Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (19,758)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warden Loyal Soldier OrbitalStrik3[SPNF] OrbitalStrik3
NC BR 61

KDR: 5.66

Score: 3.8m

Last Seen: May 29th, 2020 7:04 PM
- OFFLINE - 7.5 hour(s)

Battle Rank 61 - New Conglomerate on Cobalt - Outfit Leader of Smurf Power[SPNF] Smurf Power
NC outfit on Cobalt

Members: 712
Level Progress (to 62): 0%
Level 100 Progress: 20% 779h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon Mauler Cannon Mauler Cannon Mauler Cannon Mauler Cannon Orbital Strike Uplink Armory War Asset Orbital Strike
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:OrbitalStrik3



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $434,097 MLG Score: 347
Fun Score: N/A
Cheeseburgers Flipped: 254TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.38%18.095%314112821050.2644845.393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.75D--0.452D1.34AHEAD ++ (~9.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.3-0.003C+12.90.095C+61.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Smurf Power[SPNF] Smurf Power
NC outfit on Cobalt

Members: 712
3.8m520.4%323 (19.4k)293 (17.6k)5.657275,2169226.1019561 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC128355122.944%5.886%13513:530

6% Heavy Assault58% Infiltrator11% Light Assault15% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2020 4:12 PMMar 6th, 2020 4:23 PMMay 30th, 2020 12:14 PM (3d) (PST)May 29th, 2020 3:16 PM (4d) (PST)May 29th, 2020 3:04 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7052724330.4050.0720.0242.4300.061347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,32216,31026,0122441146417,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
214.5h/8.9d 410 307 2,214 31.3k 750 617 791 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:105
Deaths:155
KDR:0.677
Accuracy:17.380% F
HSR:18.095% D*
Kills:105
Deaths (as Heavy Assault):155
Deaths (to Heavy Assaults):216
KDR:0.67742
Kill Difference:50
Playtime:13.281 hours
Usage:6%
Score:0.106m
Score/min:133
Accuracy (listed only):17.380%
HSR (listed only):18.095%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):143
KDR:0
Kill Difference:UNR
Playtime:22.623 hours
Usage:11%
Score:0.687m
Score/min:506
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):108
KDR:0
Kill Difference:UNR
Playtime:4.989 hours
Usage:2%
Score:0.051m
Score/min:172
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):97
KDR:0
Kill Difference:UNR
Playtime:11.730 hours
Usage:5%
Score:0.238m
Score/min:338
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):89
KDR:0
Kill Difference:UNR
Playtime:125.437 hours
Usage:58%
Score:1.897m
Score/min:252
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,074
Deaths:291
KDR:3.691
Accuracy:40.757% C++
HSR:13.035% D
NCM1 Scattercannon
B+
Kills:887
Deaths:291
KDR:3.048
Accuracy:47.056% B+
HSR:12.401% D
Kills:1,961
Deaths (as MAX Suit):291
Deaths (to MAX Suits):53
KDR:6.73883
Kill Difference:1,670
Playtime:31.837 hours
Usage:15%
Score:0.784m
Score/min:410
Accuracy (listed only):43.906%
HSR (listed only):12.718%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:86
V. Kills:40 210%
Deaths:
KDR:
Accuracy:69.606% A++
KPH:28.200 C--
VKPH:13.100 D--
Kills:86 (86 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:40
Kill Difference:86
Playtime:3.054 hours
Usage:1%
Score:0.036m
Score/min:197
Driving Accuracy:69.606%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:98
V. Kills:56 172%
Deaths:
KDR:
Accuracy:64.198% A++
KPH:26.100 C+
VKPH:14.900 C+
Titan-150 HESH
C*
Kills:73
V. Kills:22 317%
Deaths:
KDR:
Accuracy:51.790% B+
KPH:31.500 D
VKPH:9.500 C*
Kills:171 (171 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:78
Kill Difference:171
Playtime:6.079 hours
Usage:3%
Score:0.061m
Score/min:166
Driving Accuracy:51.790%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:65
V. Kills:45 141%
Deaths:
KDR:
Accuracy:77.712% M+
KPH:80.400 A++
VKPH:55.700 S
Kills:65 (0 + 65)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:45
Kill Difference:65
Playtime:0.808 hours
Usage:0%
Score:0.027m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:77.712%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,1101,0742913.691B+1.9740.757%C++13.035%D36.2C1.2B*10829.7h5.3B+13B+
NCM1 Scattercannon 9038872913.048B+2.6147.056%B+12.401%D29.9C**N/A9329.7h7.4C**15.8B+
Orbital Strike Uplink 2832111211N/A205.34764.706%UN/A1055U360U36630.2h0.6T*0.1T*
LA1 Anchor 1071051550.677D4.9817.38%F18.095%D*10D*N/A2910.5h12.9D**74.3F
Titan-150 AP 15498198U92.3464.198%A++N/A25.8C+14.7C+1683.8h4.2C*6.6B*
Bouncing Betty 9696196U90.3430.781%D**N/A137.1C++N/A4830.7h2.1D6.9F
L100 Python AP 12686186S80.3469.606%A++1.163%D27.7D12.9D--1973.1h5.1C*7.4B++
C-4 10179184.389A++1.2741.047%A*N/A98.8C++27.5C+4930.8h1.9D--4.6B+
Titan-150 HESH 9573173M**67.3451.79%B+N/A31.7D9.6C**1642.3h3C*5.7B+
E540 Halberd-H 11065165S59.3477.712%M+N/A81.3A++56.3S5540.8h8D*10.4C++

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire11150.4h
Spawn Beacon12670.4h
Nanite Revive Grenade01910.1h
Welding Device15050.1h
Medical Applicator9530,3513.2h
Nano-Armor Kit619,5911.3h
Ammunition Package01000h
Recon Detection Device21,2842.1h
Nano-Repair Grenade0830h
Xiphos Anti-Personnel Phalanx Turret0730h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.45s
Server spent 4.50s on queries, 3.05s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.