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Signifer OrionisLoveOrionisLife[WEWE] OrionisLoveOrionisLife
VS BR 56

KDR: 6.53

Score: 3.4m

Last Seen: Nov 7th, 2018 9:51 PM
- OFFLINE - 189.3 hour(s)

Battle Rank 56 - Vanu Sovereignty on Emerald - Outfit Leader of Lol VS[WEWE] Lol VS
VS outfit on Emerald

Members: 2
Level Progress (to 57): 67%
Level 100 Progress: 18% 321h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW Serpent VE92 Parallax VX3 NS-44P Commissioner NS Decimator Blueshift VM5 Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,170,528 MLG Score: 10528
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 18%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.778%35.803%12811210035,0226.82337-0.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.846%2.925M+2.361A*-0.831D-HEAD ++ (~17.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.706B++80.445B14.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.603%78.621%02101372560111.8853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.498%2.354A*0.706B++-1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.662B+1.70.468B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Lol VS[WEWE] Lol VS
VS outfit on Emerald

Members: 2
3.4m210.9%805 (48.3k)698 (41.9k)6.53027,7841,1926.6677956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS101595333.976%34.057%115704:041

57% Heavy Assault15% Infiltrator16% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2014 10:30 PMJun 22nd, 2015 1:24 AMNov 15th, 2018 7:15 AM (6h) (PST)Nov 7th, 2018 6:25 PM (8d) (PST)Nov 7th, 2018 5:51 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0952778181.6070.2460.5473.4890.04710528

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,72216,60849,114961533209341,904

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
80.7h/3.4d 164 2,651 1,924 16.9k 55 270 227 5.3m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M++
Kills:918
Deaths:92
KDR:9.978
Accuracy:37.552% M++
HSR:27.887% A+
Pulsar C
M++
Kills:226
Deaths:25
KDR:9.040
Accuracy:39.675% M++
HSR:39.381% M+
Eridani SX5G
M+
Kills:76
Deaths:17
KDR:4.471
Accuracy:43.222% M+
HSR:27.632% B*
Kills:1,220
Deaths (as Light Assault):134
Deaths (to Light Assaults):398
KDR:9.10448
Kill Difference:1,086
Playtime:12.838 hours
Usage:16%
Score:0.586m
Score/min:761
Accuracy (listed only):40.150%
HSR (listed only):31.633%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,549
Deaths:158
KDR:9.804
Accuracy:34.167% M+
HSR:39.832% A*
Pulsar LSW
A*
Kills:1,011
Deaths:97
KDR:10.423
Accuracy:34.401% A*
HSR:33.531% A
Flare VE6
A**
Kills:232
Deaths:23
KDR:10.087
Accuracy:35.265% A**
HSR:34.483% A+
SVA-88
M+
Kills:199
Deaths:19
KDR:10.474
Accuracy:31.267% A++
HSR:45.729% M+
NS-15M1
A**
Kills:76
Deaths:4
KDR:19
Accuracy:34.342% A*
HSR:39.474% A**
Kills:3,067
Deaths (as Heavy Assault):301
Deaths (to Heavy Assaults):292
KDR:10.18937
Kill Difference:2,766
Playtime:46.360 hours
Usage:57%
Score:1.928m
Score/min:693
Accuracy (listed only):33.888%
HSR (listed only):38.610%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
M+
Kills:76
Deaths:17
KDR:4.471
Accuracy:43.222% M+
HSR:27.632% B*
H-V45
M
Kills:57
Deaths:7
KDR:8.143
Accuracy:35.662% A**
HSR:40.351% M
Kills:133
Deaths (as Combat Medic):24
Deaths (to Combat Medics):113
KDR:5.54167
Kill Difference:109
Playtime:1.062 hours
Usage:1%
Score:0.037m
Score/min:574
Accuracy (listed only):39.442%
HSR (listed only):33.991%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M++
Kills:918
Deaths:92
KDR:9.978
Accuracy:37.552% M++
HSR:27.887% A+
Pulsar C
M++
Kills:226
Deaths:25
KDR:9.040
Accuracy:39.675% M++
HSR:39.381% M+
Eidolon VE33
M
Kills:57
Deaths:9
KDR:6.333
Accuracy:43.347% M
HSR:35.088% A
Kills:1,201
Deaths (as Engineer):126
Deaths (to Engineers):139
KDR:9.53175
Kill Difference:1,075
Playtime:3.406 hours
Usage:4%
Score:0.114m
Score/min:557
Accuracy (listed only):40.191%
HSR (listed only):34.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:638
Deaths:38
KDR:16.790
Accuracy:50.392% A++
HSR:81.191% B+
NS-44P Commissioner
A
Kills:570
Deaths:145
KDR:3.931
Accuracy:51.901% A
HSR:37.018% A
Ghost
A*
Kills:87
Deaths:14
KDR:6.214
Accuracy:51.801% A*
HSR:59.770% D
Eridani SX5G
M+
Kills:76
Deaths:17
KDR:4.471
Accuracy:43.222% M+
HSR:27.632% B*
Manticore SX40
M
Kills:51
Deaths:14
KDR:3.643
Accuracy:40.757% A++
HSR:41.177% M
Kills:1,422
Deaths (as Infiltrator):228
Deaths (to Infiltrators):156
KDR:6.23684
Kill Difference:1,194
Playtime:12.001 hours
Usage:15%
Score:0.398m
Score/min:553
Accuracy (listed only):47.614%
HSR (listed only):49.357%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:370
Deaths:27
KDR:13.704
Accuracy:30.937% A**
HSR:31.351% A*
Cosmos VM3
M
Kills:184
Deaths:14
KDR:13.143
Accuracy:27.784% M
HSR:30.978% A**
Blueshift VM5
A**
Kills:152
Deaths:13
KDR:11.692
Accuracy:29.967% A**
HSR:28.290% A+
Kills:706
Deaths (as MAX Suit):27
Deaths (to MAX Suits):57
KDR:26.14815
Kill Difference:679
Playtime:4.605 hours
Usage:6%
Score:0.320m
Score/min:1,158
Accuracy (listed only):29.563%
HSR (listed only):30.206%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:94
V. Kills:2 N/A
Deaths:11
KDR:8.545
Accuracy:60.373% M
KPH:72.900 B*
VKPH:1.600 D-
Kills:94 (94 + 0)
Deaths:11
KDR:8.545
VKDR:0.182
Vehicle Kills:2
Kill Difference:83
Playtime:1.290 hours
Usage:2%
Score:0.020m
Score/min:254
Piloting Accuracy:60.373%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:57
V. Kills:1 N/A
Deaths:1
KDR:57
Accuracy:57.750% A++
KPH:163.200 S
VKPH:2.900 D*
Kills:57 (57 + 0)
Deaths:1
KDR:57
VKDR:1
Vehicle Kills:1
Kill Difference:56
Playtime:0.349 hours
Usage:0%
Score:0.014m
Score/min:689
Driving Accuracy:57.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:78
V. Kills:20 371%
Deaths:3
KDR:26
Accuracy:60.095% A
KPH:46.700 A**
VKPH:12 A
Kills:78 (78 + 0)
Deaths:3
KDR:26
VKDR:6.667
Vehicle Kills:20
Kill Difference:75
Playtime:1.669 hours
Usage:2%
Score:0.021m
Score/min:213
Driving Accuracy:60.095%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5501,5491589.804S3.2734.167%M+39.832%A*144.8SN/A67610.7h8.3A24.3B+
Pulsar LSW 1,0151,0119710.423S3.8934.401%A*33.531%A121.8M++N/A3038.3h9.7B**28.3B**
Serpent VE92 927918929.978S3.4537.552%M++27.887%A+180S1.8M**6465.1h8.5A22.6B**
Parallax VX3 6396383816.789S10.2650.392%A++81.191%B+120.4SN/A3725.3h1.6B**3.2B**
NS-44P Commissioner 5735701453.931A++2.6051.901%A37.018%A167.6M++N/A5923.4h3B++5.8B++
NS Decimator 685557866.477S0.0571.485%A3.411%B*96M**22.1B++5135.8h2.6A+3.7A+
Blueshift VM5 3753702713.704S7.1730.937%A**31.351%A*80.4M++1.1A3274.6h11.7A37.7B**
Flare VE6 2332322310.087S3.5635.265%A**34.483%A+128.9M*N/A2911.8h7.6A21.4B**
Pulsar C 228226259.04S2.5139.675%M++39.381%M+188.3S1.7M**6521.2h7.6A19B**
SVA-88 2021991910.474S3.9431.267%A++45.729%M+110.6M1.7M**3411.8h8.5A27.2B**
Cosmos VM3 1861841413.143S6.6127.784%M30.978%A**83.6SN/A3532.2h10.1B**36.3B**
Force-Blade 1661631,1520.141M*6.3960.167%A**6.135%C+2.3B**N/A869.7h2.2B+3.7B+
Blueshift VM5 1531521311.692S5.1629.967%A**28.29%A+66.1A*N/A3022.3h13B*43.5B**
Light PPA 9694118.545B+2.0160.373%MN/A72.3B*1.5D-2541.3h8.9B+14.8B++
Ghost 8787146.214B**0.3251.801%A*59.77%D108.8M*N/A3850.8h2.1B+4.1B*
Supernova PC 9878326M+19.4760.095%AN/A45.9A**11.8B**2131.7h3.2A5.4A
Eridani SX5G 7676174.471A*2.0643.222%M+27.632%B*108.6A++N/A3440.7h10.9C*25.2B++
NS-15M1 7776419U12.4734.342%A*39.474%A**108.6M1.4M+3300.7h10.2B*29.6B*
Eidolon VE33 575796.333S0.2043.347%M35.088%A71.3M+N/A1620.8h5.5A12.8B**
H-V45 575778.143S1.6135.662%A**40.351%M114SN/A3660.5h9.4A+26.4A
C75 Viper 5857157U50.4757.75%A++N/A190S3.3D*6840.3h4.1A++7A+
Frag Grenade 5656156N/A49.4750.959%B++N/A560C**N/A23890.1h3.3B+6.5B+
Manticore SX40 5151143.643M2.8940.757%A++41.177%M127.5SN/A3340.4h5.5B**13.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13730.4h
Spawn Beacon81760.5h
AE Nano-Armor Kit33,8740.2h
Medical Applicator01,5870.1h
Nano-Armor Kit23,4710.2h
Medical Kit3371,23314.5h

Check the help document for the dictionary if you want to learn more about words used here.


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