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OperatorScorch[VOIP] OperatorScorch
VS BR 134

KDR: 2.54

Score: 39m

Last Seen: Apr 25th, 2020 11:10 PM
- OFFLINE - 921.8 hour(s)

Battle Rank 117 (134 total) - Vanu Sovereignty on Emerald
Level Progress (to 118): 38%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 Orion VS54 SVA-88 NS-15M1 Serpent VE92 NS-44P Commissioner Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,116,692 MLG Score: 1692
Fun Score: N/A
Cheeseburgers Flipped: 654TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.096%25.149%65629125447,0922.83704-0.301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.084%0.938B*0.609B+-0.85D--HEAD ++ (~12.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.485B+9.90.303C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.034%1.58%261412791,5826582402.40425656%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.026%-0.656D0.012C+0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.639B+18.20.658B+40.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.13%2.71%1204127970110882450.644301285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.926%1.172B**0.135C++-1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.799B++4.10.671B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.057%1.685%135512788909672160.920372410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.879%0.539B+-0.685D0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.842B*80.801B++11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.168%82.149%135312802,392143851.66342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.146%1.539A+0.972B*-0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.613B+1.70.456B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.294%12.308%135612776,3861355534.70944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.054%0.044C+-0.488D0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.462B+30.386C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39m249.9%425 (25.5k)374 (22.4k)2.5362575,94829,9452.71214134 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283406625.262%21.265%53703:2928

10% Engineer48% Heavy Assault6% Infiltrator26% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:29 PMAug 13th, 2014 6:00 AMMay 25th, 2020 7:34 PM (8d) (PST)Apr 25th, 2020 10:00 PM (38d) (PST)Apr 25th, 2020 7:10 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6072313760.7280.2870.1551.9100.0371692

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,39613,86622,53044179115222,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1739.7h/72.5d 5,267 16,150 17,958 199.4k 2,438 6,448 3,835 63.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:7,907
Deaths:2,134
KDR:3.705
Accuracy:25.935% C
HSR:29.872% C
Orion VS54
B+
Kills:4,694
Deaths:1,514
KDR:3.100
Accuracy:25.411% B+
HSR:25.650% C+
SVA-88
C
Kills:3,266
Deaths:1,628
KDR:2.006
Accuracy:22.958% C
HSR:21.892% D
NS-15M1
C+
Kills:2,503
Deaths:881
KDR:2.841
Accuracy:23.865% C+
HSR:23.572% C+
Flare VE6
C
Kills:1,543
Deaths:769
KDR:2.007
Accuracy:22.396% C
HSR:17.239% D*
Ursa
C-
Kills:1,528
Deaths:938
KDR:1.629
Accuracy:21.611% C-
HSR:18.783% D-
NSX Naginata
B*
Kills:1,238
Deaths:208
KDR:5.952
Accuracy:27.527% B++
HSR:35.460% B*
Pulsar LSW
C*
Kills:1,194
Deaths:264
KDR:4.523
Accuracy:25.178% C++
HSR:27.890% C*
NS-15MP
D
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:24.891% D-
HSR:27.132% D
NS-15M AE
C
Kills:1,161
Deaths:349
KDR:3.327
Accuracy:24.943% C
HSR:22.395% D
VX29 Polaris
B**
Kills:253
Deaths:59
KDR:4.288
Accuracy:30.630% B**
HSR:25.692% C++
VE-H Maw
C**
Kills:212
Deaths:36
KDR:5.889
Accuracy:26.516% C+
HSR:31.604% C**
Kills:26,660
Deaths (as Heavy Assault):9,045
Deaths (to Heavy Assaults):9,082
KDR:2.94748
Kill Difference:17,615
Playtime:830.743 hours
Usage:48%
Score:17.925m
Score/min:360
Accuracy (listed only):25.155%
HSR (listed only):25.598%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:5,856
Deaths:1,146
KDR:5.110
Accuracy:28.756% B+
HSR:24.010% C**
Serpent VE92
B+
Kills:2,400
Deaths:617
KDR:3.890
Accuracy:27.985% B+
HSR:24.417% B+
Solstice SF
C
Kills:1,213
Deaths:1,139
KDR:1.065
Accuracy:23.906% C
HSR:12.778% D
Phobos VX86
C
Kills:1,211
Deaths:868
KDR:1.395
Accuracy:56.503% C
HSR:11.808% D
NSX-P Tanto
B*
Kills:1,181
Deaths:185
KDR:6.384
Accuracy:31.114% B*
HSR:33.023% B*
Deimos VA29
B+
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:69.975% B+
HSR:10.204% D*
NS-11CP
B+
Kills:1,176
Deaths:273
KDR:4.308
Accuracy:25.517% D-
HSR:27.636% B+
NS Baron G5AE
B
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:51.625% B
HSR:17.784% C**
Solstice VE3
B++
Kills:1,161
Deaths:447
KDR:2.597
Accuracy:27.314% B++
HSR:22.481% C**
Pulsar C
B*
Kills:1,159
Deaths:213
KDR:5.441
Accuracy:30.121% B*
HSR:24.935% C++
Nova
C+
Kills:1,159
Deaths:704
KDR:1.646
Accuracy:44.669% C
HSR:15.099% C+
Pandora VX25
D--
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:27.539% D**
HSR:11.678% D--
Thanatos VE70
C**
Kills:1,153
Deaths:684
KDR:1.686
Accuracy:44.612% C**
HSR:11.622% D-
Eridani SX5
C++
Kills:1,092
Deaths:599
KDR:1.823
Accuracy:25.423% C-
HSR:21.887% C++
NS-7 PDW
B+
Kills:895
Deaths:436
KDR:2.053
Accuracy:26.040% C++
HSR:21.788% B+
Eclipse VE3A
B**
Kills:622
Deaths:154
KDR:4.039
Accuracy:28.757% C**
HSR:26.045% B**
Chaos
C+
Kills:531
Deaths:252
KDR:2.107
Accuracy:47.603% D*
HSR:14.878% C+
VE-S Canis
A
Kills:381
Deaths:109
KDR:3.495
Accuracy:33.027% B++
HSR:33.858% A
Kills:24,686
Deaths (as Light Assault):9,440
Deaths (to Light Assaults):5,784
KDR:2.61504
Kill Difference:15,246
Playtime:458.225 hours
Usage:26%
Score:12.272m
Score/min:446
Accuracy (listed only):36.138%
HSR (listed only):20.329%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C
Kills:1,211
Deaths:868
KDR:1.395
Accuracy:56.503% C
HSR:11.808% D
Deimos VA29
B+
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:69.975% B+
HSR:10.204% D*
NS Baron G5AE
B
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:51.625% B
HSR:17.784% C**
NS-11P
C++
Kills:1,164
Deaths:423
KDR:2.752
Accuracy:25.401% C++
HSR:19.931% C
Nova
C+
Kills:1,159
Deaths:704
KDR:1.646
Accuracy:44.669% C
HSR:15.099% C+
Pandora VX25
D--
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:27.539% D**
HSR:11.678% D--
Thanatos VE70
C**
Kills:1,153
Deaths:684
KDR:1.686
Accuracy:44.612% C**
HSR:11.622% D-
Eridani SX5
C++
Kills:1,092
Deaths:599
KDR:1.823
Accuracy:25.423% C-
HSR:21.887% C++
NS-7 PDW
B+
Kills:895
Deaths:436
KDR:2.053
Accuracy:26.040% C++
HSR:21.788% B+
H-V45
C*
Kills:825
Deaths:473
KDR:1.744
Accuracy:26.339% C*
HSR:19.515% C
Chaos
C+
Kills:531
Deaths:252
KDR:2.107
Accuracy:47.603% D*
HSR:14.878% C+
VE-S Canis
A
Kills:381
Deaths:109
KDR:3.495
Accuracy:33.027% B++
HSR:33.858% A
Kills:11,907
Deaths (as Combat Medic):6,162
Deaths (to Combat Medics):3,613
KDR:1.93233
Kill Difference:5,745
Playtime:81.057 hours
Usage:5%
Score:1.772m
Score/min:364
Accuracy (listed only):39.896%
HSR (listed only):17.504%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:5,856
Deaths:1,146
KDR:5.110
Accuracy:28.756% B+
HSR:24.010% C**
Serpent VE92
B+
Kills:2,400
Deaths:617
KDR:3.890
Accuracy:27.985% B+
HSR:24.417% B+
Solstice SF
C
Kills:1,213
Deaths:1,139
KDR:1.065
Accuracy:23.906% C
HSR:12.778% D
Phobos VX86
C
Kills:1,211
Deaths:868
KDR:1.395
Accuracy:56.503% C
HSR:11.808% D
NSX-P Tanto
B*
Kills:1,181
Deaths:185
KDR:6.384
Accuracy:31.114% B*
HSR:33.023% B*
Deimos VA29
B+
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:69.975% B+
HSR:10.204% D*
NS-11CP
B+
Kills:1,176
Deaths:273
KDR:4.308
Accuracy:25.517% D-
HSR:27.636% B+
NS Baron G5AE
B
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:51.625% B
HSR:17.784% C**
Solstice VE3
B++
Kills:1,161
Deaths:447
KDR:2.597
Accuracy:27.314% B++
HSR:22.481% C**
Pulsar C
B*
Kills:1,159
Deaths:213
KDR:5.441
Accuracy:30.121% B*
HSR:24.935% C++
Nova
C+
Kills:1,159
Deaths:704
KDR:1.646
Accuracy:44.669% C
HSR:15.099% C+
Pandora VX25
D--
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:27.539% D**
HSR:11.678% D--
Thanatos VE70
C**
Kills:1,153
Deaths:684
KDR:1.686
Accuracy:44.612% C**
HSR:11.622% D-
Eclipse VE3A
B**
Kills:622
Deaths:154
KDR:4.039
Accuracy:28.757% C**
HSR:26.045% B**
Chaos
C+
Kills:531
Deaths:252
KDR:2.107
Accuracy:47.603% D*
HSR:14.878% C+
Kills:22,318
Deaths (as Engineer):8,296
Deaths (to Engineers):5,550
KDR:2.69021
Kill Difference:14,022
Playtime:171.951 hours
Usage:10%
Score:2.393m
Score/min:232
Accuracy (listed only):37.733%
HSR (listed only):19.226%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B+
Kills:1,665
Deaths:956
KDR:1.742
Accuracy:46.779% B+
HSR:21.742% D
Parallax VX3
B**
Kills:1,315
Deaths:118
KDR:11.144
Accuracy:44.100% B+
HSR:87.224% B**
Eridani SX5
C++
Kills:1,092
Deaths:599
KDR:1.823
Accuracy:25.423% C-
HSR:21.887% C++
NS-7 PDW
B+
Kills:895
Deaths:436
KDR:2.053
Accuracy:26.040% C++
HSR:21.788% B+
Ghost
B**
Kills:878
Deaths:159
KDR:5.522
Accuracy:47.333% B**
HSR:75.057% B+
VE-S Canis
A
Kills:381
Deaths:109
KDR:3.495
Accuracy:33.027% B++
HSR:33.858% A
NS-357P Underboss
B++
Kills:357
Deaths:247
KDR:1.445
Accuracy:47.564% B++
HSR:26.891% C++
Beamer VS3
C
Kills:256
Deaths:280
KDR:0.914
Accuracy:22.209% D-
HSR:20.703% C
Soldier Soaker
C**
Kills:207
Deaths:81
KDR:2.556
Accuracy:34.911% C+
HSR:15.942% C**
V10
C*
Kills:199
Deaths:59
KDR:3.373
Accuracy:42.903% C++
HSR:79.900% C*
Nyx VX31
C+
Kills:151
Deaths:157
KDR:0.962
Accuracy:34.592% C+
HSR:24.503% D
Artemis VX26
D
Kills:91
Deaths:85
KDR:1.071
Accuracy:23.140% D*
HSR:18.681% D
Kills:7,487
Deaths (as Infiltrator):3,286
Deaths (to Infiltrators):3,592
KDR:2.27845
Kill Difference:4,201
Playtime:104.790 hours
Usage:6%
Score:1.543m
Score/min:245
Accuracy (listed only):35.668%
HSR (listed only):37.348%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,161
Deaths:278
KDR:4.176
Accuracy:24.594% B*
HSR:25.065% B+
Blueshift VM5
B*
Kills:1,066
Deaths:291
KDR:3.663
Accuracy:24.901% B*
HSR:25.047% B+
Cosmos VM3
C*
Kills:708
Deaths:357
KDR:1.983
Accuracy:19.587% C*
HSR:14.548% D--
Cosmos VM3
C*
Kills:572
Deaths:355
KDR:1.611
Accuracy:20.001% C*
HSR:18.706% C+
Comet VM2
B**
Kills:449
Deaths:218
KDR:2.060
Accuracy:52.822% B**
HSR:4.009% C+
Comet VM2
B*
Kills:389
Deaths:185
KDR:2.103
Accuracy:55.086% B*
HSR:4.113% C+
NS-10 Burster
B*
Kills:105
Deaths:72
KDR:1.458
Accuracy:36.353% B*
HSR:7.619% C**
Quasar VM1
C+
Kills:89
Deaths:37
KDR:2.405
Accuracy:15.923% C+
HSR:10.112% F-
NS-10 Burster
B*
Kills:65
Deaths:57
KDR:1.140
Accuracy:37.571% B*
HSR:3.077% D-
Kills:4,604
Deaths (as MAX Suit):925
Deaths (to MAX Suits):1,700
KDR:4.9773
Kill Difference:3,679
Playtime:81.874 hours
Usage:5%
Score:3.084m
Score/min:628
Accuracy (listed only):31.871%
HSR (listed only):12.477%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:806
V. Kills:29 N/A
Deaths:162
KDR:4.975
Accuracy:41.428% C+
KPH:45.800 C
VKPH:1.600 D-
Dual Photon Pods
B+
Kills:632
V. Kills:129 486%
Deaths:46
KDR:13.739
Accuracy:51.466% C
KPH:119.600 B+
VKPH:24.400 C**
Maelstrom Turbo Laser
D-
Kills:88
V. Kills:42 205%
Deaths:168
KDR:0.524
Accuracy:21.040% F-
KPH:6 D-
VKPH:2.900 D--
Saron Laser Cannon
D--
Kills:56
V. Kills:38 144%
Deaths:105
KDR:0.533
Accuracy:18.238% F--
KPH:4 D--
VKPH:2.700 D*
Kills:1,582 (950 + 0)
Deaths:481
KDR:3.289
VKDR:0.495
Vehicle Kills:238
Kill Difference:1,101
Playtime:51.552 hours
Usage:3%
Score:0.656m
Score/min:212
Piloting Accuracy:18.238%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:198
V. Kills:64 305%
Deaths:38
KDR:5.211
Accuracy:53.656% C++
KPH:27.100 C
VKPH:8.800 D
L100 Python HESH
B
Kills:175
V. Kills:25 N/A
Deaths:14
KDR:12.500
Accuracy:53.372% B
KPH:40.500 D
VKPH:5.800 D
C75 Viper
C
Kills:99
V. Kills:16 N/A
Deaths:17
KDR:5.824
Accuracy:33.895% D
KPH:27.100 C
VKPH:4.400 D-
Kills:472 (472 + 0)
Deaths:69
KDR:6.841
VKDR:1.522
Vehicle Kills:105
Kill Difference:403
Playtime:15.286 hours
Usage:1%
Score:0.237m
Score/min:259
Driving Accuracy:33.895%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:275
V. Kills:97 281%
Deaths:71
KDR:3.873
Accuracy:52.233% C*
KPH:19.600 C-
VKPH:6.900 C--
Proton II PPA
M++
Kills:225
V. Kills:7 N/A
Deaths:7
KDR:32.143
Accuracy:29.777% B++
KPH:168 M++
VKPH:5.200 B++
Supernova VPC
B+
Kills:53
V. Kills:5 N/A
Deaths:3
KDR:17.667
Accuracy:56.579% B+
KPH:45.700 C+
VKPH:4.300 D-
Kills:553 (328 + 225)
Deaths:81
KDR:6.827
VKDR:1.346
Vehicle Kills:109
Kill Difference:472
Playtime:16.548 hours
Usage:1%
Score:0.223m
Score/min:225
Driving Accuracy:56.579%
Gunner Accuracy:29.777%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:394
V. Kills:15 N/A
Deaths:41
KDR:9.610
Accuracy:38.631% C+
KPH:125.300 B+
VKPH:4.800 C-
M40 Fury-H
C
Kills:175
V. Kills:5 N/A
Deaths:9
KDR:19.444
Accuracy:35.615% D-
KPH:81.400 C
VKPH:2.300 D--
Saron HRB-H
C++
Kills:131
V. Kills:81 160%
Deaths:18
KDR:7.278
Accuracy:55.160% C+
KPH:42.500 C++
VKPH:26.300 C++
Kills:700 (0 + 700)
Deaths:68
KDR:10.294
VKDR:1.485
Vehicle Kills:101
Kill Difference:632
Playtime:8.381 hours
Usage:0%
Score:0.241m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:55.160%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:87
V. Kills:12 N/A
Deaths:6
KDR:14.500
Accuracy:47.637% B**
KPH:58.600 A
VKPH:8.100 B
M60-G Bulldog
B++
Kills:53
V. Kills:8 N/A
Deaths:8
KDR:6.625
Accuracy:47.504% B++
KPH:53.400 C**
VKPH:8.100 C+
Kills:140 (0 + 140)
Deaths:14
KDR:10
VKDR:1.429
Vehicle Kills:20
Kill Difference:126
Playtime:2.478 hours
Usage:0%
Score:0.082m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:47.504%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,9647,9072,1343.705C*1.1725.935%C29.872%C67.2CN/A230117.7h9.8B37.7C++
VX6-7 5,9075,8561,1465.11A++2.5728.756%B+24.01%C**84.4AN/A22469.4h10.3B+36B+
Orion VS54 4,7234,6941,5143.1B+0.5625.411%B+25.65%C+57.3B+N/A19381.9h9.9B++39C++
SVA-88 3,2943,2661,6282.006C+0.5322.958%C21.892%D28.4DN/A93115h10.7C**46.5C++
NS-15M1 2,5172,5038812.841B*0.3023.865%C+23.572%C+57.4BN/A20343.6h10.3B++43.2B+
Serpent VE92 2,4182,4006173.89A++1.3527.985%B+24.417%B+67.8B*N/A31035.4h10.6B+37.9B+
NS-44P Commissioner 1,6761,6659561.742C**0.7946.779%B+21.742%D72.4C++N/A23423h3.4C+7.3C**
Flare VE6 1,5491,5437692.007C**0.5322.396%C17.239%D*52C+N/A27129.7h9.2B+40.9C*
Ursa 1,5351,5289381.629C++0.9121.611%C-18.783%D-31.1C--N/A9349.2h9.6B+44.2C*
Parallax VX3 1,3171,31511811.144A+8.6144.1%B+87.224%B**53.2B**N/A14724.7h1.6B**3.7B*
NSX Naginata 1,2461,2382085.952S3.4227.527%B++35.46%B*84.2B**N/A18814.7h9.2B*33.4B++
Solstice SF 1,2211,2131,1391.065C+1.4723.906%C12.778%D18CN/A9167.4h11.5C++48C++
Phobos VX86 1,2191,2118681.395C+1.1456.503%C11.808%D31.7DN/A9238.2h2.2B4C++
Pulsar LSW 1,2011,1942644.523A*1.9925.178%C++27.89%C*71.9B+N/A21516.6h9.7B*38.7B+
Lasher X2 1,1981,1864782.481B**0.0632.303%B+3.204%C51.3B+N/A16823.1h15.2B*47.2B++
NSX-P Tanto 1,2001,1811856.384S3.8531.114%B*33.023%B*98.4A*1.6B*21612h11.3B+36.2B++
Deimos VA29 1,1811,1766521.804B0.7369.975%B+10.204%D*58.8C++N/A28620h1.9B++2.7B++
NS-11CP 1,1861,1762734.308A++1.7725.517%D-27.636%B+54.2CN/A12221.7h11.2C++44C+
NS Baron G5AE 1,1681,1643413.413A++0.8851.625%B17.784%C**52.4C++N/A13022.2h3.6B++7.1C+
NS-11P 1,1711,1644232.752B**0.2225.401%C++19.931%C46.7BN/A18924.9h10.9B*43.1B+
NS-15MP 1,1701,1612654.381B++1.8424.891%D-27.132%D61.4CN/A25218.9h9.9B+39.8C+
Solstice VE3 1,1691,1614472.597A**0.0627.314%B++22.481%C**34.9B+N/A19833.3h10.8B*39.7C**
NS-15M AE 1,1671,1613493.327B+0.7924.943%C22.395%D63.4C+N/A25518.3h10.5B41.9C*
Blueshift VM5 1,1871,1612784.176B++1.6424.594%B*25.065%B+69.9A++1.6A+28816.6h11.5A46.9B*
Pulsar C 1,1661,1592135.441A+2.9030.121%B*24.935%C++65.9B*N/A21417.6h8.9B*29.6B++
Nova 1,1671,1597041.646C++0.8944.669%C15.099%C+46.2C++N/A20325.1h3.6B+8B+
Pandora VX25 1,1731,1566211.862C**0.6727.539%D**11.678%D--44.6C+N/A28425.9h3.6B+12.9C
Thanatos VE70 1,1621,1536841.686B+0.8544.612%C**11.622%D-52.2B++N/A31122.1h3.4B**7.6B*
C-4 1,4921,1356331.793C++0.7417.044%D**N/A74.7C23.5C-98915.2h1.4C++7.9D
Plasma Grenade 1,1061,09511095N/A1,092.4651.963%B+N/A644.1C**6.5C-33361.7h3.1B5.9B+
Eridani SX5 1,1021,0925991.823B0.7125.423%C-21.887%C++27.7C--N/A10639.4h11.2C*43.9C++
Blueshift VM5 1,0811,0662913.663B+1.1324.901%B*25.047%B+61.6AN/A26817.3h13.2B*53.2B++
NS-7 PDW 9008954362.053B**0.4826.04%C++21.788%B+34.3C++N/A14826.1h12.7B+48.8B+
Ghost 8808781595.522B++2.9947.333%B**75.057%B+58.5BN/A18115h1.8B++3.9B++
H-V45 8298254731.744C++0.7926.339%C*19.515%C29.6CN/A12127.9h12.1C**45.9B+
Light PPA 8358061624.975C+2.4441.428%C+N/A45.8C1.6D-18417.6h7.5B*18B+
Lumine Edge 77877810,3180.075C+2.4619.239%D15.039%C+1.5C-N/A4520.3h1.4C++7.4C+
Cosmos VM3 7177083571.983C+0.5519.587%C*14.548%D--31.9C+N/A11322.2h10.5B**53.5B++
NS Decimator 1,0586792882.358B**0.1861.848%C++1.767%C40.9C+22.8B+39916.6h4.4C++7.1C*
Dual Photon Pods 7616324613.739B*11.2051.466%CN/A119.2B+24.3C**6735.3h18.9C**36.7C*
Eclipse VE3A 6326221544.039B*1.5028.757%C**26.045%B**72.3B++1.2B+2078.6h11C**38.1B+
Force-Blade 59558610,8550.054B++2.4845.596%B**N/A1.1C**N/A4550h1.9B+4.2B+
Cosmos VM3 5775723551.611C0.9320.001%C*18.706%C+25.4C--N/A8522.5h13B+65.1C++
Chaos 5375312522.107B+0.4347.603%D*14.878%C+45.4CN/A18611.7h3.7B+7.7C+
Comet VM2 7144492182.06B**0.4852.822%B**4.009%C+17.8B++10.5M+27825.2h18.6B35.1B+
Proton II PPA-H 409394419.61C7.0738.631%C+1.269%C127.1B+4.8C-4983.1h6.7B*17.2B++
Nemesis VSH9 6403915370.728C+1.8166.625%B+2.046%C15.8C+10.1C+21024.7h8.1C+12.2C++
Comet VM2 5803891852.103B**0.4355.086%B*4.113%C+18.3B++9A*26221.2h21.5B38.9B+
VE-S Canis 3873811093.495A+0.9633.027%B++33.858%A79.4B++1.3B+2144.8h9.8B+29.7B+
Anti-Vehicle Grenade 4093651365N/A362.4650.467%CN/A405.6C+48.9D25610.9h4.6B+9.1B
NS-357P Underboss 3573572471.445C+1.0947.564%B++26.891%C++111.6B++N/A3053.2h3.9C-8.2C*
Lancer VS22 6693282601.262C++1.2765.114%B+N/A19.2C++19.9C**52517.1h16.9C**25.9B
Supernova PC 372275713.873C1.3452.233%C*3.636%B**19.6C-6.9C--17114h4.6C*8.8B+
Beamer VS3 2602562800.914C++1.6222.209%D-20.703%C21CN/A11412.2h8.6C*38.8C+
VX29 Polaris 256253594.288A++1.7530.63%B**25.692%C++60.2C++N/A2354.2h10.4B+34B+
The Slasher 2452446,7710.036C2.5029.117%C-3.279%D-0.8C-N/A4308h1.8B+6.1C+
Proton II PPA 232225732.143B++29.6129.777%B++1.333%D173.1M*5.4B++7121.3h5.2A17.4A
VE-H Maw 213212365.889M+3.3526.516%C+31.604%C**92.2B++N/A4662.3h9.9C++37.3C*
MANA Anti-Personnel Turret 210208732.849N/A0.3118.585%UN/A2080U20U5537400.1h18.2T*98.1T*
Tank Mine 3612071251.656D0.8846.999%B*N/A57.5D--42.8D11213.6h2.5D--5.2B+
Soldier Soaker 210207812.556B**0.0234.911%C+15.942%C**115A++1.7C**2661.8h5.2B++14.9B+
V10 199199593.373C+0.8442.903%C++79.9%C*25.8DN/A1087.7h2C**4.7B
L100 Python HEAT 262198385.211C+2.6753.656%C++N/A27.1C8.8D2557.3h4.5B++8.4B+
M40 Fury-H 180175919.444C**16.9135.615%D-N/A79.5C2.3D--2682.2h4B**11.1B*
L100 Python HESH 2001751412.5C+9.9653.372%B4%A*40.7D5.8D2424.3h3.2C+5.9C**
Nyx VX31 1531511570.962C--1.5734.592%C+24.503%D14.2D--N/A5110.6h7.3D**21D
Saron HRB-H 212131187.278C**4.7455.16%C+1.527%C++42.3C++26.1C++6083.1h20.5B+37.1B+
Rocklet Rifle 236122462.652M++0.1248.745%C-N/A33.9C*31.7B+3213.6h36.1C++74.2C+
Proximity Mine 114113402.825C0.2943.471%C+N/A80.7D--N/A4201.4h2.2D--4.9C
NS-10 Burster 165105721.458C**1.0836.353%B*7.619%C**7.6B+4.3C*13813.8h93.5B**257.2B*
C75 Viper 11599175.824C++3.2933.895%DN/A26.8C4.3D-2873.7h8.1B*24B+
Artemis VX26 9191851.071C1.4723.14%D*18.681%D24.6DN/A1373.7h12.8C55.4D
Quasar VM1 8989372.405B0.1315.923%C+10.112%F-15.9DN/A1605.6h11.7B*73.2C*
Maelstrom Turbo Laser 130881680.524C--2.0121.04%F-9.091%M**6D-2.9D--8014.7h66B+313.8C++
MAX Punch 87879250.094C+2.4449.249%C++N/A1.1CN/A576.7h1.9C++3.8C**
M60-G Bulldog 9987614.5A*11.9647.637%B**2.299%C58A8C**6031.5h4.3A9B**
M60-A Bulldog 7468417C+14.4645.656%C1.471%D22.7D2D963h4.3B*9.3B++
Spear Anti-Vehicle Phalanx Turret 10367611.167B+8.6347.335%C++11.94%S55.8B+30B+6741.2h9C+19C++
NS-10 Burster 11265571.14C+1.4037.571%B*3.077%D-5.8C4.2C+13411.3h142.3C+378.7B+
NS Annihilator 142621250.496C2.0476.973%D--N/A6.5D--8.4C+1529.5h13.5D17.6D
M60-A Bulldog 6057414.25C+11.7153.62%B+3.509%B**35.6C1.9D1711.6h4.2B*7.8B*
Saron Laser Cannon 94561050.533C-2.0018.238%F--5.357%A*4D--2.7D*21214h89B+488C
Supernova VPC 5853317.667C++15.1356.579%B+1.887%B+44.2C4.2D-3041.2h3.2C+5.7C*
M60-G Bulldog 615386.625C+4.0947.504%B++5.66%A*53C**8C+4741h5.2B++11B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit205165,09515.6h
Anti-Vehicle MANA Turret1800.2h
Spawn Beacon421,4283.4h
Nanite Revive Grenade03700.1h
Medical Applicator26471,91010h
Restoration Kit3503,1193.6h
Motion Spotter61,7041.1h
G40-F Ranger11580.3h
Recon Detection Device76051.1h
Shield Recharging Field22100.1h
Smoke Grenade0690h
Ammunition Package22780.3h
Medical Kit2,44715,75149.3h
Anti-Infantry MANA Turret301281.3h

Check the help document for the dictionary if you want to learn more about words used here.


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