Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,352)players online:
Lyyti (22)  Wrezl (12)  PierreKira (11)  nero_vs (6)  gratgaisdead (4)  TackDriver2 (4) 59
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (85 days). The data shown below may not be accurate.

Hater OneWhoPokesBears[EQUS] OneWhoPokesBears
NC BR 187

KDR: 2.32

Score: 91.3m

Last Seen: Sep 23rd, 2018 2:05 AM
- OFFLINE - 2040.1 hour(s)

Battle Rank 120 (187 total) - New Conglomerate on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP CAS30 Tank Buster GD-7F C-4 NS-11C EM1 GD-22S Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:OneWhoPokesBears



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,172,187 MLG Score: 937
Fun Score: N/A
Cheeseburgers Flipped: 1145TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.067%17.927%5033798549,4282.002270.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.241%1.376A-0.415C---0.283CHEAD + (~3.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.508B+10.30.276C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.582%1.049%6615101712,866296693304.33637138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.579%0.645B+-0.516D-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.20.457B+380.28C*49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.164%3.111%12067101519,0932667124057.1563154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.514%0.714B++0.301C*-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.672B+6.10.513B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.527%6.136%45320100211,375285641853.98284272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.368%-0.335C-0.461B+0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.664B+12.90.671B+26.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.931%77.457%453310191,9741733171.13841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.292%1.783A++0.677B+1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+2.10.338C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.632%16.437%453210202,5371992181.27359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.349%1.021B**0.391B-1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.542B+3.20.331C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
91.3m261.5%438 (26.3k)416 (25k)2.31678128,68855,5462.8577187 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022337426.876%11.629%31303:5767

50% Engineer18% Heavy Assault18% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:42 PMSep 10th, 2016 7:20 PMOct 22nd, 2018 11:27 PM (55d) (PST)Sep 22nd, 2018 11:24 PM (85d) (PST)Sep 22nd, 2018 10:05 PM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0321668660.5860.2530.0681.9320.153937

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,9059,99051,91535154116924,937

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3659.6h/152.5d 30,046 14,965 27,753 424.2k 4,394 7,947 33,520 226.5m

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:5,381
Deaths:3,830
KDR:1.405
Accuracy:29.974% B**
HSR:18.249% C
NS-11C
B**
Kills:2,501
Deaths:1,081
KDR:2.314
Accuracy:28.756% B**
HSR:19.272% C++
AC-X11
A++
Kills:1,385
Deaths:672
KDR:2.061
Accuracy:33.219% A++
HSR:20.072% C
GD-66 Claw
B+
Kills:1,276
Deaths:1,294
KDR:0.986
Accuracy:55.862% C
HSR:17.712% B+
AF-4A Bandit
B*
Kills:1,262
Deaths:642
KDR:1.966
Accuracy:29.183% B*
HSR:15.610% D*
Mauler S6
A
Kills:1,261
Deaths:783
KDR:1.610
Accuracy:52.046% A
HSR:15.147% C+
Warden
B+
Kills:1,195
Deaths:1,051
KDR:1.137
Accuracy:29.701% B+
HSR:14.728% D**
19A Fortuna
C+
Kills:1,189
Deaths:698
KDR:1.703
Accuracy:26.427% C+
HSR:14.045% D*
Gauss Compact S
A
Kills:1,163
Deaths:546
KDR:2.130
Accuracy:30.575% A
HSR:18.057% C+
Razor GD-23
A++
Kills:1,162
Deaths:739
KDR:1.572
Accuracy:34.148% A++
HSR:19.621% C+
Gauss Compact Burst
B
Kills:1,161
Deaths:686
KDR:1.692
Accuracy:28.557% B
HSR:13.523% F
AF-19 Mercenary
B++
Kills:1,160
Deaths:1,004
KDR:1.155
Accuracy:25.501% B++
HSR:14.741% D*
Kills:20,096
Deaths (as Engineer):13,026
Deaths (to Engineers):15,090
KDR:1.54276
Kill Difference:7,070
Playtime:1,838.333 hours
Usage:50%
Score:50.277m
Score/min:456
Accuracy (listed only):33.662%
HSR (listed only):16.732%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C*
Kills:2,299
Deaths:1,023
KDR:2.247
Accuracy:22.447% C*
HSR:13.919% D*
GD-22S
C*
Kills:1,795
Deaths:438
KDR:4.098
Accuracy:23.728% C*
HSR:14.206% D**
NS-15M1
B+
Kills:1,711
Deaths:1,143
KDR:1.497
Accuracy:24.778% B+
HSR:11.689% D**
LA1 Anchor
C*
Kills:1,614
Deaths:924
KDR:1.747
Accuracy:25.647% C*
HSR:16.047% D*
NC6A GODSAW
C-
Kills:1,311
Deaths:753
KDR:1.741
Accuracy:25.591% C-
HSR:17.773% D*
NC05 Jackhammer
B++
Kills:1,263
Deaths:806
KDR:1.567
Accuracy:49.221% B++
HSR:14.648% C+
NS-15M2
B*
Kills:1,256
Deaths:683
KDR:1.839
Accuracy:27.503% B*
HSR:23.408% C
NC6 Gauss SAW
C*
Kills:1,193
Deaths:41
KDR:29.098
Accuracy:21.062% C*
HSR:15.256% D*
NSX Naginata
B**
Kills:1,181
Deaths:660
KDR:1.789
Accuracy:27.418% B**
HSR:22.100% D-
NS-15 Gallows
C+
Kills:1,174
Deaths:812
KDR:1.446
Accuracy:26.814% C+
HSR:22.828% D-
EM6
B++
Kills:1,169
Deaths:645
KDR:1.812
Accuracy:25.033% B++
HSR:21.814% C
NC6S Gauss SAW S
A
Kills:1,169
Deaths:659
KDR:1.774
Accuracy:30.612% A
HSR:21.044% C
Kills:17,135
Deaths (as Heavy Assault):8,587
Deaths (to Heavy Assaults):14,185
KDR:1.99546
Kill Difference:8,548
Playtime:645.361 hours
Usage:18%
Score:11.980m
Score/min:309
Accuracy (listed only):27.488%
HSR (listed only):17.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:5,381
Deaths:3,830
KDR:1.405
Accuracy:29.974% B**
HSR:18.249% C
NS-11C
B**
Kills:2,501
Deaths:1,081
KDR:2.314
Accuracy:28.756% B**
HSR:19.272% C++
AC-X11
A++
Kills:1,385
Deaths:672
KDR:2.061
Accuracy:33.219% A++
HSR:20.072% C
NS-7 PDW
A+
Kills:1,357
Deaths:746
KDR:1.819
Accuracy:32.751% A+
HSR:22.034% B++
Blitz GD-10
B+
Kills:1,314
Deaths:800
KDR:1.643
Accuracy:27.364% B+
HSR:15.373% C+
GD-66 Claw
B+
Kills:1,276
Deaths:1,294
KDR:0.986
Accuracy:55.862% C
HSR:17.712% B+
AF-4 Cyclone
B++
Kills:1,274
Deaths:938
KDR:1.358
Accuracy:28.870% B++
HSR:12.873% D-
AF-4A Bandit
B*
Kills:1,262
Deaths:642
KDR:1.966
Accuracy:29.183% B*
HSR:15.610% D*
Mauler S6
A
Kills:1,261
Deaths:783
KDR:1.610
Accuracy:52.046% A
HSR:15.147% C+
19A Fortuna
C+
Kills:1,189
Deaths:698
KDR:1.703
Accuracy:26.427% C+
HSR:14.045% D*
MKV Suppressed
B+
Kills:1,176
Deaths:778
KDR:1.512
Accuracy:27.758% B+
HSR:19.983% C++
Gauss Compact S
A
Kills:1,163
Deaths:546
KDR:2.130
Accuracy:30.575% A
HSR:18.057% C+
Razor GD-23
A++
Kills:1,162
Deaths:739
KDR:1.572
Accuracy:34.148% A++
HSR:19.621% C+
Gauss Compact Burst
B
Kills:1,161
Deaths:686
KDR:1.692
Accuracy:28.557% B
HSR:13.523% F
AF-19 Mercenary
B++
Kills:1,160
Deaths:1,004
KDR:1.155
Accuracy:25.501% B++
HSR:14.741% D*
Tempest
B*
Kills:405
Deaths:293
KDR:1.382
Accuracy:29.908% B*
HSR:14.321% D--
Kills:24,427
Deaths (as Light Assault):15,530
Deaths (to Light Assaults):9,475
KDR:1.57289
Kill Difference:8,897
Playtime:650.538 hours
Usage:18%
Score:17.600m
Score/min:451
Accuracy (listed only):32.556%
HSR (listed only):16.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A+
Kills:1,357
Deaths:746
KDR:1.819
Accuracy:32.751% A+
HSR:22.034% B++
Blitz GD-10
B+
Kills:1,314
Deaths:800
KDR:1.643
Accuracy:27.364% B+
HSR:15.373% C+
Reaper DMR
B**
Kills:1,290
Deaths:766
KDR:1.684
Accuracy:30.940% B**
HSR:23.411% C+
GD-66 Claw
B+
Kills:1,276
Deaths:1,294
KDR:0.986
Accuracy:55.862% C
HSR:17.712% B+
AF-4 Cyclone
B++
Kills:1,274
Deaths:938
KDR:1.358
Accuracy:28.870% B++
HSR:12.873% D-
Mauler S6
A
Kills:1,261
Deaths:783
KDR:1.610
Accuracy:52.046% A
HSR:15.147% C+
Carnage AR
A
Kills:1,208
Deaths:743
KDR:1.626
Accuracy:30.743% A
HSR:19.288% C+
GR-22
B**
Kills:1,185
Deaths:813
KDR:1.458
Accuracy:29.566% B**
HSR:20.169% C++
MKV Suppressed
B+
Kills:1,176
Deaths:778
KDR:1.512
Accuracy:27.758% B+
HSR:19.983% C++
NC9 A-Tross
B**
Kills:1,174
Deaths:878
KDR:1.337
Accuracy:29.945% B**
HSR:20.869% C--
NS-11P
A
Kills:1,171
Deaths:809
KDR:1.447
Accuracy:28.523% A
HSR:20.837% B
NC1 Gauss Rifle
A+
Kills:1,162
Deaths:720
KDR:1.614
Accuracy:29.616% A+
HSR:21.170% C++
Gauss Prime
B++
Kills:1,161
Deaths:805
KDR:1.442
Accuracy:29.661% B++
HSR:16.710% D--
Tempest
B*
Kills:405
Deaths:293
KDR:1.382
Accuracy:29.908% B*
HSR:14.321% D--
Kills:16,414
Deaths (as Combat Medic):11,166
Deaths (to Combat Medics):5,547
KDR:1.47
Kill Difference:5,248
Playtime:180.178 hours
Usage:5%
Score:4.377m
Score/min:405
Accuracy (listed only):33.111%
HSR (listed only):18.564%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A+
Kills:1,357
Deaths:746
KDR:1.819
Accuracy:32.751% A+
HSR:22.034% B++
Blitz GD-10
B+
Kills:1,314
Deaths:800
KDR:1.643
Accuracy:27.364% B+
HSR:15.373% C+
AF-4 Cyclone
B++
Kills:1,274
Deaths:938
KDR:1.358
Accuracy:28.870% B++
HSR:12.873% D-
NC14 Bolt Driver
A*
Kills:1,189
Deaths:308
KDR:3.860
Accuracy:48.552% A*
HSR:79.899% B+
AF-18 Stalker
A*
Kills:1,178
Deaths:662
KDR:1.779
Accuracy:39.226% A*
HSR:16.554% D
MKV Suppressed
B+
Kills:1,176
Deaths:778
KDR:1.512
Accuracy:27.758% B+
HSR:19.983% C++
NS-44 Commissioner
B*
Kills:1,165
Deaths:910
KDR:1.280
Accuracy:42.897% B*
HSR:21.888% C+
NC4-FB Mag-Shot
B**
Kills:629
Deaths:444
KDR:1.417
Accuracy:40.444% B**
HSR:13.991% D--
AF-8 RailJack
A*
Kills:624
Deaths:140
KDR:4.457
Accuracy:50.562% A*
HSR:84.455% B**
Tempest
B*
Kills:405
Deaths:293
KDR:1.382
Accuracy:29.908% B*
HSR:14.321% D--
LA3 Desperado
C**
Kills:212
Deaths:165
KDR:1.285
Accuracy:30.038% C**
HSR:18.868% C+
Gauss SPR
B*
Kills:161
Deaths:90
KDR:1.789
Accuracy:38.287% B*
HSR:32.298% C
NC4 Mag-Shot
C*
Kills:99
Deaths:37
KDR:2.676
Accuracy:28.267% C*
HSR:11.111% D*
NS CandyCannon 3000
B+
Kills:72
Deaths:137
KDR:0.526
Accuracy:41.604% B+
HSR:26.389% D
NS Deep Freeze
N/A
Kills:50
Deaths:83
KDR:0.602
Accuracy:36.098% N/A
HSR:48% N/A
Kills:10,905
Deaths (as Infiltrator):6,531
Deaths (to Infiltrators):6,133
KDR:1.66973
Kill Difference:4,374
Playtime:191.478 hours
Usage:5%
Score:3.042m
Score/min:265
Accuracy (listed only):36.175%
HSR (listed only):29.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:1,457
Deaths:500
KDR:2.914
Accuracy:42.302% B+
HSR:16.884% C++
AF-41 Hacksaw
B+
Kills:1,454
Deaths:384
KDR:3.786
Accuracy:26.463% C-
HSR:16.781% B+
AF-41 Hacksaw
B+
Kills:1,428
Deaths:391
KDR:3.652
Accuracy:28.777% C
HSR:16.737% B+
NCM1 Scattercannon
B+
Kills:1,338
Deaths:456
KDR:2.934
Accuracy:44.029% B+
HSR:17.638% B+
AF-23 Grinder
B+
Kills:1,320
Deaths:530
KDR:2.491
Accuracy:38.771% B+
HSR:15.606% C*
NCM1 Scattercannon
B+
Kills:1,164
Deaths:389
KDR:2.992
Accuracy:40.984% B+
HSR:17.612% B+
NCM2 Falcon
A++
Kills:334
Deaths:207
KDR:1.614
Accuracy:53.324% A+
HSR:9.281% A++
NCM2 Falcon
A+
Kills:237
Deaths:167
KDR:1.419
Accuracy:56.302% A+
HSR:5.485% B
NS-10 Burster
A++
Kills:159
Deaths:127
KDR:1.252
Accuracy:40.932% A++
HSR:9.434% B**
NS-10 Burster
A++
Kills:126
Deaths:102
KDR:1.235
Accuracy:41.436% A++
HSR:8.730% B**
Kills:9,017
Deaths (as MAX Suit):1,626.500
Deaths (to MAX Suits):3,659
KDR:5.54381
Kill Difference:7,390.500
Playtime:143.378 hours
Usage:4%
Score:3.980m
Score/min:463
Accuracy (listed only):41.332%
HSR (listed only):13.419%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:1,782
V. Kills:526 338%
Deaths:270
KDR:6.600
Accuracy:60.528% A
KPH:78.500 C+
VKPH:23.200 B++
Vortek Rotary
C*
Kills:1,586
V. Kills:1,297 122%
Deaths:1,248
KDR:1.271
Accuracy:34.275% B++
KPH:14.900 C+
VKPH:12.200 C*
M30 Mustang AH
B+
Kills:1,250
V. Kills:192 N/A
Deaths:319
KDR:3.918
Accuracy:54.683% C+
KPH:45.200 C+
VKPH:6.900 B+
M20 Mustang
B*
Kills:1,191
V. Kills:1,027 116%
Deaths:647
KDR:1.841
Accuracy:37.856% A
KPH:18.500 B+
VKPH:16 B*
Hornet Missiles
A+
Kills:664
V. Kills:396 167%
Deaths:64
KDR:10.375
Accuracy:72.540% A+
KPH:123.400 A
VKPH:73.600 A
Tomcat A2AM Pods
B*
Kills:115
V. Kills:114 100%
Deaths:13
KDR:8.846
Accuracy:78.562% C+
KPH:68.700 B
VKPH:68.100 B*
Kills:6,588 (4,027 + 0)
Deaths:2,561
KDR:2.572
VKDR:1.387
Vehicle Kills:3,552
Kill Difference:4,027
Playtime:228.028 hours
Usage:6%
Score:4.767m
Score/min:348
Piloting Accuracy:37.856%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:7,057
V. Kills:6,144 115%
Deaths:3,285
KDR:2.148
Accuracy:50.473% B+
KPH:17.900 A*
VKPH:15.600 A++
L105 Zephyr
A+
Kills:1,523
V. Kills:155 N/A
Deaths:126
KDR:12.087
Accuracy:48.691% B*
KPH:92.700 A+
VKPH:9.400 C*
C150 Dalton
B++
Kills:1,443
V. Kills:915 158%
Deaths:289
KDR:4.993
Accuracy:47.618% B++
KPH:39.300 B+
VKPH:24.900 C++
Dual-75 Duster
B**
Kills:1,227
V. Kills:65 N/A
Deaths:89
KDR:13.787
Accuracy:45.734% B**
KPH:95.500 B+
VKPH:5.100 C+
AP30 Shredder
B+
Kills:411
V. Kills:340 121%
Deaths:149
KDR:2.758
Accuracy:24.952% D
KPH:27.800 C+
VKPH:23 B+
L105 Zephyr PX
C+
Kills:113
V. Kills:10 N/A
Deaths:10
KDR:11.300
Accuracy:49.050% C+
KPH:89.200 C+
VKPH:7.900 C
Kills:11,774 (7,057 + 4,717)
Deaths:3,948
KDR:2.982
VKDR:1.932
Vehicle Kills:7,629
Kill Difference:7,826
Playtime:476.719 hours
Usage:13%
Score:8.926m
Score/min:312
Piloting Accuracy:50.473%
Gunner Accuracy:49.050%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,167
V. Kills:675 173%
Deaths:205
KDR:5.693
Accuracy:58.308% B+
KPH:39.200 B++
VKPH:22.700 B*
L100 Python HESH
A++
Kills:1,164
V. Kills:168 N/A
Deaths:108
KDR:10.778
Accuracy:60.513% A+
KPH:98.300 A++
VKPH:14.200 A++
Skyguard
A
Kills:350
V. Kills:239 146%
Deaths:97
KDR:3.608
Accuracy:42.729% A*
KPH:20.400 B*
VKPH:13.900 A
C75 Viper
A+
Kills:235
V. Kills:49 470%
Deaths:28
KDR:8.393
Accuracy:46.365% B*
KPH:56 A+
VKPH:11.700 B**
Kills:2,916 (2,916 + 0)
Deaths:438
KDR:6.658
VKDR:2.582
Vehicle Kills:1,131
Kill Difference:2,478
Playtime:63.012 hours
Usage:2%
Score:1.704m
Score/min:451
Driving Accuracy:46.365%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:13,454
V. Kills:10,476 128%
Deaths:1,746
KDR:7.706
Accuracy:50.443% C+
KPH:27.500 B+
VKPH:21.400 A+
Enforcer ML85
B**
Kills:1,478
V. Kills:895 165%
Deaths:177
KDR:8.350
Accuracy:46.903% B++
KPH:32.300 B**
VKPH:19.500 B+
Titan-150 HESH
A++
Kills:1,467
V. Kills:135 N/A
Deaths:91
KDR:16.121
Accuracy:59.279% A
KPH:71.800 A++
VKPH:6.600 C
E540 Halberd
A+
Kills:1,404
V. Kills:867 162%
Deaths:131
KDR:10.718
Accuracy:52.699% B**
KPH:35.500 B++
VKPH:21.900 A+
Titan-150 HEAT
B*
Kills:1,256
V. Kills:661 190%
Deaths:141
KDR:8.908
Accuracy:48.581% C*
KPH:22.900 C*
VKPH:12 B*
C85 Canister
C+
Kills:361
V. Kills:27 N/A
Deaths:30
KDR:12.033
Accuracy:39.807% C++
KPH:61.500 C
VKPH:4.600 C+
M12 Kobalt
B*
Kills:264
V. Kills:16 N/A
Deaths:27
KDR:9.778
Accuracy:14.402% C+
KPH:48.200 C
VKPH:2.900 B*
M20 Basilisk
C
Kills:66
V. Kills:23 275%
Deaths:16
KDR:4.125
Accuracy:27.744% C
KPH:17 C
VKPH:5.900 C
Kills:19,750 (16,177 + 3,573)
Deaths:2,359
KDR:8.372
VKDR:5.553
Vehicle Kills:13,100
Kill Difference:17,391
Playtime:664.508 hours
Usage:18%
Score:14.827m
Score/min:372
Driving Accuracy:48.581%
Gunner Accuracy:27.744%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,331
V. Kills:39 N/A
Deaths:116
KDR:11.474
Accuracy:27.668% B**
KPH:142.100 B+
VKPH:4.200 C+
C85 Canister-H
C
Kills:1,288
V. Kills:88 N/A
Deaths:145
KDR:8.883
Accuracy:45.191% C-
KPH:92.200 C
VKPH:6.300 C
E540 Halberd-H
B*
Kills:379
V. Kills:256 147%
Deaths:67
KDR:5.657
Accuracy:61.917% B++
KPH:41.600 C++
VKPH:28.100 B*
Enforcer ML65-H
B++
Kills:179
V. Kills:102 174%
Deaths:32
KDR:5.594
Accuracy:58.149% C++
KPH:45.500 B++
VKPH:25.900 C
M96 Mjolnir-H
B++
Kills:167
V. Kills:175 95%
Deaths:52
KDR:3.212
Accuracy:53.015% B+
KPH:39.500 C
VKPH:41.400 B++
Kills:3,344 (0 + 3,344)
Deaths:412
KDR:8.117
VKDR:1.602
Vehicle Kills:660
Kill Difference:2,932
Playtime:40.610 hours
Usage:1%
Score:1.059m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:53.015%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:271
V. Kills:47 N/A
Deaths:29
KDR:9.345
Accuracy:38.073% B
KPH:61.600 B++
VKPH:10.700 B
M40 Fury
B+
Kills:198
V. Kills:29 N/A
Deaths:20
KDR:9.900
Accuracy:40.954% B+
KPH:69.700 B+
VKPH:10.200 C+
M12 Kobalt
A
Kills:198
V. Kills:6 N/A
Deaths:15
KDR:13.200
Accuracy:23.156% A
KPH:77.300 C*
VKPH:2.300 C+
M20 Basilisk
B+
Kills:191
V. Kills:85 222%
Deaths:47
KDR:4.064
Accuracy:41.935% B+
KPH:21.100 C++
VKPH:9.400 B+
M12 Kobalt
B**
Kills:163
V. Kills:15 N/A
Deaths:23
KDR:7.087
Accuracy:23.431% A
KPH:44.100 D
VKPH:4.100 B**
M60-G Bulldog
A++
Kills:154
V. Kills:17 N/A
Deaths:14
KDR:11
Accuracy:44.481% B**
KPH:58.400 A++
VKPH:6.400 C++
M20 Basilisk
A
Kills:149
V. Kills:81 182%
Deaths:37
KDR:4.027
Accuracy:45.076% B*
KPH:28.500 B+
VKPH:15.500 A
M60-G Bulldog
C++
Kills:109
V. Kills:19 N/A
Deaths:17
KDR:6.412
Accuracy:37.090% C++
KPH:30.700 C
VKPH:5.300 C
Kills:1,433 (0 + 1,433)
Deaths:202
KDR:7.094
VKDR:1.480
Vehicle Kills:299
Kill Difference:1,231
Playtime:33.958 hours
Usage:1%
Score:0.747m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:37.090%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 23,93013,4541,7467.706B+5.3950.443%C+3.501%B27.5B+21.4A+340488.6h4.3C*8.5B+
CAS30 Tank Buster 13,2017,0573,2852.148B*0.1750.473%B+N/A17.9A*15.6A++246394.7h35C**69.3B+
GD-7F 5,4675,3813,8301.405B0.9129.974%B**18.249%C26.7C+N/A93201.7h12.5B41.5B+
C-4 4,1922,7291,0252.662B**0.3525.998%C++N/A115.6B*62A*125923.6h1.4C**5.3B
NS-11C 2,5022,5011,0812.314A+0.0028.756%B**19.272%C++44.6B**N/A18456.1h10.1B**35B*
EM1 2,3212,2991,0232.247B**0.0722.447%C*13.919%D*42C**N/A15154.7h12C*53.6B+
GD-22S 1,8021,7954384.098A++1.7823.728%C*14.206%D**28.8CN/A14462.4h10.4B+43.8B+
Breaker Rocket Pods 2,3081,7822706.6C+4.2860.528%AN/A78.5C+23.2B++65522.7h16.4C++27.2B+
NS-15M1 1,7141,7111,1431.497C++0.8224.778%B+11.689%D**37.1C+N/A12646.1h11.5B+46.6B+
LA1 Anchor 1,6231,6149241.747C+0.5725.647%C*16.047%D*45C+N/A20335.9h9.4B+36.5B+
Vortek Rotary 2,8831,5861,2481.271C+1.0534.275%B++2.018%C+14.9C+12.2C*279106.3h67.1B195.9B+
L105 Zephyr 1,6781,52312612.087C*9.7748.691%B*N/A92.9A+9.5C*41716.4h4.3B**8.9B**
Blackheart 1,5191,5123134.831M**2.5153.475%B++29.564%C+100.1M++N/A35015.1h2.6C**4.9B+
Enforcer ML85 2,3731,4781778.35B*6.0346.903%B++2.097%C+32.3B**19.5B+57145.8h9.7B*20.8B**
Titan-150 HESH 1,6021,4679116.121B++13.8059.279%A1.5%C71.9A++6.6C31820.4h2.2B**3.7A
AF-23 Grinder 1,4661,4575002.914C++0.6042.302%B+16.884%C++39.5B+N/A13336.9h5.9B+13.9B++
AF-41 Hacksaw 1,4671,4543843.786B+1.4726.463%C-16.781%B+50.5AN/A17028.8h4.5B**17.2B+
C150 Dalton 2,3581,4432894.993C+2.6847.618%B++N/A39.3B+24.9C++81436.7h4.2C**8.7B++
AF-41 Hacksaw 1,4401,4283913.652B+1.3428.777%C16.737%B+47.8B**N/A16029.9h5.1B*17.6B++
E540 Halberd 2,2711,40413110.718B+8.4052.699%B**2.35%C-35.5B++21.9A+72739.5h5.1B+9.7B*
AC-X11 1,3911,3856722.061B**0.2633.219%A++20.072%C48.1B**N/A21628.8h7.1B**21.3B*
NS-7 PDW 1,4011,3577461.819B**0.5032.751%A+22.034%B++47B**1.5M**13828.9h12.2B++37.2B++
NCM1 Scattercannon 1,3511,3384562.934B+0.6244.029%B+17.638%B+42.3A+N/A16731.6h5.9B*13.4B++
M12 Kobalt-H 1,3701,33111611.474C9.1627.668%B**19.534%B+141.6B+4.1C+3259.4h17.8C+64.3B+
AF-23 Grinder 1,3321,3205302.491C++0.1738.771%B+15.606%C*33.8C++N/A11839h5.9B15.3B+
Blitz GD-10 1,3161,3148001.643B+0.6727.364%B+15.373%C+49.2B**N/A25726.7h12.8B+46.6B+
NC6A GODSAW 1,3211,3117531.741C+0.5825.591%C-17.773%D*61.3C++N/A24021.4h8.2C++32.2C*
Frag Grenade 1,3101,30011300N/A1,297.6844.899%C+N/A764.7A5.9C23281.7h2.5A5.6B*
Reaper DMR 1,3161,2907661.684C++0.6330.94%B**23.411%C+61.4A1.2A++21521h8.6B++27.9B++
C85 Canister-H 1,3761,2881458.883C+6.5745.191%C-11.491%C+92C6.3C29614h5.4B+11.8B+
GD-66 Claw 1,2761,2761,2940.986C+1.3355.862%C17.712%B+19D-N/A8767.2h2.8C5C+
AF-4 Cyclone 1,2791,2749381.358C++0.9628.87%B++12.873%D-33.8C++N/A17437.7h9.9B+34.1B+
NC05 Jackhammer 1,2641,2638061.567C**0.7549.221%B++14.648%C+59.3B++N/A30421.3h3.8B*7.7B++
AF-4A Bandit 1,2651,2626421.966B+0.3529.183%B*15.61%D*48.4B+N/A19126.1h8.8B*30.1B*
Mauler S6 1,2791,2617831.61B+0.7152.046%A15.147%C+44.1B*N/A12128.6h3.7B**7.1B**
Titan-150 HEAT 1,9171,2561418.908B*6.5948.581%C*1.672%D-22.9C*12B*30254.9h4B++8.1B*
NS-15M2 1,2751,2566831.839C++0.4827.503%B*23.408%C55.6B+N/A13322.6h11.6B+42.1B+
M30 Mustang AH 1,4421,2503193.918C+1.6054.683%C+N/A45.1C+6.9B+31227.7h7B+12.9B+
NS Decimator 1,8541,2331,0291.198C*1.1274.232%A++1.946%C49.7B**25B**54824.8h3.5B*4.7B**
Dual-75 Duster 1,2921,2278913.787B+11.4745.734%B**N/A95.9B+5.1C+39512.8h4.2B**9.2B*
Carnage AR 1,2291,2087431.626C**0.6930.743%A19.288%C+55.7A1A++19221.7h11.4B*37B*
Warden 1,2011,1951,0511.137C*1.1829.701%B+14.728%D**21.2C+N/A8356.5h8.1B+27.3B+
NC6 Gauss SAW 1,2191,1934129.098U26.7821.062%C*15.256%D*26.3C+N/A18045.4h9.5B44.9B+
M20 Mustang 2,2181,1916471.841C++0.4837.856%A2.015%C+18.5B+16B*26864.3h82B+216.7B*
NC14 Bolt Driver 1,2031,1893083.86B**1.5448.552%A*79.899%B+33.7B++N/A13235.3h2B*4.1B**
19A Fortuna 1,1911,1896981.703B+0.6126.427%C+14.045%D*48.1B+N/A20024.7h9B+34B+
GR-22 1,2111,1858131.458C++0.8629.566%B**20.169%C++52.2B**1.1A++16422.7h13C**44B++
NSX Naginata 1,1941,1816601.789B+0.5327.418%B**22.1%D-65.6B**N/A15118h10.3B+37.7B++
AF-18 Stalker 1,1791,1786621.779B+0.5439.226%A*16.554%D53.3B**N/A18722.1h9.2A23.5B**
MKV Suppressed 1,2001,1767781.512B+0.8027.758%B+19.983%C++37.9C**N/A12831h12.8B+46.1B+
NC9 A-Tross 1,1931,1748781.337C++0.9829.945%B**20.869%C--51B*N/A11823h9.3B31.2B++
NS-15 Gallows 1,1981,1748121.446C0.8726.814%C+22.828%D-52.2C+1.1B+12722.5h11.7C43.5C+
The Slasher 1,1851,17212,6680.093B*2.2240.452%B+18.43%B+2.5C+N/A6474h2.3C+5.8C*
NS-11P 1,1871,1718091.447C**0.8728.523%A20.837%B53.5A+N/A15521.9h12.9B+45.1B++
EM6 1,1721,1696451.812C*0.5025.033%B++21.814%C52.4B+N/A24822.3h9.2B*36.6B+
NC6S Gauss SAW S 1,1701,1696591.774B0.5430.612%A21.044%C58.2B+N/A20320.1h8.7B*28.3B++
L100 Python AP 1,8421,1672055.693B3.3858.308%B+4.027%B++39.2B++22.7B*42929.8h5.6B9.5B+
Shrike 1,9851,1667411.574A+0.7470.921%A++1.286%D-38A26.7A*36430.7h5.3B++7.4B**
NS-44 Commissioner 1,1701,1659101.28B1.0442.897%B*21.888%C+45.9B+N/A14425.4h3.6B+8.3B+
NCM1 Scattercannon 1,1731,1643892.992C*0.6840.984%B+17.612%B+52.9B**N/A19822h5.6C**13.6B++
L100 Python HESH 1,3321,16410810.778C+8.4660.513%A+1.546%C+98.6A++14.2A++45611.8h2.7B++4.5B*
Gauss Compact S 1,1631,1635462.13A0.1930.575%A18.057%C+48.3A++N/A20824.1h8.2B*26.8B*
Razor GD-23 1,1631,1627391.572B++0.7434.148%A++19.621%C+26.8C*N/A10643.3h9.1B**26.6B*
NC1 Gauss Rifle 1,1901,1627201.614B+0.7029.616%A+21.17%C++54A*1.3M19121.5h10.5B*35.6B*
Gauss Prime 1,1891,1618051.442C+0.8729.661%B++16.71%D--54B+1.3A++13421.5h10.8C++36.5B+
Gauss Compact Burst 1,1631,1616861.692C+0.6228.557%B13.523%F51.8B+N/A20822.4h8.9B*31.3B+
AF-19 Mercenary 1,1701,1601,0041.155B+1.1625.501%B++14.741%D*18C+N/A9764.6h12.4B48.8B+
Bouncing Betty 7567561724.395C*2.0856.91%A+N/A222.4A*N/A7853.4h1.3A++2.4A+
Hornet Missiles 1,0606646410.375B**8.0672.54%A+2.861%B**123A73.3A11485.4h9.9B13.6B++
NC4-FB Mag-Shot 6356294441.417C++0.9040.444%B**13.991%D--53.8C+N/A14511.7h6.9C*17.1B++
AF-8 RailJack 6276241404.457B*2.1450.562%A*84.455%B**41.6A+N/A10615h1.7B**3.4B**
Tank Mine 1,1786231683.708B+1.3958.217%A++N/A144.9B*129.1A*23494.3h2.7D*4.6B**
AP30 Shredder 7514111492.758C0.4424.952%D1.46%C--27.8C+23B+63414.8h63.6B+254.8C**
Tempest 4144052931.382C+0.9329.908%B*14.321%D--48.8C++1.1A++1278.3h9.5C**31.8B+
E540 Halberd-H 635379675.657C+3.3461.917%B++2.111%C+41.6C++28.1B*5629.1h6.3C+10.2B
C85 Canister 3883613012.033C+9.7239.807%C++17.175%B*61.2C4.6C+2035.9h6.6B16.7B+
Spear Anti-Vehicle Phalanx Turret 611352428.381C*6.0651.504%B*3.409%C48.2B+35.5A7137.3h8.5C++16.4B+
Skyguard 589350973.608B+1.2942.729%A*3.714%A20.3B*13.9A41517.2h111.3B260.6B**
NCM2 Falcon 4443342071.614B+0.7053.324%A+9.281%A++18.5B++6.1B++18618.1h8.7B+16.3B++
M40 Fury 318271299.345B+7.0338.073%BN/A61.6B++10.7B4714.4h9.4B++24.6B++
Hawk GD-68 4272652910.911B+1.4171.658%A3.019%C++24.5B++15B++41610.8h6.4B*8.9B**
M12 Kobalt 280264279.778C7.4614.402%C+12.121%C--48C2.9B*1875.5h20.3C141.2C+
M60-A Bulldog 2632392011.95C+9.6344.838%C+N/A33.2C+3.3C+1917.2h5B+11.1B+
NCM2 Falcon 3552371671.419B+0.9056.302%A+5.485%B17.6B**8.7A+18013.5h11.6B+20.7B*
C75 Viper 284235288.393B++6.0846.365%B*N/A56A+11.7B**7354.2h8.1B*17.6B**
LA3 Desperado 2152121651.285B+1.0330.038%C**18.868%C+55.8B**N/A1823.8h8.2B+27.4C++
M40 Fury 227198209.9B+7.5840.954%B+N/A70.7B++10.4C+4382.8h10.9B+26.6B+
M12 Kobalt 2041981513.2C++10.8823.156%A18.687%C+76.2C*2.3C+2942.6h21.7C-93.8C**
M20 Basilisk 276191474.064B++1.7541.935%B+5.759%C+21.2C++9.4B+3419h76.7C**182.9B++
Enforcer ML65-H 281179325.594B+3.2858.149%C++4.469%A*45.9B++26.2C6793.9h11.7B++20.2B*
M96 Mjolnir-H 342167523.212C+0.9053.015%B+1.198%B+39.8C41.7B++6344.2h49.7C--93.8C
Mag-Cutter 31316722,5630.007C-2.3160.046%MN/A0.2C--N/A1981.8h7.8T*13C+
M12 Kobalt 178163237.087C-4.7723.431%A17.791%C+44.1D4.1B**2073.7h28.1D*120C++
Gauss SPR 161161901.789C++0.5338.287%B*32.298%C19.6C--N/A768.2h4.3B*11.2B*
MANA Anti-Personnel Turret 161160632.54N/A0.2224.666%UN/A1600U10U5174700.1h29.6T*120.1T*
NS-10 Burster 2631591271.252B+1.0640.932%A++9.434%B**6.6B+4.3B+14624.2h149.7C++365.8B++
M60-G Bulldog 1711541411A++8.6844.481%B**1.299%D*59.2A++6.5C++4672.6h4.4A9.9B**
M20 Basilisk 230149374.027B++1.7145.076%B*8.725%B**28.7B++15.6A4305.2h82.6C++183.3B+
M12 Kobalt 1381301013C10.6823.468%B+10.769%D**100C+6.2B++2511.3h21C89.5C++
NS-10 Burster 2141261021.235B1.0841.436%A++8.73%B**6.8B++4.7B++16518.6h160.4C++387.2B++
Tomcat A2AM Pods 229115138.846B**6.5378.562%C+N/A67.6B67.1B*17301.7h9.9D12.6D-
L105 Zephyr PX 1231131011.3C8.9849.05%C+N/A86.9C+7.7C4791.3h3.7B+7.5B++
M60-G Bulldog 128109176.412C*4.1037.09%C++N/A30.3C5.3C2943.6h5.3B++14.2B+
MAX Punch 1441071,6370.065C+2.2562.55%B**N/A0.8CN/A4129.4h5.8C+9.3C+
Aspis Anti-Aircraft Phalanx Turret 195104205.2B*2.8830.973%B*2.885%B+16.8B*14.7B+4236.2h103.5B**334B*
NC4 Mag-Shot 10099372.676M0.3628.267%C*11.111%D*22C+N/A2044.5h7.5B+26.5C*
Anti-Vehicle Grenade 9591191N/A88.6862.398%AN/A455B+20D--30830.2h5B+8.1B++
M60-A Bulldog 10386461.87D0.4529.083%D1.163%C--37.4C++7.4B12122.3h5.2B+17.9C+
M60-A Bulldog 8376419C++16.6839.39%D2.632%C**34.5C+3.2C+2252.2h4.4B++11.2B+
MANA Anti-Vehicle Turret 16273451.622B*0.6957.62%M++8.219%S730D--890C5052950.1h9.2T*16T*
NS CandyCannon 3000 72721370.526C+1.7941.604%B+26.389%D15.7CN/A654.6h4.6C++11.1B+
M20 Basilisk 8966164.125B+1.8127.744%C9.091%A16.9C5.9C2523.9h59B*212.6B+
M40 Fury 5550412.5C+10.1844.958%C--N/A100B+10D4410.5h9.5B+21.2B+
NS Deep Freeze 5150830.602C-1.7136.098%C48%B**19.2C-N/A722.6h3C8.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8041,243,764138.2h
Nanite Revive Grenade07210.2h
Restoration Kit172730.3h
Motion Spotter73350.3h
Medical Kit719081.2h
Anti-Vehicle MANA Turret101311.5h
Spawn Beacon512,8135.2h
Medical Applicator312121,6478.5h
Skywall Shield Emitter1710.3h
Structure Shield Module0650.2h
Repair Module0890.2h
Turret AI Module0540.2h
Spitfire Auto-Turret73430.3h
Rampart Wall01261.2h
Deconstruction Tool05,8660.6h
Ammunition Package166860.9h
Anti-Infantry MANA Turret121801.4h
Recon Detection Device372,5793h
Shield Recharging Field319670.4h
Smoke Grenade02450.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 1.31s on queries, 1.27s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.