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Archon OrionisLoveOrionisLife[WEWE] OrionisLoveOrionisLife
VS BR 78

KDR: 6.25

Score: 7m

Last Seen: Jan 11th, 2019 7:00 AM
- OFFLINE - 117 hour(s)

Battle Rank 78 - Vanu Sovereignty on Emerald - Outfit Leader of Lol VS[WEWE] Lol VS
VS outfit on Emerald

Members: 4
Level Progress (to 79): 46%
Level 100 Progress: 37% 257h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Solstice Burst Serpent VE92 VX6-7 Solstice VE3 Parallax VX3 NS-44P Commissioner Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,053,283 MLG Score: 12033
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 14.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.703%34.123%125221100113,6337.47014-1.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.738%3.02M++2.098A*-0.644DHEAD ++ (~15.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.709B++80.443B13.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.308%74.027%0410181,95222038.83258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.954%2.449A**0.433B-0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.641B+1.80.427B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.89%22.807%0110215721900.259091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.371M*1.658A++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.831B++1.80.624B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Lol VS[WEWE] Lol VS
VS outfit on Emerald

Members: 4
7m204.9%769 (46.1k)661 (39.7k)6.2523819,0263,0436.4055278 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022225435.066%34.195%119903:309

39% Heavy Assault20% Infiltrator31% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2014 10:30 PMJun 22nd, 2015 1:24 AMJan 14th, 2019 5:51 AM (2d) (PST)Jan 11th, 2019 3:01 AM (5d) (PST)Jan 11th, 2019 3:00 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1632698941.7900.2860.6123.7570.04312033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,76116,14253,6191071737225339,657

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
177.1h/7.4d 466 6,506 4,822 39.9k 156 651 461 12.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:1,569
Deaths:159
KDR:9.868
Accuracy:34.068% M
HSR:39.834% A*
Pulsar LSW
A*
Kills:1,161
Deaths:123
KDR:9.439
Accuracy:34.392% A*
HSR:33.075% A
VE-H Maw
A
Kills:1,160
Deaths:113
KDR:10.266
Accuracy:32.790% A
HSR:33.190% B++
SVA-88
A**
Kills:323
Deaths:28
KDR:11.536
Accuracy:32.292% A++
HSR:42.415% A**
Flare VE6
A*
Kills:306
Deaths:33
KDR:9.273
Accuracy:34.874% A*
HSR:34.314% A+
NS-15M1
A*
Kills:110
Deaths:7
KDR:15.714
Accuracy:33.744% A*
HSR:40% A*
Kills:4,629
Deaths (as Heavy Assault):463
Deaths (to Heavy Assaults):748
KDR:9.99784
Kill Difference:4,166
Playtime:69.047 hours
Usage:39%
Score:2.818m
Score/min:680
Accuracy (listed only):33.693%
HSR (listed only):37.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
A**
Kills:1,189
Deaths:117
KDR:10.162
Accuracy:38.565% A**
HSR:32.969% A
Serpent VE92
M+
Kills:1,178
Deaths:119
KDR:9.899
Accuracy:37.120% M+
HSR:26.910% A
VX6-7
A*
Kills:1,174
Deaths:128
KDR:9.172
Accuracy:36.111% A*
HSR:29.642% A+
Solstice VE3
M+
Kills:1,167
Deaths:113
KDR:10.327
Accuracy:37.781% M+
HSR:30.334% A++
Zenith VX-5
M
Kills:665
Deaths:51
KDR:13.039
Accuracy:38.370% M
HSR:32.632% A++
Pulsar C
M+
Kills:386
Deaths:51
KDR:7.569
Accuracy:38.735% M+
HSR:37.306% A**
Eridani SX5G
A*
Kills:184
Deaths:30
KDR:6.133
Accuracy:38.436% A*
HSR:30.978% A
Deimos VA29
A++
Kills:57
Deaths:12
KDR:4.750
Accuracy:81.890% A++
HSR:22.807% B**
Kills:6,000
Deaths (as Light Assault):621
Deaths (to Light Assaults):956
KDR:9.66184
Kill Difference:5,379
Playtime:54.883 hours
Usage:31%
Score:2.263m
Score/min:687
Accuracy (listed only):43.376%
HSR (listed only):30.447%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:289
Deaths:41
KDR:7.049
Accuracy:38.131% M+
HSR:32.872% A++
Eridani SX5G
A*
Kills:184
Deaths:30
KDR:6.133
Accuracy:38.436% A*
HSR:30.978% A
H-V45
M+
Kills:146
Deaths:16
KDR:9.125
Accuracy:35.997% A**
HSR:42.466% M+
Deimos VA29
A++
Kills:57
Deaths:12
KDR:4.750
Accuracy:81.890% A++
HSR:22.807% B**
Kills:676
Deaths (as Combat Medic):99
Deaths (to Combat Medics):308
KDR:6.82828
Kill Difference:577
Playtime:6.344 hours
Usage:4%
Score:0.196m
Score/min:515
Accuracy (listed only):48.613%
HSR (listed only):32.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
A**
Kills:1,189
Deaths:117
KDR:10.162
Accuracy:38.565% A**
HSR:32.969% A
Serpent VE92
M+
Kills:1,178
Deaths:119
KDR:9.899
Accuracy:37.120% M+
HSR:26.910% A
VX6-7
A*
Kills:1,174
Deaths:128
KDR:9.172
Accuracy:36.111% A*
HSR:29.642% A+
Solstice VE3
M+
Kills:1,167
Deaths:113
KDR:10.327
Accuracy:37.781% M+
HSR:30.334% A++
Zenith VX-5
M
Kills:665
Deaths:51
KDR:13.039
Accuracy:38.370% M
HSR:32.632% A++
VE-LR Obelisk
A++
Kills:632
Deaths:49
KDR:12.898
Accuracy:44.615% A++
HSR:43.354% A
Pulsar C
M+
Kills:386
Deaths:51
KDR:7.569
Accuracy:38.735% M+
HSR:37.306% A**
Eidolon VE33
A**
Kills:63
Deaths:11
KDR:5.727
Accuracy:42.839% A**
HSR:33.333% B**
Deimos VA29
A++
Kills:57
Deaths:12
KDR:4.750
Accuracy:81.890% A++
HSR:22.807% B**
Kills:6,511
Deaths (as Engineer):651
Deaths (to Engineers):337
KDR:10.00154
Kill Difference:5,860
Playtime:6.725 hours
Usage:4%
Score:0.217m
Score/min:538
Accuracy (listed only):44.003%
HSR (listed only):32.143%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:1,161
Deaths:68
KDR:17.074
Accuracy:51.938% A++
HSR:78.036% C++
NS-44P Commissioner
A
Kills:1,161
Deaths:282
KDR:4.117
Accuracy:52.022% A
HSR:36.520% B**
NS-44 Commissioner
A*
Kills:539
Deaths:138
KDR:3.906
Accuracy:52.739% A*
HSR:33.952% A++
Parallax VX3-AE
A+
Kills:483
Deaths:25
KDR:19.320
Accuracy:52.147% A+
HSR:80.952% C+
Eridani SX5G
A*
Kills:184
Deaths:30
KDR:6.133
Accuracy:38.436% A*
HSR:30.978% A
VA39 Spectre
M
Kills:162
Deaths:10
KDR:16.200
Accuracy:48.110% M
HSR:34.568% C
Ghost
A++
Kills:146
Deaths:19
KDR:7.684
Accuracy:51.619% A++
HSR:63.014% C--
Manticore SX40
A++
Kills:137
Deaths:39
KDR:3.513
Accuracy:38.180% A
HSR:35.037% A++
Beamer VS3-FB
A++
Kills:94
Deaths:30
KDR:3.133
Accuracy:38.907% B**
HSR:38.298% A++
Kills:4,067
Deaths (as Infiltrator):641
Deaths (to Infiltrators):427
KDR:6.34477
Kill Difference:3,426
Playtime:34.785 hours
Usage:20%
Score:1.204m
Score/min:577
Accuracy (listed only):47.122%
HSR (listed only):47.928%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:386
Deaths:29
KDR:13.310
Accuracy:30.924% A**
HSR:31.347% A++
Cosmos VM3
M
Kills:184
Deaths:14
KDR:13.143
Accuracy:27.784% M
HSR:30.978% A**
Blueshift VM5
A*
Kills:167
Deaths:15
KDR:11.133
Accuracy:29.952% A*
HSR:28.144% A
Kills:737
Deaths (as MAX Suit):29
Deaths (to MAX Suits):122
KDR:25.41379
Kill Difference:708
Playtime:4.755 hours
Usage:3%
Score:0.327m
Score/min:1,145
Accuracy (listed only):29.553%
HSR (listed only):30.156%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:131
V. Kills:5 N/A
Deaths:13
KDR:10.077
Accuracy:60.414% M
KPH:63.200 B+
VKPH:2.400 C-
Kills:131 (131 + 0)
Deaths:13
KDR:10.077
VKDR:0.385
Vehicle Kills:5
Kill Difference:118
Playtime:2.073 hours
Usage:1%
Score:0.029m
Score/min:230
Piloting Accuracy:60.414%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:57
V. Kills:1 N/A
Deaths:1
KDR:57
Accuracy:57.750% A++
KPH:163.200 S
VKPH:2.900 D*
Kills:57 (57 + 0)
Deaths:1
KDR:57
VKDR:1
Vehicle Kills:1
Kill Difference:56
Playtime:0.349 hours
Usage:0%
Score:0.014m
Score/min:691
Driving Accuracy:57.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:159
V. Kills:38 408%
Deaths:4
KDR:39.750
Accuracy:62.662% A+
KPH:65.300 S
VKPH:15.600 A*
Kills:159 (159 + 0)
Deaths:4
KDR:39.750
VKDR:9.500
Vehicle Kills:38
Kill Difference:155
Playtime:2.433 hours
Usage:1%
Score:0.039m
Score/min:264
Driving Accuracy:62.662%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5701,5691599.868S3.6234.068%M39.834%A*145.3SN/A69510.8h8.3A+24.4B**
Solstice Burst 1,1921,18911710.162S3.9138.565%A**32.969%A216.2SN/A4675.5h8.9A23.1A
Serpent VE92 1,1871,1781199.899S3.6537.12%M+26.91%A178.5S1.4M+6886.6h8.8A23.8B**
VX6-7 1,1871,1741289.172S2.9236.111%A*29.642%A+195.7S2.2S4446h9.2B**25.6B**
Solstice VE3 1,1751,16711310.327U4.0737.781%M+30.334%A++197.8U1.4M++8455.9h9.5B**25.1B++
Parallax VX3 1,1621,1616817.074S10.8251.938%A++78.036%C++131.9SN/A4428.8h1.7B*3.2B**
NS-44P Commissioner 1,1651,1612824.117A*2.1452.022%A36.52%B**165.9M+N/A5517h3.1B+6B++
Pulsar LSW 1,1651,1611239.439S3.1934.392%A*33.075%A118.5M+N/A3409.8h10B*28.9B**
VE-H Maw 1,1601,16011310.265S4.0132.79%A33.19%B++158.9M**N/A4797.3h8.1B**24.7B*
NS Decimator 1,0138201356.074S0.1869.586%B**3.171%B++92.1M**21.7B++5058.9h2.7A3.9A+
Zenith VX-5 6666655113.039U6.7938.37%M32.632%A++201.5SN/A5393.3h8.8A22.9B**
VE-LR Obelisk 6346324912.898S6.6544.615%A++43.354%A166.3SN/A4063.8h4.1B**9.1B**
NS-44 Commissioner 5435391383.906M+2.3552.739%A*33.952%A++185.9S1.4A++4462.9h3.1B*5.9B**
Parallax VX3-AE 4834832519.32S13.0752.147%A+80.952%C+150.9SN/A3263.2h1.6B++3B**
Force-Blade 4444392,9880.147M**6.1160.728%A**11.845%B++2.7AN/A9160h2.2B3.6B++
Pulsar C 389386517.569S1.3238.735%M+37.306%A**175.5S1.4M+5972.2h8.2B**21.3B**
Blueshift VM5 3913862913.31S7.0630.924%A**31.347%A++82.1M++1.1A3344.7h11.7A37.8B**
SVA-88 3273232811.536S5.2832.292%A++42.415%A**124.2M++1.5M+4152.6h8.7A26.8B**
Flare VE6 307306339.273S3.0234.874%A*34.314%A+122.4M++N/A3232.5h8B**23B*
Pulsar VS1 293289417.049S0.8038.131%M+32.872%A++125.7S1.7M*3212.3h11.8B**31.1A
Cosmos VM3 1861841413.143S6.8927.784%M30.978%A**83.6SN/A3582.2h10.1A36.3A
Eridani SX5G 185184306.133S0.1238.436%A*30.978%A153.3M+N/A4261.2h9.3B++24.3B*
Frag Grenade 1741721172N/A165.7554.855%AN/A573.3B+6.7C+23010.3h3.1B++5.6B*
Blueshift VM5 1681671511.133M**4.8829.952%A*28.144%A66.8A*N/A3142.5h13B*43.5B**
VA39 Spectre 1641621016.2U9.9548.11%M34.568%C162S2S4291h3.5A7.2A
Supernova PC 197159439.75S33.5062.662%A+N/A66.3S15.8A*2642.4h3.1A4.9A+
Ghost 146146197.684A++1.4351.619%A++63.014%C--121.7M**N/A4621.2h2B+3.8B*
H-V45 147146169.125S2.8735.997%A**42.466%M+132.7SN/A4461.1h8.9A++24.8A
Manticore SX40 138137393.513A**2.7438.18%A35.037%A++152.2S1.1B+3670.9h5.2B**13.6B**
Light PPA 1361311310.077B++3.8260.414%MN/A62.4B+2.4C-2302.1h10.3B+17B++
NS-15M1 111110715.714U9.4633.744%A*40%A*110M1A++3621h10.2B*30.2B*
Beamer VS3-FB 9494303.133A+3.1238.907%B**38.298%A++134.3A*N/A4720.7h7.8C*20B+
Eidolon VE33 6463115.727M**0.5342.839%A**33.333%B**70M1.1A2040.9h5.4A12.6B**
Deimos VA29 5757124.75M+1.5081.89%A++22.807%B**190SN/A9310.3h1.8B**2.2B++
C75 Viper 5857157U50.7557.75%A++N/A190S3.3D*6860.3h4.1A++7A+
Rocklet Rifle 9150291.724A*4.5363.307%B**N/A26.3C+21.6C2351.9h38.8C+61.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,3801.5h
Spawn Beacon404322.8h
Nano-Armor Kit24,6360.3h
AE Medical Applicator31,7220.1h
AE Nano-Armor Kit49,3260.6h
Medical Applicator36,2260.4h
Medical Kit8132,93025.4h
Ammunition Package5500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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