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Destroyer OrionIsLove[GOTR] OrionIsLove
VS BR 100

KDR: 2.05

Score: 18.6m

Last Seen: Sep 3rd, 2019 5:19 PM
- OFFLINE - 1113.5 hour(s)

Battle Rank 103 (100 total) - Vanu Sovereignty on Emerald
Level Progress (to 104): 9%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW L100 Python AP Pulsar C SVA-88 Ursa NS-15M1 Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,053,342 MLG Score: 842
Fun Score: N/A
Cheeseburgers Flipped: 328TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.305%21.601%54728118817,8932.46834-0.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.479%0.808B++0.113C+-0.439C--HEAD ++ (~8.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.388C**11.50.192C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.858%1.754%191121557353650.16147386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.473D0.153C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.726B++14.50.726B++29.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.784%2.68%411612102,463119217022.06627145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.667%1.534A+0.077C+0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.686B+6.90.45B5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.696%2.003%245712091,2989047571.43584171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.895%1.156B**-0.603D1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.614B+22.50.437B23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.725%70.297%2453121350588220.571914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.496%0.863B*0.209C++-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.332C**2.70.155C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.584%16.9%2452121492947341.95992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.509%1.581A+0.447B0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.681B+2.50.476B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.6m255.5%435 (26.1k)367 (22k)2.0492631,28415,2662.47648100 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216132919.706%15.669%30903:197

12% Combat Medic40% Engineer32% Heavy Assault6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 3rd, 2014 9:58 PMMar 21st, 2017 11:28 PMOct 3rd, 2019 7:16 PM (16d) (PST)Sep 3rd, 2019 1:35 PM (46d) (PST)Sep 3rd, 2019 1:19 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9031877160.6160.3010.0971.8100.092842

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,19711,24242,95537186109622,031

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
845.9h/35.2d 6,522 4,902 9,508 91.9k 885 2,238 4,664 45.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,997
Deaths:1,008
KDR:1.981
Accuracy:22.058% C*
HSR:20.581% D
Pulsar LSW
B+
Kills:1,892
Deaths:849
KDR:2.229
Accuracy:25.991% B+
HSR:24.472% C+
SVA-88
C+
Kills:1,327
Deaths:603
KDR:2.201
Accuracy:22.747% C+
HSR:24.944% C+
Ursa
B+
Kills:1,239
Deaths:482
KDR:2.571
Accuracy:25.147% B+
HSR:22.922% C+
NS-15M1
B*
Kills:1,164
Deaths:447
KDR:2.604
Accuracy:27.443% B*
HSR:24.485% C**
Betelgeuse 54-A
B+
Kills:1,117
Deaths:471
KDR:2.372
Accuracy:27.966% B+
HSR:23.724% D-
NSX Naginata
B*
Kills:479
Deaths:166
KDR:2.886
Accuracy:26.261% B*
HSR:27.557% C+
VE-H Maw
C++
Kills:72
Deaths:26
KDR:2.769
Accuracy:26% C++
HSR:20.833% D
Kills:9,287
Deaths (as Heavy Assault):4,052
Deaths (to Heavy Assaults):4,139
KDR:2.29195
Kill Difference:5,235
Playtime:274.623 hours
Usage:32%
Score:6.198m
Score/min:376
Accuracy (listed only):25.452%
HSR (listed only):23.690%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,398
Deaths:864
KDR:1.618
Accuracy:26.038% B
HSR:20.959% C
VX6-7
B*
Kills:935
Deaths:549
KDR:1.703
Accuracy:28.514% B*
HSR:18.610% C-
Phobos VX86
B+
Kills:814
Deaths:422
KDR:1.929
Accuracy:66.248% B+
HSR:15.971% C+
NSX Tanto
B*
Kills:310
Deaths:155
KDR:2
Accuracy:31.024% B*
HSR:21.936% C--
Solstice VE3
C**
Kills:286
Deaths:209
KDR:1.368
Accuracy:24.286% C**
HSR:20.629% C++
Eidolon VE33
A+
Kills:274
Deaths:125
KDR:2.192
Accuracy:36.180% A+
HSR:20.803% D
NS-11C
C+
Kills:207
Deaths:205
KDR:1.010
Accuracy:23.026% C+
HSR:16.425% C--
Thanatos VE70
A+
Kills:115
Deaths:98
KDR:1.173
Accuracy:45.010% B+
HSR:23.478% A+
NS Baron G5AE
B+
Kills:89
Deaths:86
KDR:1.035
Accuracy:51.946% B+
HSR:12.360% D
Kills:4,428
Deaths (as Engineer):2,713
Deaths (to Engineers):3,845
KDR:1.63214
Kill Difference:1,715
Playtime:335.456 hours
Usage:40%
Score:7.090m
Score/min:352
Accuracy (listed only):36.919%
HSR (listed only):19.019%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:1,398
Deaths:864
KDR:1.618
Accuracy:26.038% B
HSR:20.959% C
Sirius SX12
C+
Kills:1,029
Deaths:651
KDR:1.581
Accuracy:23.389% C+
HSR:18.270% C+
VX6-7
B*
Kills:935
Deaths:549
KDR:1.703
Accuracy:28.514% B*
HSR:18.610% C-
Phobos VX86
B+
Kills:814
Deaths:422
KDR:1.929
Accuracy:66.248% B+
HSR:15.971% C+
NSX Tanto
B*
Kills:310
Deaths:155
KDR:2
Accuracy:31.024% B*
HSR:21.936% C--
Solstice VE3
C**
Kills:286
Deaths:209
KDR:1.368
Accuracy:24.286% C**
HSR:20.629% C++
Eridani SX5G
C+
Kills:222
Deaths:144
KDR:1.542
Accuracy:27.512% C+
HSR:14.414% D-
NS-11C
C+
Kills:207
Deaths:205
KDR:1.010
Accuracy:23.026% C+
HSR:16.425% C--
Thanatos VE70
A+
Kills:115
Deaths:98
KDR:1.173
Accuracy:45.010% B+
HSR:23.478% A+
NS Baron G5AE
B+
Kills:89
Deaths:86
KDR:1.035
Accuracy:51.946% B+
HSR:12.360% D
Kills:5,405
Deaths (as Light Assault):3,383
Deaths (to Light Assaults):2,507
KDR:1.59769
Kill Difference:2,022
Playtime:53.440 hours
Usage:6%
Score:0.988m
Score/min:308
Accuracy (listed only):34.699%
HSR (listed only):18.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,029
Deaths:651
KDR:1.581
Accuracy:23.389% C+
HSR:18.270% C+
Terminus VX-9
C+
Kills:996
Deaths:512
KDR:1.945
Accuracy:25.440% C+
HSR:21.687% D
Phobos VX86
B+
Kills:814
Deaths:422
KDR:1.929
Accuracy:66.248% B+
HSR:15.971% C+
Pulsar VS1
C--
Kills:628
Deaths:462
KDR:1.359
Accuracy:21.102% C--
HSR:16.242% D
NS-11P
A
Kills:252
Deaths:91
KDR:2.769
Accuracy:29.494% A
HSR:27.381% A
Corvus VA55
D
Kills:250
Deaths:157
KDR:1.592
Accuracy:21.014% D
HSR:16% D--
Eridani SX5G
C+
Kills:222
Deaths:144
KDR:1.542
Accuracy:27.512% C+
HSR:14.414% D-
Thanatos VE70
A+
Kills:115
Deaths:98
KDR:1.173
Accuracy:45.010% B+
HSR:23.478% A+
NSX Yumi
C+
Kills:99
Deaths:62
KDR:1.597
Accuracy:26.537% C+
HSR:12.121% D**
NS Baron G5AE
B+
Kills:89
Deaths:86
KDR:1.035
Accuracy:51.946% B+
HSR:12.360% D
Kills:4,494
Deaths (as Combat Medic):2,685
Deaths (to Combat Medics):1,407
KDR:1.67374
Kill Difference:1,809
Playtime:100.973 hours
Usage:12%
Score:2.699m
Score/min:445
Accuracy (listed only):33.769%
HSR (listed only):17.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,029
Deaths:651
KDR:1.581
Accuracy:23.389% C+
HSR:18.270% C+
Spiker
B+
Kills:504
Deaths:346
KDR:1.457
Accuracy:33.711% B+
HSR:18.651% C
NS-44 Commissioner
B*
Kills:402
Deaths:385
KDR:1.044
Accuracy:43.115% B*
HSR:19.154% C-
Parallax VX3
B++
Kills:298
Deaths:78
KDR:3.821
Accuracy:43.122% B++
HSR:81.208% B+
Beamer VS3
B++
Kills:229
Deaths:179
KDR:1.279
Accuracy:32.296% B++
HSR:24.018% C*
Eridani SX5G
C+
Kills:222
Deaths:144
KDR:1.542
Accuracy:27.512% C+
HSR:14.414% D-
NS-61 Emissary
C+
Kills:176
Deaths:107
KDR:1.645
Accuracy:27.901% C+
HSR:8.523% D**
NS-357 Underboss
C-
Kills:166
Deaths:185
KDR:0.897
Accuracy:30.896% D
HSR:18.675% C-
Cerberus
B+
Kills:139
Deaths:129
KDR:1.078
Accuracy:30.301% C+
HSR:28.058% B+
VA39 Spectre
B*
Kills:104
Deaths:30
KDR:3.467
Accuracy:37.371% B*
HSR:44.231% B+
NS-30 Vandal
C*
Kills:104
Deaths:61
KDR:1.705
Accuracy:34.434% C*
HSR:23.077% C-
XM98
B++
Kills:103
Deaths:37
KDR:2.784
Accuracy:41.683% B++
HSR:65.049% D*
Kills:3,476
Deaths (as Infiltrator):2,332
Deaths (to Infiltrators):2,079
KDR:1.49057
Kill Difference:1,144
Playtime:37.032 hours
Usage:4%
Score:0.630m
Score/min:284
Accuracy (listed only):33.811%
HSR (listed only):30.277%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:639
Deaths:182
KDR:3.511
Accuracy:15.063% C+
HSR:18.623% C+
Blueshift VM5
C+
Kills:582
Deaths:180
KDR:3.233
Accuracy:15.933% D
HSR:20.275% C+
Comet VM2
B
Kills:139
Deaths:63
KDR:2.206
Accuracy:48.145% B
HSR:1.439% D*
Comet VM2
B+
Kills:138
Deaths:68
KDR:2.029
Accuracy:47.038% B+
HSR:0.725% F
Kills:1,498
Deaths (as MAX Suit):246.500
Deaths (to MAX Suits):740
KDR:6.07708
Kill Difference:1,251.500
Playtime:41.112 hours
Usage:5%
Score:1.031m
Score/min:418
Accuracy (listed only):31.545%
HSR (listed only):10.265%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:57
V. Kills:4 N/A
Deaths:54
KDR:1.056
Accuracy:32.858% D--
KPH:20.300 D-
VKPH:1.400 D-
Saron Laser Cannon
N/A
Kills:50
V. Kills:61 81%
Deaths:104
KDR:0.481
Accuracy:30.640% N/A
KPH:6.900 N/A
VKPH:8.400 N/A
Kills:107 (107 + 0)
Deaths:158
KDR:0.677
VKDR:0.411
Vehicle Kills:65
Kill Difference:51
Playtime:10.026 hours
Usage:1%
Score:0.083m
Score/min:139
Piloting Accuracy:30.640%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,489
V. Kills:1,291 115%
Deaths:359
KDR:4.148
Accuracy:60.759% B+
KPH:28.300 C
VKPH:24.600 B**
L100 Python HESH
C+
Kills:311
V. Kills:44 N/A
Deaths:31
KDR:10.032
Accuracy:46.940% C+
KPH:42.500 C
VKPH:6 D
C75 Viper
A
Kills:122
V. Kills:13 N/A
Deaths:17
KDR:7.176
Accuracy:50.673% B**
KPH:52.300 A
VKPH:5.600 D
L100 Python HEAT
A++
Kills:74
V. Kills:29 247%
Deaths:10
KDR:7.400
Accuracy:64.401% A
KPH:52.400 A+
VKPH:20.500 A++
Kills:1,996 (1,996 + 0)
Deaths:417
KDR:4.787
VKDR:3.302
Vehicle Kills:1,377
Kill Difference:1,579
Playtime:63.584 hours
Usage:8%
Score:1.019m
Score/min:267
Driving Accuracy:64.401%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:299
V. Kills:237 126%
Deaths:59
KDR:5.068
Accuracy:53.203% B**
KPH:25.300 C++
VKPH:20.100 B+
Supernova FPC
C
Kills:286
V. Kills:236 121%
Deaths:95
KDR:3.011
Accuracy:53.621% C+
KPH:16.700 D-
VKPH:13.800 C
Supernova PC
B*
Kills:160
V. Kills:36 432%
Deaths:26
KDR:6.154
Accuracy:45.974% C
KPH:31.200 B*
VKPH:7 C-
Supernova VPC
D
Kills:95
V. Kills:14 N/A
Deaths:10
KDR:9.500
Accuracy:39.261% D*
KPH:30.400 D
VKPH:4.500 D-
E540 Halberd
B+
Kills:89
V. Kills:64 137%
Deaths:13
KDR:6.846
Accuracy:55.344% B**
KPH:26.500 C-
VKPH:19.100 B+
Proton II PPA
B
Kills:54
V. Kills:6 N/A
Deaths:7
KDR:7.714
Accuracy:18.459% D-
KPH:38.800 D
VKPH:4.300 B
Kills:983 (541 + 442)
Deaths:210
KDR:4.681
VKDR:2.824
Vehicle Kills:593
Kill Difference:773
Playtime:41.889 hours
Usage:5%
Score:1.011m
Score/min:402
Driving Accuracy:39.261%
Gunner Accuracy:18.459%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:358
V. Kills:241 148%
Deaths:48
KDR:7.458
Accuracy:64.692% B**
KPH:54.500 B**
VKPH:36.700 A
Proton II PPA-H
A+
Kills:318
V. Kills:35 N/A
Deaths:19
KDR:16.737
Accuracy:29.822% D-
KPH:105.500 B+
VKPH:11.600 A+
Aphelion VEX-4H
B**
Kills:277
V. Kills:185 149%
Deaths:53
KDR:5.226
Accuracy:48.391% C**
KPH:59.300 B**
VKPH:39.600 B**
E540 Halberd-H
C+
Kills:54
V. Kills:35 150%
Deaths:7
KDR:7.714
Accuracy:62.274% B+
KPH:30.900 D
VKPH:20 C+
Kills:1,007 (0 + 1,007)
Deaths:127
KDR:7.929
VKDR:3.906
Vehicle Kills:496
Kill Difference:880
Playtime:16.003 hours
Usage:2%
Score:0.435m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:62.274%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M++
Kills:119
V. Kills:19 N/A
Deaths:13
KDR:9.154
Accuracy:43.452% B*
KPH:78.800 M++
VKPH:12.600 A++
M20 Basilisk
B++
Kills:61
V. Kills:16 359%
Deaths:12
KDR:5.083
Accuracy:45.278% B++
KPH:29.200 B++
VKPH:7.700 C+
M20 Basilisk
N/A
Kills:50
V. Kills:25 192%
Deaths:13
KDR:3.846
Accuracy:43.917% N/A
KPH:32 N/A
VKPH:16 N/A
Kills:230 (0 + 230)
Deaths:38
KDR:6.053
VKDR:1.579
Vehicle Kills:60
Kill Difference:192
Playtime:5.163 hours
Usage:1%
Score:0.113m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:43.917%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,0171,9971,0081.981B+0.0722.058%C*20.581%D48.8B++N/A19440.9h11.7B+53C++
Pulsar LSW 1,9171,8928492.229B++0.1825.991%B+24.472%C+67.8B*N/A17127.9h12.2C*46.9B+
L100 Python AP 2,7801,4893594.148C+2.1060.759%B+2.619%C++28.4C24.6B**26652.5h7.9D13C
Pulsar C 1,4211,3988641.618B0.4326.038%B20.959%C31.6C++N/A9644.2h12.5C+47.9C**
SVA-88 1,3391,3276032.201C**0.1522.747%C+24.944%C+61.2B+N/A19121.7h12.7C+56C+
Ursa 1,2551,2394822.571A++0.5225.147%B+22.922%C+60.7B*N/A18320.4h10.5B+41.8B+
NS-15M1 1,1801,1644472.604B*0.5527.443%B*24.485%C**83.7A++1.2A++19713.9h11.5B+41.8B+
Betelgeuse 54-A 1,1311,1174712.372C+0.3227.966%B+23.724%D-63.1C+N/A17617.7h11.8C-42.1C++
Sirius SX12 1,0301,0296511.581B+0.4723.389%C+18.27%C+38.8B+N/A14226.5h13.3B+56.9C**
Terminus VX-9 1,0139965121.945C**0.1025.44%C+21.687%D47.7B+N/A13020.9h11.9B46.8C**
VX6-7 9489355491.703B0.3528.514%B*18.61%C-42.9B+N/A11421.8h11.7B+41B+
Phobos VX86 8188144221.929B+0.1266.248%B+15.971%C+55.4BN/A16614.7h2.3B3.5B+
S1 9007115211.365B**0.6862.066%B+3.376%B37.6B*10C-31318.9h5.2B++8.4B++
C-4 9487073032.333B++0.2819.965%D--N/A117.8B++40.2B*9546h1.1B*5.7C*
Quasar VM1 6416391823.511A1.4615.063%C+18.623%C+30.4B+N/A11821h11.7B**77.9B
Pulsar VS1 6316284621.359B+0.6921.102%C--16.242%D27C++N/A11823.3h13.7B+64.9C++
Blueshift VM5 5885821803.233B+1.1815.933%D20.275%C+28.1CN/A10620.7h14.8B+93C+
Lasher X2 5215153061.683A0.3728.076%C**4.466%C*46.8B++N/A21211h17.1B++60.8B+
Spiker 5065043461.457B+0.5933.711%B+18.651%C77.5A++N/A2056.5h7.5B+22.3B++
NSX Naginata 4854791662.886A+0.8426.261%B*27.557%C+65.6B*N/A1517.3h10.7B+40.7B+
NS Decimator 5734043221.255C**0.7964.298%B+2.723%B+33.9C+14.2C28111.9h5.8D9C
NS-44 Commissioner 4064023851.044C++1.0143.115%B*19.154%C-59.1B**N/A1916.8h3.6B+8.3B+
Tank Mine 5693631073.393B+1.3435.211%C++N/A139.6B++79.2B+16542.6h2.3D6.6C+
Saron HRB-H 599358487.458B+5.4164.692%B**N/A54.2B**36.5A4386.6h28.1C+43.4C**
Proton II PPA-H 3533181916.737B+14.6929.822%D-1.572%C+106B+11.7A+4253h9.3B+31.2C++
L100 Python HESH 3553113110.032C+7.9846.94%C+2.572%B**42.6C6D1877.3h3.7C+7.9C+
NSX Tanto 3163101552B*0.0531.024%B*21.936%C--44.9B+N/A1126.9h12.2B+39.3B
Saron HRB 536299595.068C+3.0253.203%B**1.338%C25.3C++20.1B+36911.8h28.1D52.8C++
Parallax VX3 299298783.821C*1.7743.122%B++81.208%B+41.4B*N/A1597.2h2.3C+5.2B+
Frag Grenade 2952941294N/A291.9551.426%B++N/A588B+2D24090.5h3.3B+6.3B++
Solstice VE3 2912862091.368B**0.6824.286%C**20.629%C++21.5C++N/A13213.3h14.6B60.1C*
Supernova FPC 522286953.011C-0.9653.621%C+4.545%A+16.7D-13.8C42817.1h7.2D--13.4D
Aphelion VEX-4H 462277535.226C+3.1848.391%C**2.888%C+58.9B**39.4B**5324.7h60.2C++124.4C**
Eidolon VE33 2802741252.192B**0.1436.18%A+20.803%D39.1B*N/A1127h7.9B+21.9B++
NS-11P 252252912.769A+0.7229.494%A27.381%A49.4B**N/A1515.1h13.2B+44.9B++
Corvus VA55 2512501571.592B++0.4621.014%D16%D--27.8C+N/A1319h13.4C64C
Beamer VS3 2292291791.279B++0.7732.296%B++24.018%C*79MN/A2772.9h7B++21.7C**
Eridani SX5G 2252221441.542C++0.5127.512%C+14.414%D-35.2CN/A826.3h11.9C+43.3C++
NS-11C 2092072051.01C+1.0423.026%C+16.425%C--15.8C--N/A6313.1h17.4C-75.8C+
NS-61 Emissary 1791761071.645B**0.4027.901%C+8.523%D**60.7A++1B++1642.9h10.6B+38B+
NS-357 Underboss 1661661850.897C+1.1530.896%D18.675%C-57.2B+N/A2322.9h3.6B++11.7C++
Sticky Grenade 1651641164N/A161.9553.297%C++N/A820C5D-30170.2h2.4C+4.5C++
Supernova PC 196160266.154C++4.1045.974%C1.25%D31.4B*7.1C-5155.1h3.6B**7.8B*
Lancer VS22 3141541880.819C+1.2368.191%B*1.299%C+13.3C+13.8C+23711.6h17.7B+26B+
Nemesis VSH9 2301511850.816C*1.2366.355%B+1.987%C16.1C+8.4C2549.4h8.9C13.4C++
Proximity Mine 140140383.684C+1.6347.031%B+N/A175B**N/A6300.8h2.2D-4.6C*
Cerberus 1391391291.078C++0.9730.301%C+28.058%B+51.5B+N/A1502.7h5.4B+17.7B
Comet VM2 210139632.206A+0.1648.145%B1.439%D*13.4B6.8B**13710.4h25.3B52.5B+
Comet VM2 213138682.029A+0.0247.038%B+N/A12.3C*6.7A15811.2h25.6C+54.3C++
Force-Blade 1391307,1380.018C+2.0322.506%DN/A0.4CN/A2325.8h2.3C**10.3C++
C75 Viper 135122177.176B++5.1350.673%B**N/A53A5.7D4122.3h9.6B*18.9B*
M60-G Bulldog 138119139.154A+7.1043.452%B*5.042%A+79.3M++12.7A++4531.5h5.4B*12.5B*
Thanatos VE70 115115981.173B0.8845.01%B+23.478%A+29.5C++N/A1353.9h4.1B++9.1B++
M12 Kobalt 110107521.4C19.3528.757%A16.822%C+178.3A5C+3990.6h20.7C71.8B+
VA39 Spectre 105104303.467A+1.4237.371%B*44.231%B+34.7B*N/A1573h4.5B*12.1B*
NS-30 Vandal 104104611.705C+0.3434.434%C*23.077%C-37.1C+N/A1262.8h7.2D-21C+
XM98 103103372.784B+0.7341.683%B++65.049%D*39.6B+N/A1992.6h2.1B++5B++
MANA Anti-Vehicle Turret 191102482.125C+0.0869.776%B+N/A1020C+890B+1193660.1h7.3C**10.5B+
NSX Yumi 10199621.597C++0.4526.537%C+12.121%D**30.9C+N/A693.2h13.7C51.8C+
Supernova VPC 10995109.5C+7.4539.261%D*3.158%A++30.6D4.5D-2033.1h3B+7.7C+
E540 Halberd 15389136.846C+4.8055.344%B**2.247%C+26.2C-18.8B+4243.4h7.5D*13.6C+
NS Baron G5AE 9189861.035C1.0151.946%B+12.36%D24.7DN/A623.6h6D**11.6C+
Anti-Vehicle Grenade 11083183N/A80.9547.4%CN/A276.7C-90C+26090.3h5.7C++12C++
Damascus Edge 90835,3620.015C--2.0317.272%D-2.41%D0.5CN/A1184.1h2.1C++12.3C+
L100 Python HEAT 10374107.4B++5.3564.401%AN/A52.9A++20.7A++4891.4h7C10.9B
Spear Anti-Vehicle Phalanx Turret 13173126.083C+4.0363.082%A++1.37%D**52.1B*41.4A++8731.4h10.8C17.1B+
VE-H Maw 7672262.769B**0.7226%C++20.833%D60B3.3S1481.2h11.4C+43.8C++
M20 Basilisk 7761125.083B**3.0345.278%B++9.836%A++29B++7.6C+3092.1h96.4C++212.8B+
Light PPA 6157541.056C--0.9932.858%D--1.754%B*20.4D-1.4D-1122.8h14.5C++44.3C+
Proton II PPA 605477.714C5.6618.459%D-3.704%A++38.6D4.3B3461.4h10C++54.1C
E540 Halberd-H 895477.714C+5.6662.274%B+N/A31.8D20.6C+3471.7h14T-22.5F**
Saron Laser Cannon 111501040.481C1.5730.64%C+N/A6.9D8.5C+1497.2h225.4D-735.8D-
M20 Basilisk 7550133.846B+1.8043.917%B+8%B**31.3B*15.6A3511.6h100.1C*228B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11340.1h
Anti-Vehicle MANA Turret121,2810.8h
Nano-Armor Kit219496,74127.8h
Nanite Revive Grenade06140.2h
Medical Applicator234142,4248.6h
Spitfire Auto-Turret41910.2h
Restoration Kit424340.3h
Motion Spotter03230.2h
Deconstruction Tool03490h
Recon Detection Device191,1151.7h
Shield Recharging Field219250.3h
Ammunition Package142,5250.9h
Medical Kit1952,3562h
Anti-Infantry MANA Turret43670.3h
M20 Drake0810.2h
L-30R Vektor10981.1h
AP30 Shredder11860.1h

Check the help document for the dictionary if you want to learn more about words used here.


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