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Director General OldnSlow59nc[iHoP] OldnSlow59nc
NC BR 99

KDR: 1.21

Score: 107.9m

Last Seen: Apr 21st, 2019 8:24 PM
- OFFLINE - 5.3 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 5%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MANA Anti-Vehicle Turret AP30 Shredder Warden Breaker Rocket Pods M20 Mustang C-4 Blitz GD-10 AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 488TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.985%18.275%31019101614,0030.7034560.505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.337%-0.802D--0.376C--1.799F-HEAD ++ (~9.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.7-0.159C14.7-0.03C+72

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.159%1.294%1765103011,744729459761.60987196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.648%-0.658D-0.287C-0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.1-0.123C+56.4-0.064C+124.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.584%0.552%102103354347163960.115116137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.597%-1.59F-1.316D**-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
455.1-10.768T*111.9-7.918T*343.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.478%1.368%183610298,408424873141.97928115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.71%-0.9D---0.76D-0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.8-1.009D*63.2-0.596D175.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.825%78.313%18311034166556600.0298239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.33C-0.732B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.08C+30.062C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
107.9m657.3%368 (22.1k)328 (19.7k)1.2079877,14963,8661.6785899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035296416.302%5.707%9305:0914

89% Engineer6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 1:06 AMMar 26th, 2015 5:48 AMApr 21st, 2019 4:20 PM (11h) (PST)Apr 21st, 2019 4:33 PM (11h) (PST)Apr 21st, 2019 4:24 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
630795510.2340.1940.0132.1360.09182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7864,71333,07314121128519,656

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5491.1h/228.8d 30,055 4,403 37,820 703.9k 3,982 10,166 29,936 207.5m

EngineerCLASS DETAILS: Engineer
Warden
C
Kills:4,462
Deaths:8,546
KDR:0.522
Accuracy:17.048% F
HSR:22.031% C
AC-X11
D-
Kills:2,516
Deaths:5,046
KDR:0.499
Accuracy:18.205% D*
HSR:16.852% D-
NS-11C
D--
Kills:500
Deaths:1,283
KDR:0.390
Accuracy:13.609% F-
HSR:13.600% D--
GD-7F
C
Kills:168
Deaths:255
KDR:0.659
Accuracy:19.042% D--
HSR:17.857% C
NS Baron G5AE
D*
Kills:127
Deaths:233
KDR:0.545
Accuracy:23.755% F--
HSR:8.661% D*
Razor GD-23
F-
Kills:90
Deaths:224
KDR:0.402
Accuracy:14.449% F-
HSR:7.778% F--
AF-19 Mercenary
D-
Kills:75
Deaths:256
KDR:0.293
Accuracy:10.495% F--
HSR:16% D-
Kills:7,938
Deaths (as Engineer):15,843
Deaths (to Engineers):22,264
KDR:0.50104
Kill Difference:7,905
Playtime:4,861.761 hours
Usage:89%
Score:101.202m
Score/min:347
Accuracy (listed only):16.658%
HSR (listed only):14.683%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:90
Deaths:209
KDR:0.431
Accuracy:13.004% F--
HSR:20% D
NC05 Jackhammer
C
Kills:66
Deaths:103
KDR:0.641
Accuracy:42.111% C
HSR:7.576% F-
NC6 Gauss SAW
C
Kills:56
Deaths:218
KDR:0.257
Accuracy:10.071% F-
HSR:21.429% C
Kills:212
Deaths (as Heavy Assault):530
Deaths (to Heavy Assaults):12,308
KDR:0.4
Kill Difference:318
Playtime:91.938 hours
Usage:2%
Score:0.598m
Score/min:108
Accuracy (listed only):21.728%
HSR (listed only):16.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:2,931
Deaths:6,781
KDR:0.432
Accuracy:15.266% F
HSR:16.206% C+
AF-4 Cyclone
C--
Kills:880
Deaths:1,972
KDR:0.446
Accuracy:18.533% D*
HSR:15.455% C--
AF-4AE Cyclone
D**
Kills:870
Deaths:1,875
KDR:0.464
Accuracy:19.282% F--
HSR:14.138% D**
MGR-S1 Gladius
D
Kills:485
Deaths:665
KDR:0.729
Accuracy:23.672% D
HSR:13.814% D--
NS-7 PDW
C+
Kills:293
Deaths:803
KDR:0.365
Accuracy:18.901% D--
HSR:17.065% C+
Soldier Soaker
C+
Kills:170
Deaths:204
KDR:0.833
Accuracy:32.805% C+
HSR:10% D-
EM4 Longshot
C+
Kills:166
Deaths:140
KDR:1.186
Accuracy:32.825% D--
HSR:78.313% C+
NS-61 Emissary
D**
Kills:153
Deaths:324
KDR:0.472
Accuracy:17.538% F
HSR:8.497% D**
NS-AM7 AE/NC Archer
D**
Kills:98
Deaths:468
KDR:0.209
Accuracy:44.914% F
HSR:5.102% D**
NS-44 Commissioner AE
F-
Kills:57
Deaths:122
KDR:0.467
Accuracy:26.306% F-
HSR:10.526% F-
NS-44 Commissioner
C+
Kills:53
Deaths:176
KDR:0.301
Accuracy:33.865% C
HSR:20.755% C+
Kills:6,156
Deaths (as Infiltrator):13,530
Deaths (to Infiltrators):10,779
KDR:0.45499
Kill Difference:7,374
Playtime:98.384 hours
Usage:2%
Score:0.808m
Score/min:137
Accuracy (listed only):25.810%
HSR (listed only):19.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:2,931
Deaths:6,781
KDR:0.432
Accuracy:15.266% F
HSR:16.206% C+
AC-X11
D-
Kills:2,516
Deaths:5,046
KDR:0.499
Accuracy:18.205% D*
HSR:16.852% D-
AF-4 Cyclone
C--
Kills:880
Deaths:1,972
KDR:0.446
Accuracy:18.533% D*
HSR:15.455% C--
AF-4AE Cyclone
D**
Kills:870
Deaths:1,875
KDR:0.464
Accuracy:19.282% F--
HSR:14.138% D**
NS-11C
D--
Kills:500
Deaths:1,283
KDR:0.390
Accuracy:13.609% F-
HSR:13.600% D--
MGR-S1 Gladius
D
Kills:485
Deaths:665
KDR:0.729
Accuracy:23.672% D
HSR:13.814% D--
NS-7 PDW
C+
Kills:293
Deaths:803
KDR:0.365
Accuracy:18.901% D--
HSR:17.065% C+
GD-7F
C
Kills:168
Deaths:255
KDR:0.659
Accuracy:19.042% D--
HSR:17.857% C
NS Baron G5AE
D*
Kills:127
Deaths:233
KDR:0.545
Accuracy:23.755% F--
HSR:8.661% D*
Razor GD-23
F-
Kills:90
Deaths:224
KDR:0.402
Accuracy:14.449% F-
HSR:7.778% F--
AF-19 Mercenary
D-
Kills:75
Deaths:256
KDR:0.293
Accuracy:10.495% F--
HSR:16% D-
Kills:8,935
Deaths (as Light Assault):19,393
Deaths (to Light Assaults):9,884
KDR:0.46073
Kill Difference:10,458
Playtime:347.120 hours
Usage:6%
Score:3.659m
Score/min:176
Accuracy (listed only):17.746%
HSR (listed only):14.311%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:261
Deaths:216
KDR:1.208
Accuracy:30.360% C
HSR:11.111% D*
AF-34 Mattock
D
Kills:241
Deaths:220
KDR:1.095
Accuracy:30.654% D
HSR:11.203% F
NS-10 Burster
C+
Kills:188
Deaths:356
KDR:0.528
Accuracy:24.968% D
HSR:5.319% C+
NS-10 Burster
C
Kills:180
Deaths:339
KDR:0.531
Accuracy:25.398% D
HSR:4.444% C
Kills:870
Deaths (as MAX Suit):565.500
Deaths (to MAX Suits):2,819
KDR:1.53846
Kill Difference:304.500
Playtime:61.155 hours
Usage:1%
Score:1.141m
Score/min:311
Accuracy (listed only):27.845%
HSR (listed only):8.019%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:4,278
V. Kills:1,069 400%
Deaths:1,521
KDR:2.813
Accuracy:42.439% D
KPH:40.500 C--
VKPH:10.100 C-
M20 Mustang
C+
Kills:3,155
V. Kills:2,111 149%
Deaths:3,269
KDR:0.965
Accuracy:29.288% C
KPH:11.900 C+
VKPH:8 C
Vortek Rotary
C+
Kills:2,143
V. Kills:2,042 105%
Deaths:2,426
KDR:0.883
Accuracy:30.220% C+
KPH:11.200 C
VKPH:10.600 C+
M30 Mustang AH
C--
Kills:2,100
V. Kills:288 N/A
Deaths:1,202
KDR:1.747
Accuracy:45.557% D*
KPH:23.200 D
VKPH:3.200 C--
Coyote Missiles
D-
Kills:1,950
V. Kills:1,164 167%
Deaths:1,462
KDR:1.334
Accuracy:46.021% D--
KPH:17.800 D-
VKPH:10.600 D-
M20 Kestrel
C-
Kills:1,701
V. Kills:1,288 132%
Deaths:1,716
KDR:0.991
Accuracy:24.385% D-
KPH:11.700 C--
VKPH:8.900 C-
Tomcat A2AM Pods
B++
Kills:542
V. Kills:382 142%
Deaths:271
KDR:2
Accuracy:84.976% B++
KPH:26.500 D
VKPH:18.600 D
Hornet Missiles
D-
Kills:341
V. Kills:340 100%
Deaths:224
KDR:1.522
Accuracy:54.568% D
KPH:16.400 D--
VKPH:16.400 D-
Kills:16,210 (9,099 + 0)
Deaths:12,091
KDR:1.341
VKDR:0.718
Vehicle Kills:8,684
Kill Difference:4,119
Playtime:948.418 hours
Usage:17%
Score:8.660m
Score/min:152
Piloting Accuracy:24.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:5,885
V. Kills:5,806 101%
Deaths:2,483
KDR:2.370
Accuracy:28.675% C
KPH:23.200 C
VKPH:22.900 B+
L105 Zephyr
C+
Kills:1,369
V. Kills:185 N/A
Deaths:312
KDR:4.388
Accuracy:40.470% C+
KPH:44.200 C+
VKPH:6 C-
Dual-75 Duster
C+
Kills:266
V. Kills:28 N/A
Deaths:46
KDR:5.783
Accuracy:32.385% D
KPH:41.800 D-
VKPH:4.400 C+
C150 Dalton
D
Kills:223
V. Kills:189 117%
Deaths:113
KDR:1.973
Accuracy:30.797% D
KPH:15.800 D--
VKPH:13.400 D
CAS30 Tank Buster
D*
Kills:68
V. Kills:84 80%
Deaths:691
KDR:0.098
Accuracy:23.768% F-
KPH:1 D*
VKPH:1.200 D**
Kills:7,811 (68 + 7,743)
Deaths:3,645
KDR:2.143
VKDR:1.726
Vehicle Kills:6,292
Kill Difference:4,166
Playtime:372.576 hours
Usage:7%
Score:13.901m
Score/min:622
Piloting Accuracy:23.768%
Gunner Accuracy:30.797%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:337
V. Kills:289 116%
Deaths:327
KDR:1.031
Accuracy:24.937% D
KPH:6.200 D*
VKPH:5.400 D*
C75 Viper
D--
Kills:206
V. Kills:38 N/A
Deaths:88
KDR:2.341
Accuracy:17.592% F--
KPH:9.900 D--
VKPH:1.800 D**
Kills:543 (543 + 0)
Deaths:415
KDR:1.308
VKDR:0.788
Vehicle Kills:327
Kill Difference:128
Playtime:74.797 hours
Usage:1%
Score:0.784m
Score/min:175
Driving Accuracy:17.592%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:149
V. Kills:119 124%
Deaths:53
KDR:2.811
Accuracy:30.155% D*
KPH:14.700 D-
VKPH:11.800 D
Kills:149 (0 + 149)
Deaths:53
KDR:2.811
VKDR:2.245
Vehicle Kills:119
Kill Difference:96
Playtime:10.111 hours
Usage:0%
Score:0.268m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:30.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:55
V. Kills:39 138%
Deaths:24
KDR:2.292
Accuracy:49.604% C+
KPH:28.600 D-
VKPH:20.300 D
E540 Halberd-H
D--
Kills:51
V. Kills:36 138%
Deaths:38
KDR:1.342
Accuracy:48.416% D--
KPH:17.600 D*
VKPH:12.400 D--
Kills:106 (0 + 106)
Deaths:62
KDR:1.710
VKDR:1.210
Vehicle Kills:75
Kill Difference:44
Playtime:4.821 hours
Usage:0%
Score:0.155m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:48.416%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:53
V. Kills:16 312%
Deaths:42
KDR:1.262
Accuracy:21.736% D*
KPH:8.700 D*
VKPH:2.600 D-
Kills:53 (0 + 53)
Deaths:42
KDR:1.262
VKDR:0.381
Vehicle Kills:16
Kill Difference:11
Playtime:6.063 hours
Usage:0%
Score:0.056m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:21.736%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Vehicle Turret 27,73920,0397,0132.857U1.6546.893%U5.774%U200390U77000U293173250.1h5.2T*11.1T*
AP30 Shredder 11,6915,8852,4832.37C--1.1628.675%C1.546%C-23.2C22.9B+622253.7h72.7B253.7C**
Warden 4,5854,4628,5460.522C0.6917.048%F22.031%C7.1D-N/A37632.7h13D76.1D*
Breaker Rocket Pods 5,3474,2781,5212.813C--1.6142.439%DN/A40.5C--10.1C-210105.6h18.7C+44.1C
M20 Mustang 5,2663,1553,2690.965C0.2429.288%C1.616%C11.9C+8C142264.5h111.3C++380.1C++
C-4 4,4983,1412,3841.318C+0.1116.664%FN/A46.7D20.2D46667.2h1.2B+6.9C+
Blitz GD-10 2,9912,9316,7810.432D0.7815.266%F16.206%C+6.6D--N/A44445.8h19.8D129.6D*
AC-X11 2,5392,5165,0460.499D0.7118.205%D*16.852%D-8.5D-N/A37294.9h11.5C63C-
Vortek Rotary 4,1852,1432,4260.883C0.3230.22%C+2.24%C+11.2C10.6C+147191.9h90.7C+300.1C+
M30 Mustang AH 2,3882,1001,2021.747C0.5445.557%D*1.095%C23.2D3.2C--11490.7h14.2D31.2D
Coyote Missiles 3,1141,9501,4621.334D0.1346.021%D--N/A17.8D-10.6D-155109.7h56.5D-122.8D--
M20 Kestrel 2,9891,7011,7160.991C0.2224.385%D-2.116%C**11.7C--8.9C-126144.8h141C578C-
L105 Zephyr 1,5541,3693124.388C-3.1840.47%C+N/A44.2C+6C-45131h6.5C+16C++
Hyena Missile Launcher 1,7811,0811,1580.934C0.2727.335%D--N/A9.3D6D134116.1h38.9C++142.3C
AF-4 Cyclone 9028801,9720.446D0.7618.533%D*15.455%C--4.6D*N/A25193.1h14.6D-78.7D--
AF-4AE Cyclone 9068701,8750.464D*0.7419.282%F--14.138%D**5.9D*N/A22146.6h13.5D**70.1F-
Tank Mine 1,2067463022.47C+1.2620.749%D--N/A63.8D-39.3D-108111.7h1.6B+7.8D
Aspis Anti-Aircraft Phalanx Turret 1,3366461963.296C+2.0917.64%D*1.703%C7.9D8.4C--22281.9h144.3C*817.8C
M60-A Bulldog 7156022852.112D0.9036.435%C++1.329%C23.3D4.4C-34725.8h6.7D18.3C+
Tomcat A2AM Pods 9245422712D0.7984.976%B++N/A26.4D18.6D32920.5h11D--12.9D
NS-11C 5085001,2830.39D0.8213.609%F-13.6%D--6.1D--N/A4481.5h17.4C-127.8D**
MGR-S1 Gladius 5144856650.729C0.4823.672%D13.814%D--14.3DN/A4633.9h11.4C+48C+
A30 Walker 9014487440.602D-0.6118.744%D1.116%C-6.4D-6.4D32070.3h200.2D1068.3D
Sticky Grenade 3643641364N/A362.7938.025%FN/A364D*N/A20271h3.8D*10.1D**
Hornet Missiles 6813412241.522D0.3154.568%DN/A16.4D--16.3D-20520.8h23.6F*43.2F--
Skyguard 6263373271.031D0.1824.937%DN/A6.2D*5.4D*18054h174.1D--698.1D*
Bouncing Betty 3203201053.048C1.8434.668%D--N/A62.7D*N/A2825.1h2.1C-5.9D
NS-7 PDW 3002938030.365D0.8418.901%D--17.065%C+6D--N/A2948.8h19.8D-104.8D
Dual-75 Duster 294266465.783D4.5832.385%DN/A41.6D-4.4C+3336.4h7.8D*24.2D--
AF-34 Mattock 2652612161.208D0.0030.36%C11.111%D*27.2DN/A899.6h7.7D*25.3D
M20 Drake 4352512331.077D0.1322.658%DN/A11.1D8.1D19622.7h85.3C+376.4C
AF-34 Mattock 2452412201.095D0.1130.654%D11.203%F24.8D-N/A849.7h8.4D--27.4D
C150 Dalton 4122231131.973D0.7730.797%DN/A15.8D--13.4D162014.1h4.6C+14.9C
C75 Viper 244206882.341C1.1317.592%F--N/A9.9D--1.8D**16220.8h10.1B++57.6D-
Rocklet Rifle 3981973750.525C0.6849.203%CN/A20.7C--21.2C3529.5h36C*73.2C++
NS-10 Burster 3161883560.528C--0.6824.968%D5.319%C+4.7C3.2C9740h134B+536.8C*
NS-10 Burster 3021803390.531C--0.6825.398%D4.444%C4.7C+3.2C8838.6h140.1B+551.5C*
Soldier Soaker 1731702040.833C0.3732.805%C+10%D-25.4DN/A856.7h7.3D22.3C
GD-7F 1751682550.659C0.5519.042%D--17.857%C5D--N/A4933.5h15.1C79.2C
EM4 Longshot 1661661401.186D0.0232.825%D--78.313%C+10.3D*N/A4816.1h3D*9.1D*
GR-22AE 154153911.681C+0.4731.391%B+71.242%S36.4C-N/A884.2h6.6A*21.1A
NS-61 Emissary 1601533240.472C-0.7417.538%F8.497%D**4.5D*N/A1634.3h15.8C+90.1D--
Enforcer ML85 268149532.811C-1.6030.155%D*N/A14.8D-11.8D44210.1h13.3C+44.1D-
Carver 1381317,0640.019C1.1911.649%D**6.107%D**0.2DN/A1613.1h1.5C+12.5D
NS Baron G5AE 1381272330.545D0.6623.755%F--8.661%D*7.6D*N/A2416.8h6.5F-27.5D
MANA Anti-Personnel Turret 1241211500.807N/A0.409.678%UN/A1210U30U5870600.1h31.4T*324T*
Spear Anti-Vehicle Phalanx Turret 229120701.714D-0.5131.085%D*3.333%C11.5D**10.5D--46810.4h20.1F**64.6T*
NS-AM7 AE/NC Archer 149984680.209D1.0044.914%F5.102%D**1.8D--N/A1454h46.1T*102.6T*
G40-F Ranger 14797137.462C-6.2527.298%D--N/A28.5D14.7D-3133.4h58.2B++213.1B
M60-A Bulldog 10592422.19C-0.9833.694%D*1.087%D--15.3D2.2C--1916h6.1C+18.1D
Razor GD-23 91902240.402D0.8114.449%F-7.778%F--2.7D*N/A3733.5h14.7C102D--
LA1 Anchor 90902090.431D0.7813.004%F--20%D8.9D*N/A11310.1h13.1D*100.4F--
Frag Grenade 9089189N/A87.7933.038%FN/A178D*2D--20000.5h6.7F--20.3F--
AF-19 Mercenary 76752560.293D0.9110.495%F--16%D-3.6D--N/A11620.8h13.6C++129.2D*
GR-22 74731870.39D0.8217.889%D*13.699%D-10.4D--N/A1167h14.7C82D
CAS30 Tank Buster 152686910.098D-1.1123.768%F-1.471%C**1D*1.2D**51767.4h105.9D445.7F--
NC05 Jackhammer 66661030.641D0.5742.111%C7.576%F-22.8DN/A2492.9h6.2D14.8C
NS-44 Commissioner AE 57571220.467D0.7426.306%F-10.526%F-12.1D*N/A374.7h4.9D--18.8F-
NC6 Gauss SAW 58562180.257D-0.9510.071%F-21.429%C3.7D*N/A18615.1h20.3F*201.1F**
M96 Mjolnir-H 9455242.292C-1.0849.604%C+N/A28.9D-20.5D4511.9h43.2C+87.1C+
M60-G Bulldog 6953421.262D-0.0521.736%D*9.434%S8.7D*2.6D-1546.1h11.8D**54.3F-
NS-44 Commissioner 55531760.301D0.9133.865%C20.755%C+2.8D*N/A3419.1h5.2D--15.4C--
Xiphos Anti-Personnel Phalanx Tower 5552226C--24.7918.546%D--N/A40D2.3D*1961.3h21.9C++118.2C+
E540 Halberd-H 8751381.342D0.1348.416%D--1.961%C+17.6D*12.4D--5922.9h7.5C-15.5D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret65534,18154.1h
Motion Spotter81170.6h
Spawn Beacon231,6452.8h
Nano-Armor Kit1,6342,713,939177.9h
Repair Module01740.7h
Turret AI Module12141.2h
Structure Shield Module21240.9h
Skywall Shield Emitter01161.2h
Cortium Silo01530.9h
AE Nano-Armor Kit1,1032,422,232299.2h
AE Medical Applicator8821,6852.5h
Blast Wall0880.9h
Nanite Revive Grenade03880.1h
Medical Kit1903,4434.1h
Medical Applicator9721,1712.2h
Spitfire Auto-Turret83540.9h
Sunderer Garage0600.9h
Rampart Wall01331.9h
Deconstruction Tool49,7111.7h
Welding Device02,8050.5h
Hoplon Anti-Aircraft Phalanx Tower01240.9h
Xiphos Anti-Personnel Tower1940.7h
Ammunition Package17631,13617.3h
Anti-Infantry MANA Turret313601h
Elysium Spawn Tube2811.2h
Lumifiber Rampart Wall1640.9h
WLT-Howler Mining Laser04490.1h
Nano-Repair Grenade01,7610.5h
Shield Recharging Field111710.2h
M12 Kobalt13290.1h
Recon Detection Device3790.4h

Check the help document for the dictionary if you want to learn more about words used here.


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