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Primarch Grouchy Orangexxx[TRID] Orangexxx
VS BR 99

KDR: 2.44

Score: 112.7m

Last Seen: Jun 18th, 2019 9:57 PM
- OFFLINE - 17.2 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 991
Level Progress (to 100): 36%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 Parallax VX3 NS-44 Commissioner Deimos VA29 Proximity Mine VE-LR Obelisk Soldier Soaker Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,017,063 MLG Score: 813
Fun Score: N/A
Cheeseburgers Flipped: 1761TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.054%20.842%58543116780,8082.008250.429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.707%1.339A-0.001C+-2.048F--HEAD ++ (~6.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.53B+9.80.313C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.285%2.506%3831207798228510920.34923473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.748%-0.641D0.841B*0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.9-0.097C+55.3-0.044C+121.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.147%1.836%133812025,881466031561.26175186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.895%-1.051D*-0.475D0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.4-1.084D*24.2-0.936D--56.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.851%2.888%2191411964,848402221311.20537227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.59%1.478A+-0.399C--1.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.50.303C*43.3-0.089C+40.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.959%87.777%2198120221,4512925367.33117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.74%2.252A*1.348A2.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.80.418B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.543%10.64%2194120611,2593195433.52394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.481%0.674B+-0.79D-0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.572B+2.80.424B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 991
112.7m233.9%208 (12.5k)196 (11.8k)2.43772202,96983,2622.7418799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12101014422.153%21.876%48506:5482

28% Engineer10% Heavy Assault46% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 12:14 AMMar 8th, 2013 7:21 PMJun 19th, 2019 5:10 AM (5h) (PST)Jun 18th, 2019 8:04 PM (14h) (PST)Jun 18th, 2019 5:57 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4561123440.3520.1450.0770.9360.048813

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,3326,74120,591219556311,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9601.2h/400.1d 25,325 44,401 62,579 539.4k 11,693 27,547 27,640 262.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:1,624
Deaths:715
KDR:2.271
Accuracy:26.187% B++
HSR:13.485% D*
Betelgeuse 54-A
D--
Kills:1,395
Deaths:663
KDR:2.104
Accuracy:20.415% D**
HSR:22.294% D--
Ursa
B
Kills:1,323
Deaths:652
KDR:2.029
Accuracy:24.700% B
HSR:19.048% D
Pulsar LSW
C+
Kills:1,284
Deaths:131
KDR:9.802
Accuracy:22.433% C+
HSR:14.564% D*
Orion VS54
C+
Kills:1,273
Deaths:162
KDR:7.858
Accuracy:21.085% C+
HSR:17.282% D--
Flare VE6
B
Kills:1,248
Deaths:518
KDR:2.409
Accuracy:24.466% B
HSR:17.949% D-
NSX-P Naginata
C+
Kills:1,248
Deaths:574
KDR:2.174
Accuracy:21.825% C+
HSR:27.965% C+
NSX Naginata
C+
Kills:1,228
Deaths:632
KDR:1.943
Accuracy:20.374% C
HSR:27.117% C+
SVA-88
B+
Kills:1,186
Deaths:452
KDR:2.624
Accuracy:26.214% B+
HSR:15.346% D*
Lasher X2
B+
Kills:1,177
Deaths:755
KDR:1.559
Accuracy:29.800% B+
HSR:2.889% D
Kills:12,986
Deaths (as Heavy Assault):5,254
Deaths (to Heavy Assaults):20,375
KDR:2.47164
Kill Difference:7,732
Playtime:964.852 hours
Usage:10%
Score:12.113m
Score/min:209
Accuracy (listed only):23.750%
HSR (listed only):17.794%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:14,945
Deaths:7,728
KDR:1.934
Accuracy:29.227% B*
HSR:9.749% D*
Parallax VX3
A**
Kills:9,248
Deaths:829
KDR:11.156
Accuracy:55.898% A**
HSR:89.792% A+
NS-44 Commissioner
B**
Kills:6,470
Deaths:4,488
KDR:1.442
Accuracy:43.992% B**
HSR:21.638% C+
Soldier Soaker
A++
Kills:4,401
Deaths:1,733
KDR:2.540
Accuracy:51.306% A++
HSR:10.384% D
Ghost
B**
Kills:3,664
Deaths:1,294
KDR:2.832
Accuracy:45.649% B**
HSR:74.099% B+
NSX Daimyo
C*
Kills:2,723
Deaths:643
KDR:4.235
Accuracy:40.603% C+
HSR:94.675% C*
NS-7 PDW
B**
Kills:2,461
Deaths:1,415
KDR:1.739
Accuracy:30.263% B**
HSR:12.312% D-
MKV Suppressed
C**
Kills:2,276
Deaths:1,530
KDR:1.488
Accuracy:27.345% C**
HSR:15.158% D
Beamer VS3
B++
Kills:2,106
Deaths:756
KDR:2.786
Accuracy:32.270% B++
HSR:14.577% D--
NS-44L Blackhand
A**
Kills:1,930
Deaths:544
KDR:3.548
Accuracy:59.688% A*
HSR:75.492% A**
Parsec VX3-A
A++
Kills:1,806
Deaths:155
KDR:11.652
Accuracy:52.209% A++
HSR:90.587% A++
NS-45 Pilot
B*
Kills:1,636
Deaths:714
KDR:2.291
Accuracy:36.620% B*
HSR:31.418% B++
Artemis VX26
B**
Kills:1,589
Deaths:828
KDR:1.919
Accuracy:32.291% B**
HSR:15.985% D--
Phaseshift VX-S
M+
Kills:1,506
Deaths:149
KDR:10.107
Accuracy:56.749% M+
HSR:95.750% A+
NS-357 Underboss
B+
Kills:1,337
Deaths:1,066
KDR:1.254
Accuracy:40.706% B+
HSR:25.206% B+
NSX Tomoe
C+
Kills:1,305
Deaths:730
KDR:1.788
Accuracy:29.034% C+
HSR:37.088% C+
Eridani SX5
C*
Kills:1,284
Deaths:760
KDR:1.689
Accuracy:27.348% C*
HSR:12.851% D--
NS CandyCannon 3000
A
Kills:1,203
Deaths:868
KDR:1.386
Accuracy:50.571% A
HSR:56.775% A
The Immortal
C*
Kills:1,200
Deaths:711
KDR:1.688
Accuracy:36.515% C*
HSR:27.667% C+
Spiker
B*
Kills:1,200
Deaths:754
KDR:1.592
Accuracy:34.958% B*
HSR:20.250% C+
NS-61 Emissary
A
Kills:1,195
Deaths:429
KDR:2.786
Accuracy:36.509% A
HSR:21.004% B++
NSX Tengu
C*
Kills:1,163
Deaths:546
KDR:2.130
Accuracy:38.310% C*
HSR:21.066% C+
V10
M*
Kills:1,162
Deaths:97
KDR:11.979
Accuracy:62.844% M*
HSR:91.997% A++
XM98
A*
Kills:1,162
Deaths:125
KDR:9.296
Accuracy:51.490% A*
HSR:87.091% A+
NS-30 Vandal
A++
Kills:1,161
Deaths:432
KDR:2.688
Accuracy:36.362% B+
HSR:41.085% A++
Cerberus
A++
Kills:1,160
Deaths:591
KDR:1.963
Accuracy:43.084% A++
HSR:37.500% A++
Manticore SX40
A++
Kills:1,159
Deaths:596
KDR:1.945
Accuracy:39.600% A++
HSR:32.959% A+
NS Deep Freeze
A++
Kills:1,156
Deaths:1,038
KDR:1.114
Accuracy:53.394% B++
HSR:68.945% A++
Nyx VX31
A++
Kills:1,155
Deaths:440
KDR:2.625
Accuracy:37.089% B+
HSR:45.195% A++
NS-AM7 Archer
B+
Kills:574
Deaths:725
KDR:0.792
Accuracy:62.081% B+
HSR:22.474% B+
VE-S Canis
B+
Kills:393
Deaths:255
KDR:1.541
Accuracy:30.741% B+
HSR:23.410% B
Skorpios
C--
Kills:181
Deaths:159
KDR:1.138
Accuracy:25.430% C--
HSR:16.022% D
VA39 Spectre
C*
Kills:180
Deaths:40
KDR:4.500
Accuracy:33.580% C*
HSR:40.556% C*
Ectoblaster
B**
Kills:87
Deaths:67
KDR:1.299
Accuracy:48.971% B**
HSR:4.598% D*
Kills:76,178
Deaths (as Infiltrator):33,235
Deaths (to Infiltrators):13,125
KDR:2.2921
Kill Difference:42,943
Playtime:4,425.444 hours
Usage:46%
Score:41.062m
Score/min:155
Accuracy (listed only):41.551%
HSR (listed only):40.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:5,921
Deaths:2,584
KDR:2.291
Accuracy:71.352% B*
HSR:11.349% D-
VE-LR Obelisk
A+
Kills:4,489
Deaths:793
KDR:5.661
Accuracy:41.300% A+
HSR:36.623% B+
Serpent VE92
B
Kills:2,806
Deaths:1,857
KDR:1.511
Accuracy:25.379% B
HSR:13.828% D--
NS-11C
C**
Kills:2,784
Deaths:2,086
KDR:1.335
Accuracy:25.553% C**
HSR:16.451% C-
Pandora VX25
C*
Kills:2,538
Deaths:1,323
KDR:1.918
Accuracy:42.572% C*
HSR:11.781% D-
Solstice VE3
C++
Kills:1,962
Deaths:57
KDR:34.421
Accuracy:23.294% C++
HSR:13.711% D--
NSX Tanto
C+
Kills:1,615
Deaths:1,000
KDR:1.615
Accuracy:25.666% C+
HSR:21.238% D
Thanatos VE70
C
Kills:1,584
Deaths:710
KDR:2.231
Accuracy:37.991% C
HSR:8.333% F
NS Baron G5
B+
Kills:1,409
Deaths:799
KDR:1.763
Accuracy:48.547% B+
HSR:10.362% D-
Pulsar C
B*
Kills:1,372
Deaths:719
KDR:1.908
Accuracy:28.409% B*
HSR:21.720% C
NSX-P Tanto
C**
Kills:1,217
Deaths:632
KDR:1.926
Accuracy:26.869% C**
HSR:23.911% C
Nova
C+
Kills:1,216
Deaths:506
KDR:2.403
Accuracy:45.815% C+
HSR:7.813% D**
Solstice SF
B*
Kills:1,212
Deaths:881
KDR:1.376
Accuracy:28.075% B*
HSR:16.419% C+
Eidolon VE33
C*
Kills:1,165
Deaths:629
KDR:1.852
Accuracy:27.655% C+
HSR:27.468% C*
The Little Helper
C
Kills:235
Deaths:202
KDR:1.163
Accuracy:44.629% C
HSR:10.213% D*
Eclipse VE3A
D-
Kills:100
Deaths:100
KDR:1
Accuracy:23.328% D-
HSR:8% F--
Kills:31,625
Deaths (as Engineer):14,878
Deaths (to Engineers):20,246
KDR:2.12562
Kill Difference:16,747
Playtime:2,659.316 hours
Usage:28%
Score:37.365m
Score/min:234
Accuracy (listed only):35.402%
HSR (listed only):16.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:14,945
Deaths:7,728
KDR:1.934
Accuracy:29.227% B*
HSR:9.749% D*
Deimos VA29
B*
Kills:5,921
Deaths:2,584
KDR:2.291
Accuracy:71.352% B*
HSR:11.349% D-
Serpent VE92
B
Kills:2,806
Deaths:1,857
KDR:1.511
Accuracy:25.379% B
HSR:13.828% D--
NS-11C
C**
Kills:2,784
Deaths:2,086
KDR:1.335
Accuracy:25.553% C**
HSR:16.451% C-
Pandora VX25
C*
Kills:2,538
Deaths:1,323
KDR:1.918
Accuracy:42.572% C*
HSR:11.781% D-
NS-7 PDW
B**
Kills:2,461
Deaths:1,415
KDR:1.739
Accuracy:30.263% B**
HSR:12.312% D-
MKV Suppressed
C**
Kills:2,276
Deaths:1,530
KDR:1.488
Accuracy:27.345% C**
HSR:15.158% D
Solstice VE3
C++
Kills:1,962
Deaths:57
KDR:34.421
Accuracy:23.294% C++
HSR:13.711% D--
NSX Tanto
C+
Kills:1,615
Deaths:1,000
KDR:1.615
Accuracy:25.666% C+
HSR:21.238% D
Thanatos VE70
C
Kills:1,584
Deaths:710
KDR:2.231
Accuracy:37.991% C
HSR:8.333% F
NS Baron G5
B+
Kills:1,409
Deaths:799
KDR:1.763
Accuracy:48.547% B+
HSR:10.362% D-
Pulsar C
B*
Kills:1,372
Deaths:719
KDR:1.908
Accuracy:28.409% B*
HSR:21.720% C
Eridani SX5
C*
Kills:1,284
Deaths:760
KDR:1.689
Accuracy:27.348% C*
HSR:12.851% D--
NSX-P Tanto
C**
Kills:1,217
Deaths:632
KDR:1.926
Accuracy:26.869% C**
HSR:23.911% C
Nova
C+
Kills:1,216
Deaths:506
KDR:2.403
Accuracy:45.815% C+
HSR:7.813% D**
Solstice SF
B*
Kills:1,212
Deaths:881
KDR:1.376
Accuracy:28.075% B*
HSR:16.419% C+
NSX Tengu
C*
Kills:1,163
Deaths:546
KDR:2.130
Accuracy:38.310% C*
HSR:21.066% C+
VE-S Canis
B+
Kills:393
Deaths:255
KDR:1.541
Accuracy:30.741% B+
HSR:23.410% B
The Little Helper
C
Kills:235
Deaths:202
KDR:1.163
Accuracy:44.629% C
HSR:10.213% D*
Skorpios
C--
Kills:181
Deaths:159
KDR:1.138
Accuracy:25.430% C--
HSR:16.022% D
Eclipse VE3A
D-
Kills:100
Deaths:100
KDR:1
Accuracy:23.328% D-
HSR:8% F--
Kills:48,674
Deaths (as Light Assault):25,849
Deaths (to Light Assaults):13,791
KDR:1.88301
Kill Difference:22,825
Playtime:976.294 hours
Usage:10%
Score:12.184m
Score/min:208
Accuracy (listed only):33.626%
HSR (listed only):14.557%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:14,945
Deaths:7,728
KDR:1.934
Accuracy:29.227% B*
HSR:9.749% D*
Deimos VA29
B*
Kills:5,921
Deaths:2,584
KDR:2.291
Accuracy:71.352% B*
HSR:11.349% D-
Pandora VX25
C*
Kills:2,538
Deaths:1,323
KDR:1.918
Accuracy:42.572% C*
HSR:11.781% D-
NS-7 PDW
B**
Kills:2,461
Deaths:1,415
KDR:1.739
Accuracy:30.263% B**
HSR:12.312% D-
MKV Suppressed
C**
Kills:2,276
Deaths:1,530
KDR:1.488
Accuracy:27.345% C**
HSR:15.158% D
Thanatos VE70
C
Kills:1,584
Deaths:710
KDR:2.231
Accuracy:37.991% C
HSR:8.333% F
NS Baron G5
B+
Kills:1,409
Deaths:799
KDR:1.763
Accuracy:48.547% B+
HSR:10.362% D-
Eridani SX5
C*
Kills:1,284
Deaths:760
KDR:1.689
Accuracy:27.348% C*
HSR:12.851% D--
Terminus VX-9
C-
Kills:1,251
Deaths:771
KDR:1.623
Accuracy:23.628% C-
HSR:16.707% D*
NS-11A
C+
Kills:1,239
Deaths:741
KDR:1.672
Accuracy:23.936% C+
HSR:15.496% D-
Nova
C+
Kills:1,216
Deaths:506
KDR:2.403
Accuracy:45.815% C+
HSR:7.813% D**
CME
D-
Kills:1,198
Deaths:787
KDR:1.522
Accuracy:22.049% D-
HSR:15.776% D--
H-V45
C-
Kills:1,179
Deaths:733
KDR:1.608
Accuracy:21.452% D
HSR:17.557% C-
NSX Tengu
C*
Kills:1,163
Deaths:546
KDR:2.130
Accuracy:38.310% C*
HSR:21.066% C+
Pulsar VS1
C+
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:23.094% C+
HSR:15.872% D
VE-S Canis
B+
Kills:393
Deaths:255
KDR:1.541
Accuracy:30.741% B+
HSR:23.410% B
The Little Helper
C
Kills:235
Deaths:202
KDR:1.163
Accuracy:44.629% C
HSR:10.213% D*
Skorpios
C--
Kills:181
Deaths:159
KDR:1.138
Accuracy:25.430% C--
HSR:16.022% D
Kills:41,626
Deaths (as Combat Medic):22,252
Deaths (to Combat Medics):8,271
KDR:1.87066
Kill Difference:19,374
Playtime:383.406 hours
Usage:4%
Score:6.663m
Score/min:290
Accuracy (listed only):34.096%
HSR (listed only):13.990%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:782
Deaths:300
KDR:2.607
Accuracy:45.922% B
HSR:5.882% B*
Cosmos VM3
C-
Kills:742
Deaths:284
KDR:2.613
Accuracy:15.163% C-
HSR:14.151% D*
Cosmos VM3
C
Kills:720
Deaths:287
KDR:2.509
Accuracy:15.460% C
HSR:15% D-
Comet VM2
C*
Kills:597
Deaths:295
KDR:2.024
Accuracy:47.139% C*
HSR:4.188% C+
NS-10 Burster
C+
Kills:542
Deaths:210
KDR:2.581
Accuracy:28.878% C+
HSR:2.952% D-
NS-20 Gorgon
M**
Kills:490
Deaths:182
KDR:2.692
Accuracy:55.097% M**
HSR:20.612% C++
NS-10 Burster
C
Kills:472
Deaths:207
KDR:2.280
Accuracy:27.879% C
HSR:4.025% D
NS-20 Gorgon
M**
Kills:423
Deaths:182
KDR:2.324
Accuracy:54.886% M**
HSR:23.641% B++
Quasar VM1
C--
Kills:208
Deaths:7
KDR:29.714
Accuracy:9.624% D**
HSR:16.346% C--
Vortex VM21
C++
Kills:199
Deaths:115
KDR:1.730
Accuracy:42.282% C++
HSR:2.010% D
Vortex VM21
C++
Kills:132
Deaths:115
KDR:1.148
Accuracy:41.793% C++
HSR:1.515% D*
Kills:5,307
Deaths (as MAX Suit):1,092
Deaths (to MAX Suits):4,137
KDR:4.85989
Kill Difference:4,215
Playtime:220.560 hours
Usage:2%
Score:3.302m
Score/min:249
Accuracy (listed only):34.920%
HSR (listed only):10.029%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:451
V. Kills:196 229%
Deaths:68
KDR:6.632
Accuracy:56.779% B+
KPH:42.800 D
VKPH:18.600 C++
Maelstrom Turbo Laser
D-
Kills:198
V. Kills:226 87%
Deaths:363
KDR:0.545
Accuracy:25.811% D-
KPH:3.200 D-
VKPH:3.600 D-
Light PPA
C
Kills:149
V. Kills:26 N/A
Deaths:36
KDR:4.139
Accuracy:40.263% C+
KPH:14.800 D--
VKPH:2.600 C
Photon A2A Missile Pods
D-
Kills:80
V. Kills:89 89%
Deaths:5
KDR:16
Accuracy:70.050% D*
KPH:14.600 D--
VKPH:16.200 D-
Saron Laser Cannon
B**
Kills:55
V. Kills:80 68%
Deaths:73
KDR:0.753
Accuracy:38.466% B**
KPH:1.200 D*
VKPH:1.700 D*
Kills:933 (402 + 0)
Deaths:545
KDR:1.712
VKDR:1.132
Vehicle Kills:617
Kill Difference:388
Playtime:134.165 hours
Usage:1%
Score:1.333m
Score/min:166
Piloting Accuracy:38.466%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
U
Kills:1,111
V. Kills:54 N/A
Deaths:35
KDR:31.743
Accuracy:50.998% C++
KPH:3,999,600 U
VKPH:194,400 U
CAS30 Tank Buster
D-
Kills:410
V. Kills:475 86%
Deaths:726
KDR:0.565
Accuracy:37.588% D
KPH:2.500 D--
VKPH:2.900 D-
L105 Zephyr
U
Kills:268
V. Kills:65 406%
Deaths:23
KDR:11.652
Accuracy:42.540% C+
KPH:964,800 U
VKPH:234,000 U
C150 Dalton
U
Kills:114
V. Kills:43 259%
Deaths:9
KDR:12.667
Accuracy:51.529% A
KPH:410,400 U
VKPH:154,800 U
Kills:1,903 (410 + 1,493)
Deaths:793
KDR:2.400
VKDR:0.803
Vehicle Kills:637
Kill Difference:1,110
Playtime:163.211 hours
Usage:2%
Score:0.749m
Score/min:77
Piloting Accuracy:37.588%
Gunner Accuracy:51.529%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,472
V. Kills:881 167%
Deaths:166
KDR:8.867
Accuracy:61.125% B+
KPH:26.800 C
VKPH:16 C
LB00 Python AP
D
Kills:1,242
V. Kills:577 215%
Deaths:113
KDR:10.991
Accuracy:62.885% B+
KPH:38 D-
VKPH:17.600 D
L100 Python HESH
C
Kills:1,187
V. Kills:186 N/A
Deaths:66
KDR:17.985
Accuracy:44.069% D
KPH:45.400 C
VKPH:7.100 C
Skyguard
C
Kills:946
V. Kills:803 118%
Deaths:203
KDR:4.660
Accuracy:27.378% C
KPH:10 D
VKPH:8.500 C
C75 Viper
C
Kills:120
V. Kills:66 179%
Deaths:7
KDR:17.143
Accuracy:47.901% B*
KPH:11.600 D--
VKPH:6.400 C
L100 Python HEAT
C++
Kills:72
V. Kills:18 379%
Deaths:7
KDR:10.286
Accuracy:48.337% C
KPH:31.400 C++
VKPH:7.900 D-
Kills:5,039 (5,039 + 0)
Deaths:562
KDR:8.966
VKDR:4.504
Vehicle Kills:2,531
Kill Difference:4,477
Playtime:221.061 hours
Usage:2%
Score:2.185m
Score/min:165
Driving Accuracy:48.337%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:933
V. Kills:770 121%
Deaths:156
KDR:5.981
Accuracy:54.986% C*
KPH:16.900 D
VKPH:13.900 C
Supernova PC
C--
Kills:860
V. Kills:388 221%
Deaths:99
KDR:8.687
Accuracy:49.636% C++
KPH:14.900 D
VKPH:6.700 C--
Supernova VPC
D--
Kills:291
V. Kills:44 N/A
Deaths:23
KDR:12.652
Accuracy:44.765% D
KPH:22.400 D--
VKPH:3.400 D--
Saron HRB
C
Kills:155
V. Kills:115 134%
Deaths:30
KDR:5.167
Accuracy:47.659% B+
KPH:17.200 D
VKPH:12.700 C
E540 Halberd
D
Kills:94
V. Kills:55 168%
Deaths:14
KDR:6.714
Accuracy:45.768% C
KPH:22 D-
VKPH:12.900 D
Proton II PPA
C++
Kills:61
V. Kills:3 N/A
Deaths:3
KDR:20.333
Accuracy:25.292% C++
KPH:28.900 D--
VKPH:1.400 D*
Kills:2,394 (2,084 + 310)
Deaths:325
KDR:7.366
VKDR:4.231
Vehicle Kills:1,375
Kill Difference:2,069
Playtime:141.209 hours
Usage:1%
Score:1.908m
Score/min:225
Driving Accuracy:44.765%
Gunner Accuracy:25.292%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:718
V. Kills:584 123%
Deaths:100
KDR:7.180
Accuracy:61.900% B+
KPH:20.900 D*
VKPH:17 C--
Saron HRB-H
D
Kills:619
V. Kills:609 101%
Deaths:144
KDR:4.299
Accuracy:55.195% C+
KPH:16.900 D*
VKPH:16.600 D
Proton II PPA-H
D-
Kills:284
V. Kills:27 N/A
Deaths:34
KDR:8.353
Accuracy:26.671% D*
KPH:34.100 D*
VKPH:3.200 D-
Kills:1,621 (0 + 1,621)
Deaths:278
KDR:5.831
VKDR:4.388
Vehicle Kills:1,220
Kill Difference:1,343
Playtime:79.437 hours
Usage:1%
Score:0.846m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:26.671%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:491
V. Kills:85 N/A
Deaths:19
KDR:25.842
Accuracy:15.942% C-
KPH:38.700 D
VKPH:6.700 A+
M20 Basilisk
C
Kills:338
V. Kills:171 197%
Deaths:63
KDR:5.365
Accuracy:62.715% M
KPH:12.600 D
VKPH:6.400 C
M20 Basilisk
C
Kills:261
V. Kills:133 195%
Deaths:54
KDR:4.833
Accuracy:65.813% M+
KPH:15.100 D
VKPH:7.700 C
M60-G Bulldog
C++
Kills:235
V. Kills:28 N/A
Deaths:19
KDR:12.368
Accuracy:35.933% C++
KPH:25.800 C
VKPH:3.100 D
M40 Fury
C-
Kills:123
V. Kills:24 N/A
Deaths:18
KDR:6.833
Accuracy:32.346% C-
KPH:35.200 C-
VKPH:6.900 C--
M60-G Bulldog
C*
Kills:90
V. Kills:12 N/A
Deaths:3
KDR:30
Accuracy:39.320% C*
KPH:27.500 D
VKPH:3.700 D
M40 Fury
C
Kills:69
V. Kills:21 314%
Deaths:11
KDR:6.273
Accuracy:33.241% C
KPH:29.800 D-
VKPH:9.100 C
Kills:1,607 (0 + 1,607)
Deaths:187
KDR:8.594
VKDR:2.535
Vehicle Kills:474
Kill Difference:1,420
Playtime:74.997 hours
Usage:1%
Score:0.596m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:33.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:2,831
V. Kills:946 299%
Deaths:1,702
KDR:1.663
Accuracy:58.868% B*
KPH:14.400 C--
VKPH:4.800 C
S12 Renegade
D-
Kills:1,824
V. Kills:70 N/A
Deaths:652
KDR:2.798
Accuracy:45.508% B+
KPH:21.500 D--
VKPH:0.800 D-
V30-F Starfall
B**
Kills:1,470
V. Kills:854 172%
Deaths:424
KDR:3.467
Accuracy:70.582% B**
KPH:29.700 C*
VKPH:17.200 C++
M12 Kobalt-F
C+
Kills:1,175
V. Kills:54 N/A
Deaths:393
KDR:2.990
Accuracy:29.402% B**
KPH:28.200 C+
VKPH:1.300 C+
Kills:7,300 (7,300 + 0)
Deaths:3,171
KDR:2.302
VKDR:0.607
Vehicle Kills:1,924
Kill Difference:4,129
Playtime:372.465 hours
Usage:4%
Score:1.663m
Score/min:74
Driving Accuracy:29.402%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:63
V. Kills:6 N/A
Deaths:2
KDR:31.500
Accuracy:35.551% B
KPH:53.700 C
VKPH:5.100 C
M20 Wyvern
D
Kills:57
V. Kills:39 143%
Deaths:6
KDR:9.500
Accuracy:40.102% B+
KPH:11.800 D-
VKPH:8 D
Kills:120 (0 + 120)
Deaths:8
KDR:15
VKDR:5.625
Vehicle Kills:45
Kill Difference:112
Playtime:6.019 hours
Usage:0%
Score:0.495m
Score/min:1,370
Piloting Accuracy:N/A%
Gunner Accuracy:40.102%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 15,03014,9457,7281.934B*0.5029.227%B*9.749%D*25.1C+N/A75594.8h12.9B+44B+
Parallax VX3 9,2569,24882911.156A*8.7255.898%A**89.792%A+25CN/A77369.6h1.7B**3.1B**
NS-44 Commissioner 6,4916,4704,4881.442B+1.0043.992%B**21.638%C+22.2C-N/A60291.1h3.2B++7.3B*
Deimos VA29 5,9405,9212,5842.291B*0.1571.352%B*11.349%D-33.8CN/A99175.2h2B++2.8B+
Proximity Mine 5,3215,31545311.733A**9.3044.364%C*N/A183.3AN/A44729h1.3A++3B**
VE-LR Obelisk 4,5904,4897935.661A*3.2241.3%A+36.623%B+45.6B+1B11598.5h4.6B**11.2B**
Soldier Soaker 4,4094,4011,7332.54A0.1051.306%A++10.384%D27.3DN/A60161h5.1B++9.9A
Ghost 3,6683,6641,2942.832C++0.3945.649%B**74.099%B+25.6C--N/A69143.1h2B+4.4B++
M40 Fury-F 3,7772,8311,7021.663C++0.7758.868%B*N/A14.4C--4.8C62196.3h9B+15.2B++
Serpent VE92 2,8432,8061,8571.511B+0.9325.379%B13.828%D--14.6DN/A39191.8h12.4C**48.7B+
NS-11C 2,8402,7842,0861.335B+1.1025.553%C**16.451%C-16.7C--N/A56166.6h12.7B+49.6B+
NSX Daimyo 2,7262,7236434.235B1.8040.603%C+94.675%C*38.1C-N/A9871.5h2.3B+5.6B
C-4 3,7082,5549832.598B*0.1626.02%C++N/A108.2B+48.9A96223.6h1.1B*4.3B++
Pandora VX25 2,5582,5381,3231.918B**0.5242.572%C*11.781%D-35.5C+N/A11371.4h3.9B+9.1B+
NS-7 PDW 2,4782,4611,4151.739B**0.7030.263%B**12.312%D-23.4C+N/A70105h13.1B+43.3B++
Force-Blade 2,5242,29044,8570.051B*2.3949.31%A+N/A0.6C+N/A23648.6h2.9C+5.9B
Tank Mine 4,1602,2784125.529A+3.0931.221%C+N/A153.9B**127.2A*160114.8h2C+6.3C++
MKV Suppressed 2,2972,2761,5301.488B+0.9527.345%C**15.158%D19.7DN/A58115.4h13.1B+47.8B
M20 Basilisk 3,5012,19413516.252A++13.8156.761%B+3.418%C--25.5D15.2D15986.1h104.5B184.1B+
Beamer VS3 2,1192,1067562.786M0.3532.27%B++14.577%D--21.7CN/A10197.2h9.3C++28.8C*
Hunter QCX 2,1472,0261,3941.453B**0.9871.726%A++50.691%A++8.9C--N/A42228.1h8.7C+12.1C*
Solstice VE3 1,9831,9625734.421U31.9823.294%C++13.711%D--15.8CN/A119124.2h12.1B++51.9B
NS-44L Blackhand 1,9361,9305443.548A++1.1159.688%A*75.492%A**18.4CN/A48104.7h2.8B**4.7B**
Auraxium Slasher 1,9881,89112,7820.148B+2.2946.886%A10.259%C*1.7C+N/A41123.5h2.4C+5.1B+
C-4 ARX 2,7901,8587892.355C*0.0823.153%D-N/A92.4C-46.4B++73820.1h1.3C+5.4C
S12 Renegade 1,8941,8246522.798C+0.3645.508%B+5.154%C+21.5D--N/A5585h3.3C++7.3B
Parsec VX3-A 1,8151,80615511.652A*9.2152.209%A++90.587%A++29.9D-N/A8460.4h1.6B*3.1B**
Lumine Edge 1,7001,6851,0151.66S0.7837.576%B*22.196%B**13.4B++N/A33125.4h1.1B++3B+
NS-45 Pilot 1,6421,6367142.291B++0.1536.62%B*31.418%B++24.7DN/A5866.3h6.3B+17.3B++
NS-15M1 1,6311,6247152.271B+0.1726.187%B++13.485%D*30.4CN/A8153.5h11B+41.9B+
NSX Tanto 1,6481,6151,0001.615B+0.8225.666%C+21.238%D22.8CN/A5570.7h11.4B+44.3C**
Artemis VX26 1,5931,5898281.919B+0.5232.291%B**15.985%D--27.5CN/A7157.7h10.9B+33.7B++
Thanatos VE70 1,5851,5847102.231A+0.2137.991%C8.333%F31.2C++N/A8550.8h3.4B**8.8B++
Phaseshift VX-S 1,5111,50614910.107A**7.6756.749%M+95.75%A+25.6CN/A6258.9h1.5B**2.7B**
L100 Python AP 2,3531,4721668.867B*6.4361.125%B+1.087%D-26.8C16C18855h5.9C**9.7B+
V30-F Starfall 2,3241,4704243.467A1.0370.582%B**N/A29.7C*17.3C++16149.5h13.1B+18.5B*
The Slasher 1,4671,4202,8000.507U1.9356.35%A++27.676%A++4.1C++N/A11343.3h2.5C4.4C++
NS Baron G5 1,4141,4097991.763B*0.6748.547%B+10.362%D-33.5C+N/A10042.1h4.6C++9.5C+
Betelgeuse 54-A 1,4071,3956632.104C0.3320.415%D**22.294%D--28.4D--N/A10549.1h10.4C*50.7C--
Pulsar C 1,3761,3727191.908B+0.5328.409%B*21.72%C24.2C+N/A9256.8h9.7B++34.2B++
Sticky Grenade 1,3501,34511345N/A1,342.5653.518%C++N/A1120.8B4.2D-44791.2h1.6B++3.1B+
NS-357 Underboss 1,3401,3371,0661.254C**1.1840.706%B+25.206%B+17.1DN/A5378.2h4.1C*10B+
Ursa 1,3321,3236522.029B*0.4124.7%B19.048%D29.3CN/A11045.1h9.2B++37.2B+
NSX Tomoe 1,3191,3057301.788C++0.6529.034%C+37.088%C+27.5C-N/A7247.4h12.8B+44B
M12 Kobalt 1,3601,3051681.563A**79.1319.887%C17.778%C+81.6C-3.4D18116h18.8C+94.5C+
Pulsar LSW 1,2891,2841319.802S7.3622.433%C+14.564%D*22.8DN/A12056.2h11.1B+49.6B
Eridani SX5 1,2941,2847601.689B+0.7527.348%C*12.851%D--27.4CN/A8946.9h10.9B+39.8B+
Orion VS54 1,2781,2731627.858M**5.4221.085%C+17.282%D--28.9C+N/A19044.1h11B++52C++
Terminus VX-9 1,2601,2517711.623C++0.8123.628%C-16.707%D*26.7C--N/A6946.9h12.1C*51.1C++
Flare VE6 1,2511,2485182.409B**0.0324.466%B17.949%D-33.7CN/A10337h8.9B++36.5B+
NSX-P Naginata 1,2691,2485742.174B+0.2621.825%C+27.965%C+49.5C*N/A17525.2h11B+50.5B+
LB00 Python AP 1,8191,24211310.991C+8.5562.885%B+N/A38D-17.6D18232.7h4.5C+7.1C*
NS-11A 1,2491,2397411.672C**0.7723.936%C+15.496%D-25.1CN/A7849.3h12.7B+53.1B
Icikill 1,2641,2313,8770.318S2.1262.088%A**13.404%B+2.6C+N/A6476.7h2.2C+3.5B++
NSX Naginata 1,2341,2286321.943B+0.4920.374%C27.117%C+35.8CN/A9634.3h10.5B+51.3B
NSX-P Tanto 1,2331,2176321.926B**0.5126.869%C**23.911%C42.3B++N/A12528.8h12.4B+46.2B+
Nova 1,2171,2165062.403B*0.0345.815%C+7.813%D**36.1C+N/A10633.7h3.8B+8.3B+
Solstice SF 1,2201,2128811.376B+1.0628.075%B*16.419%C+19.7C+N/A7361.6h11.7C++41.6B+
NS CandyCannon 3000 1,2031,2038681.386B**1.0550.571%A56.775%A10.8C--N/A24111.3h2.9B**5.8B**
NSX Amaterasu 1,2351,2021,3090.918U1.5275.145%M*35.108%A*6.6C*N/A18181.5h10C+13.3B
The Immortal 1,2071,2007111.688B+0.7536.515%C*27.667%C+12.8D-N/A3094.1h7.4B+20.3B+
Spiker 1,2051,2007541.592B+0.8534.958%B*20.25%C+16.4DN/A4673.2h8B22.9B++
CME 1,2091,1987871.522C*0.9222.049%D-15.776%D--23.7C--N/A6050.6h12.7B57.8C+
NS-TMC-01 "His Regards" 1,2291,1952,4900.48U1.9658.961%M+15.732%A4.7A*N/A10252.5h2.7C4.7B+
NS-61 Emissary 1,1991,1954292.786M0.3536.509%A21.004%B++19.2CN/A4662.3h10.3B+28.1B*
L100 Python HESH 1,3731,1876617.985B+15.5544.069%D1.348%C45.5C7.1C15226.1h3.4C++7.6C+
SVA-88 1,1881,1864522.624B+0.1926.214%B+15.346%D*35.7CN/A10433.2h11B+42.1B+
H-V45 1,1911,1797331.608C++0.8321.452%D17.557%C-24.4CN/A8048.4h12.1B+56.5C++
Lasher X2 1,1941,1777551.559B*0.8829.8%B+2.889%D32.2C++N/A10936.6h15.7B*52.8B++
M12 Kobalt-F 1,2291,1753932.99B+0.5529.402%B**9.447%C+28.2C+1.3C+7241.7h11.5B+39.2B++
MAX Punch 1,9881,1751,1111.058S1.3870.209%A+N/A6.1A++4.2A**12191.5h2.1C++3.1C**
Auraxium Force-Blade 1,1921,1721,1711.001U1.4451.942%A++23.038%M7.5SN/A19157.1h2.2C+4.3B+
Eidolon VE33 1,1731,1656291.852B++0.5927.655%C+27.468%C*26.4C++N/A6844.2h6.8B*24.6B+
NSX Tengu 1,1731,1635462.13B*0.3138.31%C*21.066%C+38.5C++N/A8630.2h10.8B++28.2B+
V10 1,1671,1629711.979M**9.5462.844%M*91.997%A++26.7CN/A6743.6h1.5A2.4A
XM98 1,1631,1621259.296M**6.8651.49%A*87.091%A+22.1CN/A11152.5h1.8B**3.5B**
NS-30 Vandal 1,1801,1614322.688B+0.2536.362%B+41.085%A++20.8D-N/A5155.9h4.8B++13.3B++
Cerberus 1,1771,1605911.963B*0.4743.084%A++37.5%A++13.2DN/A3387.7h5.9C*13.6B*
Manticore SX40 1,1681,1595961.945B**0.4939.6%A++32.959%A+15.7DN/A4973.8h6.9B+17.3B*
NS Deep Freeze 1,1571,1561,0381.114C++1.3253.394%B++68.945%A++6.9DN/A17167.9h1.7B+3.3B+
Nyx VX31 1,1701,1554402.625C**0.1937.089%B+45.195%A++19.8DN/A4458.4h4.8B++12.8B++
Pulsar VS1 1,1631,1537031.64B++0.8023.094%C+15.872%D22.3C+N/A10251.7h11.9B*51.5B+
L105 Zephyr PX 1,1651,1113531.743B**29.3150.998%C++N/A11110U540U17312600.1h5.4C10.6C+
NS Decimator 1,8271,0599441.122C++1.3264.985%B+2.172%C+27.2C-19.7B+23439h5.2C8.1C++
MANA Anti-Vehicle Turret 2,2611,0262025.079M2.6458.305%C1.852%D10260C++12350B+4279910.1h10.7C++18.3C+
Skyguard 1,7499462034.66B++2.2227.378%C1.586%C10D8.5C12994.6h121.7C++444.4C++
Supernova FPC 1,7039331565.981C+3.5454.986%C*3.537%B++16.9D13.9C25255.3h5.9C10.8C+
S1 1,6409314052.299M0.1470.395%A+1.396%D-49.5A++37.7M**36418.8h4.1A5.8A
NS Annihilator 1,6049052693.364S0.9379.55%CN/A14.8B**11.4B**13961.3h6A*7.6A++
Spear Anti-Vehicle Phalanx Turret 1,5558866413.844B**11.4154.408%B**1.467%D*39C+29.5B++39322.7h11C20.2C*
Supernova PC 1,248860998.687B+6.2549.636%C++2.093%C+15D6.7C--13757.5h5.3C+10.7C++
Comet VM2 9757823002.607A*0.1745.922%B5.882%B*15.2B++3.7C10651.6h20.5C**44.7B
Cosmos VM3 7477422842.613B+0.1815.163%C-14.151%D*28.5C+N/A9326h13.8C+91.3C+
Lancer VS22 1,7477415531.34B++1.1062.162%C++N/A9.9C-13.5C+15574.6h17.8B+28.6B+
Cosmos VM3 7237202872.509B+0.0715.46%C15%D-27.3C+N/A8826.4h14.8C+95.6C+
E540 Halberd-H 1,3027181007.18C+4.7461.9%B+2.228%C*20.9D*17C--19634.4h8.8D*14.2D
Nemesis VSH9 1,3987012532.771M**0.3363.655%C++1.141%D-14.3C+14.2C++15349h5.8B**9.1B**
Saron HRB-H 1,2286191444.299C+1.8655.195%C+1.292%C16.9D*16.6D17436.7h33D-59.9D
Comet VM2 7725972952.024A0.4147.139%C*4.188%C+12.6C++3.7D6947.4h26.8C++56.9C*
Frag Grenade 5795771577N/A574.5634.811%D**N/A1154M++4C--34180.5h2.1A+6.1B++
NS-AM7 Archer 7275747250.792B++1.6562.081%B+22.474%B+6.2C+1.7D4592.1h18.1C**29.2B+
NS-10 Burster 8435422102.581A**0.1428.878%C+2.952%D-6.9B+3.8C++7778.3h102.4B*354.7B+
M12 Kobalt 5764911925.842A23.4015.942%C-13.646%D-38.7D6.7A+11712.7h22.2C139C+
NS-20 Gorgon 5164901822.692A+0.2555.097%M**20.612%C++17CN/A4928.9h125.6F--228C
NS-10 Burster 7394722072.28A++0.1627.879%C4.025%D7.1B+4C++7266.4h97.7A350.6B++
Dual Photon Pods 647451686.632C++4.1956.779%B+2.882%A*43D18.7C++37010.5h26.9C47.4C+
NS-20 Gorgon 4514231822.324B**0.1154.886%M**23.641%B++14.6C1D4128.9h145.7F**265.4C-
CAS30 Tank Buster 8854107260.565C-1.8737.588%DN/A2.5D--2.9D-40163.2h52.4C**139.4C++
VE-S Canis 4023932551.541B0.9030.741%B+23.41%B27.3CN/A8014.4h9.1B*29.5B++
Xiphos Anti-Personnel Phalanx Tower 4163881388S385.5647.729%A++N/A298.5C*21.5A**9671.3h18C*37.7B+
Orbital Strike Uplink 4643551355U352.56524.359%UN/A591.7U181.7U39490.6h1.2T*0.2T*
Anti-Vehicle Grenade 3893421342N/A339.5654.767%B+N/A488.6B+67.1C25480.7h4.1B*7.5B++
M20 Basilisk 509338635.365A2.9362.715%M5.325%C+12.6D6.4C11326.8h233F*371.5D
Supernova VPC 3352912312.652C++10.2144.765%D2.406%B*22.4D--3.4D--14113h3C**6.8C+
Proton II PPA-H 311284348.353C5.9226.671%D*N/A34.2D*3.3D-1168.3h12.5C-46.8D--
L105 Zephyr 3332682311.652B9.2142.54%C+1.119%B2680U650U9192000.1h6.3C++14.8C*
M20 Basilisk 394261544.833B**2.4065.813%M+3.448%D-15.1D7.7C14317.3h282.2T*428.8D--
The Little Helper 2402352021.163C+1.2744.629%C10.213%D*28DN/A608.4h5.6D12.6C-
M60-G Bulldog 2632351912.368M++9.9335.933%C++N/A25.8C3.1D1139.1h5.4B*15B++
Spear Anti-Vehicle Phalanx Tower 398213542.6A+40.1657.946%B++3.756%C+44.4C++38.5B++4324.8h8.9C**15.4B+
Quasar VM1 212208729.714U27.289.624%D**16.346%C--12.7D-N/A12716.4h11.2B**116.7C+
Vortex VM21 3621991151.73B+0.7142.282%C++2.01%D7.2C5.9C+8227.7h35.3C**83.6B
Maelstrom Turbo Laser 4241983630.545C1.8925.811%D-3.03%C*3.2D-3.6D-9462.3h146.2C-566.3D
Skorpios 1831811591.138C1.3025.43%C--16.022%D12.1D*N/A3915h10.8C*42.4C+
VA39 Spectre 181180404.5A*2.0633.58%C*40.556%C*7.1D--N/A6925.4h4.8B++14.3B+
Rocklet Rifle 3481601920.833C*1.6051.867%C+N/A26.7C+31.3B+4616h30B++57.7B+
MANA Anti-Personnel Turret 163160513.137N/A0.7015.311%UN/A1600U30U5321600.1h29.7T*194T*
Aspis Anti-Aircraft Phalanx Turret 334155236.739A4.3025.533%C+N/A10C+11.5C++19915.5h155.8C+610C*
Saron HRB 270155305.167C+2.7347.659%B+2.581%B*17.2D12.8C6289h21.7C++45.5B+
The Kraken 211151921.641C+0.8065.625%B+N/A52.1B+20.7C*3882.9h4C++6.1B+
Light PPA 175149364.139C+1.7040.263%C+N/A14.8D--2.6C10910.1h20.6C--51.1C
Vortex VM21 2561321151.148C++1.2941.793%C++1.515%D*4.8D4.5C6027.7h53C+126.9C*
G40-F Ranger 2081281128S125.5642.379%B**N/A71.1A+44.4A++5301.8h61B++143.9B**
M40 Fury 147123186.833C++4.4032.346%C-N/A35.1C-6.9C--2463.5h12.8C**39.5C*
C75 Viper 186120717.143M+14.7147.901%B*1.667%C**11.7D--6.4C25310.3h28.7F--60D--
C150 Dalton 157114912.667B*10.2351.529%AN/A1140U430U8961200.1h5C9.8B+
Fatestealer 109105641.641U0.8048.676%A11.429%D*25.6C+1A534.1h2.3C++4.7B*
Eclipse VE3A 1011001001C+1.4423.328%D-8%F--13.5D--N/A707.4h11.1B+47.4C++
E540 Halberd 14994146.714C+4.2845.768%C2.128%C21.9D-12.8D4954.3h6.8D14.8C--
M60-G Bulldog 10290330S27.5639.32%C*1.111%D*27.3D3.6D1453.3h7.2C++18.3C**
Ectoblaster 8987671.299B**1.1448.971%B**4.598%D*18.9DN/A424.6h10.7B++21.8B*
G30 Walker 14281240.5S38.0635.957%D4.938%B*23.8D17.9C+2113.4h228.6C635.8C
Photon A2A Missile Pods 16980516A*13.5670.05%D*N/A14.5D--16.2D-1765.5h8.8C+12.6D
L100 Python HEAT 9072710.286A7.8548.337%C1.389%D31.3C++7.8D-5782.3h3.4A7.1B**
M40 Fury 9069116.273C+3.8433.241%CN/A30D-9.1C2452.3h15.6C+46.9C
CAS 14-E 6963231.5A29.0635.551%BN/A52.5C5C2671.2h60.4F-169.9D*
Proton II PPA 6461320.333B+17.9025.292%C++1.639%C29D--1.4D*1832.1h17.4F-68.7D--
NSX Masamune 1,18858600.967C*1.4785.442%M++N/A9.8D*191.5U3795.9h88.1T*103.2T*
M20 Wyvern 965769.5B++7.0640.102%B+N/A11.9D-8.1D16364.8h159.9F--398.7F
Saron Laser Cannon 13555730.753C1.6838.466%B**N/A1.2D*1.7D*22745.8h442.4T-1150.1F--
Hoplon Anti-Aircraft Phalanx Tower 12954227C24.5637.274%B*N/A38.6D53.6C--5271.4h54.6C+146.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1526,69313.2h
Nanite Healing Grenade02620.1h
Nanite Revive Grenade03,6381h
Blast Wall01421.1h
Anti-Vehicle MANA Turret301,2266.1h
Decoy Grenade01740h
Nano-Armor Kit1,4772,907,315214.2h
Sunderer Garage1870.6h
Hoplon Anti-Aircraft Phalanx Tower02681.5h
Rampart Wall17568.6h
Xiphos Anti-Personnel Tower13201.5h
Structure Shield Module05462.2h
Repair Module07582.5h
Skywall Shield Emitter24561.6h
Turret AI Module17483.2h
Cortium Silo25411.7h
Motion Spotter16273,94327h
Restoration Kit1384,0428.4h
Spear Anti-Vehicle Tower12911.7h
Welding Device03,6910.4h
Deconstruction Tool726,9967.6h
Spitfire Auto-Turret254,0403.2h
Recon Detection Device13715,55428.5h
Shield Recharging Field372,1690.8h
Smoke Grenade0610h
Ammunition Package1155,0717h
Medical Kit3118,90915h
Anti-Infantry MANA Turret85520.8h
Medical Applicator952347,46444.5h
The Flail01650.5h
Pain Spire11070.5h
Flail Targeting Dart382,41514h
Snowman Soldier32620.3h
Router24040.5h
Nano-Repair Grenade06370.2h
WLT-Howler Mining Laser313514,735233.2h
IPC Targeting Dart44112.8h
Orbital Strike Target Designator131622.3h
Vehicle Gate01522.2h
Alarm Module12100.3h
Infantry Tower1660.8h
Glaive IPC11621.2h
Elysium Spawn Tube02900.8h

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