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Commissar OnlyPounderM3[] OnlyPounderM3
TR BR 78

KDR: 43.53

Score: 6.7m

Last Seen: Sep 4th, 2018 9:38 AM
- OFFLINE - 665.2 hour(s)

Battle Rank 78 - Terran Republic on Cobalt
Level Progress (to 79): 20%
Level 100 Progress: 35% 676h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG M14 Banshee C75 Viper L100 Python HESH P2-120 AP Hellfire Rocket Pods M77-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,175,940 MLG Score: 940
Fun Score: N/A
Cheeseburgers Flipped: 692TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.89%29.11%812310102923.842139.688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.455%1.352A1.337A-1.198D*HEAD ++ (~15.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.583B+8.70.388C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.765%0.839%15459310103,45828685123.5504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.273%-0.182C-0.716D-0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.548B+25.80.509B+46.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.339%1.556%15933410093,213321060100.406303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.825%0.444B-0.713D-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.672B+5.80.54B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.202%0.386%3848110125181710628.7778484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.195C++-1.018D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.894B*4.80.878B*7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.133%91.525%38481101264910264.9

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.309C*1.609A+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+1.60.488B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.7m211.4%300 (18k)235 (14.1k)43.530415,01834548.678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1013210733.965%7.238%24683:204

6% Heavy Assault68% Infiltrator18% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2016 6:24 PMDec 31st, 1969 6:00 PMSep 4th, 2018 7:11 PM (48d) (PST)Sep 4th, 2018 5:48 AM (49d) (PST)Sep 4th, 2018 5:38 AM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
764946700.5270.0120.0381.2940.085940

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,8585,64640,212321278514,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
474.8h/19.8d 1,749 1,087 3,841 36.8k 154 1,216 2,408 21.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:119
Deaths:15
KDR:7.933
Accuracy:24.942% A
HSR:24.370% C**
Kills:119
Deaths (as Heavy Assault):15
Deaths (to Heavy Assaults):67
KDR:7.93333
Kill Difference:104
Playtime:27.158 hours
Usage:6%
Score:0.182m
Score/min:112
Accuracy (listed only):24.942%
HSR (listed only):24.370%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):89
KDR:0
Kill Difference:UNR
Playtime:15.731 hours
Usage:3%
Score:0.165m
Score/min:175
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):38
KDR:0
Kill Difference:UNR
Playtime:14.563 hours
Usage:3%
Score:0.078m
Score/min:89
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A++
Kills:649
Deaths:10
KDR:64.900
Accuracy:37.133% C++
HSR:91.525% A++
NS-44 Commissioner
A+
Kills:103
Deaths:34
KDR:3.029
Accuracy:38.462% B
HSR:32.039% A+
Kills:752
Deaths (as Infiltrator):44
Deaths (to Infiltrators):37
KDR:17.09091
Kill Difference:708
Playtime:322.606 hours
Usage:68%
Score:4.056m
Score/min:210
Accuracy (listed only):37.797%
HSR (listed only):61.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:70
Deaths:10
KDR:7
Accuracy:29.215% A++
HSR:32.857% A++
Kills:70
Deaths (as Combat Medic):10
Deaths (to Combat Medics):10
KDR:7
Kill Difference:60
Playtime:6.476 hours
Usage:1%
Score:0.085m
Score/min:219
Accuracy (listed only):29.215%
HSR (listed only):32.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:2,961
Deaths:70
KDR:42.300
Accuracy:41.071% B+
HSR:4.120% B+
M3 Pounder HEG
B
Kills:2,446
Deaths:70
KDR:34.943
Accuracy:42.943% B
HSR:3.557% C**
MRC3 Mercy
B**
Kills:168
Deaths:3
KDR:56
Accuracy:21.619% B**
HSR:19.643% C+
MRC3 Mercy
A
Kills:159
Deaths:3
KDR:53
Accuracy:21.713% A
HSR:24.528% B*
Kills:5,734
Deaths (as MAX Suit):73
Deaths (to MAX Suits):13
KDR:78.54795
Kill Difference:5,661
Playtime:86.673 hours
Usage:18%
Score:2.132m
Score/min:410
Accuracy (listed only):31.836%
HSR (listed only):12.962%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:2,315
V. Kills:104 N/A
Deaths:42
KDR:55.119
Accuracy:34.595% B**
KPH:51.200 C**
VKPH:2.300 D
Hellfire Rocket Pods
A+
Kills:672
V. Kills:68 N/A
Deaths:14
KDR:48
Accuracy:59.699% A+
KPH:114.500 B++
VKPH:11.600 C
M18 Needler
B*
Kills:471
V. Kills:470 100%
Deaths:33
KDR:14.273
Accuracy:34.413% B+
KPH:14.300 C*
VKPH:14.200 B*
Kills:3,458 (2,786 + 0)
Deaths:89
KDR:38.854
VKDR:7.213
Vehicle Kills:642
Kill Difference:3,369
Playtime:84.178 hours
Usage:18%
Score:0.823m
Score/min:163
Piloting Accuracy:34.413%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M++
Kills:82
V. Kills:43 186%
Deaths:2
KDR:41
Accuracy:61.453% A+
KPH:28.100 M++
VKPH:14.700 A+
Kills:82 (82 + 0)
Deaths:2
KDR:41
VKDR:21.500
Vehicle Kills:43
Kill Difference:80
Playtime:2.922 hours
Usage:1%
Score:0.028m
Score/min:157
Piloting Accuracy:61.453%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:1,130
V. Kills:113 N/A
Deaths:13
KDR:86.923
Accuracy:35.893% C
KPH:71.700 A**
VKPH:7.200 C+
L100 Python HESH
B++
Kills:1,114
V. Kills:116 N/A
Deaths:8
KDR:139.250
Accuracy:53.243% B++
KPH:66.800 B++
VKPH:7 C
L100 Python HEAT
A++
Kills:60
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:56.598% B+
KPH:57.300 A++
VKPH:5.700 D*
Kills:2,304 (2,304 + 0)
Deaths:21
KDR:109.714
VKDR:11.190
Vehicle Kills:235
Kill Difference:2,283
Playtime:33.479 hours
Usage:7%
Score:0.396m
Score/min:197
Driving Accuracy:56.598%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:747
V. Kills:742 101%
Deaths:14
KDR:53.357
Accuracy:58.441% A+
KPH:24.900 C
VKPH:24.800 A
P2-120 HEAT
A++
Kills:222
V. Kills:59 370%
Deaths:2
KDR:111
Accuracy:50.089% B*
KPH:47.400 A++
VKPH:12.600 B++
G40-F Ranger
M+
Kills:60
V. Kills:57 103%
Deaths:
KDR:
Accuracy:38.757% A
KPH:70.300 A
VKPH:66.800 M+
P2-120 HESH
C**
Kills:58
V. Kills:15 363%
Deaths:1
KDR:58
Accuracy:49.513% B**
KPH:39.900 C
VKPH:10.300 C**
Kills:1,087 (1,027 + 60)
Deaths:17
KDR:63.941
VKDR:51.353
Vehicle Kills:873
Kill Difference:1,070
Playtime:36.948 hours
Usage:8%
Score:0.748m
Score/min:337
Driving Accuracy:49.513%
Gunner Accuracy:38.757%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:518
V. Kills:19 N/A
Deaths:5
KDR:103.600
Accuracy:38.202% B+
KPH:244.900 M++
VKPH:9 B++
Kills:518 (0 + 518)
Deaths:5
KDR:103.600
VKDR:3.800
Vehicle Kills:19
Kill Difference:513
Playtime:2.115 hours
Usage:0%
Score:0.082m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:38.202%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 3,1782,9617042.3U1.2341.071%B+4.12%B+39.1A**2.9C12375.7h11.1B**26.9B++
M3 Pounder HEG 2,6162,4467034.943U8.5942.943%B3.557%C**32.3A+2.2D--9975.7h14B++32.6B+
M14 Banshee 2,4192,3154255.119S11.5934.595%B**N/A51.1C**2.3D13945.3h13.7B++39.6B++
C75 Viper 1,2431,1301386.923U43.3935.893%CN/A71.5A**7.2C+19815.8h6.9B**19.2B**
L100 Python HESH 1,2301,1148139.25U95.7253.243%B++1.706%C++66.7B++6.9C19816.7h2.5B*4.7B*
P2-120 AP 1,4897471453.357S9.8358.441%A+2.677%C24.9C24.7A33630h9.1C--15.5B
Hellfire Rocket Pods 7406721448S4.4759.699%A+1.339%B+113.9B++11.5C3925.9h11.3A18.9B**
M77-B 6506491064.9U21.3737.133%C++91.525%A++22.5CN/A5428.9h1.6A4.4B*
P525 Marauder-H 5375185103.6S60.0738.202%B+N/A246.7M++9B++6492.1h4.8B*12.5B*
M18 Needler 9414713314.273S29.2634.413%B+N/A14.2C*14.2B*15533.1h106.2B+308.5B++
P2-120 HEAT 2812222111U67.4750.089%B*1.802%D-47.2A++12.6B++2794.7h5.1B**10.2A
MRC3 Mercy 169168356U12.4721.619%B**19.643%C+44.2AN/A1323.8h15.4B**71B*
MRC3 Mercy 161159353U9.4721.713%A24.528%B*34.6B+N/A924.6h18B83B++
T9 CARV 122119157.933S35.6024.942%A24.37%C**9.8D-N/A4312.1h10.8B**43.2B*
NS-44 Commissioner 104103343.029A*40.5038.462%B32.039%A+4D*N/A1125.9h4C+10.3B
CAS30 Tank Buster 12582241U2.5361.453%A+N/A28.3M*14.8A+1572.9h19.6A+31.9B**
T1 Cycler 7070107S36.5329.215%A++32.857%A++19.4CN/A973.6h12.2B*41.9B**
Frag Grenade 6563163N/A19.4756.114%A+N/A630B+20A*30350.1h4.1C+7.3B+
G40-F Ranger 11760160U16.4738.757%AN/A66.7B**63.3M10030.9h61.1B+157.7B++
L100 Python HEAT 6660160U16.4756.598%B+N/A60A*6D*1861h3.2A+5.7A
P2-120 HESH 7358158A**14.4749.513%B**N/A38.7C-10C*1571.5h4.4B+8.8B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0810.2h
Nanite Revive Grenade01040h
Medical Applicator016,5432.1h
Nano-Armor Kit150,5935.1h
MANA Anti-Personnel Turret01910h
Shield Recharging Field01340h
Ammunition Package01910.1h
Recon Detection Device123,94030.5h

Check the help document for the dictionary if you want to learn more about words used here.


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