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Ensign OneUglyDog[DFC] OneUglyDog
NC BR 46

KDR: 1.35

Score: 97.4m

Last Seen: Jun 29th, 2018 12:19 AM
- OFFLINE - 15.2 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Emerald
Level Progress (to 47): 45%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HEAT NS-11C AF-34 Mattock AF-57 Piston Gauss Compact S AF-34 Mattock Bouncing Betty EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 5151TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.07%12.355%2852499849,0580.8377390.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.062%0.388C**-1.28D**-0.888D--MIXED (~0.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.145C++14.7-0.033C+49.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.139%2.62%9615101734,8075466138016.36791252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.471%0.219C++0.005C+1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.608B+6.50.479B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.347%2.614%481010121,913466711620.409899164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.256%-0.261C-0.444C---0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.60.236C++30.20.235C++60.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.838%79.258%48210204,5276148460.736337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.654%0.721B++0.792B++1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.313C*2.70.151C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.969%6.945%483101910,6263828812.77586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.402%0.212C++-1.509F-1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.251C*4.30.105C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.4m311.3%227 (13.6k)210 (12.6k)1.34643136,086101,0721.5873346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022592721.316%9.286%19804:3524

46% Engineer11% Heavy Assault10% Infiltrator32% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:36 PMNov 20th, 2012 10:39 PMJun 29th, 2018 1:13 AM (232d) (PST)Jun 28th, 2018 9:43 PM (232d) (PST)Jun 28th, 2018 8:19 PM (232d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4501742760.2930.2180.0271.0640.049183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,99410,44816,5461813264312,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7741.3h/322.6d 24,349 12,637 36,144 494.3k 7,011 32,759 22,678 209m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C-
Kills:3,058
Deaths:2,873
KDR:1.064
Accuracy:20.612% C-
HSR:12.263% F
NS-15M1
D
Kills:2,920
Deaths:3,191
KDR:0.915
Accuracy:19.543% D
HSR:13.527% D*
EM6
D*
Kills:2,308
Deaths:1,025
KDR:2.252
Accuracy:15.643% D*
HSR:11.005% F-
LA1 Anchor
D--
Kills:832
Deaths:1,171
KDR:0.711
Accuracy:19.521% D--
HSR:15.264% D*
NC6 Gauss SAW
C
Kills:312
Deaths:312
KDR:1
Accuracy:18.513% C
HSR:16.667% D*
NC05 Jackhammer
C+
Kills:206
Deaths:313
KDR:0.658
Accuracy:43.881% C+
HSR:9.709% D*
Kills:9,636
Deaths (as Heavy Assault):8,885
Deaths (to Heavy Assaults):28,964
KDR:1.08452
Kill Difference:751
Playtime:836.528 hours
Usage:11%
Score:8.565m
Score/min:171
Accuracy (listed only):22.952%
HSR (listed only):13.073%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:21,418
Deaths:24,204
KDR:0.885
Accuracy:24.544% C++
HSR:13.433% D--
AF-57 Piston
C**
Kills:7,858
Deaths:7,618
KDR:1.032
Accuracy:42.931% C**
HSR:6.859% F-
Gauss Compact S
C++
Kills:7,640
Deaths:8,681
KDR:0.880
Accuracy:23.718% C++
HSR:9.529% D**
Razor GD-23
C
Kills:4,344
Deaths:5,123
KDR:0.848
Accuracy:22.595% C
HSR:13.237% D**
AF-4A Bandit
D
Kills:3,807
Deaths:4,611
KDR:0.826
Accuracy:22.014% D
HSR:12.976% F
NS Baron G5
B+
Kills:2,699
Deaths:4,305
KDR:0.627
Accuracy:48.488% B+
HSR:7.892% D**
AF-4 Cyclone
C++
Kills:2,005
Deaths:2,262
KDR:0.886
Accuracy:26.043% C++
HSR:6.284% F-
Mauler S6
B++
Kills:1,594
Deaths:1,675
KDR:0.952
Accuracy:46.905% B++
HSR:7.466% F
Blitz GD-10
D
Kills:1,247
Deaths:1,827
KDR:0.683
Accuracy:20.664% D
HSR:6.897% F
AC-X11
C+
Kills:1,209
Deaths:1,168
KDR:1.035
Accuracy:23.881% C+
HSR:12.076% F
GD-7F
B+
Kills:1,181
Deaths:2,038
KDR:0.579
Accuracy:26.228% B+
HSR:10.923% F
NC12 Sweeper
B++
Kills:1,174
Deaths:1,504
KDR:0.781
Accuracy:48.345% B++
HSR:6.814% F
MGR-S1 Gladius
B+
Kills:1,099
Deaths:1,378
KDR:0.798
Accuracy:29.683% B+
HSR:5.641% F--
19A Fortuna
D-
Kills:654
Deaths:1,027
KDR:0.637
Accuracy:22.987% D-
HSR:16.055% D-
MKV Suppressed
C+
Kills:163
Deaths:247
KDR:0.660
Accuracy:24.792% C+
HSR:7.362% F-
NSX Tanto
C--
Kills:109
Deaths:123
KDR:0.886
Accuracy:23.415% C--
HSR:17.431% D*
Kills:58,201
Deaths (as Light Assault):67,791
Deaths (to Light Assaults):23,326
KDR:0.85854
Kill Difference:9,590
Playtime:2,496.145 hours
Usage:32%
Score:28.609m
Score/min:191
Accuracy (listed only):29.827%
HSR (listed only):10.055%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:21,418
Deaths:24,204
KDR:0.885
Accuracy:24.544% C++
HSR:13.433% D--
AF-57 Piston
C**
Kills:7,858
Deaths:7,618
KDR:1.032
Accuracy:42.931% C**
HSR:6.859% F-
Gauss Compact S
C++
Kills:7,640
Deaths:8,681
KDR:0.880
Accuracy:23.718% C++
HSR:9.529% D**
Razor GD-23
C
Kills:4,344
Deaths:5,123
KDR:0.848
Accuracy:22.595% C
HSR:13.237% D**
AF-4A Bandit
D
Kills:3,807
Deaths:4,611
KDR:0.826
Accuracy:22.014% D
HSR:12.976% F
NS Baron G5
B+
Kills:2,699
Deaths:4,305
KDR:0.627
Accuracy:48.488% B+
HSR:7.892% D**
Mauler S6
B++
Kills:1,594
Deaths:1,675
KDR:0.952
Accuracy:46.905% B++
HSR:7.466% F
AC-X11
C+
Kills:1,209
Deaths:1,168
KDR:1.035
Accuracy:23.881% C+
HSR:12.076% F
GD-7F
B+
Kills:1,181
Deaths:2,038
KDR:0.579
Accuracy:26.228% B+
HSR:10.923% F
NC12 Sweeper
B++
Kills:1,174
Deaths:1,504
KDR:0.781
Accuracy:48.345% B++
HSR:6.814% F
19A Fortuna
D-
Kills:654
Deaths:1,027
KDR:0.637
Accuracy:22.987% D-
HSR:16.055% D-
NSX Tanto
C--
Kills:109
Deaths:123
KDR:0.886
Accuracy:23.415% C--
HSR:17.431% D*
Kills:53,687
Deaths (as Engineer):62,077
Deaths (to Engineers):22,975
KDR:0.86485
Kill Difference:8,390
Playtime:3,580.769 hours
Usage:46%
Score:48.074m
Score/min:224
Accuracy (listed only):31.338%
HSR (listed only):11.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:4,448
Deaths:1,842
KDR:2.415
Accuracy:40.693% C*
HSR:80.126% C*
AF-4 Cyclone
C++
Kills:2,005
Deaths:2,262
KDR:0.886
Accuracy:26.043% C++
HSR:6.284% F-
Blitz GD-10
D
Kills:1,247
Deaths:1,827
KDR:0.683
Accuracy:20.664% D
HSR:6.897% F
MGR-S1 Gladius
B+
Kills:1,099
Deaths:1,378
KDR:0.798
Accuracy:29.683% B+
HSR:5.641% F--
LA3 Desperado
B*
Kills:816
Deaths:998
KDR:0.818
Accuracy:33.851% B*
HSR:7.966% F-
NS-61 Emissary
B**
Kills:541
Deaths:575
KDR:0.941
Accuracy:35.825% B**
HSR:8.318% D**
LA8 Rebel
B+
Kills:252
Deaths:309
KDR:0.816
Accuracy:34.998% B+
HSR:6.746% F-
AF-18 Stalker
D
Kills:192
Deaths:182
KDR:1.055
Accuracy:23.194% D-
HSR:16.146% D
MKV Suppressed
C+
Kills:163
Deaths:247
KDR:0.660
Accuracy:24.792% C+
HSR:7.362% F-
NC4 Mag-Shot
A*
Kills:101
Deaths:164
KDR:0.616
Accuracy:41.254% A*
HSR:8.911% F
Gauss SPR
C
Kills:79
Deaths:106
KDR:0.745
Accuracy:30.359% C
HSR:30.380% C-
Kills:10,943
Deaths (as Infiltrator):9,890
Deaths (to Infiltrators):16,979
KDR:1.10647
Kill Difference:1,053
Playtime:741.824 hours
Usage:10%
Score:6.430m
Score/min:144
Accuracy (listed only):31.032%
HSR (listed only):16.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C**
Kills:7,858
Deaths:7,618
KDR:1.032
Accuracy:42.931% C**
HSR:6.859% F-
NS Baron G5
B+
Kills:2,699
Deaths:4,305
KDR:0.627
Accuracy:48.488% B+
HSR:7.892% D**
AF-4 Cyclone
C++
Kills:2,005
Deaths:2,262
KDR:0.886
Accuracy:26.043% C++
HSR:6.284% F-
Mauler S6
B++
Kills:1,594
Deaths:1,675
KDR:0.952
Accuracy:46.905% B++
HSR:7.466% F
Blitz GD-10
D
Kills:1,247
Deaths:1,827
KDR:0.683
Accuracy:20.664% D
HSR:6.897% F
NC12 Sweeper
B++
Kills:1,174
Deaths:1,504
KDR:0.781
Accuracy:48.345% B++
HSR:6.814% F
MGR-S1 Gladius
B+
Kills:1,099
Deaths:1,378
KDR:0.798
Accuracy:29.683% B+
HSR:5.641% F--
Gauss Rifle S
D
Kills:374
Deaths:542
KDR:0.690
Accuracy:21.258% D
HSR:6.684% F-
NS-11A
C
Kills:169
Deaths:242
KDR:0.698
Accuracy:23.258% C
HSR:10.059% F
MKV Suppressed
C+
Kills:163
Deaths:247
KDR:0.660
Accuracy:24.792% C+
HSR:7.362% F-
Carnage AR
D
Kills:161
Deaths:276
KDR:0.583
Accuracy:21.656% D
HSR:13.665% D--
NC9 A-Tross
D
Kills:160
Deaths:220
KDR:0.727
Accuracy:21.631% D
HSR:13.125% F
Kills:18,703
Deaths (as Combat Medic):22,096
Deaths (to Combat Medics):11,112
KDR:0.84644
Kill Difference:3,393
Playtime:117.053 hours
Usage:2%
Score:1.206m
Score/min:172
Accuracy (listed only):31.305%
HSR (listed only):8.229%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:8,064
Deaths:5,041
KDR:1.600
Accuracy:33.355% C+
HSR:8.470% F-
AF-34 Mattock
C+
Kills:6,549
Deaths:5,041
KDR:1.299
Accuracy:35.332% C+
HSR:9.467% F-
NS-10 Burster
C++
Kills:1,035
Deaths:1,074
KDR:0.964
Accuracy:30.107% C++
HSR:3.382% D
NS-10 Burster
C++
Kills:999
Deaths:1,074
KDR:0.930
Accuracy:30.210% C++
HSR:4.705% C+
NCM1 Scattercannon
C+
Kills:282
Deaths:258
KDR:1.093
Accuracy:36.922% C+
HSR:7.801% F-
NCM1 Scattercannon
C+
Kills:258
Deaths:253
KDR:1.020
Accuracy:34.111% C+
HSR:9.302% D**
NS-20 Gorgon
B+
Kills:236
Deaths:341
KDR:0.692
Accuracy:27.197% B+
HSR:7.627% F-
NS-20 Gorgon
B+
Kills:229
Deaths:341
KDR:0.672
Accuracy:26.868% B+
HSR:10.480% D**
NCM3 Raven
A+
Kills:185
Deaths:286
KDR:0.647
Accuracy:50.810% A+
HSR:1.081% D*
NCM3 Raven
A++
Kills:123
Deaths:286
KDR:0.430
Accuracy:52.855% A++
HSR:3.252% C**
AF-41 Hacksaw
D*
Kills:114
Deaths:84
KDR:1.357
Accuracy:18.518% D*
HSR:7.018% F-
NCM2 Falcon
B+
Kills:111
Deaths:148
KDR:0.750
Accuracy:42.929% B+
HSR:0.901% F
AF-41 Hacksaw
D*
Kills:105
Deaths:84
KDR:1.250
Accuracy:19.775% D*
HSR:9.524% F
NCM2 Falcon
B+
Kills:54
Deaths:143
KDR:0.378
Accuracy:46.784% B+
HSR:3.704% C-
Kills:18,344
Deaths (as MAX Suit):7,227
Deaths (to MAX Suits):4,246
KDR:2.53826
Kill Difference:11,117
Playtime:645.144 hours
Usage:8%
Score:11.327m
Score/min:293
Accuracy (listed only):34.698%
HSR (listed only):6.194%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:289
V. Kills:57 N/A
Deaths:48
KDR:6.021
Accuracy:34.815% D-
KPH:32 D
VKPH:6.300 C
C150 Dalton
B+
Kills:76
V. Kills:25 292%
Deaths:16
KDR:4.750
Accuracy:45.012% B+
KPH:23.700 C--
VKPH:7.800 D*
Kills:365 (0 + 365)
Deaths:64
KDR:5.703
VKDR:1.281
Vehicle Kills:82
Kill Difference:301
Playtime:12.250 hours
Usage:0%
Score:0.195m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:45.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:29,494
V. Kills:10,414 283%
Deaths:6,298
KDR:4.683
Accuracy:51.059% C+
KPH:29 C+
VKPH:10.200 C
L100 Python AP
C*
Kills:1,872
V. Kills:1,572 119%
Deaths:866
KDR:2.162
Accuracy:60.865% B++
KPH:22.800 D
VKPH:19.200 C*
L100 Python HESH
D--
Kills:1,029
V. Kills:171 N/A
Deaths:14
KDR:73.500
Accuracy:46.287% C
KPH:24.900 D*
VKPH:4.100 D--
Skyguard
C-
Kills:341
V. Kills:241 141%
Deaths:164
KDR:2.079
Accuracy:26.592% C-
KPH:9.100 D
VKPH:6.500 D-
Kills:32,736 (32,736 + 0)
Deaths:7,342
KDR:4.459
VKDR:1.689
Vehicle Kills:12,398
Kill Difference:25,394
Playtime:1,178.410 hours
Usage:15%
Score:12.288m
Score/min:174
Driving Accuracy:26.592%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:2,503
V. Kills:882 283%
Deaths:617
KDR:4.057
Accuracy:39.212% D-
KPH:21.300 C+
VKPH:7.500 C
E540 Halberd
D*
Kills:656
V. Kills:366 179%
Deaths:233
KDR:2.815
Accuracy:33.989% D**
KPH:15.600 D*
VKPH:8.700 D*
Titan-150 AP
C++
Kills:597
V. Kills:510 117%
Deaths:269
KDR:2.219
Accuracy:48.036% C
KPH:17.400 D
VKPH:14.800 C++
Enforcer ML85
D--
Kills:383
V. Kills:298 128%
Deaths:158
KDR:2.424
Accuracy:31.253% D*
KPH:13.500 D--
VKPH:10.500 D--
M20 Basilisk
D
Kills:87
V. Kills:45 189%
Deaths:59
KDR:1.475
Accuracy:27.158% C
KPH:7.100 D--
VKPH:3.700 D
Kills:4,226 (3,100 + 1,126)
Deaths:1,336
KDR:3.163
VKDR:1.573
Vehicle Kills:2,101
Kill Difference:2,890
Playtime:234.692 hours
Usage:3%
Score:3.799m
Score/min:270
Driving Accuracy:48.036%
Gunner Accuracy:27.158%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:73
V. Kills:50 143%
Deaths:42
KDR:1.738
Accuracy:45.198% D**
KPH:12.600 D**
VKPH:8.600 D**
Enforcer ML65-H
D**
Kills:59
V. Kills:58 100%
Deaths:45
KDR:1.311
Accuracy:44.021% D**
KPH:11.500 D**
VKPH:11.400 D**
M96 Mjolnir-H
D
Kills:57
V. Kills:40 139%
Deaths:40
KDR:1.425
Accuracy:40.670% D--
KPH:29.700 D-
VKPH:20.800 D
Kills:189 (0 + 189)
Deaths:127
KDR:1.488
VKDR:1.165
Vehicle Kills:148
Kill Difference:62
Playtime:12.824 hours
Usage:0%
Score:0.286m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:40.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:123
V. Kills:88 138%
Deaths:83
KDR:1.482
Accuracy:37.562% C+
KPH:6.900 D*
VKPH:5 D
M20 Basilisk
D-
Kills:85
V. Kills:58 144%
Deaths:67
KDR:1.269
Accuracy:34.805% C
KPH:6.800 D*
VKPH:4.700 D-
M60-G Bulldog
D--
Kills:82
V. Kills:16 N/A
Deaths:49
KDR:1.673
Accuracy:29.475% C-
KPH:10.800 D--
VKPH:2.100 D--
Kills:290 (0 + 290)
Deaths:199
KDR:1.457
VKDR:0.814
Vehicle Kills:162
Kill Difference:91
Playtime:37.814 hours
Usage:0%
Score:0.382m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:29.475%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:59
V. Kills:30 190%
Deaths:122
KDR:0.484
Accuracy:38.515% D-
KPH:2 D*
VKPH:1 D*
Kills:59 (59 + 0)
Deaths:122
KDR:0.484
VKDR:0.246
Vehicle Kills:30
Kill Difference:63
Playtime:30.179 hours
Usage:0%
Score:0.058m
Score/min:32
Driving Accuracy:38.515%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 39,90829,4946,2984.683C+3.3451.059%C+2.58%C+29C+10.2C1681017.8h5.3C**10.3B+
NS-11C 21,94621,41824,2040.885C+0.4624.544%C++13.433%D--16.4C-N/A481304.9h16.6C67.5C++
AF-34 Mattock 8,1788,0645,0411.6C-0.2533.355%C+8.47%F-28.8DN/A101280.3h6.3C18.8C+
AF-57 Piston 7,9127,8587,6181.032C+0.3142.931%C**6.859%F-15.9D-N/A79493h4.4C*10.3C**
Gauss Compact S 7,8657,6408,6810.88C+0.4723.718%C++9.529%D**9.6DN/A43798.3h9.6B+40.4B+
AF-34 Mattock 6,6696,5495,0411.299D0.0535.332%C+9.467%F-23.4D-N/A85280.2h7.7D21.8C
Bouncing Betty 5,7805,78041613.894M*12.5540.922%CN/A123.2C+N/A46646.9h1.7B++4.3C**
EM4 Longshot 4,4924,4481,8422.415C1.0740.693%C*80.126%C*14.3D-N/A45312h2.6D6.3C+
Razor GD-23 4,4034,3445,1230.848C+0.5022.595%C13.237%D**15.4C-N/A61282.9h13.3C+58.8C++
AF-4A Bandit 3,8713,8074,6110.826C0.5222.014%D12.976%F15.3D-N/A71249.6h13.5D61.3D
GD-22S 3,0833,0582,8731.064C+0.2820.612%C-12.263%F15.9D-N/A73191.8h12.9C--62.7C
NS-15M1 2,9542,9203,1910.915C0.4319.543%D13.527%D*18.2DN/A79160.6h15.3D78.1C
NS Baron G5 2,7412,6994,3050.627D0.7248.488%B+7.892%D**11.7D--N/A42230.6h4.5C*9.2C+
Titan-150 HEAT 3,3852,5036174.057C+2.7139.212%D-3.196%C++21.3C+7.5C226117.5h3.7B*9.5B+
EM6 2,3302,3081,0252.252B+0.9115.643%D*11.005%F-15.3D--N/A76151h11.7C+75C
Tank Mine 3,5852,1724614.711B**3.3629.296%CN/A112.5C*73.2B120419.3h2C+6.9C
Frag Grenade 2,0832,05812058N/A2,056.6539.838%DN/A348.8D4.2D12805.9h4.1C+10.2C+
AF-4 Cyclone 2,0402,0052,2620.886C0.4626.043%C++6.284%F-9.2D--N/A52218.8h12.1C+46.4C++
L100 Python AP 3,4441,8728662.162C--0.8260.865%B++2.564%C+22.8D19.2C*25782h7.7D12.7C+
Mauler S6 1,6091,5941,6750.952C++0.3946.905%B++7.466%F24.5C+N/A13765h4.1B++8.6B++
Blitz GD-10 1,2721,2471,8270.683C0.6620.664%D6.897%F12.7DN/A8398.4h16.8C+81.1C+
AC-X11 1,2291,2091,1681.035C+0.3123.881%C+12.076%F16C--N/A8775.6h11.2C+46.7C+
GD-7F 1,2231,1812,0380.579C-0.7726.228%B+10.923%F7.2D--N/A35163.1h16.9D64.5C+
NC12 Sweeper 1,1851,1741,5040.781C0.5748.345%B++6.814%F15.4D-N/A8376.3h4.1B+8.5B+
MGR-S1 Gladius 1,1181,0991,3780.798C0.5529.683%B+5.641%F--10.9D-N/A35101.2h10.3C++34.7B
NS-10 Burster 1,8181,0351,0740.964C++0.3830.107%C++3.382%D3.7D2.8C--58276.9h184.8D613.9C+
L100 Python HESH 1,2001,0291473.5S72.1546.287%CN/A24.9D*4.1D--15341.3h3.8C-8.2C
C-4 ARX 1,5961,0215271.937C+0.5937.81%M++N/A69D-38.9C**46014.8h3.2T*8.3F-
C-4 1,9231,0208941.141C+0.2135.656%A++N/A48.1D42.6B**96221.2h3F*8.5D
NS-10 Burster 1,7169991,0740.93C+0.4230.21%C++4.705%C+3.6D2.6D54276.9h192.6D637.5C+
Spear Anti-Vehicle Phalanx Turret 1,4948841904.653C3.3137.623%C--1.923%D*19.5D--13.5D24945.3h11C--29.3D
Rocklet Rifle 1,8078325641.475A+0.1356.67%B+N/A36.7B++43A+52522.7h38.2C++67.4C**
LA1 Anchor 8428321,1710.711C--0.6419.521%D--15.264%D*14.4D*N/A9457.9h15.8F--80.7D**
LA3 Desperado 8188169980.818C+0.5333.851%B*7.966%F-16.6DN/A6649.2h9.3C++27.6B+
E540 Halberd 1,0226562332.815C--1.4733.989%D**4.268%B+15.6D*8.7D*22842h6.4C18.7D--
19A Fortuna 6626541,0270.637D0.7122.987%D-16.055%D-14.2D-N/A6546.1h14.4F-62.5F
Titan-150 AP 1,1075972692.219C-0.8748.036%C3.35%C**17.4D14.8C++52334.4h5.9D12.3C--
NS-61 Emissary 5425415750.941C*0.4135.825%B**8.318%D**21.6CN/A8425h11.2B+31.2B*
MANA Anti-Vehicle Turret 9165023751.339D-0.0149.948%C-N/A5020C**4140B*23154950.1h12.4T*24.9C+
AF-22 Crow 9694487430.603C++0.7473.06%B++N/A9.2C-10.7C+17448.6h13.2D**18.1D-
Enforcer ML85 6813831582.424C--1.0831.253%D*1.305%D13.4D--10.5D--27528.5h13.9C+44.4D-
Gauss Rifle S 3813745420.69C0.6621.258%D6.684%F-9.8D--N/A4638.3h13.9D-65.6D
Skyguard 5823411642.079C0.7326.592%C-N/A9.1D6.5D-16137.3h130.7C+491.5C+
NC6 Gauss SAW 3183123121C+0.3518.513%C16.667%D*11.4D-N/A26927.3h10.9C+59C++
L105 Zephyr 346289486.021C4.6734.815%D-N/A32.1D6.3C1909h6.7C+19.2C
NCM1 Scattercannon 2852822581.093C0.2536.922%C+7.801%F-21.2C+N/A15613.3h7.4C*20.2C**
NCM1 Scattercannon 2592582531.02D0.3334.111%C+9.302%D**20D-N/A10112.9h7.4D21.6C
Shrike 4412524760.529C0.8264.012%B*1.19%D--15.2D11.4C+59516.6h9.3D*14.6C
LA8 Rebel 2522523090.816C+0.5334.998%B+6.746%F-13DN/A7419.4h7C+20C**
NS-20 Gorgon 2702363410.692C0.6527.197%B+7.627%F-11.7C-1.7B++4720.1h51.8C+190.5C*
NS-20 Gorgon 2532293410.672C0.6726.868%B+10.48%D**11.4D1.2C4320.1h52.4C+195.2C++
NC05 Jackhammer 2072063130.658C--0.6943.881%C+9.709%D*20D-N/A18410.3h4B*9B+
Aspis Anti-Aircraft Phalanx Turret 438202633.206C+1.8623.566%CN/A5.8D--6.7D-18235.1h186.8D792.6C
AF-18 Stalker 1951921821.055C+0.2923.194%D-16.146%D10.4D*N/A6618.4h20.1F--86.5D**
NCM3 Raven 3601852860.647C0.7050.81%A+1.081%D*5.5D--5.2C-11533.9h31.4C61.7B+
NS-11A 1711692420.698C0.6523.258%C10.059%F12D-N/A6414.1h16.2D69.7C
MKV Suppressed 1691632470.66C--0.6924.792%C+7.362%F-6.6D*N/A4724.6h18.9D76C
Carnage AR 1651612760.583C-0.7621.656%D13.665%D--10D--N/A9016.1h18.7F86.2D--
NC9 A-Tross 1641602200.727C--0.6221.631%D13.125%F11D*N/A6214.5h11.8D-54.7D
NCM3 Raven 2551232860.43D0.9252.855%A++3.252%C**3.6D**3.9D-9533.9h49.1F-93C
M20 Basilisk 211123831.482D0.1437.562%C+3.252%D--6.9D*5D18217.7h150.8F401.6D--
AF-41 Hacksaw 116114841.357C0.0118.518%D*7.018%F-19DN/A1836h6.8C+36.6D--
NCM2 Falcon 1611111480.75C0.6042.929%B+N/A9.3C-4.2C+16512h10.7C*25B
NSX Tanto 1121091230.886C0.4623.415%C--17.431%D*13.3DN/A568.2h16.5C70.6C+
Hawk GD-68 2471062360.449C-0.9063.755%C*N/A3.7D**5D--19528.4h18T*28.3T-
AF-41 Hacksaw 107105841.25C0.1019.775%D*9.524%F17.5D-N/A1706h7.9C39.7D*
NC4 Mag-Shot 1011011640.616C+0.7341.254%A*8.911%F13.3DN/A2157.6h8.3C*20.2C++
M20 Basilisk 13287591.475C--0.1327.158%C1.149%F7.1D--3.7D11312.3h143.5F-528.3D**
M20 Basilisk 14385671.269D0.0834.805%C4.706%C-6.8D*4.6D-15712.5h145.4D*417.8D--
NS-R3 Swarm 158822050.4C0.9565.467%B+N/A4.2D-3.9D6419.6h37.9D-58D
M60-G Bulldog 9882491.673D0.3329.475%C-1.22%D*10.8D--2.1D--1567.6h9.7D32.8C--
Gauss SPR 81791060.745D0.6030.359%C30.38%C-4D**N/A2219.8h9.7F*32.1F
C150 Dalton 10176164.75C+3.4045.012%B+2.632%M23.8C--7.8D*4773.2h5.1C+11.3C**
E540 Halberd-H 12373421.738D0.3945.198%D**4.11%A+12.6D**8.6D**3185.8h9.2D--20.4F-
NS Decimator 10761960.635C-0.7160.407%C+N/A15.3D*11.5C--7604h8.3F--13.7F
Enforcer ML65-H 11759451.311D-0.0444.021%D**1.695%C+11.6D**11.4D**3635.1h18.8C42.7D--
M40 Fury-F 89591220.484C-0.8638.515%D-N/A2D*1D*3230.2h22.7D*58.9F-
M96 Mjolnir-H 9757401.425D0.0840.67%D--N/A30D-21.1D5571.9h34.9C*85.9C+
NCM2 Falcon 93541430.378D0.9746.784%B+3.704%C-4.7D*3.4D8211.6h24.5D*52.4C

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2387,7267.8h
Anti-Vehicle MANA Turret321,7854h
Medical Applicator25261,4737.3h
Motion Spotter33320.5h
Nanite Revive Grenade09090.3h
Nano-Armor Kit1,0051,970,636169.1h
M12 Kobalt-H0770.2h
Spawn Beacon162530.8h
Spitfire Auto-Turret322,7965.1h
Hoplon Anti-Aircraft Phalanx Tower0630h
Deconstruction Tool0720h
Ammunition Package91,1401h
Anti-Infantry MANA Turret283392.9h
WLT-Howler Mining Laser11970.1h
Recon Detection Device12216,64740.1h

Check the help document for the dictionary if you want to learn more about words used here.


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