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Paragon Immortal OperativeVI[PINK] OperativeVI
VS BR 197

KDR: 1.58

Score: 103.9m

Last Seen: Apr 17th, 2019 9:30 PM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 100 (197 total) - Vanu Sovereignty on Connery - Outfit Member of Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 24
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Lasher X2 Supernova VPC Supernova FPC Betelgeuse 54-A C-4 L100 Python HEAT LB00 Python AP Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 2468TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.666%15.393%3804399233,0340.9997280.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.542%0.694B+-0.819D--1.227D*HEAD (~3.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.313C*12.70.113C+38.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.798%1.496%113210331,00313972940.717967340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%0.778B++-0.097C+-0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.738B++18.90.643B+23.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.739%1.994%6228102716,095368969294.36179232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.56%-0.025C+-0.378C-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.6-0.013C+16.1-0.269C23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.565%9.2%991510202,42425278770.95924276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.735%-0.61D1.213B**0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.50.038C+33.60.145C++79.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.301%77.836%9931032379325920.116293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.826%0.943B*0.701B++-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.391B2.50.219C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.56%10.403%99610296,2482874512.17397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.667%0.42B-0.829D-0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.493B+3.10.36C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 24
103.9m500.5%473 (28.4k)399 (23.9k)1.58156108,28368,4661.92642197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035386719.656%9.498%18703:4850

7% Combat Medic46% Engineer24% Heavy Assault6% Infiltrator10% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2013 1:07 AMJul 4th, 2017 11:04 AMApr 17th, 2019 6:12 PM (1d) (PST)Apr 17th, 2019 5:31 PM (1d) (PST)Apr 17th, 2019 5:30 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6641924720.4150.2630.0392.4400.072291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,81511,52928,28625162146423,923

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4343.8h/181d 23,611 10,285 36,342 635.8k 6,975 12,174 18,762 172.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A
Kills:6,698
Deaths:6,622
KDR:1.011
Accuracy:34.830% A
HSR:4.927% B+
Betelgeuse 54-A
D--
Kills:2,294
Deaths:1,602
KDR:1.432
Accuracy:22.144% D--
HSR:19.573% D**
NS-15M1
C+
Kills:1,311
Deaths:882
KDR:1.486
Accuracy:21.622% C+
HSR:17.239% D
SVA-88
C+
Kills:1,291
Deaths:1,139
KDR:1.133
Accuracy:22.667% C+
HSR:16.034% D*
NS-15MP
C--
Kills:1,202
Deaths:1,009
KDR:1.191
Accuracy:25.051% C--
HSR:20.300% D--
NS-15M AE
D
Kills:1,164
Deaths:1,021
KDR:1.140
Accuracy:21.851% D
HSR:19.759% D-
Lasher X2 AE
B+
Kills:1,163
Deaths:1,076
KDR:1.081
Accuracy:34.364% B+
HSR:4.041% C++
Orion VS54
C*
Kills:1,163
Deaths:989
KDR:1.176
Accuracy:21.797% C*
HSR:15.047% D**
Flare VE6
C
Kills:1,161
Deaths:872
KDR:1.331
Accuracy:20.555% C
HSR:15.504% D*
VX29 Polaris
D
Kills:1,160
Deaths:808
KDR:1.436
Accuracy:20.236% D
HSR:10.517% F-
NSX Naginata
D
Kills:634
Deaths:755
KDR:0.840
Accuracy:18.327% D
HSR:23.186% D
VE-H Maw
C*
Kills:624
Deaths:601
KDR:1.038
Accuracy:26.769% C*
HSR:17.468% D--
Lasher X2-P
C**
Kills:185
Deaths:151
KDR:1.225
Accuracy:38.009% C**
HSR:2.703% C-
Ursa
D
Kills:128
Deaths:92
KDR:1.391
Accuracy:15.455% D*
HSR:20.313% D
Kills:20,178
Deaths (as Heavy Assault):17,619
Deaths (to Heavy Assaults):20,361
KDR:1.14524
Kill Difference:2,559
Playtime:1,042.662 hours
Usage:24%
Score:25.941m
Score/min:415
Accuracy (listed only):24.548%
HSR (listed only):14.758%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:1,790
Deaths:2,240
KDR:0.799
Accuracy:24.841% C*
HSR:7.374% F
NS-11C
C*
Kills:1,591
Deaths:1,659
KDR:0.959
Accuracy:24.777% C*
HSR:15.525% D
Pandora VX25
C+
Kills:1,524
Deaths:1,394
KDR:1.093
Accuracy:38.354% C+
HSR:11.614% D-
Eclipse VE3A
B+
Kills:1,506
Deaths:1,538
KDR:0.979
Accuracy:29.586% B+
HSR:10.558% F-
NS Baron G5
C**
Kills:1,188
Deaths:1,105
KDR:1.075
Accuracy:46.406% C**
HSR:9.428% D--
Zenith VX-5
C+
Kills:1,181
Deaths:1,071
KDR:1.103
Accuracy:25.058% C+
HSR:13.294% D**
Nova
C++
Kills:1,163
Deaths:938
KDR:1.240
Accuracy:45.364% C++
HSR:11.694% D
Thanatos VE70
B+
Kills:1,162
Deaths:878
KDR:1.323
Accuracy:44.450% B+
HSR:7.487% F-
Phobos VX86
C**
Kills:1,162
Deaths:1,027
KDR:1.131
Accuracy:62.210% C**
HSR:11.016% D-
NS Baron G5AE
C*
Kills:1,159
Deaths:1,275
KDR:0.909
Accuracy:49.125% C*
HSR:10.354% D--
Serpent VE92
B
Kills:1,159
Deaths:961
KDR:1.206
Accuracy:25.326% B
HSR:14.409% D--
VX6-7
C++
Kills:1,154
Deaths:950
KDR:1.215
Accuracy:25.248% C++
HSR:14.211% D*
Deimos VA29
B**
Kills:1,116
Deaths:929
KDR:1.201
Accuracy:74.270% B**
HSR:10.484% D--
Solstice VE3
B+
Kills:487
Deaths:397
KDR:1.227
Accuracy:25.237% B+
HSR:19.713% C+
Eidolon VE33
C++
Kills:468
Deaths:520
KDR:0.900
Accuracy:28.290% C++
HSR:20.299% D
NS-11CB
C*
Kills:212
Deaths:288
KDR:0.736
Accuracy:26.103% C*
HSR:17.925% C--
VE-LR Obelisk
C**
Kills:135
Deaths:108
KDR:1.250
Accuracy:34.055% C**
HSR:33.333% C*
Chaos
C-
Kills:121
Deaths:87
KDR:1.391
Accuracy:50.292% C-
HSR:4.132% F*
NSX Tanto
B++
Kills:96
Deaths:150
KDR:0.640
Accuracy:29.924% B++
HSR:16.667% D*
Kills:18,374
Deaths (as Engineer):17,515
Deaths (to Engineers):14,549
KDR:1.04904
Kill Difference:859
Playtime:2,004.381 hours
Usage:46%
Score:46.132m
Score/min:384
Accuracy (listed only):37.311%
HSR (listed only):13.659%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:1,790
Deaths:2,240
KDR:0.799
Accuracy:24.841% C*
HSR:7.374% F
NS-11C
C*
Kills:1,591
Deaths:1,659
KDR:0.959
Accuracy:24.777% C*
HSR:15.525% D
Pandora VX25
C+
Kills:1,524
Deaths:1,394
KDR:1.093
Accuracy:38.354% C+
HSR:11.614% D-
Eclipse VE3A
B+
Kills:1,506
Deaths:1,538
KDR:0.979
Accuracy:29.586% B+
HSR:10.558% F-
NS-7 PDW
B+
Kills:1,453
Deaths:1,282
KDR:1.133
Accuracy:27.834% B+
HSR:13.076% D
MKV Suppressed
C+
Kills:1,428
Deaths:1,052
KDR:1.357
Accuracy:25.812% C+
HSR:11.765% D*
Eridani SX5
C++
Kills:1,222
Deaths:1,205
KDR:1.014
Accuracy:27.160% C++
HSR:9.165% D**
NS Baron G5
C**
Kills:1,188
Deaths:1,105
KDR:1.075
Accuracy:46.406% C**
HSR:9.428% D--
Zenith VX-5
C+
Kills:1,181
Deaths:1,071
KDR:1.103
Accuracy:25.058% C+
HSR:13.294% D**
Nova
C++
Kills:1,163
Deaths:938
KDR:1.240
Accuracy:45.364% C++
HSR:11.694% D
Eridani SX5-AE
C+
Kills:1,163
Deaths:1,130
KDR:1.029
Accuracy:28.931% C+
HSR:9.802% F-
Thanatos VE70
B+
Kills:1,162
Deaths:878
KDR:1.323
Accuracy:44.450% B+
HSR:7.487% F-
Phobos VX86
C**
Kills:1,162
Deaths:1,027
KDR:1.131
Accuracy:62.210% C**
HSR:11.016% D-
Sirius SX12
C++
Kills:1,160
Deaths:889
KDR:1.305
Accuracy:25.263% C++
HSR:12.328% D--
NS Baron G5AE
C*
Kills:1,159
Deaths:1,275
KDR:0.909
Accuracy:49.125% C*
HSR:10.354% D--
Serpent VE92
B
Kills:1,159
Deaths:961
KDR:1.206
Accuracy:25.326% B
HSR:14.409% D--
VX6-7
C++
Kills:1,154
Deaths:950
KDR:1.215
Accuracy:25.248% C++
HSR:14.211% D*
Deimos VA29
B**
Kills:1,116
Deaths:929
KDR:1.201
Accuracy:74.270% B**
HSR:10.484% D--
VE-S Canis
B**
Kills:582
Deaths:447
KDR:1.302
Accuracy:34.438% B**
HSR:9.450% D*
Solstice VE3
B+
Kills:487
Deaths:397
KDR:1.227
Accuracy:25.237% B+
HSR:19.713% C+
Skorpios
D--
Kills:474
Deaths:469
KDR:1.011
Accuracy:23.505% D--
HSR:13.502% D*
NSX Tengu
B+
Kills:292
Deaths:425
KDR:0.687
Accuracy:39.507% B+
HSR:16.438% D
NS-11CB
C*
Kills:212
Deaths:288
KDR:0.736
Accuracy:26.103% C*
HSR:17.925% C--
Chaos
C-
Kills:121
Deaths:87
KDR:1.391
Accuracy:50.292% C-
HSR:4.132% F*
NSX Tanto
B++
Kills:96
Deaths:150
KDR:0.640
Accuracy:29.924% B++
HSR:16.667% D*
Kills:25,545
Deaths (as Light Assault):23,786
Deaths (to Light Assaults):10,858
KDR:1.07395
Kill Difference:1,759
Playtime:416.391 hours
Usage:10%
Score:9.989m
Score/min:400
Accuracy (listed only):35.161%
HSR (listed only):12.056%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:1,524
Deaths:1,394
KDR:1.093
Accuracy:38.354% C+
HSR:11.614% D-
NS-7 PDW
B+
Kills:1,453
Deaths:1,282
KDR:1.133
Accuracy:27.834% B+
HSR:13.076% D
MKV Suppressed
C+
Kills:1,428
Deaths:1,052
KDR:1.357
Accuracy:25.812% C+
HSR:11.765% D*
Eridani SX5
C++
Kills:1,222
Deaths:1,205
KDR:1.014
Accuracy:27.160% C++
HSR:9.165% D**
NS Baron G5
C**
Kills:1,188
Deaths:1,105
KDR:1.075
Accuracy:46.406% C**
HSR:9.428% D--
Pulsar VS1
B++
Kills:1,167
Deaths:1,132
KDR:1.031
Accuracy:27.222% B++
HSR:17.309% C--
Nova
C++
Kills:1,163
Deaths:938
KDR:1.240
Accuracy:45.364% C++
HSR:11.694% D
Eridani SX5-AE
C+
Kills:1,163
Deaths:1,130
KDR:1.029
Accuracy:28.931% C+
HSR:9.802% F-
Thanatos VE70
B+
Kills:1,162
Deaths:878
KDR:1.323
Accuracy:44.450% B+
HSR:7.487% F-
Phobos VX86
C**
Kills:1,162
Deaths:1,027
KDR:1.131
Accuracy:62.210% C**
HSR:11.016% D-
Sirius SX12
C++
Kills:1,160
Deaths:889
KDR:1.305
Accuracy:25.263% C++
HSR:12.328% D--
NS Baron G5AE
C*
Kills:1,159
Deaths:1,275
KDR:0.909
Accuracy:49.125% C*
HSR:10.354% D--
H-V45
C+
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:23.981% C+
HSR:11.399% D**
Deimos VA29
B**
Kills:1,116
Deaths:929
KDR:1.201
Accuracy:74.270% B**
HSR:10.484% D--
Terminus VX-9
C*
Kills:630
Deaths:579
KDR:1.088
Accuracy:26.588% C*
HSR:17.143% D*
Corvus VA55
C+
Kills:597
Deaths:646
KDR:0.924
Accuracy:24.361% C+
HSR:19.096% D
VE-S Canis
B**
Kills:582
Deaths:447
KDR:1.302
Accuracy:34.438% B**
HSR:9.450% D*
Skorpios
D--
Kills:474
Deaths:469
KDR:1.011
Accuracy:23.505% D--
HSR:13.502% D*
NS-11A
C*
Kills:395
Deaths:393
KDR:1.005
Accuracy:23.740% C+
HSR:23.544% C*
NSX Tengu
B+
Kills:292
Deaths:425
KDR:0.687
Accuracy:39.507% B+
HSR:16.438% D
Chaos
C-
Kills:121
Deaths:87
KDR:1.391
Accuracy:50.292% C-
HSR:4.132% F*
Kills:20,316
Deaths (as Combat Medic):18,472
Deaths (to Combat Medics):6,650
KDR:1.09983
Kill Difference:1,844
Playtime:294.814 hours
Usage:7%
Score:6.224m
Score/min:352
Accuracy (listed only):36.610%
HSR (listed only):12.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,453
Deaths:1,282
KDR:1.133
Accuracy:27.834% B+
HSR:13.076% D
MKV Suppressed
C+
Kills:1,428
Deaths:1,052
KDR:1.357
Accuracy:25.812% C+
HSR:11.765% D*
Eridani SX5
C++
Kills:1,222
Deaths:1,205
KDR:1.014
Accuracy:27.160% C++
HSR:9.165% D**
Eridani SX5-AE
C+
Kills:1,163
Deaths:1,130
KDR:1.029
Accuracy:28.931% C+
HSR:9.802% F-
Sirius SX12
C++
Kills:1,160
Deaths:889
KDR:1.305
Accuracy:25.263% C++
HSR:12.328% D--
VE-S Canis
B**
Kills:582
Deaths:447
KDR:1.302
Accuracy:34.438% B**
HSR:9.450% D*
Skorpios
D--
Kills:474
Deaths:469
KDR:1.011
Accuracy:23.505% D--
HSR:13.502% D*
NS-44 Commissioner
B+
Kills:300
Deaths:376
KDR:0.798
Accuracy:40.012% B+
HSR:21.333% C+
NSX Tengu
B+
Kills:292
Deaths:425
KDR:0.687
Accuracy:39.507% B+
HSR:16.438% D
Beamer VS3
B+
Kills:223
Deaths:230
KDR:0.970
Accuracy:31.335% B+
HSR:17.489% D
Ghost
B+
Kills:180
Deaths:136
KDR:1.324
Accuracy:41.883% B+
HSR:71.667% C**
NS-357 Underboss
B+
Kills:160
Deaths:135
KDR:1.185
Accuracy:40.940% B+
HSR:11.250% D*
NS-61 Emissary
C++
Kills:158
Deaths:155
KDR:1.019
Accuracy:29.351% C++
HSR:6.962% F
Artemis VX26
B
Kills:140
Deaths:131
KDR:1.069
Accuracy:24.924% C--
HSR:25% B
Cerberus
B*
Kills:129
Deaths:129
KDR:1
Accuracy:37.379% B*
HSR:16.279% D-
Manticore SX40
C+
Kills:128
Deaths:159
KDR:0.805
Accuracy:29.745% C+
HSR:17.969% C--
XM98
A+
Kills:110
Deaths:55
KDR:2
Accuracy:44.444% B**
HSR:87.273% A+
NS-AM7 Archer
M++
Kills:102
Deaths:258
KDR:0.395
Accuracy:54.925% C--
HSR:44.118% M++
NS-45 Pilot
B+
Kills:92
Deaths:84
KDR:1.095
Accuracy:34.923% B+
HSR:25% C+
Parallax VX3
C++
Kills:89
Deaths:41
KDR:2.171
Accuracy:37.239% C
HSR:78.652% C++
NS-44 Commissioner AE
C
Kills:52
Deaths:58
KDR:0.897
Accuracy:39.961% C
HSR:23.077% C
Kills:9,637
Deaths (as Infiltrator):8,846
Deaths (to Infiltrators):8,389
KDR:1.08942
Kill Difference:791
Playtime:270.156 hours
Usage:6%
Score:3.725m
Score/min:230
Accuracy (listed only):34.262%
HSR (listed only):25.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:1,557
Deaths:725
KDR:2.148
Accuracy:19.352% C++
HSR:15.864% D-
Nebula VM20
C*
Kills:1,437
Deaths:725
KDR:1.982
Accuracy:18.921% C*
HSR:17.954% C--
Cosmos VM3
B+
Kills:1,230
Deaths:527
KDR:2.334
Accuracy:18.506% B+
HSR:16.423% D
Blueshift VM5
C-
Kills:1,225
Deaths:472
KDR:2.595
Accuracy:17.030% C-
HSR:17.878% D
Cosmos VM3
B+
Kills:1,172
Deaths:527
KDR:2.224
Accuracy:18.771% B+
HSR:14.164% D--
Blueshift VM5
C--
Kills:1,167
Deaths:472
KDR:2.472
Accuracy:17.440% C--
HSR:16.881% D
Comet VM2
A++
Kills:854
Deaths:787
KDR:1.085
Accuracy:57.219% A++
HSR:4.098% C+
Comet VM2
A+
Kills:751
Deaths:764
KDR:0.983
Accuracy:59.073% A+
HSR:4.660% C*
Quasar VM1
C++
Kills:687
Deaths:276
KDR:2.489
Accuracy:16.897% C
HSR:20.961% C++
Quasar VM1
B
Kills:650
Deaths:299
KDR:2.174
Accuracy:17.220% B
HSR:19.539% C*
NS-20 Gorgon
C*
Kills:501
Deaths:376
KDR:1.332
Accuracy:28.520% C*
HSR:19.561% C+
NS-20 Gorgon
C++
Kills:475
Deaths:376
KDR:1.263
Accuracy:28.521% C++
HSR:16.842% C-
NS-10 Burster
B*
Kills:244
Deaths:145
KDR:1.683
Accuracy:34.262% B*
HSR:6.557% C+
NS-10 Burster
B++
Kills:215
Deaths:145
KDR:1.483
Accuracy:34.385% B++
HSR:6.977% C**
Vortex VM21
B+
Kills:132
Deaths:109
KDR:1.211
Accuracy:46.050% B+
HSR:0.758% D**
Vortex VM21
B+
Kills:131
Deaths:109
KDR:1.202
Accuracy:44.631% B+
HSR:3.053% C
Kills:12,428
Deaths (as MAX Suit):3,417
Deaths (to MAX Suits):5,315
KDR:3.63711
Kill Difference:9,011
Playtime:309.083 hours
Usage:7%
Score:11.909m
Score/min:642
Accuracy (listed only):29.800%
HSR (listed only):12.636%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:510
V. Kills:46 N/A
Deaths:392
KDR:1.301
Accuracy:37.154% C--
KPH:17.600 D-
VKPH:1.600 D
Dual Photon Pods
D
Kills:493
V. Kills:121 404%
Deaths:186
KDR:2.651
Accuracy:51.965% C+
KPH:34.300 D
VKPH:8.400 D
Hornet Missiles
D
Kills:128
V. Kills:88 144%
Deaths:57
KDR:2.246
Accuracy:54.755% D-
KPH:20.500 D
VKPH:14.100 D--
Maelstrom Turbo Laser
B**
Kills:85
V. Kills:58 144%
Deaths:107
KDR:0.794
Accuracy:37.159% B**
KPH:5.600 D
VKPH:3.800 D-
Antares LC
B**
Kills:69
V. Kills:52 130%
Deaths:87
KDR:0.793
Accuracy:37.875% B**
KPH:6.500 D-
VKPH:4.900 D--
Kills:1,285 (664 + 0)
Deaths:829
KDR:1.550
VKDR:0.440
Vehicle Kills:365
Kill Difference:456
Playtime:75.382 hours
Usage:2%
Score:0.899m
Score/min:199
Piloting Accuracy:37.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:159
V. Kills:125 126%
Deaths:47
KDR:3.383
Accuracy:36.367% B
KPH:572,400 U
VKPH:450,000 U
L105 Zephyr
C
Kills:84
V. Kills:15 N/A
Deaths:16
KDR:5.250
Accuracy:42.444% C+
KPH:35.200 C--
VKPH:6.300 C
Dual-75 Duster
C+
Kills:66
V. Kills:4 N/A
Deaths:9
KDR:7.333
Accuracy:38.476% C+
KPH:51.400 D
VKPH:3.100 D
CAS30 Tank Buster
C+
Kills:64
V. Kills:59 107%
Deaths:133
KDR:0.481
Accuracy:45.184% C+
KPH:3.200 D-
VKPH:3 D--
Kills:373 (64 + 309)
Deaths:205
KDR:1.820
VKDR:0.990
Vehicle Kills:203
Kill Difference:168
Playtime:23.402 hours
Usage:1%
Score:0.426m
Score/min:303
Piloting Accuracy:45.184%
Gunner Accuracy:38.476%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:2,010
V. Kills:892 225%
Deaths:362
KDR:5.552
Accuracy:66.446% A+
KPH:31.900 C*
VKPH:14.100 B+
LB00 Python AP
C+
Kills:1,939
V. Kills:937 207%
Deaths:209
KDR:9.278
Accuracy:71.379% A
KPH:41.300 D
VKPH:20 C+
Skyguard
B**
Kills:1,672
V. Kills:1,040 161%
Deaths:450
KDR:3.716
Accuracy:36.160% B**
KPH:15.100 C++
VKPH:9.400 C+
C75 Viper
B+
Kills:1,383
V. Kills:367 376%
Deaths:252
KDR:5.488
Accuracy:52.226% A
KPH:38.300 B+
VKPH:10.200 B+
L100 Python HESH
A
Kills:1,360
V. Kills:217 N/A
Deaths:140
KDR:9.714
Accuracy:60.218% A
KPH:45.800 C+
VKPH:7.300 C
L100 Python AP
C+
Kills:1,025
V. Kills:722 142%
Deaths:265
KDR:3.868
Accuracy:61.740% B+
KPH:24.900 C
VKPH:17.500 C+
Kills:9,389 (9,389 + 0)
Deaths:1,678
KDR:5.595
VKDR:2.488
Vehicle Kills:4,175
Kill Difference:7,711
Playtime:327.980 hours
Usage:8%
Score:4.028m
Score/min:205
Driving Accuracy:61.740%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:4,558
V. Kills:1,032 441%
Deaths:509
KDR:8.955
Accuracy:58.242% B*
KPH:35.700 C
VKPH:8.100 C++
Supernova FPC
C*
Kills:2,327
V. Kills:2,038 114%
Deaths:601
KDR:3.872
Accuracy:59.173% B++
KPH:18.500 D
VKPH:16.200 C*
Supernova PC
B*
Kills:1,760
V. Kills:621 283%
Deaths:265
KDR:6.642
Accuracy:56.583% B*
KPH:25.800 B
VKPH:9.100 C*
Saron HRB
C-
Kills:323
V. Kills:234 137%
Deaths:101
KDR:3.198
Accuracy:45.473% C*
KPH:16.600 D
VKPH:12.100 C-
Proton II PPA
D
Kills:259
V. Kills:18 N/A
Deaths:35
KDR:7.400
Accuracy:22.515% C
KPH:34.300 D
VKPH:2.400 D
E540 Halberd
C--
Kills:56
V. Kills:46 119%
Deaths:23
KDR:2.435
Accuracy:51.276% B+
KPH:16.400 D**
VKPH:13.400 C--
M12 Kobalt
C
Kills:53
V. Kills:5 N/A
Deaths:9
KDR:5.889
Accuracy:11.950% D-
KPH:26.900 D*
VKPH:2.500 C
Kills:9,336 (8,645 + 691)
Deaths:1,543
KDR:6.051
VKDR:2.588
Vehicle Kills:3,994
Kill Difference:7,793
Playtime:354.009 hours
Usage:8%
Score:7.621m
Score/min:359
Driving Accuracy:56.583%
Gunner Accuracy:11.950%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D-
Kills:79
V. Kills:2 N/A
Deaths:7
KDR:11.286
Accuracy:17.046% D*
KPH:70.900 D-
VKPH:1.800 D*
Proton II PPA-H
C--
Kills:79
V. Kills:8 N/A
Deaths:18
KDR:4.389
Accuracy:33.629% C-
KPH:45.200 D--
VKPH:4.600 C--
Kills:158 (0 + 158)
Deaths:25
KDR:6.320
VKDR:0.400
Vehicle Kills:10
Kill Difference:133
Playtime:2.863 hours
Usage:0%
Score:0.052m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:33.629%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:402
V. Kills:28 N/A
Deaths:42
KDR:9.571
Accuracy:17.181% C
KPH:19.300 D*
VKPH:1.300 D-
M12 Kobalt
C-
Kills:267
V. Kills:19 N/A
Deaths:22
KDR:12.136
Accuracy:17.847% C+
KPH:23.400 D*
VKPH:1.700 C-
M20 Basilisk
D
Kills:262
V. Kills:118 220%
Deaths:74
KDR:3.541
Accuracy:35.525% C
KPH:11.800 D
VKPH:5.300 D
M20 Basilisk
D
Kills:144
V. Kills:69 206%
Deaths:36
KDR:4
Accuracy:33.095% D
KPH:13.700 D
VKPH:6.500 D
M40 Fury
D--
Kills:110
V. Kills:25 423%
Deaths:18
KDR:6.111
Accuracy:39.496% C**
KPH:20.600 D*
VKPH:4.700 D--
M40 Fury
D--
Kills:102
V. Kills:23 425%
Deaths:28
KDR:3.643
Accuracy:39.895% B+
KPH:19.700 D--
VKPH:4.400 D--
M60-G Bulldog
D--
Kills:70
V. Kills:10 N/A
Deaths:13
KDR:5.385
Accuracy:29.042% D
KPH:17.100 D--
VKPH:2.400 D--
M60-G Bulldog
D-
Kills:59
V. Kills:12 454%
Deaths:18
KDR:3.278
Accuracy:34.504% C+
KPH:13.600 D-
VKPH:2.800 D-
Kills:1,416 (0 + 1,416)
Deaths:251
KDR:5.641
VKDR:1.211
Vehicle Kills:304
Kill Difference:1,165
Playtime:83.994 hours
Usage:2%
Score:0.704m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:34.504%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:148
V. Kills:19 N/A
Deaths:11
KDR:13.455
Accuracy:36.496% B+
KPH:56.400 C
VKPH:7.200 C**
Kills:148 (0 + 148)
Deaths:11
KDR:13.455
VKDR:1.727
Vehicle Kills:19
Kill Difference:137
Playtime:2.623 hours
Usage:0%
Score:0.039m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:36.496%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 6,7826,6986,6221.011C++0.5734.83%A4.927%B+37.9B+N/A171176.7h17.7B+50.8B++
Supernova VPC 5,5904,5585098.955C+7.3758.242%B*1.536%C+35.7C8.1C++232127.7h3.5C+6B
Supernova FPC 4,3652,3276013.872C2.2959.173%B++2.45%C+18.5D16.2C*398125.6h5.2C**8.8B+
Betelgeuse 54-A 2,3302,2941,6021.432C0.1522.144%D--19.573%D**36.8D-N/A20962.3h12.4D55.8D-
C-4 3,1732,1851,2981.683C*0.1029.673%B++N/A93.8B42.4B*149823.3h1.3B+4.5B+
L100 Python HEAT 2,9022,0103625.552C**3.9766.446%A+2.139%C31.9C*14.1B+18963.1h6.7C+10.1B+
LB00 Python AP 2,8761,9392099.278C7.7071.379%AN/A41.3D20C+23846.9h4.5C+6.4B++
Solstice SF 1,8251,7902,2400.799C+0.7824.841%C*7.374%F14.7CN/A45122h8.1B+32.6B++
Supernova PC 2,3811,7602656.642C**5.0656.583%B*1.648%C--25.8B9.1C*32468.3h3.9B*6.9B**
Skyguard 2,7121,6724503.716B+2.1336.16%B**2.632%B+15.1C++9.4C+150111h109.7B+303.5B*
NS-11C 1,6091,5911,6590.959C+0.6224.777%C*15.525%D20.2CN/A13278.7h13.7B55.2B+
Proximity Mine 1,5691,5672117.427B**5.8544.754%BN/A145.1B+N/A62110.8h1.9C++4.1B+
Nebula VM20 1,5941,5577252.148C++0.5719.352%C++15.864%D-37.2C**N/A24841.8h15.3B+79.2B+
Spear Anti-Vehicle Phalanx Turret 2,3831,53914610.541B+8.9647.392%C**4.613%C**34.6C+19C36644.5h8.2B+17.4B+
Pandora VX25 1,5351,5241,3941.093C+0.4938.354%C+11.614%D-25.7CN/A8959.2h4.1B+10.8B
Eclipse VE3A 1,5601,5061,5380.979C+0.6029.586%B+10.558%F-18.2DN/A7582.6h11.6B39.3B+
NS-7 PDW 1,4691,4531,2821.133C**0.4527.834%B+13.076%D14.8DN/A8597.9h14.4C**51.7B+
Nebula VM20 1,4671,4377251.982C+0.4018.921%C*17.954%C--34.5C++N/A23041.7h16.2C++85.6C**
MKV Suppressed 1,4471,4281,0521.357B+0.2225.812%C+11.765%D*34.4C++N/A22641.5h13.1B+50.7C**
C75 Viper 1,7501,3832525.488B3.9152.226%A1.518%C++38.3B+10.2B+24536.1h11.2B+21.4B**
Frag Grenade 1,3781,36811368N/A1,366.4259.033%A++N/A977.1A*7.1C+55101.4h2.2A+3.7A
L100 Python HESH 1,5771,3601409.714C+8.1360.218%A1.691%C++45.8C+7.3C21729.7h3.7C+6.2B+
Tank Mine 2,2241,3483084.377B**2.8028.783%CN/A103.7C+67.4C++161313h1.9C++6.6C+
NS-15M1 1,3191,3118821.486C++0.1021.622%C+17.239%D33.4C+N/A20639.2h11.1B+51.6B
SVA-88 1,2981,2911,1391.133C0.4522.667%C+16.034%D*25.4DN/A9750.8h11.5C*50.8C*
Cosmos VM3 1,2401,2305272.334C*0.7518.506%B+16.423%D31.1C*N/A18839.5h12.1B++65.5B+
Blueshift VM5 1,2441,2254722.595C++1.0117.03%C-17.878%D28.6CN/A18042.8h14.3B+83.8C*
Eridani SX5 1,2261,2221,2051.014C+0.5727.16%C++9.165%D**18.8DN/A6464.9h12.3C++45.4C*
NS-15MP 1,2391,2021,0091.191D0.3925.051%C--20.3%D--26.7D--N/A8245.1h14.9F59.6D-
NS Baron G5 1,1961,1881,1051.075C+0.5146.406%C**9.428%D--31C+N/A18038.3h3.8B*8.3C++
Zenith VX-5 1,1911,1811,0711.103C+0.4825.058%C+13.294%D**21.2C-N/A12155.6h12B+47.8B
Cosmos VM3 1,1801,1725272.224C**0.6418.771%B+14.164%D--29.7C*N/A17139.5h13B+69.1B+
MANA Anti-Personnel Turret 1,1891,1694952.362N/A0.7819.285%UN/A11690U200U29846500.1h20.8T*107.8T*
Blueshift VM5 1,1901,1674722.472C++0.8917.44%C--16.881%D27.3CN/A17442.8h15.4B88.3C++
Pulsar VS1 1,1851,1671,1321.031C++0.5527.222%B++17.309%C--25.2C++N/A10146.4h15.3C+56.2B+
NS-15M AE 1,1961,1641,0211.14C0.4421.851%D19.759%D-29.9DN/A11838.9h14.2D65.1C-
Nova 1,1661,1639381.24C+0.3445.364%C++11.694%D29.4CN/A10639.6h3.4B*7.6B+
Lasher X2 AE 1,1781,1631,0761.081C+0.5034.364%B+4.041%C++31.6CN/A7736.8h19.6C+57.1B+
Eridani SX5-AE 1,1881,1631,1301.029C--0.5528.931%C+9.802%F-19.6D-N/A6259.4h12.5C43.2C+
Orion VS54 1,1651,1639891.176C+0.4121.797%C*15.047%D**28.7C+N/A25040.5h11.7B+53.7B+
Thanatos VE70 1,1661,1628781.323B+0.2644.45%B+7.487%F-44B*N/A28826.4h3.1A6.9B**
Phobos VX86 1,1701,1621,0271.131C+0.4562.21%C**11.016%D-26.2DN/A10844.3h2.1B++3.4B+
Flare VE6 1,1641,1618721.331C+0.2520.555%C15.504%D*38.1C+N/A24430.5h10.7C++51.9C++
VX29 Polaris 1,1641,1608081.436C+0.1520.236%D10.517%F-32.4CN/A22035.8h11.2B+55.2C++
Sirius SX12 1,1841,1608891.305C**0.2825.263%C++12.328%D--31.3C++N/A21937.1h13.5B+53.3B
Hunter QCX 1,1711,1606681.737A+0.1645.795%C++32.586%B+23.5B**N/A11049.4h3.5B7.6B+
NS Baron G5AE 1,1781,1591,2750.909C0.6749.125%C*10.354%D--19.8DN/A6258.6h4.2C**8.5C**
Serpent VE92 1,1641,1599611.206C++0.3825.326%B14.409%D--20.6CN/A12856.2h11.2B+44.4B+
H-V45 1,1711,1581,1900.973C+0.6123.981%C+11.399%D**17.4DN/A6466.5h14.4C59.9C++
VX6-7 1,1601,1549501.215C+0.3725.248%C++14.211%D*28.1C+N/A17841.1h11.8B46.8B+
Deimos VA29 1,1411,1169291.201C+0.3874.27%B**10.484%D--34.7CN/A14532.2h2.3C**3.1B+
L100 Python AP 1,7471,0252653.868C+2.2961.74%B+3.317%C**24.9C17.5C+29441.2h7C+11.4C*
Lancer VS22 1,9108601,1760.731C+0.8565.475%B+1.744%C++10.2C12.4C+34984.6h18B+27.4B+
Comet VM2 1,4118547871.085C**0.5057.219%A++4.098%C+12.6B8.2A*24468h25.2C+44B+
NS Decimator 1,1777681,0970.7C0.8870.589%A1.172%D-26.2C--14C43129.3h5.4C7.6C*
Comet VM2 1,1607517640.983C+0.6059.073%A+4.66%C*11.2C+6.1B+19066.8h29.4C+49.7B+
Nemesis VSH9 1,0687011,1230.624C+0.9665.491%B+3.709%B++15.5C+8.1C24345.3h6B**9.2B**
Quasar VM1 7066872762.489C*0.9116.897%C20.961%C++36.5C**1B++11918.8h11.5B*68.2B+
Quasar VM1 6696502992.174B+0.5917.22%B19.539%C*32.7B*1A+17319.9h13B++75.7B+
NSX Naginata 6536347550.84C-0.7418.327%D23.186%D22DN/A6528.8h17.2D--93.8D
Terminus VX-9 6456305791.088C0.4926.588%C*17.143%D*31CN/A10920.3h13C+48.9C++
VE-H Maw 6566246011.038C-0.5426.769%C*17.468%D--25.8D1.3B**8324.2h16.2D**60.4C
Corvus VA55 6075976460.924C+0.6624.361%C+19.096%D23.8CN/A11725.1h14.5D59.4C+
VE-S Canis 5955824471.302C++0.2834.438%B**9.45%D*26.2CN/A12122.2h14.1C40.9B
C-4 ARX 8315793891.488C0.0928.561%B+N/A73.3D31.9C+5177.9h1.4C4.9C+
M12 Kobalt 6075743815.105D13.5221.75%C+17.073%C+51.7D--3D12811.1h21.5C98.9C+
S1 6555436720.808C*0.7764.995%B*3.315%B31.2B+6.4D-58317.4h3.6A+5.5A+
Light PPA 5565103921.301C-0.2837.154%C--1.373%C*17.6D-1.6D9928.9h14.9C++40.1C+
NS-20 Gorgon 5625013761.332C++0.2528.52%C*19.561%C+17.5C+2.1B*6328.7h40.3C**141.5B+
Dual Photon Pods 6144931862.651C--1.0751.965%C+1.623%B+34.2D8.4D31514.4h23C++44.3C*
Solstice VE3 4894873971.227B++0.3525.237%B+19.713%C+16.9C+N/A18828.8h13B+51.4B+
Sticky Grenade 4874831483N/A481.4257.895%B++N/A966C++8C-52370.5h2.1C**3.6B+
NS-20 Gorgon 5484753761.263C++0.3228.521%C++16.842%C-16.6C+2.5A6628.7h42.6C**149.2B+
Skorpios 4784744691.011C0.5723.505%D--13.502%D*21.5D-N/A11122h10.9C*46.5C
Eidolon VE33 4734685200.9C+0.6828.29%C++20.299%D14.4C-N/A9132.6h8.4B+29.6B+
Lancer AE 8294532821.606B+0.0265.995%B+N/A14.8C12.3C-14630.6h10.6B+16B+
M12 Kobalt 430402429.571C7.9917.181%C20.398%B+19.3D*1.3D-9320.8h20.2C+117.3C++
NS-11A 4023953931.005C+0.5823.74%C+23.544%C*25.2CN/A10115.7h16.9D-71C
Anti-Vehicle Grenade 3963641364N/A362.4269.736%A*N/A728A++64C70800.5h3.4A4.9A
Lumine Edge 34933528,7100.012C1.5713.154%D*9.552%D--0.2DN/A11349.1h1.7C13.2D
Saron HRB 5573231013.198C1.6245.473%C*N/A16.6D12.1C-72619.4h23.3C+51.3C*
NS-44 Commissioner 3043003760.798C+0.7840.012%B+21.333%C+23.6CN/A13212.7h4.6C-11.5C++
NSX Tengu 3072924250.687C-0.8939.507%B+16.438%D13.5D-N/A5521.6h21D*53.3C
M12 Kobalt 2862672212.136C+10.5517.847%C+21.723%B*23.4D*1.7C-9811.4h16.4B+91.6B
M20 Basilisk 380262743.541C**1.9635.525%C7.634%B*11.7D5.3D13022.3h81.3B+228.8B+
Proton II PPA 277259357.4C5.8222.515%C1.544%C-34.5D2.4D3097.5h9.3C**41.5C*
NS Annihilator 4752572521.02B**0.5677.387%D-N/A10.1C+8.6C+22825.4h9.2B**11.9B*
Spear Anti-Vehicle Phalanx Tower 429253642.167A+40.5952.091%C++6.324%B**20.4D-14.2D16212.4h14D26.8C--
NS-10 Burster 4352441451.683B**0.1034.262%B*6.557%C+6.6B+5.2B**17236.7h137.6C++401.5B+
Beamer VS3 2242232300.97B0.6131.335%B+17.489%D18.3CN/A14812.2h7.1B+22.7C**
NS-10 Burster 3632151451.483B+0.1034.385%B++6.977%C**5.9C*4C++14636.7h156.6C+455.5B+
NS-11CB 2202122880.736C0.8526.103%C*17.925%C--6.3D-N/A1633.4h17.4C66.5C++
Lasher X2-P 1911851511.225C0.3638.009%C**2.703%C-54.4C+1.8C+1493.4h25.5F67.1C
Ghost 1811801361.324C0.2641.883%B+71.667%C**21.4DN/A1768.4h2.4C+5.8C*
NSX Masamune 2411662360.703C+0.8856.021%C1.205%D17.8D8.1C--1509.3h14.3C+25.5C+
Force-Blade 18716530,5020.005D1.5848.296%A+N/A0.1DN/A11360.7h3.5D7.3B+
NS-357 Underboss 1631601351.185C*0.4040.94%B+11.25%D*33.3CN/A2424.8h4.5C+10.9C**
AP30 Shredder 284159473.383C1.8036.367%B1.887%C+1590U1250U20184200.1h116.9C-321.6C+
NS-61 Emissary 1611581551.019B0.5629.351%C++6.962%F13.5DN/A4511.7h10.7B+36.4B++
Xiphos Anti-Personnel Phalanx Tower 1611521152A*150.4235.623%B+N/A253.3C+15B**9450.6h10.6B29.7B+
CAS 14-E 1671481113.455C+11.8736.496%B+N/A56.9C7.3C**2482.6h36.9C101.1C++
M20 Basilisk 213144364B++2.4233.095%D7.639%B*13.7D6.6D16110.5h80.4B++243B+
Artemis VX26 1421401311.069C+0.5124.924%C--25%B21.2DN/A1466.6h12.8C+51.5C+
M20 Basilisk 194135304.5D2.9255.69%B2.963%D28.7D12.6D-2384.7h110.1C*197.6B
VE-LR Obelisk 1431351081.25C0.3334.055%C**33.333%C*26C1.5B**895.2h6.3B18.5B+
Vortex VM21 2801321091.211B0.3746.05%B+N/A6.1C6.8B*19121.8h29.2B++63.5B++
Vortex VM21 2841311091.202C++0.3844.631%B+3.053%C6D7B+19321.9h28.4B+63.7B+
Cerberus 1301291291C+0.5837.379%B*16.279%D-19.5DN/A1276.6h6C++16B+
Manticore SX40 1311281590.805C+0.7829.745%C+17.969%C--24.6CN/A1005.2h9C30.3C+
Ursa 130128921.391C*0.1915.455%D*20.313%D20.6DN/A2276.2h11.1C*71.8C
Hornet Missiles 216128572.246C--0.6654.755%D-N/A20.3D14D--4446.3h13.8C+25.1C
Chaos 121121871.391C+0.1950.292%C-4.132%F*36.7C--N/A2943.3h3.6B*7.1B+
M40 Fury 135110186.111C+4.5339.496%C**4.545%M20.8D*4.7D--2255.3h13.8C++35B
XM98 110110552C+0.4244.444%B**87.273%A+18C--N/A1236.1h2.5C++5.6B+
NS-AM7 Archer 1231022580.395C1.1954.925%C--44.118%M++5.1C1.1D--6220h22.9C+41.6C+
M40 Fury 125102283.643C2.0639.895%B+N/A19.6D--4.4D--2685.2h13.4C**33.6B+
Fatestealer 100100921.087A*0.4942.053%B+20%C25.6C+N/A593.9h2.5C--6B+
NSX Tanto 100961500.64C--0.9429.924%B++16.667%D*4.2D*N/A2022.8h21.7D--72.6C
NS-45 Pilot 9392841.095C+0.4934.923%B+25%C+14.6D-N/A426.3h6.7B+19.1B+
Parallax VX3 8989412.171C0.5937.239%C78.652%C++17.1DN/A1925.2h2.6C-7C
Aspis Anti-Aircraft Phalanx Turret 17489224.045C**2.4629.053%B+N/A10.3C+9.9C+3248.6h146.4C**504.1B+
Maelstrom Turbo Laser 143851070.794C0.7937.159%B**N/A5.6D3.8D-23515.1h143.3C385.6C++
L105 Zephyr 9984165.25C3.6742.444%C+N/A35C--6.3C3882.4h8.6D--20.2C-
M12 Kobalt-H 8179711.286C9.7017.046%D*20.253%B++71.8D-1.8D*2781.1h14.6C**85.6C
Proton II PPA-H 8779184.389D2.8133.629%C-6.329%S46.5D-4.7C-3151.7h11.5C+34.2C+
MANA Anti-Vehicle Turret 16276980.776D-0.8140.872%D--N/A760D860D5874630.1h14.6F-35.6F--
Rocklet Rifle 16176751.013B++0.5761.804%B**N/A36.2B++40.5A7872.1h22.2A35.9B**
Spear Anti-Vehicle Phalanx Turret 13271323.667C+22.0947.143%D5.634%B+9.9D**8.5D*1067.2h15.3C+32.5C
M60-G Bulldog 8070135.385C++3.8029.042%D2.857%C+17.1D--2.4D--1274.1h6.7C**23C+
Antares LC 12169870.793C-0.7937.875%B**4.348%A*6.4D-4.9D--11710.7h218.8D-577.7C
MAX Punch 83683,4170.02D1.5631.792%D-N/A0.2C--N/A2296.9h3.2C+10.2C
Dual-75 Duster 706697.333C5.7538.476%C+N/A50.8D3.1D3291.3h6.4C16.7C+
CAS30 Tank Buster 123641330.481D1.1045.184%C+N/A3.2D-3D--12119.7h64.2C+142.1C++
M60-G Bulldog 7462125.167D3.5946.59%C--4.839%A++41.3D8D-1221.5h8.5C**18.2C++
M60-G Bulldog 7159183.278C1.7034.504%C+3.39%C**13.4D--2.7D-2204.4h7.5C++21.7C**
Heartstring 6257541.056C+0.5350.655%B+24.561%C7.7D-N/A277.4h8.1C16.1C+
E540 Halberd 10256232.435D0.8551.276%B+5.357%A++16.5D**13.5C--25033.4h7.9D**15.4D
M12 Kobalt 585395.889C--4.3111.95%D-15.094%B26.5D*2.5C1162h21.7C--181.9D
NS-44 Commissioner AE 5252580.897C0.6839.961%C23.077%C30.6DN/A951.7h3.9C9.8C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1221,8171.7h
Motion Spotter142,1151.2h
NS Patriot Flare Gun1660.1h
Anti-Vehicle MANA Turret122231.4h
Nano-Armor Kit1,3022,251,224138.6h
Spawn Beacon302,7383.4h
Turret AI Module11781h
Structure Shield Module0680.4h
Repair Module12001.2h
Skywall Shield Emitter1580.5h
AE Medical Applicator592169,77013.4h
AE Nano-Armor Kit1327,2091.3h
Medical Applicator475166,65513.5h
Nanite Revive Grenade01,3540.4h
Deconstruction Tool17,5151.2h
Spear Anti-Vehicle Tower01120.9h
Spitfire Auto-Turret353,7274.1h
Rampart Wall11171.2h
Xiphos Anti-Personnel Tower01110.6h
Hoplon Anti-Aircraft Phalanx Tower01140.7h
Ammunition Package926,7433.7h
Shield Recharging Field522,1320.9h
Medical Kit738200.9h
Anti-Infantry MANA Turret1241,4356.8h
Lumifiber Rampart Wall0680.7h
Spear Anti-Vehicle Turret3650.5h
Hardlight Barrier266941.1h
Nano-Repair Grenade04760.1h
Recon Detection Device713,9618.2h

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