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Archon OperationMindcrime[GOTR] OperationMindcrime
VS BR 76

KDR: 1.25

Score: 52m

Last Seen: Jul 18th, 2019 11:57 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 124
Level Progress (to 77): 17%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C75 Viper Pulsar C Pandora VX25 C-4 Skyguard SVA-88 Eclipse VE3A L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $377,802 MLG Score: 302
Fun Score: N/A
Cheeseburgers Flipped: 171TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.514%19.136%43127118734,0720.9513330.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.957%0.265C*-0.262C-0.064C+HEAD ++ (~7.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.271C*12.20.143C++42.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.869%1.724%5957120716,417298258215.50536282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.558%-0.982D---0.538D0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.9-1.332D**27.8-1.22D*62.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.143%1.599%112812062,251282913280.795687169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.423%0.365C**-0.703D--0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.492B+24.40.389C**36.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.119%83.932%112412101,587371050.427648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.13%-0.733D-1.094B**1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12-0.215C3.6-0.138C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.381%16.323%112312114,2642239681.90442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.406%-0.095C+0.337C**-1.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.259C*3.90.188C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 124
52m268.4%294 (17.6k)266 (16k)1.2464681,55165,4261.6093176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214237920.072%12.18%24403:0033

49% Engineer19% Heavy Assault8% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:57 AMNov 21st, 2012 2:32 AMJul 19th, 2019 12:54 AM (36m) (PST)Jul 18th, 2019 10:50 PM (3h) (PST)Jul 18th, 2019 7:57 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6562144420.4170.3340.0511.3140.073302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,35012,81126,5392520379415,951

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3262.9h/136d 23,740 9,933 22,512 257.2k 6,588 9,554 14,284 128.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:2,340
Deaths:2,218
KDR:1.055
Accuracy:19.209% D-
HSR:20.043% D
Orion VS54
C+
Kills:1,625
Deaths:419
KDR:3.878
Accuracy:20.407% C+
HSR:16.369% D*
Ursa
C+
Kills:1,528
Deaths:1,455
KDR:1.050
Accuracy:21.810% C+
HSR:18.717% D-
Betelgeuse 54-A
D*
Kills:1,236
Deaths:1,249
KDR:0.990
Accuracy:19.902% D**
HSR:21.117% D*
NSX Naginata
D-
Kills:1,178
Deaths:1,824
KDR:0.646
Accuracy:16.936% D--
HSR:21.222% D-
Pulsar LSW
D--
Kills:1,171
Deaths:799
KDR:1.466
Accuracy:17.709% D--
HSR:16.225% D--
VX29 Polaris
D--
Kills:1,155
Deaths:964
KDR:1.198
Accuracy:18.172% D--
HSR:13.333% D*
VE-H Maw
D
Kills:473
Deaths:613
KDR:0.772
Accuracy:17.830% D**
HSR:19.662% D
NS-15M2
D-
Kills:117
Deaths:142
KDR:0.824
Accuracy:19.444% D-
HSR:14.530% D**
Kills:10,823
Deaths (as Heavy Assault):9,683
Deaths (to Heavy Assaults):18,590
KDR:1.11773
Kill Difference:1,140
Playtime:615.598 hours
Usage:19%
Score:8.172m
Score/min:221
Accuracy (listed only):19.046%
HSR (listed only):17.913%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:6,334
Deaths:5,991
KDR:1.057
Accuracy:24.793% C++
HSR:18.835% D
Pandora VX25
C++
Kills:3,558
Deaths:4,153
KDR:0.857
Accuracy:40.133% C+
HSR:15.767% C++
Eclipse VE3A
C
Kills:2,191
Deaths:2,891
KDR:0.758
Accuracy:25.602% C
HSR:16.750% D
NSX Tanto
C-
Kills:1,176
Deaths:1,821
KDR:0.646
Accuracy:24.007% C-
HSR:19.813% D-
NS-11C
C+
Kills:1,166
Deaths:1,101
KDR:1.059
Accuracy:24.016% C+
HSR:17.582% C
Zenith VX-5
C+
Kills:1,156
Deaths:1,227
KDR:0.942
Accuracy:24.479% C
HSR:21.021% C+
Solstice VE3
C
Kills:1,154
Deaths:342
KDR:3.374
Accuracy:21.852% C
HSR:16.465% D
Solstice SF
C**
Kills:1,153
Deaths:1,142
KDR:1.010
Accuracy:25.249% C*
HSR:18.647% C**
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C*
HSR:18.959% B+
NSX-P Tanto
C
Kills:418
Deaths:637
KDR:0.656
Accuracy:24.293% C
HSR:19.617% D-
NS Baron G5
B+
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C++
HSR:16.839% B+
Nova
B**
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% C
HSR:19.643% B**
Kills:19,303
Deaths (as Engineer):20,749
Deaths (to Engineers):12,974
KDR:0.93031
Kill Difference:1,446
Playtime:1,595.523 hours
Usage:49%
Score:26.896m
Score/min:281
Accuracy (listed only):30.169%
HSR (listed only):18.328%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:6,334
Deaths:5,991
KDR:1.057
Accuracy:24.793% C++
HSR:18.835% D
Pandora VX25
C++
Kills:3,558
Deaths:4,153
KDR:0.857
Accuracy:40.133% C+
HSR:15.767% C++
Eclipse VE3A
C
Kills:2,191
Deaths:2,891
KDR:0.758
Accuracy:25.602% C
HSR:16.750% D
NS-7 PDW
C*
Kills:1,715
Deaths:2,113
KDR:0.812
Accuracy:23.629% C+
HSR:19.067% C*
Eridani SX5
C--
Kills:1,693
Deaths:2,015
KDR:0.840
Accuracy:23.185% D
HSR:16.125% C--
MKV Suppressed
C
Kills:1,652
Deaths:1,851
KDR:0.892
Accuracy:24.022% C
HSR:17.252% C
NSX Tengu
C*
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% C-
HSR:22.288% C*
NSX Tanto
C-
Kills:1,176
Deaths:1,821
KDR:0.646
Accuracy:24.007% C-
HSR:19.813% D-
NS-11C
C+
Kills:1,166
Deaths:1,101
KDR:1.059
Accuracy:24.016% C+
HSR:17.582% C
Zenith VX-5
C+
Kills:1,156
Deaths:1,227
KDR:0.942
Accuracy:24.479% C
HSR:21.021% C+
Sirius SX12
C*
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C++
HSR:19.637% C*
Solstice VE3
C
Kills:1,154
Deaths:342
KDR:3.374
Accuracy:21.852% C
HSR:16.465% D
Solstice SF
C**
Kills:1,153
Deaths:1,142
KDR:1.010
Accuracy:25.249% C*
HSR:18.647% C**
VE-S Canis
C+
Kills:720
Deaths:872
KDR:0.826
Accuracy:26.852% C+
HSR:20.417% C+
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C*
HSR:18.959% B+
NSX-P Tanto
C
Kills:418
Deaths:637
KDR:0.656
Accuracy:24.293% C
HSR:19.617% D-
NS Baron G5
B+
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C++
HSR:16.839% B+
Nova
B**
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% C
HSR:19.643% B**
Skorpios
C+
Kills:132
Deaths:141
KDR:0.936
Accuracy:26.885% C+
HSR:13.636% D*
Kills:27,560
Deaths (as Light Assault):30,830
Deaths (to Light Assaults):11,011
KDR:0.89393
Kill Difference:3,270
Playtime:694.840 hours
Usage:21%
Score:12.864m
Score/min:309
Accuracy (listed only):28.695%
HSR (listed only):18.335%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:3,558
Deaths:4,153
KDR:0.857
Accuracy:40.133% C+
HSR:15.767% C++
NS-7 PDW
C*
Kills:1,715
Deaths:2,113
KDR:0.812
Accuracy:23.629% C+
HSR:19.067% C*
Eridani SX5
C--
Kills:1,693
Deaths:2,015
KDR:0.840
Accuracy:23.185% D
HSR:16.125% C--
MKV Suppressed
C
Kills:1,652
Deaths:1,851
KDR:0.892
Accuracy:24.022% C
HSR:17.252% C
NSX Tengu
C*
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% C-
HSR:22.288% C*
Sirius SX12
C*
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C++
HSR:19.637% C*
VE-S Canis
C+
Kills:720
Deaths:872
KDR:0.826
Accuracy:26.852% C+
HSR:20.417% C+
Corvus VA55
C--
Kills:554
Deaths:906
KDR:0.611
Accuracy:21.705% C--
HSR:19.675% C--
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C*
HSR:18.959% B+
NS Baron G5
B+
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C++
HSR:16.839% B+
Nova
B**
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% C
HSR:19.643% B**
Pulsar VS1
C+
Kills:160
Deaths:130
KDR:1.231
Accuracy:22.789% C+
HSR:13.125% D*
Skorpios
C+
Kills:132
Deaths:141
KDR:0.936
Accuracy:26.885% C+
HSR:13.636% D*
Kills:13,526
Deaths (as Combat Medic):16,714
Deaths (to Combat Medics):7,461
KDR:0.80926
Kill Difference:3,188
Playtime:70.430 hours
Usage:2%
Score:1.110m
Score/min:263
Accuracy (listed only):30.417%
HSR (listed only):17.879%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:1,715
Deaths:2,113
KDR:0.812
Accuracy:23.629% C+
HSR:19.067% C*
Eridani SX5
C--
Kills:1,693
Deaths:2,015
KDR:0.840
Accuracy:23.185% D
HSR:16.125% C--
MKV Suppressed
C
Kills:1,652
Deaths:1,851
KDR:0.892
Accuracy:24.022% C
HSR:17.252% C
NSX Daimyo
D--
Kills:1,240
Deaths:1,087
KDR:1.141
Accuracy:28.254% F-
HSR:90.403% D--
NSX Tengu
C*
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% C-
HSR:22.288% C*
NSX Tomoe
B
Kills:1,172
Deaths:1,626
KDR:0.721
Accuracy:23.035% D*
HSR:40.529% B
Sirius SX12
C*
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C++
HSR:19.637% C*
VE-S Canis
C+
Kills:720
Deaths:872
KDR:0.826
Accuracy:26.852% C+
HSR:20.417% C+
NS-61 Emissary
C++
Kills:373
Deaths:546
KDR:0.683
Accuracy:27.604% C+
HSR:16.890% C++
NS-44 Commissioner
C++
Kills:327
Deaths:427
KDR:0.766
Accuracy:35.775% C+
HSR:23.242% C++
Parallax VX3
C+
Kills:185
Deaths:166
KDR:1.114
Accuracy:31.661% D*
HSR:76.216% C+
Skorpios
C+
Kills:132
Deaths:141
KDR:0.936
Accuracy:26.885% C+
HSR:13.636% D*
VA39 Spectre
A**
Kills:89
Deaths:4
KDR:22.250
Accuracy:46.486% A**
HSR:26.966% D--
XM98
D--
Kills:73
Deaths:47
KDR:1.553
Accuracy:30.747% D--
HSR:63.014% D*
Soldier Soaker
A+
Kills:51
Deaths:61
KDR:0.836
Accuracy:24.694% D--
HSR:23.529% A+
Kills:11,767
Deaths (as Infiltrator):14,045
Deaths (to Infiltrators):9,314
KDR:0.83781
Kill Difference:2,278
Playtime:268.475 hours
Usage:8%
Score:2.645m
Score/min:164
Accuracy (listed only):28.762%
HSR (listed only):32.614%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:88
Deaths:84
KDR:1.048
Accuracy:17.688% C
HSR:18.182% D
Blueshift VM5
B+
Kills:81
Deaths:84
KDR:0.964
Accuracy:18.217% C
HSR:23.457% B+
NS-10 Burster
B**
Kills:74
Deaths:83
KDR:0.892
Accuracy:34.347% B++
HSR:9.459% B**
NS-10 Burster
B++
Kills:67
Deaths:83
KDR:0.807
Accuracy:33.665% B++
HSR:7.463% C++
Kills:310
Deaths (as MAX Suit):167
Deaths (to MAX Suits):3,436
KDR:1.85629
Kill Difference:143
Playtime:21.452 hours
Usage:1%
Score:0.359m
Score/min:279
Accuracy (listed only):25.979%
HSR (listed only):14.640%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:8,375
V. Kills:1,445 N/A
Deaths:905
KDR:9.254
Accuracy:38.405% C+
KPH:41.900 B++
VKPH:7.200 C
Skyguard
C
Kills:3,209
V. Kills:2,678 120%
Deaths:472
KDR:6.799
Accuracy:28.637% C+
KPH:10.400 D
VKPH:8.700 C
L100 Python AP
C+
Kills:1,927
V. Kills:1,068 180%
Deaths:368
KDR:5.236
Accuracy:55.870% C+
KPH:19.600 D-
VKPH:10.900 D*
L100 Python HESH
B+
Kills:1,274
V. Kills:137 N/A
Deaths:116
KDR:10.983
Accuracy:48.041% C+
KPH:63.300 B+
VKPH:6.800 C
L100 Python HEAT
B+
Kills:996
V. Kills:250 397%
Deaths:121
KDR:8.231
Accuracy:50.758% C+
KPH:36 B+
VKPH:9 D
LB00 Python AP
D
Kills:573
V. Kills:235 243%
Deaths:80
KDR:7.163
Accuracy:53.151% D
KPH:33 D--
VKPH:13.500 D*
Kills:16,354 (16,354 + 0)
Deaths:2,062
KDR:7.931
VKDR:2.819
Vehicle Kills:5,813
Kill Difference:14,292
Playtime:672.785 hours
Usage:21%
Score:6.451m
Score/min:160
Driving Accuracy:53.151%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:1,207
V. Kills:692 174%
Deaths:225
KDR:5.364
Accuracy:42.272% C+
KPH:16.300 D-
VKPH:9.300 D
Supernova PC
D
Kills:515
V. Kills:176 291%
Deaths:82
KDR:6.280
Accuracy:43.670% D
KPH:16.400 D
VKPH:5.600 D-
Supernova FPC
C-
Kills:121
V. Kills:64 186%
Deaths:41
KDR:2.951
Accuracy:50% C-
KPH:16.200 D-
VKPH:8.600 D**
E540 Halberd
D
Kills:121
V. Kills:75 159%
Deaths:32
KDR:3.781
Accuracy:45.780% C
KPH:19.700 D--
VKPH:12.200 D
Proton II PPA
C-
Kills:65
V. Kills:3 N/A
Deaths:16
KDR:4.063
Accuracy:21.285% C-
KPH:28.900 D--
VKPH:1.300 D*
Kills:2,029 (636 + 1,393)
Deaths:396
KDR:5.124
VKDR:2.551
Vehicle Kills:1,010
Kill Difference:1,633
Playtime:121.476 hours
Usage:4%
Score:1.700m
Score/min:233
Driving Accuracy:50%
Gunner Accuracy:21.285%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:165
V. Kills:88 185%
Deaths:49
KDR:3.367
Accuracy:51.673% D
KPH:20.300 D*
VKPH:10.800 D*
Saron HRB-H
C*
Kills:134
V. Kills:85 156%
Deaths:50
KDR:2.680
Accuracy:57.279% C*
KPH:16.700 D*
VKPH:10.600 D*
Kills:299 (0 + 299)
Deaths:99
KDR:3.020
VKDR:1.747
Vehicle Kills:173
Kill Difference:200
Playtime:16.153 hours
Usage:0%
Score:0.232m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:57.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:218
V. Kills:73 295%
Deaths:62
KDR:3.516
Accuracy:41.585% B+
KPH:24.700 D-
VKPH:8.300 C+
M20 Basilisk
C+
Kills:197
V. Kills:71 274%
Deaths:49
KDR:4.020
Accuracy:38.093% C+
KPH:15.800 C-
VKPH:5.700 D
M40 Fury
D
Kills:166
V. Kills:44 369%
Deaths:34
KDR:4.882
Accuracy:43.452% B++
KPH:29.600 D-
VKPH:7.800 D
M20 Basilisk
C
Kills:117
V. Kills:59 195%
Deaths:47
KDR:2.489
Accuracy:38.485% C+
KPH:15.900 C--
VKPH:8 C
M60-G Bulldog
D-
Kills:60
V. Kills:14 400%
Deaths:17
KDR:3.529
Accuracy:28.008% D
KPH:12.100 D--
VKPH:2.800 D-
Kills:758 (0 + 758)
Deaths:209
KDR:3.627
VKDR:1.249
Vehicle Kills:261
Kill Difference:549
Playtime:39.230 hours
Usage:1%
Score:0.478m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:28.008%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 9,8208,3759059.254B**8.0138.405%C+1.349%C+41.9B++7.2C178199.7h10.6B+27.6B+
Pulsar C 6,3946,3345,9911.057C+0.1924.793%C++18.835%D22.8CN/A72278.1h10.8B+43.8B
Pandora VX25 3,6123,5584,1530.857C0.3940.133%C+15.767%C++31.3CN/A105113.7h3.9B+9.7B+
C-4 4,8833,4943,2001.092C0.1522.663%DN/A97.3B38.7B++98235.9h1.3B+5.6C*
Skyguard 5,8873,2094726.799A++5.5528.637%C+2.181%C++10.4D8.7C124309.5h107.2B+374.3B+
SVA-88 2,3742,3402,2181.055C0.1919.209%D-20.043%D27.6DN/A7784.8h11.5C*59.8C+
Eclipse VE3A 2,2312,1912,8910.758C0.4925.602%C16.75%D27.8CN/A9778.9h14.6D56.9C
L100 Python AP 2,9951,9273685.236C++3.9955.87%C+2.647%C+19.6D-10.9D*19198.4h6.5C+11.6C+
NS-7 PDW 1,7571,7152,1130.812C+0.4323.629%C+19.067%C*22.2CN/A9277.3h14.8C++62.4C++
Eridani SX5 1,7391,6932,0150.84C0.4123.185%D16.125%C--14.4D-N/A48117.7h14.7D63.5C
MKV Suppressed 1,6831,6521,8510.892C0.3524.022%C17.252%C27.3C+N/A10260.5h14.1C*58.7C++
Orion VS54 1,6311,6254193.878A+2.6320.407%C+16.369%D*31.7C+N/A16951.2h9.3B**45.7C*
Ursa 1,5361,5281,4551.05C0.2021.81%C+18.717%D-30.3CN/A7850.5h9.7B+44.6B+
Spear Anti-Vehicle Phalanx Turret 1,9581,3301668.012C++6.7744.114%C+2.406%D-35.3C+16.7C-27837.7h8B18.2B
Frag Grenade 1,3441,32911329N/A1,327.7556.725%A+N/A781.8A8.8C+27331.7h2.6B**4.6B**
Lasher X2 1,3291,2951,8840.687C0.5623.965%C3.166%C-24.2CN/A7253.5h18.4B76.8C*
L100 Python HESH 1,4111,27411610.983C+9.7448.041%C+N/A63.4B+6.8C28520.1h3B+6.2B+
NSX Daimyo 1,2421,2401,0871.141D0.1128.254%F-90.403%D--19.2D*N/A4864.5h3.3D-11.5F
Betelgeuse 54-A 1,2491,2361,2490.99D0.2619.902%D**21.117%D*32.1D--N/A12538.5h11.4C57.4D--
Saron HRB 1,8991,2072255.364C++4.1242.272%C+1.243%C16.3D-9.3D16074.2h14A33B**
NSX Tengu 1,2201,1891,8310.649C--0.6033.609%C-22.288%C*25.6C-N/A7446.4h12.9C*38.4C++
NSX Naginata 1,2071,1781,8240.646D0.6016.936%D--21.222%D-19.8D-N/A6959.4h11.9C*70.4C+
NSX Tanto 1,2091,1761,8210.646C--0.6024.007%C-19.813%D-16.2DN/A4172.8h14.4C+60.2C+
NSX Tomoe 1,1841,1721,6260.721D0.5323.035%D*40.529%B17.9D-N/A6265.3h15.5C67.2D
Pulsar LSW 1,1801,1717991.466C+0.2217.709%D--16.225%D--29.5C-N/A7739.7h11.2B+63.3C+
NS-11C 1,1851,1661,1011.059C++0.1924.016%C+17.582%C39.8B++N/A13629.3h11.4B*47.5B+
Zenith VX-5 1,1741,1561,2270.942C0.3024.479%C21.021%C+33.3C+N/A12534.7h11.8B+48.1C**
Sirius SX12 1,1731,1561,2580.919C+0.3324.999%C++19.637%C*38.4B+N/A32130.1h15C++60.2C*
VX29 Polaris 1,1611,1559641.198C+0.0518.172%D--13.333%D*32.8CN/A10335.2h11.3B+62.4C+
Solstice VE3 1,1611,1543423.374M**2.1321.852%C16.465%D16.5C+N/A9770.1h11.8B++54C**
Solstice SF 1,1691,1531,1421.01C+0.2425.249%C*18.647%C**37B**N/A15131.2h11.3C*44.7B+
MANA Anti-Personnel Turret 1,1721,1536801.696N/A0.4516.263%UN/A11530U190U24267000.1h21.3T*130.9T*
MANA Anti-Vehicle Turret 2,1211,1538091.425C0.1854.073%C2.342%D11530S9680S3471260.1h9.6C++17.7C++
L100 Python HEAT 1,2469961218.231B*6.9850.758%C+2.912%C**36.1B+9.1D21227.6h4.3B**8.4B*
S1 1,3749851,5100.652C+0.5967.002%B**2.03%C-28.8C**11.4C25734.2h4.7B**7.1B**
Tank Mine 1,4578745131.704C-0.4635.002%C++N/A116.5C*77.7B+15057.5h1.9C++5.6B+
Proximity Mine 8178172752.971C1.7247.997%B++N/A138.5BN/A5145.9h2C4.2B+
VE-S Canis 7307208720.826C0.4226.852%C+20.417%C+28.9CN/A8524.9h11.6C*43.3C*
C-4 ARX 8957095921.198C-0.0523.267%D-N/A112.5C+29.5C6486.3h1.1B+4.9C+
Nemesis VSH9 9665979760.612C+0.6365.399%B+N/A16.9C+10.4C+19535.4h6.3B*9.7B**
LB00 Python AP 808573807.163C-5.9253.151%DN/A32.9D--13.5D*17917.4h4.5C+8.5C--
Corvus VA55 5755549060.611D0.6421.705%C--19.675%C--15.9DN/A6934.8h12.8C+59.1C+
Thanatos VE70 5505387620.706C0.5441.655%C*18.959%B+28.2C+N/A12119.1h4B++9.6B+
NS Annihilator 8835275510.956B*0.2979.35%CN/A15.8A10.7B++18533.4h8.1A10.2B**
Supernova PC 691515826.28C++5.0343.67%D1.942%C16.3D5.6D-19831.5h4.1B++9.4B+
VE-H Maw 4894736130.772D0.4717.83%D**19.662%D20.8D-N/A7722.7h10.8C++60.7C-
Rocklet Rifle 8124507920.568C0.6861.659%B**N/A32.4B26C++38713.9h34.2B55.4B+
Auraxium Slasher 44043231,3730.014C1.2340.5%B*N/A0.4C-N/A11054.5h1.8B++4.4B+
NSX-P Tanto 4364186370.656C0.5924.293%C19.617%D-14.5DN/A6328.8h17.2C70.8C+
NS Decimator 4943848820.435D0.8165.246%B+2.865%B+27.2C--7.8D--26414.1h4.9C+7.5C*
NS-61 Emissary 3783735460.683C+0.5627.604%C+16.89%C++29.8C*N/A9812.5h12.1B44B+
NS-44 Commissioner 3303274270.766C+0.4835.775%C+23.242%C++23.2CN/A12114.1h3.4B+9.4B+
NS Baron G5 2992914130.705C--0.5444.57%C++16.839%B+19.7DN/A6014.8h5C+11.3C+
Aspis Anti-Aircraft Phalanx Turret 490240435.581B*4.3328.545%B+N/A11.5C++12C*24120.8h128.4B++449.7B+
M40 Fury 291218623.516C-2.2741.585%B+N/A24.8D8.3C+2248.8h18C43.3C++
M20 Basilisk 268197494.02B+2.7738.093%C+3.553%D-15.8C-5.7D19012.5h83.7B+219.8B+
Parallax VX3 1861851661.114C--0.1331.661%D*76.216%C+14.5D-N/A7812.8h4.1F**12.8F--
Nova 1701682690.625D0.6241.385%C19.643%B**17.9DN/A559.4h4.9C+12C+
M40 Fury 210166344.882C3.6443.452%B++2.41%B+29.6D-7.9C--2635.6h18.9D43.5C+
E540 Halberd-H 253165493.367C-2.1251.673%DN/A20.4D*10.9D*2368.1h7.4C--14.3D
Pulsar VS1 1611601301.231C**0.0222.789%C+13.125%D*18.2CN/A1568.8h13.6B+59.5C**
Saron HRB-H 219134502.68C-1.4357.279%C*N/A16.8D*10.6D*2438h32.4D56.6C
Skorpios 1381321410.936C0.3126.885%C+13.636%D*24D-1.1A885.5h11.3C+41.9C++
Supernova FPC 185121412.951C-1.7050%C-3.306%B+16.1D-8.5D**10327.5h4.6B+9.1B+
E540 Halberd 196121323.781C-2.5345.78%C1.653%C-19.8D--12.3D3446.1h6.2C13.6C+
NS-15M2 1171171420.824C0.4219.444%D-14.53%D**22.1DN/A1365.3h10.6B++54.7C++
M20 Basilisk 176117472.489C1.2438.485%C+4.274%C--16C-8.1C2217.3h103.7C++269.4C++
M60-A Bulldog 119108205.4C4.1537.993%D-N/A18.6D1.9D905.8h6.1C++16C+
The Slasher 1031034930.209M++1.0436.137%C++12.621%C*5.8B+N/A1617.9h2.3C+6.2C++
Fatestealer 1001002290.437F--0.8131.895%C-23%C++15.4C-N/A326.5h2.7D--8.3C-
VA39 Spectre 9089422.25U21.0046.486%A**26.966%D--46.8A++N/A4071.9h7.1C--15.3B+
Blueshift VM5 9088841.048D0.2017.688%C18.182%D23.8DN/A1903.7h19.2D-108.6C
Blueshift VM5 8281840.964D0.2818.217%C23.457%B+21.9DN/A1643.7h21.3D**117D
NS-10 Burster 10874830.892C0.3534.347%B++9.459%B**5.5C+2.5D--11013.5h129.9B+378.1B++
XM98 7373471.553C0.3130.747%D--63.014%D*13.3D-N/A765.5h4.4F*14.3F--
NS-10 Burster 10267830.807C0.4433.665%B++7.463%C++5C2.6D12413.5h141.1C+419.1B
Proton II PPA 6865164.063D2.8221.285%C-N/A29.5D--1.4D*1912.2h10.1C+47.4C+
M60-G Bulldog 7460173.529C2.2828.008%D1.667%D-12D--2.8D-1055h6.9B24.5C++
Lancer VS22 155551950.282D0.9657.033%D1.818%C++7.1D-13C+4067.7h38.9C--68.3D
Soldier Soaker 5151610.836C0.4124.694%D--23.529%A+25.5DN/A1052h7.1C28.8D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111380.2h
Anti-Vehicle MANA Turret713,1515.1h
Nano-Armor Kit8851,504,61685.7h
Nanite Revive Grenade01750.1h
Spitfire Auto-Turret391,2292.4h
Motion Spotter264,3152.6h
Shield Recharging Field51570.1h
Ammunition Package423,0801.5h
Anti-Infantry MANA Turret612,2433.3h
Medical Applicator340106,80711.3h
Snowman Soldier151760.2h
CAS30 Tank Buster1600h
Recon Detection Device61810.5h

Check the help document for the dictionary if you want to learn more about words used here.


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