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Maj. General Agent Omarsi77[GUCl] Omarsi77
NC BR 84

KDR: 2.08

Score: 9.6m

Last Seen: Feb 2nd, 2019 8:28 PM
- OFFLINE - 2650.9 hour(s)

Battle Rank 84 - New Conglomerate on Cobalt
Level Progress (to 85): 35%
Level 100 Progress: 51% 681h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary GD-22S Breaker Rocket Pods NC6 Gauss SAW AP30 Shredder Razor GD-23
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $325,260 MLG Score: 260
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.664%24.964%5911111864,1181.299870.783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.901%0.497B+0.644B+-0.025C+HEAD ++ (~13.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.397B10.70.254C*34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.471%0.79%623411937,08585436178.29625196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.107%-1.677F--0.743D-1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.20.019C+340.359C**124.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.564%3.726%595511921,9863919625.06633206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.738%-0.242C-0.17C0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.329C**26.80.325C*53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.769%68.675%5952119516638610.428941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.08%-0.638D0.101C+-1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.183C++2.50.219C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.689%13.636%5951119615418340.836957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.563D-0.185C-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.1C+5-0.037C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m211%227 (13.6k)190 (11.4k)2.083116,1197,7382.6625784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC119776019.026%8.245%15706:324

6% Combat Medic64% Engineer10% Heavy Assault18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2014 1:40 PMMay 27th, 2018 1:41 PMFeb 3rd, 2019 4:42 AM (110d) (PST)Feb 2nd, 2019 5:18 PM (110d) (PST)Feb 2nd, 2019 4:28 PM (110d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
560595010.3190.1530.0260.8940.105260

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,6173,53830,079199254611,391

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
842.7h/35.1d 4,484 1,329 4,456 45.2k 261 975 5,295 28.3m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C--
Kills:609
Deaths:1,015
KDR:0.600
Accuracy:20.383% D
HSR:17.734% C--
Mauler S6
C
Kills:154
Deaths:188
KDR:0.819
Accuracy:34.689% D
HSR:13.636% C
NSX-P Tanto
B**
Kills:147
Deaths:186
KDR:0.790
Accuracy:22.795% D
HSR:32.653% B**
AF-19 Mercenary
D
Kills:90
Deaths:151
KDR:0.596
Accuracy:18.687% D
HSR:12.222% F
Warden
C+
Kills:65
Deaths:78
KDR:0.833
Accuracy:19.965% D*
HSR:24.615% C+
Kills:1,065
Deaths (as Engineer):1,618
Deaths (to Engineers):2,047
KDR:0.65822
Kill Difference:553
Playtime:540.984 hours
Usage:64%
Score:6.637m
Score/min:204
Accuracy (listed only):23.304%
HSR (listed only):20.172%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:1,229
Deaths:840
KDR:1.463
Accuracy:25.483% B+
HSR:31.896% B**
NC6 Gauss SAW
B*
Kills:777
Deaths:648
KDR:1.199
Accuracy:24.502% B*
HSR:24.839% C**
EM1
B+
Kills:151
Deaths:138
KDR:1.094
Accuracy:23.465% B+
HSR:23.841% B
Kills:2,157
Deaths (as Heavy Assault):1,626
Deaths (to Heavy Assaults):1,768
KDR:1.32657
Kill Difference:531
Playtime:81.273 hours
Usage:10%
Score:0.840m
Score/min:172
Accuracy (listed only):24.483%
HSR (listed only):26.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C--
Kills:609
Deaths:1,015
KDR:0.600
Accuracy:20.383% D
HSR:17.734% C--
Mauler S6
C
Kills:154
Deaths:188
KDR:0.819
Accuracy:34.689% D
HSR:13.636% C
NSX-P Tanto
B**
Kills:147
Deaths:186
KDR:0.790
Accuracy:22.795% D
HSR:32.653% B**
AF-19 Mercenary
D
Kills:90
Deaths:151
KDR:0.596
Accuracy:18.687% D
HSR:12.222% F
Kills:1,000
Deaths (as Light Assault):1,540
Deaths (to Light Assaults):1,271
KDR:0.64935
Kill Difference:540
Playtime:148.658 hours
Usage:18%
Score:1.558m
Score/min:175
Accuracy (listed only):24.138%
HSR (listed only):19.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:484
Deaths:520
KDR:0.931
Accuracy:26.177% B++
HSR:23.347% B+
GR-22
B+
Kills:243
Deaths:230
KDR:1.057
Accuracy:27.297% B+
HSR:23.457% B+
NS-11P
C**
Kills:227
Deaths:262
KDR:0.866
Accuracy:24.237% C**
HSR:15.859% C--
Mauler S6
C
Kills:154
Deaths:188
KDR:0.819
Accuracy:34.689% D
HSR:13.636% C
Kills:1,108
Deaths (as Combat Medic):1,200
Deaths (to Combat Medics):650
KDR:0.92333
Kill Difference:92
Playtime:47.475 hours
Usage:6%
Score:0.438m
Score/min:154
Accuracy (listed only):28.100%
HSR (listed only):19.075%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:109
Deaths:138
KDR:0.790
Accuracy:30.690% D*
HSR:70.642% C*
NC4 Mag-Shot
C+
Kills:96
Deaths:159
KDR:0.604
Accuracy:14.396% F-
HSR:18.750% C+
NC14 Bolt Driver
D
Kills:57
Deaths:74
KDR:0.770
Accuracy:30.917% D
HSR:64.912% D--
Kills:262
Deaths (as Infiltrator):371
Deaths (to Infiltrators):1,011
KDR:0.7062
Kill Difference:109
Playtime:18.113 hours
Usage:2%
Score:0.126m
Score/min:116
Accuracy (listed only):25.334%
HSR (listed only):51.435%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C*
Kills:2,852
V. Kills:2,160 132%
Deaths:1,156
KDR:2.467
Accuracy:18.628% F-
KPH:14.700 C++
VKPH:11.100 C*
M30 Mustang AH
B+
Kills:1,591
V. Kills:153 N/A
Deaths:241
KDR:6.602
Accuracy:51.754% C--
KPH:62.600 B+
VKPH:6 B
Vortek Rotary
B++
Kills:1,517
V. Kills:1,034 147%
Deaths:457
KDR:3.319
Accuracy:27.094% D
KPH:23.600 B++
VKPH:16.100 B++
Breaker Rocket Pods
C++
Kills:1,125
V. Kills:213 N/A
Deaths:99
KDR:11.364
Accuracy:55.669% B*
KPH:86 C+
VKPH:16.300 C++
M20 Kestrel
B*
Kills:106
V. Kills:66 158%
Deaths:26
KDR:4.077
Accuracy:30.884% C++
KPH:32.500 B*
VKPH:20.200 B+
Kills:7,191 (6,066 + 0)
Deaths:1,979
KDR:3.634
VKDR:1.832
Vehicle Kills:3,626
Kill Difference:5,212
Playtime:300.282 hours
Usage:36%
Score:3.032m
Score/min:168
Piloting Accuracy:30.884%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:628
V. Kills:364 172%
Deaths:42
KDR:14.952
Accuracy:35.857% B*
KPH:40.200 B++
VKPH:23.300 B+
C150 Dalton
B**
Kills:434
V. Kills:229 189%
Deaths:59
KDR:7.356
Accuracy:16.002% F--
KPH:49.300 B**
VKPH:26 C*
L-24R Spur
B**
Kills:124
V. Kills:11 N/A
Deaths:13
KDR:9.538
Accuracy:41.713% B+
KPH:42.700 B+
VKPH:3.800 B**
CAS30 Tank Buster
C-
Kills:70
V. Kills:47 146%
Deaths:71
KDR:0.986
Accuracy:40.083% C-
KPH:3.900 D
VKPH:2.600 D--
Kills:1,256 (194 + 1,062)
Deaths:185
KDR:6.789
VKDR:3.519
Vehicle Kills:651
Kill Difference:1,071
Playtime:45.299 hours
Usage:5%
Score:0.499m
Score/min:184
Piloting Accuracy:40.083%
Gunner Accuracy:16.002%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:163
V. Kills:64 251%
Deaths:33
KDR:4.939
Accuracy:37.337% F-
KPH:33.500 C*
VKPH:13.100 D-
L100 Python HESH
C
Kills:69
V. Kills:6 N/A
Deaths:4
KDR:17.250
Accuracy:32.898% F
KPH:45.200 C
VKPH:3.900 D*
Kills:232 (232 + 0)
Deaths:37
KDR:6.270
VKDR:1.892
Vehicle Kills:70
Kill Difference:195
Playtime:6.395 hours
Usage:1%
Score:0.070m
Score/min:183
Driving Accuracy:32.898%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:588
V. Kills:239 245%
Deaths:59
KDR:9.966
Accuracy:45.283% C++
KPH:33.100 B
VKPH:13.400 C
Enforcer ML85
B+
Kills:66
V. Kills:37 174%
Deaths:11
KDR:6
Accuracy:38.006% C
KPH:27.300 B+
VKPH:15.300 C+
Kills:654 (0 + 654)
Deaths:70
KDR:9.343
VKDR:3.943
Vehicle Kills:276
Kill Difference:584
Playtime:20.204 hours
Usage:2%
Score:0.224m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:38.006%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C*
Kills:121
V. Kills:86 139%
Deaths:17
KDR:7.118
Accuracy:44.831% D
KPH:48.200 C+
VKPH:34.200 C*
C85 Canister-H
C++
Kills:96
V. Kills:5 N/A
Deaths:13
KDR:7.385
Accuracy:41.063% D--
KPH:109.600 C++
VKPH:5.700 C--
Kills:217 (0 + 217)
Deaths:30
KDR:7.233
VKDR:3.033
Vehicle Kills:91
Kill Difference:187
Playtime:3.388 hours
Usage:0%
Score:0.079m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:41.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:240
V. Kills:7 N/A
Deaths:9
KDR:26.667
Accuracy:17.849% C+
KPH:76.900 B+
VKPH:2.200 C
Kills:240 (0 + 240)
Deaths:9
KDR:26.667
VKDR:0.778
Vehicle Kills:7
Kill Difference:231
Playtime:3.120 hours
Usage:0%
Score:0.036m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:17.849%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 5,0122,8521,1562.467C**0.3818.628%F-N/A14.7C++11.1C*133194.1h56.9B*305.7B+
M30 Mustang AH 1,7441,5912416.602C*4.5251.754%C--N/A62.6B+6B19225.4h6.6B+12.7B+
Vortek Rotary 2,5511,5174573.319B+1.2427.094%D1.252%D23.6B++16.1B++23464.4h37.2B**137.4B*
GD-22S 1,2491,2298401.463C+0.6225.483%B+31.896%B**36.9C+N/A8733.3h9.6B++37.6B+
Breaker Rocket Pods 1,3381,1259911.364B+9.2855.669%B*N/A85.9C+16.3C++29213.1h10B**18B*
NC6 Gauss SAW 8017776481.199C++0.8824.502%B*24.839%C**31.1C++1A7925h8.3B++33.8B++
AP30 Shredder 9926284214.952A12.8735.857%B*1.433%D40.3B++23.3B+26715.6h72.9C*203.2B+
Razor GD-23 6276091,0150.6C1.4820.383%D17.734%C--6.5D-N/A1893.3h12.5C*61.1C+
E540 Halberd 827588599.966C**7.8845.283%C++3.401%C++33B13.4C17917.8h4.7B*10.4B++
NC1 Gauss Rifle 4934845200.931C+1.1526.177%B++23.347%B+22.3C+N/A5221.7h11.4B+43.5B++
C150 Dalton 663434597.356C*5.2716.002%F--N/A49.3B**26C*2908.8h1.5A++9.6B+
GR-22 2512432301.057C+1.0327.297%B+23.457%B+28.6C+N/A648.5h13.7C+50.1B+
M12 Kobalt 247240926.667A24.5817.849%C+14.167%D-77.4B+2.3C+1933.1h14.3B**80.1B+
NS-11P 2292272620.866C1.2224.237%C**15.859%C--26.1C+N/A608.7h12.4B++51B+
L100 Python AP 227163334.939C++2.8637.337%F-N/A33.3C*13.1D-1904.9h3.7B**9.9B+
Mauler S6 1581541880.819C+1.2634.689%D13.636%C14.8DN/A4310.4h5C++14.5C+
EM1 1531511381.094C+0.9923.465%B+23.841%B25.6C-N/A735.9h14C+59.6C**
NSX-P Tanto 1551471860.79C+1.2922.795%D32.653%B**5.7D--N/A1825.8h15.4C++67.6C+
L-24R Spur 135124139.538B+7.4541.713%B+N/A42.8B+3.8B**2032.9h17.5B+42B+
M96 Mjolnir-H 207121177.118B*5.0344.831%DN/A48.4C+34.4C*4252.5h31.1B+69.3B+
SAS-R 1101091380.79D1.2930.69%D*70.642%C*18.2D-N/A536h2.4C+8D
M20 Kestrel 172106264.077B+1.9930.884%C++N/A32.1B*20B+3093.3h42.7B*138.3B*
C85 Canister-H 10196137.385C5.3041.063%D--10.417%C106.7C+5.6C--2890.9h6.2C**15.1C+
NC4 Mag-Shot 98961590.604C+1.4814.396%F-18.75%C+8.5D-N/A2911.3h7B+48.7C+
Shrike 150961840.522C1.5643.419%D**3.125%C*13.3D--7.5D1117.2h6B13.8C
AF-19 Mercenary 90901510.596C1.4918.687%D12.222%F6.3D-N/A3114.2h10.7B++57C**
CAS30 Tank Buster 11770710.986C+1.1040.083%C-N/A3.9D2.6D--5718h44.2C++110.3C**
L100 Python HESH 7569417.25B++15.1732.898%FN/A46C4D--1611.5h2.2B**6.7C*
Enforcer ML85 10366116C*3.9238.006%CN/A27.5B+15.4C+2302.4h10.1B*26.6B+
Warden 6565780.833C+1.2519.965%D*24.615%C+7.7D-N/A248.4h7B*35.3C**
NC14 Bolt Driver 5757740.77D1.3130.917%D64.912%D--12.7DN/A534.5h2.5C**8.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51070.4h
Nano-Armor Kit369372,43192.1h
NS-TMC-01 "His Regards"01250.6h
Medical Kit1807533.6h
Medical Applicator7921,0042.4h
Hoplon Anti-Aircraft Phalanx Tower0520h
Ammunition Package132260.5h
Xiphos Anti-Personnel Phalanx Turret01170h

Check the help document for the dictionary if you want to learn more about words used here.


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