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Director General Destroyer Orion44[VBUX] Orion44
NC BR 99

KDR: 2.3

Score: 47.1m

Last Seen: Aug 18th, 2019 3:48 PM
- OFFLINE - 52.6 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Cobalt - Outfit Leader of VBUX[VBUX] VBUX
NC outfit on Cobalt

Members: 6
Level Progress (to 100): 30%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Vortek Rotary SAS-R Gauss Compact S Blitz GD-10 M20 Mustang NS-11C M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,338,570 MLG Score: 1070
Fun Score: N/A
Cheeseburgers Flipped: 292TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.17%21.672%63230118429,1901.759490.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.408%1.559A+0.117C+-0.401C--HEAD ++ (~7.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.527B+10.30.28C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.975%1.308%6785120911,012198958315.53645189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.898%-0.253C-0.255C0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.80.301C*39.40.257C*73.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.853%2.766%453712075,025174218282.88461275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.496%0.376C**0.133C++0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.434B9.80.218C++12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.035%5.467%6141911958,799170523885.15768368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.142%-0.197C0.252C*0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.703B++120.697B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.212%69.218%614612086,5721623254.04929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.658%1.839A++0.14C++-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.51B+2.30.28C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.197%11.185%61441210903114370.790026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.384%-0.278C-0.681D-0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.251C*3.80.224C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VBUX[VBUX] VBUX
NC outfit on Cobalt

Members: 6
47.1m240.6%389 (23.3k)344 (20.6k)2.3015982,84135,9932.6909999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214333423.863%15.733%37503:4835

7% Combat Medic60% Engineer21% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 4:31 PMApr 30th, 2019 4:16 PMAug 19th, 2019 5:59 PM (21h) (PST)Aug 18th, 2019 12:18 PM (2d) (PST)Aug 18th, 2019 11:48 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8341476870.6040.2630.0951.7180.1101070

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,0218,83541,18636166103720,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2285h/95.2d 14,016 13,033 24,070 235.6k 2,864 5,359 15,067 114.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,166
Deaths:523
KDR:2.229
Accuracy:24.923% B*
HSR:22.299% C
GD-22S
A+
Kills:335
Deaths:178
KDR:1.882
Accuracy:31.041% A+
HSR:26.866% B+
Kills:1,501
Deaths (as Heavy Assault):701
Deaths (to Heavy Assaults):9,099
KDR:2.14123
Kill Difference:800
Playtime:41.840 hours
Usage:2%
Score:0.917m
Score/min:365
Accuracy (listed only):27.982%
HSR (listed only):24.582%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C**
Kills:2,179
Deaths:2,057
KDR:1.059
Accuracy:25.028% C**
HSR:19.504% C*
NS-11C
A
Kills:1,998
Deaths:1,181
KDR:1.692
Accuracy:28.651% B*
HSR:26.927% A
GD-7F
B+
Kills:1,480
Deaths:1,046
KDR:1.415
Accuracy:27.080% B+
HSR:19.122% C+
Warden
B++
Kills:1,185
Deaths:1,018
KDR:1.164
Accuracy:31.113% B++
HSR:22.785% C
Gauss Compact Burst
B*
Kills:1,166
Deaths:793
KDR:1.470
Accuracy:31.044% B*
HSR:19.211% D-
AF-19 Mercenary
B+
Kills:1,142
Deaths:442
KDR:2.584
Accuracy:24.673% B+
HSR:16.638% D-
NC12 Sweeper
C--
Kills:604
Deaths:555
KDR:1.088
Accuracy:36.944% C--
HSR:8.609% D*
NSX-P Tanto
B**
Kills:338
Deaths:206
KDR:1.641
Accuracy:30.632% B**
HSR:31.361% B*
19A Fortuna
B+
Kills:165
Deaths:133
KDR:1.241
Accuracy:28.952% B+
HSR:20.606% C+
AF-57 Piston
C+
Kills:140
Deaths:86
KDR:1.628
Accuracy:37.739% C
HSR:13.571% C+
Mauler S6
C++
Kills:81
Deaths:65
KDR:1.246
Accuracy:41.980% C++
HSR:11.111% D-
GD-66 Claw
A*
Kills:78
Deaths:66
KDR:1.182
Accuracy:51.680% D
HSR:26.923% A*
AC-X11
B*
Kills:77
Deaths:55
KDR:1.400
Accuracy:29.519% B*
HSR:23.377% C*
The Little Helper
D
Kills:57
Deaths:45
KDR:1.267
Accuracy:41.348% D
HSR:8.772% D**
Kills:10,690
Deaths (as Engineer):7,748
Deaths (to Engineers):9,127
KDR:1.37971
Kill Difference:2,942
Playtime:1,362.093 hours
Usage:60%
Score:27.227m
Score/min:333
Accuracy (listed only):33.313%
HSR (listed only):19.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C**
Kills:2,179
Deaths:2,057
KDR:1.059
Accuracy:25.028% C**
HSR:19.504% C*
Blitz GD-10
B+
Kills:2,090
Deaths:1,443
KDR:1.448
Accuracy:27.063% B+
HSR:15.550% C
NS-11C
A
Kills:1,998
Deaths:1,181
KDR:1.692
Accuracy:28.651% B*
HSR:26.927% A
GD-7F
B+
Kills:1,480
Deaths:1,046
KDR:1.415
Accuracy:27.080% B+
HSR:19.122% C+
NS-7 PDW
B
Kills:1,331
Deaths:1,105
KDR:1.205
Accuracy:26.452% B
HSR:9.992% D*
AF-4 Cyclone
B*
Kills:1,229
Deaths:708
KDR:1.736
Accuracy:30.270% B*
HSR:17.819% C+
Gauss Compact Burst
B*
Kills:1,166
Deaths:793
KDR:1.470
Accuracy:31.044% B*
HSR:19.211% D-
MKV Suppressed
B*
Kills:1,158
Deaths:735
KDR:1.576
Accuracy:30.216% B*
HSR:16.753% C-
AF-19 Mercenary
B+
Kills:1,142
Deaths:442
KDR:2.584
Accuracy:24.673% B+
HSR:16.638% D-
NC12 Sweeper
C--
Kills:604
Deaths:555
KDR:1.088
Accuracy:36.944% C--
HSR:8.609% D*
Tempest
C++
Kills:420
Deaths:235
KDR:1.787
Accuracy:26.497% C+
HSR:21.667% C++
MGR-S1 Gladius
B++
Kills:380
Deaths:244
KDR:1.557
Accuracy:30.354% B++
HSR:25.526% B+
NSX-P Tanto
B**
Kills:338
Deaths:206
KDR:1.641
Accuracy:30.632% B**
HSR:31.361% B*
19A Fortuna
B+
Kills:165
Deaths:133
KDR:1.241
Accuracy:28.952% B+
HSR:20.606% C+
AF-57 Piston
C+
Kills:140
Deaths:86
KDR:1.628
Accuracy:37.739% C
HSR:13.571% C+
Mauler S6
C++
Kills:81
Deaths:65
KDR:1.246
Accuracy:41.980% C++
HSR:11.111% D-
GD-66 Claw
A*
Kills:78
Deaths:66
KDR:1.182
Accuracy:51.680% D
HSR:26.923% A*
AC-X11
B*
Kills:77
Deaths:55
KDR:1.400
Accuracy:29.519% B*
HSR:23.377% C*
NSX Tengu
B+
Kills:64
Deaths:46
KDR:1.391
Accuracy:39.461% B+
HSR:18.750% C
The Little Helper
D
Kills:57
Deaths:45
KDR:1.267
Accuracy:41.348% D
HSR:8.772% D**
Kills:16,177
Deaths (as Light Assault):11,246
Deaths (to Light Assaults):6,341
KDR:1.43847
Kill Difference:4,931
Playtime:201.342 hours
Usage:9%
Score:4.431m
Score/min:367
Accuracy (listed only):32.279%
HSR (listed only):18.589%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:2,338
Deaths:1,077
KDR:2.171
Accuracy:49.689% A++
HSR:67.451% C+
Blitz GD-10
B+
Kills:2,090
Deaths:1,443
KDR:1.448
Accuracy:27.063% B+
HSR:15.550% C
NS-7 PDW
B
Kills:1,331
Deaths:1,105
KDR:1.205
Accuracy:26.452% B
HSR:9.992% D*
AF-4 Cyclone
B*
Kills:1,229
Deaths:708
KDR:1.736
Accuracy:30.270% B*
HSR:17.819% C+
NC14 Bolt Driver
A*
Kills:1,195
Deaths:420
KDR:2.845
Accuracy:50.701% A*
HSR:79.163% B+
NS-61 Emissary
B++
Kills:1,166
Deaths:767
KDR:1.520
Accuracy:33.139% B++
HSR:19.897% B+
LA8 Rebel
C+
Kills:1,165
Deaths:1,310
KDR:0.889
Accuracy:29.573% C+
HSR:17.940% C-
AF-6 Shadow
A+
Kills:1,162
Deaths:382
KDR:3.042
Accuracy:43.554% A+
HSR:28.399% C++
AF-18 Stalker
B**
Kills:1,162
Deaths:533
KDR:2.180
Accuracy:32.941% B**
HSR:22.031% C*
Impetus
B*
Kills:1,160
Deaths:540
KDR:2.148
Accuracy:39.672% B*
HSR:32.069% B+
Gauss SPR
A++
Kills:1,159
Deaths:472
KDR:2.456
Accuracy:42.930% A++
HSR:43.486% B**
NS-357 Underboss
B+
Kills:1,158
Deaths:799
KDR:1.449
Accuracy:40.154% B+
HSR:26.166% B+
MKV Suppressed
B*
Kills:1,158
Deaths:735
KDR:1.576
Accuracy:30.216% B*
HSR:16.753% C-
EM4 Longshot
B**
Kills:1,157
Deaths:214
KDR:5.407
Accuracy:46.179% B**
HSR:80.380% C**
NC4 Mag-Shot
B+
Kills:1,151
Deaths:827
KDR:1.392
Accuracy:30.383% B+
HSR:15.899% D
NS-30 Vandal
B**
Kills:1,137
Deaths:622
KDR:1.828
Accuracy:39.368% B**
HSR:24.890% C
The Moonshot
A+
Kills:620
Deaths:137
KDR:4.526
Accuracy:51.966% A+
HSR:80.161% C+
Tempest
C++
Kills:420
Deaths:235
KDR:1.787
Accuracy:26.497% C+
HSR:21.667% C++
MGR-S1 Gladius
B++
Kills:380
Deaths:244
KDR:1.557
Accuracy:30.354% B++
HSR:25.526% B+
NS-44 Commissioner
B++
Kills:176
Deaths:158
KDR:1.114
Accuracy:39.601% B+
HSR:27.273% B++
Soldier Soaker
C**
Kills:120
Deaths:54
KDR:2.222
Accuracy:36.348% C**
HSR:12.500% C
NSX Daimyo
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:47.517% B*
HSR:92.233% C--
NSX Tengu
B+
Kills:64
Deaths:46
KDR:1.391
Accuracy:39.461% B+
HSR:18.750% C
Kills:22,801
Deaths (as Infiltrator):12,885
Deaths (to Infiltrators):5,211
KDR:1.76958
Kill Difference:9,916
Playtime:482.645 hours
Usage:21%
Score:9.253m
Score/min:320
Accuracy (listed only):37.566%
HSR (listed only):34.609%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:2,090
Deaths:1,443
KDR:1.448
Accuracy:27.063% B+
HSR:15.550% C
NS-7 PDW
B
Kills:1,331
Deaths:1,105
KDR:1.205
Accuracy:26.452% B
HSR:9.992% D*
AF-4 Cyclone
B*
Kills:1,229
Deaths:708
KDR:1.736
Accuracy:30.270% B*
HSR:17.819% C+
GR-22
B*
Kills:1,208
Deaths:673
KDR:1.795
Accuracy:28.765% B*
HSR:23.924% B+
NC1 Gauss Rifle
B**
Kills:1,165
Deaths:776
KDR:1.501
Accuracy:28.324% B**
HSR:24.120% B+
MKV Suppressed
B*
Kills:1,158
Deaths:735
KDR:1.576
Accuracy:30.216% B*
HSR:16.753% C-
NC9 A-Tross
B**
Kills:1,150
Deaths:560
KDR:2.054
Accuracy:30.210% B**
HSR:29.391% B++
NC12 Sweeper
C--
Kills:604
Deaths:555
KDR:1.088
Accuracy:36.944% C--
HSR:8.609% D*
Tempest
C++
Kills:420
Deaths:235
KDR:1.787
Accuracy:26.497% C+
HSR:21.667% C++
NS-11P
B+
Kills:408
Deaths:284
KDR:1.437
Accuracy:25.972% B+
HSR:20.588% C++
MGR-S1 Gladius
B++
Kills:380
Deaths:244
KDR:1.557
Accuracy:30.354% B++
HSR:25.526% B+
Gauss Rifle Burst
B+
Kills:162
Deaths:100
KDR:1.620
Accuracy:30.102% B+
HSR:28.395% C++
AF-57 Piston
C+
Kills:140
Deaths:86
KDR:1.628
Accuracy:37.739% C
HSR:13.571% C+
Mauler S6
C++
Kills:81
Deaths:65
KDR:1.246
Accuracy:41.980% C++
HSR:11.111% D-
Gauss Rifle S
A++
Kills:79
Deaths:27
KDR:2.926
Accuracy:33.453% A+
HSR:34.177% A++
GD-66 Claw
A*
Kills:78
Deaths:66
KDR:1.182
Accuracy:51.680% D
HSR:26.923% A*
NSX Tengu
B+
Kills:64
Deaths:46
KDR:1.391
Accuracy:39.461% B+
HSR:18.750% C
The Little Helper
D
Kills:57
Deaths:45
KDR:1.267
Accuracy:41.348% D
HSR:8.772% D**
Kills:11,804
Deaths (as Combat Medic):7,753
Deaths (to Combat Medics):3,552
KDR:1.52251
Kill Difference:4,051
Playtime:154.619 hours
Usage:7%
Score:4.313m
Score/min:465
Accuracy (listed only):33.157%
HSR (listed only):19.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:514
Deaths:149
KDR:3.450
Accuracy:29.712% D
HSR:14.786% C-
AF-34 Mattock
B+
Kills:487
Deaths:139
KDR:3.504
Accuracy:31.037% D
HSR:20.534% B+
NCM1 Scattercannon
B++
Kills:480
Deaths:208
KDR:2.308
Accuracy:45.095% B++
HSR:10.417% D*
AF-23 Grinder
C--
Kills:448
Deaths:188
KDR:2.383
Accuracy:31.655% C--
HSR:12.500% D
NCM2 Falcon
B++
Kills:309
Deaths:177
KDR:1.746
Accuracy:46.577% B++
HSR:3.560% D
AF-23 Grinder
D-
Kills:303
Deaths:125
KDR:2.424
Accuracy:30.010% D-
HSR:12.871% D--
NCM2 Falcon
A
Kills:109
Deaths:78
KDR:1.397
Accuracy:43.693% C++
HSR:7.339% A
Kills:2,650
Deaths (as MAX Suit):532
Deaths (to MAX Suits):1,582
KDR:4.9812
Kill Difference:2,118
Playtime:36.539 hours
Usage:2%
Score:0.986m
Score/min:450
Accuracy (listed only):36.825%
HSR (listed only):11.715%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:3,239
V. Kills:815 397%
Deaths:243
KDR:13.329
Accuracy:56.069% B*
KPH:130.800 B+
VKPH:32.900 A
Vortek Rotary
B+
Kills:2,520
V. Kills:1,787 141%
Deaths:1,156
KDR:2.180
Accuracy:32.418% C**
KPH:19.500 C**
VKPH:13.900 B+
M20 Mustang
B+
Kills:2,033
V. Kills:1,579 129%
Deaths:762
KDR:2.668
Accuracy:30.880% C+
KPH:17.800 B
VKPH:13.900 B+
M30 Mustang AH
A**
Kills:1,944
V. Kills:381 N/A
Deaths:331
KDR:5.873
Accuracy:61.626% B*
KPH:67.300 B+
VKPH:13.200 A**
Hornet Missiles
B+
Kills:1,308
V. Kills:649 201%
Deaths:132
KDR:9.909
Accuracy:57.575% C+
KPH:88.900 B+
VKPH:44.100 C++
M20 Kestrel
B*
Kills:460
V. Kills:278 165%
Deaths:130
KDR:3.538
Accuracy:34.767% B++
KPH:34.100 B*
VKPH:20.600 B+
Tomcat A2AM Pods
S
Kills:94
V. Kills:104 90%
Deaths:8
KDR:11.750
Accuracy:81.559% B+
KPH:190.800 M*
VKPH:211 S
Kills:11,598 (6,957 + 0)
Deaths:2,762
KDR:4.199
VKDR:2.025
Vehicle Kills:5,593
Kill Difference:8,836
Playtime:325.287 hours
Usage:14%
Score:5.192m
Score/min:266
Piloting Accuracy:34.767%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:1,276
V. Kills:1,140 112%
Deaths:1,062
KDR:1.202
Accuracy:42.741% C+
KPH:8.900 C*
VKPH:8 C**
L105 Zephyr
B**
Kills:954
V. Kills:184 N/A
Deaths:88
KDR:10.841
Accuracy:42.519% C+
KPH:75.600 B*
VKPH:14.600 B**
C150 Dalton
A*
Kills:817
V. Kills:403 202%
Deaths:78
KDR:10.474
Accuracy:44.905% B+
KPH:73.500 A*
VKPH:36.200 B**
AP30 Shredder
A+
Kills:392
V. Kills:169 231%
Deaths:57
KDR:6.877
Accuracy:27.867% C
KPH:50.600 A+
VKPH:21.800 B+
L-24R Spur
D
Kills:54
V. Kills:5 N/A
Deaths:7
KDR:7.714
Accuracy:34.396% D
KPH:14.600 D-
VKPH:1.400 D
Kills:3,493 (1,330 + 2,163)
Deaths:1,292
KDR:2.704
VKDR:1.471
Vehicle Kills:1,901
Kill Difference:2,201
Playtime:177.811 hours
Usage:8%
Score:2.291m
Score/min:215
Piloting Accuracy:34.396%
Gunner Accuracy:27.867%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,121
V. Kills:214 N/A
Deaths:111
KDR:10.099
Accuracy:49.901% A
KPH:71.500 A*
VKPH:13.600 A
L100 Python AP
A**
Kills:446
V. Kills:208 213%
Deaths:43
KDR:10.372
Accuracy:65.420% B**
KPH:65.600 A**
VKPH:30.600 A*
Skyguard
A++
Kills:280
V. Kills:155 179%
Deaths:42
KDR:6.667
Accuracy:39.442% A++
KPH:26.600 A++
VKPH:14.700 A+
L100 Python HESH
A
Kills:207
V. Kills:25 N/A
Deaths:16
KDR:12.938
Accuracy:60.891% A
KPH:83.200 A
VKPH:10.100 B+
Kills:2,054 (2,054 + 0)
Deaths:212
KDR:9.689
VKDR:2.840
Vehicle Kills:602
Kill Difference:1,842
Playtime:35.512 hours
Usage:2%
Score:0.839m
Score/min:394
Driving Accuracy:60.891%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,261
V. Kills:688 183%
Deaths:147
KDR:8.578
Accuracy:55.939% B++
KPH:42.200 A++
VKPH:23 A++
E540 Halberd
M**
Kills:1,204
V. Kills:420 286%
Deaths:78
KDR:15.436
Accuracy:56.663% A++
KPH:69.700 M**
VKPH:24.300 A++
Titan-150 HEAT
A
Kills:1,188
V. Kills:417 284%
Deaths:132
KDR:9
Accuracy:57.049% B**
KPH:33.600 A
VKPH:11.800 B++
Titan-150 HESH
A*
Kills:522
V. Kills:120 431%
Deaths:34
KDR:15.353
Accuracy:63.747% A++
KPH:75.500 A*
VKPH:17.400 A*
Enforcer ML85
A+
Kills:329
V. Kills:194 169%
Deaths:25
KDR:13.160
Accuracy:47.310% B++
KPH:37 A+
VKPH:21.800 B*
M20 Basilisk
B*
Kills:119
V. Kills:34 340%
Deaths:17
KDR:7
Accuracy:32.439% C**
KPH:34.100 B*
VKPH:9.700 B+
M12 Kobalt
B**
Kills:61
V. Kills:3 N/A
Deaths:4
KDR:15.250
Accuracy:15.306% C*
KPH:63 C++
VKPH:3.100 B**
Kills:4,684 (2,971 + 1,713)
Deaths:437
KDR:10.719
VKDR:4.293
Vehicle Kills:1,876
Kill Difference:4,247
Playtime:102.738 hours
Usage:4%
Score:2.316m
Score/min:376
Driving Accuracy:63.747%
Gunner Accuracy:15.306%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:868
V. Kills:74 N/A
Deaths:38
KDR:22.842
Accuracy:61.483% B**
KPH:127 B+
VKPH:10.800 B++
M60-G Bulldog-H
A+
Kills:459
V. Kills:62 N/A
Deaths:27
KDR:17
Accuracy:55.121% B*
KPH:127.600 A+
VKPH:17.200 B**
E540 Halberd-H
A++
Kills:372
V. Kills:134 276%
Deaths:26
KDR:14.308
Accuracy:67.430% A+
KPH:78.400 A++
VKPH:28.300 B**
Enforcer ML65-H
B*
Kills:353
V. Kills:245 143%
Deaths:39
KDR:9.051
Accuracy:60.495% B
KPH:48.200 B*
VKPH:33.400 B+
M96 Mjolnir-H
A
Kills:119
V. Kills:50 233%
Deaths:15
KDR:7.933
Accuracy:48.980% C+
KPH:76.700 A
VKPH:32.200 C++
Kills:2,171 (0 + 2,171)
Deaths:145
KDR:14.972
VKDR:3.897
Vehicle Kills:565
Kill Difference:2,026
Playtime:24.052 hours
Usage:1%
Score:0.682m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:48.980%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:993
V. Kills:41 N/A
Deaths:30
KDR:33.100
Accuracy:23.768% A
KPH:117.100 A
VKPH:4.800 A+
M60-G Bulldog
M
Kills:385
V. Kills:69 N/A
Deaths:33
KDR:11.667
Accuracy:43.170% B**
KPH:71.300 M
VKPH:12.800 A++
M20 Basilisk
M
Kills:243
V. Kills:62 386%
Deaths:19
KDR:12.790
Accuracy:41.036% B+
KPH:48.800 M
VKPH:12.500 A+
M12 Kobalt
A*
Kills:242
V. Kills:12 N/A
Deaths:6
KDR:40.333
Accuracy:24.101% A
KPH:116.600 A+
VKPH:5.800 A*
M20 Basilisk
A++
Kills:206
V. Kills:81 251%
Deaths:25
KDR:8.240
Accuracy:36.299% C+
KPH:42.400 A++
VKPH:16.700 A++
M40 Fury
A++
Kills:83
V. Kills:9 N/A
Deaths:7
KDR:11.857
Accuracy:40.367% B+
KPH:97 A++
VKPH:10.500 C+
M40 Fury
C
Kills:62
V. Kills:13 443%
Deaths:8
KDR:7.750
Accuracy:36.693% C++
KPH:34.700 C-
VKPH:7.300 C
M60-G Bulldog
B++
Kills:52
V. Kills:11 433%
Deaths:6
KDR:8.667
Accuracy:40.024% C**
KPH:52.100 B++
VKPH:11 B+
Kills:2,266 (0 + 2,266)
Deaths:134
KDR:16.910
VKDR:2.224
Vehicle Kills:298
Kill Difference:2,132
Playtime:29.421 hours
Usage:1%
Score:0.581m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:40.024%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M**
Kills:445
V. Kills:25 N/A
Deaths:122
KDR:3.648
Accuracy:55.603% A+
KPH:115.900 A*
VKPH:6.500 M**
M20 Basilisk-F
C**
Kills:296
V. Kills:108 272%
Deaths:268
KDR:1.104
Accuracy:52.141% C*
KPH:20.700 C+
VKPH:7.600 C**
M12 Kobalt-F
B+
Kills:105
V. Kills:11 N/A
Deaths:73
KDR:1.438
Accuracy:26.366% B+
KPH:17 C-
VKPH:1.800 B+
Kills:846 (846 + 0)
Deaths:463
KDR:1.827
VKDR:0.311
Vehicle Kills:144
Kill Difference:383
Playtime:24.317 hours
Usage:1%
Score:0.167m
Score/min:114
Driving Accuracy:26.366%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:103
V. Kills:55 184%
Deaths:16
KDR:6.438
Accuracy:36.452% C+
KPH:44.900 A+
VKPH:24 A
Kills:103 (0 + 103)
Deaths:16
KDR:6.438
VKDR:3.438
Vehicle Kills:55
Kill Difference:87
Playtime:2.292 hours
Usage:0%
Score:0.045m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:36.452%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,0543,23924313.329B*11.0356.069%B*N/A130.6B+32.9A60324.8h12.9B+23B+
Vortek Rotary 4,3072,5201,1562.18C*0.1232.418%C**2.024%C+19.5C**13.9B+193129h55.7B+171.9B+
SAS-R 2,3462,3381,0772.171C+0.1349.689%A++67.451%C+40.6C++N/A12257.6h2B+4.1B*
Gauss Compact S 2,2122,1792,0571.059C*1.2425.028%C**19.504%C*18.2C+N/A57119.4h12.5C49.8C++
Blitz GD-10 2,1092,0901,4431.448B+0.8527.063%B+15.55%C28.2C+N/A8374.2h14.5C**53.5B+
M20 Mustang 3,6122,0337622.668B0.3730.88%C+1.574%C17.8B13.9B+192114h85.3B+276.1B+
NS-11C 2,0331,9981,1811.692B*0.6128.651%B*26.927%A39.3B+N/A12950.9h13B+45.5B+
M30 Mustang AH 2,3251,9443315.873C++3.5761.626%B*1.286%C+67.3B+13.2A**36328.9h8.3C*13.4B
Bouncing Betty 1,4841,4842276.537B*4.2454.586%AN/A274.8M++N/A7295.4h1.9C++3.5B*
GD-7F 1,5061,4801,0461.415B+0.8927.08%B+19.122%C+34.4C*N/A11043h12.9C**47.5B+
NS-7 PDW 1,3421,3311,1051.205B1.1026.452%B9.992%D*22.6C+N/A7059h14.2C**53.6B+
Hornet Missiles 1,9571,3081329.909B*7.6157.575%C+1.3%C89B+44.1C++63014.7h8.3B++14.3B++
CAS30 Tank Buster 2,4161,2761,0621.202C+1.1042.741%C+1.176%C+8.9C*8C**117142.6h49.2C++115.2C*
Titan-150 AP 1,9491,2611478.578B+6.2855.939%B++4.282%B**42.2A++23A++45929.9h3.4B*6B**
C-4 1,5971,2444752.619B*0.3228.117%B+N/A175.2A*49.7A+12247.1h1.2B+4.2B++
Tank Mine 2,2891,2312355.238A2.9430.012%CN/A223.8A**192.4S23505.5h1.5B++4.8B*
AF-4 Cyclone 1,2441,2297081.736B0.5730.27%B*17.819%C+50.4B++N/A14224.4h9.9B+32.6B+
GR-22 1,2281,2086731.795B+0.5128.765%B*23.924%B+53B**N/A13422.8h13.9C+48.3B+
E540 Halberd 1,6241,2047815.436B**13.1356.663%A++3.654%B69.6M**24.3A++54217.3h3.6A++6.3A++
NC14 Bolt Driver 1,1951,1954202.845B++0.5450.701%A*79.163%B+31B+N/A10038.6h1.9B**3.8B**
Titan-150 HEAT 1,6051,1881329B*6.7057.049%B**3.535%B+33.7A11.8B++22735.3h3.2B**5.6A
Warden 1,2011,1851,0181.164C*1.1431.113%B++22.785%C19.3C+N/A5161.5h8.6B+27.7B+
Gauss Compact Burst 1,1761,1667931.47C+0.8331.044%B*19.211%D-31.7CN/A7536.8h10.1B+32.6B+
NC6 Gauss SAW 1,1861,1665232.229B**0.0724.923%B*22.299%C59.2A1B**24019.7h8.6B+34.6B+
NS-61 Emissary 1,1841,1667671.52B**0.7833.139%B++19.897%B+74.3A**1.1B*20815.7h10.9B+33B++
LA8 Rebel 1,1941,1651,3100.889C+1.4129.573%C+17.94%C-19.2C--N/A5160.8h7.1C24.1C+
NC1 Gauss Rifle 1,1791,1657761.501B+0.8028.324%B**24.12%B+43.3B**N/A17426.9h11.9B+41.9B++
AF-6 Shadow 1,1701,1623823.042B++0.7443.554%A+28.399%C++83A++N/A18114h4.7B++10.8B*
AF-18 Stalker 1,1641,1625332.18B++0.1232.941%B**22.031%C*55.9B**N/A14520.8h11.2B+34B++
Impetus 1,1651,1605402.148C*0.1539.672%B*32.069%B+65.5B**N/A17317.7h3.6B**9B*
Gauss SPR 1,1721,1594722.456B+0.1542.93%A++43.486%B**54.4A+N/A22021.3h3.9B**9.2B**
NS-357 Underboss 1,1701,1587991.449B+0.8540.154%B+26.166%B+54.4B+N/A14921.3h4.1C*10.1B+
MKV Suppressed 1,1711,1587351.576B++0.7330.216%B*16.753%C-51.7B*N/A14022.4h12.5B+41.3B+
EM4 Longshot 1,1601,1572145.407B++3.1146.179%B**80.38%C**59.9A++N/A16219.3h1.7B*3.7B*
NC4 Mag-Shot 1,1661,1518271.392B**0.9130.383%B+15.899%D38.9B++N/A11929.6h7.6B25B+
NC9 A-Tross 1,1781,1505602.054B++0.2530.21%B**29.391%B++62.2A1.5A**17618.5h9.7C++32B+
AF-19 Mercenary 1,1521,1424422.584A*0.2824.673%B+16.638%D-21.3C++N/A11353.7h13.1C*52.9B
NS-30 Vandal 1,1421,1376221.828C++0.4739.368%B**24.89%C54.4B++N/A13520.9h4.5B**11.4B*
C75 Viper 1,3351,12111110.099A+7.8049.901%A1.16%C71.4A*13.6A34015.7h8.5B*17.1B**
Mag-Cutter 1,1021,04422,2920.047B*2.2516.213%D--2.107%D1B+N/A3995.7h2.2B+13.8C+
M12 Kobalt 1,0349933033.1M30.8023.768%A18.429%C+116.8A4.8A+3418.5h18.4C++77.2B+
L105 Zephyr 1,1389548810.841C++8.5442.519%C+N/A75.7B*14.6B**41012.6h4.5B**10.6B++
C85 Canister-H 9428683822.842B**20.5461.483%B**11.29%C++127.6B+10.9B++3926.8h6.3C**10.3B++
C150 Dalton 1,2208177810.474B+8.1744.905%B+N/A73.6A*36.3B**100211.1h3B*6.7B**
M60-A Bulldog 8176882527.52S25.2254.903%A*N/A105.8M**19.8M**5926.5h4.3B**7.9A
The Moonshot 6216201374.526C+2.2251.966%A+80.161%C+82.7AN/A2547.5h1.7B+3.4B++
NC12 Sweeper 6076045551.088C+1.2136.944%C--8.609%D*28.4C+N/A8021.3h3.9B+10.5C**
Hunter QCX 5735575780.964B+1.3434.511%C--26.391%C+28A+N/A8019.9h3.4B+9.8B
Titan-150 HESH 6425223415.353B+13.0563.747%A++1.149%C--75.7A*17.4A*5046.9h2.8B++4.4B**
AF-34 Mattock 5255141493.45C++1.1529.712%D14.786%C-82.9A*1.8M+2936.2h4.3B**14.4B+
AF-34 Mattock 4934871393.504C*1.2031.037%D20.534%B+82.5A**1B*3055.9h4.4A14.2B++
NCM1 Scattercannon 4824802082.308B+0.0145.095%B++10.417%D*30.8B+N/A10615.6h8.8C19.6C**
MANA Anti-Vehicle Turret 7134601523.026S0.7264.784%S3.696%C+4600U2530S2904930.1h5.4A++8.4M
M20 Kestrel 7384601303.538B+1.2434.767%B++N/A34.1B*20.6B+24213.5h64B++184B++
M60-G Bulldog-H 5214592717B++14.7055.121%B*N/A127.5A+17.2B**4663.6h4.2B7.6B++
Frag Grenade 4544491449N/A446.7041.841%C--N/A641.4B++7.1C22660.7h2.7B**6.5B++
AF-23 Grinder 4524481882.383C++0.0831.655%C--12.5%D44.4B**N/A12710.1h6.1B19.2C++
L100 Python AP 6544464310.372B**8.0765.42%B**1.57%D65.6A**30.6A*5466.8h4.3B++6.6B**
S12 Renegade 4704451223.648C*1.3555.603%A+3.371%D117.1A*6.6S2923.8h3.2C*5.8B++
Tempest 4244202351.787C**0.5126.497%C+21.667%C++51.9C*N/A1288.1h10.1C+38C++
NS-11P 4214082841.437C**0.8625.972%B+20.588%C++39.6B+1.3M11610.3h14.8C+56.8B
AP30 Shredder 561392576.877C++4.5827.867%C4.592%A++50.3A+21.7B+6487.8h45.3B**162.5B*
M60-G Bulldog 4543853311.667A*9.3743.17%B**N/A71.3M12.8A++3215.4h6.5B+15.1B++
MGR-S1 Gladius 3883802441.557C*0.7430.354%B++25.526%B+53.5B+1.1B**1627.1h10.5C++34.6B
E540 Halberd-H 5063722614.308B*12.0167.43%A+N/A79.1A++28.5B**4164.7h3.5B**5.2A
Enforcer ML65-H 598353399.051A+6.7560.495%B1.133%D48.4B*33.6B+5227.3h12.7B+21.1B++
NSX-P Tanto 3453382061.641B*0.6630.632%B**31.361%B*39.8B+N/A1978.5h12.5B+40.9B++
GD-22S 3473351781.882C*0.4231.041%A+26.866%B+68.4A2.4S2914.9h12.2C39.3B+
Enforcer ML85 5233292513.16A++10.8647.31%B++2.128%C+37A+21.8B*3358.9h11.3B+23.8B*
MANA Anti-Personnel Turret 3183111023.049N/A0.7522.873%UN/A3110U70U5814300.1h20.5T*89.5T*
NCM2 Falcon 3713091771.746B+0.5646.577%B++3.56%D24.1A4.8C++15012.8h6.4B**13.7B*
AF-23 Grinder 3053031252.424C+0.1230.01%D-12.871%D--42.7B++N/A1227.1h6B+20.1C+
M20 Basilisk-F 4042962681.104C**1.2052.141%C*2.703%C20.7C+7.6C**9714.3h51C**97.9B+
Spear Anti-Vehicle Phalanx Turret 485284387.474C+5.1760.939%A++2.817%D72.8A*51.5M++7633.9h6.9B+11.3B**
Skyguard 435280426.667A++4.3739.442%A++4.643%A*26.7A++14.8A++36010.5h98.8B+250.6B**
Sticky Grenade 2732701270N/A267.7054.083%C++N/A675D7.5D22190.4h2.4C+4.4C++
M20 Basilisk 3052431912.789S10.4941.036%B+7.407%B+48.6M12.4A+3125h50.1A+122.1A
M12 Kobalt 254242640.333A**38.0324.101%A26.033%A++115.2A+5.7A*3982.1h15B*62.4B++
C-4 ARX 285231902.567C**0.2729.772%B*N/A192.5A+45B+10501.2h1.1B+3.6B*
Carver 2262241,2920.173C++2.1328.543%C++12.5%D4.6C+N/A1748.6h1.3B4.5C**
L100 Python HESH 2322071612.938C*10.6460.891%A1.932%B82.8A10B+4592.5h2.4B**3.9B**
M20 Basilisk 287206258.24M+5.9436.299%C+4.369%D42A++16.5A++3024.9h60B**165.2B*
NS-44 Commissioner 1791761581.114C++1.1939.601%B+27.273%B++38.3C*N/A2014.6h3.4B+8.6B+
19A Fortuna 1681651331.241C+1.0628.952%B+20.606%C+26.2C-N/A806.3h11.9D41.2C+
M60-A Bulldog 1881651016.5C+14.2061.307%A++N/A86.8A*12.1M+3671.9h5.7C*9.3B++
Gauss Rifle Burst 1641621001.62C+0.6830.102%B+28.395%C++46.3C++N/A1463.5h12.4C41.3C++
AF-57 Piston 141140861.628B+0.6737.739%C13.571%C+43.8BN/A2003.2h3.5B*9.4B
Soldier Soaker 120120542.222B**0.0836.348%C**12.5%C109.1A*N/A2631.1h5.2B+14.4B++
M96 Mjolnir-H 169119157.933A5.6348.98%C+N/A74.4A31.3C+7791.6h28.5B++58.1B++
M20 Basilisk 153119177A*4.7032.439%C**3.361%D-34B*9.7B+2393.5h50.4B**155.3B*
Shrike 1791101410.78C++1.5258.751%C**3.636%B+29.7B+18.6B*7103.7h5.6B+9.6B+
NCM2 Falcon 139109781.397B+0.9043.693%C++7.339%A19.1A5.3C*1325.7h10.6B++24.1B++
Aspis Anti-Aircraft Phalanx Turret 200106176.235B**3.9337.503%A++N/A29.4M++26.1M5693.6h105.4B**281B**
M12 Kobalt-F 116105731.438C+0.8626.366%B+9.524%C16.9C-1.8B+456.2h20.1C76.4C*
M20 Wyvern 158103166.438C*4.1436.452%C+4.854%B44.8A+23.9A3252.3h55.2B*151.3B++
NSX Daimyo 103103571.807C0.4947.517%B*92.233%C--57.2C*N/A2271.8h3.4D--7.2C
Fatestealer 1041021670.611C*1.6938.967%C**27.451%B+37.8B+N/A732.7h2.4C+6.3C**
Tomcat A2AM Pods 19894811.75A*9.4581.559%B+N/A188M*208S37300.5h7B++8.6B*
Auraxium Mag-Cutter 105933,5860.026C+2.282.773%F-3.226%D0.6CN/A2143.1h2.3C+84.1T*
M40 Fury 9283711.857B*9.5640.367%B+N/A92.2A+10C+4980.9h7.4B**18.4B**
NS Decimator 12982243.417M+1.1262.143%C++1.22%D117.1S67.1S15420.7h3.2B**5.1B**
Mauler S6 8281651.246C**1.0641.98%C++11.111%D-27.9C+N/A1952.9h4.6B+10.9B+
Gauss Rifle S 8279272.926A++0.6233.453%A+34.177%A++65.8A*2.5A+2131.2h10.6B31.7B*
GD-66 Claw 8078661.182C+1.1251.68%D26.923%A*31.2CN/A1142.5h2.6C+5C+
AC-X11 7777551.4B0.9029.519%B*23.377%C*18.8C-N/A1824.1h13.6D--46.2C+
Rocklet Rifle 12469611.131B*1.1755.748%B+N/A40.6B**32.4B*6611.7h26.6B**47.8B*
NSX Tengu 6664461.391C*0.9139.461%B+18.75%C40C++1.3A++1181.6h14.2C+36C*
M40 Fury 756287.75C**5.4536.693%C++1.613%C+34.4C-7.2C2661.8h16C43.7C+
M12 Kobalt 6461415.25C++12.9515.306%C*11.475%D61C++3B*2001h14.2B*92.5B++
The Little Helper 5957451.267C+1.0341.348%D8.772%D**57B+2A*1931h3.2A+7.8B+
L-24R Spur 595477.714B+5.4134.396%DN/A14.6D-1.4D463.7h34.6C+100.5C+
M60-G Bulldog 635268.667B*6.3740.024%C**1.923%D52B+11B+3051h6.5B16.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon213,5932.4h
Anti-Vehicle MANA Turret461,6543.7h
Medical Kit1331,6941.8h
Nano-Armor Kit8051,128,73880.2h
Motion Spotter9612,7717.7h
Nanite Revive Grenade01,7450.5h
Deconstruction Tool06280h
Medical Applicator336169,15111.8h
Recon Detection Device351,5003h
Smoke Grenade08710.2h
Shield Recharging Field687,5852.1h
Ammunition Package52,1590.8h
Anti-Infantry MANA Turret261,1833.1h
Snowman Soldier61080.1h
Nano-Repair Grenade03400.1h
Hardlight Barrier4540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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