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OldGrandpaVanu[69AR] OldGrandpaVanu
TR BR 91

KDR: 5.05

Score: 14.9m

Last Seen: Jun 24th, 2019 9:31 PM
- OFFLINE - 17 hour(s)

Battle Rank 103 (91 total) - Terran Republic on Emerald - Outfit Member of 69th Armored Cavalry Regiment[69AR] 69th Armored Cavalry Regiment
TR outfit on Emerald

Members: 219
Level Progress (to 104): 97%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP L100 Python HESH RAMS-AE .50M RAMS .50M M6 Onslaught M6 Onslaught Tank Mine 99SV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $906,975 MLG Score: 725
Fun Score: N/A
Cheeseburgers Flipped: 957TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.471%18.756%346812032,1061.204123.844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.877%-0.52D-0.324C0.001C+HEAD ++ (~9.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76-0.017C+140.02C+61.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.6%1.14%3440312087,982345219723.0694363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.692%0.15C++-0.917D---0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++4.60.635B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.063%2.201%448212096362294302.77729148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.518%0.926B*-0.552D-1.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.2-0.113C+61.4-0.541D71.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.065%68.902%448312083,9071691523.1183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.967%0.613B+0.139C++0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.355C**2.50.217C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.353%4.878%4482120916414731.10811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.548%-0.786D--1.887F-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.204C5-0.047C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
69th Armored Cavalry Regiment[69AR] 69th Armored Cavalry Regiment
TR outfit on Emerald

Members: 219
14.9m369%280 (16.8k)240 (14.4k)5.0484122,3194,4216.5439991 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1211135117.463%17.192%30014:054

48% Engineer30% Infiltrator12% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2013 2:19 AMMay 30th, 2018 2:41 AMJun 25th, 2019 4:23 PM (20h) (PST)Jun 24th, 2019 5:40 PM (2d) (PST)Jun 24th, 2019 5:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
633765570.3610.0710.0621.5750.066725

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0094,56533,444224494414,398

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1031.8h/43d 6,612 3,837 9,487 97.5k 1,762 2,241 4,104 39.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:265
Deaths:173
KDR:1.532
Accuracy:14.513% D-
HSR:21.132% C
Kills:265
Deaths (as Heavy Assault):173
Deaths (to Heavy Assaults):965
KDR:1.53179
Kill Difference:92
Playtime:42.390 hours
Usage:4%
Score:0.449m
Score/min:177
Accuracy (listed only):14.513%
HSR (listed only):21.132%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C-
Kills:262
Deaths:344
KDR:0.762
Accuracy:13.034% F
HSR:16.412% C-
NSX-P Tanto
C+
Kills:86
Deaths:78
KDR:1.103
Accuracy:22.849% C--
HSR:24.419% C+
FA1 Barrage
D*
Kills:86
Deaths:108
KDR:0.796
Accuracy:28.753% D*
HSR:2.326% F*
TAS-16 Blackjack
D*
Kills:78
Deaths:86
KDR:0.907
Accuracy:44.444% D*
HSR:7.692% D**
HC1 Cougar
D
Kills:71
Deaths:59
KDR:1.203
Accuracy:20.619% D
HSR:16.901% D--
Kills:583
Deaths (as Engineer):675
Deaths (to Engineers):973
KDR:0.8637
Kill Difference:92
Playtime:496.460 hours
Usage:48%
Score:7.689m
Score/min:258
Accuracy (listed only):25.940%
HSR (listed only):13.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
D
Kills:518
Deaths:345
KDR:1.501
Accuracy:21.996% F
HSR:17.761% D
TRAC-5
C-
Kills:262
Deaths:344
KDR:0.762
Accuracy:13.034% F
HSR:16.412% C-
NSX-P Tanto
C+
Kills:86
Deaths:78
KDR:1.103
Accuracy:22.849% C--
HSR:24.419% C+
FA1 Barrage
D*
Kills:86
Deaths:108
KDR:0.796
Accuracy:28.753% D*
HSR:2.326% F*
TAS-16 Blackjack
D*
Kills:78
Deaths:86
KDR:0.907
Accuracy:44.444% D*
HSR:7.692% D**
HC1 Cougar
D
Kills:71
Deaths:59
KDR:1.203
Accuracy:20.619% D
HSR:16.901% D--
Kills:1,101
Deaths (as Light Assault):1,020
Deaths (to Light Assaults):630
KDR:1.07941
Kill Difference:81
Playtime:25.957 hours
Usage:3%
Score:0.207m
Score/min:133
Accuracy (listed only):25.283%
HSR (listed only):14.252%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C+
Kills:2,159
Deaths:195
KDR:11.072
Accuracy:41.465% C+
HSR:75.127% D--
RAMS .50M
B+
Kills:1,163
Deaths:99
KDR:11.748
Accuracy:41.397% B+
HSR:77.730% C+
99SV
B+
Kills:585
Deaths:171
KDR:3.421
Accuracy:34.616% B+
HSR:28.376% D-
TX1 Repeater
C
Kills:546
Deaths:465
KDR:1.174
Accuracy:23.034% C
HSR:15.202% D-
SMG-46AE Armistice
D
Kills:518
Deaths:345
KDR:1.501
Accuracy:21.996% F
HSR:17.761% D
Kills:4,971
Deaths (as Infiltrator):1,275
Deaths (to Infiltrators):570
KDR:3.89882
Kill Difference:3,696
Playtime:309.621 hours
Usage:30%
Score:3.599m
Score/min:194
Accuracy (listed only):32.501%
HSR (listed only):42.839%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
D
Kills:518
Deaths:345
KDR:1.501
Accuracy:21.996% F
HSR:17.761% D
T1 Cycler
B++
Kills:218
Deaths:143
KDR:1.524
Accuracy:18.575% D
HSR:26.147% B++
TAR-AE
D
Kills:140
Deaths:87
KDR:1.609
Accuracy:18.512% F-
HSR:22.143% D
FA1 Barrage
D*
Kills:86
Deaths:108
KDR:0.796
Accuracy:28.753% D*
HSR:2.326% F*
TAS-16 Blackjack
D*
Kills:78
Deaths:86
KDR:0.907
Accuracy:44.444% D*
HSR:7.692% D**
Kills:1,040
Deaths (as Combat Medic):769
Deaths (to Combat Medics):320
KDR:1.35241
Kill Difference:271
Playtime:39.525 hours
Usage:4%
Score:0.772m
Score/min:325
Accuracy (listed only):26.456%
HSR (listed only):15.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B+
Kills:1,039
Deaths:276
KDR:3.764
Accuracy:13.112% D-
HSR:22.618% B+
M6 Onslaught
B+
Kills:1,001
Deaths:253
KDR:3.957
Accuracy:13.118% D-
HSR:22.078% B+
M1 Heavy Cycler
C++
Kills:296
Deaths:101
KDR:2.931
Accuracy:12.505% C-
HSR:18.581% C++
MR1 Fracture
B+
Kills:209
Deaths:55
KDR:3.800
Accuracy:40.774% B+
HSR:0.957% D**
MR1 Fracture
B+
Kills:183
Deaths:55
KDR:3.327
Accuracy:41.497% B+
HSR:2.732% D
NS-10 Burster
B**
Kills:124
Deaths:27
KDR:4.593
Accuracy:36.499% B**
HSR:0.806% D**
NS-10 Burster
A
Kills:114
Deaths:27
KDR:4.222
Accuracy:36.578% A
HSR:2.632% D--
M3 Pounder HEG
A
Kills:99
Deaths:78
KDR:1.269
Accuracy:40.624% C**
HSR:5.051% A
MRC3 Mercy
C-
Kills:94
Deaths:30
KDR:3.133
Accuracy:11.235% D*
HSR:18.085% C-
MRC3 Mercy
B++
Kills:92
Deaths:30
KDR:3.067
Accuracy:11.385% D*
HSR:23.913% B++
Kills:3,251
Deaths (as MAX Suit):466
Deaths (to MAX Suits):148
KDR:6.97639
Kill Difference:2,785
Playtime:119.798 hours
Usage:12%
Score:2.139m
Score/min:298
Accuracy (listed only):25.733%
HSR (listed only):11.745%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,854
V. Kills:231 N/A
Deaths:64
KDR:44.594
Accuracy:47.655% C+
KPH:55.300 C++
VKPH:4.500 D-
Kills:2,854 (2,854 + 0)
Deaths:64
KDR:44.594
VKDR:3.609
Vehicle Kills:231
Kill Difference:2,790
Playtime:51.654 hours
Usage:5%
Score:0.477m
Score/min:154
Driving Accuracy:47.655%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:4,623
V. Kills:1,835 252%
Deaths:153
KDR:30.216
Accuracy:41.443% C--
KPH:39.100 B++
VKPH:15.500 C
P2-120 HESH
C+
Kills:505
V. Kills:129 388%
Deaths:18
KDR:28.056
Accuracy:42.221% C++
KPH:34.800 D
VKPH:8.900 C+
E540 Halberd
B+
Kills:270
V. Kills:99 270%
Deaths:22
KDR:12.273
Accuracy:44.658% B+
KPH:27.900 C*
VKPH:10.200 D
MR11 Gatekeeper
C
Kills:201
V. Kills:154 130%
Deaths:26
KDR:7.731
Accuracy:35.277% D
KPH:17.800 C
VKPH:13.600 C
G30 Vulcan
C+
Kills:67
V. Kills:30 216%
Deaths:10
KDR:6.700
Accuracy:28.257% C+
KPH:12.800 D-
VKPH:5.700 D--
Kills:5,666 (5,128 + 538)
Deaths:229
KDR:24.742
VKDR:9.812
Vehicle Kills:2,247
Kill Difference:5,437
Playtime:158.915 hours
Usage:15%
Score:2.186m
Score/min:229
Driving Accuracy:42.221%
Gunner Accuracy:28.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:366
V. Kills:187 195%
Deaths:57
KDR:6.421
Accuracy:46.123% C+
KPH:36.100 C
VKPH:18.500 D
P525 Marauder-H
C
Kills:112
V. Kills:11 N/A
Deaths:9
KDR:12.444
Accuracy:42.386% B**
KPH:58.500 D-
VKPH:5.700 C
E540 Halberd-H
B+
Kills:93
V. Kills:39 233%
Deaths:14
KDR:6.643
Accuracy:61.182% B+
KPH:29.300 D
VKPH:12.300 D--
Kills:571 (0 + 571)
Deaths:80
KDR:7.138
VKDR:2.963
Vehicle Kills:237
Kill Difference:491
Playtime:15.219 hours
Usage:1%
Score:0.250m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:61.182%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
N/A
Kills:50
V. Kills:8 N/A
Deaths:1
KDR:50
Accuracy:26.236% N/A
KPH:30.500 N/A
VKPH:4.900 N/A
Kills:50 (0 + 50)
Deaths:1
KDR:50
VKDR:8
Vehicle Kills:8
Kill Difference:49
Playtime:1.640 hours
Usage:0%
Score:0.019m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:26.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,4584,62315330.216M++25.1741.443%C--N/A39.1B++15.5C236118.2h5.7B++13.8B+
L100 Python HESH 3,0852,8546444.594M++39.5547.655%C+1.612%C+55.2C++4.5D-15451.7h2.5B*5.3B++
RAMS-AE .50M 2,1662,15919511.072A*6.0241.465%C+75.127%D--27.4DN/A7078.9h2.1C-5C+
RAMS .50M 1,1651,1639911.747A**6.7041.397%B+77.73%C+23.7CN/A6149.1h2B+4.8B+
M6 Onslaught 1,0501,0392763.764B*1.2813.112%D-22.618%B+21.4DN/A6448.6h18.7C+142.4C
M6 Onslaught 1,0111,0012533.957B*1.0913.118%D-22.078%B+22.6DN/A6544.3h17.7B135C+
Tank Mine 908588896.607A*1.5624.668%DN/A96.4C+52.5C7246.1h1.5B++6.3C++
99SV 5915851713.421B**1.6334.616%B+28.376%D-25.8C++N/A7422.7h5.2B14.9B+
TX1 Repeater 5495464651.174B+3.8723.034%C15.202%D-9.3D-N/A2658.4h12.3B53.2C**
SMG-46AE Armistice 5245183451.501C+3.5521.996%F17.761%D14.2D--N/A3736.4h13.8C+62.5C--
Claymore 5135133813.5B**8.4523.168%D--N/A73.3D*N/A1937h1.1B*4.9C-
P2-120 HESH 6345051828.056B**23.0142.221%C++N/A34.8D8.9C+18014.5h5.4C12.8C+
G20 Vulcan-H 553366576.421B++1.3746.123%C+2.732%C+36.2C18.5D29610.1h102.4C++221.9C++
M1 Heavy Cycler 3012961012.931A2.1212.505%C-18.581%C++19.9C+N/A6614.9h14B**112.1B+
E540 Halberd 3692702212.273B*7.2244.658%B+1.481%D--27.8C*10.2D3229.7h5.8C++12.9B+
T9 CARV 2702651731.532C*3.5214.513%D-21.132%C11.7D-N/A4922.7h16.1C111C-
TRAC-5 2732623440.762C+4.2913.034%F16.412%C-3.4D--N/A1677h16.1C+123.4D-
Spear Anti-Vehicle Phalanx Turret 4022571616.063A+11.0144.434%C++2.335%D-29.5D16.7C-2168.7h9.1C+20.6C++
T1 Cycler 2192181431.524B+3.5218.575%D26.147%B++16.5C--N/A7013.2h13.5B+72.6C+
MR1 Fracture 354209553.8S1.2540.774%B+N/A7C-4.9C+7129.8h55.8C+136.9C*
MR11 Gatekeeper 355201267.731B*2.6835.277%DN/A17.8C13.6C18111.3h49.2C*139.6C++
C-4 239188762.474B++2.5731.308%B**N/A52.2D14.2D--4573.6h1.1B*3.4B**
MR1 Fracture 323183553.327S1.7241.497%B+2.732%D6.1D4.6C+6430.2h65.9C-158.8C++
TAR-AE 141140871.609C+3.4418.512%F-22.143%D17.7D--N/A527.9h11.7C++63.2D--
NS-10 Burster 209124274.593S0.4636.499%B**N/A6.6B++4.5B++6718.8h137.1B++375.6B*
NS-10 Burster 192114274.222S0.8336.578%A2.632%D--6.1B+4.1B+6918.8h149.2C++407.9B++
P525 Marauder-H 123112912.444C+7.4042.386%B**N/A58.9D-5.8C+1811.9h12.6F-29.8D
M3 Pounder HEG 10899781.269C+3.7840.624%C**5.051%A9.1D--N/A4910.9h13.7B+33.7B+
MRC3 Mercy 9494303.133B+1.9211.235%D*18.085%C-20.4DN/A744.6h20.1C+179.1D
E540 Halberd-H 13293146.643C+1.5961.182%B+N/A29.1D12.2D--2593.2h6.7C+10.9C++
MRC3 Mercy 9492303.067B+1.9811.385%D*23.913%B++20DN/A754.6h20.9C+183.7D
NSX-P Tanto 8786781.103C*3.9522.849%C--24.419%C+7.9D-N/A2910.9h20.6D--90.1D
FA1 Barrage 88861080.796C+4.2528.753%D*2.326%F*6.1D*N/A2514.1h6.6D--22.8D*
NS Annihilator 12379332.394S2.6578.367%DN/A13B+7.2C--1386.1h9.7B++12.4B+
TAS-16 Blackjack 7978860.907C4.1444.444%D*7.692%D**9.8D*N/A428h3.3D--7.5D--
HC1 Cougar 7271591.203C++3.8520.619%D16.901%D--8.6D--N/A468.3h12.8C+61.9C+
G30 Vulcan 9767106.7B+1.6528.257%C+N/A12.9D-5.8D--1395.2h172.2F-609.3D*
Frag Grenade 5857157N/A51.9554.144%AN/A570B+10C**27580.1h3.4B+6.4B++
M40 Fury 5850150S44.9526.236%D*2%C*31.3D-5D--1921.6h14.4C+55D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit213470,31737.5h
Spawn Beacon43310.4h
Anti-Vehicle MANA Turret32190.7h
Nanite Revive Grenade08350.2h
Spitfire Auto-Turret34550.6h
Motion Spotter81,6371.3h
M20 Basilisk01450h
Ammunition Package121,7511.6h
Shield Recharging Field113540.4h
Medical Applicator10255,0106.3h
Medical Kit111730.4h
Pelter Rocket Pod0580.1h
Recon Detection Device4910,05618.5h

Check the help document for the dictionary if you want to learn more about words used here.


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