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Praetor OrionisLoveOrionisLife[WEWE] OrionisLoveOrionisLife
VS BR 82

KDR: 6.27

Score: 8.2m

Last Seen: May 16th, 2019 5:38 AM
- OFFLINE - 165.7 hour(s)

Battle Rank 82 - Vanu Sovereignty on Emerald - Outfit Leader of Lol VS[WEWE] Lol VS
VS outfit on Emerald

Members: 2
Level Progress (to 83): 68%
Level 100 Progress: 44% 228h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Serpent VE92 Solstice Burst VX6-7 Solstice VE3 VE-LR Obelisk Zenith VX-5 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,652,512 MLG Score: 12512
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 13.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.254%34.317%127825117116,6717.72879-1.459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.688%3.103M++2.04A*-0.532DHEAD ++ (~15.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.716B++7.80.451B+13.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.286%74.472%0411922,03726737.60075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.037%2.44A**0.471B+-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.80.431B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.344%23.649%01119514827110.546125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.917M+1.808A++-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.813B++20.612B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Lol VS[WEWE] Lol VS
VS outfit on Emerald

Members: 2
8.2m199.5%779 (46.7k)669 (40.1k)6.2696422,5083,5906.411782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1196271735.643%34.183%121803:2511

36% Heavy Assault22% Infiltrator32% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2014 10:30 PMJun 22nd, 2015 1:24 AMMay 20th, 2019 8:22 PM (2d) (PST)May 16th, 2019 2:13 AM (7d) (PST)May 16th, 2019 1:38 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1812699121.8330.2920.6263.7390.04112512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,86816,13454,7341101838224240,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
204.7h/8.5d 510 7,694 5,739 45.9k 189 752 507 14.5m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M+
Kills:1,288
Deaths:126
KDR:10.222
Accuracy:37.054% M+
HSR:26.786% A
Solstice Burst
A**
Kills:1,189
Deaths:117
KDR:10.162
Accuracy:38.565% A**
HSR:32.969% A
VX6-7
A*
Kills:1,174
Deaths:128
KDR:9.172
Accuracy:36.111% A*
HSR:29.642% A+
Solstice VE3
M+
Kills:1,167
Deaths:113
KDR:10.327
Accuracy:37.781% M+
HSR:30.334% A++
Zenith VX-5
M
Kills:1,162
Deaths:97
KDR:11.979
Accuracy:38.461% M
HSR:30.809% A++
Eclipse VE3A
M+
Kills:503
Deaths:42
KDR:11.976
Accuracy:39.802% M+
HSR:27.634% A+
Pulsar C
M+
Kills:435
Deaths:59
KDR:7.373
Accuracy:38.960% M+
HSR:38.391% M
Eridani SX5G
A**
Kills:301
Deaths:47
KDR:6.404
Accuracy:40.528% A**
HSR:33.223% A++
Deimos VA29
A+
Kills:148
Deaths:28
KDR:5.286
Accuracy:77.344% A+
HSR:23.649% A
VE-S Canis
A*
Kills:58
Deaths:14
KDR:4.143
Accuracy:37.553% A++
HSR:37.931% A*
Kills:7,425
Deaths (as Light Assault):771
Deaths (to Light Assaults):1,126
KDR:9.63035
Kill Difference:6,654
Playtime:65.110 hours
Usage:32%
Score:2.781m
Score/min:712
Accuracy (listed only):42.216%
HSR (listed only):31.137%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:1,577
Deaths:159
KDR:9.918
Accuracy:34.087% M
HSR:39.759% A*
Pulsar LSW
A*
Kills:1,161
Deaths:123
KDR:9.439
Accuracy:34.392% A*
HSR:33.075% A
VE-H Maw
A
Kills:1,160
Deaths:113
KDR:10.266
Accuracy:32.790% A
HSR:33.190% B++
SVA-88
A*
Kills:471
Deaths:44
KDR:10.705
Accuracy:33.517% A*
HSR:40.764% A*
Flare VE6
A*
Kills:306
Deaths:33
KDR:9.273
Accuracy:34.874% A*
HSR:34.314% A+
NS-15M1
A**
Kills:145
Deaths:9
KDR:16.111
Accuracy:34.909% A**
HSR:36.552% A*
VX29 Polaris
A**
Kills:120
Deaths:7
KDR:17.143
Accuracy:36.539% A**
HSR:24.167% C*
Kills:4,940
Deaths (as Heavy Assault):488
Deaths (to Heavy Assaults):879
KDR:10.12295
Kill Difference:4,452
Playtime:73.687 hours
Usage:36%
Score:3.013m
Score/min:682
Accuracy (listed only):34.444%
HSR (listed only):34.546%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:379
Deaths:50
KDR:7.580
Accuracy:37.867% M+
HSR:32.718% A++
Eridani SX5G
A**
Kills:301
Deaths:47
KDR:6.404
Accuracy:40.528% A**
HSR:33.223% A++
H-V45
M+
Kills:198
Deaths:23
KDR:8.609
Accuracy:35.435% A**
HSR:41.414% M+
Deimos VA29
A+
Kills:148
Deaths:28
KDR:5.286
Accuracy:77.344% A+
HSR:23.649% A
VE-S Canis
A*
Kills:58
Deaths:14
KDR:4.143
Accuracy:37.553% A++
HSR:37.931% A*
Kills:1,084
Deaths (as Combat Medic):162
Deaths (to Combat Medics):370
KDR:6.69136
Kill Difference:922
Playtime:8.003 hours
Usage:4%
Score:0.256m
Score/min:533
Accuracy (listed only):45.745%
HSR (listed only):33.787%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M+
Kills:1,288
Deaths:126
KDR:10.222
Accuracy:37.054% M+
HSR:26.786% A
Solstice Burst
A**
Kills:1,189
Deaths:117
KDR:10.162
Accuracy:38.565% A**
HSR:32.969% A
VX6-7
A*
Kills:1,174
Deaths:128
KDR:9.172
Accuracy:36.111% A*
HSR:29.642% A+
Solstice VE3
M+
Kills:1,167
Deaths:113
KDR:10.327
Accuracy:37.781% M+
HSR:30.334% A++
VE-LR Obelisk
A*
Kills:1,162
Deaths:81
KDR:14.346
Accuracy:45.454% A*
HSR:42.513% A
Zenith VX-5
M
Kills:1,162
Deaths:97
KDR:11.979
Accuracy:38.461% M
HSR:30.809% A++
Eclipse VE3A
M+
Kills:503
Deaths:42
KDR:11.976
Accuracy:39.802% M+
HSR:27.634% A+
Pulsar C
M+
Kills:435
Deaths:59
KDR:7.373
Accuracy:38.960% M+
HSR:38.391% M
Deimos VA29
A+
Kills:148
Deaths:28
KDR:5.286
Accuracy:77.344% A+
HSR:23.649% A
Eidolon VE33
A**
Kills:79
Deaths:13
KDR:6.077
Accuracy:42.144% A**
HSR:31.646% B*
Kills:8,307
Deaths (as Engineer):804
Deaths (to Engineers):389
KDR:10.33209
Kill Difference:7,503
Playtime:6.931 hours
Usage:3%
Score:0.226m
Score/min:543
Accuracy (listed only):43.168%
HSR (listed only):31.437%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:1,161
Deaths:68
KDR:17.074
Accuracy:51.938% A*
HSR:78.036% C+
NS-44P Commissioner
A
Kills:1,161
Deaths:282
KDR:4.117
Accuracy:52.022% A
HSR:36.520% B**
NS-44 Commissioner
A*
Kills:985
Deaths:249
KDR:3.956
Accuracy:52.836% A*
HSR:36.954% A*
Parallax VX3-AE
A++
Kills:549
Deaths:27
KDR:20.333
Accuracy:52.480% A++
HSR:81.057% C+
Eridani SX5G
A**
Kills:301
Deaths:47
KDR:6.404
Accuracy:40.528% A**
HSR:33.223% A++
Nyx VX31
A**
Kills:238
Deaths:26
KDR:9.154
Accuracy:48.703% A**
HSR:49.160% A*
Ghost
A++
Kills:164
Deaths:21
KDR:7.810
Accuracy:50.796% A++
HSR:66.463% C+
VA39 Spectre
M
Kills:163
Deaths:10
KDR:16.300
Accuracy:47.834% M
HSR:34.969% C
Manticore SX40
A++
Kills:148
Deaths:40
KDR:3.700
Accuracy:38.629% A+
HSR:35.135% A++
Beamer VS3-FB
A++
Kills:104
Deaths:34
KDR:3.059
Accuracy:39.065% A
HSR:37.500% A++
VE-S Canis
A*
Kills:58
Deaths:14
KDR:4.143
Accuracy:37.553% A++
HSR:37.931% A*
Kills:5,032
Deaths (as Infiltrator):818
Deaths (to Infiltrators):518
KDR:6.15159
Kill Difference:4,214
Playtime:45.552 hours
Usage:22%
Score:1.615m
Score/min:591
Accuracy (listed only):46.580%
HSR (listed only):47.904%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:386
Deaths:29
KDR:13.310
Accuracy:30.924% A**
HSR:31.347% A++
Cosmos VM3
M
Kills:184
Deaths:14
KDR:13.143
Accuracy:27.784% M
HSR:30.978% M
Blueshift VM5
A*
Kills:167
Deaths:15
KDR:11.133
Accuracy:29.952% A*
HSR:28.144% A+
Kills:737
Deaths (as MAX Suit):29
Deaths (to MAX Suits):138
KDR:25.41379
Kill Difference:708
Playtime:4.773 hours
Usage:2%
Score:0.327m
Score/min:1,140
Accuracy (listed only):29.553%
HSR (listed only):30.156%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:163
V. Kills:5 N/A
Deaths:14
KDR:11.643
Accuracy:60.434% M
KPH:69.600 B*
VKPH:2.100 D
Kills:163 (163 + 0)
Deaths:14
KDR:11.643
VKDR:0.357
Vehicle Kills:5
Kill Difference:149
Playtime:2.343 hours
Usage:1%
Score:0.036m
Score/min:256
Piloting Accuracy:60.434%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:57
V. Kills:1 N/A
Deaths:1
KDR:57
Accuracy:57.750% A++
KPH:163.200 S
VKPH:2.900 D*
Kills:57 (57 + 0)
Deaths:1
KDR:57
VKDR:1
Vehicle Kills:1
Kill Difference:56
Playtime:0.349 hours
Usage:0%
Score:0.015m
Score/min:705
Driving Accuracy:57.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:159
V. Kills:38 408%
Deaths:4
KDR:39.750
Accuracy:62.662% A+
KPH:65.300 S
VKPH:15.600 A*
Kills:159 (159 + 0)
Deaths:4
KDR:39.750
VKDR:9.500
Vehicle Kills:38
Kill Difference:155
Playtime:2.433 hours
Usage:1%
Score:0.039m
Score/min:267
Driving Accuracy:62.662%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5781,5771599.918S3.6534.087%M39.759%A*144.7SN/A70110.9h8.3A24.4B+
Serpent VE92 1,2981,28812610.222S3.9537.054%M+26.786%A178.9S1.4M6927.2h8.8A23.8B**
Solstice Burst 1,1921,18911710.162S3.8938.565%A**32.969%A216.2SN/A4685.5h8.9A23.1A
VX6-7 1,1871,1741289.172S2.9036.111%A*29.642%A+195.7S2.2S4466h9.2B*25.6B**
Solstice VE3 1,1751,16711310.327U4.0637.781%M+30.334%A++197.8U1.4M*8525.9h9.5B**25.1B++
VE-LR Obelisk 1,1641,1628114.346S8.0845.454%A*42.513%A173.4SN/A4606.7h4A8.9A
Zenith VX-5 1,1631,1629711.979U5.7138.461%M30.809%A++211.3SN/A7555.5h9A23.3B**
Pulsar LSW 1,1651,1611239.439S3.1734.392%A*33.075%A118.5M+N/A3429.8h10B*28.9B**
Parallax VX3 1,1621,1616817.074M**10.8051.938%A*78.036%C+131.9SN/A4428.8h1.7B**3.2B**
NS-44P Commissioner 1,1651,1612824.117A*2.1552.022%A36.52%B**165.9MN/A5517h3.1B+6B++
VE-H Maw 1,1601,16011310.265S4.0032.79%A33.19%B++158.9M**N/A4827.3h8.1B**24.7B*
NS-44 Commissioner 9909852493.956M+2.3152.836%A*36.954%A*182.4SN/A5015.4h3.1B*5.9B**
NS Decimator 1,1028851495.94S0.3369.491%B**2.938%B+94.1S23.1B*5199.4h2.7A+3.8A+
Parallax VX3-AE 5495492720.333S14.0652.48%A++81.057%C+152.5M**N/A3233.6h1.6B*3B**
Force-Blade 5405353,5330.151M**6.1260.462%A**13.832%B**2.9A*N/A9186.5h2.2B+3.6B++
Eclipse VE3A 5035034211.976S5.7139.802%M+27.634%A+251.5SN/A6772h8.3A20.9A+
SVA-88 4764714410.705S4.4433.517%A*40.764%A*120.8M+1.3A*3963.9h9.3B**27.7B**
Pulsar C 438435597.373S1.1038.96%M+38.391%M181.3S1.3A**5842.4h8.3B**21.3B**
Blueshift VM5 3913862913.31S7.0430.924%A**31.347%A++82.1M++1.1B**3374.7h11.7A+37.8A
Pulsar VS1 384379507.58S1.3137.867%M+32.718%A++130.7S1.7M*3432.9h11.6B**30.6B**
Flare VE6 307306339.273S3.0034.874%A*34.314%A+122.4M++N/A3292.5h8B**23B**
Eridani SX5G 302301476.404S0.1340.528%A**33.223%A++158.4M*N/A4071.9h10B+24.8B*
Nyx VX31 238238269.154M*2.8848.703%A**49.16%A*158.7SN/A3721.5h4.4B*9.1B**
Frag Grenade 2032001200N/A193.7355.227%AN/A666.7B*10C**24860.3h3B++5.4B*
H-V45 199198238.609S2.3435.435%A**41.414%M+141.4SN/A4581.4h8.6A++24.3A+
Cosmos VM3 1861841413.143S6.8727.784%M30.978%M83.6SN/A3602.2h10.1A36.3A
Blueshift VM5 1681671511.133M**4.8629.952%A*28.144%A+66.8A*N/A3202.5h13B*43.5B**
Ghost 164164217.81A++1.5450.796%A++66.463%C+126.2M**N/A4631.3h1.9B++3.8B*
VA39 Spectre 1651631016.3S10.0347.834%M34.969%C163S2S4271h3.5A7.2A
Light PPA 1681631411.643B*5.3760.434%MN/A70.9B*2.2D2552.3h9.7B+16.1B++
Supernova PC 197159439.75S33.4862.662%A+N/A66.3S15.8A*2662.4h3.1A4.9A+
Deimos VA29 149148285.286M**0.9877.344%A+23.649%A185S1.3B++6250.8h2B++2.6B++
Manticore SX40 149148403.7M+2.5738.629%A+35.135%A++164.4S1.1B+3800.9h5.1B**13.3A
NS-15M1 146145916.111U9.8434.909%A**36.552%A*120.8M++N/A4001.2h10B**28.7B**
VX29 Polaris 120120717.143U10.8736.539%A**24.167%C*171.4SN/A6650.7h9.5B**25.9B*
Beamer VS3-FB 106104343.059A++3.2139.065%A37.5%A++130M++2.5M**4910.8h7.7C**19.7B*
Eidolon VE33 8079136.077S0.1942.144%A**31.646%B*71.8M+N/A2461.1h5.8B**13.7B**
VE-S Canis 5858144.143M2.1337.553%A++37.931%A*116A**N/A5920.5h7.6B**20.3B**
Rocklet Rifle 10658341.706A*4.5662.989%B**N/A25.2C+20.9C2382.3h41.6C+66.1C**
C75 Viper 5857157U50.7357.75%A++N/A190S3.3D--7010.3h4.1A++7A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon515183.7h
Nano-Armor Kit24,6360.3h
AE Nano-Armor Kit59,8040.7h
AE Medical Applicator31,7220.1h
Medical Applicator47,3050.5h
Motion Spotter131,9712.3h
Ammunition Package5580.1h
Medical Kit9273,43228.1h

Check the help document for the dictionary if you want to learn more about words used here.


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