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Ensign OneUglyDog[DFC] OneUglyDog
NC BR 46

KDR: 1.35

Score: 97.4m

Last Seen: Jun 29th, 2018 12:19 AM
- OFFLINE - 61 minute(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Emerald
Level Progress (to 47): 32%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HEAT NS-11C AF-57 Piston AF-34 Mattock Gauss Compact S AF-34 Mattock Bouncing Betty EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 5064TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.98%12.375%2842499847,7900.8318390.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.059%0.38C**-1.276D**-0.885D--MIXED (~0.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.10.144C++14.7-0.032C+49.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.1%2.671%9535101734,0705392135056.31862252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.463%0.219C++0.02C+1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.607B+6.50.478B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.312%2.633%481010121,899460311550.412557164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.268%-0.262C-0.437C---0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.90.238C++29.90.236C++59.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.866%79.196%48210204,4756000450.745833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.669%0.723B++0.792B++1.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.312C*2.70.149C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.969%6.945%483101910,6263766812.82156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.402%0.216C++-1.51F-1.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.251C*4.30.104C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.4m311.3%227 (13.6k)210 (12.6k)1.34643136,086101,0721.5873346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022592721.316%9.286%19804:3524

46% Engineer11% Heavy Assault10% Infiltrator31% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:36 PMNov 20th, 2012 10:39 PMJun 29th, 2018 1:13 AM (173d) (PST)Jun 28th, 2018 9:43 PM (173d) (PST)Jun 28th, 2018 8:19 PM (173d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4501742760.2930.2180.0271.0640.049183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,99410,44816,5461813264312,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7741.3h/322.6d 24,349 12,637 36,144 494.3k 7,011 32,759 22,678 209m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C-
Kills:3,054
Deaths:2,868
KDR:1.065
Accuracy:20.604% C-
HSR:12.279% F
NS-15M1
C--
Kills:2,920
Deaths:3,191
KDR:0.915
Accuracy:19.543% C--
HSR:13.527% D*
EM6
D*
Kills:2,308
Deaths:1,025
KDR:2.252
Accuracy:15.643% D*
HSR:11.005% F-
LA1 Anchor
D--
Kills:826
Deaths:1,166
KDR:0.708
Accuracy:19.518% D--
HSR:15.375% D*
NC6 Gauss SAW
C
Kills:312
Deaths:312
KDR:1
Accuracy:18.513% C
HSR:16.667% D--
NC05 Jackhammer
C+
Kills:206
Deaths:313
KDR:0.658
Accuracy:43.881% C+
HSR:9.709% D*
Kills:9,626
Deaths (as Heavy Assault):8,875
Deaths (to Heavy Assaults):28,467
KDR:1.08462
Kill Difference:751
Playtime:833.505 hours
Usage:11%
Score:8.545m
Score/min:171
Accuracy (listed only):22.950%
HSR (listed only):13.094%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:20,376
Deaths:23,171
KDR:0.879
Accuracy:24.450% C++
HSR:13.482% D--
AF-57 Piston
C**
Kills:7,858
Deaths:7,618
KDR:1.032
Accuracy:42.931% C**
HSR:6.859% F-
Gauss Compact S
C+
Kills:7,556
Deaths:8,556
KDR:0.883
Accuracy:23.659% C+
HSR:9.529% D**
Razor GD-23
C
Kills:4,344
Deaths:5,123
KDR:0.848
Accuracy:22.595% C
HSR:13.237% D**
AF-4A Bandit
D
Kills:3,744
Deaths:4,526
KDR:0.827
Accuracy:21.938% D
HSR:13.034% F
NS Baron G5
B+
Kills:2,699
Deaths:4,305
KDR:0.627
Accuracy:48.488% B+
HSR:7.892% D**
AF-4 Cyclone
C++
Kills:2,005
Deaths:2,262
KDR:0.886
Accuracy:26.036% C++
HSR:6.284% F-
Mauler S6
B++
Kills:1,594
Deaths:1,675
KDR:0.952
Accuracy:46.905% B++
HSR:7.466% D**
Blitz GD-10
D
Kills:1,247
Deaths:1,827
KDR:0.683
Accuracy:20.664% D
HSR:6.897% F
GD-7F
B+
Kills:1,181
Deaths:2,038
KDR:0.579
Accuracy:26.228% B+
HSR:10.923% F
AC-X11
C+
Kills:1,180
Deaths:1,140
KDR:1.035
Accuracy:23.875% C+
HSR:12.119% F
NC12 Sweeper
B+
Kills:1,174
Deaths:1,504
KDR:0.781
Accuracy:48.345% B+
HSR:6.814% F
MGR-S1 Gladius
B+
Kills:986
Deaths:1,256
KDR:0.785
Accuracy:29.480% B+
HSR:5.477% F--
19A Fortuna
D-
Kills:654
Deaths:1,027
KDR:0.637
Accuracy:22.987% D-
HSR:16.055% D-
MKV Suppressed
C+
Kills:163
Deaths:247
KDR:0.660
Accuracy:24.792% C+
HSR:7.362% F-
NSX Tanto
C--
Kills:109
Deaths:123
KDR:0.886
Accuracy:23.415% C--
HSR:17.431% D*
Kills:56,870
Deaths (as Light Assault):66,398
Deaths (to Light Assaults):22,882
KDR:0.8565
Kill Difference:9,528
Playtime:2,427.221 hours
Usage:31%
Score:27.887m
Score/min:191
Accuracy (listed only):29.799%
HSR (listed only):10.054%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:20,376
Deaths:23,171
KDR:0.879
Accuracy:24.450% C++
HSR:13.482% D--
AF-57 Piston
C**
Kills:7,858
Deaths:7,618
KDR:1.032
Accuracy:42.931% C**
HSR:6.859% F-
Gauss Compact S
C+
Kills:7,556
Deaths:8,556
KDR:0.883
Accuracy:23.659% C+
HSR:9.529% D**
Razor GD-23
C
Kills:4,344
Deaths:5,123
KDR:0.848
Accuracy:22.595% C
HSR:13.237% D**
AF-4A Bandit
D
Kills:3,744
Deaths:4,526
KDR:0.827
Accuracy:21.938% D
HSR:13.034% F
NS Baron G5
B+
Kills:2,699
Deaths:4,305
KDR:0.627
Accuracy:48.488% B+
HSR:7.892% D**
Mauler S6
B++
Kills:1,594
Deaths:1,675
KDR:0.952
Accuracy:46.905% B++
HSR:7.466% D**
GD-7F
B+
Kills:1,181
Deaths:2,038
KDR:0.579
Accuracy:26.228% B+
HSR:10.923% F
AC-X11
C+
Kills:1,180
Deaths:1,140
KDR:1.035
Accuracy:23.875% C+
HSR:12.119% F
NC12 Sweeper
B+
Kills:1,174
Deaths:1,504
KDR:0.781
Accuracy:48.345% B+
HSR:6.814% F
19A Fortuna
D-
Kills:654
Deaths:1,027
KDR:0.637
Accuracy:22.987% D-
HSR:16.055% D-
NSX Tanto
C--
Kills:109
Deaths:123
KDR:0.886
Accuracy:23.415% C--
HSR:17.431% D*
Kills:52,469
Deaths (as Engineer):60,806
Deaths (to Engineers):22,697
KDR:0.86289
Kill Difference:8,337
Playtime:3,539.139 hours
Usage:46%
Score:47.615m
Score/min:224
Accuracy (listed only):31.318%
HSR (listed only):11.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:4,396
Deaths:1,823
KDR:2.411
Accuracy:40.736% C*
HSR:80.073% C*
AF-4 Cyclone
C++
Kills:2,005
Deaths:2,262
KDR:0.886
Accuracy:26.036% C++
HSR:6.284% F-
Blitz GD-10
D
Kills:1,247
Deaths:1,827
KDR:0.683
Accuracy:20.664% D
HSR:6.897% F
MGR-S1 Gladius
B+
Kills:986
Deaths:1,256
KDR:0.785
Accuracy:29.480% B+
HSR:5.477% F--
LA3 Desperado
B*
Kills:812
Deaths:990
KDR:0.820
Accuracy:33.797% B*
HSR:8.005% F-
NS-61 Emissary
B**
Kills:541
Deaths:575
KDR:0.941
Accuracy:35.825% B**
HSR:8.318% D**
LA8 Rebel
B+
Kills:252
Deaths:309
KDR:0.816
Accuracy:34.998% B+
HSR:6.746% F-
AF-18 Stalker
D
Kills:192
Deaths:182
KDR:1.055
Accuracy:23.194% D-
HSR:16.146% D
MKV Suppressed
C+
Kills:163
Deaths:247
KDR:0.660
Accuracy:24.792% C+
HSR:7.362% F-
NC4 Mag-Shot
A*
Kills:94
Deaths:145
KDR:0.648
Accuracy:41.272% A*
HSR:9.574% D**
Gauss SPR
C
Kills:79
Deaths:106
KDR:0.745
Accuracy:30.359% C
HSR:30.380% C-
Kills:10,767
Deaths (as Infiltrator):9,722
Deaths (to Infiltrators):16,660
KDR:1.10749
Kill Difference:1,045
Playtime:735.918 hours
Usage:10%
Score:6.388m
Score/min:145
Accuracy (listed only):31.014%
HSR (listed only):16.842%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C**
Kills:7,858
Deaths:7,618
KDR:1.032
Accuracy:42.931% C**
HSR:6.859% F-
NS Baron G5
B+
Kills:2,699
Deaths:4,305
KDR:0.627
Accuracy:48.488% B+
HSR:7.892% D**
AF-4 Cyclone
C++
Kills:2,005
Deaths:2,262
KDR:0.886
Accuracy:26.036% C++
HSR:6.284% F-
Mauler S6
B++
Kills:1,594
Deaths:1,675
KDR:0.952
Accuracy:46.905% B++
HSR:7.466% D**
Blitz GD-10
D
Kills:1,247
Deaths:1,827
KDR:0.683
Accuracy:20.664% D
HSR:6.897% F
NC12 Sweeper
B+
Kills:1,174
Deaths:1,504
KDR:0.781
Accuracy:48.345% B+
HSR:6.814% F
MGR-S1 Gladius
B+
Kills:986
Deaths:1,256
KDR:0.785
Accuracy:29.480% B+
HSR:5.477% F--
Gauss Rifle S
D
Kills:362
Deaths:530
KDR:0.683
Accuracy:21.234% D
HSR:6.077% F-
NS-11A
C+
Kills:169
Deaths:242
KDR:0.698
Accuracy:23.258% C+
HSR:10.059% F
MKV Suppressed
C+
Kills:163
Deaths:247
KDR:0.660
Accuracy:24.792% C+
HSR:7.362% F-
Carnage AR
D
Kills:161
Deaths:276
KDR:0.583
Accuracy:21.656% D
HSR:13.665% D--
NC9 A-Tross
D
Kills:160
Deaths:220
KDR:0.727
Accuracy:21.631% D
HSR:13.125% F
Kills:18,578
Deaths (as Combat Medic):21,962
Deaths (to Combat Medics):10,926
KDR:0.84592
Kill Difference:3,384
Playtime:115.240 hours
Usage:1%
Score:1.196m
Score/min:173
Accuracy (listed only):31.285%
HSR (listed only):8.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:7,843
Deaths:4,908
KDR:1.598
Accuracy:33.290% C+
HSR:8.453% F-
AF-34 Mattock
C+
Kills:6,408
Deaths:4,908
KDR:1.306
Accuracy:35.273% C+
HSR:9.410% F-
NS-10 Burster
C++
Kills:1,004
Deaths:1,065
KDR:0.943
Accuracy:30.064% C++
HSR:3.287% D
NS-10 Burster
C+
Kills:973
Deaths:1,065
KDR:0.914
Accuracy:30.170% C+
HSR:4.522% C
NCM1 Scattercannon
C+
Kills:282
Deaths:258
KDR:1.093
Accuracy:36.922% C+
HSR:7.801% F-
NCM1 Scattercannon
C+
Kills:258
Deaths:253
KDR:1.020
Accuracy:34.111% C+
HSR:9.302% D**
NS-20 Gorgon
B
Kills:228
Deaths:324
KDR:0.704
Accuracy:26.689% B
HSR:7.895% F-
NS-20 Gorgon
B
Kills:211
Deaths:324
KDR:0.651
Accuracy:26.324% B
HSR:9.953% F
NCM3 Raven
A
Kills:185
Deaths:285
KDR:0.649
Accuracy:50.746% A
HSR:1.081% D*
NCM3 Raven
A+
Kills:123
Deaths:285
KDR:0.432
Accuracy:52.797% A+
HSR:3.252% C**
AF-41 Hacksaw
D*
Kills:114
Deaths:84
KDR:1.357
Accuracy:18.518% D*
HSR:7.018% F-
NCM2 Falcon
B
Kills:111
Deaths:148
KDR:0.750
Accuracy:42.929% B
HSR:0.901% F
AF-41 Hacksaw
D*
Kills:105
Deaths:84
KDR:1.250
Accuracy:19.775% D*
HSR:9.524% F
NCM2 Falcon
B+
Kills:54
Deaths:143
KDR:0.378
Accuracy:46.784% B+
HSR:3.704% C-
Kills:17,899
Deaths (as MAX Suit):7,067
Deaths (to MAX Suits):4,214
KDR:2.53276
Kill Difference:10,832
Playtime:634.204 hours
Usage:8%
Score:11.162m
Score/min:293
Accuracy (listed only):34.600%
HSR (listed only):6.150%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:289
V. Kills:57 N/A
Deaths:48
KDR:6.021
Accuracy:34.815% D-
KPH:32 D
VKPH:6.300 C
C150 Dalton
B+
Kills:76
V. Kills:25 292%
Deaths:16
KDR:4.750
Accuracy:45.012% B+
KPH:23.700 C--
VKPH:7.800 D*
Kills:365 (0 + 365)
Deaths:64
KDR:5.703
VKDR:1.281
Vehicle Kills:82
Kill Difference:301
Playtime:12.250 hours
Usage:0%
Score:0.195m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:45.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:28,779
V. Kills:10,128 284%
Deaths:6,169
KDR:4.665
Accuracy:51.129% C+
KPH:28.900 C+
VKPH:10.200 C
L100 Python AP
C*
Kills:1,857
V. Kills:1,566 119%
Deaths:863
KDR:2.152
Accuracy:60.905% B++
KPH:22.800 D
VKPH:19.200 C*
L100 Python HESH
D--
Kills:1,029
V. Kills:171 N/A
Deaths:14
KDR:73.500
Accuracy:46.287% C
KPH:24.900 D*
VKPH:4.100 D--
Skyguard
C
Kills:338
V. Kills:240 140%
Deaths:163
KDR:2.074
Accuracy:26.669% C
KPH:9.100 D
VKPH:6.500 D-
Kills:32,003 (32,003 + 0)
Deaths:7,209
KDR:4.439
VKDR:1.679
Vehicle Kills:12,105
Kill Difference:24,794
Playtime:1,155.490 hours
Usage:15%
Score:12.111m
Score/min:175
Driving Accuracy:26.669%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:2,503
V. Kills:882 283%
Deaths:617
KDR:4.057
Accuracy:39.212% D-
KPH:21.300 C+
VKPH:7.500 C
E540 Halberd
D*
Kills:650
V. Kills:362 179%
Deaths:232
KDR:2.802
Accuracy:34.089% D**
KPH:15.600 D*
VKPH:8.700 D*
Titan-150 AP
C++
Kills:593
V. Kills:507 117%
Deaths:268
KDR:2.213
Accuracy:47.886% C
KPH:17.400 D
VKPH:14.800 C++
Enforcer ML85
D-
Kills:383
V. Kills:298 128%
Deaths:158
KDR:2.424
Accuracy:31.253% D*
KPH:13.500 D--
VKPH:10.500 D-
M20 Basilisk
D-
Kills:87
V. Kills:45 189%
Deaths:56
KDR:1.554
Accuracy:27.048% C-
KPH:7.200 D--
VKPH:3.700 D-
Kills:4,216 (3,096 + 1,120)
Deaths:1,331
KDR:3.168
VKDR:1.573
Vehicle Kills:2,094
Kill Difference:2,885
Playtime:234.038 hours
Usage:3%
Score:3.786m
Score/min:270
Driving Accuracy:47.886%
Gunner Accuracy:27.048%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:73
V. Kills:50 143%
Deaths:42
KDR:1.738
Accuracy:45.198% D**
KPH:12.600 D**
VKPH:8.600 D**
Enforcer ML65-H
D**
Kills:59
V. Kills:58 100%
Deaths:45
KDR:1.311
Accuracy:44.021% D**
KPH:11.500 D**
VKPH:11.400 D**
M96 Mjolnir-H
D-
Kills:53
V. Kills:38 136%
Deaths:37
KDR:1.432
Accuracy:40.535% D--
KPH:28.600 D-
VKPH:20.500 D-
Kills:185 (0 + 185)
Deaths:124
KDR:1.492
VKDR:1.177
Vehicle Kills:146
Kill Difference:61
Playtime:12.757 hours
Usage:0%
Score:0.280m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:40.535%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:118
V. Kills:87 134%
Deaths:83
KDR:1.422
Accuracy:37.739% C+
KPH:6.800 D*
VKPH:5 D
M60-G Bulldog
D-
Kills:82
V. Kills:16 N/A
Deaths:49
KDR:1.673
Accuracy:29.475% C--
KPH:10.800 D*
VKPH:2.100 D-
M20 Basilisk
D-
Kills:82
V. Kills:56 144%
Deaths:66
KDR:1.242
Accuracy:34.590% C
KPH:6.700 D*
VKPH:4.600 D-
Kills:282 (0 + 282)
Deaths:198
KDR:1.424
VKDR:0.803
Vehicle Kills:159
Kill Difference:84
Playtime:37.333 hours
Usage:0%
Score:0.377m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:34.590%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:59
V. Kills:30 190%
Deaths:122
KDR:0.484
Accuracy:38.515% D-
KPH:2 D*
VKPH:1 D*
Kills:59 (59 + 0)
Deaths:122
KDR:0.484
VKDR:0.246
Vehicle Kills:30
Kill Difference:63
Playtime:29.938 hours
Usage:0%
Score:0.057m
Score/min:32
Driving Accuracy:38.515%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 38,90728,7796,1694.665C+3.3251.129%C+2.637%C+28.9C+10.2C169995.5h5.3C**10.3B+
NS-11C 20,85220,37623,1710.879C+0.4724.45%C++13.482%D--16.3C-N/A471251.1h16.6C67.7C++
AF-57 Piston 7,9127,8587,6181.032C+0.3142.931%C**6.859%F-15.9D-N/A79492.9h4.4C*10.3C**
AF-34 Mattock 7,9517,8434,9081.598C-0.2533.29%C+8.453%F-28.5DN/A100275h6.3C18.9C+
Gauss Compact S 7,7707,5568,5560.883C+0.4623.659%C+9.529%D**9.6DN/A43789.1h9.6B+40.4B+
AF-34 Mattock 6,5256,4084,9081.306D0.0435.273%C+9.41%F-23.3D-N/A86274.9h7.7D21.8C
Bouncing Betty 5,7305,73041013.976M**12.6341.022%CN/A124.3C+N/A46946.1h1.7B++4.2B
EM4 Longshot 4,4394,3961,8232.411C1.0640.736%C*80.073%C*14.3D--N/A45308.2h2.6D6.3C+
Razor GD-23 4,4034,3445,1230.848C+0.5022.595%C13.237%D**15.4C-N/A61282.9h13.3C+58.8C++
AF-4A Bandit 3,8023,7444,5260.827C0.5221.938%D13.034%F15.2D-N/A71245.9h13.5D-61.6D
GD-22S 3,0793,0542,8681.065C+0.2820.604%C-12.279%F16D-N/A73191.3h12.9C--62.8C
NS-15M1 2,9542,9203,1910.915C0.4319.543%C--13.527%D*18.2DN/A79160.6h15.3D78.1C
NS Baron G5 2,7412,6994,3050.627D0.7248.488%B+7.892%D**11.7D--N/A42230.6h4.5C*9.2C+
Titan-150 HEAT 3,3852,5036174.057C+2.7139.212%D-3.196%C++21.3C+7.5C225117.5h3.7B*9.5B+
EM6 2,3302,3081,0252.252B+0.9115.643%D*11.005%F-15.3D-N/A76151h11.7C+75C
Tank Mine 3,5402,1404554.703B**3.3629.15%CN/A112.6C*73.7B+121119h2C+6.9C
Frag Grenade 2,0412,01612016N/A2,014.6539.867%DN/A353.7D4.4D12915.7h4C+10.1C
AF-4 Cyclone 2,0402,0052,2620.886C0.4626.036%C++6.284%F-9.2D--N/A52218.6h12.1C+46.4C++
L100 Python AP 3,4231,8578632.152C--0.8160.905%B++2.585%C+22.8D19.2C*25781.6h7.7C--12.7C+
Mauler S6 1,6091,5941,6750.952C+0.3946.905%B++7.466%D**24.5C+N/A13665h4.1B++8.6B++
Blitz GD-10 1,2721,2471,8270.683C0.6620.664%D6.897%F12.7DN/A8398.4h16.8C+81.1C+
GD-7F 1,2231,1812,0380.579C--0.7726.228%B+10.923%F7.2D--N/A34163.1h16.9D64.5C+
AC-X11 1,1971,1801,1401.035C+0.3123.875%C+12.119%F16.1C--N/A8873.5h11.2C+46.9C+
NC12 Sweeper 1,1851,1741,5040.781C0.5748.345%B+6.814%F15.4DN/A8376.3h4.1B+8.5B+
L100 Python HESH 1,2001,0291473.5S72.1546.287%CN/A24.9D*4.1D--15241.3h3.8C-8.2C
C-4 1,9191,0188921.141C+0.2135.531%A++N/A48.2D42.7B*95721.1h3F*8.5D
NS-10 Burster 1,7761,0041,0650.943C++0.4030.064%C++3.287%D3.7D2.8C--58272.5h187D622C+
MGR-S1 Gladius 1,0049861,2560.785C0.5629.48%B+5.477%F--10.8D-N/A3591.1h10.5C++35.6B
NS-10 Burster 1,6779731,0650.914C+0.4330.17%C+4.522%C3.6D2.6D54272.5h194.1D643.3C+
C-4 ARX 1,4849374831.94C+0.5937.755%M+N/A66.9D-39.1C*45714h3.2T*8.5F--
Spear Anti-Vehicle Phalanx Turret 1,4688681874.642C3.3037.485%D1.959%D*19.4D*13.4D25044.8h11C-29.4D
LA1 Anchor 8368261,1660.708C--0.6419.518%D--15.375%D*14.4D*N/A9457.5h15.8F--81.1D**
LA3 Desperado 8148129900.82C+0.5333.797%B*8.005%F-16.6DN/A6649h9.3C+27.6C++
Rocklet Rifle 1,6717595211.457A+0.1156.52%B+N/A35.6B++42.8A+52421.3h38.9C+68.8C*
19A Fortuna 6626541,0270.637D0.7122.987%D-16.055%D-14.2D-N/A6546.1h14.4F-62.5F
E540 Halberd 1,0126502322.802D1.4634.089%D**4.308%B+15.6D*8.7D*22841.8h6.4C18.8D*
Titan-150 AP 1,1005932682.213C-0.8747.886%C3.373%C**17.3D14.8C++52434.2h5.9C12.3C
NS-61 Emissary 5425415750.941C*0.4135.825%B**8.318%D**21.6CN/A8425h11.2B+31.2B++
MANA Anti-Vehicle Turret 9145013751.336C*0.0149.807%C+2.595%C5010A4130M++23122250.1h12.3D**24.8F*
AF-22 Crow 9694487410.605C++0.7473.071%B++N/A9.2C-10.7C+17548.5h13.2D**18.1D--
Enforcer ML85 6813831582.424C--1.0831.253%D*1.305%D13.4D--10.5D-27528.5h13.9C+44.4D-
Gauss Rifle S 3693625300.683C-0.6621.234%D6.077%F-9.9D--N/A4836.6h14D-65.8D
Skyguard 5783381632.074C0.7326.669%CN/A9.1D6.5D-16137.2h131.5C+493C+
NC6 Gauss SAW 3183123121C+0.3518.513%C16.667%D--11.4D-N/A26727.3h10.9C+59C++
L105 Zephyr 346289486.021C4.6734.815%D-N/A32.1D6.3C1909h6.7C+19.2C
NCM1 Scattercannon 2852822581.093C0.2536.922%C+7.801%F-21.2C+N/A15613.3h7.4C*20.2C*
NCM1 Scattercannon 2592582531.02D0.3334.111%C+9.302%D**20D-N/A10112.9h7.4D21.6C
Shrike 4412524760.529C0.8264.012%B*1.19%D--15.2D11.4C+59116.6h9.3D*14.6C-
LA8 Rebel 2522523090.816C+0.5334.998%B+6.746%F-13.1DN/A7419.3h7C+20C++
NS-20 Gorgon 2622283240.704C0.6426.689%B7.895%F-12C-1.8B++4819h49.3C+184.8C*
NS-20 Gorgon 2342113240.651C0.7026.324%B9.953%F11.1D1.2C4319h52.3C+198.6C++
NC05 Jackhammer 2072063130.658C--0.6943.881%C+9.709%D*20D-N/A18310.3h4B*9B+
Aspis Anti-Aircraft Phalanx Turret 438202623.258C+1.9123.526%CN/A5.8D--6.8D-18334.8h184.7D-785C
AF-18 Stalker 1951921821.055C+0.2923.194%D-16.146%D10.4D--N/A6618.4h20.1F--86.5D**
NCM3 Raven 3601852850.649C0.7050.746%A1.081%D*5.5D*5.2C--11533.8h31.2C61.6B+
NS-11A 1711692420.698C-0.6523.258%C+10.059%F12D-N/A6414.1h16.2D69.7C
MKV Suppressed 1691632470.66C--0.6924.792%C+7.362%F-6.6D*N/A4624.6h18.9D76C
Carnage AR 1651612760.583C-0.7621.656%D13.665%D--10D--N/A9016.1h18.7F86.2D--
NC9 A-Tross 1641602200.727C--0.6221.631%D13.125%F11D*N/A6114.5h11.8D-54.7D
NCM3 Raven 2551232850.432D0.9152.797%A+3.252%C**3.6D**3.9D-9633.8h49F-92.7C
M20 Basilisk 205118831.422D0.0837.739%C+3.39%D--6.8D*5D18317.4h154.1D-408.4D--
AF-41 Hacksaw 116114841.357C0.0118.518%D*7.018%F-19D-N/A1826h6.8C+36.6D--
NCM2 Falcon 1611111480.75C0.6042.929%BN/A9.3C--4.2C+16412h10.7C*25B
NSX Tanto 1121091230.886C0.4623.415%C--17.431%D*13.3DN/A558.2h16.5C70.6C+
Hawk GD-68 2461052350.447C--0.9063.593%C++N/A3.8D--5D19628h17.9T*28.2T-
AF-41 Hacksaw 107105841.25C0.1019.775%D*9.524%F17.5D-N/A1696h7.9C39.7D*
NC4 Mag-Shot 94941450.648C+0.7041.272%A*9.574%D**13.6DN/A2336.9h8.1C*19.6B
M20 Basilisk 13287561.554C--0.2127.048%C-1.149%F7.2D--3.7D-11412.1h141.4F-522.8D**
M60-G Bulldog 9882491.673D0.3329.475%C--1.22%D*10.8D*2.1D-1567.6h9.7D-32.8D
M20 Basilisk 13882661.242D-0.1034.59%C4.878%C6.7D*4.6D-15612.3h146.2C-422.6D-
NS-R3 Swarm 158822010.408C0.9465.38%B+N/A4.3D-4D6319h36.5D55.9D
Gauss SPR 81791060.745D0.6030.359%C30.38%C-4D**N/A2119.8h9.7F**32.1F
C150 Dalton 10176164.75C+3.4045.012%B+2.632%A**23.8C--7.8D*4763.2h5.1C+11.3C**
E540 Halberd-H 12373421.738D0.3945.198%D**4.11%A12.6D**8.6D**3185.8h9.2D--20.4F-
NS Decimator 10660950.632C-0.7161.036%C++N/A15.4D*11.8C7693.9h8.3F-13.5F
Enforcer ML65-H 11759451.311D-0.0444.021%D**1.695%C+11.6D**11.4D**3625.1h18.8C42.7D--
M40 Fury-F 89591220.484C-0.8638.515%D-N/A2D*1D*3229.9h22.7D*58.9F-
NCM2 Falcon 93541430.378D0.9746.784%B+3.704%C-4.7D*3.4D8211.6h24.5D*52.4C-
M96 Mjolnir-H 9153371.432D0.0940.535%D--N/A27.9D--20D-5301.9h35.7C*88.1C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2387,7267.8h
Anti-Vehicle MANA Turret311,7674h
Medical Applicator24460,3707.2h
Motion Spotter33320.5h
Nanite Revive Grenade08900.3h
Nano-Armor Kit9941,930,024167h
M12 Kobalt-H0770.2h
Spawn Beacon162450.8h
Spitfire Auto-Turret322,6734.9h
Hoplon Anti-Aircraft Phalanx Tower0630h
Deconstruction Tool0720h
Ammunition Package91,0900.9h
Anti-Infantry MANA Turret283392.9h
WLT-Howler Mining Laser11970.1h
Recon Detection Device12216,49639.8h

Check the help document for the dictionary if you want to learn more about words used here.


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