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Castellan Orangeeejuice[CAOZ] Orangeeejuice
VS BR 62

KDR: 3.16

Score: 13m

Last Seen: Feb 25th, 2020 3:49 PM
- OFFLINE - 129.6 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Miller
Level Progress (to 63): 87%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A NS-15MP SVA-88 Pulsar C Parallax VX3 Orion VS54 Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,235,784 MLG Score: 5784
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.102%34.943%108719121317,4202.866550.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.347%1.916A++2.103A*-1.041D*HEAD ++ (~19.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.636B+8.40.411B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.536%2.882%431112317983594772.21667167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.405A0.234C++-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++4.30.655B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.848%79.609%0312299,9117663112.9218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.4%1.791A++0.811B++1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+1.80.446B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.356%26.91%01123130145200.665929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.275C2.374A*-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.465B+2.70.445B4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13m311.8%579 (34.7k)498 (29.9k)3.1625532,43210,2553.3683162 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232348821.67%44.262%95902:3311

22% Engineer35% Heavy Assault31% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2016 9:08 AMFeb 22nd, 2020 10:02 PMFeb 25th, 2020 10:14 AM (33d) (PST)Feb 25th, 2020 12:13 PM (33d) (PST)Feb 25th, 2020 11:49 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9682497191.2390.3920.5484.0690.0665784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,07614,92043,156742433244429,895

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
436.2h/18.2d 2,110 14,355 9,517 106.5k 571 1,300 1,722 25.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:3,749
Deaths:939
KDR:3.993
Accuracy:33.464% A
HSR:41.611% A
NS-15MP
C+
Kills:1,495
Deaths:518
KDR:2.886
Accuracy:27.863% C+
HSR:26.823% C-
SVA-88
A*
Kills:1,470
Deaths:324
KDR:4.537
Accuracy:35.018% A*
HSR:40.408% A++
Orion VS54
B+
Kills:1,241
Deaths:717
KDR:1.731
Accuracy:23.252% C**
HSR:29.009% B+
Flare VE6
A++
Kills:1,170
Deaths:309
KDR:3.786
Accuracy:33.969% A++
HSR:33.846% B**
NS-15M2
A*
Kills:1,164
Deaths:204
KDR:5.706
Accuracy:36.877% A*
HSR:35.567% B**
Pulsar LSW
A*
Kills:1,163
Deaths:217
KDR:5.359
Accuracy:35.198% A++
HSR:41.961% A*
Kills:11,452
Deaths (as Heavy Assault):3,228
Deaths (to Heavy Assaults):3,095
KDR:3.54771
Kill Difference:8,224
Playtime:152.874 hours
Usage:35%
Score:4.247m
Score/min:463
Accuracy (listed only):32.234%
HSR (listed only):35.604%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,372
Deaths:819
KDR:1.675
Accuracy:26.821% C*
HSR:24.344% C++
Sirius SX12
B**
Kills:699
Deaths:308
KDR:2.269
Accuracy:30.995% B**
HSR:23.891% B++
Solstice VE3
B+
Kills:533
Deaths:417
KDR:1.278
Accuracy:26.080% B+
HSR:23.452% B+
Thanatos VE70
A*
Kills:301
Deaths:189
KDR:1.593
Accuracy:38.356% C
HSR:26.910% A*
NS-11CP
B++
Kills:241
Deaths:112
KDR:2.152
Accuracy:32.763% B++
HSR:18.672% D-
Kills:3,146
Deaths (as Light Assault):1,845
Deaths (to Light Assaults):1,763
KDR:1.70515
Kill Difference:1,301
Playtime:31.992 hours
Usage:7%
Score:0.522m
Score/min:272
Accuracy (listed only):31.003%
HSR (listed only):23.454%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:8,273
Deaths:1,298
KDR:6.374
Accuracy:48.802% A
HSR:81.204% B**
Parallax VX3
B*
Kills:1,366
Deaths:329
KDR:4.152
Accuracy:46.377% B*
HSR:77.013% C+
NS-44B Commissioner
A++
Kills:1,166
Deaths:517
KDR:2.255
Accuracy:51.936% A
HSR:40.909% A++
Sirius SX12
B**
Kills:699
Deaths:308
KDR:2.269
Accuracy:30.995% B**
HSR:23.891% B++
NS-44 Commissioner
A*
Kills:596
Deaths:482
KDR:1.237
Accuracy:41.067% B+
HSR:39.765% A*
NS-45 Pilot
A+
Kills:525
Deaths:192
KDR:2.734
Accuracy:36.079% B++
HSR:40.381% A+
VA39 Spectre
B+
Kills:272
Deaths:138
KDR:1.971
Accuracy:32.491% C+
HSR:44.118% B+
NS-357P Underboss
A+
Kills:216
Deaths:161
KDR:1.342
Accuracy:43.579% C++
HSR:41.204% A+
Beamer VS3
A++
Kills:191
Deaths:238
KDR:0.803
Accuracy:34.564% B**
HSR:36.649% A++
Spiker
A+
Kills:93
Deaths:82
KDR:1.134
Accuracy:33.638% B+
HSR:34.409% A+
Kills:13,397
Deaths (as Infiltrator):3,745
Deaths (to Infiltrators):2,059
KDR:3.5773
Kill Difference:9,652
Playtime:134.533 hours
Usage:31%
Score:4.616m
Score/min:572
Accuracy (listed only):39.953%
HSR (listed only):45.954%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:699
Deaths:308
KDR:2.269
Accuracy:30.995% B**
HSR:23.891% B++
Thanatos VE70
A*
Kills:301
Deaths:189
KDR:1.593
Accuracy:38.356% C
HSR:26.910% A*
Pulsar VS1
B+
Kills:279
Deaths:214
KDR:1.304
Accuracy:27.473% B+
HSR:21.864% C+
VE-A Lacerta
A*
Kills:259
Deaths:69
KDR:3.754
Accuracy:36.241% B**
HSR:50.579% A*
H-V45 AE
A++
Kills:57
Deaths:18
KDR:3.167
Accuracy:31.199% B+
HSR:43.860% A++
Kills:1,595
Deaths (as Combat Medic):798
Deaths (to Combat Medics):1,086
KDR:1.99875
Kill Difference:797
Playtime:17.678 hours
Usage:4%
Score:0.536m
Score/min:505
Accuracy (listed only):32.853%
HSR (listed only):33.421%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,372
Deaths:819
KDR:1.675
Accuracy:26.821% C*
HSR:24.344% C++
Solstice VE3
B+
Kills:533
Deaths:417
KDR:1.278
Accuracy:26.080% B+
HSR:23.452% B+
Thanatos VE70
A*
Kills:301
Deaths:189
KDR:1.593
Accuracy:38.356% C
HSR:26.910% A*
NS-11CP
B++
Kills:241
Deaths:112
KDR:2.152
Accuracy:32.763% B++
HSR:18.672% D-
Kills:2,447
Deaths (as Engineer):1,537
Deaths (to Engineers):1,552
KDR:1.59206
Kill Difference:910
Playtime:97.640 hours
Usage:22%
Score:3.100m
Score/min:529
Accuracy (listed only):31.005%
HSR (listed only):23.345%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:876
V. Kills:374 234%
Deaths:
KDR:
Accuracy:57.311% A++
KPH:98.200 M
VKPH:41.900 B**
Kills:876 (0 + 876)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:374
Kill Difference:876
Playtime:8.923 hours
Usage:2%
Score:0.380m
Score/min:711
Piloting Accuracy:N/A%
Gunner Accuracy:57.311%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:798
V. Kills:475 168%
Deaths:128
KDR:6.234
Accuracy:55.536% C**
KPH:29.200 C*
VKPH:17.400 C**
E540 Halberd
M**
Kills:439
V. Kills:164 266%
Deaths:
KDR:
Accuracy:61.122% A++
KPH:78.700 M**
VKPH:29.400 A*
Kills:1,237 (798 + 439)
Deaths:128
KDR:9.664
VKDR:4.992
Vehicle Kills:639
Kill Difference:1,109
Playtime:32.917 hours
Usage:8%
Score:0.562m
Score/min:284
Driving Accuracy:55.536%
Gunner Accuracy:61.122%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
M*
Kills:176
V. Kills:53 326%
Deaths:7
KDR:25.143
Accuracy:38.429% D--
KPH:106.500 M*
VKPH:32.100 B+
M12 Kobalt-H
B+
Kills:102
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:24.996% C**
KPH:173.400 B+
VKPH:6.800 B+
M60-G Bulldog-H
A++
Kills:86
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:60.465% B*
KPH:190.900 A++
VKPH:8.900 C--
Kills:364 (0 + 364)
Deaths:7
KDR:52
VKDR:8.714
Vehicle Kills:61
Kill Difference:357
Playtime:2.691 hours
Usage:1%
Score:0.074m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:60.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 8,3028,2731,2986.374B**3.2148.802%A81.204%B**129.9MN/A41963.7h1.7B*3.4B*
Betelgeuse 54-A 3,7653,7499393.993C*0.8333.464%A41.611%A118.6B**N/A42631.6h8.9B*26.5B**
NS-15MP 1,5051,4955182.886C*0.2827.863%C+26.823%C-92.9B+N/A19316.1h9.8B+35.1B
SVA-88 1,4751,4703244.537A1.3735.018%A*40.408%A++98.7A+N/A23714.9h8.9B**25.5B**
Pulsar C 1,3801,3728191.675C++1.4926.821%C*24.344%C++66.3B**N/A15020.7h9.3B+34.6B+
Parallax VX3 1,3681,3663294.152C*0.9946.377%B*77.013%C+79.4A*N/A17117.2h1.9B+4.1B+
Orion VS54 1,2511,2417171.731C+1.4323.252%C**29.009%B+64.6B*N/A18419.2h10.9B+46.8C++
Flare VE6 1,1711,1703093.786A++0.6233.969%A++33.846%B**88B**N/A21113.3h8.5B++24.9B*
NS-44B Commissioner 1,1701,1665172.255B*0.9151.936%A40.909%A++128.1A+N/A4649.1h2.6B**5.1B*
NS-15M2 1,1661,1642045.706A+2.5436.877%A*35.567%B**127.9A*N/A3709.1h8.6A23.3B**
Pulsar LSW 1,1661,1632175.359M2.2035.198%A++41.961%A*99.4A+N/A24111.7h8.6A24.5B**
C150 Dalton 1,2508761876U872.8457.311%A++1.142%B+98.4M42B**7108.9h2.2B**3.8A+
Supernova FPC 1,2737981286.234C+3.0755.536%C**2.882%C**29.2C*17.4C**25727.3h4.3B+7.8B++
Sirius SX12 7046993082.269B++0.8930.995%B**23.891%B++94.5A*N/A2167.4h10.4B**33.6B++
NS-44 Commissioner 5975964821.237C*1.9341.067%B+39.765%A*41.1C++N/A9814.5h2.8B**6.9B++
Solstice VE3 5355334171.278B+1.8826.08%B+23.452%B+36.8B+N/A12814.5h11.1B*42.7C*
NS-45 Pilot 5295251922.734B*0.4336.079%B++40.381%A+218.8M*1.7A++6272.4h4.4A+12.2B**
E540 Halberd 6034391439U435.8461.122%A++N/A78.4M**29.3A*4175.6h3.6A++5.9A++
NS "Heatwave" Decimator 522346844.119A0.9670.903%B*N/A82.4A41.9B**4114.2h3.6B5B++
Thanatos VE70 3013011891.593B+1.5738.356%C26.91%A*86A*N/A2193.5h2.7A+7B*
Pulsar VS1 2802792141.304C*1.8627.473%B+21.864%C+42.3B+N/A2006.6h11.1B**40.5B*
VA39 Spectre 2722721381.971C*1.1932.491%C+44.118%B+59.1A++N/A1674.6h4.3B*13.4B++
VE-A Lacerta 263259693.754A+0.5936.241%B**50.579%A*112.6A1.7C++2842.3h8.4B**23.2B**
NS-11CP 2442411122.152C*1.0132.763%B++18.672%D-57.4C+N/A1424.2h12.2C+37.1B
NS-357P Underboss 2172161611.342C+1.8243.579%C++41.204%A+56.8CN/A1443.8h3.2B++7.4B+
Beamer VS3 1911912380.803C+2.3634.564%B**36.649%A++21CN/A619.1h7.1B++20.6B*
Aphelion VEX-4H 229176725.143M**21.9838.429%D--5.682%A+103.5M++31.2C**4651.7h20.8A+54B**
NS "Jackpot" Decimator 262171384.5A1.3464.694%C+1.754%C+68.4B++36.4B*3242.5h3.6C*5.6C*
The Slasher 1501499740.153A*3.0146.055%B*2.013%D--3.5C*N/A1042.1h1.7B*3.7B+
Plasma Grenade 1431421142N/A138.8440.689%D-N/A355D-2.5D11380.4h4.3D-10.6D
Auraxium Force-Blade 1371281,7620.073B*3.0944.717%B**5.469%C+1.8C**N/A570.7h1.9B4.1B+
M12 Kobalt-H 1061021102M**98.8424.996%C**29.412%A*170B+6.7B+3600.6h15C++60.1B
Spiker 9393821.134C+2.0333.638%B+34.409%A+58.1B+N/A1361.6h6.3B*18.8B*
S1 14992960.958C*2.2062.095%B+1.087%D--25.6C+15.8C*2623.6h7.9D12.8C+
M60-G Bulldog-H 9086186M**82.8460.465%B*N/A172A+8D5530.5h3.9B*6.5B*
MANA Anti-Personnel Turret 7169361.917N/A1.2530.999%UN/A690U20U1962700.1h26.2T*84.6T*
H-V45 AE 5857183.167B++0.0031.199%B+43.86%A++114A+2A*3220.5h8.6A27.7B*
C-4 7255222.5B++0.6647.727%M*N/A137.5B**42.5B*17540.4h1.1B++2.4B**
Force-Blade 60553,7050.015C3.1520.375%D-9.091%B+0.5CN/A1119.8h1.6B*7.8C**
NS-TMC-01 "His Regards" 56513,5780.014C3.1518.324%D1.961%D-0.4CN/A1130.4h2.5C+13.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit174224,71213.1h
Spawn Beacon22820.9h
AE Nano-Armor Kit4034,2502.7h
AE Medical Applicator12,5660.1h
Nanite Revive Grenade0540h
Spitfire Auto-Turret23270.3h
Motion Spotter222,8031.1h
Ammunition Package152,4881.8h
Saron Laser Cannon11400.1h
Shield Recharging Field91,0320.5h
Medical Kit4206,10414.8h
Anti-Infantry MANA Turret7840.1h
Medical Applicator16352,1314.4h
Nano-Repair Grenade01280h
L-30R Vektor0550.3h
Recon Detection Device315,3606h

Check the help document for the dictionary if you want to learn more about words used here.


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