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Director General Director General Orion44[VRNC] Orion44
NC BR 94

KDR: 2.29

Score: 45.3m

Last Seen: Feb 15th, 2019 8:27 PM
- OFFLINE - 33.1 hour(s)

Prestige 1, Battle Rank 94 - New Conglomerate on Cobalt - Outfit Member of Virtual Reality NC[VRNC] Virtual Reality NC
NC outfit on Cobalt

Members: 4
Level Progress (to 95): 61%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Vortek Rotary SAS-R Gauss Compact S Blitz GD-10 NS-11C M30 Mustang AH M20 Mustang
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,321,056 MLG Score: 1056
Fun Score: N/A
Cheeseburgers Flipped: 288TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.077%21.648%6292999328,3311.757610.528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.409%1.566A+0.153C++-0.4C--HEAD ++ (~7.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.529B+10.30.282C*25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.866%1.358%6625101710,459192956075.42198187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.924%-0.27C-0.223C0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.90.291C*39.70.249C++74.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.819%2.828%458710154,915168317892.92038275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.468%0.383C**0.137C++0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.428B9.90.209C++12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.989%5.438%6041910038,422166022665.07349372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.144%-0.207C0.27C*0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.698B+12.20.692B+23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.188%68.828%604510176,3841576244.05076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.865%1.827A++0.109C+-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.511B+2.30.283C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.142%11.186%60441018894110670.808318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.985%-0.271C-0.66D-0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.254C*3.80.226C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Virtual Reality NC[VRNC] Virtual Reality NC
NC outfit on Cobalt

Members: 4
45.3m235.6%384 (23k)339 (20.3k)2.285679,89334,9552.6693294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022318923.774%15.81%37603:4933

7% Combat Medic59% Engineer21% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 4:31 PMDec 14th, 2018 1:56 PMFeb 16th, 2019 2:19 AM (21h) (PST)Feb 15th, 2019 5:52 PM (1d) (PST)Feb 15th, 2019 4:27 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8281486800.5990.2620.0951.6660.1081056

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6518,85540,79636166100720,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2224.6h/92.7d 13,413 12,631 22,890 222.3k 2,813 5,250 14,470 110.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,166
Deaths:523
KDR:2.229
Accuracy:24.923% B*
HSR:22.299% C+
GD-22S
A+
Kills:330
Deaths:174
KDR:1.897
Accuracy:30.756% A+
HSR:27.273% B+
Kills:1,496
Deaths (as Heavy Assault):697
Deaths (to Heavy Assaults):8,860
KDR:2.14634
Kill Difference:799
Playtime:41.489 hours
Usage:2%
Score:0.910m
Score/min:365
Accuracy (listed only):27.839%
HSR (listed only):24.786%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C**
Kills:2,168
Deaths:2,036
KDR:1.065
Accuracy:25.022% C**
HSR:19.557% C*
NS-11C
A
Kills:1,983
Deaths:1,168
KDR:1.698
Accuracy:28.637% B*
HSR:26.778% A
GD-7F
B+
Kills:1,469
Deaths:1,032
KDR:1.423
Accuracy:27.007% B+
HSR:19.061% C+
Warden
B++
Kills:1,177
Deaths:1,014
KDR:1.161
Accuracy:31.074% B++
HSR:22.600% C
Gauss Compact Burst
B*
Kills:1,166
Deaths:793
KDR:1.470
Accuracy:31.044% B*
HSR:19.211% D-
AF-19 Mercenary
B+
Kills:1,142
Deaths:442
KDR:2.584
Accuracy:24.673% B+
HSR:16.638% D-
NC12 Sweeper
C--
Kills:603
Deaths:555
KDR:1.086
Accuracy:37.000% C--
HSR:8.624% D*
NSX-P Tanto
B**
Kills:338
Deaths:206
KDR:1.641
Accuracy:30.632% B**
HSR:31.361% B*
19A Fortuna
B+
Kills:165
Deaths:133
KDR:1.241
Accuracy:28.952% B+
HSR:20.606% C+
AF-57 Piston
C++
Kills:135
Deaths:83
KDR:1.627
Accuracy:36.767% C
HSR:14.074% C++
Mauler S6
C*
Kills:81
Deaths:65
KDR:1.246
Accuracy:41.980% C*
HSR:11.111% D-
GD-66 Claw
A*
Kills:75
Deaths:61
KDR:1.230
Accuracy:53.782% C-
HSR:26.667% A*
Kills:10,502
Deaths (as Engineer):7,588
Deaths (to Engineers):8,878
KDR:1.38403
Kill Difference:2,914
Playtime:1,322.224 hours
Usage:59%
Score:25.983m
Score/min:328
Accuracy (listed only):33.047%
HSR (listed only):19.691%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C**
Kills:2,168
Deaths:2,036
KDR:1.065
Accuracy:25.022% C**
HSR:19.557% C*
Blitz GD-10
B+
Kills:2,085
Deaths:1,440
KDR:1.448
Accuracy:27.064% B+
HSR:15.444% C+
NS-11C
A
Kills:1,983
Deaths:1,168
KDR:1.698
Accuracy:28.637% B*
HSR:26.778% A
GD-7F
B+
Kills:1,469
Deaths:1,032
KDR:1.423
Accuracy:27.007% B+
HSR:19.061% C+
NS-7 PDW
B
Kills:1,331
Deaths:1,105
KDR:1.205
Accuracy:26.475% B
HSR:9.992% D*
AF-4 Cyclone
B**
Kills:1,229
Deaths:708
KDR:1.736
Accuracy:30.270% B**
HSR:17.819% C+
Gauss Compact Burst
B*
Kills:1,166
Deaths:793
KDR:1.470
Accuracy:31.044% B*
HSR:19.211% D-
MKV Suppressed
B*
Kills:1,158
Deaths:735
KDR:1.576
Accuracy:30.216% B*
HSR:16.753% C
AF-19 Mercenary
B+
Kills:1,142
Deaths:442
KDR:2.584
Accuracy:24.673% B+
HSR:16.638% D-
NC12 Sweeper
C--
Kills:603
Deaths:555
KDR:1.086
Accuracy:37.000% C--
HSR:8.624% D*
Tempest
C++
Kills:420
Deaths:235
KDR:1.787
Accuracy:26.497% C+
HSR:21.667% C++
MGR-S1 Gladius
B+
Kills:356
Deaths:230
KDR:1.548
Accuracy:30.108% B+
HSR:25.281% B+
NSX-P Tanto
B**
Kills:338
Deaths:206
KDR:1.641
Accuracy:30.632% B**
HSR:31.361% B*
19A Fortuna
B+
Kills:165
Deaths:133
KDR:1.241
Accuracy:28.952% B+
HSR:20.606% C+
AF-57 Piston
C++
Kills:135
Deaths:83
KDR:1.627
Accuracy:36.767% C
HSR:14.074% C++
Mauler S6
C*
Kills:81
Deaths:65
KDR:1.246
Accuracy:41.980% C*
HSR:11.111% D-
GD-66 Claw
A*
Kills:75
Deaths:61
KDR:1.230
Accuracy:53.782% C-
HSR:26.667% A*
NSX Tengu
B+
Kills:61
Deaths:43
KDR:1.419
Accuracy:39.560% B+
HSR:19.672% C+
Kills:15,965
Deaths (as Light Assault):11,070
Deaths (to Light Assaults):6,177
KDR:1.44219
Kill Difference:4,895
Playtime:200.279 hours
Usage:9%
Score:4.404m
Score/min:366
Accuracy (listed only):31.982%
HSR (listed only):18.906%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:2,263
Deaths:1,046
KDR:2.163
Accuracy:49.725% A++
HSR:67.344% C+
Blitz GD-10
B+
Kills:2,085
Deaths:1,440
KDR:1.448
Accuracy:27.064% B+
HSR:15.444% C+
NS-7 PDW
B
Kills:1,331
Deaths:1,105
KDR:1.205
Accuracy:26.475% B
HSR:9.992% D*
AF-4 Cyclone
B**
Kills:1,229
Deaths:708
KDR:1.736
Accuracy:30.270% B**
HSR:17.819% C+
NC14 Bolt Driver
A*
Kills:1,195
Deaths:420
KDR:2.845
Accuracy:50.701% A*
HSR:79.163% B+
LA8 Rebel
C+
Kills:1,165
Deaths:1,310
KDR:0.889
Accuracy:29.573% C+
HSR:17.940% C-
AF-6 Shadow
A+
Kills:1,162
Deaths:382
KDR:3.042
Accuracy:43.554% A+
HSR:28.399% C++
AF-18 Stalker
B**
Kills:1,162
Deaths:533
KDR:2.180
Accuracy:32.941% B**
HSR:22.031% C*
Impetus
B*
Kills:1,160
Deaths:540
KDR:2.148
Accuracy:39.672% B*
HSR:32.069% B+
Gauss SPR
A++
Kills:1,159
Deaths:472
KDR:2.456
Accuracy:42.930% A++
HSR:43.486% B**
MKV Suppressed
B*
Kills:1,158
Deaths:735
KDR:1.576
Accuracy:30.216% B*
HSR:16.753% C
NS-357 Underboss
B++
Kills:1,158
Deaths:799
KDR:1.449
Accuracy:40.154% B+
HSR:26.166% B++
EM4 Longshot
B**
Kills:1,157
Deaths:214
KDR:5.407
Accuracy:46.179% B**
HSR:80.380% C**
NC4 Mag-Shot
B+
Kills:1,151
Deaths:827
KDR:1.392
Accuracy:30.383% B+
HSR:15.899% C--
NS-30 Vandal
B**
Kills:1,137
Deaths:622
KDR:1.828
Accuracy:39.368% B**
HSR:24.890% C+
NS-61 Emissary
B*
Kills:872
Deaths:574
KDR:1.519
Accuracy:32.594% B++
HSR:21.560% B*
The Moonshot
A++
Kills:610
Deaths:131
KDR:4.656
Accuracy:52.110% A++
HSR:80.328% C+
Tempest
C++
Kills:420
Deaths:235
KDR:1.787
Accuracy:26.497% C+
HSR:21.667% C++
MGR-S1 Gladius
B+
Kills:356
Deaths:230
KDR:1.548
Accuracy:30.108% B+
HSR:25.281% B+
NS-44 Commissioner
B*
Kills:139
Deaths:130
KDR:1.069
Accuracy:38.357% C**
HSR:28.058% B*
Soldier Soaker
C*
Kills:120
Deaths:54
KDR:2.222
Accuracy:36.348% C*
HSR:12.500% C-
NSX Tengu
B+
Kills:61
Deaths:43
KDR:1.419
Accuracy:39.560% B+
HSR:19.672% C+
Kills:22,250
Deaths (as Infiltrator):12,550
Deaths (to Infiltrators):5,052
KDR:1.77291
Kill Difference:9,700
Playtime:473.885 hours
Usage:21%
Score:9.028m
Score/min:318
Accuracy (listed only):37.035%
HSR (listed only):32.129%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:2,085
Deaths:1,440
KDR:1.448
Accuracy:27.064% B+
HSR:15.444% C+
NS-7 PDW
B
Kills:1,331
Deaths:1,105
KDR:1.205
Accuracy:26.475% B
HSR:9.992% D*
AF-4 Cyclone
B**
Kills:1,229
Deaths:708
KDR:1.736
Accuracy:30.270% B**
HSR:17.819% C+
GR-22
B*
Kills:1,208
Deaths:673
KDR:1.795
Accuracy:28.765% B*
HSR:23.924% B+
NC1 Gauss Rifle
B**
Kills:1,165
Deaths:776
KDR:1.501
Accuracy:28.324% B**
HSR:24.120% B+
MKV Suppressed
B*
Kills:1,158
Deaths:735
KDR:1.576
Accuracy:30.216% B*
HSR:16.753% C
NC9 A-Tross
B**
Kills:767
Deaths:384
KDR:1.997
Accuracy:29.814% B*
HSR:31.291% B**
NC12 Sweeper
C--
Kills:603
Deaths:555
KDR:1.086
Accuracy:37.000% C--
HSR:8.624% D*
Tempest
C++
Kills:420
Deaths:235
KDR:1.787
Accuracy:26.497% C+
HSR:21.667% C++
NS-11P
B++
Kills:408
Deaths:284
KDR:1.437
Accuracy:26.008% B++
HSR:20.588% C*
MGR-S1 Gladius
B+
Kills:356
Deaths:230
KDR:1.548
Accuracy:30.108% B+
HSR:25.281% B+
Gauss Rifle Burst
B+
Kills:162
Deaths:100
KDR:1.620
Accuracy:30.102% B+
HSR:28.395% C++
AF-57 Piston
C++
Kills:135
Deaths:83
KDR:1.627
Accuracy:36.767% C
HSR:14.074% C++
Mauler S6
C*
Kills:81
Deaths:65
KDR:1.246
Accuracy:41.980% C*
HSR:11.111% D-
Gauss Rifle S
A*
Kills:79
Deaths:27
KDR:2.926
Accuracy:33.453% A++
HSR:34.177% A*
GD-66 Claw
A*
Kills:75
Deaths:61
KDR:1.230
Accuracy:53.782% C-
HSR:26.667% A*
NSX Tengu
B+
Kills:61
Deaths:43
KDR:1.419
Accuracy:39.560% B+
HSR:19.672% C+
Kills:11,323
Deaths (as Combat Medic):7,504
Deaths (to Combat Medics):3,448
KDR:1.50893
Kill Difference:3,819
Playtime:144.847 hours
Usage:7%
Score:3.978m
Score/min:458
Accuracy (listed only):32.717%
HSR (listed only):20.565%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:480
Deaths:208
KDR:2.308
Accuracy:45.095% B*
HSR:10.417% D*
AF-34 Mattock
C
Kills:479
Deaths:138
KDR:3.471
Accuracy:28.909% D
HSR:15.240% C
AF-23 Grinder
C
Kills:448
Deaths:188
KDR:2.383
Accuracy:31.655% C
HSR:12.500% D
AF-34 Mattock
B*
Kills:444
Deaths:128
KDR:3.469
Accuracy:30.538% D
HSR:21.622% B*
NCM2 Falcon
B*
Kills:309
Deaths:176
KDR:1.756
Accuracy:46.507% B*
HSR:3.560% D
AF-23 Grinder
D
Kills:303
Deaths:125
KDR:2.424
Accuracy:30.010% D
HSR:12.871% D--
NCM2 Falcon
A
Kills:109
Deaths:77
KDR:1.416
Accuracy:43.548% C*
HSR:7.339% A
Kills:2,572
Deaths (as MAX Suit):520
Deaths (to MAX Suits):1,556
KDR:4.94615
Kill Difference:2,052
Playtime:36.038 hours
Usage:2%
Score:0.965m
Score/min:446
Accuracy (listed only):36.609%
HSR (listed only):11.936%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:3,062
V. Kills:780 392%
Deaths:236
KDR:12.975
Accuracy:56.051% B*
KPH:128.400 B+
VKPH:32.700 A+
Vortek Rotary
B+
Kills:2,397
V. Kills:1,721 139%
Deaths:1,132
KDR:2.117
Accuracy:32.226% C*
KPH:19.100 B
VKPH:13.700 B+
M30 Mustang AH
A**
Kills:1,899
V. Kills:375 N/A
Deaths:325
KDR:5.843
Accuracy:61.527% B++
KPH:67.100 B+
VKPH:13.200 A**
M20 Mustang
B+
Kills:1,843
V. Kills:1,477 125%
Deaths:725
KDR:2.542
Accuracy:30.738% C+
KPH:16.700 C**
VKPH:13.400 B+
Hornet Missiles
B+
Kills:1,257
V. Kills:618 203%
Deaths:126
KDR:9.976
Accuracy:57.644% C
KPH:87.600 B+
VKPH:43.100 C++
M20 Kestrel
B*
Kills:354
V. Kills:217 162%
Deaths:107
KDR:3.308
Accuracy:35.489% B*
KPH:32.900 B*
VKPH:20.200 B+
Tomcat A2AM Pods
S
Kills:94
V. Kills:104 90%
Deaths:8
KDR:11.750
Accuracy:81.468% C*
KPH:190.800 M**
VKPH:211 S
Kills:10,906 (6,493 + 0)
Deaths:2,659
KDR:4.102
VKDR:1.990
Vehicle Kills:5,292
Kill Difference:8,247
Playtime:313.604 hours
Usage:14%
Score:4.959m
Score/min:264
Piloting Accuracy:35.489%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:1,258
V. Kills:1,129 111%
Deaths:1,054
KDR:1.194
Accuracy:42.554% C+
KPH:8.900 C**
VKPH:8 C*
L105 Zephyr
B**
Kills:954
V. Kills:184 N/A
Deaths:88
KDR:10.841
Accuracy:42.561% C++
KPH:75.700 B*
VKPH:14.600 B**
C150 Dalton
A**
Kills:675
V. Kills:327 206%
Deaths:75
KDR:9
Accuracy:46.316% B++
KPH:71.200 A**
VKPH:34.500 B*
AP30 Shredder
B**
Kills:378
V. Kills:168 224%
Deaths:57
KDR:6.632
Accuracy:27.826% C
KPH:49 B**
VKPH:21.800 B
Kills:3,265 (1,258 + 2,007)
Deaths:1,274
KDR:2.563
VKDR:1.419
Vehicle Kills:1,808
Kill Difference:1,991
Playtime:170.410 hours
Usage:8%
Score:2.164m
Score/min:212
Piloting Accuracy:42.554%
Gunner Accuracy:27.826%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,121
V. Kills:214 N/A
Deaths:111
KDR:10.099
Accuracy:49.901% A
KPH:71.500 A*
VKPH:13.600 A+
L100 Python AP
M
Kills:433
V. Kills:202 213%
Deaths:43
KDR:10.070
Accuracy:65.706% A
KPH:65 M
VKPH:30.300 A*
Skyguard
A++
Kills:274
V. Kills:151 180%
Deaths:41
KDR:6.683
Accuracy:39.434% A++
KPH:26.100 A++
VKPH:14.400 A+
L100 Python HESH
A
Kills:190
V. Kills:23 N/A
Deaths:14
KDR:13.571
Accuracy:59.521% A
KPH:79.700 B**
VKPH:9.600 B
Kills:2,018 (2,018 + 0)
Deaths:209
KDR:9.656
VKDR:2.823
Vehicle Kills:590
Kill Difference:1,809
Playtime:35.238 hours
Usage:2%
Score:0.822m
Score/min:389
Driving Accuracy:59.521%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,203
V. Kills:665 181%
Deaths:144
KDR:8.354
Accuracy:55.866% B++
KPH:41.300 A++
VKPH:22.800 A++
Titan-150 HEAT
A
Kills:1,188
V. Kills:417 284%
Deaths:132
KDR:9
Accuracy:57.049% B**
KPH:33.600 A
VKPH:11.800 B++
E540 Halberd
M**
Kills:1,150
V. Kills:402 285%
Deaths:75
KDR:15.333
Accuracy:56.637% A+
KPH:68.600 M**
VKPH:24 A++
Titan-150 HESH
A*
Kills:506
V. Kills:116 432%
Deaths:34
KDR:14.882
Accuracy:63.733% A++
KPH:74.300 A*
VKPH:17 A*
Enforcer ML85
A++
Kills:329
V. Kills:194 169%
Deaths:25
KDR:13.160
Accuracy:47.310% B++
KPH:37 A++
VKPH:21.800 B*
M20 Basilisk
B**
Kills:119
V. Kills:34 340%
Deaths:16
KDR:7.438
Accuracy:32.240% C**
KPH:34.100 B**
VKPH:9.800 B+
M12 Kobalt
B**
Kills:61
V. Kills:3 N/A
Deaths:4
KDR:15.250
Accuracy:15.306% C*
KPH:63 C++
VKPH:3.100 B**
Kills:4,556 (2,897 + 1,659)
Deaths:430
KDR:10.595
VKDR:4.258
Vehicle Kills:1,831
Kill Difference:4,126
Playtime:101.356 hours
Usage:5%
Score:2.267m
Score/min:373
Driving Accuracy:63.733%
Gunner Accuracy:15.306%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:854
V. Kills:74 N/A
Deaths:38
KDR:22.474
Accuracy:61.418% B**
KPH:127.300 B+
VKPH:11 B+
M60-G Bulldog-H
A+
Kills:452
V. Kills:61 N/A
Deaths:27
KDR:16.741
Accuracy:55.043% B*
KPH:131.500 A+
VKPH:17.700 B**
E540 Halberd-H
A++
Kills:365
V. Kills:132 274%
Deaths:23
KDR:15.870
Accuracy:67.377% A+
KPH:78.300 A++
VKPH:28.300 B*
Enforcer ML65-H
B*
Kills:353
V. Kills:245 143%
Deaths:39
KDR:9.051
Accuracy:60.495% B
KPH:48.200 B*
VKPH:33.400 B+
M96 Mjolnir-H
A
Kills:85
V. Kills:35 236%
Deaths:11
KDR:7.727
Accuracy:47.458% C
KPH:76.300 A
VKPH:31.400 C+
Kills:2,109 (0 + 2,109)
Deaths:138
KDR:15.283
VKDR:3.964
Vehicle Kills:547
Kill Difference:1,971
Playtime:23.248 hours
Usage:1%
Score:0.655m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:47.458%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:919
V. Kills:40 N/A
Deaths:29
KDR:31.690
Accuracy:23.665% A
KPH:113.500 A
VKPH:4.900 A+
M60-G Bulldog
A**
Kills:383
V. Kills:69 N/A
Deaths:33
KDR:11.606
Accuracy:43.215% B**
KPH:71.300 A**
VKPH:12.900 A++
M12 Kobalt
A**
Kills:234
V. Kills:12 N/A
Deaths:6
KDR:39
Accuracy:24.284% A
KPH:116 A+
VKPH:6 A**
M20 Basilisk
A*
Kills:229
V. Kills:58 388%
Deaths:18
KDR:12.722
Accuracy:40.590% B
KPH:46.900 A*
VKPH:11.900 A
M20 Basilisk
A++
Kills:206
V. Kills:81 251%
Deaths:25
KDR:8.240
Accuracy:36.143% C+
KPH:42.500 A++
VKPH:16.700 A++
M40 Fury
A++
Kills:82
V. Kills:8 N/A
Deaths:7
KDR:11.714
Accuracy:40.093% B+
KPH:97.100 A++
VKPH:9.500 C+
M40 Fury
C
Kills:62
V. Kills:13 443%
Deaths:8
KDR:7.750
Accuracy:36.693% C*
KPH:34.700 C-
VKPH:7.300 C
M60-G Bulldog
B+
Kills:52
V. Kills:11 433%
Deaths:6
KDR:8.667
Accuracy:40.024% B
KPH:52.100 B+
VKPH:11 B+
Kills:2,167 (0 + 2,167)
Deaths:132
KDR:16.417
VKDR:2.212
Vehicle Kills:292
Kill Difference:2,035
Playtime:28.833 hours
Usage:1%
Score:0.559m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:40.024%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:432
V. Kills:25 N/A
Deaths:121
KDR:3.570
Accuracy:55.889% A+
KPH:116.600 A*
VKPH:6.800 A**
M20 Basilisk-F
C**
Kills:296
V. Kills:108 272%
Deaths:268
KDR:1.104
Accuracy:52.384% C*
KPH:20.800 C++
VKPH:7.600 C**
M12 Kobalt-F
B++
Kills:105
V. Kills:11 N/A
Deaths:73
KDR:1.438
Accuracy:26.366% B++
KPH:17 C-
VKPH:1.800 B++
Kills:833 (833 + 0)
Deaths:462
KDR:1.803
VKDR:0.312
Vehicle Kills:144
Kill Difference:371
Playtime:24.081 hours
Usage:1%
Score:0.165m
Score/min:114
Driving Accuracy:26.366%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:103
V. Kills:55 184%
Deaths:16
KDR:6.438
Accuracy:36.545% C+
KPH:45.500 A+
VKPH:24.300 A
Kills:103 (0 + 103)
Deaths:16
KDR:6.438
VKDR:3.438
Vehicle Kills:55
Kill Difference:87
Playtime:2.262 hours
Usage:0%
Score:0.045m
Score/min:330
Piloting Accuracy:N/A%
Gunner Accuracy:36.545%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 3,8423,06223612.975B*10.6956.051%B*N/A128.1B+32.6A+60423.9h13B+23.2B+
Vortek Rotary 4,1182,3971,1322.117C++0.1732.226%C*2.128%C+19.1B13.7B+191125.7h56.1B+174.2B++
SAS-R 2,2702,2631,0462.163C+0.1249.725%A++67.344%C+40.3C++N/A12256.2h2B+4.1B*
Gauss Compact S 2,1982,1682,0361.065C*1.2225.022%C**19.557%C*18.3C+N/A57118.5h12.5C49.8C++
Blitz GD-10 2,1042,0851,4401.448B+0.8427.064%B+15.444%C+28.1C+N/A8374.2h14.5C**53.5B+
NS-11C 2,0171,9831,1681.698B*0.5928.637%B*26.778%A39.3B++N/A12950.5h13B+45.5B+
M30 Mustang AH 2,2741,8993255.843C++3.5661.527%B++1.316%C+67.1B+13.3A**36028.3h8.2C*13.4B
M20 Mustang 3,3201,8437252.542C**0.2630.738%C+1.736%C16.7C**13.4B+186110.2h88.7B+288.6B+
Bouncing Betty 1,4761,4762276.502B*4.2254.653%AN/A273.3M++N/A7305.4h1.9C++3.5B*
GD-7F 1,4951,4691,0321.423C**0.8627.007%B+19.061%C+34.6C**N/A11142.4h12.7B47.2B+
NS-7 PDW 1,3421,3311,1051.205B1.0826.475%B9.992%D*22.6C+N/A6959h14.2C**53.6B+
CAS30 Tank Buster 2,3871,2581,0541.194C+1.0942.554%C+1.033%C8.9C**8C*117140.6h49.1C++115.3C*
Hornet Missiles 1,8751,2571269.976B*7.6957.644%C1.352%C87.9B+43.2C++62414.3h8.3B++14.4B+
C-4 1,5911,2404752.611B*0.3328.079%B+N/A174.6A*49.4A+12127.1h1.2B+4.2B++
AF-4 Cyclone 1,2441,2297081.736B+0.5530.27%B**17.819%C+50.4B++N/A14224.4h9.9B+32.6B+
Tank Mine 2,2561,2082325.207A+2.9229.745%CN/A219.6A**190.5S23435.5h1.4B*4.9B*
GR-22 1,2281,2086731.795B+0.4928.765%B*23.924%B+53B**N/A13422.8h13.9C+48.3B+
Titan-150 AP 1,8681,2031448.354B+6.0755.866%B++4.489%B*41.3A++22.9A++45529.1h3.4B**6.1A
NC14 Bolt Driver 1,1951,1954202.845B+0.5650.701%A*79.163%B+31B+N/A10038.6h1.9B**3.8B**
Titan-150 HEAT 1,6051,1881329B*6.7157.049%B**3.535%B+33.7A11.8B++22635.3h3.2B**5.6A+
Warden 1,1931,1771,0141.161C*1.1231.074%B++22.6%C19.2C+N/A5161.4h8.6B+27.8B+
NC6 Gauss SAW 1,1861,1665232.229B**0.0624.923%B*22.299%C+59.2A+1A23819.7h8.6B+34.6B+
Gauss Compact Burst 1,1761,1667931.47C+0.8231.044%B*19.211%D-31.7CN/A7536.8h10.1B+32.6B+
LA8 Rebel 1,1941,1651,3100.889C+1.4029.573%C+17.94%C-19.2C-N/A5160.8h7.1C24.1C+
NC1 Gauss Rifle 1,1791,1657761.501B+0.7828.324%B**24.12%B+43.3AN/A17226.9h11.9B+41.9B++
AF-6 Shadow 1,1701,1623823.042B*0.7643.554%A+28.399%C++83A++N/A18114h4.7B++10.8B*
AF-18 Stalker 1,1641,1625332.18B*0.1132.941%B**22.031%C*55.9AN/A14520.8h11.2B+34B++
Impetus 1,1651,1605402.148C**0.1439.672%B*32.069%B+65.5B**N/A17317.7h3.6B**9B*
Gauss SPR 1,1721,1594722.456B+0.1742.93%A++43.486%B**54.4A+N/A22021.3h3.9B**9.2B**
MKV Suppressed 1,1711,1587351.576B++0.7130.216%B*16.753%C51.7B**N/A14022.4h12.5B+41.3B+
NS-357 Underboss 1,1701,1587991.449B+0.8440.154%B+26.166%B++54.4B+N/A14921.3h4.1C*10.1B+
EM4 Longshot 1,1601,1572145.407B++3.1246.179%B**80.38%C**59.9A++N/A16119.3h1.7B*3.7B*
NC4 Mag-Shot 1,1661,1518271.392B**0.8930.383%B+15.899%C--38.9B*N/A11929.6h7.6B+25C++
E540 Halberd 1,5521,1507515.333B**13.0556.637%A+3.739%B68.5M**23.9A++54416.8h3.6A++6.4A++
AF-19 Mercenary 1,1521,1424422.584A*0.3024.673%B+16.638%D-21.3C++N/A11353.7h13.1C*52.9B
NS-30 Vandal 1,1421,1376221.828C++0.4639.368%B**24.89%C+54.4B++N/A13520.9h4.5B*11.4B*
C75 Viper 1,3351,12111110.099B**7.8149.901%A1.16%C71.4A*13.6A+33815.7h8.5B*17.1B**
Mag-Cutter 1,1021,04422,0430.047B**2.2416.614%D--2.107%D1.1B+N/A3988.2h2.2B+13.4C+
L105 Zephyr 1,1389548810.841C++8.5642.561%C++N/A75.7B*14.6B**41012.6h4.5B**10.6B++
M12 Kobalt 9599192931.69A*29.4023.665%A18.063%C+113.5A4.9A+3338.1h18.7C++78.9B+
NS-61 Emissary 8858725741.519B**0.7732.594%B++21.56%B*72.7A**1.1B**21012h10.8B+33.1B++
C85 Canister-H 9288543822.474B+20.1961.418%B**11.475%C++127.5B+11B+3936.7h6.3C**10.3B+
NC9 A-Tross 7837673841.997B++0.2929.814%B*31.291%B**59.9A1.3A*16812.8h9.6C*32.1B+
C150 Dalton 1,002675759B+6.7146.316%B++N/A71.1A**34.4B*10129.5h3.2B*6.9B**
M60-A Bulldog 7636472525.88M**23.5954.717%A*N/A102.7M++18.4M++5686.3h4.3B**7.8A
The Moonshot 6116101314.656C+2.3752.11%A++80.328%C+83.6AN/A2547.3h1.7B+3.3B*
NC12 Sweeper 6066035551.086C+1.2037%C--8.624%D*28.3C+N/A8021.3h3.9B+10.5C**
Hunter QCX 5625485560.986B+1.3035.438%C--26.46%C+28.8AN/A8119h3.3B9.4B
Titan-150 HESH 6225063414.882B+12.6063.733%A++1.186%D74.4A*17.1A*5016.8h2.8B+4.5B**
NCM1 Scattercannon 4824802082.308C**0.0245.095%B*10.417%D*30.8B+N/A10615.6h8.8C19.6C**
AF-34 Mattock 4894791383.471C++1.1928.909%D15.24%C82.6A*1.7A**3005.8h4.1B**14.2B+
M60-G Bulldog-H 5134522716.741B+14.4655.043%B*N/A132.9A+17.9B**4803.4h4.1B+7.4B++
Frag Grenade 4544491449N/A446.7141.841%C-N/A641.4B++7.1C+22250.7h2.7B**6.5B++
AF-23 Grinder 4524481882.383C++0.1031.655%C12.5%D44.4B*N/A12710.1h6.1C**19.2C++
MANA Anti-Vehicle Turret 6934451512.947B*0.6664.759%C+N/A4450C++2480C+5697930.1h5.5U8.5B**
AF-34 Mattock 4494441283.469C*1.1830.538%D21.622%B*80.7A*N/A3105.5h4.3A14.2B++
L100 Python AP 6354334310.07A7.7865.706%A1.617%D64.6M30.1A*5416.7h4.4B*6.7B**
S12 Renegade 4574321213.57C++1.2855.889%A+3.009%D116.8A*6.8A**2943.7h3.3C++5.9B++
Tempest 4244202351.787B0.5026.497%C+21.667%C++51.9C*N/A1268.1h10.1C+38C++
NS-11P 4214082841.437C**0.8526.008%B++20.588%C*39.6B++1.3M+11510.3h14.8C+56.7B
M60-G Bulldog 4523833311.606A*9.3243.215%B**N/A70.9A**12.8A++3215.4h6.5B+15B++
AP30 Shredder 546378576.632C++4.3527.826%C3.968%A49.1B**21.8B6257.7h46.4B*166.6B*
E540 Halberd-H 4973652315.87A13.5867.377%A+N/A77.7A++28.1B*4074.7h3.5B**5.1A+
MGR-S1 Gladius 3633562301.548C*0.7430.108%B+25.281%B+52.4B+1B**1586.8h10.5C++34.9B
M20 Kestrel 5713541073.308B+1.0235.489%B*N/A32.8B*20.1B+24910.8h62.2B++175.2B++
Enforcer ML65-H 598353399.051A+6.7760.495%B1.133%D48.4B*33.6B+5217.3h12.7B+21.1B++
NSX-P Tanto 3453382061.641B++0.6430.632%B**31.361%B*39.8B++N/A1958.5h12.5B++40.9B++
GD-22S 3423301741.897C**0.3930.756%A+27.273%B+68.8A2.5S2954.8h11.9C+38.7B+
Enforcer ML85 5233292513.16A++10.8747.31%B++2.128%C+37A++21.8B*3358.9h11.3B+23.8B*
MANA Anti-Personnel Turret 3183111023.049N/A0.7622.873%UN/A3110U70U5794400.1h20.5T*89.5T*
NCM2 Falcon 3713091761.756B++0.5346.507%B*3.56%D24.1A+4.8C++15012.8h6.3B**13.6B*
AF-23 Grinder 3053031252.424C+0.1430.01%D12.871%D--42.7B+N/A1227.1h6B+20.1C+
M20 Basilisk-F 4042962681.104C++1.1852.384%C*2.703%C20.8C++7.6C**9714.2h51C**97.3B+
Spear Anti-Vehicle Phalanx Turret 483283387.447C++5.1660.879%A++2.827%D72.6A*51.3M+7593.9h6.9B+11.3B**
Skyguard 425274416.683A++4.4039.434%A++4.745%A*26.1A++14.4A+35310.5h100.1B+253.7B**
Sticky Grenade 2732701270N/A267.7154.083%C++N/A675D7.5C--22130.4h2.4C+4.4C++
M12 Kobalt 246234639A**36.7124.284%A26.496%A++117A+6A**3902h15.2B*62.7B++
M20 Basilisk 2872291812.722S10.4440.59%B7.424%B+46.7A*11.8A2994.9h50.8A125.1A
Carver 2262241,2920.173C*2.1128.543%C++12.5%C--4.6C+N/A1748.6h1.3C**4.5B+
M20 Basilisk 287206258.24M5.9536.143%C+4.369%D42.9A*16.9A++3004.8h59.5B**164.7B**
L100 Python HESH 2131901413.571C*11.2959.521%A2.105%B+79.2B**9.6B4532.4h2.4B**4B**
C-4 ARX 231186702.657B0.3730.327%B**N/A206.7A++50B*11820.9h1B++3.5B*
19A Fortuna 1681651331.241C+1.0428.952%B+20.606%C+26.2CN/A806.3h11.9D41.2C+
M60-A Bulldog 1861631016.3C+14.0161.447%A++N/A85.8A*12.1A**3641.9h5.7C++9.3B++
Gauss Rifle Burst 1641621001.62C+0.6730.102%B+28.395%C++46.3C++N/A1463.5h12.4C41.3C++
NS-44 Commissioner 1421391301.069C++1.2238.357%C**28.058%B*34.8C++N/A2014h3.3B++8.5B+
AF-57 Piston 136135831.627B+0.6636.767%C14.074%C++42.2BN/A1973.2h3.4B*9.3B+
Soldier Soaker 120120542.222B**0.0636.348%C*12.5%C-109.1A*N/A2611.1h5.2B++14.4B++
M20 Basilisk 153119167.438A++5.1532.24%C**3.361%D-34B*9.7B+2393.5h49.9B**154.8B**
Shrike 1791101410.78C*1.5158.751%C**3.636%B+29.7B+18.6B*7033.7h5.6B+9.6B+
NCM2 Falcon 139109771.416B++0.8743.548%C*7.339%A19.5A5.4C*1325.6h10.4B*23.9B++
Aspis Anti-Aircraft Phalanx Turret 200106176.235B**3.9537.697%A++N/A29.4M*26.1M+5723.6h105B**278.4B**
M12 Kobalt-F 116105731.438C+0.8526.366%B++9.524%C+16.9C-1.8B++456.2h20.1C76.4C*
M20 Wyvern 158103166.438C++4.1536.545%C+4.854%B44.8A+23.9A3292.3h55.1B*150.7B++
Tomcat A2AM Pods 19894811.75A*9.4681.468%C*N/A188M**208S37300.5h7B++8.6B*
Auraxium Mag-Cutter 105933,4640.027C+2.262.96%F-3.226%D0.7CN/A2137.2h2.3C+78.8T*
M96 Mjolnir-H 12085117.727A5.4447.458%CN/A77.3A31.8C+8111.1h28.9B+60.9B+
M40 Fury 9082711.714B*9.4340.093%B+N/A102.5A++10C+4960.8h7.4B**18.3B**
Mauler S6 8281651.246C**1.0441.98%C*11.111%D-27.9C+N/A1912.9h4.6B+10.9B+
Gauss Rifle S 8279272.926A++0.6433.453%A++34.177%A*65.8A*2.5A+2111.2h10.6B31.7B*
GD-66 Claw 7775611.23C+1.0653.782%C-26.667%A*32.6CN/A1122.3h2.6C+4.8C+
NS Decimator 11573233.174M0.8962.657%C**1.37%D104.3S60S14930.7h3.4B**5.5B*
Rocklet Rifle 11866591.119B*1.1755.85%B+N/A41.3B**32.5B++6351.6h27.1B*48.6B*
M40 Fury 756287.75C**5.4636.693%C*1.613%C+34.4C-7.2C2651.8h16C43.7C+
NSX Tengu 6361431.419C*0.8739.56%B+19.672%C+38.1C+1.3A++1171.6h14.2C+35.8C*
M12 Kobalt 6461415.25C++12.9615.306%C*11.475%D61C++3B*2001h14.2B*92.5B++
M60-G Bulldog 635268.667B*6.3840.024%B1.923%D52B+11B+3051h6.5B16.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9412,4247.5h
Nanite Revive Grenade01,6400.5h
Nano-Armor Kit7691,091,13377.8h
Anti-Vehicle MANA Turret461,6103.7h
Medical Applicator319160,98611.3h
Medical Kit1331,6941.8h
Spawn Beacon213,5032.4h
Deconstruction Tool06280h
Recon Detection Device351,5003h
Shield Recharging Field607,2042h
Ammunition Package52,0960.8h
Anti-Infantry MANA Turret261,1833.1h
Nano-Repair Grenade02860.1h
Snowman Soldier61080.1h
Smoke Grenade08460.2h

Check the help document for the dictionary if you want to learn more about words used here.


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