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Praetor Record Smasher Omnishoot1[TRID] Omnishoot1
VS BR 87

KDR: 1.91

Score: 102m

Last Seen: Apr 12th, 2020 8:57 PM
- OFFLINE - 115.8 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Cobalt
Level Progress (to 88): 92%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11C Supernova FPC SVA-88 VX6-7 Terminus VX-9 Light PPA Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,762,659 MLG Score: 1409
Fun Score: N/A
Cheeseburgers Flipped: 343TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.816%28.972%835521294107,6952.1798-0.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.743%1.466A+1.184B**-1.318D**HEAD ++ (~14.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.561B+9.40.343C**23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.859%1.546%259413426,210250023792.48301261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.214%-0.781D--0.02C+0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.30.259C*35.90.325C**84.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.387%1.512%434613407,273389748481.86583150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.504%2.456A**-0.64D-1.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++50.602B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.996%2.152%2901713297,156328327832.17905257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.186%0.164C++-0.572D0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.719B++12.90.68B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.249%70.406%290713396,7753885171.74344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.514%1.853A++0.217C++1.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+20.361C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.34%16.624%290513417,0083583471.9559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.919%1.202B**0.353C**0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.70.435B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
102m264.5%534 (32k)424 (25.4k)1.90765172,52490,4382.1221387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346903822.776%22.799%51902:4071

11% Combat Medic33% Engineer29% Heavy Assault13% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 8:37 PMJan 25th, 2014 10:19 PMApr 12th, 2020 7:35 PM (86d) (PST)Apr 12th, 2020 8:00 PM (86d) (PST)Apr 12th, 2020 4:57 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7242105140.7180.3760.1642.0870.0711409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,43812,59730,841432310125425,461

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4005.4h/166.9d 19,397 39,334 67,220 501.6k 5,516 9,684 17,132 174m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:31,665
Deaths:12,825
KDR:2.469
Accuracy:28.939% B
HSR:35.926% B+
SVA-88
C**
Kills:3,888
Deaths:1,862
KDR:2.088
Accuracy:24.497% C+
HSR:29.244% C**
Orion VS54
B+
Kills:2,718
Deaths:1,496
KDR:1.817
Accuracy:24.840% B+
HSR:30.316% B+
NS-15M2
B**
Kills:1,586
Deaths:639
KDR:2.482
Accuracy:28.028% B+
HSR:37.516% B**
NSX Naginata
A+
Kills:1,514
Deaths:609
KDR:2.486
Accuracy:31.048% A+
HSR:31.110% C*
Pulsar LSW
C+
Kills:1,396
Deaths:775
KDR:1.801
Accuracy:23.102% C
HSR:25.501% C+
Flare VE6
C-
Kills:1,336
Deaths:1,137
KDR:1.175
Accuracy:21.592% C-
HSR:21.332% D
NS-15M1
C*
Kills:1,266
Deaths:508
KDR:2.492
Accuracy:24.969% C*
HSR:24.724% C++
VE-H Maw
B**
Kills:1,223
Deaths:448
KDR:2.730
Accuracy:30.242% B+
HSR:39.657% B**
VX29 Polaris
B*
Kills:1,204
Deaths:531
KDR:2.267
Accuracy:29.456% B*
HSR:32.143% B*
NS-15M AE
B+
Kills:1,173
Deaths:300
KDR:3.910
Accuracy:26.733% C+
HSR:33.845% B+
Ursa
A
Kills:1,160
Deaths:558
KDR:2.079
Accuracy:32.120% A
HSR:28.448% B
Kills:50,129
Deaths (as Heavy Assault):21,688
Deaths (to Heavy Assaults):26,493
KDR:2.31137
Kill Difference:28,441
Playtime:1,175.710 hours
Usage:29%
Score:33.038m
Score/min:468
Accuracy (listed only):27.130%
HSR (listed only):30.813%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:7,066
Deaths:3,937
KDR:1.795
Accuracy:30.162% B**
HSR:25.064% B*
VX6-7
B++
Kills:3,773
Deaths:1,840
KDR:2.051
Accuracy:29.582% B++
HSR:23.827% C**
Phobos VX86
A
Kills:1,761
Deaths:950
KDR:1.854
Accuracy:76.081% A
HSR:15.162% C
Pandora VX25
B**
Kills:1,716
Deaths:684
KDR:2.509
Accuracy:53.927% B**
HSR:19.289% B++
NS-7 PDW
C+
Kills:1,617
Deaths:1,078
KDR:1.500
Accuracy:25.839% C+
HSR:16.636% C
Eridani SX5
C**
Kills:1,576
Deaths:900
KDR:1.751
Accuracy:29.037% C**
HSR:17.893% C-
Sirius SX12
C+
Kills:1,461
Deaths:1,469
KDR:0.995
Accuracy:24.534% C+
HSR:15.332% C--
VE-S Canis
A++
Kills:1,445
Deaths:315
KDR:4.587
Accuracy:37.154% A
HSR:37.993% A++
Pulsar C
C
Kills:1,355
Deaths:1,149
KDR:1.179
Accuracy:23.845% C
HSR:20.074% D
Serpent VE92
C
Kills:1,266
Deaths:1,295
KDR:0.978
Accuracy:23.289% C
HSR:17.299% D
MKV Suppressed
B+
Kills:1,240
Deaths:571
KDR:2.172
Accuracy:29.192% B+
HSR:20.242% C+
NS-11CP
B+
Kills:1,236
Deaths:479
KDR:2.580
Accuracy:32.000% B+
HSR:26.699% C**
NSX Tengu
B**
Kills:1,231
Deaths:429
KDR:2.869
Accuracy:45.205% B**
HSR:23.314% C++
Solstice VE3
C*
Kills:1,198
Deaths:1,674
KDR:0.716
Accuracy:24.808% C*
HSR:14.190% D--
Deimos VA29
A+
Kills:1,188
Deaths:585
KDR:2.031
Accuracy:81.170% A+
HSR:12.458% D-
Nova
B**
Kills:1,174
Deaths:476
KDR:2.466
Accuracy:57.534% B*
HSR:20.869% B**
NSX-P Tanto
B**
Kills:1,171
Deaths:457
KDR:2.562
Accuracy:31.837% B**
HSR:29.291% B
Thanatos VE70
C++
Kills:1,169
Deaths:1,073
KDR:1.089
Accuracy:43.209% C++
HSR:14.885% C
NSX Tanto
B**
Kills:1,166
Deaths:329
KDR:3.544
Accuracy:33.259% B**
HSR:28.388% C*
NS Baron G5AE
B+
Kills:1,164
Deaths:467
KDR:2.493
Accuracy:52.732% B+
HSR:14.605% C
Eclipse VE3A
B*
Kills:1,160
Deaths:542
KDR:2.140
Accuracy:31.304% B*
HSR:22.500% B
Solstice Burst
B**
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:32.290% B**
HSR:25.884% C++
Zenith VX-5
A
Kills:1,157
Deaths:496
KDR:2.333
Accuracy:32.901% A
HSR:23.768% C*
Skorpios
B+
Kills:262
Deaths:137
KDR:1.912
Accuracy:29.495% C**
HSR:25.573% B+
Solstice SF
A++
Kills:122
Deaths:126
KDR:0.968
Accuracy:28.339% B++
HSR:27.869% A++
Kills:38,833
Deaths (as Light Assault):21,809
Deaths (to Light Assaults):16,847
KDR:1.7806
Kill Difference:17,024
Playtime:513.299 hours
Usage:13%
Score:10.478m
Score/min:340
Accuracy (listed only):37.549%
HSR (listed only):21.564%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:7,066
Deaths:3,937
KDR:1.795
Accuracy:30.162% B**
HSR:25.064% B*
VX6-7
B++
Kills:3,773
Deaths:1,840
KDR:2.051
Accuracy:29.582% B++
HSR:23.827% C**
Phobos VX86
A
Kills:1,761
Deaths:950
KDR:1.854
Accuracy:76.081% A
HSR:15.162% C
Pandora VX25
B**
Kills:1,716
Deaths:684
KDR:2.509
Accuracy:53.927% B**
HSR:19.289% B++
Pulsar C
C
Kills:1,355
Deaths:1,149
KDR:1.179
Accuracy:23.845% C
HSR:20.074% D
Serpent VE92
C
Kills:1,266
Deaths:1,295
KDR:0.978
Accuracy:23.289% C
HSR:17.299% D
NS-11CP
B+
Kills:1,236
Deaths:479
KDR:2.580
Accuracy:32.000% B+
HSR:26.699% C**
Solstice VE3
C*
Kills:1,198
Deaths:1,674
KDR:0.716
Accuracy:24.808% C*
HSR:14.190% D--
Deimos VA29
A+
Kills:1,188
Deaths:585
KDR:2.031
Accuracy:81.170% A+
HSR:12.458% D-
Nova
B**
Kills:1,174
Deaths:476
KDR:2.466
Accuracy:57.534% B*
HSR:20.869% B**
Eidolon VE33
B++
Kills:1,173
Deaths:700
KDR:1.676
Accuracy:32.869% B+
HSR:32.310% B++
NSX-P Tanto
B**
Kills:1,171
Deaths:457
KDR:2.562
Accuracy:31.837% B**
HSR:29.291% B
Thanatos VE70
C++
Kills:1,169
Deaths:1,073
KDR:1.089
Accuracy:43.209% C++
HSR:14.885% C
NSX Tanto
B**
Kills:1,166
Deaths:329
KDR:3.544
Accuracy:33.259% B**
HSR:28.388% C*
NS Baron G5AE
B+
Kills:1,164
Deaths:467
KDR:2.493
Accuracy:52.732% B+
HSR:14.605% C
Eclipse VE3A
B*
Kills:1,160
Deaths:542
KDR:2.140
Accuracy:31.304% B*
HSR:22.500% B
Solstice Burst
B**
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:32.290% B**
HSR:25.884% C++
Zenith VX-5
A
Kills:1,157
Deaths:496
KDR:2.333
Accuracy:32.901% A
HSR:23.768% C*
Revenant
B++
Kills:142
Deaths:59
KDR:2.407
Accuracy:39.132% B++
HSR:34.507% B
Solstice SF
A++
Kills:122
Deaths:126
KDR:0.968
Accuracy:28.339% B++
HSR:27.869% A++
Kills:31,316
Deaths (as Engineer):17,669
Deaths (to Engineers):17,124
KDR:1.77237
Kill Difference:13,647
Playtime:1,327.151 hours
Usage:33%
Score:34.973m
Score/min:439
Accuracy (listed only):39.513%
HSR (listed only):22.447%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:2,982
Deaths:1,827
KDR:1.632
Accuracy:29.246% B+
HSR:32.629% B+
H-V45
C++
Kills:2,040
Deaths:1,876
KDR:1.087
Accuracy:25.923% C++
HSR:22.647% C+
Phobos VX86
A
Kills:1,761
Deaths:950
KDR:1.854
Accuracy:76.081% A
HSR:15.162% C
Pandora VX25
B**
Kills:1,716
Deaths:684
KDR:2.509
Accuracy:53.927% B**
HSR:19.289% B++
NS-7 PDW
C+
Kills:1,617
Deaths:1,078
KDR:1.500
Accuracy:25.839% C+
HSR:16.636% C
Eridani SX5
C**
Kills:1,576
Deaths:900
KDR:1.751
Accuracy:29.037% C**
HSR:17.893% C-
Sirius SX12
C+
Kills:1,461
Deaths:1,469
KDR:0.995
Accuracy:24.534% C+
HSR:15.332% C--
VE-S Canis
A++
Kills:1,445
Deaths:315
KDR:4.587
Accuracy:37.154% A
HSR:37.993% A++
NS-11P
C*
Kills:1,251
Deaths:984
KDR:1.271
Accuracy:25.581% C++
HSR:24.860% C*
MKV Suppressed
B+
Kills:1,240
Deaths:571
KDR:2.172
Accuracy:29.192% B+
HSR:20.242% C+
NSX Tengu
B**
Kills:1,231
Deaths:429
KDR:2.869
Accuracy:45.205% B**
HSR:23.314% C++
NS-11A
A+
Kills:1,193
Deaths:540
KDR:2.209
Accuracy:25.582% C+
HSR:34.619% A+
Deimos VA29
A+
Kills:1,188
Deaths:585
KDR:2.031
Accuracy:81.170% A+
HSR:12.458% D-
Nova
B**
Kills:1,174
Deaths:476
KDR:2.466
Accuracy:57.534% B*
HSR:20.869% B**
NSX Yumi
B**
Kills:1,173
Deaths:738
KDR:1.589
Accuracy:31.438% B*
HSR:37.511% B**
Thanatos VE70
C++
Kills:1,169
Deaths:1,073
KDR:1.089
Accuracy:43.209% C++
HSR:14.885% C
Darkstar
C++
Kills:1,169
Deaths:761
KDR:1.536
Accuracy:28.277% C++
HSR:23.268% C
NS Baron G5AE
B+
Kills:1,164
Deaths:467
KDR:2.493
Accuracy:52.732% B+
HSR:14.605% C
Equinox VE2 Burst
C**
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:28.271% C+
HSR:31.983% C**
CME
B**
Kills:1,157
Deaths:641
KDR:1.805
Accuracy:32.565% B**
HSR:23.423% C+
Pulsar VS1
B+
Kills:1,156
Deaths:920
KDR:1.257
Accuracy:26.621% B+
HSR:21.972% C+
Skorpios
B+
Kills:262
Deaths:137
KDR:1.912
Accuracy:29.495% C**
HSR:25.573% B+
Kills:30,285
Deaths (as Combat Medic):17,974
Deaths (to Combat Medics):11,104
KDR:1.68493
Kill Difference:12,311
Playtime:435.081 hours
Usage:11%
Score:12.308m
Score/min:471
Accuracy (listed only):38.119%
HSR (listed only):23.053%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,691
Deaths:975
KDR:2.760
Accuracy:50.354% A+
HSR:66.258% C-
NS-44 Commissioner
B+
Kills:1,937
Deaths:2,128
KDR:0.910
Accuracy:42.510% B+
HSR:21.064% C
NS-7 PDW
C+
Kills:1,617
Deaths:1,078
KDR:1.500
Accuracy:25.839% C+
HSR:16.636% C
Eridani SX5
C**
Kills:1,576
Deaths:900
KDR:1.751
Accuracy:29.037% C**
HSR:17.893% C-
Artemis VX26
C++
Kills:1,475
Deaths:1,601
KDR:0.921
Accuracy:29.023% C++
HSR:16.881% D-
Sirius SX12
C+
Kills:1,461
Deaths:1,469
KDR:0.995
Accuracy:24.534% C+
HSR:15.332% C--
VE-S Canis
A++
Kills:1,445
Deaths:315
KDR:4.587
Accuracy:37.154% A
HSR:37.993% A++
NS-357 Underboss
B**
Kills:1,244
Deaths:1,021
KDR:1.218
Accuracy:46.680% B**
HSR:18.650% D
MKV Suppressed
B+
Kills:1,240
Deaths:571
KDR:2.172
Accuracy:29.192% B+
HSR:20.242% C+
NSX Tengu
B**
Kills:1,231
Deaths:429
KDR:2.869
Accuracy:45.205% B**
HSR:23.314% C++
Spiker
B**
Kills:1,167
Deaths:880
KDR:1.326
Accuracy:37.989% B**
HSR:24.593% C**
XM98
B+
Kills:1,166
Deaths:655
KDR:1.780
Accuracy:42.961% B+
HSR:74.271% C+
NSX Tomoe
A
Kills:1,166
Deaths:560
KDR:2.082
Accuracy:36.206% A
HSR:34.477% C-
Beamer VS3
A
Kills:1,166
Deaths:1,002
KDR:1.164
Accuracy:36.899% A
HSR:30.017% B*
NS-30 Vandal
B*
Kills:1,162
Deaths:453
KDR:2.565
Accuracy:40.323% B*
HSR:21.170% D
V10
A++
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:54.814% A++
HSR:72.203% D
Parallax VX3
B*
Kills:1,160
Deaths:252
KDR:4.603
Accuracy:46.019% B*
HSR:73.190% D
Nyx VX31
B+
Kills:1,159
Deaths:435
KDR:2.664
Accuracy:38.761% B+
HSR:20.017% D*
Phantom VA23
A
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:45.344% A
HSR:26.834% C-
NS-61 Emissary
A
Kills:1,151
Deaths:860
KDR:1.338
Accuracy:36.967% A
HSR:23.284% B*
NS-45 Pilot
B++
Kills:738
Deaths:608
KDR:1.214
Accuracy:36.422% B++
HSR:32.249% B
NSX Daimyo
A++
Kills:285
Deaths:87
KDR:3.276
Accuracy:54.887% A++
HSR:95.790% B+
Skorpios
B+
Kills:262
Deaths:137
KDR:1.912
Accuracy:29.495% C**
HSR:25.573% B+
Parsec VX3-A
A
Kills:172
Deaths:36
KDR:4.778
Accuracy:50.345% A
HSR:75.581% D-
VA39 Spectre
B
Kills:139
Deaths:272
KDR:0.511
Accuracy:35.258% B
HSR:21.583% D**
NS-AM7 Archer
B**
Kills:138
Deaths:497
KDR:0.278
Accuracy:65.504% B**
HSR:10.145% D-
NS CandyCannon 3000
B+
Kills:72
Deaths:123
KDR:0.585
Accuracy:41.931% B+
HSR:41.667% B+
Kills:29,341
Deaths (as Infiltrator):18,139
Deaths (to Infiltrators):11,321
KDR:1.61756
Kill Difference:11,202
Playtime:504.343 hours
Usage:13%
Score:9.866m
Score/min:326
Accuracy (listed only):40.358%
HSR (listed only):35.441%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:451
Deaths:270
KDR:1.670
Accuracy:19.760% C*
HSR:22.616% B*
Nebula VM20
A
Kills:402
Deaths:171
KDR:2.351
Accuracy:25.948% A
HSR:25.124% B++
Nebula VM20
A++
Kills:391
Deaths:171
KDR:2.287
Accuracy:26.509% A
HSR:30.179% A++
Blueshift VM5
A
Kills:383
Deaths:158
KDR:2.424
Accuracy:24.061% B+
HSR:29.504% A
Cosmos VM3
A++
Kills:363
Deaths:213
KDR:1.704
Accuracy:19.475% C*
HSR:26.997% A++
Blueshift VM5
B*
Kills:349
Deaths:161
KDR:2.168
Accuracy:23.645% B++
HSR:26.648% B*
Comet VM2
A++
Kills:222
Deaths:272
KDR:0.816
Accuracy:59.849% A++
HSR:5.405% B+
Comet VM2
A*
Kills:162
Deaths:145
KDR:1.117
Accuracy:64.274% A*
HSR:4.938% C**
Kills:2,723
Deaths (as MAX Suit):780.500
Deaths (to MAX Suits):4,901
KDR:3.48879
Kill Difference:1,942.500
Playtime:42.942 hours
Usage:1%
Score:1.320m
Score/min:512
Accuracy (listed only):32.940%
HSR (listed only):21.427%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:2,798
V. Kills:90 N/A
Deaths:412
KDR:6.791
Accuracy:48.088% B*
KPH:114.500 A+
VKPH:3.700 C+
Dual Photon Pods
A
Kills:1,458
V. Kills:288 N/A
Deaths:137
KDR:10.642
Accuracy:60.483% B*
KPH:174.500 A
VKPH:34.500 B**
Saron Laser Cannon
C**
Kills:1,327
V. Kills:1,202 110%
Deaths:1,045
KDR:1.270
Accuracy:26.661% D-
KPH:14.100 C+
VKPH:12.800 C**
Hornet Missiles
A
Kills:1,074
V. Kills:379 283%
Deaths:121
KDR:8.876
Accuracy:73.935% A
KPH:123.900 B*
VKPH:43.700 C+
V26 Maelstrom Turbo Laser
C*
Kills:627
V. Kills:590 106%
Deaths:531
KDR:1.181
Accuracy:27.789% D
KPH:15.200 C+
VKPH:14.300 C*
Kills:7,284 (4,752 + 0)
Deaths:2,246
KDR:3.243
VKDR:1.135
Vehicle Kills:2,549
Kill Difference:5,038
Playtime:176.649 hours
Usage:4%
Score:3.336m
Score/min:315
Piloting Accuracy:27.789%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:338
V. Kills:40 N/A
Deaths:49
KDR:6.898
Accuracy:41.097% C
KPH:50.100 C+
VKPH:5.900 C
CAS30 Tank Buster
C++
Kills:167
V. Kills:165 101%
Deaths:186
KDR:0.898
Accuracy:57.374% B**
KPH:8.400 C+
VKPH:8.300 C++
C150 Dalton
D
Kills:146
V. Kills:154 94%
Deaths:49
KDR:2.980
Accuracy:41.052% C*
KPH:16.400 D--
VKPH:17.300 D
AP30 Shredder
U
Kills:116
V. Kills:83 138%
Deaths:51
KDR:2.275
Accuracy:20.859% F-
KPH:417,600 U
VKPH:298,800 U
Kills:767 (167 + 600)
Deaths:335
KDR:2.290
VKDR:1.319
Vehicle Kills:442
Kill Difference:432
Playtime:35.387 hours
Usage:1%
Score:0.619m
Score/min:292
Piloting Accuracy:57.374%
Gunner Accuracy:20.859%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:296
V. Kills:52 N/A
Deaths:38
KDR:7.789
Accuracy:48.691% B*
KPH:54 B*
VKPH:9.500 C++
L100 Python HEAT
A+
Kills:251
V. Kills:75 330%
Deaths:17
KDR:14.765
Accuracy:66.858% A+
KPH:56.300 A
VKPH:16.800 B*
L100 Python AP
A
Kills:194
V. Kills:189 102%
Deaths:74
KDR:2.622
Accuracy:68.113% A
KPH:29 C-
VKPH:28.300 A
L100 Python HESH
A**
Kills:159
V. Kills:13 N/A
Deaths:12
KDR:13.250
Accuracy:66.314% A++
KPH:121 A**
VKPH:9.900 C**
Kills:900 (900 + 0)
Deaths:141
KDR:6.383
VKDR:2.333
Vehicle Kills:329
Kill Difference:759
Playtime:17.937 hours
Usage:0%
Score:0.556m
Score/min:516
Driving Accuracy:66.314%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:4,407
V. Kills:3,844 115%
Deaths:834
KDR:5.284
Accuracy:65.765% A+
KPH:30.200 C++
VKPH:26.300 A*
Proton II PPA
B+
Kills:1,538
V. Kills:85 N/A
Deaths:87
KDR:17.678
Accuracy:25.960% C++
KPH:81.200 B+
VKPH:4.500 C**
E540 Halberd
B**
Kills:1,201
V. Kills:1,051 114%
Deaths:206
KDR:5.830
Accuracy:58.825% A
KPH:27 D
VKPH:23.600 B**
Supernova VPC
A+
Kills:1,131
V. Kills:225 N/A
Deaths:41
KDR:27.585
Accuracy:68.179% A++
KPH:78.300 A
VKPH:15.600 A+
Supernova PC
A++
Kills:1,131
V. Kills:429 263%
Deaths:134
KDR:8.440
Accuracy:67.778% A++
KPH:43.300 A
VKPH:16.400 A++
Saron HRB
C*
Kills:403
V. Kills:336 120%
Deaths:97
KDR:4.155
Accuracy:49.180% B+
KPH:23.200 C
VKPH:19.300 C*
Kills:9,811 (6,669 + 3,142)
Deaths:1,399
KDR:7.013
VKDR:4.267
Vehicle Kills:5,970
Kill Difference:8,412
Playtime:267.353 hours
Usage:7%
Score:7.873m
Score/min:491
Driving Accuracy:67.778%
Gunner Accuracy:49.180%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,206
V. Kills:50 N/A
Deaths:70
KDR:17.229
Accuracy:44.107% B++
KPH:124.500 B+
VKPH:5.200 C
Aphelion VEX-4H
A
Kills:822
V. Kills:443 185%
Deaths:59
KDR:13.932
Accuracy:51.925% B++
KPH:70.100 A
VKPH:37.800 B*
E540 Halberd-H
C*
Kills:479
V. Kills:431 111%
Deaths:85
KDR:5.635
Accuracy:66.070% B**
KPH:27.400 D--
VKPH:24.700 C*
Saron HRB-H
B+
Kills:194
V. Kills:154 125%
Deaths:52
KDR:3.731
Accuracy:63.189% B*
KPH:37.200 C+
VKPH:29.500 B+
M40 Fury-H
C+
Kills:186
V. Kills:16 N/A
Deaths:22
KDR:8.455
Accuracy:42.223% C+
KPH:85.800 C+
VKPH:7.400 D
M12 Kobalt-H
B++
Kills:154
V. Kills:4 N/A
Deaths:12
KDR:12.833
Accuracy:26.915% B++
KPH:111.500 C
VKPH:2.900 D
Kills:3,041 (0 + 3,041)
Deaths:300
KDR:10.137
VKDR:3.660
Vehicle Kills:1,098
Kill Difference:2,741
Playtime:47.650 hours
Usage:1%
Score:1.126m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:26.915%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:509
V. Kills:84 N/A
Deaths:51
KDR:9.980
Accuracy:50.866% A+
KPH:74.200 B*
VKPH:12.200 B+
M40 Fury
B**
Kills:344
V. Kills:70 485%
Deaths:35
KDR:9.829
Accuracy:53.682% A++
KPH:91.500 B**
VKPH:18.600 B**
M60-G Bulldog
C**
Kills:127
V. Kills:32 385%
Deaths:28
KDR:4.536
Accuracy:47.573% B**
KPH:31.300 C+
VKPH:7.900 C**
M12 Kobalt
B+
Kills:123
V. Kills:2 N/A
Deaths:10
KDR:12.300
Accuracy:22.243% B+
KPH:79.600 C++
VKPH:1.300 D--
M20 Basilisk
C*
Kills:120
V. Kills:46 255%
Deaths:29
KDR:4.138
Accuracy:42.250% C*
KPH:14.200 D
VKPH:5.400 D
M12 Kobalt
B*
Kills:67
V. Kills:1 N/A
Deaths:4
KDR:16.750
Accuracy:22.854% B*
KPH:83.500 C++
VKPH:1.200 D--
M20 Basilisk
C**
Kills:51
V. Kills:42 119%
Deaths:21
KDR:2.429
Accuracy:44.504% B+
KPH:14.200 D
VKPH:11.700 C**
Kills:1,341 (0 + 1,341)
Deaths:178
KDR:7.534
VKDR:1.556
Vehicle Kills:277
Kill Difference:1,163
Playtime:29.079 hours
Usage:1%
Score:0.686m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:44.504%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:700
V. Kills:34 N/A
Deaths:228
KDR:3.070
Accuracy:45.821% C**
KPH:38.100 C--
VKPH:1.900 C+
M40 Fury-F
A
Kills:478
V. Kills:81 N/A
Deaths:267
KDR:1.790
Accuracy:50.203% C++
KPH:44.400 A
VKPH:7.500 C*
Kills:1,178 (1,178 + 0)
Deaths:495
KDR:2.380
VKDR:0.232
Vehicle Kills:115
Kill Difference:683
Playtime:29.122 hours
Usage:1%
Score:0.230m
Score/min:132
Driving Accuracy:50.203%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:136
V. Kills:4 N/A
Deaths:12
KDR:11.333
Accuracy:28.167% D--
KPH:79.900 C+
VKPH:2.400 D*
Kills:136 (0 + 136)
Deaths:12
KDR:11.333
VKDR:0.333
Vehicle Kills:4
Kill Difference:124
Playtime:1.702 hours
Usage:0%
Score:0.023m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:28.167%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 31,95031,66512,8252.469C+0.5628.939%B35.926%B+92.8BN/A269341.2h9B*31.1B+
NS-11C 7,1437,0663,9371.795B+0.1130.162%B**25.064%B*38.7C*N/A123182.4h11.5B+38B++
Supernova FPC 8,2514,4078345.284C3.3865.765%A+1.906%C30.2C++26.3A*501146h5.6C-8.6C**
SVA-88 3,8973,8881,8622.088C++0.1824.497%C+29.244%C**62.9C*N/A30761.8h9.3B*38.1B+
VX6-7 3,8163,7731,8402.051C**0.1429.582%B++23.827%C**66.5B++N/A18656.7h10.5B+35.4B+
Terminus VX-9 3,0232,9821,8271.632C+0.2829.246%B+32.629%B+53.2C*N/A20456.1h10.1B++34.6B++
Light PPA 2,8882,7984126.791C*4.8848.088%B*1.251%C++114.7A+3.7C+40424.4h7.8B++16.3B++
Orion VS54 2,7352,7181,4961.817C+0.0924.84%B+30.316%B+55.5B+N/A27749h9.6B*38.5C++
Ghost 2,6992,6919752.76C+0.8550.354%A+66.258%C-75.4B*N/A25235.7h1.9B+3.7B++
H-V45 2,0672,0401,8761.087C0.8225.923%C++22.647%C+31.5CN/A12564.7h11.6B+44.9B+
NS-44 Commissioner 1,9611,9372,1280.91C+1.0042.51%B+21.064%C43.4C++N/A15144.6h3.4B+8B+
Phobos VX86 1,7711,7619501.854B0.0576.081%A15.162%C78.3B++N/A27522.5h1.8B**2.4B++
Pandora VX25 1,7331,7166842.509B++0.6053.927%B**19.289%B++92.8AN/A25718.5h3.4B++6.4B*
NS-7 PDW 1,6221,6171,0781.5B+0.4125.839%C+16.636%C43.9B+N/A14836.8h11.7B++45.3B+
NS-15M2 1,5971,5866392.482C**0.5728.028%B+37.516%B**74.8B+N/A29621.2h8.7B**31.1B++
Eridani SX5 1,5831,5769001.751C**0.1629.037%C**17.893%C-52C**N/A21730.3h9.9B+33.9B+
Proton II PPA 1,6231,5388717.678C++15.7725.96%C++1.886%C+81.4B+4.5C**24318.9h6.7B*25.9B++
NSX Naginata 1,5241,5146092.486B*0.5831.048%A+31.11%C*98.3A+N/A27315.4h8.8B**28.2B*
Artemis VX26 1,4771,4751,6010.921C0.9929.023%C++16.881%D-29C-N/A9250.9h10.7B+37B+
Sirius SX12 1,4671,4611,4690.995C+0.9124.534%C+15.332%C--26.4CN/A10755.3h12.5B+50.9C**
Dual Photon Pods 1,7461,45813710.642B+8.7360.483%B*1.303%C++173.6B**34.3B**10038.4h14.7B++24.3B++
VE-S Canis 1,4571,4453154.587A*2.6837.154%A37.993%A++146A**1.2B3359.9h7.9B*21.2B++
Pulsar LSW 1,3981,3967751.801C++0.1123.102%C25.501%C+57.7C++N/A21424.2h9.9B++42.8C**
Pulsar C 1,3601,3551,1491.179C+0.7323.845%C20.074%D27.8CN/A12348.8h10.2B+42.7C**
Flare VE6 1,3461,3361,1371.175C-0.7321.592%C-21.332%D36.9C-N/A13836.2h9.6C**44.5C++
Saron Laser Cannon 2,5291,3271,0451.27C0.6426.661%D-2.035%C+14.1C+12.8C**21293.9h95.8B+359.4C*
C-4 1,8411,3211,1741.125C0.7823.553%C-N/A73.8C29.1C+88717.9h1.5C+6.3C+
Serpent VE92 1,2721,2661,2950.978C0.9323.289%C17.299%D25.1CN/A9850.5h11.2B+48.2C*
NS-15M1 1,2671,2665082.492B+0.5824.969%C*24.724%C++75.8B*N/A29416.7h9.2B**36.7B++
NS-11P 1,2611,2519841.271C+0.6425.581%C++24.86%C*39.5C++N/A15431.7h11.2B++43.9B+
NS-357 Underboss 1,2461,2441,0211.218C++0.6946.68%B**18.65%D68.4B+N/A31418.2h3.8C**8.2B++
MKV Suppressed 1,2421,2405712.172B**0.2629.192%B+20.242%C+68.9B**N/A25118h11.1B++38.2B+
NS-11CP 1,2501,2364792.58B+0.6732%B+26.699%C**76.8C**N/A16816.1h9.9B+30.8B+
NSX Tengu 1,2441,2314292.869A+0.9645.205%B**23.314%C++105.2A*1.1B++23511.7h10B++22.2B++
VE-H Maw 1,2341,2234482.73B++0.8230.242%B+39.657%B**119.9A+1.1C+37810.2h8.1B*26.9B+
The Slasher 1,2781,22019,4610.063C**1.8452.53%A2.705%D--1.8CN/A6692h1.8B+3.4C++
Plasma Grenade 1,2221,21211212N/A1,210.0954.234%B*N/A712.9B+5.9C-28901.7h2.8B+5.1B++
Proton II PPA-H 1,2561,2067017.229C*15.3244.107%B++1.41%C124.3B+5.2C3429.7h7B*15.9B*
VX29 Polaris 1,2121,2045312.267B+0.3629.456%B*32.143%B*99.5AN/A30312.1h9.1B*30.9B++
E540 Halberd 2,2521,2012065.83C3.9258.825%A1.499%C--27D23.6B**64844.5h7.6F12.9C
Solstice VE3 1,2031,1981,6740.716C1.1924.808%C*14.19%D--17.9CN/A10867.1h13.1B+52.9C++
NS-11A 1,2031,1935402.209B+0.3025.582%C+34.619%A+62.5B*N/A30019.1h10B**39.2B++
Deimos VA29 1,1991,1885852.031B+0.1281.17%A+12.458%D-77.1B++N/A20615.4h1.8B**2.2B*
Nova 1,1811,1744762.466B+0.5657.534%B*20.869%B**76.7B**N/A18715.3h3.1B*5.4B*
NSX Yumi 1,1931,1737381.589C+0.3231.438%B*37.511%B**56.4B++1C+14720.8h9B*28.5B*
NS-15M AE 1,1751,1733003.91B*2.0026.733%C+33.845%B+107.6B**N/A42410.9h8.8B**32.8B+
Eidolon VE33 1,1821,1737001.676C++0.2332.869%B+32.31%B++33.3C++N/A14635.2h6.3B*19B++
Force-Blade 1,2561,17236,5890.032C++1.8841.743%B*5.119%C+1C++N/A31201.7h2.1B+5.1B+
Lasher X2 1,1831,1726641.765B+0.1432.887%B+4.01%C++57.7B++N/A25020.3h16.3B+49.6B+
NSX-P Tanto 1,1801,1714572.562A+0.6531.837%B**29.291%B96.8A*N/A22812.1h10.4B++32.6B*
Thanatos VE70 1,1711,1691,0731.089C++0.8243.209%C++14.885%C31.9C+N/A13836.6h3.7B*8.5B++
Darkstar 1,1811,1697611.536C+0.3728.277%C++23.268%C47.9C+N/A13224.4h10.5B*37.3B++
Spiker 1,1821,1678801.326C++0.5837.989%B**24.593%C**89.8A+1.2B+25213h7.8B+20.6B++
XM98 1,1661,1666551.78C0.1342.961%B+74.271%C+34.3C++N/A13434h2.2B5.2B+
NSX Tomoe 1,1781,1665602.082C++0.1736.206%A34.477%C-73.3B*N/A18615.9h12B+33.3B++
Beamer VS3 1,1831,1661,0021.164B0.7436.899%A30.017%B*58.3B**N/A17220h7.3B++19.8B*
NSX Tanto 1,1811,1663293.544A*1.6433.259%B**28.388%C*120.2M1.5A2789.7h9.6B**28.9B*
NS Baron G5AE 1,1721,1644672.493B*0.5952.732%B+14.605%C78.6B*N/A41114.8h3.3B*6.2C+
NS-30 Vandal 1,1701,1624532.565C*0.6640.323%B*21.17%D75.5B**N/A27015.4h4.5B*11.1B++
V10 1,1671,1622305.052B+3.1454.814%A++72.203%D89.4A++N/A31513h1.7B*3.1B**
Parallax VX3 1,1631,1602524.603C*2.7046.019%B*73.19%D63.7A+N/A22118.2h1.9B+4.1B++
Ursa 1,1721,1605582.079B+0.1732.12%A28.448%B82.3B**N/A23714.1h8.5B*26.3B*
Equinox VE2 Burst 1,1711,1605532.098C+0.1928.271%C+31.983%C**64.1C**N/A25518.1h10.1B++35.8B+
Eclipse VE3A 1,1801,1605422.14C++0.2331.304%B*22.5%B52.3C++N/A13522.2h10.2B+32.6B++
Nyx VX31 1,1621,1594352.664C++0.7638.761%B+20.017%D*81.6AN/A21514.2h4.7B+12.2B+
Solstice Burst 1,1811,1593513.302B**1.3932.29%B**25.884%C++99.1A+1.9A*30411.7h10.2B*31.7B*
Phantom VA23 1,1671,1595652.051C+0.1445.344%A26.834%C-63.3B+N/A14118.3h3.6B*8B*
Zenith VX-5 1,1701,1574962.333B**0.4332.901%A23.768%C*86.3A1B+24413.4h10.7B++32.5B++
CME 1,1791,1576411.805B++0.1032.565%B**23.423%C+64.6B**1.2B*17117.9h10.5B**32.1B*
Pulsar VS1 1,1671,1569201.257C++0.6526.621%B+21.972%C+38.5BN/A18130h11.1B**41.5B++
NS-61 Emissary 1,1631,1518601.338B++0.5736.967%A23.284%B*60.6AN/A18019h10.3B+27.8B++
Supernova VPC 1,3561,1314127.585B++25.6868.179%A++N/A78.5A15.6A+43914.4h2.7B+4B**
Supernova PC 1,5601,1311348.44C*6.5367.778%A++1.149%D-43.3A16.4A++34926.1h4.7C*6.9B*
NS Decimator 1,6691,0858671.251C+0.6664.988%B+2.581%B+40.6C+21.9B+46126.7h4.8C+7.4C++
Hornet Missiles 1,4531,0741218.876B6.9773.935%A2.421%B*123.4B*43.6C+9278.7h6.6B**8.9B**
Nemesis VSH9 1,5691,0051,3170.763C+1.1473.865%A+2.886%C++24.2C**13.6C++27541.6h7.1B+9.6B*
Lumine Edge 93392213,4070.069C+1.8451.198%A++16.486%C++2CN/A6453.9h1.3C**2.5B+
S1 1,3178728990.97C*0.9468.878%A2.638%C+35.7B+18.2B+38924.4h5.8B8.4B+
Aphelion VEX-4H 1,2658225913.932B+12.0251.925%B++2.555%C-70.3A37.9B*46911.7h33.6B+64.7B++
Tank Mine 1,4668183812.147C0.2456.626%A+N/A96.2C76.2B+13958.5h2.7D*4.8B++
M60-A Bulldog 8037453223.281C*21.3755.8%B++1.208%D-52.5B+4.1C+22314.2h4.4B++7.8B*
NS-45 Pilot 7467386081.214C+0.6936.422%B++32.249%B78.5C**N/A2439.4h6.2B+17.1B+
S12 Renegade 7347002283.07C+1.1645.821%C**3.143%D38C--1.8C+9518.4h3B+6.6B+
V26 Maelstrom Turbo Laser 1,2176275311.181C0.7327.789%D2.392%C+15.2C+14.3C*22741.3h83.8C**301.6C*
C-4 ARX 6415392891.865C+0.0422.457%D*N/A134.8C*25.5D6614h1.2C+5.4D
M40 Fury 593509519.98C**8.0750.866%A+N/A73.8B*12.2B+5786.9h11.8B23.3B*
E540 Halberd-H 910479855.635C3.7366.07%B**N/A27.4D--24.6C*31717.5h8.9F13.4D-
M40 Fury-F 5594782671.79C+0.1250.203%C++N/A44.3A7.5C*19510.8h6.5B++12.9B*
Cosmos VM3 4524512701.67C0.2419.76%C*22.616%B*33.7C+N/A15013.4h12B++60.8C++
Saron HRB 739403974.155C2.2549.18%B+N/A23.2C19.3C*52617.4h23.4C47.5C++
Nebula VM20 4084021712.351C+0.4425.948%A25.124%B++61.8B**N/A2236.5h11.5A44.3B**
Nebula VM20 3943911712.287C+0.3826.509%A30.179%A++60.2B**N/A2136.5h12.2B+46B*
Blueshift VM5 3893831582.424C+0.5224.061%B+29.504%A56.3B**N/A2426.8h11.5A47.8B*
Cosmos VM3 3633632131.704C0.2019.475%C*26.997%A++34.6C+N/A16410.5h12.4B+63.6B+
Blueshift VM5 3513491612.168C+0.2623.645%B++26.648%B*51.3B++N/A2456.8h12.3B**52.1B++
M40 Fury 414344359.829C++7.9253.682%A++1.163%D90.5B**18.4B**7423.8h12.8C++23.8B++
Sticky Grenade 3443421342N/A340.0957.381%B+N/A1140C++6.7D39560.3h2C*3.5B
L105 Zephyr 378338496.898C4.9941.097%CN/A50.4C+6C2406.7h4.9B*12B+
Hades VSH4 4933143220.975B0.9371.909%B+N/A30.8C+17.5C+44110.2h6.7B+9.3B++
C75 Viper 348296387.789B5.8848.691%B*N/A53.8B*9.5C++4415.5h7.5B**15.4B*
NSX Daimyo 285285873.276C+1.3754.887%A++95.79%B+114A+N/A3582.5h2.2B+4B++
Skorpios 2622621371.912C++0.0029.495%C**25.573%B+74.9B*N/A2223.5h9.6B++32.5B++
Hunter QCX 2682563450.742C+1.1754.662%B++21.875%C21.5B+1C9311.9h3.7B6.7B+
L100 Python HEAT 3262511714.765A12.8666.858%A+1.594%D55.8A16.7B*4594.5h4.2B*6.2B++
Anti-Vehicle Grenade 2572371237N/A235.0965.582%A+N/A592.5B++50D36030.4h4.3B+6.5B*
Auraxium Slasher 2372313,3220.07C+1.8449.173%A11.255%B+2.2C++N/A5106.8h1.8B+3.7B+
M60-A Bulldog 2472301713.529C+11.6254.482%B+1.304%D-32.9C2.4D1797h5.1B9.4B+
Comet VM2 2952222720.816C1.0959.849%A++5.405%B+15.7B+5.2C**19414.1h15.3B++25.6B++
MANA Anti-Vehicle Turret 3911992070.961D0.9557.065%C2.01%C-1990C+1920M12049200.1h10.5D**18.5F
Saron HRB-H 348194523.731C1.8263.189%B*1.031%C-37.3C+29.6B+5915.2h22.7C++35.9B+
L100 Python AP 383194742.622C--0.7168.113%A1.031%D-29C-28.2A5846.7h7.9D11.6C+
MANA Anti-Personnel Turret 1931891401.35N/A0.5617.172%UN/A1890U40U7670800.1h23.2T*135.1T*
M40 Fury-H 202186228.455C6.5542.223%C+N/A84.5C+7.3D3442.2h6.6B+15.6B+
NSX Amaterasu 1951825,0690.036C1.8741.7%A2.198%F-1.2C-N/A3147.9h2.8C++6.8B+
Proximity Mine 1761751061.651D0.2671.735%M++N/A92.1DN/A6181.9h1.9C+2.7A
Parsec VX3-A 173172364.778C+2.8750.345%A75.581%D-101.2A++N/A2871.7h1.7B+3.4B*
CAS30 Tank Buster 3321671860.898C1.0157.374%B**N/A8.4C+8.3C++17119.8h69.1C--120.5C++
Comet VM2 2171621451.117C+0.7964.274%A*4.938%C**20B**6.8B*2388.1h16.7B++26.1B*
L100 Python HESH 1721591213.25C+11.3466.314%A++N/A122.3A**10B6781.3h2B+3B**
M12 Kobalt-H 1581541212.833D10.9326.915%B++20.13%B+110C2.9D4221.4h17.6C--65.5C++
C150 Dalton 300146492.98D1.0741.052%C*N/A16.4D--17.3D3848.9h7.9F--19.1F
Revenant 145142592.407C+0.5039.132%B++34.507%B49C+1C**1252.9h6.4B+16.4B+
VA39 Spectre 1391392720.511C--1.4035.258%B21.583%D**8.7D--N/A6116h7.8D--22.2C
NS-AM7 Archer 1891384970.278C-1.6365.504%B**10.145%D-4.1D1.5D3533.7h12.5B+19.1B++
CAS 14-E 1401361211.333C9.4328.167%D--1.471%C80C+2.4D*2281.7h17.2B*61B++
Auraxium Force-Blade 1461313,4720.038C++1.8733.904%C**3.817%C--1.1C+N/A5124.3h2.3C6.7B
M60-G Bulldog 159127284.536C2.6347.573%B**1.575%D31C+7.8C**2704.1h6.9C++14.6B+
M12 Kobalt 1251231012.3C10.3922.243%B+17.886%C+82C*1.3D--3491.5h14.4B*64.8B+
Solstice SF 1241221260.968C+0.9428.339%B++27.869%A++27.1C++N/A1954.5h11.7C++41.3B
M20 Basilisk 166120294.138C*2.2342.25%C*N/A14.1D5.4D1728.5h89.3C++211.3C**
AP30 Shredder 199116512.275D0.3720.859%F-N/A1160U830U11465800.1h78.9C*378.4D-
Rocklet Rifle 2111051350.778C+1.1358.906%B++N/A25.6C25.9C+4104.1h56.3F95.6C--
M60-A Bulldog 10996392.462D0.5527.463%D*N/A20D-2.7D--1934.8h5.2C*18.9C-
NSX Masamune 11788721.222B+0.6955.522%C-1.136%D32.6C++10.7C2182.7h12.5C++22.5C+
Spear Anti-Vehicle Phalanx Turret 16984712B+10.0957.927%B**2.381%D38.2C38.6A8012.2h10C17.3C*
NS CandyCannon 3000 72721230.585C+1.3241.931%B+41.667%B+20.6C+N/A503.5h4.4C*10.5B+
M12 Kobalt 6867416.75C+14.8422.854%B*16.418%C--83.8C++1.3D-4170.8h15.3B+66.9B++
MAX Punch 58578400.068C1.8447.569%C+N/A1.4C+N/A639.4h2.4C+5.1C++
M20 Basilisk 9351212.429C--0.5244.504%B+9.804%A++14.2D11.7C**3483.6h127.7D287C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,9061,530,939145h
Spawn Beacon14314,70711.2h
Anti-Vehicle MANA Turret881,6174.3h
Rampart Wall1950.7h
Nanite Revive Grenade03,0790.9h
Medical Applicator1,676373,46738.8h
Motion Spotter436,7223.7h
VS Patriot Flare Gun0760.1h
Restoration Kit522852h
Deconstruction Tool04,4720.4h
Spitfire Auto-Turret101750.2h
Ammunition Package573,0261.5h
G40-F Ranger0590.2h
Recon Detection Device462,1533.9h
Shield Recharging Field281,8860.8h
Medical Kit4,84622,957218.9h
Anti-Infantry MANA Turret376151.4h
Nano-Repair Grenade01140h

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