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OperatorScorch[VOIP] OperatorScorch
VS BR 132

KDR: 2.5

Score: 37.6m

Last Seen: Jun 28th, 2019 10:21 PM
- OFFLINE - 1270 hour(s)

Battle Rank 115 (132 total) - Vanu Sovereignty on Emerald
Level Progress (to 116): 54%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VX6-7 SVA-88 NS-15M1 Serpent VE92 Flare VE6 Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,010,357 MLG Score: 1607
Fun Score: N/A
Cheeseburgers Flipped: 647TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.877%24.975%64628118643,8682.75622-0.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.094%0.92B*0.627B+-0.882D--HEAD ++ (~12.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.483B+100.302C*28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.041%1.585%270412101,5776342392.48738657%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.021%-0.665D-0.003C+0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.637B+18.20.657B+40.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.323%2.754%1204121069010702430.644258283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.888%1.198B**0.124C+-1.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++4.10.671B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.927%1.71%135512098779492150.923158406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.893%0.53B+-0.676D0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.84B*80.8B++11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.197%81.962%135312112,345138951.68826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.209%1.535A+0.967B*-0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.70.454B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.294%12.314%135612086,3831306534.88744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.052%0.063C+-0.458D0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.465B+30.386C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.6m251.5%421 (25.3k)369 (22.1k)2.5048272,30428,8662.68343132 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214380325.066%20.996%52603:3227

10% Engineer48% Heavy Assault6% Infiltrator25% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:29 PMAug 13th, 2014 6:00 AMJul 27th, 2019 3:54 PM (24d) (PST)Jun 28th, 2019 7:00 PM (53d) (PST)Jun 28th, 2019 6:21 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5962283680.7080.2830.1491.8740.0371607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,77713,66622,11142179112222,126

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1701.6h/70.9d 5,156 15,181 17,001 191.3k 2,387 6,202 3,754 60.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:7,653
Deaths:2,075
KDR:3.688
Accuracy:25.835% C+
HSR:29.831% C+
Orion VS54
B*
Kills:4,623
Deaths:1,496
KDR:3.090
Accuracy:25.387% B*
HSR:25.546% C++
SVA-88
C+
Kills:3,266
Deaths:1,628
KDR:2.006
Accuracy:22.958% C+
HSR:21.892% C-
NS-15M1
C*
Kills:2,457
Deaths:868
KDR:2.831
Accuracy:23.779% C*
HSR:23.362% C++
Flare VE6
C+
Kills:1,543
Deaths:769
KDR:2.007
Accuracy:22.396% C+
HSR:17.239% D--
Ursa
C+
Kills:1,528
Deaths:938
KDR:1.629
Accuracy:21.611% C+
HSR:18.783% D
Pulsar LSW
B+
Kills:1,194
Deaths:264
KDR:4.523
Accuracy:25.178% B+
HSR:27.890% B+
NSX Naginata
B**
Kills:1,180
Deaths:197
KDR:5.990
Accuracy:27.829% B**
HSR:35.509% B**
NS-15MP
C
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:24.891% D
HSR:27.132% C
NS-15M AE
C+
Kills:1,161
Deaths:349
KDR:3.327
Accuracy:24.943% C+
HSR:22.395% D
VX29 Polaris
A
Kills:253
Deaths:59
KDR:4.288
Accuracy:30.630% A
HSR:25.692% B
Kills:26,019
Deaths (as Heavy Assault):8,908
Deaths (to Heavy Assaults):8,776
KDR:2.92086
Kill Difference:17,111
Playtime:821.613 hours
Usage:48%
Score:17.629m
Score/min:358
Accuracy (listed only):25.040%
HSR (listed only):25.024%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:3,903
Deaths:782
KDR:4.991
Accuracy:28.232% B++
HSR:22.752% C**
Serpent VE92
B*
Kills:2,317
Deaths:587
KDR:3.947
Accuracy:27.927% B*
HSR:24.687% B*
Solstice SF
C+
Kills:1,213
Deaths:1,139
KDR:1.065
Accuracy:23.906% C+
HSR:12.778% D
Phobos VX86
C+
Kills:1,209
Deaths:867
KDR:1.394
Accuracy:56.478% C+
HSR:11.828% D
NSX-P Tanto
B**
Kills:1,181
Deaths:185
KDR:6.384
Accuracy:31.114% B**
HSR:33.023% B**
NS-11CP
B++
Kills:1,176
Deaths:273
KDR:4.308
Accuracy:25.517% D
HSR:27.636% B++
Deimos VA29
B*
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:69.975% B*
HSR:10.204% D--
NS Baron G5AE
B+
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:51.625% B+
HSR:17.784% B+
Solstice VE3
B*
Kills:1,161
Deaths:447
KDR:2.597
Accuracy:27.314% B*
HSR:22.481% B+
Pulsar C
B**
Kills:1,159
Deaths:213
KDR:5.441
Accuracy:30.121% B**
HSR:24.935% C**
Nova
C+
Kills:1,159
Deaths:704
KDR:1.646
Accuracy:44.669% C+
HSR:15.099% C+
Pandora VX25
D-
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:27.539% D*
HSR:11.678% D-
Thanatos VE70
B+
Kills:1,153
Deaths:684
KDR:1.686
Accuracy:44.612% B+
HSR:11.622% D--
Eridani SX5
C**
Kills:1,087
Deaths:599
KDR:1.815
Accuracy:25.397% C+
HSR:21.895% C**
NS-7 PDW
B++
Kills:895
Deaths:436
KDR:2.053
Accuracy:26.040% C**
HSR:21.788% B++
Chaos
C+
Kills:530
Deaths:252
KDR:2.103
Accuracy:47.659% D
HSR:14.906% C+
VE-S Canis
A++
Kills:366
Deaths:109
KDR:3.358
Accuracy:33.092% B**
HSR:34.426% A++
Eclipse VE3A
B*
Kills:347
Deaths:107
KDR:3.243
Accuracy:28.567% B
HSR:24.208% B*
Kills:22,352
Deaths (as Light Assault):8,998
Deaths (to Light Assaults):5,489
KDR:2.48411
Kill Difference:13,354
Playtime:428.538 hours
Usage:25%
Score:11.300m
Score/min:439
Accuracy (listed only):36.099%
HSR (listed only):20.207%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C+
Kills:1,209
Deaths:867
KDR:1.394
Accuracy:56.478% C+
HSR:11.828% D
Deimos VA29
B*
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:69.975% B*
HSR:10.204% D--
NS Baron G5AE
B+
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:51.625% B+
HSR:17.784% B+
NS-11P
B+
Kills:1,164
Deaths:423
KDR:2.752
Accuracy:25.401% B+
HSR:19.931% C++
Nova
C+
Kills:1,159
Deaths:704
KDR:1.646
Accuracy:44.669% C+
HSR:15.099% C+
Pandora VX25
D-
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:27.539% D*
HSR:11.678% D-
Thanatos VE70
B+
Kills:1,153
Deaths:684
KDR:1.686
Accuracy:44.612% B+
HSR:11.622% D--
Eridani SX5
C**
Kills:1,087
Deaths:599
KDR:1.815
Accuracy:25.397% C+
HSR:21.895% C**
NS-7 PDW
B++
Kills:895
Deaths:436
KDR:2.053
Accuracy:26.040% C**
HSR:21.788% B++
H-V45
B+
Kills:821
Deaths:472
KDR:1.739
Accuracy:26.353% B+
HSR:19.367% C
Chaos
C+
Kills:530
Deaths:252
KDR:2.103
Accuracy:47.659% D
HSR:14.906% C+
VE-S Canis
A++
Kills:366
Deaths:109
KDR:3.358
Accuracy:33.092% B**
HSR:34.426% A++
Kills:11,880
Deaths (as Combat Medic):6,160
Deaths (to Combat Medics):3,449
KDR:1.92857
Kill Difference:5,720
Playtime:80.893 hours
Usage:5%
Score:1.770m
Score/min:365
Accuracy (listed only):39.903%
HSR (listed only):17.544%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:3,903
Deaths:782
KDR:4.991
Accuracy:28.232% B++
HSR:22.752% C**
Serpent VE92
B*
Kills:2,317
Deaths:587
KDR:3.947
Accuracy:27.927% B*
HSR:24.687% B*
Solstice SF
C+
Kills:1,213
Deaths:1,139
KDR:1.065
Accuracy:23.906% C+
HSR:12.778% D
Phobos VX86
C+
Kills:1,209
Deaths:867
KDR:1.394
Accuracy:56.478% C+
HSR:11.828% D
NSX-P Tanto
B**
Kills:1,181
Deaths:185
KDR:6.384
Accuracy:31.114% B**
HSR:33.023% B**
NS-11CP
B++
Kills:1,176
Deaths:273
KDR:4.308
Accuracy:25.517% D
HSR:27.636% B++
Deimos VA29
B*
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:69.975% B*
HSR:10.204% D--
NS Baron G5AE
B+
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:51.625% B+
HSR:17.784% B+
Solstice VE3
B*
Kills:1,161
Deaths:447
KDR:2.597
Accuracy:27.314% B*
HSR:22.481% B+
Pulsar C
B**
Kills:1,159
Deaths:213
KDR:5.441
Accuracy:30.121% B**
HSR:24.935% C**
Nova
C+
Kills:1,159
Deaths:704
KDR:1.646
Accuracy:44.669% C+
HSR:15.099% C+
Pandora VX25
D-
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:27.539% D*
HSR:11.678% D-
Thanatos VE70
B+
Kills:1,153
Deaths:684
KDR:1.686
Accuracy:44.612% B+
HSR:11.622% D--
Chaos
C+
Kills:530
Deaths:252
KDR:2.103
Accuracy:47.659% D
HSR:14.906% C+
Eclipse VE3A
B*
Kills:347
Deaths:107
KDR:3.243
Accuracy:28.567% B
HSR:24.208% B*
Kills:20,004
Deaths (as Engineer):7,854
Deaths (to Engineers):5,434
KDR:2.54698
Kill Difference:12,150
Playtime:171.434 hours
Usage:10%
Score:2.381m
Score/min:232
Accuracy (listed only):37.684%
HSR (listed only):19.041%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B++
Kills:1,468
Deaths:814
KDR:1.803
Accuracy:46.508% B++
HSR:21.049% D
Parallax VX3
B**
Kills:1,307
Deaths:117
KDR:11.171
Accuracy:44.076% B++
HSR:87.146% B**
Eridani SX5
C**
Kills:1,087
Deaths:599
KDR:1.815
Accuracy:25.397% C+
HSR:21.895% C**
NS-7 PDW
B++
Kills:895
Deaths:436
KDR:2.053
Accuracy:26.040% C**
HSR:21.788% B++
Ghost
A
Kills:839
Deaths:151
KDR:5.556
Accuracy:47.553% A
HSR:74.374% B+
VE-S Canis
A++
Kills:366
Deaths:109
KDR:3.358
Accuracy:33.092% B**
HSR:34.426% A++
NS-357P Underboss
B++
Kills:306
Deaths:209
KDR:1.464
Accuracy:47.033% B++
HSR:27.124% C*
Beamer VS3
C
Kills:256
Deaths:279
KDR:0.918
Accuracy:22.204% D-
HSR:20.703% C
Soldier Soaker
C**
Kills:207
Deaths:81
KDR:2.556
Accuracy:34.911% C++
HSR:15.942% C**
V10
B+
Kills:199
Deaths:59
KDR:3.373
Accuracy:42.903% B+
HSR:79.900% C**
Nyx VX31
C++
Kills:151
Deaths:157
KDR:0.962
Accuracy:34.592% C++
HSR:24.503% C--
Artemis VX26
D
Kills:91
Deaths:85
KDR:1.071
Accuracy:23.140% D-
HSR:18.681% D
Kills:7,172
Deaths (as Infiltrator):3,096
Deaths (to Infiltrators):3,486
KDR:2.31654
Kill Difference:4,076
Playtime:103.882 hours
Usage:6%
Score:1.524m
Score/min:245
Accuracy (listed only):35.621%
HSR (listed only):37.294%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,121
Deaths:261
KDR:4.295
Accuracy:24.576% B**
HSR:24.621% B+
Blueshift VM5
B**
Kills:1,018
Deaths:274
KDR:3.715
Accuracy:24.904% B**
HSR:24.656% B+
Cosmos VM3
B+
Kills:708
Deaths:357
KDR:1.983
Accuracy:19.587% B+
HSR:14.548% D--
Cosmos VM3
B+
Kills:572
Deaths:355
KDR:1.611
Accuracy:20.001% B+
HSR:18.706% C+
Comet VM2
B**
Kills:449
Deaths:217
KDR:2.069
Accuracy:52.822% B**
HSR:4.009% C+
Comet VM2
B**
Kills:389
Deaths:184
KDR:2.114
Accuracy:55.100% B**
HSR:4.113% C+
NS-10 Burster
B**
Kills:101
Deaths:72
KDR:1.403
Accuracy:35.806% B**
HSR:7.921% C++
Quasar VM1
C+
Kills:89
Deaths:37
KDR:2.405
Accuracy:15.923% C+
HSR:10.112% F
NS-10 Burster
B**
Kills:59
Deaths:57
KDR:1.035
Accuracy:36.999% B**
HSR:3.390% D
Kills:4,506
Deaths (as MAX Suit):907
Deaths (to MAX Suits):1,669
KDR:4.96803
Kill Difference:3,599
Playtime:80.990 hours
Usage:5%
Score:3.045m
Score/min:627
Accuracy (listed only):31.746%
HSR (listed only):12.453%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:803
V. Kills:29 N/A
Deaths:162
KDR:4.957
Accuracy:41.424% C++
KPH:45.800 C+
VKPH:1.700 D
Dual Photon Pods
B*
Kills:632
V. Kills:129 486%
Deaths:46
KDR:13.739
Accuracy:51.441% C+
KPH:119.600 B*
VKPH:24.400 B+
Maelstrom Turbo Laser
D
Kills:88
V. Kills:42 205%
Deaths:168
KDR:0.524
Accuracy:21.040% F
KPH:6 D
VKPH:2.900 D--
Saron Laser Cannon
D-
Kills:54
V. Kills:37 142%
Deaths:105
KDR:0.514
Accuracy:18.235% F--
KPH:3.900 D-
VKPH:2.700 D--
Kills:1,577 (945 + 0)
Deaths:481
KDR:3.279
VKDR:0.493
Vehicle Kills:237
Kill Difference:1,096
Playtime:51.373 hours
Usage:3%
Score:0.655m
Score/min:212
Piloting Accuracy:18.235%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:192
V. Kills:63 300%
Deaths:38
KDR:5.053
Accuracy:53.969% C*
KPH:26.500 C
VKPH:8.700 D
L100 Python HESH
B+
Kills:175
V. Kills:25 N/A
Deaths:14
KDR:12.500
Accuracy:53.372% B+
KPH:40.500 C-
VKPH:5.800 D
C75 Viper
C+
Kills:99
V. Kills:16 N/A
Deaths:17
KDR:5.824
Accuracy:33.895% D
KPH:27.100 C+
VKPH:4.400 D-
Kills:466 (466 + 0)
Deaths:69
KDR:6.754
VKDR:1.507
Vehicle Kills:104
Kill Difference:397
Playtime:15.207 hours
Usage:1%
Score:0.235m
Score/min:258
Driving Accuracy:33.895%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:270
V. Kills:96 278%
Deaths:71
KDR:3.803
Accuracy:52.438% B
KPH:19.400 C
VKPH:6.900 C-
Proton II PPA
M**
Kills:225
V. Kills:7 N/A
Deaths:7
KDR:32.143
Accuracy:29.777% B*
KPH:168 M**
VKPH:5.200 B++
Supernova VPC
B++
Kills:53
V. Kills:5 N/A
Deaths:3
KDR:17.667
Accuracy:56.579% B++
KPH:45.700 C++
VKPH:4.300 D-
Kills:548 (323 + 225)
Deaths:81
KDR:6.765
VKDR:1.333
Vehicle Kills:108
Kill Difference:467
Playtime:16.448 hours
Usage:1%
Score:0.220m
Score/min:223
Driving Accuracy:56.579%
Gunner Accuracy:29.777%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:385
V. Kills:15 N/A
Deaths:41
KDR:9.390
Accuracy:38.325% C++
KPH:124.500 B*
VKPH:4.900 C
M40 Fury-H
C+
Kills:175
V. Kills:5 N/A
Deaths:9
KDR:19.444
Accuracy:35.615% D
KPH:81.400 C+
VKPH:2.300 D--
Saron HRB-H
C**
Kills:128
V. Kills:81 156%
Deaths:18
KDR:7.111
Accuracy:55.180% C+
KPH:41.700 C**
VKPH:26.400 C**
Kills:688 (0 + 688)
Deaths:68
KDR:10.118
VKDR:1.485
Vehicle Kills:101
Kill Difference:620
Playtime:8.313 hours
Usage:0%
Score:0.240m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:55.180%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:87
V. Kills:12 N/A
Deaths:6
KDR:14.500
Accuracy:47.637% A
KPH:58.600 A++
VKPH:8.100 B+
M60-G Bulldog
B*
Kills:52
V. Kills:8 N/A
Deaths:8
KDR:6.500
Accuracy:47.304% B*
KPH:52.600 B++
VKPH:8.100 C+
Kills:139 (0 + 139)
Deaths:14
KDR:9.929
VKDR:1.429
Vehicle Kills:20
Kill Difference:125
Playtime:2.474 hours
Usage:0%
Score:0.081m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:47.304%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,7077,6532,0753.688C**1.1825.835%C+29.831%C+66.4C+N/A228115.2h9.8B+37.8B
Orion VS54 4,6524,6231,4963.09B**0.5925.387%B*25.546%C++57B**N/A19081.1h9.9B**39.1C**
VX6-7 3,9403,9037824.991M2.4928.232%B++22.752%C**76.5A+N/A19251h10.3B++36.7B++
SVA-88 3,2943,2661,6282.006C++0.5022.958%C+21.892%C-28.4DN/A92115h10.7B+46.5B
NS-15M1 2,4712,4578682.831B**0.3323.779%C*23.362%C++57B+N/A20343.1h10.3B*43.3B+
Serpent VE92 2,3332,3175873.947A**1.4427.927%B*24.687%B*67.6A++N/A30834.3h10.5B++37.6B++
Flare VE6 1,5491,5437692.007B+0.5022.396%C+17.239%D--52B+N/A27029.7h9.2B++40.9B+
Ursa 1,5351,5289381.629B+0.8821.611%C+18.783%D31.1CN/A9349.2h9.6B++44.2B+
NS-44P Commissioner 1,4781,4688141.803B+0.7046.508%B++21.049%D68BN/A21821.6h3.5C++7.5B+
Parallax VX3 1,3091,30711711.171A*8.6744.076%B++87.146%B**53.1A+N/A14624.6h1.6B**3.7B*
Solstice SF 1,2211,2131,1391.065C++1.4423.906%C+12.778%D18C+N/A9167.4h11.5C++48C**
Phobos VX86 1,2171,2098671.394C++1.1156.478%C+11.828%D31.6C-N/A9238.2h2.2B+4C**
Pulsar LSW 1,2011,1942644.523A**2.0225.178%B+27.89%B+71.9B**N/A21216.6h9.7B**38.7B++
Lasher X2 1,1981,1864782.481A*0.0232.303%B*3.204%C51.3B**N/A16823.1h15.2B**47.2B*
NSX-P Tanto 1,2001,1811856.384S3.8831.114%B**33.023%B**98.4M*1.6A++21412h11.3B*36.2B*
NSX Naginata 1,1881,1801975.99S3.4927.829%B**35.509%B**83.7A+N/A18614.1h9.1B*32.8B++
NS-11CP 1,1861,1762734.308A*1.8025.517%D27.636%B++54.2C+N/A12121.7h11.2B44C++
Deimos VA29 1,1811,1766521.804B+0.7069.975%B*10.204%D--58.8B+N/A28520h1.9B*2.7B+
NS Baron G5AE 1,1681,1643413.413A++0.9151.625%B+17.784%B+52.4C**N/A13022.2h3.6B*7.1C++
NS-11P 1,1711,1644232.752A+0.2525.401%B+19.931%C++46.7B**N/A18924.9h10.9B**43.1B*
NS-15MP 1,1701,1612654.381B*1.8824.891%D27.132%C61.4C+N/A25218.9h9.9B+39.8C++
Solstice VE3 1,1691,1614472.597M0.0927.314%B*22.481%B+35B*N/A19533.2h10.8B**39.7B+
NS-15M AE 1,1671,1613493.327B+0.8224.943%C+22.395%D63.4C**N/A25418.3h10.5B+41.9B
Pulsar C 1,1661,1592135.441A**2.9430.121%B**24.935%C**65.9A+N/A21217.6h8.9B*29.6B*
Nova 1,1671,1597041.646C*0.8644.669%C+15.099%C+46.2B+N/A20325.1h3.6B++8B+
Pandora VX25 1,1731,1566211.862B+0.6427.539%D*11.678%D-44.6C*N/A28425.9h3.6B++12.9C+
Thanatos VE70 1,1621,1536841.686B*0.8244.612%B+11.622%D--52.2AN/A31022.1h3.4B**7.6B*
C-4 1,4841,1296321.786C**0.7217.039%FN/A74.3C+23.4C98415.2h1.4C*8D
Blueshift VM5 1,1461,1212614.295B*1.7924.576%B**24.621%B+69.6A*1.6A++28916.1h11.6A47.1B*
Eridani SX5 1,0971,0875991.815B++0.6925.397%C+21.895%C**27.7CN/A10539.3h11.2B44C**
Frag Grenade 1,0431,03411034N/A1,031.5051.788%B*N/A646.3B++5.6C34871.6h3B++5.8B*
Blueshift VM5 1,0301,0182743.715B+1.2124.904%B**24.656%B+60.6A++N/A26816.8h13.5B*54.1B*
NS-7 PDW 9008954362.053A0.4526.04%C**21.788%B++34.3B+N/A14826.1h12.7B+48.8B+
Ghost 8418391515.556B**3.0547.553%A74.374%B+58.3B*N/A17614.4h1.8B*3.8B*
H-V45 8258214721.739C*0.7726.353%B+19.367%C29.5C+N/A12027.8h12.1B+45.8B+
Light PPA 8328031624.957C++2.4541.424%C++0.996%C-45.9C+1.7D18417.5h7.5B++18B+
Cosmos VM3 7177083571.983C+0.5219.587%B+14.548%D--31.9C+N/A11322.2h10.5A53.5B*
Lumine Edge 6996999,2600.075C+2.4320.741%D15.594%C+1.5C-N/A4481.7h1.4C++6.8C++
NS Decimator 1,0066402752.327A+0.1862.333%C*1.875%C40C**22.9B*39716h4.5C*7.2B
Dual Photon Pods 7616324613.739B**11.2351.441%C+N/A119.2B*24.3B+6725.3h18.8B+36.6B+
Force-Blade 59558610,8550.054B**2.4545.596%AN/A1.1B+N/A4549.9h1.9B++4.2B++
Cosmos VM3 5775723551.611C+0.8920.001%B+18.706%C+25.4CN/A8522.5h13B+65.1C**
Chaos 5365302522.103B+0.4047.659%D14.906%C+45.3C+N/A18611.7h3.7B++7.7C*
Comet VM2 7144492172.069A+0.4452.822%B**4.009%C+17.9B**10.6M*27825.1h18.5B+35B++
Nemesis VSH9 6403915370.728C++1.7866.625%B+2.046%C15.8C+10.1C+21024.7h8.1C++12.2B
Comet VM2 5803891842.114A0.3955.1%B**4.113%C+18.4B**9.1A*26221.1h21.4B+38.8B++
Proton II PPA-H 400385419.39C+6.8938.325%C++1.299%C-124.2B*4.8C5003.1h6.6B**17.2B*
VE-S Canis 3723661093.358A*0.8533.092%B**34.426%A++79.6A1.3A2014.6h9.7B++29.4B+
Anti-Vehicle Grenade 4073641364N/A361.5050.454%C+N/A404.4C++47.8D25410.9h4.6B+9.1B+
Eclipse VE3A 3543471073.243B*0.7428.567%B24.208%B*62B*1.3B**1895.6h11.5B40.4B+
Lancer VS22 6693282601.262B+1.2465.122%B+N/A19.2B+19.9B++52417.1h16.9B+25.9B+
NS-357P Underboss 3063062091.464C++1.0447.033%B++27.124%C*105.5B*N/A2882.9h3.9C+8.2B+
Supernova PC 366270713.803C+1.3052.438%B3.704%B**19.4C6.9C-17013.9h4.6B+8.7B+
Beamer VS3 2602562790.918C**1.5922.204%D-20.703%C21CN/A11312.2h8.6B38.7C+
VX29 Polaris 256253594.288A**1.7830.63%A25.692%B60.2B+N/A2324.2h10.4B++34B++
The Slasher 2452446,7630.036C2.4729.175%C3.279%D-0.8CN/A4307.9h1.8B++6.1C++
Proton II PPA 232225732.143B**29.6429.777%B*1.333%D173.1S5.4B*7101.3h5.2A17.4A
MANA Anti-Personnel Turret 210208732.849N/A0.3418.585%UN/A2080U20U5515600.1h18.2T*98.1T*
Soldier Soaker 210207812.556A0.0534.911%C++15.942%C**115A*1.7B**2661.8h5.2B+14.9B+
Tank Mine 3522011231.634C--0.8746.975%B**N/A57.4D--43.1D11183.5h2.5D--5.3B+
V10 199199593.373C++0.8742.903%B+79.9%C**25.8CN/A1087.7h2B+4.7B+
L100 Python HEAT 255192385.053C++2.5553.969%C*N/A26.7C8.8D2527.2h4.6B*8.5B*
L100 Python HESH 2001751412.5C*10.0053.372%B+4%A*40.7C-5.8D2424.3h3.2C*5.9B+
M40 Fury-H 180175919.444B++16.9435.615%DN/A79.5C2.3D--2682.2h4B**11.1B**
Nyx VX31 1531511570.962C-1.5434.592%C++24.503%C--14.2D--N/A5110.6h7.3D--21C
Saron HRB-H 209128187.111B+4.6155.18%C+1.563%C+41.3C**26.1C*6093.1h20.8B+37.6B+
Proximity Mine 114113402.825C0.3243.471%C++N/A80.7D-N/A4201.4h2.2D4.9C+
NS-10 Burster 158101721.403B++1.1035.806%B**7.921%C++7.4B++4.2B+13713.6h92.4B**258.1B**
C75 Viper 11599175.824B+3.3233.895%DN/A26.8C+4.3D-2863.7h8.1B**24B++
Rocklet Rifle 18894392.41M*0.0949.472%CN/A31.3C*31.3B+3063h38.9C+78.6C+
Artemis VX26 9191851.071C+1.4323.14%D-18.681%D24.6C-N/A1343.7h12.8C+55.4C
Quasar VM1 8989372.405B+0.1015.923%C+10.112%F15.9DN/A1575.6h11.7B**73.2B+
Maelstrom Turbo Laser 130881680.524C-1.9821.04%F9.091%S6D2.9D--8014.7h66B++313.8C**
M60-G Bulldog 9987614.5M++12.0047.637%A2.299%C58A++8B+5961.5h4.3A9B**
MAX Punch 87879070.096C+2.4149.249%C*N/A1.1CN/A575.8h1.9C++3.8C*
M60-A Bulldog 7468417C++14.5045.656%C+1.471%D22.7C--2D963h4.3B**9.3B*
Spear Anti-Vehicle Phalanx Turret 10266611B+8.5046.998%C*12.121%S55B**30B*6711.2h9C++19.2C**
NS Annihilator 142621250.496C2.0176.973%D--N/A6.5D-8.4C+1529.5h13.5C--17.6D
NS-10 Burster 10359571.035C+1.4736.999%B**3.39%D5.4C+4C++13411h148.4C+401.2B+
M60-A Bulldog 6057414.25C+11.7553.62%B++3.509%B**35.6C+1.9D1711.6h4.2B**7.8B**
Saron Laser Cannon 91541050.514C1.9918.235%F--5.556%A*3.9D-2.7D--21313.9h91.3B+500.8C+
Supernova VPC 5853317.667B+15.1656.579%B++1.887%B+44.2C+4.2D-3041.2h3.2C++5.7B+
M60-G Bulldog 605286.5B+4.0047.304%B*5.769%A++52B++8C+4701h5.2B*11.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon391,2933.3h
Anti-Vehicle MANA Turret1800.2h
Nano-Armor Kit203164,41115.6h
Nanite Revive Grenade03690.1h
Medical Applicator26471,84410h
Restoration Kit3463,1053.6h
Motion Spotter61,6701.1h
G40-F Ranger11580.3h
Smoke Grenade0690h
Shield Recharging Field22100.1h
Recon Detection Device76051.1h
Ammunition Package22780.3h
Medical Kit2,21914,62447.6h
Anti-Infantry MANA Turret301281.3h

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