Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 18 (18,746)players online:
GelosTheStrimmer (34)  auneinverse (6)  francistech94 (4)  Whos_What (2)  ichiroyutaka (2)  FerusAndSelf (1) 49
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (17 days). The data shown below may not be accurate.

Director General Destroyer Orion44[] Orion44
NC BR 97

KDR: 2.29

Score: 46.2m

Last Seen: Apr 7th, 2019 6:51 PM
- OFFLINE - 199.2 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Cobalt
Level Progress (to 98): 84%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Vortek Rotary SAS-R Gauss Compact S Blitz GD-10 NS-11C M30 Mustang AH M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Orion44



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,336,068 MLG Score: 1068
Fun Score: N/A
Cheeseburgers Flipped: 291TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.157%21.64%63129100628,8501.751030.538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.414%1.571A+0.141C++-0.399C--HEAD ++ (~7.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.529B+10.30.281C*25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.928%1.343%6685103010,724196257035.46585188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.933%-0.26C-0.236C0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.10.299C*39.50.255C*73.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.893%2.781%457710284,999171818192.90809275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.486%0.387C**0.115C+0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.434B9.80.217C++12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.047%5.496%6091910168,625168923185.10657372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.137%-0.197C0.276C*0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.699B+12.20.693B+23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.214%69.236%609610296,5661605254.08842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.668%1.832A++0.138C++-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+2.30.279C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.197%11.185%60941031903113070.799115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.384%-0.27C-0.669D-0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.253C*3.80.224C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.2m238.8%386 (23.2k)341 (20.5k)2.2895281,69035,6802.673497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035327723.84%15.844%37803:4835

7% Combat Medic59% Engineer21% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 4:31 PMDec 14th, 2018 1:56 PMApr 11th, 2019 9:14 AM (13d) (PST)Apr 7th, 2019 5:11 PM (17d) (PST)Apr 7th, 2019 2:51 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8301486820.6020.2630.0951.6980.1091068

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,7918,88040,91136166102720,463

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2260h/94.2d 13,697 12,943 23,535 230.3k 2,851 5,320 14,763 112.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,166
Deaths:523
KDR:2.229
Accuracy:24.923% B*
HSR:22.299% C+
GD-22S
A+
Kills:331
Deaths:175
KDR:1.891
Accuracy:30.674% A+
HSR:27.190% B+
Kills:1,497
Deaths (as Heavy Assault):698
Deaths (to Heavy Assaults):9,034
KDR:2.1447
Kill Difference:799
Playtime:41.660 hours
Usage:2%
Score:0.911m
Score/min:365
Accuracy (listed only):27.798%
HSR (listed only):24.744%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C*
Kills:2,172
Deaths:2,037
KDR:1.066
Accuracy:0.001% T*
HSR:19.567% C*
NS-11C
A+
Kills:1,998
Deaths:1,181
KDR:1.692
Accuracy:28.677% B**
HSR:26.927% A+
GD-7F
B+
Kills:1,480
Deaths:1,045
KDR:1.416
Accuracy:27.101% B+
HSR:19.122% C+
Warden
B++
Kills:1,185
Deaths:1,018
KDR:1.164
Accuracy:31.113% B++
HSR:22.785% C
Gauss Compact Burst
B*
Kills:1,166
Deaths:793
KDR:1.470
Accuracy:31.044% B*
HSR:19.211% D-
AF-19 Mercenary
B+
Kills:1,142
Deaths:442
KDR:2.584
Accuracy:24.673% B+
HSR:16.638% D-
NC12 Sweeper
C--
Kills:604
Deaths:555
KDR:1.088
Accuracy:36.944% C--
HSR:8.609% D*
NSX-P Tanto
B*
Kills:338
Deaths:206
KDR:1.641
Accuracy:30.632% B*
HSR:31.361% B*
19A Fortuna
B+
Kills:165
Deaths:133
KDR:1.241
Accuracy:28.952% B+
HSR:20.606% C+
AF-57 Piston
C+
Kills:140
Deaths:86
KDR:1.628
Accuracy:37.739% C
HSR:13.571% C+
Mauler S6
C*
Kills:81
Deaths:65
KDR:1.246
Accuracy:41.980% C*
HSR:11.111% D-
GD-66 Claw
A*
Kills:78
Deaths:66
KDR:1.182
Accuracy:51.680% D
HSR:26.923% A*
The Little Helper
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:40.351% N/A
HSR:10% N/A
Kills:10,599
Deaths (as Engineer):7,668
Deaths (to Engineers):9,039
KDR:1.38224
Kill Difference:2,931
Playtime:1,341.811 hours
Usage:59%
Score:26.525m
Score/min:329
Accuracy (listed only):31.607%
HSR (listed only):18.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C*
Kills:2,172
Deaths:2,037
KDR:1.066
Accuracy:0.001% T*
HSR:19.567% C*
Blitz GD-10
B+
Kills:2,090
Deaths:1,443
KDR:1.448
Accuracy:27.063% B+
HSR:15.550% C+
NS-11C
A+
Kills:1,998
Deaths:1,181
KDR:1.692
Accuracy:28.677% B**
HSR:26.927% A+
GD-7F
B+
Kills:1,480
Deaths:1,045
KDR:1.416
Accuracy:27.101% B+
HSR:19.122% C+
NS-7 PDW
B
Kills:1,331
Deaths:1,105
KDR:1.205
Accuracy:26.475% B
HSR:9.992% D*
AF-4 Cyclone
B*
Kills:1,229
Deaths:708
KDR:1.736
Accuracy:30.270% B*
HSR:17.819% C+
Gauss Compact Burst
B*
Kills:1,166
Deaths:793
KDR:1.470
Accuracy:31.044% B*
HSR:19.211% D-
MKV Suppressed
B*
Kills:1,158
Deaths:735
KDR:1.576
Accuracy:30.216% B*
HSR:16.753% C-
AF-19 Mercenary
B+
Kills:1,142
Deaths:442
KDR:2.584
Accuracy:24.673% B+
HSR:16.638% D-
NC12 Sweeper
C--
Kills:604
Deaths:555
KDR:1.088
Accuracy:36.944% C--
HSR:8.609% D*
Tempest
C++
Kills:420
Deaths:235
KDR:1.787
Accuracy:26.497% C+
HSR:21.667% C++
MGR-S1 Gladius
B++
Kills:368
Deaths:239
KDR:1.540
Accuracy:30.296% B++
HSR:24.728% B+
NSX-P Tanto
B*
Kills:338
Deaths:206
KDR:1.641
Accuracy:30.632% B*
HSR:31.361% B*
19A Fortuna
B+
Kills:165
Deaths:133
KDR:1.241
Accuracy:28.952% B+
HSR:20.606% C+
AF-57 Piston
C+
Kills:140
Deaths:86
KDR:1.628
Accuracy:37.739% C
HSR:13.571% C+
Mauler S6
C*
Kills:81
Deaths:65
KDR:1.246
Accuracy:41.980% C*
HSR:11.111% D-
GD-66 Claw
A*
Kills:78
Deaths:66
KDR:1.182
Accuracy:51.680% D
HSR:26.923% A*
NSX Tengu
B+
Kills:64
Deaths:46
KDR:1.391
Accuracy:39.461% B+
HSR:18.750% C
The Little Helper
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:40.351% N/A
HSR:10% N/A
Kills:16,074
Deaths (as Light Assault):11,161
Deaths (to Light Assaults):6,277
KDR:1.44019
Kill Difference:4,913
Playtime:201.195 hours
Usage:9%
Score:4.427m
Score/min:367
Accuracy (listed only):31.055%
HSR (listed only):18.363%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:2,335
Deaths:1,077
KDR:2.168
Accuracy:49.688% A++
HSR:67.452% C+
Blitz GD-10
B+
Kills:2,090
Deaths:1,443
KDR:1.448
Accuracy:27.063% B+
HSR:15.550% C+
NS-7 PDW
B
Kills:1,331
Deaths:1,105
KDR:1.205
Accuracy:26.475% B
HSR:9.992% D*
AF-4 Cyclone
B*
Kills:1,229
Deaths:708
KDR:1.736
Accuracy:30.270% B*
HSR:17.819% C+
NC14 Bolt Driver
A*
Kills:1,195
Deaths:420
KDR:2.845
Accuracy:50.701% A*
HSR:79.163% B+
NS-61 Emissary
B++
Kills:1,165
Deaths:766
KDR:1.521
Accuracy:33.139% B++
HSR:19.914% B+
LA8 Rebel
C+
Kills:1,165
Deaths:1,310
KDR:0.889
Accuracy:29.573% C+
HSR:17.940% C--
AF-6 Shadow
A+
Kills:1,162
Deaths:382
KDR:3.042
Accuracy:43.554% A+
HSR:28.399% C*
AF-18 Stalker
B**
Kills:1,162
Deaths:533
KDR:2.180
Accuracy:32.941% B**
HSR:22.031% C*
Impetus
B*
Kills:1,160
Deaths:540
KDR:2.148
Accuracy:39.672% B*
HSR:32.069% B+
Gauss SPR
A++
Kills:1,159
Deaths:472
KDR:2.456
Accuracy:42.930% A++
HSR:43.486% A
NS-357 Underboss
B+
Kills:1,158
Deaths:799
KDR:1.449
Accuracy:40.154% B+
HSR:26.166% B+
MKV Suppressed
B*
Kills:1,158
Deaths:735
KDR:1.576
Accuracy:30.216% B*
HSR:16.753% C-
EM4 Longshot
B**
Kills:1,157
Deaths:214
KDR:5.407
Accuracy:46.179% B**
HSR:80.380% C**
NC4 Mag-Shot
B+
Kills:1,151
Deaths:827
KDR:1.392
Accuracy:30.383% B+
HSR:15.899% C--
NS-30 Vandal
B**
Kills:1,137
Deaths:622
KDR:1.828
Accuracy:39.368% B**
HSR:24.890% C+
The Moonshot
A++
Kills:617
Deaths:136
KDR:4.537
Accuracy:52.050% A++
HSR:80.389% C++
Tempest
C++
Kills:420
Deaths:235
KDR:1.787
Accuracy:26.497% C+
HSR:21.667% C++
MGR-S1 Gladius
B++
Kills:368
Deaths:239
KDR:1.540
Accuracy:30.296% B++
HSR:24.728% B+
NS-44 Commissioner
B**
Kills:145
Deaths:131
KDR:1.107
Accuracy:38.525% C**
HSR:28.966% B**
Soldier Soaker
C*
Kills:120
Deaths:54
KDR:2.222
Accuracy:36.348% C*
HSR:12.500% C-
NSX Daimyo
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:47.517% B*
HSR:92.233% C--
NSX Tengu
B+
Kills:64
Deaths:46
KDR:1.391
Accuracy:39.461% B+
HSR:18.750% C
Kills:22,751
Deaths (as Infiltrator):12,851
Deaths (to Infiltrators):5,169
KDR:1.77037
Kill Difference:9,900
Playtime:482.469 hours
Usage:21%
Score:9.248m
Score/min:319
Accuracy (listed only):37.522%
HSR (listed only):34.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:2,090
Deaths:1,443
KDR:1.448
Accuracy:27.063% B+
HSR:15.550% C+
NS-7 PDW
B
Kills:1,331
Deaths:1,105
KDR:1.205
Accuracy:26.475% B
HSR:9.992% D*
AF-4 Cyclone
B*
Kills:1,229
Deaths:708
KDR:1.736
Accuracy:30.270% B*
HSR:17.819% C+
GR-22
B*
Kills:1,208
Deaths:673
KDR:1.795
Accuracy:28.765% B*
HSR:23.924% B+
NC1 Gauss Rifle
B**
Kills:1,165
Deaths:776
KDR:1.501
Accuracy:28.324% B**
HSR:24.120% B+
MKV Suppressed
B*
Kills:1,158
Deaths:735
KDR:1.576
Accuracy:30.216% B*
HSR:16.753% C-
NC9 A-Tross
B*
Kills:935
Deaths:459
KDR:2.037
Accuracy:30.193% B*
HSR:30.481% B*
NC12 Sweeper
C--
Kills:604
Deaths:555
KDR:1.088
Accuracy:36.944% C--
HSR:8.609% D*
Tempest
C++
Kills:420
Deaths:235
KDR:1.787
Accuracy:26.497% C+
HSR:21.667% C++
NS-11P
B+
Kills:408
Deaths:284
KDR:1.437
Accuracy:25.972% B+
HSR:20.588% C*
MGR-S1 Gladius
B++
Kills:368
Deaths:239
KDR:1.540
Accuracy:30.296% B++
HSR:24.728% B+
Gauss Rifle Burst
B+
Kills:162
Deaths:100
KDR:1.620
Accuracy:30.102% B+
HSR:28.395% C++
AF-57 Piston
C+
Kills:140
Deaths:86
KDR:1.628
Accuracy:37.739% C
HSR:13.571% C+
Mauler S6
C*
Kills:81
Deaths:65
KDR:1.246
Accuracy:41.980% C*
HSR:11.111% D-
Gauss Rifle S
A++
Kills:79
Deaths:27
KDR:2.926
Accuracy:33.453% A+
HSR:34.177% A++
GD-66 Claw
A*
Kills:78
Deaths:66
KDR:1.182
Accuracy:51.680% D
HSR:26.923% A*
NSX Tengu
B+
Kills:64
Deaths:46
KDR:1.391
Accuracy:39.461% B+
HSR:18.750% C
The Little Helper
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:40.351% N/A
HSR:10% N/A
Kills:11,570
Deaths (as Combat Medic):7,643
Deaths (to Combat Medics):3,526
KDR:1.5138
Kill Difference:3,927
Playtime:150.461 hours
Usage:7%
Score:4.149m
Score/min:460
Accuracy (listed only):33.099%
HSR (listed only):19.842%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:513
Deaths:147
KDR:3.490
Accuracy:29.550% C--
HSR:14.815% C-
AF-34 Mattock
B++
Kills:485
Deaths:137
KDR:3.540
Accuracy:30.948% C--
HSR:20.619% B++
NCM1 Scattercannon
B*
Kills:480
Deaths:208
KDR:2.308
Accuracy:45.095% B*
HSR:10.417% D*
AF-23 Grinder
C
Kills:448
Deaths:188
KDR:2.383
Accuracy:31.655% C
HSR:12.500% D
NCM2 Falcon
B++
Kills:309
Deaths:177
KDR:1.746
Accuracy:46.577% B++
HSR:3.560% D
AF-23 Grinder
D
Kills:303
Deaths:125
KDR:2.424
Accuracy:30.010% D
HSR:12.871% D--
NCM2 Falcon
B**
Kills:109
Deaths:78
KDR:1.397
Accuracy:43.693% C*
HSR:7.339% B**
Kills:2,647
Deaths (as MAX Suit):530
Deaths (to MAX Suits):1,578
KDR:4.99434
Kill Difference:2,117
Playtime:36.497 hours
Usage:2%
Score:0.986m
Score/min:450
Accuracy (listed only):36.790%
HSR (listed only):11.732%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:3,145
V. Kills:792 397%
Deaths:239
KDR:13.159
Accuracy:56.148% B*
KPH:130.700 B+
VKPH:32.900 A+
Vortek Rotary
B+
Kills:2,453
V. Kills:1,748 140%
Deaths:1,144
KDR:2.144
Accuracy:32.309% C*
KPH:19.200 C**
VKPH:13.700 B+
M30 Mustang AH
M
Kills:1,931
V. Kills:379 N/A
Deaths:330
KDR:5.852
Accuracy:61.636% B++
KPH:67.300 B+
VKPH:13.200 M
M20 Mustang
B+
Kills:1,922
V. Kills:1,520 126%
Deaths:739
KDR:2.601
Accuracy:30.786% C+
KPH:17.200 C**
VKPH:13.600 B+
Hornet Missiles
B+
Kills:1,273
V. Kills:628 202%
Deaths:127
KDR:10.024
Accuracy:57.595% C+
KPH:88.700 B+
VKPH:43.700 C++
M20 Kestrel
B*
Kills:418
V. Kills:253 165%
Deaths:128
KDR:3.266
Accuracy:35.200% B*
KPH:33.300 B*
VKPH:20.100 B+
Tomcat A2AM Pods
S
Kills:94
V. Kills:104 90%
Deaths:8
KDR:11.750
Accuracy:81.468% C*
KPH:190.800 M**
VKPH:211 S
Kills:11,236 (6,724 + 0)
Deaths:2,715
KDR:4.138
VKDR:1.998
Vehicle Kills:5,424
Kill Difference:8,521
Playtime:319.536 hours
Usage:14%
Score:5.065m
Score/min:264
Piloting Accuracy:35.200%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:1,273
V. Kills:1,138 112%
Deaths:1,060
KDR:1.201
Accuracy:42.704% C+
KPH:9 C*
VKPH:8 C*
L105 Zephyr
B**
Kills:954
V. Kills:184 N/A
Deaths:88
KDR:10.841
Accuracy:42.561% C++
KPH:75.700 B*
VKPH:14.600 B**
C150 Dalton
A*
Kills:717
V. Kills:351 204%
Deaths:78
KDR:9.192
Accuracy:45.369% B++
KPH:70.700 A*
VKPH:34.600 B*
AP30 Shredder
A
Kills:392
V. Kills:169 231%
Deaths:57
KDR:6.877
Accuracy:27.867% C
KPH:50.600 A
VKPH:21.800 B+
Kills:3,336 (1,273 + 2,063)
Deaths:1,283
KDR:2.600
VKDR:1.436
Vehicle Kills:1,842
Kill Difference:2,053
Playtime:172.348 hours
Usage:8%
Score:2.205m
Score/min:213
Piloting Accuracy:42.704%
Gunner Accuracy:27.867%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,121
V. Kills:214 N/A
Deaths:111
KDR:10.099
Accuracy:49.901% A
KPH:71.500 A*
VKPH:13.600 A+
L100 Python AP
M
Kills:443
V. Kills:206 214%
Deaths:43
KDR:10.302
Accuracy:65.444% B**
KPH:65.900 M
VKPH:30.700 A*
Skyguard
A++
Kills:278
V. Kills:154 179%
Deaths:42
KDR:6.619
Accuracy:39.500% A++
KPH:26.400 A++
VKPH:14.600 A+
L100 Python HESH
A
Kills:207
V. Kills:25 N/A
Deaths:16
KDR:12.938
Accuracy:60.891% A
KPH:83.200 A
VKPH:10.100 B+
Kills:2,049 (2,049 + 0)
Deaths:212
KDR:9.665
VKDR:2.825
Vehicle Kills:599
Kill Difference:1,837
Playtime:35.434 hours
Usage:2%
Score:0.833m
Score/min:392
Driving Accuracy:60.891%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,248
V. Kills:683 182%
Deaths:145
KDR:8.607
Accuracy:55.999% B++
KPH:42 A++
VKPH:23 A++
E540 Halberd
M**
Kills:1,188
V. Kills:414 286%
Deaths:77
KDR:15.429
Accuracy:56.614% A+
KPH:69.300 M**
VKPH:24.100 A++
Titan-150 HEAT
A
Kills:1,188
V. Kills:417 284%
Deaths:132
KDR:9
Accuracy:57.049% B**
KPH:33.600 A
VKPH:11.800 B*
Titan-150 HESH
A*
Kills:514
V. Kills:119 428%
Deaths:34
KDR:15.118
Accuracy:63.704% A++
KPH:74.900 A*
VKPH:17.300 A++
Enforcer ML85
A++
Kills:329
V. Kills:194 169%
Deaths:25
KDR:13.160
Accuracy:47.310% B++
KPH:37 A++
VKPH:21.800 B*
M20 Basilisk
B**
Kills:119
V. Kills:34 340%
Deaths:17
KDR:7
Accuracy:32.439% C**
KPH:34.100 B**
VKPH:9.700 B+
M12 Kobalt
B**
Kills:61
V. Kills:3 N/A
Deaths:4
KDR:15.250
Accuracy:15.306% C*
KPH:63 C++
VKPH:3.100 B**
Kills:4,647 (2,950 + 1,697)
Deaths:434
KDR:10.707
VKDR:4.295
Vehicle Kills:1,864
Kill Difference:4,213
Playtime:102.400 hours
Usage:5%
Score:2.302m
Score/min:375
Driving Accuracy:63.704%
Gunner Accuracy:15.306%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:868
V. Kills:74 N/A
Deaths:38
KDR:22.842
Accuracy:61.483% B**
KPH:127 B+
VKPH:10.800 B+
M60-G Bulldog-H
A+
Kills:452
V. Kills:61 N/A
Deaths:27
KDR:16.741
Accuracy:55.037% B*
KPH:131.400 A+
VKPH:17.700 A
E540 Halberd-H
A++
Kills:367
V. Kills:134 272%
Deaths:25
KDR:14.680
Accuracy:67.420% A+
KPH:78 A++
VKPH:28.500 B*
Enforcer ML65-H
B*
Kills:353
V. Kills:245 143%
Deaths:39
KDR:9.051
Accuracy:60.495% B
KPH:48.200 B*
VKPH:33.400 B+
M96 Mjolnir-H
A
Kills:100
V. Kills:43 227%
Deaths:14
KDR:7.143
Accuracy:47.945% C+
KPH:74.200 A
VKPH:31.900 C++
Kills:2,140 (0 + 2,140)
Deaths:143
KDR:14.965
VKDR:3.895
Vehicle Kills:557
Kill Difference:1,997
Playtime:23.654 hours
Usage:1%
Score:0.667m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:47.945%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:976
V. Kills:41 N/A
Deaths:30
KDR:32.533
Accuracy:23.821% A
KPH:116 A
VKPH:4.900 A+
M60-G Bulldog
M
Kills:384
V. Kills:69 N/A
Deaths:33
KDR:11.636
Accuracy:43.151% B**
KPH:71.200 M
VKPH:12.800 A++
M20 Basilisk
A**
Kills:239
V. Kills:62 379%
Deaths:19
KDR:12.579
Accuracy:41.029% B
KPH:48.300 A**
VKPH:12.500 A
M12 Kobalt
A*
Kills:236
V. Kills:12 N/A
Deaths:6
KDR:39.333
Accuracy:24.229% A
KPH:115.300 A++
VKPH:5.900 A*
M20 Basilisk
A++
Kills:206
V. Kills:81 251%
Deaths:25
KDR:8.240
Accuracy:36.299% C+
KPH:42.400 A++
VKPH:16.700 A++
M40 Fury
A++
Kills:83
V. Kills:9 N/A
Deaths:7
KDR:11.857
Accuracy:40.367% B+
KPH:97 A++
VKPH:10.500 C+
M40 Fury
C
Kills:62
V. Kills:13 443%
Deaths:8
KDR:7.750
Accuracy:36.693% C++
KPH:34.700 C-
VKPH:7.300 C
M60-G Bulldog
B++
Kills:52
V. Kills:11 433%
Deaths:6
KDR:8.667
Accuracy:40.024% C**
KPH:52.100 B++
VKPH:11 B+
Kills:2,238 (0 + 2,238)
Deaths:134
KDR:16.701
VKDR:2.224
Vehicle Kills:298
Kill Difference:2,104
Playtime:29.295 hours
Usage:1%
Score:0.574m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:40.024%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:444
V. Kills:25 N/A
Deaths:122
KDR:3.639
Accuracy:55.624% A+
KPH:116.300 A*
VKPH:6.500 A*
M20 Basilisk-F
B+
Kills:296
V. Kills:108 272%
Deaths:268
KDR:1.104
Accuracy:52.141% C*
KPH:20.700 C++
VKPH:7.600 B+
M12 Kobalt-F
B+
Kills:105
V. Kills:11 N/A
Deaths:73
KDR:1.438
Accuracy:26.366% B++
KPH:17 C
VKPH:1.800 B+
Kills:845 (845 + 0)
Deaths:463
KDR:1.825
VKDR:0.311
Vehicle Kills:144
Kill Difference:382
Playtime:24.297 hours
Usage:1%
Score:0.167m
Score/min:114
Driving Accuracy:26.366%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:103
V. Kills:55 184%
Deaths:16
KDR:6.438
Accuracy:36.545% C+
KPH:45.300 A+
VKPH:24.200 A
Kills:103 (0 + 103)
Deaths:16
KDR:6.438
VKDR:3.438
Vehicle Kills:55
Kill Difference:87
Playtime:2.273 hours
Usage:0%
Score:0.045m
Score/min:328
Piloting Accuracy:N/A%
Gunner Accuracy:36.545%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 3,9373,14523913.159B*10.8756.148%B*N/A130.5B+32.9A+60724.1h12.9B+23B+
Vortek Rotary 4,2012,4531,1442.144C*0.1532.309%C*2.079%C+19.2C**13.7B+191127.5h56B+173.3B+
SAS-R 2,3432,3351,0772.168C+0.1249.688%A++67.452%C+40.6C++N/A12257.5h2B+4.1B*
Gauss Compact S 2,2042,1722,0371.066C*1.220.001%T*19.567%C*18.3C+N/A57118.6h0M+49.7C++
Blitz GD-10 2,1092,0901,4431.448B+0.8427.063%B+15.55%C+28.2C+N/A8374.2h14.5B53.5B+
NS-11C 2,0331,9981,1811.692B*0.6028.677%B**26.927%A+39.3B++N/A12950.8h13B+45.4B+
M30 Mustang AH 2,3101,9313305.852C++3.5661.636%B++1.295%C+67.3B+13.2M36228.7h8.3C*13.4B
M20 Mustang 3,4421,9227392.601B0.3130.786%C+1.665%C17.2C**13.6B+188111.9h87B+282.4B+
Bouncing Betty 1,4811,4812276.524B*4.2354.587%AN/A274.3M*N/A7285.4h1.9C++3.5B*
GD-7F 1,5061,4801,0451.416B+0.8727.101%B+19.122%C+34.4C**N/A11043h12.8B47.4B+
NS-7 PDW 1,3421,3311,1051.205B+1.0826.475%B9.992%D*22.6C+N/A7059h14.2C**53.6B
CAS30 Tank Buster 2,4111,2731,0601.201C++1.0942.704%C+1.178%C+9C*8C*117141.9h49.1C++114.9C*
Hornet Missiles 1,9011,27312710.024B**7.7357.595%C+1.335%C88.4B+43.6C++63214.4h8.3B++14.4B++
Titan-150 AP 1,9311,2481458.607B+6.3255.999%B++4.327%B*42A++23A++45829.7h3.4B++6B**
C-4 1,5971,2444752.619B*0.3328.117%B+N/A175.2A*49.7A+12207.1h1.2B+4.2B++
AF-4 Cyclone 1,2441,2297081.736B+0.5530.27%B*17.819%C+50.4B++N/A14224.4h9.9B+32.6B+
Tank Mine 2,2831,2272355.221A2.9329.878%CN/A223.1A**192S23435.5h1.5B++4.9B*
GR-22 1,2281,2086731.795B+0.4928.765%B*23.924%B+53B**N/A13422.8h13.9C+48.3B+
NC14 Bolt Driver 1,1951,1954202.845B+0.5650.701%A*79.163%B+31B+N/A10038.6h1.9B**3.8B**
E540 Halberd 1,6021,1887715.429B**13.1456.614%A+3.704%B69.5M**24.2A++54217.1h3.6A++6.3A++
Titan-150 HEAT 1,6051,1881329B*6.7157.049%B**3.535%B+33.7A11.8B*22735.3h3.2A5.6A
Warden 1,2011,1851,0181.164C**1.1331.113%B++22.785%C19.3C+N/A5161.5h8.6B+27.7B+
Gauss Compact Burst 1,1761,1667931.47C+0.8231.044%B*19.211%D-31.7CN/A7536.8h10.1B+32.6B
NC6 Gauss SAW 1,1861,1665232.229B**0.0624.923%B*22.299%C+59.2A1B**23919.7h8.6B++34.6B+
NS-61 Emissary 1,1831,1657661.521B**0.7733.139%B++19.914%B+74.2M1.1B**20715.7h10.9B+33B++
LA8 Rebel 1,1941,1651,3100.889C+1.4029.573%C+17.94%C--19.2C-N/A5160.8h7.1C+24.1C+
NC1 Gauss Rifle 1,1791,1657761.501B+0.7928.324%B**24.12%B+43.3AN/A17426.9h11.9B+41.9B++
AF-6 Shadow 1,1701,1623823.042B*0.7543.554%A+28.399%C*83A++N/A18114h4.7B*10.8B*
AF-18 Stalker 1,1641,1625332.18B*0.1132.941%B**22.031%C*55.9AN/A14520.8h11.2B+34B++
Impetus 1,1651,1605402.148C*0.1439.672%B*32.069%B+65.5B**N/A17317.7h3.6B**9B**
Gauss SPR 1,1721,1594722.456B+0.1742.93%A++43.486%A54.4A++N/A22021.3h3.9B**9.2B**
NS-357 Underboss 1,1701,1587991.449B+0.8440.154%B+26.166%B+54.4B+N/A14921.3h4.1C*10.1B+
MKV Suppressed 1,1711,1587351.576B++0.7130.216%B*16.753%C-51.7B**N/A14022.4h12.5B+41.3B+
EM4 Longshot 1,1601,1572145.407B++3.1246.179%B**80.38%C**59.9A++N/A16219.3h1.7B*3.7B*
NC4 Mag-Shot 1,1661,1518271.392B**0.9030.383%B+15.899%C--38.9B*N/A11929.6h7.6B+25B
AF-19 Mercenary 1,1521,1424422.584A**0.2924.673%B+16.638%D-21.3C++N/A11353.7h13.1C*52.9B
NS-30 Vandal 1,1421,1376221.828C++0.4639.368%B**24.89%C+54.4B++N/A13520.9h4.5B**11.4B*
C75 Viper 1,3351,12111110.099A++7.8149.901%A1.16%C71.4A*13.6A+33815.7h8.5B*17.1B**
Mag-Cutter 1,1021,04422,2880.047B*2.2416.217%D--2.107%D1BN/A3995.6h2.2B+13.8C+
M12 Kobalt 1,0179763032.533M30.2423.821%A18.238%C+116.2A4.9A+3368.4h18.5C++77.6B+
L105 Zephyr 1,1389548810.841C++8.5542.561%C++N/A75.7B*14.6B**41012.6h4.5B**10.6B++
NC9 A-Tross 9569354592.037B++0.2530.193%B*30.481%B*59.9A1.3A*16615.6h9.7C*32.1B+
C85 Canister-H 9428683822.842B**20.5561.483%B**11.29%C+127.6B+10.9B++3926.8h6.3C**10.3B++
C150 Dalton 1,068717789.192B+6.9045.369%B++N/A71A*34.8B*98110.1h3.1B*6.9B**
M60-A Bulldog 7916702526.8M**24.5155.05%A*N/A104.7M*18.9M*5796.4h4.3B**7.8A
The Moonshot 6186171364.537C+2.2552.05%A++80.389%C++82.3AN/A2547.5h1.7B+3.4B*
NC12 Sweeper 6076045551.088C+1.2036.944%C--8.609%D*28.4C+N/A8021.3h3.9B+10.5C**
Hunter QCX 5665515650.975B+1.310.019%F*26.497%C+28.1A++N/A7919.6h0B++9.7B
Titan-150 HESH 6335143415.118B+12.8363.704%A++1.167%D74.5A*17.2A++5036.9h2.8B++4.4B**
AF-34 Mattock 5245131473.49C++1.2029.55%C--14.815%C-82.7A*1.8M2956.2h4.2B**14.3B+
AF-34 Mattock 4914851373.54C*1.2530.948%C--20.619%B++83.6A*1B*3075.8h4.4A14.2B+
NCM1 Scattercannon 4824802082.308B+0.0245.095%B*10.417%D*30.8B+N/A10615.6h8.8C19.6C**
MANA Anti-Vehicle Turret 7034531522.98U0.6964.658%U3.753%T*4530U2500U2090580.1h5.4T*8.4T*
M60-G Bulldog-H 5134522716.741B+14.4555.037%B*N/A132.9A+17.9A4813.4h4.1B+7.4B++
Frag Grenade 4544491449N/A446.7141.841%C-N/A641.4B++7.1C+22580.7h2.7B**6.5B++
AF-23 Grinder 4524481882.383C++0.0931.655%C12.5%D44.4B**N/A12710.1h6.1C**19.2C++
S12 Renegade 4694441223.639C**1.3555.624%A+3.378%D116.8A*6.6A*2933.8h3.2C**5.8B++
L100 Python AP 6494434310.302A8.0165.444%B**1.58%D66.1M30.7A*5446.7h4.3B*6.6A
Tempest 4244202351.787C**0.5026.497%C+21.667%C++51.9C*N/A1288.1h10.1C+38C++
M20 Kestrel 6714181283.266B0.9835.2%B*N/A33.2B*20.1B+24112.6h64.1B++182B++
NS-11P 4214082841.437C**0.8525.972%B+20.588%C*39.6B++1.3A*11510.3h14.8C+56.8B
AP30 Shredder 561392576.877C++4.5927.867%C4.592%A*50.3A21.7B6467.8h45.3B*162.5B*
M60-G Bulldog 4533843311.636A*9.3543.151%B**N/A71.1M12.8A++3215.4h6.5B+15.1B++
MGR-S1 Gladius 3763682391.54C*0.7530.296%B++24.728%B+52.6B+1.1A1617h10.6C++34.9B
E540 Halberd-H 5013672514.68B**12.3967.42%A+N/A78.1A++28.5B*4074.7h3.5A5.2A+
Enforcer ML65-H 598353399.051A6.7660.495%B1.133%D48.4B*33.6B+5227.3h12.7B+21.1B++
NSX-P Tanto 3453382061.641B*0.6530.632%B*31.361%B*39.8B++N/A1968.5h12.5B+40.9B++
GD-22S 3433311751.891C**0.4030.674%A+27.19%B+69A2.5S2944.8h11.9C+38.8B+
Enforcer ML85 5233292513.16A++10.8747.31%B++2.128%C+37A++21.8B*3358.9h11.3B+23.8B*
MANA Anti-Personnel Turret 3183111023.049N/A0.7622.873%UN/A3110U70U5796800.1h20.5T*89.5T*
NCM2 Falcon 3713091771.746B++0.5446.577%B++3.56%D24.1A4.8C++15012.8h6.4B**13.7B*
AF-23 Grinder 3053031252.424C+0.1330.01%D12.871%D--42.7B++N/A1227.1h6B+20.1C+
M20 Basilisk-F 4042962681.104C**1.1952.141%C*2.703%C20.7C++7.6B+9714.3h51B97.9B+
Spear Anti-Vehicle Phalanx Turret 485284387.474C++5.1860.939%A++2.817%D72.8A*51.5M+7613.9h6.9B+11.3B**
Skyguard 432278426.619A++4.3339.5%A++4.676%A*26.5A++14.7A+35910.5h99.3B+251.5B**
Sticky Grenade 2732701270N/A267.7154.083%C++N/A675D7.5C--22180.4h2.4C+4.4C++
M20 Basilisk 3012391912.579S10.2941.029%B7.113%B+48.8A**12.7A+3124.9h50.5A123B**
M12 Kobalt 248236639.333A**37.0424.229%A26.271%A++118A++6A**3882h15.1B*62.5B++
Carver 2262241,2920.173C++2.1228.543%C++12.5%C--4.6C+N/A1748.6h1.3B4.5B
C-4 ARX 255207802.588B0.300.274%T*N/A207A++48B*11351h0M++3.5B++
L100 Python HESH 2322071612.938C**10.6560.891%A1.932%B82.8A10B+4572.5h2.4B**3.9B**
M20 Basilisk 287206258.24M+5.9536.299%C+4.369%C--42A++16.5A++3014.9h60B**165.2B**
19A Fortuna 1681651331.241C+1.0528.952%B+20.606%C+26.2CN/A806.3h11.9D41.2C+
M60-A Bulldog 1881651016.5C+14.2161.428%A++N/A86.8A*12.1A*3681.9h5.7C++9.3B++
Gauss Rifle Burst 1641621001.62C+0.6730.102%B+28.395%C++46.3C++N/A1463.5h12.4C41.3C++
NS-44 Commissioner 1481451311.107C++1.1838.525%C**28.966%B**36.3C++N/A2044h3.2B++8.3B+
AF-57 Piston 141140861.628B+0.6637.739%C13.571%C+43.8B+N/A1993.2h3.5B*9.4B
Soldier Soaker 120120542.222B**0.0736.348%C*12.5%C-109.1A++N/A2611.1h5.2B++14.4B++
M20 Basilisk 153119177A+4.7132.439%C**3.361%D-34B**9.7B+2393.5h50.4B**155.3B**
Shrike 1791101410.78C*1.5158.751%C**3.636%B+29.7B+18.6B*7083.7h5.6B+9.6B+
NCM2 Falcon 139109781.397B++0.8943.693%C*7.339%B**19.1A5.3C*1325.7h10.6B++24.1B++
Aspis Anti-Aircraft Phalanx Turret 200106176.235A3.9537.497%A++N/A29.4M*26.1M+5703.6h105.3B**280.8B**
M12 Kobalt-F 116105731.438C+0.8526.366%B++9.524%C16.9C1.8B+456.2h20.1C76.4C*
NSX Daimyo 103103571.807C0.4847.517%B*92.233%C--57.2C**N/A2261.8h3.4D--7.2C+
M20 Wyvern 158103166.438C*4.1536.545%C+4.854%B+44.8A+23.9A3282.3h55.1B*150.7B*
Fatestealer 1041021670.611B1.6838.967%C**27.451%B+37.8B+N/A732.7h2.4C+6.3B
M96 Mjolnir-H 143100147.143B*4.8547.945%C+N/A76.9A33.1C++7701.3h29.4B++61.3B++
Tomcat A2AM Pods 19894811.75A**9.4681.468%C*N/A188M**208S37300.5h7B*8.6B**
Auraxium Mag-Cutter 105933,5810.026C+2.262.776%F-3.226%D0.7CN/A2142.9h2.3C+84.1T*
M40 Fury 9283711.857B*9.5740.367%B+N/A92.2A+10C+4980.9h7.4B**18.4B**
Mauler S6 8281651.246C**1.0441.98%C*11.111%D-27.9C++N/A1942.9h4.6B+10.9B+
Gauss Rifle S 8279272.926A++0.6433.453%A+34.177%A++65.8A*2.5A2131.2h10.6B31.7B*
GD-66 Claw 8078661.182C+1.1151.68%D26.923%A*31.2CN/A1142.5h2.6C++5C+
NS Decimator 11774243.083A**0.7962.347%C*1.351%D105.7S61.4S14940.7h3.4B*5.5B*
Rocklet Rifle 12469611.131B*1.1655.586%BN/A40.6B**32.4B++6561.7h26.5B*47.6B*
NSX Tengu 6664461.391C*0.9039.461%B+18.75%C40C*1.3A++1181.6h14.2C+36C*
M40 Fury 756287.75C**5.4636.693%C++1.613%C+34.4C-7.2C2661.8h16C43.7C+
M12 Kobalt 6461415.25C++12.9615.306%C*11.475%D61C++3B*2001h14.2B*92.5B*
M60-G Bulldog 635268.667B++6.3840.024%C**1.923%D52B++11B+3051h6.5B+16.3B+
The Little Helper 5150411.22C+1.0740.351%D-10%D--55.6B+1.1B+1880.9h3.2A+8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9612,7617.7h
Nano-Armor Kit7821,109,18379.1h
Anti-Vehicle MANA Turret461,6453.7h
Spawn Beacon213,5672.4h
Nanite Revive Grenade01,7050.5h
Medical Kit1331,6941.8h
Medical Applicator330165,55711.6h
Deconstruction Tool06280h
Recon Detection Device351,5003h
Shield Recharging Field677,4592.1h
Ammunition Package52,1410.8h
Anti-Infantry MANA Turret261,1833.1h
Nano-Repair Grenade03090.1h
Snowman Soldier61080.1h
Smoke Grenade08710.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 2.89s on queries, 2.41s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.