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Maj. General Ranger OnlyHereForAnchor[CATH] OnlyHereForAnchor
NC BR 84

KDR: 2.75

Score: 8m

Last Seen: Nov 5th, 2019 2:16 PM
- OFFLINE - 170 hour(s)

Battle Rank 84 - New Conglomerate on Cobalt
Level Progress (to 85): 32%
Level 100 Progress: 42% 345h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 GD-22S NC6 Gauss SAW EM6 NS-44 Commissioner MGR-S1 Gladius M12 Kobalt-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,211,215 MLG Score: 4965
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 8.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.748%36.021%121615120417,8843.41754-0.664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.41%2.436A**2.279A*-0.378C-HEAD ++ (~19.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.704B++7.40.48B+14.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.07%0.388%36211218258160181.61251358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.83M+-1.104D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.96B*4.10.923B*2.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.557%9.751%763412151,4872214466.6982333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.991%-0.338C-1.281A1.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.729B++10.60.736B++22

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.008%77.441%7632121789164021.39002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.079%1.662A++0.672B+-0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.70.482B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.785%16.949%7631121811838610.305699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.087A*0.436B-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.638B+3.20.345C**1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m193.7%524 (31.4k)401 (24.1k)2.7532223,7638,6312.9081284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219197629.489%31.768%93702:196

14% Engineer72% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2016 7:01 PMJul 7th, 2016 12:39 PMNov 8th, 2019 2:58 PM (10d) (PST)Nov 5th, 2019 11:14 AM (13d) (PST)Nov 5th, 2019 10:16 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8932995941.1890.4320.3782.4060.0534965

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,58017,93735,643712623144324,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
333.2h/13.9d 1,337 7,549 5,342 48.1k 441 918 1,065 17.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:6,623
Deaths:2,107
KDR:3.143
Accuracy:33.571% A++
HSR:35.060% B**
NS-15M2
A++
Kills:2,612
Deaths:864
KDR:3.023
Accuracy:32.699% A++
HSR:34.954% B**
GD-22S
A*
Kills:2,334
Deaths:753
KDR:3.100
Accuracy:33.488% A++
HSR:40.960% A*
NC6 Gauss SAW
A**
Kills:1,484
Deaths:525
KDR:2.827
Accuracy:34.155% A**
HSR:35.108% A++
EM6
M+
Kills:1,194
Deaths:279
KDR:4.280
Accuracy:33.018% A*
HSR:43.300% M+
MGR-L1 Promise
A
Kills:259
Deaths:119
KDR:2.176
Accuracy:30.799% A
HSR:33.591% B**
NC6A GODSAW
A++
Kills:248
Deaths:90
KDR:2.756
Accuracy:31.701% B+
HSR:39.919% A++
Kills:14,754
Deaths (as Heavy Assault):4,737
Deaths (to Heavy Assaults):2,662
KDR:3.11463
Kill Difference:10,017
Playtime:240.979 hours
Usage:72%
Score:5.728m
Score/min:396
Accuracy (listed only):32.776%
HSR (listed only):37.556%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:831
Deaths:294
KDR:2.827
Accuracy:35.997% A++
HSR:28.881% B**
AF-19 Mercenary
A*
Kills:495
Deaths:221
KDR:2.240
Accuracy:34.683% A*
HSR:25.253% B+
Mauler S6
M
Kills:118
Deaths:55
KDR:2.145
Accuracy:66.785% M
HSR:16.949% C**
Kills:1,444
Deaths (as Light Assault):570
Deaths (to Light Assaults):1,491
KDR:2.53333
Kill Difference:874
Playtime:10.193 hours
Usage:3%
Score:0.218m
Score/min:356
Accuracy (listed only):45.822%
HSR (listed only):23.694%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:831
Deaths:294
KDR:2.827
Accuracy:35.997% A++
HSR:28.881% B**
Carnage AR
A++
Kills:299
Deaths:129
KDR:2.318
Accuracy:34.643% A++
HSR:30.435% A
Mauler S6
M
Kills:118
Deaths:55
KDR:2.145
Accuracy:66.785% M
HSR:16.949% C**
NC1 Gauss Rifle
M+
Kills:56
Deaths:33
KDR:1.697
Accuracy:38.026% M+
HSR:33.929% A++
Kills:1,304
Deaths (as Combat Medic):511
Deaths (to Combat Medics):1,093
KDR:2.55186
Kill Difference:793
Playtime:11.997 hours
Usage:4%
Score:0.243m
Score/min:338
Accuracy (listed only):43.863%
HSR (listed only):27.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:495
Deaths:221
KDR:2.240
Accuracy:34.683% A*
HSR:25.253% B+
Mauler S6
M
Kills:118
Deaths:55
KDR:2.145
Accuracy:66.785% M
HSR:16.949% C**
Kills:613
Deaths (as Engineer):276
Deaths (to Engineers):1,094
KDR:2.22101
Kill Difference:337
Playtime:48.003 hours
Usage:14%
Score:1.233m
Score/min:428
Accuracy (listed only):50.734%
HSR (listed only):21.101%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:1,156
Deaths:829
KDR:1.394
Accuracy:48.919% A+
HSR:40.225% A**
MGR-S1 Gladius
A++
Kills:831
Deaths:294
KDR:2.827
Accuracy:35.997% A++
HSR:28.881% B**
SAS-R
B**
Kills:509
Deaths:198
KDR:2.571
Accuracy:44.710% B*
HSR:78.782% B**
NC14 Bolt Driver
A++
Kills:382
Deaths:61
KDR:6.262
Accuracy:47.762% A++
HSR:75.654% C++
NC4 Mag-Shot
A++
Kills:130
Deaths:97
KDR:1.340
Accuracy:39.247% A++
HSR:18.462% C+
NS-45 Pilot
A++
Kills:105
Deaths:73
KDR:1.438
Accuracy:29.515% C
HSR:41.905% A++
LA8 Rebel
A+
Kills:58
Deaths:43
KDR:1.349
Accuracy:29.344% C
HSR:32.759% A+
Kills:3,171
Deaths (as Infiltrator):1,595
Deaths (to Infiltrators):1,467
KDR:1.98809
Kill Difference:1,576
Playtime:15.653 hours
Usage:5%
Score:0.380m
Score/min:404
Accuracy (listed only):39.356%
HSR (listed only):45.238%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:372
Deaths:88
KDR:4.227
Accuracy:51.223% A
HSR:16.398% C++
NCM1 Scattercannon
A*
Kills:350
Deaths:88
KDR:3.977
Accuracy:59.365% A*
HSR:19.429% B*
Kills:722
Deaths (as MAX Suit):88
Deaths (to MAX Suits):294
KDR:8.20455
Kill Difference:634
Playtime:4.198 hours
Usage:1%
Score:0.218m
Score/min:865
Accuracy (listed only):55.294%
HSR (listed only):17.913%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:258
V. Kills:4 N/A
Deaths:23
KDR:11.217
Accuracy:64.070% B**
KPH:159.600 M++
VKPH:2.500 D
Kills:258 (258 + 0)
Deaths:23
KDR:11.217
VKDR:0.174
Vehicle Kills:4
Kill Difference:235
Playtime:1.617 hours
Usage:0%
Score:0.040m
Score/min:411
Piloting Accuracy:64.070%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:119
V. Kills:17 N/A
Deaths:7
KDR:17
Accuracy:62.417% A**
KPH:96.800 A++
VKPH:13.800 B++
C150 Dalton
B**
Kills:88
V. Kills:103 85%
Deaths:14
KDR:6.286
Accuracy:36.331% C+
KPH:33.600 C+
VKPH:39.400 B**
Kills:207 (0 + 207)
Deaths:21
KDR:9.857
VKDR:5.714
Vehicle Kills:120
Kill Difference:186
Playtime:3.847 hours
Usage:1%
Score:0.120m
Score/min:521
Piloting Accuracy:N/A%
Gunner Accuracy:36.331%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:552
V. Kills:198 277%
Deaths:19
KDR:29.053
Accuracy:46.477% C**
KPH:49.900 A*
VKPH:17.900 B++
Kills:552 (0 + 552)
Deaths:19
KDR:29.053
VKDR:10.421
Vehicle Kills:198
Kill Difference:533
Playtime:11.069 hours
Usage:3%
Score:0.162m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:46.477%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:630
V. Kills:15 N/A
Deaths:4
KDR:157.500
Accuracy:23.539% B
KPH:151.600 B++
VKPH:3.600 C
C85 Canister-H
A
Kills:250
V. Kills:15 N/A
Deaths:7
KDR:35.714
Accuracy:62.478% B**
KPH:175.600 A
VKPH:10.500 B+
M96 Mjolnir-H
A
Kills:152
V. Kills:89 169%
Deaths:10
KDR:15.200
Accuracy:60.213% A
KPH:55.300 B
VKPH:32.400 C++
G30 Walker
B**
Kills:55
V. Kills:23 229%
Deaths:2
KDR:27.500
Accuracy:43.658% B**
KPH:36.300 B+
VKPH:15.200 C++
Kills:1,087 (0 + 1,087)
Deaths:23
KDR:47.261
VKDR:6.174
Vehicle Kills:142
Kill Difference:1,064
Playtime:9.843 hours
Usage:3%
Score:0.206m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:43.658%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:161
V. Kills:14 N/A
Deaths:10
KDR:16.100
Accuracy:42.503% A+
KPH:107.400 B**
VKPH:9.300 B**
Kills:161 (0 + 161)
Deaths:10
KDR:16.100
VKDR:1.400
Vehicle Kills:14
Kill Difference:151
Playtime:1.499 hours
Usage:0%
Score:0.029m
Score/min:322
Piloting Accuracy:N/A%
Gunner Accuracy:42.503%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,6656,6232,1073.143B0.3933.571%A++35.06%B**92.5A+N/A23471.6h7.5A22.3B**
NS-15M2 2,6362,6128643.023B++0.2732.699%A++34.954%B**88.8A+N/A19929.4h9B**27.5B*
GD-22S 2,3502,3347533.1B**0.3533.488%A++40.96%A*102.4A**N/A22922.8h7.8A23.3B**
NC6 Gauss SAW 1,4971,4845252.827A0.0734.155%A**35.108%A++99.6M++N/A30814.9h6.7B**19.6B*
EM6 1,2011,1942794.28A+1.5333.018%A*43.3%M+102.1A*N/A23311.7h7.5A22.8B**
NS-44 Commissioner 1,1611,1568291.394B+1.3648.919%A+40.225%A**81.4A++N/A22214.2h2.8B**5.7B*
MGR-S1 Gladius 8388312942.827B**0.0735.997%A++28.881%B**85.7A++N/A3169.7h6.9B**19.1B*
M12 Kobalt-H 6456304157.5U154.7523.539%B18.73%C**150B++3.6C3354.2h10.9B++46.2B*
E540 Halberd 7505521929.053M26.3046.477%C**N/A49.7A*17.8B++24411.1h4.4B**9.4B**
NS Decimator 7695502991.839B**0.9157.278%C-2.182%C++42.6B+17C++29512.9h3.5B*6.1B++
SAS-R 5105091982.571C+0.1844.71%B*78.782%B**84.8A++N/A3316h1.6A3.6B**
AF-19 Mercenary 5024952212.24A++0.5134.683%A*25.253%B+48.1A++N/A15310.3h8.4B**24.1B**
NC14 Bolt Driver 383382616.262A*3.5147.762%A++75.654%C++91SN/A2374.2h1.7A3.6B**
NCM1 Scattercannon 377372884.227B+1.4751.223%A16.398%C++95.4M*1.3A+2973.9h4B**7.8B**
NCM1 Scattercannon 351350883.977B**1.2259.365%A*19.429%B*89.7SN/A2733.9h5.1A8.5B**
Carnage AR 3042991292.318B*0.4434.643%A++30.435%A72.9A++1.2A++2254.1h10.8B**31.3B**
NC05 Jackhammer 2742691082.491B**0.2662.113%A*21.933%A+117A*2.2M**3202.3h3.4A5.5B**
MGR-L1 Promise 2642591192.176B++0.5830.799%A33.591%B**74B**1.4B++2793.5h9.9B**32.2B*
M30 Mustang AH 2622582311.217B++8.4664.07%B**N/A161.3M++2.5D4111.6h4.1B*6.4B*
C85 Canister-H 265250735.714A++32.9662.478%B**9.2%C-178.6A10.7B+4261.4h4.3B*6.9B**
NC6A GODSAW 251248902.756B0.0031.701%B+39.919%A++63.6C++N/A2663.9h7.1C**22.5B++
NS-TMC-01 "His Regards" 1901867,6100.024C+2.7317.287%D1.075%D--0.8C+N/A2231.1h2.8C16.2C+
CAS 14-E 1751611016.1C+13.3542.503%A+1.242%D107.3B**9.3B**3221.5h21.3B*50B**
M96 Mjolnir-H 2411521015.2M**12.4560.213%AN/A56.3B+33C*3982.7h31.2B+51.8B*
NC4 Mag-Shot 131130971.34B*1.4139.247%A++18.462%C+59.1A++N/A1732.2h5.8B*14.7B*
L105 Zephyr 136119717B+14.2562.417%A**N/A99.2A++14.2B*4531.2h4.7B*7.6B**
Mauler S6 119118552.145B**0.6166.785%M16.949%C**69.4A*N/A1981.7h3.2A4.8A
NS-45 Pilot 105105731.438C*1.3229.515%C41.905%A++80.8B++N/A1981.3h5.3B**17.9B++
C150 Dalton 19188146.286C+3.5336.331%C+N/A33.8C+39.6B**5522.6h3.4B+9.4B+
Shrike 11987561.554A+1.2055.97%C+6.897%A**36.3B**13.3C++3452.4h4.3B**7.7B**
LA8 Rebel 5958431.349B+1.4029.344%C32.759%A+64.4A+1.1B**1980.9h4.9B*16.6B+
NC1 Gauss Rifle 5756331.697B+1.0638.026%M+33.929%A++43.1B**N/A3091.3h9.4A24.6A
G30 Walker 7855227.5S24.7543.658%B**1.818%D--36.7B+15.3C++2231.5h99.3B**227.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon36601.1h
Nano-Armor Kit7582,2435h
Medical Kit9925,24829.3h
Restoration Kit9540.2h
Ammunition Package3720.2h
Medical Applicator168,1020.6h
Recon Detection Device107581h

Check the help document for the dictionary if you want to learn more about words used here.


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