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Immortal OperationMindcrime[GOTR] OperationMindcrime
VS BR 67

KDR: 1.24

Score: 50.6m

Last Seen: Apr 18th, 2019 11:55 PM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 68): 15%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C75 Viper Pulsar C C-4 Skyguard Pandora VX25 SVA-88 Eclipse VE3A L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $377,802 MLG Score: 302
Fun Score: N/A
Cheeseburgers Flipped: 166TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.508%19.118%43027108033,6550.9618190.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.964%0.275C*-0.246C-0.072C+HEAD ++ (~7.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.275C*12.20.146C++42

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.832%1.757%5897110015,993292857375.46023279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.543%-0.982D---0.542D0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.9-1.376D**28.3-1.258D**63.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.149%1.629%112810992,210277512810.796396172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.356%0.369C**-0.694D-0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.484B+24.60.379C**36.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.092%83.83%112411031,577365550.431346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.132%-0.741D-1.093B**1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12-0.218C3.6-0.139C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.284%16.205%112311043,7212191621.69831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.452%-0.096C+0.328C**-1.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.249C++40.178C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
50.6m261.1%292 (17.5k)264 (15.8k)1.2394279,37964,0451.6018967 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1107230420.163%12.267%24703:0032

49% Engineer19% Heavy Assault8% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:57 AMNov 21st, 2012 2:32 AMApr 24th, 2019 10:08 AM (2d) (PST)Apr 18th, 2019 11:51 PM (7d) (PST)Apr 18th, 2019 7:55 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6522124400.4140.3340.0511.2700.073302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,13312,69326,4402520376415,837

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3197.2h/133.2d 23,214 9,737 21,787 243.6k 6,466 9,329 13,908 125.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:2,282
Deaths:2,137
KDR:1.068
Accuracy:19.327% D-
HSR:19.588% D
Orion VS54
C+
Kills:1,625
Deaths:419
KDR:3.878
Accuracy:20.407% C+
HSR:16.369% D*
Ursa
C+
Kills:1,528
Deaths:1,455
KDR:1.050
Accuracy:21.824% C+
HSR:18.717% D
Lasher X2
C
Kills:1,278
Deaths:1,864
KDR:0.686
Accuracy:24.113% C
HSR:3.208% C
Betelgeuse 54-A
D*
Kills:1,236
Deaths:1,249
KDR:0.990
Accuracy:19.902% D**
HSR:21.117% D*
NSX Naginata
D-
Kills:1,178
Deaths:1,824
KDR:0.646
Accuracy:16.936% D--
HSR:21.222% D-
Pulsar LSW
D--
Kills:1,171
Deaths:799
KDR:1.466
Accuracy:17.709% D--
HSR:16.225% D--
VX29 Polaris
D--
Kills:1,155
Deaths:964
KDR:1.198
Accuracy:18.172% D--
HSR:13.333% D**
VE-H Maw
D
Kills:473
Deaths:613
KDR:0.772
Accuracy:17.830% D**
HSR:19.662% D
NS-15M2
D-
Kills:117
Deaths:142
KDR:0.824
Accuracy:19.444% D-
HSR:14.530% D**
Kills:12,043
Deaths (as Heavy Assault):11,466
Deaths (to Heavy Assaults):18,178
KDR:1.05032
Kill Difference:577
Playtime:610.627 hours
Usage:19%
Score:8.119m
Score/min:222
Accuracy (listed only):19.566%
HSR (listed only):16.397%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:6,334
Deaths:5,991
KDR:1.057
Accuracy:24.793% C++
HSR:18.835% D
Pandora VX25
C++
Kills:3,015
Deaths:3,652
KDR:0.826
Accuracy:39.972% C+
HSR:15.522% C++
Eclipse VE3A
C
Kills:2,191
Deaths:2,891
KDR:0.758
Accuracy:25.602% C
HSR:16.750% D
NSX Tanto
C-
Kills:1,176
Deaths:1,821
KDR:0.646
Accuracy:24.007% C-
HSR:19.813% D
NS-11C
C+
Kills:1,163
Deaths:1,097
KDR:1.060
Accuracy:24.020% C+
HSR:17.627% C
Zenith VX-5
C+
Kills:1,156
Deaths:1,227
KDR:0.942
Accuracy:24.479% C+
HSR:21.021% C+
Solstice VE3
C+
Kills:1,154
Deaths:342
KDR:3.374
Accuracy:21.852% C+
HSR:16.465% D
Solstice SF
C**
Kills:1,153
Deaths:1,142
KDR:1.010
Accuracy:25.249% C**
HSR:18.647% C**
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C*
HSR:18.959% B+
NS Baron G5
B+
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C++
HSR:16.839% B+
Nova
B**
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% C
HSR:19.643% B**
NSX-P Tanto
C
Kills:122
Deaths:256
KDR:0.477
Accuracy:24.213% C
HSR:22.131% C-
Kills:18,461
Deaths (as Engineer):19,863
Deaths (to Engineers):12,747
KDR:0.92942
Kill Difference:1,402
Playtime:1,556.657 hours
Usage:49%
Score:25.969m
Score/min:278
Accuracy (listed only):30.150%
HSR (listed only):18.521%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:6,334
Deaths:5,991
KDR:1.057
Accuracy:24.793% C++
HSR:18.835% D
Pandora VX25
C++
Kills:3,015
Deaths:3,652
KDR:0.826
Accuracy:39.972% C+
HSR:15.522% C++
Eclipse VE3A
C
Kills:2,191
Deaths:2,891
KDR:0.758
Accuracy:25.602% C
HSR:16.750% D
NS-7 PDW
C*
Kills:1,715
Deaths:2,113
KDR:0.812
Accuracy:23.629% C+
HSR:19.067% C*
Eridani SX5
C--
Kills:1,693
Deaths:2,015
KDR:0.840
Accuracy:23.185% D
HSR:16.125% C--
MKV Suppressed
C
Kills:1,652
Deaths:1,851
KDR:0.892
Accuracy:24.022% C
HSR:17.252% C
NSX Tengu
C*
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% C-
HSR:22.288% C*
NSX Tanto
C-
Kills:1,176
Deaths:1,821
KDR:0.646
Accuracy:24.007% C-
HSR:19.813% D
NS-11C
C+
Kills:1,163
Deaths:1,097
KDR:1.060
Accuracy:24.020% C+
HSR:17.627% C
Zenith VX-5
C+
Kills:1,156
Deaths:1,227
KDR:0.942
Accuracy:24.479% C+
HSR:21.021% C+
Sirius SX12
C**
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C++
HSR:19.637% C**
Solstice VE3
C+
Kills:1,154
Deaths:342
KDR:3.374
Accuracy:21.852% C+
HSR:16.465% D
Solstice SF
C**
Kills:1,153
Deaths:1,142
KDR:1.010
Accuracy:25.249% C**
HSR:18.647% C**
VE-S Canis
C+
Kills:719
Deaths:871
KDR:0.825
Accuracy:26.831% C+
HSR:20.445% C+
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C*
HSR:18.959% B+
NS Baron G5
B+
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C++
HSR:16.839% B+
Nova
B**
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% C
HSR:19.643% B**
Skorpios
C+
Kills:132
Deaths:141
KDR:0.936
Accuracy:26.885% C+
HSR:13.636% D--
NSX-P Tanto
C
Kills:122
Deaths:256
KDR:0.477
Accuracy:24.213% C
HSR:22.131% C-
Kills:26,717
Deaths (as Light Assault):29,943
Deaths (to Light Assaults):10,730
KDR:0.89226
Kill Difference:3,226
Playtime:675.376 hours
Usage:21%
Score:12.458m
Score/min:307
Accuracy (listed only):28.682%
HSR (listed only):18.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:3,015
Deaths:3,652
KDR:0.826
Accuracy:39.972% C+
HSR:15.522% C++
NS-7 PDW
C*
Kills:1,715
Deaths:2,113
KDR:0.812
Accuracy:23.629% C+
HSR:19.067% C*
Eridani SX5
C--
Kills:1,693
Deaths:2,015
KDR:0.840
Accuracy:23.185% D
HSR:16.125% C--
MKV Suppressed
C
Kills:1,652
Deaths:1,851
KDR:0.892
Accuracy:24.022% C
HSR:17.252% C
NSX Tengu
C*
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% C-
HSR:22.288% C*
Sirius SX12
C**
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C++
HSR:19.637% C**
VE-S Canis
C+
Kills:719
Deaths:871
KDR:0.825
Accuracy:26.831% C+
HSR:20.445% C+
Corvus VA55
C--
Kills:546
Deaths:894
KDR:0.611
Accuracy:21.672% C--
HSR:19.414% C--
Thanatos VE70
B+
Kills:538
Deaths:762
KDR:0.706
Accuracy:41.655% C*
HSR:18.959% B+
NS Baron G5
B+
Kills:291
Deaths:413
KDR:0.705
Accuracy:44.570% C++
HSR:16.839% B+
Nova
B**
Kills:168
Deaths:269
KDR:0.625
Accuracy:41.385% C
HSR:19.643% B**
Pulsar VS1
C+
Kills:160
Deaths:130
KDR:1.231
Accuracy:22.789% C+
HSR:13.125% D--
Skorpios
C+
Kills:132
Deaths:141
KDR:0.936
Accuracy:26.885% C+
HSR:13.636% D--
Kills:12,974
Deaths (as Combat Medic):16,200
Deaths (to Combat Medics):7,289
KDR:0.80086
Kill Difference:3,226
Playtime:69.682 hours
Usage:2%
Score:1.103m
Score/min:264
Accuracy (listed only):30.400%
HSR (listed only):17.842%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:1,715
Deaths:2,113
KDR:0.812
Accuracy:23.629% C+
HSR:19.067% C*
Eridani SX5
C--
Kills:1,693
Deaths:2,015
KDR:0.840
Accuracy:23.185% D
HSR:16.125% C--
MKV Suppressed
C
Kills:1,652
Deaths:1,851
KDR:0.892
Accuracy:24.022% C
HSR:17.252% C
NSX Daimyo
D*
Kills:1,230
Deaths:1,079
KDR:1.140
Accuracy:28.187% F-
HSR:90.325% D*
NSX Tengu
C*
Kills:1,189
Deaths:1,831
KDR:0.649
Accuracy:33.609% C-
HSR:22.288% C*
NSX Tomoe
B
Kills:1,172
Deaths:1,626
KDR:0.721
Accuracy:23.035% D*
HSR:40.529% B
Sirius SX12
C**
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:24.999% C++
HSR:19.637% C**
VE-S Canis
C+
Kills:719
Deaths:871
KDR:0.825
Accuracy:26.831% C+
HSR:20.445% C+
NS-44 Commissioner
C++
Kills:327
Deaths:427
KDR:0.766
Accuracy:35.775% C+
HSR:23.242% C++
NS-61 Emissary
C*
Kills:322
Deaths:481
KDR:0.669
Accuracy:28.035% C+
HSR:17.702% C*
Parallax VX3
C+
Kills:185
Deaths:166
KDR:1.114
Accuracy:31.768% D*
HSR:76.216% C+
Skorpios
C+
Kills:132
Deaths:141
KDR:0.936
Accuracy:26.885% C+
HSR:13.636% D--
VA39 Spectre
A**
Kills:89
Deaths:4
KDR:22.250
Accuracy:46.486% A**
HSR:26.966% D--
XM98
D--
Kills:73
Deaths:47
KDR:1.553
Accuracy:30.747% D--
HSR:63.014% D*
Kills:11,654
Deaths (as Infiltrator):13,910
Deaths (to Infiltrators):9,164
KDR:0.83781
Kill Difference:2,256
Playtime:267.719 hours
Usage:8%
Score:2.635m
Score/min:164
Accuracy (listed only):29.085%
HSR (listed only):33.317%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:88
Deaths:84
KDR:1.048
Accuracy:17.688% C
HSR:18.182% C--
Blueshift VM5
B+
Kills:81
Deaths:84
KDR:0.964
Accuracy:18.217% C
HSR:23.457% B+
NS-10 Burster
B**
Kills:73
Deaths:83
KDR:0.880
Accuracy:34.383% B++
HSR:9.589% B**
NS-10 Burster
B++
Kills:65
Deaths:83
KDR:0.783
Accuracy:33.724% B++
HSR:7.692% C++
Kills:307
Deaths (as MAX Suit):167
Deaths (to MAX Suits):3,395
KDR:1.83832
Kill Difference:140
Playtime:20.788 hours
Usage:1%
Score:0.351m
Score/min:281
Accuracy (listed only):26.003%
HSR (listed only):14.730%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:8,315
V. Kills:1,424 N/A
Deaths:894
KDR:9.301
Accuracy:38.418% C+
KPH:42.100 B++
VKPH:7.200 C+
Skyguard
C
Kills:3,188
V. Kills:2,670 119%
Deaths:468
KDR:6.812
Accuracy:28.628% C+
KPH:10.300 D
VKPH:8.600 C
L100 Python AP
C+
Kills:1,927
V. Kills:1,068 180%
Deaths:368
KDR:5.236
Accuracy:55.870% C+
KPH:19.600 D-
VKPH:10.900 D*
L100 Python HEAT
B+
Kills:996
V. Kills:250 397%
Deaths:121
KDR:8.231
Accuracy:50.758% C+
KPH:36 B+
VKPH:9 D
L100 Python HESH
B+
Kills:931
V. Kills:82 N/A
Deaths:87
KDR:10.701
Accuracy:47.436% C+
KPH:64 B+
VKPH:5.600 D
LB00 Python AP
D
Kills:262
V. Kills:111 234%
Deaths:42
KDR:6.238
Accuracy:54.399% D
KPH:23.800 D**
VKPH:10.100 F
Kills:15,619 (15,619 + 0)
Deaths:1,980
KDR:7.888
VKDR:2.831
Vehicle Kills:5,605
Kill Difference:13,639
Playtime:657.982 hours
Usage:21%
Score:6.206m
Score/min:157
Driving Accuracy:54.399%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:1,206
V. Kills:691 174%
Deaths:224
KDR:5.384
Accuracy:42.250% C+
KPH:16.300 D-
VKPH:9.300 D
Supernova PC
C--
Kills:515
V. Kills:176 291%
Deaths:82
KDR:6.280
Accuracy:43.670% D
KPH:16.400 C--
VKPH:5.600 D-
Supernova FPC
C-
Kills:121
V. Kills:64 186%
Deaths:41
KDR:2.951
Accuracy:50% C-
KPH:16.200 D-
VKPH:8.600 D**
E540 Halberd
D
Kills:121
V. Kills:75 159%
Deaths:31
KDR:3.903
Accuracy:45.671% C
KPH:19.800 D--
VKPH:12.300 D
Proton II PPA
C-
Kills:65
V. Kills:3 N/A
Deaths:16
KDR:4.063
Accuracy:21.285% C-
KPH:28.900 D-
VKPH:1.300 D*
Kills:2,028 (636 + 1,392)
Deaths:394
KDR:5.147
VKDR:2.561
Vehicle Kills:1,009
Kill Difference:1,634
Playtime:121.336 hours
Usage:4%
Score:1.680m
Score/min:231
Driving Accuracy:50%
Gunner Accuracy:21.285%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:132
V. Kills:73 178%
Deaths:45
KDR:2.933
Accuracy:51.107% D-
KPH:18.300 D*
VKPH:10.100 D**
Saron HRB-H
D**
Kills:70
V. Kills:56 123%
Deaths:39
KDR:1.795
Accuracy:54.013% C+
KPH:12.100 D**
VKPH:9.700 D**
Kills:202 (0 + 202)
Deaths:84
KDR:2.405
VKDR:1.536
Vehicle Kills:129
Kill Difference:118
Playtime:13.005 hours
Usage:0%
Score:0.182m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:54.013%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:218
V. Kills:73 295%
Deaths:62
KDR:3.516
Accuracy:41.585% B+
KPH:24.700 D
VKPH:8.300 C+
M20 Basilisk
C+
Kills:192
V. Kills:71 267%
Deaths:46
KDR:4.174
Accuracy:38.282% C+
KPH:15.500 C
VKPH:5.700 D
M40 Fury
D
Kills:166
V. Kills:44 369%
Deaths:34
KDR:4.882
Accuracy:43.452% B++
KPH:29.600 D-
VKPH:7.800 D
M20 Basilisk
C
Kills:115
V. Kills:58 195%
Deaths:46
KDR:2.500
Accuracy:38.416% C+
KPH:15.700 C-
VKPH:7.900 C
M60-G Bulldog
D-
Kills:60
V. Kills:14 400%
Deaths:17
KDR:3.529
Accuracy:27.978% D
KPH:12.100 D--
VKPH:2.800 D-
Kills:751 (0 + 751)
Deaths:205
KDR:3.663
VKDR:1.268
Vehicle Kills:260
Kill Difference:546
Playtime:39.070 hours
Usage:1%
Score:0.473m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:27.978%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 9,7398,3158949.301A8.0638.418%C+1.359%C+42.1B++7.2C+179197.5h10.6B++27.5B++
Pulsar C 6,3946,3345,9911.057C+0.1824.793%C++18.835%D22.8C+N/A72278.1h10.8B+43.8B
C-4 4,8823,4933,2001.092C+0.1522.628%DN/A97.3B+38.7B++97935.9h1.3B+5.6C**
Skyguard 5,8583,1884686.812A++5.5728.628%C+2.164%C++10.3D8.6C123308.9h107.6B+375.8B+
Pandora VX25 3,0633,0153,6520.826C0.4139.972%C+15.522%C++29.7CN/A100101.4h3.9B+9.9B+
SVA-88 2,3142,2822,1371.068C0.1719.327%D-19.588%D27.8DN/A7782.1h11.4C**59.1C+
Eclipse VE3A 2,2312,1912,8910.758C0.4825.602%C16.75%D27.8CN/A9678.9h14.6D56.9C
L100 Python AP 2,9951,9273685.236C++4.0055.87%C+2.647%C+19.6D-10.9D*19098.4h6.5C++11.6C*
NS-7 PDW 1,7571,7152,1130.812C+0.4323.629%C+19.067%C*22.2C+N/A9277.3h14.8C++62.4C++
Eridani SX5 1,7391,6932,0150.84C0.4023.185%D16.125%C--14.4DN/A48117.7h14.7C--63.5C
MKV Suppressed 1,6831,6521,8510.892C+0.3524.022%C17.252%C27.5C+N/A10260.1h14.1C*58.7C++
Orion VS54 1,6311,6254193.878A++2.6420.407%C+16.369%D*31.7C+N/A16851.2h9.3B**45.7B+
Ursa 1,5361,5281,4551.05C+0.1921.824%C+18.717%D30.3CN/A7850.5h9.7B+44.5B+
Frag Grenade 1,3211,30611306N/A1,304.7656.596%A+N/A768.2B**8.8C++27161.7h2.6B**4.6B**
Spear Anti-Vehicle Phalanx Turret 1,9061,2961647.902C++6.6643.778%C+2.469%D-35C+16.5C-27237h8B+18.2B+
Lasher X2 1,3111,2781,8640.686C0.5524.113%C3.208%C24.1CN/A7253h18.3B+76.1C**
Betelgeuse 54-A 1,2491,2361,2490.99C--0.2519.902%D**21.117%D*32.1D--N/A12338.5h11.4C57.4D-
NSX Daimyo 1,2321,2301,0791.14D0.1028.187%F-90.325%D*19.2D*N/A4864.1h3.3D-11.5F
Saron HRB 1,8971,2062245.384C++4.1442.25%C+1.244%C16.3D-9.3D15974h13.9A32.9B**
NSX Tengu 1,2201,1891,8310.649C--0.5933.609%C-22.288%C*25.6CN/A7446.4h12.9C*38.4C++
NSX Naginata 1,2071,1781,8240.646D0.5916.936%D--21.222%D-19.8D-N/A6959.4h11.9C*70.4C+
NSX Tanto 1,2091,1761,8210.646C-0.5924.007%C-19.813%D16.2DN/A4172.8h14.4C++60.2C+
NSX Tomoe 1,1841,1721,6260.721D0.5223.035%D*40.529%B17.9D-N/A6265.3h15.5C+67.2D
Pulsar LSW 1,1801,1717991.466C+0.2317.709%D--16.225%D--29.5C-N/A7739.7h11.2B+63.3C+
NS-11C 1,1821,1631,0971.06C++0.1824.02%C+17.627%C40B++N/A13629.1h11.4B*47.5B+
Zenith VX-5 1,1741,1561,2270.942C0.3024.479%C+21.021%C+33.3C+N/A12534.7h11.8B+48.1B
Sirius SX12 1,1731,1561,2580.919C+0.3224.999%C++19.637%C**38.4B+N/A32030.1h15C++60.2C*
VX29 Polaris 1,1611,1559641.198C+0.0418.172%D--13.333%D**32.8CN/A10235.2h11.3B+62.4C+
Solstice VE3 1,1611,1543423.374M**2.1321.852%C+16.465%D16.5C+N/A9670h11.8B*54B+
MANA Anti-Personnel Turret 1,1721,1536801.696N/A0.4616.263%UN/A11530U190U24263900.1h21.3T*130.9T*
Solstice SF 1,1691,1531,1421.01C++0.2325.249%C**18.647%C**37B**N/A15031.2h11.3C*44.7B+
MANA Anti-Vehicle Turret 2,1191,1518091.423C-0.1854.065%C+2.346%D-11510M9680A*10017670.1h9.6D17.8C
L100 Python HEAT 1,2469961218.231B*6.9950.758%C+2.912%C**36.1B+9.1C--21027.6h4.3B**8.4B*
S1 1,3749851,5100.652C+0.5967.002%B**2.03%C-28.8B11.4C+25434.2h4.7B**7.1B**
L100 Python HESH 1,0139318710.701C+9.4647.436%C+N/A64.2B+5.7D28714.5h3B+6.2B+
Tank Mine 1,4378605031.71C-0.4734.903%C++N/A117.8C**79B+15127.3h1.9C++5.6B+
Proximity Mine 8018012653.023C1.7848.016%B++N/A140.5B+N/A5135.7h2C+4.1B+
VE-S Canis 7297198710.825C0.4126.831%C+20.445%C+28.9CN/A8424.9h11.6C*43.3C*
C-4 ARX 8086415331.203C-0.0423.412%DN/A112.5C+29.3C6395.7h1.1B+4.8C+
Nemesis VSH9 9495879570.613C+0.6365.306%BN/A17C+10.5C++19534.6h6.3B*9.6B**
Corvus VA55 5675468940.611C--0.6321.672%C--19.414%C--16DN/A6934.2h12.8C+59.3C+
Thanatos VE70 5505387620.706C+0.5341.655%C*18.959%B+28.2C++N/A12019.1h4B++9.6B+
NS Annihilator 8755225480.953B**0.2979.366%CN/A15.9A10.8B+18732.8h8A10A
Supernova PC 691515826.28C*5.0443.67%D1.942%C16.3D5.6D-19731.5h4.1B*9.4B+
VE-H Maw 4894736130.772D0.4717.83%D**19.662%D20.8D-N/A7722.7h10.8C++60.7C
Auraxium Slasher 44043231,3730.014D1.2340.5%B*N/A0.4C--N/A11054.5h1.8B+4.4B+
Rocklet Rifle 7574187570.552C0.6961.592%B**N/A31.4C**25.5C++37113.3h34.8B56.6B+
NS Decimator 4833768750.43D0.8165.21%B+2.926%B+27.1C-7.7D--26213.9h4.9C+7.5C**
NS-44 Commissioner 3303274270.766C+0.4735.775%C+23.242%C++23.2CN/A12114.1h3.4B+9.4B+
NS-61 Emissary 3253224810.669C+0.5728.035%C+17.702%C*27.8C++N/A9111.6h12.1B43.1B+
NS Baron G5 2992914130.705C-0.5344.57%C++16.839%B+19.7DN/A5914.8h5C+11.3C+
LB00 Python AP 373262426.238D5.0054.399%DN/A23.8D**10.1F11711h5.7D--10.4D*
Aspis Anti-Aircraft Phalanx Turret 490240435.581B*4.3428.428%B+N/A11.6C++12.1C*24120.7h126.8B++445.9B++
M40 Fury 291218623.516C-2.2841.585%B+N/A24.8D8.3C+2248.8h18C43.3C++
M20 Basilisk 263192464.174B+2.9338.282%C+3.646%D-15.5C5.7D18912.4h84.8B+221.6B+
Parallax VX3 1861851661.114C--0.1331.768%D*76.216%C+14.6D-N/A7812.7h4.1F**12.8F--
Nova 1701682690.625D0.6141.385%C19.643%B**17.9DN/A559.4h4.9C+12C+
M40 Fury 210166344.882C3.6443.452%B++2.41%B+29.6D-7.9D2635.6h18.9D43.5C+
Pulsar VS1 1611601301.231C**0.0122.789%C+13.125%D--18.2CN/A1518.8h13.6B+59.5B
Skorpios 1381321410.936C0.3026.885%C+13.636%D--24D-1.1A+885.5h11.3C++41.9C++
E540 Halberd-H 205132452.933C--1.6951.107%D-N/A18.3D*10.1D**2247.2h7.7D15.1D-
NSX-P Tanto 1281222560.477C--0.7624.213%C22.131%C-10.6DN/A4111.5h20.6D-84.9C-
Supernova FPC 185121412.951C1.7150%C-3.306%B++16.1D-8.5D**10067.5h4.6B+9.1B+
E540 Halberd 196121313.903C-2.6645.671%C1.653%C--19.8D--12.3D3386.1h6.2C+13.6C+
NS-15M2 1171171420.824C0.4219.444%D-14.53%D**22.1DN/A1325.3h10.6B++54.7C++
M20 Basilisk 173115462.5C+1.2638.416%C+4.348%C--15.8C-7.9C2147.3h104.8C++272.9C*
M60-A Bulldog 119108205.4C-4.1637.993%D-N/A18.6D1.9D905.8h6.1C++16C+
The Slasher 1031034930.209M*1.0336.137%C++12.621%C++5.8B+N/A1617.9h2.3C+6.2C**
Fatestealer 1001002290.437F-0.8031.895%C-23%C+15.4C--N/A326.5h2.7D--8.3C
VA39 Spectre 9089422.25U21.0146.486%A**26.966%D--46.8A++N/A4041.9h7.1C15.3B+
Blueshift VM5 9088841.048D0.1917.688%C18.182%C--23.8C--N/A1893.7h19.2D-108.6C
Blueshift VM5 8281840.964D0.2818.217%C23.457%B+21.9DN/A1633.7h21.3D*117C--
XM98 7373471.553C0.3130.747%D--63.014%D*13.3DN/A765.5h4.4F*14.3F-
NS-10 Burster 10673830.88C0.3634.383%B++9.589%B**5.5C+2.5D--11113.2h128.4B+373.5B++
Saron HRB-H 12670391.795D0.5654.013%C+N/A12.1D**9.7D**2445.8h35.7D--66D-
NS-10 Burster 9965830.783C+0.4633.724%B++7.692%C++4.9C2.6D12613.2h142C+421.2B+
Proton II PPA 6865164.063D2.8221.285%C-N/A29.5D-1.4D*1902.2h10.1C++47.4C+
M60-G Bulldog 7460173.529C2.2927.978%D1.667%D-12.2D--2.9D-1064.9h6.9B24.5C++
Lancer VS22 155551950.282D0.9657.033%D1.818%C++7.1D13C+4037.7h38.9C68.3C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret713,1475.1h
Spawn Beacon91240.2h
Nanite Revive Grenade01700h
Nano-Armor Kit8481,444,10382.1h
Spitfire Auto-Turret301,0151.9h
Motion Spotter264,3112.6h
Ammunition Package422,9801.5h
Anti-Infantry MANA Turret612,2433.3h
Medical Applicator337106,24711.2h
Snowman Soldier151760.2h
Recon Detection Device61810.5h
Shield Recharging Field51570.1h
CAS30 Tank Buster1600h

Check the help document for the dictionary if you want to learn more about words used here.


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