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Director General OldnSlow59nc[iHoP] OldnSlow59nc
NC BR 98

KDR: 1.21

Score: 107.7m

Last Seen: Feb 14th, 2019 3:23 AM
- OFFLINE - 54.6 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Connery
Level Progress (to 99): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MANA Anti-Vehicle Turret AP30 Shredder Warden Breaker Rocket Pods C-4 M20 Mustang Blitz GD-10 AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 484TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.972%18.289%31019100313,9650.7041650.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.338%-0.801D--0.368C--1.81F-HEAD ++ (~9.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.6-0.158C14.7-0.029C+71.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.119%1.298%1745101711,634726959291.60049196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.681%-0.661D-0.279C-0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.9-0.124C+56.3-0.064C+124.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.566%0.557%102102053947043940.114583136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.591%-1.591F-1.323D**-0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
457-10.825T*112.3-7.959T*344.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.468%1.369%184610168,400424073091.98113115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.71%-0.899D---0.76D-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.8-1.018D*63.2-0.605D175.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.825%78.313%18411021166555700.0298722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.331C-0.733B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.078C+30.06C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
107.7m657.6%368 (22.1k)328 (19.7k)1.2069576,81363,6421.6771298 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022295716.249%5.723%9305:0914

89% Engineer6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 1:06 AMMar 26th, 2015 5:48 AMFeb 15th, 2019 6:31 PM (9h) (PST)Feb 13th, 2019 11:38 PM (2d) (PST)Feb 13th, 2019 11:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
629785510.2340.1940.0132.1350.09182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7354,70433,03114121128519,678

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5472.9h/228d 29,922 4,396 37,734 701.1k 3,975 10,135 29,799 206.5m

EngineerCLASS DETAILS: Engineer
Warden
C
Kills:4,461
Deaths:8,537
KDR:0.523
Accuracy:17.055% F
HSR:22.035% C
AC-X11
D-
Kills:2,516
Deaths:5,046
KDR:0.499
Accuracy:18.205% D*
HSR:16.852% D-
NS-11C
D--
Kills:500
Deaths:1,283
KDR:0.390
Accuracy:13.609% F-
HSR:13.600% D--
GD-7F
C
Kills:168
Deaths:254
KDR:0.661
Accuracy:19.042% D--
HSR:17.857% C
NS Baron G5AE
D*
Kills:117
Deaths:220
KDR:0.532
Accuracy:23.457% F--
HSR:8.547% D*
Razor GD-23
F-
Kills:90
Deaths:224
KDR:0.402
Accuracy:14.449% F-
HSR:7.778% F--
AF-19 Mercenary
D-
Kills:75
Deaths:256
KDR:0.293
Accuracy:10.495% F--
HSR:16% D-
Kills:7,927
Deaths (as Engineer):15,820
Deaths (to Engineers):22,198
KDR:0.50107
Kill Difference:7,893
Playtime:4,848.978 hours
Usage:89%
Score:101.010m
Score/min:347
Accuracy (listed only):16.616%
HSR (listed only):14.667%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:90
Deaths:209
KDR:0.431
Accuracy:13.004% F--
HSR:20% D
NC05 Jackhammer
C
Kills:66
Deaths:103
KDR:0.641
Accuracy:42.111% C
HSR:7.576% F-
NC6 Gauss SAW
C
Kills:56
Deaths:216
KDR:0.259
Accuracy:10.021% F-
HSR:21.429% C
Kills:212
Deaths (as Heavy Assault):528
Deaths (to Heavy Assaults):12,261
KDR:0.40152
Kill Difference:316
Playtime:91.791 hours
Usage:2%
Score:0.597m
Score/min:108
Accuracy (listed only):21.712%
HSR (listed only):16.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:2,931
Deaths:6,781
KDR:0.432
Accuracy:15.266% F
HSR:16.206% C+
AF-4 Cyclone
C--
Kills:880
Deaths:1,972
KDR:0.446
Accuracy:18.533% D*
HSR:15.455% C--
AF-4AE Cyclone
D**
Kills:870
Deaths:1,875
KDR:0.464
Accuracy:19.282% F--
HSR:14.138% D**
MGR-S1 Gladius
D
Kills:483
Deaths:663
KDR:0.729
Accuracy:23.644% D
HSR:13.872% D*
NS-7 PDW
C+
Kills:261
Deaths:734
KDR:0.356
Accuracy:18.895% D--
HSR:17.241% C+
Soldier Soaker
C+
Kills:170
Deaths:204
KDR:0.833
Accuracy:32.805% C+
HSR:10% D-
EM4 Longshot
C+
Kills:166
Deaths:140
KDR:1.186
Accuracy:32.825% D--
HSR:78.313% C+
NS-61 Emissary
D**
Kills:152
Deaths:323
KDR:0.471
Accuracy:17.449% F
HSR:8.553% D**
NS-AM7 AE/NC Archer
D**
Kills:96
Deaths:454
KDR:0.211
Accuracy:44.877% F-
HSR:5.208% D**
NS-44 Commissioner AE
F-
Kills:57
Deaths:121
KDR:0.471
Accuracy:26.360% F-
HSR:10.526% F-
NS-44 Commissioner
C+
Kills:53
Deaths:176
KDR:0.301
Accuracy:33.865% C
HSR:20.755% C+
Kills:6,119
Deaths (as Infiltrator):13,443
Deaths (to Infiltrators):10,747
KDR:0.45518
Kill Difference:7,324
Playtime:98.331 hours
Usage:2%
Score:0.807m
Score/min:137
Accuracy (listed only):25.800%
HSR (listed only):19.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:2,931
Deaths:6,781
KDR:0.432
Accuracy:15.266% F
HSR:16.206% C+
AC-X11
D-
Kills:2,516
Deaths:5,046
KDR:0.499
Accuracy:18.205% D*
HSR:16.852% D-
AF-4 Cyclone
C--
Kills:880
Deaths:1,972
KDR:0.446
Accuracy:18.533% D*
HSR:15.455% C--
AF-4AE Cyclone
D**
Kills:870
Deaths:1,875
KDR:0.464
Accuracy:19.282% F--
HSR:14.138% D**
NS-11C
D--
Kills:500
Deaths:1,283
KDR:0.390
Accuracy:13.609% F-
HSR:13.600% D--
MGR-S1 Gladius
D
Kills:483
Deaths:663
KDR:0.729
Accuracy:23.644% D
HSR:13.872% D*
NS-7 PDW
C+
Kills:261
Deaths:734
KDR:0.356
Accuracy:18.895% D--
HSR:17.241% C+
GD-7F
C
Kills:168
Deaths:254
KDR:0.661
Accuracy:19.042% D--
HSR:17.857% C
NS Baron G5AE
D*
Kills:117
Deaths:220
KDR:0.532
Accuracy:23.457% F--
HSR:8.547% D*
Razor GD-23
F-
Kills:90
Deaths:224
KDR:0.402
Accuracy:14.449% F-
HSR:7.778% F--
AF-19 Mercenary
D-
Kills:75
Deaths:256
KDR:0.293
Accuracy:10.495% F--
HSR:16% D-
Kills:8,891
Deaths (as Light Assault):19,308
Deaths (to Light Assaults):9,858
KDR:0.46048
Kill Difference:10,417
Playtime:342.719 hours
Usage:6%
Score:3.626m
Score/min:176
Accuracy (listed only):17.716%
HSR (listed only):14.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:261
Deaths:216
KDR:1.208
Accuracy:30.360% C
HSR:11.111% D*
AF-34 Mattock
D
Kills:241
Deaths:220
KDR:1.095
Accuracy:30.654% D
HSR:11.203% F
NS-10 Burster
C+
Kills:188
Deaths:352
KDR:0.534
Accuracy:24.931% D
HSR:5.319% C+
NS-10 Burster
C
Kills:178
Deaths:335
KDR:0.531
Accuracy:25.380% D
HSR:4.494% C
Kills:868
Deaths (as MAX Suit):561.500
Deaths (to MAX Suits):2,815
KDR:1.54586
Kill Difference:306.500
Playtime:60.647 hours
Usage:1%
Score:1.135m
Score/min:312
Accuracy (listed only):27.831%
HSR (listed only):8.032%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:4,253
V. Kills:1,064 399%
Deaths:1,516
KDR:2.805
Accuracy:42.464% D
KPH:40.500 C--
VKPH:10.100 C-
M20 Mustang
C+
Kills:3,095
V. Kills:2,077 149%
Deaths:3,243
KDR:0.954
Accuracy:29.195% C
KPH:11.800 C+
VKPH:7.900 C
Vortek Rotary
C+
Kills:2,136
V. Kills:2,038 105%
Deaths:2,424
KDR:0.881
Accuracy:30.232% C+
KPH:11.200 C
VKPH:10.600 C+
M30 Mustang AH
C--
Kills:2,082
V. Kills:287 N/A
Deaths:1,194
KDR:1.744
Accuracy:45.719% D*
KPH:23.200 D
VKPH:3.200 C--
Coyote Missiles
D-
Kills:1,929
V. Kills:1,153 167%
Deaths:1,448
KDR:1.332
Accuracy:45.972% D--
KPH:17.800 D-
VKPH:10.600 D--
M20 Kestrel
C--
Kills:1,674
V. Kills:1,272 132%
Deaths:1,693
KDR:0.989
Accuracy:24.314% D-
KPH:11.700 C--
VKPH:8.900 C--
Tomcat A2AM Pods
B++
Kills:538
V. Kills:379 142%
Deaths:266
KDR:2.023
Accuracy:85.016% B++
KPH:26.900 D
VKPH:19 D-
Hornet Missiles
D-
Kills:330
V. Kills:330 100%
Deaths:218
KDR:1.514
Accuracy:54.482% D
KPH:16.100 D--
VKPH:16.100 D-
Kills:16,037 (8,987 + 0)
Deaths:12,002
KDR:1.336
VKDR:0.717
Vehicle Kills:8,600
Kill Difference:4,035
Playtime:940.524 hours
Usage:17%
Score:8.597m
Score/min:152
Piloting Accuracy:24.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:5,877
V. Kills:5,803 101%
Deaths:2,481
KDR:2.369
Accuracy:28.665% C+
KPH:23.200 C
VKPH:22.900 B+
L105 Zephyr
C+
Kills:1,369
V. Kills:185 N/A
Deaths:312
KDR:4.388
Accuracy:40.470% C+
KPH:44.200 C+
VKPH:6 C
Dual-75 Duster
C
Kills:266
V. Kills:28 N/A
Deaths:46
KDR:5.783
Accuracy:32.385% D
KPH:41.800 D
VKPH:4.400 C
C150 Dalton
D-
Kills:221
V. Kills:187 118%
Deaths:113
KDR:1.956
Accuracy:30.762% D
KPH:15.700 D--
VKPH:13.300 D-
CAS30 Tank Buster
D*
Kills:68
V. Kills:84 80%
Deaths:691
KDR:0.098
Accuracy:23.768% F--
KPH:1 D*
VKPH:1.200 D**
Kills:7,801 (68 + 7,733)
Deaths:3,643
KDR:2.141
VKDR:1.726
Vehicle Kills:6,287
Kill Difference:4,158
Playtime:372.332 hours
Usage:7%
Score:13.896m
Score/min:622
Piloting Accuracy:23.768%
Gunner Accuracy:30.762%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:333
V. Kills:287 116%
Deaths:327
KDR:1.018
Accuracy:24.919% D
KPH:6.200 D*
VKPH:5.300 D*
C75 Viper
D--
Kills:206
V. Kills:38 N/A
Deaths:88
KDR:2.341
Accuracy:17.592% F--
KPH:9.900 D--
VKPH:1.800 D**
Kills:539 (539 + 0)
Deaths:415
KDR:1.299
VKDR:0.783
Vehicle Kills:325
Kill Difference:124
Playtime:74.796 hours
Usage:1%
Score:0.782m
Score/min:174
Driving Accuracy:17.592%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:149
V. Kills:119 124%
Deaths:53
KDR:2.811
Accuracy:30.155% D*
KPH:14.700 D--
VKPH:11.800 D
Kills:149 (0 + 149)
Deaths:53
KDR:2.811
VKDR:2.245
Vehicle Kills:119
Kill Difference:96
Playtime:10.111 hours
Usage:0%
Score:0.268m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:30.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D-
Kills:55
V. Kills:39 138%
Deaths:24
KDR:2.292
Accuracy:49.604% C+
KPH:28.600 D-
VKPH:20.300 D-
E540 Halberd-H
D--
Kills:51
V. Kills:36 138%
Deaths:38
KDR:1.342
Accuracy:48.416% D--
KPH:17.600 D*
VKPH:12.400 D--
Kills:106 (0 + 106)
Deaths:62
KDR:1.710
VKDR:1.210
Vehicle Kills:75
Kill Difference:44
Playtime:4.821 hours
Usage:0%
Score:0.155m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:48.416%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:53
V. Kills:16 312%
Deaths:42
KDR:1.262
Accuracy:21.736% D*
KPH:8.700 D*
VKPH:2.600 D-
Kills:53 (0 + 53)
Deaths:42
KDR:1.262
VKDR:0.381
Vehicle Kills:16
Kill Difference:11
Playtime:6.063 hours
Usage:0%
Score:0.056m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:21.736%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Vehicle Turret 27,72120,0277,0112.857B++1.6546.896%C--N/A200270U76940U390807000.1h5.2U11.1B*
AP30 Shredder 11,6805,8772,4812.369C-1.1628.665%C+1.548%C-23.2C22.9B+623253.5h72.7C**253.7C**
Warden 4,5844,4618,5370.523C0.6817.055%F22.035%C7.1D-N/A37632.4h13D-76.1D**
Breaker Rocket Pods 5,3174,2531,5162.805D1.6042.464%DN/A40.5C--10.1C-210105.1h18.7C+44.1C
C-4 4,4853,1322,3701.322C+0.1216.64%FN/A46.8D20.2D46766.9h1.2B+6.9C+
M20 Mustang 5,1723,0953,2430.954C0.2529.195%C1.648%C11.8C+7.9C142262h111.4C++381.7C++
Blitz GD-10 2,9912,9316,7810.432D0.7715.266%F16.206%C+6.6D--N/A44445.8h19.8D129.6D*
AC-X11 2,5392,5165,0460.499D0.7118.205%D*16.852%D-8.5D-N/A37294.5h11.5C63C--
Vortek Rotary 4,1742,1362,4240.881C0.3330.232%C+2.247%C+11.2C10.6C+147191.4h90.8C+300.4C+
M30 Mustang AH 2,3692,0821,1941.744C-0.5445.719%D*1.057%C23.2D3.2C--11589.8h14.1D30.8D-
Coyote Missiles 3,0821,9291,4481.332D0.1345.972%D--N/A17.8D-10.6D--155108.6h56.4D-122.7D--
M20 Kestrel 2,9461,6741,6930.989C0.2224.314%D-2.151%C**11.7C--8.9C--126143.1h141.2C580.9D
L105 Zephyr 1,5541,3693124.388C-3.1840.47%C+N/A44.2C+6C45131h6.5C+16C++
Hyena Missile Launcher 1,7791,0801,1580.933C-0.2727.341%D--N/A9.3D6D134115.6h38.8C++141.8C
AF-4 Cyclone 9028801,9720.446D0.7618.533%D*15.455%C--4.6D*N/A25193.1h14.6D--78.7D--
AF-4AE Cyclone 9068701,8750.464D*0.7419.282%F--14.138%D**5.9D*N/A22146.6h13.5D**70.1F-
Tank Mine 1,2017433002.477C+1.2720.733%D--N/A63.5D-39.1D-108211.7h1.6B+7.8D
Aspis Anti-Aircraft Phalanx Turret 1,3366461963.296C+2.0917.64%D*1.703%C7.9D8.4C--22281.9h144.3C*817.8C
M60-A Bulldog 7156022852.112D0.9136.435%C*1.329%C23.3D4.4C-34725.8h6.7D18.3C+
Tomcat A2AM Pods 9175382662.023D0.8285.016%B++N/A26.9D19D-33620h10.8D--12.7D
NS-11C 5085001,2830.39D0.8213.609%F-13.6%D--6.1D--N/A4481.5h17.4C-127.8D**
MGR-S1 Gladius 5124836630.729C0.4823.644%D13.872%D*14.3DN/A4633.8h11.3C+48C+
A30 Walker 9014487440.602D-0.6018.744%D1.116%D6.4C-6.4D32070.3h200.2D1068.3D
Sticky Grenade 3633631363N/A361.7937.991%FN/A363D*N/A20281h3.8D*10.1D**
Skyguard 6203333271.018D0.1924.919%DN/A6.2D*5.3D*17954h175.4D*704D*
Hornet Missiles 6603302181.514D0.3154.482%DN/A16.2D--16.2D-20220.4h23.6F*43.4F*
Bouncing Betty 3203201053.048C1.8434.815%D--N/A62.7D*N/A2825.1h2.1C-5.9D
Dual-75 Duster 294266465.783D4.5832.385%DN/A41.6D4.4C3336.4h7.8D*24.2D--
AF-34 Mattock 2652612161.208D0.0030.36%C11.111%D*27.2DN/A899.6h7.7D*25.3D-
NS-7 PDW 2672617340.356D0.8518.895%D--17.241%C+5.7D--N/A2945.6h19.9D-105.4D-
M20 Drake 4352512331.077D-0.1322.658%DN/A11.1D8.1D19622.7h85.3C+376.4C
AF-34 Mattock 2452412201.095D0.1130.654%D11.203%F24.8D-N/A849.7h8.4D*27.4D-
C150 Dalton 4082211131.956D0.7530.762%DN/A15.7D--13.3D-162314.1h4.6C++14.8C
C75 Viper 244206882.341C1.1317.592%F--N/A9.9D--1.8D**16120.8h10.1B++57.6D--
Rocklet Rifle 3941953700.527C0.6849.567%CN/A21C--21.4C3529.3h35.8C*72.2C++
NS-10 Burster 3161883520.534C--0.6724.931%D5.319%C+4.7C3.2C9839.6h132.4B+531.1C*
NS-10 Burster 2981783350.531D0.6825.38%D4.494%C4.7C+3.1C8938.2h140B+551.6C*
Soldier Soaker 1731702040.833C0.3732.805%C+10%D-25.4DN/A856.7h7.3D-22.3C
GD-7F 1751682540.661C0.5519.042%D--17.857%C5D--N/A4933.5h15.1C79.2C-
EM4 Longshot 1661661401.186D0.0232.825%D--78.313%C+10.3D*N/A4816.1h3D*9.1D*
GR-22AE 154153911.681C+0.4731.391%B+71.242%S36.4C-N/A884.2h6.6A*21.1A
NS-61 Emissary 1581523230.471C-0.7417.449%F8.553%D**4.4D*N/A1634.2h15.8C+90.3D--
Enforcer ML85 268149532.811C-1.6030.155%D*N/A14.8D-11.8D44210.1h13.3C+44.1D-
Carver 1381316,9410.019C1.1911.649%D**6.107%D**0.2DN/A1605.9h1.5C+12.5D
MANA Anti-Personnel Turret 1241211500.807N/A0.409.678%UN/A1210U30U5870600.1h31.4T*324T*
Spear Anti-Vehicle Phalanx Turret 229120701.714D-0.5131.085%D*3.333%C11.5D**10.5D--46610.4h20.1F*64.6T*
NS Baron G5AE 1251172200.532D0.6723.457%F--8.547%D*7.1D*N/A2316.4h6.8F--29.1C
G40-F Ranger 14797137.462C6.2627.298%D--N/A28.5D14.7D-3133.4h58.2B++213.1C*
NS-AM7 AE/NC Archer 145964540.211D1.0044.877%F-5.208%D**1.8D-N/A1452.8h45.6T*101.7T*
M60-A Bulldog 10592422.19C-0.9833.694%D*1.087%D--15.3D2.2C--1916h6.1C+18.1D
LA1 Anchor 90902090.431D0.7813.004%F--20%D8.9D*N/A11310.1h13.1D*100.4F--
Razor GD-23 91902240.402D0.8014.449%F-7.778%F--2.7D*N/A3733.5h14.7C102D--
Frag Grenade 9089189N/A87.7933.019%FN/A178D*2D--20000.5h6.7F--20.3F--
AF-19 Mercenary 76752560.293D0.9110.495%F--16%D-3.6D--N/A11620.7h13.6C++129.2D*
GR-22 74731870.39D0.8217.889%D*13.699%D10.4D--N/A1167h14.7C82D
CAS30 Tank Buster 152686910.098D1.1123.768%F--1.471%B1D*1.2D**51767.4h105.9D445.7F--
NC05 Jackhammer 66661030.641D0.5742.111%C7.576%F-22.8DN/A2492.9h6.2D14.8C
NS-44 Commissioner AE 57571210.471D0.7426.36%F-10.526%F-12.1D*N/A374.7h4.9D*18.7F-
NC6 Gauss SAW 58562160.259D0.9510.021%F-21.429%C3.7D*N/A18615.1h20.1F--200.7T
M96 Mjolnir-H 9455242.292C--1.0949.604%C+N/A28.9D-20.5D4491.9h43.2C+87.1C+
M60-G Bulldog 6953421.262D-0.0621.736%D*9.434%S8.7D*2.6D-1546.1h11.8D**54.3F-
NS-44 Commissioner 55531760.301D0.9133.865%C20.755%C+2.8D*N/A3419.1h5.2D--15.4C--
Xiphos Anti-Personnel Phalanx Tower 5552226C--24.7918.546%D--N/A40D2.3D*1941.3h21.9C++118.2C+
E540 Halberd-H 8751381.342D0.1448.416%D--1.961%C+17.6D*12.4D--5922.9h7.5C15.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81160.6h
Nano-Armor Kit1,6342,713,939177.9h
Spawn Beacon231,6432.8h
Anti-Vehicle MANA Turret65534,15454.1h
Turret AI Module12141.2h
Repair Module01740.7h
Skywall Shield Emitter01161.2h
Structure Shield Module21240.9h
Cortium Silo01530.9h
AE Nano-Armor Kit1,0992,417,778297.6h
Blast Wall0880.9h
Nanite Revive Grenade03880.1h
Medical Kit1903,4434.1h
Medical Applicator9721,1712.2h
AE Medical Applicator8821,6852.5h
Spitfire Auto-Turret83540.9h
Sunderer Garage0600.9h
Rampart Wall01331.9h
Welding Device02,8050.5h
Deconstruction Tool49,7111.7h
Hoplon Anti-Aircraft Phalanx Tower01240.9h
Xiphos Anti-Personnel Tower1940.7h
Ammunition Package17630,95817.3h
Anti-Infantry MANA Turret313601h
Lumifiber Rampart Wall1640.9h
Elysium Spawn Tube2811.2h
WLT-Howler Mining Laser04490.1h
Nano-Repair Grenade01,7380.5h
Shield Recharging Field111710.2h
M12 Kobalt13290.1h
Recon Detection Device3790.4h

Check the help document for the dictionary if you want to learn more about words used here.


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