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Primarch Orangeeejuice[ICTI] Orangeeejuice
VS BR 96

KDR: 2.72

Score: 9.6m

Last Seen: Jun 1st, 2019 12:20 AM
- OFFLINE - 851.5 hour(s)

Battle Rank 96 - Vanu Sovereignty on Miller
Level Progress (to 97): 15%
Level 100 Progress: 51% 296h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A NS-15MP SVA-88 Pulsar C Parallax VX3 Orion VS54 Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,914,728 MLG Score: 4728
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.764%34.035%104717121015,6722.87771-0.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.549%1.856A++1.979A++-1.189D*HEAD ++ (~18.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.624B+8.60.398B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.237%3.323%387112266623314332153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.377A0.51B+-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.783B++4.60.632B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.193%77.611%0312246,329683169.26647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.186%1.539A+0.683B+1.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.90.415B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.356%26.91%01122630135100.855114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.271C2.387A*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.466B+2.70.445B4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m281%524 (31.4k)445 (26.7k)2.7186924,5969,0472.8742196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227241821.808%42.389%92402:2310

18% Engineer40% Heavy Assault28% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2016 9:08 AMMay 2nd, 2019 4:08 PMJun 16th, 2019 4:23 PM (173d) (PST)May 31st, 2019 8:20 PM (188d) (PST)May 31st, 2019 8:20 PM (188d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8422645781.1440.4210.4853.3400.0454728

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,52115,86734,654692529200326,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
358.3h/14.9d 1,407 10,426 6,945 71.8k 469 1,068 959 18.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:2,774
Deaths:733
KDR:3.784
Accuracy:32.916% A
HSR:40.375% A
NS-15MP
C+
Kills:1,495
Deaths:518
KDR:2.886
Accuracy:27.863% C+
HSR:26.823% C
SVA-88
A*
Kills:1,470
Deaths:324
KDR:4.537
Accuracy:35.018% A*
HSR:40.408% A++
Orion VS54
B+
Kills:1,241
Deaths:717
KDR:1.731
Accuracy:23.252% B+
HSR:29.009% B+
Flare VE6
A++
Kills:1,170
Deaths:309
KDR:3.786
Accuracy:33.969% A++
HSR:33.846% A
NS-15M2
A**
Kills:1,164
Deaths:204
KDR:5.706
Accuracy:36.877% A**
HSR:35.567% A
Pulsar LSW
A*
Kills:1,163
Deaths:217
KDR:5.359
Accuracy:35.198% A*
HSR:41.961% A*
Kills:10,477
Deaths (as Heavy Assault):3,022
Deaths (to Heavy Assaults):2,744
KDR:3.46691
Kill Difference:7,455
Playtime:143.613 hours
Usage:40%
Score:3.793m
Score/min:440
Accuracy (listed only):32.156%
HSR (listed only):35.427%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,367
Deaths:817
KDR:1.673
Accuracy:26.930% B+
HSR:24.287% C++
Sirius SX12
A
Kills:693
Deaths:307
KDR:2.257
Accuracy:30.995% A
HSR:23.377% B++
Solstice VE3
B++
Kills:533
Deaths:417
KDR:1.278
Accuracy:26.080% B+
HSR:23.452% B++
Thanatos VE70
A*
Kills:301
Deaths:189
KDR:1.593
Accuracy:38.356% C+
HSR:26.910% A*
NS-11CP
B+
Kills:206
Deaths:92
KDR:2.239
Accuracy:31.494% B+
HSR:19.903% D
Kills:3,100
Deaths (as Light Assault):1,822
Deaths (to Light Assaults):1,556
KDR:1.70143
Kill Difference:1,278
Playtime:31.992 hours
Usage:9%
Score:0.522m
Score/min:272
Accuracy (listed only):30.771%
HSR (listed only):23.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:4,691
Deaths:830
KDR:5.652
Accuracy:47.539% A
HSR:79.727% B**
Parallax VX3
B**
Kills:1,366
Deaths:329
KDR:4.152
Accuracy:46.377% B**
HSR:77.013% C+
NS-44B Commissioner
A++
Kills:1,045
Deaths:477
KDR:2.191
Accuracy:52.313% A
HSR:40.574% A++
Sirius SX12
A
Kills:693
Deaths:307
KDR:2.257
Accuracy:30.995% A
HSR:23.377% B++
NS-44 Commissioner
A**
Kills:596
Deaths:482
KDR:1.237
Accuracy:41.067% B+
HSR:39.765% A**
VA39 Spectre
B+
Kills:272
Deaths:138
KDR:1.971
Accuracy:32.491% C++
HSR:44.118% B+
NS-357P Underboss
A+
Kills:192
Deaths:142
KDR:1.352
Accuracy:43.270% C*
HSR:40.104% A+
Beamer VS3
A++
Kills:191
Deaths:238
KDR:0.803
Accuracy:34.564% B**
HSR:36.649% A++
Spiker
A++
Kills:93
Deaths:82
KDR:1.134
Accuracy:33.638% B+
HSR:34.409% A++
Kills:9,139
Deaths (as Infiltrator):3,025
Deaths (to Infiltrators):1,821
KDR:3.02116
Kill Difference:6,114
Playtime:101.111 hours
Usage:28%
Score:3.168m
Score/min:522
Accuracy (listed only):40.250%
HSR (listed only):46.193%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:693
Deaths:307
KDR:2.257
Accuracy:30.995% A
HSR:23.377% B++
Thanatos VE70
A*
Kills:301
Deaths:189
KDR:1.593
Accuracy:38.356% C+
HSR:26.910% A*
Pulsar VS1
B*
Kills:279
Deaths:214
KDR:1.304
Accuracy:27.473% B*
HSR:21.864% C++
Kills:1,273
Deaths (as Combat Medic):710
Deaths (to Combat Medics):969
KDR:1.79296
Kill Difference:563
Playtime:13.941 hours
Usage:4%
Score:0.411m
Score/min:491
Accuracy (listed only):32.275%
HSR (listed only):24.050%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,367
Deaths:817
KDR:1.673
Accuracy:26.930% B+
HSR:24.287% C++
Solstice VE3
B++
Kills:533
Deaths:417
KDR:1.278
Accuracy:26.080% B+
HSR:23.452% B++
Thanatos VE70
A*
Kills:301
Deaths:189
KDR:1.593
Accuracy:38.356% C+
HSR:26.910% A*
NS-11CP
B+
Kills:206
Deaths:92
KDR:2.239
Accuracy:31.494% B+
HSR:19.903% D
Kills:2,407
Deaths (as Engineer):1,515
Deaths (to Engineers):1,377
KDR:1.58878
Kill Difference:892
Playtime:66.260 hours
Usage:18%
Score:1.652m
Score/min:415
Accuracy (listed only):30.715%
HSR (listed only):23.638%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:662
V. Kills:431 153%
Deaths:128
KDR:5.172
Accuracy:55.237% C*
KPH:27.400 C++
VKPH:17.900 B+
Kills:662 (662 + 0)
Deaths:128
KDR:5.172
VKDR:3.367
Vehicle Kills:431
Kill Difference:534
Playtime:24.145 hours
Usage:7%
Score:0.276m
Score/min:190
Driving Accuracy:55.237%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 4,7054,6918305.652B**2.9347.539%A79.727%B**117.9M++N/A41139.8h1.7B**3.6B**
Betelgeuse 54-A 2,7802,7747333.784C**1.0732.916%A40.375%A112.3B**N/A40224.7h9.1B*27.6B**
NS-15MP 1,5051,4955182.886C**0.1727.863%C+26.823%C92.9B++N/A19216.1h9.8B+35.1B
SVA-88 1,4751,4703244.537A*1.8235.018%A*40.408%A++98.7A++N/A23714.9h8.9B**25.5B**
Pulsar C 1,3751,3678171.673C**1.0526.93%B+24.287%C++67.3A+N/A15120.3h9.3B++34.5B++
Parallax VX3 1,3681,3663294.152B+1.4346.377%B**77.013%C+79.4M+N/A17017.2h1.9B++4.1B*
Orion VS54 1,2511,2417171.731B0.9923.252%B+29.009%B+64.6AN/A17819.2h10.9B++46.8C*
Flare VE6 1,1711,1703093.786M1.0733.969%A++33.846%A88A+N/A20913.3h8.5B*24.9B*
NS-15M2 1,1661,1642045.706A*2.9936.877%A**35.567%A127.9MN/A3689.1h8.6B**23.3B**
Pulsar LSW 1,1661,1632175.359M**2.6435.198%A*41.961%A*99.4A++N/A23811.7h8.6A24.5B**
NS-44B Commissioner 1,0491,0454772.191B**0.5352.313%A40.574%A++127.4A++N/A4738.2h2.6B**5B*
Sirius SX12 6986933072.257B**0.4630.995%A23.377%B++93.6MN/A2137.4h10.4B**33.7B++
Supernova FPC 1,0936621285.172C+2.4555.237%C*3.323%B++27.5C++17.9B+19024.1h4.6B+8.3B+
NS-44 Commissioner 5975964821.237C**1.4841.067%B+39.765%A**41.1C**N/A9614.5h2.8B**6.9B++
Solstice VE3 5355334171.278B*1.4426.08%B+23.452%B++36.8B**N/A12314.5h11.1B*42.7B
NS "Heatwave" Decimator 522346844.119A*1.4070.903%B**N/A82.4A+41.9A+4114.2h3.6B+5B++
Thanatos VE70 3013011891.593B*1.1338.356%C+26.91%A*86M++N/A2143.5h2.7A+7B*
Pulsar VS1 2802792141.304B+1.4127.473%B*21.864%C++42.3B**N/A1926.6h11.1B**40.5B*
VA39 Spectre 2722721381.971C**0.7532.491%C++44.118%B+59.1A*N/A1644.6h4.3B**13.4B++
NS-11CP 208206922.239B+0.4831.494%B+19.903%D71B+N/A1652.9h11.6C**36.9B+
NS-357P Underboss 1921921421.352C+1.3743.27%C*40.104%A+54.9CN/A1303.5h3.2B++7.4B+
Beamer VS3 1911912380.803C++1.9234.564%B**36.649%A++21CN/A609.1h7.1B*20.6C**
Plasma Grenade 1361351135N/A132.2841.362%DN/A337.5D2.5D10840.4h4.4C-10.5C
NS "Jackpot" Decimator 176114264.385A++1.6763.83%C+2.632%B*63.3B+34.4B+2931.8h3.9C+6.2C+
Auraxium Force-Blade 1161071,5260.07B*2.6543.177%B**3.738%D1.7BN/A561.2h1.8B++4.2B+
Spiker 9393821.134C++1.5833.638%B+34.409%A++58.1B*N/A1361.6h6.3B++18.8B*
S1 14992960.958B+1.7662.095%B+1.087%D--25.6C++15.8B+2453.6h7.9C12.8C+
MANA Anti-Personnel Turret 7169361.917N/A0.8030.999%UN/A690U20U1940800.1h26.2T*84.6T*
Force-Blade 60553,7030.015C2.7020.375%D-9.091%C**0.5C+N/A1119.3h1.6B*7.8B+
NS-TMC-01 "His Regards" 56513,5780.014C2.7018.324%D1.961%D-0.4CN/A1130.4h2.5C+13.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit135190,97410.9h
Spawn Beacon11880.4h
Spitfire Auto-Turret22600.2h
Motion Spotter222,8031.1h
Ammunition Package132,3961.3h
Saron Laser Cannon11400.1h
Shield Recharging Field91,0320.5h
Medical Kit3755,14912.1h
Anti-Infantry MANA Turret7840.1h
Medical Applicator16048,1284.2h
L-30R Vektor0550.3h
Recon Detection Device172,6083h

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