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Executor OldnSlow59nc[iHoP] OldnSlow59nc
NC BR 202

KDR: 1.21

Score: 110.7m

Last Seen: Feb 8th, 2020 3:48 AM
- OFFLINE - 4.8 hour(s)

Prestige 1, Battle Rank 100 (202 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MANA Anti-Vehicle Turret AP30 Shredder Warden Breaker Rocket Pods C-4 M20 Mustang Blitz GD-10 AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 536TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.119%18.142%31119133014,5460.6881450.518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.203%-0.801D--0.446C---1.643FHEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.6-0.17C14.8-0.039C+71.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.251%1.254%1795134412,282749561311.63869200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.488%-0.633D-0.289C-0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.2-0.097C+55.7-0.047C+122.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.554%0.544%102134755149134020.112129137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.371%-1.598F-1.264D**-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
453.3-10.79T*111.3-7.927T*342

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.524%1.314%195913409,288441676652.10279121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.029%-0.896D---0.775D-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.5-0.899D--60.6-0.505D167.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.825%78.313%19511348166572720.0289855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.323C0.725B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.086C+30.066C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
110.7m642.4%362 (21.7k)322 (19.3k)1.2061980,76266,9561.67692202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349306416.419%5.62%9205:0815

88% Engineer7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 1:06 AMMar 26th, 2015 5:48 AMFeb 8th, 2020 3:21 AM (181d) (PST)Feb 8th, 2020 1:51 AM (181d) (PST)Feb 7th, 2020 11:48 PM (181d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
633805530.2350.1950.0132.0940.09181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9554,80633,14914121126519,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5720.1h/238.3d 31,518 4,539 39,071 718.8k 4,163 10,509 31,134 217.1m

EngineerCLASS DETAILS: Engineer
Warden
D
Kills:4,622
Deaths:8,899
KDR:0.519
Accuracy:17.105% F-
HSR:21.852% D
AC-X11
D*
Kills:2,518
Deaths:5,052
KDR:0.498
Accuracy:18.206% F-
HSR:16.879% D*
NS-11C
D*
Kills:506
Deaths:1,303
KDR:0.388
Accuracy:13.606% F*
HSR:13.636% D*
GD-7F
D-
Kills:189
Deaths:293
KDR:0.645
Accuracy:18.968% F
HSR:16.931% D-
NS Baron G5AE
D**
Kills:142
Deaths:284
KDR:0.500
Accuracy:23.351% T
HSR:7.746% D**
Razor GD-23
F--
Kills:93
Deaths:225
KDR:0.413
Accuracy:14.681% F--
HSR:8.602% F--
AF-19 Mercenary
D*
Kills:75
Deaths:262
KDR:0.286
Accuracy:10.566% F*
HSR:16% D*
Kills:8,145
Deaths (as Engineer):16,318
Deaths (to Engineers):23,132
KDR:0.49914
Kill Difference:8,173
Playtime:5,016.294 hours
Usage:88%
Score:103.316m
Score/min:343
Accuracy (listed only):16.641%
HSR (listed only):14.521%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:90
Deaths:209
KDR:0.431
Accuracy:13.004% T
HSR:20% D*
NC6 Gauss SAW
D--
Kills:61
Deaths:249
KDR:0.245
Accuracy:10.151% F--
HSR:19.672% D--
Kills:151
Deaths (as Heavy Assault):458
Deaths (to Heavy Assaults):12,944
KDR:0.32969
Kill Difference:307
Playtime:99.476 hours
Usage:2%
Score:0.662m
Score/min:111
Accuracy (listed only):11.577%
HSR (listed only):19.836%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C-
Kills:3,045
Deaths:7,016
KDR:0.434
Accuracy:15.418% F--
HSR:16.059% C-
AC-X11
D*
Kills:2,518
Deaths:5,052
KDR:0.498
Accuracy:18.206% F-
HSR:16.879% D*
AF-4AE Cyclone
F
Kills:888
Deaths:1,919
KDR:0.463
Accuracy:19.306% F*
HSR:14.302% F
AF-4 Cyclone
D-
Kills:884
Deaths:1,981
KDR:0.446
Accuracy:18.577% F-
HSR:15.498% D-
NS-11C
D*
Kills:506
Deaths:1,303
KDR:0.388
Accuracy:13.606% F*
HSR:13.636% D*
MGR-S1 Gladius
D*
Kills:498
Deaths:701
KDR:0.710
Accuracy:23.190% D*
HSR:13.454% D**
NS-7 PDW
C-
Kills:431
Deaths:1,127
KDR:0.382
Accuracy:19.263% F
HSR:16.937% C-
GD-7F
D-
Kills:189
Deaths:293
KDR:0.645
Accuracy:18.968% F
HSR:16.931% D-
NS Baron G5AE
D**
Kills:142
Deaths:284
KDR:0.500
Accuracy:23.351% T
HSR:7.746% D**
Razor GD-23
F--
Kills:93
Deaths:225
KDR:0.413
Accuracy:14.681% F--
HSR:8.602% F--
AF-19 Mercenary
D*
Kills:75
Deaths:262
KDR:0.286
Accuracy:10.566% F*
HSR:16% D*
Kills:9,269
Deaths (as Light Assault):20,163
Deaths (to Light Assaults):10,415
KDR:0.4597
Kill Difference:10,894
Playtime:388.201 hours
Usage:7%
Score:4.005m
Score/min:172
Accuracy (listed only):17.739%
HSR (listed only):14.186%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:3,045
Deaths:7,016
KDR:0.434
Accuracy:15.418% F--
HSR:16.059% C-
AF-4AE Cyclone
F
Kills:888
Deaths:1,919
KDR:0.463
Accuracy:19.306% F*
HSR:14.302% F
AF-4 Cyclone
D-
Kills:884
Deaths:1,981
KDR:0.446
Accuracy:18.577% F-
HSR:15.498% D-
MGR-S1 Gladius
D*
Kills:498
Deaths:701
KDR:0.710
Accuracy:23.190% D*
HSR:13.454% D**
NS-7 PDW
C-
Kills:431
Deaths:1,127
KDR:0.382
Accuracy:19.263% F
HSR:16.937% C-
Soldier Soaker
C
Kills:301
Deaths:370
KDR:0.814
Accuracy:34.828% C
HSR:9.302% D-
NS-61 Emissary
D*
Kills:189
Deaths:410
KDR:0.461
Accuracy:18.817% D**
HSR:10.053% D*
EM4 Longshot
C
Kills:166
Deaths:140
KDR:1.186
Accuracy:32.825% D*
HSR:78.313% C
NS-AM7 AE/NC Archer
F
Kills:113
Deaths:576
KDR:0.196
Accuracy:44.462% F
HSR:4.425% F-
NS-44 Commissioner AE
F--
Kills:59
Deaths:137
KDR:0.431
Accuracy:26.106% F--
HSR:10.170% F--
NS-44 Commissioner
D
Kills:53
Deaths:176
KDR:0.301
Accuracy:33.865% D
HSR:20.755% D
Kills:6,627
Deaths (as Infiltrator):14,553
Deaths (to Infiltrators):11,225
KDR:0.45537
Kill Difference:7,926
Playtime:115.428 hours
Usage:2%
Score:0.928m
Score/min:134
Accuracy (listed only):26.060%
HSR (listed only):19.024%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D-
Kills:273
Deaths:249
KDR:1.096
Accuracy:29.792% D-
HSR:10.989% D**
AF-34 Mattock
D--
Kills:256
Deaths:253
KDR:1.012
Accuracy:30.093% D--
HSR:10.938% F-
NS-10 Burster
C+
Kills:204
Deaths:378
KDR:0.540
Accuracy:24.870% D*
HSR:4.902% C+
NS-10 Burster
C
Kills:199
Deaths:361
KDR:0.551
Accuracy:25.337% D*
HSR:4.020% C
Kills:932
Deaths (as MAX Suit):620.500
Deaths (to MAX Suits):2,930
KDR:1.50201
Kill Difference:311.500
Playtime:67.175 hours
Usage:1%
Score:1.203m
Score/min:298
Accuracy (listed only):27.523%
HSR (listed only):7.712%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:4,430
V. Kills:1,099 403%
Deaths:1,543
KDR:2.871
Accuracy:42.186% D**
KPH:40.200 D--
VKPH:10 D
M20 Mustang
C
Kills:3,217
V. Kills:2,149 150%
Deaths:3,303
KDR:0.974
Accuracy:29.403% C
KPH:11.900 D
VKPH:8 D
M30 Mustang AH
D
Kills:2,364
V. Kills:321 N/A
Deaths:1,243
KDR:1.902
Accuracy:44.609% F-
KPH:23.400 D--
VKPH:3.200 D
Vortek Rotary
C--
Kills:2,192
V. Kills:2,072 106%
Deaths:2,454
KDR:0.893
Accuracy:30.258% C-
KPH:11.300 D
VKPH:10.700 C--
Coyote Missiles
D*
Kills:2,003
V. Kills:1,189 168%
Deaths:1,478
KDR:1.355
Accuracy:46.097% D*
KPH:17.900 D*
VKPH:10.600 D*
M20 Kestrel
D--
Kills:1,846
V. Kills:1,366 135%
Deaths:1,749
KDR:1.055
Accuracy:24.420% D*
KPH:11.900 D--
VKPH:8.800 D--
Tomcat A2AM Pods
B*
Kills:582
V. Kills:401 145%
Deaths:283
KDR:2.057
Accuracy:83.234% B*
KPH:26.800 D-
VKPH:18.400 D-
Hornet Missiles
D-
Kills:399
V. Kills:385 103%
Deaths:236
KDR:1.691
Accuracy:53.682% D--
KPH:17.700 D--
VKPH:17.100 D-
Kills:17,033 (9,619 + 0)
Deaths:12,289
KDR:1.386
VKDR:0.731
Vehicle Kills:8,982
Kill Difference:4,744
Playtime:987.026 hours
Usage:17%
Score:8.950m
Score/min:151
Piloting Accuracy:24.420%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:6,083
V. Kills:5,919 103%
Deaths:2,484
KDR:2.449
Accuracy:28.728% C-
KPH:23.500 D
VKPH:22.900 C++
L105 Zephyr
C-
Kills:1,370
V. Kills:185 N/A
Deaths:312
KDR:4.391
Accuracy:40.540% C--
KPH:44 C-
VKPH:5.900 D
C150 Dalton
D
Kills:481
V. Kills:341 141%
Deaths:113
KDR:4.257
Accuracy:34.632% C
KPH:26.400 D
VKPH:18.700 D
Dual-75 Duster
C
Kills:277
V. Kills:28 N/A
Deaths:46
KDR:6.022
Accuracy:31.874% D**
KPH:41.800 D--
VKPH:4.200 C
CAS30 Tank Buster
D*
Kills:79
V. Kills:89 88%
Deaths:697
KDR:0.113
Accuracy:23.625% F--
KPH:1.100 D**
VKPH:1.200 D*
Kills:8,290 (79 + 8,211)
Deaths:3,652
KDR:2.270
VKDR:1.797
Vehicle Kills:6,562
Kill Difference:4,638
Playtime:386.571 hours
Usage:7%
Score:14.315m
Score/min:617
Piloting Accuracy:23.625%
Gunner Accuracy:31.874%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:343
V. Kills:292 117%
Deaths:327
KDR:1.049
Accuracy:24.876% D--
KPH:6.300 D**
VKPH:5.400 D**
C75 Viper
D*
Kills:208
V. Kills:40 N/A
Deaths:88
KDR:2.364
Accuracy:18.168% F--
KPH:10 D*
VKPH:1.900 D**
Kills:551 (551 + 0)
Deaths:415
KDR:1.328
VKDR:0.800
Vehicle Kills:332
Kill Difference:136
Playtime:75.212 hours
Usage:1%
Score:0.796m
Score/min:176
Driving Accuracy:18.168%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D-
Kills:149
V. Kills:119 124%
Deaths:53
KDR:2.811
Accuracy:30.370% F
KPH:14.500 D*
VKPH:11.600 D-
E540 Halberd
D--
Kills:51
V. Kills:38 131%
Deaths:28
KDR:1.821
Accuracy:39.097% D--
KPH:11.900 F
VKPH:8.800 D--
Kills:200 (0 + 200)
Deaths:81
KDR:2.469
VKDR:1.938
Vehicle Kills:157
Kill Difference:119
Playtime:14.553 hours
Usage:0%
Score:0.404m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:39.097%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D--
Kills:55
V. Kills:39 138%
Deaths:24
KDR:2.292
Accuracy:49.604% C
KPH:28.600 D*
VKPH:20.300 D--
E540 Halberd-H
D*
Kills:51
V. Kills:36 138%
Deaths:38
KDR:1.342
Accuracy:48.489% D*
KPH:17.400 D**
VKPH:12.300 D*
Kills:106 (0 + 106)
Deaths:62
KDR:1.710
VKDR:1.210
Vehicle Kills:75
Kill Difference:44
Playtime:4.856 hours
Usage:0%
Score:0.158m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:48.489%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:53
V. Kills:16 312%
Deaths:42
KDR:1.262
Accuracy:21.760% F
KPH:8.700 D*
VKPH:2.600 D-
M20 Basilisk
F
Kills:53
V. Kills:31 166%
Deaths:50
KDR:1.060
Accuracy:21.451% F--
KPH:1.300 F
VKPH:0.700 F-
Kills:106 (0 + 106)
Deaths:92
KDR:1.152
VKDR:0.511
Vehicle Kills:47
Kill Difference:14
Playtime:48.191 hours
Usage:1%
Score:0.178m
Score/min:62
Driving Accuracy:N/A%
Gunner Accuracy:21.451%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C+
Kills:75
V. Kills:18 395%
Deaths:2
KDR:37.500
Accuracy:39.599% D--
KPH:58.900 C+
VKPH:14.100 D
Kills:75 (0 + 75)
Deaths:2
KDR:37.500
VKDR:9
Vehicle Kills:18
Kill Difference:73
Playtime:1.274 hours
Usage:0%
Score:0.029m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:39.599%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Vehicle Turret 28,07920,2637,0772.863U1.6647.054%UN/A202630U78160U30239330.1h5.3T*11.2T*
AP30 Shredder 12,0026,0832,4842.449C1.2428.728%C-1.529%C-23.5D22.9C++620258.7h72.6C++252.7C+
Warden 4,7604,6228,8990.519D--0.6917.105%F-21.852%D7.2D--N/A37646.4h13F-76F**
Breaker Rocket Pods 5,5294,4301,5432.871D-1.6642.186%D**N/A40.2D--10D207110.1h18.8D--44.6D--
C-4 4,7503,3342,5381.314C0.1117.017%D**N/A46.4D--19.7D44971.8h1.2C**6.9D
M20 Mustang 5,3663,2173,3030.974D0.2329.403%C1.616%C++11.9D8D142270.2h112.1C--381.3C--
Blitz GD-10 3,1083,0457,0160.434D0.7715.418%F--16.059%C-6.7D--N/A44454.7h19.7D*127.9D**
AC-X11 2,5412,5185,0520.498D0.7118.206%F-16.879%D*8.5D--N/A37295.4h11.5D**63.1F-
M30 Mustang AH 2,6852,3641,2431.902D0.7044.609%F-1.015%C+23.4D--3.2D112101h14.4F-32.3F*
Vortek Rotary 4,2642,1922,4540.893D0.3130.258%C-2.19%B11.3D10.7C--147194h90.1D-297.8D
Coyote Missiles 3,1922,0031,4781.355D--0.1546.097%D*N/A17.9D*10.6D*155111.7h56.5D**122.6F-
M20 Kestrel 3,2121,8461,7491.055D--0.1524.42%D*2.059%B+11.9D--8.8D--123155.7h137.6F563.3F-
L105 Zephyr 1,5551,3703124.391D3.1840.54%C--N/A44.1C-5.9D45031.1h6.5C16.1C
Hyena Missile Launcher 1,9851,2121,1621.043D-0.1627.97%F-N/A9.6D--6.1D*131126.2h39.5C--141.3D*
AF-4AE Cyclone 9278881,9190.463D**0.7419.306%F*14.302%F6D**N/A22148.7h13.5F**70.1T*
AF-4 Cyclone 9068841,9810.446D-0.7618.577%F-15.498%D-4.6D*N/A25193.4h14.6F--78.7F*
Tank Mine 1,3028123182.553C1.3520.513%D*N/A66D--39.8D-105912.3h1.6B+7.8D**
Aspis Anti-Aircraft Phalanx Turret 1,3436511973.305C2.1017.669%F-1.69%C7.9D--8.4D-22182.3h144.4C817.4D*
M60-A Bulldog 7396222862.175D0.9736.199%C1.286%C+23.4D-4.4D34026.6h6.7D*18.5C-
Tomcat A2AM Pods 9835822832.057D0.8583.234%B*N/A26.8D-18.5D-32221.7h11.1D--13.3D
A30 Walker 1,0145247440.704D-0.5019.223%D--N/A7.1D--6.7D-31273.4h184.7D--960.7D**
NS-11C 5145061,3030.388D0.8213.606%F*13.636%D*6.2D--N/A4482.1h17.5D**128.6T
MGR-S1 Gladius 5284987010.71C--0.5023.19%D*13.454%D**13.5D*N/A4436.8h11.4D49.1D
C150 Dalton 8224811134.257D3.0534.632%CN/A26.4D18.7D146818.2h3.3C*9.5C*
NS-7 PDW 4454311,1270.382D0.8219.263%F16.937%C-6.8D*N/A2763.6h19.5F-101.1F-
Hornet Missiles 7843992361.691D--0.4853.682%D--N/A17.7D--17.1D-21222.5h22.4T*41.7T*
Sticky Grenade 3643641364N/A362.7938.028%F-N/A364D**N/A20271h3.8F-10.1F--
Bouncing Betty 3493491163.009D1.8034.691%D*N/A63.5D**N/A2805.5h2.1D6D*
Skyguard 6353433271.049D-0.1624.876%D--N/A6.3D**5.4D**18154.3h172.4F-693.2F-
M20 Drake 5373162331.356D--0.1523.312%DN/A11.7D*8.2D*17926.9h84.3D--361.6D--
Soldier Soaker 3053013700.814C-0.3934.828%C9.302%D-25.1D--N/A7312h7.6D*21.9D
Dual-75 Duster 305277466.022D-4.8231.874%D**N/A42D--4.2C3376.6h7.9F-24.8F*
AF-34 Mattock 2772732491.096D0.1129.792%D-10.989%D**25D--N/A8210.9h8.4D-28.2D--
AF-34 Mattock 2612562531.012D0.1930.093%D--10.938%F-23.3D*N/A8011h9.1D30.2D--
Rocklet Rifle 5042554690.544D0.6649.238%CN/A21.6D21.1C--33511.8h35.4C+71.8C+
Carver 2222159,0430.024C1.1814.149%D*9.302%D--0.3DN/A1689.9h1.4C+9.7C
C75 Viper 248208882.364D--1.1618.168%F--N/A10D*1.9D**16420.9h10.5C++57.6F-
NS-10 Burster 3412043780.54D-0.6724.87%D*4.902%C+4.8D3.2D9542.5h129.4B520.5C
NS-10 Burster 3301993610.551D-0.6625.337%D*4.02%C4.8D3.2D-8741.1h133.1B525.2C
NS-61 Emissary 1981894100.461D0.7518.817%D**10.053%D*4.7D*N/A1640.3h16.1C85.8D--
GD-7F 1971892930.645D0.5618.968%F16.931%D-5.4D--N/A5035.1h15.2D--80.2D**
EM4 Longshot 1661661401.186D0.0232.825%D*78.313%C10.3D**N/A4816.1h3F--9.1F--
GR-22AE 1601591291.233C-0.0329.35%C68.554%S28.9D--N/A715.5h8.1A27.7B++
Enforcer ML85 268149532.811D1.6030.37%FN/A14.5D*11.6D-43810.3h13.6C-44.7D**
NS Baron G5AE 1531422840.5D--0.7123.351%T7.746%D**7.6D**N/A2318.8h6.5T*27.7D*
Spear Anti-Vehicle Phalanx Turret 244129711.817D--0.6131.75%F3.101%C11.9F10.6D*45410.8h20.3T*63.8T*
MANA Anti-Personnel Turret 1241211500.807N/A0.409.678%UN/A1210U30U5876300.1h31.4T*324T*
G40-F Ranger 183120167.5D**6.2926.459%F-N/A29.3D*15.4D**3004.1h59.7C+225.4D--
NS-AM7 AE/NC Archer 1721135760.196D1.0144.462%F4.425%F-1.8D--N/A1562.2h45T*101.2T*
NS Decimator 145991990.497D0.7150.434%D**N/A11.8F5.5D*2808.4h3.5B7C+
Razor GD-23 96932250.413D0.7914.681%F--8.602%F--2.8D*N/A3733.5h14.8D--101F-
Frag Grenade 9392192N/A90.7933.046%F--N/A184F-2D*19730.5h6.7T*20.2T*
M60-A Bulldog 10592422.19C--0.9833.393%F1.087%D--15.3D-2.2D1906h6.1C18.3D*
LA1 Anchor 90902090.431D-0.7813.004%T20%D*8.9D**N/A11410.1h13.1F--100.4T*
CAS30 Tank Buster 168796970.113D1.0923.625%F--1.266%B1.1D**1.2D*49172h104.7F--443.3T*
AF-19 Mercenary 76752620.286D0.9210.566%F*16%D*3.5D-N/A11521.3h13.8C-130.2F
Pelter Rocket Pod 9375237.5A++36.2939.599%D--1.333%B++57.7C+13.8D3801.3h17.6B+44.5C++
GR-22 74731870.39D0.8217.889%F-13.699%D*10.4D*N/A1167h14.7D*82F-
NC05 Jackhammer 66661030.641D-0.5742.111%D7.576%F22.8D--N/A2522.9h6.2F-14.8D**
NC6 Gauss SAW 63612490.245D-0.9610.151%F--19.672%D--3.8D*N/A18015.9h19.7T*194.4T*
NS-44 Commissioner AE 59591370.431D0.7826.106%F--10.17%F--11.6D*N/A365.1h5F*19.2T-
M96 Mjolnir-H 9455242.292C--1.0949.604%CN/A28.9D*20.5D--4621.9h43.2D87.1D
M60-G Bulldog 6953421.262D*0.0621.76%F9.434%S8.7D*2.6D-1546.1h11.9T-54.9T*
NS-44 Commissioner 55531760.301D0.9133.865%D20.755%D2.8D*N/A3519.1h5.2F15.4D--
Xiphos Anti-Personnel Phalanx Tower 5653226.5D-25.2918.546%D--N/A40.8D2.3D**1981.3h21.5C116D
M20 Basilisk 8453501.06D*0.1521.451%F--3.774%D--1.3FN/A4842.1h153.7F*716.4T*
E540 Halberd-H 8751381.342D0.1448.489%D*1.961%C**17.6D**12.4D*5922.9h7.5C15.6D
E540 Halberd 8951281.821D0.6139.097%D--3.922%B++11.9F8.8D--5214.3h11.9T*30.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6342,713,939177.9h
Anti-Vehicle MANA Turret67034,93355.4h
Spawn Beacon381,8223.3h
AE Nano-Armor Kit1,5812,585,098322.7h
Structure Shield Module21270.9h
Repair Module01970.8h
Turret AI Module12241.3h
Skywall Shield Emitter01211.2h
Sunderer Garage0600.9h
Rampart Wall01552.2h
AE Medical Applicator9926,9903.1h
Nanite Revive Grenade04430.1h
Medical Kit1903,4504.1h
Medical Applicator9721,1712.2h
Blast Wall0881h
Cortium Silo01661h
Motion Spotter111810.8h
Deconstruction Tool49,7111.7h
Welding Device03,1540.6h
Spear Anti-Vehicle Tower1510.4h
Hoplon Anti-Aircraft Phalanx Tower01311h
Xiphos Anti-Personnel Tower1980.8h
Spitfire Auto-Turret123770.9h
Shield Recharging Field111750.2h
Recon Detection Device3790.4h
M12 Kobalt13290.1h
Ammunition Package18032,69518.1h
Anti-Infantry MANA Turret313601h
Alarm Module0560.5h
WLT-Howler Mining Laser04490.1h
Lumifiber Rampart Wall1650.9h
Router2560.2h
Nano-Repair Grenade02,1670.6h
Elysium Spawn Tube2941.2h

Check the help document for the dictionary if you want to learn more about words used here.


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