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Justicar Bounty Hunter Oorslavich[TOOV] Oorslavich
VS BR 40

KDR: 1.48

Score: 25.2m

Last Seen: Apr 27th, 2019 4:00 AM
- OFFLINE - 596.1 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Briggs
Level Progress (to 41): 49%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Serpent VE92 Pulsar C Deimos VA29 VX6-7 NS-15 Gallows NS-44P Commissioner Sirius SX12 Parallax VX3-AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,427,391 MLG Score: 1141
Fun Score: N/A
Cheeseburgers Flipped: 209TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.882%28.027%89434118034,1891.82907-0.349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.852%2.089A*1.093B**-1.429D**HEAD ++ (~12.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.574B+10.10.291C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.656%1.25%104212124807072970.678925161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.878%0.666B+-0.313C-1.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217-0.344C-94.7-0.787D-122.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.69%2.358%194212121,06012188730.870279121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.604%2.205A*-0.13C-0.968

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++5.30.575B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.151%6.341%784121055211624030.475043137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.663%1.013B**0.467B+0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.90.331C**37.70.056C+42.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.909%71.118%78312112,2091996241.10616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.74%0.89B*0.262C*2.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+2.20.318C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.48%13.558%78112131,3351436240.929019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.569A**-0.213C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.776B++2.10.56B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.2m411.7%384 (23k)311 (18.7k)1.4802647,01331,7601.5866540 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214382427.411%24.925%68302:3326

10% Combat Medic17% Engineer15% Heavy Assault17% Infiltrator39% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 7:46 AMJul 19th, 2014 12:52 PMMay 11th, 2019 2:24 PM (99d) (PST)Apr 27th, 2019 12:45 AM (114d) (PST)Apr 27th, 2019 12:00 AM (114d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5502193310.5800.3920.1452.6240.0571141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,98413,12119,86335249157318,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1350.1h/56.3d 3,379 11,718 14,847 212.6k 1,385 4,141 4,620 44.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
B++
Kills:1,270
Deaths:949
KDR:1.338
Accuracy:31.300% B++
HSR:24.095% D--
SVA-88
A*
Kills:1,185
Deaths:436
KDR:2.718
Accuracy:33.731% A*
HSR:38.987% A++
Pulsar LSW
A*
Kills:1,172
Deaths:383
KDR:3.060
Accuracy:35.518% A*
HSR:39.164% A*
VE-H Maw
A++
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:34.358% A++
HSR:39.624% A+
Flare VE6
A*
Kills:1,166
Deaths:516
KDR:2.260
Accuracy:34.631% A*
HSR:34.563% A+
Orion VS54
A++
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:29.890% A++
HSR:34.077% A
Betelgeuse 54-A
A
Kills:531
Deaths:198
KDR:2.682
Accuracy:32.005% A
HSR:41.055% A
Kills:7,660
Deaths (as Heavy Assault):3,488
Deaths (to Heavy Assaults):8,999
KDR:2.1961
Kill Difference:4,172
Playtime:199.905 hours
Usage:15%
Score:4.635m
Score/min:386
Accuracy (listed only):33.062%
HSR (listed only):35.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:1,675
Deaths:1,737
KDR:0.964
Accuracy:26.852% B++
HSR:16.716% D
Pulsar C
A
Kills:1,419
Deaths:1,301
KDR:1.091
Accuracy:30.831% A
HSR:22.692% C+
Deimos VA29
B**
Kills:1,335
Deaths:1,163
KDR:1.148
Accuracy:72.480% B**
HSR:13.558% C--
VX6-7
A+
Kills:1,271
Deaths:1,085
KDR:1.171
Accuracy:32.008% A+
HSR:16.759% D
Sirius SX12
C++
Kills:1,205
Deaths:1,493
KDR:0.807
Accuracy:24.976% C++
HSR:15.934% C
Eridani SX5
A+
Kills:1,182
Deaths:576
KDR:2.052
Accuracy:34.552% A+
HSR:30.372% A+
NSX-P Tanto
A*
Kills:1,179
Deaths:542
KDR:2.175
Accuracy:37.037% A*
HSR:34.182% A
VE-S Canis
A+
Kills:1,173
Deaths:575
KDR:2.040
Accuracy:35.854% A+
HSR:31.117% A
NS-7 PDW
A**
Kills:1,169
Deaths:589
KDR:1.985
Accuracy:35.488% A*
HSR:33.276% A**
Solstice VE3
C+
Kills:1,158
Deaths:1,864
KDR:0.621
Accuracy:22.114% C+
HSR:18.480% C
Eridani SX5-AE
A
Kills:1,158
Deaths:1,007
KDR:1.150
Accuracy:35.015% A
HSR:15.458% D*
Zenith VX-5
B+
Kills:1,147
Deaths:1,206
KDR:0.951
Accuracy:27.451% B+
HSR:18.396% D
Eclipse VE3A
B++
Kills:1,100
Deaths:953
KDR:1.154
Accuracy:29.947% B++
HSR:20.818% C++
Kills:16,171
Deaths (as Light Assault):14,091
Deaths (to Light Assaults):6,033
KDR:1.14761
Kill Difference:2,080
Playtime:522.872 hours
Usage:39%
Score:8.232m
Score/min:262
Accuracy (listed only):34.200%
HSR (listed only):22.135%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A
Kills:1,239
Deaths:1,043
KDR:1.188
Accuracy:51.689% A
HSR:23.971% C
Sirius SX12
C++
Kills:1,205
Deaths:1,493
KDR:0.807
Accuracy:24.976% C++
HSR:15.934% C
Parallax VX3-AE
C++
Kills:1,195
Deaths:698
KDR:1.712
Accuracy:42.927% C++
HSR:71.716% D**
Eridani SX5
A+
Kills:1,182
Deaths:576
KDR:2.052
Accuracy:34.552% A+
HSR:30.372% A+
VE-S Canis
A+
Kills:1,173
Deaths:575
KDR:2.040
Accuracy:35.854% A+
HSR:31.117% A
NS-7 PDW
A**
Kills:1,169
Deaths:589
KDR:1.985
Accuracy:35.488% A*
HSR:33.276% A**
NS-30 Vandal
A*
Kills:1,165
Deaths:551
KDR:2.114
Accuracy:45.277% A*
HSR:29.099% C**
Nyx VX31
A*
Kills:1,164
Deaths:521
KDR:2.234
Accuracy:47.216% A*
HSR:35.653% B+
Artemis VX26
A+
Kills:1,158
Deaths:615
KDR:1.883
Accuracy:34.868% A+
HSR:28.843% B*
Eridani SX5-AE
A
Kills:1,158
Deaths:1,007
KDR:1.150
Accuracy:35.015% A
HSR:15.458% D*
Ghost
B*
Kills:929
Deaths:523
KDR:1.776
Accuracy:44.101% B*
HSR:73.520% B+
Beamer VS3
B+
Kills:434
Deaths:407
KDR:1.066
Accuracy:31.340% B+
HSR:26.959% B+
Cerberus
A++
Kills:135
Deaths:79
KDR:1.709
Accuracy:41.866% A+
HSR:40% A++
VA39 Spectre
C+
Kills:85
Deaths:102
KDR:0.833
Accuracy:27.127% D-
HSR:36.471% C+
NS-AM7 VS/AE Archer
C++
Kills:79
Deaths:234
KDR:0.338
Accuracy:63.754% C++
HSR:17.722% C+
Soldier Soaker
B*
Kills:56
Deaths:29
KDR:1.931
Accuracy:41.022% B*
HSR:14.286% C+
Kills:13,526
Deaths (as Infiltrator):9,042
Deaths (to Infiltrators):5,105
KDR:1.49591
Kill Difference:4,484
Playtime:229.558 hours
Usage:17%
Score:4.515m
Score/min:328
Accuracy (listed only):39.817%
HSR (listed only):32.775%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,675
Deaths:1,737
KDR:0.964
Accuracy:26.852% B++
HSR:16.716% D
Pulsar C
A
Kills:1,419
Deaths:1,301
KDR:1.091
Accuracy:30.831% A
HSR:22.692% C+
Deimos VA29
B**
Kills:1,335
Deaths:1,163
KDR:1.148
Accuracy:72.480% B**
HSR:13.558% C--
VX6-7
A+
Kills:1,271
Deaths:1,085
KDR:1.171
Accuracy:32.008% A+
HSR:16.759% D
NSX-P Tanto
A*
Kills:1,179
Deaths:542
KDR:2.175
Accuracy:37.037% A*
HSR:34.182% A
Solstice VE3
C+
Kills:1,158
Deaths:1,864
KDR:0.621
Accuracy:22.114% C+
HSR:18.480% C
Eidolon VE33
A++
Kills:1,155
Deaths:757
KDR:1.526
Accuracy:38.510% A++
HSR:28.571% B
Zenith VX-5
B+
Kills:1,147
Deaths:1,206
KDR:0.951
Accuracy:27.451% B+
HSR:18.396% D
Eclipse VE3A
B++
Kills:1,100
Deaths:953
KDR:1.154
Accuracy:29.947% B++
HSR:20.818% C++
Revenant
B*
Kills:93
Deaths:79
KDR:1.177
Accuracy:38.197% B*
HSR:24.731% D
Kills:11,532
Deaths (as Engineer):10,687
Deaths (to Engineers):4,978
KDR:1.07907
Kill Difference:845
Playtime:229.114 hours
Usage:17%
Score:4.108m
Score/min:299
Accuracy (listed only):35.543%
HSR (listed only):21.490%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,335
Deaths:1,163
KDR:1.148
Accuracy:72.480% B**
HSR:13.558% C--
Sirius SX12
C++
Kills:1,205
Deaths:1,493
KDR:0.807
Accuracy:24.976% C++
HSR:15.934% C
Pulsar VS1
A++
Kills:1,185
Deaths:679
KDR:1.745
Accuracy:33.220% A++
HSR:31.983% A+
Eridani SX5
A+
Kills:1,182
Deaths:576
KDR:2.052
Accuracy:34.552% A+
HSR:30.372% A+
NS-11A "Heatwave"
A++
Kills:1,177
Deaths:564
KDR:2.087
Accuracy:36.884% A++
HSR:32.455% B*
VE-S Canis
A+
Kills:1,173
Deaths:575
KDR:2.040
Accuracy:35.854% A+
HSR:31.117% A
NS-7 PDW
A**
Kills:1,169
Deaths:589
KDR:1.985
Accuracy:35.488% A*
HSR:33.276% A**
H-V45 AE
B++
Kills:1,158
Deaths:876
KDR:1.322
Accuracy:31.667% B++
HSR:22.539% D
Eridani SX5-AE
A
Kills:1,158
Deaths:1,007
KDR:1.150
Accuracy:35.015% A
HSR:15.458% D*
Terminus VX-9
A*
Kills:802
Deaths:375
KDR:2.139
Accuracy:35.609% A*
HSR:38.529% A+
Corvus VA55
A*
Kills:551
Deaths:299
KDR:1.843
Accuracy:35.927% A*
HSR:36.661% A++
H-V45
A++
Kills:198
Deaths:77
KDR:2.571
Accuracy:33.402% A++
HSR:30.808% A
Kills:12,293
Deaths (as Combat Medic):8,273
Deaths (to Combat Medics):3,760
KDR:1.48592
Kill Difference:4,020
Playtime:138.769 hours
Usage:10%
Score:3.339m
Score/min:401
Accuracy (listed only):37.090%
HSR (listed only):27.724%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:200
Deaths:162
KDR:1.235
Accuracy:13.575% C--
HSR:12.500% D*
NS-20 "Heatwave" Gorgon
B++
Kills:178
Deaths:86
KDR:2.070
Accuracy:31.605% B+
HSR:26.405% B++
NS-20 "Heatwave" Gorgon
B++
Kills:162
Deaths:86
KDR:1.884
Accuracy:30.866% B+
HSR:27.161% B++
Cosmos VM3
C++
Kills:128
Deaths:100
KDR:1.280
Accuracy:17.790% C++
HSR:19.531% C++
Comet VM2
A++
Kills:63
Deaths:104
KDR:0.606
Accuracy:49.173% B++
HSR:7.937% A++
Kills:731
Deaths (as MAX Suit):269
Deaths (to MAX Suits):1,161
KDR:2.71747
Kill Difference:462
Playtime:26.184 hours
Usage:2%
Score:0.369m
Score/min:235
Accuracy (listed only):28.602%
HSR (listed only):18.707%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:410
V. Kills:284 144%
Deaths:441
KDR:0.930
Accuracy:43.578% A*
KPH:15.100 C++
VKPH:10.500 C*
Light PPA
C--
Kills:70
V. Kills:10 N/A
Deaths:64
KDR:1.094
Accuracy:46.062% B++
KPH:16.300 D-
VKPH:2.300 C--
Hornet Missiles
D
Kills:64
V. Kills:54 116%
Deaths:37
KDR:1.730
Accuracy:64.937% B
KPH:26.500 D
VKPH:22.300 D
Kills:544 (480 + 0)
Deaths:542
KDR:1.004
VKDR:0.642
Vehicle Kills:348
Kill Difference:2
Playtime:33.824 hours
Usage:3%
Score:0.322m
Score/min:158
Piloting Accuracy:46.062%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:191
V. Kills:79 239%
Deaths:21
KDR:9.095
Accuracy:67.545% A
KPH:46.600 B**
VKPH:19.300 C*
Kills:191 (191 + 0)
Deaths:21
KDR:9.095
VKDR:3.762
Vehicle Kills:79
Kill Difference:170
Playtime:4.099 hours
Usage:0%
Score:0.085m
Score/min:345
Driving Accuracy:67.545%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:869
V. Kills:706 123%
Deaths:348
KDR:2.497
Accuracy:63.009% B**
KPH:18.600 D
VKPH:15.100 C+
Saron HRB
B**
Kills:177
V. Kills:159 111%
Deaths:41
KDR:4.317
Accuracy:54.419% A
KPH:28.100 C**
VKPH:25.300 B**
Proton II PPA
C+
Kills:164
V. Kills:11 N/A
Deaths:26
KDR:6.308
Accuracy:25.928% C**
KPH:51.500 C+
VKPH:3.500 C+
Supernova VPC
B+
Kills:94
V. Kills:19 470%
Deaths:9
KDR:10.444
Accuracy:70.327% A*
KPH:46.700 C++
VKPH:9.400 B+
Kills:1,304 (963 + 341)
Deaths:424
KDR:3.075
VKDR:2.111
Vehicle Kills:895
Kill Difference:880
Playtime:58.099 hours
Usage:4%
Score:0.866m
Score/min:249
Driving Accuracy:70.327%
Gunner Accuracy:25.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:121
V. Kills:3 N/A
Deaths:13
KDR:9.308
Accuracy:37.253% M*
KPH:98.700 B*
VKPH:2.400 C-
M20 Basilisk
B*
Kills:90
V. Kills:62 143%
Deaths:37
KDR:2.432
Accuracy:51.915% A+
KPH:15.700 C-
VKPH:10.800 B*
G40-F Ranger
S
Kills:55
V. Kills:49 110%
Deaths:11
KDR:5
Accuracy:46.897% A*
KPH:42.800 M+
VKPH:38.100 S
Kills:266 (0 + 266)
Deaths:61
KDR:4.361
VKDR:1.869
Vehicle Kills:114
Kill Difference:205
Playtime:8.245 hours
Usage:1%
Score:0.150m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:46.897%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:504
V. Kills:243 207%
Deaths:507
KDR:0.994
Accuracy:64.952% A
KPH:22.200 C+
VKPH:10.700 B*
S12 Renegade
M++
Kills:374
V. Kills:26 N/A
Deaths:163
KDR:2.294
Accuracy:53.269% A
KPH:84.800 B**
VKPH:5.900 M++
M20 Basilisk-F
M
Kills:266
V. Kills:78 337%
Deaths:127
KDR:2.094
Accuracy:61.314% B*
KPH:53.600 M
VKPH:15.700 B**
Kills:1,144 (1,144 + 0)
Deaths:797
KDR:1.435
VKDR:0.435
Vehicle Kills:347
Kill Difference:347
Playtime:32.096 hours
Usage:2%
Score:0.275m
Score/min:143
Driving Accuracy:61.314%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,6931,6751,7370.964C+0.5226.852%B++16.716%D27.1C+N/A9661.8h12.2B45.3B+
Pulsar C 1,4421,4191,3011.091C+0.3930.831%A22.692%C+34.4C*N/A9641.2h10.2B+33.1B++
Deimos VA29 1,3581,3351,1631.148C+0.3372.48%B**13.558%C--37CN/A23136.1h2.1B+3B+
VX6-7 1,3041,2711,0851.171C+0.3132.008%A+16.759%D43.4B1.1A16929.3h10.8B+33.7B*
NS-15 Gallows 1,2861,2709491.338C-0.1431.3%B++24.095%D--39.2DN/A10832.4h11.8D37.7C++
NS-44P Commissioner 1,2651,2391,0431.188C+0.2951.689%A23.971%C57.1C++1.2A+18921.7h3.5C++6.7B+
Sirius SX12 1,2161,2051,4930.807C+0.6724.976%C++15.934%C23.9CN/A6650.4h16.2C+64.9C++
Parallax VX3-AE 1,2091,1956981.712D0.2342.927%C++71.716%D**38.1C-N/A14031.4h2.1C4.8C+
SVA-88 1,1921,1854362.718B+1.2433.731%A*38.987%A++82.9AN/A26814.3h9.3B**27.6B**
Pulsar VS1 1,2061,1856791.745B*0.2633.22%A++31.983%A+56.4A++1A19621h10.6A31.8B**
Eridani SX5 1,1961,1825762.052B*0.5734.552%A+30.372%A+53.5B++N/A14722.1h10.8B+31.2B++
NSX-P Tanto 1,1951,1795422.175A0.6937.037%A*34.182%A63A++N/A14918.7h10.3B**27.8B**
NS-11A "Heatwave" 1,1921,1775642.087B+0.6136.884%A++32.455%B*76.4A1C++19515.4h10.9B*29.5B**
VE-S Canis 1,1911,1735752.04B*0.5635.854%A+31.117%A65.2B*1B++15718h9.3B*26B++
Pulsar LSW 1,1811,1723833.06A1.5835.518%A*39.164%A*88.8A++N/A33613.2h9B**25.3B**
VE-H Maw 1,1801,1714282.736B**1.2634.358%A++39.624%A+81.9B**N/A23814.3h8.3B*24.1B*
NS-7 PDW 1,1791,1695891.985A0.5035.488%A*33.276%A**65.7A*N/A15917.8h11.1B**31.2B**
Flare VE6 1,1731,1665162.26B*0.7834.631%A*34.563%A+64.4B*N/A18918.1h8.8B*25.5B*
NS-30 Vandal 1,1801,1655512.114C**0.6345.277%A*29.099%C**50.4B+N/A15123.1h5.1B+11.2B*
Orion VS54 1,1801,1655782.016B+0.5429.89%A++34.077%A53B*N/A24522h9.9B**33.2B
Nyx VX31 1,1691,1645212.234C++0.7547.216%A*35.653%B+60.9B++N/A15219.1h4.6B++9.7B**
Solstice VE3 1,1771,1581,8640.621C+0.8622.114%C+18.48%C14.9CN/A5177.9h16.7C+75.3C+
H-V45 AE 1,1701,1588761.322C0.1631.667%B++22.539%D40.6CN/A12428.5h12.1C+38.3B
Artemis VX26 1,1651,1586151.883B+0.4034.868%A+28.843%B*51.7B*N/A12322.4h10B*28.8B**
Eridani SX5-AE 1,1671,1581,0071.15C-0.3335.015%A15.458%D*33DN/A10135.1h12.6C35.9C*
Eidolon VE33 1,1741,1557571.526B+0.0538.51%A++28.571%B44.4B**N/A15326h6.5B**16.9B**
Zenith VX-5 1,1671,1471,2060.951C0.5327.451%B+18.396%D25.4CN/A8745.2h12.4C**45.1B+
Eclipse VE3A 1,1141,1009531.154C+0.3329.947%B++20.818%C++26.9C-N/A7840.9h10.2B++34.1B*
C-4 1,8699908161.213C+0.2724.714%C+N/A60.4C-53.6A++77316.4h1.8C--7.2C
Ghost 9389295231.776C0.3044.101%B*73.52%B+43.2C*N/A13921.5h2B+4.5B++
Supernova FPC 1,5758693482.497C--1.0263.009%B**2.532%C++18.6D15.2C+20646.6h5.5C+8.7B+
Terminus VX-9 8218023752.139B0.6635.609%A*38.529%A+63.7B**1.5A*16212.6h10.5B++29.5B**
Force-Blade 80578727,4750.029C*1.4529.777%C+5.972%C+0.8C++N/A3938.1h2.5C*8.5C**
Corvus VA55 5595512991.843B*0.3635.927%A*36.661%A++64.1A++N/A1688.6h9.9B**27.7B**
Betelgeuse 54-A 5425311982.682C+1.2032.005%A41.055%A68.1C+1.4B**2727.8h9.7B+30.3B*
NS "Heatwave" Decimator 7935192991.736C*0.2666.016%B+N/A46.8C+24.7B+31911.1h3.7B5.6B+
M40 Fury-F 7475045070.994C0.4964.952%AN/A22.2C+10.7B*13022.7h15.6C24C++
Beamer VS3 4454344071.066B+0.4131.34%B+26.959%B+46.2B**1.2B++1559.4h7.2B++22.8C**
Saron Laser Cannon 6944104410.93C0.5543.578%A*N/A15.1C++10.5C*15927.1h107.2B+246B*
S12 Renegade 4003741632.294C+0.8153.269%A1.604%D*85B**5.9M++1734.4h3.2C**6.1B+
M20 Basilisk-F 3442661272.094B**0.6161.314%B*N/A53.2M15.6B*1775h33.7B+54.9B++
Quasar VM1 2052001621.235C+0.2513.575%C--12.5%D*16.3DN/A6112.3h15.3C++112.8C+
H-V45 202198772.571B++1.0933.402%A++30.808%A68.3A++1.4A**3382.9h9.8A29.3B**
L100 Python AP 270191219.095B**7.6167.545%A1.571%D46.6B**19.3C*3444.1h4.7B++7B*
Proximity Mine 185183306.1B++4.6237.593%C--N/A166.4B*1.8A*5901.1h2.2D-5.9D
NS-20 "Heatwave" Gorgon 188178862.07C*0.5931.605%B+26.405%B++38.7B++2.2B+1174.6h21.2B+66.9B++
Saron HRB 336177414.317C+2.8454.419%A1.13%C-28.1C**25.2B**6066.3h24.8C45.5B+
Proton II PPA 175164266.308C-4.8325.928%C**1.22%D-51.3C+3.4C+1763.2h7.4B++28.6B++
NS-20 "Heatwave" Gorgon 166162861.884C++0.4030.866%B+27.161%B++35.2B+N/A1244.6h22.9B+74.3B++
Rocklet Rifle 3311392320.599C+0.8866.323%A+N/A23.2C32B++4076h52.8D*79.6C+
Cerberus 139135791.709B++0.2341.866%A+40%A++51.9B+1.5A1622.6h5.3B+12.7B*
Cosmos VM3 1351281001.28C0.2017.79%C++19.531%C++20D1.1B**676.4h16.4D92.4C+
M12 Kobalt 124121139.308C7.8337.253%M*20.661%B+100.8B**2.5C2831.2h22.8C-61.1B++
Lumine Edge 1211191,7930.066C+1.4122.488%C-28.571%A++1.7CN/A570.1h1.6C7C+
Frag Grenade 1051041104N/A102.5234.895%D**N/A260D--2.5D10470.4h4.3C12.3D
Anti-Vehicle Grenade 15099199N/A97.5251.343%C+N/A495B+255A++33150.2h3.5B**6.8B*
Supernova VPC 11394910.444C+8.9670.327%A*N/A47C++9.5B+2322h3.2C++4.6B++
Revenant 9493791.177C0.3038.197%B*24.731%D26.6DN/A703.5h8.2C21.6C*
M20 Basilisk 15290372.432C0.9551.915%A+6.667%B+15.8C10.9B*2305.7h138.3D266.4C++
VA39 Spectre 86851020.833C0.6527.127%D-36.471%C+14.4DN/A735.9h5.8C*21.3C+
NS-AM7 VS/AE Archer 124792340.338D1.1463.754%C++17.722%C+4.6C2.6C4317.2h28.2D*44.2D--
Light PPA 8070641.094C--0.3946.062%B++4.286%S16.3D-2.3C--904.3h21.6D46.8C+
Lancer VS22 146691230.561C0.9272.602%A+N/A12.1C+13.5C+1555.7h40.6D55.9C
Hornet Missiles 11864371.73D0.2564.937%B1.563%C+26.7D22.5D2712.4h17.8D27.4D
Tank Mine 11764312.065C0.5842.262%B++N/A71.1D58.9C+10710.9h3.3F--7.9D-
Comet VM2 91631040.606C0.8749.173%B++7.937%A++7.5D3.3C-618.4h29.7C--60.5C+
S1 139621740.356D1.1262.702%B++N/A12.2D--15.1C**2925.1h12.5F--19.9D*
Spear Anti-Vehicle Phalanx Turret 9160115.455C3.9749.374%B+5%B+46.2B+23.8C*4561.3h8.6C*17.3B+
Soldier Soaker 5856291.931B++0.4541.022%B*14.286%C+93.3A+3.3M++1910.6h5.9C++14.3B++
G40-F Ranger 10455115C++3.5246.897%A*N/A42.3M+37.7S6491.3h95.2B*203B**
NS Annihilator 114511010.505C0.9884.11%B*N/A9.3C11.5B**1375.5h12C+14.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon289221.7h
Nano-Armor Kit188322,71322.8h
Skywall Shield Emitter0530.3h
Structure Shield Module0580.3h
Repair Module0760.4h
Nanite Revive Grenade07690.2h
Medical Applicator17962,8494.8h
Restoration Kit2584,4173.7h
Rampart Wall11232.1h
Xiphos Anti-Personnel Phalanx Tower01890h
Deconstruction Tool12,9850.9h
Spear Anti-Vehicle Tower1530.6h
M12 Kobalt0510h
Smoke Grenade0710h
Ammunition Package156510.5h
Anti-Infantry MANA Turret4700.4h
Hardlight Barrier132970.5h
Recon Detection Device234,5715.6h

Check the help document for the dictionary if you want to learn more about words used here.


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