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Deputy Director OldnSlow59nc[iHoP] OldnSlow59nc
NC BR 92

KDR: 1.2

Score: 106.5m

Last Seen: Dec 17th, 2018 1:12 AM
- OFFLINE - 42.6 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Connery - Outfit Leader of International House of Pwnage[iHoP] International House of Pwnage
NC outfit on Connery

Members: 643
Level Progress (to 93): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MANA Anti-Vehicle Turret AP30 Shredder Warden Breaker Rocket Pods C-4 M20 Mustang Blitz GD-10 AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 482TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.907%18.336%31019100313,8250.7068720.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.361%-0.809D--0.354C--1.843F-HEAD ++ (~9.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.8-0.16C14.7-0.029C+72.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.109%1.318%1745101711,461715958351.6007196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.668%-0.666D-0.269C-0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.8-0.132C56.5-0.07C+125.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.529%0.561%102102053546473920.115128136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.578%-1.594F-1.333D**-0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
458.3-10.867T*112.4-7.976T*345.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.262%1.407%174610167,961419570101.89773114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.722%-0.916D---0.751D-0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
239.3-1.03D*62.8-0.604D176.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.825%78.313%17411021166552600.0300398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.334C-0.733B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.076C+30.058C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
International House of Pwnage[iHoP] International House of Pwnage
NC outfit on Connery

Members: 643
106.5m656.9%370 (22.2k)329 (19.7k)1.1974675,19362,7941.6633392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022292616.092%5.813%9405:0914

89% Engineer6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 1:06 AMMar 26th, 2015 5:48 AMDec 18th, 2018 12:42 PM (68m) (PST)Dec 16th, 2018 10:38 PM (2d) (PST)Dec 16th, 2018 9:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
626785480.2330.1940.0142.1190.09081

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5624,70432,85814121127519,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5387.4h/224.5d 29,254 4,371 37,309 685.1k 3,925 10,047 29,100 202.4m

EngineerCLASS DETAILS: Engineer
Warden
C
Kills:4,447
Deaths:8,519
KDR:0.522
Accuracy:17.045% F
HSR:22.060% C
AC-X11
D-
Kills:2,516
Deaths:5,046
KDR:0.499
Accuracy:18.205% D*
HSR:16.852% D-
NS-11C
D--
Kills:500
Deaths:1,283
KDR:0.390
Accuracy:13.609% F-
HSR:13.600% D--
GD-7F
C
Kills:168
Deaths:254
KDR:0.661
Accuracy:19.042% D--
HSR:17.857% C
Razor GD-23
F-
Kills:90
Deaths:224
KDR:0.402
Accuracy:14.449% F-
HSR:7.778% F--
NS Baron G5AE
D
Kills:89
Deaths:160
KDR:0.556
Accuracy:22.436% F--
HSR:11.236% D
AF-19 Mercenary
D-
Kills:75
Deaths:256
KDR:0.293
Accuracy:10.495% F--
HSR:16% D-
Kills:7,885
Deaths (as Engineer):15,742
Deaths (to Engineers):21,917
KDR:0.50089
Kill Difference:7,857
Playtime:4,774.728 hours
Usage:89%
Score:99.906m
Score/min:349
Accuracy (listed only):16.469%
HSR (listed only):15.055%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:90
Deaths:209
KDR:0.431
Accuracy:13.004% F--
HSR:20% D
NC05 Jackhammer
C+
Kills:66
Deaths:103
KDR:0.641
Accuracy:42.111% C+
HSR:7.576% F
NC6 Gauss SAW
C-
Kills:54
Deaths:213
KDR:0.254
Accuracy:10.032% F-
HSR:20.370% C-
Kills:210
Deaths (as Heavy Assault):525
Deaths (to Heavy Assaults):12,107
KDR:0.4
Kill Difference:315
Playtime:91.117 hours
Usage:2%
Score:0.584m
Score/min:107
Accuracy (listed only):21.715%
HSR (listed only):15.982%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:2,931
Deaths:6,781
KDR:0.432
Accuracy:15.266% F
HSR:16.206% C+
AF-4 Cyclone
C-
Kills:880
Deaths:1,972
KDR:0.446
Accuracy:18.533% D*
HSR:15.455% C-
AF-4AE Cyclone
D**
Kills:777
Deaths:1,693
KDR:0.459
Accuracy:18.755% F--
HSR:14.028% D**
MGR-S1 Gladius
C--
Kills:483
Deaths:662
KDR:0.730
Accuracy:23.685% C--
HSR:13.872% D*
NS-7 PDW
C+
Kills:246
Deaths:702
KDR:0.350
Accuracy:18.713% D*
HSR:17.886% C+
Soldier Soaker
C+
Kills:170
Deaths:204
KDR:0.833
Accuracy:32.805% C+
HSR:10% D-
EM4 Longshot
C+
Kills:166
Deaths:140
KDR:1.186
Accuracy:32.825% D--
HSR:78.313% C+
NS-61 Emissary
D**
Kills:152
Deaths:323
KDR:0.471
Accuracy:17.449% F
HSR:8.553% D**
NS-AM7 AE/NC Archer
D**
Kills:85
Deaths:395
KDR:0.215
Accuracy:45.037% F-
HSR:5.882% D**
NS-44 Commissioner
C+
Kills:53
Deaths:176
KDR:0.301
Accuracy:33.865% C
HSR:20.755% C+
NS-44 Commissioner AE
F
Kills:52
Deaths:108
KDR:0.481
Accuracy:26.755% F
HSR:9.615% F
Kills:5,995
Deaths (as Infiltrator):13,156
Deaths (to Infiltrators):10,659
KDR:0.45569
Kill Difference:7,161
Playtime:98.099 hours
Usage:2%
Score:0.807m
Score/min:137
Accuracy (listed only):25.790%
HSR (listed only):19.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:2,931
Deaths:6,781
KDR:0.432
Accuracy:15.266% F
HSR:16.206% C+
AC-X11
D-
Kills:2,516
Deaths:5,046
KDR:0.499
Accuracy:18.205% D*
HSR:16.852% D-
AF-4 Cyclone
C-
Kills:880
Deaths:1,972
KDR:0.446
Accuracy:18.533% D*
HSR:15.455% C-
AF-4AE Cyclone
D**
Kills:777
Deaths:1,693
KDR:0.459
Accuracy:18.755% F--
HSR:14.028% D**
NS-11C
D--
Kills:500
Deaths:1,283
KDR:0.390
Accuracy:13.609% F-
HSR:13.600% D--
MGR-S1 Gladius
C--
Kills:483
Deaths:662
KDR:0.730
Accuracy:23.685% C--
HSR:13.872% D*
NS-7 PDW
C+
Kills:246
Deaths:702
KDR:0.350
Accuracy:18.713% D*
HSR:17.886% C+
GD-7F
C
Kills:168
Deaths:254
KDR:0.661
Accuracy:19.042% D--
HSR:17.857% C
Razor GD-23
F-
Kills:90
Deaths:224
KDR:0.402
Accuracy:14.449% F-
HSR:7.778% F--
NS Baron G5AE
D
Kills:89
Deaths:160
KDR:0.556
Accuracy:22.436% F--
HSR:11.236% D
AF-19 Mercenary
D-
Kills:75
Deaths:256
KDR:0.293
Accuracy:10.495% F--
HSR:16% D-
Kills:8,755
Deaths (as Light Assault):19,033
Deaths (to Light Assaults):9,720
KDR:0.45999
Kill Difference:10,278
Playtime:332.916 hours
Usage:6%
Score:3.523m
Score/min:176
Accuracy (listed only):17.562%
HSR (listed only):14.615%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:255
Deaths:212
KDR:1.203
Accuracy:30.577% C
HSR:10.980% D*
AF-34 Mattock
D
Kills:236
Deaths:216
KDR:1.093
Accuracy:31.014% D
HSR:11.441% D**
NS-10 Burster
C+
Kills:186
Deaths:350
KDR:0.531
Accuracy:24.941% D
HSR:5.376% C+
NS-10 Burster
C
Kills:177
Deaths:333
KDR:0.532
Accuracy:25.393% D
HSR:4.520% C
Kills:854
Deaths (as MAX Suit):555.500
Deaths (to MAX Suits):2,783
KDR:1.53735
Kill Difference:298.500
Playtime:60.357 hours
Usage:1%
Score:1.129m
Score/min:312
Accuracy (listed only):27.981%
HSR (listed only):8.079%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:4,221
V. Kills:1,055 400%
Deaths:1,491
KDR:2.831
Accuracy:42.460% D-
KPH:40.600 D
VKPH:10.200 C--
M20 Mustang
C+
Kills:3,038
V. Kills:2,046 148%
Deaths:3,212
KDR:0.946
Accuracy:29.196% C
KPH:11.700 C+
VKPH:7.900 C
Vortek Rotary
C+
Kills:2,129
V. Kills:2,034 105%
Deaths:2,417
KDR:0.881
Accuracy:30.234% C+
KPH:11.200 C
VKPH:10.700 C+
M30 Mustang AH
C--
Kills:2,006
V. Kills:276 N/A
Deaths:1,158
KDR:1.732
Accuracy:45.906% D*
KPH:23.100 D
VKPH:3.200 C--
Coyote Missiles
D--
Kills:1,899
V. Kills:1,138 167%
Deaths:1,434
KDR:1.324
Accuracy:45.993% D--
KPH:17.700 D--
VKPH:10.600 D--
M20 Kestrel
C--
Kills:1,460
V. Kills:1,149 127%
Deaths:1,578
KDR:0.925
Accuracy:23.896% D-
KPH:11.200 C--
VKPH:8.800 C--
Tomcat A2AM Pods
B++
Kills:456
V. Kills:341 133%
Deaths:247
KDR:1.846
Accuracy:84.254% B++
KPH:24.700 D
VKPH:18.400 D-
Hornet Missiles
D-
Kills:312
V. Kills:318 98%
Deaths:208
KDR:1.500
Accuracy:54.561% D
KPH:15.700 D--
VKPH:16 D-
Kills:15,521 (8,633 + 0)
Deaths:11,745
KDR:1.321
VKDR:0.712
Vehicle Kills:8,357
Kill Difference:3,776
Playtime:917.770 hours
Usage:17%
Score:8.368m
Score/min:152
Piloting Accuracy:23.896%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:5,442
V. Kills:5,544 98%
Deaths:2,427
KDR:2.242
Accuracy:28.507% C+
KPH:22.400 C
VKPH:22.800 B+
L105 Zephyr
C+
Kills:1,369
V. Kills:185 N/A
Deaths:311
KDR:4.402
Accuracy:40.481% C+
KPH:44.200 C
VKPH:6 C
Dual-75 Duster
C
Kills:249
V. Kills:26 N/A
Deaths:44
KDR:5.659
Accuracy:32.596% D
KPH:41.200 D
VKPH:4.300 C
C150 Dalton
D-
Kills:165
V. Kills:159 103%
Deaths:104
KDR:1.587
Accuracy:31.432% D
KPH:13 D*
VKPH:12.500 D-
CAS30 Tank Buster
D*
Kills:67
V. Kills:83 80%
Deaths:689
KDR:0.097
Accuracy:24.065% F-
KPH:1 D*
VKPH:1.300 D*
Kills:7,292 (67 + 7,225)
Deaths:3,575
KDR:2.040
VKDR:1.677
Vehicle Kills:5,997
Kill Difference:3,717
Playtime:358.303 hours
Usage:7%
Score:13.655m
Score/min:635
Piloting Accuracy:24.065%
Gunner Accuracy:31.432%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:329
V. Kills:285 115%
Deaths:325
KDR:1.012
Accuracy:24.882% D
KPH:6.100 D*
VKPH:5.300 D*
C75 Viper
D*
Kills:206
V. Kills:38 N/A
Deaths:88
KDR:2.341
Accuracy:17.592% F--
KPH:9.900 D*
VKPH:1.800 D**
Kills:535 (535 + 0)
Deaths:413
KDR:1.295
VKDR:0.782
Vehicle Kills:323
Kill Difference:122
Playtime:74.658 hours
Usage:1%
Score:0.776m
Score/min:173
Driving Accuracy:17.592%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:149
V. Kills:119 124%
Deaths:53
KDR:2.811
Accuracy:30.155% D*
KPH:14.700 D-
VKPH:11.800 D
Kills:149 (0 + 149)
Deaths:53
KDR:2.811
VKDR:2.245
Vehicle Kills:119
Kill Difference:96
Playtime:10.111 hours
Usage:0%
Score:0.268m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:30.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:51
V. Kills:36 138%
Deaths:38
KDR:1.342
Accuracy:48.416% D--
KPH:17.600 D*
VKPH:12.400 D--
Kills:51 (0 + 51)
Deaths:38
KDR:1.342
VKDR:0.947
Vehicle Kills:36
Kill Difference:13
Playtime:2.892 hours
Usage:0%
Score:0.103m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:48.416%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:53
V. Kills:16 312%
Deaths:42
KDR:1.262
Accuracy:21.736% D*
KPH:8.700 D*
VKPH:2.600 D-
Kills:53 (0 + 53)
Deaths:42
KDR:1.262
VKDR:0.381
Vehicle Kills:16
Kill Difference:11
Playtime:6.063 hours
Usage:0%
Score:0.056m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:21.736%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Vehicle Turret 27,69520,0107,0012.858A**1.6646.87%C--5.777%A++200100U76850U234303000.1h5.2A11.1A++
AP30 Shredder 10,9865,4422,4272.242C--1.0428.507%C+1.617%C22.4C22.8B+638242.7h73C**256.2C**
Warden 4,5674,4478,5190.522C0.6817.045%F22.06%C7D-N/A37631.4h13D-76.1D**
Breaker Rocket Pods 5,2764,2211,4912.831C--1.6342.46%D-N/A40.6D10.2C--211103.9h18.6C+43.9C
C-4 4,3963,0642,3241.318C+0.1216.515%FN/A46.6D20.3D47165.7h1.1B*6.9C+
M20 Mustang 5,0843,0383,2120.946C0.2529.196%C1.679%C11.7C+7.9C140260.3h112.2C++384.2C++
Blitz GD-10 2,9912,9316,7810.432C--0.7715.266%F16.206%C+6.6D--N/A44445.8h19.8D129.6D*
AC-X11 2,5392,5165,0460.499D0.7018.205%D*16.852%D-8.6D-N/A37294.1h11.5C63C--
Vortek Rotary 4,1632,1292,4170.881C0.3230.234%C+2.255%C+11.2C10.7C+146190.9h90.9C+300.8C+
M30 Mustang AH 2,2822,0061,1581.732C0.5345.906%D*1.097%C23.1D3.2C--11586.9h13.9D30.3D-
Coyote Missiles 3,0371,8991,4341.324D0.1345.993%D--N/A17.7D--10.6D--155107.1h56.5D-122.9D--
M20 Kestrel 2,6091,4601,5780.925C0.2723.896%D-2.466%B+11.2C--8.8C--126130.3h148.8C622.5D
L105 Zephyr 1,5541,3693114.402C--3.2040.481%C+N/A44.2C6C45131h6.5C+16C+
Hyena Missile Launcher 1,6671,0081,1280.894C-0.3027.248%D--N/A9.2D6D133109.5h38.8C++142.3C
AF-4 Cyclone 9028801,9720.446D0.7518.533%D*15.455%C-4.6D*N/A25193.1h14.6D-78.7D--
AF-4AE Cyclone 8107771,6930.459D*0.7418.755%F--14.028%D**5.7D*N/A21136.9h13.3D--71.1F
Tank Mine 1,1737252942.466C+1.2720.741%D--N/A63D-39D-108811.5h1.6B+7.8D
Aspis Anti-Aircraft Phalanx Turret 1,3366461963.296C+2.1017.637%D*1.703%C7.9D8.4D22181.8h144.2C++817.6C
M60-A Bulldog 7146012822.131D0.9336.634%C*1.331%C23.6D4.4C35025.5h6.7D18.2C+
NS-11C 5085001,2830.39D0.8113.609%F-13.6%D--6.1D--N/A4481.5h17.4C-127.8D**
MGR-S1 Gladius 5124836620.73C0.4723.685%C--13.872%D*14.3D-N/A4633.7h11.3C+47.8C+
Tomcat A2AM Pods 7974562471.846D0.6584.254%B++N/A24.6D18.4D-33318.5h11D*13D--
A30 Walker 8964457370.604D0.5918.752%D1.124%D6.4C6.5D32169.7h199.7D1064.9D
Sticky Grenade 3633631363N/A361.8037.985%FN/A363D*N/A20281h3.8D*10.1D**
Skyguard 6143293251.012D0.1924.882%DN/A6.1D*5.3D*17853.9h176.5D*709.2D*
Bouncing Betty 3183181043.058C1.8634.785%D--N/A62.4D*N/A2825.1h2.1C--5.9D-
Hornet Missiles 6303122081.5D0.3054.561%DN/A15.7D--16D-20019.9h24.4F**44.7F*
AF-34 Mattock 2592552121.203D0.0130.577%C10.98%D*27.1DN/A879.4h7.7D*25.1D-
Dual-75 Duster 275249445.659C--4.4632.596%DN/A41.5D4.3C3416h7.8D*24D--
M20 Drake 4312492321.073D0.1222.607%DN/A11D8.1D19322.6h85.2C+376.8C
NS-7 PDW 2502467020.35D0.8518.713%D*17.886%C+5.5D--N/A2844.5h20D--106.9D-
AF-34 Mattock 2402362161.093D0.1031.014%D11.441%D**24.8D-N/A839.5h8.4D--27.2D-
C75 Viper 244206882.341C1.1417.592%F--N/A9.9D*1.8D**16120.8h10.1B+57.6D--
NS-10 Burster 3131863500.531C--0.6724.941%D5.376%C+4.7C3.2C9839.4h133.5B+535.3C++
Rocklet Rifle 3671813570.507C0.6949.413%CN/A20.6D21.1C3498.8h35.6C*72C++
NS-10 Burster 2971773330.532D0.6725.393%D4.52%C4.6C3.1C-8938.1h140.5B+553.2C++
Soldier Soaker 1731702040.833C0.3632.805%C+10%D-25.4DN/A856.7h7.3D22.3C
GD-7F 1751682540.661C0.5419.042%D--17.857%C5D--N/A4933.5h15.1C79.2C-
EM4 Longshot 1661661401.186D0.0132.825%D--78.313%C+10.3D*N/A4816.1h3D*9.1D*
C150 Dalton 3241651041.587D0.3931.432%DN/A13D*12.5D-172712.7h5.2C+16.7D
GR-22AE 154153901.7C+0.5031.391%B++71.242%S36.4CN/A884.2h6.6A*21.1A
NS-61 Emissary 1581523230.471C-0.7317.449%F8.553%D**4.4D*N/A1634.2h15.8C+90.3D--
Enforcer ML85 268149532.811C-1.6130.155%D*N/A14.8D-11.8D44210.1h13.3C+44.1D-
Carver 1371306,4560.02C1.1811.79%D*6.154%D**0.2DN/A1569.7h1.5C+12.3C
MANA Anti-Personnel Turret 1241211500.807N/A0.399.678%UN/A1210U30U5849600.1h31.4T*324T*
Spear Anti-Vehicle Phalanx Turret 229120691.739D-0.5431.092%D*3.333%C-11.5F10.5D--46510.4h20.1F--64.6T*
G40-F Ranger 14797137.462C6.2627.504%D--N/A29.4D15.2D--3163.3h57.7B+209.6C++
M60-A Bulldog 10592422.19C-0.9933.694%D*1.087%D--15.3D2.2C--1916h6.1C+18.1D
Razor GD-23 91902240.402D0.8014.449%F-7.778%F--2.7D*N/A3733.5h14.7C102D--
LA1 Anchor 90902090.431D0.7713.004%F--20%D8.9D*N/A11310.1h13.1D*100.4F--
NS Baron G5AE 96891600.556D0.6422.436%F--11.236%D6.4D*N/A2113.9h7.2F--32.2D
Frag Grenade 9089189N/A87.8033.019%FN/A178D*2D--19990.5h6.7F--20.3F*
NS-AM7 AE/NC Archer 126853950.215D0.9845.037%F-5.882%D**1.8D--N/A1446.6h46.6T*103.5T*
AF-19 Mercenary 76752560.293D0.9010.495%F--16%D-3.6D--N/A11620.6h13.6C++129.2D*
GR-22 74731870.39D0.8117.889%D*13.699%D10.4D--N/A1167h14.7C82D
CAS30 Tank Buster 150676890.097D-1.1024.065%F-1.493%C**1D*1.3D*52766h106.1D440.8F--
NC05 Jackhammer 66661030.641C--0.5642.111%C+7.576%F22.8DN/A2492.9h6.2D14.8C
NC6 Gauss SAW 56542130.254D0.9410.032%F-20.37%C-3.6D*N/A18515h20.6F*205.6T-
NS-44 Commissioner 55531760.301D0.9033.865%C20.755%C+2.8D*N/A3419.1h5.2D--15.4C-
M60-G Bulldog 6953421.262D-0.0621.736%D*9.434%S8.7D*2.6D-1546.1h11.8F54.3F--
Xiphos Anti-Personnel Phalanx Tower 5552226C--24.8018.546%D--N/A40D2.3D*1941.3h21.9C++118.2C+
NS-44 Commissioner AE 52521080.481D0.7226.755%F9.615%F11.8D*N/A364.4h5.1D*18.9F-
E540 Halberd-H 8751381.342D0.1448.416%D--1.961%C+17.6D*12.4D--5932.9h7.5C15.5D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81150.6h
Nano-Armor Kit1,6342,713,939177.9h
Spawn Beacon231,6192.7h
Anti-Vehicle MANA Turret65434,07153.9h
Turret AI Module12121.2h
Repair Module01720.7h
Skywall Shield Emitter01121.1h
Structure Shield Module21230.9h
Cortium Silo01520.9h
AE Nano-Armor Kit1,0612,351,482285.4h
Blast Wall0870.9h
Nanite Revive Grenade03870.1h
Medical Kit1903,4434.1h
Medical Applicator9721,1712.2h
AE Medical Applicator8821,6852.5h
Spitfire Auto-Turret83520.9h
Sunderer Garage0600.9h
Rampart Wall01321.9h
Welding Device02,7240.5h
Deconstruction Tool49,7111.7h
Hoplon Anti-Aircraft Phalanx Tower01220.9h
Xiphos Anti-Personnel Tower1940.7h
Ammunition Package17230,62217.1h
Anti-Infantry MANA Turret313601h
Lumifiber Rampart Wall1640.9h
Elysium Spawn Tube2801.2h
WLT-Howler Mining Laser04490.1h
Nano-Repair Grenade01,4860.4h
Shield Recharging Field111710.2h
M12 Kobalt13290.1h
Recon Detection Device3790.4h

Check the help document for the dictionary if you want to learn more about words used here.


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