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Ensign OneUglyDog[DFC] OneUglyDog
NC BR 46

KDR: 1.35

Score: 97.4m

Last Seen: Jun 29th, 2018 12:19 AM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Emerald
Level Progress (to 47): 94%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HEAT NS-11C AF-34 Mattock AF-57 Piston Gauss Compact S AF-34 Mattock Bouncing Betty EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 5320TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.238%12.316%28625118552,2420.851610.495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.019%0.407B-1.294D**-0.834D-MIXED (~0.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.143C++14.8-0.039C+49

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.266%2.475%9825120536,8875685146996.48734251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.438%0.23C++-0.054C+1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.607B+6.60.475B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.552%2.548%481012001,962484911890.404619165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.256%-0.243C-0.465D-0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.10.236C++30.60.231C++60.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.805%79.199%48212084,6206444470.716835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.635%0.724B++0.788B++1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.317C*2.70.154C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.97%6.945%483120710,6264013812.64789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.404%0.206C++-1.515F-1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.25C*4.30.105C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.4m311.3%227 (13.6k)210 (12.6k)1.34643136,086101,0721.5873346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210592721.316%9.286%19804:3524

48% Engineer11% Heavy Assault10% Infiltrator35% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:36 PMNov 20th, 2012 10:39 PMJun 29th, 2018 1:13 AM (356d) (PST)Jun 28th, 2018 9:43 PM (356d) (PST)Jun 28th, 2018 8:19 PM (356d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4501742760.2930.2180.0271.0640.049183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,99410,44816,5461813264312,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7741.3h/322.6d 24,349 12,637 36,144 494.3k 7,011 32,759 22,678 209m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C-
Kills:3,067
Deaths:2,893
KDR:1.060
Accuracy:20.598% C-
HSR:12.260% F
NS-15M1
D
Kills:2,920
Deaths:3,191
KDR:0.915
Accuracy:19.543% D
HSR:13.527% D*
EM6
D*
Kills:2,308
Deaths:1,025
KDR:2.252
Accuracy:15.643% D*
HSR:11.005% F-
LA1 Anchor
D--
Kills:852
Deaths:1,190
KDR:0.716
Accuracy:19.668% D--
HSR:15.024% D*
NC6 Gauss SAW
C
Kills:312
Deaths:312
KDR:1
Accuracy:18.487% C
HSR:16.667% D*
NC05 Jackhammer
C+
Kills:206
Deaths:313
KDR:0.658
Accuracy:43.881% C+
HSR:9.709% D*
Kills:9,665
Deaths (as Heavy Assault):8,924
Deaths (to Heavy Assaults):30,198
KDR:1.08303
Kill Difference:741
Playtime:843.772 hours
Usage:11%
Score:8.624m
Score/min:170
Accuracy (listed only):22.970%
HSR (listed only):13.032%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:23,809
Deaths:26,790
KDR:0.889
Accuracy:24.619% C++
HSR:13.335% D--
AF-57 Piston
C*
Kills:7,858
Deaths:7,618
KDR:1.032
Accuracy:42.931% C*
HSR:6.859% F-
Gauss Compact S
C++
Kills:7,813
Deaths:8,918
KDR:0.876
Accuracy:23.877% C++
HSR:9.689% D**
Razor GD-23
C
Kills:4,344
Deaths:5,123
KDR:0.848
Accuracy:22.595% C
HSR:13.237% D**
AF-4A Bandit
D
Kills:4,031
Deaths:4,888
KDR:0.825
Accuracy:22.161% D
HSR:12.925% F
NS Baron G5
B+
Kills:2,699
Deaths:4,305
KDR:0.627
Accuracy:48.488% B+
HSR:7.892% D**
AF-4 Cyclone
C++
Kills:2,005
Deaths:2,262
KDR:0.886
Accuracy:26.043% C++
HSR:6.284% F-
Mauler S6
B++
Kills:1,594
Deaths:1,675
KDR:0.952
Accuracy:46.905% B++
HSR:7.466% F
Blitz GD-10
D
Kills:1,247
Deaths:1,827
KDR:0.683
Accuracy:20.664% D
HSR:6.897% F
AC-X11
C+
Kills:1,231
Deaths:1,179
KDR:1.044
Accuracy:23.817% C+
HSR:12.348% F
MGR-S1 Gladius
B+
Kills:1,191
Deaths:1,468
KDR:0.811
Accuracy:29.704% B+
HSR:5.709% F--
GD-7F
B+
Kills:1,181
Deaths:2,038
KDR:0.579
Accuracy:26.228% B+
HSR:10.923% F
NC12 Sweeper
B+
Kills:1,174
Deaths:1,507
KDR:0.779
Accuracy:48.352% B+
HSR:6.814% F
19A Fortuna
D-
Kills:654
Deaths:1,027
KDR:0.637
Accuracy:22.987% D--
HSR:16.055% D-
NS-7 PDW
B**
Kills:398
Deaths:546
KDR:0.729
Accuracy:30.649% B**
HSR:7.789% F
MKV Suppressed
C+
Kills:163
Deaths:247
KDR:0.660
Accuracy:24.792% C+
HSR:7.362% F-
NSX Tanto
C--
Kills:109
Deaths:123
KDR:0.886
Accuracy:23.415% C--
HSR:17.431% D*
Kills:61,501
Deaths (as Light Assault):71,541
Deaths (to Light Assaults):24,540
KDR:0.85966
Kill Difference:10,040
Playtime:2,672.391 hours
Usage:35%
Score:30.423m
Score/min:190
Accuracy (listed only):29.896%
HSR (listed only):9.942%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:23,809
Deaths:26,790
KDR:0.889
Accuracy:24.619% C++
HSR:13.335% D--
AF-57 Piston
C*
Kills:7,858
Deaths:7,618
KDR:1.032
Accuracy:42.931% C*
HSR:6.859% F-
Gauss Compact S
C++
Kills:7,813
Deaths:8,918
KDR:0.876
Accuracy:23.877% C++
HSR:9.689% D**
Razor GD-23
C
Kills:4,344
Deaths:5,123
KDR:0.848
Accuracy:22.595% C
HSR:13.237% D**
AF-4A Bandit
D
Kills:4,031
Deaths:4,888
KDR:0.825
Accuracy:22.161% D
HSR:12.925% F
NS Baron G5
B+
Kills:2,699
Deaths:4,305
KDR:0.627
Accuracy:48.488% B+
HSR:7.892% D**
Mauler S6
B++
Kills:1,594
Deaths:1,675
KDR:0.952
Accuracy:46.905% B++
HSR:7.466% F
AC-X11
C+
Kills:1,231
Deaths:1,179
KDR:1.044
Accuracy:23.817% C+
HSR:12.348% F
GD-7F
B+
Kills:1,181
Deaths:2,038
KDR:0.579
Accuracy:26.228% B+
HSR:10.923% F
NC12 Sweeper
B+
Kills:1,174
Deaths:1,507
KDR:0.779
Accuracy:48.352% B+
HSR:6.814% F
19A Fortuna
D-
Kills:654
Deaths:1,027
KDR:0.637
Accuracy:22.987% D--
HSR:16.055% D-
NSX Tanto
C--
Kills:109
Deaths:123
KDR:0.886
Accuracy:23.415% C--
HSR:17.431% D*
Kills:56,497
Deaths (as Engineer):65,191
Deaths (to Engineers):23,753
KDR:0.86664
Kill Difference:8,694
Playtime:3,682.633 hours
Usage:48%
Score:49.419m
Score/min:224
Accuracy (listed only):31.365%
HSR (listed only):11.248%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:4,541
Deaths:1,881
KDR:2.414
Accuracy:40.639% C*
HSR:80.048% C*
AF-4 Cyclone
C++
Kills:2,005
Deaths:2,262
KDR:0.886
Accuracy:26.043% C++
HSR:6.284% F-
Blitz GD-10
D
Kills:1,247
Deaths:1,827
KDR:0.683
Accuracy:20.664% D
HSR:6.897% F
MGR-S1 Gladius
B+
Kills:1,191
Deaths:1,468
KDR:0.811
Accuracy:29.704% B+
HSR:5.709% F--
LA3 Desperado
B*
Kills:826
Deaths:1,003
KDR:0.824
Accuracy:33.879% B*
HSR:7.990% F-
NS-61 Emissary
A
Kills:541
Deaths:575
KDR:0.941
Accuracy:35.825% A
HSR:8.318% D**
NS-7 PDW
B**
Kills:398
Deaths:546
KDR:0.729
Accuracy:30.649% B**
HSR:7.789% F
LA8 Rebel
B+
Kills:252
Deaths:310
KDR:0.813
Accuracy:35.001% B+
HSR:6.746% F-
AF-18 Stalker
D
Kills:192
Deaths:182
KDR:1.055
Accuracy:23.042% D-
HSR:16.146% D
MKV Suppressed
C+
Kills:163
Deaths:247
KDR:0.660
Accuracy:24.792% C+
HSR:7.362% F-
NC4 Mag-Shot
A*
Kills:119
Deaths:201
KDR:0.592
Accuracy:40.636% A*
HSR:9.244% F
Gauss SPR
C
Kills:79
Deaths:106
KDR:0.745
Accuracy:30.359% C
HSR:30.380% C-
Kills:11,554
Deaths (as Infiltrator):10,608
Deaths (to Infiltrators):17,784
KDR:1.08918
Kill Difference:946
Playtime:756.905 hours
Usage:10%
Score:6.560m
Score/min:144
Accuracy (listed only):30.936%
HSR (listed only):16.076%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C*
Kills:7,858
Deaths:7,618
KDR:1.032
Accuracy:42.931% C*
HSR:6.859% F-
NS Baron G5
B+
Kills:2,699
Deaths:4,305
KDR:0.627
Accuracy:48.488% B+
HSR:7.892% D**
AF-4 Cyclone
C++
Kills:2,005
Deaths:2,262
KDR:0.886
Accuracy:26.043% C++
HSR:6.284% F-
Mauler S6
B++
Kills:1,594
Deaths:1,675
KDR:0.952
Accuracy:46.905% B++
HSR:7.466% F
Blitz GD-10
D
Kills:1,247
Deaths:1,827
KDR:0.683
Accuracy:20.664% D
HSR:6.897% F
MGR-S1 Gladius
B+
Kills:1,191
Deaths:1,468
KDR:0.811
Accuracy:29.704% B+
HSR:5.709% F--
NC12 Sweeper
B+
Kills:1,174
Deaths:1,507
KDR:0.779
Accuracy:48.352% B+
HSR:6.814% F
NS-7 PDW
B**
Kills:398
Deaths:546
KDR:0.729
Accuracy:30.649% B**
HSR:7.789% F
Gauss Rifle S
D
Kills:395
Deaths:579
KDR:0.682
Accuracy:21.618% D
HSR:7.342% F-
NS-11A
C+
Kills:169
Deaths:242
KDR:0.698
Accuracy:23.258% C+
HSR:10.059% F
MKV Suppressed
C+
Kills:163
Deaths:247
KDR:0.660
Accuracy:24.792% C+
HSR:7.362% F-
Carnage AR
D
Kills:161
Deaths:276
KDR:0.583
Accuracy:21.656% D
HSR:13.665% D--
NC9 A-Tross
D
Kills:160
Deaths:220
KDR:0.727
Accuracy:21.631% D
HSR:13.125% F
Kills:19,214
Deaths (as Combat Medic):22,772
Deaths (to Combat Medics):11,544
KDR:0.84376
Kill Difference:3,558
Playtime:120.372 hours
Usage:2%
Score:1.244m
Score/min:172
Accuracy (listed only):31.284%
HSR (listed only):8.251%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:8,228
Deaths:5,167
KDR:1.592
Accuracy:33.394% C+
HSR:8.471% F-
AF-34 Mattock
C+
Kills:6,674
Deaths:5,167
KDR:1.292
Accuracy:35.354% C+
HSR:9.425% F-
NS-10 Burster
C++
Kills:1,075
Deaths:1,097
KDR:0.980
Accuracy:30.168% C++
HSR:3.349% D
NS-10 Burster
C+
Kills:1,035
Deaths:1,097
KDR:0.943
Accuracy:30.257% C+
HSR:4.541% C
NS-20 Gorgon
B+
Kills:324
Deaths:452
KDR:0.717
Accuracy:26.893% B+
HSR:9.877% F
NS-20 Gorgon
B+
Kills:317
Deaths:452
KDR:0.701
Accuracy:27.301% B+
HSR:7.571% F-
NCM1 Scattercannon
C+
Kills:282
Deaths:258
KDR:1.093
Accuracy:36.922% C+
HSR:7.801% F-
NCM1 Scattercannon
C
Kills:258
Deaths:253
KDR:1.020
Accuracy:34.111% C
HSR:9.302% D**
NCM3 Raven
A+
Kills:186
Deaths:289
KDR:0.644
Accuracy:50.972% A+
HSR:1.075% D*
NCM3 Raven
A++
Kills:124
Deaths:289
KDR:0.429
Accuracy:52.999% A++
HSR:3.226% C**
AF-41 Hacksaw
D*
Kills:114
Deaths:84
KDR:1.357
Accuracy:18.518% D*
HSR:7.018% F-
NCM2 Falcon
B
Kills:111
Deaths:148
KDR:0.750
Accuracy:42.929% B
HSR:0.901% F
AF-41 Hacksaw
D*
Kills:105
Deaths:84
KDR:1.250
Accuracy:19.775% D*
HSR:9.524% F
NCM2 Falcon
B+
Kills:54
Deaths:143
KDR:0.378
Accuracy:46.784% B+
HSR:3.704% C-
Kills:18,887
Deaths (as MAX Suit):7,490
Deaths (to MAX Suits):4,328
KDR:2.52163
Kill Difference:11,397
Playtime:666.199 hours
Usage:9%
Score:11.600m
Score/min:290
Accuracy (listed only):34.741%
HSR (listed only):6.127%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:289
V. Kills:57 N/A
Deaths:48
KDR:6.021
Accuracy:34.815% D-
KPH:32 D
VKPH:6.300 C
C150 Dalton
B+
Kills:76
V. Kills:25 292%
Deaths:16
KDR:4.750
Accuracy:45.012% B+
KPH:23.700 C--
VKPH:7.800 D*
Kills:365 (0 + 365)
Deaths:64
KDR:5.703
VKDR:1.281
Vehicle Kills:82
Kill Difference:301
Playtime:12.250 hours
Usage:0%
Score:0.199m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:45.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:31,472
V. Kills:11,253 280%
Deaths:6,641
KDR:4.739
Accuracy:51.155% C++
KPH:29.300 C+
VKPH:10.500 C+
L100 Python AP
C++
Kills:1,926
V. Kills:1,605 120%
Deaths:875
KDR:2.201
Accuracy:61.056% B++
KPH:23.100 D
VKPH:19.300 C++
L100 Python HESH
D--
Kills:1,029
V. Kills:171 N/A
Deaths:14
KDR:73.500
Accuracy:46.287% C
KPH:24.900 D*
VKPH:4.100 D--
Skyguard
C
Kills:387
V. Kills:266 145%
Deaths:177
KDR:2.186
Accuracy:26.971% C
KPH:9.700 D
VKPH:6.700 D-
Kills:34,814 (34,814 + 0)
Deaths:7,707
KDR:4.517
VKDR:1.725
Vehicle Kills:13,295
Kill Difference:27,107
Playtime:1,238.821 hours
Usage:16%
Score:12.924m
Score/min:174
Driving Accuracy:26.971%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:2,503
V. Kills:882 283%
Deaths:617
KDR:4.057
Accuracy:39.212% D-
KPH:21.300 C+
VKPH:7.500 C
E540 Halberd
D*
Kills:678
V. Kills:376 180%
Deaths:235
KDR:2.885
Accuracy:33.713% D**
KPH:15.800 D*
VKPH:8.700 D*
Titan-150 AP
C+
Kills:599
V. Kills:511 117%
Deaths:270
KDR:2.219
Accuracy:48.059% C
KPH:17.400 D
VKPH:14.800 C+
Enforcer ML85
D-
Kills:387
V. Kills:299 129%
Deaths:159
KDR:2.434
Accuracy:31.258% D*
KPH:13.600 D--
VKPH:10.500 D-
M20 Basilisk
D
Kills:96
V. Kills:50 188%
Deaths:62
KDR:1.548
Accuracy:27.231% C
KPH:7.600 D--
VKPH:4 D
Kills:4,263 (3,102 + 1,161)
Deaths:1,343
KDR:3.174
VKDR:1.577
Vehicle Kills:2,118
Kill Difference:2,920
Playtime:236.093 hours
Usage:3%
Score:3.849m
Score/min:272
Driving Accuracy:48.059%
Gunner Accuracy:27.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:73
V. Kills:50 143%
Deaths:42
KDR:1.738
Accuracy:45.133% D**
KPH:12.500 D**
VKPH:8.600 D**
M96 Mjolnir-H
D-
Kills:63
V. Kills:43 143%
Deaths:44
KDR:1.432
Accuracy:40.826% D--
KPH:29.200 D-
VKPH:19.900 D-
Enforcer ML65-H
D**
Kills:59
V. Kills:58 100%
Deaths:45
KDR:1.311
Accuracy:44.021% D**
KPH:11.500 D**
VKPH:11.400 D**
Kills:195 (0 + 195)
Deaths:131
KDR:1.489
VKDR:1.153
Vehicle Kills:151
Kill Difference:64
Playtime:13.094 hours
Usage:0%
Score:0.296m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:44.021%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:132
V. Kills:93 140%
Deaths:88
KDR:1.500
Accuracy:38.061% C+
KPH:7.200 D*
VKPH:5 D
M20 Basilisk
D-
Kills:90
V. Kills:61 145%
Deaths:70
KDR:1.286
Accuracy:35.088% C
KPH:7 D*
VKPH:4.800 D-
M60-G Bulldog
D--
Kills:82
V. Kills:16 N/A
Deaths:49
KDR:1.673
Accuracy:29.438% C--
KPH:10.600 D*
VKPH:2.100 D--
Kills:304 (0 + 304)
Deaths:207
KDR:1.469
VKDR:0.821
Vehicle Kills:170
Kill Difference:97
Playtime:39.002 hours
Usage:1%
Score:0.396m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:29.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:59
V. Kills:30 190%
Deaths:122
KDR:0.484
Accuracy:38.181% D-
KPH:1.900 D*
VKPH:1 D*
Kills:59 (59 + 0)
Deaths:122
KDR:0.484
VKDR:0.246
Vehicle Kills:30
Kill Difference:63
Playtime:30.572 hours
Usage:0%
Score:0.058m
Score/min:32
Driving Accuracy:38.181%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 42,72531,4726,6414.739C+3.3951.155%C++2.421%C+29.3C+10.5C+1681074.6h5.3C**10.3B+
NS-11C 24,42923,80926,7900.889C+0.4624.619%C++13.335%D--16.6C--N/A481437.7h16.6C67.5C+
AF-34 Mattock 8,3478,2285,1671.592C-0.2533.394%C+8.471%F-28.7DN/A100286.4h6.3C+18.9C+
AF-57 Piston 7,9127,8587,6181.032C+0.3142.931%C*6.859%F-15.9D-N/A79493.2h4.4C*10.3C**
Gauss Compact S 8,0467,8138,9180.876C+0.4723.877%C++9.689%D**9.6DN/A43814.1h9.7B+40.6B+
AF-34 Mattock 6,8006,6745,1671.292D0.0535.354%C+9.425%F-23.3D-N/A85286.3h7.7C--21.9C+
Bouncing Betty 5,8755,87542413.856M*12.5140.955%CN/A122.9C+N/A46247.8h1.8B4.3C*
EM4 Longshot 4,5864,5411,8812.414C+1.0740.639%C*80.048%C*14.3D--N/A44318.5h2.6D6.3C+
Razor GD-23 4,4034,3445,1230.848C+0.5022.595%C13.237%D**15.4C-N/A61282.9h13.3C+58.8C+
AF-4A Bandit 4,1014,0314,8880.825C-0.5222.161%D12.925%F15.4D-N/A70261.5h13.4D-60.7D
GD-22S 3,0923,0672,8931.06C0.2920.598%C-12.26%F15.9D-N/A73192.9h12.9C--62.8C
NS-15M1 2,9542,9203,1910.915C0.4319.543%D13.527%D*18.2DN/A79160.6h15.3D-78.1C-
NS Baron G5 2,7412,6994,3050.627D0.7248.488%B+7.892%D**11.7D--N/A43230.6h4.5C*9.2C+
Titan-150 HEAT 3,3852,5036174.057C+2.7139.212%D-3.196%C++21.3C+7.5C227117.5h3.7B*9.5B+
EM6 2,3302,3081,0252.252B+0.9115.643%D*11.005%F-15.3D--N/A77151h11.7C+75C-
Tank Mine 3,7072,2584804.704B**3.3629.512%CN/A112.3C++72.1B118320.1h2C+6.9C
Frag Grenade 2,2382,20612206N/A2,204.6539.858%DN/A350.2D5.1C--12686.3h4C+10.2C
AF-4 Cyclone 2,0402,0052,2620.886C0.4626.043%C++6.284%F-9.2D--N/A52218.8h12.1C+46.4C++
L100 Python AP 3,5311,9268752.201C--0.8561.056%B++2.492%C+23.1D19.3C++26083.2h7.7D12.6C
Mauler S6 1,6091,5941,6750.952C++0.3946.905%B++7.466%F24.5C+N/A13765h4.1B++8.6B++
Blitz GD-10 1,2721,2471,8270.683C0.6620.664%D6.897%F12.7DN/A8498.4h16.8C+81.1C+
AC-X11 1,2511,2311,1791.044C+0.3023.817%C+12.348%F16DN/A8777h11.1C+46.8C+
MGR-S1 Gladius 1,2111,1911,4680.811C0.5429.704%B+5.709%F--11.1D-N/A37107.4h10.2C*34.3B+
C-4 ARX 1,8351,1846281.885C+0.5437.808%M++N/A71.3D-39.2C**47416.6h3.1T*8.1F-
GD-7F 1,2231,1812,0380.579C-0.7726.228%B+10.923%F7.2D--N/A35163.1h16.9D-64.5C+
NC12 Sweeper 1,1851,1741,5070.779C0.5748.352%B+6.814%F15.4D-N/A8376.4h4.1B+8.6B+
NS-10 Burster 1,8791,0751,0970.98C++0.3730.168%C++3.349%D3.8D2.8D58285.3h184.2D610.5C+
C-4 1,9531,0408951.162C+0.1835.778%A++N/A49.1D43.1B**97921.2h3F**8.3D
NS-10 Burster 1,7711,0351,0970.943C+0.4030.257%C+4.541%C3.6D2.6D54285.3h192.3D635.5C+
L100 Python HESH 1,2001,0291473.5S72.1546.287%CN/A24.9D*4.1D--15341.3h3.8C-8.2C
Rocklet Rifle 2,1249996611.511A++0.1657.275%B+N/A36.9B++41.5A+51827.1h38.3C+66.9C**
Spear Anti-Vehicle Phalanx Turret 1,5929461914.953C3.6138.15%C--1.797%D*20D--13.7D25047.2h10.9D28.7D
LA1 Anchor 8628521,1900.716C--0.6319.668%D--15.024%D*14.3D*N/A9659.6h15.9F--80.7D**
LA3 Desperado 8288261,0030.824C+0.5233.879%B*7.99%F-16.7DN/A6649.4h9.3C+27.5B+
E540 Halberd 1,0546782352.885C--1.5433.713%D**4.13%B+15.8D*8.7D*22643h6.3C18.8D*
19A Fortuna 6626541,0270.637D0.7122.987%D--16.055%D-14.2D--N/A6546.1h14.4F-62.5F
Titan-150 AP 1,1105992702.219C-0.8748.059%C3.339%C**17.4D14.9C+53434.4h5.9D12.3D
NS-61 Emissary 5425415750.941C*0.4135.825%A8.318%D**21.6CN/A8525h11.2B+31.2B*
MANA Anti-Vehicle Turret 9225053801.329C+0.0249.925%D-N/A5050U4170S5826740.1h12.4F-24.9D--
AF-22 Crow 9694487470.6C++0.7572.936%B++N/A9.2D10.7C+17448.8h13.3D**18.2D--
NS-7 PDW 4053985460.729C0.6230.649%B**7.789%F11.4DN/A7335h15.9C+51.8B+
Gauss Rifle S 4033955790.682C-0.6621.618%D7.342%F-9.7D--N/A4640.6h14.2D--65.7D-
Enforcer ML85 6863871592.434D1.0931.258%D*1.292%D13.6D--10.5D-27628.5h13.8C44.1D--
Skyguard 6533871772.186C0.8426.971%CN/A9.7D6.7D-16039.7h125.6C+465.8C+
NS-20 Gorgon 3543244520.717C0.6326.893%B+9.877%F12.4C--1.1C-4526.2h47.3C+175.8C*
NS-20 Gorgon 3583174520.701C0.6527.301%B+7.571%F-12.1C-1.6B+4526.2h49.4C+181C*
NC6 Gauss SAW 3183123121C+0.3518.487%C16.667%D*11.3D-N/A27527.5h10.9C+59.1C++
L105 Zephyr 346289486.021C4.6734.815%D-N/A32.1D6.3C1949h6.7C+19.2C
NCM1 Scattercannon 2852822581.093C0.2536.922%C+7.801%F-21.2C+N/A15813.3h7.4C**20.2C*
NCM1 Scattercannon 2592582531.02D0.3334.111%C9.302%D**20D-N/A10212.9h7.4D21.6C
LA8 Rebel 2522523100.813C+0.5335.001%B+6.746%F-12.9DN/A7519.5h7C+20.1C**
Shrike 4412524760.529C0.8264.012%B*1.19%D--15.2D11.4C+61316.6h9.3D*14.6C-
Aspis Anti-Aircraft Phalanx Turret 460216643.375C+2.0323.825%CN/A6D-6.8D-18036.1h181.8D763.2C
NC05 Jackhammer 2072063130.658D0.6943.881%C+9.709%D*20D-N/A18710.3h4B*9B+
AF-18 Stalker 1951921821.055C+0.2923.042%D-16.146%D10.4D--N/A6718.5h20.3F--87.9F
NCM3 Raven 3621862890.644C0.7050.972%A+1.075%D*5.4D*5.1C--11534.2h31.7C62.2B
NS-11A 1711692420.698C0.6523.258%C+10.059%F12D--N/A6614.1h16.2D69.7C
MKV Suppressed 1691632470.66C--0.6924.792%C+7.362%F-6.6D*N/A4724.6h18.9D-76C
Carnage AR 1651612760.583C--0.7621.656%D13.665%D--10D--N/A9216.1h18.7F86.2D--
NC9 A-Tross 1641602200.727C--0.6221.631%D13.125%F11D*N/A6314.5h11.8D-54.7D
M20 Basilisk 225132881.5D0.1538.061%C+3.03%D--7.1D*5D18318.5h148D**388.7D--
NCM3 Raven 2561242890.429D0.9252.999%A++3.226%C**3.6D**3.9D-9534.2h49.5F-93.4C
NC4 Mag-Shot 1191192010.592C+0.7540.636%A*9.244%F12.7DN/A1859.4h8.6C++21.1C++
Hawk GD-68 2641162440.475C0.8764.647%C**N/A3.9D**5D--19229.6h17.4T*26.9T
AF-41 Hacksaw 116114841.357C0.0118.518%D*7.018%F-19DN/A1836h6.8C++36.6D--
NCM2 Falcon 1611111480.75C0.6042.929%BN/A9.3C--4.2C+16512h10.7C*25B
NSX Tanto 1121091230.886C0.4623.415%C--17.431%D*13.3DN/A598.2h16.5C70.6C+
AF-41 Hacksaw 107105841.25C0.1019.775%D*9.524%F17.5D-N/A1716h7.9C+39.7D*
NS-R3 Swarm 1901012280.443C0.9066.136%B+N/A4.6D4.1D6521.9h35D52.9C--
M20 Basilisk 14696621.548D0.2027.231%C1.042%F7.6D--4D11512.6h134.9F-495.4D**
M20 Basilisk 15190701.286D-0.0635.088%C4.444%C--7D*4.8D-15712.8h144.4D*411.5D--
M60-G Bulldog 9882491.673D-0.3329.438%C--1.22%D*10.6D*2.1D--1567.7h9.7D-33D
Gauss SPR 81791060.745D0.6030.359%C30.38%C-4D*N/A2219.8h9.7F**32.1F
C150 Dalton 10176164.75C+3.4045.012%B+2.632%A**23.8C--7.8D*4853.2h5.1C11.3C**
E540 Halberd-H 12373421.738D0.3945.133%D**4.11%A12.6D**8.6D**3275.8h9.3D*20.5F-
M96 Mjolnir-H 10663441.432D0.0940.826%D--N/A28.6D--19.5D-5412.2h36.1C*88.4C+
NS Decimator 10761980.622C--0.7260%C+N/A14.9D*11.2D7934.1h8.4F--13.9F-
Enforcer ML65-H 11759451.311D-0.0444.021%D**1.695%C+11.6D**11.4D**3635.1h18.8C42.7D*
M40 Fury-F 89591220.484C-0.8638.181%D-N/A1.9D*1D*3230.6h22.7D*59.4F-
NCM2 Falcon 93541430.378D0.9746.784%B+3.704%C-4.7D*3.4D8211.6h24.5D*52.4C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon162630.8h
Anti-Vehicle MANA Turret321,8234.1h
Nano-Armor Kit1,0442,077,161175.1h
M12 Kobalt-H0770.2h
Motion Spotter33320.5h
Nanite Revive Grenade09440.3h
Medical Kit2387,7267.8h
Medical Applicator26363,7927.7h
Spitfire Auto-Turret332,9545.4h
Hoplon Anti-Aircraft Phalanx Tower0630h
Deconstruction Tool0720h
Ammunition Package91,2261h
Anti-Infantry MANA Turret283392.9h
Recon Detection Device13017,19941.7h
WLT-Howler Mining Laser11970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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