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Signifer Ometen[AAIR] Ometen
VS BR 56

KDR: 1.49

Score: 37.5m

Last Seen: Jan 1st, 2019 3:46 PM
- OFFLINE - 2572.5 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Cobalt
Level Progress (to 57): 80%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 NS-11A Betelgeuse 54-A Orion VS54 Sirius SX12 NS-15M1 Flare VE6 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 585TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.773%18.373%41828100730,8551.80238-0.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.831%0.328C**-0.359C-0.025C+HEAD ++ (~6.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.348C**11.10.224C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.657%1.374%174510303,785180620092.09579188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.426%-1.448D**-0.209C0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
265-0.644D62.7-0.183C202.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.969%2.192%176410311,916198112830.967188149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.4%1.077B**-0.266C-0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++5.50.564B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.897%2.329%3131610194,809171317172.80572280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.675%-0.396C---0.518D0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.598B+15.20.615B+32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.169%70.762%313510302,230181871.22595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.021%0.022C+0.238C++0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.314C*2.40.251C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.672%11.643%31331032773130120.593702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.325%0.27C*-0.577D-0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.175C++4.9-0.001C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.5m266.5%252 (15.1k)218 (13.1k)1.4918356,26637,7161.790356 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035138717.839%14.741%26304:3412

15% Combat Medic47% Engineer24% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 6:46 PMMar 6th, 2015 1:14 AMJan 24th, 2019 12:36 AM (85d) (PST)Jan 1st, 2019 12:38 PM (107d) (PST)Jan 1st, 2019 11:46 AM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4431393040.3270.2190.0480.9980.047291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5638,32218,2412013360313,075

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2867h/119.5d 11,257 8,294 15,627 171.6k 3,847 7,092 8,133 76.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C**
Kills:5,901
Deaths:3,098
KDR:1.905
Accuracy:24.785% C**
HSR:20.793% D
Betelgeuse 54-A
D
Kills:2,553
Deaths:1,402
KDR:1.821
Accuracy:23.590% D
HSR:20.603% D*
Orion VS54
C**
Kills:2,305
Deaths:1,277
KDR:1.805
Accuracy:22.111% C**
HSR:19.089% D-
NS-15M1
C++
Kills:2,137
Deaths:1,247
KDR:1.714
Accuracy:22.781% C++
HSR:20.169% C
Flare VE6
C+
Kills:1,981
Deaths:1,511
KDR:1.311
Accuracy:21.520% C+
HSR:18.778% D-
Ursa
C
Kills:1,904
Deaths:1,847
KDR:1.031
Accuracy:20.526% C
HSR:16.544% D*
Lasher X2
B+
Kills:223
Deaths:156
KDR:1.429
Accuracy:29.661% B+
HSR:3.139% C-
Pulsar LSW
C+
Kills:93
Deaths:57
KDR:1.632
Accuracy:22.934% C+
HSR:12.903% D**
NSX-P Naginata
C+
Kills:92
Deaths:67
KDR:1.373
Accuracy:20.822% C-
HSR:28.261% C+
Kills:17,189
Deaths (as Heavy Assault):10,662
Deaths (to Heavy Assaults):10,041
KDR:1.61217
Kill Difference:6,527
Playtime:675.369 hours
Usage:24%
Score:9.983m
Score/min:246
Accuracy (listed only):23.192%
HSR (listed only):17.809%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,478
Deaths:1,699
KDR:0.870
Accuracy:21.691% C
HSR:14.005% D-
Solstice VE3
D-
Kills:476
Deaths:354
KDR:1.345
Accuracy:17.845% D-
HSR:14.706% D-
Pandora VX25
C+
Kills:378
Deaths:340
KDR:1.112
Accuracy:39.500% C+
HSR:13.228% C--
NS Baron G5
D--
Kills:372
Deaths:467
KDR:0.797
Accuracy:22.856% F-
HSR:9.409% D--
Serpent VE92
B+
Kills:236
Deaths:221
KDR:1.068
Accuracy:19.399% D-
HSR:22.034% B+
Deimos VA29
D*
Kills:205
Deaths:213
KDR:0.962
Accuracy:41.667% F
HSR:8.780% D*
Thanatos VE70
A++
Kills:190
Deaths:142
KDR:1.338
Accuracy:55.447% A++
HSR:11.579% D-
VE-LR Obelisk
C++
Kills:175
Deaths:90
KDR:1.944
Accuracy:32.304% C+
HSR:32.571% C++
Solstice SF
C+
Kills:146
Deaths:198
KDR:0.737
Accuracy:19.797% D-
HSR:17.123% C+
Eidolon VE33
C++
Kills:61
Deaths:61
KDR:1
Accuracy:21.039% D*
HSR:26.230% C++
Kills:3,717
Deaths (as Engineer):3,785
Deaths (to Engineers):9,159
KDR:0.98203
Kill Difference:68
Playtime:1,335.199 hours
Usage:47%
Score:16.787m
Score/min:210
Accuracy (listed only):29.154%
HSR (listed only):16.966%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:2,165
Deaths:1,919
KDR:1.128
Accuracy:22.623% C
HSR:14.596% D
NS-11C
C
Kills:1,478
Deaths:1,699
KDR:0.870
Accuracy:21.691% C
HSR:14.005% D-
Solstice VE3
D-
Kills:476
Deaths:354
KDR:1.345
Accuracy:17.845% D-
HSR:14.706% D-
Pandora VX25
C+
Kills:378
Deaths:340
KDR:1.112
Accuracy:39.500% C+
HSR:13.228% C--
NS Baron G5
D--
Kills:372
Deaths:467
KDR:0.797
Accuracy:22.856% F-
HSR:9.409% D--
Serpent VE92
B+
Kills:236
Deaths:221
KDR:1.068
Accuracy:19.399% D-
HSR:22.034% B+
Deimos VA29
D*
Kills:205
Deaths:213
KDR:0.962
Accuracy:41.667% F
HSR:8.780% D*
NS-7 PDW
C++
Kills:196
Deaths:160
KDR:1.225
Accuracy:24.238% C+
HSR:18.367% C++
Thanatos VE70
A++
Kills:190
Deaths:142
KDR:1.338
Accuracy:55.447% A++
HSR:11.579% D-
Solstice SF
C+
Kills:146
Deaths:198
KDR:0.737
Accuracy:19.797% D-
HSR:17.123% C+
VE-S Canis
C++
Kills:140
Deaths:175
KDR:0.800
Accuracy:25.169% C
HSR:21.429% C++
Kills:5,982
Deaths (as Light Assault):5,888
Deaths (to Light Assaults):6,529
KDR:1.01596
Kill Difference:94
Playtime:114.633 hours
Usage:4%
Score:1.085m
Score/min:158
Accuracy (listed only):28.203%
HSR (listed only):15.023%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C
Kills:4,053
Deaths:3,363
KDR:1.205
Accuracy:22.725% C
HSR:17.049% D
Sirius SX12
C
Kills:2,165
Deaths:1,919
KDR:1.128
Accuracy:22.623% C
HSR:14.596% D
H-V45
C+
Kills:1,222
Deaths:968
KDR:1.262
Accuracy:23.659% C+
HSR:15.630% D
CME
C
Kills:1,173
Deaths:892
KDR:1.315
Accuracy:24.963% C
HSR:16.368% D-
Terminus VX-9
C
Kills:571
Deaths:434
KDR:1.316
Accuracy:24.531% C
HSR:22.067% D
Pandora VX25
C+
Kills:378
Deaths:340
KDR:1.112
Accuracy:39.500% C+
HSR:13.228% C--
NS Baron G5
D--
Kills:372
Deaths:467
KDR:0.797
Accuracy:22.856% F-
HSR:9.409% D--
Deimos VA29
D*
Kills:205
Deaths:213
KDR:0.962
Accuracy:41.667% F
HSR:8.780% D*
NS-7 PDW
C++
Kills:196
Deaths:160
KDR:1.225
Accuracy:24.238% C+
HSR:18.367% C++
Thanatos VE70
A++
Kills:190
Deaths:142
KDR:1.338
Accuracy:55.447% A++
HSR:11.579% D-
VE-S Canis
C++
Kills:140
Deaths:175
KDR:0.800
Accuracy:25.169% C
HSR:21.429% C++
Corvus VA55
D
Kills:124
Deaths:105
KDR:1.181
Accuracy:20.436% D
HSR:19.355% D
Pulsar VS1
C
Kills:72
Deaths:76
KDR:0.947
Accuracy:17.578% D*
HSR:18.056% C
NSX Yumi
B**
Kills:59
Deaths:72
KDR:0.819
Accuracy:26.906% C+
HSR:35.593% B**
Kills:10,920
Deaths (as Combat Medic):9,326
Deaths (to Combat Medics):4,388
KDR:1.17092
Kill Difference:1,594
Playtime:443.086 hours
Usage:15%
Score:6.420m
Score/min:241
Accuracy (listed only):28.021%
HSR (listed only):17.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:2,165
Deaths:1,919
KDR:1.128
Accuracy:22.623% C
HSR:14.596% D
Ghost
C+
Kills:1,107
Deaths:504
KDR:2.196
Accuracy:35.050% D
HSR:66.576% C+
NS-44 Commissioner
D--
Kills:966
Deaths:1,358
KDR:0.711
Accuracy:18.305% F--
HSR:14.493% D--
Parallax VX3
B+
Kills:701
Deaths:182
KDR:3.852
Accuracy:38.985% C+
HSR:82.168% B+
Cerberus
D*
Kills:352
Deaths:365
KDR:0.964
Accuracy:18.882% F-
HSR:13.636% D*
NS-7 PDW
C++
Kills:196
Deaths:160
KDR:1.225
Accuracy:24.238% C+
HSR:18.367% C++
VA39 Spectre
C++
Kills:182
Deaths:90
KDR:2.022
Accuracy:32.986% C++
HSR:40.110% C++
XM98
C+
Kills:154
Deaths:56
KDR:2.750
Accuracy:36.544% C+
HSR:72.727% C+
NS-30 Vandal
C+
Kills:153
Deaths:88
KDR:1.739
Accuracy:32.907% C+
HSR:24.837% C+
VE-S Canis
C++
Kills:140
Deaths:175
KDR:0.800
Accuracy:25.169% C
HSR:21.429% C++
Artemis VX26
B**
Kills:127
Deaths:114
KDR:1.114
Accuracy:25.598% C
HSR:29.921% B**
NS-61 Emissary
C++
Kills:124
Deaths:124
KDR:1
Accuracy:22.805% D-
HSR:16.936% C++
Phaseshift VX-S
A
Kills:86
Deaths:20
KDR:4.300
Accuracy:28.293% D--
HSR:93.023% A
NS-357 Underboss
A
Kills:58
Deaths:65
KDR:0.892
Accuracy:26.154% D*
HSR:32.759% A
Kills:6,511
Deaths (as Infiltrator):5,220
Deaths (to Infiltrators):4,704
KDR:1.24732
Kill Difference:1,291
Playtime:214.821 hours
Usage:7%
Score:1.970m
Score/min:153
Accuracy (listed only):27.753%
HSR (listed only):38.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:750
Deaths:303
KDR:2.475
Accuracy:19.769% B*
HSR:24.133% B**
Quasar VM1
B*
Kills:686
Deaths:286
KDR:2.399
Accuracy:19.569% B*
HSR:18.367% C+
Blueshift VM5
B+
Kills:250
Deaths:133
KDR:1.880
Accuracy:22.098% B+
HSR:20.400% C+
Blueshift VM5
B+
Kills:229
Deaths:123
KDR:1.862
Accuracy:21.197% B+
HSR:18.777% C-
NS-10 Burster
B++
Kills:149
Deaths:136
KDR:1.096
Accuracy:28.777% C+
HSR:10.067% B++
NS-10 Burster
C**
Kills:131
Deaths:138
KDR:0.949
Accuracy:28.497% C+
HSR:6.870% C**
Comet VM2
C+
Kills:115
Deaths:118
KDR:0.975
Accuracy:41.584% C+
HSR:3.478% C
Comet VM2
C+
Kills:88
Deaths:123
KDR:0.715
Accuracy:43.844% C+
HSR:3.409% C
Kills:2,398
Deaths (as MAX Suit):680
Deaths (to MAX Suits):2,331
KDR:3.52647
Kill Difference:1,718
Playtime:73.268 hours
Usage:3%
Score:1.239m
Score/min:282
Accuracy (listed only):28.167%
HSR (listed only):13.188%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:1,298
V. Kills:1,418 91%
Deaths:1,310
KDR:0.991
Accuracy:22.138% F
KPH:7.500 C--
VKPH:8.100 C+
Dual Photon Pods
C+
Kills:1,149
V. Kills:235 487%
Deaths:178
KDR:6.455
Accuracy:51.210% C+
KPH:60.400 C
VKPH:12.400 C-
Light PPA
A+
Kills:980
V. Kills:35 N/A
Deaths:150
KDR:6.533
Accuracy:41.171% C++
KPH:90.700 A+
VKPH:3.200 C+
Antares LC
D-
Kills:460
V. Kills:399 115%
Deaths:650
KDR:0.708
Accuracy:25.258% D--
KPH:6 D-
VKPH:5.200 D-
Maelstrom Turbo Laser
D
Kills:307
V. Kills:230 133%
Deaths:529
KDR:0.580
Accuracy:21.085% F
KPH:5.400 D
VKPH:4 D-
Coyote Missiles
D
Kills:139
V. Kills:112 123%
Deaths:61
KDR:2.279
Accuracy:49.660% C--
KPH:15.300 D--
VKPH:12.300 D
Hornet Missiles
C
Kills:126
V. Kills:59 210%
Deaths:36
KDR:3.500
Accuracy:56.689% D
KPH:46.400 C
VKPH:21.700 D
Kills:4,459 (3,045 + 0)
Deaths:2,914
KDR:1.530
VKDR:0.854
Vehicle Kills:2,488
Kill Difference:1,545
Playtime:350.461 hours
Usage:12%
Score:3.047m
Score/min:145
Piloting Accuracy:21.085%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:332
V. Kills:191 173%
Deaths:72
KDR:4.611
Accuracy:24.410% D**
KPH:1,195,200 U
VKPH:687,600 U
C150 Dalton
U
Kills:236
V. Kills:157 149%
Deaths:56
KDR:4.214
Accuracy:45.557% B*
KPH:849,600 U
VKPH:565,200 U
L105 Zephyr
U
Kills:213
V. Kills:45 463%
Deaths:30
KDR:7.100
Accuracy:46.219% B+
KPH:766,800 U
VKPH:162,000 U
CAS30 Tank Buster
D*
Kills:51
V. Kills:57 88%
Deaths:192
KDR:0.266
Accuracy:31.237% D**
KPH:1.400 D*
VKPH:1.600 D*
Kills:832 (51 + 781)
Deaths:350
KDR:2.377
VKDR:1.286
Vehicle Kills:450
Kill Difference:482
Playtime:35.881 hours
Usage:1%
Score:0.755m
Score/min:351
Piloting Accuracy:31.237%
Gunner Accuracy:46.219%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:490
V. Kills:187 261%
Deaths:81
KDR:6.049
Accuracy:49.321% C
KPH:24.200 C
VKPH:9.200 C--
L100 Python AP
C*
Kills:343
V. Kills:188 181%
Deaths:54
KDR:6.352
Accuracy:58.034% C*
KPH:29.200 C+
VKPH:16 C
Skyguard
D-
Kills:129
V. Kills:123 104%
Deaths:34
KDR:3.794
Accuracy:24.807% D
KPH:6.900 D--
VKPH:6.600 D-
Kills:962 (962 + 0)
Deaths:169
KDR:5.692
VKDR:2.947
Vehicle Kills:498
Kill Difference:793
Playtime:50.588 hours
Usage:2%
Score:0.546m
Score/min:180
Driving Accuracy:24.807%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:915
V. Kills:705 130%
Deaths:264
KDR:3.466
Accuracy:52.562% C+
KPH:20.200 C-
VKPH:15.500 C++
Saron HRB
C+
Kills:676
V. Kills:322 209%
Deaths:97
KDR:6.969
Accuracy:42.156% C+
KPH:24.800 C+
VKPH:11.800 C--
Proton II PPA
B*
Kills:460
V. Kills:7 N/A
Deaths:30
KDR:15.333
Accuracy:29.624% B*
KPH:79.300 B*
VKPH:1.200 D*
E540 Halberd
C
Kills:321
V. Kills:179 178%
Deaths:57
KDR:5.632
Accuracy:49.018% C++
KPH:26.800 C-
VKPH:14.900 C
Supernova PC
D
Kills:168
V. Kills:70 237%
Deaths:42
KDR:4
Accuracy:41.763% D-
KPH:14.600 D
VKPH:6.100 D
Kills:2,540 (1,083 + 1,457)
Deaths:490
KDR:5.184
VKDR:2.618
Vehicle Kills:1,283
Kill Difference:2,050
Playtime:101.919 hours
Usage:4%
Score:1.750m
Score/min:286
Driving Accuracy:41.763%
Gunner Accuracy:49.018%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:397
V. Kills:167 236%
Deaths:30
KDR:13.233
Accuracy:52.959% C
KPH:37.800 C+
VKPH:15.900 D-
E540 Halberd-H
C++
Kills:364
V. Kills:249 146%
Deaths:39
KDR:9.333
Accuracy:60.170% C**
KPH:33.900 C--
VKPH:23.200 C++
Proton II PPA-H
C+
Kills:239
V. Kills:8 N/A
Deaths:20
KDR:11.950
Accuracy:34.034% C
KPH:86.800 C+
VKPH:2.900 D--
M12 Kobalt-H
C
Kills:102
V. Kills:6 N/A
Deaths:5
KDR:20.400
Accuracy:20.438% D
KPH:69.500 D-
VKPH:4.100 C
M40 Fury-H
D-
Kills:57
V. Kills:4 N/A
Deaths:7
KDR:8.143
Accuracy:32.981% D--
KPH:54.400 D-
VKPH:3.800 D-
Kills:1,159 (0 + 1,159)
Deaths:101
KDR:11.475
VKDR:4.297
Vehicle Kills:434
Kill Difference:1,058
Playtime:26.501 hours
Usage:1%
Score:0.425m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:32.981%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:432
V. Kills:66 N/A
Deaths:34
KDR:12.706
Accuracy:36.944% C++
KPH:53.100 B+
VKPH:8.100 C
M60-G Bulldog
B+
Kills:306
V. Kills:50 N/A
Deaths:30
KDR:10.200
Accuracy:38.722% B+
KPH:25.100 C+
VKPH:4.100 C--
M40 Fury
C**
Kills:232
V. Kills:40 N/A
Deaths:22
KDR:10.546
Accuracy:38.435% C*
KPH:59.900 C**
VKPH:10.300 C+
M60-G Bulldog
C*
Kills:159
V. Kills:25 N/A
Deaths:20
KDR:7.950
Accuracy:39.463% C*
KPH:34.700 C+
VKPH:5.500 C-
M12 Kobalt
C+
Kills:130
V. Kills:4 N/A
Deaths:4
KDR:32.500
Accuracy:17.848% C+
KPH:50.200 C
VKPH:1.500 D
M20 Basilisk
C
Kills:111
V. Kills:47 231%
Deaths:16
KDR:6.938
Accuracy:35.498% C
KPH:12.600 D
VKPH:5.300 D
Kills:1,370 (0 + 1,370)
Deaths:126
KDR:10.873
VKDR:1.841
Vehicle Kills:232
Kill Difference:1,244
Playtime:40.213 hours
Usage:1%
Score:0.576m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:35.498%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 5,9225,9013,0981.905C++0.4124.785%C**20.793%D48.1C++N/A163122.7h10.7B+43.2B+
NS-11A 4,0654,0533,3631.205C+0.2922.725%C17.049%D21.3C-N/A58190.1h12.3B+54.3C**
Betelgeuse 54-A 2,5642,5531,4021.821C0.3323.59%D20.603%D*54.6CN/A20046.8h10.3C**43.6C+
Orion VS54 2,3142,3051,2771.805C**0.3122.111%C**19.089%D-34.8C++N/A13966.2h10.8B++48.9B+
Sirius SX12 2,1712,1651,9191.128C++0.3622.623%C14.596%D20CN/A66108.3h13.2B+58.2C**
NS-15M1 2,1432,1371,2471.714C*0.2222.781%C++20.169%C33.1C+N/A12264.6h11.2B+49.1B+
Flare VE6 1,9911,9811,5111.311C+0.1821.52%C+18.778%D-31.9CN/A9762.1h10.3C**47.9C*
Ursa 1,9191,9041,8471.031C0.4620.526%C16.544%D*22DN/A6086.7h11.5C++55.9C++
NS-11C 1,4931,4781,6990.87C+0.6221.691%C14.005%D-8.1D-N/A28182.5h13.2B+60.9C*
Saron Laser Cannon 2,7161,2981,3100.991C+0.5022.138%F1.695%C7.5C--8.1C+141174.2h136.9C++618.6C-
H-V45 1,2271,2229681.262C+0.2323.659%C+15.63%D31.4C+N/A12338.9h11.2B*47.3B+
CME 1,1741,1738921.315C+0.1824.963%C16.368%D-30.9C+N/A10138h11.8B++47.4B+
Dual Photon Pods 1,3841,1491786.455C+4.9651.21%C+N/A60.5C12.4C-34319h17.5B++34.2B+
Ghost 1,1091,1075042.196C+0.7035.05%D66.576%C+28.8CN/A8438.4h2.1B+6C++
Light PPA 1,0159801506.533B+5.0441.171%C++1.429%C**90.7A+3.2C+41810.8h8.7B+21.1B+
NS-44 Commissioner 9749661,3580.711C0.7818.305%F--14.493%D--10.7D-N/A3390.4h3.7C**20.1D*
Supernova FPC 1,6209152643.466C1.9752.562%C+2.295%C+20.2C-15.5C++30745.4h5.5C++10.4C++
Force-Blade 76075527,2360.028C++1.4623.308%DN/A0.5C+N/A21499.5h2B+8.4B
Cosmos VM3 7527503032.475B0.9819.769%B*24.133%B**30.5C++N/A10724.6h11.3B**56.9B++
Parallax VX3 7047011823.852C*2.3638.985%C+82.168%B+35.6B+N/A10619.7h1.7B**4.4B++
Quasar VM1 6896862862.399B+0.9119.569%B*18.367%C+27.8B+N/A10524.7h11.8B**60.3B+
Saron HRB 998676976.969B+5.4842.156%C+1.479%C+24.8C+11.8C--24227.3h15.4B**36.6B*
Terminus VX-9 5855714341.316C+0.1824.531%C22.067%D29.6CN/A9319.3h12C**48.8C*
L100 Python HEAT 677490816.049B+4.5649.321%C3.469%B++24.1C9.2C--17820.3h4.7B*9.5B++
Solstice VE3 4774763541.345B*0.1517.845%D-14.706%D-8DN/A5959.4h13.1B+73.5C++
Proton II PPA 4674603015.333C++13.8429.624%B*1.957%C+79.3B*1.2D*2455.8h7.8B++26.2B*
Antares LC 8594606500.708C--0.7825.258%D--1.304%C--6D-5.2D-8877.3h171.9C680.7D
C-4 6274514401.025C0.4716.128%FN/A48.5D18.9D6449.3h1.5C++9.3D-
M40 Fury 4984323412.706B**11.2136.944%C++2.083%B53.3B+8.1C3318.1h10.1B++27.4B++
Frag Grenade 4154141414N/A412.5146.648%C*N/A517.5C++1.3D19090.8h3.3B+7B+
Saron HRB-H 5643973013.233A+11.7452.959%C1.008%C--37.8C+15.9D-22610.5h17.1B**32.3B*
Nemesis VSH9 5443865410.713C++0.7862.217%C+2.85%C*17.4C++7.1C--19122.2h6.4B*10.3B*
Pandora VX25 3793783401.112C+0.3839.5%C+13.228%C--25.5C-N/A8814.8h4.8C+12.1C++
NS Baron G5 3753724670.797C0.6922.856%F-9.409%D--6.4D*N/A2657.7h5.1C+22.4C-
E540 Halberd-H 613364399.333C++7.8460.17%C**1.648%C+34C--23.3C++31610.7h7C11.6C+
Cerberus 3563523650.964C+0.5318.882%F-13.636%D*16.2DN/A5721.7h5.9C*31.2D--
L100 Python AP 531343546.352B4.8658.034%C*N/A29.3C+16.1C25611.7h7.1C+12.2C++
AP30 Shredder 523332724.611C+3.1224.41%D**1.205%D3320U1910U33038100.1h65.1B*266.6C**
Tank Mine 6253261681.94C0.4534.61%C++N/A66.5D-61C+11464.9h2.3D6.6C+
E540 Halberd 500321575.632C4.1449.018%C++1.558%D26.8C-14.9C34412h5.4B+10.9B+
NS Decimator 4623214120.779C0.7156.12%D1.246%D-24.1D10.6D25613.3h5.1C+9.1C
M60-A Bulldog 368312694.522C+3.0332.256%C--N/A29.7C5.3C25810.5h5B++15.6C**
S1 4683103830.809C*0.6855.496%C+2.581%C+19.9C10.1C36415.6h6B+10.8B+
Maelstrom Turbo Laser 5373075290.58C0.9121.085%F1.303%D5.4D4D-8057.3h87.1B+413.1C+
M60-G Bulldog 3563063010.2A++8.7138.722%B+2.614%C25.1C+4.1C--17412.2h5.5B*14.1B*
Blueshift VM5 2582501331.88C+0.3922.098%B+20.4%C+33.3C+1.1B**1317.5h18.9D85.3C*
Proton II PPA-H 2472392011.95C++10.4634.034%C1.255%C-85.4C+2.9D--2962.8h5.8A17.1B*
C150 Dalton 393236564.214C2.7245.557%B*N/A2360U1570U22158600.1h5C10.9C**
Serpent VE92 2362362211.068C+0.4219.399%D-22.034%B+8.7D-N/A6127.2h12.1B+62.1C++
M40 Fury 2722322210.545B+9.0538.435%C*1.293%D59.5C**10.3C+4833.9h10.2B+26.6B++
Blueshift VM5 2312291231.862C+0.3721.197%B+18.777%C-32.7C+N/A1427h18.5D87.4C++
Lasher X2 2322231561.429B*0.0629.661%B+3.139%C-38.4B+1.6A1775.8h21.3C+71.8B
L105 Zephyr 258213307.1C+5.6146.219%B+N/A2130U450U7369400.1h5.2B*11.2B++
Proximity Mine 212212643.313C+1.8245.922%B+N/A96.4C--N/A3742.2h1.9C++4.2B+
Deimos VA29 2052052130.962C0.5341.667%F8.78%D*19D-N/A6810.8h2.7C6.4D
Hunter QCX 1981981621.222B*0.2735.498%C--32.323%B+14C++N/A5314.1h2.5B+7.2B+
NS-7 PDW 1961961601.225B+0.2724.238%C+18.367%C++23.9C+N/A1428.2h11.9B++49.2B+
Thanatos VE70 1911901421.338B+0.1555.447%A++11.579%D-19.8CN/A1349.6h7.4D**13.4C++
VA39 Spectre 182182902.022B+0.5332.986%C++40.11%C++12.4DN/A5914.7h6.8C+20.6C++
Hades VSH4 3231813950.458C1.0370.779%B+2.21%C+10.9C8.6C14516.6h10.7D15.2C
VE-LR Obelisk 178175901.944C++0.4532.304%C+32.571%C++40.7BN/A1294.3h8C24.8C+
Supernova PC 238168424C+2.5141.763%D-N/A14.6D6.1D27011.5h4.5B+10.9C*
M60-A Bulldog 1731611411.5C+10.0146.989%C++1.863%C38.3C*2.9C2124.2h4.2B**8.9B*
M60-G Bulldog 184159207.95B*6.4639.463%C*3.774%B+34.6C+5.4C-2994.6h5.5B++13.8B+
XM98 155154562.75C**1.2636.544%C+72.727%C+18.8C-N/A778.2h2.5C++6.9C++
Lumine Edge 1531534,2480.036C1.4610.13%D**10.458%D-0.7C--N/A2222.6h1.4C++13.5D
NS-30 Vandal 155153881.739C++0.2532.907%C+24.837%C+27.8C-N/A1355.5h5.5C**16.8C**
NS-10 Burster 2331491361.096C*0.4028.777%C+10.067%B++6.4C**3.6C++8623.2h84.5A293.7B*
Solstice SF 1461461980.737C0.7519.797%D-17.123%C+8.7DN/A4916.8h13C+65.5C+
MANA Anti-Vehicle Turret 276146841.738C0.2553.589%C+2.055%D--1460C--1300D2041560.1h8.1C+15.2C+
VE-S Canis 1421401750.8C0.6925.169%C21.429%C++16.9DN/A418.3h13.1C+51.9C+
Coyote Missiles 251139612.279C+0.7949.66%C--N/A15.3D--12.3D2459.1h48.9C+98.4C+
MANA Anti-Personnel Turret 137136512.667N/A1.1822.501%UN/A1360U10U4626200.1h26.1T*116.2T*
NS-10 Burster 2131311380.949C+0.5428.497%C+6.87%C**5.5C+3.4C7923.8h99A347.4B*
M12 Kobalt 134130432.5A++31.0117.848%C+14.615%D50C1.5D1402.6h16.6B+92.9B+
Skyguard 252129343.794B+2.3024.807%DN/A6.9D--6.6D-13418.6h144.3C581.5D
Artemis VX26 1281271141.114C+0.3825.598%C29.921%B**23.1C--N/A1175.5h10.4B++40.5B+
Hornet Missiles 185126363.5C2.0156.689%DN/A46.7C21.9D5362.7h11.3C++20C+
Corvus VA55 1251241051.181C*0.3120.436%D19.355%D17.7DN/A967h10.6B++51.9C*
NS-61 Emissary 1251241241C**0.4922.805%D-16.936%C++24.8C+N/A625h12.2B53.6C++
M60-A Bulldog 1301211012.1C+10.6144.728%C+1.653%D36.7C++2.7C--2083.3h4.5B*10B++
Comet VM2 1711151180.975C++0.5241.584%C+3.478%C9.2C4.5C++13112.5h23C++55.2C++
M20 Basilisk 158111166.938A++5.4535.498%C3.604%D-12.6D5.3D1338.8h78.6B+221.4B+
Anti-Vehicle Grenade 1121101110N/A108.5172%A**N/A1100M*20D-45130.1h3.4A4.8A
Sticky Grenade 1081081108N/A106.5152.311%C++N/A540D-N/A30480.2h2.6C5C+
Lancer VS22 2401072150.498C0.9968.259%B*N/A8.2D10.2C-19413h47.1D69C-
M12 Kobalt-H 108102520.4C++18.9120.438%D16.667%C+68D-4C-1961.5h21.7D--106.1D-
Pulsar LSW 9393571.632C*0.1422.934%C+12.903%D**34.4CN/A2732.7h12.2C*53.1C*
NSX-P Naginata 9492671.373C+0.1220.822%C-28.261%C+40C+N/A1332.3h12.1C**57.9C++
Spear Anti-Vehicle Phalanx Turret 1368999.889B+8.4038.032%D2.247%D-30.7C16.2C--4182.9h6.7B++17.7B+
Comet VM2 124881230.715C0.7843.844%C+3.409%C7.7D3.1D--10511.5h29.1C+66.3C++
Phaseshift VX-S 8786204.3B+2.8128.293%D--93.023%A27.7C+N/A893.1h2B++7.2B+
Pulsar VS1 7472760.947C+0.5417.578%D*18.056%C13.1DN/A1855.5h14.2C**80.5C
Eidolon VE33 6261611C+0.4921.039%D*26.23%C++13.9C--N/A734.4h10.3C+48.9C--
NSX Yumi 6259720.819C0.6726.906%C+35.593%B**20.3D1C**442.9h17.4D**64.7D
NS-357 Underboss 5858650.892C+0.6026.154%D*32.759%A36.3C+N/A1601.6h4.4C+16.8D
M40 Fury-H 615778.143C6.6532.981%D--N/A57D4D-1991h5.5B++16.6B+
CAS30 Tank Buster 108511920.266D1.2331.237%D**3.922%M++1.4D*1.6D*6035.9h81D259.4D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32700.4h
Nano-Armor Kit1,105978,604100.8h
Anti-Vehicle MANA Turret122302.3h
Spawn Beacon271,2852.6h
Nanite Revive Grenade01,5470.4h
Medical Applicator1,276438,40438h
Spitfire Auto-Turret4930.2h
Welding Device02780h
Ammunition Package271,8491.5h
Shield Recharging Field341,9780.9h
Medical Kit5315,1949.6h
Anti-Infantry MANA Turret304852.1h
Nano-Repair Grenade01350h
Recon Detection Device813,3737.7h
Smoke Grenade0680h
L-30R Vektor0960.7h
L-24R Spur01670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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