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Justicar Harbinger OptimusPr1me[DIG] OptimusPr1me
VS BR 39

KDR: 3.2

Score: 56.6m

Last Seen: Dec 22nd, 2018 8:58 PM
- OFFLINE - 2859.2 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Miller
Level Progress (to 40): 28%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C75 Viper L100 Python HESH Pulsar LSW Betelgeuse 54-A Solstice SF SVA-88 Eridani SX5G Artemis VX26
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,105,884 MLG Score: 884
Fun Score: N/A
Cheeseburgers Flipped: 1251TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.721%20.189%5194199468,7892.913550.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.381%0.901B*-0.082C+-0.375C-HEAD ++ (~7.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.455B+10.50.266C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.281%2.592%31287102830,6361654507918.5112603%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.995%0.717B++-0.006C+-0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.50.722B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.835%4.454%409910264,64812267693.79119604%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.14%-0.495D0.015C+-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.687B+11.50.711B++25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.446%67.188%409410312,048172891.18518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.612%0.665B+0.004C+-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.373C**2.40.232C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.299%13.596%409410313,251169391.91913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.482%0.571B+-0.19C1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.556B+2.80.417B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.6m173.5%341 (20.5k)297 (17.8k)3.19819144,73445,2553.4779839 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035522517.533%13.613%23904:1257

16% Combat Medic35% Engineer24% Heavy Assault13% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 3:16 AMJun 20th, 2017 12:15 PMJan 21st, 2019 11:40 AM (89d) (PST)Dec 22nd, 2018 5:14 PM (119d) (PST)Dec 22nd, 2018 4:58 PM (119d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7201875330.7600.2380.1031.4070.051884

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,19411,20331,9914614684317,826

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3173h/132.2d 12,662 19,702 36,014 267.8k 5,858 11,397 9,634 137.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:6,000
Deaths:2,299
KDR:2.610
Accuracy:25.101% B+
HSR:22.183% C
Betelgeuse 54-A
C
Kills:4,400
Deaths:1,691
KDR:2.602
Accuracy:24.813% C
HSR:26.386% C--
SVA-88
D
Kills:3,500
Deaths:1,462
KDR:2.394
Accuracy:19.895% D
HSR:17.914% D--
Orion VS54
C+
Kills:2,800
Deaths:1,279
KDR:2.189
Accuracy:20.851% C+
HSR:21% C--
Flare VE6
C+
Kills:2,100
Deaths:790
KDR:2.658
Accuracy:21.515% C+
HSR:16.238% D*
NS-15M1
B++
Kills:1,920
Deaths:702
KDR:2.735
Accuracy:25.995% B++
HSR:22.448% C+
NSX Naginata
B+
Kills:1,200
Deaths:458
KDR:2.620
Accuracy:24.261% B+
HSR:27.667% C+
Lasher X2
B+
Kills:1,200
Deaths:754
KDR:1.592
Accuracy:29.564% B+
HSR:3.667% C+
Kills:23,120
Deaths (as Heavy Assault):9,435
Deaths (to Heavy Assaults):14,031
KDR:2.45045
Kill Difference:13,685
Playtime:760.558 hours
Usage:24%
Score:11.073m
Score/min:243
Accuracy (listed only):23.999%
HSR (listed only):19.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C++
Kills:3,300
Deaths:1,435
KDR:2.300
Accuracy:28.556% C++
HSR:17.061% C--
Darkstar
C
Kills:2,723
Deaths:1,241
KDR:2.194
Accuracy:25.667% C
HSR:18.252% D
H-V45
B*
Kills:2,052
Deaths:912
KDR:2.250
Accuracy:28.361% B*
HSR:19.055% C
NS-11P
B*
Kills:2,000
Deaths:938
KDR:2.132
Accuracy:26.800% B*
HSR:19.450% C+
Terminus VX-9
C++
Kills:1,771
Deaths:836
KDR:2.118
Accuracy:26.154% C++
HSR:24.845% C+
CME
C+
Kills:1,545
Deaths:805
KDR:1.919
Accuracy:25.886% C+
HSR:21.036% C+
Pulsar VS1
C*
Kills:1,500
Deaths:919
KDR:1.632
Accuracy:24.700% C*
HSR:15.733% D
Corvus VA55
B+
Kills:1,400
Deaths:623
KDR:2.247
Accuracy:26.357% B+
HSR:23.857% C++
NS-11A
B**
Kills:1,400
Deaths:503
KDR:2.783
Accuracy:29.100% B**
HSR:21.214% C+
NS-7 PDW
B+
Kills:1,400
Deaths:656
KDR:2.134
Accuracy:27.452% B+
HSR:14.857% C--
Thanatos VE70
C+
Kills:1,300
Deaths:755
KDR:1.722
Accuracy:39.549% C+
HSR:10.923% D--
Sirius SX12
B+
Kills:1,300
Deaths:524
KDR:2.481
Accuracy:26.377% B+
HSR:14% D
NS Baron G5
B*
Kills:1,200
Deaths:684
KDR:1.754
Accuracy:52.070% B*
HSR:11.167% D
MKV Suppressed
B+
Kills:1,200
Deaths:536
KDR:2.239
Accuracy:27.716% B+
HSR:16.917% C
Eridani SX5
B+
Kills:1,200
Deaths:398
KDR:3.015
Accuracy:29.490% B+
HSR:13.750% D-
NSX Tengu
B+
Kills:1,200
Deaths:566
KDR:2.120
Accuracy:39.474% B+
HSR:16.750% D
NSX Yumi
C++
Kills:1,200
Deaths:608
KDR:1.974
Accuracy:27.381% C++
HSR:17.250% D-
Deimos VA29
B**
Kills:1,200
Deaths:640
KDR:1.875
Accuracy:74.326% B**
HSR:16.083% C+
Pandora VX25
B**
Kills:422
Deaths:196
KDR:2.153
Accuracy:49.419% B**
HSR:14.929% C+
Equinox VE2 Burst
C*
Kills:371
Deaths:186
KDR:1.995
Accuracy:27.666% C+
HSR:29.111% C*
Skorpios
C+
Kills:359
Deaths:141
KDR:2.546
Accuracy:26.992% C+
HSR:13.928% D--
Phobos VX86
B**
Kills:329
Deaths:180
KDR:1.828
Accuracy:71.593% B**
HSR:13.374% C--
Kills:30,372
Deaths (as Combat Medic):14,282
Deaths (to Combat Medics):4,876
KDR:2.12659
Kill Difference:16,090
Playtime:493.184 hours
Usage:16%
Score:9.372m
Score/min:317
Accuracy (listed only):34.595%
HSR (listed only):17.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:3,500
Deaths:1,123
KDR:3.117
Accuracy:29.194% B**
HSR:4.343% F--
Pulsar C
B*
Kills:2,389
Deaths:950
KDR:2.515
Accuracy:28.453% B*
HSR:24.069% C*
Serpent VE92
B+
Kills:2,345
Deaths:1,296
KDR:1.809
Accuracy:26.602% B+
HSR:16.034% D
NS-11C
B
Kills:1,800
Deaths:747
KDR:2.410
Accuracy:25.777% B
HSR:19.611% C++
VX6-7
B*
Kills:1,500
Deaths:687
KDR:2.183
Accuracy:28.944% B*
HSR:19.400% C
Solstice VE3
C+
Kills:1,500
Deaths:922
KDR:1.627
Accuracy:22.162% C+
HSR:12.533% D*
Zenith VX-5
B
Kills:1,400
Deaths:696
KDR:2.011
Accuracy:27.171% B
HSR:18.786% C-
Eclipse VE3A
C
Kills:1,400
Deaths:832
KDR:1.683
Accuracy:25.475% C
HSR:18.357% C
Thanatos VE70
C+
Kills:1,300
Deaths:755
KDR:1.722
Accuracy:39.549% C+
HSR:10.923% D--
NS Baron G5
B*
Kills:1,200
Deaths:684
KDR:1.754
Accuracy:52.070% B*
HSR:11.167% D
Deimos VA29
B**
Kills:1,200
Deaths:640
KDR:1.875
Accuracy:74.326% B**
HSR:16.083% C+
Pandora VX25
B**
Kills:422
Deaths:196
KDR:2.153
Accuracy:49.419% B**
HSR:14.929% C+
NSX Tanto
B++
Kills:330
Deaths:144
KDR:2.292
Accuracy:25.987% C+
HSR:29.697% B++
Phobos VX86
B**
Kills:329
Deaths:180
KDR:1.828
Accuracy:71.593% B**
HSR:13.374% C--
Kills:20,615
Deaths (as Engineer):9,852
Deaths (to Engineers):7,938
KDR:2.09247
Kill Difference:10,763
Playtime:1,094.779 hours
Usage:35%
Score:20.647m
Score/min:314
Accuracy (listed only):37.623%
HSR (listed only):16.379%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:3,500
Deaths:1,123
KDR:3.117
Accuracy:29.194% B**
HSR:4.343% F--
Eridani SX5G
C++
Kills:3,300
Deaths:1,435
KDR:2.300
Accuracy:28.556% C++
HSR:17.061% C--
Pulsar C
B*
Kills:2,389
Deaths:950
KDR:2.515
Accuracy:28.453% B*
HSR:24.069% C*
Serpent VE92
B+
Kills:2,345
Deaths:1,296
KDR:1.809
Accuracy:26.602% B+
HSR:16.034% D
NS-11C
B
Kills:1,800
Deaths:747
KDR:2.410
Accuracy:25.777% B
HSR:19.611% C++
VX6-7
B*
Kills:1,500
Deaths:687
KDR:2.183
Accuracy:28.944% B*
HSR:19.400% C
Solstice VE3
C+
Kills:1,500
Deaths:922
KDR:1.627
Accuracy:22.162% C+
HSR:12.533% D*
Zenith VX-5
B
Kills:1,400
Deaths:696
KDR:2.011
Accuracy:27.171% B
HSR:18.786% C-
NS-7 PDW
B+
Kills:1,400
Deaths:656
KDR:2.134
Accuracy:27.452% B+
HSR:14.857% C--
Eclipse VE3A
C
Kills:1,400
Deaths:832
KDR:1.683
Accuracy:25.475% C
HSR:18.357% C
Thanatos VE70
C+
Kills:1,300
Deaths:755
KDR:1.722
Accuracy:39.549% C+
HSR:10.923% D--
Sirius SX12
B+
Kills:1,300
Deaths:524
KDR:2.481
Accuracy:26.377% B+
HSR:14% D
NS Baron G5
B*
Kills:1,200
Deaths:684
KDR:1.754
Accuracy:52.070% B*
HSR:11.167% D
MKV Suppressed
B+
Kills:1,200
Deaths:536
KDR:2.239
Accuracy:27.716% B+
HSR:16.917% C
Eridani SX5
B+
Kills:1,200
Deaths:398
KDR:3.015
Accuracy:29.490% B+
HSR:13.750% D-
NSX Tengu
B+
Kills:1,200
Deaths:566
KDR:2.120
Accuracy:39.474% B+
HSR:16.750% D
Deimos VA29
B**
Kills:1,200
Deaths:640
KDR:1.875
Accuracy:74.326% B**
HSR:16.083% C+
Pandora VX25
B**
Kills:422
Deaths:196
KDR:2.153
Accuracy:49.419% B**
HSR:14.929% C+
Skorpios
C+
Kills:359
Deaths:141
KDR:2.546
Accuracy:26.992% C+
HSR:13.928% D--
NSX Tanto
B++
Kills:330
Deaths:144
KDR:2.292
Accuracy:25.987% C+
HSR:29.697% B++
Phobos VX86
B**
Kills:329
Deaths:180
KDR:1.828
Accuracy:71.593% B**
HSR:13.374% C--
Kills:30,574
Deaths (as Light Assault):14,108
Deaths (to Light Assaults):7,641
KDR:2.16714
Kill Difference:16,466
Playtime:257.867 hours
Usage:8%
Score:4.342m
Score/min:281
Accuracy (listed only):34.894%
HSR (listed only):16.027%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C++
Kills:3,300
Deaths:1,435
KDR:2.300
Accuracy:28.556% C++
HSR:17.061% C--
Artemis VX26
B+
Kills:3,189
Deaths:1,138
KDR:2.802
Accuracy:29.581% B+
HSR:23.362% C++
NS-7 PDW
B+
Kills:1,400
Deaths:656
KDR:2.134
Accuracy:27.452% B+
HSR:14.857% C--
Sirius SX12
B+
Kills:1,300
Deaths:524
KDR:2.481
Accuracy:26.377% B+
HSR:14% D
Beamer VS3
C+
Kills:1,300
Deaths:987
KDR:1.317
Accuracy:27.715% C+
HSR:18.769% C--
Ghost
B
Kills:1,248
Deaths:166
KDR:7.518
Accuracy:41.446% B
HSR:71.955% B
NS-357 Underboss
B++
Kills:1,200
Deaths:941
KDR:1.275
Accuracy:42.089% B++
HSR:16% D
MKV Suppressed
B+
Kills:1,200
Deaths:536
KDR:2.239
Accuracy:27.716% B+
HSR:16.917% C
Eridani SX5
B+
Kills:1,200
Deaths:398
KDR:3.015
Accuracy:29.490% B+
HSR:13.750% D-
NSX Tengu
B+
Kills:1,200
Deaths:566
KDR:2.120
Accuracy:39.474% B+
HSR:16.750% D
NSX Tomoe
B+
Kills:1,200
Deaths:343
KDR:3.499
Accuracy:31.215% B+
HSR:35.417% C+
Spiker
B
Kills:1,062
Deaths:692
KDR:1.535
Accuracy:32.138% B
HSR:19.492% C+
NS-30 Vandal
C*
Kills:486
Deaths:152
KDR:3.197
Accuracy:34.327% C*
HSR:17.078% D*
NS-61 Emissary
B*
Kills:431
Deaths:202
KDR:2.134
Accuracy:33.896% B*
HSR:19.026% B+
V10
C+
Kills:400
Deaths:52
KDR:7.692
Accuracy:40.310% C+
HSR:74% C
Skorpios
C+
Kills:359
Deaths:141
KDR:2.546
Accuracy:26.992% C+
HSR:13.928% D--
NS-44 Commissioner
B*
Kills:219
Deaths:222
KDR:0.986
Accuracy:43.085% B*
HSR:13.699% D*
Cerberus
B+
Kills:210
Deaths:178
KDR:1.180
Accuracy:35.519% B+
HSR:20.476% C
VA39 Spectre
B
Kills:200
Deaths:54
KDR:3.704
Accuracy:34.240% B
HSR:23.500% D*
XM98
B
Kills:200
Deaths:21
KDR:9.524
Accuracy:39.917% B
HSR:67.500% D-
Nyx VX31
C+
Kills:187
Deaths:48
KDR:3.896
Accuracy:33.870% C+
HSR:16.043% D**
Kills:21,491
Deaths (as Infiltrator):9,452
Deaths (to Infiltrators):6,212
KDR:2.2737
Kill Difference:12,039
Playtime:399.860 hours
Usage:13%
Score:7.524m
Score/min:314
Accuracy (listed only):33.591%
HSR (listed only):25.885%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:2,534
Deaths:591
KDR:4.288
Accuracy:22.485% B++
HSR:20.087% C+
Blueshift VM5
B++
Kills:2,532
Deaths:603
KDR:4.199
Accuracy:23.327% B++
HSR:19.708% C
Nebula VM20
B**
Kills:1,700
Deaths:400
KDR:4.250
Accuracy:23.575% B**
HSR:21.177% C++
Nebula VM20
B**
Kills:1,700
Deaths:392
KDR:4.337
Accuracy:22.737% B**
HSR:23.294% B+
Cosmos VM3
C++
Kills:1,300
Deaths:457
KDR:2.845
Accuracy:17.172% C++
HSR:17.154% C--
Quasar VM1
C+
Kills:1,200
Deaths:444
KDR:2.703
Accuracy:15.682% C+
HSR:14.667% D-
Cosmos VM3
B*
Kills:200
Deaths:54
KDR:3.704
Accuracy:20.194% B*
HSR:17.500% C
Comet VM2
C++
Kills:196
Deaths:70
KDR:2.800
Accuracy:43.628% C++
HSR:2.551% D-
Comet VM2
C++
Kills:161
Deaths:58
KDR:2.776
Accuracy:45.998% C++
HSR:4.348% C++
NS-10 Burster
B
Kills:101
Deaths:62
KDR:1.629
Accuracy:31.416% B
HSR:5.941% C
NS-10 Burster
B*
Kills:74
Deaths:26
KDR:2.846
Accuracy:35.280% B*
HSR:5.405% C+
Kills:11,698
Deaths (as MAX Suit):1,578.500
Deaths (to MAX Suits):3,326
KDR:7.41083
Kill Difference:10,119.500
Playtime:156.702 hours
Usage:5%
Score:3.603m
Score/min:383
Accuracy (listed only):27.409%
HSR (listed only):13.803%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:10,000
V. Kills:842 N/A
Deaths:334
KDR:29.940
Accuracy:41.686% C*
KPH:108 S
VKPH:9.100 C**
L100 Python HESH
A+
Kills:8,570
V. Kills:593 N/A
Deaths:275
KDR:31.164
Accuracy:55.998% B*
KPH:83.700 A+
VKPH:5.800 D
L100 Python AP
A*
Kills:3,014
V. Kills:1,252 241%
Deaths:186
KDR:16.204
Accuracy:57.509% C++
KPH:56.400 A*
VKPH:23.400 B**
L100 Python HEAT
A++
Kills:2,525
V. Kills:416 N/A
Deaths:128
KDR:19.727
Accuracy:49.003% C
KPH:52.100 A++
VKPH:8.600 D
Skyguard
C+
Kills:54
V. Kills:55 96%
Deaths:8
KDR:6.750
Accuracy:28.979% C+
KPH:9.400 D
VKPH:9.600 C+
Kills:24,163 (24,163 + 0)
Deaths:931
KDR:25.954
VKDR:3.392
Vehicle Kills:3,158
Kill Difference:23,232
Playtime:302.683 hours
Usage:10%
Score:4.650m
Score/min:256
Driving Accuracy:28.979%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:2,500
V. Kills:592 422%
Deaths:179
KDR:13.967
Accuracy:49.175% C+
KPH:42.200 A++
VKPH:10 B+
Supernova FPC
B**
Kills:2,027
V. Kills:1,154 175%
Deaths:220
KDR:9.214
Accuracy:56.262% C**
KPH:35.700 B**
VKPH:20.300 B**
Supernova VPC
A+
Kills:2,000
V. Kills:175 N/A
Deaths:102
KDR:19.608
Accuracy:57.359% B*
KPH:69.900 A+
VKPH:6.100 C-
Proton II PPA
S
Kills:1,634
V. Kills:61 N/A
Deaths:23
KDR:71.044
Accuracy:31.894% A
KPH:199.400 S
VKPH:7.400 A++
Saron HRB
A**
Kills:702
V. Kills:388 180%
Deaths:55
KDR:12.764
Accuracy:40.506% C
KPH:51.200 A**
VKPH:28.300 A+
E540 Halberd
B+
Kills:80
V. Kills:25 308%
Deaths:4
KDR:20
Accuracy:37.629% D*
KPH:35.600 B+
VKPH:11.100 D-
Kills:8,943 (6,527 + 2,416)
Deaths:583
KDR:15.340
VKDR:4.108
Vehicle Kills:2,395
Kill Difference:8,360
Playtime:168.811 hours
Usage:5%
Score:2.768m
Score/min:273
Driving Accuracy:57.359%
Gunner Accuracy:37.629%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:828
V. Kills:26 N/A
Deaths:12
KDR:69
Accuracy:30.364% D-
KPH:167.300 A++
VKPH:5.300 C
Kills:828 (0 + 828)
Deaths:12
KDR:69
VKDR:2.167
Vehicle Kills:26
Kill Difference:816
Playtime:4.950 hours
Usage:0%
Score:0.113m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:30.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:474
V. Kills:7 N/A
Deaths:14
KDR:33.857
Accuracy:21.087% B+
KPH:108.200 A
VKPH:1.600 D
M40 Fury
A
Kills:353
V. Kills:57 N/A
Deaths:23
KDR:15.348
Accuracy:41.181% B+
KPH:76.500 A
VKPH:12.400 B++
M40 Fury
A+
Kills:227
V. Kills:40 N/A
Deaths:18
KDR:12.611
Accuracy:44.306% B*
KPH:94 A+
VKPH:16.600 B*
M12 Kobalt
B**
Kills:204
V. Kills:4 N/A
Deaths:9
KDR:22.667
Accuracy:21.704% B++
KPH:106.600 B**
VKPH:2.100 C
M20 Basilisk
D
Kills:146
V. Kills:52 275%
Deaths:38
KDR:3.842
Accuracy:32.473% D
KPH:12.400 D
VKPH:4.400 D-
M20 Basilisk
D-
Kills:59
V. Kills:28 203%
Deaths:16
KDR:3.688
Accuracy:32.247% D
KPH:11.300 D-
VKPH:5.400 D-
Kills:1,463 (0 + 1,463)
Deaths:118
KDR:12.398
VKDR:1.593
Vehicle Kills:188
Kill Difference:1,345
Playtime:30.291 hours
Usage:1%
Score:0.346m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:32.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 10,84210,00033429.94S26.7441.686%C*1.14%C108S9.1C**29692.6h4.5A++10.7A+
L100 Python HESH 9,1638,57027531.164A++27.9755.998%B*2.439%B*83.7A+5.8D225102.4h2.4B**4.4B**
Pulsar LSW 6,0276,0002,2992.61B**0.5925.101%B+22.183%C60.2B++N/A14899.6h10.6B++42.4B+
Betelgeuse 54-A 4,4234,4001,6912.602C+0.6024.813%C26.386%C--66.7C++N/A16566h9.7B+39.1C**
Solstice SF 3,5543,5001,1233.117A*0.0829.194%B**4.343%F--40AN/A11187.4h5.7B*19.5B**
SVA-88 3,5153,5001,4622.394B0.8019.895%D17.914%D--32.4C-N/A81108.1h11.3C**56.7C+
Eridani SX5G 3,3073,3001,4352.3B++0.9028.556%C++17.061%C--43.1C+N/A10776.6h10B+35.2B+
Artemis VX26 3,2003,1891,1382.802A0.4029.581%B+23.362%C++51.3B*N/A11162.2h9.2B**31.1B*
L100 Python AP 4,2663,01418616.204A**13.0157.509%C++5.209%A+56.3A*23.4B**30053.5h3.9A6.8A
Orion VS54 2,8102,8001,2792.189B+1.0120.851%C+21%C--33.1C++N/A12984.6h12.4C**59.5C**
Darkstar 2,7432,7231,2412.194B+1.0025.667%C18.252%D51.3BN/A10553.1h11.1B*43.2B+
Proximity Mine 2,6462,6444086.48B*3.2853.08%AN/A249.4M+N/A63910.6h1.3A++2.5A+
Blueshift VM5 2,5532,5345914.288B*1.0922.485%B++20.087%C+50.5B**N/A16650.2h12.4B**55.2B++
Blueshift VM5 2,5492,5326034.199B*1.0023.327%B++19.708%C50B**N/A15950.6h12.6B**54B*
L100 Python HEAT 2,9412,52512819.727M**16.5349.003%C3.881%B*52.2A++8.6D20148.4h2.9A+6A
Supernova PC 3,0922,50017913.966A+10.7749.175%C+2.6%C*42.2A++10B+17459.3h3.4B**6.9B**
Pulsar C 2,3992,3899502.515B**0.6828.453%B*24.069%C*39.4B+N/A11160.6h9.8B++34.6B+
Serpent VE92 2,3542,3451,2961.809B++1.3926.602%B+16.034%D24.7C+N/A7094.9h13.1C++49.3B+
Flare VE6 2,1082,1007902.658A0.5421.515%C+16.238%D*39.8C+N/A10452.7h10.4C**48.2C*
H-V45 2,0562,0529122.25B+0.9528.361%B*19.055%C43.8B+N/A13646.8h10.6B**37.4B*
Supernova FPC 3,1812,0272209.214B+6.0256.262%C**5.377%A*35.7B**20.3B**28856.8h4.4B++7.8B++
Supernova VPC 2,1752,00010219.608B*16.4157.359%B*2.1%B++69.9A+6.1C-23428.6h2.4B**4.2B**
NS-11P 2,0102,0009382.132B*1.0726.8%B*19.45%C+46.9B**N/A9842.6h11B**41.1B*
NS-15M1 1,9221,9207022.735B**0.4625.995%B++22.448%C+54.5B+N/A13135.2h10.9B++41.9B+
NS-11C 1,8051,8007472.41A++0.7925.777%B19.611%C++35.2B+N/A9551.1h11.9B++46.2B+
Terminus VX-9 1,7771,7718362.118B++1.0826.154%C++24.845%C+50.5B+N/A13335.1h10.1B*38.6B+
Nebula VM20 1,7041,7004004.25A1.0523.575%B**21.177%C++56.5A+N/A14130.1h14.1B++59.8B++
Nebula VM20 1,7061,7003924.337A+1.1422.737%B**23.294%B+57.6A+N/A14029.5h13.5B*59.6B*
Proton II PPA 1,6951,6342371.043M**67.8431.894%A2.02%C+199.3S7.4A++5198.2h6.5B**20.3B**
CME 1,5511,5458051.919B++1.2825.886%C+21.036%C+44.5B+N/A10434.7h11.5B++44.4B+
Pulsar VS1 1,5161,5009191.632B++1.5724.7%C*15.733%D23.5C+N/A8163.8h13B+52.5B+
VX6-7 1,5011,5006872.183B*1.0228.944%B*19.4%C34.9C++N/A8943h10.7B+37.1B++
Solstice VE3 1,5181,5009221.627A1.5722.162%C+12.533%D*17.5C+N/A7485.7h14.3B+64.3C**
Sticky Grenade 1,4831,48011480N/A1,476.8067.356%A++N/A1850A*3.8D--45240.8h1.3B**1.9B**
Frag Grenade 1,4741,46511465N/A1,461.8053.756%B**N/A771.1A4.7C22461.9h2.8B**5.1B**
Corvus VA55 1,4131,4006232.247A+0.9526.357%B+23.857%C++38.6B+N/A10436.3h9.6B**36.4B*
Zenith VX-5 1,4031,4006962.011B*1.1927.171%B18.786%C-29.9C+N/A7046.9h10.2B**37.4B++
NS-11A 1,4021,4005032.783A+0.4229.1%B**21.214%C+46.8B*N/A11829.9h10.7B**36.8B*
NS-7 PDW 1,4021,4006562.134A++1.0627.452%B+14.857%C--50.5B**N/A15027.7h10.9B**39.6B++
Eclipse VE3A 1,4111,4008321.683C++1.5225.475%C18.357%C28.7CN/A6248.8h9.8B*38.5B+
Thanatos VE70 1,3021,3007551.722B**1.4839.549%C+10.923%D--33.3BN/A10339h3.6B**9.2B++
Sirius SX12 1,3041,3005242.481A0.7226.377%B+14%D46.4B*N/A16528h11.6B*43.9B+
Cosmos VM3 1,3031,3004572.845B+0.3517.172%C++17.154%C--33.8B+N/A9038.5h12.1B++70.2B+
Beamer VS3 1,3121,3009871.317B++1.8827.715%C+18.769%C--62.5A++N/A17520.8h7.6B+27.4C*
Ghost 1,2541,2481667.518A+4.3241.446%B71.955%B33.1C+N/A9137.7h2.1B+5.1B+
C-4 1,4731,2163853.158A0.0426.929%C*N/A173.7A*36.7B+12507h1.2B+4.3B++
NS Baron G5 1,2011,2006841.754B*1.4452.07%B*11.167%D71.4A++N/A17216.8h3.3B**6.4C*
NS-357 Underboss 1,2031,2009411.275C**1.9242.089%B++16%D91.6A++N/A20513.1h3.3B**7.9B*
MKV Suppressed 1,2041,2005362.239A+0.9627.716%B+16.917%C51.1B*N/A11523.5h11B*39.8B+
Eridani SX5 1,2031,2003983.015A++0.1829.49%B+13.75%D-52.6B++N/A13022.8h8.9B**30.2B++
NSX Tengu 1,2051,2005662.12B*1.0839.474%B+16.75%D37.4C++N/A8132.1h10.8B++27.5B+
NSX Tomoe 1,2061,2003433.499A0.3031.215%B+35.417%C+41.4C++N/A15329h11.7B++37.4B++
NSX Naginata 1,2091,2004582.62A0.5824.261%B+27.667%C+55.3B+N/A12421.7h10.3B+42.4B+
NSX Yumi 1,2221,2006081.974B+1.2227.381%C++17.25%D-31C+N/A6938.7h10.2B++37.1B+
Quasar VM1 1,2071,2004442.703B*0.5015.682%C+14.667%D-29.5B++N/A9540.7h12.4B*79.2B+
Lasher X2 1,2111,2007541.592B**1.6129.564%B+3.667%C+43.6B++N/A12727.5h16.3B*55.2B++
Deimos VA29 1,2021,2006401.875B+1.3274.326%B**16.083%C+72.3B**N/A17616.6h1.9B*2.5B++
C-4 ARX 1,3121,1174592.434C*0.7622.387%D--N/A171.8A30C7706.5h1.2C++5.4C
S1 1,4811,1006641.657A++1.5452.92%C-3.455%B+27.6C**9.6C-21539.8h4.9B*9.2B++
NS Decimator 1,3441,0715272.032A1.1760.171%C+2.521%C**48B*12.2C-27922.3h3.8B++6.3B++
Spiker 1,0641,0626921.535B+1.6632.138%B19.492%C+114.2M++N/A2889.3h6.8B+21.3B++
Tank Mine 1,5761,0471995.261A+2.0636.11%C*N/A166.2A84B++12796.3h1.4B*3.9A
Proton II PPA-H 8548281269S65.8030.364%D-2.174%B+169A++5.3C3814.9h6.7B**22.2B+
Saron HRB 1,0907025512.764A+9.5740.506%C1.994%B+51.2A**28.3A+53813.7h13.8A34B**
Nemesis VSH9 7925763181.811A*1.3965.119%B3.472%B+27B++10.1C+21921.3h5.9B**9B**
NS-30 Vandal 4874861523.197B**0.0034.327%C*17.078%D*40.2C++N/A10412.1h4.9B++14.2B+
M12 Kobalt 4814741433.857A*30.6621.087%B+17.089%C+107.7A1.6D2824.4h16.3B+77.1B+
Spear Anti-Vehicle Phalanx Turret 5904393313.303B**10.1038.975%D3.189%C-48.2B+16.6C-4049.1h5.6B**14.5B++
NS-61 Emissary 4334312022.134A++1.0633.896%B*19.026%B+78.4M+N/A1895.5h11.1B+32.7B++
Pandora VX25 4264221962.153B**1.0549.419%B**14.929%C+59.4B*N/A1847.1h3.6B++7.3B*
MANA Anti-Vehicle Turret 695412874.736A1.5448.602%C--3.398%C+4120C**2830C+10006900.1h8.1C+16.6C+
Anti-Vehicle Grenade 4504021402N/A398.8055.717%B+N/A446.7B+53.3C--22450.9h4.4B++7.9B++
V10 400400527.692A*4.4940.31%C+74%C27.8CN/A6714.4h2.3C++5.7C++
Equinox VE2 Burst 3723711861.995C*1.2027.666%C+29.111%C*36CN/A9210.3h13.7C49.6C++
Skorpios 3603591412.546B++0.6526.992%C+13.928%D--46C++N/A1017.8h10.4B+38.6B
M40 Fury 4103532315.348A+12.1541.181%B+1.7%C+76.7A12.4B++2814.6h11.7B+28.4B++
NSX Tanto 3343301442.292A0.9125.987%C+29.697%B++28.4C+N/A6411.6h12.9C**49.7C**
Phobos VX86 3303291801.828B+1.3771.593%B**13.374%C--70B**N/A1774.7h2.1B++2.9B++
Force-Blade 32630539,1940.008C-3.1924.205%C--N/A0.1DN/A02172.9h1.8B*7.6B+
Lancer VS22 5992811551.813A+1.3962.298%C++N/A14.2C++16.1B+22819.8h19.6B31.5B
M40 Fury 2672271812.611B*9.4144.306%B*N/A94.6A+16.7B*3522.4h11.9B26.8B++
MANA Anti-Personnel Turret 229226593.831N/A0.6322.032%UN/A2260U30U6311400.1h26.5T*120.2T*
NS-44 Commissioner 2202192220.986C++2.2143.085%B*13.699%D*75.5A++N/A3642.9h3B*6.9B*
Cerberus 2112101781.18C++2.0235.519%B+20.476%C91.3A*N/A2012.3h4.8B*13.6B++
M12 Kobalt 208204922.667B+19.4721.704%B++18.627%C++107.4B**2.1C2641.9h16.3B+75B+
VA39 Spectre 202200543.704A++0.5134.24%B23.5%D*23.3C++N/A1148.6h5B++14.5B++
XM98 201200219.524M*6.3339.917%B67.5%D-28.2C++N/A1227.1h2.4C**6B+
Cosmos VM3 200200543.704B**0.5120.194%B*17.5%C37.7B*N/A1375.3h12.5B++61.8B++
Comet VM2 290196702.8A*0.4043.628%C++2.551%D-16.6B**8A++21711.8h18.8B+43B+
Nyx VX31 187187483.896A0.7033.87%C+16.043%D**38.2C+N/A1094.9h5.2B+15.3B
Comet VM2 226161582.776A*0.4245.998%C++4.348%C++15.9B*6.4B*17010.1h20.8B+45.2B+
M20 Basilisk 198146383.842B+0.6432.473%D8.219%B**12.5D4.4D-10511.7h63.2B**194.7B++
NS-10 Burster 182101621.629B**1.5731.416%B5.941%C6.3C**5.1B**10616h143.6C+457C**
M20 Basilisk 9883327.667S24.4743.884%D--6.024%B++103.8M18.8C+4440.8h42.3A96.4B**
E540 Halberd 10580420B**16.8037.629%D*3.75%B*36.4B+11.4D-5002.2h4.6B**12.1C*
NS-10 Burster 14874262.846A*0.3535.28%B*5.405%C+7B++7A*13010.5h157.5C+446.5B+
NSX Masamune 9868501.36B++1.8450.852%D-4.412%A*30.9C++13.6C+2022.2h11.9C*23.3C++
M20 Basilisk 8759163.688B+0.4932.247%DN/A11.3D-5.4D-1245.2h99.8C*309.4C+
Aspis Anti-Aircraft Phalanx Turret 11957115.182B++1.9821.416%DN/A10.6C+11.5C++1795.4h107.7B**503B+
Skyguard 1095486.75A++3.5528.979%C+N/A9.3D9.5C+2255.8h209.6F-723.3D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5634,91122h
Restoration Kit334080.7h
Nano-Armor Kit5551,966,997106.4h
Spawn Beacon51,2531.8h
Anti-Vehicle MANA Turret501,10515.2h
Nanite Revive Grenade03,9731.1h
Nanite Healing Grenade0600h
Medical Applicator608539,11646.3h
Deconstruction Tool01950h
Spitfire Auto-Turret11640.2h
Ammunition Package245,1612.1h
Medical Kit8908,38818.9h
Anti-Infantry MANA Turret341,5356h
Snowman Soldier01260.1h
Recon Detection Device87791.5h
Shield Recharging Field192,0380.7h

Check the help document for the dictionary if you want to learn more about words used here.


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