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Agent Space OrionIsMyTriggerWord[Eugh] OrionIsMyTriggerWord
NC BR 55

KDR: 2.84

Score: 3m

Last Seen: Jan 17th, 2019 2:43 AM
- OFFLINE - 5 hour(s)

Battle Rank 55 - New Conglomerate on Connery - Outfit Officer of Gauss Powered Garbage[Eugh] Gauss Powered Garbage
NC outfit on Connery

Members: 5
Level Progress (to 56): 68%
Level 100 Progress: 16% 690h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4 Cyclone SAS-R Enforcer ML85 GD-22S NS-44 Commissioner AF-19 Mercenary NC1 Gauss Rifle AF-18 Stalker
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,422,387 MLG Score: 1137
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 19.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.217%17.734%536910133,3893.18515-0.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.119%1.684A++-0.3C-0.426C--HEAD (~2.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.612B+8.80.396B20.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.679%0.503%4671102119989842.23595234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.681A++-1.215D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.864B*30.756B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.527%0.773%2287110216475344211.9815146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.682A++-0.901D---1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.841B*10.10.74B++8.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.527%71.462%22871102186273211.6487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.262A0.208C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.558B+1.90.403B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gauss Powered Garbage[Eugh] Gauss Powered Garbage
NC outfit on Connery

Members: 5
3m259.5%383 (23k)327 (19.6k)2.844125,7112,0083.3047855 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102238916.578%21.713%36004:351

11% Combat Medic25% Engineer7% Heavy Assault39% Infiltrator18% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 6th, 2015 1:46 AMJan 21st, 2016 1:18 AMJan 19th, 2019 3:30 PM (9h) (PST)Jan 17th, 2019 12:29 AM (3d) (PST)Jan 16th, 2019 10:43 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6431345090.6200.2180.1351.8100.0771137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,5838,04330,54037138109519,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
153.5h/6.4d 925 1,240 2,317 16.7k 142 384 709 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:445
Deaths:155
KDR:2.871
Accuracy:28.682% B**
HSR:22.023% C
Kills:445
Deaths (as Heavy Assault):155
Deaths (to Heavy Assaults):608
KDR:2.87097
Kill Difference:290
Playtime:10.691 hours
Usage:7%
Score:0.195m
Score/min:303
Accuracy (listed only):28.682%
HSR (listed only):22.023%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:1,165
Deaths:320
KDR:3.641
Accuracy:29.942% B*
HSR:15.622% C-
AF-19 Mercenary
B**
Kills:410
Deaths:185
KDR:2.216
Accuracy:27.694% B**
HSR:17.805% D
MGR-S1 Gladius
A
Kills:152
Deaths:35
KDR:4.343
Accuracy:33.520% A
HSR:16.447% D
Kills:1,727
Deaths (as Light Assault):540
Deaths (to Light Assaults):370
KDR:3.19815
Kill Difference:1,187
Playtime:27.146 hours
Usage:18%
Score:0.432m
Score/min:265
Accuracy (listed only):30.385%
HSR (listed only):16.625%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:410
Deaths:185
KDR:2.216
Accuracy:27.694% B**
HSR:17.805% D
Kills:410
Deaths (as Engineer):185
Deaths (to Engineers):382
KDR:2.21622
Kill Difference:225
Playtime:38.231 hours
Usage:25%
Score:0.980m
Score/min:427
Accuracy (listed only):27.694%
HSR (listed only):17.805%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:1,165
Deaths:320
KDR:3.641
Accuracy:29.942% B*
HSR:15.622% C-
SAS-R
B++
Kills:862
Deaths:110
KDR:7.836
Accuracy:43.527% B++
HSR:71.462% C**
NS-44 Commissioner
B+
Kills:433
Deaths:260
KDR:1.665
Accuracy:40.665% B+
HSR:16.397% D
AF-18 Stalker
B**
Kills:291
Deaths:74
KDR:3.932
Accuracy:32.730% B**
HSR:17.526% C-
MGR-S1 Gladius
A
Kills:152
Deaths:35
KDR:4.343
Accuracy:33.520% A
HSR:16.447% D
NC4 Mag-Shot
C+
Kills:70
Deaths:60
KDR:1.167
Accuracy:26.295% C+
HSR:17.143% C
Kills:2,973
Deaths (as Infiltrator):859
Deaths (to Infiltrators):269
KDR:3.461
Kill Difference:2,114
Playtime:59.739 hours
Usage:39%
Score:0.999m
Score/min:279
Accuracy (listed only):34.446%
HSR (listed only):25.766%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:1,165
Deaths:320
KDR:3.641
Accuracy:29.942% B*
HSR:15.622% C-
NC1 Gauss Rifle
A+
Kills:317
Deaths:96
KDR:3.302
Accuracy:29.880% A+
HSR:23.975% B+
MGR-S1 Gladius
A
Kills:152
Deaths:35
KDR:4.343
Accuracy:33.520% A
HSR:16.447% D
GR-22
A
Kills:106
Deaths:37
KDR:2.865
Accuracy:30.554% A
HSR:12.264% D--
Kills:1,740
Deaths (as Combat Medic):488
Deaths (to Combat Medics):199
KDR:3.56557
Kill Difference:1,252
Playtime:17.448 hours
Usage:11%
Score:0.402m
Score/min:384
Accuracy (listed only):30.974%
HSR (listed only):17.077%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A++
Kills:647
V. Kills:419 154%
Deaths:51
KDR:12.686
Accuracy:54.527% A++
KPH:38.600 A++
VKPH:25 A
Titan-150 AP
A**
Kills:199
V. Kills:84 234%
Deaths:9
KDR:22.111
Accuracy:59.679% B**
KPH:47 A**
VKPH:19.800 B**
Kills:846 (199 + 647)
Deaths:60
KDR:14.100
VKDR:8.383
Vehicle Kills:503
Kill Difference:786
Playtime:20.998 hours
Usage:14%
Score:0.494m
Score/min:392
Driving Accuracy:59.679%
Gunner Accuracy:54.527%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,1831,1653203.641A++0.8029.942%B*15.622%C-123.9S1.9S2789.4h8.5B**28.5B++
SAS-R 8648621107.836A++4.9943.527%B++71.462%C**70.1A+N/A16312.3h1.9B++4.3B++
Enforcer ML85 1,0666475112.686A++9.8454.527%A++N/A38.5A++24.9A28816.8h10.1B++18.6A
GD-22S 4514451552.871B*0.0328.682%B**22.023%C92.7A**1.3A**2144.8h9.3B*32.5B++
NS-44 Commissioner 4394332601.665B++1.1840.665%B+16.397%D108.3M++1.5A*2674h3.2B++7.9B++
AF-19 Mercenary 4134101852.216A++0.6327.694%B**17.805%D54.7A**N/A1597.5h10.4B++37.7B++
NC1 Gauss Rifle 321317963.302A*0.4629.88%A+23.975%B+61A**N/A1575.2h10.6B*35.3B**
AF-18 Stalker 295291743.932M1.0932.73%B**17.526%C-71A++1A*1504.1h13.1C+40.1B+
Titan-150 AP 283199922.111A**19.2759.679%B**N/A47.4A**20B**8024.2h3B+5B**
MGR-S1 Gladius 155152354.343A*1.5033.52%A16.447%D108.6M2.1M**2481.4h8.3B++24.7B*
GR-22 107106372.865A0.0230.554%A12.264%D--66.3A++N/A1661.6h12.5B+41.1B++
Mag-Cutter 93881,5970.055B**2.7926.475%C+N/A1B+N/A289.6h1.9B++7.1B+
Frag Grenade 7878178N/A75.1653.495%B**N/A390CN/A12660.2h4.5C-8.4C*
The Slasher 75752690.279S2.5741.667%B+6.667%C--4C++N/A818.9h2B+4.8B
NC4 Mag-Shot 7270601.167B++1.6826.295%C+17.143%C77.8M++2.2M2220.9h4.6A17.7B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3181,26829.3h
Medical Applicator6466,7255.1h
Ammunition Package01030h
Nano-Armor Kit5481,1518.4h
Shield Recharging Field41,7420.4h
Recon Detection Device334,0689.6h

Check the help document for the dictionary if you want to learn more about words used here.


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