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Archon OrionisLoveOrionisLife[WEWE] OrionisLoveOrionisLife
VS BR 78

KDR: 6.28

Score: 7.8m

Last Seen: Jan 11th, 2019 7:00 AM
- OFFLINE - 1646.6 hour(s)

Battle Rank 78 - Vanu Sovereignty on Emerald
Level Progress (to 79): 46%
Level 100 Progress: 42% 233h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Serpent VE92 Solstice Burst VX6-7 Solstice VE3 Zenith VX-5 NS-44P Commissioner Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,750,890 MLG Score: 13390
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 15.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.038%34.092%126324100815,3707.62779-1.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.601%3.117M++2.062A*-0.54DHEAD ++ (~15.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.717B++7.80.451B+13.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.263%74.333%0410281,98724238.21074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.939%2.438A**0.472B+-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.80.43B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.513%23.684%01103111424910.457831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.919M+1.822A++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.813B++1.90.612B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.8m185.7%788 (47.3k)737 (44.2k)6.2775621,0113,3476.4239678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1032252135.44%34.087%120803:1010

40% Heavy Assault23% Infiltrator35% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2014 10:30 PMJun 22nd, 2015 1:24 AMFeb 8th, 2019 8:09 AM (40d) (PST)Jan 11th, 2019 3:01 AM (69d) (PST)Jan 11th, 2019 3:00 AM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2782929861.9770.3150.6743.7570.04613390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,68417,51459,1701191940225344,208

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
177.1h/7.4d 490 7,162 5,341 39.9k 172 704 488 13.6m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M+
Kills:1,252
Deaths:125
KDR:10.016
Accuracy:37.135% M+
HSR:26.997% A
Solstice Burst
A**
Kills:1,189
Deaths:117
KDR:10.162
Accuracy:38.565% A**
HSR:32.969% A
VX6-7
A*
Kills:1,174
Deaths:128
KDR:9.172
Accuracy:36.111% A*
HSR:29.642% A+
Solstice VE3
M+
Kills:1,167
Deaths:113
KDR:10.327
Accuracy:37.781% M+
HSR:30.334% A++
Zenith VX-5
M
Kills:1,162
Deaths:97
KDR:11.979
Accuracy:38.461% M
HSR:30.809% A+
Pulsar C
M+
Kills:414
Deaths:54
KDR:7.667
Accuracy:38.984% M+
HSR:38.164% M
Eridani SX5G
A*
Kills:214
Deaths:31
KDR:6.903
Accuracy:38.321% A*
HSR:31.776% A
Eclipse VE3A
M**
Kills:181
Deaths:13
KDR:13.923
Accuracy:43.409% M**
HSR:25.414% B**
Deimos VA29
A
Kills:114
Deaths:24
KDR:4.750
Accuracy:76.513% A
HSR:23.684% A
VE-S Canis
A*
Kills:58
Deaths:14
KDR:4.143
Accuracy:37.553% A++
HSR:37.931% A*
Kills:6,925
Deaths (as Light Assault):716
Deaths (to Light Assaults):1,058
KDR:9.67179
Kill Difference:6,209
Playtime:62.115 hours
Usage:35%
Score:2.683m
Score/min:720
Accuracy (listed only):42.283%
HSR (listed only):30.772%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:1,574
Deaths:159
KDR:9.899
Accuracy:34.084% M
HSR:39.835% A*
Pulsar LSW
A*
Kills:1,161
Deaths:123
KDR:9.439
Accuracy:34.392% A*
HSR:33.075% A
VE-H Maw
A
Kills:1,160
Deaths:113
KDR:10.266
Accuracy:32.790% A
HSR:33.190% B++
SVA-88
A*
Kills:385
Deaths:37
KDR:10.405
Accuracy:33.198% A++
HSR:42.078% A*
Flare VE6
A*
Kills:306
Deaths:33
KDR:9.273
Accuracy:34.874% A*
HSR:34.314% A+
NS-15M1
A*
Kills:145
Deaths:9
KDR:16.111
Accuracy:34.901% A*
HSR:36.552% A++
VX29 Polaris
A*
Kills:64
Deaths:5
KDR:12.800
Accuracy:35.887% A*
HSR:26.563% B+
Kills:4,795
Deaths (as Heavy Assault):479
Deaths (to Heavy Assaults):821
KDR:10.01044
Kill Difference:4,316
Playtime:71.483 hours
Usage:40%
Score:2.934m
Score/min:684
Accuracy (listed only):34.304%
HSR (listed only):35.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:305
Deaths:45
KDR:6.778
Accuracy:38.156% M+
HSR:33.771% A++
Eridani SX5G
A*
Kills:214
Deaths:31
KDR:6.903
Accuracy:38.321% A*
HSR:31.776% A
H-V45
M
Kills:178
Deaths:19
KDR:9.368
Accuracy:35.385% A*
HSR:41.573% M
Deimos VA29
A
Kills:114
Deaths:24
KDR:4.750
Accuracy:76.513% A
HSR:23.684% A
VE-S Canis
A*
Kills:58
Deaths:14
KDR:4.143
Accuracy:37.553% A++
HSR:37.931% A*
Kills:869
Deaths (as Combat Medic):133
Deaths (to Combat Medics):342
KDR:6.53383
Kill Difference:736
Playtime:6.836 hours
Usage:4%
Score:0.216m
Score/min:527
Accuracy (listed only):45.186%
HSR (listed only):33.747%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M+
Kills:1,252
Deaths:125
KDR:10.016
Accuracy:37.135% M+
HSR:26.997% A
Solstice Burst
A**
Kills:1,189
Deaths:117
KDR:10.162
Accuracy:38.565% A**
HSR:32.969% A
VX6-7
A*
Kills:1,174
Deaths:128
KDR:9.172
Accuracy:36.111% A*
HSR:29.642% A+
Solstice VE3
M+
Kills:1,167
Deaths:113
KDR:10.327
Accuracy:37.781% M+
HSR:30.334% A++
Zenith VX-5
M
Kills:1,162
Deaths:97
KDR:11.979
Accuracy:38.461% M
HSR:30.809% A+
VE-LR Obelisk
A*
Kills:1,018
Deaths:74
KDR:13.757
Accuracy:45.355% A*
HSR:42.338% B**
Pulsar C
M+
Kills:414
Deaths:54
KDR:7.667
Accuracy:38.984% M+
HSR:38.164% M
Eclipse VE3A
M**
Kills:181
Deaths:13
KDR:13.923
Accuracy:43.409% M**
HSR:25.414% B**
Deimos VA29
A
Kills:114
Deaths:24
KDR:4.750
Accuracy:76.513% A
HSR:23.684% A
Eidolon VE33
A**
Kills:67
Deaths:11
KDR:6.091
Accuracy:42.551% A**
HSR:31.343% B*
Kills:7,738
Deaths (as Engineer):756
Deaths (to Engineers):363
KDR:10.23545
Kill Difference:6,982
Playtime:6.931 hours
Usage:4%
Score:0.226m
Score/min:543
Accuracy (listed only):43.487%
HSR (listed only):31.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A
Kills:1,161
Deaths:282
KDR:4.117
Accuracy:52.022% A
HSR:36.520% B**
Parallax VX3
A*
Kills:1,161
Deaths:68
KDR:17.074
Accuracy:51.938% A*
HSR:78.036% C++
NS-44 Commissioner
A*
Kills:785
Deaths:199
KDR:3.945
Accuracy:52.791% A*
HSR:35.669% A++
Parallax VX3-AE
A++
Kills:500
Deaths:26
KDR:19.231
Accuracy:52.232% A++
HSR:81.200% C+
Eridani SX5G
A*
Kills:214
Deaths:31
KDR:6.903
Accuracy:38.321% A*
HSR:31.776% A
Ghost
A++
Kills:164
Deaths:21
KDR:7.810
Accuracy:50.796% A++
HSR:66.463% C+
VA39 Spectre
M
Kills:162
Deaths:10
KDR:16.200
Accuracy:48.110% M
HSR:34.568% C
Manticore SX40
A++
Kills:148
Deaths:40
KDR:3.700
Accuracy:38.629% A+
HSR:35.135% A++
Beamer VS3-FB
A++
Kills:102
Deaths:32
KDR:3.188
Accuracy:39.205% B**
HSR:37.255% A++
VE-S Canis
A*
Kills:58
Deaths:14
KDR:4.143
Accuracy:37.553% A++
HSR:37.931% A*
Kills:4,455
Deaths (as Infiltrator):723
Deaths (to Infiltrators):472
KDR:6.16183
Kill Difference:3,732
Playtime:40.288 hours
Usage:23%
Score:1.445m
Score/min:598
Accuracy (listed only):46.160%
HSR (listed only):47.455%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:386
Deaths:29
KDR:13.310
Accuracy:30.924% A*
HSR:31.347% A++
Cosmos VM3
M
Kills:184
Deaths:14
KDR:13.143
Accuracy:27.784% M
HSR:30.978% M
Blueshift VM5
A*
Kills:167
Deaths:15
KDR:11.133
Accuracy:29.952% A*
HSR:28.144% A
Kills:737
Deaths (as MAX Suit):29
Deaths (to MAX Suits):131
KDR:25.41379
Kill Difference:708
Playtime:4.755 hours
Usage:3%
Score:0.327m
Score/min:1,145
Accuracy (listed only):29.553%
HSR (listed only):30.156%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A**
Kills:157
V. Kills:5 N/A
Deaths:14
KDR:11.214
Accuracy:60.197% A**
KPH:69.100 B++
VKPH:2.200 C--
Kills:157 (157 + 0)
Deaths:14
KDR:11.214
VKDR:0.357
Vehicle Kills:5
Kill Difference:143
Playtime:2.271 hours
Usage:1%
Score:0.035m
Score/min:257
Piloting Accuracy:60.197%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:57
V. Kills:1 N/A
Deaths:1
KDR:57
Accuracy:57.750% A++
KPH:163.200 S
VKPH:2.900 D*
Kills:57 (57 + 0)
Deaths:1
KDR:57
VKDR:1
Vehicle Kills:1
Kill Difference:56
Playtime:0.349 hours
Usage:0%
Score:0.015m
Score/min:705
Driving Accuracy:57.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:159
V. Kills:38 408%
Deaths:4
KDR:39.750
Accuracy:62.662% A+
KPH:65.300 S
VKPH:15.600 A*
Kills:159 (159 + 0)
Deaths:4
KDR:39.750
VKDR:9.500
Vehicle Kills:38
Kill Difference:155
Playtime:2.433 hours
Usage:1%
Score:0.039m
Score/min:264
Driving Accuracy:62.662%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5751,5741599.899S3.6234.084%M39.835%A*144.4SN/A69910.9h8.3A24.4B+
Serpent VE92 1,2621,25212510.016S3.7437.135%M+26.997%A178.9S1.4M6957h8.8B**23.8B**
Solstice Burst 1,1921,18911710.162S3.8838.565%A**32.969%A216.2SN/A4675.5h8.9A23.1A
VX6-7 1,1871,1741289.172S2.8936.111%A*29.642%A+195.7S2.2S4466h9.2B*25.6B**
Solstice VE3 1,1751,16711310.327U4.0537.781%M+30.334%A++197.8U1.4M++8505.9h9.5B**25.1B++
Zenith VX-5 1,1631,1629711.979U5.7038.461%M30.809%A+211.3SN/A7555.5h9A23.3B**
NS-44P Commissioner 1,1651,1612824.117M2.1652.022%A36.52%B**165.9MN/A5517h3.1B+6B++
Pulsar LSW 1,1651,1611239.439S3.1634.392%A*33.075%A118.5M+N/A3429.8h10B*28.9B**
Parallax VX3 1,1621,1616817.074S10.8051.938%A*78.036%C++131.9SN/A4428.8h1.7B**3.2B**
VE-H Maw 1,1601,16011310.265S3.9932.79%A33.19%B++158.9M*N/A4817.3h8.1B**24.7B*
VE-LR Obelisk 1,0201,0187413.757S7.4845.355%A*42.338%B**169.7SN/A4606h4.1A9A
NS Decimator 1,0628581426.042S0.2469.534%B**3.03%B++94.3M**22.4B++5229.1h2.7A3.8A+
NS-44 Commissioner 7907851993.945M+2.3352.791%A*35.669%A++186.9S1.2A++5234.2h3.1B*5.8B**
Parallax VX3-AE 5005002619.231S12.9552.232%A++81.2%C+151.5SN/A3253.3h1.6B++3B**
Force-Blade 4994943,2890.15S6.1359.934%A**13.158%B**2.8A*N/A9175.2h2.2B+3.7B++
Pulsar C 417414547.667S1.3938.984%M+38.164%M180S1.3A**5952.3h8.3B**21.2B*
Blueshift VM5 3913862913.31S7.0330.924%A*31.347%A++82.1M++1.1A3374.7h11.7A37.8B**
SVA-88 3893853710.405S4.1333.198%A++42.078%A*116.7M1.2A++4073.3h9.2B**27.6B*
Flare VE6 307306339.273S3.0034.874%A*34.314%A+122.4M++N/A3272.5h8B**23B*
Pulsar VS1 310305456.778S0.5038.156%M+33.771%A++127.1S2.1S3422.4h11.9B**31.2A
Eridani SX5G 215214316.903S0.6338.321%A*31.776%A152.9M++N/A4231.4h9.2B++24B*
Frag Grenade 1901881188N/A181.7255.235%AN/A626.7B++6.7C+24840.3h3.1B++5.5B*
Cosmos VM3 1861841413.143S6.8727.784%M30.978%M83.6SN/A3582.2h10.1A36.3B**
Eclipse VE3A 1811811313.923S7.6543.409%M**25.414%B**258.6SN/A10670.7h8A+18.4A++
H-V45 179178199.368S3.0935.385%A*41.573%M136.9SN/A4631.3h8.6A++24.3A
Blueshift VM5 1681671511.133S4.8629.952%A*28.144%A66.8A*N/A3172.5h13B**43.5B**
Ghost 164164217.81A+1.5350.796%A++66.463%C+126.2M**N/A4601.3h1.9B++3.8B*
VA39 Spectre 1641621016.2U9.9248.11%M34.568%C162S2S4281h3.5A7.2A
Supernova PC 197159439.75S33.4762.662%A+N/A66.3S15.8A*2642.4h3.1A4.9A+
Light PPA 1621571411.214A4.9460.197%A**N/A68.3B++2.2C--2572.3h9.7B+16.1B++
Manticore SX40 149148403.7M+2.5838.629%A+35.135%A++164.4S1.1B**3800.9h5.1B**13.3B**
NS-15M1 146145916.111U9.8334.901%A*36.552%A++120.8M+N/A4061.2h10B*28.6B*
Deimos VA29 115114244.75M++1.5376.513%A23.684%A190S1.7B**7050.6h1.9B*2.5B++
Beamer VS3-FB 104102323.188A++3.0939.205%B**37.255%A++127.5A*2.5M*5040.8h7.6B19.5B++
Eidolon VE33 6867116.091S0.1942.551%A**31.343%B*67A**1B**2401h5.6A13.2B**
VX29 Polaris 6464512.8S6.5235.887%A*26.563%B+160SN/A8020.4h10B*27.7B*
VE-S Canis 5858144.143M2.1337.553%A++37.931%A*116A**N/A5900.5h7.6B**20.3B*
C75 Viper 5857157U50.7257.75%A++N/A190S3.3D--7010.3h4.1A++7A++
Rocklet Rifle 10256331.697A*4.5862.305%B**N/A26.7C+21.9C2432.1h40C+64.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter101,6681.9h
Spawn Beacon434963.2h
Nano-Armor Kit24,6360.3h
AE Medical Applicator31,7220.1h
AE Nano-Armor Kit59,8040.7h
Medical Applicator36,4840.4h
Medical Kit8803,20927.1h
Ammunition Package5580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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