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OperatorScorch[VOIP] OperatorScorch
VS BR 131

KDR: 2.48

Score: 37m

Last Seen: Dec 8th, 2018 1:44 AM
- OFFLINE - 5.4 hour(s)

Battle Rank 114 (131 total) - Vanu Sovereignty on Emerald - Outfit Officer of Victory Over Internet Protocol[VOIP] Victory Over Internet Protocol
VS outfit on Emerald

Members: 5
Level Progress (to 115): 81%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 VX6-7 NS-15M1 Serpent VE92 Flare VE6 Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,971,576 MLG Score: 1576
Fun Score: N/A
Cheeseburgers Flipped: 641TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.798%25.025%6462899442,4052.71427-0.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.082%0.921B*0.678B+-0.877D--HEAD ++ (~12.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.485B+100.304C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.943%1.598%270410181,5646262392.49442652%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.003%-0.688D0.005C+0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.631B+18.20.653B+40.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.273%2.774%1214101868510562420.648061282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.906%1.214B**0.081C+-1.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.799B++4.10.67B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.69%1.716%135510178749462130.92389408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.845%0.498B+-0.738D-0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.835B++7.90.794B++11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.354%81.979%135310192,325135851.71082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.313%1.546A+0.975B*-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.61B+1.70.451B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.289%12.29%135610166,3791283534.96807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.052%0.074C+-0.448C--0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.466B+30.386C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Victory Over Internet Protocol[VOIP] Victory Over Internet Protocol
VS outfit on Emerald

Members: 5
37m253.5%419 (25.1k)368 (22.1k)2.484270,57628,4102.66368131 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022365824.982%20.956%52403:3327

10% Engineer49% Heavy Assault6% Infiltrator25% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:29 PMAug 13th, 2014 6:00 AMDec 11th, 2018 9:20 AM (11h) (PST)Dec 8th, 2018 12:45 AM (4d) (PST)Dec 7th, 2018 9:44 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5932273660.7010.2820.1471.8700.0371576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,58113,61821,96342179112222,076

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1678h/69.9d 5,099 14,790 16,597 188.3k 2,368 6,080 3,714 59.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:7,394
Deaths:2,024
KDR:3.653
Accuracy:25.785% C+
HSR:29.592% C+
Orion VS54
B**
Kills:4,608
Deaths:1,493
KDR:3.086
Accuracy:25.380% B**
HSR:25.586% C++
SVA-88
C+
Kills:3,266
Deaths:1,628
KDR:2.006
Accuracy:22.958% C+
HSR:21.892% C-
NS-15M1
C**
Kills:2,394
Deaths:852
KDR:2.810
Accuracy:23.735% C**
HSR:23.517% C*
Flare VE6
C+
Kills:1,543
Deaths:769
KDR:2.007
Accuracy:22.396% C+
HSR:17.239% D--
Ursa
C+
Kills:1,528
Deaths:938
KDR:1.629
Accuracy:21.611% C+
HSR:18.783% D
Pulsar LSW
B+
Kills:1,194
Deaths:264
KDR:4.523
Accuracy:25.178% B+
HSR:27.890% B+
Lasher X2
B**
Kills:1,186
Deaths:478
KDR:2.481
Accuracy:32.303% B**
HSR:3.204% C
NSX Naginata
B**
Kills:1,180
Deaths:197
KDR:5.990
Accuracy:27.829% B**
HSR:35.509% B**
NS-15M AE
C+
Kills:1,161
Deaths:349
KDR:3.327
Accuracy:24.943% C+
HSR:22.395% C-
NS-15MP
C+
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:24.891% C-
HSR:27.132% C+
VX29 Polaris
A
Kills:253
Deaths:59
KDR:4.288
Accuracy:30.630% A
HSR:25.692% B+
Kills:26,868
Deaths (as Heavy Assault):9,316
Deaths (to Heavy Assaults):8,617
KDR:2.88407
Kill Difference:17,552
Playtime:816.091 hours
Usage:49%
Score:17.509m
Score/min:358
Accuracy (listed only):25.636%
HSR (listed only):23.202%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:3,022
Deaths:646
KDR:4.678
Accuracy:28.188% B++
HSR:23.362% B+
Serpent VE92
B**
Kills:2,248
Deaths:575
KDR:3.910
Accuracy:27.911% B*
HSR:25% B**
Solstice SF
C+
Kills:1,213
Deaths:1,139
KDR:1.065
Accuracy:23.906% C+
HSR:12.778% D
Phobos VX86
C+
Kills:1,209
Deaths:867
KDR:1.394
Accuracy:56.478% C+
HSR:11.828% D
NSX-P Tanto
B**
Kills:1,181
Deaths:185
KDR:6.384
Accuracy:31.114% B**
HSR:33.023% B**
NS-11CP
B++
Kills:1,176
Deaths:273
KDR:4.308
Accuracy:25.517% D
HSR:27.636% B++
Deimos VA29
B*
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:69.975% B*
HSR:10.204% D--
NS Baron G5AE
B+
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:51.625% B+
HSR:17.784% B+
Solstice VE3
B*
Kills:1,161
Deaths:447
KDR:2.597
Accuracy:27.314% B*
HSR:22.481% B+
Pulsar C
B**
Kills:1,159
Deaths:213
KDR:5.441
Accuracy:30.121% B**
HSR:24.935% B
Nova
C++
Kills:1,159
Deaths:704
KDR:1.646
Accuracy:44.669% C+
HSR:15.099% C++
Pandora VX25
D-
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:27.539% D*
HSR:11.678% D-
Thanatos VE70
B+
Kills:1,153
Deaths:684
KDR:1.686
Accuracy:44.612% B+
HSR:11.622% D-
Eridani SX5
B
Kills:1,071
Deaths:592
KDR:1.809
Accuracy:25.317% C+
HSR:21.755% B
NS-7 PDW
B+
Kills:868
Deaths:428
KDR:2.028
Accuracy:26.020% C**
HSR:21.429% B+
Chaos
C+
Kills:526
Deaths:251
KDR:2.096
Accuracy:47.623% D
HSR:14.639% C+
VE-S Canis
A++
Kills:366
Deaths:109
KDR:3.358
Accuracy:33.092% B**
HSR:34.426% A++
Eclipse VE3A
B++
Kills:329
Deaths:97
KDR:3.392
Accuracy:28.449% B+
HSR:23.708% B++
Kills:21,337
Deaths (as Light Assault):8,824
Deaths (to Light Assaults):5,383
KDR:2.41806
Kill Difference:12,513
Playtime:412.403 hours
Usage:25%
Score:10.854m
Score/min:439
Accuracy (listed only):36.082%
HSR (listed only):20.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C+
Kills:1,209
Deaths:867
KDR:1.394
Accuracy:56.478% C+
HSR:11.828% D
Deimos VA29
B*
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:69.975% B*
HSR:10.204% D--
NS-11P
B+
Kills:1,164
Deaths:423
KDR:2.752
Accuracy:25.401% B+
HSR:19.931% C*
NS Baron G5AE
B+
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:51.625% B+
HSR:17.784% B+
Nova
C++
Kills:1,159
Deaths:704
KDR:1.646
Accuracy:44.669% C+
HSR:15.099% C++
Pandora VX25
D-
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:27.539% D*
HSR:11.678% D-
Thanatos VE70
B+
Kills:1,153
Deaths:684
KDR:1.686
Accuracy:44.612% B+
HSR:11.622% D-
Eridani SX5
B
Kills:1,071
Deaths:592
KDR:1.809
Accuracy:25.317% C+
HSR:21.755% B
NS-7 PDW
B+
Kills:868
Deaths:428
KDR:2.028
Accuracy:26.020% C**
HSR:21.429% B+
H-V45
B+
Kills:821
Deaths:472
KDR:1.739
Accuracy:26.353% B+
HSR:19.367% C+
Chaos
C+
Kills:526
Deaths:251
KDR:2.096
Accuracy:47.623% D
HSR:14.639% C+
VE-S Canis
A++
Kills:366
Deaths:109
KDR:3.358
Accuracy:33.092% B**
HSR:34.426% A++
Kills:11,833
Deaths (as Combat Medic):6,144
Deaths (to Combat Medics):3,392
KDR:1.92594
Kill Difference:5,689
Playtime:80.893 hours
Usage:5%
Score:1.770m
Score/min:365
Accuracy (listed only):39.892%
HSR (listed only):17.480%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:3,022
Deaths:646
KDR:4.678
Accuracy:28.188% B++
HSR:23.362% B+
Serpent VE92
B**
Kills:2,248
Deaths:575
KDR:3.910
Accuracy:27.911% B*
HSR:25% B**
Solstice SF
C+
Kills:1,213
Deaths:1,139
KDR:1.065
Accuracy:23.906% C+
HSR:12.778% D
Phobos VX86
C+
Kills:1,209
Deaths:867
KDR:1.394
Accuracy:56.478% C+
HSR:11.828% D
NSX-P Tanto
B**
Kills:1,181
Deaths:185
KDR:6.384
Accuracy:31.114% B**
HSR:33.023% B**
NS-11CP
B++
Kills:1,176
Deaths:273
KDR:4.308
Accuracy:25.517% D
HSR:27.636% B++
Deimos VA29
B*
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:69.975% B*
HSR:10.204% D--
NS Baron G5AE
B+
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:51.625% B+
HSR:17.784% B+
Solstice VE3
B*
Kills:1,161
Deaths:447
KDR:2.597
Accuracy:27.314% B*
HSR:22.481% B+
Pulsar C
B**
Kills:1,159
Deaths:213
KDR:5.441
Accuracy:30.121% B**
HSR:24.935% B
Nova
C++
Kills:1,159
Deaths:704
KDR:1.646
Accuracy:44.669% C+
HSR:15.099% C++
Pandora VX25
D-
Kills:1,156
Deaths:621
KDR:1.862
Accuracy:27.539% D*
HSR:11.678% D-
Thanatos VE70
B+
Kills:1,153
Deaths:684
KDR:1.686
Accuracy:44.612% B+
HSR:11.622% D-
Chaos
C+
Kills:526
Deaths:251
KDR:2.096
Accuracy:47.623% D
HSR:14.639% C+
Eclipse VE3A
B++
Kills:329
Deaths:97
KDR:3.392
Accuracy:28.449% B+
HSR:23.708% B++
Kills:19,032
Deaths (as Engineer):7,695
Deaths (to Engineers):5,382
KDR:2.47329
Kill Difference:11,337
Playtime:171.186 hours
Usage:10%
Score:2.379m
Score/min:232
Accuracy (listed only):37.669%
HSR (listed only):19.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B++
Kills:1,411
Deaths:783
KDR:1.802
Accuracy:46.487% B++
HSR:20.978% C-
Parallax VX3
B**
Kills:1,302
Deaths:117
KDR:11.128
Accuracy:44.150% B++
HSR:87.097% B**
Eridani SX5
B
Kills:1,071
Deaths:592
KDR:1.809
Accuracy:25.317% C+
HSR:21.755% B
NS-7 PDW
B+
Kills:868
Deaths:428
KDR:2.028
Accuracy:26.020% C**
HSR:21.429% B+
Ghost
A
Kills:824
Deaths:150
KDR:5.493
Accuracy:47.944% A
HSR:74.393% B++
VE-S Canis
A++
Kills:366
Deaths:109
KDR:3.358
Accuracy:33.092% B**
HSR:34.426% A++
Beamer VS3
C+
Kills:256
Deaths:279
KDR:0.918
Accuracy:22.204% D
HSR:20.703% C+
NS-357P Underboss
B++
Kills:248
Deaths:169
KDR:1.467
Accuracy:46.830% B++
HSR:29.032% B+
V10
B
Kills:199
Deaths:59
KDR:3.373
Accuracy:42.903% B
HSR:79.900% C**
Soldier Soaker
C++
Kills:197
Deaths:78
KDR:2.526
Accuracy:35.055% C++
HSR:15.736% C+
Nyx VX31
C++
Kills:151
Deaths:157
KDR:0.962
Accuracy:34.592% C++
HSR:24.503% C--
Artemis VX26
D
Kills:91
Deaths:85
KDR:1.071
Accuracy:23.140% D-
HSR:18.681% D
Kills:6,984
Deaths (as Infiltrator):3,006
Deaths (to Infiltrators):3,432
KDR:2.32335
Kill Difference:3,978
Playtime:103.376 hours
Usage:6%
Score:1.514m
Score/min:244
Accuracy (listed only):35.644%
HSR (listed only):37.386%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,084
Deaths:256
KDR:4.234
Accuracy:24.590% A
HSR:24.631% B++
Blueshift VM5
B**
Kills:987
Deaths:269
KDR:3.669
Accuracy:24.890% B**
HSR:24.519% B++
Cosmos VM3
B++
Kills:708
Deaths:357
KDR:1.983
Accuracy:19.587% B++
HSR:14.548% D--
Cosmos VM3
B*
Kills:572
Deaths:355
KDR:1.611
Accuracy:20.001% B*
HSR:18.706% C+
Comet VM2
B**
Kills:445
Deaths:216
KDR:2.060
Accuracy:52.818% B**
HSR:4.045% C+
Comet VM2
B**
Kills:385
Deaths:183
KDR:2.104
Accuracy:55.145% B**
HSR:4.156% C+
NS-10 Burster
B**
Kills:99
Deaths:71
KDR:1.394
Accuracy:35.718% B**
HSR:8.081% C*
Quasar VM1
C++
Kills:89
Deaths:37
KDR:2.405
Accuracy:15.923% C++
HSR:10.112% F
NS-10 Burster
B**
Kills:59
Deaths:56
KDR:1.054
Accuracy:36.873% B**
HSR:3.390% D
Kills:4,428
Deaths (as MAX Suit):900
Deaths (to MAX Suits):1,662
KDR:4.92
Kill Difference:3,528
Playtime:80.326 hours
Usage:5%
Score:3.017m
Score/min:626
Accuracy (listed only):31.727%
HSR (listed only):12.465%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:795
V. Kills:29 N/A
Deaths:161
KDR:4.938
Accuracy:41.361% C++
KPH:45.800 C+
VKPH:1.700 D
Dual Photon Pods
B*
Kills:627
V. Kills:129 482%
Deaths:46
KDR:13.630
Accuracy:51.373% C+
KPH:119.200 B*
VKPH:24.500 B+
Maelstrom Turbo Laser
D
Kills:88
V. Kills:42 205%
Deaths:168
KDR:0.524
Accuracy:21.040% F
KPH:6 D
VKPH:2.900 D--
Saron Laser Cannon
D-
Kills:54
V. Kills:37 142%
Deaths:105
KDR:0.514
Accuracy:18.235% F--
KPH:3.900 D-
VKPH:2.700 D--
Kills:1,564 (937 + 0)
Deaths:480
KDR:3.258
VKDR:0.494
Vehicle Kills:237
Kill Difference:1,084
Playtime:51.143 hours
Usage:3%
Score:0.653m
Score/min:213
Piloting Accuracy:18.235%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:192
V. Kills:63 300%
Deaths:38
KDR:5.053
Accuracy:53.969% C**
KPH:26.500 C+
VKPH:8.700 D
L100 Python HESH
B+
Kills:175
V. Kills:25 N/A
Deaths:14
KDR:12.500
Accuracy:53.372% B+
KPH:40.500 C-
VKPH:5.800 D
C75 Viper
C+
Kills:99
V. Kills:16 N/A
Deaths:17
KDR:5.824
Accuracy:33.895% D
KPH:27.100 C+
VKPH:4.400 D-
Kills:466 (466 + 0)
Deaths:69
KDR:6.754
VKDR:1.507
Vehicle Kills:104
Kill Difference:397
Playtime:15.207 hours
Usage:1%
Score:0.235m
Score/min:257
Driving Accuracy:33.895%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:265
V. Kills:96 273%
Deaths:71
KDR:3.732
Accuracy:52.320% B
KPH:19 C
VKPH:6.900 C-
Proton II PPA
M**
Kills:225
V. Kills:7 N/A
Deaths:7
KDR:32.143
Accuracy:29.777% B**
KPH:168 M**
VKPH:5.200 B*
Supernova VPC
B++
Kills:53
V. Kills:5 N/A
Deaths:3
KDR:17.667
Accuracy:56.579% B++
KPH:45.700 C++
VKPH:4.300 D-
Kills:543 (318 + 225)
Deaths:81
KDR:6.704
VKDR:1.333
Vehicle Kills:108
Kill Difference:462
Playtime:16.424 hours
Usage:1%
Score:0.219m
Score/min:222
Driving Accuracy:56.579%
Gunner Accuracy:29.777%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:385
V. Kills:15 N/A
Deaths:41
KDR:9.390
Accuracy:38.325% C*
KPH:124.500 B++
VKPH:4.900 C
M40 Fury-H
C+
Kills:175
V. Kills:5 N/A
Deaths:9
KDR:19.444
Accuracy:35.615% D
KPH:81.400 C+
VKPH:2.300 D--
Saron HRB-H
C*
Kills:125
V. Kills:79 156%
Deaths:18
KDR:6.944
Accuracy:54.743% C+
KPH:41.300 C*
VKPH:26.100 C++
Kills:685 (0 + 685)
Deaths:68
KDR:10.074
VKDR:1.456
Vehicle Kills:99
Kill Difference:617
Playtime:8.268 hours
Usage:0%
Score:0.239m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:54.743%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:87
V. Kills:12 N/A
Deaths:6
KDR:14.500
Accuracy:47.938% A
KPH:58.700 A++
VKPH:8.100 B+
M60-G Bulldog
B**
Kills:52
V. Kills:8 N/A
Deaths:8
KDR:6.500
Accuracy:47.304% B**
KPH:52.600 B++
VKPH:8.100 C+
Kills:139 (0 + 139)
Deaths:14
KDR:9.929
VKDR:1.429
Vehicle Kills:20
Kill Difference:125
Playtime:2.469 hours
Usage:0%
Score:0.081m
Score/min:548
Driving Accuracy:N/A%
Gunner Accuracy:47.304%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,4487,3942,0243.653C**1.1725.785%C+29.592%C+66.1C++N/A228111.9h9.7B+37.8B+
Orion VS54 4,6374,6081,4933.086B**0.6025.38%B**25.586%C++56.9AN/A19081h9.9B**39.1C**
SVA-88 3,2943,2661,6282.006C++0.4822.958%C+21.892%C-28.4DN/A92115h10.7B+46.5B
VX6-7 3,0543,0226464.678A**2.1928.188%B++23.362%B+72.8A++N/A17841.5h10.3B*36.6B++
NS-15M1 2,4082,3948522.81B**0.3323.735%C**23.517%C*56.3B++N/A20342.5h10.3B*43.4B+
Serpent VE92 2,2622,2485753.91M1.4327.911%B*25%B**67.7A*N/A31233.2h10.4B*37.3B++
Flare VE6 1,5491,5437692.007B+0.4822.396%C+17.239%D--52B+N/A27029.7h9.2B++40.9B+
Ursa 1,5351,5289381.629B+0.8621.611%C+18.783%D31.1CN/A9349.2h9.6B++44.2B+
NS-44P Commissioner 1,4201,4117831.802B+0.6846.487%B++20.978%C-66.2B+N/A21321.3h3.5C*7.5B+
Parallax VX3 1,3041,30211711.128A**8.6444.15%B++87.097%B**53.1A+N/A14624.5h1.6B**3.7B*
Solstice SF 1,2211,2131,1391.065C++1.4223.906%C+12.778%D18C+N/A9167.4h11.5C++48B
Phobos VX86 1,2171,2098671.394C++1.0956.478%C+11.828%D31.6CN/A9238.2h2.2B+4C**
Pulsar LSW 1,2011,1942644.523A**2.0425.178%B+27.89%B+71.9AN/A21116.6h9.7B**38.7B++
Lasher X2 1,1981,1864782.481A*0.0032.303%B**3.204%C51.3AN/A16823.1h15.2B**47.2B*
NSX-P Tanto 1,2001,1811856.384S3.9031.114%B**33.023%B**98.4M**1.6A21312h11.3B*36.2B*
NSX Naginata 1,1881,1801975.99S3.5127.829%B**35.509%B**83.7A++N/A18514.1h9.1B*32.8B++
NS-11CP 1,1861,1762734.308A*1.8225.517%D27.636%B++54.2C++N/A12121.7h11.2C*44C++
Deimos VA29 1,1811,1766521.804B+0.6869.975%B*10.204%D--58.8B++N/A28520h1.9B*2.7B++
NS-11P 1,1711,1644232.752A+0.2725.401%B+19.931%C*46.7B**N/A18924.9h10.9B**43.1B*
NS Baron G5AE 1,1681,1643413.413A++0.9351.625%B+17.784%B+52.4B+N/A13022.2h3.6B*7.1C++
NS-15M AE 1,1671,1613493.327B++0.8424.943%C+22.395%C-63.4BN/A25418.3h10.5B+41.9B
NS-15MP 1,1701,1612654.381A1.9024.891%C-27.132%C+61.4C+N/A25218.9h9.9B+39.8C++
Solstice VE3 1,1691,1614472.597M0.1127.314%B*22.481%B+35B**N/A19533.2h10.8B*39.7B+
Pulsar C 1,1661,1592135.441M2.9630.121%B**24.935%B65.9A++N/A21017.6h8.9B*29.6B++
Nova 1,1671,1597041.646C++0.8444.669%C+15.099%C++46.2B+N/A20325.1h3.6B++8B+
Pandora VX25 1,1731,1566211.862B*0.6227.539%D*11.678%D-44.6BN/A28325.9h3.6B++12.9C+
Thanatos VE70 1,1621,1536841.686B*0.8044.612%B+11.622%D-52.2AN/A31022.1h3.4B**7.6B*
C-4 1,4841,1296321.786C**0.7017.03%D**N/A74.3C+23.4C98415.2h1.4C**8C-
Blueshift VM5 1,1061,0842564.234B*1.7524.59%A24.631%B++69.5A**1.4A++29115.6h11.7A47.4B*
Eridani SX5 1,0811,0715921.809B++0.6825.317%C+21.755%B27.4CN/A10439.1h11.2B44.1C**
Frag Grenade 1,0121,00311003N/A1,000.5251.612%B*N/A668.7B++6C35701.5h3B++5.8B*
Blueshift VM5 9999872693.669B+1.1824.89%B**24.519%B++60.6A++N/A27016.3h13.5B*54.3B*
NS-7 PDW 8728684282.028A0.4626.02%C**21.429%B+33.9B+N/A14625.6h12.6B+48.5B+
Ghost 8268241505.493B*3.0147.944%A74.393%B++58B**N/A17614.2h1.8B*3.8B*
H-V45 8258214721.739C**0.7526.353%B+19.367%C+29.5C+N/A12027.8h12.1B+45.8B+
Light PPA 8247951614.938C++2.4541.361%C++1.006%C-46C+1.7D18417.3h7.4B++18B++
Cosmos VM3 7177083571.983C+0.5019.587%B++14.548%D--31.9C**N/A11322.2h10.5B**53.5B*
Lumine Edge 6516518,8160.074C+2.4122.51%C15.515%C+1.4C-N/A4460.4h1.4C++6.3C++
Dual Photon Pods 7566274613.63B**11.1551.373%C+N/A118.3B++24.3B+6745.3h18.8B+36.5B+
NS Decimator 9826232662.342A++0.1462.553%C**1.766%C39.9B+23B++40215.6h4.5C**7.2B+
Force-Blade 59558610,8530.054B**2.4345.596%AN/A1.1C**N/A4549.9h1.9B++4.2B+
Cosmos VM3 5775723551.611C+0.8720.001%B*18.706%C+25.4C+N/A8522.5h13B+65.1C**
Chaos 5325262512.096B+0.3947.623%D14.639%C+45.3C+N/A18611.6h3.7B++7.8C*
Comet VM2 7074452162.06A+0.4252.818%B**4.045%C+17.8B**10.5M+27825h18.5B+35B++
Nemesis VSH9 6403915370.728C++1.7666.625%B+2.046%C15.8C+10.1C+21024.7h8.1C++12.2B
Comet VM2 5743851832.104A0.3855.145%B**4.156%C+18.3B**9A*26221h21.4B+38.8B++
Proton II PPA-H 400385419.39C+6.9138.325%C*1.299%C-124.2B++4.8C5003.1h6.6B**17.2B*
VE-S Canis 3723661093.358A++0.8733.092%B**34.426%A++79.6A1.3A+1994.6h9.7B++29.4B++
Anti-Vehicle Grenade 4073641364N/A361.5250.454%C+N/A404.4C++47.8D25410.9h4.6B+9.1B+
Eclipse VE3A 336329973.392B*0.9128.449%B+23.708%B++63.3B**1.3B**1835.2h11.5C**40.4B+
Lancer VS22 6693282601.262B++1.2265.145%B+N/A19.2B*19.9A52517.1h16.9B+25.9B+
Supernova PC 361265713.732C+1.2552.32%B3.774%B**19.1C6.9C-16913.9h4.6B+8.9B+
Beamer VS3 2602562790.918C*1.5722.204%D20.703%C+21CN/A11312.2h8.6B38.7C+
VX29 Polaris 256253594.288A**1.8030.63%A25.692%B+60.2B++N/A2314.2h10.4B++34B++
NS-357P Underboss 2482481691.467C+1.0246.83%B++29.032%B+99.2B*N/A2692.5h3.9C+8.4B
The Slasher 2452446,7610.036C2.4529.195%C3.279%D-0.8CN/A4307.8h1.8B+6.1C*
Proton II PPA 232225732.143B**29.6629.777%B**1.333%D173.1M**5.4B*7101.3h5.2A17.4A
MANA Anti-Personnel Turret 210208732.849N/A0.3618.585%UN/A2080U20U5500300.1h18.2T*98.1T*
Tank Mine 3512001221.639C-0.8546.219%B**N/A57.1D--43.1D11193.5h2.4D5.3B+
V10 199199593.373C++0.8942.903%B79.9%C**25.8CN/A1087.7h2B+4.7B+
Soldier Soaker 200197782.526A0.0435.055%C++15.736%C+115.9A*1.8B*2621.7h5.2B+14.7B+
L100 Python HEAT 255192385.053C++2.5753.969%C**N/A26.7C+8.8D2527.2h4.6B*8.5B*
L100 Python HESH 2001751412.5C++10.0253.372%B+4%A*40.7C-5.8D2424.3h3.2C++5.9B+
M40 Fury-H 180175919.444B+16.9635.615%DN/A79.5C2.3D--2682.2h4B**11.1B**
Nyx VX31 1531511570.962C-1.5234.592%C++24.503%C--14.2D--N/A5010.6h7.3D21C
Saron HRB-H 204125186.944B+4.4654.743%C+1.6%C++41.7C*26.3C++6143h20.4B+37.3B+
Proximity Mine 114113392.897C0.4143.627%C++N/A80.7D-N/A4201.4h2.2D-4.9C+
NS-10 Burster 15599711.394B++1.0935.718%B**8.081%C*7.4B++4.2B+13713.4h93.1B**260.6B**
C75 Viper 11599175.824B+3.3433.895%DN/A26.8C+4.3D-2863.7h8.1B**24B++
Artemis VX26 9191851.071C1.4123.14%D-18.681%D24.6CN/A1313.7h12.8C+55.4C
Quasar VM1 8989372.405B+0.0815.923%C++10.112%F15.9DN/A1565.6h11.7B**73.2B+
Maelstrom Turbo Laser 130881680.524C1.9621.04%F9.091%M**6D2.9D--8014.7h66B++313.8B
M60-G Bulldog 9987614.5M12.0247.938%A2.299%C-58A++8B+5981.5h4.3A8.9B**
MAX Punch 85859000.094C+2.3948.936%C++N/A1.1CN/A575.2h1.9C++3.9C++
Rocklet Rifle 16581352.314M*0.1749.258%C-N/A30C*31.1B+3112.7h39.8C+80.7C+
M60-A Bulldog 7468417C*14.5246.042%C+1.471%D23.4C-2.1D972.9h4.2B*9.1B*
Spear Anti-Vehicle Phalanx Turret 9864610.667B+8.1846.614%C**12.5%S53.3B*28.3B++6671.2h9.1C++19.6C**
NS Annihilator 142621250.496C1.9976.973%D--N/A6.5D-8.4C+1529.5h13.5C--17.6D
NS-10 Burster 10359561.054C+1.4336.873%B**3.39%D5.4C+4C++13510.9h146.2C++396.6B+
M60-A Bulldog 6057414.25C+11.7753.62%B++3.509%B*35.6C+1.9D1711.6h4.2B*7.8B**
Saron Laser Cannon 91541050.514C1.9718.235%F--5.556%A*3.9D-2.7D--21313.9h91.3B++500.8C+
Supernova VPC 5853317.667B+15.1856.579%B++1.887%B44.2C++4.2D-3031.2h3.2C++5.7B+
M60-G Bulldog 605286.5C**4.0247.304%B**5.769%A++52B++8C+4701h5.2B++11.1B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator26471,84410h
Nanite Revive Grenade03690.1h
Restoration Kit3453,1043.6h
Motion Spotter61,6581.1h
Nano-Armor Kit203163,88815.5h
Spawn Beacon381,2813.3h
Anti-Vehicle MANA Turret1800.2h
G40-F Ranger11580.3h
Medical Kit2,13314,01846.7h
Anti-Infantry MANA Turret301281.3h
Ammunition Package22780.3h
Recon Detection Device76051.1h
Shield Recharging Field22100.1h
Smoke Grenade0690h

Check the help document for the dictionary if you want to learn more about words used here.


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