Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,957)players online:
KaiserWodka (15)  Woudou112 (10)  nipsgaming1 (8)  xSwIcy (5)  AlexWhite (5)  haiyangxu (4) 47
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (32 days). The data shown below may not be accurate.

Signifer Ometen[AAIR] Ometen
VS BR 58

KDR: 1.49

Score: 37.7m

Last Seen: Jun 19th, 2019 6:34 PM
- OFFLINE - 21.8 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Cobalt
Level Progress (to 59): 15%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 NS-11A Betelgeuse 54-A Orion VS54 Sirius SX12 NS-15M1 Flare VE6 Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ometen



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $365,292 MLG Score: 292
Fun Score: N/A
Cheeseburgers Flipped: 586TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.729%18.461%42028118631,0541.79982-0.306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.788%0.307C*-0.365C-0.059C+HEAD ++ (~7.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.345C**11.10.223C++37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.726%1.375%177512093,854181220402.12576189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.368%-1.437D**-0.197C0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.1-0.636D62.7-0.182C201.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.015%2.176%176412101,930199512890.966934150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.429%1.071B**-0.248C-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++5.50.564B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.788%2.612%3181811964,939172517282.86153286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.691%-0.407C---0.453D0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.572B+16.30.592B+34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.088%70.854%318512092,237184371.21378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.022%0.015C+0.245C++0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.315C*2.40.253C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.669%11.628%31831211774131420.589041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.326%0.26C*-0.594D-0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.174C++4.9-0C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.7m266.6%251 (15.1k)218 (13.1k)1.4933956,75238,0021.7928858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214141117.861%14.77%26404:3413

15% Combat Medic47% Engineer24% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 6:46 PMMar 6th, 2015 1:14 AMJun 19th, 2019 11:21 PM (31d) (PST)Jun 19th, 2019 3:08 PM (32d) (PST)Jun 19th, 2019 2:34 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4441393050.3270.2190.04810.047292

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,6168,31818,2982013360313,067

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2888.3h/120.3d 11,381 8,382 15,802 173.2k 3,870 7,138 8,228 76.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C*
Kills:5,921
Deaths:3,132
KDR:1.890
Accuracy:24.623% C*
HSR:20.841% D
Betelgeuse 54-A
D
Kills:2,577
Deaths:1,433
KDR:1.798
Accuracy:23.343% D
HSR:20.567% D*
Orion VS54
C*
Kills:2,305
Deaths:1,277
KDR:1.805
Accuracy:22.111% C*
HSR:19.089% D-
NS-15M1
C+
Kills:2,139
Deaths:1,251
KDR:1.710
Accuracy:22.756% C+
HSR:20.150% C
Flare VE6
C+
Kills:1,981
Deaths:1,511
KDR:1.311
Accuracy:21.520% C+
HSR:18.778% D-
Ursa
C
Kills:1,904
Deaths:1,847
KDR:1.031
Accuracy:20.526% C
HSR:16.544% D*
NSX-P Naginata
C+
Kills:93
Deaths:72
KDR:1.292
Accuracy:19.873% D
HSR:27.957% C+
Pulsar LSW
C+
Kills:93
Deaths:57
KDR:1.632
Accuracy:22.934% C+
HSR:12.903% D**
Kills:17,013
Deaths (as Heavy Assault):10,580
Deaths (to Heavy Assaults):10,103
KDR:1.60803
Kill Difference:6,433
Playtime:679.554 hours
Usage:24%
Score:10.020m
Score/min:246
Accuracy (listed only):22.211%
HSR (listed only):19.604%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:1,478
Deaths:1,699
KDR:0.870
Accuracy:21.691% C-
HSR:14.005% D-
Solstice VE3
D-
Kills:476
Deaths:354
KDR:1.345
Accuracy:17.845% D--
HSR:14.706% D-
Pandora VX25
C+
Kills:378
Deaths:340
KDR:1.112
Accuracy:39.500% C+
HSR:13.228% C--
NS Baron G5
D*
Kills:372
Deaths:470
KDR:0.791
Accuracy:22.946% F-
HSR:9.409% D*
Serpent VE92
B
Kills:236
Deaths:221
KDR:1.068
Accuracy:19.422% D-
HSR:22.034% B
VE-LR Obelisk
B+
Kills:225
Deaths:119
KDR:1.891
Accuracy:31.550% C+
HSR:35.556% B+
Deimos VA29
D*
Kills:206
Deaths:214
KDR:0.963
Accuracy:41.660% F
HSR:8.738% D*
Thanatos VE70
A++
Kills:190
Deaths:142
KDR:1.338
Accuracy:55.447% A++
HSR:11.579% D--
Solstice SF
C+
Kills:146
Deaths:198
KDR:0.737
Accuracy:19.797% D-
HSR:17.123% C+
Eidolon VE33
C++
Kills:61
Deaths:61
KDR:1
Accuracy:21.039% D*
HSR:26.230% C++
Kills:3,768
Deaths (as Engineer):3,818
Deaths (to Engineers):9,214
KDR:0.9869
Kill Difference:50
Playtime:1,346.649 hours
Usage:47%
Score:16.935m
Score/min:210
Accuracy (listed only):29.090%
HSR (listed only):17.261%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:2,165
Deaths:1,919
KDR:1.128
Accuracy:22.623% C
HSR:14.596% D
NS-11C
C-
Kills:1,478
Deaths:1,699
KDR:0.870
Accuracy:21.691% C-
HSR:14.005% D-
Solstice VE3
D-
Kills:476
Deaths:354
KDR:1.345
Accuracy:17.845% D--
HSR:14.706% D-
Pandora VX25
C+
Kills:378
Deaths:340
KDR:1.112
Accuracy:39.500% C+
HSR:13.228% C--
NS Baron G5
D*
Kills:372
Deaths:470
KDR:0.791
Accuracy:22.946% F-
HSR:9.409% D*
Serpent VE92
B
Kills:236
Deaths:221
KDR:1.068
Accuracy:19.422% D-
HSR:22.034% B
Deimos VA29
D*
Kills:206
Deaths:214
KDR:0.963
Accuracy:41.660% F
HSR:8.738% D*
NS-7 PDW
C++
Kills:196
Deaths:160
KDR:1.225
Accuracy:24.238% C+
HSR:18.367% C++
Thanatos VE70
A++
Kills:190
Deaths:142
KDR:1.338
Accuracy:55.447% A++
HSR:11.579% D--
Solstice SF
C+
Kills:146
Deaths:198
KDR:0.737
Accuracy:19.797% D-
HSR:17.123% C+
VE-S Canis
C++
Kills:140
Deaths:175
KDR:0.800
Accuracy:25.041% C
HSR:21.429% C++
Kills:5,983
Deaths (as Light Assault):5,892
Deaths (to Light Assaults):6,582
KDR:1.01544
Kill Difference:91
Playtime:114.716 hours
Usage:4%
Score:1.085m
Score/min:158
Accuracy (listed only):28.201%
HSR (listed only):15.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C
Kills:4,053
Deaths:3,363
KDR:1.205
Accuracy:22.725% C
HSR:17.049% D
Sirius SX12
C
Kills:2,165
Deaths:1,919
KDR:1.128
Accuracy:22.623% C
HSR:14.596% D
H-V45
C+
Kills:1,299
Deaths:1,009
KDR:1.287
Accuracy:23.857% C+
HSR:16.474% D
CME
C
Kills:1,173
Deaths:892
KDR:1.315
Accuracy:24.963% C
HSR:16.368% D-
Terminus VX-9
C
Kills:582
Deaths:448
KDR:1.299
Accuracy:24.188% C
HSR:22.165% D
Pandora VX25
C+
Kills:378
Deaths:340
KDR:1.112
Accuracy:39.500% C+
HSR:13.228% C--
NS Baron G5
D*
Kills:372
Deaths:470
KDR:0.791
Accuracy:22.946% F-
HSR:9.409% D*
Deimos VA29
D*
Kills:206
Deaths:214
KDR:0.963
Accuracy:41.660% F
HSR:8.738% D*
NS-7 PDW
C++
Kills:196
Deaths:160
KDR:1.225
Accuracy:24.238% C+
HSR:18.367% C++
Thanatos VE70
A++
Kills:190
Deaths:142
KDR:1.338
Accuracy:55.447% A++
HSR:11.579% D--
VE-S Canis
C++
Kills:140
Deaths:175
KDR:0.800
Accuracy:25.041% C
HSR:21.429% C++
Corvus VA55
D
Kills:124
Deaths:105
KDR:1.181
Accuracy:20.247% D-
HSR:19.355% D
Pulsar VS1
C-
Kills:72
Deaths:76
KDR:0.947
Accuracy:17.566% D*
HSR:18.056% C-
NSX Yumi
A
Kills:61
Deaths:77
KDR:0.792
Accuracy:26.153% C+
HSR:37.705% A
Kills:11,011
Deaths (as Combat Medic):9,390
Deaths (to Combat Medics):4,419
KDR:1.17263
Kill Difference:1,621
Playtime:446.964 hours
Usage:15%
Score:6.481m
Score/min:242
Accuracy (listed only):27.940%
HSR (listed only):17.465%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:2,165
Deaths:1,919
KDR:1.128
Accuracy:22.623% C
HSR:14.596% D
Ghost
C+
Kills:1,111
Deaths:508
KDR:2.187
Accuracy:34.849% D
HSR:66.697% C+
NS-44 Commissioner
D--
Kills:976
Deaths:1,374
KDR:0.710
Accuracy:18.216% F--
HSR:14.447% D--
Parallax VX3
B+
Kills:704
Deaths:183
KDR:3.847
Accuracy:39.019% C+
HSR:82.244% B+
Cerberus
D--
Kills:354
Deaths:366
KDR:0.967
Accuracy:18.753% F-
HSR:13.559% D--
NS-7 PDW
C++
Kills:196
Deaths:160
KDR:1.225
Accuracy:24.238% C+
HSR:18.367% C++
VA39 Spectre
C++
Kills:182
Deaths:90
KDR:2.022
Accuracy:32.986% C++
HSR:40.110% C++
XM98
C+
Kills:154
Deaths:56
KDR:2.750
Accuracy:36.544% C+
HSR:72.727% C
NS-30 Vandal
C+
Kills:153
Deaths:88
KDR:1.739
Accuracy:32.907% C+
HSR:24.837% C
VE-S Canis
C++
Kills:140
Deaths:175
KDR:0.800
Accuracy:25.041% C
HSR:21.429% C++
Artemis VX26
B**
Kills:127
Deaths:114
KDR:1.114
Accuracy:25.598% C
HSR:29.921% B**
NS-61 Emissary
C++
Kills:125
Deaths:124
KDR:1.008
Accuracy:22.313% D-
HSR:17.600% C++
Phaseshift VX-S
A
Kills:86
Deaths:20
KDR:4.300
Accuracy:28.293% D--
HSR:93.023% A
NS-357 Underboss
A+
Kills:58
Deaths:65
KDR:0.892
Accuracy:26.154% D*
HSR:32.759% A+
Kills:6,531
Deaths (as Infiltrator):5,242
Deaths (to Infiltrators):4,745
KDR:1.2459
Kill Difference:1,289
Playtime:216.294 hours
Usage:7%
Score:1.978m
Score/min:152
Accuracy (listed only):27.681%
HSR (listed only):38.737%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:750
Deaths:303
KDR:2.475
Accuracy:19.769% B+
HSR:24.133% B**
Quasar VM1
B*
Kills:686
Deaths:286
KDR:2.399
Accuracy:19.569% B*
HSR:18.367% C+
Blueshift VM5
B+
Kills:253
Deaths:134
KDR:1.888
Accuracy:22.085% B+
HSR:20.158% C
Blueshift VM5
B+
Kills:230
Deaths:124
KDR:1.855
Accuracy:21.193% B+
HSR:18.696% C-
NS-10 Burster
B+
Kills:149
Deaths:136
KDR:1.096
Accuracy:28.777% C+
HSR:10.067% B+
NS-10 Burster
C**
Kills:131
Deaths:138
KDR:0.949
Accuracy:28.497% C
HSR:6.870% C**
Comet VM2
C+
Kills:115
Deaths:119
KDR:0.966
Accuracy:41.634% C+
HSR:3.478% C
Comet VM2
C+
Kills:88
Deaths:124
KDR:0.710
Accuracy:43.855% C+
HSR:3.409% C
Kills:2,402
Deaths (as MAX Suit):682
Deaths (to MAX Suits):2,336
KDR:3.52199
Kill Difference:1,720
Playtime:73.372 hours
Usage:3%
Score:1.241m
Score/min:282
Accuracy (listed only):28.172%
HSR (listed only):13.147%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:1,335
V. Kills:1,440 93%
Deaths:1,327
KDR:1.006
Accuracy:22.237% F
KPH:7.600 C--
VKPH:8.200 C+
Dual Photon Pods
C+
Kills:1,152
V. Kills:237 484%
Deaths:178
KDR:6.472
Accuracy:51.178% C+
KPH:60.600 C
VKPH:12.500 C-
Light PPA
A+
Kills:1,009
V. Kills:40 N/A
Deaths:157
KDR:6.427
Accuracy:40.597% C+
KPH:89.900 A+
VKPH:3.600 C++
Antares LC
D-
Kills:479
V. Kills:411 116%
Deaths:650
KDR:0.737
Accuracy:25.357% D--
KPH:6.100 D-
VKPH:5.300 D-
Maelstrom Turbo Laser
D
Kills:307
V. Kills:230 133%
Deaths:529
KDR:0.580
Accuracy:21.085% F
KPH:5.400 D
VKPH:4 D-
Coyote Missiles
D
Kills:158
V. Kills:121 130%
Deaths:63
KDR:2.508
Accuracy:49.997% C--
KPH:17.300 D-
VKPH:13.200 D
Hornet Missiles
C
Kills:126
V. Kills:59 210%
Deaths:36
KDR:3.500
Accuracy:56.689% D
KPH:46.400 C
VKPH:21.700 D
Kills:4,566 (3,130 + 0)
Deaths:2,940
KDR:1.553
VKDR:0.863
Vehicle Kills:2,538
Kill Difference:1,626
Playtime:353.712 hours
Usage:12%
Score:3.081m
Score/min:145
Piloting Accuracy:21.085%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:332
V. Kills:191 173%
Deaths:73
KDR:4.548
Accuracy:24.357% D**
KPH:1,195,200 U
VKPH:687,600 U
C150 Dalton
U
Kills:239
V. Kills:159 149%
Deaths:56
KDR:4.268
Accuracy:45.332% B++
KPH:860,400 U
VKPH:572,400 U
L105 Zephyr
U
Kills:213
V. Kills:45 463%
Deaths:30
KDR:7.100
Accuracy:46.219% B+
KPH:766,800 U
VKPH:162,000 U
CAS30 Tank Buster
D*
Kills:51
V. Kills:57 88%
Deaths:192
KDR:0.266
Accuracy:31.237% D**
KPH:1.400 D*
VKPH:1.600 D*
Kills:835 (51 + 784)
Deaths:351
KDR:2.379
VKDR:1.288
Vehicle Kills:452
Kill Difference:484
Playtime:35.881 hours
Usage:1%
Score:0.758m
Score/min:352
Piloting Accuracy:31.237%
Gunner Accuracy:46.219%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:490
V. Kills:187 261%
Deaths:81
KDR:6.049
Accuracy:49.321% C
KPH:24.200 C-
VKPH:9.200 C--
L100 Python AP
C*
Kills:357
V. Kills:194 183%
Deaths:56
KDR:6.375
Accuracy:58.190% C*
KPH:30 C+
VKPH:16.300 C
Skyguard
D-
Kills:129
V. Kills:123 104%
Deaths:34
KDR:3.794
Accuracy:24.807% D
KPH:6.900 D*
VKPH:6.600 D-
Kills:976 (976 + 0)
Deaths:171
KDR:5.708
VKDR:2.947
Vehicle Kills:504
Kill Difference:805
Playtime:50.739 hours
Usage:2%
Score:0.552m
Score/min:181
Driving Accuracy:24.807%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:915
V. Kills:705 130%
Deaths:264
KDR:3.466
Accuracy:52.551% C+
KPH:20.100 C--
VKPH:15.500 C++
Saron HRB
C+
Kills:677
V. Kills:323 209%
Deaths:97
KDR:6.979
Accuracy:42.152% C+
KPH:24.500 C+
VKPH:11.700 C--
Proton II PPA
B*
Kills:460
V. Kills:7 N/A
Deaths:30
KDR:15.333
Accuracy:29.624% B*
KPH:79.300 B++
VKPH:1.200 D*
E540 Halberd
C
Kills:322
V. Kills:180 178%
Deaths:57
KDR:5.649
Accuracy:48.954% C++
KPH:26.800 C-
VKPH:15 C
Supernova PC
D
Kills:168
V. Kills:70 237%
Deaths:42
KDR:4
Accuracy:41.763% D-
KPH:14.600 D
VKPH:6.100 D
Kills:2,542 (1,083 + 1,459)
Deaths:490
KDR:5.188
VKDR:2.622
Vehicle Kills:1,285
Kill Difference:2,052
Playtime:102.346 hours
Usage:4%
Score:1.756m
Score/min:286
Driving Accuracy:41.763%
Gunner Accuracy:48.954%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:397
V. Kills:167 236%
Deaths:30
KDR:13.233
Accuracy:52.948% C
KPH:37.800 C+
VKPH:15.900 D-
E540 Halberd-H
C*
Kills:366
V. Kills:250 146%
Deaths:39
KDR:9.385
Accuracy:60.199% B
KPH:34.100 C--
VKPH:23.300 C*
Proton II PPA-H
C+
Kills:239
V. Kills:8 N/A
Deaths:20
KDR:11.950
Accuracy:34.034% C
KPH:86.800 C+
VKPH:2.900 D--
M12 Kobalt-H
C
Kills:107
V. Kills:6 N/A
Deaths:5
KDR:21.400
Accuracy:20.381% C--
KPH:70.300 D-
VKPH:3.900 C
M40 Fury-H
D
Kills:57
V. Kills:4 N/A
Deaths:7
KDR:8.143
Accuracy:32.981% D--
KPH:54.400 D
VKPH:3.800 D-
Kills:1,166 (0 + 1,166)
Deaths:101
KDR:11.545
VKDR:4.307
Vehicle Kills:435
Kill Difference:1,065
Playtime:26.559 hours
Usage:1%
Score:0.426m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:32.981%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:432
V. Kills:66 N/A
Deaths:34
KDR:12.706
Accuracy:36.944% C++
KPH:53.100 B
VKPH:8.100 C
M60-G Bulldog
B+
Kills:306
V. Kills:50 N/A
Deaths:30
KDR:10.200
Accuracy:38.722% B+
KPH:25.100 C
VKPH:4.100 D
M40 Fury
C**
Kills:232
V. Kills:40 N/A
Deaths:22
KDR:10.546
Accuracy:38.435% C++
KPH:59.900 C**
VKPH:10.300 C+
M60-G Bulldog
C*
Kills:159
V. Kills:25 N/A
Deaths:20
KDR:7.950
Accuracy:39.463% C*
KPH:34.700 C+
VKPH:5.500 C-
M12 Kobalt
C+
Kills:142
V. Kills:4 N/A
Deaths:4
KDR:35.500
Accuracy:17.961% C+
KPH:52.300 C
VKPH:1.500 D-
M20 Basilisk
D
Kills:114
V. Kills:48 233%
Deaths:17
KDR:6.706
Accuracy:36.610% C
KPH:12.700 D
VKPH:5.400 D
M20 Basilisk
D-
Kills:52
V. Kills:23 217%
Deaths:11
KDR:4.727
Accuracy:33.134% D
KPH:11.200 D-
VKPH:5 D-
M12 Kobalt
A
Kills:51
V. Kills:7 N/A
Deaths:1
KDR:51
Accuracy:20.518% B+
KPH:46.900 D
VKPH:6.400 A
Kills:1,488 (0 + 1,488)
Deaths:139
KDR:10.705
VKDR:1.892
Vehicle Kills:263
Kill Difference:1,349
Playtime:46.218 hours
Usage:2%
Score:0.640m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:20.518%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 5,9425,9213,1321.89C++0.4024.623%C*20.841%D47.6C++N/A161124.3h10.7B+43.6B+
NS-11A 4,0654,0533,3631.205C+0.2922.725%C17.049%D21.3C--N/A58190.1h12.3B+54.3C**
Betelgeuse 54-A 2,5902,5771,4331.798C0.3023.343%D20.567%D*53.8CN/A19647.9h10.3C**44.2C+
Orion VS54 2,3142,3051,2771.805C**0.3122.111%C*19.089%D-34.8C++N/A13966.2h10.8B++48.9C*
Sirius SX12 2,1712,1651,9191.128C++0.3722.623%C14.596%D20C-N/A66108.3h13.2B+58.2C*
NS-15M1 2,1452,1391,2511.71C*0.2222.756%C+20.15%C33.1CN/A12264.6h11.2B+49.2B+
Flare VE6 1,9911,9811,5111.311C+0.1821.52%C+18.778%D-31.9CN/A9762.1h10.3C**47.9C*
Ursa 1,9191,9041,8471.031C0.4620.526%C16.544%D*22DN/A6086.7h11.5C+55.9C++
NS-11C 1,4931,4781,6990.87C+0.6221.691%C-14.005%D-8.1D-N/A28182.5h13.2B+60.9C*
Saron Laser Cannon 2,7751,3351,3271.006C+0.4922.237%F1.648%C7.6C--8.2C+141176.3h136C++611.5C-
H-V45 1,3041,2991,0091.287C+0.2123.857%C+16.474%D32C+N/A12240.6h11.2B*47.1B+
CME 1,1741,1738921.315C+0.1824.963%C16.368%D-30.9C+N/A10138h11.8B++47.4B+
Dual Photon Pods 1,3891,1521786.472C+4.9851.178%C+N/A60.6C12.5C-34319h17.5B++34.2B+
Ghost 1,1131,1115082.187C+0.6934.849%D66.697%C+28.8CN/A8338.6h2.1B+6C++
Light PPA 1,0491,0091576.427C*4.9340.597%C+1.487%B90.1A+3.6C++40711.2h8.8B+21.7B+
NS-44 Commissioner 9869761,3740.71C0.7818.216%F--14.447%D--10.7D-N/A3391.3h3.7C**20.2D*
Supernova FPC 1,6209152643.466C1.9752.551%C+2.295%C+20.2C--15.5C++30745.4h5.5C+10.4C+
Force-Blade 76175627,2510.028C++1.4723.328%DN/A0.5C+N/A21500h2B+8.4B
Cosmos VM3 7527503032.475C**0.9819.769%B+24.133%B**30.5C+N/A10724.6h11.3B*56.9B++
Parallax VX3 7077041833.847C*2.3539.019%C+82.244%B+35.6B+N/A10519.8h1.7B**4.4B++
Quasar VM1 6896862862.399B+0.9119.569%B*18.367%C+27.8B+N/A10624.7h11.8B**60.3B+
Saron HRB 1,000677976.979B+5.4942.152%C+1.477%C+24.5C+11.7C--24027.6h15.6B**37.1B*
Terminus VX-9 5965824481.299C+0.1924.188%C22.165%D29.1CN/A9120h12C*49.5C++
L100 Python HEAT 677490816.049B4.5649.321%C3.469%B++24.1C-9.2C--17820.3h4.7B++9.5B++
Antares LC 8904796500.737C-0.7625.357%D--1.253%C-6.1D-5.3D-8978h168.5C664.7D
Solstice VE3 4774763541.345B*0.1517.845%D--14.706%D-8DN/A5959.4h13.1B+73.5C+
Proton II PPA 4674603015.333C++13.8429.624%B*1.957%C+79.3B++1.2D*2455.8h7.8B+26.2B*
C-4 6274514401.025C0.4716.152%FN/A48.5D18.9D6459.3h1.5C++9.3D--
M40 Fury 4984323412.706B**11.2136.944%C++2.083%B+53.3B8.1C3318.1h10.1B++27.4B++
Frag Grenade 4184171417N/A415.5146.747%C++N/A521.3C++1.3D-19090.8h3.3B+7B+
Saron HRB-H 5643973013.233A+11.7452.948%C1.008%C--37.8C+15.9D-22610.5h17.1B**32.3B*
Nemesis VSH9 5443865410.713C++0.7862.217%C+2.85%C++17.4C+7.1C19122.2h6.4B*10.3B*
Pandora VX25 3793783401.112C+0.3839.5%C+13.228%C--25.5C-N/A8814.8h4.8C+12.1C++
NS Baron G5 3753724700.791C0.7022.946%F-9.409%D*6.4D*N/A2657.7h5.2C22.5C
E540 Halberd-H 616366399.385C++7.8960.199%B1.639%C+34.2C--23.4C*31710.7h7C11.6C+
L100 Python AP 551357566.375B+4.8858.19%C*N/A30C+16.3C25911.9h6.9C+11.9C+
Cerberus 3583543660.967C+0.5318.753%F-13.559%D--16.1DN/A5722h5.9C*31.6D--
AP30 Shredder 523332734.548C+3.0524.357%D**1.205%D3320U1910U33044100.1h65.3B*268C*
NS Decimator 4743274180.782C0.7156.217%D1.223%D24.2D10.9D25713.5h5.1C+9.1C
Tank Mine 6253261691.929C0.4434.317%C++N/A65.2D-59.8C+11385h2.3D6.7C+
E540 Halberd 502322575.649C4.1648.954%C++1.553%C--26.8C-15C34412h5.4B+11B+
M60-A Bulldog 368312694.522C+3.0332.256%DN/A29.7C5.3C25810.5h5B+15.6C*
S1 4683103830.809C*0.6855.496%C+2.581%C+19.9C10.1C36515.6h6B+10.8B
Maelstrom Turbo Laser 5373075290.58C0.9121.085%F1.303%D5.4D4D-8057.3h87.1B+413.1C+
M60-G Bulldog 3563063010.2A++8.7138.722%B+2.614%C25.1C4.1D17412.2h5.5B*14.1B*
Blueshift VM5 2612531341.888C+0.3922.085%B+20.158%C33.7C+1.1B**1317.5h18.9D85.4C++
Lasher X2 2562461681.464B++0.0329.851%B+3.659%C+39.7B+1.6B*1736.2h21.6C72.4B
Proton II PPA-H 2472392011.95C++10.4634.034%C1.255%C-85.4C+2.9D--2962.8h5.8A17.1B*
C150 Dalton 398239564.268C2.7745.332%B++N/A2390U1590U22354200.1h4.9C10.9C**
Serpent VE92 2362362211.068C+0.4319.422%D-22.034%B8.7D-N/A6127.2h12.1B62.3C+
M40 Fury 2722322210.545B+9.0538.435%C++1.293%D59.5C**10.3C+4833.9h10.2B+26.6B++
Blueshift VM5 2322301241.855C0.3621.193%B+18.696%C-32.4C+N/A1407.1h18.7D88.2C++
VE-LR Obelisk 2292251191.891C++0.4031.55%C+35.556%B+42.5B+N/A1275.3h7.3C+23.3C++
Proximity Mine 213213643.328C+1.8346.042%B+N/A96.8C--N/A3742.2h1.9C+4.2B+
L105 Zephyr 258213307.1C+5.6146.219%B+N/A2130U450U7419200.1h5.2B*11.2B*
Deimos VA29 2062062140.963C0.5341.66%F8.738%D*19.1D-N/A6810.8h2.7C6.4D
Hunter QCX 1981981621.222B*0.2735.448%C-32.323%B+14C+N/A5314.1h2.5B+7.2B+
NS-7 PDW 1961961601.225B0.2724.238%C+18.367%C++23.9C+N/A1428.2h11.9B*49.2B+
Thanatos VE70 1911901421.338B+0.1655.447%A++11.579%D--19.8C-N/A1359.6h7.4D**13.4C++
VA39 Spectre 182182902.022B+0.5332.986%C++40.11%C++12.4DN/A6014.7h6.8C20.6C+
Hades VSH4 3231813950.458C1.0470.779%B2.21%C+10.9C8.6C+14516.6h10.7D15.2C
Lumine Edge 1681684,3810.038C1.4610.507%D**13.095%C-0.7C-N/A2230.1h1.4C++12.9D
Supernova PC 238168424C+2.5141.763%D-N/A14.6D6.1D27311.5h4.5B+10.9C++
M60-A Bulldog 1731611411.5C+10.0146.989%C++1.863%C38.3C**2.9C2124.2h4.2B**8.9B*
M60-G Bulldog 184159207.95B*6.4639.463%C*3.774%B+34.6C+5.4C-2994.6h5.5B++13.8B++
Coyote Missiles 279158632.508C+1.0149.997%C--N/A17.2D-13.2D2579.2h45.4C+90.7C+
XM98 155154562.75B+1.2636.544%C+72.727%C18.8C--N/A778.2h2.5C++6.9C++
NS-30 Vandal 155153881.739C+0.2532.907%C+24.837%C27.8C-N/A1355.5h5.5C**16.8C**
MANA Anti-Vehicle Turret 281150851.765C+0.2753.69%C2.667%C1500C*1310C*2057910.1h8.1C**15.1C**
NS-10 Burster 2331491361.096C*0.4028.777%C+10.067%B+6.4C*3.6C+8623.2h84.5B**293.7B*
Solstice SF 1461461980.737C0.7619.797%D-17.123%C+8.7DN/A4916.8h13C+65.5C
M12 Kobalt 146142435.5A**34.0117.961%C+14.789%D52.6C1.5D-1482.7h16.8B+93.5B
VE-S Canis 1421401750.8C0.6925.041%C21.429%C++16.9DN/A418.3h13.1C+52.2C+
MANA Anti-Personnel Turret 137136512.667N/A1.1722.501%UN/A1360U10U4654700.1h26.1T*116.2T*
NS-10 Burster 2131311380.949C+0.5428.497%C6.87%C**5.5C+3.4C7923.8h99A347.4B*
Skyguard 252129343.794B2.3024.807%DN/A6.9D*6.6D-13518.6h144.3C-581.5D
Artemis VX26 1281271141.114C+0.3825.598%C29.921%B**23.1C--N/A1175.5h10.4B++40.5B+
Hornet Missiles 185126363.5C2.0156.689%DN/A46.7C21.9D5382.7h11.3C+20C+
NS-61 Emissary 1261251241.008C**0.4922.313%D-17.6%C++24C+N/A605.2h12.3B55.1C++
Corvus VA55 1251241051.181C++0.3120.247%D-19.355%D17.7DN/A967h10.6B++52.3C++
M60-A Bulldog 1301211012.1C+10.6144.728%C+1.653%C--36.7C++2.7C-2083.3h4.5B*10B++
Comet VM2 1711151190.966C++0.5341.634%C+3.478%C9.2C4.5C++13112.5h23.1C++55.5C++
M20 Basilisk 162114176.706A++5.2136.61%C4.386%C--12.7D5.3D1339h82.9B+226.3B+
Anti-Vehicle Grenade 1121101110N/A108.5172%A**N/A1100M*20D-45130.1h3.4A4.8A
Sticky Grenade 1081081108N/A106.5152.311%C+N/A540D-N/A30480.2h2.6C5C+
Lancer VS22 2421082160.5C0.9968.219%B*N/A8.2D10.2C--19413.1h46.8D-68.6D
M12 Kobalt-H 113107521.4C**19.9120.381%C--16.822%C+71.3D-4C1951.5h21.7D--106.6D-
Spear Anti-Vehicle Phalanx Turret 14897910.778B+9.2841.893%C2.062%D--31.3C16.5C-4063.1h7.6B+18.2B
NSX-P Naginata 9593721.292C+0.2019.873%D27.957%C+38.8CN/A1312.4h12.1C**61C++
Pulsar LSW 9393571.632C++0.1422.934%C+12.903%D**34.4CN/A2752.7h12.2C++53.1C*
Comet VM2 124881240.71C0.7843.855%C+3.409%C7.7D3.1D--10411.5h29.2C+66.6C++
Phaseshift VX-S 8786204.3B+2.8128.293%D--93.023%A27.7C+N/A893.1h2B*7.2B+
Pulsar VS1 7472760.947C+0.5517.566%D*18.056%C-13.1DN/A1855.5h14.2C**80.6C
Eidolon VE33 6261611C+0.4921.039%D*26.23%C++13.9DN/A734.4h10.3C+48.9C--
NSX Yumi 6461770.792C-0.7026.153%C+37.705%A19.7D1C+423.1h17.6D**67.2D
NS-357 Underboss 5858650.892C+0.6026.154%D*32.759%A+36.3C+N/A1601.6h4.4C+16.8D
M40 Fury-H 615778.143C6.6532.981%D--N/A57D4D-1991h5.5B++16.6B+
M20 Basilisk 7552114.727B*3.2333.134%D5.769%C++11.3D-5D-1774.6h94.6C**285.4C+
CAS30 Tank Buster 108511920.266D1.2331.237%D**3.922%M++1.4D*1.6D*6035.9h81D259.4D--
M12 Kobalt 5851151A*49.5120.518%B+19.608%C**46.4D6.4A1771.1h18.6C++90.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon291,3072.6h
Anti-Vehicle MANA Turret122472.3h
Nano-Armor Kit1,114991,961102.4h
Nanite Revive Grenade01,5590.4h
Medical Applicator1,282440,18838.2h
Spitfire Auto-Turret4940.2h
Motion Spotter32700.4h
Welding Device02780h
Smoke Grenade0680h
Shield Recharging Field341,9780.9h
Recon Detection Device813,3907.7h
Ammunition Package271,8711.5h
Medical Kit5355,2429.6h
Anti-Infantry MANA Turret304852.1h
Nano-Repair Grenade02010.1h
L-24R Spur01670.1h
L-30R Vektor0960.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.58s
Server spent 1.24s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.