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Ascendant Optmistic[vFUs] Optmistic
VS BR 45

KDR: 2.66

Score: 1.8m

Last Seen: Nov 10th, 2019 4:00 PM
- OFFLINE - 64 hour(s)

Battle Rank 45 - Vanu Sovereignty on Miller
Level Progress (to 46): 17%
Level 100 Progress: 9% 514h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW VE-H Maw Flare VE6 Serpent VE92 NS-357 Underboss Ghost Plasma Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,317,448 MLG Score: 7448
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.619%40.26%1152712125,4623.80097-1.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.053%1.44A2.921M+-0.123C+HEAD ++ (~25.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.568B+9.20.357C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.458%78.977%01121817615211.15033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.826B++0.771B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.55B+1.80.434B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.8m161.8%554 (33.2k)456 (27.4k)2.662866,0582,2752.7520945 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121951828.414%39.27%111601:423

82% Heavy Assault12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2019 11:30 AMOct 19th, 2019 8:29 PMNov 15th, 2019 3:27 PM (4d) (PST)Nov 10th, 2019 3:40 PM (9d) (PST)Nov 10th, 2019 12:00 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9954095861.5620.5870.6132.5870.0377448

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,67624,54635,130943537155227,361

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
64.6h/2.7d 203 2,379 1,557 10k 64 333 142 3.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:1,547
Deaths:492
KDR:3.144
Accuracy:26.651% B**
HSR:43.956% M
Pulsar LSW
A++
Kills:1,193
Deaths:349
KDR:3.418
Accuracy:29.659% B**
HSR:37.720% A++
VE-H Maw
A++
Kills:1,181
Deaths:367
KDR:3.218
Accuracy:29.749% B++
HSR:40.898% A++
Flare VE6
M
Kills:577
Deaths:137
KDR:4.212
Accuracy:31.909% A+
HSR:43.848% M
Kills:4,498
Deaths (as Heavy Assault):1,345
Deaths (to Heavy Assaults):737
KDR:3.34424
Kill Difference:3,153
Playtime:53.121 hours
Usage:82%
Score:1.508m
Score/min:473
Accuracy (listed only):29.492%
HSR (listed only):41.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:487
Deaths:183
KDR:2.661
Accuracy:27.174% B++
HSR:28.131% A
Solstice VE3
A
Kills:112
Deaths:41
KDR:2.732
Accuracy:26.503% B++
HSR:27.679% A
Kills:599
Deaths (as Light Assault):224
Deaths (to Light Assaults):439
KDR:2.67411
Kill Difference:375
Playtime:8.020 hours
Usage:12%
Score:0.184m
Score/min:383
Accuracy (listed only):26.839%
HSR (listed only):27.905%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):298
KDR:0
Kill Difference:UNR
Playtime:0.571 hours
Usage:1%
Score:0.010m
Score/min:298
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M+
Kills:365
Deaths:333
KDR:1.096
Accuracy:38.121% C++
HSR:45.206% M+
Ghost
B**
Kills:176
Deaths:53
KDR:3.321
Accuracy:40.458% C*
HSR:78.977% B**
Kills:541
Deaths (as Infiltrator):386
Deaths (to Infiltrators):360
KDR:1.40155
Kill Difference:155
Playtime:2.338 hours
Usage:4%
Score:0.057m
Score/min:404
Accuracy (listed only):39.290%
HSR (listed only):62.091%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:487
Deaths:183
KDR:2.661
Accuracy:27.174% B++
HSR:28.131% A
Solstice VE3
A
Kills:112
Deaths:41
KDR:2.732
Accuracy:26.503% B++
HSR:27.679% A
Kills:599
Deaths (as Engineer):224
Deaths (to Engineers):250
KDR:2.67411
Kill Difference:375
Playtime:0.448 hours
Usage:1%
Score:0.009m
Score/min:346
Accuracy (listed only):26.839%
HSR (listed only):27.905%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5651,5474923.144A0.4826.651%B**43.956%M86.9A*1A24917.8h10.2B*38.3C**
Pulsar LSW 1,2201,1933493.418A++0.7629.659%B**37.72%A++119.3A**2.7S28410h10.2B*34.2B++
VE-H Maw 1,1991,1813673.218A++0.5629.749%B++40.898%A++124.3A*1.9A++2969.5h8.5B*28.6B++
Flare VE6 5845771374.212M++1.5531.909%A+43.848%M140.7M++1.7A*3284.1h7.9B**24.6B*
Serpent VE92 4934871832.661A0.0027.174%B++28.131%A99.4M+1.2A++2434.9h10.7B++39.6B+
NS-357 Underboss 3673653331.096C++1.5738.121%C++45.206%M+121.7A**N/A3193h3A8B*
Ghost 177176533.321C*0.6640.458%C*78.977%B**103.5MN/A2791.7h1.8B*4.5B++
Plasma Grenade 1251181118N/A115.3446.051%C++N/A393.3C23.3A11070.3h4.1C+8.9C++
Solstice VE3 116112412.732M*0.0726.503%B++27.679%A80M**2.9S2461.4h12B++45.4B
S1 13592412.244M++0.4257.089%C+5.435%A++41.8A19.5B*2542.2h6.6C*11.6C*
Force-Blade 69681,7720.038B+2.6233.626%C**13.235%B*1.4B*N/A450.1h1.7B*5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1640.1h
Nano-Armor Kit42,0130.1h
Medical Kit2301,6427.1h
Medical Applicator25240h
Recon Detection Device0680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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