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Primus A.S.P. Operative Omnishoot1[TRID] Omnishoot1
VS BR 50

KDR: 1.91

Score: 96.3m

Last Seen: Sep 9th, 2018 4:18 PM
- OFFLINE - 2245.9 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Cobalt
Level Progress (to 51): 35%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11C Supernova FPC SVA-88 VX6-7 Light PPA Orion VS54 Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,758,906 MLG Score: 1406
Fun Score: N/A
Cheeseburgers Flipped: 334TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.765%28.784%82852970102,7602.18276-0.277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.733%1.514A+1.268A-1.382D**HEAD ++ (~14.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.566B+9.30.345C**23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.988%1.594%264410186,023239522862.51482263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.265%-0.784D--0.016C+0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.90.272C*35.10.336C**81.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.411%1.63%416610166,747376746771.79108144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.899%2.496A**-0.648D-1.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.802B++5.10.594B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.612%2.023%2941610067,021314727612.23101254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.364%0.138C++-0.593D1.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.728B++120.692B+20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.144%70.692%294710156,5923709151.77682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.511%1.815A++0.232C++1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+20.356C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.275%16.743%294510176,3733353361.90012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.914%1.241B**0.453B+0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.636B+2.70.443B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96.3m250.2%529 (31.7k)420 (25.2k)1.90529164,21586,1892.1206250 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022856922.795%22.794%52002:4069

11% Combat Medic33% Engineer29% Heavy Assault13% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 8:37 PMJan 25th, 2014 10:19 PMOct 8th, 2018 6:30 AM (65d) (PST)Sep 9th, 2018 12:18 PM (94d) (PST)Sep 9th, 2018 12:18 PM (94d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7192095100.7160.3760.1631.9700.0711406

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,16712,56530,602432310118425,199

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3821.5h/159.2d 18,559 37,431 62,636 451.8k 5,184 9,410 16,361 165m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:29,329
Deaths:11,549
KDR:2.540
Accuracy:28.972% B++
HSR:35.975% B*
SVA-88
B+
Kills:3,888
Deaths:1,862
KDR:2.088
Accuracy:24.497% C**
HSR:29.244% B+
Orion VS54
B*
Kills:2,718
Deaths:1,496
KDR:1.817
Accuracy:24.840% B*
HSR:30.316% B*
NS-15M2
A++
Kills:1,586
Deaths:639
KDR:2.482
Accuracy:28.028% B*
HSR:37.516% A++
NSX Naginata
A++
Kills:1,514
Deaths:609
KDR:2.486
Accuracy:31.048% A++
HSR:31.110% B+
Pulsar LSW
C*
Kills:1,396
Deaths:775
KDR:1.801
Accuracy:23.102% C++
HSR:25.501% C*
Flare VE6
C+
Kills:1,336
Deaths:1,137
KDR:1.175
Accuracy:21.592% C+
HSR:21.332% C
NS-15M1
B+
Kills:1,266
Deaths:508
KDR:2.492
Accuracy:24.969% B+
HSR:24.724% B
VE-H Maw
A+
Kills:1,223
Deaths:448
KDR:2.730
Accuracy:30.242% B*
HSR:39.657% A+
VX29 Polaris
A
Kills:1,204
Deaths:531
KDR:2.267
Accuracy:29.456% B**
HSR:32.143% A
NS-15M AE
B*
Kills:1,173
Deaths:300
KDR:3.910
Accuracy:26.733% C**
HSR:33.845% B*
Ursa
A++
Kills:1,160
Deaths:558
KDR:2.079
Accuracy:32.120% A++
HSR:28.448% B++
Lasher X2
B**
Kills:1,160
Deaths:658
KDR:1.763
Accuracy:32.763% B**
HSR:3.966% C+
Kills:48,953
Deaths (as Heavy Assault):21,070
Deaths (to Heavy Assaults):25,238
KDR:2.32335
Kill Difference:27,883
Playtime:1,114.541 hours
Usage:29%
Score:31.172m
Score/min:466
Accuracy (listed only):27.566%
HSR (listed only):28.752%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:6,734
Deaths:3,805
KDR:1.770
Accuracy:30.056% A
HSR:24.844% B**
VX6-7
B**
Kills:3,285
Deaths:1,624
KDR:2.023
Accuracy:29.380% B**
HSR:23.866% B+
NS-7 PDW
C*
Kills:1,616
Deaths:1,076
KDR:1.502
Accuracy:25.825% C*
HSR:16.646% C+
Phobos VX86
A+
Kills:1,606
Deaths:847
KDR:1.896
Accuracy:75.977% A+
HSR:15.504% C+
Eridani SX5
B+
Kills:1,563
Deaths:884
KDR:1.768
Accuracy:29.016% B+
HSR:17.914% C
Sirius SX12
C+
Kills:1,461
Deaths:1,469
KDR:0.995
Accuracy:24.534% C+
HSR:15.332% C
VE-S Canis
A*
Kills:1,445
Deaths:315
KDR:4.587
Accuracy:37.154% A++
HSR:37.993% A*
Pulsar C
C+
Kills:1,317
Deaths:1,135
KDR:1.160
Accuracy:23.579% C+
HSR:19.818% D
Serpent VE92
C+
Kills:1,266
Deaths:1,295
KDR:0.978
Accuracy:23.289% C+
HSR:17.299% C-
Pandora VX25
A+
Kills:1,247
Deaths:511
KDR:2.440
Accuracy:53.745% A+
HSR:20.209% A
MKV Suppressed
B++
Kills:1,240
Deaths:571
KDR:2.172
Accuracy:29.192% B++
HSR:20.242% C++
NS-11CP
B++
Kills:1,236
Deaths:479
KDR:2.580
Accuracy:32.000% B++
HSR:26.699% B+
Solstice VE3
B+
Kills:1,198
Deaths:1,674
KDR:0.716
Accuracy:24.808% B+
HSR:14.190% D--
Deimos VA29
A++
Kills:1,178
Deaths:576
KDR:2.045
Accuracy:81.151% A++
HSR:12.479% D
Nova
A
Kills:1,174
Deaths:476
KDR:2.466
Accuracy:57.534% B**
HSR:20.869% A
NSX-P Tanto
A
Kills:1,171
Deaths:457
KDR:2.562
Accuracy:31.837% A
HSR:29.291% B+
Thanatos VE70
B
Kills:1,168
Deaths:1,073
KDR:1.089
Accuracy:43.225% B
HSR:14.897% C
NSX Tanto
A
Kills:1,166
Deaths:329
KDR:3.544
Accuracy:33.259% A
HSR:28.388% B+
NSX Tengu
A
Kills:1,164
Deaths:404
KDR:2.881
Accuracy:45.336% A
HSR:23.368% B+
NS Baron G5AE
B+
Kills:1,164
Deaths:467
KDR:2.493
Accuracy:52.732% B+
HSR:14.605% C+
Eclipse VE3A
B**
Kills:1,160
Deaths:542
KDR:2.140
Accuracy:31.304% B**
HSR:22.500% B+
Solstice Burst
B**
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:32.290% B**
HSR:25.884% C**
Zenith VX-5
A+
Kills:1,157
Deaths:496
KDR:2.333
Accuracy:32.901% A+
HSR:23.768% B+
Skorpios
B+
Kills:163
Deaths:73
KDR:2.233
Accuracy:29.032% B+
HSR:22.699% C*
Solstice SF
A++
Kills:120
Deaths:125
KDR:0.960
Accuracy:28.363% B*
HSR:28.333% A++
Kills:37,158
Deaths (as Light Assault):21,054
Deaths (to Light Assaults):16,106
KDR:1.76489
Kill Difference:16,104
Playtime:499.618 hours
Usage:13%
Score:10.075m
Score/min:336
Accuracy (listed only):37.501%
HSR (listed only):21.506%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:6,734
Deaths:3,805
KDR:1.770
Accuracy:30.056% A
HSR:24.844% B**
VX6-7
B**
Kills:3,285
Deaths:1,624
KDR:2.023
Accuracy:29.380% B**
HSR:23.866% B+
Phobos VX86
A+
Kills:1,606
Deaths:847
KDR:1.896
Accuracy:75.977% A+
HSR:15.504% C+
Pulsar C
C+
Kills:1,317
Deaths:1,135
KDR:1.160
Accuracy:23.579% C+
HSR:19.818% D
Serpent VE92
C+
Kills:1,266
Deaths:1,295
KDR:0.978
Accuracy:23.289% C+
HSR:17.299% C-
Pandora VX25
A+
Kills:1,247
Deaths:511
KDR:2.440
Accuracy:53.745% A+
HSR:20.209% A
NS-11CP
B++
Kills:1,236
Deaths:479
KDR:2.580
Accuracy:32.000% B++
HSR:26.699% B+
Solstice VE3
B+
Kills:1,198
Deaths:1,674
KDR:0.716
Accuracy:24.808% B+
HSR:14.190% D--
Deimos VA29
A++
Kills:1,178
Deaths:576
KDR:2.045
Accuracy:81.151% A++
HSR:12.479% D
Nova
A
Kills:1,174
Deaths:476
KDR:2.466
Accuracy:57.534% B**
HSR:20.869% A
Eidolon VE33
B*
Kills:1,173
Deaths:700
KDR:1.676
Accuracy:32.869% B*
HSR:32.310% B*
NSX-P Tanto
A
Kills:1,171
Deaths:457
KDR:2.562
Accuracy:31.837% A
HSR:29.291% B+
Thanatos VE70
B
Kills:1,168
Deaths:1,073
KDR:1.089
Accuracy:43.225% B
HSR:14.897% C
NSX Tanto
A
Kills:1,166
Deaths:329
KDR:3.544
Accuracy:33.259% A
HSR:28.388% B+
NS Baron G5AE
B+
Kills:1,164
Deaths:467
KDR:2.493
Accuracy:52.732% B+
HSR:14.605% C+
Eclipse VE3A
B**
Kills:1,160
Deaths:542
KDR:2.140
Accuracy:31.304% B**
HSR:22.500% B+
Solstice Burst
B**
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:32.290% B**
HSR:25.884% C**
Zenith VX-5
A+
Kills:1,157
Deaths:496
KDR:2.333
Accuracy:32.901% A+
HSR:23.768% B+
Revenant
B**
Kills:134
Deaths:57
KDR:2.351
Accuracy:39.660% B**
HSR:35.075% B+
Solstice SF
A++
Kills:120
Deaths:125
KDR:0.960
Accuracy:28.363% B*
HSR:28.333% A++
Kills:29,813
Deaths (as Engineer):17,019
Deaths (to Engineers):16,423
KDR:1.75175
Kill Difference:12,794
Playtime:1,258.915 hours
Usage:33%
Score:33.070m
Score/min:438
Accuracy (listed only):39.498%
HSR (listed only):22.541%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:2,306
Deaths:1,420
KDR:1.624
Accuracy:28.866% B++
HSR:31.657% B++
H-V45
B
Kills:1,617
Deaths:1,640
KDR:0.986
Accuracy:25.481% B
HSR:18.862% C
NS-7 PDW
C*
Kills:1,616
Deaths:1,076
KDR:1.502
Accuracy:25.825% C*
HSR:16.646% C+
Phobos VX86
A+
Kills:1,606
Deaths:847
KDR:1.896
Accuracy:75.977% A+
HSR:15.504% C+
Eridani SX5
B+
Kills:1,563
Deaths:884
KDR:1.768
Accuracy:29.016% B+
HSR:17.914% C
Sirius SX12
C+
Kills:1,461
Deaths:1,469
KDR:0.995
Accuracy:24.534% C+
HSR:15.332% C
VE-S Canis
A*
Kills:1,445
Deaths:315
KDR:4.587
Accuracy:37.154% A++
HSR:37.993% A*
Pandora VX25
A+
Kills:1,247
Deaths:511
KDR:2.440
Accuracy:53.745% A+
HSR:20.209% A
NS-11P
B**
Kills:1,243
Deaths:972
KDR:1.279
Accuracy:25.472% B+
HSR:24.779% B**
MKV Suppressed
B++
Kills:1,240
Deaths:571
KDR:2.172
Accuracy:29.192% B++
HSR:20.242% C++
Deimos VA29
A++
Kills:1,178
Deaths:576
KDR:2.045
Accuracy:81.151% A++
HSR:12.479% D
NS-11A
A++
Kills:1,176
Deaths:529
KDR:2.223
Accuracy:25.509% C**
HSR:34.354% A++
Nova
A
Kills:1,174
Deaths:476
KDR:2.466
Accuracy:57.534% B**
HSR:20.869% A
Thanatos VE70
B
Kills:1,168
Deaths:1,073
KDR:1.089
Accuracy:43.225% B
HSR:14.897% C
Darkstar
B
Kills:1,164
Deaths:758
KDR:1.536
Accuracy:28.322% B
HSR:23.282% C+
NSX Tengu
A
Kills:1,164
Deaths:404
KDR:2.881
Accuracy:45.336% A
HSR:23.368% B+
NS Baron G5AE
B+
Kills:1,164
Deaths:467
KDR:2.493
Accuracy:52.732% B+
HSR:14.605% C+
Equinox VE2 Burst
B+
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:28.271% C*
HSR:31.983% B+
CME
A
Kills:1,157
Deaths:641
KDR:1.805
Accuracy:32.565% A
HSR:23.423% C++
Pulsar VS1
B++
Kills:1,156
Deaths:920
KDR:1.257
Accuracy:26.621% B++
HSR:21.972% C*
NSX Yumi
A
Kills:1,088
Deaths:701
KDR:1.552
Accuracy:31.639% B**
HSR:37.684% A
Skorpios
B+
Kills:163
Deaths:73
KDR:2.233
Accuracy:29.032% B+
HSR:22.699% C*
Kills:28,256
Deaths (as Combat Medic):16,876
Deaths (to Combat Medics):10,484
KDR:1.67433
Kill Difference:11,380
Playtime:404.154 hours
Usage:11%
Score:11.134m
Score/min:459
Accuracy (listed only):38.054%
HSR (listed only):22.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,508
Deaths:875
KDR:2.866
Accuracy:50.275% A++
HSR:66.707% C+
NS-44 Commissioner
B++
Kills:1,770
Deaths:1,895
KDR:0.934
Accuracy:41.915% B++
HSR:21.186% C+
NS-7 PDW
C*
Kills:1,616
Deaths:1,076
KDR:1.502
Accuracy:25.825% C*
HSR:16.646% C+
Eridani SX5
B+
Kills:1,563
Deaths:884
KDR:1.768
Accuracy:29.016% B+
HSR:17.914% C
Artemis VX26
B+
Kills:1,475
Deaths:1,601
KDR:0.921
Accuracy:29.023% B+
HSR:16.881% D-
Sirius SX12
C+
Kills:1,461
Deaths:1,469
KDR:0.995
Accuracy:24.534% C+
HSR:15.332% C
VE-S Canis
A*
Kills:1,445
Deaths:315
KDR:4.587
Accuracy:37.154% A++
HSR:37.993% A*
NS-357 Underboss
A
Kills:1,244
Deaths:1,021
KDR:1.218
Accuracy:46.680% A
HSR:18.650% C
MKV Suppressed
B++
Kills:1,240
Deaths:571
KDR:2.172
Accuracy:29.192% B++
HSR:20.242% C++
Spiker
A
Kills:1,167
Deaths:880
KDR:1.326
Accuracy:37.989% A
HSR:24.593% B+
XM98
B*
Kills:1,166
Deaths:655
KDR:1.780
Accuracy:42.961% B*
HSR:74.271% C+
NSX Tomoe
A+
Kills:1,166
Deaths:560
KDR:2.082
Accuracy:36.206% A+
HSR:34.477% C
NSX Tengu
A
Kills:1,164
Deaths:404
KDR:2.881
Accuracy:45.336% A
HSR:23.368% B+
Beamer VS3
A+
Kills:1,164
Deaths:1,000
KDR:1.164
Accuracy:36.891% A+
HSR:30.069% B**
V10
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:54.814% A*
HSR:72.203% D
NS-30 Vandal
A
Kills:1,162
Deaths:453
KDR:2.565
Accuracy:40.323% A
HSR:21.170% D
Parallax VX3
B**
Kills:1,160
Deaths:252
KDR:4.603
Accuracy:46.019% B**
HSR:73.190% C--
Phantom VA23
A++
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:45.344% A++
HSR:26.834% C
Nyx VX31
B*
Kills:1,159
Deaths:435
KDR:2.664
Accuracy:38.761% B*
HSR:20.017% D--
NS-61 Emissary
A
Kills:1,151
Deaths:860
KDR:1.338
Accuracy:36.967% A
HSR:23.284% B**
NS-45 Pilot
B**
Kills:525
Deaths:396
KDR:1.326
Accuracy:37.300% B**
HSR:33.333% B*
NSX Daimyo
A*
Kills:285
Deaths:87
KDR:3.276
Accuracy:54.887% A*
HSR:95.790% B+
Parsec VX3-A
A
Kills:172
Deaths:36
KDR:4.778
Accuracy:50.345% A
HSR:75.581% D
Skorpios
B+
Kills:163
Deaths:73
KDR:2.233
Accuracy:29.032% B+
HSR:22.699% C*
VA39 Spectre
B+
Kills:139
Deaths:272
KDR:0.511
Accuracy:35.258% B+
HSR:21.583% D**
NS-AM7 Archer
B*
Kills:114
Deaths:390
KDR:0.292
Accuracy:64.951% B*
HSR:11.404% D
NS CandyCannon 3000
B+
Kills:72
Deaths:123
KDR:0.585
Accuracy:41.931% B+
HSR:41.667% C*
Kills:28,572
Deaths (as Infiltrator):17,378
Deaths (to Infiltrators):10,836
KDR:1.64415
Kill Difference:11,194
Playtime:492.759 hours
Usage:13%
Score:9.570m
Score/min:324
Accuracy (listed only):40.331%
HSR (listed only):35.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:451
Deaths:270
KDR:1.670
Accuracy:19.760% B++
HSR:22.616% B++
Blueshift VM5
A+
Kills:376
Deaths:156
KDR:2.410
Accuracy:24.041% B**
HSR:29.255% A+
Cosmos VM3
A++
Kills:363
Deaths:213
KDR:1.704
Accuracy:19.475% B++
HSR:26.997% A++
Nebula VM20
A++
Kills:357
Deaths:157
KDR:2.274
Accuracy:25.707% A++
HSR:24.650% B*
Nebula VM20
A++
Kills:353
Deaths:157
KDR:2.248
Accuracy:26.370% A++
HSR:30.312% A++
Blueshift VM5
B**
Kills:340
Deaths:159
KDR:2.138
Accuracy:23.609% B**
HSR:26.471% B**
Comet VM2
A++
Kills:222
Deaths:272
KDR:0.816
Accuracy:59.849% A++
HSR:5.405% B+
Comet VM2
A*
Kills:162
Deaths:145
KDR:1.117
Accuracy:64.274% A*
HSR:4.938% C**
Kills:2,624
Deaths (as MAX Suit):764.500
Deaths (to MAX Suits):4,802
KDR:3.43231
Kill Difference:1,859.500
Playtime:41.788 hours
Usage:1%
Score:1.278m
Score/min:510
Accuracy (listed only):32.886%
HSR (listed only):21.331%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:2,772
V. Kills:88 N/A
Deaths:412
KDR:6.728
Accuracy:48.316% B**
KPH:115 A*
VKPH:3.700 C++
Dual Photon Pods
A++
Kills:1,430
V. Kills:286 498%
Deaths:137
KDR:10.438
Accuracy:60.632% B**
KPH:171.800 A++
VKPH:34.400 A
Saron Laser Cannon
B+
Kills:1,194
V. Kills:1,129 106%
Deaths:1,045
KDR:1.143
Accuracy:26.654% D-
KPH:13.400 C++
VKPH:12.700 B+
Hornet Missiles
A
Kills:1,074
V. Kills:379 283%
Deaths:121
KDR:8.876
Accuracy:73.935% A
KPH:123.900 B**
VKPH:43.700 C*
Maelstrom Turbo Laser
B+
Kills:627
V. Kills:590 106%
Deaths:531
KDR:1.181
Accuracy:27.766% D
KPH:15.300 C++
VKPH:14.400 B+
Kills:7,097 (4,593 + 0)
Deaths:2,246
KDR:3.160
VKDR:1.101
Vehicle Kills:2,472
Kill Difference:4,851
Playtime:170.878 hours
Usage:4%
Score:3.252m
Score/min:317
Piloting Accuracy:27.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:338
V. Kills:40 N/A
Deaths:49
KDR:6.898
Accuracy:41.097% C
KPH:50.100 C++
VKPH:5.900 C
C150 Dalton
C--
Kills:146
V. Kills:154 94%
Deaths:49
KDR:2.980
Accuracy:41.069% C**
KPH:16.600 D-
VKPH:17.500 C--
CAS30 Tank Buster
B
Kills:136
V. Kills:149 91%
Deaths:183
KDR:0.743
Accuracy:59.625% A+
KPH:8.200 C+
VKPH:9 B
AP30 Shredder
U
Kills:116
V. Kills:83 138%
Deaths:51
KDR:2.275
Accuracy:20.859% F-
KPH:417,600 U
VKPH:298,800 U
Kills:736 (136 + 600)
Deaths:332
KDR:2.217
VKDR:1.283
Vehicle Kills:426
Kill Difference:404
Playtime:32.012 hours
Usage:1%
Score:0.588m
Score/min:306
Piloting Accuracy:59.625%
Gunner Accuracy:20.859%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:296
V. Kills:52 N/A
Deaths:38
KDR:7.789
Accuracy:48.691% B**
KPH:54 A
VKPH:9.500 B+
L100 Python HEAT
A++
Kills:231
V. Kills:68 335%
Deaths:17
KDR:13.588
Accuracy:67.402% A++
KPH:53.800 A++
VKPH:15.800 B**
L100 Python AP
A++
Kills:194
V. Kills:189 102%
Deaths:74
KDR:2.622
Accuracy:68.113% A
KPH:29 C++
VKPH:28.300 A++
L100 Python HESH
M+
Kills:159
V. Kills:13 N/A
Deaths:12
KDR:13.250
Accuracy:66.314% A*
KPH:121 M+
VKPH:9.900 B+
Kills:880 (880 + 0)
Deaths:141
KDR:6.241
VKDR:2.284
Vehicle Kills:322
Kill Difference:739
Playtime:17.771 hours
Usage:0%
Score:0.540m
Score/min:506
Driving Accuracy:66.314%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:4,407
V. Kills:3,844 115%
Deaths:834
KDR:5.284
Accuracy:65.765% A+
KPH:30.200 B++
VKPH:26.300 A**
Proton II PPA
B*
Kills:1,538
V. Kills:85 N/A
Deaths:87
KDR:17.678
Accuracy:25.960% B
KPH:81.200 B*
VKPH:4.500 B+
E540 Halberd
B**
Kills:1,190
V. Kills:1,047 114%
Deaths:206
KDR:5.777
Accuracy:58.851% A+
KPH:26.900 C
VKPH:23.700 B**
Supernova PC
A**
Kills:1,131
V. Kills:429 263%
Deaths:134
KDR:8.440
Accuracy:67.778% A*
KPH:43.300 A*
VKPH:16.400 A**
Supernova VPC
M*
Kills:625
V. Kills:62 N/A
Deaths:32
KDR:19.531
Accuracy:70.897% A*
KPH:105.300 M*
VKPH:10.400 B*
Saron HRB
B+
Kills:397
V. Kills:333 119%
Deaths:97
KDR:4.093
Accuracy:49.133% B+
KPH:23 C+
VKPH:19.300 B+
Kills:9,288 (6,163 + 3,125)
Deaths:1,390
KDR:6.682
VKDR:4.173
Vehicle Kills:5,800
Kill Difference:7,898
Playtime:258.426 hours
Usage:7%
Score:7.648m
Score/min:493
Driving Accuracy:70.897%
Gunner Accuracy:49.133%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,203
V. Kills:50 N/A
Deaths:70
KDR:17.186
Accuracy:44.046% B*
KPH:124.300 B++
VKPH:5.200 C
Aphelion VEX-4H
A++
Kills:744
V. Kills:414 179%
Deaths:58
KDR:12.828
Accuracy:52.355% B*
KPH:69.200 A++
VKPH:38.500 B**
E540 Halberd-H
C**
Kills:479
V. Kills:431 111%
Deaths:85
KDR:5.635
Accuracy:66.070% B**
KPH:27.400 D
VKPH:24.700 C**
Saron HRB-H
B+
Kills:194
V. Kills:154 125%
Deaths:52
KDR:3.731
Accuracy:63.228% B*
KPH:37.300 C+
VKPH:29.600 B+
M40 Fury-H
C+
Kills:186
V. Kills:16 N/A
Deaths:22
KDR:8.455
Accuracy:42.223% C+
KPH:85.800 C+
VKPH:7.400 D
M12 Kobalt-H
B*
Kills:143
V. Kills:4 N/A
Deaths:12
KDR:11.917
Accuracy:27.249% B*
KPH:106.100 C
VKPH:3 D
Kills:2,949 (0 + 2,949)
Deaths:299
KDR:9.863
VKDR:3.575
Vehicle Kills:1,069
Kill Difference:2,650
Playtime:46.597 hours
Usage:1%
Score:1.088m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:27.249%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:509
V. Kills:84 N/A
Deaths:51
KDR:9.980
Accuracy:50.833% A++
KPH:74.400 B**
VKPH:12.300 B+
M40 Fury
A++
Kills:344
V. Kills:70 485%
Deaths:35
KDR:9.829
Accuracy:53.637% A++
KPH:91.600 A+
VKPH:18.600 A
M60-G Bulldog
C**
Kills:114
V. Kills:29 380%
Deaths:28
KDR:4.071
Accuracy:46.375% B**
KPH:28.700 C+
VKPH:7.300 C**
M20 Basilisk
B
Kills:112
V. Kills:43 255%
Deaths:29
KDR:3.862
Accuracy:41.735% B
KPH:13.400 D
VKPH:5.200 D
M12 Kobalt
B++
Kills:99
V. Kills:1 N/A
Deaths:9
KDR:11
Accuracy:21.793% B++
KPH:69.800 C++
VKPH:0.700 D--
M12 Kobalt
A
Kills:59
V. Kills:1 N/A
Deaths:4
KDR:14.750
Accuracy:24.036% A
KPH:79.200 C**
VKPH:1.300 D-
Kills:1,237 (0 + 1,237)
Deaths:156
KDR:7.929
VKDR:1.462
Vehicle Kills:228
Kill Difference:1,081
Playtime:25.084 hours
Usage:1%
Score:0.583m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:24.036%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:698
V. Kills:34 N/A
Deaths:227
KDR:3.075
Accuracy:45.809% B+
KPH:39 C
VKPH:1.900 C+
M40 Fury-F
B**
Kills:478
V. Kills:81 N/A
Deaths:267
KDR:1.790
Accuracy:50.203% C++
KPH:44.400 B**
VKPH:7.500 C*
Kills:1,176 (1,176 + 0)
Deaths:494
KDR:2.381
VKDR:0.233
Vehicle Kills:115
Kill Difference:682
Playtime:28.648 hours
Usage:1%
Score:0.229m
Score/min:133
Driving Accuracy:50.203%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:129
V. Kills:3 N/A
Deaths:12
KDR:10.750
Accuracy:27.677% D-
KPH:81 C**
VKPH:1.900 D*
Kills:129 (0 + 129)
Deaths:12
KDR:10.750
VKDR:0.250
Vehicle Kills:3
Kill Difference:117
Playtime:1.592 hours
Usage:0%
Score:0.022m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:27.677%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 29,57029,32911,5492.54C+0.6328.972%B++35.975%B*95.2B**N/A274308.1h8.9B**30.8B*
NS-11C 6,8056,7343,8051.77B*0.1430.056%A24.844%B**37.7B+N/A121178.5h11.5B++38.2B++
Supernova FPC 8,2514,4078345.284C+3.3865.765%A+1.906%C-30.2B++26.3A**500146h5.6C++8.6B+
SVA-88 3,8973,8881,8622.088C*0.1824.497%C**29.244%B+62.9B++N/A30661.8h9.3B**38.1B+
VX6-7 3,3123,2851,6242.023B+0.1229.38%B**23.866%B+65.7AN/A18250h10.3B*35.2B++
Light PPA 2,8602,7724126.728C**4.8248.316%B**1.263%C+115A*3.7C++40624.1h7.8B++16.2B++
Orion VS54 2,7352,7181,4961.817B0.0924.84%B*30.316%B*55.7AN/A27448.8h9.6B**38.5C**
Ghost 2,5142,5088752.866C++0.9650.275%A++66.707%C+77.6A++N/A25732.3h1.9B++3.7B**
Terminus VX-9 2,3272,3061,4201.624C++0.2828.866%B++31.657%B++52.1B++N/A21244.3h9.8B**34B*
NS-44 Commissioner 1,7901,7701,8950.934C+0.9741.915%B++21.186%C+48B++N/A16336.9h3.4B+8B++
H-V45 1,6321,6171,6400.986C+0.9225.481%B18.862%C28.3C+N/A10657.1h11.9B+46.9B+
NS-7 PDW 1,6211,6161,0761.502B++0.4025.825%C*16.646%C+43.9B*N/A14736.8h11.7B*45.3B+
Phobos VX86 1,6151,6068471.896B+0.0175.977%A+15.504%C+78AN/A27920.6h1.8B**2.4B*
NS-15M2 1,5971,5866392.482B+0.5828.028%B*37.516%A++74.8AN/A29221.2h8.7A31.1B*
Eridani SX5 1,5701,5638841.768B+0.1429.016%B+17.914%C51.9B*N/A21530.1h9.8B++33.9B+
Proton II PPA 1,6231,5388717.678C*15.7725.96%B1.886%C+81.4B*4.5B+24318.9h6.7B*25.9B*
NSX Naginata 1,5241,5146092.486B**0.5831.048%A++31.11%B+98.3A**N/A27215.4h8.8B**28.2B*
Artemis VX26 1,4771,4751,6010.921C0.9829.023%B+16.881%D-29C+N/A9250.9h10.7B+37B+
Sirius SX12 1,4671,4611,4690.995C+0.9124.534%C+15.332%C26.4C+N/A10655.3h12.5B+50.9B+
VE-S Canis 1,4571,4453154.587M+2.6837.154%A++37.993%A*146M*1.2A3319.9h7.9B**21.2B*
Dual Photon Pods 1,7161,43013710.438B+8.5360.632%B**1.329%C+172.3A++34.5A9908.3h14.6B*24B*
Pulsar LSW 1,3981,3967751.801C**0.1023.102%C++25.501%C*57.7B++N/A21224.2h9.9B*42.8B+
Flare VE6 1,3461,3361,1371.175C+0.7321.592%C+21.332%C36.9C+N/A13636.2h9.6B+44.5B
Pulsar C 1,3221,3171,1351.16C+0.7523.579%C+19.818%D27.2C+N/A12048.4h10.1B+43B
C-4 1,8071,2911,1571.116C+0.7923.477%CN/A73.4C+29.3C+88317.6h1.5C++6.4C+
NS-15M1 1,2671,2665082.492B*0.5924.969%B+24.724%B75.8AN/A29416.7h9.2B**36.7B++
Serpent VE92 1,2721,2661,2950.978C+0.9323.289%C+17.299%C-25.1C+N/A9650.5h11.2B+48.2B+
Pandora VX25 1,2551,2475112.44A+0.5353.745%A+20.209%A83.7A*N/A23014.9h3.4B*6.3B**
NS-357 Underboss 1,2461,2441,0211.218C**0.6946.68%A18.65%C68.4B**N/A31318.2h3.8B+8.2B++
NS-11P 1,2531,2439721.279C++0.6325.472%B+24.779%B**39.3B++N/A15231.6h11.2B**43.8B*
MKV Suppressed 1,2421,2405712.172A0.2729.192%B++20.242%C++68.9A++N/A25018h11.1B++38.2B+
NS-11CP 1,2501,2364792.58B++0.6732%B++26.699%B+76.8B++N/A16816.1h9.9B+30.8B++
VE-H Maw 1,2341,2234482.73B*0.8230.242%B*39.657%A+119.9A**1.1B++37210.2h8.1B**26.9B++
The Slasher 1,2781,22019,4610.063C**1.8452.53%A2.705%D-1.8CN/A6692h1.8B+3.4B+
VX29 Polaris 1,2121,2045312.267B++0.3629.456%B**32.143%A99.5A*N/A30212.1h9.1B**30.9B*
Proton II PPA-H 1,2531,2037017.186B+15.2844.046%B*1.413%C124B++5.2C3409.7h7B*15.9B*
Solstice VE3 1,2031,1981,6740.716C+1.1924.808%B+14.19%D--17.9C+N/A10667h13.1B+52.9B
Saron Laser Cannon 2,3231,1941,0451.143C+0.7626.654%D-2.261%C+13.4C++12.7B+21288.8h97.4B+365.4B+
Frag Grenade 1,2001,19111191N/A1,189.0954.21%B**N/A700.6B*5.3C-28711.7h2.8B*5.1B**
E540 Halberd 2,2371,1902065.777C3.8758.851%A+1.513%D26.9C23.7B**64144.2h7.6D*12.9C+
Deimos VA29 1,1881,1785762.045B++0.1481.151%A++12.479%D77A+N/A20315.3h1.8B**2.2B*
NS-11A 1,1861,1765292.223B*0.3225.509%C**34.354%A++62.2A++N/A29918.9h10A39.3B*
Nova 1,1811,1744762.466B**0.5657.534%B**20.869%A76.7A++N/A18715.3h3.1B**5.4B**
Eidolon VE33 1,1821,1737001.676B+0.2332.869%B*32.31%B*33.3B+N/A14535.2h6.3B**19B*
NS-15M AE 1,1751,1733003.91B**2.0026.733%C**33.845%B*107.6A++N/A42310.9h8.8B**32.8B++
NSX-P Tanto 1,1801,1714572.562A++0.6631.837%A29.291%B+96.8M**N/A22312.1h10.4B**32.6B**
Thanatos VE70 1,1701,1681,0731.089C*0.8243.225%B14.897%C32C*N/A13736.5h3.7B*8.5B++
Spiker 1,1821,1678801.326B0.5837.989%A24.593%B+89.8A*1.2B++25213h7.8B+20.6B++
XM98 1,1661,1666551.78C+0.1342.961%B*74.271%C+34.3B+N/A13434h2.2B+5.2B++
NSX Tanto 1,1811,1663293.544A**1.6433.259%A28.388%B+120.2M**1.5A*2759.7h9.6B*28.9B+
NSX Tomoe 1,1781,1665602.082C*0.1836.206%A+34.477%C73.3A+N/A18615.9h12B++33.3B*
Darkstar 1,1761,1647581.536C+0.3728.322%B23.282%C+47.9C*N/A13124.3h10.5B**37.2B*
NSX Tengu 1,1761,1644042.881A+0.9845.336%A23.368%B+107.8M++1.1A24010.8h10.1B*22.2B++
NS Baron G5AE 1,1721,1644672.493B**0.5952.732%B+14.605%C+78.6AN/A41114.8h3.3B**6.2C++
Beamer VS3 1,1811,1641,0001.164B+0.7436.891%A+30.069%B**58.5A++N/A17319.9h7.3B+19.8C**
V10 1,1671,1622305.052B++3.1554.814%A*72.203%D89.4M+N/A31513h1.7B*3.1B**
NS-30 Vandal 1,1701,1624532.565B+0.6640.323%A21.17%D75.5A++N/A26915.4h4.5B*11.1B*
Equinox VE2 Burst 1,1711,1605532.098C*0.1928.271%C*31.983%B+64.1B*N/A25518.1h10.1B**35.8B++
Ursa 1,1721,1605582.079B**0.1732.12%A++28.448%B++82.3A++N/A23514.1h8.5B**26.3B*
Lasher X2 1,1701,1606581.763A0.1432.763%B**3.966%C+57.4A+N/A24820.2h16.3B*49.8B*
Eclipse VE3A 1,1801,1605422.14C**0.2331.304%B**22.5%B+52.3B+N/A13522.2h10.2B++32.6B*
Parallax VX3 1,1631,1602524.603B+2.7046.019%B**73.19%C--63.7A*N/A22018.2h1.9B+4.1B++
Phantom VA23 1,1671,1595652.051C+0.1545.344%A++26.834%C63.3B**N/A14118.3h3.6B*8B*
Nyx VX31 1,1621,1594352.664C**0.7638.761%B*20.017%D--81.6A*N/A21414.2h4.7B+12.2B++
Solstice Burst 1,1811,1593513.302A+1.4032.29%B**25.884%C**99.1A*1.9M++30311.7h10.2B**31.7B*
Zenith VX-5 1,1701,1574962.333B**0.4332.901%A+23.768%B+86.3A*1A+24413.4h10.7B*32.5B*
CME 1,1791,1576411.805B+0.1032.565%A23.423%C++64.6A+1.2A++17017.9h10.5B**32.1B**
Pulsar VS1 1,1671,1569201.257B0.6526.621%B++21.972%C*38.5B*N/A17630h11.1B**41.5B*
NS-61 Emissary 1,1631,1518601.338B*0.5736.967%A23.284%B**60.6A++N/A17919h10.3B+27.8B*
Force-Blade 1,2261,14234,2310.033C**1.8741.692%B**4.904%C1C*N/A31137.7h2.1B+5.1B+
Supernova PC 1,5601,1311348.44B+6.5367.778%A*1.149%D--43.3A*16.4A**34726.1h4.7B+6.9B**
NSX Yumi 1,1041,0887011.552C++0.3531.639%B**37.684%A55.5B**N/A14619.6h9B**28.6B**
Hornet Missiles 1,4531,0741218.876B*6.9773.935%A2.421%B*123.4B**43.6C*9248.7h6.6B+8.9B*
NS Decimator 1,6091,0458421.241C**0.6664.925%B+2.584%C*40B+21.6B+46126.1h4.8C++7.4B
Nemesis VSH9 1,5529951,2980.767C++1.1474.103%A+2.915%C++24.2B++13.5B+27241.2h7.1B+9.5B**
Lumine Edge 90989812,3670.073C+1.8351.779%A*16.815%C++2.1CN/A6424h1.3C**2.5B++
S1 1,3178728990.97B+0.9468.878%A2.638%C+35.7B*18.2B*38424.4h5.8B+8.4B++
Tank Mine 1,4077793722.094C0.1956.541%A++N/A95C+76.6B+14098.2h2.8D*4.9B*
M60-A Bulldog 8037453223.281B+21.3855.8%B**1.208%D-52.5B*4.1C+22314.2h4.4B++7.8B**
Aphelion VEX-4H 1,1587445812.828B**10.9252.355%B*2.554%C69.5A++38.7B**47310.7h34.2B**65.3B**
S12 Renegade 7326982273.075C+1.1745.809%B+3.152%D39C1.9C+9717.9h3B+6.5B+
Maelstrom Turbo Laser 1,2176275311.181C+0.7227.766%D2.392%C+15.3C++14.4B+22741h83.7B+301.3B
Supernova VPC 6876253219.531B++17.6370.897%A*N/A105.9M*10.5B*5945.9h2.2B**3.1A
NS-45 Pilot 5325253961.326C++0.5837.3%B**33.333%B*93.8A+1.3A+2645.6h6.2B+16.7B*
M40 Fury 593509519.98B+8.0750.833%A++N/A74.9B**12.4B++5796.8h11.8B+23.2B*
C-4 ARX 5874942661.857C+0.0522.259%D--N/A137.2B+25.8D6673.6h1.2C++5.6C
E540 Halberd-H 910479855.635C3.7366.07%B**N/A27.4D24.6C**31017.5h8.9D--13.4C
M40 Fury-F 5594782671.79C++0.1250.203%C++N/A44.3B**7.5C*19410.8h6.5B++12.9B*
Cosmos VM3 4524512701.67C+0.2419.76%B++22.616%B++33.7B+N/A15013.4h12B++60.8B
Saron HRB 730397974.093C+2.1949.133%B+N/A22.9C+19.2B+52217.3h23.5C+47.9B
Blueshift VM5 3823761562.41C+0.5024.041%B**29.255%A+56.1A+N/A2426.7h11.5A48B**
Cosmos VM3 3633632131.704C+0.2019.475%B++26.997%A++34.6B+N/A16410.5h12.4B+63.6B+
Nebula VM20 3623571572.274C++0.3725.707%A++24.65%B*61.6A++N/A2255.8h11.6A45B**
Nebula VM20 3563531572.248C++0.3426.37%A++30.312%A++60.9A++N/A2175.8h12.1A46B**
M40 Fury 414344359.829B7.9253.637%A++1.163%D90.5A18.4B**7433.8h12.8C*23.8B*
Blueshift VM5 3423401592.138C+0.2323.609%B**26.471%B**50.7AN/A2436.7h12.4B**52.6B*
L105 Zephyr 378338496.898C+4.9941.097%CN/A50.4C++6C2386.7h4.9B*12B++
Sticky Grenade 3353341334N/A332.0957.539%B++N/A1113.3B3.3D-40410.3h2B3.5B+
C75 Viper 348296387.789B*5.8848.691%B**N/A53.8A9.5B+4365.5h7.5B**15.4B**
NSX Daimyo 285285873.276C++1.3754.887%A*95.79%B+114A**N/A3532.5h2.2B+4B*
Hunter QCX 2682563430.746C++1.1654.657%B++21.875%C21.5B++1C9311.9h3.6B6.7B+
Hades VSH4 3772412770.87B+1.0472.442%B++N/A29B+16.4B4658.3h6.7B*9.2B**
Anti-Vehicle Grenade 2572371237N/A235.0965.635%A++N/A592.5B**50D36430.4h4.2B*6.4B**
L100 Python HEAT 2992311713.588A*11.6867.402%A++1.732%D53.7A++15.8B**4474.3h4.2B**6.3A
Auraxium Slasher 2352293,2560.07C++1.8449.403%A+11.354%C**2.2C++N/A5103.8h1.8B++3.7B+
M60-A Bulldog 2452281713.412C+11.5154.461%B*1.316%D-32.6C+2.4D1807h5.1B+9.4B++
Comet VM2 2952222720.816C+1.0959.849%A++5.405%B+15.7B*5.2B+19314.1h15.3B++25.6B*
MANA Anti-Vehicle Turret 3891982070.957D0.9557.026%D-2.02%D--1980B1910B*12012600.1h10.6C++18.5C+
L100 Python AP 383194742.622C0.7268.113%A1.031%D--29C++28.2A++5696.7h7.9C11.6C*
Saron HRB-H 348194523.731C1.8363.228%B*1.031%C--37.3C+29.6B+5915.2h22.6C**35.8B+
M40 Fury-H 202186228.455C6.5542.223%C+N/A84.5C+7.3D3422.2h6.6B+15.6B+
MANA Anti-Personnel Turret 1901861381.348N/A0.5617.137%UN/A1860U40U7409300.1h23.3T*135.9T*
Proximity Mine 1761751061.651D0.2571.735%M*N/A92.1DN/A6141.9h1.9C+2.7A+
Parsec VX3-A 173172364.778C+2.8750.345%A75.581%D101.2MN/A2851.7h1.7B+3.4B*
NSX Amaterasu 1791664,2990.039C+1.8743.379%B**2.41%D*1.3C-N/A3125h2.9C++6.6B+
Skorpios 163163732.233B+0.3329.032%B+22.699%C*81.5A++N/A2632h9.5B*32.8B++
Comet VM2 2171621451.117C++0.7964.274%A*4.938%C**20A+6.8B**2368.1h16.7B*26.1B**
L100 Python HESH 1721591213.25C*11.3466.314%A*N/A122.3M++10B+6711.3h2B*3A
C150 Dalton 300146492.98C-1.0741.069%C**N/A16.6D-17.5C--3648.8h7.8F19.1D--
M12 Kobalt-H 1471431211.917C10.0127.249%B*20.28%B*110C3.1D3941.3h18.6C-68.2C*
VA39 Spectre 1391392720.511D1.3935.258%B+21.583%D**8.7D-N/A5916h7.8D22.2C+
CAS30 Tank Buster 2851361830.743C1.1659.625%A+N/A8.2C+9B18916.5h68.8C+115.4B
Revenant 137134572.351C+0.4539.66%B**35.075%B+47.9C++1.1B**1212.8h6.4B+16.2B++
Auraxium Force-Blade 1461313,4720.038C++1.8733.904%C**3.817%C--1.1C+N/A5124.3h2.3C+6.7C**
CAS 14-E 1321291210.75C+8.8427.677%D-1.55%C80.6C**1.9D*2271.6h17B**61.5B++
Solstice SF 1201201250.96C+0.9528.363%B*28.333%A++28.6B+N/A2054.2h11.7C++41.2B+
AP30 Shredder 199116512.275C0.3720.859%F-N/A1160U830U11324500.1h78.9B+378.4C-
M60-G Bulldog 143114284.071C+2.1746.375%B**1.754%D28.5C+7.3C**2174h7.1C*15.2B++
NS-AM7 Archer 1531143900.292C-1.6164.951%B*11.404%D3.9D1.3D-3429.4h12.7B++19.6B*
M20 Basilisk 155112293.862B+1.9641.735%BN/A13.5D5.2D1638.3h92.5C*221.6B+
M12 Kobalt 10099911C+9.0921.793%B++17.172%C+70.7C*N/A3171.4h15.4B++70.5B++
M60-A Bulldog 10794392.41C--0.5027.135%D--N/A20D2.8D--1944.7h5.1B+18.9C+
NSX Masamune 11083681.221B+0.6855.517%C1.205%D34.6C*11.3C+2242.4h11.7C++21.1C++
Rocklet Rifle 169821140.719C++1.1958.138%B+N/A22.8C24.2C+3923.6h60.3F103.8D
Spear Anti-Vehicle Phalanx Turret 16480711.429B++9.5257.483%A2.5%D-38.1C+40A++7982.1h10.3C17.9B+
NS CandyCannon 3000 72721230.585C+1.3241.931%B+41.667%C*20.6C+N/A503.5h4.4C++10.5B+
M12 Kobalt 6059414.75C+12.8424.036%A18.644%C++84.3B+1.4D-3970.7h15.4B+64.2B++
MAX Punch 57568180.068C1.8447.552%C+N/A1.5C+N/A638.3h2.4C+5.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter436,7223.7h
VS Patriot Flare Gun0760.1h
Restoration Kit522812h
Nano-Armor Kit1,6591,437,623136.9h
Anti-Vehicle MANA Turret841,6074.2h
Spawn Beacon13713,60410.5h
Medical Applicator1,639361,32337.9h
Nanite Revive Grenade02,7820.8h
Deconstruction Tool04,4720.4h
Spitfire Auto-Turret91700.2h
Rampart Wall1950.7h
Ammunition Package562,8921.5h
G40-F Ranger0590.2h
Shield Recharging Field281,8860.8h
Medical Kit4,55521,769209.5h
Anti-Infantry MANA Turret376081.4h
Nano-Repair Grenade0620h
Recon Detection Device411,9223.5h

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