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Executor Exterminator OneManToFarmThemAll[JEWS] OneManToFarmThemAll
NC BR 135

KDR: 40.67

Score: 40.2m

Last Seen: Nov 14th, 2018 5:11 AM
- OFFLINE - 16 hour(s)

Prestige 1, Battle Rank 100 (135 total) - New Conglomerate on Emerald - Outfit Officer of The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS AP30 Shredder M60-A Bulldog M60-A Bulldog A30 Walker M30 Mustang AH AF-34 Mattock AF-34 Mattock LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,939,050 MLG Score: 1550
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.735%34.095%1082510091,6635.470435.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.057%2.102A*2.105A*-0.154CHEAD ++ (~18.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.693B+7.30.487B+15.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.404%1.34%3401210121,5677086822.3857180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.321%0.622B+-0.254C1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.695B+21.20.598B+27.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.4%3.947%143311013456544008.29091114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.839B++0.824B++-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++40.683B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.535%2.314%188425100914,695965729151.495256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.412%-0.054C+-0.517D1.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.70.399B25.10.356C**45.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.747%88.608%18842110131582117.18182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.404M*1.414A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.725B++1.60.508B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.331%15.385%1884211013653721.71053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.084C+0.189C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.43B3.20.344C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 12
40.2m515.9%905 (54.3k)854 (51.2k)40.672749,0921,20746.8989135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1014657939.668%4.946%19638:285

9% Engineer6% Heavy Assault39% Infiltrator43% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2013 5:06 AMMay 22nd, 2018 5:18 AMNov 14th, 2018 8:33 PM (16h) (PST)Nov 14th, 2018 1:11 AM (1d) (PST)Nov 14th, 2018 1:11 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,635311,6041.0430.0260.0526.8320.2821550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,0701,88696,18463234101751,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
784.8h/32.7d 7,515 2,428 8,065 321.7k 655 1,097 13,261 77m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M++
Kills:703
Deaths:63
KDR:11.159
Accuracy:33.757% A++
HSR:47.937% M++
NC05 Jackhammer
A
Kills:333
Deaths:67
KDR:4.970
Accuracy:53.498% A
HSR:12.312% D
NC6 Gauss SAW
B**
Kills:314
Deaths:72
KDR:4.361
Accuracy:25.843% B**
HSR:21.656% C
Kills:1,350
Deaths (as Heavy Assault):202
Deaths (to Heavy Assaults):235
KDR:6.68317
Kill Difference:1,148
Playtime:45.574 hours
Usage:6%
Score:1.430m
Score/min:523
Accuracy (listed only):37.700%
HSR (listed only):27.302%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:90
Deaths:17
KDR:5.294
Accuracy:28.527% A
HSR:15.556% D--
NC12 Sweeper
B+
Kills:65
Deaths:29
KDR:2.241
Accuracy:42.331% C+
HSR:15.385% B+
Kills:155
Deaths (as Engineer):46
Deaths (to Engineers):447
KDR:3.36957
Kill Difference:109
Playtime:70.706 hours
Usage:9%
Score:2.697m
Score/min:636
Accuracy (listed only):35.429%
HSR (listed only):15.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A*
Kills:365
Deaths:39
KDR:9.359
Accuracy:35.994% A++
HSR:34.795% A*
AF-4 Cyclone
A+
Kills:191
Deaths:26
KDR:7.346
Accuracy:32.783% A+
HSR:10.995% D*
AF-19 Mercenary
A
Kills:90
Deaths:17
KDR:5.294
Accuracy:28.527% A
HSR:15.556% D--
NC12 Sweeper
B+
Kills:65
Deaths:29
KDR:2.241
Accuracy:42.331% C+
HSR:15.385% B+
Kills:711
Deaths (as Light Assault):111
Deaths (to Light Assaults):229
KDR:6.40541
Kill Difference:600
Playtime:336.183 hours
Usage:43%
Score:20.597m
Score/min:1,021
Accuracy (listed only):34.909%
HSR (listed only):19.182%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A*
Kills:365
Deaths:39
KDR:9.359
Accuracy:35.994% A++
HSR:34.795% A*
AF-4 Cyclone
A+
Kills:191
Deaths:26
KDR:7.346
Accuracy:32.783% A+
HSR:10.995% D*
SAS-R
M+
Kills:158
Deaths:3
KDR:52.667
Accuracy:57.747% M+
HSR:88.608% A*
NSX Daimyo
A++
Kills:158
Deaths:
KDR:
Accuracy:49.323% A
HSR:99.367% A++
Kills:872
Deaths (as Infiltrator):68
Deaths (to Infiltrators):81
KDR:12.82353
Kill Difference:804
Playtime:302.892 hours
Usage:39%
Score:13.880m
Score/min:764
Accuracy (listed only):43.962%
HSR (listed only):58.441%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,082
Deaths:57
KDR:18.983
Accuracy:43.552% B**
HSR:16.081% C+
AF-34 Mattock
A
Kills:1,055
Deaths:57
KDR:18.509
Accuracy:48.060% A
HSR:18.199% C++
AF-23 Grinder
A++
Kills:76
Deaths:11
KDR:6.909
Accuracy:49.241% A++
HSR:7.895% F-
NCM1 Scattercannon
A++
Kills:76
Deaths:11
KDR:6.909
Accuracy:55.470% A++
HSR:10.526% D*
NCM2 Falcon
A+
Kills:55
Deaths:10
KDR:5.500
Accuracy:52.564% A+
HSR:3.636% D
Kills:2,344
Deaths (as MAX Suit):73
Deaths (to MAX Suits):83
KDR:32.10959
Kill Difference:2,271
Playtime:28.223 hours
Usage:4%
Score:1.565m
Score/min:924
Accuracy (listed only):49.777%
HSR (listed only):11.268%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,220
V. Kills:473 257%
Deaths:105
KDR:11.619
Accuracy:67.854% A+
KPH:29.300 D
VKPH:11.300 A++
Vortek Rotary
C+
Kills:347
V. Kills:331 105%
Deaths:98
KDR:3.541
Accuracy:35.832% B*
KPH:10 C
VKPH:9.600 C+
Coyote Missiles
A++
Kills:142
V. Kills:154 92%
Deaths:11
KDR:12.909
Accuracy:67.159% A*
KPH:51.900 B
VKPH:56.300 A++
Breaker Rocket Pods
A*
Kills:129
V. Kills:37 339%
Deaths:1
KDR:129
Accuracy:62.190% A+
KPH:137.800 B+
VKPH:39.500 A*
Kills:1,838 (1,567 + 0)
Deaths:215
KDR:8.549
VKDR:4.628
Vehicle Kills:995
Kill Difference:1,623
Playtime:80.003 hours
Usage:10%
Score:2.240m
Score/min:467
Piloting Accuracy:35.832%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M*
Kills:13,447
V. Kills:5,236 257%
Deaths:177
KDR:75.972
Accuracy:35.244% B++
KPH:78 M*
VKPH:30.400 B**
Kills:13,447 (0 + 13,447)
Deaths:177
KDR:75.972
VKDR:29.582
Vehicle Kills:5,236
Kill Difference:13,270
Playtime:172.450 hours
Usage:22%
Score:10.778m
Score/min:1,042
Piloting Accuracy:N/A%
Gunner Accuracy:35.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:456
V. Kills:399 114%
Deaths:28
KDR:16.286
Accuracy:49.400% C+
KPH:20.500 C
VKPH:18 B++
E540 Halberd
A++
Kills:237
V. Kills:179 132%
Deaths:10
KDR:23.700
Accuracy:59.794% A*
KPH:31.500 C**
VKPH:23.800 A++
Enforcer ML85
B**
Kills:233
V. Kills:226 103%
Deaths:21
KDR:11.095
Accuracy:55.513% A++
KPH:24.300 C++
VKPH:23.600 B**
Kills:926 (456 + 470)
Deaths:59
KDR:15.695
VKDR:13.627
Vehicle Kills:804
Kill Difference:867
Playtime:39.313 hours
Usage:5%
Score:1.538m
Score/min:652
Driving Accuracy:49.400%
Gunner Accuracy:55.513%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:688
V. Kills:44 N/A
Deaths:13
KDR:52.923
Accuracy:70.213% A*
KPH:143.300 B++
VKPH:9.200 C**
Kills:688 (0 + 688)
Deaths:13
KDR:52.923
VKDR:3.385
Vehicle Kills:44
Kill Difference:675
Playtime:4.800 hours
Usage:1%
Score:0.092m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:70.213%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 18,68313,44717775.972U35.3035.244%B++1.822%C78M*30.4B**1042172.5h26.9A76.2A+
M60-A Bulldog 14,83912,75116796.938U756.2786.443%S2.651%C**223.7S36.6U81257h4.6B*5.3A
M60-A Bulldog 11,78110,32311938.455U897.7885.481%S3.09%B+225.4S31.8S78745.8h4.2B**4.9A+
A30 Walker 3,7091,7784837.042S3.6339.977%M**N/A13.1B*14.2A161135.7h115.8A+289.7A++
M30 Mustang AH 1,6931,22010511.619B++29.0567.854%A+1.557%B29.3D11.3A++41641.7h10C+14.8C**
AF-34 Mattock 1,0841,0825718.982S21.6943.552%B**16.081%C+56.9B*N/A30019h4.3B**10B**
AF-34 Mattock 1,0631,0555718.509S22.1648.06%A18.199%C++55.5B*N/A30419h4.9B**10.2B**
LA1 Anchor 7097036311.159M**29.5133.757%A++47.937%M++113.4A**1A+8086.2h7.3A21.6B**
C85 Canister-H 7326881352.923A*12.2570.213%A*12.791%B+143.3B++9.2C**3184.8h4.3B*6.1B**
Titan-150 AP 8554562816.286A++24.3949.4%C+3.947%B+20.5C18B++64622.2h4C**8B+
AF-4G Cyclone 368365399.359S31.3135.994%A++34.795%A*104.3A+N/A5493.5h6.6A18.5B*
Vortek Rotary 678347983.541B++37.1335.832%B*N/A10C9.6C+40034.6h60.2B+168B++
NC05 Jackhammer 333333674.97M*35.7053.498%A12.312%D52B+N/A2526.4h3.5B**6.6B*
NC6 Gauss SAW 314314724.361M++36.3125.843%B**21.656%C47.6B**N/A3106.6h7.6B*29.5B++
E540 Halberd 4162371023.7A**16.9759.794%A*1.266%D--31.6C**23.9A++6367.5h5.6C*9.4B**
Enforcer ML85 4592332111.095A+29.5855.513%A++1.288%D24.3C++23.5B**6789.6h12.5C++22.5B**
AF-4 Cyclone 191191267.346S33.3332.783%A+10.995%D*50.3B*N/A3183.8h7.3A22.2B*
M20 Drake 447186362S21.3361%A2.688%D*41.3C++58A*7134.5h142.8D234.1C+
SAS-R 159158352.667U11.9957.747%M+88.608%A*87.8A**N/A4941.8h1.6A2.7A
NSX Daimyo 1581581158U117.3349.323%A99.367%A++83.2AN/A222921.9h1.6A3.3B**
Coyote Missiles 2961421112.909M**27.7667.159%A*N/A52.6B57A++14322.7h47.1C70.1B
Breaker Rocket Pods 1661291129U88.3362.19%A+N/A143.3B++41.1A*23790.9h12.6B+20.3B++
M60-A Bulldog 11990190U49.3330.509%C--1.111%C--31C+10B**87482.9h5B+16.4C*
AF-19 Mercenary 9190175.294S35.3828.527%A15.556%D--22C**N/A2434.1h9.2B**32.4B*
AF-23 Grinder 7676116.909A++33.7649.241%A++7.895%F-40B++N/A1551.9h4.7B**9.5A
NCM1 Scattercannon 7776116.909M33.7655.47%A++10.526%D*40A+N/A1921.9h4.7A8.5B**
Tank Mine 10671235.5U5.17187.611%UN/A710U350S241370.1h3F1.6M
NC12 Sweeper 6765292.241B**38.4342.331%C+15.385%B+7.9D--N/A508.2h3.2B**7.5B++
C-4 9559414.75S25.92101.031%UN/A98.3B+60A*27030.6h1.7C1.6B
NCM2 Falcon 7355105.5M**35.1752.564%A+3.636%D21.2B**6.9B**2492.6h6.7B**12.8B*
NS Decimator-G 7454227U13.6770.278%B*5.556%A*90A**33.3A14060.6h4.7C+6.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter07891.3h
NS Deep Freeze01040.2h
NS Patriot Flare Gun29945.4h
Spawn Beacon1670.1h
Nano-Armor Kit2764,68513h
AE Nano-Armor Kit02,6912.8h
Medical Kit16285770.7h
NC Triumph Flare Gun28799.7h
Spitfire Auto-Turret1580.1h
AE Medical Applicator02250.1h
Ammunition Package11190.1h
Medical Applicator31,7270.4h
Recon Detection Device24181.8h

Check the help document for the dictionary if you want to learn more about words used here.


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