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Maj. General OrangeJuiceTR[GGON] OrangeJuiceTR
TR BR 82

KDR: 5.19

Score: 8.8m

Last Seen: Feb 12th, 2019 9:22 PM
- OFFLINE - 826.9 hour(s)

Battle Rank 82 - Terran Republic on Cobalt
Level Progress (to 83): 38%
Level 100 Progress: 47% 385h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary MSW-R P2-120 AP M14 Banshee Hellfire Rocket Pods M12 Kobalt-H TRAC-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $860,688 MLG Score: 688
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.766%26.497%789410211,8042.402132.792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.956%1.697A++0.893B*0.662B+HEAD ++ (~11.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.497B+11.20.215C++26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.96%0.295%22394102110,166634495216.0095205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.457%0.267C*-1.204D*0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.40.184C++52.50.008C+78.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.606%0.285%664110241,0543315163.18429204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.823A++-1.496F-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++3.70.705B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.007%12.121%953310221,1882051415.79512837%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.568%1.007B**1.961A++0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.749B++140.645B+15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.8m185%437 (26.2k)397 (23.8k)5.1945416,7423,2236.0192482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102577334.381%4.02%13806:513

91% Engineer7% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2017 5:54 PMOct 17th, 2018 8:01 PMMar 8th, 2019 12:42 PM (11d) (PST)Feb 12th, 2019 6:49 PM (34d) (PST)Feb 12th, 2019 5:22 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,292351,2570.7570.1460.0301.8980.269688

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,4902,12375,36745921141623,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
368.5h/15.4d 2,658 673 4,567 42k 71 461 5,951 28.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:412
Deaths:279
KDR:1.477
Accuracy:27.472% B**
HSR:19.903% C*
LC3 Jaguar
A
Kills:190
Deaths:107
KDR:1.776
Accuracy:30.220% A
HSR:20.526% C++
Kills:602
Deaths (as Engineer):386
Deaths (to Engineers):1,233
KDR:1.55959
Kill Difference:216
Playtime:335.152 hours
Usage:91%
Score:8.344m
Score/min:415
Accuracy (listed only):28.846%
HSR (listed only):20.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:412
Deaths:279
KDR:1.477
Accuracy:27.472% B**
HSR:19.903% C*
LC3 Jaguar
A
Kills:190
Deaths:107
KDR:1.776
Accuracy:30.220% A
HSR:20.526% C++
Kills:602
Deaths (as Light Assault):386
Deaths (to Light Assaults):480
KDR:1.55959
Kill Difference:216
Playtime:7.259 hours
Usage:2%
Score:0.098m
Score/min:224
Accuracy (listed only):28.846%
HSR (listed only):20.215%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:1,100
Deaths:542
KDR:2.030
Accuracy:30.799% A+
HSR:30.364% B*
T9 CARV
A**
Kills:102
Deaths:59
KDR:1.729
Accuracy:31.989% A**
HSR:22.549% C+
Kills:1,202
Deaths (as Heavy Assault):601
Deaths (to Heavy Assaults):471
KDR:2
Kill Difference:601
Playtime:24.311 hours
Usage:7%
Score:0.333m
Score/min:228
Accuracy (listed only):31.394%
HSR (listed only):26.456%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M++
Kills:7,105
V. Kills:4,153 171%
Deaths:1,113
KDR:6.384
Accuracy:39.038% B**
KPH:46.400 M++
VKPH:27.100 M
M18 Rotary
M++
Kills:1,240
V. Kills:702 176%
Deaths:169
KDR:7.337
Accuracy:45.280% A*
KPH:54.200 M++
VKPH:30.700 M+
M14 Banshee
A*
Kills:1,043
V. Kills:41 N/A
Deaths:91
KDR:11.462
Accuracy:35.116% B**
KPH:116.900 A*
VKPH:4.600 B+
Hellfire Rocket Pods
A++
Kills:778
V. Kills:46 N/A
Deaths:36
KDR:21.611
Accuracy:64.246% A++
KPH:185.500 A++
VKPH:11 C
M18 Locust
A*
Kills:64
V. Kills:34 183%
Deaths:13
KDR:4.923
Accuracy:37.791% B*
KPH:53.300 A*
VKPH:28.300 A+
Kills:10,230 (9,452 + 0)
Deaths:1,422
KDR:7.194
VKDR:3.499
Vehicle Kills:4,976
Kill Difference:8,808
Playtime:190.352 hours
Usage:52%
Score:3.546m
Score/min:310
Piloting Accuracy:37.791%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:1,054
V. Kills:514 205%
Deaths:108
KDR:9.759
Accuracy:59.606% A+
KPH:57.900 A**
VKPH:28.200 A++
Kills:1,054 (1,054 + 0)
Deaths:108
KDR:9.759
VKDR:4.759
Vehicle Kills:514
Kill Difference:946
Playtime:18.211 hours
Usage:5%
Score:0.340m
Score/min:311
Driving Accuracy:59.606%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:744
V. Kills:10 N/A
Deaths:12
KDR:62
Accuracy:35.135% M
KPH:447.100 S
VKPH:6 C**
P525 Marauder-H
M**
Kills:274
V. Kills:18 N/A
Deaths:8
KDR:34.250
Accuracy:52.618% A*
KPH:271.100 M**
VKPH:17.800 M+
G20 Vulcan-H
M*
Kills:170
V. Kills:79 213%
Deaths:11
KDR:15.455
Accuracy:60.857% A++
KPH:109.800 M*
VKPH:51 A*
Kills:1,188 (0 + 1,188)
Deaths:31
KDR:38.323
VKDR:3.452
Vehicle Kills:107
Kill Difference:1,157
Playtime:4.224 hours
Usage:1%
Score:0.227m
Score/min:897
Driving Accuracy:N/A%
Gunner Accuracy:60.857%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 11,2587,1051,1136.384A+1.1939.038%B**N/A46.4M++27.1M299153.2h61.6B**157.9B**
M18 Rotary 1,9421,2401697.337M2.1445.28%A*N/A54.1M++30.7M+34222.9h59.9B*132.2B**
MSW-R 1,1091,1005422.03C++3.1630.799%A+30.364%B*61.8B**N/A13817.8h10.1B*32.8B*
P2-120 AP 1,5681,0541089.759B+4.5659.606%A+N/A57.9A**28.2A++31118.2h3.7A+6.2A++
M14 Banshee 1,0841,0439111.462B*6.2735.116%B**N/A117.2A*4.6B+3628.9h12.2B++34.8B++
Hellfire Rocket Pods 8247783621.611A++16.4264.246%A++N/A185.2A++11C4314.2h11.5B+17.9B*
M12 Kobalt-H 7547441262A*56.8135.135%M18.548%B437.6S5.9C*10111.7h8.6A24.4A
TRAC-5 4174122791.477B*3.7227.472%B**19.903%C*13.9CN/A4329.6h14.1B+51.3B++
P525 Marauder-H 292274834.25A++29.0652.618%A*N/A274M**18M++7641h5.3B++10B**
LC3 Jaguar 1981901071.776B3.4230.22%A20.526%C++45.2B*1.9S924.2h11.4B+37.8B++
G20 Vulcan-H 2491701115.455M++10.2660.857%A++2.353%C113.3M*52.7A**8581.5h51.7A+85A++
T9 CARV 102102591.729B3.4731.989%A**22.549%C+56.7A+N/A2121.8h11.3B*35.2B*
M18 Locust 9864134.923A++0.2737.791%B*1.563%C+53.3A*28.3A+4381.2h63.7C**168.6B++

Consumables
  Name Deaths Consumed Time Equipped
T5 AMC02030h
Spawn Beacon21020h
Nano-Armor Kit129221,85644.1h
Medical Kit1154431.2h
MANA Anti-Personnel Turret0700h

Check the help document for the dictionary if you want to learn more about words used here.


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