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Maj. General Loyal Soldier OldraggyFromWerner[ACEX] OldraggyFromWerner
NC BR 83

KDR: 4.33

Score: 9.8m

Last Seen: Feb 6th, 2020 7:31 PM
- OFFLINE - 17.4 hour(s)

Battle Rank 83 - New Conglomerate on Miller
Level Progress (to 84): 59%
Level 100 Progress: 52% 1316h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH C75 Viper Titan-150 HEAT Titan-150 HESH L100 Python HEAT NCM3 Raven NCM3 Raven NS-10 Burster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 2006TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
9.049%20.968%190212301860.2506744.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.455%-2.361F---0C+0.303C*HEAD ++ (~16.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245.6-2.304F--22.2-0.555D223.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.137%2.078%32056122611,597330226235.0363512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.118%-1.443D**-0.286C-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.481B+5.20.582B+14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m355%115 (6.9k)115 (6.9k)4.3283514,1843,2776.0878883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC123231622.121%2.735%6126:191

17% Engineer7% Heavy Assault40% Infiltrator17% Light Assault18% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:30 PMMar 8th, 2018 5:10 PMFeb 8th, 2020 12:23 AM (17d) (PST)Feb 6th, 2020 3:51 PM (18d) (PST)Feb 6th, 2020 3:31 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
361593020.1660.0380.0050.7300.04073

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,6343,55818,07610204426,872

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1424.8h/59.4d 5,766 388 3,130 62.4k 2,024 4,445 3,393 30.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C
Kills:74
Deaths:80
KDR:0.925
Accuracy:7.481% F*
HSR:20.270% C
Kills:74
Deaths (as Heavy Assault):80
Deaths (to Heavy Assaults):608
KDR:0.925
Kill Difference:6
Playtime:104.434 hours
Usage:7%
Score:0.710m
Score/min:113
Accuracy (listed only):7.481%
HSR (listed only):20.270%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:112
Deaths:205
KDR:0.546
Accuracy:11.596% F--
HSR:21.429% C++
Kills:112
Deaths (as Engineer):205
Deaths (to Engineers):1,092
KDR:0.54634
Kill Difference:93
Playtime:237.400 hours
Usage:17%
Score:1.967m
Score/min:138
Accuracy (listed only):11.596%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):459
KDR:0
Kill Difference:UNR
Playtime:575.423 hours
Usage:40%
Score:3.469m
Score/min:100
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C++
Kills:112
Deaths:205
KDR:0.546
Accuracy:11.596% F--
HSR:21.429% C++
Kills:112
Deaths (as Light Assault):205
Deaths (to Light Assaults):533
KDR:0.54634
Kill Difference:93
Playtime:237.374 hours
Usage:17%
Score:1.500m
Score/min:105
Accuracy (listed only):11.596%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B*
Kills:325
Deaths:347
KDR:0.937
Accuracy:23.289% F-
HSR:3.692% B*
NCM3 Raven
D-
Kills:275
Deaths:347
KDR:0.793
Accuracy:23.613% F-
HSR:1.455% D-
NS-10 Burster
D
Kills:245
Deaths:259
KDR:0.946
Accuracy:24.697% D
HSR:2.449% D-
NS-10 Burster
D-
Kills:216
Deaths:259
KDR:0.834
Accuracy:24.457% D-
HSR:1.852% D*
AF-41 Hacksaw
B+
Kills:97
Deaths:88
KDR:1.102
Accuracy:17.736% D**
HSR:16.495% B+
AF-41 Hacksaw
B*
Kills:90
Deaths:88
KDR:1.023
Accuracy:18.954% D*
HSR:17.778% B*
Kills:1,248
Deaths (as MAX Suit):694
Deaths (to MAX Suits):81
KDR:1.79827
Kill Difference:554
Playtime:251.264 hours
Usage:18%
Score:2.140m
Score/min:142
Accuracy (listed only):22.124%
HSR (listed only):7.287%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:8,692
V. Kills:1,492 N/A
Deaths:506
KDR:17.178
Accuracy:32.622% F
KPH:19.400 D**
VKPH:3.300 D--
C75 Viper
D-
Kills:1,062
V. Kills:261 405%
Deaths:108
KDR:9.833
Accuracy:20.528% F-
KPH:13.500 D-
VKPH:3.300 D--
L100 Python HEAT
D-
Kills:406
V. Kills:86 467%
Deaths:3
KDR:135.333
Accuracy:31.788% F-
KPH:18.100 D-
VKPH:3.800 F
Skyguard
D**
Kills:56
V. Kills:54 102%
Deaths:14
KDR:4
Accuracy:19.136% F
KPH:4.300 D**
VKPH:4.100 F
Kills:10,216 (10,216 + 0)
Deaths:631
KDR:16.190
VKDR:3
Vehicle Kills:1,893
Kill Difference:9,585
Playtime:562.662 hours
Usage:39%
Score:2.350m
Score/min:70
Driving Accuracy:19.136%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:825
V. Kills:253 325%
Deaths:41
KDR:20.122
Accuracy:31.065% F
KPH:13.800 D-
VKPH:4.200 D*
Titan-150 HESH
D*
Kills:556
V. Kills:114 483%
Deaths:51
KDR:10.902
Accuracy:31.885% F-
KPH:18 D*
VKPH:3.700 D*
Kills:1,381 (1,381 + 0)
Deaths:92
KDR:15.011
VKDR:3.989
Vehicle Kills:367
Kill Difference:1,289
Playtime:90.609 hours
Usage:6%
Score:0.493m
Score/min:91
Driving Accuracy:31.885%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,1848,69250617.178B+12.8532.622%F2.301%B++19.4D**3.3D--69448.1h3.6C+10.9D--
C75 Viper 1,3231,0621089.833A+5.5020.528%F-1.507%C*13.5D-3.3D--5478.9h13.2C++64.4D**
Titan-150 HEAT 1,0788254120.122M15.7931.065%F1.455%D-13.8D-4.2D*10259.7h3.6B**11.5C++
Titan-150 HESH 6705565110.902C++6.5731.885%F-N/A18D*3.7D*6930.9h3.7C11.5D*
L100 Python HEAT 4924063135.333U131.0031.788%F-1.724%C--18D-3.8F12522.5h3.4B**10.8C**
NCM3 Raven 4983253470.937C++3.3923.289%F-3.692%B*3.3F1.7F-2299h30.4C+130.5D**
NCM3 Raven 4412753470.793C+3.5423.613%F-1.455%D-2.8F1.7F-2099h37.9C--160.4F-
NS-10 Burster 4572452590.946C++3.3824.697%D2.449%D-2.2D*1.9D--34110.3h173.9C703.9C-
NS-10 Burster 4032162590.834C+3.4924.457%D-1.852%D*2D**1.7D**29110.3h198.1D-810.1D-
Razor GD-23 1201122050.546C-3.7811.596%F--21.429%C++2.1D*N/A1554.1h18D*155.4F--
AF-41 Hacksaw 9897881.102C--3.2317.736%D**16.495%B+4.5FN/A1221.5h21.9T*123.3T*
AF-41 Hacksaw 9090881.023D3.3118.954%D*17.778%B*4.2FN/A1221.5h24.7T*130.5T*
EM1 7874800.925C3.407.481%F*20.27%C4.2D*N/A1417.5h28.6T*382.1T*
NS Annihilator 10667481.396A++2.9376.421%D*N/A6.1D--3.6F-7310.9h10.8B+14.2C*
Spear Anti-Vehicle Phalanx Turret 9256228M**23.6725.883%FN/A16.5D*10.6D--2333.4h8.8C++33.9D--
Skyguard 11056144B+0.3319.136%F1.786%C+4.2F4.1F7913.2h165.3D--863.8F-

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H1720h
Medical Applicator23,7720.4h
Xiphos Anti-Personnel Phalanx Tower0970.3h
G40-F Ranger0510h
Recon Detection Device3730.6h
Nano-Armor Kit3120,3974h
MGR-S1 Gladius0510h
Vortek Rotary51090.7h

Check the help document for the dictionary if you want to learn more about words used here.


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