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Ensign OneUglyDog[DFC] OneUglyDog
NC BR 46

KDR: 1.35

Score: 97.4m

Last Seen: Jun 29th, 2018 12:19 AM
- OFFLINE - 34 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Emerald
Level Progress (to 47): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HEAT NS-11C Gauss Compact S AF-34 Mattock AF-57 Piston AF-34 Mattock Bouncing Betty EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 5577TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.685%12.282%29126132363,4690.9082310.438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.038%0.47B+-1.327D**-0.816D-MIXED (~0.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.139C++15.1-0.059C+48.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.775%2.233%10136134341,0596209165596.61282248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.785%0.265C*-0.172C1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.606B+6.60.468B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.02%2.477%471013392,099529712440.396262169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.108%-0.203C-0.494D-0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.50.239C++31.10.226C++60.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.72%79.264%47213474,7317379520.641057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.594%0.717B++0.786B++1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.318C*2.70.157C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.97%6.945%473134610,6264549812.33539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.404%0.18C++-1.533F-1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.245C++4.30.104C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.4m311.3%227 (13.6k)210 (12.6k)1.34643136,086101,0721.5873346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349592721.316%9.286%19804:3524

51% Engineer11% Heavy Assault10% Infiltrator41% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:36 PMNov 20th, 2012 10:39 PMJun 29th, 2018 1:13 AM (776d) (PST)Jun 28th, 2018 9:43 PM (776d) (PST)Jun 28th, 2018 8:19 PM (776d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4501742760.2930.2180.0271.0640.049183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,99410,44816,5461813264312,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7741.3h/322.6d 24,349 12,637 36,144 494.3k 7,011 32,759 22,678 209m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D*
Kills:3,071
Deaths:2,900
KDR:1.059
Accuracy:20.605% D*
HSR:12.276% F-
NS-15M1
D*
Kills:2,920
Deaths:3,191
KDR:0.915
Accuracy:19.543% D*
HSR:13.527% D**
EM6
F-
Kills:2,308
Deaths:1,025
KDR:2.252
Accuracy:15.643% F-
HSR:11.005% F-
LA1 Anchor
F
Kills:921
Deaths:1,279
KDR:0.720
Accuracy:19.814% F
HSR:15.092% F-
NC6 Gauss SAW
D--
Kills:313
Deaths:312
KDR:1.003
Accuracy:18.450% D--
HSR:16.613% D**
Kills:9,533
Deaths (as Heavy Assault):8,707
Deaths (to Heavy Assaults):32,754
KDR:1.09487
Kill Difference:826
Playtime:859.744 hours
Usage:11%
Score:8.736m
Score/min:169
Accuracy (listed only):18.811%
HSR (listed only):13.703%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C-
Kills:32,863
Deaths:35,248
KDR:0.932
Accuracy:24.803% C-
HSR:13.240% D*
Gauss Compact S
C-
Kills:8,508
Deaths:9,732
KDR:0.874
Accuracy:24.191% C-
HSR:9.897% D*
AF-57 Piston
C+
Kills:7,858
Deaths:7,618
KDR:1.032
Accuracy:42.931% C+
HSR:6.859% F-
AF-4A Bandit
D*
Kills:4,507
Deaths:5,521
KDR:0.816
Accuracy:22.603% D*
HSR:12.825% F-
Razor GD-23
D-
Kills:4,344
Deaths:5,123
KDR:0.848
Accuracy:22.595% D-
HSR:13.237% D**
NS Baron G5
C++
Kills:2,850
Deaths:4,485
KDR:0.635
Accuracy:48.585% C++
HSR:7.860% D**
AF-4 Cyclone
C--
Kills:2,005
Deaths:2,262
KDR:0.886
Accuracy:26.043% C--
HSR:6.284% F-
GD-7F
C+
Kills:1,624
Deaths:2,568
KDR:0.632
Accuracy:26.623% C+
HSR:9.852% F-
Mauler S6
C**
Kills:1,594
Deaths:1,675
KDR:0.952
Accuracy:46.905% C**
HSR:7.466% D**
NS-7 PDW
B+
Kills:1,330
Deaths:1,888
KDR:0.704
Accuracy:30.698% B+
HSR:7.293% F
AC-X11
D-
Kills:1,260
Deaths:1,216
KDR:1.036
Accuracy:23.762% D-
HSR:12.302% F-
Blitz GD-10
D*
Kills:1,247
Deaths:1,827
KDR:0.683
Accuracy:20.664% D*
HSR:6.897% F
MGR-S1 Gladius
C+
Kills:1,197
Deaths:1,474
KDR:0.812
Accuracy:29.704% C+
HSR:5.681% F--
NC12 Sweeper
B
Kills:1,174
Deaths:1,507
KDR:0.779
Accuracy:48.352% B
HSR:6.814% F-
19A Fortuna
D--
Kills:670
Deaths:1,089
KDR:0.615
Accuracy:23.142% D*
HSR:15.672% D--
MKV Suppressed
D
Kills:200
Deaths:282
KDR:0.709
Accuracy:25.591% D
HSR:6.500% F-
NSX Tanto
D*
Kills:118
Deaths:136
KDR:0.868
Accuracy:23.604% D*
HSR:16.949% D**
Kills:73,349
Deaths (as Light Assault):83,651
Deaths (to Light Assaults):28,536
KDR:0.87685
Kill Difference:10,302
Playtime:3,199.231 hours
Usage:41%
Score:36.009m
Score/min:188
Accuracy (listed only):30.047%
HSR (listed only):9.743%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:32,863
Deaths:35,248
KDR:0.932
Accuracy:24.803% C-
HSR:13.240% D*
Gauss Compact S
C-
Kills:8,508
Deaths:9,732
KDR:0.874
Accuracy:24.191% C-
HSR:9.897% D*
AF-57 Piston
C+
Kills:7,858
Deaths:7,618
KDR:1.032
Accuracy:42.931% C+
HSR:6.859% F-
AF-4A Bandit
D*
Kills:4,507
Deaths:5,521
KDR:0.816
Accuracy:22.603% D*
HSR:12.825% F-
Razor GD-23
D-
Kills:4,344
Deaths:5,123
KDR:0.848
Accuracy:22.595% D-
HSR:13.237% D**
NS Baron G5
C++
Kills:2,850
Deaths:4,485
KDR:0.635
Accuracy:48.585% C++
HSR:7.860% D**
GD-7F
C+
Kills:1,624
Deaths:2,568
KDR:0.632
Accuracy:26.623% C+
HSR:9.852% F-
Mauler S6
C**
Kills:1,594
Deaths:1,675
KDR:0.952
Accuracy:46.905% C**
HSR:7.466% D**
AC-X11
D-
Kills:1,260
Deaths:1,216
KDR:1.036
Accuracy:23.762% D-
HSR:12.302% F-
NC12 Sweeper
B
Kills:1,174
Deaths:1,507
KDR:0.779
Accuracy:48.352% B
HSR:6.814% F-
19A Fortuna
D--
Kills:670
Deaths:1,089
KDR:0.615
Accuracy:23.142% D*
HSR:15.672% D--
NSX Tanto
D*
Kills:118
Deaths:136
KDR:0.868
Accuracy:23.604% D*
HSR:16.949% D**
MGR-M1 Bishop
D
Kills:70
Deaths:57
KDR:1.228
Accuracy:32.043% D
HSR:14.286% F--
Kills:67,440
Deaths (as Engineer):75,975
Deaths (to Engineers):25,938
KDR:0.88766
Kill Difference:8,535
Playtime:3,937.006 hours
Usage:51%
Score:52.647m
Score/min:223
Accuracy (listed only):31.549%
HSR (listed only):11.327%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:4,652
Deaths:1,929
KDR:2.412
Accuracy:40.524% C+
HSR:80.095% C+
AF-4 Cyclone
C--
Kills:2,005
Deaths:2,262
KDR:0.886
Accuracy:26.043% C--
HSR:6.284% F-
NS-7 PDW
B+
Kills:1,330
Deaths:1,888
KDR:0.704
Accuracy:30.698% B+
HSR:7.293% F
Blitz GD-10
D*
Kills:1,247
Deaths:1,827
KDR:0.683
Accuracy:20.664% D*
HSR:6.897% F
MGR-S1 Gladius
C+
Kills:1,197
Deaths:1,474
KDR:0.812
Accuracy:29.704% C+
HSR:5.681% F--
LA3 Desperado
B+
Kills:841
Deaths:1,014
KDR:0.829
Accuracy:33.959% B+
HSR:8.205% F-
NS-61 Emissary
B*
Kills:541
Deaths:575
KDR:0.941
Accuracy:35.814% B*
HSR:8.318% F
LA8 Rebel
C**
Kills:253
Deaths:311
KDR:0.814
Accuracy:35.060% C**
HSR:6.719% F--
MKV Suppressed
D
Kills:200
Deaths:282
KDR:0.709
Accuracy:25.591% D
HSR:6.500% F-
AF-18 Stalker
D-
Kills:192
Deaths:182
KDR:1.055
Accuracy:23.042% D**
HSR:16.146% D-
NC4 Mag-Shot
A++
Kills:175
Deaths:274
KDR:0.639
Accuracy:40.694% A++
HSR:6.857% F-
Gauss SPR
D
Kills:79
Deaths:106
KDR:0.745
Accuracy:30.359% D--
HSR:30.380% D
Kills:12,712
Deaths (as Infiltrator):12,124
Deaths (to Infiltrators):20,141
KDR:1.0485
Kill Difference:588
Playtime:779.303 hours
Usage:10%
Score:6.736m
Score/min:144
Accuracy (listed only):31.013%
HSR (listed only):15.781%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:7,858
Deaths:7,618
KDR:1.032
Accuracy:42.931% C+
HSR:6.859% F-
NS Baron G5
C++
Kills:2,850
Deaths:4,485
KDR:0.635
Accuracy:48.585% C++
HSR:7.860% D**
AF-4 Cyclone
C--
Kills:2,005
Deaths:2,262
KDR:0.886
Accuracy:26.043% C--
HSR:6.284% F-
Mauler S6
C**
Kills:1,594
Deaths:1,675
KDR:0.952
Accuracy:46.905% C**
HSR:7.466% D**
NS-7 PDW
B+
Kills:1,330
Deaths:1,888
KDR:0.704
Accuracy:30.698% B+
HSR:7.293% F
Blitz GD-10
D*
Kills:1,247
Deaths:1,827
KDR:0.683
Accuracy:20.664% D*
HSR:6.897% F
MGR-S1 Gladius
C+
Kills:1,197
Deaths:1,474
KDR:0.812
Accuracy:29.704% C+
HSR:5.681% F--
NC12 Sweeper
B
Kills:1,174
Deaths:1,507
KDR:0.779
Accuracy:48.352% B
HSR:6.814% F-
Gauss Rifle S
D*
Kills:420
Deaths:620
KDR:0.677
Accuracy:21.576% D*
HSR:7.857% F-
MKV Suppressed
D
Kills:200
Deaths:282
KDR:0.709
Accuracy:25.591% D
HSR:6.500% F-
NS-11A
D-
Kills:169
Deaths:242
KDR:0.698
Accuracy:23.258% D-
HSR:10.059% F
Carnage AR
D*
Kills:165
Deaths:282
KDR:0.585
Accuracy:21.435% D*
HSR:13.333% D*
NC9 A-Tross
D*
Kills:165
Deaths:232
KDR:0.711
Accuracy:21.692% D*
HSR:12.727% F
Kills:20,374
Deaths (as Combat Medic):24,394
Deaths (to Combat Medics):12,865
KDR:0.83521
Kill Difference:4,020
Playtime:132.799 hours
Usage:2%
Score:1.348m
Score/min:169
Accuracy (listed only):31.341%
HSR (listed only):8.125%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:8,394
Deaths:5,308
KDR:1.581
Accuracy:33.406% C
HSR:8.458% F-
AF-34 Mattock
C-
Kills:6,793
Deaths:5,308
KDR:1.280
Accuracy:35.327% C-
HSR:9.436% F--
NS-10 Burster
C-
Kills:1,220
Deaths:1,177
KDR:1.037
Accuracy:30.652% C-
HSR:3.197% D
NS-10 Burster
C+
Kills:1,139
Deaths:1,177
KDR:0.968
Accuracy:30.743% C--
HSR:4.302% C+
NCM1 Scattercannon
D--
Kills:439
Deaths:383
KDR:1.146
Accuracy:33.816% D--
HSR:8.656% F-
NCM1 Scattercannon
D
Kills:415
Deaths:388
KDR:1.070
Accuracy:36.640% D
HSR:7.470% F-
NS-20 Gorgon
C*
Kills:373
Deaths:523
KDR:0.713
Accuracy:27.132% C*
HSR:9.920% F-
NS-20 Gorgon
C*
Kills:352
Deaths:523
KDR:0.673
Accuracy:27.493% C*
HSR:8.239% F--
NCM3 Raven
B**
Kills:190
Deaths:290
KDR:0.655
Accuracy:51.038% B**
HSR:1.053% D*
NCM3 Raven
A
Kills:128
Deaths:290
KDR:0.441
Accuracy:53.098% A
HSR:3.125% C**
AF-41 Hacksaw
F
Kills:114
Deaths:84
KDR:1.357
Accuracy:18.518% F
HSR:7.018% F-
NCM2 Falcon
C+
Kills:113
Deaths:149
KDR:0.758
Accuracy:43.184% C+
HSR:0.885% F
AF-41 Hacksaw
D**
Kills:105
Deaths:84
KDR:1.250
Accuracy:19.775% F
HSR:9.524% D**
NCM2 Falcon
C++
Kills:55
Deaths:144
KDR:0.382
Accuracy:46.740% C++
HSR:3.636% C
Kills:19,830
Deaths (as MAX Suit):7,914
Deaths (to MAX Suits):4,524
KDR:2.50569
Kill Difference:11,916
Playtime:698.415 hours
Usage:9%
Score:11.982m
Score/min:286
Accuracy (listed only):34.826%
HSR (listed only):6.066%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:289
V. Kills:57 N/A
Deaths:48
KDR:6.021
Accuracy:34.815% D*
KPH:32 D
VKPH:6.300 D
C150 Dalton
B++
Kills:76
V. Kills:25 292%
Deaths:16
KDR:4.750
Accuracy:44.725% B++
KPH:23.300 D-
VKPH:7.700 D*
Kills:365 (0 + 365)
Deaths:64
KDR:5.703
VKDR:1.281
Vehicle Kills:82
Kill Difference:301
Playtime:12.294 hours
Usage:0%
Score:0.204m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:44.725%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C--
Kills:35,419
V. Kills:13,016 272%
Deaths:6,816
KDR:5.196
Accuracy:51.427% C+
KPH:29.600 D
VKPH:10.900 C--
L100 Python AP
C
Kills:1,931
V. Kills:1,607 120%
Deaths:875
KDR:2.207
Accuracy:61.034% B+
KPH:23.100 D*
VKPH:19.300 C
L100 Python HESH
D**
Kills:1,029
V. Kills:171 N/A
Deaths:14
KDR:73.500
Accuracy:46.287% C--
KPH:24.900 D**
VKPH:4.100 D**
Skyguard
D
Kills:420
V. Kills:282 148%
Deaths:179
KDR:2.346
Accuracy:27.089% D
KPH:10 D--
VKPH:6.700 D*
C75 Viper
C**
Kills:167
V. Kills:79 209%
Deaths:11
KDR:15.182
Accuracy:42.486% C++
KPH:24.600 D
VKPH:11.700 C**
Kills:38,966 (38,966 + 0)
Deaths:7,895
KDR:4.936
VKDR:1.920
Vehicle Kills:15,155
Kill Difference:31,071
Playtime:1,368.413 hours
Usage:18%
Score:14.323m
Score/min:174
Driving Accuracy:42.486%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C--
Kills:2,507
V. Kills:884 283%
Deaths:618
KDR:4.057
Accuracy:39.227% D--
KPH:21.300 C--
VKPH:7.500 D
E540 Halberd
D--
Kills:737
V. Kills:402 183%
Deaths:238
KDR:3.097
Accuracy:33.822% F
KPH:16.500 D*
VKPH:9 D--
Titan-150 AP
C--
Kills:615
V. Kills:519 118%
Deaths:270
KDR:2.278
Accuracy:48.244% C
KPH:17.500 D*
VKPH:14.800 C--
Enforcer ML85
D--
Kills:415
V. Kills:314 132%
Deaths:159
KDR:2.610
Accuracy:31.627% D**
KPH:13.900 D*
VKPH:10.500 D--
M20 Basilisk
D--
Kills:121
V. Kills:57 209%
Deaths:66
KDR:1.833
Accuracy:28.772% D
KPH:8.600 D*
VKPH:4 D--
Kills:4,395 (3,122 + 1,273)
Deaths:1,351
KDR:3.253
VKDR:1.611
Vehicle Kills:2,176
Kill Difference:3,044
Playtime:241.249 hours
Usage:3%
Score:3.965m
Score/min:274
Driving Accuracy:48.244%
Gunner Accuracy:28.772%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D-
Kills:109
V. Kills:68 158%
Deaths:45
KDR:2.422
Accuracy:42.709% D*
KPH:36.900 D-
VKPH:23 D-
E540 Halberd-H
F
Kills:73
V. Kills:50 143%
Deaths:42
KDR:1.738
Accuracy:45.133% F
KPH:12.400 F
VKPH:8.500 F
Enforcer ML65-H
F
Kills:60
V. Kills:59 100%
Deaths:45
KDR:1.333
Accuracy:44.063% F-
KPH:11.700 F
VKPH:11.500 F
Kills:242 (0 + 242)
Deaths:132
KDR:1.833
VKDR:1.341
Vehicle Kills:177
Kill Difference:110
Playtime:13.950 hours
Usage:0%
Score:0.330m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:44.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:142
V. Kills:94 149%
Deaths:92
KDR:1.543
Accuracy:38.468% C
KPH:7.400 D*
VKPH:4.900 D-
M20 Basilisk
D--
Kills:101
V. Kills:63 158%
Deaths:70
KDR:1.443
Accuracy:35.211% D
KPH:7.500 D*
VKPH:4.700 D--
M60-G Bulldog
D-
Kills:85
V. Kills:16 N/A
Deaths:50
KDR:1.700
Accuracy:29.469% D--
KPH:10.900 D*
VKPH:2.100 D-
Kills:328 (0 + 328)
Deaths:212
KDR:1.547
VKDR:0.816
Vehicle Kills:173
Kill Difference:116
Playtime:40.460 hours
Usage:1%
Score:0.413m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:29.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:59
V. Kills:30 190%
Deaths:122
KDR:0.484
Accuracy:38.181% D*
KPH:1.900 D*
VKPH:1 D*
Kills:59 (59 + 0)
Deaths:122
KDR:0.484
VKDR:0.246
Vehicle Kills:30
Kill Difference:63
Playtime:30.660 hours
Usage:0%
Score:0.061m
Score/min:33
Driving Accuracy:38.181%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 48,43535,4196,8165.196C-3.8551.427%C+2.16%C+29.6D10.9C--1661195h5.4C+10.5C+
NS-11C 33,97132,86335,2480.932C0.4124.803%C-13.24%D*17.7DN/A501860.1h16.7D*67.4D
Gauss Compact S 8,7958,5089,7320.874C0.4724.191%C-9.897%D*9.8D-N/A42868.5h9.9C+40.7C+
AF-34 Mattock 8,5198,3945,3081.581D0.2333.406%C8.458%F-28.6D-N/A100293.5h6.4C+19.2C+
AF-57 Piston 7,9127,8587,6181.032C0.3142.931%C+6.859%F-15.9D--N/A79493.2h4.4C10.3C+
AF-34 Mattock 6,9266,7935,3081.28D0.0735.327%C-9.436%F--23.1D*N/A84293.5h7.9C22.2C
Bouncing Betty 6,3736,37347213.502S12.1641.303%DN/A122.3CN/A45252.1h1.8C++4.3C+
EM4 Longshot 4,7024,6521,9292.412C-1.0740.524%C+80.095%C+14.2D*N/A44326.6h2.6D**6.3D
AF-4A Bandit 4,6024,5075,5210.816D0.5322.603%D*12.825%F-15.9D--N/A69283.9h13.4F-59.5D**
Razor GD-23 4,4034,3445,1230.848C0.5022.595%D-13.237%D**15.4DN/A62282.9h13.3D58.8C--
Frag Grenade 3,2383,17413174N/A3,172.6541.187%D*N/A387.1D--7.8D12948.2h3.8D9.2D
GD-22S 3,0963,0712,9001.059C0.2920.605%D*12.276%F-15.9D*N/A74193.3h12.9D*62.8D--
NS-15M1 2,9542,9203,1910.915D0.4319.543%D*13.527%D**18.2D--N/A79160.6h15.3F78.1D**
NS Baron G5 2,8972,8504,4850.635D*0.7148.585%C++7.86%D**12D*N/A43237h4.4C+9.1C+
Tank Mine 4,1152,5405414.695B++3.3529.724%DN/A115.5C+71.6C++115722h2C+6.7D-
Titan-150 HEAT 3,3912,5076184.057C-2.7139.227%D--3.191%B21.3C--7.5D231117.6h3.7B+9.5C++
EM6 2,3302,3081,0252.252C+0.9115.643%F-11.005%F-15.3D*N/A78151h11.7D75D**
AF-4 Cyclone 2,0402,0052,2620.886D0.4626.043%C--6.284%F-9.2D*N/A53218.8h12.1D--46.4D
L100 Python AP 3,5381,9318752.207D0.8661.034%B+2.486%C*23.1D*19.2C26483.5h7.7F-12.6D--
C-4 ARX 2,5591,6978771.935C+0.5937.774%A++N/A77.5D-39.4C++48821.9h2.9T*7.6D*
GD-7F 1,7081,6242,5680.632D0.7126.623%C+9.852%F-9D--N/A40180.2h16D*60.2D
Mauler S6 1,6091,5941,6750.952C0.3946.905%C**7.466%D**24.5DN/A14065h4.1B8.6B+
Rocklet Rifle 2,8841,4069111.543B**0.2058.458%B++N/A38.1B+40.1B**50336.9h39C--66.8C+
NS-7 PDW 1,3661,3301,8880.704C--0.6430.698%B+7.293%F13.7D--N/A5797h14.7C-47.8C++
AC-X11 1,2801,2601,2161.036C0.3123.762%D-12.302%F-15.7D-N/A8780.2h11.3D*47.5D-
Blitz GD-10 1,2721,2471,8270.683D0.6620.664%D*6.897%F12.7D-N/A8598.4h16.8D81.1C--
NS-10 Burster 2,0951,2201,1771.037C0.3130.652%C-3.197%D4D--2.8D--57308.5h178.8D-583.4D
MGR-S1 Gladius 1,2171,1971,4740.812C-0.5329.704%C+5.681%F--11.1D*N/A39108.2h10.2C34.3C+
NC12 Sweeper 1,1851,1741,5070.779C--0.5748.352%B6.814%F-15.4D--N/A8476.4h4.1C++8.6C**
NS-10 Burster 1,9251,1391,1770.968C-0.3830.743%C--4.302%C+3.7D*2.5D*53308.5h192.6D*626.4D-
Spear Anti-Vehicle Phalanx Turret 1,8501,1182105.324D3.9838.855%D-1.789%D*21.3D*13.9D--24552.6h10.6D--27.3D*
C-4 2,0411,1059131.21C0.1436.167%B**N/A51.2D-43.3B++100621.6h2.9T*8.1D--
L100 Python HESH 1,2001,0291473.5M**72.1546.287%C--N/A24.9D**4.1D**15641.3h3.8D--8.2D
LA1 Anchor 9359211,2790.72D0.6319.814%F15.092%F-14.2D**N/A9864.8h16T*80.9T*
LA3 Desperado 8438411,0140.829C0.5233.959%B+8.205%F-16.8D-N/A6750h9.3D27.3C++
E540 Halberd 1,1397372383.097D1.7533.822%F3.799%B++16.6D*9D--22744.5h6.1D-18.1F
19A Fortuna 6786701,0890.615D0.7323.142%D*15.672%D--13.8D--N/A6348.7h14.5F**62.5F--
Titan-150 AP 1,1346152702.278D0.9348.244%C3.252%B*17.5D*14.7C--54735.2h5.9F12.2D*
NS-61 Emissary 5425415750.941C+0.4135.814%B*8.318%F21.6DN/A8725h11.2C*31.2B+
MANA Anti-Vehicle Turret 9505223831.363U0.0250.195%UN/A5220U4280U11883450.1h12.3T*24.6T*
AF-22 Crow 9694487500.597C-0.7572.824%B+N/A9.1D--10.6C17549h13.3F-18.2F
NCM1 Scattercannon 4504393831.146D*0.2033.816%D--8.656%F-21.8D*N/A8920.1h6.6C--19.5D--
Gauss Rifle S 4294206200.677D0.6721.576%D*7.857%F-9.5D*N/A4544.3h14.4D**66.8D*
Skyguard 7024201792.346D1.0027.089%DN/A10D--6.7D*15941.9h122.7C--453.1D
NCM1 Scattercannon 4224153881.07D-0.2836.64%D7.47%F-20.2DN/A12420.5h7.6C+20.9C
Enforcer ML85 7294151592.61D1.2631.627%D**1.205%D13.9D*10.5D--27029.9h13.8C--43.6D**
NS-20 Gorgon 4103735230.713D0.6327.132%C*9.92%F-12.5D--1.2C-4529.9h47.3D174.4C-
NS-20 Gorgon 3943525230.673D0.6727.493%C*8.239%F--11.8D--1.4C+4429.9h51.2D186.2C--
NC6 Gauss SAW 3193133121.003C-0.3418.45%D--16.613%D**11.3D--N/A29827.7h10.9D59D
L105 Zephyr 346289486.021D4.6734.815%D*N/A32.1D6.3D1949h6.7C19.2D
LA8 Rebel 2532533110.814C0.5335.06%C**6.719%F--13D-N/A7619.5h7D-20.1C+
Shrike 4412524760.529D0.8264.012%B++1.19%D--15.2D*11.4C-63516.6h9.3F-14.6D*
Aspis Anti-Aircraft Phalanx Turret 511248653.815C2.4724.726%DN/A6.3D*6.7D*17539.2h178.8D**723D--
NC05 Jackhammer 2072063130.658D-0.6943.881%D9.709%D*20D*N/A20210.3h4B+9C*
MKV Suppressed 2072002820.709D0.6425.591%D6.5%F-7.7D*N/A5125.9h17.7D--69.1D-
AF-18 Stalker 1951921821.055C--0.2923.042%D**16.146%D-10.3D*N/A6718.6h20.3T-88.3F--
NCM3 Raven 3691902900.655D-0.6951.038%B**1.053%D*5.5D**5.2D11434.7h31.7D62.1C++
NC4 Mag-Shot 1751752740.639C0.7140.694%A++6.857%F-12.9DN/A15213.6h8.4C20.6B+
NS-11A 1711692420.698D0.6523.258%D-10.059%F12D*N/A6914.1h16.2D**69.7D--
C75 Viper 2461671115.182A13.8442.486%C++N/A24.6D11.6C**8126.8h13.9D32.8C
Carnage AR 1691652820.585D0.7621.435%D*13.333%D*9.9D*N/A9316.7h18.6F*86.6F-
NC9 A-Tross 1691652320.711D0.6421.692%D*12.727%F10.9D**N/A6315.1h11.9F54.6D**
NS-R3 Swarm 2771552910.533C-0.8167.452%B*N/A5.2D--4.1D*6429.9h31.6D46.8C-
M20 Basilisk 236142921.543D--0.2038.468%C3.521%D--7.4D*4.9D-18519.2h146.1F--379.9F-
NCM3 Raven 2611282900.441D*0.9153.098%A3.125%C**3.7F-3.8D*9434.7h49F-92.3D
M20 Basilisk 178121661.833D0.4928.772%D1.653%F8.6D*4D--11014.1h128.7F--447.5F-
NSX Tanto 1221181360.868D0.4823.604%D*16.949%D**13.1D--N/A639h16.8D*71.3D--
Hawk GD-68 2641162450.473D0.8764.575%C+N/A3.9D**5D--19529.8h17.6T*27.2T*
AF-41 Hacksaw 116114841.357C--0.0118.518%F7.018%F-19D*N/A1866h6.8C++36.6D--
NCM2 Falcon 1651131490.758C--0.5943.184%C+N/A9.3D-4.3C16712.2h10.8C+25.1C+
M96 Mjolnir-H 177109452.422C--1.0842.709%D*N/A36.3D-22.7D-5293h32.5C*76C+
AF-41 Hacksaw 107105841.25C--0.1019.775%F9.524%D**17.5D*N/A1756h7.9C+39.7D*
M20 Basilisk 164101701.443D*0.1035.211%D3.96%D7.5D*4.7D--15713.5h137.3F389.9F
M60-G Bulldog 10185501.7D*0.3529.469%D--1.176%D-10.9D*2.1D-1567.8h9.7F-32.8F
Gauss SPR 81791060.745D-0.6030.359%D--30.38%D4D**N/A2319.8h9.7T*32.1T*
C150 Dalton 10176164.75D3.4044.725%B++2.632%M++23D-7.6D*5063.3h5.1D-11.5C
E540 Halberd-H 12373421.738D0.3945.133%F4.11%A*12.4F8.5F3485.9h9.3C-20.5D*
MGR-M1 Bishop 7370571.228C--0.1232.043%D14.286%F--13.2D*N/A815.3h8.2F25.5D*
NS Decimator 112661010.653D0.6959.46%CN/A15D**10.5D-8434.4h8.3F--14F--
Enforcer ML65-H 11960451.333D-0.0144.063%F-1.667%C++11.8F11.6F3685.1h18.6D-42.3F-
M40 Fury-F 89591220.484D0.8638.181%D*N/A1.9D*1D*3330.7h22.7F59.4T*
NCM2 Falcon 95551440.382D*0.9646.74%C++3.636%C4.7D**3.4C--8411.8h24.6F52.7D**

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H0770.2h
Nano-Armor Kit1,4212,320,055189.5h
Spawn Beacon172730.8h
Anti-Vehicle MANA Turret321,9074.3h
Ordnance Dampener21450.5h
Nanite Revive Grenade01,0610.3h
Medical Kit2387,7267.8h
Medical Applicator28770,4408.5h
Motion Spotter33330.5h
Deconstruction Tool0720h
Hoplon Anti-Aircraft Phalanx Tower0630h
Spitfire Auto-Turret443,7306.9h
Recon Detection Device13618,15344.1h
Ammunition Package101,5591.1h
Anti-Infantry MANA Turret283492.9h
WLT-Howler Mining Laser11970.1h
Nano-Repair Grenade01810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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