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Hater OneWhoPokesBears[EQUS] OneWhoPokesBears
NC BR 187

KDR: 2.31

Score: 91.6m

Last Seen: Apr 29th, 2019 12:05 AM
- OFFLINE - 588.6 hour(s)

Battle Rank 120 (187 total) - New Conglomerate on Emerald - Outfit Officer of Blueberry Cavalry Legion[EQUS] Blueberry Cavalry Legion
NC outfit on Emerald

Members: 15
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP CAS30 Tank Buster GD-7F C-4 NS-11C EM1 GD-22S Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,175,940 MLG Score: 940
Fun Score: N/A
Cheeseburgers Flipped: 1149TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.073%18.019%50638115849,8431.999880.312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.276%1.357A-0.419C---0.296CHEAD + (~3.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.508B+10.30.278C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.587%1.048%6605119112,886298093374.32416138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.577%0.653B+-0.506D-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.20.459B+380.283C*49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.161%3.097%12067118919,1792681124387.15367154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.467%0.704B++0.324C*-0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.673B+6.10.514B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.591%6.124%45320117611,414287342013.97147272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.343%-0.333C-0.43B0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.665B+130.672B+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.926%77.651%453311932,0181762171.14464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.234%1.789A++0.688B+1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+2.10.341C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.632%16.437%453211942,5372021181.2547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.349%1.013B**0.37C**-1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.542B+3.20.332C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blueberry Cavalry Legion[EQUS] Blueberry Cavalry Legion
NC outfit on Emerald

Members: 15
91.6m261%437 (26.2k)415 (24.9k)2.31156129,47356,0112.84999187 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1196340126.866%11.684%31403:5667

50% Engineer18% Heavy Assault18% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:42 PMSep 10th, 2016 7:20 PMMay 20th, 2019 11:27 PM (2d) (PST)Apr 28th, 2019 9:42 PM (24d) (PST)Apr 28th, 2019 8:05 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0301678630.5860.2540.0691.9280.152940

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,8219,99951,82235154116924,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3680.2h/153.3d 30,158 15,127 27,971 425.8k 4,417 7,977 33,647 227.5m

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:5,393
Deaths:3,850
KDR:1.401
Accuracy:29.958% B**
HSR:18.264% C
NS-11C
B**
Kills:2,501
Deaths:1,081
KDR:2.314
Accuracy:28.756% B**
HSR:19.272% C++
AC-X11
A+
Kills:1,398
Deaths:683
KDR:2.047
Accuracy:33.169% A+
HSR:20.172% C
GD-66 Claw
B+
Kills:1,276
Deaths:1,294
KDR:0.986
Accuracy:55.862% C
HSR:17.712% B+
AF-4A Bandit
B*
Kills:1,262
Deaths:642
KDR:1.966
Accuracy:29.183% B*
HSR:15.610% D*
Mauler S6
A
Kills:1,261
Deaths:783
KDR:1.610
Accuracy:52.046% A
HSR:15.147% C+
Warden
B+
Kills:1,195
Deaths:1,051
KDR:1.137
Accuracy:29.701% B+
HSR:14.728% D**
19A Fortuna
C+
Kills:1,189
Deaths:698
KDR:1.703
Accuracy:26.427% C+
HSR:14.045% D*
Gauss Compact S
A+
Kills:1,163
Deaths:546
KDR:2.130
Accuracy:30.575% A+
HSR:18.057% C+
Razor GD-23
A++
Kills:1,162
Deaths:739
KDR:1.572
Accuracy:34.148% A++
HSR:19.621% C+
Gauss Compact Burst
B+
Kills:1,161
Deaths:686
KDR:1.692
Accuracy:28.557% B+
HSR:13.523% F
AF-19 Mercenary
B++
Kills:1,160
Deaths:1,004
KDR:1.155
Accuracy:25.501% B++
HSR:14.741% D*
MGR-M1 Bishop
B+
Kills:190
Deaths:145
KDR:1.310
Accuracy:35.942% B+
HSR:31.579% C*
Kills:20,311
Deaths (as Engineer):13,202
Deaths (to Engineers):15,172
KDR:1.53848
Kill Difference:7,109
Playtime:1,847.428 hours
Usage:50%
Score:50.447m
Score/min:455
Accuracy (listed only):33.833%
HSR (listed only):17.882%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C*
Kills:2,299
Deaths:1,023
KDR:2.247
Accuracy:22.447% C*
HSR:13.919% D*
GD-22S
C++
Kills:1,799
Deaths:443
KDR:4.061
Accuracy:23.703% C++
HSR:14.286% D**
NS-15M1
B+
Kills:1,711
Deaths:1,143
KDR:1.497
Accuracy:24.778% B+
HSR:11.689% D**
LA1 Anchor
C++
Kills:1,614
Deaths:925
KDR:1.745
Accuracy:25.643% C++
HSR:16.047% D*
NC6A GODSAW
C--
Kills:1,354
Deaths:785
KDR:1.725
Accuracy:25.678% C--
HSR:17.799% D*
NC05 Jackhammer
B+
Kills:1,263
Deaths:806
KDR:1.567
Accuracy:49.221% B+
HSR:14.648% C+
NS-15M2
B++
Kills:1,256
Deaths:683
KDR:1.839
Accuracy:27.503% B++
HSR:23.408% C
NC6 Gauss SAW
C*
Kills:1,200
Deaths:46
KDR:26.087
Accuracy:21.031% C*
HSR:15.250% D*
NSX Naginata
B**
Kills:1,181
Deaths:660
KDR:1.789
Accuracy:27.418% B**
HSR:22.100% D-
NS-15 Gallows
C
Kills:1,180
Deaths:817
KDR:1.444
Accuracy:26.824% C
HSR:22.881% D--
NC6S Gauss SAW S
A
Kills:1,169
Deaths:659
KDR:1.774
Accuracy:30.612% A
HSR:21.044% C
EM6
B+
Kills:1,169
Deaths:645
KDR:1.812
Accuracy:25.033% B+
HSR:21.814% C
Kills:17,195
Deaths (as Heavy Assault):8,635
Deaths (to Heavy Assaults):14,321
KDR:1.99131
Kill Difference:8,560
Playtime:651.300 hours
Usage:18%
Score:12.084m
Score/min:309
Accuracy (listed only):27.491%
HSR (listed only):17.907%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:5,393
Deaths:3,850
KDR:1.401
Accuracy:29.958% B**
HSR:18.264% C
NS-11C
B**
Kills:2,501
Deaths:1,081
KDR:2.314
Accuracy:28.756% B**
HSR:19.272% C++
AC-X11
A+
Kills:1,398
Deaths:683
KDR:2.047
Accuracy:33.169% A+
HSR:20.172% C
NS-7 PDW
A+
Kills:1,357
Deaths:746
KDR:1.819
Accuracy:32.751% A+
HSR:22.034% B++
Blitz GD-10
B+
Kills:1,314
Deaths:800
KDR:1.643
Accuracy:27.364% B+
HSR:15.373% C+
GD-66 Claw
B+
Kills:1,276
Deaths:1,294
KDR:0.986
Accuracy:55.862% C
HSR:17.712% B+
AF-4 Cyclone
B++
Kills:1,274
Deaths:938
KDR:1.358
Accuracy:28.870% B++
HSR:12.873% D-
AF-4A Bandit
B*
Kills:1,262
Deaths:642
KDR:1.966
Accuracy:29.183% B*
HSR:15.610% D*
Mauler S6
A
Kills:1,261
Deaths:783
KDR:1.610
Accuracy:52.046% A
HSR:15.147% C+
19A Fortuna
C+
Kills:1,189
Deaths:698
KDR:1.703
Accuracy:26.427% C+
HSR:14.045% D*
MKV Suppressed
B+
Kills:1,176
Deaths:778
KDR:1.512
Accuracy:27.758% B+
HSR:19.983% C++
Gauss Compact S
A+
Kills:1,163
Deaths:546
KDR:2.130
Accuracy:30.575% A+
HSR:18.057% C+
Razor GD-23
A++
Kills:1,162
Deaths:739
KDR:1.572
Accuracy:34.148% A++
HSR:19.621% C+
Gauss Compact Burst
B+
Kills:1,161
Deaths:686
KDR:1.692
Accuracy:28.557% B+
HSR:13.523% F
AF-19 Mercenary
B++
Kills:1,160
Deaths:1,004
KDR:1.155
Accuracy:25.501% B++
HSR:14.741% D*
Tempest
B+
Kills:507
Deaths:398
KDR:1.274
Accuracy:28.758% B+
HSR:16.568% D
Kills:24,554
Deaths (as Light Assault):15,666
Deaths (to Light Assaults):9,558
KDR:1.56734
Kill Difference:8,888
Playtime:653.609 hours
Usage:18%
Score:17.647m
Score/min:450
Accuracy (listed only):32.480%
HSR (listed only):17.062%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A+
Kills:1,357
Deaths:746
KDR:1.819
Accuracy:32.751% A+
HSR:22.034% B++
Blitz GD-10
B+
Kills:1,314
Deaths:800
KDR:1.643
Accuracy:27.364% B+
HSR:15.373% C+
Reaper DMR
B**
Kills:1,294
Deaths:774
KDR:1.672
Accuracy:30.910% B**
HSR:23.339% C+
GD-66 Claw
B+
Kills:1,276
Deaths:1,294
KDR:0.986
Accuracy:55.862% C
HSR:17.712% B+
AF-4 Cyclone
B++
Kills:1,274
Deaths:938
KDR:1.358
Accuracy:28.870% B++
HSR:12.873% D-
Mauler S6
A
Kills:1,261
Deaths:783
KDR:1.610
Accuracy:52.046% A
HSR:15.147% C+
Carnage AR
A
Kills:1,209
Deaths:744
KDR:1.625
Accuracy:30.747% A
HSR:19.272% C+
GR-22
B**
Kills:1,185
Deaths:813
KDR:1.458
Accuracy:29.566% B**
HSR:20.169% C++
MKV Suppressed
B+
Kills:1,176
Deaths:778
KDR:1.512
Accuracy:27.758% B+
HSR:19.983% C++
NC9 A-Tross
B*
Kills:1,174
Deaths:878
KDR:1.337
Accuracy:29.945% B*
HSR:20.869% C--
NS-11P
A
Kills:1,171
Deaths:809
KDR:1.447
Accuracy:28.523% A
HSR:20.837% C**
NC1 Gauss Rifle
A+
Kills:1,162
Deaths:720
KDR:1.614
Accuracy:29.616% A+
HSR:21.170% C++
Gauss Prime
B++
Kills:1,161
Deaths:805
KDR:1.442
Accuracy:29.661% B++
HSR:16.710% D--
Tempest
B+
Kills:507
Deaths:398
KDR:1.274
Accuracy:28.758% B+
HSR:16.568% D
Kills:16,521
Deaths (as Combat Medic):11,280
Deaths (to Combat Medics):5,588
KDR:1.46463
Kill Difference:5,241
Playtime:180.329 hours
Usage:5%
Score:4.380m
Score/min:405
Accuracy (listed only):33.027%
HSR (listed only):18.718%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A+
Kills:1,357
Deaths:746
KDR:1.819
Accuracy:32.751% A+
HSR:22.034% B++
Blitz GD-10
B+
Kills:1,314
Deaths:800
KDR:1.643
Accuracy:27.364% B+
HSR:15.373% C+
AF-4 Cyclone
B++
Kills:1,274
Deaths:938
KDR:1.358
Accuracy:28.870% B++
HSR:12.873% D-
NC14 Bolt Driver
A*
Kills:1,189
Deaths:308
KDR:3.860
Accuracy:48.552% A*
HSR:79.899% B++
AF-18 Stalker
A*
Kills:1,178
Deaths:662
KDR:1.779
Accuracy:39.226% A*
HSR:16.554% D
MKV Suppressed
B+
Kills:1,176
Deaths:778
KDR:1.512
Accuracy:27.758% B+
HSR:19.983% C++
NS-44 Commissioner
B*
Kills:1,165
Deaths:910
KDR:1.280
Accuracy:42.897% B*
HSR:21.888% C+
AF-8 RailJack
A++
Kills:668
Deaths:148
KDR:4.514
Accuracy:50.236% A++
HSR:84.581% B**
NC4-FB Mag-Shot
A
Kills:662
Deaths:484
KDR:1.368
Accuracy:40.445% A
HSR:15.408% D--
Tempest
B+
Kills:507
Deaths:398
KDR:1.274
Accuracy:28.758% B+
HSR:16.568% D
LA3 Desperado
C**
Kills:212
Deaths:165
KDR:1.285
Accuracy:30.038% C**
HSR:18.868% C+
Gauss SPR
B*
Kills:161
Deaths:90
KDR:1.789
Accuracy:38.287% B*
HSR:32.298% C+
NC4 Mag-Shot
C*
Kills:99
Deaths:37
KDR:2.676
Accuracy:28.267% C*
HSR:11.111% D*
NS CandyCannon 3000
B+
Kills:72
Deaths:137
KDR:0.526
Accuracy:41.604% B+
HSR:26.389% C--
NS Deep Freeze
N/A
Kills:50
Deaths:83
KDR:0.602
Accuracy:36.098% N/A
HSR:48% N/A
Kills:11,084
Deaths (as Infiltrator):6,684
Deaths (to Infiltrators):6,206
KDR:1.65829
Kill Difference:4,400
Playtime:192.839 hours
Usage:5%
Score:3.061m
Score/min:265
Accuracy (listed only):36.077%
HSR (listed only):29.455%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,463
Deaths:388
KDR:3.771
Accuracy:26.638% C--
HSR:16.678% B++
AF-23 Grinder
B+
Kills:1,457
Deaths:500
KDR:2.914
Accuracy:42.302% B+
HSR:16.884% C++
AF-41 Hacksaw
B+
Kills:1,439
Deaths:395
KDR:3.643
Accuracy:28.889% C
HSR:16.956% B+
NCM1 Scattercannon
B+
Kills:1,338
Deaths:457
KDR:2.928
Accuracy:44.071% B+
HSR:17.638% B+
AF-23 Grinder
B+
Kills:1,320
Deaths:530
KDR:2.491
Accuracy:38.771% B+
HSR:15.606% C++
NCM1 Scattercannon
B+
Kills:1,165
Deaths:390
KDR:2.987
Accuracy:41.047% B+
HSR:17.682% B+
NCM2 Falcon
A++
Kills:334
Deaths:207
KDR:1.614
Accuracy:53.324% A+
HSR:9.281% A++
NCM2 Falcon
A+
Kills:237
Deaths:167
KDR:1.419
Accuracy:56.302% A+
HSR:5.485% B
NS-10 Burster
A++
Kills:159
Deaths:127
KDR:1.252
Accuracy:40.788% A++
HSR:9.434% B**
NS-10 Burster
A++
Kills:129
Deaths:102
KDR:1.265
Accuracy:41.277% A++
HSR:9.302% B**
Kills:9,041
Deaths (as MAX Suit):1,631.500
Deaths (to MAX Suits):3,675
KDR:5.54153
Kill Difference:7,409.500
Playtime:143.878 hours
Usage:4%
Score:3.988m
Score/min:462
Accuracy (listed only):41.341%
HSR (listed only):13.495%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:1,787
V. Kills:527 338%
Deaths:271
KDR:6.594
Accuracy:60.511% A+
KPH:78.600 C+
VKPH:23.200 B++
Vortek Rotary
C*
Kills:1,588
V. Kills:1,298 122%
Deaths:1,250
KDR:1.270
Accuracy:34.291% B+
KPH:14.900 C+
VKPH:12.200 C*
M30 Mustang AH
B+
Kills:1,256
V. Kills:192 N/A
Deaths:323
KDR:3.889
Accuracy:54.716% C+
KPH:45.200 C+
VKPH:6.900 B+
M20 Mustang
B*
Kills:1,195
V. Kills:1,030 116%
Deaths:651
KDR:1.836
Accuracy:37.862% B**
KPH:18.500 B+
VKPH:16 B*
Hornet Missiles
A++
Kills:664
V. Kills:396 167%
Deaths:64
KDR:10.375
Accuracy:72.540% A++
KPH:123.400 A
VKPH:73.600 B**
Tomcat A2AM Pods
B*
Kills:115
V. Kills:114 100%
Deaths:14
KDR:8.214
Accuracy:78.345% C+
KPH:66.500 B+
VKPH:65.900 B*
Kills:6,605 (4,039 + 0)
Deaths:2,573
KDR:2.567
VKDR:1.382
Vehicle Kills:3,557
Kill Difference:4,032
Playtime:228.498 hours
Usage:6%
Score:4.773m
Score/min:348
Piloting Accuracy:37.862%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:7,060
V. Kills:6,145 115%
Deaths:3,289
KDR:2.147
Accuracy:50.480% B++
KPH:17.900 A*
VKPH:15.600 A*
L105 Zephyr
A+
Kills:1,523
V. Kills:155 N/A
Deaths:126
KDR:12.087
Accuracy:48.691% B*
KPH:92.700 A+
VKPH:9.400 C*
C150 Dalton
B++
Kills:1,443
V. Kills:915 158%
Deaths:289
KDR:4.993
Accuracy:47.618% B++
KPH:39.300 B+
VKPH:24.900 C++
Dual-75 Duster
B*
Kills:1,227
V. Kills:65 N/A
Deaths:89
KDR:13.787
Accuracy:45.734% B*
KPH:95.500 B++
VKPH:5.100 C+
AP30 Shredder
B+
Kills:423
V. Kills:348 121%
Deaths:151
KDR:2.801
Accuracy:25.390% D
KPH:27.700 C+
VKPH:22.800 B+
L105 Zephyr PX
C+
Kills:113
V. Kills:10 N/A
Deaths:10
KDR:11.300
Accuracy:49.050% C+
KPH:89.200 C+
VKPH:7.900 C
Kills:11,789 (7,060 + 4,729)
Deaths:3,954
KDR:2.982
VKDR:1.932
Vehicle Kills:7,638
Kill Difference:7,835
Playtime:477.525 hours
Usage:13%
Score:8.932m
Score/min:312
Piloting Accuracy:50.480%
Gunner Accuracy:49.050%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,177
V. Kills:679 173%
Deaths:205
KDR:5.741
Accuracy:58.036% B
KPH:39.100 B++
VKPH:22.500 B++
L100 Python HESH
A++
Kills:1,164
V. Kills:168 N/A
Deaths:108
KDR:10.778
Accuracy:60.513% A
KPH:98.300 A++
VKPH:14.200 A++
Skyguard
A
Kills:350
V. Kills:239 146%
Deaths:97
KDR:3.608
Accuracy:42.729% A*
KPH:20.400 B*
VKPH:13.900 A
C75 Viper
A+
Kills:240
V. Kills:51 462%
Deaths:32
KDR:7.500
Accuracy:46.491% B*
KPH:56 A+
VKPH:11.900 B**
Kills:2,931 (2,931 + 0)
Deaths:442
KDR:6.631
VKDR:2.572
Vehicle Kills:1,137
Kill Difference:2,489
Playtime:63.438 hours
Usage:2%
Score:1.712m
Score/min:450
Driving Accuracy:46.491%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:13,503
V. Kills:10,501 129%
Deaths:1,753
KDR:7.703
Accuracy:50.444% C+
KPH:27.600 B+
VKPH:21.400 A
Titan-150 HESH
A++
Kills:1,489
V. Kills:137 N/A
Deaths:92
KDR:16.185
Accuracy:59.052% A
KPH:71.800 A++
VKPH:6.600 C
Enforcer ML85
B**
Kills:1,478
V. Kills:895 165%
Deaths:177
KDR:8.350
Accuracy:46.903% B++
KPH:32.300 B**
VKPH:19.500 B+
E540 Halberd
A+
Kills:1,410
V. Kills:870 162%
Deaths:131
KDR:10.763
Accuracy:52.750% B**
KPH:35.600 B+
VKPH:22 A+
Titan-150 HEAT
B*
Kills:1,256
V. Kills:661 190%
Deaths:141
KDR:8.908
Accuracy:48.581% C*
KPH:22.900 C*
VKPH:12 B*
C85 Canister
C++
Kills:361
V. Kills:27 N/A
Deaths:30
KDR:12.033
Accuracy:39.807% C++
KPH:61.500 C
VKPH:4.600 C++
M12 Kobalt
B*
Kills:264
V. Kills:16 N/A
Deaths:27
KDR:9.778
Accuracy:14.402% C+
KPH:48.200 C
VKPH:2.900 B*
M20 Basilisk
C
Kills:66
V. Kills:23 275%
Deaths:16
KDR:4.125
Accuracy:27.744% C
KPH:17 C
VKPH:5.900 C
Kills:19,827 (16,248 + 3,579)
Deaths:2,367
KDR:8.376
VKDR:5.547
Vehicle Kills:13,130
Kill Difference:17,460
Playtime:665.797 hours
Usage:18%
Score:14.851m
Score/min:372
Driving Accuracy:48.581%
Gunner Accuracy:27.744%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,332
V. Kills:39 N/A
Deaths:116
KDR:11.483
Accuracy:27.656% B**
KPH:141.900 B+
VKPH:4.200 C+
C85 Canister-H
C
Kills:1,301
V. Kills:90 N/A
Deaths:146
KDR:8.911
Accuracy:45.187% C--
KPH:92.400 C
VKPH:6.400 C
E540 Halberd-H
B*
Kills:384
V. Kills:257 149%
Deaths:68
KDR:5.647
Accuracy:61.679% B++
KPH:41.200 C+
VKPH:27.600 B*
M96 Mjolnir-H
B*
Kills:224
V. Kills:209 107%
Deaths:56
KDR:4
Accuracy:53.057% B+
KPH:45.700 C+
VKPH:42.700 B*
Enforcer ML65-H
B++
Kills:179
V. Kills:102 174%
Deaths:32
KDR:5.594
Accuracy:58.149% C++
KPH:45.500 B++
VKPH:25.900 C
Kills:3,420 (0 + 3,420)
Deaths:418
KDR:8.182
VKDR:1.667
Vehicle Kills:697
Kill Difference:3,002
Playtime:41.611 hours
Usage:1%
Score:1.095m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:58.149%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:271
V. Kills:47 N/A
Deaths:29
KDR:9.345
Accuracy:38.001% C**
KPH:61 B+
VKPH:10.600 B
M40 Fury
B+
Kills:198
V. Kills:29 N/A
Deaths:20
KDR:9.900
Accuracy:40.954% B+
KPH:69.700 B+
VKPH:10.200 C+
M12 Kobalt
B**
Kills:198
V. Kills:6 N/A
Deaths:15
KDR:13.200
Accuracy:23.144% B**
KPH:77.100 C++
VKPH:2.300 C
M20 Basilisk
B+
Kills:193
V. Kills:86 222%
Deaths:47
KDR:4.106
Accuracy:42.052% B+
KPH:21.200 C++
VKPH:9.400 B+
M12 Kobalt
B**
Kills:163
V. Kills:15 N/A
Deaths:23
KDR:7.087
Accuracy:23.519% B**
KPH:44 D
VKPH:4.100 B**
M60-G Bulldog
A++
Kills:154
V. Kills:17 N/A
Deaths:14
KDR:11
Accuracy:44.481% B**
KPH:58.400 A++
VKPH:6.400 C++
M20 Basilisk
A+
Kills:149
V. Kills:81 182%
Deaths:37
KDR:4.027
Accuracy:45.017% B*
KPH:28.400 B++
VKPH:15.500 A+
M60-G Bulldog
C+
Kills:109
V. Kills:19 N/A
Deaths:17
KDR:6.412
Accuracy:37.090% C+
KPH:30.700 C
VKPH:5.300 C-
Kills:1,435 (0 + 1,435)
Deaths:202
KDR:7.104
VKDR:1.485
Vehicle Kills:300
Kill Difference:1,233
Playtime:34.093 hours
Usage:1%
Score:0.749m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:37.090%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 24,00413,5031,7537.703C**5.3950.444%C+3.488%B27.6B+21.4A340489.6h4.3B8.5B+
CAS30 Tank Buster 13,2057,0603,2892.147B**0.1650.48%B++N/A17.9A*15.6A*246395h35C**69.3B+
GD-7F 5,4795,3933,8501.401B0.9129.958%B**18.264%C26.7C+N/A93202h12.5B+41.6B+
C-4 4,2232,7521,0262.682B*0.3726.025%C++N/A116.6B*62.3A*125923.6h1.4C**5.3B+
NS-11C 2,5022,5011,0812.314A+0.0028.756%B**19.272%C++44.6B**N/A18456.1h10.1B**35B*
EM1 2,3212,2991,0232.247B**0.0622.447%C*13.919%D*42BN/A15154.7h12C*53.6B+
GD-22S 1,8061,7994434.061A+1.7523.703%C++14.286%D**28.7CN/A14362.7h10.4B+43.8B+
Breaker Rocket Pods 2,3141,7872716.594C+4.2860.511%A+N/A78.7C+23.2B++65522.7h16.4C++27.2B+
NS-15M1 1,7141,7111,1431.497C+0.8124.778%B+11.689%D**37.1C+N/A12646.1h11.5B+46.6B+
LA1 Anchor 1,6231,6149251.745C+0.5725.643%C++16.047%D*45C+N/A20435.9h9.4B+36.5B+
Vortek Rotary 2,8861,5881,2501.27C+1.0434.291%B+2.015%C+14.9C+12.2C*278106.4h67.2B+195.9B+
L105 Zephyr 1,6781,52312612.087C*9.7848.691%B*N/A92.9A+9.5C*41716.4h4.3B**8.9B**
Blackheart 1,5191,5123134.831M**2.5253.475%B++29.564%C+99.5M**N/A34915.2h2.6C**4.9B+
Titan-150 HESH 1,6261,4899216.185B++13.8759.052%A1.478%C71.9A++6.6C31620.7h2.2A3.7A
Enforcer ML85 2,3731,4781778.35B++6.0446.903%B++2.097%C+32.3B**19.5B+57145.8h9.7B**20.8B**
AF-41 Hacksaw 1,4761,4633883.771B+1.4626.638%C--16.678%B++50.3AN/A16929.1h4.6B**17.2B++
AF-23 Grinder 1,4661,4575002.914C*0.6042.302%B+16.884%C++39.5B+N/A13336.9h5.9B+13.9B++
C150 Dalton 2,3581,4432894.993C+2.6847.618%B++N/A39.3B+24.9C++81436.7h4.2C**8.7B++
AF-41 Hacksaw 1,4511,4393953.643B+1.3328.889%C16.956%B+47.6B**N/A15930.2h5.1B**17.6B++
E540 Halberd 2,2801,41013110.763B+8.4552.75%B**2.34%C-35.6B+22A+72739.6h5.1B+9.7B*
AC-X11 1,4041,3986832.047B**0.2633.169%A+20.172%C48B**N/A21529.1h7.1B*21.5B*
NS-7 PDW 1,4011,3577461.819B**0.4932.751%A+22.034%B++47B**1.5M**13828.9h12.2B++37.2B++
NC6A GODSAW 1,3651,3547851.725C+0.5925.678%C--17.799%D*61.3C++N/A23722.1h8.3C++32.2C*
NCM1 Scattercannon 1,3511,3384572.928B++0.6244.071%B+17.638%B+42.3A+N/A16731.6h5.9B*13.4B++
M12 Kobalt-H 1,3711,33211611.483C-9.1727.656%B**19.52%B+141.7B+4.1C+3259.4h17.8C+64.4B+
AF-23 Grinder 1,3321,3205302.491C++0.1838.771%B+15.606%C++33.8C*N/A11839h5.9B+15.3B+
Blitz GD-10 1,3161,3148001.643B++0.6727.364%B+15.373%C+49.2B**N/A25826.7h12.8B++46.6B+
Frag Grenade 1,3131,30311303N/A1,300.6944.915%C+N/A766.5A5.9C23341.7h2.5A5.6B*
C85 Canister-H 1,3911,3011468.911C+6.6045.187%C--11.453%C++92.3C6.4C29714.1h5.3B+11.8B+
Reaper DMR 1,3201,2947741.672C++0.6430.91%B**23.339%C+61.3A1.2A++21421.1h8.7B+28B++
GD-66 Claw 1,2761,2761,2940.986C+1.3355.862%C17.712%B+19D-N/A8767.2h2.8C5C+
AF-4 Cyclone 1,2791,2749381.358C++0.9528.87%B++12.873%D-33.8C++N/A17437.7h9.9B+34.1B+
NC05 Jackhammer 1,2641,2638061.567B0.7449.221%B+14.648%C+59.3B++N/A30421.3h3.8B**7.7B++
AF-4A Bandit 1,2651,2626421.966B+0.3529.183%B*15.61%D*48.4B+N/A19126.1h8.8B*30.1B++
Mauler S6 1,2791,2617831.61B+0.7052.046%A15.147%C+44.1B**N/A12128.6h3.7B**7.1B*
M30 Mustang AH 1,4481,2563233.889C+1.5854.716%C+N/A45.2C+6.9B+31227.8h7B+12.9B+
Titan-150 HEAT 1,9171,2561418.908B*6.6048.581%C*1.672%D-22.9C*12B*30254.9h4B++8.1B*
NS-15M2 1,2751,2566831.839C*0.4727.503%B++23.408%C55.6B+N/A13322.6h11.6B+42.1B+
NS Decimator 1,8541,2331,0291.198C*1.1174.219%A++1.946%C49.7B**25B**54924.8h3.5B*4.7B**
Dual-75 Duster 1,2921,2278913.787C*11.4845.734%B*N/A95.9B++5.1C+39512.8h4.2B**9.2B**
Carnage AR 1,2301,2097441.625C**0.6930.747%A19.272%C+55.7A1A++19221.7h11.4B*37B*
NC6 Gauss SAW 1,2261,2004626.087U23.7821.031%C*15.25%D*26.3C+N/A17945.6h9.5B45.1B+
M20 Mustang 2,2251,1956511.836C++0.4837.862%B**2.008%C+18.5B+16B*26864.5h82B+216.7B++
Warden 1,2011,1951,0511.137C*1.1729.701%B+14.728%D**21.2C+N/A8356.5h8.1B+27.3B+
19A Fortuna 1,1911,1896981.703B0.6126.427%C+14.045%D*48.1B+N/A20024.7h9B+34B+
NC14 Bolt Driver 1,2031,1893083.86A1.5548.552%A*79.899%B++33.7B++N/A13235.3h2B**4.1B**
GR-22 1,2111,1858131.458C*0.8529.566%B**20.169%C++52.2B**1.1A++16422.7h13C**44B+
NSX Naginata 1,1941,1816601.789B+0.5227.418%B**22.1%D-65.6B*N/A15118h10.3B+37.7B++
NS-15 Gallows 1,2041,1808171.444C0.8726.824%C22.881%D--52.2C1.1B++12722.6h11.7C-43.5C
AF-18 Stalker 1,1791,1786621.779B+0.5339.226%A*16.554%D53.3B**N/A18722.1h9.2A23.5B**
L100 Python AP 1,8561,1772055.741C**3.4358.036%B3.993%B++39.1B++22.6B++42730.1h5.5B9.6B+
MKV Suppressed 1,2001,1767781.512B+0.8027.758%B+19.983%C++37.9C**N/A12831h12.8B+46.1B+
NC9 A-Tross 1,1931,1748781.337C++0.9729.945%B*20.869%C--51B*N/A11823h9.3B+31.2B++
The Slasher 1,1851,17212,6680.093B**2.2240.452%B+18.43%B*2.5C+N/A6474h2.3C+5.8C**
NS-11P 1,1871,1718091.447C**0.8628.523%A20.837%C**53.5A+N/A15521.9h12.9B+45.1B++
NC6S Gauss SAW S 1,1701,1696591.774C**0.5430.612%A21.044%C58.2B++N/A20320.1h8.7B*28.3B++
EM6 1,1721,1696451.812C*0.5025.033%B+21.814%C52.4B+N/A24822.3h9.2B*36.6B+
Shrike 1,9851,1667411.574A+0.7470.921%A++1.286%D--38A26.7A*36530.7h5.3B++7.4B**
NCM1 Scattercannon 1,1741,1653902.987C**0.6841.047%B+17.682%B+52.7B**N/A19722.1h5.6B13.6B++
NS-44 Commissioner 1,1701,1659101.28B1.0342.897%B*21.888%C+45.9B+N/A14425.4h3.6B+8.3B++
L100 Python HESH 1,3321,16410810.778C+8.4760.513%A1.546%C+98.6A++14.2A++45611.8h2.7B++4.5B*
Gauss Compact S 1,1631,1635462.13A0.1830.575%A+18.057%C+48.3A++N/A20824.1h8.2B*26.8B*
Razor GD-23 1,1631,1627391.572B++0.7434.148%A++19.621%C+26.8C*N/A10743.3h9.1B**26.6B*
NC1 Gauss Rifle 1,1901,1627201.614B+0.7029.616%A+21.17%C++54A*1.3A**19221.5h10.5B*35.6B*
Gauss Compact Burst 1,1631,1616861.692C+0.6228.557%B+13.523%F51.8B+N/A20822.4h8.9B*31.3B+
Gauss Prime 1,1891,1618051.442C+0.8729.661%B++16.71%D--54B+1.3A++13421.5h10.8C++36.5B+
AF-19 Mercenary 1,1701,1601,0041.155B+1.1625.501%B++14.741%D*18C+N/A9764.6h12.4B48.8B+
Bouncing Betty 7617611744.374C++2.0656.816%A+N/A223.8A*N/A7823.4h1.3A++2.4A+
AF-8 RailJack 6716681484.514B++2.2050.236%A++84.581%B**42A+N/A10715.9h1.8B**3.5B**
Hornet Missiles 1,0606646410.375B**8.0672.54%A++2.861%B**123A73.3B**11485.4h9.9B13.6B++
NC4-FB Mag-Shot 6686624841.368C+0.9440.445%A15.408%D--53.8C++N/A14512.3h7C+17.3B+
Tank Mine 1,1886301693.728B++1.4258.313%A++N/A143.2B*126.8A*23484.4h2.7D*4.6B**
Tempest 5195073981.274C1.0428.758%B+16.568%D48.8C++1.2A++12310.4h9.8C++34B
AP30 Shredder 7714231512.801C-0.4925.39%D1.418%D27.6C+22.7B+62015.3h65B+256C*
E540 Halberd-H 641384685.647C+3.3461.679%B++2.083%C+41.3C+27.6B*5559.3h6.3C+10.3C**
C85 Canister 3883613012.033C+9.7239.807%C++17.175%B**61.2C4.6C++2035.9h6.6B+16.7B+
Spear Anti-Vehicle Phalanx Turret 611352428.381C*6.0751.504%B*3.409%C48.2B+35.5A7137.3h8.5C++16.4B+
Skyguard 589350973.608B+1.3042.729%A*3.714%A20.3B*13.9A41517.2h111.3B260.6B**
NCM2 Falcon 4443342071.614B+0.7053.324%A+9.281%A++18.5B++6.1B++18618.1h8.7B+16.3B++
Hawk GD-68 4462783070.906B+1.4171.764%A3.237%B25A15.1B**41211.1h6.4B*8.9B**
M40 Fury 318271299.345B+7.0338.001%C**N/A61.6B++10.7B4674.4h9.5B++24.9B++
M12 Kobalt 280264279.778C7.4714.402%C+12.121%C--48C2.9B*1875.5h20.3C141.2C+
C75 Viper 291240327.5B*5.1946.491%B*N/A55.8A+11.9B**7284.3h8.2B*17.6B**
M60-A Bulldog 2632392011.95C+9.6444.838%C+N/A33.2C+3.3C+1917.2h5B+11.1B+
NCM2 Falcon 3552371671.419B++0.8956.302%A+5.485%B17.6B**8.7A++18013.5h11.6B+20.7B*
M96 Mjolnir-H 433224564C+1.6953.057%B+1.339%B+45.7C+42.7B*6494.9h43.3C81.6C++
LA3 Desperado 2152121651.285B+1.0330.038%C**18.868%C+55.8B**N/A1823.8h8.2B+27.4B+
M40 Fury 227198209.9B+7.5940.954%B+N/A70.7B++10.4C+4382.8h10.9B+26.6B++
M12 Kobalt 2041981513.2C+10.8923.144%B**18.687%C+76.2C++2.3C2932.6h21.7C-93.9C**
M20 Basilisk 279193474.106B+1.7942.052%B+5.699%C+21.2C++9.5B+3419.1h77B+183B++
MGR-M1 Bishop 1951901451.31C+1.0035.942%B+31.579%C*34.5C*N/A995.5h5.8B+16B+
Enforcer ML65-H 281179325.594B3.2858.149%C++4.469%A*45.9B++26.2C+6793.9h11.7B++20.2B*
Mag-Cutter 31316722,5630.007C--2.3060.046%MN/A0.2C-N/A1981.9h7.8T*13C+
M12 Kobalt 178163237.087C--4.7823.519%B**17.791%C+44.1D4.1B**2073.7h28.3D*120.4C++
Gauss SPR 161161901.789C++0.5238.287%B*32.298%C+19.6C-N/A768.2h4.3B*11.2B*
MANA Anti-Personnel Turret 161160632.54N/A0.2324.666%UN/A1600U10U5190500.1h29.6T*120.1T*
NS-10 Burster 2631591271.252B+1.0640.788%A++9.434%B**6.5B+4.3B+14524.3h150.1C++368B*
M60-G Bulldog 1711541411A++8.6944.481%B**1.299%D--59.2A++6.5C++4672.6h4.4A9.9B**
M20 Basilisk 230149374.027B+1.7245.017%B*8.725%B**28.7B++15.6A+4305.2h82.6B+183.5B*
M12 Kobalt 1381301013C10.6923.468%C**10.769%D**100C+6.2B+2521.3h21C+89.5C++
NS-10 Burster 2181291021.265B1.0541.277%A++9.302%B**6.9B++4.8B*16418.7h157.2C++380.8B*
Tomcat A2AM Pods 229115148.214A5.9078.345%C+N/A67.6B+67.1B*16751.7h9.9D12.6D
L105 Zephyr PX 1231131011.3C8.9949.05%C+N/A86.9C+7.7C4791.3h3.7B+7.5B++
M60-G Bulldog 128109176.412C*4.1037.09%C+N/A30.3C-5.3C-2943.6h5.3B++14.2B+
MAX Punch 1441071,6420.065C+2.2562.55%AN/A0.8CN/A4129.9h5.8C9.3C
Aspis Anti-Aircraft Phalanx Turret 195104205.2B++2.8930.994%B*2.885%B+16.8B**14.7B++4226.2h103.7B**334.5B*
NC4 Mag-Shot 10099372.676M0.3628.267%C*11.111%D*22C+N/A2054.5h7.5B+26.5C++
Anti-Vehicle Grenade 9692192N/A89.6960.938%B**N/A460B20D--29510.2h5.1B8.3B++
M60-A Bulldog 10386461.87D0.4429.083%D1.163%C-37.4C++7.4B12132.3h5.2B+17.9C+
M60-A Bulldog 8376419C++16.6939.39%D2.632%C**34.5C+3.2C+2252.2h4.4B**11.2B+
MANA Anti-Vehicle Turret 16474451.644A**0.6758.122%DN/A740D900C+2024260.1h9.3A*16C*
NS CandyCannon 3000 72721370.526C+1.7941.604%B+26.389%C--15.7CN/A654.6h4.6C++11.1B+
M20 Basilisk 8966164.125B+1.8127.744%C9.091%A16.9C5.9C2523.9h59B++212.6B+
M40 Fury 5550412.5C++10.1944.958%C--N/A100B+10D-4410.5h9.5B+21.2B+
NS Deep Freeze 5150830.602C1.7136.098%C48%B**19.2DN/A722.6h3C-8.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon522,8575.3h
Anti-Vehicle MANA Turret101341.5h
Nano-Armor Kit8101,254,670139.2h
Skywall Shield Emitter1710.3h
Structure Shield Module0650.2h
Repair Module0890.2h
Turret AI Module0540.2h
Nanite Revive Grenade07220.2h
Medical Kit729441.2h
Medical Applicator313121,7058.5h
Spitfire Auto-Turret73510.4h
Motion Spotter73350.3h
Restoration Kit172730.3h
Rampart Wall11271.2h
Deconstruction Tool05,8660.6h
Smoke Grenade02450.1h
Recon Detection Device392,6513.1h
Shield Recharging Field319670.4h
Ammunition Package176990.9h
Anti-Infantry MANA Turret121801.4h

Check the help document for the dictionary if you want to learn more about words used here.


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