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Praetor Immortal OperativeVI[PINK] OperativeVI
VS BR 85

KDR: 1.55

Score: 100.1m

Last Seen: Dec 10th, 2018 11:09 PM
- OFFLINE - 70.3 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Connery - Outfit Member of Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 37
Level Progress (to 86): 95%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Lasher X2 Supernova VPC Supernova FPC Betelgeuse 54-A C-4 L100 Python HEAT Solstice SF Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $347,778 MLG Score: 278
Fun Score: N/A
Cheeseburgers Flipped: 2429TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.585%15.145%3724298031,2320.9858270.564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.582%0.695B+-0.846D---1.271D**HEAD (~2.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.318C*12.60.12C+38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.784%1.496%115210201,00313702920.731583342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.248%0.771B++-0.107C+-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.738B++18.90.643B+23.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.279%2.102%6058101415,083351364754.29226233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.645%-0.056C+-0.346C-0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.016C+15.3-0.223C22.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.306%9.297%1001510072,33423988480.973311275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.723%-0.634D1.271A0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.70.044C+330.156C++79.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.353%77.719%10031019377311520.121027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.838%0.946B*0.694B+-0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.39C**2.50.217C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.831%10.226%100610165,9362754452.15463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.373%0.371C**-0.853D--0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.48B+3.10.351C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 37
100.1m491%478 (28.7k)402 (24.1k)1.54942101,91065,7731.8880485 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022350119.402%9.572%18603:4748

7% Combat Medic45% Engineer24% Heavy Assault6% Infiltrator10% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2013 1:07 AMJul 4th, 2017 11:04 AMDec 12th, 2018 10:41 PM (17h) (PST)Dec 10th, 2018 7:09 PM (3d) (PST)Dec 10th, 2018 7:09 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6421954470.4090.2640.0392.3480.069278

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,50211,70526,79725162141424,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4148.6h/172.9d 22,272 9,755 34,168 584.6k 6,771 11,539 17,149 159.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A
Kills:6,649
Deaths:6,588
KDR:1.009
Accuracy:34.794% A
HSR:4.948% B+
Betelgeuse 54-A
D-
Kills:2,276
Deaths:1,585
KDR:1.436
Accuracy:22.113% D-
HSR:19.684% D**
NS-15M1
C+
Kills:1,311
Deaths:882
KDR:1.486
Accuracy:21.622% C+
HSR:17.239% D
SVA-88
C+
Kills:1,291
Deaths:1,139
KDR:1.133
Accuracy:22.667% C+
HSR:16.034% D*
NS-15M AE
D
Kills:1,164
Deaths:1,021
KDR:1.140
Accuracy:21.851% D
HSR:19.759% D-
Lasher X2 AE
B++
Kills:1,163
Deaths:1,076
KDR:1.081
Accuracy:34.364% B++
HSR:4.041% C+
Orion VS54
C*
Kills:1,163
Deaths:989
KDR:1.176
Accuracy:21.797% C*
HSR:15.047% D**
Flare VE6
C
Kills:1,161
Deaths:872
KDR:1.331
Accuracy:20.555% C
HSR:15.504% D*
VX29 Polaris
D
Kills:1,160
Deaths:808
KDR:1.436
Accuracy:20.236% D
HSR:10.517% F
VE-H Maw
C**
Kills:617
Deaths:596
KDR:1.035
Accuracy:26.786% C**
HSR:17.342% D--
NSX Naginata
D
Kills:509
Deaths:612
KDR:0.832
Accuracy:17.241% D-
HSR:22.593% D
Ursa
C--
Kills:128
Deaths:92
KDR:1.391
Accuracy:15.455% D*
HSR:20.313% C--
Kills:18,592
Deaths (as Heavy Assault):16,260
Deaths (to Heavy Assaults):19,626
KDR:1.14342
Kill Difference:2,332
Playtime:1,005.289 hours
Usage:24%
Score:25.375m
Score/min:421
Accuracy (listed only):23.290%
HSR (listed only):15.252%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:1,790
Deaths:2,240
KDR:0.799
Accuracy:24.841% C*
HSR:7.374% F
NS-11C
C*
Kills:1,591
Deaths:1,659
KDR:0.959
Accuracy:24.777% C*
HSR:15.525% D
Pandora VX25
C+
Kills:1,524
Deaths:1,394
KDR:1.093
Accuracy:38.354% C+
HSR:11.614% D-
Eclipse VE3A
B++
Kills:1,480
Deaths:1,513
KDR:0.978
Accuracy:29.601% B++
HSR:10.405% F-
Zenith VX-5
C+
Kills:1,181
Deaths:1,071
KDR:1.103
Accuracy:25.058% C+
HSR:13.294% D*
NS Baron G5
C**
Kills:1,180
Deaths:1,093
KDR:1.080
Accuracy:46.251% C**
HSR:9.407% D--
Nova
C++
Kills:1,163
Deaths:938
KDR:1.240
Accuracy:45.364% C++
HSR:11.694% D
Phobos VX86
B
Kills:1,162
Deaths:1,027
KDR:1.131
Accuracy:62.241% B
HSR:11.016% D-
Thanatos VE70
B+
Kills:1,162
Deaths:878
KDR:1.323
Accuracy:44.450% B+
HSR:7.487% F
Serpent VE92
B
Kills:1,159
Deaths:961
KDR:1.206
Accuracy:25.326% B
HSR:14.409% D--
NS Baron G5AE
C**
Kills:1,158
Deaths:1,271
KDR:0.911
Accuracy:49.124% C**
HSR:10.276% D--
VX6-7
C*
Kills:1,154
Deaths:950
KDR:1.215
Accuracy:25.248% C*
HSR:14.211% D*
Deimos VA29
B**
Kills:804
Deaths:735
KDR:1.094
Accuracy:72.466% B**
HSR:9.204% D*
Solstice VE3
B+
Kills:487
Deaths:397
KDR:1.227
Accuracy:25.237% B+
HSR:19.713% C+
Eidolon VE33
C++
Kills:460
Deaths:515
KDR:0.893
Accuracy:28.319% C++
HSR:19.565% D-
NS-11CB
C**
Kills:207
Deaths:280
KDR:0.739
Accuracy:26.196% C**
HSR:18.358% C
Chaos
C
Kills:121
Deaths:87
KDR:1.391
Accuracy:50.646% C
HSR:4.132% F-
VE-LR Obelisk
B
Kills:105
Deaths:85
KDR:1.235
Accuracy:34.370% B
HSR:34.286% C*
NSX Tanto
B++
Kills:96
Deaths:150
KDR:0.640
Accuracy:29.924% B++
HSR:16.667% D*
Kills:17,984
Deaths (as Engineer):17,244
Deaths (to Engineers):14,014
KDR:1.04291
Kill Difference:740
Playtime:1,867.028 hours
Usage:45%
Score:43.263m
Score/min:386
Accuracy (listed only):37.252%
HSR (listed only):13.612%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:1,790
Deaths:2,240
KDR:0.799
Accuracy:24.841% C*
HSR:7.374% F
NS-11C
C*
Kills:1,591
Deaths:1,659
KDR:0.959
Accuracy:24.777% C*
HSR:15.525% D
Pandora VX25
C+
Kills:1,524
Deaths:1,394
KDR:1.093
Accuracy:38.354% C+
HSR:11.614% D-
Eclipse VE3A
B++
Kills:1,480
Deaths:1,513
KDR:0.978
Accuracy:29.601% B++
HSR:10.405% F-
NS-7 PDW
B+
Kills:1,453
Deaths:1,282
KDR:1.133
Accuracy:27.834% B+
HSR:13.076% D
MKV Suppressed
C+
Kills:1,428
Deaths:1,052
KDR:1.357
Accuracy:25.812% C+
HSR:11.765% D*
Eridani SX5
C*
Kills:1,222
Deaths:1,205
KDR:1.014
Accuracy:27.160% C*
HSR:9.165% D**
Zenith VX-5
C+
Kills:1,181
Deaths:1,071
KDR:1.103
Accuracy:25.058% C+
HSR:13.294% D*
NS Baron G5
C**
Kills:1,180
Deaths:1,093
KDR:1.080
Accuracy:46.251% C**
HSR:9.407% D--
Nova
C++
Kills:1,163
Deaths:938
KDR:1.240
Accuracy:45.364% C++
HSR:11.694% D
Eridani SX5-AE
C+
Kills:1,163
Deaths:1,130
KDR:1.029
Accuracy:28.931% C+
HSR:9.802% F
Phobos VX86
B
Kills:1,162
Deaths:1,027
KDR:1.131
Accuracy:62.241% B
HSR:11.016% D-
Thanatos VE70
B+
Kills:1,162
Deaths:878
KDR:1.323
Accuracy:44.450% B+
HSR:7.487% F
Sirius SX12
C++
Kills:1,160
Deaths:889
KDR:1.305
Accuracy:25.263% C++
HSR:12.328% D-
Serpent VE92
B
Kills:1,159
Deaths:961
KDR:1.206
Accuracy:25.326% B
HSR:14.409% D--
NS Baron G5AE
C**
Kills:1,158
Deaths:1,271
KDR:0.911
Accuracy:49.124% C**
HSR:10.276% D--
VX6-7
C*
Kills:1,154
Deaths:950
KDR:1.215
Accuracy:25.248% C*
HSR:14.211% D*
Deimos VA29
B**
Kills:804
Deaths:735
KDR:1.094
Accuracy:72.466% B**
HSR:9.204% D*
Solstice VE3
B+
Kills:487
Deaths:397
KDR:1.227
Accuracy:25.237% B+
HSR:19.713% C+
Skorpios
D--
Kills:467
Deaths:460
KDR:1.015
Accuracy:23.462% D--
HSR:13.490% D--
VE-S Canis
B**
Kills:301
Deaths:264
KDR:1.140
Accuracy:33.603% B**
HSR:7.641% D**
NSX Tengu
B+
Kills:286
Deaths:423
KDR:0.676
Accuracy:39.657% B+
HSR:16.783% D
NS-11CB
C**
Kills:207
Deaths:280
KDR:0.739
Accuracy:26.196% C**
HSR:18.358% C
Chaos
C
Kills:121
Deaths:87
KDR:1.391
Accuracy:50.646% C
HSR:4.132% F-
NSX Tanto
B++
Kills:96
Deaths:150
KDR:0.640
Accuracy:29.924% B++
HSR:16.667% D*
Kills:24,899
Deaths (as Light Assault):23,349
Deaths (to Light Assaults):10,452
KDR:1.06638
Kill Difference:1,550
Playtime:413.954 hours
Usage:10%
Score:9.958m
Score/min:401
Accuracy (listed only):35.073%
HSR (listed only):11.953%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:1,524
Deaths:1,394
KDR:1.093
Accuracy:38.354% C+
HSR:11.614% D-
NS-7 PDW
B+
Kills:1,453
Deaths:1,282
KDR:1.133
Accuracy:27.834% B+
HSR:13.076% D
MKV Suppressed
C+
Kills:1,428
Deaths:1,052
KDR:1.357
Accuracy:25.812% C+
HSR:11.765% D*
Eridani SX5
C*
Kills:1,222
Deaths:1,205
KDR:1.014
Accuracy:27.160% C*
HSR:9.165% D**
NS Baron G5
C**
Kills:1,180
Deaths:1,093
KDR:1.080
Accuracy:46.251% C**
HSR:9.407% D--
Pulsar VS1
B++
Kills:1,167
Deaths:1,132
KDR:1.031
Accuracy:27.222% B++
HSR:17.309% C-
Nova
C++
Kills:1,163
Deaths:938
KDR:1.240
Accuracy:45.364% C++
HSR:11.694% D
Eridani SX5-AE
C+
Kills:1,163
Deaths:1,130
KDR:1.029
Accuracy:28.931% C+
HSR:9.802% F
Phobos VX86
B
Kills:1,162
Deaths:1,027
KDR:1.131
Accuracy:62.241% B
HSR:11.016% D-
Thanatos VE70
B+
Kills:1,162
Deaths:878
KDR:1.323
Accuracy:44.450% B+
HSR:7.487% F
Sirius SX12
C++
Kills:1,160
Deaths:889
KDR:1.305
Accuracy:25.263% C++
HSR:12.328% D-
NS Baron G5AE
C**
Kills:1,158
Deaths:1,271
KDR:0.911
Accuracy:49.124% C**
HSR:10.276% D--
H-V45
C+
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:23.981% C+
HSR:11.399% D*
Deimos VA29
B**
Kills:804
Deaths:735
KDR:1.094
Accuracy:72.466% B**
HSR:9.204% D*
Corvus VA55
C+
Kills:597
Deaths:646
KDR:0.924
Accuracy:24.361% C+
HSR:19.096% C--
Terminus VX-9
C*
Kills:597
Deaths:553
KDR:1.080
Accuracy:26.618% C*
HSR:16.248% D*
Skorpios
D--
Kills:467
Deaths:460
KDR:1.015
Accuracy:23.462% D--
HSR:13.490% D--
NS-11A
C**
Kills:360
Deaths:368
KDR:0.978
Accuracy:23.540% C+
HSR:23.611% C**
VE-S Canis
B**
Kills:301
Deaths:264
KDR:1.140
Accuracy:33.603% B**
HSR:7.641% D**
NSX Tengu
B+
Kills:286
Deaths:423
KDR:0.676
Accuracy:39.657% B+
HSR:16.783% D
Chaos
C
Kills:121
Deaths:87
KDR:1.391
Accuracy:50.646% C
HSR:4.132% F-
Kills:19,633
Deaths (as Combat Medic):18,017
Deaths (to Combat Medics):6,357
KDR:1.08969
Kill Difference:1,616
Playtime:290.362 hours
Usage:7%
Score:6.166m
Score/min:354
Accuracy (listed only):36.492%
HSR (listed only):12.216%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,453
Deaths:1,282
KDR:1.133
Accuracy:27.834% B+
HSR:13.076% D
MKV Suppressed
C+
Kills:1,428
Deaths:1,052
KDR:1.357
Accuracy:25.812% C+
HSR:11.765% D*
Eridani SX5
C*
Kills:1,222
Deaths:1,205
KDR:1.014
Accuracy:27.160% C*
HSR:9.165% D**
Eridani SX5-AE
C+
Kills:1,163
Deaths:1,130
KDR:1.029
Accuracy:28.931% C+
HSR:9.802% F
Sirius SX12
C++
Kills:1,160
Deaths:889
KDR:1.305
Accuracy:25.263% C++
HSR:12.328% D-
Skorpios
D--
Kills:467
Deaths:460
KDR:1.015
Accuracy:23.462% D--
HSR:13.490% D--
VE-S Canis
B**
Kills:301
Deaths:264
KDR:1.140
Accuracy:33.603% B**
HSR:7.641% D**
NS-44 Commissioner
B+
Kills:300
Deaths:376
KDR:0.798
Accuracy:40.012% B+
HSR:21.333% C+
NSX Tengu
B+
Kills:286
Deaths:423
KDR:0.676
Accuracy:39.657% B+
HSR:16.783% D
Beamer VS3
B+
Kills:203
Deaths:216
KDR:0.940
Accuracy:31.018% B+
HSR:18.227% C--
Ghost
B+
Kills:179
Deaths:136
KDR:1.316
Accuracy:41.998% B+
HSR:71.508% B
NS-357 Underboss
B+
Kills:160
Deaths:135
KDR:1.185
Accuracy:40.940% B+
HSR:11.250% D*
NS-61 Emissary
C*
Kills:158
Deaths:155
KDR:1.019
Accuracy:29.351% C*
HSR:6.962% F
Artemis VX26
C*
Kills:138
Deaths:128
KDR:1.078
Accuracy:24.965% C-
HSR:23.913% C*
Cerberus
B*
Kills:129
Deaths:129
KDR:1
Accuracy:37.451% B*
HSR:16.279% D
Manticore SX40
C+
Kills:128
Deaths:159
KDR:0.805
Accuracy:29.745% C+
HSR:17.969% C-
XM98
A+
Kills:110
Deaths:55
KDR:2
Accuracy:44.444% B**
HSR:87.273% A+
NS-AM7 Archer
M++
Kills:100
Deaths:257
KDR:0.389
Accuracy:54.779% C--
HSR:45% M++
NS-45 Pilot
B+
Kills:91
Deaths:78
KDR:1.167
Accuracy:34.532% B+
HSR:24.176% C+
Parallax VX3
C++
Kills:88
Deaths:41
KDR:2.146
Accuracy:37.217% C
HSR:78.409% C++
NS-44 Commissioner AE
C
Kills:52
Deaths:58
KDR:0.897
Accuracy:39.961% C
HSR:23.077% C
Kills:9,316
Deaths (as Infiltrator):8,628
Deaths (to Infiltrators):8,030
KDR:1.07974
Kill Difference:688
Playtime:259.545 hours
Usage:6%
Score:3.600m
Score/min:231
Accuracy (listed only):34.197%
HSR (listed only):25.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:1,557
Deaths:725
KDR:2.148
Accuracy:19.352% C*
HSR:15.864% D-
Nebula VM20
C*
Kills:1,437
Deaths:725
KDR:1.982
Accuracy:18.921% C*
HSR:17.954% C--
Cosmos VM3
B+
Kills:1,230
Deaths:527
KDR:2.334
Accuracy:18.506% B+
HSR:16.423% D
Blueshift VM5
C-
Kills:1,225
Deaths:472
KDR:2.595
Accuracy:17.030% C-
HSR:17.878% C--
Cosmos VM3
B+
Kills:1,172
Deaths:527
KDR:2.224
Accuracy:18.771% B+
HSR:14.164% D--
Blueshift VM5
C-
Kills:1,167
Deaths:472
KDR:2.472
Accuracy:17.440% C-
HSR:16.881% D
Comet VM2
A++
Kills:850
Deaths:785
KDR:1.083
Accuracy:57.204% A++
HSR:4.118% C+
Comet VM2
A+
Kills:746
Deaths:762
KDR:0.979
Accuracy:59.052% A+
HSR:4.558% C++
Quasar VM1
C+
Kills:588
Deaths:245
KDR:2.400
Accuracy:16.496% C
HSR:20.408% C+
Quasar VM1
C**
Kills:568
Deaths:268
KDR:2.119
Accuracy:16.843% C**
HSR:19.014% C++
NS-20 Gorgon
C*
Kills:456
Deaths:352
KDR:1.295
Accuracy:28.224% C*
HSR:20.395% C++
NS-20 Gorgon
C++
Kills:432
Deaths:352
KDR:1.227
Accuracy:28.215% C++
HSR:16.435% C--
NS-10 Burster
B++
Kills:238
Deaths:144
KDR:1.653
Accuracy:34.034% B++
HSR:6.723% C+
NS-10 Burster
B++
Kills:203
Deaths:144
KDR:1.410
Accuracy:34.161% B++
HSR:7.389% B+
Vortex VM21
B+
Kills:132
Deaths:109
KDR:1.211
Accuracy:46.002% B+
HSR:0.758% D**
Vortex VM21
B+
Kills:130
Deaths:109
KDR:1.193
Accuracy:44.569% B+
HSR:3.077% C
Kills:12,131
Deaths (as MAX Suit):3,359
Deaths (to MAX Suits):5,166
KDR:3.61149
Kill Difference:8,772
Playtime:304.232 hours
Usage:7%
Score:11.770m
Score/min:645
Accuracy (listed only):29.676%
HSR (listed only):12.627%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:510
V. Kills:46 N/A
Deaths:391
KDR:1.304
Accuracy:37.120% C--
KPH:17.700 D-
VKPH:1.600 D-
Dual Photon Pods
C+
Kills:493
V. Kills:121 404%
Deaths:186
KDR:2.651
Accuracy:51.965% C+
KPH:34.300 D
VKPH:8.400 D-
Hornet Missiles
D
Kills:127
V. Kills:87 144%
Deaths:57
KDR:2.228
Accuracy:54.511% D--
KPH:20.500 D
VKPH:14.100 D-
Maelstrom Turbo Laser
B**
Kills:85
V. Kills:58 144%
Deaths:99
KDR:0.859
Accuracy:36.737% B**
KPH:6.300 D
VKPH:4.300 D-
Antares LC
B**
Kills:69
V. Kills:52 130%
Deaths:86
KDR:0.802
Accuracy:37.791% B**
KPH:6.500 D-
VKPH:4.900 D--
Kills:1,284 (664 + 0)
Deaths:819
KDR:1.568
VKDR:0.444
Vehicle Kills:364
Kill Difference:465
Playtime:73.493 hours
Usage:2%
Score:0.883m
Score/min:200
Piloting Accuracy:37.791%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:138
V. Kills:111 123%
Deaths:45
KDR:3.067
Accuracy:37.193% B
KPH:496,800 U
VKPH:399,600 U
L105 Zephyr
C
Kills:84
V. Kills:15 N/A
Deaths:16
KDR:5.250
Accuracy:42.444% C+
KPH:35.200 C--
VKPH:6.300 C
Dual-75 Duster
C
Kills:66
V. Kills:4 N/A
Deaths:9
KDR:7.333
Accuracy:38.476% C++
KPH:51.400 C--
VKPH:3.100 C
CAS30 Tank Buster
C+
Kills:62
V. Kills:57 107%
Deaths:130
KDR:0.477
Accuracy:45.020% C+
KPH:3.200 D-
VKPH:2.900 D--
Kills:350 (62 + 288)
Deaths:200
KDR:1.750
VKDR:0.935
Vehicle Kills:187
Kill Difference:150
Playtime:23.346 hours
Usage:1%
Score:0.405m
Score/min:289
Piloting Accuracy:45.020%
Gunner Accuracy:38.476%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:1,816
V. Kills:797 228%
Deaths:314
KDR:5.783
Accuracy:65.733% A+
KPH:31.100 C++
VKPH:13.700 B+
Skyguard
B**
Kills:1,363
V. Kills:876 155%
Deaths:397
KDR:3.433
Accuracy:35.345% B**
KPH:14.200 C++
VKPH:9.100 C+
L100 Python HESH
A
Kills:1,329
V. Kills:203 N/A
Deaths:139
KDR:9.561
Accuracy:60.182% A
KPH:46.300 C+
VKPH:7.100 C
C75 Viper
B+
Kills:1,321
V. Kills:333 396%
Deaths:242
KDR:5.459
Accuracy:51.420% A
KPH:38.100 B+
VKPH:9.600 B+
L100 Python AP
C+
Kills:1,025
V. Kills:722 142%
Deaths:265
KDR:3.868
Accuracy:61.740% B+
KPH:24.900 C
VKPH:17.500 C+
LB00 Python AP
C--
Kills:285
V. Kills:156 182%
Deaths:31
KDR:9.194
Accuracy:70.109% A
KPH:31.400 D*
VKPH:17.200 C--
Kills:7,139 (7,139 + 0)
Deaths:1,388
KDR:5.143
VKDR:2.224
Vehicle Kills:3,087
Kill Difference:5,751
Playtime:268.397 hours
Usage:6%
Score:3.202m
Score/min:199
Driving Accuracy:70.109%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:4,142
V. Kills:885 467%
Deaths:474
KDR:8.738
Accuracy:57.085% B++
KPH:34.700 C
VKPH:7.400 C+
Supernova FPC
C**
Kills:2,327
V. Kills:2,038 114%
Deaths:601
KDR:3.872
Accuracy:59.173% B++
KPH:18.500 C--
VKPH:16.200 C**
Supernova PC
B*
Kills:1,760
V. Kills:621 283%
Deaths:263
KDR:6.692
Accuracy:56.536% B*
KPH:25.800 B+
VKPH:9.100 C**
Saron HRB
C--
Kills:322
V. Kills:233 138%
Deaths:100
KDR:3.220
Accuracy:45.296% C*
KPH:16.700 D
VKPH:12.100 C--
Proton II PPA
D
Kills:259
V. Kills:18 N/A
Deaths:35
KDR:7.400
Accuracy:22.515% C
KPH:34.300 D
VKPH:2.400 D
E540 Halberd
C--
Kills:56
V. Kills:46 119%
Deaths:23
KDR:2.435
Accuracy:51.276% B+
KPH:16.400 D*
VKPH:13.400 C--
M12 Kobalt
C
Kills:53
V. Kills:5 N/A
Deaths:9
KDR:5.889
Accuracy:11.950% D--
KPH:26.900 D*
VKPH:2.500 C
Kills:8,919 (8,229 + 690)
Deaths:1,505
KDR:5.926
VKDR:2.555
Vehicle Kills:3,846
Kill Difference:7,414
Playtime:345.477 hours
Usage:8%
Score:7.434m
Score/min:359
Driving Accuracy:56.536%
Gunner Accuracy:11.950%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D-
Kills:75
V. Kills:2 N/A
Deaths:6
KDR:12.500
Accuracy:17.224% D*
KPH:70.500 D-
VKPH:1.900 D--
Proton II PPA-H
D
Kills:73
V. Kills:7 N/A
Deaths:17
KDR:4.294
Accuracy:31.950% D
KPH:43.100 D--
VKPH:4.100 D
Kills:148 (0 + 148)
Deaths:23
KDR:6.435
VKDR:0.391
Vehicle Kills:9
Kill Difference:125
Playtime:2.756 hours
Usage:0%
Score:0.049m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:31.950%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:398
V. Kills:28 N/A
Deaths:42
KDR:9.476
Accuracy:17.146% C+
KPH:19.400 D*
VKPH:1.400 D
M12 Kobalt
D--
Kills:243
V. Kills:12 N/A
Deaths:21
KDR:11.571
Accuracy:17.675% C+
KPH:22 D*
VKPH:1.100 D--
M20 Basilisk
D
Kills:235
V. Kills:115 203%
Deaths:73
KDR:3.219
Accuracy:34.813% C-
KPH:10.800 D-
VKPH:5.300 D
M20 Basilisk
D
Kills:141
V. Kills:69 201%
Deaths:36
KDR:3.917
Accuracy:33.051% D
KPH:13.500 D
VKPH:6.600 D
M40 Fury
D--
Kills:110
V. Kills:25 423%
Deaths:18
KDR:6.111
Accuracy:39.496% C**
KPH:20.600 D*
VKPH:4.700 D--
M40 Fury
D--
Kills:102
V. Kills:23 425%
Deaths:28
KDR:3.643
Accuracy:39.859% B+
KPH:19.700 D--
VKPH:4.400 D--
M60-G Bulldog
D--
Kills:70
V. Kills:10 N/A
Deaths:13
KDR:5.385
Accuracy:29.042% D-
KPH:17.100 D--
VKPH:2.400 D--
M60-G Bulldog
D-
Kills:59
V. Kills:12 454%
Deaths:18
KDR:3.278
Accuracy:34.531% C+
KPH:13.600 D--
VKPH:2.800 D-
Kills:1,358 (0 + 1,358)
Deaths:249
KDR:5.454
VKDR:1.181
Vehicle Kills:294
Kill Difference:1,109
Playtime:82.796 hours
Usage:2%
Score:0.677m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:34.531%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:134
V. Kills:17 N/A
Deaths:10
KDR:13.400
Accuracy:36.254% B+
KPH:57.300 C
VKPH:7.300 B
Kills:134 (0 + 134)
Deaths:10
KDR:13.400
VKDR:1.700
Vehicle Kills:17
Kill Difference:124
Playtime:2.338 hours
Usage:0%
Score:0.035m
Score/min:250
Piloting Accuracy:N/A%
Gunner Accuracy:36.254%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 6,7316,6496,5881.009C++0.5434.794%A4.948%B+37.8B+N/A171175.7h17.6B+50.7B++
Supernova VPC 5,0274,1424748.738C7.1957.085%B++1.618%C+34.7C7.4C+227119.4h3.5C+6.1C**
Supernova FPC 4,3652,3276013.872C2.3259.173%B++2.45%C+18.5C--16.2C**396125.6h5.2C**8.8B+
Betelgeuse 54-A 2,3102,2761,5851.436C0.1122.113%D-19.684%D**36.9DN/A20861.6h12.3D55.7D
C-4 3,1652,1791,2981.679C*0.1329.56%B*N/A93.5B42.3B*148823.3h1.3B+4.5B+
L100 Python HEAT 2,6131,8163145.783B4.2365.733%A+2.368%C+31.1C++13.7B+18758.3h6.7C+10.2B+
Solstice SF 1,8251,7902,2400.799C+0.7524.841%C*7.374%F14.7CN/A45122h8.1B+32.6B++
Supernova PC 2,3811,7602636.692C*5.1456.536%B*1.648%D25.8B+9.1C**32268.3h3.9B*6.9B**
NS-11C 1,6091,5911,6590.959C+0.5924.777%C*15.525%D20.2CN/A13278.7h13.7C**55.2B
Proximity Mine 1,5641,5622117.403B**5.8544.798%C**N/A144.6B+N/A62110.8h1.9C+4.1B+
Nebula VM20 1,5941,5577252.148C++0.6019.352%C*15.864%D-37.2C**N/A24841.8h15.3B+79.2B+
Spear Anti-Vehicle Phalanx Turret 2,3701,53214410.639B+9.0947.043%C**4.634%C**34.7C+19C36644.2h8.1B17.2B+
Pandora VX25 1,5351,5241,3941.093C+0.4638.354%C+11.614%D-25.8CN/A8959.1h4.1B+10.8B
Eclipse VE3A 1,5341,4801,5130.978C+0.5729.601%B++10.405%F-18.3DN/A7580.8h11.7C*39.5B+
NS-7 PDW 1,4691,4531,2821.133C*0.4227.834%B+13.076%D14.8DN/A8597.9h14.4C*51.7B+
Nebula VM20 1,4671,4377251.982C+0.4318.921%C*17.954%C--34.5C++N/A23041.7h16.2C++85.6C**
MKV Suppressed 1,4471,4281,0521.357B0.1925.812%C+11.765%D*34.4C++N/A22541.5h13.1B50.7C**
Skyguard 2,2391,3633973.433B1.8835.345%B**3.155%B*14.2C++9.1C+15096.3h116.3B329.2B++
Frag Grenade 1,3641,35511355N/A1,353.4558.932%A++N/A967.9A++6.4C+55231.4h2.2A+3.7A
L100 Python HESH 1,5321,3291399.561C+8.0160.182%A1.731%C++46.3C+7.1C21628.7h3.7C+6.2B+
C75 Viper 1,6541,3212425.459C**3.9151.42%A1.59%C++38.1B+9.6B+24234.7h11.2B+21.7B*
NS-15M1 1,3191,3118821.486C++0.0621.622%C+17.239%D33.4C+N/A20639.2h11.1B+51.6B
SVA-88 1,2981,2911,1391.133C0.4222.667%C+16.034%D*25.4DN/A9750.8h11.5C*50.8C*
Cosmos VM3 1,2401,2305272.334C*0.7818.506%B+16.423%D31.1C*N/A18839.5h12.1B+65.5B+
Tank Mine 2,0391,2292934.195B*2.6528.216%CN/A99.9C+65.9C++162912.3h1.9C++6.7C+
Blueshift VM5 1,2441,2254722.595C++1.0517.03%C-17.878%C--28.6CN/A18042.8h14.3B+83.8C*
Eridani SX5 1,2261,2221,2051.014C+0.5427.16%C*9.165%D**18.8DN/A6464.9h12.3C++45.4C*
Zenith VX-5 1,1911,1811,0711.103C+0.4525.058%C+13.294%D*21.2C--N/A12155.6h12B+47.8C**
NS Baron G5 1,1881,1801,0931.08C+0.4746.251%C**9.407%D--31.1C+N/A18038h3.8B++8.3C+
Cosmos VM3 1,1801,1725272.224C**0.6718.771%B+14.164%D--29.7C++N/A17139.5h13B+69.1C**
MANA Anti-Personnel Turret 1,1891,1694902.386N/A0.8419.315%UN/A11690U200U29728700.1h20.8T*107.5T*
Pulsar VS1 1,1851,1671,1321.031C++0.5227.222%B++17.309%C-25.2C++N/A10046.4h15.3C+56.2B+
Blueshift VM5 1,1901,1674722.472C++0.9217.44%C-16.881%D27.3CN/A17442.8h15.4C**88.3C++
NS-15M AE 1,1961,1641,0211.14C0.4121.851%D19.759%D-29.9DN/A11838.9h14.2D-65.1C--
Nova 1,1661,1639381.24C+0.3145.364%C++11.694%D29.4CN/A10639.6h3.4B*7.6B++
Lasher X2 AE 1,1781,1631,0761.081C+0.4734.364%B++4.041%C+31.6CN/A7736.8h19.6C+57.1B+
Eridani SX5-AE 1,1881,1631,1301.029C--0.5228.931%C+9.802%F19.6D-N/A6259.4h12.5C43.2C+
Orion VS54 1,1651,1639891.176C+0.3721.797%C*15.047%D**29.1C+N/A25139.9h11.7B+53.7C++
Phobos VX86 1,1701,1621,0271.131C+0.4262.241%B11.016%D-26.2DN/A10744.3h2.1B+3.4B+
Thanatos VE70 1,1661,1628781.323B+0.2344.45%B+7.487%F44B*N/A28726.4h3.1A6.9B*
Flare VE6 1,1641,1618721.331C+0.2220.555%C15.504%D*38.1C+N/A24430.5h10.7C++51.9C++
Sirius SX12 1,1841,1608891.305C**0.2425.263%C++12.328%D-31.3C*N/A21837.1h13.5B+53.3B
VX29 Polaris 1,1641,1608081.436C+0.1120.236%D10.517%F32.4CN/A22035.8h11.2B+55.2C++
Hunter QCX 1,1711,1606681.737A+0.1945.795%C*32.586%B+23.5B*N/A11049.4h3.5B7.6B+
Serpent VE92 1,1641,1599611.206C++0.3425.326%B14.409%D--20.6CN/A12756.2h11.2B+44.4B+
NS Baron G5AE 1,1771,1581,2710.911C0.6449.124%C**10.276%D--19.8DN/A6258.5h4.2C*8.5C+
H-V45 1,1711,1581,1900.973C+0.5823.981%C+11.399%D*17.4DN/A6366.5h14.4C59.9C++
VX6-7 1,1601,1549501.215C+0.3325.248%C*14.211%D*28.1C+N/A17841.1h11.8B+46.8B+
L100 Python AP 1,7471,0252653.868C+2.3261.74%B+3.317%C++24.9C17.5C+28741.2h7C+11.4C*
Lancer VS22 1,9108601,1760.731C+0.8265.475%B+1.744%C+10.2C12.4C+34884.6h18B+27.4B+
Comet VM2 1,4048507851.083C*0.4757.204%A++4.118%C+12.6C**8.2A++24467.7h25.1C+44B+
Deimos VA29 8238047351.094C+0.4672.466%B**9.204%D*29.1C-N/A12727.6h2.3C**3.2B+
NS Decimator 1,1517501,0770.696C0.8570.616%A1.067%D-26C-13.9C+42828.9h5.4C7.6C**
Comet VM2 1,1517467620.979C+0.5759.052%A+4.558%C++11.2C+6.1B+19066.6h29.3C+49.7B+
Nemesis VSH9 1,0656991,1220.623C+0.9365.453%B+3.72%B+15.5C+8.1C24245.2h6B**9.2B**
VE-H Maw 6496175961.035C0.5126.786%C**17.342%D--25.7D1.3B**8124h16.2F60.3C
Corvus VA55 6075976460.924C+0.6324.361%C+19.096%C--23.8CN/A11725.1h14.5D59.4C+
Terminus VX-9 6125975531.08C0.4726.618%C*16.248%D*31.9CN/A11418.7h13C+48.8C*
Quasar VM1 6035882452.4C++0.8516.496%C20.408%C+34.8C*N/A10916.9h11.8B++71.7C**
Quasar VM1 5845682682.119B+0.5716.843%C**19.014%C++31.6B*N/A17018h13.2B+78.2B
C-4 ARX 7905493771.456C0.0928.379%B+N/A72.2D-31.7C+5107.6h1.4C5C+
S1 6555436720.808C*0.7464.995%B*3.315%C**31.2B+6.4D-57517.4h3.6A+5.5A
Light PPA 5565103911.304C0.2537.12%C--1.373%C++17.7D-1.6D-9828.8h14.9C+40.1C+
NSX Naginata 5205096120.832C--0.7217.241%D-22.593%D21.6DN/A6523.6h15.6D90.7D
Dual Photon Pods 6144931862.651C--1.1051.965%C+1.623%B+34.2D8.4D-31014.4h23C++44.3C++
M12 Kobalt 5204923613.667D12.1221.501%C+17.276%C+52.3D-3D1229.4h20.8C+96.9C+
Solstice VE3 4894873971.227B++0.3225.237%B+19.713%C+17.6C+N/A19327.6h13B+51.4B
Skorpios 4714674601.015C0.5323.462%D--13.49%D--21.6D-N/A11221.6h10.9C*46.3C
Eidolon VE33 4654605150.893C+0.6628.319%C++19.565%D-14.2C--N/A9132.3h8.4B+29.5B+
NS-20 Gorgon 5094563521.295C++0.2528.224%C*20.395%C++16.8C+1.9B5927.2h41.2C*146.1B+
Sticky Grenade 4464431443N/A441.4557.401%B+N/A886C+6D54880.5h2.1C*3.6B+
NS-20 Gorgon 4974323521.227C++0.3228.215%C++16.435%C--15.9C+2.4B**6427.2h43.5C*154.2B
M12 Kobalt 426398429.476C7.9317.146%C+20.352%B+19.3D*1.4D9220.6h20.2C+117.6C++
Lancer AE 6883662511.458B+0.0965.327%B+N/A14.1C+12.4C14325.9h11B+16.9B+
Anti-Vehicle Grenade 3943631363N/A361.4569.904%A*N/A726A++62C-70930.5h3.4B**4.9A
NS-11A 3673603680.978C+0.5723.54%C+23.611%C**24.8CN/A10214.5h17.2D--72.9C
Lumine Edge 34633226,7360.012C1.5414.289%D*9.639%D--0.3DN/A11258h1.7C--12.2D
Saron HRB 5553221003.22C1.6745.296%C*N/A16.7D12.1C--72619.3h23C+50.9C*
VE-S Canis 3103012641.14C+0.4133.603%B**7.641%D**30.1CN/A18610h15D44.7C*
NS-44 Commissioner 3043003760.798C+0.7540.012%B+21.333%C+23.6CN/A13112.7h4.6C--11.5C++
NSX Tengu 3012864230.676C--0.8739.657%B+16.783%D13.6D-N/A5421.1h21.3F53.6C-
LB00 Python AP 441285319.194C7.6470.109%AN/A31.3D*17.1C--1669.1h5.4D7.7C++
Proton II PPA 277259357.4C5.8522.515%C1.544%C--34.5D2.4D3087.5h9.3C*41.5C*
Spear Anti-Vehicle Phalanx Tower 429253642.167A+40.6252.091%C++6.324%B*20.4D-14.2D16212.4h14D26.8C-
M12 Kobalt 2552432111.571C+10.0217.675%C+23.045%B**21.9D*1.1D--9511.1h17.1C**96.5C**
NS Annihilator 4472382440.975B**0.5777.025%D--N/A9.8C+8.6C+23024.3h9.6B++12.4B+
NS-10 Burster 4252381441.653B**0.1034.034%B++6.723%C+6.6B+5.2B**17535.8h136.8C++401.8B+
M20 Basilisk 350235733.219C*1.6734.813%C-7.66%B++10.8D-5.3D12321.8h84.6B+243C**
NS-11CB 2152072800.739C0.8126.196%C**18.358%C6.2D-N/A1633.3h17.6C67.1C+
NS-10 Burster 3452031441.41B+0.1434.161%B++7.389%B+5.7C++4C++14835.8h160.8C+470.9C**
Beamer VS3 2042032160.94C**0.6131.018%B+18.227%C--20.1CN/A17310.1h6.9B++22.2C**
Ghost 1801791361.316C0.2341.998%B+71.508%B21.6DN/A1748.3h2.4C+5.8C*
Force-Blade 18716530,5020.005D1.5448.296%A+N/A0.1C-N/A11358.7h3.5C--7.3C**
NS-357 Underboss 1631601351.185C*0.3640.94%B+11.25%D*33.3C+N/A2394.8h4.5C+10.9C**
NS-61 Emissary 1611581551.019B0.5329.351%C*6.962%F13.5DN/A4411.7h10.7B+36.4B+
Xiphos Anti-Personnel Phalanx Tower 1581491149A*147.4534.621%B+N/A298C++18B*9620.5h10B+28.8B+
M20 Basilisk 210141363.917B+2.3733.051%D7.092%B+13.6D6.6D15410.4h80.7B++244.3B
AP30 Shredder 249138453.067C1.5237.193%B2.174%C++1380U1110U18393400.1h119.2C320.5C+
Artemis VX26 1401381281.078C+0.4724.965%C-23.913%C*21.9C--N/A1506.3h12.8C+51.3C+
CAS 14-E 1511341013.4C++11.8536.254%B+N/A58.3C7.4B2502.3h37.8C104.3C+
Vortex VM21 2801321091.211C+0.3446.002%B+N/A6.1C6.9B*19221.6h29.2B++63.4B++
Vortex VM21 2821301091.193C+0.3644.569%B+3.077%C6D7C**19321.7h28.6B+64.1B+
Cerberus 1301291291C+0.5537.451%B*16.279%D19.5DN/A1276.6h6C++15.9B+
Ursa 130128921.391C*0.1615.455%D*20.313%C--21.3DN/A2316h11.1C++71.8C
Manticore SX40 1311281590.805C+0.7429.745%C+17.969%C-24.6CN/A1005.2h9C30.3C+
Hornet Missiles 214127572.228C--0.6854.511%D--N/A20.5D14D-4346.2h13.5C+24.8C
Chaos 121121871.391C+0.1650.646%C4.132%F-36.7C--N/A2943.3h3.6B++7B+
NSX Masamune 1631151750.657C0.8952.982%D1.739%C16.4D6.9D1297h12.7C++24.1C+
M20 Basilisk 166112293.862D2.3155.635%B1.786%D*24.9D12D2254.5h122.3C+219.9C*
M40 Fury 135110186.111C+4.5639.496%C**4.545%M20.8D*4.7D--2245.3h13.8C++35C**
XM98 110110552C+0.4544.444%B**87.273%A+18C--N/A1226.1h2.5C++5.6B+
VE-LR Obelisk 113105851.235C0.3134.37%B34.286%C*28.4C2.2A*933.7h6.2C**18.1B+
M40 Fury 125102283.643C-2.0939.859%B+N/A19.6D--4.4D--2675.2h13.3C**33.5B+
NS-AM7 Archer 1211002570.389C1.1654.779%C--45%M++5.1C-1.1D--5719.7h23C+42.1C+
NSX Tanto 100961500.64C--0.9129.924%B++16.667%D*4.2D*N/A1922.6h21.7D*72.6C
NS-45 Pilot 9291781.167C+0.3834.532%B+24.176%C+15.7D-N/A435.8h6.4B+18.6B++
Aspis Anti-Aircraft Phalanx Turret 17489224.045C**2.5029.017%B+N/A10.5C+10C+3278.5h145.6C**501.6B+
Parallax VX3 8888412.146C0.6037.217%C78.409%C++17.3DN/A1915.1h2.6C-7C
Maelstrom Turbo Laser 14385990.859C0.6936.737%B**N/A6.3D4.3D-25913.6h137.2C373.5C++
L105 Zephyr 9984165.25C3.7042.444%C+N/A35C--6.3C3862.4h8.6D--20.2C--
MANA Anti-Vehicle Turret 16276980.776D0.7740.872%F-N/A760C--860C+5856030.1h14.6C+35.6D*
M12 Kobalt-H 7775612.5C10.9517.224%D*21.333%B**68.2D-1.8D--2801.1h15.1C*87.4C
Proton II PPA-H 8073174.294D2.7431.95%D6.849%S42.9D--4.1D3051.7h11.3C35.3C
Spear Anti-Vehicle Phalanx Turret 13271323.667C+22.1247.263%D5.634%B+10D-8.6D1077.1h15.3C+32.4C--
M60-G Bulldog 8070135.385C+3.8429.042%D-2.857%C+17.1D--2.4D--1274.1h6.7C*23C+
Rocklet Rifle 14970710.986B+0.5661.303%B**N/A35B+39.5A6682h22.6B**36.8B**
Antares LC 12169860.802C-0.7537.791%B**4.348%A++6.5D-4.9D--11610.6h217.3D575C
MAX Punch 83683,3590.02D1.5332.023%D-N/A0.2DN/A2292.2h3.2C+10.1C+
Dual-75 Duster 706697.333C5.7838.476%C++N/A50.8C--3.1C3291.3h6.4C+16.7C++
M60-G Bulldog 7462125.167D3.6246.59%C4.839%A++41.3D8D1191.5h8.5C+18.2C+
CAS30 Tank Buster 119621300.477D1.0745.02%C+N/A3.1D-2.9D--11919.7h65.5C+145.4C+
M60-G Bulldog 7159183.278C1.7334.531%C+3.39%C**13.4D--2.7D-2204.4h7.5C++21.7C*
Heartstring 6257541.056C+0.4950.601%B+24.561%C7.8D-N/A267.3h8.1C-16.1C+
E540 Halberd 10256232.435D0.8951.276%B+5.357%A++16.5D*13.5C--24873.4h7.9D**15.4D
M12 Kobalt 585395.889D4.3411.95%D--15.094%B+26.5D*2.5C1162h21.7D181.9D
NS-44 Commissioner AE 5252580.897C0.6539.961%C23.077%C30.6DN/A951.7h3.9C9.8C+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun1660.1h
Motion Spotter141,9551.2h
Restoration Kit1201,7891.6h
Nano-Armor Kit1,2562,138,040131.3h
Anti-Vehicle MANA Turret122231.4h
Spawn Beacon302,6563.4h
Turret AI Module11721h
Structure Shield Module0660.4h
Repair Module11941.1h
Skywall Shield Emitter1570.5h
AE Nano-Armor Kit1323,5581.1h
Medical Applicator475166,65513.5h
Nanite Revive Grenade01,3360.4h
AE Medical Applicator584166,24212.8h
Deconstruction Tool17,5151.2h
Spear Anti-Vehicle Tower01110.9h
Spitfire Auto-Turret303,0833.5h
Rampart Wall11171.2h
Hoplon Anti-Aircraft Phalanx Tower01110.6h
Xiphos Anti-Personnel Tower01090.6h
Ammunition Package845,9753.5h
Shield Recharging Field522,1220.9h
Medical Kit697750.8h
Anti-Infantry MANA Turret1241,4336.8h
Lumifiber Rampart Wall0640.7h
Spear Anti-Vehicle Turret3630.5h
Nano-Repair Grenade02390.1h
Hardlight Barrier215060.8h
Recon Detection Device663,8678h

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