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Castellan OperationMindcrime[GOTR] OperationMindcrime
VS BR 62

KDR: 1.25

Score: 49.8m

Last Seen: Feb 15th, 2019 12:57 AM
- OFFLINE - 36.5 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 99
Level Progress (to 63): 48%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C75 Viper Pulsar C C-4 Skyguard Pandora VX25 SVA-88 Eclipse VE3A L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $382,806 MLG Score: 306
Fun Score: N/A
Cheeseburgers Flipped: 162TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.507%19.125%4302699632,9940.9696420.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.021%0.28C*-0.241C-0.116C+HEAD ++ (~7.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.28C*12.10.151C++41.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.835%1.772%5947101515,856288157115.50174278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.507%-0.98D---0.541D0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.5-1.393D**28.5-1.275D**64

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.053%1.643%113810142,191271912710.805515172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.429%0.361C**-0.691D-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.492B+24.10.389C**36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.149%83.946%113410181,551359050.432033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.108%-0.733D-1.102B**1.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.223C3.6-0.145C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.529%16.284%113310193,4822109571.65024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.372%-0.074C+0.349C**-1.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.255C*40.18C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 99
49.8m259.9%292 (17.5k)265 (15.9k)1.2492777,88762,3461.6173362 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022226620.154%12.25%24703:0132

49% Engineer19% Heavy Assault8% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:57 AMNov 21st, 2012 2:32 AMFeb 21st, 2019 7:31 PM (2d) (PST)Feb 15th, 2019 2:36 AM (8d) (PST)Feb 14th, 2019 8:57 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6562094470.4140.3320.0511.2670.073306

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,33412,56226,7722520376415,901

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3131.8h/130.5d 22,947 9,541 21,230 238.1k 6,341 9,100 13,743 123.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:2,260
Deaths:2,095
KDR:1.079
Accuracy:19.436% D
HSR:19.558% D
Orion VS54
C+
Kills:1,625
Deaths:419
KDR:3.878
Accuracy:20.407% C+
HSR:16.369% D*
Ursa
C+
Kills:1,528
Deaths:1,455
KDR:1.050
Accuracy:21.824% C+
HSR:18.717% D
Lasher X2
C+
Kills:1,274
Deaths:1,853
KDR:0.688
Accuracy:24.070% C+
HSR:3.061% C--
Betelgeuse 54-A
D*
Kills:1,236
Deaths:1,249
KDR:0.990
Accuracy:19.902% D**
HSR:21.117% D*
NSX Naginata
D-
Kills:1,178
Deaths:1,824
KDR:0.646
Accuracy:16.936% D--
HSR:21.222% D-
Pulsar LSW
D--
Kills:1,171
Deaths:799
KDR:1.466
Accuracy:17.709% D--
HSR:16.225% D--
VX29 Polaris
D--
Kills:1,155
Deaths:964
KDR:1.198
Accuracy:18.172% D--
HSR:13.333% D*
VE-H Maw
D
Kills:473
Deaths:613
KDR:0.772
Accuracy:17.830% D**
HSR:19.662% D
NS-15M2
D-
Kills:117
Deaths:142
KDR:0.824
Accuracy:19.444% D-
HSR:14.530% D**
Kills:12,017
Deaths (as Heavy Assault):11,413
Deaths (to Heavy Assaults):17,713
KDR:1.05292
Kill Difference:604
Playtime:607.023 hours
Usage:19%
Score:8.070m
Score/min:222
Accuracy (listed only):19.573%
HSR (listed only):16.379%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:6,334
Deaths:5,991
KDR:1.057
Accuracy:24.793% C++
HSR:18.835% D
Pandora VX25
C++
Kills:2,776
Deaths:3,325
KDR:0.835
Accuracy:40.251% C++
HSR:15.562% C++
Eclipse VE3A
C
Kills:2,191
Deaths:2,891
KDR:0.758
Accuracy:25.602% C
HSR:16.750% D
NSX Tanto
C-
Kills:1,176
Deaths:1,821
KDR:0.646
Accuracy:24.007% C-
HSR:19.813% D
NS-11C
C+
Kills:1,162
Deaths:1,097
KDR:1.059
Accuracy:24.067% C+
HSR:17.642% C
Zenith VX-5
C+
Kills:1,156
Deaths:1,227
KDR:0.942
Accuracy:24.479% C+
HSR:21.021% C+
Solstice VE3
C+
Kills:1,154
Deaths:342
KDR:3.374
Accuracy:21.852% C+
HSR:16.465% D
Solstice SF
C**
Kills:1,153
Deaths:1,142
KDR:1.010
Accuracy:25.249% C*
HSR:18.647% C**
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C*
HSR:18.959% B+
NS Baron G5
B+
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C++
HSR:16.839% B+
Nova
B*
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% C
HSR:19.643% B*
Kills:18,099
Deaths (as Engineer):19,280
Deaths (to Engineers):12,459
KDR:0.93874
Kill Difference:1,181
Playtime:1,541.541 hours
Usage:49%
Score:25.762m
Score/min:279
Accuracy (listed only):30.719%
HSR (listed only):18.198%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:6,334
Deaths:5,991
KDR:1.057
Accuracy:24.793% C++
HSR:18.835% D
Pandora VX25
C++
Kills:2,776
Deaths:3,325
KDR:0.835
Accuracy:40.251% C++
HSR:15.562% C++
Eclipse VE3A
C
Kills:2,191
Deaths:2,891
KDR:0.758
Accuracy:25.602% C
HSR:16.750% D
NS-7 PDW
C*
Kills:1,713
Deaths:2,111
KDR:0.811
Accuracy:23.632% C+
HSR:19.089% C*
Eridani SX5
C--
Kills:1,682
Deaths:2,012
KDR:0.836
Accuracy:23.231% D
HSR:16.171% C--
MKV Suppressed
C
Kills:1,198
Deaths:1,276
KDR:0.939
Accuracy:24.491% C
HSR:16.861% C
NSX Tengu
C**
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% C-
HSR:22.288% C**
NSX Tanto
C-
Kills:1,176
Deaths:1,821
KDR:0.646
Accuracy:24.007% C-
HSR:19.813% D
NS-11C
C+
Kills:1,162
Deaths:1,097
KDR:1.059
Accuracy:24.067% C+
HSR:17.642% C
Sirius SX12
C**
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C++
HSR:19.637% C**
Zenith VX-5
C+
Kills:1,156
Deaths:1,227
KDR:0.942
Accuracy:24.479% C+
HSR:21.021% C+
Solstice VE3
C+
Kills:1,154
Deaths:342
KDR:3.374
Accuracy:21.852% C+
HSR:16.465% D
Solstice SF
C**
Kills:1,153
Deaths:1,142
KDR:1.010
Accuracy:25.249% C*
HSR:18.647% C**
VE-S Canis
C+
Kills:719
Deaths:871
KDR:0.825
Accuracy:26.831% C+
HSR:20.445% C+
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C*
HSR:18.959% B+
NS Baron G5
B+
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C++
HSR:16.839% B+
Nova
B*
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% C
HSR:19.643% B*
Skorpios
C+
Kills:132
Deaths:141
KDR:0.936
Accuracy:27.056% C+
HSR:13.636% D--
Kills:25,888
Deaths (as Light Assault):28,780
Deaths (to Light Assaults):10,463
KDR:0.89951
Kill Difference:2,892
Playtime:662.171 hours
Usage:21%
Score:12.274m
Score/min:309
Accuracy (listed only):28.987%
HSR (listed only):18.239%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:2,776
Deaths:3,325
KDR:0.835
Accuracy:40.251% C++
HSR:15.562% C++
NS-7 PDW
C*
Kills:1,713
Deaths:2,111
KDR:0.811
Accuracy:23.632% C+
HSR:19.089% C*
Eridani SX5
C--
Kills:1,682
Deaths:2,012
KDR:0.836
Accuracy:23.231% D
HSR:16.171% C--
MKV Suppressed
C
Kills:1,198
Deaths:1,276
KDR:0.939
Accuracy:24.491% C
HSR:16.861% C
NSX Tengu
C**
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% C-
HSR:22.288% C**
Sirius SX12
C**
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C++
HSR:19.637% C**
VE-S Canis
C+
Kills:719
Deaths:871
KDR:0.825
Accuracy:26.831% C+
HSR:20.445% C+
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C*
HSR:18.959% B+
Corvus VA55
C--
Kills:536
Deaths:870
KDR:0.616
Accuracy:21.640% C--
HSR:19.030% D
NS Baron G5
B+
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C++
HSR:16.839% B+
Nova
B*
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% C
HSR:19.643% B*
Pulsar VS1
C+
Kills:160
Deaths:130
KDR:1.231
Accuracy:22.789% C+
HSR:13.125% D--
Skorpios
C+
Kills:132
Deaths:141
KDR:0.936
Accuracy:27.056% C+
HSR:13.636% D--
Kills:12,258
Deaths (as Combat Medic):15,269
Deaths (to Combat Medics):7,025
KDR:0.8028
Kill Difference:3,011
Playtime:68.745 hours
Usage:2%
Score:1.094m
Score/min:265
Accuracy (listed only):30.472%
HSR (listed only):17.791%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:1,713
Deaths:2,111
KDR:0.811
Accuracy:23.632% C+
HSR:19.089% C*
Eridani SX5
C--
Kills:1,682
Deaths:2,012
KDR:0.836
Accuracy:23.231% D
HSR:16.171% C--
NSX Daimyo
D--
Kills:1,229
Deaths:1,050
KDR:1.170
Accuracy:28.189% F-
HSR:90.399% D--
MKV Suppressed
C
Kills:1,198
Deaths:1,276
KDR:0.939
Accuracy:24.491% C
HSR:16.861% C
NSX Tengu
C**
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% C-
HSR:22.288% C**
NSX Tomoe
B+
Kills:1,172
Deaths:1,626
KDR:0.721
Accuracy:23.035% D*
HSR:40.529% B+
Sirius SX12
C**
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C++
HSR:19.637% C**
VE-S Canis
C+
Kills:719
Deaths:871
KDR:0.825
Accuracy:26.831% C+
HSR:20.445% C+
NS-44 Commissioner
C*
Kills:326
Deaths:426
KDR:0.765
Accuracy:35.754% C+
HSR:23.313% C*
NS-61 Emissary
B
Kills:284
Deaths:423
KDR:0.671
Accuracy:28.704% C++
HSR:18.662% B
Parallax VX3
C
Kills:160
Deaths:141
KDR:1.135
Accuracy:32.285% D--
HSR:75.625% C
Skorpios
C+
Kills:132
Deaths:141
KDR:0.936
Accuracy:27.056% C+
HSR:13.636% D--
VA39 Spectre
A*
Kills:89
Deaths:4
KDR:22.250
Accuracy:46.486% A*
HSR:26.966% D--
XM98
D--
Kills:73
Deaths:47
KDR:1.553
Accuracy:30.747% D--
HSR:63.014% D*
Kills:11,122
Deaths (as Infiltrator):13,217
Deaths (to Infiltrators):8,924
KDR:0.84149
Kill Difference:2,095
Playtime:235.831 hours
Usage:8%
Score:2.259m
Score/min:160
Accuracy (listed only):29.218%
HSR (listed only):33.331%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:88
Deaths:84
KDR:1.048
Accuracy:17.688% C
HSR:18.182% C--
Blueshift VM5
B+
Kills:81
Deaths:84
KDR:0.964
Accuracy:18.217% C
HSR:23.457% B+
NS-10 Burster
B**
Kills:73
Deaths:81
KDR:0.901
Accuracy:34.256% B++
HSR:9.589% B**
NS-10 Burster
B++
Kills:65
Deaths:81
KDR:0.802
Accuracy:33.593% B++
HSR:7.692% C++
Kills:307
Deaths (as MAX Suit):165
Deaths (to MAX Suits):3,346
KDR:1.86061
Kill Difference:142
Playtime:20.265 hours
Usage:1%
Score:0.341m
Score/min:281
Accuracy (listed only):25.939%
HSR (listed only):14.730%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:8,280
V. Kills:1,412 N/A
Deaths:881
KDR:9.398
Accuracy:38.389% C+
KPH:42.100 B++
VKPH:7.200 C+
Skyguard
C
Kills:3,180
V. Kills:2,666 119%
Deaths:468
KDR:6.795
Accuracy:28.649% C+
KPH:10.300 C--
VKPH:8.600 C
L100 Python AP
C+
Kills:1,927
V. Kills:1,068 180%
Deaths:368
KDR:5.236
Accuracy:55.870% C+
KPH:19.600 D
VKPH:10.900 D*
L100 Python HEAT
B+
Kills:996
V. Kills:250 397%
Deaths:121
KDR:8.231
Accuracy:50.758% C+
KPH:36 B+
VKPH:9 C--
L100 Python HESH
B+
Kills:851
V. Kills:76 N/A
Deaths:82
KDR:10.378
Accuracy:47.774% C+
KPH:65.300 B+
VKPH:5.800 D
LB00 Python AP
C
Kills:152
V. Kills:70 214%
Deaths:29
KDR:5.241
Accuracy:56.611% C
KPH:23.600 D**
VKPH:10.900 D**
Kills:15,386 (15,386 + 0)
Deaths:1,949
KDR:7.894
VKDR:2.844
Vehicle Kills:5,542
Kill Difference:13,437
Playtime:651.079 hours
Usage:21%
Score:6.140m
Score/min:157
Driving Accuracy:56.611%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:1,201
V. Kills:688 174%
Deaths:221
KDR:5.434
Accuracy:41.867% C+
KPH:16.300 D-
VKPH:9.300 D-
Supernova PC
C--
Kills:515
V. Kills:176 291%
Deaths:82
KDR:6.280
Accuracy:43.670% D
KPH:16.400 C--
VKPH:5.600 D-
E540 Halberd
D
Kills:121
V. Kills:75 159%
Deaths:30
KDR:4.033
Accuracy:45.616% C
KPH:19.900 D--
VKPH:12.300 D
Supernova FPC
D
Kills:107
V. Kills:60 175%
Deaths:40
KDR:2.675
Accuracy:48.975% D
KPH:15.700 D-
VKPH:8.800 D*
Proton II PPA
C-
Kills:65
V. Kills:3 N/A
Deaths:16
KDR:4.063
Accuracy:21.285% C-
KPH:28.900 D-
VKPH:1.300 D*
Kills:2,009 (622 + 1,387)
Deaths:389
KDR:5.165
VKDR:2.576
Vehicle Kills:1,002
Kill Difference:1,620
Playtime:120.206 hours
Usage:4%
Score:1.663m
Score/min:231
Driving Accuracy:48.975%
Gunner Accuracy:21.285%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:126
V. Kills:69 180%
Deaths:42
KDR:3
Accuracy:51.628% D
KPH:17.900 D*
VKPH:9.800 D**
Saron HRB-H
D**
Kills:70
V. Kills:56 123%
Deaths:39
KDR:1.795
Accuracy:54.013% C+
KPH:12.100 D**
VKPH:9.700 D**
Kills:196 (0 + 196)
Deaths:81
KDR:2.420
VKDR:1.543
Vehicle Kills:125
Kill Difference:115
Playtime:12.816 hours
Usage:0%
Score:0.177m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:54.013%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:218
V. Kills:73 295%
Deaths:62
KDR:3.516
Accuracy:41.555% B+
KPH:24.800 D
VKPH:8.300 C
M20 Basilisk
C+
Kills:187
V. Kills:70 263%
Deaths:40
KDR:4.675
Accuracy:38.246% C+
KPH:15.600 C
VKPH:5.800 C--
M40 Fury
D
Kills:166
V. Kills:44 369%
Deaths:34
KDR:4.882
Accuracy:43.452% B++
KPH:29.600 D-
VKPH:7.800 D
M20 Basilisk
C
Kills:112
V. Kills:56 196%
Deaths:44
KDR:2.545
Accuracy:38.437% C+
KPH:15.700 C-
VKPH:7.900 C
M60-G Bulldog
D-
Kills:60
V. Kills:14 400%
Deaths:17
KDR:3.529
Accuracy:27.820% D
KPH:12.100 D--
VKPH:2.800 D-
Kills:743 (0 + 743)
Deaths:197
KDR:3.772
VKDR:1.305
Vehicle Kills:257
Kill Difference:546
Playtime:38.440 hours
Usage:1%
Score:0.469m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:27.820%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 9,6928,2808819.398B**8.1538.389%C+1.365%C+42.1B++7.2C+178196.9h10.6B++27.5B+
Pulsar C 6,3946,3345,9911.057C+0.1924.793%C++18.835%D22.8CN/A72278.1h10.8B+43.8B
C-4 4,8823,4933,2001.092C+0.1622.613%C--N/A97.3B+38.7B++97835.9h1.3B+5.6C**
Skyguard 5,8463,1804686.795A++5.5528.649%C+2.17%C++10.3C--8.6C123308.7h107.8B+376.3B+
Pandora VX25 2,8192,7763,3250.835C0.4140.251%C++15.562%C++29.6CN/A10193.9h3.9B+9.7B+
SVA-88 2,2922,2602,0951.079C0.1719.436%D19.558%D28.1DN/A7880.3h11.4C**58.5C+
Eclipse VE3A 2,2312,1912,8910.758C0.4925.602%C16.75%D27.8C-N/A9678.9h14.6D56.9C-
L100 Python AP 2,9951,9273685.236C*3.9955.87%C+2.647%C+19.6D10.9D*19098.4h6.5C++11.6C++
NS-7 PDW 1,7551,7132,1110.811C+0.4423.632%C+19.089%C*22.2C+N/A9277.2h14.8C++62.5C*
Eridani SX5 1,7281,6822,0120.836C0.4123.231%D16.171%C--14.4DN/A48117.1h14.8C--63.6C
Orion VS54 1,6311,6254193.878A++2.6320.407%C+16.369%D*31.7C+N/A16751.2h9.3B**45.7C*
Ursa 1,5361,5281,4551.05C+0.2021.824%C+18.717%D30.3CN/A7850.5h9.7B++44.5B+
Spear Anti-Vehicle Phalanx Turret 1,8971,2891637.908C++6.6643.791%C+2.483%D-35.1C+16.6C-27336.7h8B+18.2B+
Frag Grenade 1,3011,28611286N/A1,284.7556.447%A+N/A756.5A8.8C*27111.7h2.6B**4.6B**
Lasher X2 1,3071,2741,8530.688C0.5624.07%C+3.061%C--24.1CN/A7152.9h18.3B+76.1C**
Betelgeuse 54-A 1,2491,2361,2490.99C--0.2619.902%D**21.117%D*32.1D--N/A12238.5h11.4C57.4D--
NSX Daimyo 1,2311,2291,0501.17D0.0828.189%F-90.399%D--19.3D*N/A4863.8h3.2D11.5F
Saron HRB 1,8891,2012215.434C++4.1841.867%C+1.249%C16.3D-9.3D-15973.6h13.6A+32.6B**
MKV Suppressed 1,2151,1981,2760.939C+0.3124.491%C16.861%C30.9C+N/A12738.8h13.7C*55.8C*
NSX Tengu 1,2201,1891,8310.649C--0.6033.609%C-22.288%C**25.6CN/A7446.4h12.9C*38.4C++
NSX Naginata 1,2071,1781,8240.646D0.6016.936%D--21.222%D-19.8DN/A6959.4h11.9C*70.4C+
NSX Tanto 1,2091,1761,8210.646C--0.6024.007%C-19.813%D16.2DN/A4172.8h14.4C++60.2C+
NSX Tomoe 1,1841,1721,6260.721D0.5323.035%D*40.529%B+17.9D-N/A6265.3h15.5C+67.2D
Pulsar LSW 1,1801,1717991.466C+0.2217.709%D--16.225%D--29.5C-N/A7639.7h11.2B+63.3C+
NS-11C 1,1811,1621,0971.059C++0.1924.067%C+17.642%C40.1B++N/A13629h11.4B*47.4B+
Sirius SX12 1,1731,1561,2580.919C+0.3324.999%C++19.637%C**38.4B+N/A31930.1h15C++60.2C*
Zenith VX-5 1,1741,1561,2270.942C0.3124.479%C+21.021%C+33.5C+N/A12534.5h11.8B+48.1B
VX29 Polaris 1,1611,1559641.198C+0.0518.172%D--13.333%D*32.8CN/A10235.2h11.3B+62.4C+
Solstice VE3 1,1611,1543423.374M**2.1221.852%C+16.465%D16.5C+N/A9570h11.8B++54C**
MANA Anti-Personnel Turret 1,1721,1536801.696N/A0.4516.263%UN/A11530U190U24211900.1h21.3T*130.9T*
Solstice SF 1,1691,1531,1421.01C++0.2425.249%C*18.647%C**37B**N/A15031.2h11.3C*44.7B+
MANA Anti-Vehicle Turret 2,1191,1518071.426D0.1854.038%D2.346%C--11510M+9680M+9015900.1h9.6B+17.7B
L100 Python HEAT 1,2469961218.231B**6.9850.758%C+2.912%C*36.1B+9.1C--21027.6h4.3B**8.4B*
S1 1,3749851,5100.652C+0.6067.002%B**2.03%C-28.8C**11.4C+25334.2h4.7B**7.1B**
L100 Python HESH 9278518210.378C+9.1347.774%C+N/A65.5B+5.8D29913h3B+6.2B+
Tank Mine 1,4108414911.713C-0.4634.966%C++N/A116.8C**79B+15257.2h2C+5.6B+
Proximity Mine 7997992633.038C1.7948.026%B++N/A140.2B+N/A5145.7h2C4.1B+
VE-S Canis 7297198710.825C0.4226.831%C+20.445%C+28.9CN/A8424.9h11.6C**43.3C**
C-4 ARX 7355844691.245C0.0023.49%DN/A114.5C++29.6C6385.1h1.1B+4.7C++
Nemesis VSH9 9375809440.614C+0.6465.3%B+N/A17C+10.4C++19534.2h6.3B*9.6B**
Thanatos VE70 5505387620.706C+0.5441.655%C*18.959%B+28.2C+N/A12019.1h4B++9.6B+
Corvus VA55 5575368700.616C--0.6321.64%C--19.03%D16DN/A6933.5h12.8C+59.2C+
Supernova PC 691515826.28C*5.0343.67%D1.942%C16.3C--5.6D-19531.5h4.1B++9.4B+
NS Annihilator 8585115370.952B*0.3079.498%CN/A16.1A10.9B*18631.8h7.9A9.9A
VE-H Maw 4894736130.772D0.4817.83%D**19.662%D20.8D-N/A7622.7h10.8C++60.7C
Auraxium Slasher 42341630,4630.014D1.2440.628%B*N/A0.4C-N/A11026.2h1.8B++4.4B+
Rocklet Rifle 7153957180.55C0.7061.316%B*N/A30.9C*25C+36712.8h35.1C**57.3B+
NS Decimator 4803738630.432D0.8265.135%B+2.949%B+27.2C7.8D-26213.7h4.9C+7.5C**
NS-44 Commissioner 3293264260.765C+0.4835.754%C+23.313%C*23.1CN/A12014.1h3.4B+9.4B+
NS Baron G5 2992914130.705C-0.5444.57%C++16.839%B+19.7DN/A5914.8h5C+11.3C+
NS-61 Emissary 2872844230.671C+0.5828.704%C++18.662%B27C++N/A8810.5h12.5B43.6B+
Aspis Anti-Aircraft Phalanx Turret 490240435.581B*4.3328.514%B+N/A11.8C*12.3C**24420.4h125.9B++441.4B++
M40 Fury 291218623.516C-2.2741.555%B+N/A24.8D8.3C2258.8h17.8C42.9C++
M20 Basilisk 257187404.675B++3.4338.246%C+3.743%D-15.6C5.8C--19112h83.3B+217.7B+
Nova 1701682690.625C--0.6241.385%C19.643%B*17.9DN/A559.4h4.9C+12C+
M40 Fury 210166344.882C3.6343.452%B++2.41%B+29.6D-7.9C--2625.6h18.9C--43.5C+
Parallax VX3 1611601411.135C--0.1132.285%D--75.625%C13.2D-N/A7012.1h4.4T-13.7F--
Pulsar VS1 1611601301.231C**0.0222.789%C+13.125%D--18.2CN/A1498.8h13.6B+59.5B
LB00 Python AP 222152295.241D3.9956.611%C1.316%B+23.8D**10.9D**1166.4h5.8D--10.3D*
Skorpios 1381321410.936C0.3127.056%C+13.636%D--24D-1.1A++885.5h11.3C+41.6C++
E540 Halberd-H 195126423C-1.7551.628%DN/A18D*9.9D**2207h7.8D15.1D-
E540 Halberd 196121304.033C2.7845.616%C1.653%D19.8D--12.3D3376.1h6.1C+13.5C+
NS-15M2 1171171420.824C0.4319.444%D-14.53%D**22.1DN/A1295.3h10.6B++54.7C*
M20 Basilisk 168112442.545C+1.3038.437%C+4.464%C-15.8C-7.9C2187.1h104.5C++271.9C*
M60-A Bulldog 119108205.4C4.1539.06%DN/A19.3D2D945.6h6C++15.4C+
Supernova FPC 167107402.675C-1.4348.975%D3.738%B*15.7D-8.8D*10866.8h4.5B++9.1B+
The Slasher 1031034930.209M++1.0436.137%C++12.621%C++5.8B+N/A1617.9h2.3C+6.2C**
VA39 Spectre 9089422.25U21.0046.486%A*26.966%D--46.8A+N/A3961.9h7.1C15.3B+
Blueshift VM5 9088841.048D0.2017.688%C18.182%C--23.8DN/A1893.7h19.2D-108.6C
Blueshift VM5 8281840.964D0.2918.217%C23.457%B+21.9DN/A1613.7h21.3D**117C--
NS-10 Burster 10673810.901C0.3534.256%B++9.589%B**5.6C+2.5D-11313h126.4B+369.1B++
XM98 7373471.553C0.3030.747%D--63.014%D*13.3DN/A765.5h4.4F*14.3F-
Saron HRB-H 12670391.795D0.5554.013%C+N/A12.1D**9.7D**2445.8h35.7D--66D-
Proton II PPA 6865164.063D2.8121.285%C-N/A29.5D-1.4D*1902.2h10.1C+47.4C+
NS-10 Burster 9965810.802C+0.4533.593%B++7.692%C++5C2.6D12813h139.8C+416.1B+
M60-G Bulldog 7460173.529C2.2827.82%D1.667%D-12.2D--2.9D-1064.9h6.8B+24.4C++
Lancer VS22 155551950.282D0.9757.033%D1.818%C+7.1D13C+4017.7h38.9C68.3C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter223,6462.2h
Nano-Armor Kit8321,427,63881h
Snowman Soldier151760.2h
Spawn Beacon71100.2h
Anti-Vehicle MANA Turret713,1445.1h
Nanite Revive Grenade01640h
Spitfire Auto-Turret289811.9h
Ammunition Package422,9801.5h
Anti-Infantry MANA Turret612,2433.3h
Medical Applicator333104,40911h
Shield Recharging Field51570.1h
Recon Detection Device61810.5h
CAS30 Tank Buster1600h

Check the help document for the dictionary if you want to learn more about words used here.


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