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Paragon Ice Cold Onizukkaa[1FR] Onizukkaa
VS BR 196

KDR: 1.37

Score: 102.6m

Last Seen: Dec 8th, 2018 7:38 PM
- OFFLINE - 53.7 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Vanu Sovereignty on Miller - Outfit Leader of 1FR[1FR] 1FR
VS outfit on Miller

Members: 83
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 C-4 ARX Betelgeuse 54-A SVA-88 Supernova FPC C-4 Nebula VM20 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $327,762 MLG Score: 262
Fun Score: N/A
Cheeseburgers Flipped: 2351TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.021%21.436%5583798550,0421.171420.199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.535%0.978B*0.134C++-1.24D*HEAD ++ (~8.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.398B11.70.178C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.185%1.001%137510173,198294928131.08407114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.967%-0.129C-0.555D-1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218-0.361C-78.9-0.499D139.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.587%1.48%126410183,580403528820.887017124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.487%-0.042C+-0.73D-1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.117C+13.7-0.101C+20.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.89%2.001%3271710058,696380251892.28662168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.926%0.461B+-0.627D0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.664B+16.30.584B+23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.299%64.046%327410181,5773645180.432529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.538%-0.123C+-0.209C1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.161C++2.80.109C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.236%25.452%327410183,0453019731.00828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.215%-0.678D2.197A*-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.343C**2.90.406B5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1FR[1FR] 1FR
VS outfit on Miller

Members: 83
102.6m363.8%345 (20.7k)302 (18.1k)1.37084121,77688,8331.63144196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022513417.038%13.415%22903:4944

8% Combat Medic41% Engineer25% Heavy Assault7% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 1:16 AMFeb 2nd, 2018 10:08 PMDec 9th, 2018 4:28 PM (1d) (PST)Dec 8th, 2018 9:59 PM (2d) (PST)Dec 8th, 2018 3:38 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5011853160.3590.2620.0481.5610.070262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,05411,08618,9682216394418,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5653.9h/235.6d 23,150 16,336 64,127 529.5k 10,214 12,975 23,767 169.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:12,793
Deaths:8,049
KDR:1.589
Accuracy:26.382% B+
HSR:25.115% C+
Betelgeuse 54-A
C
Kills:3,672
Deaths:2,439
KDR:1.506
Accuracy:24.373% C
HSR:22.004% D--
SVA-88
B+
Kills:3,623
Deaths:3,072
KDR:1.179
Accuracy:25.974% B+
HSR:22.992% C
Orion VS54
C+
Kills:1,583
Deaths:1,489
KDR:1.063
Accuracy:20.079% C+
HSR:16.930% D--
Lasher X2
B++
Kills:1,409
Deaths:1,358
KDR:1.038
Accuracy:30.401% B++
HSR:2.342% D-
NSX Naginata
B**
Kills:1,234
Deaths:763
KDR:1.617
Accuracy:27.040% B**
HSR:21.799% D-
Flare VE6
C
Kills:1,167
Deaths:961
KDR:1.214
Accuracy:20.853% C
HSR:19.709% D
Pulsar LSW
D
Kills:1,161
Deaths:1,228
KDR:0.945
Accuracy:19.331% D
HSR:19.638% D
Ursa
C+
Kills:1,156
Deaths:1,115
KDR:1.037
Accuracy:22.065% C+
HSR:17.647% D-
VE-H Maw
B+
Kills:74
Deaths:47
KDR:1.574
Accuracy:24.973% C+
HSR:29.730% B+
Kills:27,872
Deaths (as Heavy Assault):20,521
Deaths (to Heavy Assaults):25,555
KDR:1.35822
Kill Difference:7,351
Playtime:1,412.273 hours
Usage:25%
Score:23.414m
Score/min:276
Accuracy (listed only):24.147%
HSR (listed only):19.791%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,242
Deaths:976
KDR:1.273
Accuracy:27.748% B*
HSR:18.519% C
Solstice SF
C
Kills:1,242
Deaths:2,548
KDR:0.487
Accuracy:21.501% C-
HSR:14.493% C
NS-11C
B**
Kills:1,222
Deaths:1,228
KDR:0.995
Accuracy:29.652% B**
HSR:19.476% C++
Deimos VA29
M
Kills:1,172
Deaths:1,405
KDR:0.834
Accuracy:42.368% D**
HSR:32.253% M
Phobos VX86
A+
Kills:1,164
Deaths:1,551
KDR:0.750
Accuracy:35.885% F-
HSR:25.086% A+
Zenith VX-5
C**
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:26.474% C**
HSR:21.121% C+
NSX Tanto
B*
Kills:1,157
Deaths:1,025
KDR:1.129
Accuracy:30.840% B*
HSR:24.028% C+
Pulsar C
B**
Kills:1,155
Deaths:1,106
KDR:1.044
Accuracy:29.103% B**
HSR:20.087% C--
Eclipse VE3A
C*
Kills:825
Deaths:800
KDR:1.031
Accuracy:27.632% C*
HSR:18.788% C+
Pandora VX25
C+
Kills:648
Deaths:824
KDR:0.786
Accuracy:25.367% D**
HSR:15.278% C+
NS Baron G5
B**
Kills:620
Deaths:706
KDR:0.878
Accuracy:38.297% C-
HSR:19.194% B**
Solstice VE3
B
Kills:214
Deaths:244
KDR:0.877
Accuracy:24.462% B
HSR:17.290% C
Thanatos VE70
D*
Kills:61
Deaths:49
KDR:1.245
Accuracy:25.162% D**
HSR:9.836% D*
Kills:11,882
Deaths (as Engineer):13,346
Deaths (to Engineers):18,869
KDR:0.8903
Kill Difference:1,464
Playtime:2,307.485 hours
Usage:41%
Score:43.973m
Score/min:318
Accuracy (listed only):29.576%
HSR (listed only):19.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,764
Deaths:1,464
KDR:1.205
Accuracy:30.178% B+
HSR:18.141% C
NSX Tengu
B+
Kills:1,670
Deaths:1,141
KDR:1.464
Accuracy:39.430% B+
HSR:18.323% C
NS-7 PDW
C++
Kills:1,282
Deaths:1,737
KDR:0.738
Accuracy:25.360% C++
HSR:13.339% D
Sirius SX12
C+
Kills:1,227
Deaths:1,382
KDR:0.888
Accuracy:24.167% C+
HSR:16.055% C
NS-11A
B+
Kills:1,180
Deaths:840
KDR:1.405
Accuracy:26.399% B+
HSR:18.983% C
MKV Suppressed
C**
Kills:1,177
Deaths:1,044
KDR:1.127
Accuracy:26.979% C**
HSR:17.672% C
Deimos VA29
M
Kills:1,172
Deaths:1,405
KDR:0.834
Accuracy:42.368% D**
HSR:32.253% M
CME
B+
Kills:1,169
Deaths:1,190
KDR:0.982
Accuracy:28.489% B+
HSR:14.970% D--
Corvus VA55
B
Kills:1,164
Deaths:1,458
KDR:0.798
Accuracy:25.867% B
HSR:24.227% C*
Phobos VX86
A+
Kills:1,164
Deaths:1,551
KDR:0.750
Accuracy:35.885% F-
HSR:25.086% A+
Eridani SX5
D-
Kills:1,152
Deaths:1,955
KDR:0.589
Accuracy:21.650% D-
HSR:13.976% D-
Pandora VX25
C+
Kills:648
Deaths:824
KDR:0.786
Accuracy:25.367% D**
HSR:15.278% C+
NS Baron G5
B**
Kills:620
Deaths:706
KDR:0.878
Accuracy:38.297% C-
HSR:19.194% B**
Skorpios
C**
Kills:582
Deaths:711
KDR:0.819
Accuracy:28.597% C**
HSR:17.010% D
Pulsar VS1
B+
Kills:491
Deaths:518
KDR:0.948
Accuracy:25.700% B+
HSR:22.200% C*
Thanatos VE70
D*
Kills:61
Deaths:49
KDR:1.245
Accuracy:25.162% D**
HSR:9.836% D*
Equinox VE2
A++
Kills:61
Deaths:100
KDR:0.610
Accuracy:25.743% C+
HSR:32.787% A++
Kills:16,584
Deaths (as Combat Medic):18,075
Deaths (to Combat Medics):9,883
KDR:0.91751
Kill Difference:1,491
Playtime:430.689 hours
Usage:8%
Score:10.404m
Score/min:403
Accuracy (listed only):29.155%
HSR (listed only):19.372%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:1,764
Deaths:1,464
KDR:1.205
Accuracy:30.178% B+
HSR:18.141% C
NSX Tengu
B+
Kills:1,670
Deaths:1,141
KDR:1.464
Accuracy:39.430% B+
HSR:18.323% C
NS-7 PDW
C++
Kills:1,282
Deaths:1,737
KDR:0.738
Accuracy:25.360% C++
HSR:13.339% D
Serpent VE92
B*
Kills:1,242
Deaths:976
KDR:1.273
Accuracy:27.748% B*
HSR:18.519% C
Solstice SF
C
Kills:1,242
Deaths:2,548
KDR:0.487
Accuracy:21.501% C-
HSR:14.493% C
Sirius SX12
C+
Kills:1,227
Deaths:1,382
KDR:0.888
Accuracy:24.167% C+
HSR:16.055% C
NS-11C
B**
Kills:1,222
Deaths:1,228
KDR:0.995
Accuracy:29.652% B**
HSR:19.476% C++
MKV Suppressed
C**
Kills:1,177
Deaths:1,044
KDR:1.127
Accuracy:26.979% C**
HSR:17.672% C
Deimos VA29
M
Kills:1,172
Deaths:1,405
KDR:0.834
Accuracy:42.368% D**
HSR:32.253% M
Phobos VX86
A+
Kills:1,164
Deaths:1,551
KDR:0.750
Accuracy:35.885% F-
HSR:25.086% A+
Zenith VX-5
C**
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:26.474% C**
HSR:21.121% C+
NSX Tanto
B*
Kills:1,157
Deaths:1,025
KDR:1.129
Accuracy:30.840% B*
HSR:24.028% C+
Pulsar C
B**
Kills:1,155
Deaths:1,106
KDR:1.044
Accuracy:29.103% B**
HSR:20.087% C--
Eridani SX5
D-
Kills:1,152
Deaths:1,955
KDR:0.589
Accuracy:21.650% D-
HSR:13.976% D-
Eclipse VE3A
C*
Kills:825
Deaths:800
KDR:1.031
Accuracy:27.632% C*
HSR:18.788% C+
Pandora VX25
C+
Kills:648
Deaths:824
KDR:0.786
Accuracy:25.367% D**
HSR:15.278% C+
NS Baron G5
B**
Kills:620
Deaths:706
KDR:0.878
Accuracy:38.297% C-
HSR:19.194% B**
Skorpios
C**
Kills:582
Deaths:711
KDR:0.819
Accuracy:28.597% C**
HSR:17.010% D
Solstice VE3
B
Kills:214
Deaths:244
KDR:0.877
Accuracy:24.462% B
HSR:17.290% C
Thanatos VE70
D*
Kills:61
Deaths:49
KDR:1.245
Accuracy:25.162% D**
HSR:9.836% D*
Kills:20,736
Deaths (as Light Assault):22,780
Deaths (to Light Assaults):13,468
KDR:0.91027
Kill Difference:2,044
Playtime:767.828 hours
Usage:14%
Score:11.646m
Score/min:253
Accuracy (listed only):29.042%
HSR (listed only):18.498%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,764
Deaths:1,464
KDR:1.205
Accuracy:30.178% B+
HSR:18.141% C
NSX Tengu
B+
Kills:1,670
Deaths:1,141
KDR:1.464
Accuracy:39.430% B+
HSR:18.323% C
NS-44 Commissioner
C*
Kills:1,644
Deaths:1,828
KDR:0.899
Accuracy:36.702% C++
HSR:23.479% C*
NS-7 PDW
C++
Kills:1,282
Deaths:1,737
KDR:0.738
Accuracy:25.360% C++
HSR:13.339% D
Sirius SX12
C+
Kills:1,227
Deaths:1,382
KDR:0.888
Accuracy:24.167% C+
HSR:16.055% C
MKV Suppressed
C**
Kills:1,177
Deaths:1,044
KDR:1.127
Accuracy:26.979% C**
HSR:17.672% C
NSX Tomoe
B*
Kills:1,162
Deaths:780
KDR:1.490
Accuracy:32.867% B*
HSR:30.981% D
Eridani SX5
D-
Kills:1,152
Deaths:1,955
KDR:0.589
Accuracy:21.650% D-
HSR:13.976% D-
Ghost
C*
Kills:998
Deaths:672
KDR:1.485
Accuracy:40.449% C*
HSR:62.725% C--
NS-30 Vandal
B
Kills:623
Deaths:519
KDR:1.200
Accuracy:35.006% B
HSR:20.706% D
Skorpios
C**
Kills:582
Deaths:711
KDR:0.819
Accuracy:28.597% C**
HSR:17.010% D
NS-61 Emissary
C+
Kills:523
Deaths:538
KDR:0.972
Accuracy:28.223% C+
HSR:14.340% C
NS-357 Underboss
B+
Kills:436
Deaths:528
KDR:0.826
Accuracy:39.515% B+
HSR:24.312% B+
XM98
C--
Kills:402
Deaths:254
KDR:1.583
Accuracy:31.105% D--
HSR:70.149% C--
Nyx VX31
C+
Kills:321
Deaths:299
KDR:1.074
Accuracy:33.530% C+
HSR:19.626% D--
NS-AM7 Archer
C+
Kills:218
Deaths:517
KDR:0.422
Accuracy:57.433% C+
HSR:14.220% C
NS-44L Blackhand
C**
Kills:163
Deaths:121
KDR:1.347
Accuracy:40.857% C+
HSR:46.012% C**
Artemis VX26
B
Kills:160
Deaths:161
KDR:0.994
Accuracy:28.993% B
HSR:19.375% C-
NS-45 Pilot
C
Kills:94
Deaths:80
KDR:1.175
Accuracy:21.756% D**
HSR:23.404% C
Soldier Soaker
C-
Kills:89
Deaths:51
KDR:1.745
Accuracy:29.727% C-
HSR:11.236% D
NSX Daimyo
C--
Kills:89
Deaths:58
KDR:1.534
Accuracy:37.815% C--
HSR:87.641% F-
VA39 Spectre
D--
Kills:88
Deaths:59
KDR:1.492
Accuracy:24.694% D*
HSR:27.273% D--
Beamer VS3
D
Kills:72
Deaths:80
KDR:0.900
Accuracy:20.451% D--
HSR:18.056% D
Kills:15,936
Deaths (as Infiltrator):15,979
Deaths (to Infiltrators):10,897
KDR:0.99731
Kill Difference:43
Playtime:414.039 hours
Usage:7%
Score:6.604m
Score/min:266
Accuracy (listed only):31.977%
HSR (listed only):27.307%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,886
Deaths:898
KDR:2.100
Accuracy:21.414% B+
HSR:18.452% C
Nebula VM20
B++
Kills:1,818
Deaths:882
KDR:2.061
Accuracy:21.059% B++
HSR:21.507% C*
Quasar VM1
B*
Kills:1,402
Deaths:674
KDR:2.080
Accuracy:18.466% B+
HSR:22.825% B*
Cosmos VM3
C+
Kills:1,190
Deaths:745
KDR:1.597
Accuracy:15.213% C
HSR:19.328% C+
Cosmos VM3
C**
Kills:1,173
Deaths:760
KDR:1.543
Accuracy:14.947% C
HSR:20.887% C**
Quasar VM1
B*
Kills:991
Deaths:412
KDR:2.405
Accuracy:21.654% B*
HSR:25.126% B*
Comet VM2
A
Kills:791
Deaths:869
KDR:0.910
Accuracy:55.000% A
HSR:2.781% D
Comet VM2
A+
Kills:493
Deaths:619
KDR:0.796
Accuracy:59.503% A+
HSR:3.854% C
NS-20 Gorgon
C*
Kills:473
Deaths:290
KDR:1.631
Accuracy:28.429% C*
HSR:20.719% C++
NS-20 Gorgon
C**
Kills:441
Deaths:290
KDR:1.521
Accuracy:28.585% C*
HSR:21.088% C**
NS-10 Burster
C**
Kills:248
Deaths:304
KDR:0.816
Accuracy:30.403% C*
HSR:8.468% C**
NS-10 Burster
B**
Kills:204
Deaths:293
KDR:0.696
Accuracy:30.608% C++
HSR:9.314% B**
Blueshift VM5
A+
Kills:154
Deaths:83
KDR:1.855
Accuracy:25.901% A+
HSR:22.727% B+
Blueshift VM5
A+
Kills:143
Deaths:87
KDR:1.644
Accuracy:26.349% A+
HSR:26.573% B**
Vortex VM21
C
Kills:82
Deaths:188
KDR:0.436
Accuracy:38.556% C
HSR:0% F
Vortex VM21
B*
Kills:80
Deaths:186
KDR:0.430
Accuracy:38.579% C
HSR:6.250% B*
Kills:11,569
Deaths (as MAX Suit):3,790
Deaths (to MAX Suits):5,908
KDR:3.05251
Kill Difference:7,779
Playtime:294.444 hours
Usage:5%
Score:6.573m
Score/min:372
Accuracy (listed only):29.667%
HSR (listed only):15.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:1,048
V. Kills:731 143%
Deaths:774
KDR:1.354
Accuracy:32.089% C++
KPH:13.100 C+
VKPH:9.200 C+
Light PPA
C+
Kills:218
V. Kills:46 464%
Deaths:159
KDR:1.371
Accuracy:40.427% C+
KPH:16.700 D-
VKPH:3.500 C+
Dual Photon Pods
D
Kills:215
V. Kills:113 189%
Deaths:108
KDR:1.991
Accuracy:40.982% D*
KPH:20.900 D--
VKPH:11 D
Saron Laser Cannon
D
Kills:180
V. Kills:202 89%
Deaths:332
KDR:0.542
Accuracy:31.200% C+
KPH:4.700 D
VKPH:5.300 D
Coyote Missiles
B*
Kills:71
V. Kills:81 87%
Deaths:24
KDR:2.958
Accuracy:50.878% C
KPH:30.900 C
VKPH:35.200 B*
Hornet Missiles
B+
Kills:59
V. Kills:46 126%
Deaths:10
KDR:5.900
Accuracy:69.729% B*
KPH:68.500 C++
VKPH:53.400 B+
Kills:1,791 (1,446 + 0)
Deaths:1,407
KDR:1.273
VKDR:0.866
Vehicle Kills:1,219
Kill Difference:384
Playtime:144.704 hours
Usage:3%
Score:1.390m
Score/min:160
Piloting Accuracy:31.200%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,615
V. Kills:1,806 89%
Deaths:562
KDR:2.874
Accuracy:28.468% D--
KPH:5,814,000 U
VKPH:6,501,600 U
CAS30 Tank Buster
C+
Kills:1,537
V. Kills:1,676 92%
Deaths:1,346
KDR:1.142
Accuracy:44.703% C+
KPH:6.700 C
VKPH:7.300 C+
L105 Zephyr
C+
Kills:280
V. Kills:28 N/A
Deaths:46
KDR:6.087
Accuracy:39.949% C
KPH:44.300 C+
VKPH:4.400 C--
Dual-75 Duster
C+
Kills:104
V. Kills:14 N/A
Deaths:21
KDR:4.952
Accuracy:28.282% D*
KPH:55.300 C
VKPH:7.400 C+
AP30 Shredder
U
Kills:64
V. Kills:58 108%
Deaths:32
KDR:2
Accuracy:28.147% D--
KPH:230,400 U
VKPH:208,800 U
Kills:3,600 (1,537 + 2,063)
Deaths:2,007
KDR:1.794
VKDR:1.785
Vehicle Kills:3,582
Kill Difference:1,593
Playtime:237.121 hours
Usage:4%
Score:2.989m
Score/min:210
Piloting Accuracy:44.703%
Gunner Accuracy:28.147%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:608
V. Kills:422 144%
Deaths:106
KDR:5.736
Accuracy:63.527% B*
KPH:28.600 C+
VKPH:19.900 B
C75 Viper
C++
Kills:294
V. Kills:60 482%
Deaths:54
KDR:5.444
Accuracy:39.885% C++
KPH:26.600 C+
VKPH:5.400 D
Skyguard
C
Kills:143
V. Kills:160 89%
Deaths:53
KDR:2.698
Accuracy:34.467% B*
KPH:7.800 D-
VKPH:8.800 C
Kills:1,045 (1,045 + 0)
Deaths:213
KDR:4.906
VKDR:3.014
Vehicle Kills:642
Kill Difference:832
Playtime:50.513 hours
Usage:1%
Score:0.732m
Score/min:242
Driving Accuracy:34.467%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,535
V. Kills:2,225 114%
Deaths:692
KDR:3.663
Accuracy:51.994% C+
KPH:16.700 D
VKPH:14.700 C+
E540 Halberd
C**
Kills:995
V. Kills:670 148%
Deaths:144
KDR:6.910
Accuracy:49.830% C*
KPH:27.600 C
VKPH:18.600 C**
Saron HRB
B+
Kills:784
V. Kills:710 110%
Deaths:176
KDR:4.455
Accuracy:49.073% B+
KPH:21.500 C
VKPH:19.500 B+
Proton II PPA
B**
Kills:76
V. Kills:11 N/A
Deaths:6
KDR:12.667
Accuracy:24.650% C++
KPH:38.900 D
VKPH:5.600 B**
Kills:4,390 (2,535 + 1,855)
Deaths:1,018
KDR:4.312
VKDR:3.552
Vehicle Kills:3,616
Kill Difference:3,372
Playtime:225.975 hours
Usage:4%
Score:4.410m
Score/min:325
Driving Accuracy:51.994%
Gunner Accuracy:24.650%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,201
V. Kills:98 N/A
Deaths:81
KDR:14.827
Accuracy:50.354% A+
KPH:130.500 B*
VKPH:10.600 B**
E540 Halberd-H
A+
Kills:802
V. Kills:783 102%
Deaths:94
KDR:8.532
Accuracy:63.011% B++
KPH:36.200 C
VKPH:35.300 A+
Aphelion VEX-4H
B*
Kills:186
V. Kills:223 83%
Deaths:59
KDR:3.153
Accuracy:47.723% C**
KPH:31.400 C-
VKPH:37.600 B*
M12 Kobalt-H
C+
Kills:63
V. Kills:4 N/A
Deaths:5
KDR:12.600
Accuracy:26.607% B++
KPH:75.800 D
VKPH:4.800 C+
Kills:2,252 (0 + 2,252)
Deaths:239
KDR:9.423
VKDR:4.636
Vehicle Kills:1,108
Kill Difference:2,013
Playtime:38.150 hours
Usage:1%
Score:0.812m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:26.607%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:779
V. Kills:249 312%
Deaths:120
KDR:6.492
Accuracy:40.937% B+
KPH:44.800 C+
VKPH:14.300 B**
M60-G Bulldog
B+
Kills:685
V. Kills:180 378%
Deaths:83
KDR:8.253
Accuracy:43.966% B*
KPH:31.300 C++
VKPH:8.200 B+
M40 Fury
A+
Kills:572
V. Kills:174 327%
Deaths:74
KDR:7.730
Accuracy:42.287% B+
KPH:65.600 B+
VKPH:19.900 A+
M12 Kobalt
C
Kills:212
V. Kills:11 N/A
Deaths:8
KDR:26.500
Accuracy:20.314% B+
KPH:47.300 D
VKPH:2.500 C
M60-G Bulldog
B+
Kills:138
V. Kills:45 300%
Deaths:16
KDR:8.625
Accuracy:43.426% B+
KPH:32.400 C
VKPH:10.600 B+
M20 Basilisk
C-
Kills:108
V. Kills:72 148%
Deaths:20
KDR:5.400
Accuracy:52.517% A+
KPH:9.300 D--
VKPH:6.200 C-
M20 Basilisk
B+
Kills:105
V. Kills:93 112%
Deaths:27
KDR:3.889
Accuracy:43.502% B+
KPH:14.600 D
VKPH:12.900 B+
Kills:2,599 (0 + 2,599)
Deaths:348
KDR:7.468
VKDR:2.368
Vehicle Kills:824
Kill Difference:2,251
Playtime:75.626 hours
Usage:1%
Score:1.354m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:43.502%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:191
V. Kills:72 262%
Deaths:305
KDR:0.626
Accuracy:47.665% C+
KPH:8.100 D-
VKPH:3 D
Kills:191 (191 + 0)
Deaths:305
KDR:0.626
VKDR:0.236
Vehicle Kills:72
Kill Difference:114
Playtime:23.661 hours
Usage:0%
Score:0.078m
Score/min:55
Driving Accuracy:47.665%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:56
V. Kills:7 N/A
Deaths:8
KDR:7
Accuracy:31.784% C
KPH:50.600 C--
VKPH:6.300 C+
Kills:56 (0 + 56)
Deaths:8
KDR:7
VKDR:0.875
Vehicle Kills:7
Kill Difference:48
Playtime:1.106 hours
Usage:0%
Score:0.015m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:31.784%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 13,00112,7938,0491.589C+0.2226.382%B+25.115%C+36.5C+N/A100350.5h12.3C*46.6B+
C-4 ARX 9,2087,3583,9781.85C+0.480.004%T*N/A121C++30.4C65060.8h0M*3.4B**
Betelgeuse 54-A 3,7213,6722,4391.506C0.1424.373%C22.004%D--43.9DN/A14883.6h11C+45.3C+
SVA-88 3,6743,6233,0721.179C0.1925.974%B+22.992%C31.5C-N/A90114.9h11.4C**44B+
Supernova FPC 4,7602,5356923.663C2.2951.994%C+1.696%D16.7D14.7C+286151.4h5.8C+11.1C+
C-4 2,9992,1101,7571.201C+0.1727.362%B+N/A54.7D23C60238.6h1.5C++5.3B
Nebula VM20 1,9111,8868982.1C+0.7321.414%B+18.452%C45.4B*N/A13941.5h13.8B++64.3B++
Nebula VM20 1,8451,8188822.061C+0.6921.059%B++21.507%C*44.7B++N/A13940.7h13.8B++65.4B++
VE-S Canis 1,8031,7641,4641.205C+0.1730.178%B+18.141%C25C-N/A9270.5h12C++39.9B
NS Decimator 2,8411,7542,0870.84C+0.5360.682%C+2.223%C+26.3C-16.3C++26166.6h5.3C8.8C+
NSX Tengu 1,7101,6701,1411.464C*0.0939.43%B+18.323%C42C*1B**10239.8h12.7C*32.3B
NS-44 Commissioner 1,6891,6441,8280.899C+0.4736.702%C++23.479%C*24.8CN/A9266.3h3.6B+9.8B+
C150 Dalton 3,4211,6155622.874C-1.5028.468%D--N/A16150U18060U149457700.1h4.8C+16.8D
Orion VS54 1,6111,5831,4891.063C+0.3120.079%C+16.93%D--14.1DN/A76112.5h13.7C+68.3C+
CAS30 Tank Buster 3,2131,5371,3461.142C+0.2344.703%C+N/A6.7C7.3C+95228.9h62.8C+140.6C++
Lasher X2 1,4291,4091,3581.038C*0.3330.401%B++2.342%D-34.4C**N/A10540.9h18.5B60.7B+
Quasar VM1 1,4291,4026742.08B0.7118.466%B+22.825%B*26.3BN/A10553.4h14.2B76.7B
Tank Mine 2,2791,3557721.755C0.3839.651%B+N/A94.8C+64.6C++112614.3h1.9C++4.7B**
Proximity Mine 1,2981,2966042.146D0.7844.45%C**N/A128.3C++N/A39810.1h1.4A+3.2B**
NS-7 PDW 1,3051,2821,7370.738C0.6325.36%C++13.339%D16.9C-N/A7075.8h15.4C+60.6C*
Serpent VE92 1,2601,2429761.273C*0.1027.748%B*18.519%C32.3C*N/A10738.5h11.6B+41.9B+
Solstice SF 1,2791,2422,5480.487C--0.8821.501%C-14.493%C6.7D-N/A28185.7h12.2C++56.8C++
NSX Naginata 1,2481,2347631.617C*0.2527.04%B**21.799%D-44.2C++N/A18027.9h11.3B41.9B+
Sirius SX12 1,2441,2271,3820.888C+0.4824.167%C+16.055%C20.1CN/A8461.1h14.6C*60.4C*
NS-11C 1,2461,2221,2280.995C+0.3829.652%B**19.476%C++22.9C+N/A7353.4h13.4B45.2B+
Proton II PPA-H 1,2991,2018114.827C*13.4650.354%A+1.082%D130.5B*10.7B**4119.2h10.2C++20.3B+
Cosmos VM3 1,1991,1907451.597C+0.2315.213%C19.328%C+23.5CN/A9350.7h14.6C+96.3C+
NS-11A 1,1991,1808401.405C++0.0326.399%B+18.983%C34.6C*N/A11034.1h11.9B++44.9B++
MKV Suppressed 1,1921,1771,0441.127C++0.2426.979%C**17.672%C27.6C+N/A8942.6h13.5C**50.2B
Cosmos VM3 1,1841,1737601.543C0.1714.947%C20.887%C**22.8C--N/A9651.4h15C100.2C+
Deimos VA29 1,1931,1721,4050.834C0.5442.368%D**32.253%M26DN/A8345h2.6C6.1D
CME 1,1911,1691,1900.982C0.3928.489%B+14.97%D--23.2C--N/A6050.3h12.8B44.8B+
Flare VE6 1,1821,1679611.214C+0.1620.853%C19.709%D34.5C+N/A16133.8h9.9B+47.5C**
Corvus VA55 1,1861,1641,4580.798C0.5725.867%B24.227%C*19.3C--N/A7360.3h11.7C**45.1B+
Phobos VX86 1,2011,1641,5510.75C-0.6235.885%F-25.086%A+18.1D-N/A5864.3h2.6C+7.2D
MAX Punch 1,4911,1643,7880.307A+1.0658.589%B++N/A4.5A+1.3C**12260.9h2.5C+4.2C++
NSX Tomoe 1,1701,1627801.49C+0.1232.867%B*30.981%D41.2C++N/A9828.2h13.1B+39.8B+
Pulsar LSW 1,1751,1611,2280.945C-0.4319.331%D19.638%D17.7D-N/A7965.5h11.8C**61.1C+
Zenith VX-5 1,1691,1608841.312C++0.0626.474%C**21.121%C+30.9C+N/A8037.5h11.9B+45.1B+
NSX Tanto 1,1881,1571,0251.129C+0.2430.84%B*24.028%C+30.9C+N/A7637.4h11.8B+38.4B
Ursa 1,1651,1561,1151.037C0.3322.065%C+17.647%D-29.3CN/A11039.5h9.9B+44.8B
Force-Blade 1,2521,15532,0240.036B+1.3330.661%C++1.472%D0.7C+N/A31552.2h2.4C**7.8C*
Pulsar C 1,1731,1551,1061.044C+0.3329.103%B**20.087%C--25.1C+N/A8646.1h10.7B+36.8B+
Eridani SX5 1,1771,1521,9550.589C--0.7821.65%D-13.976%D-9.1D--N/A32126.3h15.4D71.1D
Maelstrom Turbo Laser 1,7791,0487741.354C+0.0232.089%C++N/A13.1C+9.2C+13379.8h97.6C**304.1B
Ghost 1,0139986721.485C0.1140.449%C*62.725%C--31.9CN/A10231.3h2.2C**5.4B
E540 Halberd 1,6659951446.91C+5.5449.83%C*2.111%C27.6C18.6C**41836.1h6.3C12.7C++
NSX Masamune 1,7409955661.758B**0.3970.925%A+1.005%D-41.8B++31.3A++17123.8h8.1B+11.4B++
Quasar VM1 1,0259914122.405C++1.0321.654%B*25.126%B*45.7B*1.6A*14621.7h12.3B+56.7B+
Sticky Grenade 1,0049851985N/A983.6357.001%B+N/A1094.4C**21.1B**36540.9h1.9B+3.3B+
Lumine Edge 9118968,8090.102C+1.2722.174%C17.634%C*2.2CN/A7409.4h1.6C7.1C++
Eclipse VE3A 8368258001.031C+0.3427.632%C*18.788%C+13.3D--N/A4262.1h12.4C+44.7C*
E540 Halberd-H 1,585802948.532C+7.1663.011%B++4.613%A++36.1C35.3A+30122.2h7.9D12.6C
Comet VM2 1,1657918690.91C+0.4655%A2.781%D11C+5.2B+10572.1h21.7C++39.5B+
Saron HRB 1,4947841764.455C+3.0849.073%B+N/A21.5C19.5B+40336.5h24.5C50C*
M40 Fury 1,0287791206.492C+5.1240.937%B+N/A44.8C+14.3B**45417.4h17.4C42.5C++
S1 1,3487441,3370.556C0.8157.79%C++2.419%C16.1D13C++26746.3h7.5C13C+
MANA Anti-Personnel Turret 7617414211.76N/A0.3923.579%UN/A7410U200U15800300.1h23.9T*101.2T*
Frag Grenade 6976931693N/A691.6348.77%B+N/A770B**4.4D34010.9h2.6B**5.4B*
Auraxium Slasher 70468513,8810.049C+1.3239.43%B++1.46%D--1.3C+N/A3541.1h1.8B++4.6B+
M60-G Bulldog 865685838.253B**6.8843.966%B*2.628%C31.3C++8.2B+15921.9h7.8C+17.9B+
Pandora VX25 6636488240.786C0.5825.367%D**15.278%C+12.8D-N/A4950.7h4B+15.6C
NS-30 Vandal 6276235191.2C0.1735.006%B20.706%D32.6CN/A10019.1h5.4C**15.5B+
NS Baron G5 6286207060.878C0.4938.297%C-19.194%B**25.3CN/A10024.5h4B+10.5C+
L100 Python AP 1,0306081065.736B4.3763.527%B*1.151%D--28.7C+19.9B30521.2h7.6C+11.9C++
Skorpios 5905827110.819C-0.5528.597%C**17.01%D14.7D*N/A3739.7h11.6C+40.6C++
M40 Fury 746572747.73C+6.3642.287%B+1.224%D65.7B+20A+6558.7h16.6C39.2C++
Orbital Strike Uplink 8205291529U527.63976.471%UN/A881.7U485U57960.6h2.5T*0.3T*
NS-61 Emissary 5365235380.972C**0.4028.223%C+14.34%C39.9B++1B**12813.1h12.5C**44.4B+
Comet VM2 7384936190.796C0.5759.503%A+3.854%C11.5C+5.7B+11042.8h27.5C++46.2B+
Icikill 50449111,6480.042C+1.3324.466%C-5.703%C--1.1CN/A3430.1h2C**8.2C*
Pulsar VS1 4974915180.948C+0.4225.7%B+22.2%C*22C+N/A12322.3h13B+50.6B++
NS-20 Gorgon 5084732901.631B+0.2628.429%C*20.719%C++24.8B+1.8C*7719.1h32.3B+113.5B++
NS-20 Gorgon 4784412901.521B+0.1528.585%C*21.088%C**23.1B+1.9B+7019.1h35.3B+123.4B+
M60-A Bulldog 511438538.264C6.8939.113%D1.826%C21.4C--3.6C+13620.5h7C17.9C--
NS-357 Underboss 4414365280.826C+0.5439.515%B+24.312%B+30.3CN/A9114.4h4.2C++10.6B
XM98 4054022541.583C0.2131.105%D--70.149%C--19.6CN/A7220.5h2.9C--9.4D
Nyx VX31 3223212991.074C0.3033.53%C+19.626%D--26.8C-N/A10712h5.1B15.3B
C75 Viper 354294545.444C**4.0739.885%C++N/A26.5C+5.4D23111.1h9.4B*23.6B++
M12 Kobalt 301281393.667M++92.3030.728%A++19.217%B+175.6A12.5A*8531.6h17.3C++56.4B++
L105 Zephyr 308280466.087C4.7239.949%CN/A44.4C+4.4C--1996.3h5.6B+14.1B
Rocklet Rifle 5282642750.96B+0.4155.76%C**N/A27.5C+27.5C*3909.6h35.1C**62.9B
Anti-Vehicle Grenade 3312571257N/A255.6356.951%B++N/A428.3C**123.3B+36300.6h5.5C*9.6B+
NS-10 Burster 4332483040.816C+0.5530.403%C*8.468%C**4.8C3.6C+7951.6h149.8C+492.6C++
NS-AM7 Archer 3242185170.422C+0.9557.433%C+14.22%C3.7D1.8C--2958.2h16.1B+28B+
Light PPA 2642181591.371C0.0040.427%C+1.835%B*16.6D-3.5C+10513.1h17.2C42.6C+
M60-A Bulldog 278217752.893C-1.5227.552%D--N/A2170U610U12939400.1h5.9C++21.4C
Dual Photon Pods 3282151081.991D0.6240.982%D*N/A20.9D--11D28910.3h36.9D*90.1D**
Solstice VE3 2182142440.877C++0.4924.462%B17.29%C11C-N/A18519.4h16.9C+69.2C++
Hunter QCX 2812133740.57C+0.8046.608%C*12.676%D-8.8C-2.8C++6624.2h11.5C24.6C+
M12 Kobalt 223212826.5B+25.1320.314%B+17.453%C+47.1D2.4C1674.5h25.1D--123.3C+
M60-A Bulldog 255212365.889C-4.5237.282%D--N/A19.1D3.9C+13711.1h7.6D20.5D-
NS-10 Burster 3672042930.696C--0.6730.608%C++9.314%B**4.1D3.3C6949.5h176.5D576.7C+
M40 Fury-F 2631913050.626C-0.7447.665%C+N/A8.1D-3D5523.7h18.1D38D-
NSX Amaterasu 1921909,6520.02D1.3516.152%D2.105%D*0.5DN/A1390.8h4.9C+30.2C+
Aphelion VEX-4H 409186593.153C+1.7847.723%C**2.688%C31.5C-37.8B**4925.9h76.6C160.5C+
Saron Laser Cannon 3821803320.542C0.8331.2%C+2.778%C**4.7D5.3D14338.4h231.9D-743.4D
NS-44L Blackhand 1661631211.347C*0.0240.857%C+46.012%C**18.3CN/A838.9h4.4C++10.7C*
Artemis VX26 1601601610.994C0.3828.993%B19.375%C-24.6CN/A1306.5h13.1C45.2C++
Blueshift VM5 158154831.855C+0.4825.901%A+22.727%B+42.8B++1.1A3343.6h15C**58B++
NS Annihilator 3161482710.546C+0.8278.011%DN/A7D8C14421h13C16.7C-
Blueshift VM5 154143871.644C0.2726.349%A+26.573%B**37.6B2.9S2563.8h18.3C--69.3B+
Skyguard 303143532.698C+1.3334.467%B*N/A7.9D-8.8C17518.2h189.5D*549.7C
M60-G Bulldog 183138168.625B*7.2543.426%B+1.449%D--32.1C10.5B+1714.3h7.8C+18C**
Xiphos Anti-Personnel Phalanx Tower 1371351135A133.6334.278%B+N/A675A+10C+21410.2h5.4B+15.7B+
Spear Anti-Vehicle Phalanx Turret 300123206.15C+4.7856.129%A1.626%D*30.8C44.3A*5914h15.3D**27.3C
Lancer VS22 2561143410.334C--1.0464.814%B+N/A8.8D10.9C21513h35.7C55.1C+
M20 Basilisk 180108205.4A4.0352.517%A+5.556%C+9.2D--6.2C-17611.7h218.6T416.2D--
M20 Basilisk 198105273.889B+2.5243.502%B+1.905%D**14.6D12.9B+2727.2h144.3D--331.8C
Dual-75 Duster 118104214.952C-3.5828.282%D*N/A54.7C-7.4C+2931.9h4.7B++16.6C++
NS-45 Pilot 9494801.175C+0.2021.756%D**23.404%C28.5C--N/A853.3h6B++27.6C+
Soldier Soaker 9089511.745B+0.3729.727%C-11.236%D63.6B+N/A3111.4h5.9C++19.7C++
NSX Daimyo 8989581.534C--0.1637.815%C--87.641%F-28.7DN/A863.1h4.6F*12F-
VA39 Spectre 8888591.492C++0.1224.694%D*27.273%D--12.1DN/A1027.3h7.3C--29.7D-
Spear Anti-Vehicle Phalanx Tower 14083183S81.6363.515%A1.205%D*83A++57A++6791h6.9B++10.8B**
Vortex VM21 144821880.436C0.9338.556%CN/A5.7D4.3D6614.4h50C+129.7C+
The Slasher 80802570.311S1.0651.056%A3.75%D-8.2B+N/A219.8h1.8B+3.6B+
Vortex VM21 148801860.43C0.9438.579%C6.25%B*5.6C-4.8C+8214.2h51.2C++132.7C++
M20 Basilisk 12476176U74.6368.841%A++3.947%C40C+25.3B5621.9h158C--229.5C++
Proton II PPA 8776612.667C+11.3024.65%C++1.316%D38D5.5B**2162h14.4D*58.3D
VE-H Maw 7574471.574C+0.2024.973%C+29.73%B+41.1CN/A4351.8h9.5B+38B
Beamer VS3 7472800.9C*0.4720.451%D--18.056%D10.7DN/A1076.7h11.3C55.4C
Coyote Missiles 15271242.958C++1.5950.878%CN/A30.9C35.2B*6532.3h58D113.9D
AP30 Shredder 12264322C0.6328.147%D--1.563%C640U580U8472900.1h171.5D**609.3F-
A30 Walker 13663561.125C--0.2520.683%D--N/A3.2D*3.7D*9719.5h252.2D-1219.4D--
M12 Kobalt-H 6763512.6C11.2326.607%B++17.46%C*78.8D5C+1910.8h19.8D74.6C+
Thanatos VE70 6161491.245B+0.1325.162%D**9.836%D*16.9DN/A2563.6h3.8B*15.2C+
Equinox VE2 63611000.61D0.7625.743%C+32.787%A++16.9DN/A1223.6h14.2C55.1C+
Hornet Missiles 10559105.9C*4.5369.729%B*N/A65.6C+51.1B+14600.9h16.6C--23.8C
CAS 14-E 635687C-5.6331.784%CN/A50.9C-6.4C++2291.1h36.5C114.9C
MANA Anti-Vehicle Turret 137511150.443D-0.9343.401%F3.922%C*510D860C+1252340.1h16.8C38.6D**
G40-F Ranger 7550316.667C**15.3040.405%B**N/A62.5B*31.3B6300.8h55.5B*137.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7012,1848.8h
Nano-Armor Kit3,1753,199,374321.7h
Flail Targeting Dart221,0504.8h
Solid Wall22332.3h
Anti-Vehicle MANA Turret459134h
Spawn Beacon10912,27713.1h
Turret AI Module24301.5h
Repair Module25521.4h
Structure Shield Module23451h
Cortium Silo04550.9h
Skywall Shield Emitter22500.6h
Faction Banner0580.2h
Reinforcements Module01360.3h
Blast Wall42381.5h
Medical Applicator2,507729,20866.5h
Nanite Revive Grenade05,1151.5h
Nanite Healing Grenade02280.1h
Deconstruction Tool38,3941.9h
Welding Device111,5692.1h
Spear Anti-Vehicle Tower02410.7h
The Flail01180.4h
Spitfire Auto-Turret1254,7535.8h
Bunker31321.1h
Rampart Wall14113.9h
Sunderer Garage11591.3h
Xiphos Anti-Personnel Tower02320.7h
Hoplon Anti-Aircraft Phalanx Tower11950.8h
Ammunition Package10615,5629.1h
Medical Kit2,09813,80343.3h
Anti-Infantry MANA Turret1742,1057.3h
Vehicle Ammo Dispenser01470.5h
Vehicle Gate12482.2h
Pillbox11981.5h
Elysium Spawn Tube02220.8h
Light Vehicle Terminal02021.3h
Light Air Terminal11511.1h
IPC Targeting Dart102801.1h
Orbital Strike Target Designator8645611.9h
Vehicle Ramp21301.4h
Infantry Tower11911.6h
Alarm Module01090.2h
Glaive IPC11490.6h
Nano-Repair Grenade01,3190.4h
Pain Spire01960.8h
Snowman Soldier11020.1h
Router01740.2h
Recon Detection Device1134,0478.4h
Shield Recharging Field712,3691.4h
Routing Spire0750.2h

Check the help document for the dictionary if you want to learn more about words used here.


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