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Maj. General Agent Omarsi77[GUCl] Omarsi77
NC BR 83

KDR: 2.07

Score: 9.4m

Last Seen: Nov 30th, 2018 8:08 PM
- OFFLINE - 423 hour(s)

Battle Rank 83 - New Conglomerate on Cobalt - Outfit Member of What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 11
Level Progress (to 84): 58%
Level 100 Progress: 50% 702h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary GD-22S Breaker Rocket Pods NC6 Gauss SAW AP30 Shredder Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $314,001 MLG Score: 251
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.646%24.531%5801110113,9461.280340.794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.913%0.511B+0.607B+-0.041C+HEAD ++ (~12.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.398B10.70.254C*34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.388%0.784%618410186,89283535138.25389196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.14%-1.687F--0.759D-1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1590.01C+340.356C**125

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.492%3.704%597510171,9713879555.09302206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.655%-0.245C-0.163C0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
800.322C*26.80.316C*53.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.815%68.675%5972102016636710.451087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.055%-0.635D0.099C+-1.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.18C++2.50.216C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.689%13.636%5971102115417140.895349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.557D-0.17C-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.1C+5-0.038C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 11
9.4m210.2%226 (13.6k)189 (11.3k)2.074515,6507,5442.6568183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102273418.924%8.07%15306:354

64% Engineer9% Heavy Assault18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2014 1:40 PMMay 27th, 2018 1:41 PMDec 17th, 2018 5:55 AM (23h) (PST)Nov 30th, 2018 4:31 PM (18d) (PST)Nov 30th, 2018 4:08 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
558585000.3160.1520.0260.8830.104251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4933,49729,996199253611,336

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
825.1h/34.4d 4,393 1,263 4,329 43.7k 252 945 5,152 27.6m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C-
Kills:604
Deaths:1,011
KDR:0.597
Accuracy:20.344% D
HSR:17.881% C-
Mauler S6
C
Kills:154
Deaths:188
KDR:0.819
Accuracy:34.689% D
HSR:13.636% C
NSX-P Tanto
B**
Kills:136
Deaths:176
KDR:0.773
Accuracy:23.115% C-
HSR:33.088% B**
AF-19 Mercenary
D
Kills:90
Deaths:151
KDR:0.596
Accuracy:18.687% D
HSR:12.222% F
Warden
C++
Kills:65
Deaths:78
KDR:0.833
Accuracy:19.965% D*
HSR:24.615% C++
Kills:1,049
Deaths (as Engineer):1,604
Deaths (to Engineers):2,005
KDR:0.65399
Kill Difference:555
Playtime:530.276 hours
Usage:64%
Score:6.474m
Score/min:203
Accuracy (listed only):23.360%
HSR (listed only):20.289%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:1,229
Deaths:838
KDR:1.467
Accuracy:25.484% B+
HSR:31.896% B**
NC6 Gauss SAW
B*
Kills:715
Deaths:615
KDR:1.163
Accuracy:24.476% B*
HSR:23.776% C++
EM1
C**
Kills:109
Deaths:101
KDR:1.079
Accuracy:22.690% C**
HSR:20.184% C
Kills:2,053
Deaths (as Heavy Assault):1,554
Deaths (to Heavy Assaults):1,717
KDR:1.32111
Kill Difference:499
Playtime:77.087 hours
Usage:9%
Score:0.796m
Score/min:172
Accuracy (listed only):24.217%
HSR (listed only):25.285%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C-
Kills:604
Deaths:1,011
KDR:0.597
Accuracy:20.344% D
HSR:17.881% C-
Mauler S6
C
Kills:154
Deaths:188
KDR:0.819
Accuracy:34.689% D
HSR:13.636% C
NSX-P Tanto
B**
Kills:136
Deaths:176
KDR:0.773
Accuracy:23.115% C-
HSR:33.088% B**
AF-19 Mercenary
D
Kills:90
Deaths:151
KDR:0.596
Accuracy:18.687% D
HSR:12.222% F
Kills:984
Deaths (as Light Assault):1,526
Deaths (to Light Assaults):1,248
KDR:0.64482
Kill Difference:542
Playtime:147.848 hours
Usage:18%
Score:1.541m
Score/min:174
Accuracy (listed only):24.209%
HSR (listed only):19.207%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B*
Kills:434
Deaths:490
KDR:0.886
Accuracy:26.471% B*
HSR:21.429% C++
GR-22
B++
Kills:243
Deaths:230
KDR:1.057
Accuracy:27.297% B+
HSR:23.457% B++
NS-11P
C**
Kills:227
Deaths:262
KDR:0.866
Accuracy:24.237% C**
HSR:15.859% C--
Mauler S6
C
Kills:154
Deaths:188
KDR:0.819
Accuracy:34.689% D
HSR:13.636% C
Kills:1,058
Deaths (as Combat Medic):1,170
Deaths (to Combat Medics):625
KDR:0.90427
Kill Difference:112
Playtime:44.783 hours
Usage:5%
Score:0.415m
Score/min:154
Accuracy (listed only):28.173%
HSR (listed only):18.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:109
Deaths:138
KDR:0.790
Accuracy:30.760% D*
HSR:70.642% C**
NC4 Mag-Shot
C+
Kills:94
Deaths:159
KDR:0.591
Accuracy:14.393% F-
HSR:19.149% C+
NC14 Bolt Driver
D
Kills:57
Deaths:74
KDR:0.770
Accuracy:30.917% D
HSR:64.912% D--
Kills:260
Deaths (as Infiltrator):371
Deaths (to Infiltrators):979
KDR:0.70081
Kill Difference:111
Playtime:18.040 hours
Usage:2%
Score:0.126m
Score/min:116
Accuracy (listed only):25.357%
HSR (listed only):51.568%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C*
Kills:2,769
V. Kills:2,112 131%
Deaths:1,141
KDR:2.427
Accuracy:18.594% F-
KPH:14.500 C++
VKPH:11.100 C*
M30 Mustang AH
B+
Kills:1,581
V. Kills:153 N/A
Deaths:239
KDR:6.615
Accuracy:51.715% C--
KPH:62.700 B+
VKPH:6.100 C**
Vortek Rotary
B++
Kills:1,417
V. Kills:978 145%
Deaths:440
KDR:3.220
Accuracy:26.783% D
KPH:22.800 B++
VKPH:15.700 B++
Breaker Rocket Pods
C++
Kills:1,125
V. Kills:213 N/A
Deaths:99
KDR:11.364
Accuracy:55.669% B*
KPH:86 C+
VKPH:16.300 C++
M20 Kestrel
B*
Kills:94
V. Kills:58 159%
Deaths:20
KDR:4.700
Accuracy:29.992% C+
KPH:33.100 B*
VKPH:20.400 B+
Kills:6,986 (5,861 + 0)
Deaths:1,939
KDR:3.603
VKDR:1.812
Vehicle Kills:3,514
Kill Difference:5,047
Playtime:293.888 hours
Usage:36%
Score:2.948m
Score/min:167
Piloting Accuracy:29.992%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:622
V. Kills:360 172%
Deaths:42
KDR:14.810
Accuracy:35.752% B++
KPH:40.100 B++
VKPH:23.200 B+
C150 Dalton
B**
Kills:434
V. Kills:229 189%
Deaths:59
KDR:7.356
Accuracy:16.027% F--
KPH:49.600 B**
VKPH:26.200 C*
L-24R Spur
B++
Kills:124
V. Kills:11 N/A
Deaths:13
KDR:9.538
Accuracy:41.713% B
KPH:43.400 B++
VKPH:3.800 C++
CAS30 Tank Buster
C-
Kills:70
V. Kills:47 146%
Deaths:71
KDR:0.986
Accuracy:40.083% C-
KPH:3.900 D
VKPH:2.600 D--
Kills:1,250 (194 + 1,056)
Deaths:185
KDR:6.757
VKDR:3.497
Vehicle Kills:647
Kill Difference:1,065
Playtime:45.082 hours
Usage:5%
Score:0.496m
Score/min:183
Piloting Accuracy:40.083%
Gunner Accuracy:16.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:141
V. Kills:55 252%
Deaths:33
KDR:4.273
Accuracy:36.910% F-
KPH:31 C++
VKPH:12.100 D--
L100 Python HESH
C
Kills:69
V. Kills:6 N/A
Deaths:4
KDR:17.250
Accuracy:32.898% F
KPH:45.200 C
VKPH:3.900 D*
Kills:210 (210 + 0)
Deaths:37
KDR:5.676
VKDR:1.649
Vehicle Kills:61
Kill Difference:173
Playtime:6.068 hours
Usage:1%
Score:0.064m
Score/min:176
Driving Accuracy:32.898%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:588
V. Kills:239 245%
Deaths:59
KDR:9.966
Accuracy:45.283% C++
KPH:33.100 B+
VKPH:13.400 C
Enforcer ML85
B+
Kills:66
V. Kills:37 174%
Deaths:11
KDR:6
Accuracy:38.006% C
KPH:27.300 B+
VKPH:15.300 C+
Kills:654 (0 + 654)
Deaths:70
KDR:9.343
VKDR:3.943
Vehicle Kills:276
Kill Difference:584
Playtime:20.203 hours
Usage:2%
Score:0.224m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:38.006%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C*
Kills:121
V. Kills:86 139%
Deaths:17
KDR:7.118
Accuracy:44.831% D
KPH:48.400 C+
VKPH:34.400 C*
C85 Canister-H
C+
Kills:93
V. Kills:5 N/A
Deaths:12
KDR:7.750
Accuracy:40.212% D--
KPH:107.200 C+
VKPH:5.800 C-
Kills:214 (0 + 214)
Deaths:29
KDR:7.379
VKDR:3.138
Vehicle Kills:91
Kill Difference:185
Playtime:3.369 hours
Usage:0%
Score:0.079m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:40.212%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:234
V. Kills:7 N/A
Deaths:8
KDR:29.250
Accuracy:17.844% C++
KPH:76 B+
VKPH:2.300 C+
Kills:234 (0 + 234)
Deaths:8
KDR:29.250
VKDR:0.875
Vehicle Kills:7
Kill Difference:226
Playtime:3.081 hours
Usage:0%
Score:0.035m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:17.844%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 4,8812,7691,1412.427C**0.3518.594%F-N/A14.5C++11.1C*132190.6h57.4B*308.7B+
M30 Mustang AH 1,7341,5812396.615C*4.5451.715%C--N/A62.7B+6.1C**19225.2h6.6B+12.8B+
Vortek Rotary 2,3951,4174403.22B+1.1526.783%D1.2%D22.8B++15.7B++23162.2h37.9B**141.5B*
GD-22S 1,2491,2298381.467C+0.6125.484%B+31.896%B**37C+N/A8733.2h9.6B++37.6B+
Breaker Rocket Pods 1,3381,1259911.364B+9.2955.669%B*N/A85.9C+16.3C++29213.1h10B**18B++
NC6 Gauss SAW 7357156151.163C++0.9124.476%B*23.776%C++30.6C++N/A7923.4h8.2B++33.5B++
AP30 Shredder 9826224214.81A+12.7435.752%B++1.447%C--40.1B++23.2B+26515.5h73C**204.1B+
Razor GD-23 6226041,0110.597C1.4820.344%D17.881%C-6.5D--N/A1892.9h12.5C*61.3C+
E540 Halberd 827588599.966B+7.8945.283%C++3.401%C++33B+13.4C17917.8h4.7B*10.4B++
NC1 Gauss Rifle 4424344900.886C+1.1926.471%B*21.429%C++22.4C+N/A5219.4h11.7B+44.2B++
C150 Dalton 663434597.356C*5.2816.027%F--N/A49.9B**26.3C*2928.7h1.5A++9.5B+
GR-22 2512432301.057C+1.0227.297%B+23.457%B++28.6C+N/A648.5h13.7C+50.1B+
M12 Kobalt 241234829.25A++27.1817.844%C++14.103%D--75.5B+2.3C+1923.1h14.5B*81.1B+
NS-11P 2292272620.866C1.2124.237%C**15.859%C--26.1C+N/A608.7h12.4B++51B+
Mauler S6 1581541880.819C+1.2634.689%D13.636%C14.8DN/A4310.4h5C++14.5C+
L100 Python AP 196141334.273C+2.2036.91%F-N/A31.3C++12.2D--1804.5h3.9B**10.5B
NSX-P Tanto 1421361760.773C+1.3023.115%C-33.088%B**5.6D--N/A1824.3h15.9C+68.7C+
L-24R Spur 135124139.538B+7.4641.713%BN/A42.8B+3.8C++2062.9h17.5B42B+
M96 Mjolnir-H 207121177.118B**5.0444.831%DN/A48.4C+34.4C*4272.5h31.1B+69.3B+
SAS-R 1101091380.79D1.2830.76%D*70.642%C**18.5D-N/A535.9h2.4C+8D
EM1 1101091011.079C+1.0022.69%C**20.184%C24.8C-N/A774.4h13.1C++57.6C**
Shrike 149951810.525C1.5543.351%D**3.158%C*13.4D-7.6D1117.1h5.9B+13.7C
M20 Kestrel 15294204.7B**2.6329.992%C+N/A33.6B*20.7B+3262.8h39.8B*132.6B*
NC4 Mag-Shot 96941590.591C+1.4814.393%F-19.149%C+8.3D-N/A2811.3h7.1B+49.4C
C85 Canister-H 9893127.75C5.6840.212%D--10.753%C+103.3C+5.6C--2860.9h6.1C**15.2C+
AF-19 Mercenary 90901510.596C1.4818.687%D12.222%F6.4D-N/A3214h10.7B++57C**
CAS30 Tank Buster 11770710.986C+1.0940.083%C-N/A3.9D2.6D--5618h44.2C++110.3C**
L100 Python HESH 7569417.25B+15.1832.898%FN/A46C4D*1611.5h2.2A6.7C*
Enforcer ML85 10366116C**3.9338.006%CN/A27.5B+15.4C+2302.4h10.1B++26.6B+
Warden 6565780.833C+1.2419.965%D*24.615%C++7.7D-N/A248.4h7B*35.3C**
NC14 Bolt Driver 5757740.77D1.3030.917%D64.912%D--12.7DN/A534.5h2.5C**8.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41010.3h
Nano-Armor Kit365368,95690.1h
NS-TMC-01 "His Regards"01250.6h
Medical Kit1616963.4h
Medical Applicator7520,6472.3h
Hoplon Anti-Aircraft Phalanx Tower0520h
Ammunition Package132250.5h
Xiphos Anti-Personnel Phalanx Turret01170h

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