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Paragon Ice Cold Onizukkaa[1FR] Onizukkaa
VS BR 198

KDR: 1.39

Score: 106.2m

Last Seen: Apr 13th, 2019 7:13 PM
- OFFLINE - 116.1 hour(s)

Prestige 1, Battle Rank 100 (198 total) - Vanu Sovereignty on Miller - Outfit Leader of 1FR[1FR] 1FR
VS outfit on Miller

Members: 47
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 C-4 ARX Betelgeuse 54-A SVA-88 Supernova FPC C-4 Nebula VM20 NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $347,778 MLG Score: 278
Fun Score: N/A
Cheeseburgers Flipped: 2388TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.062%21.658%5643899751,5151.168330.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.58%0.973B*0.14C++-1.248D*HEAD ++ (~8.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.399B11.70.18C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.136%0.974%138510303,284301928651.08742115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.951%-0.133C-0.575D-1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.1-0.348C-78.5-0.481D138.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.469%1.291%154510304,414416832431.05902136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.023%0.046C+-0.831D-1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.238C++12.10.027C+17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.813%2.049%3341710189,077388553232.33642170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.915%0.427B-0.585D0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.667B+16.10.593B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.524%65.017%334510301,8183817180.47629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.947%-0.078C+-0.145C0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.193C++2.70.135C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.068%24.482%334410313,5703125891.14204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.92%-0.696D1.974A++-0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.321C*30.39B6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1FR[1FR] 1FR
VS outfit on Miller

Members: 47
106.2m363.3%347 (20.8k)304 (18.2k)1.39409127,90291,7461.65927198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035543717.12%13.625%23303:4848

7% Combat Medic41% Engineer25% Heavy Assault8% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 1:16 AMFeb 2nd, 2018 10:08 PMApr 17th, 2019 4:12 AM (1d) (PST)Apr 13th, 2019 6:16 PM (5d) (PST)Apr 13th, 2019 3:13 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5091853240.3660.2630.0501.5880.071278

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,56211,09219,4702216395418,251

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5819h/242.5d 24,329 17,426 66,447 554.5k 10,478 13,467 24,725 177.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:13,243
Deaths:8,270
KDR:1.601
Accuracy:26.289% B+
HSR:25.176% C+
Betelgeuse 54-A
C-
Kills:3,680
Deaths:2,453
KDR:1.500
Accuracy:24.364% C-
HSR:22.120% D--
SVA-88
B+
Kills:3,639
Deaths:3,079
KDR:1.182
Accuracy:25.994% B+
HSR:22.918% C
Orion VS54
C+
Kills:1,583
Deaths:1,489
KDR:1.063
Accuracy:20.079% C+
HSR:16.930% D*
Lasher X2
B++
Kills:1,412
Deaths:1,358
KDR:1.040
Accuracy:30.417% B++
HSR:2.337% D-
NSX Naginata
B**
Kills:1,234
Deaths:763
KDR:1.617
Accuracy:27.040% B**
HSR:21.799% D-
Flare VE6
C
Kills:1,171
Deaths:966
KDR:1.212
Accuracy:20.876% C
HSR:19.727% D
Pulsar LSW
D
Kills:1,161
Deaths:1,228
KDR:0.945
Accuracy:19.331% D
HSR:19.638% D
Ursa
C+
Kills:1,156
Deaths:1,115
KDR:1.037
Accuracy:22.065% C+
HSR:17.647% D--
VE-H Maw
C*
Kills:115
Deaths:77
KDR:1.494
Accuracy:26.596% C*
HSR:26.087% C+
Kills:28,394
Deaths (as Heavy Assault):20,798
Deaths (to Heavy Assaults):26,293
KDR:1.36523
Kill Difference:7,596
Playtime:1,431.961 hours
Usage:25%
Score:23.739m
Score/min:276
Accuracy (listed only):24.305%
HSR (listed only):19.438%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,308
Deaths:2,650
KDR:0.494
Accuracy:21.676% C-
HSR:14.679% C
Serpent VE92
B*
Kills:1,242
Deaths:976
KDR:1.273
Accuracy:27.748% B*
HSR:18.519% C
NS-11C
B**
Kills:1,222
Deaths:1,228
KDR:0.995
Accuracy:29.652% B**
HSR:19.476% C++
Pandora VX25
B+
Kills:1,173
Deaths:1,241
KDR:0.945
Accuracy:27.800% D*
HSR:16.880% B+
Deimos VA29
M
Kills:1,172
Deaths:1,405
KDR:0.834
Accuracy:42.368% D**
HSR:32.253% M
Phobos VX86
A+
Kills:1,164
Deaths:1,551
KDR:0.750
Accuracy:35.885% F-
HSR:25.086% A+
Zenith VX-5
C*
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:26.474% C*
HSR:21.121% C+
NSX Tanto
B*
Kills:1,157
Deaths:1,025
KDR:1.129
Accuracy:30.840% B*
HSR:24.028% C+
Pulsar C
B*
Kills:1,155
Deaths:1,106
KDR:1.044
Accuracy:29.103% B*
HSR:20.087% C--
Eclipse VE3A
C*
Kills:825
Deaths:800
KDR:1.031
Accuracy:27.631% C*
HSR:18.788% C
NS Baron G5
B**
Kills:700
Deaths:800
KDR:0.875
Accuracy:37.520% D
HSR:19.429% B**
Solstice VE3
B**
Kills:532
Deaths:713
KDR:0.746
Accuracy:27.218% B*
HSR:25.940% B**
Thanatos VE70
D*
Kills:61
Deaths:51
KDR:1.196
Accuracy:25.162% D**
HSR:9.836% D*
Kills:12,871
Deaths (as Engineer):14,430
Deaths (to Engineers):19,383
KDR:0.89196
Kill Difference:1,559
Playtime:2,386.822 hours
Usage:41%
Score:45.848m
Score/min:320
Accuracy (listed only):29.929%
HSR (listed only):20.471%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,772
Deaths:1,472
KDR:1.204
Accuracy:30.153% B+
HSR:18.059% C
NSX Tengu
B+
Kills:1,670
Deaths:1,141
KDR:1.464
Accuracy:39.430% B+
HSR:18.323% C
Sirius SX12
C+
Kills:1,405
Deaths:1,512
KDR:0.929
Accuracy:24.301% C+
HSR:16.370% C
NS-7 PDW
C++
Kills:1,282
Deaths:1,737
KDR:0.738
Accuracy:25.360% C++
HSR:13.339% D
NS-11A
B+
Kills:1,180
Deaths:840
KDR:1.405
Accuracy:26.399% B+
HSR:18.983% C
MKV Suppressed
C*
Kills:1,177
Deaths:1,044
KDR:1.127
Accuracy:26.979% C*
HSR:17.672% C
Pandora VX25
B+
Kills:1,173
Deaths:1,241
KDR:0.945
Accuracy:27.800% D*
HSR:16.880% B+
Deimos VA29
M
Kills:1,172
Deaths:1,405
KDR:0.834
Accuracy:42.368% D**
HSR:32.253% M
CME
B+
Kills:1,169
Deaths:1,190
KDR:0.982
Accuracy:28.489% B+
HSR:14.970% D--
Corvus VA55
B
Kills:1,164
Deaths:1,458
KDR:0.798
Accuracy:25.867% B
HSR:24.227% C*
Phobos VX86
A+
Kills:1,164
Deaths:1,551
KDR:0.750
Accuracy:35.885% F-
HSR:25.086% A+
Eridani SX5
D-
Kills:1,152
Deaths:1,955
KDR:0.589
Accuracy:21.650% D-
HSR:13.976% D-
NS Baron G5
B**
Kills:700
Deaths:800
KDR:0.875
Accuracy:37.520% D
HSR:19.429% B**
Skorpios
C**
Kills:583
Deaths:711
KDR:0.820
Accuracy:28.532% C**
HSR:16.981% D
Pulsar VS1
B+
Kills:491
Deaths:518
KDR:0.948
Accuracy:25.700% B+
HSR:22.200% C*
Equinox VE2
B**
Kills:79
Deaths:140
KDR:0.564
Accuracy:24.897% C
HSR:29.114% B**
Thanatos VE70
D*
Kills:61
Deaths:51
KDR:1.196
Accuracy:25.162% D**
HSR:9.836% D*
Kills:17,394
Deaths (as Combat Medic):18,766
Deaths (to Combat Medics):10,197
KDR:0.92689
Kill Difference:1,372
Playtime:432.766 hours
Usage:7%
Score:10.472m
Score/min:403
Accuracy (listed only):29.205%
HSR (listed only):19.276%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:1,772
Deaths:1,472
KDR:1.204
Accuracy:30.153% B+
HSR:18.059% C
NSX Tengu
B+
Kills:1,670
Deaths:1,141
KDR:1.464
Accuracy:39.430% B+
HSR:18.323% C
Sirius SX12
C+
Kills:1,405
Deaths:1,512
KDR:0.929
Accuracy:24.301% C+
HSR:16.370% C
Solstice SF
C
Kills:1,308
Deaths:2,650
KDR:0.494
Accuracy:21.676% C-
HSR:14.679% C
NS-7 PDW
C++
Kills:1,282
Deaths:1,737
KDR:0.738
Accuracy:25.360% C++
HSR:13.339% D
Serpent VE92
B*
Kills:1,242
Deaths:976
KDR:1.273
Accuracy:27.748% B*
HSR:18.519% C
NS-11C
B**
Kills:1,222
Deaths:1,228
KDR:0.995
Accuracy:29.652% B**
HSR:19.476% C++
MKV Suppressed
C*
Kills:1,177
Deaths:1,044
KDR:1.127
Accuracy:26.979% C*
HSR:17.672% C
Pandora VX25
B+
Kills:1,173
Deaths:1,241
KDR:0.945
Accuracy:27.800% D*
HSR:16.880% B+
Deimos VA29
M
Kills:1,172
Deaths:1,405
KDR:0.834
Accuracy:42.368% D**
HSR:32.253% M
Phobos VX86
A+
Kills:1,164
Deaths:1,551
KDR:0.750
Accuracy:35.885% F-
HSR:25.086% A+
Zenith VX-5
C*
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:26.474% C*
HSR:21.121% C+
NSX Tanto
B*
Kills:1,157
Deaths:1,025
KDR:1.129
Accuracy:30.840% B*
HSR:24.028% C+
Pulsar C
B*
Kills:1,155
Deaths:1,106
KDR:1.044
Accuracy:29.103% B*
HSR:20.087% C--
Eridani SX5
D-
Kills:1,152
Deaths:1,955
KDR:0.589
Accuracy:21.650% D-
HSR:13.976% D-
Eclipse VE3A
C*
Kills:825
Deaths:800
KDR:1.031
Accuracy:27.631% C*
HSR:18.788% C
NS Baron G5
B**
Kills:700
Deaths:800
KDR:0.875
Accuracy:37.520% D
HSR:19.429% B**
Skorpios
C**
Kills:583
Deaths:711
KDR:0.820
Accuracy:28.532% C**
HSR:16.981% D
Solstice VE3
B**
Kills:532
Deaths:713
KDR:0.746
Accuracy:27.218% B*
HSR:25.940% B**
Thanatos VE70
D*
Kills:61
Deaths:51
KDR:1.196
Accuracy:25.162% D**
HSR:9.836% D*
Kills:21,912
Deaths (as Light Assault):24,002
Deaths (to Light Assaults):13,893
KDR:0.91292
Kill Difference:2,090
Playtime:794.971 hours
Usage:14%
Score:12.206m
Score/min:256
Accuracy (listed only):29.274%
HSR (listed only):19.042%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,772
Deaths:1,472
KDR:1.204
Accuracy:30.153% B+
HSR:18.059% C
NSX Tengu
B+
Kills:1,670
Deaths:1,141
KDR:1.464
Accuracy:39.430% B+
HSR:18.323% C
NS-44 Commissioner
C*
Kills:1,644
Deaths:1,829
KDR:0.899
Accuracy:36.697% C+
HSR:23.479% C*
Sirius SX12
C+
Kills:1,405
Deaths:1,512
KDR:0.929
Accuracy:24.301% C+
HSR:16.370% C
NS-7 PDW
C++
Kills:1,282
Deaths:1,737
KDR:0.738
Accuracy:25.360% C++
HSR:13.339% D
MKV Suppressed
C*
Kills:1,177
Deaths:1,044
KDR:1.127
Accuracy:26.979% C*
HSR:17.672% C
NSX Tomoe
B++
Kills:1,162
Deaths:780
KDR:1.490
Accuracy:32.867% B++
HSR:30.981% D
Ghost
C++
Kills:1,162
Deaths:729
KDR:1.594
Accuracy:39.950% C++
HSR:63.425% C--
Eridani SX5
D-
Kills:1,152
Deaths:1,955
KDR:0.589
Accuracy:21.650% D-
HSR:13.976% D-
NS-30 Vandal
B
Kills:623
Deaths:519
KDR:1.200
Accuracy:35.006% B
HSR:20.706% D
Skorpios
C**
Kills:583
Deaths:711
KDR:0.820
Accuracy:28.532% C**
HSR:16.981% D
NS-357 Underboss
B+
Kills:548
Deaths:639
KDR:0.858
Accuracy:40.191% B+
HSR:24.453% B
NS-61 Emissary
C+
Kills:523
Deaths:538
KDR:0.972
Accuracy:28.223% C+
HSR:14.340% C
XM98
C-
Kills:411
Deaths:258
KDR:1.593
Accuracy:31.244% D-
HSR:70.560% C-
Phantom VA23
B**
Kills:327
Deaths:185
KDR:1.768
Accuracy:37.527% B
HSR:38.532% B**
Nyx VX31
C+
Kills:321
Deaths:299
KDR:1.074
Accuracy:33.530% C+
HSR:19.626% D--
NS-AM7 Archer
C+
Kills:220
Deaths:526
KDR:0.418
Accuracy:58.073% C+
HSR:14.091% C
NS-44L Blackhand
B
Kills:171
Deaths:130
KDR:1.315
Accuracy:40.277% C+
HSR:46.784% B
Artemis VX26
B
Kills:160
Deaths:161
KDR:0.994
Accuracy:28.993% B
HSR:19.375% C--
VA39 Spectre
D
Kills:98
Deaths:63
KDR:1.556
Accuracy:24.972% D*
HSR:29.592% D
NS-45 Pilot
C
Kills:94
Deaths:80
KDR:1.175
Accuracy:21.756% F
HSR:23.404% C
Soldier Soaker
C--
Kills:89
Deaths:51
KDR:1.745
Accuracy:29.727% C--
HSR:11.236% D
NSX Daimyo
D
Kills:89
Deaths:58
KDR:1.534
Accuracy:37.815% D
HSR:87.641% F-
Beamer VS3
D
Kills:72
Deaths:80
KDR:0.900
Accuracy:20.451% D--
HSR:18.056% D
Parallax VX3
B++
Kills:58
Deaths:14
KDR:4.143
Accuracy:34.571% D
HSR:82.759% B++
Kills:16,813
Deaths (as Infiltrator):16,511
Deaths (to Infiltrators):11,260
KDR:1.01829
Kill Difference:302
Playtime:445.867 hours
Usage:8%
Score:7.215m
Score/min:270
Accuracy (listed only):32.331%
HSR (listed only):30.150%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,886
Deaths:898
KDR:2.100
Accuracy:21.414% B+
HSR:18.452% C
Nebula VM20
B++
Kills:1,818
Deaths:882
KDR:2.061
Accuracy:21.059% B++
HSR:21.507% C*
Quasar VM1
B*
Kills:1,402
Deaths:674
KDR:2.080
Accuracy:18.466% B+
HSR:22.825% B*
Cosmos VM3
C+
Kills:1,190
Deaths:745
KDR:1.597
Accuracy:15.213% C
HSR:19.328% C+
Cosmos VM3
B
Kills:1,173
Deaths:760
KDR:1.543
Accuracy:14.947% C
HSR:20.887% B
Quasar VM1
B**
Kills:991
Deaths:412
KDR:2.405
Accuracy:21.654% B*
HSR:25.126% B**
Comet VM2
A
Kills:795
Deaths:873
KDR:0.911
Accuracy:55.096% A
HSR:2.767% D
Comet VM2
A+
Kills:495
Deaths:622
KDR:0.796
Accuracy:59.535% A+
HSR:3.838% C+
NS-20 Gorgon
C*
Kills:474
Deaths:292
KDR:1.623
Accuracy:28.396% C*
HSR:20.675% C*
NS-20 Gorgon
B
Kills:445
Deaths:292
KDR:1.524
Accuracy:28.525% C++
HSR:20.899% B
Blueshift VM5
A
Kills:337
Deaths:155
KDR:2.174
Accuracy:25.641% A
HSR:25.223% B*
Blueshift VM5
A+
Kills:333
Deaths:160
KDR:2.081
Accuracy:26.613% A+
HSR:24.925% B++
NS-10 Burster
C**
Kills:249
Deaths:305
KDR:0.816
Accuracy:30.422% C*
HSR:8.434% C**
NS-10 Burster
B*
Kills:209
Deaths:294
KDR:0.711
Accuracy:30.599% C++
HSR:9.091% B*
Vortex VM21
C
Kills:82
Deaths:188
KDR:0.436
Accuracy:38.617% C
HSR:0% F
Vortex VM21
B**
Kills:80
Deaths:186
KDR:0.430
Accuracy:38.658% C+
HSR:6.250% B**
Kills:11,959
Deaths (as MAX Suit):3,869
Deaths (to MAX Suits):6,129
KDR:3.09098
Kill Difference:8,090
Playtime:299.032 hours
Usage:5%
Score:6.724m
Score/min:375
Accuracy (listed only):29.678%
HSR (listed only):15.639%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:1,090
V. Kills:757 144%
Deaths:783
KDR:1.392
Accuracy:32.039% C++
KPH:13.200 C+
VKPH:9.200 C+
Light PPA
C+
Kills:223
V. Kills:46 474%
Deaths:163
KDR:1.368
Accuracy:40.015% C+
KPH:16.800 D-
VKPH:3.500 C+
Dual Photon Pods
D
Kills:216
V. Kills:113 189%
Deaths:109
KDR:1.982
Accuracy:41.013% D*
KPH:21 D--
VKPH:11 D
Saron Laser Cannon
D
Kills:182
V. Kills:204 89%
Deaths:334
KDR:0.545
Accuracy:31.207% C+
KPH:4.700 D
VKPH:5.300 D
Coyote Missiles
B**
Kills:71
V. Kills:81 87%
Deaths:24
KDR:2.958
Accuracy:50.878% C
KPH:30.900 C
VKPH:35.200 B**
Hornet Missiles
B+
Kills:66
V. Kills:51 127%
Deaths:11
KDR:6
Accuracy:69.429% B*
KPH:63.700 C+
VKPH:49.200 B+
Kills:1,848 (1,495 + 0)
Deaths:1,424
KDR:1.298
VKDR:0.879
Vehicle Kills:1,252
Kill Difference:424
Playtime:147.824 hours
Usage:3%
Score:1.430m
Score/min:161
Piloting Accuracy:31.207%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,665
V. Kills:1,838 91%
Deaths:567
KDR:2.937
Accuracy:28.405% D--
KPH:5,994,000 U
VKPH:6,616,800 U
CAS30 Tank Buster
C+
Kills:1,573
V. Kills:1,699 93%
Deaths:1,352
KDR:1.163
Accuracy:44.690% C+
KPH:6.800 C
VKPH:7.300 C+
L105 Zephyr
C
Kills:281
V. Kills:29 N/A
Deaths:46
KDR:6.109
Accuracy:39.494% C-
KPH:43.200 C
VKPH:4.500 D
Dual-75 Duster
B++
Kills:106
V. Kills:14 N/A
Deaths:21
KDR:5.048
Accuracy:28.387% D*
KPH:55.900 C
VKPH:7.400 B++
AP30 Shredder
U
Kills:70
V. Kills:63 109%
Deaths:33
KDR:2.121
Accuracy:28.319% D-
KPH:252,000 U
VKPH:226,800 U
Kills:3,695 (1,573 + 2,122)
Deaths:2,019
KDR:1.830
VKDR:1.804
Vehicle Kills:3,643
Kill Difference:1,676
Playtime:240.113 hours
Usage:4%
Score:3.047m
Score/min:212
Piloting Accuracy:44.690%
Gunner Accuracy:28.319%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:749
V. Kills:500 150%
Deaths:119
KDR:6.294
Accuracy:63.565% B*
KPH:31.200 C++
VKPH:20.800 B+
C75 Viper
C+
Kills:294
V. Kills:60 482%
Deaths:54
KDR:5.444
Accuracy:39.885% C+
KPH:26.600 C+
VKPH:5.400 D
L100 Python HEAT
A**
Kills:248
V. Kills:79 310%
Deaths:26
KDR:9.538
Accuracy:56.242% B+
KPH:62.700 A**
VKPH:20 A++
Skyguard
C
Kills:145
V. Kills:161 90%
Deaths:54
KDR:2.685
Accuracy:34.264% B*
KPH:7.900 D-
VKPH:8.800 C
Kills:1,436 (1,436 + 0)
Deaths:253
KDR:5.676
VKDR:3.162
Vehicle Kills:800
Kill Difference:1,183
Playtime:57.381 hours
Usage:1%
Score:0.916m
Score/min:266
Driving Accuracy:34.264%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,978
V. Kills:2,429 123%
Deaths:730
KDR:4.079
Accuracy:53.036% C+
KPH:18.600 D
VKPH:15.100 C+
E540 Halberd
B
Kills:1,058
V. Kills:693 152%
Deaths:147
KDR:7.197
Accuracy:50.027% C**
KPH:28.500 C
VKPH:18.700 B
Saron HRB
B+
Kills:792
V. Kills:715 111%
Deaths:176
KDR:4.500
Accuracy:49.169% B+
KPH:21.600 C
VKPH:19.500 B+
Proton II PPA
A
Kills:89
V. Kills:13 N/A
Deaths:7
KDR:12.714
Accuracy:26.464% B+
KPH:43.500 C
VKPH:6.400 A
Kills:4,917 (2,978 + 1,939)
Deaths:1,060
KDR:4.639
VKDR:3.632
Vehicle Kills:3,850
Kill Difference:3,857
Playtime:236.187 hours
Usage:4%
Score:4.637m
Score/min:327
Driving Accuracy:53.036%
Gunner Accuracy:26.464%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,222
V. Kills:98 N/A
Deaths:81
KDR:15.086
Accuracy:50.603% A+
KPH:129.500 B*
VKPH:10.400 B**
E540 Halberd-H
A+
Kills:956
V. Kills:846 113%
Deaths:100
KDR:9.560
Accuracy:63.348% B++
KPH:39.700 C
VKPH:35.100 A+
Aphelion VEX-4H
B*
Kills:186
V. Kills:223 83%
Deaths:59
KDR:3.153
Accuracy:47.723% C*
KPH:31.400 C--
VKPH:37.600 B*
M12 Kobalt-H
C-
Kills:116
V. Kills:5 N/A
Deaths:5
KDR:23.200
Accuracy:25.794% B+
KPH:90.700 D
VKPH:3.900 C-
Kills:2,480 (0 + 2,480)
Deaths:245
KDR:10.122
VKDR:4.784
Vehicle Kills:1,172
Kill Difference:2,235
Playtime:40.727 hours
Usage:1%
Score:0.862m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:25.794%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:779
V. Kills:249 312%
Deaths:120
KDR:6.492
Accuracy:40.925% B+
KPH:44.800 C+
VKPH:14.300 B**
M60-G Bulldog
B+
Kills:687
V. Kills:180 380%
Deaths:83
KDR:8.277
Accuracy:43.946% B**
KPH:31.300 C*
VKPH:8.200 B+
M40 Fury
A
Kills:575
V. Kills:174 329%
Deaths:74
KDR:7.770
Accuracy:42.199% B+
KPH:65.700 B+
VKPH:19.900 A
M12 Kobalt
C
Kills:214
V. Kills:11 N/A
Deaths:8
KDR:26.750
Accuracy:20.297% B+
KPH:47.400 D
VKPH:2.400 C
M60-G Bulldog
B+
Kills:139
V. Kills:45 302%
Deaths:16
KDR:8.688
Accuracy:42.986% B+
KPH:32 C
VKPH:10.400 B+
M20 Basilisk
C-
Kills:109
V. Kills:72 149%
Deaths:20
KDR:5.450
Accuracy:52.462% A+
KPH:9.300 D-
VKPH:6.100 C-
M20 Basilisk
B++
Kills:108
V. Kills:94 114%
Deaths:27
KDR:4
Accuracy:43.658% B+
KPH:14.800 C--
VKPH:12.900 B++
Kills:2,611 (0 + 2,611)
Deaths:348
KDR:7.503
VKDR:2.371
Vehicle Kills:825
Kill Difference:2,263
Playtime:76.002 hours
Usage:1%
Score:1.362m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:43.658%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:191
V. Kills:72 262%
Deaths:305
KDR:0.626
Accuracy:47.665% C+
KPH:8.100 D--
VKPH:3 D
Kills:191 (191 + 0)
Deaths:305
KDR:0.626
VKDR:0.236
Vehicle Kills:72
Kill Difference:114
Playtime:23.661 hours
Usage:0%
Score:0.078m
Score/min:55
Driving Accuracy:47.665%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:65
V. Kills:8 N/A
Deaths:9
KDR:7.222
Accuracy:30.578% C-
KPH:47.700 C--
VKPH:5.900 C+
Kills:65 (0 + 65)
Deaths:9
KDR:7.222
VKDR:0.889
Vehicle Kills:8
Kill Difference:56
Playtime:1.364 hours
Usage:0%
Score:0.017m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:30.578%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 13,46513,2438,2701.601C++0.2126.289%B+25.176%C+36.6C+N/A100361.8h12.3C*46.9B+
C-4 ARX 9,7627,8264,1811.872C+0.4829.907%B*N/A123.4C*30.5C66063.4h1B+3.4B++
Betelgeuse 54-A 3,7293,6802,4531.5C0.1124.364%C-22.12%D--43.8DN/A14984.1h11C+45.3C+
SVA-88 3,6913,6393,0791.182C0.2125.994%B+22.918%C31.6C-N/A91115.2h11.4C**44B+
Supernova FPC 5,4072,9787304.079C2.6853.036%C+1.511%D18.6D15.1C+287160.5h5.5C++10.4C++
C-4 3,0272,1331,7571.214C+0.1827.63%BN/A55.3D23.2C61038.6h1.4C**5.2B+
Nebula VM20 1,9111,8868982.1C+0.7121.414%B+18.452%C45.4B++N/A13941.5h13.8B*64.3B++
NS Decimator 2,9851,8542,1610.858C+0.5460.635%C+2.265%C++26.8C-16.4C++26369.1h5.3C8.7C+
Nebula VM20 1,8451,8188822.061C+0.6721.059%B++21.507%C*44.7B*N/A13940.7h13.8B*65.4B++
VE-S Canis 1,8111,7721,4721.204C+0.1930.153%B+18.059%C25.1C-N/A9370.7h12C*39.8B+
NSX Tengu 1,7101,6701,1411.464C**0.0739.43%B+18.323%C42C**1B**10239.8h12.7C**32.3B+
C150 Dalton 3,5031,6655672.937C-1.5428.405%D--N/A16650U18380U152612800.1h4.8C16.8D-
NS-44 Commissioner 1,6891,6441,8290.899C+0.5036.697%C+23.479%C*24.8CN/A9266.4h3.6B9.8B
Orion VS54 1,6111,5831,4891.063C+0.3320.079%C+16.93%D*14.1DN/A77112.5h13.7C+68.3C++
CAS30 Tank Buster 3,2721,5731,3521.163C+0.2344.69%C+N/A6.8C7.3C+95231.7h62.5C+139.8C++
Tank Mine 2,3741,4287881.812C0.4239.776%B+N/A95.8C+63.5C+111914.9h1.8C**4.6B**
Lasher X2 1,4321,4121,3581.04C*0.3530.417%B++2.337%D-34.5C**N/A10640.9h18.5B+60.7B+
Sirius SX12 1,4251,4051,5120.929C+0.4724.301%C+16.37%C22.2CN/A9063.2h14.3C**58.7C*
Quasar VM1 1,4291,4026742.08B+0.6918.466%B+22.825%B*26.3BN/A10653.4h14.2B+76.7B+
Proximity Mine 1,3111,3096082.153D0.7644.479%C**N/A127.1C++N/A39910.3h1.4A+3.2B**
Solstice SF 1,3471,3082,6500.494C-0.9021.676%C-14.679%C6.9D-N/A29190.5h12.2C++56.3C++
NS-7 PDW 1,3051,2821,7370.738C0.6625.36%C++13.339%D16.9C-N/A7075.8h15.4C++60.6C*
Serpent VE92 1,2601,2429761.273C*0.1227.748%B*18.519%C32.3C*N/A10738.5h11.6B+41.9B+
NSX Naginata 1,2481,2347631.617C**0.2227.04%B**21.799%D-44.2C++N/A18127.9h11.3B41.9B+
NS-11C 1,2461,2221,2280.995C++0.4029.652%B**19.476%C++22.9C+N/A7453.4h13.4B+45.2B+
Proton II PPA-H 1,3201,2228115.086B13.6950.603%A+1.064%D130B*10.4B**4099.4h10.3C++20.3B+
Cosmos VM3 1,1991,1907451.597C+0.2015.213%C19.328%C+23.5CN/A9350.7h14.6C++96.3C++
Sticky Grenade 1,2161,18611186N/A1,184.6158.579%B*N/A1078.2B27.3A++36631.1h1.8B+3.1B+
NS-11A 1,1991,1808401.405C*0.0126.399%B+18.983%C34.6C*N/A11134.1h11.9B++44.9B++
MKV Suppressed 1,1921,1771,0441.127C++0.2726.979%C*17.672%C27.6C+N/A8942.6h13.5C**50.2B
MANA Anti-Personnel Turret 1,2011,1745402.174N/A0.7824.567%UN/A11740U270U23445000.1h22T*89.6T*
Pandora VX25 1,2041,1731,2410.945C+0.4527.8%D*16.88%B+17.4DN/A5867.5h3.7B++13.3C+
Cosmos VM3 1,1841,1737601.543C+0.1514.947%C20.887%B22.8C-N/A9651.4h15C100.2C+
Deimos VA29 1,1931,1721,4050.834C0.5642.368%D**32.253%M26DN/A8345h2.6C+6.1D
MAX Punch 1,4981,1713,8670.303A1.0958.532%B++N/A4.4B*1.2C**12265.5h2.5C+4.2C*
Flare VE6 1,1861,1719661.212C+0.1820.876%C19.727%D34.4C+N/A16134h9.9B+47.5C**
CME 1,1911,1691,1900.982C0.4128.489%B+14.97%D--23.2C--N/A6150.3h12.8B44.8B+
Corvus VA55 1,1861,1641,4580.798C0.6025.867%B24.227%C*19.3C--N/A7360.3h11.7B45.1B+
Phobos VX86 1,2011,1641,5510.75C-0.6435.885%F-25.086%A+18.1D-N/A5864.3h2.6C+7.2D-
NSX Tomoe 1,1701,1627801.49C+0.1032.867%B++30.981%D41.2C++N/A9828.2h13.1B+39.8B+
Ghost 1,1771,1627291.594C0.2039.95%C++63.425%C--32.5CN/A10335.7h2.2C**5.6C**
Pulsar LSW 1,1751,1611,2280.945C-0.4519.331%D19.638%D17.7D-N/A7965.5h11.8B61.1C+
Zenith VX-5 1,1691,1608841.312C++0.0826.474%C*21.121%C+30.9C+N/A8137.5h11.9B+45.1B+
NSX Tanto 1,1881,1571,0251.129C+0.2730.84%B*24.028%C+30.9C+N/A7637.4h11.8B+38.4B+
Ursa 1,1651,1561,1151.037C+0.3622.065%C+17.647%D--29.3CN/A11139.5h9.9B+44.8B+
Pulsar C 1,1731,1551,1061.044C+0.3529.103%B*20.087%C--25.1C+N/A8746.1h10.7B+36.8B+
Force-Blade 1,2521,15532,0240.036B+1.3630.661%C++1.472%D0.7C++N/A31552.5h2.4C**7.8B+
Eridani SX5 1,1771,1521,9550.589C--0.8121.65%D-13.976%D-9.1D--N/A32126.3h15.4D71.1D
Maelstrom Turbo Laser 1,8471,0907831.392C+0.0032.039%C++N/A13.2C+9.2C+13482.4h96.9C**302.4B
E540 Halberd 1,7511,0581477.197C+5.8050.027%C**1.985%C28.5C18.7B43037.1h6.2C+12.4C++
NSX Masamune 1,7409955661.758A0.3670.925%A+1.005%D-41.8B++31.3A++17123.8h8.1B++11.4B++
Quasar VM1 1,0259914122.405C++1.0121.654%B*25.126%B**45.7B*1.6A*14621.7h12.3B+56.7B++
E540 Halberd-H 1,8029561009.56C++8.1763.348%B++4.08%A+39.7C35.1A+30224.1h7.5C--11.9C+
Lumine Edge 9429279,2100.101C+1.2922.329%C-17.799%C**2.1CN/A7432.4h1.6C7.1C+
Eclipse VE3A 8368258001.031C+0.3627.631%C*18.788%C13.3D--N/A4362.2h12.4C++44.7C**
Comet VM2 1,1707958730.911C+0.4855.096%A2.767%D11C+5.2B+10572.5h22C*40B+
Saron HRB 1,5077921764.5C+3.1149.169%B+N/A21.6C19.5B+40436.6h24.5C49.9C**
M40 Fury 1,0287791206.492C++5.1040.925%B+N/A44.8C+14.3B**45417.4h17.4C42.5C++
L100 Python AP 1,2497491196.294B4.9063.565%B*1.068%D--31.2C++20.8B+31124h7.3C+11.5C*
S1 1,3487441,3370.556C0.8457.79%C++2.419%C+16.1D13C+27046.3h7.5C+13C+
NS Baron G5 7117008000.875C0.5237.52%D19.429%B**26.4CN/A10126.5h4B+10.6C+
Frag Grenade 6976931693N/A691.6148.718%B+N/A770A4.4C-34750.9h2.6B**5.4B*
M60-G Bulldog 867687838.277B**6.8843.946%B**2.62%C31.4C*8.2B+15921.9h7.9C+17.9B+
Auraxium Slasher 70468513,8810.049C*1.3539.43%B++1.46%D--1.3C+N/A3541.1h1.8B++4.6B+
NS-30 Vandal 6276235191.2C0.1935.006%B20.706%D32.6CN/A10119.1h5.4B15.5B+
Icikill 61059613,7500.043C+1.3522.952%D5.537%D1.2C+N/A4514h2B8.6C++
Skorpios 5915837110.82C-0.5728.532%C**16.981%D14.4D*N/A3740.4h11.6C+40.7C*
M40 Fury 749575747.77C++6.3842.199%B+1.217%D65.3B+19.8A6548.8h16.5C39.2C++
Orbital Strike Uplink 8965751575U573.61947.403%UN/A821.4U458.6U55290.7h2.5T*0.3T*
NS-357 Underboss 5575486390.858C+0.5440.191%B+24.453%B32.2CN/A9517h4.1C*10.3B+
Solstice VE3 5495327130.746C+0.6527.218%B*25.94%B**12.9CN/A11141.1h16.7C+61.4B
NS-61 Emissary 5365235380.972C**0.4228.223%C+14.34%C39.6B++1B**13013.2h12.5C**44.4B+
Comet VM2 7404956220.796C0.6059.535%A+3.838%C+11.5C+5.7B+11043.2h27.9C++46.9B+
Pulsar VS1 4974915180.948C+0.4525.7%B+22.2%C*22C+N/A12522.3h13B+50.6B+
NS-20 Gorgon 5094742921.623B0.2328.396%C*20.675%C*24.4B++1.8B+7619.4h32.8B+115.4B+
NS-20 Gorgon 4824452921.524B0.1328.525%C++20.899%B22.9B+1.9B+7119.4h35.6B+124.7B+
M60-A Bulldog 511438538.264C6.8739.087%D1.826%C21.3D3.5C13520.6h7C17.9C-
XM98 4144112581.593C0.2031.244%D-70.56%C-19.8CN/A7220.8h2.9C-9.4D
Blueshift VM5 3493371552.174C+0.7825.641%A25.223%B*46.8B*1.7A*2517.2h15.2C**59.3B++
Blueshift VM5 3533331602.081C+0.6926.613%A+24.925%B++45B*2.7S2267.4h16.9C+63.6B+
Phantom VA23 3333271851.768C+0.3737.527%B38.532%B**36.7C+N/A1268.9h5.3C-14C++
Nyx VX31 3223212991.074C--0.3233.53%C+19.626%D--26.8C-N/A10812h5.1B+15.3B
Rocklet Rifle 6083113001.037B++0.3654.998%C*N/A29.3C++28C**39410.6h33.4B+60.7B+
C75 Viper 354294545.444B4.0539.885%C+N/A26.5C+5.4D23711.1h9.4B*23.6B*
M12 Kobalt 313293397.667M**96.2730.658%A++18.771%C**183.1A12.5A*8581.6h16.9C**55.1B++
L105 Zephyr 310281466.109C4.7139.494%C-N/A43.2C4.5D1976.5h5.7B+14.5C**
Anti-Vehicle Grenade 3402641264N/A262.6157.103%B++N/A440B126.7C**36250.6h5.4C**9.5B+
NS-10 Burster 4352493050.816C+0.5830.422%C*8.434%C**4.8C3.6C++7951.9h150.7C495.4C++
L100 Python HEAT 327248269.538A8.1456.242%B+N/A62A*19.8A++4874h5.4B+9.5B++
Light PPA 2692231631.368C-0.0340.015%C+1.794%B*16.8D-3.5C+10613.3h17.2C+43C+
NS-AM7 Archer 3272205260.418C+0.9858.073%C+14.091%C3.7D1.8D3058.9h16.6B+28.5B+
M60-A Bulldog 278217752.893C1.5027.552%D--N/A2170U610U12958900.1h5.9C++21.4C
Dual Photon Pods 3292161091.982D0.5941.013%D*N/A21D--11D29010.3h37.1D*90.4D**
Hunter QCX 2832153770.57C+0.8246.593%C*12.558%D-8.7C--2.8C+6524.6h11.4C24.4C+
M12 Kobalt 225214826.75B++25.3620.297%B+17.29%C+47.6D2.4C1694.5h24.9D-122.7C+
M60-A Bulldog 255212365.889C4.4937.299%D--N/A19.1D3.9C+13711.1h7.7D20.6D--
NS-10 Burster 3752092940.711C-0.6830.599%C++9.091%B*4.2D3.3C6949.8h174C--568.6C+
M40 Fury-F 2631913050.626C-0.7747.665%C+N/A8.1D--3D5523.7h18.1D38D
NSX Amaterasu 1931919,6920.02C--1.3716.156%D2.094%D*0.5C--N/A1392.6h4.9C++30C+
Aphelion VEX-4H 409186593.153C+1.7647.723%C*2.688%C31.5C--37.8B*4995.9h76.6C160.5C+
Saron Laser Cannon 3861823340.545C0.8531.207%C+2.747%B4.7D5.3D14538.5h230.5D-738.7D-
NS-44L Blackhand 1741711301.315C++0.0840.277%C+46.784%B14.5C--N/A6611.8h4.4C++11C*
Artemis VX26 1601601610.994C0.4028.993%B19.375%C--24.6CN/A1356.5h13.1C+45.2C*
NS Annihilator 3241532780.55C+0.8477.918%DN/A7.1D8C+14621.4h13C16.6C
Skyguard 306145542.685C+1.2934.264%B*N/A7.9D-8.8C17718.3h188.1D*549C
Xiphos Anti-Personnel Phalanx Tower 1441421142A*140.6134.278%B+N/A710A++10C*22460.2h5.1B+14.9B+
M60-G Bulldog 184139168.688B**7.2942.986%B+1.439%D--32.3C10.5B+1704.3h7.9C+18.4C**
Spear Anti-Vehicle Phalanx Turret 310130206.5C+5.1156.782%A1.538%D*31C42.9A*5894.2h15.2D**26.8C
Lancer VS22 2691223480.351C--1.0464.877%B+N/A9.1D11C21513.4h34.4C+53C+
M12 Kobalt-H 121116523.2C**21.8125.794%B+15.517%C+89.2D3.8C--2231.3h16.9C+65.7C*
VE-H Maw 117115771.494C+0.1026.596%C*26.087%C+42.6C+N/A3492.7h10.7C*40.1C**
M20 Basilisk 181109205.45B**4.0652.462%A+6.422%C**9.2D-6.1C-17811.8h219T417.5D--
M20 Basilisk 202108274B++2.6143.658%B+1.852%D**14.8C--12.9B++2767.3h144D-329.9C
Dual-75 Duster 120106215.048C--3.6528.387%D*N/A55.8C-7.4B++2931.9h4.8B++16.8C+
VA39 Spectre 9898631.556C++0.1624.972%D*29.592%D13.1DN/A1087.5h6.9C27.7D
Spear Anti-Vehicle Phalanx Tower 16296196S94.6163.585%A1.042%D*80A+55A++6531.2h7.1B++11.2B**
NS-45 Pilot 9494801.175C+0.2221.756%F23.404%C28.5C--N/A873.3h6B++27.6C+
Soldier Soaker 9089511.745B+0.3529.727%C--11.236%D63.6B+N/A3111.4h5.9C*19.7C+
NSX Daimyo 8989581.534C--0.1437.815%D87.641%F-28.7DN/A923.1h4.6F*12F-
Proton II PPA 10289712.714C+11.3226.464%B+1.124%D-44.5C6.5A+2442h14.1D--53.2C
Vortex VM21 144821880.436D0.9638.617%CN/A5.7D4.3D6614.5h50.2C+130C+
Vortex VM21 148801860.43D0.9638.658%C+6.25%B**5.6C-4.8C+8314.2h51.4C++132.9C++
The Slasher 80802570.311S1.0851.056%A3.75%D-8.2B*N/A219.8h1.8B+3.6B+
Equinox VE2 81791400.564D0.8324.897%C29.114%B**16.5DN/A1124.8h13.7C55C+
M20 Basilisk 12476176U74.6168.499%A++3.947%C40C+25.3B+5531.9h159.4D232.7C++
Beamer VS3 7472800.9C*0.4920.451%D--18.056%D10.7DN/A1096.7h11.3C55.4C
Coyote Missiles 15271242.958C*1.5650.878%CN/A30.9C35.2B**6562.3h58D113.9C--
AP30 Shredder 13370332.121C--0.7328.319%D-1.429%D700U630U9095800.1h169.7F-599.2F-
G40-F Ranger 10468417C**15.6138.555%B++N/A56.7B++30B+6091.2h60.2B++156.1B*
Hornet Missiles 11766116C++4.6169.429%B*N/A66C+51B+13101h17.5D25.2C
CAS 14-E 736597.222C5.8330.578%C-N/A46.4C--5.7C+2051.4h36.7C120C
A30 Walker 13663561.125C--0.2720.726%D*N/A3.2D*3.7D*9719.5h253.1D-1221.3D*
Thanatos VE70 6161511.196B+0.2025.162%D**9.836%D*16.5DN/A2543.7h3.8B*15.2C+
Parallax VX3 5858144.143B2.7534.571%D82.759%B++38.7B++N/A3251.5h2.1B6C++
MANA Anti-Vehicle Turret 137511150.443D--0.9543.401%D-3.922%B510D-860D1259850.1h16.8F**38.6F*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7213,4259.6h
Nano-Armor Kit3,2343,301,239328.7h
Solid Wall22782.6h
Anti-Vehicle MANA Turret459134h
Spawn Beacon11212,76513.4h
Turret AI Module24691.6h
Repair Module26041.5h
Skywall Shield Emitter22690.7h
Structure Shield Module23771.1h
Cortium Silo04801h
Faction Banner0770.2h
Reinforcements Module01500.3h
Blast Wall42611.6h
Medical Applicator2,522735,18467.1h
Nanite Revive Grenade05,1811.5h
Nanite Healing Grenade02280.1h
Deconstruction Tool38,3941.9h
Welding Device112,9752.6h
Spear Anti-Vehicle Tower02600.8h
Spitfire Auto-Turret1254,9926h
Bunker31431.2h
Rampart Wall14123.9h
Sunderer Garage11701.4h
Xiphos Anti-Personnel Tower02500.7h
Hoplon Anti-Aircraft Phalanx Tower12100.8h
Ammunition Package10916,6169.7h
Medical Kit2,17814,25744.3h
Anti-Infantry MANA Turret2082,6498.2h
Light Air Terminal11671.2h
IPC Targeting Dart102821.2h
Vehicle Gate12852.5h
Pillbox12171.7h
Vehicle Ammo Dispenser01620.5h
Orbital Strike Target Designator9548312.7h
Alarm Module01210.3h
Glaive IPC11650.7h
Vehicle Ramp21441.4h
Elysium Spawn Tube02400.9h
Light Vehicle Terminal02211.4h
Snowman Soldier11020.1h
Flail Targeting Dart231,0675h
The Flail01340.4h
Routing Spire0890.2h
Pain Spire02460.9h
Router02280.3h
Nano-Repair Grenade01,3620.4h
Infantry Tower12061.7h
Recon Detection Device1134,0478.4h
Shield Recharging Field712,3691.4h

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