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Paragon Orangeeejuice[CAOZ] Orangeeejuice
VS BR 106

KDR: 3.71

Score: 21.8m

Last Seen: Jul 18th, 2020 4:29 PM
- OFFLINE - 242.9 hour(s)

Prestige 1, Battle Rank 100 (106 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Supernova FPC C150 Dalton Pulsar C NS-15MP SVA-88 Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,783,722 MLG Score: 6222
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.852%37.316%122624132525,8443.252040.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.004%2.246A*2.436A**-0.792D-HEAD ++ (~20.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.653B+8.40.408B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.24%0.772%1741113483,75745517008.25714221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.86A++-1.117D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.868B*3.10.755B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.186%80.465%03134611,0989553211.6088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.44%1.842A++0.863B*1.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.70.455B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.356%26.91%01134830162100.483923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.282C2.355A*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.463B+2.70.444B4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.8m408%662 (39.7k)583 (35k)3.713650,24513,5304.03585106 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349533722.214%39.445%87602:4619

8% Combat Medic30% Engineer30% Heavy Assault23% Infiltrator9% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2016 9:08 AMFeb 22nd, 2020 10:02 PMAug 3rd, 2020 9:21 PM (57d) (PST)Jul 18th, 2020 1:57 PM (73d) (PST)Jul 18th, 2020 12:29 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1892349551.3430.3620.5305.9270.1096222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,33314,01457,319812232356734,972

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
623.4h/26d 4,360 19,819 15,137 221.7k 755 1,860 4,095 44.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,311
Deaths:1,302
KDR:4.079
Accuracy:34.244% A
HSR:44.248% B**
NS-15MP
C-
Kills:1,495
Deaths:518
KDR:2.886
Accuracy:27.863% C-
HSR:26.823% D
SVA-88
A++
Kills:1,470
Deaths:324
KDR:4.537
Accuracy:35.018% A++
HSR:40.408% A
Orion VS54
C+
Kills:1,241
Deaths:717
KDR:1.731
Accuracy:23.252% C
HSR:29.009% C+
NS-15M AE
A++
Kills:1,174
Deaths:236
KDR:4.975
Accuracy:37.712% A++
HSR:44.123% A
Flare VE6
A+
Kills:1,170
Deaths:309
KDR:3.786
Accuracy:33.969% A+
HSR:33.846% B+
NS-15M2
A++
Kills:1,164
Deaths:204
KDR:5.706
Accuracy:36.877% A++
HSR:35.567% B+
Pulsar LSW
A++
Kills:1,163
Deaths:217
KDR:5.359
Accuracy:35.198% A++
HSR:41.961% A+
Kills:14,188
Deaths (as Heavy Assault):3,827
Deaths (to Heavy Assaults):4,032
KDR:3.70734
Kill Difference:10,361
Playtime:184.916 hours
Usage:30%
Score:5.809m
Score/min:524
Accuracy (listed only):33.016%
HSR (listed only):36.998%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,498
Deaths:845
KDR:1.773
Accuracy:27.422% C+
HSR:25.300% C+
Solstice VE3
B*
Kills:1,176
Deaths:562
KDR:2.093
Accuracy:30.766% B*
HSR:26.446% B++
Eridani SX5-AE
A*
Kills:1,172
Deaths:231
KDR:5.074
Accuracy:37.529% A+
HSR:45.051% A*
VE-C Horizon
B*
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:42.656% B*
HSR:25.818% C
Sirius SX12
B++
Kills:699
Deaths:308
KDR:2.269
Accuracy:30.995% B++
HSR:23.891% B
NS-11CP
B*
Kills:453
Deaths:153
KDR:2.961
Accuracy:34.384% B*
HSR:22.296% C--
Serpent VE92
A++
Kills:449
Deaths:64
KDR:7.016
Accuracy:35.190% A++
HSR:31.403% A
Thanatos VE70
A*
Kills:301
Deaths:189
KDR:1.593
Accuracy:38.356% D
HSR:26.910% A*
Zenith VX-5
A
Kills:274
Deaths:58
KDR:4.724
Accuracy:34.470% A
HSR:25.547% C*
Kills:7,184
Deaths (as Light Assault):2,651
Deaths (to Light Assaults):2,354
KDR:2.70992
Kill Difference:4,533
Playtime:53.667 hours
Usage:9%
Score:1.315m
Score/min:409
Accuracy (listed only):34.641%
HSR (listed only):28.074%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,498
Deaths:845
KDR:1.773
Accuracy:27.422% C+
HSR:25.300% C+
Solstice VE3
B*
Kills:1,176
Deaths:562
KDR:2.093
Accuracy:30.766% B*
HSR:26.446% B++
VE-C Horizon
B*
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:42.656% B*
HSR:25.818% C
NS-11CP
B*
Kills:453
Deaths:153
KDR:2.961
Accuracy:34.384% B*
HSR:22.296% C--
Serpent VE92
A++
Kills:449
Deaths:64
KDR:7.016
Accuracy:35.190% A++
HSR:31.403% A
Thanatos VE70
A*
Kills:301
Deaths:189
KDR:1.593
Accuracy:38.356% D
HSR:26.910% A*
Zenith VX-5
A
Kills:274
Deaths:58
KDR:4.724
Accuracy:34.470% A
HSR:25.547% C*
Kills:5,313
Deaths (as Engineer):2,112
Deaths (to Engineers):2,064
KDR:2.51563
Kill Difference:3,201
Playtime:189.826 hours
Usage:30%
Score:7.770m
Score/min:682
Accuracy (listed only):34.749%
HSR (listed only):26.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A
Kills:1,190
Deaths:258
KDR:4.612
Accuracy:36.262% A
HSR:41.933% A
NS-11P
A*
Kills:1,189
Deaths:270
KDR:4.404
Accuracy:38.555% A*
HSR:44.239% A++
Eridani SX5-AE
A*
Kills:1,172
Deaths:231
KDR:5.074
Accuracy:37.529% A+
HSR:45.051% A*
PSA-02 Diamondback
A++
Kills:809
Deaths:190
KDR:4.258
Accuracy:38.212% A++
HSR:46.477% A++
Sirius SX12
B++
Kills:699
Deaths:308
KDR:2.269
Accuracy:30.995% B++
HSR:23.891% B
Thanatos VE70
A*
Kills:301
Deaths:189
KDR:1.593
Accuracy:38.356% D
HSR:26.910% A*
Pulsar VS1
C*
Kills:279
Deaths:214
KDR:1.304
Accuracy:27.473% C*
HSR:21.864% C
VE-A Lacerta
A*
Kills:259
Deaths:69
KDR:3.754
Accuracy:36.241% B**
HSR:50.579% A*
NSX "Networked" Yumi
M*
Kills:154
Deaths:43
KDR:3.581
Accuracy:36.457% A
HSR:69.481% M*
Kills:6,052
Deaths (as Combat Medic):1,772
Deaths (to Combat Medics):1,526
KDR:3.41535
Kill Difference:4,280
Playtime:48.418 hours
Usage:8%
Score:1.873m
Score/min:645
Accuracy (listed only):35.565%
HSR (listed only):41.158%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:9,460
Deaths:1,477
KDR:6.405
Accuracy:49.021% B**
HSR:82.009% B**
Parallax VX3
B*
Kills:1,366
Deaths:329
KDR:4.152
Accuracy:46.377% B*
HSR:77.013% C
Eridani SX5-AE
A*
Kills:1,172
Deaths:231
KDR:5.074
Accuracy:37.529% A+
HSR:45.051% A*
NS-44B Commissioner
B**
Kills:1,166
Deaths:517
KDR:2.255
Accuracy:51.936% B*
HSR:40.909% B**
Sirius SX12
B++
Kills:699
Deaths:308
KDR:2.269
Accuracy:30.995% B++
HSR:23.891% B
NS-45 Pilot
B**
Kills:656
Deaths:255
KDR:2.573
Accuracy:36.549% B+
HSR:40.701% B**
NS-44 Commissioner
A++
Kills:605
Deaths:490
KDR:1.235
Accuracy:41.115% C++
HSR:39.669% A++
NS-357P Underboss
A++
Kills:566
Deaths:406
KDR:1.394
Accuracy:46.426% C++
HSR:44.876% A++
VA39 Spectre
B+
Kills:272
Deaths:138
KDR:1.971
Accuracy:32.491% C-
HSR:44.118% B+
Beamer VS3
A+
Kills:191
Deaths:238
KDR:0.803
Accuracy:34.564% B*
HSR:36.649% A+
Spiker
A
Kills:93
Deaths:82
KDR:1.134
Accuracy:33.638% B
HSR:34.409% A
Kills:16,246
Deaths (as Infiltrator):4,471
Deaths (to Infiltrators):2,584
KDR:3.63364
Kill Difference:11,775
Playtime:144.948 hours
Usage:23%
Score:5.014m
Score/min:577
Accuracy (listed only):40.058%
HSR (listed only):46.300%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,663
V. Kills:729 228%
Deaths:
KDR:
Accuracy:55.261% A*
KPH:93.300 A++
VKPH:40.900 B++
Kills:1,663 (0 + 1,663)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:729
Kill Difference:1,663
Playtime:17.824 hours
Usage:3%
Score:0.620m
Score/min:580
Piloting Accuracy:N/A%
Gunner Accuracy:55.261%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:3,757
V. Kills:1,692 222%
Deaths:128
KDR:29.352
Accuracy:60.240% B++
KPH:55.100 A+
VKPH:24.800 A
E540 Halberd
M+
Kills:813
V. Kills:287 282%
Deaths:
KDR:
Accuracy:61.370% A+
KPH:73.100 M+
VKPH:25.800 B**
Halberd SE
B++
Kills:76
V. Kills:23 317%
Deaths:
KDR:
Accuracy:50.490% C+
KPH:58.600 B++
VKPH:17.700 C+
Kills:4,646 (3,757 + 889)
Deaths:128
KDR:36.297
VKDR:15.641
Vehicle Kills:2,002
Kill Difference:4,518
Playtime:80.552 hours
Usage:13%
Score:2.472m
Score/min:511
Driving Accuracy:60.240%
Gunner Accuracy:50.490%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
M
Kills:181
V. Kills:56 318%
Deaths:7
KDR:25.857
Accuracy:38.619% D--
KPH:107.400 M
VKPH:33.200 B
M12 Kobalt-H
B
Kills:102
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:24.996% C++
KPH:173.400 B
VKPH:6.800 C**
M60-G Bulldog-H
A++
Kills:86
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:60.465% C++
KPH:190.900 A++
VKPH:8.900 D--
Kills:369 (0 + 369)
Deaths:7
KDR:52.714
VKDR:9.143
Vehicle Kills:64
Kill Difference:362
Playtime:2.724 hours
Usage:0%
Score:0.087m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:60.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:78
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:25.675% B*
KPH:116.200 B++
VKPH:7.400 A+
Kills:78 (0 + 78)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:78
Playtime:0.672 hours
Usage:0%
Score:0.013m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:25.675%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 9,4909,4601,4776.405B++2.6949.021%B**82.009%B**134.2A*N/A42270.5h1.6B*3.3B*
Betelgeuse 54-A 5,3475,3111,3024.079C**0.3734.244%A44.248%B**134.5B*N/A49639.5h8.7B++25.4B*
Supernova FPC 5,4493,75712829.352A+25.6460.24%B++N/A55.2A++24.8A46668.1h3.1B**5.1A
C150 Dalton 2,3921,66311663U1,659.2955.261%A*1.203%B*93.4A++41B++58017.8h2.2B*3.9A
Pulsar C 1,5091,4988451.773C+1.9427.422%C+25.3%C+69.7B+N/A16121.5h9.2B+33.7B+
NS-15MP 1,5051,4955182.886C+0.8327.863%C-26.823%D92.9C*N/A19316.1h9.8C**35.1C++
SVA-88 1,4751,4703244.537B**0.8235.018%A++40.408%A98.7B*N/A24214.9h8.9B**25.5B**
Parallax VX3 1,3681,3663294.152C+0.4446.377%B*77.013%C79.4A++N/A17317.2h1.9B4.1B+
Orion VS54 1,2511,2417171.731C+1.9823.252%C29.009%C+64.6C**N/A20019.2h10.9C++46.8C+
H-V45 AE 1,2191,1902584.612B**0.9036.262%A41.933%A154.5A*3.8M++4607.7h9.1B*25.2B**
NS-11P 1,2171,1892704.404A++0.6938.555%A*44.239%A++156.4M+3.7A*4027.6h8.4A+21.8A
Solstice VE3 1,1951,1765622.093B**1.6230.766%B*26.446%B++65.3B**1.1B**19718h10.5B+34C++
NS-15M AE 1,1881,1742364.975B**1.2637.712%A++44.123%A189.4A**2.3A+4636.2h8.6B**22.7B**
Eridani SX5-AE 1,1841,1722315.074A++1.3637.529%A+45.051%A*195.3A*2A5086h8.5B**22.6B**
Flare VE6 1,1711,1703093.786B**0.0733.969%A+33.846%B+88B+N/A21513.3h8.5B+24.9B*
NS-44B Commissioner 1,1701,1665172.255B*1.4651.936%B*40.909%B**128.1B*N/A4659.1h2.6B*5.1B+
NS-15M2 1,1661,1642045.706B*1.9936.877%A++35.567%B+127.9AN/A3829.1h8.6B**23.3B*
Pulsar LSW 1,1661,1632175.359A++1.6535.198%A++41.961%A+99.4B*N/A24811.7h8.6B**24.5B+
VE-C Horizon 1,1891,1622414.822A+1.1142.656%B*25.818%C141.7A3.3A3798.2h10B++23.5B++
E540 Halberd 1,1008131813U809.2961.37%A+N/A73.2M+25.9B**42711.1h3.7A6A+
PSA-02 Diamondback 8318091904.258A0.5438.212%A++46.477%A++158.6A*4.3A**3905.1h8.2A+21.4A+
Sirius SX12 7046993082.269B+1.4430.995%B++23.891%B94.5AN/A2267.4h10.4C++33.6B+
NS-45 Pilot 6606562552.573B++1.1436.549%B+40.701%B**211.6A*1.3C*6093.1h4.4A12B*
NS-44 Commissioner 6066054901.235C+2.4841.115%C++39.669%A++41.7CN/A10514.5h2.8B++6.8B+
NS-357P Underboss 5705664061.394C2.3246.426%C++44.876%A++95.9C+N/A2445.9h3.2B++6.8B+
NS-11CP 4624531532.961B+0.7534.384%B*22.296%C--79.5C++1.6B+1865.7h11.3C+32.9B+
Serpent VE92 470449647.016M**3.3035.19%A++31.403%A187.1M++8.8U5212.4h9.3B*26.5B*
NS "Jackpot" Decimator 605379725.264A++1.5567.232%C++1.847%C*88.1B**52.6A+3694.3h3.1B4.7B
C-4 4663601442.5B+1.2132.567%B+N/A70.6D20.8D5045.1h0.9B**2.9B++
NS "Heatwave" Decimator 522346844.119A+0.4170.903%B++N/A82.4B++41.9B+4114.2h3.6C+5C**
Plasma Grenade 3423331333N/A329.2943.507%D-N/A416.3D--11.3C+13220.8h3.6D8.3D
The Slasher 3363263,8380.085B*3.6341.266%B+3.374%D-2.3C+N/A6140.3h1.7B++4.2B+
Thanatos VE70 3013011891.593B2.1238.356%D26.91%A*86A+N/A2303.5h2.7A7B++
Pulsar VS1 2802792141.304C+2.4127.473%C*21.864%C42.3C++N/A2116.6h11.1B++40.5B+
Zenith VX-5 279274584.724A*1.0134.47%A25.547%C*171.3M++3.1M*4571.6h10B++29.1B*
VA39 Spectre 2722721381.971C+1.7432.491%C-44.118%B+59.1B**N/A1794.6h4.3B+13.4C**
VE-A Lacerta 263259693.754B**0.0436.241%B**50.579%A*112.6B**1.7C*3162.3h8.4B*23.2B**
Beamer VS3 1911912380.803C2.9134.564%B*36.649%A+21C--N/A639.1h7.1B+20.6B+
Aphelion VEX-4H 237181725.857B**22.1438.619%D--6.077%A+106.5M32.9B5761.7h21.1B54.6B+
NSX "Networked" Yumi 158154433.581A++0.1336.457%A69.481%M*118.5A++3.1B+2891.3h8.1B+22.1B**
Auraxium Force-Blade 1371281,7620.073B++3.6444.717%B**5.469%C1.8C**N/A570.7h1.9C*4.1B+
M12 Kobalt-H 1061021102M+98.2924.996%C++29.412%A*170C**6.7C**3670.6h15C+60.1C++
Lancer VS22 150100911.111S7.4042.314%F-N/A66.7M33.3B**4621.5h2.7B**6.3B*
Spiker 9393821.134C+2.5833.638%B34.409%A58.1C**N/A1411.6h6.3B*18.8B++
S1 14992960.958C+2.7662.095%C*1.087%D*25.6C-15.8C+2893.6h7.9D-12.8C
M60-G Bulldog-H 9086186M*82.2960.465%C++N/A172A8D--5840.5h3.9B*6.5B+
M12 Kobalt 8378178A*74.2925.675%B*33.333%M+111.4B+7.1A3330.7h16.6C**64.6C**
Blackheart 11276322.375A1.3464.935%AN/A84.4A40M+5370.9h3.9C++6.1B+
Halberd SE 9976176B**72.2950.49%C+1.316%A58.5B++17.7C+36281.3h4.1C*8.1C**
MANA Anti-Personnel Turret 7169361.917N/A1.8030.999%UN/A690U20U2059200.1h26.2T*84.6T*
Force-Blade 61563,7150.015C3.7020.561%D-8.929%B+0.5CN/A1120.2h1.6B*7.6C*
NS-TMC-01 "His Regards" 56513,5780.014C--3.7018.324%D1.961%D0.4DN/A1130.4h2.5C--13.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit174224,71213.1h
Anti-Vehicle MANA Turret02820.3h
Spawn Beacon44872.3h
AE Medical Applicator3229,0381.8h
AE Nano-Armor Kit238206,75115.1h
Motion Spotter222,8031.1h
Nanite Revive Grenade0560h
Spitfire Auto-Turret23550.3h
Shield Recharging Field91,0320.5h
Saron Laser Cannon11400.1h
Recon Detection Device326,1417h
Ammunition Package162,6632.1h
Medical Kit5367,85224.2h
Anti-Infantry MANA Turret7840.1h
Medical Applicator16352,1314.4h
Nano-Repair Grenade03830.1h
L-30R Vektor0550.3h

Check the help document for the dictionary if you want to learn more about words used here.


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