Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,908)players online:
Aeflic (16)  Ahorn (6)  Kaliskaya666 (4)  vertigo101_gaming (3)  Airwic (2)  LETHALFORC3 (2) 33
stats.dasanfall.com
Paragon Ice Cold Onizukkaa[1FR] Onizukkaa
VS BR 199

KDR: 1.4

Score: 107.7m

Last Seen: Jun 22nd, 2019 7:34 PM
- OFFLINE - 22.5 hour(s)

Prestige 1, Battle Rank 100 (199 total) - Vanu Sovereignty on Miller - Outfit Leader of 1FR[1FR] 1FR
VS outfit on Miller

Members: 88
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 C-4 ARX SVA-88 Betelgeuse 54-A Supernova FPC C-4 NS Decimator Nebula VM20
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Onizukkaa



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $352,782 MLG Score: 282
Fun Score: N/A
Cheeseburgers Flipped: 2412TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.078%21.847%57038117252,3421.172620.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.589%0.96B*0.141C++-1.246D*HEAD ++ (~8.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.396B11.70.178C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.133%0.974%136512053,284304228651.0792115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.952%-0.13C-0.571D-1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.2-0.347C-78.5-0.481D138.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.655%1.255%158512054,541419733021.08171137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.171%0.063C+-0.836D-1.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.251C*11.90.039C+16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.759%2.104%3321711939,126392353252.32628171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.87%0.426B-0.579D0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.669B+16.10.595B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.53%65.036%332512051,8193857180.471488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.952%-0.072C+-0.134C0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.196C++2.70.137C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.059%24.482%332412063,5743187891.12143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.857%-0.701D-1.955A++-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.321C*30.391B6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1FR[1FR] 1FR
VS outfit on Miller

Members: 88
107.7m369%349 (20.9k)306 (18.4k)1.3954129,65192,9131.66027199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210549917.134%13.721%23503:4748

7% Combat Medic41% Engineer25% Heavy Assault8% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 1:16 AMFeb 2nd, 2018 10:08 PMJun 23rd, 2019 10:24 AM (23h) (PST)Jun 22nd, 2019 5:57 PM (2d) (PST)Jun 22nd, 2019 3:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5111863250.3680.2640.0511.6200.071282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,64111,15119,4902216397418,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5867.6h/244.5d 24,610 17,789 67,237 570.3k 10,551 13,613 24,912 179.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:13,418
Deaths:8,404
KDR:1.597
Accuracy:26.235% B+
HSR:25.257% C+
SVA-88
B+
Kills:4,136
Deaths:3,397
KDR:1.218
Accuracy:26.072% B+
HSR:24.468% C+
Betelgeuse 54-A
C-
Kills:3,684
Deaths:2,458
KDR:1.499
Accuracy:24.364% C-
HSR:22.150% D*
Orion VS54
C+
Kills:1,583
Deaths:1,489
KDR:1.063
Accuracy:20.079% C+
HSR:16.930% D*
NSX Naginata
B**
Kills:1,234
Deaths:763
KDR:1.617
Accuracy:27.040% B**
HSR:21.799% D-
Flare VE6
C
Kills:1,171
Deaths:966
KDR:1.212
Accuracy:20.876% C
HSR:19.727% D
Pulsar LSW
D
Kills:1,161
Deaths:1,228
KDR:0.945
Accuracy:19.331% D
HSR:19.638% D
Ursa
C+
Kills:1,156
Deaths:1,115
KDR:1.037
Accuracy:22.065% C+
HSR:17.647% D--
VE-H Maw
C*
Kills:115
Deaths:77
KDR:1.494
Accuracy:26.596% C*
HSR:26.087% C+
Kills:27,658
Deaths (as Heavy Assault):19,897
Deaths (to Heavy Assaults):26,607
KDR:1.39006
Kill Difference:7,761
Playtime:1,453.289 hours
Usage:25%
Score:24.232m
Score/min:278
Accuracy (listed only):23.629%
HSR (listed only):21.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,308
Deaths:2,650
KDR:0.494
Accuracy:21.676% C-
HSR:14.679% C
Serpent VE92
B*
Kills:1,242
Deaths:976
KDR:1.273
Accuracy:27.748% B*
HSR:18.519% C
NS-11C
B**
Kills:1,222
Deaths:1,228
KDR:0.995
Accuracy:29.652% B**
HSR:19.476% C++
Pandora VX25
B+
Kills:1,174
Deaths:1,243
KDR:0.944
Accuracy:27.791% D*
HSR:16.865% B+
Deimos VA29
M
Kills:1,172
Deaths:1,406
KDR:0.834
Accuracy:42.368% F
HSR:32.253% M
Phobos VX86
A
Kills:1,164
Deaths:1,551
KDR:0.750
Accuracy:35.885% F-
HSR:25.086% A
Zenith VX-5
C*
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:26.474% C*
HSR:21.121% C+
NSX Tanto
B*
Kills:1,157
Deaths:1,025
KDR:1.129
Accuracy:30.840% B*
HSR:24.028% C+
Pulsar C
B*
Kills:1,155
Deaths:1,106
KDR:1.044
Accuracy:29.103% B*
HSR:20.087% D
Eclipse VE3A
C*
Kills:825
Deaths:800
KDR:1.031
Accuracy:27.631% C*
HSR:18.788% C
NS Baron G5
B**
Kills:732
Deaths:847
KDR:0.864
Accuracy:37.474% D
HSR:19.672% B**
Solstice VE3
B**
Kills:545
Deaths:748
KDR:0.729
Accuracy:28.043% B**
HSR:26.055% B**
Thanatos VE70
D--
Kills:64
Deaths:65
KDR:0.985
Accuracy:25.558% D**
HSR:10.938% D--
Kills:12,920
Deaths (as Engineer):14,529
Deaths (to Engineers):19,561
KDR:0.88926
Kill Difference:1,609
Playtime:2,402.725 hours
Usage:41%
Score:46.342m
Score/min:321
Accuracy (listed only):30.019%
HSR (listed only):20.582%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,825
Deaths:1,512
KDR:1.207
Accuracy:30.213% B+
HSR:17.973% C
NSX Tengu
B+
Kills:1,670
Deaths:1,141
KDR:1.464
Accuracy:39.430% B+
HSR:18.323% C
Sirius SX12
C+
Kills:1,405
Deaths:1,512
KDR:0.929
Accuracy:24.301% C+
HSR:16.370% C
NS-7 PDW
C++
Kills:1,282
Deaths:1,737
KDR:0.738
Accuracy:25.360% C++
HSR:13.339% D
NS-11A
B+
Kills:1,180
Deaths:840
KDR:1.405
Accuracy:26.399% B+
HSR:18.983% C
MKV Suppressed
C*
Kills:1,177
Deaths:1,044
KDR:1.127
Accuracy:26.979% C*
HSR:17.672% C
Pandora VX25
B+
Kills:1,174
Deaths:1,243
KDR:0.944
Accuracy:27.791% D*
HSR:16.865% B+
Deimos VA29
M
Kills:1,172
Deaths:1,406
KDR:0.834
Accuracy:42.368% F
HSR:32.253% M
CME
B
Kills:1,169
Deaths:1,190
KDR:0.982
Accuracy:28.489% B
HSR:14.970% D--
Corvus VA55
B
Kills:1,164
Deaths:1,458
KDR:0.798
Accuracy:25.867% B
HSR:24.227% C++
Phobos VX86
A
Kills:1,164
Deaths:1,551
KDR:0.750
Accuracy:35.885% F-
HSR:25.086% A
Eridani SX5
D-
Kills:1,152
Deaths:1,955
KDR:0.589
Accuracy:21.650% D-
HSR:13.976% D-
NS Baron G5
B**
Kills:732
Deaths:847
KDR:0.864
Accuracy:37.474% D
HSR:19.672% B**
Skorpios
C**
Kills:583
Deaths:711
KDR:0.820
Accuracy:28.532% C**
HSR:16.981% D
Pulsar VS1
B+
Kills:491
Deaths:518
KDR:0.948
Accuracy:25.700% B+
HSR:22.200% C*
Equinox VE2
B+
Kills:136
Deaths:214
KDR:0.636
Accuracy:24.943% C+
HSR:25% B+
Thanatos VE70
D--
Kills:64
Deaths:65
KDR:0.985
Accuracy:25.558% D**
HSR:10.938% D--
Kills:17,540
Deaths (as Combat Medic):18,944
Deaths (to Combat Medics):10,335
KDR:0.92589
Kill Difference:1,404
Playtime:435.990 hours
Usage:7%
Score:10.692m
Score/min:409
Accuracy (listed only):29.232%
HSR (listed only):19.107%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:1,825
Deaths:1,512
KDR:1.207
Accuracy:30.213% B+
HSR:17.973% C
NSX Tengu
B+
Kills:1,670
Deaths:1,141
KDR:1.464
Accuracy:39.430% B+
HSR:18.323% C
Sirius SX12
C+
Kills:1,405
Deaths:1,512
KDR:0.929
Accuracy:24.301% C+
HSR:16.370% C
Solstice SF
C
Kills:1,308
Deaths:2,650
KDR:0.494
Accuracy:21.676% C-
HSR:14.679% C
NS-7 PDW
C++
Kills:1,282
Deaths:1,737
KDR:0.738
Accuracy:25.360% C++
HSR:13.339% D
Serpent VE92
B*
Kills:1,242
Deaths:976
KDR:1.273
Accuracy:27.748% B*
HSR:18.519% C
NS-11C
B**
Kills:1,222
Deaths:1,228
KDR:0.995
Accuracy:29.652% B**
HSR:19.476% C++
MKV Suppressed
C*
Kills:1,177
Deaths:1,044
KDR:1.127
Accuracy:26.979% C*
HSR:17.672% C
Pandora VX25
B+
Kills:1,174
Deaths:1,243
KDR:0.944
Accuracy:27.791% D*
HSR:16.865% B+
Deimos VA29
M
Kills:1,172
Deaths:1,406
KDR:0.834
Accuracy:42.368% F
HSR:32.253% M
Phobos VX86
A
Kills:1,164
Deaths:1,551
KDR:0.750
Accuracy:35.885% F-
HSR:25.086% A
Zenith VX-5
C*
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:26.474% C*
HSR:21.121% C+
NSX Tanto
B*
Kills:1,157
Deaths:1,025
KDR:1.129
Accuracy:30.840% B*
HSR:24.028% C+
Pulsar C
B*
Kills:1,155
Deaths:1,106
KDR:1.044
Accuracy:29.103% B*
HSR:20.087% D
Eridani SX5
D-
Kills:1,152
Deaths:1,955
KDR:0.589
Accuracy:21.650% D-
HSR:13.976% D-
Eclipse VE3A
C*
Kills:825
Deaths:800
KDR:1.031
Accuracy:27.631% C*
HSR:18.788% C
NS Baron G5
B**
Kills:732
Deaths:847
KDR:0.864
Accuracy:37.474% D
HSR:19.672% B**
Skorpios
C**
Kills:583
Deaths:711
KDR:0.820
Accuracy:28.532% C**
HSR:16.981% D
Solstice VE3
B**
Kills:545
Deaths:748
KDR:0.729
Accuracy:28.043% B**
HSR:26.055% B**
Thanatos VE70
D--
Kills:64
Deaths:65
KDR:0.985
Accuracy:25.558% D**
HSR:10.938% D--
Kills:22,014
Deaths (as Light Assault):24,141
Deaths (to Light Assaults):14,091
KDR:0.91189
Kill Difference:2,127
Playtime:799.102 hours
Usage:14%
Score:12.289m
Score/min:256
Accuracy (listed only):29.335%
HSR (listed only):19.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,825
Deaths:1,512
KDR:1.207
Accuracy:30.213% B+
HSR:17.973% C
NSX Tengu
B+
Kills:1,670
Deaths:1,141
KDR:1.464
Accuracy:39.430% B+
HSR:18.323% C
NS-44 Commissioner
C*
Kills:1,644
Deaths:1,829
KDR:0.899
Accuracy:36.691% C++
HSR:23.479% C*
Sirius SX12
C+
Kills:1,405
Deaths:1,512
KDR:0.929
Accuracy:24.301% C+
HSR:16.370% C
NS-7 PDW
C++
Kills:1,282
Deaths:1,737
KDR:0.738
Accuracy:25.360% C++
HSR:13.339% D
MKV Suppressed
C*
Kills:1,177
Deaths:1,044
KDR:1.127
Accuracy:26.979% C*
HSR:17.672% C
NSX Tomoe
B*
Kills:1,162
Deaths:780
KDR:1.490
Accuracy:32.867% B*
HSR:30.981% D
Ghost
C++
Kills:1,162
Deaths:729
KDR:1.594
Accuracy:39.950% C++
HSR:63.425% C--
Eridani SX5
D-
Kills:1,152
Deaths:1,955
KDR:0.589
Accuracy:21.650% D-
HSR:13.976% D-
NS-30 Vandal
B
Kills:623
Deaths:519
KDR:1.200
Accuracy:35.006% B
HSR:20.706% D
NS-357 Underboss
B+
Kills:603
Deaths:709
KDR:0.850
Accuracy:40.304% B+
HSR:25.042% B+
Skorpios
C**
Kills:583
Deaths:711
KDR:0.820
Accuracy:28.532% C**
HSR:16.981% D
NS-61 Emissary
C+
Kills:529
Deaths:539
KDR:0.981
Accuracy:28.237% C+
HSR:14.556% C
XM98
C-
Kills:411
Deaths:258
KDR:1.593
Accuracy:31.244% D-
HSR:70.560% C-
Phantom VA23
B**
Kills:347
Deaths:190
KDR:1.826
Accuracy:37.256% B+
HSR:39.481% B**
Nyx VX31
C+
Kills:321
Deaths:299
KDR:1.074
Accuracy:33.530% C+
HSR:19.626% D--
NS-AM7 Archer
C+
Kills:224
Deaths:526
KDR:0.426
Accuracy:58.312% C+
HSR:14.286% C
NS-44L Blackhand
B
Kills:171
Deaths:130
KDR:1.315
Accuracy:40.277% C+
HSR:46.784% B
Artemis VX26
B
Kills:160
Deaths:161
KDR:0.994
Accuracy:28.993% B
HSR:19.375% C--
VA39 Spectre
D
Kills:98
Deaths:63
KDR:1.556
Accuracy:24.972% D*
HSR:29.592% D
NS-45 Pilot
C
Kills:94
Deaths:80
KDR:1.175
Accuracy:21.756% D**
HSR:23.404% C
Soldier Soaker
C--
Kills:89
Deaths:51
KDR:1.745
Accuracy:29.727% C--
HSR:11.236% D
NSX Daimyo
D
Kills:89
Deaths:58
KDR:1.534
Accuracy:37.815% D
HSR:87.641% F-
Beamer VS3
D
Kills:72
Deaths:80
KDR:0.900
Accuracy:20.451% D--
HSR:18.056% D
Parallax VX3
B++
Kills:59
Deaths:16
KDR:3.688
Accuracy:34.795% D
HSR:83.051% B++
Kills:16,952
Deaths (as Infiltrator):16,629
Deaths (to Infiltrators):11,371
KDR:1.01942
Kill Difference:323
Playtime:447.898 hours
Usage:8%
Score:7.269m
Score/min:270
Accuracy (listed only):32.346%
HSR (listed only):30.237%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,886
Deaths:898
KDR:2.100
Accuracy:21.414% B+
HSR:18.452% C
Nebula VM20
B+
Kills:1,818
Deaths:882
KDR:2.061
Accuracy:21.059% B+
HSR:21.507% C*
Quasar VM1
B*
Kills:1,402
Deaths:674
KDR:2.080
Accuracy:18.466% B+
HSR:22.825% B*
Cosmos VM3
C++
Kills:1,190
Deaths:745
KDR:1.597
Accuracy:15.213% C-
HSR:19.328% C++
Cosmos VM3
B
Kills:1,173
Deaths:760
KDR:1.543
Accuracy:14.947% C-
HSR:20.887% B
Quasar VM1
B*
Kills:991
Deaths:412
KDR:2.405
Accuracy:21.654% B*
HSR:25.126% B*
Comet VM2
A
Kills:800
Deaths:874
KDR:0.915
Accuracy:55.060% A
HSR:2.750% D
Comet VM2
A+
Kills:498
Deaths:623
KDR:0.799
Accuracy:59.483% A+
HSR:3.815% C
NS-20 Gorgon
C*
Kills:485
Deaths:306
KDR:1.585
Accuracy:28.156% C*
HSR:20.825% C++
NS-20 Gorgon
C*
Kills:458
Deaths:306
KDR:1.497
Accuracy:28.253% C++
HSR:20.742% C*
Blueshift VM5
A
Kills:435
Deaths:201
KDR:2.164
Accuracy:25.538% A
HSR:25.058% B++
Blueshift VM5
A
Kills:417
Deaths:206
KDR:2.024
Accuracy:26.258% A
HSR:25.420% B++
NS-10 Burster
C**
Kills:253
Deaths:307
KDR:0.824
Accuracy:30.428% C++
HSR:8.300% C**
NS-10 Burster
B*
Kills:209
Deaths:296
KDR:0.706
Accuracy:30.576% C++
HSR:9.091% B*
Vortex VM21
C
Kills:82
Deaths:188
KDR:0.436
Accuracy:38.617% C
HSR:0% F
Vortex VM21
B**
Kills:80
Deaths:186
KDR:0.430
Accuracy:38.658% C
HSR:6.250% B**
Kills:12,177
Deaths (as MAX Suit):3,932
Deaths (to MAX Suits):6,210
KDR:3.0969
Kill Difference:8,245
Playtime:302.068 hours
Usage:5%
Score:6.840m
Score/min:377
Accuracy (listed only):29.611%
HSR (listed only):15.648%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C*
Kills:1,090
V. Kills:757 144%
Deaths:784
KDR:1.390
Accuracy:32.033% C*
KPH:13.200 C+
VKPH:9.200 C+
Light PPA
C+
Kills:223
V. Kills:46 474%
Deaths:163
KDR:1.368
Accuracy:40.015% C+
KPH:16.800 D--
VKPH:3.500 C+
Dual Photon Pods
D
Kills:216
V. Kills:113 189%
Deaths:109
KDR:1.982
Accuracy:41.013% D*
KPH:21 D--
VKPH:11 D
Saron Laser Cannon
D
Kills:182
V. Kills:204 89%
Deaths:334
KDR:0.545
Accuracy:31.207% C+
KPH:4.700 D-
VKPH:5.300 D
Coyote Missiles
B**
Kills:71
V. Kills:81 87%
Deaths:24
KDR:2.958
Accuracy:50.878% C
KPH:30.900 C
VKPH:35.200 B**
Hornet Missiles
B+
Kills:66
V. Kills:51 127%
Deaths:11
KDR:6
Accuracy:69.429% B*
KPH:63.700 C+
VKPH:49.200 B+
Kills:1,848 (1,495 + 0)
Deaths:1,425
KDR:1.297
VKDR:0.879
Vehicle Kills:1,252
Kill Difference:423
Playtime:147.877 hours
Usage:3%
Score:1.431m
Score/min:161
Piloting Accuracy:31.207%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,665
V. Kills:1,838 91%
Deaths:567
KDR:2.937
Accuracy:28.393% D--
KPH:5,994,000 U
VKPH:6,616,800 U
CAS30 Tank Buster
C+
Kills:1,573
V. Kills:1,699 93%
Deaths:1,354
KDR:1.162
Accuracy:44.690% C+
KPH:6.800 C+
VKPH:7.300 C+
L105 Zephyr
C
Kills:281
V. Kills:29 N/A
Deaths:46
KDR:6.109
Accuracy:39.494% C
KPH:43.200 C
VKPH:4.500 D
Dual-75 Duster
B+
Kills:106
V. Kills:14 N/A
Deaths:21
KDR:5.048
Accuracy:28.387% D*
KPH:55.900 C-
VKPH:7.400 B+
AP30 Shredder
U
Kills:70
V. Kills:63 109%
Deaths:33
KDR:2.121
Accuracy:28.319% D-
KPH:252,000 U
VKPH:226,800 U
Kills:3,695 (1,573 + 2,122)
Deaths:2,021
KDR:1.828
VKDR:1.803
Vehicle Kills:3,643
Kill Difference:1,674
Playtime:240.292 hours
Usage:4%
Score:3.050m
Score/min:212
Piloting Accuracy:44.690%
Gunner Accuracy:28.319%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:758
V. Kills:505 150%
Deaths:125
KDR:6.064
Accuracy:63.514% B*
KPH:31.200 C+
VKPH:20.800 B+
C75 Viper
C+
Kills:294
V. Kills:60 482%
Deaths:54
KDR:5.444
Accuracy:39.885% C+
KPH:26.600 C+
VKPH:5.400 D
L100 Python HEAT
A*
Kills:259
V. Kills:86 298%
Deaths:30
KDR:8.633
Accuracy:58.150% B++
KPH:60.400 A*
VKPH:20 A++
Skyguard
C
Kills:145
V. Kills:161 90%
Deaths:54
KDR:2.685
Accuracy:34.264% B*
KPH:7.900 D--
VKPH:8.800 C
Kills:1,456 (1,456 + 0)
Deaths:263
KDR:5.536
VKDR:3.087
Vehicle Kills:812
Kill Difference:1,193
Playtime:58.016 hours
Usage:1%
Score:0.940m
Score/min:270
Driving Accuracy:34.264%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:3,085
V. Kills:2,476 125%
Deaths:742
KDR:4.158
Accuracy:53.240% C+
KPH:18.900 D
VKPH:15.200 C+
E540 Halberd
B
Kills:1,059
V. Kills:693 153%
Deaths:147
KDR:7.204
Accuracy:50.011% C**
KPH:28.500 C
VKPH:18.700 B
Saron HRB
B+
Kills:793
V. Kills:715 111%
Deaths:176
KDR:4.506
Accuracy:49.175% B++
KPH:21.600 C
VKPH:19.500 B+
Proton II PPA
A
Kills:92
V. Kills:13 N/A
Deaths:7
KDR:13.143
Accuracy:26.613% B
KPH:44.100 C-
VKPH:6.200 A
Kills:5,029 (3,085 + 1,944)
Deaths:1,072
KDR:4.691
VKDR:3.635
Vehicle Kills:3,897
Kill Difference:3,957
Playtime:238.899 hours
Usage:4%
Score:4.705m
Score/min:328
Driving Accuracy:53.240%
Gunner Accuracy:26.613%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,226
V. Kills:98 N/A
Deaths:81
KDR:15.136
Accuracy:50.562% A+
KPH:128.900 B*
VKPH:10.300 B**
E540 Halberd-H
A++
Kills:956
V. Kills:846 113%
Deaths:100
KDR:9.560
Accuracy:63.352% B++
KPH:39.700 C+
VKPH:35.100 A++
Aphelion VEX-4H
B**
Kills:186
V. Kills:223 83%
Deaths:59
KDR:3.153
Accuracy:47.723% C*
KPH:31.400 C--
VKPH:37.600 B**
M12 Kobalt-H
B*
Kills:135
V. Kills:5 N/A
Deaths:6
KDR:22.500
Accuracy:26.612% B*
KPH:95.500 C-
VKPH:3.500 C--
Kills:2,503 (0 + 2,503)
Deaths:246
KDR:10.175
VKDR:4.764
Vehicle Kills:1,172
Kill Difference:2,257
Playtime:40.943 hours
Usage:1%
Score:0.870m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:26.612%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:779
V. Kills:249 312%
Deaths:120
KDR:6.492
Accuracy:40.918% B+
KPH:44.600 C+
VKPH:14.300 B**
M60-G Bulldog
B+
Kills:700
V. Kills:180 387%
Deaths:83
KDR:8.434
Accuracy:43.990% B*
KPH:31.800 C++
VKPH:8.200 B+
M40 Fury
A+
Kills:575
V. Kills:174 329%
Deaths:74
KDR:7.770
Accuracy:42.199% B+
KPH:65.700 B+
VKPH:19.900 A+
M12 Kobalt
C
Kills:221
V. Kills:12 N/A
Deaths:9
KDR:24.556
Accuracy:20.420% B+
KPH:48.600 D
VKPH:2.600 C
M60-G Bulldog
B+
Kills:139
V. Kills:45 302%
Deaths:16
KDR:8.688
Accuracy:42.986% B+
KPH:32 C
VKPH:10.400 B+
M20 Basilisk
C-
Kills:110
V. Kills:73 149%
Deaths:20
KDR:5.500
Accuracy:52.367% A+
KPH:9.300 D--
VKPH:6.200 C-
M20 Basilisk
B++
Kills:108
V. Kills:94 114%
Deaths:27
KDR:4
Accuracy:43.619% B+
KPH:14.700 D
VKPH:12.800 B++
Kills:2,632 (0 + 2,632)
Deaths:349
KDR:7.542
VKDR:2.370
Vehicle Kills:827
Kill Difference:2,283
Playtime:76.283 hours
Usage:1%
Score:1.372m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:43.619%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:191
V. Kills:72 262%
Deaths:305
KDR:0.626
Accuracy:47.665% C+
KPH:8.100 D-
VKPH:3 D
Kills:191 (191 + 0)
Deaths:305
KDR:0.626
VKDR:0.236
Vehicle Kills:72
Kill Difference:114
Playtime:23.661 hours
Usage:0%
Score:0.078m
Score/min:55
Driving Accuracy:47.665%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:67
V. Kills:9 N/A
Deaths:11
KDR:6.091
Accuracy:30.288% C--
KPH:46.500 C--
VKPH:6.300 C+
Kills:67 (0 + 67)
Deaths:11
KDR:6.091
VKDR:0.818
Vehicle Kills:9
Kill Difference:56
Playtime:1.440 hours
Usage:0%
Score:0.017m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:30.288%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 13,64413,4188,4041.597C++0.2026.235%B+25.257%C+36.6CN/A101366.7h12.4C*47.1B+
C-4 ARX 9,9447,9854,2751.868C+0.4729.944%B*N/A124.6C*30.6C66964.1h1B++3.4B**
SVA-88 4,2024,1363,3971.218C0.1826.072%B+24.468%C+33.1C-N/A96125h11.5C*44.3B+
Betelgeuse 54-A 3,7333,6842,4581.499C0.1024.364%C-22.15%D*43.8DN/A15084.1h11C+45.3C+
Supernova FPC 5,5613,0857424.158C2.7653.24%C+1.459%D18.9D15.2C+288163h5.5C+10.3C++
C-4 3,0342,1391,7571.217C+0.1827.693%B+N/A55.4D23.2C61338.6h1.4C*5.2B+
NS Decimator 3,1291,9562,2440.872C+0.5260.925%C+2.198%C+27.3C-16.4C++26671.7h5.2C8.6C+
Nebula VM20 1,9111,8868982.1C+0.7021.414%B+18.452%C45.4B++N/A13941.5h13.8B++64.3B+
VE-S Canis 1,8641,8251,5121.207C+0.1930.213%B+17.973%C25.5C-N/A9471.7h12C++39.8B
Nebula VM20 1,8451,8188822.061C+0.6721.059%B+21.507%C*44.7B++N/A13940.7h13.8B++65.4B++
NSX Tengu 1,7101,6701,1411.464C**0.0739.43%B+18.323%C42C++1B*10339.8h12.7C**32.3B
C150 Dalton 3,5031,6655672.937C-1.5428.393%D--N/A16650U18380U152860100.1h4.8C+16.8D-
NS-44 Commissioner 1,6891,6441,8290.899C+0.5036.691%C++23.479%C*24.8CN/A9366.4h3.6B+9.8B+
Orion VS54 1,6111,5831,4891.063C+0.3320.079%C+16.93%D*14.1DN/A77112.5h13.7C+68.3C+
CAS30 Tank Buster 3,2721,5731,3541.162C+0.2344.69%C+N/A6.8C+7.3C+95231.9h62.5C+139.8C++
Tank Mine 2,3861,4377951.808C0.4139.805%B+N/A95.8C+63.3C+111715h1.8C*4.6B**
Lasher X2 1,4321,4121,3581.04C++0.3630.417%B+2.337%D-34.5C*N/A10740.9h18.5B60.7B+
Sirius SX12 1,4251,4051,5120.929C+0.4724.301%C+16.37%C22.2CN/A9163.2h14.3C*58.7C*
Quasar VM1 1,4291,4026742.08B+0.6818.466%B+22.825%B*26.3C*N/A10653.4h14.2B76.7B
Proximity Mine 1,3191,3176092.163D0.7744.426%C*N/A127.9C++N/A39910.3h1.4A+3.2B**
Solstice SF 1,3471,3082,6500.494C--0.9021.676%C-14.679%C6.9D-N/A29190.5h12.2C++56.3C++
NS-7 PDW 1,3051,2821,7370.738C0.6625.36%C++13.339%D16.9C--N/A7075.8h15.4C+60.6C*
Serpent VE92 1,2601,2429761.273C*0.1227.748%B*18.519%C32.3C++N/A10838.5h11.6B+41.9B+
NSX Naginata 1,2481,2347631.617C**0.2227.04%B**21.799%D-44.2C++N/A18127.9h11.3B41.9B+
Proton II PPA-H 1,3241,2268115.136B13.7450.562%A+1.06%D129.1B*10.3B**4079.5h10.3C++20.3B++
NS-11C 1,2461,2221,2280.995C+0.4029.652%B**19.476%C++22.9C+N/A7453.4h13.4B45.2B+
Cosmos VM3 1,1991,1907451.597C+0.2015.213%C-19.328%C++23.5C-N/A9350.7h14.6C+96.3C+
Sticky Grenade 1,2181,18811188N/A1,186.6058.588%B++N/A1080C*27.3A+36751.1h1.8B+3.1B+
NS-11A 1,1991,1808401.405C++0.0126.399%B+18.983%C34.6C*N/A11134.1h11.9B++44.9B++
MKV Suppressed 1,1921,1771,0441.127C++0.2726.979%C*17.672%C27.6C+N/A9042.6h13.5C**50.2C**
MANA Anti-Personnel Turret 1,2011,1745402.174N/A0.7824.567%UN/A11740U270U23487200.1h22T*89.6T*
Pandora VX25 1,2051,1741,2430.944C0.4527.791%D*16.865%B+17.4DN/A5867.6h3.7B++13.3C+
Cosmos VM3 1,1841,1737601.543C0.1514.947%C-20.887%B22.8DN/A9651.4h15C100.2C+
MAX Punch 1,4991,1723,9300.298A1.1058.436%B*N/A4.4B**1.2B+12268.4h2.5C+4.2C*
Deimos VA29 1,1931,1721,4060.834C0.5642.368%F32.253%M26DN/A8345h2.6C6.1D
Flare VE6 1,1861,1719661.212C+0.1820.876%C19.727%D34.4CN/A16134h9.9B+47.5C*
CME 1,1911,1691,1900.982C0.4128.489%B14.97%D--23.2DN/A6150.3h12.8B44.8B+
Corvus VA55 1,1861,1641,4580.798C0.6025.867%B24.227%C++19.3C--N/A7360.3h11.7C**45.1B+
Phobos VX86 1,2011,1641,5510.75C-0.6535.885%F-25.086%A18.1D-N/A5864.3h2.6C+7.2D-
NSX Tomoe 1,1701,1627801.49C+0.0932.867%B*30.981%D41.2C++N/A9828.2h13.1B+39.8B+
Ghost 1,1771,1627291.594C0.2039.95%C++63.425%C--32.5CN/A10435.7h2.2C*5.6C**
Pulsar LSW 1,1751,1611,2280.945C-0.4519.331%D19.638%D17.7D-N/A8065.5h11.8C**61.1C+
Zenith VX-5 1,1691,1608841.312C++0.0826.474%C*21.121%C+30.9C+N/A8137.5h11.9B+45.1B+
NSX Tanto 1,1881,1571,0251.129C+0.2730.84%B*24.028%C+30.9C+N/A7637.4h11.8B+38.4B+
Ursa 1,1651,1561,1151.037C0.3622.065%C+17.647%D--29.3CN/A11139.5h9.9B+44.8B
Pulsar C 1,1731,1551,1061.044C+0.3529.103%B*20.087%D25.1C+N/A8746.1h10.7B+36.8B+
Force-Blade 1,2521,15532,0240.036B+1.3630.661%C+1.472%D0.7C+N/A31552.6h2.4C**7.8C*
Eridani SX5 1,1771,1521,9550.589D0.8121.65%D-13.976%D-9.1D--N/A32126.3h15.4D71.1D
Maelstrom Turbo Laser 1,8471,0907841.39C+0.0132.033%C*N/A13.2C+9.2C+13482.5h96.9C**302.6B
E540 Halberd 1,7521,0591477.204C+5.8150.011%C**1.983%C28.5C18.6B43337.2h6.2C12.4C++
NSX Masamune 1,7409955661.758A0.3670.925%A+1.005%D41.8B++31.3A++17123.8h8.1B+11.4B++
Quasar VM1 1,0259914122.405C*1.0121.654%B*25.126%B*45.7B*1.6A++14621.7h12.3B+56.7B++
E540 Halberd-H 1,8029561009.56C++8.1663.352%B++4.08%A+39.7C+35.1A++30224.1h7.5D11.9C+
Lumine Edge 9499349,2350.101C+1.2922.345%C-17.666%C*2.2CN/A7433.8h1.6C7.1C+
Eclipse VE3A 8368258001.031C+0.3627.631%C*18.788%C13.3D--N/A4362.2h12.4C+44.7C*
Comet VM2 1,1788008740.915C+0.4855.06%A2.75%D11C+5.2B+10672.7h22C++39.9B+
Saron HRB 1,5087931764.506C+3.1149.175%B++N/A21.6C19.5B+40436.7h24.6C50C*
M40 Fury 1,0287791206.492C+5.1040.918%B+N/A44.5C+14.2B**45217.5h17.5C42.7C++
L100 Python AP 1,2637581256.064C**4.6763.514%B*1.055%D-31.2C+20.8B+31124.3h7.3C11.5C++
S1 1,3487441,3370.556C0.8457.79%C++2.419%C16.1D13C+27246.3h7.5C13C+
NS Baron G5 7437328470.864C0.5337.474%D19.672%B**26.2CN/A10027.9h3.9B++10.5C+
M60-G Bulldog 880700838.434A++7.0443.99%B*2.571%C31.8C++8.2B+16222h7.8C+17.8B+
Frag Grenade 6976931693N/A691.6048.718%B+N/A770A4.4D35400.9h2.6B**5.4B*
Auraxium Slasher 70468513,8810.049C+1.3539.43%B++1.46%D--1.3C+N/A3541.1h1.8B++4.6B+
NS-30 Vandal 6276235191.2C0.2035.006%B20.706%D32.6CN/A10119.1h5.4C**15.5B+
Icikill 63762214,7740.042C+1.3523.106%D5.466%D1.1C+N/A4545.4h2B8.5C++
NS-357 Underboss 6136037090.85C+0.5540.304%B+25.042%B+32.8CN/A9918.4h4.1C*10.2B+
Skorpios 5915837110.82C-0.5828.532%C**16.981%D14.4D*N/A3740.4h11.6C+40.7C++
Orbital Strike Uplink 9065801580U578.60935.669%UN/A828.6U465.7U56120.7h2.5T*0.3T*
M40 Fury 749575747.77C++6.3742.199%B+1.217%D65.3B+19.8A6548.8h16.5C39.2C++
Solstice VE3 5625457480.729C+0.6728.043%B**26.055%B**12.4C-N/A10644.1h17.9C63.8C++
NS-61 Emissary 5425295390.981C**0.4128.237%C+14.556%C40.1B++1B**13113.2h12.4B44.1B+
Comet VM2 7454986230.799C0.6059.483%A+3.815%C11.5C+5.7B11143.3h27.9C+47B+
Pulsar VS1 4974915180.948C+0.4525.7%B+22.2%C*22C+N/A12722.3h13B+50.6B+
NS-20 Gorgon 5214853061.585B0.1928.156%C*20.825%C++24.4B+1.8C*7619.9h32.6B+115.9B+
NS-20 Gorgon 4954583061.497B0.1028.253%C++20.742%C*23B+1.9B+7119.9h35.2B+124.6B+
M60-A Bulldog 511438538.264C6.8739.087%D1.826%C21.3D3.5C+13520.6h7C-17.9D
Blueshift VM5 4524352012.164C+0.7725.538%A25.058%B++47.8B*1.9M+2469.1h14.4B+56.3B++
Blueshift VM5 4394172062.024C+0.6326.258%A25.42%B++44.4B++2.3M**2179.4h16.3C+62.2B++
XM98 4144112581.593C0.2031.244%D-70.56%C-19.8C-N/A7320.8h2.9C--9.4D
Phantom VA23 3533471901.826C+0.4337.256%B+39.481%B**36.9C+N/A1259.4h5.3D14.2C+
Nyx VX31 3223212991.074C0.3233.53%C+19.626%D--26.8C--N/A10812h5.1B15.3B
Rocklet Rifle 6103123031.03B+0.3755.015%C*N/A28.9C++27.6C*39410.8h33.6B+61.1B+
C75 Viper 354294545.444C**4.0539.885%C+N/A26.5C+5.4D23811.1h9.4B*23.6B++
M12 Kobalt 313293397.667M*96.2730.658%A++18.771%C*183.1A12.5A*8601.6h16.9C**55.1B++
L105 Zephyr 310281466.109C4.7139.494%CN/A43.2C4.5D1976.5h5.7B+14.5C**
Anti-Vehicle Grenade 3402641264N/A262.6057.018%B++N/A440C*126.7B+36180.6h5.4C*9.5B+
L100 Python HEAT 345259308.633B**7.2458.15%B++N/A60.2A*20A++5144.3h5.9C*10.2B+
NS-10 Burster 4412533070.824C+0.5730.428%C++8.3%C**4.8C-3.6C+8052.2h149.6C491.7C++
NS-AM7 Archer 3332245260.426C+0.9758.312%C+14.286%C3.8D1.8D3059.4h16.5B+28.4B+
Light PPA 2692231631.368C0.0340.015%C+1.794%B*16.8D--3.5C+10613.3h17.2C43C+
M12 Kobalt 233221924.556B+23.1620.42%B+16.742%C49.1D2.7C1754.5h24.6D-120.7C+
M60-A Bulldog 278217752.893C-1.5027.552%D--N/A2170U610U12958900.1h5.9C+21.4C--
Dual Photon Pods 3292161091.982D0.5941.013%D*N/A21D--11D29010.3h37.1D**90.4D**
Hunter QCX 2832153780.569C+0.8346.718%C**12.558%D--8.7D2.7C+6524.8h11.5C-24.6C+
M60-A Bulldog 255212365.889C4.4937.263%D--N/A19.1D3.9C+13611.1h7.7D-20.6D--
NS-10 Burster 3752092960.706C--0.6930.576%C++9.091%B*4.2D3.3C6950.1h175.4D573.8C+
NSX Amaterasu 1951939,7050.02D1.3816.019%D2.591%D**0.5DN/A1393.5h4.8C+30.1C+
M40 Fury-F 2631913050.626C-0.7747.665%C+N/A8.1D-3D5523.7h18.1D-38D-
Aphelion VEX-4H 409186593.153C+1.7647.723%C*2.688%C31.5C--37.8B**5005.9h76.6C-160.5C
Saron Laser Cannon 3861823340.545C0.8531.207%C+2.747%B4.7D-5.3D14538.5h230.5D--738.7D-
NS-44L Blackhand 1741711301.315C++0.0840.277%C+46.784%B14.5DN/A6611.8h4.4C++11C++
Artemis VX26 1601601610.994C0.4028.993%B19.375%C--24.6C-N/A1366.5h13.1C45.2C++
NS Annihilator 3241532780.55C+0.8577.935%DN/A7.1D8C14621.4h13C16.6C-
Xiphos Anti-Personnel Phalanx Tower 1481461146A+144.6034.278%B+N/A730A++10C*22810.2h5B++14.5B+
Skyguard 306145542.685C+1.2934.264%B*N/A7.9D--8.8C17718.3h188.1D**549C-
M60-G Bulldog 184139168.688B**7.2942.986%B+1.439%D--32.3C10.5B+1704.3h7.9C+18.4C**
Equinox VE2 1391362140.636C--0.7624.943%C+25%B+19.4DN/A1307h12.1C**48.7C*
M12 Kobalt-H 140135622.5B21.1026.612%B*17.778%C*96.4C-3.6C-2781.4h17.7C66.4C*
Spear Anti-Vehicle Phalanx Turret 310130206.5C+5.1056.844%A1.538%D*31C-42.9A*5914.2h15.2D*26.8C
Lancer VS22 2691223500.349C--1.0564.91%B+N/A9D10.9C-21413.5h34.5C53.2C
VE-H Maw 117115771.494C+0.1026.596%C*26.087%C+42.6C+N/A3632.7h10.7C++40.1C**
M20 Basilisk 183110205.5A4.1052.367%A+6.364%C*9.3D--6.2C-17811.8h217.6F--415.5D--
M20 Basilisk 202108274B+2.6043.619%B+1.852%D**14.8D12.9B++2757.3h144D--330.2C
Dual-75 Duster 120106215.048D3.6528.387%D*N/A55.8C-7.4B+2931.9h4.8B++16.8C+
VA39 Spectre 9898631.556C++0.1624.972%D*29.592%D13.1DN/A1107.5h6.9C27.7D
Spear Anti-Vehicle Phalanx Tower 16296196S94.6063.636%A1.042%D*80A+55A++6521.2h7.1B++11.2B**
NS-45 Pilot 9494801.175C+0.2221.756%D**23.404%C28.5C--N/A893.3h6B++27.6C+
Proton II PPA 10592713.143C+11.7526.613%B1.087%D-43.8C-6.2A2422.1h13.9D--52.2C
Soldier Soaker 9089511.745B+0.3529.727%C--11.236%D63.6B+N/A3111.4h5.9C*19.7C+
NSX Daimyo 8989581.534C--0.1437.815%D87.641%F-28.7DN/A943.1h4.6F*12F-
Vortex VM21 144821880.436D0.9638.617%CN/A5.7D4.3D6614.5h50.2C+130C+
Vortex VM21 148801860.43C--0.9738.658%C6.25%B**5.6C--4.8C+8314.2h51.4C++132.9C++
The Slasher 80802570.311S1.0851.056%A3.75%D-8.2B*N/A219.8h1.8B++3.6C++
M20 Basilisk 12476176U74.6068.499%A++3.947%C40C+25.3B+5531.9h159.4D232.7C++
Beamer VS3 7472800.9C*0.5020.451%D--18.056%D10.7DN/A1106.7h11.3C55.4C
Coyote Missiles 15271242.958C++1.5650.878%CN/A30.9C35.2B**6572.3h58D113.9C--
AP30 Shredder 13370332.121C--0.7328.319%D-1.429%C-700U630U9095800.1h169.7F--599.2F--
G40-F Ranger 10669611.5C+10.1038.293%B+N/A57.5B*30.8B+5991.2h61.8B+161.3B*
CAS 14-E 7667116.091C-4.7030.288%C--N/A47.9C--6.4C++1971.4h37.9C125.1C
Hornet Missiles 11766116C*4.6069.429%B*N/A66C+51B+13141h17.5D25.2C--
Thanatos VE70 6464650.985C++0.4125.558%D**10.938%D--16DN/A2374h3.9B++15.4C+
A30 Walker 13663561.125C--0.2720.726%D*N/A3.2D*3.7D*9719.5h253.1D-1221.3D*
Parallax VX3 5959163.688C*2.2934.795%D83.051%B++36.9B+N/A3211.6h2.2C++6.2C+
MANA Anti-Vehicle Turret 137511150.443D-0.9543.401%D--3.922%B+510D860C+1260880.1h16.8C-38.6D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11212,99713.5h
Anti-Vehicle MANA Turret459134h
Nano-Armor Kit3,2563,327,711330.7h
Skywall Shield Emitter22770.7h
Structure Shield Module23831.2h
Repair Module26141.6h
Turret AI Module24741.6h
Cortium Silo04861h
Faction Banner0810.2h
Reinforcements Module01530.3h
Nanite Revive Grenade05,2561.5h
Nanite Healing Grenade02640.1h
Medical Applicator2,536740,81367.4h
Blast Wall42641.6h
Spitfire Auto-Turret1265,1196.1h
Motion Spotter7213,5049.6h
Hoplon Anti-Aircraft Phalanx Tower12120.9h
Xiphos Anti-Personnel Tower02550.8h
Sunderer Garage11741.4h
Bunker31451.2h
Rampart Wall14133.9h
Spear Anti-Vehicle Tower02640.8h
Welding Device113,7102.8h
Deconstruction Tool38,3941.9h
Shield Recharging Field762,5741.5h
Recon Detection Device1134,0478.4h
Ammunition Package10916,7609.8h
Medical Kit2,23314,53944.8h
Anti-Infantry MANA Turret2082,6498.2h
The Flail01360.4h
Routing Spire0910.2h
Pain Spire02531h
Flail Targeting Dart231,0725h
Snowman Soldier11020.1h
Router02420.3h
Nano-Repair Grenade01,3870.4h
Smoke Grenade01000h
Solid Wall22822.7h
IPC Targeting Dart102821.2h
Orbital Strike Target Designator9648512.8h
Light Air Terminal11731.2h
Vehicle Ammo Dispenser01640.6h
Vehicle Gate12942.7h
Pillbox12221.7h
Alarm Module01240.3h
Glaive IPC11660.7h
Infantry Tower12091.7h
Vehicle Ramp21441.4h
Elysium Spawn Tube02450.9h
Light Vehicle Terminal02321.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 2.29s on queries, 1.79s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.