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Paragon Ice Cold Onizukkaa[1FR] Onizukkaa
VS BR 198

KDR: 1.39

Score: 105.2m

Last Seen: Feb 20th, 2019 8:07 PM
- OFFLINE - 34.8 hour(s)

Prestige 1, Battle Rank 100 (198 total) - Vanu Sovereignty on Miller - Outfit Leader of 1FR[1FR] 1FR
VS outfit on Miller

Members: 66
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 C-4 ARX Betelgeuse 54-A SVA-88 Supernova FPC C-4 Nebula VM20 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $342,774 MLG Score: 274
Fun Score: N/A
Cheeseburgers Flipped: 2370TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.077%21.59%5633898450,8931.166470.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.6%0.976B*0.133C++-1.279D**HEAD ++ (~8.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.398B11.70.178C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.168%0.977%138510173,275299428601.09385114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.946%-0.131C-0.576D-1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217-0.347C-78.5-0.482D138.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.29%1.323%151510174,307412431851.04437135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.033%0.032C+-0.823D-1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.229C++12.20.02C+17.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.833%2.066%3331710059,003386052822.33178170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.862%0.435B-0.586D0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.669B+160.594B+23.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.523%64.432%333410181,7603771180.466596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.392%-0.076C+-0.178C1.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.187C++2.80.129C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.14%24.734%333410183,3843081871.09799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.979%-0.688D2.032A*-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.325C**30.392B6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1FR[1FR] 1FR
VS outfit on Miller

Members: 66
105.2m364.2%347 (20.8k)304 (18.2k)1.38878126,07690,7821.65346198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022535517.076%13.592%23203:4947

7% Combat Medic41% Engineer25% Heavy Assault8% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 1:16 AMFeb 2nd, 2018 10:08 PMFeb 21st, 2019 7:27 PM (5h) (PST)Feb 20th, 2019 7:30 PM (1d) (PST)Feb 20th, 2019 4:07 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5081843240.3640.2620.0501.5840.071274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,46011,06419,3962216395418,244

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5767.1h/240.3d 24,028 17,136 65,793 548.2k 10,394 13,313 24,458 175.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:12,901
Deaths:8,093
KDR:1.594
Accuracy:26.405% B+
HSR:25.192% C+
Betelgeuse 54-A
C-
Kills:3,678
Deaths:2,451
KDR:1.501
Accuracy:24.361% C-
HSR:22.077% D--
SVA-88
B+
Kills:3,623
Deaths:3,072
KDR:1.179
Accuracy:25.974% B+
HSR:22.992% C
Orion VS54
C+
Kills:1,583
Deaths:1,489
KDR:1.063
Accuracy:20.079% C+
HSR:16.930% D--
Lasher X2
B++
Kills:1,409
Deaths:1,358
KDR:1.038
Accuracy:30.401% B++
HSR:2.342% D-
NSX Naginata
B**
Kills:1,234
Deaths:763
KDR:1.617
Accuracy:27.040% B**
HSR:21.799% D-
Flare VE6
C
Kills:1,167
Deaths:961
KDR:1.214
Accuracy:20.853% C
HSR:19.709% D
Pulsar LSW
D
Kills:1,161
Deaths:1,228
KDR:0.945
Accuracy:19.331% D
HSR:19.638% D
Ursa
C+
Kills:1,156
Deaths:1,115
KDR:1.037
Accuracy:22.065% C+
HSR:17.647% D-
VE-H Maw
C**
Kills:87
Deaths:52
KDR:1.673
Accuracy:25.987% C++
HSR:28.736% C**
Kills:27,999
Deaths (as Heavy Assault):20,582
Deaths (to Heavy Assaults):26,033
KDR:1.36036
Kill Difference:7,417
Playtime:1,416.974 hours
Usage:25%
Score:23.494m
Score/min:276
Accuracy (listed only):24.250%
HSR (listed only):19.706%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,308
Deaths:2,650
KDR:0.494
Accuracy:21.676% C-
HSR:14.679% C
Serpent VE92
B*
Kills:1,242
Deaths:976
KDR:1.273
Accuracy:27.748% B*
HSR:18.519% C
NS-11C
B**
Kills:1,222
Deaths:1,228
KDR:0.995
Accuracy:29.652% B**
HSR:19.476% C++
Deimos VA29
M
Kills:1,172
Deaths:1,405
KDR:0.834
Accuracy:42.368% D**
HSR:32.253% M
Phobos VX86
A+
Kills:1,164
Deaths:1,551
KDR:0.750
Accuracy:35.885% F-
HSR:25.086% A+
Zenith VX-5
C*
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:26.474% C*
HSR:21.121% C+
NSX Tanto
B*
Kills:1,157
Deaths:1,025
KDR:1.129
Accuracy:30.840% B*
HSR:24.028% C+
Pulsar C
B*
Kills:1,155
Deaths:1,106
KDR:1.044
Accuracy:29.103% B*
HSR:20.087% C--
Pandora VX25
B
Kills:987
Deaths:1,074
KDR:0.919
Accuracy:27.266% D*
HSR:16.312% B
Eclipse VE3A
C++
Kills:825
Deaths:800
KDR:1.031
Accuracy:27.631% C++
HSR:18.788% C+
NS Baron G5
B**
Kills:675
Deaths:769
KDR:0.878
Accuracy:37.858% D
HSR:19.407% B**
Solstice VE3
B**
Kills:520
Deaths:692
KDR:0.751
Accuracy:27.104% B*
HSR:25.385% B**
Thanatos VE70
D*
Kills:61
Deaths:51
KDR:1.196
Accuracy:25.162% D**
HSR:9.836% D*
Kills:12,648
Deaths (as Engineer):14,211
Deaths (to Engineers):19,214
KDR:0.89001
Kill Difference:1,563
Playtime:2,376.276 hours
Usage:41%
Score:45.633m
Score/min:320
Accuracy (listed only):29.905%
HSR (listed only):20.383%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,764
Deaths:1,464
KDR:1.205
Accuracy:30.178% B+
HSR:18.141% C
NSX Tengu
B+
Kills:1,670
Deaths:1,141
KDR:1.464
Accuracy:39.430% B+
HSR:18.323% C
Sirius SX12
C+
Kills:1,338
Deaths:1,451
KDR:0.922
Accuracy:24.247% C+
HSR:16.218% C
NS-7 PDW
C++
Kills:1,282
Deaths:1,737
KDR:0.738
Accuracy:25.360% C++
HSR:13.339% D
NS-11A
B+
Kills:1,180
Deaths:840
KDR:1.405
Accuracy:26.399% B+
HSR:18.983% C
MKV Suppressed
C*
Kills:1,177
Deaths:1,044
KDR:1.127
Accuracy:26.979% C*
HSR:17.672% C
Deimos VA29
M
Kills:1,172
Deaths:1,405
KDR:0.834
Accuracy:42.368% D**
HSR:32.253% M
CME
B
Kills:1,169
Deaths:1,190
KDR:0.982
Accuracy:28.489% B
HSR:14.970% D--
Corvus VA55
B
Kills:1,164
Deaths:1,458
KDR:0.798
Accuracy:25.867% B
HSR:24.227% C*
Phobos VX86
A+
Kills:1,164
Deaths:1,551
KDR:0.750
Accuracy:35.885% F-
HSR:25.086% A+
Eridani SX5
D
Kills:1,152
Deaths:1,955
KDR:0.589
Accuracy:21.650% D-
HSR:13.976% D
Pandora VX25
B
Kills:987
Deaths:1,074
KDR:0.919
Accuracy:27.266% D*
HSR:16.312% B
NS Baron G5
B**
Kills:675
Deaths:769
KDR:0.878
Accuracy:37.858% D
HSR:19.407% B**
Skorpios
C**
Kills:582
Deaths:711
KDR:0.819
Accuracy:28.530% C**
HSR:17.010% D
Pulsar VS1
B+
Kills:491
Deaths:518
KDR:0.948
Accuracy:25.700% B+
HSR:22.200% C*
Equinox VE2
A++
Kills:65
Deaths:114
KDR:0.570
Accuracy:24.811% C+
HSR:33.846% A++
Thanatos VE70
D*
Kills:61
Deaths:51
KDR:1.196
Accuracy:25.162% D**
HSR:9.836% D*
Kills:17,093
Deaths (as Combat Medic):18,473
Deaths (to Combat Medics):10,097
KDR:0.9253
Kill Difference:1,380
Playtime:431.590 hours
Usage:7%
Score:10.434m
Score/min:403
Accuracy (listed only):29.187%
HSR (listed only):19.518%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:1,764
Deaths:1,464
KDR:1.205
Accuracy:30.178% B+
HSR:18.141% C
NSX Tengu
B+
Kills:1,670
Deaths:1,141
KDR:1.464
Accuracy:39.430% B+
HSR:18.323% C
Sirius SX12
C+
Kills:1,338
Deaths:1,451
KDR:0.922
Accuracy:24.247% C+
HSR:16.218% C
Solstice SF
C
Kills:1,308
Deaths:2,650
KDR:0.494
Accuracy:21.676% C-
HSR:14.679% C
NS-7 PDW
C++
Kills:1,282
Deaths:1,737
KDR:0.738
Accuracy:25.360% C++
HSR:13.339% D
Serpent VE92
B*
Kills:1,242
Deaths:976
KDR:1.273
Accuracy:27.748% B*
HSR:18.519% C
NS-11C
B**
Kills:1,222
Deaths:1,228
KDR:0.995
Accuracy:29.652% B**
HSR:19.476% C++
MKV Suppressed
C*
Kills:1,177
Deaths:1,044
KDR:1.127
Accuracy:26.979% C*
HSR:17.672% C
Deimos VA29
M
Kills:1,172
Deaths:1,405
KDR:0.834
Accuracy:42.368% D**
HSR:32.253% M
Phobos VX86
A+
Kills:1,164
Deaths:1,551
KDR:0.750
Accuracy:35.885% F-
HSR:25.086% A+
Zenith VX-5
C*
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:26.474% C*
HSR:21.121% C+
NSX Tanto
B*
Kills:1,157
Deaths:1,025
KDR:1.129
Accuracy:30.840% B*
HSR:24.028% C+
Pulsar C
B*
Kills:1,155
Deaths:1,106
KDR:1.044
Accuracy:29.103% B*
HSR:20.087% C--
Eridani SX5
D
Kills:1,152
Deaths:1,955
KDR:0.589
Accuracy:21.650% D-
HSR:13.976% D
Pandora VX25
B
Kills:987
Deaths:1,074
KDR:0.919
Accuracy:27.266% D*
HSR:16.312% B
Eclipse VE3A
C++
Kills:825
Deaths:800
KDR:1.031
Accuracy:27.631% C++
HSR:18.788% C+
NS Baron G5
B**
Kills:675
Deaths:769
KDR:0.878
Accuracy:37.858% D
HSR:19.407% B**
Skorpios
C**
Kills:582
Deaths:711
KDR:0.819
Accuracy:28.530% C**
HSR:17.010% D
Solstice VE3
B**
Kills:520
Deaths:692
KDR:0.751
Accuracy:27.104% B*
HSR:25.385% B**
Thanatos VE70
D*
Kills:61
Deaths:51
KDR:1.196
Accuracy:25.162% D**
HSR:9.836% D*
Kills:21,613
Deaths (as Light Assault):23,714
Deaths (to Light Assaults):13,748
KDR:0.9114
Kill Difference:2,101
Playtime:783.770 hours
Usage:14%
Score:11.968m
Score/min:254
Accuracy (listed only):29.257%
HSR (listed only):18.983%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,764
Deaths:1,464
KDR:1.205
Accuracy:30.178% B+
HSR:18.141% C
NSX Tengu
B+
Kills:1,670
Deaths:1,141
KDR:1.464
Accuracy:39.430% B+
HSR:18.323% C
NS-44 Commissioner
C*
Kills:1,644
Deaths:1,829
KDR:0.899
Accuracy:36.697% C++
HSR:23.479% C*
Sirius SX12
C+
Kills:1,338
Deaths:1,451
KDR:0.922
Accuracy:24.247% C+
HSR:16.218% C
NS-7 PDW
C++
Kills:1,282
Deaths:1,737
KDR:0.738
Accuracy:25.360% C++
HSR:13.339% D
MKV Suppressed
C*
Kills:1,177
Deaths:1,044
KDR:1.127
Accuracy:26.979% C*
HSR:17.672% C
NSX Tomoe
B++
Kills:1,162
Deaths:780
KDR:1.490
Accuracy:32.867% B++
HSR:30.981% C--
Ghost
C++
Kills:1,162
Deaths:729
KDR:1.594
Accuracy:39.950% C++
HSR:63.425% C-
Eridani SX5
D
Kills:1,152
Deaths:1,955
KDR:0.589
Accuracy:21.650% D-
HSR:13.976% D
NS-30 Vandal
B
Kills:623
Deaths:519
KDR:1.200
Accuracy:35.006% B
HSR:20.706% D
Skorpios
C**
Kills:582
Deaths:711
KDR:0.819
Accuracy:28.530% C**
HSR:17.010% D
NS-61 Emissary
C+
Kills:523
Deaths:538
KDR:0.972
Accuracy:28.223% C+
HSR:14.340% C
NS-357 Underboss
B+
Kills:499
Deaths:594
KDR:0.840
Accuracy:40.099% B+
HSR:25.050% B+
XM98
C-
Kills:411
Deaths:258
KDR:1.593
Accuracy:31.244% D-
HSR:70.560% C-
Nyx VX31
C+
Kills:321
Deaths:299
KDR:1.074
Accuracy:33.530% C+
HSR:19.626% D--
Phantom VA23
B+
Kills:239
Deaths:145
KDR:1.648
Accuracy:38.364% B+
HSR:33.891% B+
NS-AM7 Archer
C+
Kills:220
Deaths:526
KDR:0.418
Accuracy:58.090% C+
HSR:14.091% C
NS-44L Blackhand
C**
Kills:166
Deaths:125
KDR:1.328
Accuracy:40.395% C+
HSR:46.386% C**
Artemis VX26
B
Kills:160
Deaths:161
KDR:0.994
Accuracy:28.993% B
HSR:19.375% C-
VA39 Spectre
D
Kills:98
Deaths:63
KDR:1.556
Accuracy:24.972% D*
HSR:29.592% D
NS-45 Pilot
C
Kills:94
Deaths:80
KDR:1.175
Accuracy:21.756% D**
HSR:23.404% C
NSX Daimyo
D
Kills:89
Deaths:58
KDR:1.534
Accuracy:37.815% D
HSR:87.641% F-
Soldier Soaker
C--
Kills:89
Deaths:51
KDR:1.745
Accuracy:29.727% C--
HSR:11.236% D
Beamer VS3
D
Kills:72
Deaths:80
KDR:0.900
Accuracy:20.451% D--
HSR:18.056% D
Kills:16,537
Deaths (as Infiltrator):16,338
Deaths (to Infiltrators):11,150
KDR:1.01218
Kill Difference:199
Playtime:434.239 hours
Usage:8%
Score:7.051m
Score/min:271
Accuracy (listed only):32.273%
HSR (listed only):27.772%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,886
Deaths:898
KDR:2.100
Accuracy:21.414% B+
HSR:18.452% C
Nebula VM20
B+
Kills:1,818
Deaths:882
KDR:2.061
Accuracy:21.059% B+
HSR:21.507% C*
Quasar VM1
B*
Kills:1,402
Deaths:674
KDR:2.080
Accuracy:18.466% B+
HSR:22.825% B*
Cosmos VM3
C+
Kills:1,190
Deaths:745
KDR:1.597
Accuracy:15.213% C
HSR:19.328% C+
Cosmos VM3
C**
Kills:1,173
Deaths:760
KDR:1.543
Accuracy:14.947% C
HSR:20.887% C**
Quasar VM1
B**
Kills:991
Deaths:412
KDR:2.405
Accuracy:21.654% B*
HSR:25.126% B**
Comet VM2
A
Kills:791
Deaths:870
KDR:0.909
Accuracy:54.983% A
HSR:2.781% D
Comet VM2
A+
Kills:493
Deaths:619
KDR:0.796
Accuracy:59.436% A+
HSR:3.854% C+
NS-20 Gorgon
C**
Kills:474
Deaths:292
KDR:1.623
Accuracy:28.516% C**
HSR:20.675% C*
NS-20 Gorgon
C**
Kills:445
Deaths:292
KDR:1.524
Accuracy:28.684% C*
HSR:20.899% C**
NS-10 Burster
C**
Kills:249
Deaths:304
KDR:0.819
Accuracy:30.410% C*
HSR:8.434% C**
Blueshift VM5
A
Kills:239
Deaths:122
KDR:1.959
Accuracy:25.293% A
HSR:25.523% B*
Blueshift VM5
A
Kills:209
Deaths:127
KDR:1.646
Accuracy:26.193% A
HSR:27.273% B**
NS-10 Burster
B*
Kills:208
Deaths:293
KDR:0.710
Accuracy:30.599% C++
HSR:9.135% B*
Vortex VM21
C
Kills:82
Deaths:188
KDR:0.436
Accuracy:38.617% C
HSR:0% F
Vortex VM21
B*
Kills:80
Deaths:186
KDR:0.430
Accuracy:38.658% C+
HSR:6.250% B*
Kills:11,730
Deaths (as MAX Suit):3,832
Deaths (to MAX Suits):6,061
KDR:3.06106
Kill Difference:7,898
Playtime:296.807 hours
Usage:5%
Score:6.637m
Score/min:373
Accuracy (listed only):29.634%
HSR (listed only):15.809%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:1,089
V. Kills:756 144%
Deaths:780
KDR:1.396
Accuracy:32.094% C++
KPH:13.400 C+
VKPH:9.300 C+
Light PPA
C+
Kills:221
V. Kills:46 470%
Deaths:162
KDR:1.364
Accuracy:40.082% C+
KPH:16.700 D-
VKPH:3.500 C+
Dual Photon Pods
D
Kills:215
V. Kills:113 189%
Deaths:109
KDR:1.972
Accuracy:40.975% D*
KPH:20.900 D--
VKPH:11 D
Saron Laser Cannon
D
Kills:182
V. Kills:204 89%
Deaths:334
KDR:0.545
Accuracy:31.207% C+
KPH:4.700 D
VKPH:5.300 D
Coyote Missiles
B*
Kills:71
V. Kills:81 87%
Deaths:24
KDR:2.958
Accuracy:50.878% C
KPH:30.900 C
VKPH:35.200 B*
Hornet Missiles
B+
Kills:66
V. Kills:51 127%
Deaths:11
KDR:6
Accuracy:69.429% B*
KPH:63.700 C+
VKPH:49.200 B+
Kills:1,844 (1,492 + 0)
Deaths:1,420
KDR:1.299
VKDR:0.881
Vehicle Kills:1,251
Kill Difference:424
Playtime:146.805 hours
Usage:3%
Score:1.426m
Score/min:162
Piloting Accuracy:31.207%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,658
V. Kills:1,834 90%
Deaths:567
KDR:2.924
Accuracy:28.411% D--
KPH:5,968,800 U
VKPH:6,602,400 U
CAS30 Tank Buster
C+
Kills:1,568
V. Kills:1,695 92%
Deaths:1,352
KDR:1.160
Accuracy:44.699% C+
KPH:6.800 C
VKPH:7.300 C+
L105 Zephyr
C+
Kills:281
V. Kills:29 N/A
Deaths:46
KDR:6.109
Accuracy:39.463% C
KPH:43.400 C+
VKPH:4.500 D
Dual-75 Duster
B+
Kills:104
V. Kills:14 N/A
Deaths:21
KDR:4.952
Accuracy:28.282% D*
KPH:55.300 C-
VKPH:7.400 B+
AP30 Shredder
U
Kills:64
V. Kills:58 108%
Deaths:32
KDR:2
Accuracy:28.087% D-
KPH:230,400 U
VKPH:208,800 U
Kills:3,675 (1,568 + 2,107)
Deaths:2,018
KDR:1.821
VKDR:1.799
Vehicle Kills:3,630
Kill Difference:1,657
Playtime:239.534 hours
Usage:4%
Score:3.037m
Score/min:211
Piloting Accuracy:44.699%
Gunner Accuracy:28.087%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:729
V. Kills:488 149%
Deaths:116
KDR:6.284
Accuracy:63.279% B*
KPH:30.900 C++
VKPH:20.700 B+
C75 Viper
C+
Kills:294
V. Kills:60 482%
Deaths:54
KDR:5.444
Accuracy:39.885% C+
KPH:26.600 C+
VKPH:5.400 D
L100 Python HEAT
M
Kills:229
V. Kills:69 327%
Deaths:23
KDR:9.957
Accuracy:57.061% B+
KPH:65.500 M
VKPH:19.700 A++
Skyguard
C
Kills:145
V. Kills:161 90%
Deaths:54
KDR:2.685
Accuracy:34.264% B*
KPH:7.900 D-
VKPH:8.800 C
Kills:1,397 (1,397 + 0)
Deaths:247
KDR:5.656
VKDR:3.150
Vehicle Kills:778
Kill Difference:1,150
Playtime:56.520 hours
Usage:1%
Score:0.899m
Score/min:265
Driving Accuracy:34.264%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,910
V. Kills:2,393 122%
Deaths:724
KDR:4.019
Accuracy:52.777% C+
KPH:18.300 D
VKPH:15 C+
E540 Halberd
C**
Kills:1,056
V. Kills:692 152%
Deaths:147
KDR:7.184
Accuracy:50.012% C**
KPH:28.500 C
VKPH:18.700 C**
Saron HRB
B+
Kills:792
V. Kills:715 111%
Deaths:176
KDR:4.500
Accuracy:49.169% B++
KPH:21.600 C
VKPH:19.500 B+
Proton II PPA
A+
Kills:89
V. Kills:13 N/A
Deaths:7
KDR:12.714
Accuracy:26.464% B+
KPH:43.500 C-
VKPH:6.400 A+
Kills:4,847 (2,910 + 1,937)
Deaths:1,054
KDR:4.599
VKDR:3.618
Vehicle Kills:3,813
Kill Difference:3,793
Playtime:234.803 hours
Usage:4%
Score:4.607m
Score/min:327
Driving Accuracy:52.777%
Gunner Accuracy:26.464%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,210
V. Kills:98 N/A
Deaths:81
KDR:14.938
Accuracy:50.365% A+
KPH:130.900 B*
VKPH:10.600 A
E540 Halberd-H
A+
Kills:920
V. Kills:815 113%
Deaths:100
KDR:9.200
Accuracy:62.592% B+
KPH:38.600 C
VKPH:34.200 A+
Aphelion VEX-4H
B*
Kills:186
V. Kills:223 83%
Deaths:59
KDR:3.153
Accuracy:47.723% C*
KPH:31.400 C--
VKPH:37.600 B*
M12 Kobalt-H
C
Kills:113
V. Kills:5 N/A
Deaths:5
KDR:22.600
Accuracy:25.960% B++
KPH:90 D
VKPH:4 C
Kills:2,429 (0 + 2,429)
Deaths:245
KDR:9.914
VKDR:4.657
Vehicle Kills:1,141
Kill Difference:2,184
Playtime:40.252 hours
Usage:1%
Score:0.852m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:25.960%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:779
V. Kills:249 312%
Deaths:120
KDR:6.492
Accuracy:40.931% B+
KPH:44.800 C+
VKPH:14.300 B**
M60-G Bulldog
B+
Kills:686
V. Kills:180 379%
Deaths:83
KDR:8.265
Accuracy:43.949% B*
KPH:31.300 C++
VKPH:8.200 B+
M40 Fury
A
Kills:572
V. Kills:174 327%
Deaths:74
KDR:7.730
Accuracy:42.287% B+
KPH:65.600 B+
VKPH:19.900 A
M12 Kobalt
C
Kills:212
V. Kills:11 N/A
Deaths:8
KDR:26.500
Accuracy:20.301% B+
KPH:47.200 D
VKPH:2.400 C
M60-G Bulldog
B+
Kills:139
V. Kills:45 302%
Deaths:16
KDR:8.688
Accuracy:42.986% B+
KPH:32 C
VKPH:10.400 B+
M20 Basilisk
C-
Kills:109
V. Kills:72 149%
Deaths:20
KDR:5.450
Accuracy:52.498% A+
KPH:9.300 D--
VKPH:6.100 C-
M20 Basilisk
B++
Kills:106
V. Kills:94 112%
Deaths:27
KDR:3.926
Accuracy:43.507% B+
KPH:14.600 D
VKPH:12.900 B++
Kills:2,603 (0 + 2,603)
Deaths:348
KDR:7.480
VKDR:2.371
Vehicle Kills:825
Kill Difference:2,255
Playtime:75.866 hours
Usage:1%
Score:1.360m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:43.507%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:191
V. Kills:72 262%
Deaths:305
KDR:0.626
Accuracy:47.665% C+
KPH:8.100 D-
VKPH:3 D
Kills:191 (191 + 0)
Deaths:305
KDR:0.626
VKDR:0.236
Vehicle Kills:72
Kill Difference:114
Playtime:23.661 hours
Usage:0%
Score:0.078m
Score/min:55
Driving Accuracy:47.665%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:56
V. Kills:7 N/A
Deaths:8
KDR:7
Accuracy:31.706% C
KPH:48.200 C--
VKPH:6 C+
Kills:56 (0 + 56)
Deaths:8
KDR:7
VKDR:0.875
Vehicle Kills:7
Kill Difference:48
Playtime:1.162 hours
Usage:0%
Score:0.016m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:31.706%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 13,11112,9018,0931.594C++0.2126.405%B+25.192%C+36.6C+N/A100352.8h12.3C*46.6B+
C-4 ARX 9,5377,6314,0871.867C+0.4829.868%B*N/A122.9C*30.7C65762.1h1B++3.4B++
Betelgeuse 54-A 3,7273,6782,4511.501C0.1124.361%C-22.077%D--43.8DN/A14983.9h11C+45.3C+
SVA-88 3,6743,6233,0721.179C0.2125.974%B+22.992%C31.5C-N/A91114.9h11.4C**44B+
Supernova FPC 5,3032,9107244.019C2.6352.777%C+1.546%D18.3D15C+287159.1h5.6C+10.5C++
C-4 3,0152,1231,7571.208C+0.1827.505%BN/A55C--23.1C60738.6h1.4C**5.3B+
Nebula VM20 1,9111,8868982.1C+0.7121.414%B+18.452%C45.4B++N/A13941.5h13.8B*64.3B++
Nebula VM20 1,8451,8188822.061C+0.6721.059%B+21.507%C*44.7B++N/A13940.7h13.8B++65.4B++
NS Decimator 2,8581,7672,1040.84C0.5560.676%C+2.207%C+26.3C-16.2C+26267.2h5.3C8.8C+
VE-S Canis 1,8031,7641,4641.205C+0.1830.178%B+18.141%C25C-N/A9270.5h12C*39.9B
NSX Tengu 1,7101,6701,1411.464C*0.0839.43%B+18.323%C42C*1B**10239.8h12.7C**32.3B
C150 Dalton 3,4921,6585672.924C-1.5428.411%D--N/A16580U18340U152198000.1h4.8C+16.8D
NS-44 Commissioner 1,6891,6441,8290.899C+0.4936.697%C++23.479%C*24.8CN/A9266.3h3.6B+9.8B+
Orion VS54 1,6111,5831,4891.063C+0.3320.079%C+16.93%D--14.1DN/A77112.5h13.7C+68.3C+
CAS30 Tank Buster 3,2631,5681,3521.16C+0.2344.699%C+N/A6.8C7.3C+95231.2h62.5C+139.9C++
Tank Mine 2,3551,4127811.808C0.4239.731%B+N/A96.1C+64.1C++112814.7h1.8C**4.6B**
Lasher X2 1,4291,4091,3581.038C*0.3530.401%B++2.342%D-34.4C*N/A10640.9h18.5B60.7B+
Quasar VM1 1,4291,4026742.08B+0.6918.466%B+22.825%B*26.3BN/A10553.4h14.2B76.7B
Sirius SX12 1,3561,3381,4510.922C+0.4724.247%C+16.218%C21.5CN/A8862.3h14.3C**59C**
Solstice SF 1,3471,3082,6500.494C--0.8921.676%C-14.679%C6.9D-N/A29190.5h12.2C++56.3C++
Proximity Mine 1,3031,3016062.147D0.7644.487%C**N/A127.5C++N/A40010.2h1.4A+3.2B**
NS-7 PDW 1,3051,2821,7370.738C0.6525.36%C++13.339%D16.9C-N/A7075.8h15.4C+60.6C*
Serpent VE92 1,2601,2429761.273C*0.1227.748%B*18.519%C32.3C*N/A10738.5h11.6B+41.9B+
NSX Naginata 1,2481,2347631.617C**0.2327.04%B**21.799%D-44.2C++N/A18127.9h11.3B41.9B+
NS-11C 1,2461,2221,2280.995C++0.3929.652%B**19.476%C++22.9C+N/A7453.4h13.4B+45.2B+
Proton II PPA-H 1,3081,2108114.938C**13.5550.365%A+1.074%D131.5B*10.7A4149.2h10.2C++20.2B++
Cosmos VM3 1,1991,1907451.597C+0.2115.213%C19.328%C+23.5CN/A9350.7h14.6C+96.3C+
Sticky Grenade 1,2151,18511185N/A1,183.6158.588%B++N/A1077.3C**27.3A++36511.1h1.8B+3.1B+
NS-11A 1,1991,1808401.405C++0.0226.399%B+18.983%C34.6C++N/A11134.1h11.9B++44.9B+
MKV Suppressed 1,1921,1771,0441.127C++0.2626.979%C*17.672%C27.6C+N/A8942.6h13.5C**50.2B
MANA Anti-Personnel Turret 1,2011,1745402.174N/A0.7924.567%UN/A11740U270U23368400.1h22T*89.6T*
Cosmos VM3 1,1841,1737601.543C+0.1514.947%C20.887%C**22.8C--N/A9651.4h15C100.2C+
Deimos VA29 1,1931,1721,4050.834C0.5542.368%D**32.253%M26DN/A8345h2.6C+6.1D
CME 1,1911,1691,1900.982C0.4128.489%B14.97%D--23.2C--N/A6050.3h12.8B44.8B+
MAX Punch 1,4941,1673,8300.305A+1.0858.515%B++N/A4.4B+1.2B12263.3h2.5C+4.2C*
Flare VE6 1,1821,1679611.214C+0.1720.853%C19.709%D34.5C+N/A16233.8h9.9B+47.5C*
Corvus VA55 1,1861,1641,4580.798C0.5925.867%B24.227%C*19.3C-N/A7360.3h11.7B45.1B+
Phobos VX86 1,2011,1641,5510.75C-0.6435.885%F-25.086%A+18.1D-N/A5864.3h2.6C+7.2D-
NSX Tomoe 1,1701,1627801.49C+0.1032.867%B++30.981%C--41.2C++N/A9828.2h13.1B+39.8B+
Ghost 1,1771,1627291.594C0.2139.95%C++63.425%C-32.6CN/A10335.6h2.2C**5.6C**
Pulsar LSW 1,1751,1611,2280.945C-0.4419.331%D19.638%D17.7D-N/A7965.5h11.8C**61.1C+
Zenith VX-5 1,1691,1608841.312C++0.0826.474%C*21.121%C+30.9C+N/A8037.5h11.9B+45.1B+
NSX Tanto 1,1881,1571,0251.129C+0.2630.84%B*24.028%C+30.9C+N/A7637.4h11.8B+38.4B
Ursa 1,1651,1561,1151.037C+0.3522.065%C+17.647%D-29.3CN/A11139.5h9.9B+44.8B+
Pulsar C 1,1731,1551,1061.044C+0.3429.103%B*20.087%C--25.1C+N/A8746.1h10.7B+36.8B+
Force-Blade 1,2521,15532,0240.036B+1.3530.661%C++1.472%D0.7C+N/A31552.3h2.4C**7.8B+
Eridani SX5 1,1771,1521,9550.589C--0.8021.65%D-13.976%D9.1D--N/A32126.3h15.4D71.1C--
Maelstrom Turbo Laser 1,8451,0897801.396C+0.0132.094%C++N/A13.4C+9.3C+13581.5h96.6C**301B
E540 Halberd 1,7481,0561477.184C+5.8050.012%C**1.989%C28.5C18.7C**42937h6.2C+12.4C++
NSX Masamune 1,7409955661.758A0.3770.925%A+1.005%D-41.8B++31.3A++17123.8h8.1B+11.4B++
Quasar VM1 1,0259914122.405C++1.0221.654%B*25.126%B**45.7B*1.6A*14621.7h12.3B+56.7B++
Pandora VX25 1,0169871,0740.919C0.4727.266%D*16.312%B16.1DN/A5561.3h3.8B+14C+
E540 Halberd-H 1,7359201009.2C++7.8162.592%B+4.239%A+38.7C34.2A+30123.8h7.5C-12.1C+
Lumine Edge 9329179,1060.101C+1.2922.331%C-17.666%C*2.2CN/A7424.9h1.6C7.1C+
Eclipse VE3A 8368258001.031C+0.3627.631%C++18.788%C+13.3D--N/A4362.2h12.4C+44.7C*
Saron HRB 1,5077921764.5C+3.1149.169%B++N/A21.6C19.5B+40436.6h24.5C49.9C**
Comet VM2 1,1657918700.909C++0.4854.983%A2.781%D10.9C+5.2B+10572.3h21.9C++39.8B+
M40 Fury 1,0287791206.492C++5.1040.931%B+N/A44.8C+14.3B**45417.4h17.4C42.5C++
S1 1,3487441,3370.556C0.8357.79%C++2.419%C16.1D13C+27046.3h7.5C13C+
L100 Python AP 1,2177291166.284B+4.9063.279%B*1.097%D--30.9C++20.7B+30823.6h7.3C+11.5C*
Frag Grenade 6976931693N/A691.6148.77%B+N/A770A4.4D34690.9h2.6B**5.4B*
M60-G Bulldog 866686838.265A+6.8843.949%B*2.624%C+31.3C++8.2B+15921.9h7.9C+17.9B+
Auraxium Slasher 70468513,8810.049C*1.3439.43%B++1.46%D--1.3C+N/A3541.1h1.8B++4.6B+
NS Baron G5 6856757690.878C0.5137.858%D19.407%B**26.6CN/A10325.4h4B+10.4C++
NS-30 Vandal 6276235191.2C0.1935.006%B20.706%D32.6CN/A10119.1h5.4B15.5B+
Skorpios 5905827110.819C-0.5728.53%C**17.01%D14.4D*N/A3740.4h11.6C+40.8C*
M40 Fury 746572747.73C++6.3442.287%B+1.224%D65.7B+20A+6558.7h16.6C39.2C++
Icikill 57756312,9740.043C+1.3523.107%D5.861%D1.2C+N/A4485.8h2B8.6C++
Orbital Strike Uplink 8595561556U554.61951.02%UN/A926.7U505U56630.6h2.5T*0.3T*
NS-61 Emissary 5365235380.972C**0.4228.223%C+14.34%C39.9B++1B**13013.1h12.5B44.4B+
Solstice VE3 5365206920.751C+0.6427.104%B*25.385%B**13.2CN/A11539.3h16.5C+60.8C*
NS-357 Underboss 5084995940.84C+0.5540.099%B+25.05%B+31CN/A9116.1h4.2C++10.5B+
Comet VM2 7384936190.796C0.5959.436%A+3.854%C+11.5C+5.7B+11042.9h27.7C++46.5B+
Pulsar VS1 4974915180.948C+0.4425.7%B+22.2%C*22C+N/A12522.3h13B+50.6B+
NS-20 Gorgon 5094742921.623B+0.2328.516%C**20.675%C*24.6B+1.8B7719.3h32.5B+113.9B+
NS-20 Gorgon 4824452921.524B+0.1428.684%C*20.899%C**23.1B++1.9B+7119.3h35.3B+123B+
M60-A Bulldog 511438538.264C6.8839.103%D1.826%C21.3C--3.5C+13620.6h7C17.9C
XM98 4144112581.593C0.2031.244%D-70.56%C-19.8CN/A7220.8h2.9C-9.4D
Nyx VX31 3223212991.074C0.3133.53%C+19.626%D--26.8C-N/A10712h5.1B15.3B
C75 Viper 354294545.444C**4.0639.885%C+N/A26.5C+5.4D23711.1h9.4B*23.6B++
Rocklet Rifle 5732902901B+0.3955.294%C**N/A28.7C++28C**39310.1h34.1B61.6B
L105 Zephyr 310281466.109C4.7239.463%CN/A43.2C+4.5D1986.5h5.7B+14.4B
M12 Kobalt 301281393.667M**92.2830.728%A++19.217%B+175.6B**12.5A*8551.6h17.3C++56.4B++
Anti-Vehicle Grenade 3352591259N/A257.6157.004%B++N/A431.7C**126.7B+36290.6h5.5C*9.6B+
NS-10 Burster 4352493040.819C+0.5730.41%C*8.434%C**4.8C3.6C+7951.9h150.4C+494.5C++
Blueshift VM5 2472391221.959C+0.5725.293%A25.523%B*45.1B++1.5A*2845.3h14B+55.4B++
Phantom VA23 2422391451.648C+0.2638.364%B+33.891%B+38.5C+N/A1326.2h5.1C13.3C++
L100 Python HEAT 298229239.957A+8.5757.061%B+N/A65.4A**19.7A++5243.5h5.2B+9.1B++
Light PPA 2672211621.364C-0.0240.082%C+1.81%B*16.6D-3.5C+10513.3h17.3C+43.2C+
NS-AM7 Archer 3272205260.418C+0.9758.09%C+14.091%C3.7D1.8C--3058.8h16.6B+28.5B+
M60-A Bulldog 278217752.893C1.5027.552%D--N/A2170U610U12958900.1h5.9C++21.4C
Dual Photon Pods 3282151091.972D0.5840.975%D*N/A20.9D--11D29010.3h37.2D*90.7D**
Hunter QCX 2822143750.571C+0.8246.591%C*12.617%D-8.8C-2.8C+6624.3h11.4C24.5C+
M60-A Bulldog 255212365.889C4.5037.293%D-N/A19.1D3.9C+13711.1h7.7D20.5D-
M12 Kobalt 223212826.5B+25.1120.301%B+17.453%C+47.1D2.4C1674.5h25.1D--123.4C+
Blueshift VM5 2232091271.646C0.2626.193%A27.273%B**37.3C**2.5S2125.6h18C-68.9B+
NS-10 Burster 3732082930.71C-0.6830.599%C++9.135%B*4.2D3.3C6949.7h174.5C--570.3C+
M40 Fury-F 2631913050.626C-0.7647.665%C+N/A8.1D-3D5523.7h18.1D38D
NSX Amaterasu 1931919,6770.02C--1.3716.156%D2.094%D*0.5CN/A1392h4.9C++30C+
Aphelion VEX-4H 409186593.153C+1.7647.723%C*2.688%C31.5C-37.8B*4965.9h76.6C160.5C+
Saron Laser Cannon 3861823340.545C0.8431.207%C+2.747%B4.7D5.3D14438.5h230.5D-738.7D-
NS-44L Blackhand 1691661251.328C*0.0640.395%C+46.386%C**16.8CN/A769.9h4.4C*11C*
Artemis VX26 1601601610.994C0.3928.993%B19.375%C-24.6CN/A1356.5h13.1C45.2C++
NS Annihilator 3241532780.55C+0.8477.918%DN/A7.1D8C+14521.4h13C16.6C
Skyguard 306145542.685C+1.3034.264%B*N/A7.9D-8.8C17718.3h188.1D*549C
M60-G Bulldog 184139168.688B**7.3042.986%B+1.439%D--32.3C10.5B+1704.3h7.9C+18.4C**
Xiphos Anti-Personnel Phalanx Tower 1401381138A+136.6134.278%B+N/A690A+10C*21900.2h5.3B+15.3B+
Spear Anti-Vehicle Phalanx Turret 310130206.5C+5.1156.797%A1.538%D*31.7C43.9A*5884.1h15.1D**26.7C
Lancer VS22 2561143430.332D1.0664.806%B+N/A8.7D10.8C21513.1h35.8C55.3C+
M12 Kobalt-H 118113522.6B21.2125.96%B++15.929%C+86.9D3.8C-2231.3h16.7C+64.3C**
M20 Basilisk 181109205.45B**4.0652.498%A+6.422%C*9.3D--6.2C-17811.7h218.3F**415.8D--
M20 Basilisk 200106273.926B++2.5443.507%B+1.887%D**14.5D12.9B++2747.3h145D--333.2C
Dual-75 Duster 118104214.952C-3.5628.282%D*N/A54.7C-7.4B+2931.9h4.7B*16.6C+
VA39 Spectre 9898631.556C++0.1724.972%D*29.592%D13.1C--N/A1077.5h6.9C27.7D
NS-45 Pilot 9494801.175C+0.2121.756%D**23.404%C28.5C--N/A863.3h6B++27.6C+
Proton II PPA 10289712.714C+11.3326.464%B+1.124%D-44.5C6.5A+2442h14.1D--53.2C
Spear Anti-Vehicle Phalanx Tower 15189189S87.6163.276%A1.124%D*80.9A+56.4A++7061.1h7B++11B**
NSX Daimyo 8989581.534C-0.1537.815%D87.641%F-28.7DN/A893.1h4.6F--12F
Soldier Soaker 9089511.745B+0.3629.727%C--11.236%D63.6B+N/A3111.4h5.9C*19.7C+
VE-H Maw 8887521.673C++0.2825.987%C++28.736%C**41.4CN/A4002.1h10.4C**39.9C**
Vortex VM21 144821880.436D0.9538.617%CN/A5.7D4.3D6614.5h50.2C+130C+
The Slasher 80802570.311S1.0851.056%A3.75%D-8.2B*N/A219.8h1.8B+3.6B+
Vortex VM21 148801860.43C--0.9638.658%C+6.25%B*5.6C-4.8C+8314.2h51.4C++132.9C*
M20 Basilisk 12476176U74.6168.499%A++3.947%C40C+25.3B+5531.9h159.4D232.7C++
Beamer VS3 7472800.9C*0.4920.451%D--18.056%D10.7DN/A1096.7h11.3C55.4C
Coyote Missiles 15271242.958C*1.5750.878%CN/A30.9C35.2B*6552.3h58D113.9C--
Hornet Missiles 11766116C**4.6169.429%B*N/A66C+51B+13061h17.5D25.2C
Equinox VE2 67651140.57D0.8224.811%C+33.846%A++15.9C--N/A1134.1h14.6C-59C+
AP30 Shredder 12264322D0.6128.087%D-1.563%C640U580U8756800.1h171.9F-611.9F-
A30 Walker 13663561.125C--0.2620.726%D--N/A3.2D*3.7D*9719.5h253.1D-1221.2D--
Thanatos VE70 6161511.196B+0.1925.162%D**9.836%D*16.9DN/A2573.6h3.8B*15.2C+
G40-F Ranger 9361415.25C*13.8640.951%B**N/A61B**32B++6551h60.5B++147.6B**
CAS 14-E 635687C5.6131.706%CN/A46.7C--5.8C+2231.2h39.3C-124C
MANA Anti-Vehicle Turret 137511150.443D*0.9543.401%D**3.922%B++510D-860D1259850.1h16.8C+38.6D--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05,1471.5h
Nanite Healing Grenade02280.1h
Blast Wall42511.6h
Faction Banner0680.2h
Motion Spotter7113,1519.5h
Reinforcements Module01450.3h
Nano-Armor Kit3,2213,286,223327.6h
Solid Wall22602.5h
Medical Applicator2,512732,03366.8h
Anti-Vehicle MANA Turret459134h
Spawn Beacon11212,59113.3h
Rampart Wall14123.9h
Sunderer Garage11661.3h
Xiphos Anti-Personnel Tower02410.7h
Bunker31381.1h
Repair Module25831.5h
Turret AI Module24521.5h
Cortium Silo04721h
Structure Shield Module23641.1h
Skywall Shield Emitter22610.6h
Flail Targeting Dart231,0594.9h
Spitfire Auto-Turret1254,9125.9h
Hoplon Anti-Aircraft Phalanx Tower12030.8h
Deconstruction Tool38,3941.9h
Welding Device112,3482.3h
Spear Anti-Vehicle Tower02510.8h
Ammunition Package10916,5489.6h
Medical Kit2,12914,02843.7h
Anti-Infantry MANA Turret2082,6488.2h
Vehicle Ammo Dispenser01560.5h
Vehicle Gate12692.4h
Pillbox12091.6h
Light Vehicle Terminal02131.4h
Light Air Terminal11611.2h
IPC Targeting Dart102811.2h
Orbital Strike Target Designator9447112.4h
Elysium Spawn Tube02340.9h
Alarm Module01160.3h
Vehicle Ramp21371.4h
Infantry Tower12001.6h
Glaive IPC11580.7h
Nano-Repair Grenade01,3570.4h
Routing Spire0830.2h
Pain Spire02240.9h
Snowman Soldier11020.1h
Router02040.2h
Recon Detection Device1134,0478.4h
Shield Recharging Field712,3691.4h
The Flail01270.4h

Check the help document for the dictionary if you want to learn more about words used here.


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