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Overseer OrbitalStrik3[SPNF] OrbitalStrik3
NC BR 68

KDR: 5.87

Score: 4.9m

Last Seen: Jul 21st, 2020 8:57 PM
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Battle Rank 68 - New Conglomerate on Cobalt
Level 100 Progress: 26% 751h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon Armory War Asset Orbital Strike Mauler Cannon Mauler Cannon Mauler Cannon Orbital Strike Uplink Mauler Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $350,280 MLG Score: 280
Fun Score: N/A
Cheeseburgers Flipped: 297TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.7%17.273%306113481100.2301265.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.689D-0.577D1.34AHEAD ++ (~8.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.012C+12.90.092C+60.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
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bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.421%9.804%0113485151121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.03C+-0.977D---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.136C++4.70.034C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m539%309 (18.5k)281 (16.9k)5.868686,6141,1276.4046168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134963920.587%5.624%11615:381

59% Infiltrator11% Light Assault13% MAX Suit15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2020 4:12 PMMar 6th, 2020 4:23 PMJul 22nd, 2020 2:29 AM (130d) (PST)Jul 21st, 2020 4:59 PM (130d) (PST)Jul 21st, 2020 4:57 PM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7322354970.3760.0640.0212.3560.061280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,92214,11629,8062341141416,870

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
293.2h/12.2d 604 372 3,043 41.4k 997 830 1,072 12.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D**
Kills:110
Deaths:156
KDR:0.705
Accuracy:17.700% F-
HSR:17.273% D**
Kills:110
Deaths (as Heavy Assault):156
Deaths (to Heavy Assaults):273
KDR:0.70513
Kill Difference:46
Playtime:14.549 hours
Usage:5%
Score:0.111m
Score/min:128
Accuracy (listed only):17.700%
HSR (listed only):17.273%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:51
Deaths:55
KDR:0.927
Accuracy:41.421% C
HSR:9.804% D*
Kills:51
Deaths (as Light Assault):55
Deaths (to Light Assaults):170
KDR:0.92727
Kill Difference:4
Playtime:31.704 hours
Usage:11%
Score:0.906m
Score/min:476
Accuracy (listed only):41.421%
HSR (listed only):9.804%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:51
Deaths:55
KDR:0.927
Accuracy:41.421% C
HSR:9.804% D*
Kills:51
Deaths (as Combat Medic):55
Deaths (to Combat Medics):123
KDR:0.92727
Kill Difference:4
Playtime:14.167 hours
Usage:5%
Score:0.289m
Score/min:340
Accuracy (listed only):41.421%
HSR (listed only):9.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:51
Deaths:55
KDR:0.927
Accuracy:41.421% C
HSR:9.804% D*
Kills:51
Deaths (as Engineer):55
Deaths (to Engineers):132
KDR:0.92727
Kill Difference:4
Playtime:14.545 hours
Usage:5%
Score:0.166m
Score/min:190
Accuracy (listed only):41.421%
HSR (listed only):9.804%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):107
KDR:0
Kill Difference:UNR
Playtime:173.321 hours
Usage:59%
Score:2.548m
Score/min:245
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:1,292
Deaths:328
KDR:3.939
Accuracy:40.729% C
HSR:12.152% D--
NCM1 Scattercannon
B
Kills:1,069
Deaths:328
KDR:3.259
Accuracy:47.019% B
HSR:12.348% D--
Kills:2,361
Deaths (as MAX Suit):328
Deaths (to MAX Suits):63
KDR:7.19817
Kill Difference:2,033
Playtime:37.198 hours
Usage:13%
Score:0.924m
Score/min:414
Accuracy (listed only):43.874%
HSR (listed only):12.250%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:112
V. Kills:56 196%
Deaths:
KDR:
Accuracy:73.791% A*
KPH:27.900 D-
VKPH:14 D*
Kills:112 (112 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:56
Kill Difference:112
Playtime:4.008 hours
Usage:1%
Score:0.046m
Score/min:193
Driving Accuracy:73.791%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:102
V. Kills:59 170%
Deaths:
KDR:
Accuracy:64.056% A+
KPH:22.600 D
VKPH:13.100 D
Titan-150 HESH
C+
Kills:78
V. Kills:25 300%
Deaths:
KDR:
Accuracy:51.398% C++
KPH:30.900 D--
VKPH:9.900 C+
Kills:180 (180 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:84
Kill Difference:180
Playtime:7.029 hours
Usage:2%
Score:0.069m
Score/min:165
Driving Accuracy:51.398%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:83
V. Kills:55 148%
Deaths:
KDR:
Accuracy:77.307% A**
KPH:86 A
VKPH:57 M**
Kills:83 (0 + 83)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:55
Kill Difference:83
Playtime:0.966 hours
Usage:0%
Score:0.032m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:77.307%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,3311,2923283.939B+1.9340.729%C12.152%D--37D1.1B+10834.9h5.3B13.1C*
NCM1 Scattercannon 1,0891,0693283.259B+2.6147.019%B12.348%D--30.6C+N/A9234.9h7.4C+15.8C**
Orbital Strike Uplink 3782771277N/A271.131088.23%UN/A923.3U336.7U36770.3h0.7T*0.1T*
Bouncing Betty 1231231123U117.1329.638%FN/A136.7C+N/A4120.9h2.3D*7.6F--
L100 Python AP 1681121112S106.1373.791%A*N/A28D-14D*1934h5.9D7.9B
LA1 Anchor 1131101560.705D5.1617.7%F-17.273%D**9.6D**N/A2811.5h12.9F--73.1F**
C-4 141109343.206B*2.6638.475%AN/A99.1C+29.1C+4691.1h2F-5.3C+
Titan-150 AP 1611021102S96.1364.056%A+N/A22.7D13.1D1664.5h4.5C7B+
E540 Halberd-H 13883183M**77.1377.307%A**N/A83B**55M**5461h7.5C9.7C+
Titan-150 HESH 10378178M+72.1351.398%C++N/A31.2D--10C+1622.5h3.1C+6C++
Tank Mine 7855155U49.1336.789%C+N/A275A**115A+11830.2h2C+5.4C+
AF-57 Piston 5551550.927C-4.9441.421%C9.804%D*8.9D*N/A275.7h4.7D11.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14120.5h
Ordnance Dampener21310.5h
Nanite Revive Grenade02660.1h
Welding Device18680.1h
WLT-Mandible Mining Laser03,70114.5h
Recon Detection Device32,0443.7h
Medical Applicator12538,4074.1h
Nano-Armor Kit1233,0902.1h
Ammunition Package11370.1h
Nano-Repair Grenade01920.1h
Smoke Grenade0570h
Xiphos Anti-Personnel Phalanx Turret0730h

Check the help document for the dictionary if you want to learn more about words used here.


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