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Harbinger OperationMindcrime[GOTR] OperationMindcrime
VS BR 89

KDR: 1.24

Score: 55.5m

Last Seen: Apr 18th, 2020 12:06 AM
- OFFLINE - 21.9 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Emerald
Level Progress (to 90): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C75 Viper Pulsar C Pandora VX25 C-4 Skyguard VE-S Canis SVA-88 Eclipse VE3A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $382,806 MLG Score: 306
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.761%18.935%43128132136,8690.9463050.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.976%0.291C*-0.327C--0.062C+HEAD ++ (~7.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.272C*12.30.139C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.878%1.69%5807134216,865314259695.3676282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.448%-0.985D---0.523D0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.2-1.346D**27.8-1.233D*62.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.924%1.65%106813412,303302413570.761574170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.276%0.342C**-0.694D-0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.491B+24.50.392B36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.184%84.534%106413451,694399660.423818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.119%-0.721D-1.125B**1.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.19C3.6-0.118C+8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.565%16.111%106313465,30724971022.12535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.331%-0.1C+0.252C*-1.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.274C*3.90.204C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.5m275.1%295 (17.7k)268 (16.1k)1.2416388,09670,9521.5947189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349261520.175%12.222%24702:5534

48% Engineer19% Heavy Assault8% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:57 AMNov 21st, 2012 2:32 AMApr 18th, 2020 3:35 PM (111d) (PST)Apr 18th, 2020 4:26 PM (111d) (PST)Apr 17th, 2020 8:06 PM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6672304370.4250.3420.0521.3720.074306

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,99213,80126,1912621382416,060

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3452.9h/143.9d 25,052 10,767 24,544 284.3k 6,972 10,277 15,231 138.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:2,416
Deaths:2,279
KDR:1.060
Accuracy:19.165% D*
HSR:19.950% D--
Orion VS54
D
Kills:1,625
Deaths:419
KDR:3.878
Accuracy:20.398% D
HSR:16.369% D**
Ursa
D
Kills:1,548
Deaths:1,490
KDR:1.039
Accuracy:21.539% D
HSR:18.540% D--
Betelgeuse 54-A
D**
Kills:1,242
Deaths:1,252
KDR:0.992
Accuracy:19.875% F-
HSR:21.176% D**
NSX Naginata
D*
Kills:1,178
Deaths:1,824
KDR:0.646
Accuracy:16.936% F
HSR:21.222% D*
Pulsar LSW
D**
Kills:1,172
Deaths:799
KDR:1.467
Accuracy:17.685% F
HSR:16.297% D**
VX29 Polaris
D**
Kills:1,155
Deaths:964
KDR:1.198
Accuracy:18.169% D**
HSR:13.333% D**
VE-H Maw
D*
Kills:723
Deaths:885
KDR:0.817
Accuracy:18.800% F-
HSR:18.672% D*
NS-15M2
F
Kills:117
Deaths:142
KDR:0.824
Accuracy:19.444% F
HSR:14.530% F-
Kills:11,176
Deaths (as Heavy Assault):10,054
Deaths (to Heavy Assaults):20,111
KDR:1.1116
Kill Difference:1,122
Playtime:640.787 hours
Usage:19%
Score:8.480m
Score/min:221
Accuracy (listed only):19.112%
HSR (listed only):17.788%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:6,334
Deaths:5,991
KDR:1.057
Accuracy:24.793% D
HSR:18.835% D--
Pandora VX25
C+
Kills:4,601
Deaths:5,106
KDR:0.901
Accuracy:40.397% C-
HSR:15.649% C+
Eclipse VE3A
D
Kills:2,191
Deaths:2,891
KDR:0.758
Accuracy:25.602% D
HSR:16.750% D
NSX Tanto
D--
Kills:1,176
Deaths:1,821
KDR:0.646
Accuracy:24.007% D--
HSR:19.813% D*
NS-11C
D
Kills:1,166
Deaths:1,101
KDR:1.059
Accuracy:24.016% D
HSR:17.582% D
Zenith VX-5
C-
Kills:1,156
Deaths:1,227
KDR:0.942
Accuracy:24.479% D
HSR:21.021% C-
Solstice VE3
D
Kills:1,154
Deaths:342
KDR:3.374
Accuracy:21.852% D
HSR:16.465% D
Solstice SF
C**
Kills:1,153
Deaths:1,142
KDR:1.010
Accuracy:25.249% C
HSR:18.647% C**
NSX-P Tanto
D--
Kills:635
Deaths:990
KDR:0.641
Accuracy:23.997% D--
HSR:20.315% D*
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C
HSR:18.959% B+
NS Baron G5
C*
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C
HSR:16.839% C*
Nova
B+
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% D
HSR:19.643% B+
Kills:20,563
Deaths (as Engineer):22,055
Deaths (to Engineers):13,836
KDR:0.93235
Kill Difference:1,492
Playtime:1,663.529 hours
Usage:48%
Score:28.061m
Score/min:281
Accuracy (listed only):30.167%
HSR (listed only):18.376%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:6,334
Deaths:5,991
KDR:1.057
Accuracy:24.793% D
HSR:18.835% D--
Pandora VX25
C+
Kills:4,601
Deaths:5,106
KDR:0.901
Accuracy:40.397% C-
HSR:15.649% C+
VE-S Canis
C-
Kills:2,564
Deaths:2,868
KDR:0.894
Accuracy:28.034% C-
HSR:16.303% D-
Eclipse VE3A
D
Kills:2,191
Deaths:2,891
KDR:0.758
Accuracy:25.602% D
HSR:16.750% D
MKV Suppressed
D
Kills:1,753
Deaths:1,962
KDR:0.893
Accuracy:24.116% D-
HSR:17.057% D
NS-7 PDW
C
Kills:1,715
Deaths:2,113
KDR:0.812
Accuracy:23.629% D-
HSR:19.067% C
Eridani SX5
D-
Kills:1,693
Deaths:2,015
KDR:0.840
Accuracy:23.185% D*
HSR:16.125% D-
NSX Tengu
C
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% D--
HSR:22.288% C
NSX Tanto
D--
Kills:1,176
Deaths:1,821
KDR:0.646
Accuracy:24.007% D--
HSR:19.813% D*
NS-11C
D
Kills:1,166
Deaths:1,101
KDR:1.059
Accuracy:24.016% D
HSR:17.582% D
Sirius SX12
C+
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C
HSR:19.637% C+
Zenith VX-5
C-
Kills:1,156
Deaths:1,227
KDR:0.942
Accuracy:24.479% D
HSR:21.021% C-
Solstice VE3
D
Kills:1,154
Deaths:342
KDR:3.374
Accuracy:21.852% D
HSR:16.465% D
Solstice SF
C**
Kills:1,153
Deaths:1,142
KDR:1.010
Accuracy:25.249% C
HSR:18.647% C**
NSX-P Tanto
D--
Kills:635
Deaths:990
KDR:0.641
Accuracy:23.997% D--
HSR:20.315% D*
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C
HSR:18.959% B+
NS Baron G5
C*
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C
HSR:16.839% C*
Nova
B+
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% D
HSR:19.643% B+
Skorpios
C-
Kills:132
Deaths:141
KDR:0.936
Accuracy:26.885% C-
HSR:13.636% D*
Kills:30,765
Deaths (as Light Assault):34,243
Deaths (to Light Assaults):12,114
KDR:0.89843
Kill Difference:3,478
Playtime:784.209 hours
Usage:23%
Score:14.421m
Score/min:306
Accuracy (listed only):28.761%
HSR (listed only):18.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:4,601
Deaths:5,106
KDR:0.901
Accuracy:40.397% C-
HSR:15.649% C+
VE-S Canis
C-
Kills:2,564
Deaths:2,868
KDR:0.894
Accuracy:28.034% C-
HSR:16.303% D-
MKV Suppressed
D
Kills:1,753
Deaths:1,962
KDR:0.893
Accuracy:24.116% D-
HSR:17.057% D
NS-7 PDW
C
Kills:1,715
Deaths:2,113
KDR:0.812
Accuracy:23.629% D-
HSR:19.067% C
Eridani SX5
D-
Kills:1,693
Deaths:2,015
KDR:0.840
Accuracy:23.185% D*
HSR:16.125% D-
NSX Tengu
C
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% D--
HSR:22.288% C
Sirius SX12
C+
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C
HSR:19.637% C+
Corvus VA55
D
Kills:647
Deaths:1,051
KDR:0.616
Accuracy:21.841% D--
HSR:20.247% D
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C
HSR:18.959% B+
NS Baron G5
C*
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C
HSR:16.839% C*
Nova
B+
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% D
HSR:19.643% B+
Pulsar VS1
D
Kills:160
Deaths:130
KDR:1.231
Accuracy:22.789% D
HSR:13.125% D*
Skorpios
C-
Kills:132
Deaths:141
KDR:0.936
Accuracy:26.885% C-
HSR:13.636% D*
Kills:16,607
Deaths (as Combat Medic):19,919
Deaths (to Combat Medics):8,153
KDR:0.83373
Kill Difference:3,312
Playtime:77.302 hours
Usage:2%
Score:1.230m
Score/min:265
Accuracy (listed only):30.546%
HSR (listed only):17.583%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C-
Kills:2,564
Deaths:2,868
KDR:0.894
Accuracy:28.034% C-
HSR:16.303% D-
MKV Suppressed
D
Kills:1,753
Deaths:1,962
KDR:0.893
Accuracy:24.116% D-
HSR:17.057% D
NS-7 PDW
C
Kills:1,715
Deaths:2,113
KDR:0.812
Accuracy:23.629% D-
HSR:19.067% C
Eridani SX5
D-
Kills:1,693
Deaths:2,015
KDR:0.840
Accuracy:23.185% D*
HSR:16.125% D-
NSX Daimyo
D-
Kills:1,339
Deaths:1,168
KDR:1.146
Accuracy:28.488% F--
HSR:90.665% D-
NSX Tengu
C
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% D--
HSR:22.288% C
NSX Tomoe
C+
Kills:1,172
Deaths:1,626
KDR:0.721
Accuracy:23.035% F
HSR:40.529% C+
Sirius SX12
C+
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C
HSR:19.637% C+
NS-61 Emissary
C+
Kills:487
Deaths:731
KDR:0.666
Accuracy:27.579% C
HSR:18.070% C+
NS-44 Commissioner
C+
Kills:334
Deaths:429
KDR:0.779
Accuracy:35.910% C-
HSR:23.653% C+
Parallax VX3
C
Kills:193
Deaths:173
KDR:1.116
Accuracy:31.344% F
HSR:76.684% C
Skorpios
C-
Kills:132
Deaths:141
KDR:0.936
Accuracy:26.885% C-
HSR:13.636% D*
VA39 Spectre
A++
Kills:89
Deaths:4
KDR:22.250
Accuracy:46.486% A++
HSR:26.966% D--
Soldier Soaker
B**
Kills:76
Deaths:115
KDR:0.661
Accuracy:25.154% D**
HSR:19.737% B**
XM98
D**
Kills:73
Deaths:47
KDR:1.553
Accuracy:30.747% D**
HSR:63.014% F
NS-45 Pilot
C+
Kills:68
Deaths:93
KDR:0.731
Accuracy:27.397% D--
HSR:29.412% C+
Kills:14,033
Deaths (as Infiltrator):16,574
Deaths (to Infiltrators):10,052
KDR:0.84669
Kill Difference:2,541
Playtime:278.468 hours
Usage:8%
Score:2.753m
Score/min:165
Accuracy (listed only):28.787%
HSR (listed only):32.053%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:132
Deaths:121
KDR:1.091
Accuracy:17.551% D--
HSR:18.939% D
Blueshift VM5
B+
Kills:119
Deaths:121
KDR:0.983
Accuracy:17.998% D-
HSR:26.050% B+
NS-20 Gorgon
C++
Kills:111
Deaths:93
KDR:1.194
Accuracy:21.076% D--
HSR:22.523% C++
NS-20 Gorgon
C+
Kills:98
Deaths:93
KDR:1.054
Accuracy:20.728% D--
HSR:22.449% C+
NS-10 Burster
C++
Kills:93
Deaths:92
KDR:1.011
Accuracy:33.553% C++
HSR:5.376% C
NS-10 Burster
B*
Kills:88
Deaths:92
KDR:0.957
Accuracy:33.909% C++
HSR:7.955% B*
Kills:641
Deaths (as MAX Suit):306
Deaths (to MAX Suits):3,579
KDR:2.09477
Kill Difference:335
Playtime:30.629 hours
Usage:1%
Score:0.511m
Score/min:278
Accuracy (listed only):24.136%
HSR (listed only):17.215%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:8,453
V. Kills:1,469 N/A
Deaths:905
KDR:9.340
Accuracy:38.390% C-
KPH:41.800 C+
VKPH:7.300 C
Skyguard
D
Kills:3,406
V. Kills:2,769 123%
Deaths:472
KDR:7.216
Accuracy:28.697% C-
KPH:10.700 D
VKPH:8.700 D
L100 Python AP
C+
Kills:1,927
V. Kills:1,068 180%
Deaths:368
KDR:5.236
Accuracy:55.870% C+
KPH:19.600 D*
VKPH:10.900 D**
L100 Python HESH
C
Kills:1,424
V. Kills:165 N/A
Deaths:119
KDR:11.966
Accuracy:47.017% D
KPH:59.500 C
VKPH:6.900 D
LB00 Python AP
D**
Kills:1,058
V. Kills:426 248%
Deaths:82
KDR:12.902
Accuracy:53.925% C
KPH:28.600 F
VKPH:11.500 D**
L100 Python HEAT
C
Kills:996
V. Kills:250 397%
Deaths:121
KDR:8.231
Accuracy:50.758% C
KPH:36 C
VKPH:9 D-
Kills:17,264 (17,264 + 0)
Deaths:2,067
KDR:8.352
VKDR:2.974
Vehicle Kills:6,147
Kill Difference:15,197
Playtime:706.208 hours
Usage:20%
Score:6.802m
Score/min:161
Driving Accuracy:50.758%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:1,223
V. Kills:697 175%
Deaths:225
KDR:5.436
Accuracy:42.171% D
KPH:16.300 D-
VKPH:9.300 D
Supernova PC
D-
Kills:515
V. Kills:176 291%
Deaths:82
KDR:6.280
Accuracy:43.670% D-
KPH:16.400 D-
VKPH:5.600 D-
Supernova FPC
D-
Kills:144
V. Kills:69 206%
Deaths:41
KDR:3.512
Accuracy:48.038% D-
KPH:17.400 D*
VKPH:8.300 F
E540 Halberd
D--
Kills:135
V. Kills:80 167%
Deaths:32
KDR:4.219
Accuracy:45.172% D-
KPH:20.600 D**
VKPH:12.200 D--
Proton II PPA
D-
Kills:65
V. Kills:3 N/A
Deaths:16
KDR:4.063
Accuracy:21.285% D-
KPH:28.900 D--
VKPH:1.300 D**
Kills:2,082 (659 + 1,423)
Deaths:396
KDR:5.258
VKDR:2.588
Vehicle Kills:1,025
Kill Difference:1,686
Playtime:123.751 hours
Usage:4%
Score:1.751m
Score/min:236
Driving Accuracy:48.038%
Gunner Accuracy:21.285%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:172
V. Kills:90 189%
Deaths:49
KDR:3.510
Accuracy:50.718% D*
KPH:20.300 D**
VKPH:10.600 D**
Saron HRB-H
C+
Kills:135
V. Kills:85 157%
Deaths:50
KDR:2.700
Accuracy:56.882% C+
KPH:16.500 D**
VKPH:10.400 F
Aphelion VEX-4H
D*
Kills:71
V. Kills:46 151%
Deaths:19
KDR:3.737
Accuracy:47.390% C+
KPH:21.500 D**
VKPH:13.900 D*
Kills:378 (0 + 378)
Deaths:118
KDR:3.203
VKDR:1.873
Vehicle Kills:221
Kill Difference:260
Playtime:19.988 hours
Usage:1%
Score:0.299m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:47.390%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:218
V. Kills:73 295%
Deaths:62
KDR:3.516
Accuracy:41.585% C**
KPH:24.700 D*
VKPH:8.300 C-
M20 Basilisk
D
Kills:208
V. Kills:75 274%
Deaths:49
KDR:4.245
Accuracy:37.636% D
KPH:15.900 D
VKPH:5.700 D
M40 Fury
D
Kills:168
V. Kills:44 373%
Deaths:34
KDR:4.941
Accuracy:43.475% B+
KPH:29.900 D*
VKPH:7.800 D
M20 Basilisk
D
Kills:118
V. Kills:59 197%
Deaths:47
KDR:2.511
Accuracy:38.424% C-
KPH:15.700 D
VKPH:7.800 D
M60-G Bulldog
D-
Kills:61
V. Kills:14 407%
Deaths:17
KDR:3.588
Accuracy:28.236% D*
KPH:12.200 D*
VKPH:2.800 D-
Kills:773 (0 + 773)
Deaths:209
KDR:3.699
VKDR:1.268
Vehicle Kills:265
Kill Difference:564
Playtime:40.023 hours
Usage:1%
Score:0.487m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:28.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 9,9228,4539059.34B8.1038.39%C-1.337%C++41.8C+7.3C178202.1h10.6C*27.6C+
Pulsar C 6,3946,3345,9911.057C0.1824.793%D18.835%D--22.8DN/A72278.1h10.8C+43.8C+
Pandora VX25 4,6894,6015,1060.901C-0.3440.397%C-15.649%C+33.7DN/A112136.6h3.8B9.4C++
C-4 4,9033,5103,2001.097C-0.1422.694%DN/A97.8C+38.8B+99135.9h1.3C+5.6C
Skyguard 6,1753,4064727.216C**5.9728.697%C-2.085%B10.7D8.7D125317.1h104.6C**364.5C++
VE-S Canis 2,6512,5642,8680.894D0.3528.034%C-16.303%D-32.7D1.1C++9378.4h12.4C44.3C
SVA-88 2,4562,4162,2791.06C--0.1819.165%D*19.95%D--27.6D-N/A7787.6h11.5C60D
Eclipse VE3A 2,2312,1912,8910.758D0.4825.602%D16.75%D27.8DN/A9778.9h14.6D*56.9D--
L100 Python AP 2,9951,9273685.236C-3.9955.87%C+2.647%B19.6D*10.9D**19398.4h6.5D11.6C
MKV Suppressed 1,7861,7531,9620.893D0.3524.116%D-17.057%D27.3DN/A10064.2h14.1C58.6C-
NS-7 PDW 1,7571,7152,1130.812C-0.4323.629%D-19.067%C22.2DN/A9277.3h14.8C-62.4C-
Eridani SX5 1,7391,6932,0150.84D0.4023.185%D*16.125%D-14.4D--N/A49117.7h14.7D**63.5D*
Orion VS54 1,6311,6254193.878B+2.6420.398%D16.369%D**31.7DN/A17151.3h9.3B+45.7C+
Ursa 1,5571,5481,4901.039D0.2021.539%D18.54%D--29.7DN/A7752.1h9.8C*45.4C+
L100 Python HESH 1,5891,42411911.966C10.7247.017%DN/A59.6C6.9D26023.9h3C++6.4C+
Plasma Grenade 1,4391,41811418N/A1,416.7657.112%B**N/A787.8B++11.7C+27451.8h2.6B++4.6B*
Spear Anti-Vehicle Phalanx Turret 2,0181,3671708.041C6.8044.502%D2.341%D-35.1D16.7D-27639h8.1C+18.2C+
NSX Daimyo 1,3411,3391,1681.146D0.1028.488%F--90.665%D-19.9D*N/A5167.2h3.2D**11.3F*
Lasher X2 1,3671,3331,9330.69D0.5523.843%D-3.301%C24.3DN/A7254.8h18.5C+77.5C+
Betelgeuse 54-A 1,2561,2421,2520.992D0.2519.875%F-21.176%D**32.2D*N/A12938.6h11.4D57.4F
Saron HRB 1,9201,2232255.436C4.1942.171%D1.226%C16.3D-9.3D15975.2h14.1B**33.5B*
NSX Tengu 1,2201,1891,8310.649D--0.5933.609%D--22.288%C25.6D-N/A7446.4h12.9C38.4C-
NSX Naginata 1,2071,1781,8240.646D--0.6016.936%F21.222%D*19.8D*N/A6959.4h11.9C70.4D-
NSX Tanto 1,2091,1761,8210.646D--0.6024.007%D--19.813%D*16.2D--N/A4272.8h14.4C--60.2D
Pulsar LSW 1,1811,1727991.467C0.2317.685%F16.297%D**29.4D-N/A7839.8h11.2C+63.3C-
NSX Tomoe 1,1841,1721,6260.721C--0.5223.035%F40.529%C+17.9D*N/A6265.3h15.5D-67.2D*
NS-11C 1,1851,1661,1011.059C0.1824.016%D17.582%D39.8C+N/A13829.3h11.4B+47.5C++
Sirius SX12 1,1731,1561,2580.919C0.3224.999%C19.637%C+38.4CN/A32230.1h15C+60.2C+
Zenith VX-5 1,1741,1561,2270.942C--0.3024.479%D21.021%C-33.3C-N/A12534.7h11.8C++48.1C+
VX29 Polaris 1,1611,1559641.198C0.0418.169%D**13.333%D**32.8DN/A10335.2h11.3C+62.5D
Solstice VE3 1,1611,1543423.374M2.1321.852%D16.465%D16.4C--N/A9870.3h11.8B54C+
MANA Anti-Personnel Turret 1,1721,1536801.696N/A0.4516.263%UN/A11530U190U24338800.1h21.3T*130.9T*
Solstice SF 1,1691,1531,1421.01C+0.2325.249%C18.647%C**37C**N/A15131.2h11.3C+44.7C+
MANA Anti-Vehicle Turret 2,1211,1538091.425D0.1854.119%D**2.342%A+11530U9680S3472850.1h9.6D17.7D--
LB00 Python AP 1,4841,0588212.902C11.6653.925%CN/A28.6F11.5D**17537h4.6D8.6D-
C-4 ARX 1,3401,0498361.255C--0.0123.095%DN/A119.2C+33.1C6748.8h1.2C+5C
L100 Python HEAT 1,2469961218.231C+6.9950.758%C2.912%B+36.1C9.1D-21527.6h4.3B++8.4C++
S1 1,3749851,5100.652C--0.5967.002%B*2.03%C-28.8C11.4C--25934.2h4.7B++7.1B
Tank Mine 1,5169165361.709D0.4734.873%CN/A119C+77.9B15027.7h1.9C+5.5C+
Proximity Mine 8488482823.007C-1.7748.384%BN/A141.3C++N/A5126h2C-4.1C++
VE-H Maw 7497238850.817D-0.4218.8%F-18.672%D*22.5D*N/A7732.2h10.9C--58.2D*
Corvus VA55 6716471,0510.616D-0.6321.841%D--20.247%D16.8D--N/A6938.6h12.6D57.7D-
NSX-P Tanto 6576359900.641D0.6023.997%D--20.315%D*15.1D-N/A6142h17C-70.9D
Nemesis VSH9 1,0026201,0060.616C-0.6365.533%C+N/A16.5C10.2C19037.5h6.4B+9.8B+
NS Annihilator 9986025881.024B+0.2279.392%CN/A16.1B*10.6B18337.3h8.1B**10.2B*
Rocklet Rifle 1,0665971,0130.589D0.6562.178%B**N/A33.7C+26.5C+39417.7h33.8C++54.4C*
Thanatos VE70 5505387620.706C-0.5441.655%C18.959%B+28.2C-N/A12219.1h4C**9.6C*
Supernova PC 691515826.28C5.0443.67%D-1.942%C+16.3D-5.6D-20131.5h4.1B+9.4C++
NS-61 Emissary 4964877310.666C--0.5827.579%C18.07%C+31.8CN/A10415.3h12.5C++45.2C++
Auraxium Slasher 44043231,3730.014C1.2340.5%B++N/A0.4DN/A11054.5h1.8B+4.4B+
NS Decimator 5344189550.438D-0.8064.653%C**2.871%B*27.5D-7.6D*26915.2h4.8C7.4C+
NS-44 Commissioner 3373344290.779C0.4635.91%C-23.653%C+23.5DN/A12514.2h3.3C*9.3C++
NS Baron G5 2992914130.705D--0.5444.57%C16.839%C*19.7D--N/A6114.8h5D11.3C+
Aspis Anti-Aircraft Phalanx Turret 510252465.478B+4.2428.909%C+N/A11.6C11.8C23721.8h128.1B+443.1C*
M40 Fury 291218623.516D2.2741.585%C**N/A24.8D*8.3C-2258.8h18D43.3C
M20 Basilisk 283208494.245C+3.0037.636%D4.327%D15.9D5.7D18913.1h82.3C++218.7C++
Parallax VX3 1941931731.116D0.1331.344%F76.684%C14.7D*N/A7913.1h4T*12.8T*
E540 Halberd-H 262172493.51D2.2750.718%D*N/A20.2D**10.6D**2428.5h7.4D--14.6D**
Nova 1701682690.625D0.6241.385%D19.643%B+17.9D-N/A559.4h4.9D12C--
M40 Fury 212168344.941C-3.7043.475%B+2.381%B+30D*7.9D2635.6h18.7D--43.1C--
Pulsar VS1 1611601301.231C+0.0122.789%D13.125%D*18.2DN/A1638.8h13.6C+59.5C
Supernova FPC 213144413.512D2.2748.038%D-2.778%B++17.3D*8.3F9868.3h4.6C+9.6C
E540 Halberd 215135324.219D2.9845.172%D-1.481%C20.8D**12.3D--3496.5h6C--13.3D
Saron HRB-H 220135502.7D1.4656.882%C+N/A16.5D**10.4F2418.2h33D*58.1D--
Blueshift VM5 1351321211.091D0.1517.551%D--18.939%D24D--N/A1575.5h19D*108.4D*
Skorpios 1381321410.936C-0.3126.885%C-13.636%D*24D-1.1B+905.5h11.3C+41.9C
Blueshift VM5 1201191210.983D0.2617.998%D-26.05%B+21.6D*N/A1415.5h21.5F-119.3D**
M20 Basilisk 177118472.511D1.2738.424%C-4.237%D15.7D7.9C--2217.5h104.8C+272.7C
NS-15M2 1171171420.824C-0.4219.444%F14.53%F-22.1D--N/A1455.3h10.6C*54.7C--
NS-20 Gorgon 121111931.194C0.0521.076%D--22.523%C++23.1C+2.1B+764.8h26.5C*125.7C*
M60-A Bulldog 119108205.4C-4.1637.911%D*N/A18.6D-1.9D-905.8h6.1C+16D
The Slasher 1031034930.209M**1.0336.137%C++12.621%B5.8B+N/A1617.9h2.3C6.2C**
Fatestealer 1001002290.437S0.8031.895%D23%C*15.4CN/A326.5h2.7D*8.3D
NS-20 Gorgon 10298931.054C0.1920.728%D--22.449%C+20.4CN/A724.8h29.6B143C++
NS-10 Burster 14293921.011C0.2333.553%C++5.376%C5.9C3.1D-11915.7h121.4B361.7C**
VA39 Spectre 9089422.25S21.0146.486%A++26.966%D--46.8B+N/A4191.9h7.1D*15.3C++
NS-10 Burster 12888920.957C-0.2833.909%C++7.955%B*5.6D2.5D**10315.7h129.2C*381.1B
Soldier Soaker 76761150.661D0.5825.154%D**19.737%B**25.3D--N/A1153h7.5D--30F
Nightshade 75747,1800.01D-1.2352.066%C-N/A0.4C--N/A1206.1h3.4B++6.5B*
XM98 7373471.553D0.3130.747%D**63.014%F13.3D--N/A805.5h4.4T*14.3F**
Aphelion VEX-4H 11771193.737C2.5047.39%C+1.408%D--21.5D**13.9D*2883.3h82.8C174.8C--
NS-45 Pilot 6968930.731C--0.5127.397%D--29.412%C+26.2D--N/A1032.6h8D--29.1D--
Proton II PPA 6865164.063D2.8221.285%D-N/A29.5D--1.4D*1922.2h10.1C+47.4C
M60-G Bulldog 7561173.588D2.3528.236%D*1.639%D12.2D*2.8D-1055h6.9C+24.4D
Lancer VS22 159572030.281D0.9656.813%C1.754%C++7.3D13.1C4037.8h38.4D--67.6D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0251,599,25091.3h
Spawn Beacon171700.3h
Anti-Vehicle MANA Turret713,1565.1h
Twin-Saron LC02310.1h
Nanite Revive Grenade02140.1h
Motion Spotter284,4512.7h
Spitfire Auto-Turret531,4502.9h
Recon Detection Device61810.5h
Shield Recharging Field83790.3h
Ammunition Package423,1981.5h
Medical Applicator394122,48713.1h
Anti-Infantry MANA Turret612,2433.3h
Snowman Soldier161790.2h
CAS30 Tank Buster1600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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