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Archon OperationMindcrime[GOTR] OperationMindcrime
VS BR 81

KDR: 1.25

Score: 53.3m

Last Seen: Oct 19th, 2019 12:17 AM
- ONLINE NOW

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Emerald
Level Progress (to 82): 5%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C75 Viper Pulsar C Pandora VX25 C-4 Skyguard SVA-88 Eclipse VE3A L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 199TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.517%19.162%43127120034,6410.94310.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.938%0.255C*-0.274C-0.041C+HEAD ++ (~7.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.267C*12.30.142C++42.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.896%1.711%5877122016,602305658855.43259282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.541%-0.983D---0.529D0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90-1.338D**27.8-1.225D*62.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.069%1.682%110812192,259288813310.781932170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.39%0.356C**-0.685D-0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.492B+24.50.392B36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.233%84.388%110412231,659380350.43612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.103%-0.713D-1.121B**1.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.193C3.6-0.122C+8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.44%16.443%110312244,7682327902.04899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.378%-0.098C+0.337C**-1.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.267C*3.90.198C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.3m270.1%295 (17.7k)267 (16k)1.2467283,71667,1491.6072381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227247620.064%12.252%24602:5933

49% Engineer19% Heavy Assault8% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:57 AMNov 21st, 2012 2:32 AMOct 19th, 2019 6:05 AM (48d) (PST)Oct 19th, 2019 1:40 AM (48d) (PST)Oct 18th, 2019 8:17 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6592184410.4190.3360.0511.3290.073305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,54913,06826,4812520380415,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3331.2h/138.8d 24,208 10,257 23,343 265.7k 6,710 9,799 14,634 131.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:2,385
Deaths:2,249
KDR:1.060
Accuracy:19.199% D-
HSR:20.084% D
Orion VS54
C+
Kills:1,625
Deaths:419
KDR:3.878
Accuracy:20.407% C+
HSR:16.369% D*
Ursa
C+
Kills:1,548
Deaths:1,490
KDR:1.039
Accuracy:21.543% C+
HSR:18.540% D-
Betelgeuse 54-A
D*
Kills:1,236
Deaths:1,249
KDR:0.990
Accuracy:19.902% D**
HSR:21.117% D*
NSX Naginata
D-
Kills:1,178
Deaths:1,824
KDR:0.646
Accuracy:16.936% D--
HSR:21.222% D-
Pulsar LSW
D--
Kills:1,172
Deaths:799
KDR:1.467
Accuracy:17.699% D--
HSR:16.297% D*
VX29 Polaris
D-
Kills:1,155
Deaths:964
KDR:1.198
Accuracy:18.172% D-
HSR:13.333% D**
VE-H Maw
D
Kills:542
Deaths:687
KDR:0.789
Accuracy:18.277% D*
HSR:19.557% D
NS-15M2
D-
Kills:117
Deaths:142
KDR:0.824
Accuracy:19.444% D-
HSR:14.530% D**
Kills:10,958
Deaths (as Heavy Assault):9,823
Deaths (to Heavy Assaults):19,041
KDR:1.11555
Kill Difference:1,135
Playtime:625.626 hours
Usage:19%
Score:8.293m
Score/min:221
Accuracy (listed only):19.064%
HSR (listed only):17.894%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:6,334
Deaths:5,991
KDR:1.057
Accuracy:24.793% C++
HSR:18.835% D
Pandora VX25
C*
Kills:4,062
Deaths:4,600
KDR:0.883
Accuracy:40.230% C+
HSR:15.977% C*
Eclipse VE3A
C
Kills:2,191
Deaths:2,891
KDR:0.758
Accuracy:25.602% C
HSR:16.750% D
NSX Tanto
C-
Kills:1,176
Deaths:1,821
KDR:0.646
Accuracy:24.007% C-
HSR:19.813% D-
NS-11C
C+
Kills:1,166
Deaths:1,101
KDR:1.059
Accuracy:24.016% C+
HSR:17.582% C
Zenith VX-5
C+
Kills:1,156
Deaths:1,227
KDR:0.942
Accuracy:24.479% C+
HSR:21.021% C+
Solstice VE3
C+
Kills:1,154
Deaths:342
KDR:3.374
Accuracy:21.852% C+
HSR:16.465% D
Solstice SF
C**
Kills:1,153
Deaths:1,142
KDR:1.010
Accuracy:25.249% C*
HSR:18.647% C**
NSX-P Tanto
C
Kills:635
Deaths:990
KDR:0.641
Accuracy:23.997% C
HSR:20.315% D
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C*
HSR:18.959% B+
NS Baron G5
B+
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C++
HSR:16.839% B+
Nova
B**
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% C
HSR:19.643% B**
Kills:20,024
Deaths (as Engineer):21,549
Deaths (to Engineers):13,273
KDR:0.92923
Kill Difference:1,525
Playtime:1,623.424 hours
Usage:49%
Score:27.489m
Score/min:282
Accuracy (listed only):30.153%
HSR (listed only):18.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:6,334
Deaths:5,991
KDR:1.057
Accuracy:24.793% C++
HSR:18.835% D
Pandora VX25
C*
Kills:4,062
Deaths:4,600
KDR:0.883
Accuracy:40.230% C+
HSR:15.977% C*
Eclipse VE3A
C
Kills:2,191
Deaths:2,891
KDR:0.758
Accuracy:25.602% C
HSR:16.750% D
NS-7 PDW
C++
Kills:1,715
Deaths:2,113
KDR:0.812
Accuracy:23.629% C
HSR:19.067% C++
Eridani SX5
C--
Kills:1,693
Deaths:2,015
KDR:0.840
Accuracy:23.185% D
HSR:16.125% C--
MKV Suppressed
C
Kills:1,671
Deaths:1,864
KDR:0.896
Accuracy:24.079% C
HSR:17.235% C
NSX Tengu
C*
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% C-
HSR:22.288% C*
NSX Tanto
C-
Kills:1,176
Deaths:1,821
KDR:0.646
Accuracy:24.007% C-
HSR:19.813% D-
NS-11C
C+
Kills:1,166
Deaths:1,101
KDR:1.059
Accuracy:24.016% C+
HSR:17.582% C
Sirius SX12
C*
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C++
HSR:19.637% C*
Zenith VX-5
C+
Kills:1,156
Deaths:1,227
KDR:0.942
Accuracy:24.479% C+
HSR:21.021% C+
Solstice VE3
C+
Kills:1,154
Deaths:342
KDR:3.374
Accuracy:21.852% C+
HSR:16.465% D
Solstice SF
C**
Kills:1,153
Deaths:1,142
KDR:1.010
Accuracy:25.249% C*
HSR:18.647% C**
VE-S Canis
C+
Kills:836
Deaths:994
KDR:0.841
Accuracy:26.318% C+
HSR:20.574% C+
NSX-P Tanto
C
Kills:635
Deaths:990
KDR:0.641
Accuracy:23.997% C
HSR:20.315% D
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C*
HSR:18.959% B+
NS Baron G5
B+
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C++
HSR:16.839% B+
Nova
B**
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% C
HSR:19.643% B**
Skorpios
C
Kills:132
Deaths:141
KDR:0.936
Accuracy:26.885% C
HSR:13.636% D*
Kills:28,416
Deaths (as Light Assault):31,765
Deaths (to Light Assaults):11,340
KDR:0.89457
Kill Difference:3,349
Playtime:718.108 hours
Usage:22%
Score:13.282m
Score/min:308
Accuracy (listed only):28.660%
HSR (listed only):18.390%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:4,062
Deaths:4,600
KDR:0.883
Accuracy:40.230% C+
HSR:15.977% C*
NS-7 PDW
C++
Kills:1,715
Deaths:2,113
KDR:0.812
Accuracy:23.629% C
HSR:19.067% C++
Eridani SX5
C--
Kills:1,693
Deaths:2,015
KDR:0.840
Accuracy:23.185% D
HSR:16.125% C--
MKV Suppressed
C
Kills:1,671
Deaths:1,864
KDR:0.896
Accuracy:24.079% C
HSR:17.235% C
NSX Tengu
C*
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% C-
HSR:22.288% C*
Sirius SX12
C*
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C++
HSR:19.637% C*
VE-S Canis
C+
Kills:836
Deaths:994
KDR:0.841
Accuracy:26.318% C+
HSR:20.574% C+
Corvus VA55
C--
Kills:569
Deaths:917
KDR:0.621
Accuracy:21.663% D
HSR:19.859% C--
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C*
HSR:18.959% B+
NS Baron G5
B+
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C++
HSR:16.839% B+
Nova
B**
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% C
HSR:19.643% B**
Pulsar VS1
C+
Kills:160
Deaths:130
KDR:1.231
Accuracy:22.789% C+
HSR:13.125% D--
Skorpios
C
Kills:132
Deaths:141
KDR:0.936
Accuracy:26.885% C
HSR:13.636% D*
Kills:14,180
Deaths (as Combat Medic):17,307
Deaths (to Combat Medics):7,657
KDR:0.81932
Kill Difference:3,127
Playtime:70.803 hours
Usage:2%
Score:1.118m
Score/min:263
Accuracy (listed only):30.384%
HSR (listed only):17.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,715
Deaths:2,113
KDR:0.812
Accuracy:23.629% C
HSR:19.067% C++
Eridani SX5
C--
Kills:1,693
Deaths:2,015
KDR:0.840
Accuracy:23.185% D
HSR:16.125% C--
MKV Suppressed
C
Kills:1,671
Deaths:1,864
KDR:0.896
Accuracy:24.079% C
HSR:17.235% C
NSX Daimyo
D--
Kills:1,312
Deaths:1,145
KDR:1.146
Accuracy:28.476% F-
HSR:90.625% D--
NSX Tengu
C*
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% C-
HSR:22.288% C*
NSX Tomoe
B
Kills:1,172
Deaths:1,626
KDR:0.721
Accuracy:23.035% D*
HSR:40.529% B
Sirius SX12
C*
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C++
HSR:19.637% C*
VE-S Canis
C+
Kills:836
Deaths:994
KDR:0.841
Accuracy:26.318% C+
HSR:20.574% C+
NS-61 Emissary
C++
Kills:440
Deaths:656
KDR:0.671
Accuracy:27.638% C+
HSR:17.500% C++
NS-44 Commissioner
C++
Kills:327
Deaths:427
KDR:0.766
Accuracy:35.775% C+
HSR:23.242% C++
Parallax VX3
C+
Kills:185
Deaths:166
KDR:1.114
Accuracy:31.661% D*
HSR:76.216% C+
Skorpios
C
Kills:132
Deaths:141
KDR:0.936
Accuracy:26.885% C
HSR:13.636% D*
VA39 Spectre
A**
Kills:89
Deaths:4
KDR:22.250
Accuracy:46.486% A**
HSR:26.966% D--
Soldier Soaker
B**
Kills:76
Deaths:115
KDR:0.661
Accuracy:25.154% D--
HSR:19.737% B**
XM98
D--
Kills:73
Deaths:47
KDR:1.553
Accuracy:30.747% D--
HSR:63.014% D*
Kills:12,066
Deaths (as Infiltrator):14,402
Deaths (to Infiltrators):9,549
KDR:0.8378
Kill Difference:2,336
Playtime:271.548 hours
Usage:8%
Score:2.683m
Score/min:165
Accuracy (listed only):28.778%
HSR (listed only):32.426%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:88
Deaths:84
KDR:1.048
Accuracy:17.688% C
HSR:18.182% D
NS-20 Gorgon
C++
Kills:87
Deaths:63
KDR:1.381
Accuracy:19.924% D--
HSR:20.690% C++
Blueshift VM5
B+
Kills:81
Deaths:84
KDR:0.964
Accuracy:18.217% C
HSR:23.457% B+
NS-10 Burster
B**
Kills:74
Deaths:86
KDR:0.860
Accuracy:34.415% B++
HSR:9.459% B**
NS-20 Gorgon
B*
Kills:74
Deaths:63
KDR:1.175
Accuracy:19.414% D--
HSR:24.324% B*
NS-10 Burster
B++
Kills:69
Deaths:86
KDR:0.802
Accuracy:33.760% B++
HSR:7.246% C+
Kills:473
Deaths (as MAX Suit):233
Deaths (to MAX Suits):3,483
KDR:2.03004
Kill Difference:240
Playtime:24.877 hours
Usage:1%
Score:0.414m
Score/min:277
Accuracy (listed only):23.903%
HSR (listed only):17.226%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:8,385
V. Kills:1,448 N/A
Deaths:905
KDR:9.265
Accuracy:38.399% C+
KPH:41.900 B++
VKPH:7.200 C
Skyguard
C
Kills:3,303
V. Kills:2,725 121%
Deaths:472
KDR:6.998
Accuracy:28.692% C+
KPH:10.600 D
VKPH:8.700 C
L100 Python AP
C+
Kills:1,927
V. Kills:1,068 180%
Deaths:368
KDR:5.236
Accuracy:55.870% C+
KPH:19.600 D-
VKPH:10.900 D*
L100 Python HESH
B+
Kills:1,355
V. Kills:151 N/A
Deaths:119
KDR:11.387
Accuracy:47.704% C+
KPH:61.600 B+
VKPH:6.900 C
L100 Python HEAT
B+
Kills:996
V. Kills:250 397%
Deaths:121
KDR:8.231
Accuracy:50.758% C+
KPH:36 B+
VKPH:9 D
LB00 Python AP
D
Kills:809
V. Kills:331 244%
Deaths:82
KDR:9.866
Accuracy:53.936% D
KPH:32.600 D--
VKPH:13.300 D*
Kills:16,775 (16,775 + 0)
Deaths:2,067
KDR:8.116
VKDR:2.890
Vehicle Kills:5,973
Kill Difference:14,708
Playtime:684.958 hours
Usage:21%
Score:6.618m
Score/min:161
Driving Accuracy:53.936%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:1,207
V. Kills:692 174%
Deaths:225
KDR:5.364
Accuracy:42.272% C+
KPH:16.300 D
VKPH:9.300 D
Supernova PC
D
Kills:515
V. Kills:176 291%
Deaths:82
KDR:6.280
Accuracy:43.670% D
KPH:16.400 D
VKPH:5.600 D
Supernova FPC
C-
Kills:121
V. Kills:64 186%
Deaths:41
KDR:2.951
Accuracy:50% C-
KPH:16.200 D-
VKPH:8.600 D**
E540 Halberd
D
Kills:121
V. Kills:75 159%
Deaths:32
KDR:3.781
Accuracy:45.647% C
KPH:19.700 D*
VKPH:12.200 D
Proton II PPA
C-
Kills:65
V. Kills:3 N/A
Deaths:16
KDR:4.063
Accuracy:21.285% C-
KPH:28.900 D-
VKPH:1.300 D*
Kills:2,029 (636 + 1,393)
Deaths:396
KDR:5.124
VKDR:2.551
Vehicle Kills:1,010
Kill Difference:1,633
Playtime:121.490 hours
Usage:4%
Score:1.713m
Score/min:235
Driving Accuracy:50%
Gunner Accuracy:21.285%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:165
V. Kills:88 185%
Deaths:49
KDR:3.367
Accuracy:51.673% D
KPH:20.300 D*
VKPH:10.800 D*
Saron HRB-H
C*
Kills:134
V. Kills:85 156%
Deaths:50
KDR:2.680
Accuracy:57.267% C*
KPH:16.600 D*
VKPH:10.500 D*
Kills:299 (0 + 299)
Deaths:99
KDR:3.020
VKDR:1.747
Vehicle Kills:173
Kill Difference:200
Playtime:16.178 hours
Usage:0%
Score:0.236m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:57.267%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:218
V. Kills:73 295%
Deaths:62
KDR:3.516
Accuracy:41.585% B+
KPH:24.700 D
VKPH:8.300 C+
M20 Basilisk
C+
Kills:201
V. Kills:72 275%
Deaths:49
KDR:4.102
Accuracy:37.953% C+
KPH:15.800 C
VKPH:5.700 D
M40 Fury
C--
Kills:168
V. Kills:44 373%
Deaths:34
KDR:4.941
Accuracy:43.475% B*
KPH:29.900 D-
VKPH:7.800 C--
M20 Basilisk
C
Kills:118
V. Kills:59 197%
Deaths:47
KDR:2.511
Accuracy:38.422% C+
KPH:15.900 C-
VKPH:8 C
M60-G Bulldog
D-
Kills:61
V. Kills:14 407%
Deaths:17
KDR:3.588
Accuracy:28.255% D
KPH:12.200 D--
VKPH:2.800 D-
Kills:766 (0 + 766)
Deaths:209
KDR:3.665
VKDR:1.254
Vehicle Kills:262
Kill Difference:557
Playtime:39.552 hours
Usage:1%
Score:0.483m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:28.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 9,8338,3859059.265B**8.0238.399%C+1.348%C+41.9B++7.2C178200.2h10.6B++27.6B+
Pulsar C 6,3946,3345,9911.057C+0.1924.793%C++18.835%D22.8CN/A72278.1h10.8B+43.8B
Pandora VX25 4,1384,0624,6000.883C0.3640.23%C+15.977%C*32.4CN/A109125.4h3.8B+9.6B+
C-4 4,8973,5053,2001.095C0.1522.674%DN/A97.6C**38.8B++98635.9h1.3B+5.6C*
Skyguard 6,0283,3034726.998A+5.7528.692%C+2.15%C++10.6D8.7C125311.9h105.8B+368.7B+
SVA-88 2,4232,3852,2491.06C0.1919.199%D-20.084%D27.6DN/A7786.4h11.5C**59.8C+
Eclipse VE3A 2,2312,1912,8910.758C0.4925.602%C16.75%D27.8CN/A9778.9h14.6D56.9C
L100 Python AP 2,9951,9273685.236C+3.9955.87%C+2.647%C++19.6D-10.9D*19298.4h6.5C+11.6C+
NS-7 PDW 1,7571,7152,1130.812C+0.4323.629%C19.067%C++22.2CN/A9277.3h14.8C++62.4C++
Eridani SX5 1,7391,6932,0150.84C0.4123.185%D16.125%C--14.4DN/A48117.7h14.7C-63.5C
MKV Suppressed 1,7021,6711,8640.896C0.3524.079%C17.235%C27.4CN/A10260.9h14.1C*58.4C++
Orion VS54 1,6311,6254193.878A++2.6320.407%C+16.369%D*31.7C+N/A17051.2h9.3B**45.7C*
Ursa 1,5571,5481,4901.039C+0.2121.543%C+18.54%D-29.7CN/A7752.1h9.8B+45.4B
Plasma Grenade 1,3721,35611356N/A1,354.7556.831%A+N/A797.6A+9.4C+27431.7h2.6B**4.6B**
L100 Python HESH 1,5061,35511911.387C+10.1447.704%C+N/A61.6B+6.9C27322h3B+6.3B+
Spear Anti-Vehicle Phalanx Turret 1,9921,3501678.084C++6.8444.427%C+2.37%D35C+16.6C-27738.6h8.1B18.3B+
NSX Daimyo 1,3141,3121,1451.146D0.1028.476%F-90.625%D--19.8D--N/A5166.2h3.2D11.3D**
Lasher X2 1,3421,3081,8960.69C0.5623.907%C3.135%C--24.2CN/A7254h18.4B+76.9C**
Betelgeuse 54-A 1,2491,2361,2490.99D0.2619.902%D**21.117%D*32.1D--N/A12638.5h11.4C57.4D-
Saron HRB 1,8991,2072255.364C++4.1242.272%C+1.243%C16.3D9.3D16074.2h14A33B**
NSX Tengu 1,2201,1891,8310.649C--0.6033.609%C-22.288%C*25.6CN/A7446.4h12.9C*38.4C++
NSX Naginata 1,2071,1781,8240.646D0.6016.936%D--21.222%D-19.8DN/A6959.4h11.9C*70.4C+
NSX Tanto 1,2091,1761,8210.646C-0.6024.007%C-19.813%D-16.2DN/A4172.8h14.4C++60.2C+
Pulsar LSW 1,1811,1727991.467C++0.2217.699%D--16.297%D*29.4C-N/A7739.8h11.2B+63.3C+
NSX Tomoe 1,1841,1721,6260.721D0.5323.035%D*40.529%B17.9D-N/A6265.3h15.5C+67.2C--
NS-11C 1,1851,1661,1011.059C++0.1924.016%C+17.582%C39.8B+N/A13729.3h11.4B*47.5B+
Sirius SX12 1,1731,1561,2580.919C+0.3324.999%C++19.637%C*38.4B+N/A32130.1h15C++60.2C*
Zenith VX-5 1,1741,1561,2270.942C+0.3024.479%C+21.021%C+33.3C+N/A12534.7h11.8B+48.1B
VX29 Polaris 1,1611,1559641.198C+0.0518.172%D-13.333%D**32.8CN/A10335.2h11.3B+62.4C+
Solstice VE3 1,1611,1543423.374S2.1321.852%C+16.465%D16.4C+N/A9770.2h11.8B*54C*
Solstice SF 1,1691,1531,1421.01C++0.2425.249%C*18.647%C**37B**N/A15131.2h11.3C*44.7B+
MANA Anti-Personnel Turret 1,1721,1536801.696N/A0.4516.263%UN/A11530U190U24294200.1h21.3T*130.9T*
MANA Anti-Vehicle Turret 2,1211,1538091.425D0.1854.073%C2.342%C+11530S9680U3472280.1h9.6C17.7C+
L100 Python HEAT 1,2469961218.231B*6.9850.758%C+2.912%C**36.1B+9.1C--21327.6h4.3B**8.4B++
S1 1,3749851,5100.652C+0.5967.002%B**2.03%C-28.8B11.4C+25834.2h4.7B**7.1B**
Tank Mine 1,4888965211.72C-0.4734.861%C++N/A117.9C*77.9B+15107.6h1.9C+5.5B+
Proximity Mine 8378372812.979C1.7348.271%B++N/A139.5B+N/A5126h2C4.1B+
VE-S Canis 8488369940.841C0.4126.318%C+20.574%C+29.6CN/A8628.2h11.6C*44.1C*
C-4 ARX 1,0428216721.222C-0.0223.155%D--N/A114C+30.7C+6477.2h1.2C++5C+
LB00 Python AP 1,140809829.866C8.6253.936%DN/A32.6D--13.3D*19724.8h4.7C8.7D
NSX-P Tanto 6576359900.641C0.6123.997%C20.315%D15.1DN/A6042h17C70.9C+
Nemesis VSH9 9836089850.617C+0.6365.519%B+N/A16.9C+10.4C+19336h6.3B*9.6B**
Corvus VA55 5905699170.621D0.6321.663%D19.859%C--16.2DN/A7035.1h12.6C+58.4C+
NS Annihilator 9265545720.969B*0.2879.274%C-N/A15.7A10.6B++18435.2h8.2A10.4A
VE-H Maw 5605426870.789D0.4618.277%D*19.557%D21.5D-N/A7925.2h11C++60.2C
Thanatos VE70 5505387620.706C+0.5441.655%C*18.959%B+28.2C+N/A12219.1h4B++9.6B+
Supernova PC 691515826.28C*5.0343.67%D1.942%C16.3D5.6D20031.5h4.1B*9.4B+
Rocklet Rifle 8964978740.569C0.6862.283%B**N/A32.9B+26.4C**39415.1h34B+54.7B+
NS-61 Emissary 4484406560.671C+0.5827.638%C+17.5%C++31.2C**N/A10314.1h12.5C*45.1C**
Auraxium Slasher 44043231,3730.014C1.2340.5%B*N/A0.4C--N/A11054.5h1.8B++4.4B+
NS Decimator 5053929020.435D0.8164.998%B+2.806%B+27.2C--7.8D--26414.4h4.9C+7.5C*
NS-44 Commissioner 3303274270.766C+0.4835.775%C+23.242%C++23.2CN/A12214.1h3.4B+9.4B+
NS Baron G5 2992914130.705C-0.5444.57%C++16.839%B+19.7DN/A6014.8h5C+11.3C+
Aspis Anti-Aircraft Phalanx Turret 505249445.659B*4.4128.704%B+N/A11.7C*12C**24121.3h126.6B++441.2B++
M40 Fury 291218623.516C-2.2741.585%B+N/A24.8D8.3C+2248.8h18C43.3C++
M20 Basilisk 273201494.102B+2.8637.953%C+4.478%C--15.8C5.7D18912.7h83.4B+219.9B+
Parallax VX3 1861851661.114C--0.1331.661%D*76.216%C+14.5D-N/A7912.8h4.1F*12.8F--
Nova 1701682690.625C0.6241.385%C19.643%B**17.9DN/A559.4h4.9C12C+
M40 Fury 212168344.941C3.6943.475%B*2.381%B+30D-7.9C--2635.6h18.7D43.1C+
E540 Halberd-H 253165493.367C-2.1251.673%DN/A20.4D*10.9D*2448.1h7.4C--14.3D
Pulsar VS1 1611601301.231C**0.0222.789%C+13.125%D--18.2CN/A1588.8h13.6B+59.5C**
Saron HRB-H 219134502.68C-1.4357.267%C*N/A16.5D*10.5D*2448.1h32.5D56.7C
Skorpios 1381321410.936C--0.3126.885%C13.636%D*24D-1.1B**895.5h11.3C+41.9C+
Supernova FPC 185121412.951C-1.7050%C-3.306%B++16.1D-8.5D**10467.5h4.6B+9.1B
E540 Halberd 196121323.781C--2.5345.647%C1.653%C-19.5D*12.1D3506.2h6.2C13.7C+
M20 Basilisk 177118472.511C1.2638.422%C+4.237%C-15.9C-8C2247.4h103.4C++269.1C*
NS-15M2 1171171420.824C0.4219.444%D-14.53%D**22.1DN/A1385.3h10.6B++54.7C*
M60-A Bulldog 119108205.4C4.1537.993%D-N/A18.6D1.9D905.8h6.1C++16C+
The Slasher 1031034930.209M**1.0436.137%C*12.621%C++5.8B+N/A1617.9h2.3C++6.2C++
Fatestealer 1001002290.437F-0.8131.895%C-23%C++15.4C-N/A326.5h2.7D--8.3C-
VA39 Spectre 9089422.25U21.0046.486%A**26.966%D--46.8A+N/A4121.9h7.1C15.3B+
Blueshift VM5 9088841.048C--0.2017.688%C18.182%D23.8DN/A1923.7h19.2D-108.6C
NS-20 Gorgon 9487631.381C**0.1319.924%D--20.69%C++24.2B+1.9B+793.6h22.9B++114.9B+
Blueshift VM5 8281840.964D0.2818.217%C23.457%B+21.9DN/A1673.7h21.3D*117C--
Soldier Soaker 76761150.661C0.5925.154%D--19.737%B**25.3DN/A1153h7.5C-30D-
NS-10 Burster 10874860.86C0.3934.415%B++9.459%B**5.3C+2.4D--10813.9h133.5B+387.8B+
NS-20 Gorgon 7774631.175C+0.0719.414%D--24.324%B*20.6C++N/A773.6h26.3B+135.7B+
XM98 7373471.553C0.3130.747%D--63.014%D*13.3DN/A785.5h4.4F*14.3F-
NS-10 Burster 10569860.802C0.4433.76%B++7.246%C+5C2.6D12313.9h140.9C+417.4B
Proton II PPA 6865164.063D2.8221.285%C-N/A29.5D-1.4D*1912.2h10.1C++47.4C+
M60-G Bulldog 7561173.588C2.3428.255%D1.639%D-12.2D--2.8D-1055h6.9B+24.4C++
Lancer VS22 157561970.284D0.9656.832%D1.786%C++7.3D13.1C+4047.7h38.7C68.1C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret713,1515.1h
Spawn Beacon131480.3h
Nano-Armor Kit9421,549,55288h
Nanite Revive Grenade01760.1h
Spitfire Auto-Turret531,3652.8h
Motion Spotter274,3452.6h
Shield Recharging Field51570.1h
Ammunition Package423,1571.5h
Anti-Infantry MANA Turret612,2433.3h
Medical Applicator345107,58611.4h
Snowman Soldier151760.2h
CAS30 Tank Buster1600h
Recon Detection Device61810.5h

Check the help document for the dictionary if you want to learn more about words used here.


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