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Paragon Chosen Orizim[TFDN] Orizim
VS BR 141

KDR: 2.6

Score: 44.9m

Last Seen: Mar 17th, 2019 4:07 PM
- OFFLINE - 77 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 209
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Supernova VPC C-4 VE-H Maw Lasher X2 H-V45 VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,427,391 MLG Score: 1141
Fun Score: N/A
Cheeseburgers Flipped: 862TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.509%23.121%5443999340,6092.6587-0.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.065%0.457B+0.364C**-0.877D--HEAD ++ (~11.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.329C**11.70.177C++38

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.693%1.045%172210309579841780.971574535%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.394%1.475A+-0.448C--0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.806B++160.697B+15.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.202%1.336%10347102510,251160246336.39489221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.104%0.538B+-0.819D-0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.584B+7.50.404B8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.398%3.641%235810241,84010799891.70528186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.063%0.295C*-0.212C0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.564B+20.40.484B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.065%74.918%235410282,444212751.1485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.486%0.914B*0.478B+-1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.452B+2.20.301C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.795%12.555%235210301,1311174110.963373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.912%0.449B-0.387C--0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.26C*4.60.057C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 209
44.9m350.1%431 (25.9k)380 (22.8k)2.6003878,69030,2613.11011141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1032540520.17%16.693%33703:5433

16% Combat Medic25% Engineer28% Heavy Assault8% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2015 7:48 AMJun 10th, 2016 6:48 PMMar 19th, 2019 6:30 PM (22h) (PST)Mar 17th, 2019 1:22 PM (3d) (PST)Mar 17th, 2019 12:07 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9131927210.6670.2560.1112.6560.0921141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,75511,50443,25140157159622,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1967.2h/82d 15,425 13,136 25,919 313.5k 3,545 6,000 10,854 107.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:3,210
Deaths:1,324
KDR:2.424
Accuracy:23.403% D
HSR:24.081% D-
VE-H Maw
C+
Kills:2,721
Deaths:1,053
KDR:2.584
Accuracy:22.655% D
HSR:26.681% C+
Lasher X2
B+
Kills:2,014
Deaths:874
KDR:2.304
Accuracy:29.359% B+
HSR:2.830% D
NS-15M AE
C+
Kills:1,510
Deaths:533
KDR:2.833
Accuracy:22.009% D
HSR:27.020% C+
NSX Naginata
C
Kills:1,225
Deaths:519
KDR:2.360
Accuracy:20.310% C
HSR:25.959% C
Pulsar LSW
C*
Kills:1,188
Deaths:437
KDR:2.719
Accuracy:22.541% C+
HSR:25.589% C*
Ursa
C**
Kills:1,173
Deaths:550
KDR:2.133
Accuracy:20.216% C
HSR:25.831% C**
VX29 Polaris
C+
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:21.232% C-
HSR:22.845% C+
NS-15M2
C+
Kills:1,158
Deaths:490
KDR:2.363
Accuracy:20.424% D
HSR:25.130% C+
Flare VE6
C+
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:21.222% C
HSR:24.611% C+
Orion VS54
B++
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:22.398% B
HSR:29.188% B++
NSX-P Naginata
C+
Kills:191
Deaths:94
KDR:2.032
Accuracy:21.986% C+
HSR:27.225% C
Kills:17,866
Deaths (as Heavy Assault):7,424
Deaths (to Heavy Assaults):7,536
KDR:2.40652
Kill Difference:10,442
Playtime:559.217 hours
Usage:28%
Score:11.137m
Score/min:332
Accuracy (listed only):22.313%
HSR (listed only):23.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:1,946
Deaths:999
KDR:1.948
Accuracy:24.188% C-
HSR:26.105% B++
Serpent VE92
C++
Kills:1,451
Deaths:705
KDR:2.058
Accuracy:24.309% C++
HSR:20.675% C++
MKV Suppressed
C*
Kills:1,334
Deaths:781
KDR:1.708
Accuracy:22.756% D
HSR:20.615% C*
NS-11C
C++
Kills:1,284
Deaths:636
KDR:2.019
Accuracy:24.026% C+
HSR:19.782% C++
Eridani SX5
C+
Kills:1,236
Deaths:629
KDR:1.965
Accuracy:24.179% C-
HSR:19.822% C+
Pulsar C
B+
Kills:1,203
Deaths:698
KDR:1.724
Accuracy:27.126% B+
HSR:24.855% B
NS-7 PDW
C++
Kills:1,179
Deaths:603
KDR:1.955
Accuracy:25.078% C++
HSR:18.236% C++
NS Baron G5AE
C*
Kills:1,179
Deaths:535
KDR:2.204
Accuracy:48.683% C*
HSR:14.249% C+
Eridani SX5-AE
C
Kills:1,176
Deaths:500
KDR:2.352
Accuracy:27.282% C-
HSR:21.684% C
Sirius SX12
C+
Kills:1,167
Deaths:607
KDR:1.923
Accuracy:22.757% C
HSR:18.252% C+
Pandora VX25
B++
Kills:992
Deaths:538
KDR:1.844
Accuracy:46.403% B++
HSR:13.105% C--
VX6-7
C++
Kills:973
Deaths:543
KDR:1.792
Accuracy:24.613% C++
HSR:21.172% C++
NS Baron G5
B*
Kills:446
Deaths:251
KDR:1.777
Accuracy:52.733% B*
HSR:8.969% D*
NSX Tengu
C
Kills:376
Deaths:253
KDR:1.486
Accuracy:35.193% C
HSR:14.628% D--
Zenith VX-5
B+
Kills:227
Deaths:87
KDR:2.609
Accuracy:28.300% B+
HSR:17.621% D
NSX Tanto
B+
Kills:202
Deaths:118
KDR:1.712
Accuracy:28.997% B+
HSR:28.713% B+
Solstice VE3
B++
Kills:158
Deaths:104
KDR:1.519
Accuracy:26.321% B++
HSR:20.253% C++
Phobos VX86
C--
Kills:139
Deaths:100
KDR:1.390
Accuracy:51.810% C--
HSR:8.633% D*
Kills:16,668
Deaths (as Light Assault):8,687
Deaths (to Light Assaults):5,948
KDR:1.91873
Kill Difference:7,981
Playtime:340.184 hours
Usage:17%
Score:7.171m
Score/min:351
Accuracy (listed only):31.375%
HSR (listed only):18.743%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,451
Deaths:705
KDR:2.058
Accuracy:24.309% C++
HSR:20.675% C++
NS-11C
C++
Kills:1,284
Deaths:636
KDR:2.019
Accuracy:24.026% C+
HSR:19.782% C++
Pulsar C
B+
Kills:1,203
Deaths:698
KDR:1.724
Accuracy:27.126% B+
HSR:24.855% B
VE-LR Obelisk
C*
Kills:1,197
Deaths:135
KDR:8.867
Accuracy:33.522% C*
HSR:26.901% D
NS Baron G5AE
C*
Kills:1,179
Deaths:535
KDR:2.204
Accuracy:48.683% C*
HSR:14.249% C+
Pandora VX25
B++
Kills:992
Deaths:538
KDR:1.844
Accuracy:46.403% B++
HSR:13.105% C--
VX6-7
C++
Kills:973
Deaths:543
KDR:1.792
Accuracy:24.613% C++
HSR:21.172% C++
NS Baron G5
B*
Kills:446
Deaths:251
KDR:1.777
Accuracy:52.733% B*
HSR:8.969% D*
Eidolon VE33
C+
Kills:310
Deaths:148
KDR:2.095
Accuracy:24.337% D
HSR:25.484% C+
Zenith VX-5
B+
Kills:227
Deaths:87
KDR:2.609
Accuracy:28.300% B+
HSR:17.621% D
NSX Tanto
B+
Kills:202
Deaths:118
KDR:1.712
Accuracy:28.997% B+
HSR:28.713% B+
Solstice VE3
B++
Kills:158
Deaths:104
KDR:1.519
Accuracy:26.321% B++
HSR:20.253% C++
Phobos VX86
C--
Kills:139
Deaths:100
KDR:1.390
Accuracy:51.810% C--
HSR:8.633% D*
Kills:9,761
Deaths (as Engineer):4,598
Deaths (to Engineers):5,538
KDR:2.12288
Kill Difference:5,163
Playtime:483.229 hours
Usage:25%
Score:11.101m
Score/min:383
Accuracy (listed only):33.937%
HSR (listed only):19.262%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:1,946
Deaths:999
KDR:1.948
Accuracy:24.188% C-
HSR:26.105% B++
MKV Suppressed
C*
Kills:1,334
Deaths:781
KDR:1.708
Accuracy:22.756% D
HSR:20.615% C*
Eridani SX5
C+
Kills:1,236
Deaths:629
KDR:1.965
Accuracy:24.179% C-
HSR:19.822% C+
NS-7 PDW
C++
Kills:1,179
Deaths:603
KDR:1.955
Accuracy:25.078% C++
HSR:18.236% C++
Eridani SX5-AE
C
Kills:1,176
Deaths:500
KDR:2.352
Accuracy:27.282% C-
HSR:21.684% C
Sirius SX12
C+
Kills:1,167
Deaths:607
KDR:1.923
Accuracy:22.757% C
HSR:18.252% C+
Parallax VX3-AE
C+
Kills:1,162
Deaths:120
KDR:9.683
Accuracy:40.449% C+
HSR:79.088% C
Parallax VX3
B+
Kills:1,124
Deaths:186
KDR:6.043
Accuracy:41.626% B+
HSR:73.666% C-
NS-44 Commissioner
C**
Kills:763
Deaths:522
KDR:1.462
Accuracy:38.859% C**
HSR:18.873% C-
NS-61 Emissary
C++
Kills:644
Deaths:287
KDR:2.244
Accuracy:29.165% C++
HSR:17.081% C++
Artemis VX26
B+
Kills:562
Deaths:207
KDR:2.715
Accuracy:30.292% B+
HSR:23.310% C++
NSX Tengu
C
Kills:376
Deaths:253
KDR:1.486
Accuracy:35.193% C
HSR:14.628% D--
NSX Tomoe
C++
Kills:311
Deaths:135
KDR:2.304
Accuracy:29.732% C++
HSR:27.331% D-
NS-30 Vandal
B+
Kills:265
Deaths:99
KDR:2.677
Accuracy:28.446% D
HSR:31.321% B+
NS-357 Underboss
C+
Kills:175
Deaths:82
KDR:2.134
Accuracy:35.365% C+
HSR:20.571% C+
XM98
B+
Kills:90
Deaths:21
KDR:4.286
Accuracy:40.605% B+
HSR:53.333% F--
V10
C**
Kills:68
Deaths:14
KDR:4.857
Accuracy:42.531% C**
HSR:52.941% F**
NS-AM7 Archer
B++
Kills:61
Deaths:100
KDR:0.610
Accuracy:52.928% D-
HSR:22.951% B++
Kills:13,639
Deaths (as Infiltrator):6,145
Deaths (to Infiltrators):5,084
KDR:2.21953
Kill Difference:7,494
Playtime:152.754 hours
Usage:8%
Score:2.624m
Score/min:286
Accuracy (listed only):32.857%
HSR (listed only):31.100%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:2,004
Deaths:1,252
KDR:1.601
Accuracy:22.758% C
HSR:20.309% C+
VE-S Canis
B++
Kills:1,946
Deaths:999
KDR:1.948
Accuracy:24.188% C-
HSR:26.105% B++
MKV Suppressed
C*
Kills:1,334
Deaths:781
KDR:1.708
Accuracy:22.756% D
HSR:20.615% C*
H-V45 AE
D
Kills:1,245
Deaths:570
KDR:2.184
Accuracy:24.087% D-
HSR:22.731% D
Eridani SX5
C+
Kills:1,236
Deaths:629
KDR:1.965
Accuracy:24.179% C-
HSR:19.822% C+
CME
C
Kills:1,233
Deaths:692
KDR:1.782
Accuracy:24.198% C-
HSR:19.627% C
Corvus VA55
C+
Kills:1,205
Deaths:763
KDR:1.579
Accuracy:23.345% C+
HSR:20.415% C
NS-7 PDW
C++
Kills:1,179
Deaths:603
KDR:1.955
Accuracy:25.078% C++
HSR:18.236% C++
NS Baron G5AE
C*
Kills:1,179
Deaths:535
KDR:2.204
Accuracy:48.683% C*
HSR:14.249% C+
Eridani SX5-AE
C
Kills:1,176
Deaths:500
KDR:2.352
Accuracy:27.282% C-
HSR:21.684% C
Sirius SX12
C+
Kills:1,167
Deaths:607
KDR:1.923
Accuracy:22.757% C
HSR:18.252% C+
Terminus VX-9
D
Kills:1,157
Deaths:592
KDR:1.954
Accuracy:20.939% D--
HSR:21.176% D
Equinox VE2
C
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:23.226% C--
HSR:18.095% C
Pandora VX25
B++
Kills:992
Deaths:538
KDR:1.844
Accuracy:46.403% B++
HSR:13.105% C--
NS Baron G5
B*
Kills:446
Deaths:251
KDR:1.777
Accuracy:52.733% B*
HSR:8.969% D*
NSX Tengu
C
Kills:376
Deaths:253
KDR:1.486
Accuracy:35.193% C
HSR:14.628% D--
Pulsar VS1
B*
Kills:159
Deaths:78
KDR:2.038
Accuracy:27.652% B*
HSR:18.868% C
Phobos VX86
C--
Kills:139
Deaths:100
KDR:1.390
Accuracy:51.810% C--
HSR:8.633% D*
Darkstar
D-
Kills:121
Deaths:87
KDR:1.391
Accuracy:20.218% F
HSR:17.355% D-
Kills:19,449
Deaths (as Combat Medic):10,521
Deaths (to Combat Medics):2,851
KDR:1.84859
Kill Difference:8,928
Playtime:321.089 hours
Usage:16%
Score:10.061m
Score/min:522
Accuracy (listed only):29.868%
HSR (listed only):18.046%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,086
Deaths:306
KDR:3.549
Accuracy:18.241% C+
HSR:18.232% C--
Blueshift VM5
C++
Kills:1,052
Deaths:305
KDR:3.449
Accuracy:18.499% C
HSR:21.578% C++
Nebula VM20
C
Kills:897
Deaths:402
KDR:2.231
Accuracy:16.510% C
HSR:17.949% C--
Nebula VM20
C+
Kills:844
Deaths:375
KDR:2.251
Accuracy:16.900% C
HSR:20.616% C+
Comet VM2
A
Kills:333
Deaths:228
KDR:1.461
Accuracy:54.638% A
HSR:1.802% D*
Comet VM2
B**
Kills:318
Deaths:220
KDR:1.445
Accuracy:55.595% B**
HSR:2.830% D
NS-10 Burster
B**
Kills:205
Deaths:76
KDR:2.697
Accuracy:36.638% B**
HSR:1.463% D*
NS-10 Burster
B**
Kills:190
Deaths:77
KDR:2.468
Accuracy:36.457% B**
HSR:2.632% D--
Vortex VM21
A++
Kills:95
Deaths:21
KDR:4.524
Accuracy:55.588% A++
HSR:1.053% D--
Vortex VM21
A++
Kills:82
Deaths:21
KDR:3.905
Accuracy:56.209% A++
HSR:0% F
Cosmos VM3
A++
Kills:60
Deaths:7
KDR:8.571
Accuracy:22.977% A+
HSR:28.333% A++
Cosmos VM3
A+
Kills:52
Deaths:7
KDR:7.429
Accuracy:22.712% A+
HSR:15.385% D--
Kills:5,214
Deaths (as MAX Suit):1,022.500
Deaths (to MAX Suits):1,178
KDR:5.09927
Kill Difference:4,191.500
Playtime:107.913 hours
Usage:5%
Score:2.817m
Score/min:435
Accuracy (listed only):34.247%
HSR (listed only):10.989%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:504
V. Kills:28 N/A
Deaths:195
KDR:2.585
Accuracy:42.595% C*
KPH:39.800 C+
VKPH:2.200 C--
Dual Photon Pods
B**
Kills:453
V. Kills:61 N/A
Deaths:79
KDR:5.734
Accuracy:60.680% B**
KPH:121.800 B*
VKPH:16.400 C+
Hornet Missiles
N/A
Kills:50
V. Kills:32 152%
Deaths:14
KDR:3.571
Accuracy:61.342% N/A
KPH:52 N/A
VKPH:33.300 N/A
Saron Laser Cannon
N/A
Kills:50
V. Kills:53 93%
Deaths:269
KDR:0.186
Accuracy:43.429% N/A
KPH:2.800 N/A
VKPH:3 N/A
Kills:1,057 (554 + 0)
Deaths:557
KDR:1.898
VKDR:0.312
Vehicle Kills:174
Kill Difference:500
Playtime:35.275 hours
Usage:2%
Score:0.402m
Score/min:190
Piloting Accuracy:43.429%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:58
V. Kills:62 92%
Deaths:14
KDR:4.143
Accuracy:44.216% A+
KPH:20.400 D
VKPH:21.800 C++
Kills:58 (0 + 58)
Deaths:14
KDR:4.143
VKDR:4.429
Vehicle Kills:62
Kill Difference:44
Playtime:2.848 hours
Usage:0%
Score:0.043m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:44.216%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:889
V. Kills:605 147%
Deaths:178
KDR:4.994
Accuracy:63.431% B*
KPH:33.900 B+
VKPH:23.100 B**
L100 Python HESH
C**
Kills:492
V. Kills:80 N/A
Deaths:26
KDR:18.923
Accuracy:51.038% C**
KPH:55.900 C*
VKPH:9.100 C*
Skyguard
B*
Kills:243
V. Kills:174 139%
Deaths:65
KDR:3.738
Accuracy:33.263% B++
KPH:17.600 B+
VKPH:12.600 B*
L100 Python HEAT
B**
Kills:206
V. Kills:91 224%
Deaths:50
KDR:4.120
Accuracy:55.091% B
KPH:36.300 B+
VKPH:16 B**
Kills:1,830 (1,830 + 0)
Deaths:319
KDR:5.737
VKDR:2.978
Vehicle Kills:950
Kill Difference:1,511
Playtime:54.509 hours
Usage:3%
Score:0.961m
Score/min:294
Driving Accuracy:55.091%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:5,141
V. Kills:3,239 159%
Deaths:597
KDR:8.611
Accuracy:62.726% B**
KPH:35.500 B**
VKPH:22.400 A++
Supernova VPC
A
Kills:3,205
V. Kills:408 N/A
Deaths:146
KDR:21.952
Accuracy:54.451% B+
KPH:68.200 A
VKPH:8.700 C*
Saron HRB
B*
Kills:861
V. Kills:503 171%
Deaths:114
KDR:7.553
Accuracy:50.370% B*
KPH:31.100 B++
VKPH:18.100 C**
E540 Halberd
B*
Kills:359
V. Kills:151 236%
Deaths:30
KDR:11.967
Accuracy:53.988% B*
KPH:34.800 C**
VKPH:14.700 C
Proton II PPA
A++
Kills:168
V. Kills:14 N/A
Deaths:5
KDR:33.600
Accuracy:28.387% B++
KPH:87.500 B**
VKPH:7.300 A++
Aphelion VEX-4
B
Kills:126
V. Kills:75 166%
Deaths:29
KDR:4.345
Accuracy:37.186% B
KPH:26.400 C+
VKPH:15.700 C
Supernova PC
B**
Kills:75
V. Kills:27 268%
Deaths:26
KDR:2.885
Accuracy:58.473% B**
KPH:20.300 C+
VKPH:7.300 C
Kills:9,935 (8,421 + 1,514)
Deaths:947
KDR:10.491
VKDR:4.664
Vehicle Kills:4,417
Kill Difference:8,988
Playtime:240.310 hours
Usage:12%
Score:4.410m
Score/min:306
Driving Accuracy:58.473%
Gunner Accuracy:37.186%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:104
V. Kills:50 204%
Deaths:10
KDR:10.400
Accuracy:67.495% A
KPH:61.400 B*
VKPH:29.500 B*
Aphelion VEX-4H
B*
Kills:82
V. Kills:43 186%
Deaths:22
KDR:3.727
Accuracy:52.634% B*
KPH:36.600 C+
VKPH:19.200 D
Proton II PPA-H
C+
Kills:63
V. Kills:1 N/A
Deaths:9
KDR:7
Accuracy:36.272% C+
KPH:79.800 C+
VKPH:1.300 D**
Kills:249 (0 + 249)
Deaths:41
KDR:6.073
VKDR:2.293
Vehicle Kills:94
Kill Difference:208
Playtime:4.722 hours
Usage:0%
Score:0.136m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:36.272%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:118
V. Kills:26 437%
Deaths:14
KDR:8.429
Accuracy:42.702% B++
KPH:42.800 C+
VKPH:9.400 C+
M20 Basilisk
C*
Kills:105
V. Kills:20 N/A
Deaths:26
KDR:4.038
Accuracy:36.314% C
KPH:22.600 C*
VKPH:4.300 D-
M12 Kobalt
C++
Kills:100
V. Kills:7 N/A
Deaths:5
KDR:20
Accuracy:15.886% C-
KPH:52.800 C
VKPH:3.700 C++
M12 Kobalt
C+
Kills:69
V. Kills:1 N/A
Deaths:8
KDR:8.625
Accuracy:17.185% C+
KPH:71.100 C+
VKPH:1 D
M40 Fury
C*
Kills:60
V. Kills:10 N/A
Deaths:7
KDR:8.571
Accuracy:38.749% C*
KPH:39 C--
VKPH:6.500 D
Kills:452 (0 + 452)
Deaths:60
KDR:7.533
VKDR:1.067
Vehicle Kills:64
Kill Difference:392
Playtime:11.810 hours
Usage:1%
Score:0.197m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:38.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,3805,1415978.611B+6.0162.726%B**1.517%D35.5B**22.4A++302144.9h5.7C+9B+
Betelgeuse 54-A 3,2423,2101,3242.424C+0.1823.403%D24.081%D-50.5CN/A15163.6h12.2D52.3D
Supernova VPC 3,6133,20514621.952B**19.3554.451%B+N/A68.2A8.7C*22047h2.8B+5.1B++
C-4 3,9192,9677364.031A++1.4324.775%C+N/A192.7M61.8A*123015.4h1.2B++4.9B+
VE-H Maw 2,7512,7211,0532.584B*0.0222.655%D26.681%C+50.2C+N/A15054.2h11C++48.5C+
Lasher X2 2,0812,0148742.304A*0.3029.359%B+2.83%D49.9B**1.7B**15040.4h23.9D81.3C*
H-V45 2,0242,0041,2521.601C++1.0022.758%C20.309%C+37.2C**N/A17153.9h13.2C++58C++
VE-S Canis 1,9711,9469991.948B++0.6524.188%C-26.105%B++38.1C+N/A10651.1h11.2B46.2C*
NS-15M AE 1,5381,5105332.833B+0.2322.009%D27.02%C+49.3C+N/A12530.6h12.6C+57.3C+
Serpent VE92 1,4641,4517052.058B**0.5424.309%C++20.675%C++45.1B*N/A14132.2h11.3B+46.6B+
Frag Grenade 1,4731,44711447N/A1,444.4050.035%B++N/A602.9B+10.8B+21192.4h3B++5.9B++
MKV Suppressed 1,3531,3347811.708B*0.8922.756%D20.615%C*30.4C+N/A8943.9h13.6C**59.7C++
NS-11C 1,2981,2846362.019A0.5824.026%C+19.782%C++43.5B*N/A14329.5h12.6B+52.4B+
H-V45 AE 1,2621,2455702.184C**0.4224.087%D-22.731%D41.1CN/A13530.3h11.9C++49.4C+
Eridani SX5 1,2451,2366291.965B++0.6424.179%C-19.822%C+36.7C++N/A11033.7h11.6B48.1C++
CME 1,2521,2336921.782B+0.8224.198%C-19.627%C34.3C+N/A12135.9h13.9C+57.4C+
NSX Naginata 1,2351,2255192.36B**0.2420.31%C25.959%C48.2C**N/A12525.4h12.6C+61.8C++
Corvus VA55 1,2141,2057631.579B++1.0223.345%C+20.415%C32.4C*N/A18537.2h12.8C+54.9C++
Pulsar C 1,2161,2036981.723B+0.8827.126%B+24.855%B30.3C++N/A9539.7h10.8B+39.9B+
VE-LR Obelisk 1,2361,1971358.867S6.2733.522%C*26.901%D53B*1.7A+12322.6h5.5B++16.4B+
Pulsar LSW 1,2091,1884372.719B**0.1222.541%C+25.589%C*56.8B+1A20120.9h13.1C+58C++
NS-7 PDW 1,1951,1796031.955A+0.6525.078%C++18.236%C++38.7B+N/A10530.5h13.6B+54B+
NS Baron G5AE 1,1931,1795352.204B++0.4048.683%C*14.249%C+37C+N/A10731.9h5.7D*11.7C+
Eridani SX5-AE 1,1921,1765002.352B++0.2527.282%C-21.684%C43.9CN/A14226.8h10.4C**38.1C++
Ursa 1,1861,1735502.133B**0.4720.216%C25.831%C**42.3C*N/A10227.7h10.1B+49.9C*
Sirius SX12 1,1791,1676071.923B*0.6822.757%C18.252%C+36B+N/A10632.4h13.5B+59.4C*
Parallax VX3-AE 1,1651,1621209.683A++7.0840.449%C+79.088%C46.5C+N/A11725h2.1C5.3C+
VX29 Polaris 1,1691,1605722.028B+0.5721.232%C-22.845%C+41.6C+N/A11727.9h12.2C*57.4C++
NS-15M2 1,1651,1584902.363B+0.2420.424%D25.13%C+39.1C+N/A11329.6h11.9B58C++
Flare VE6 1,1681,1584852.388B**0.2121.222%C24.611%C+47.5C**N/A14124.4h10.2B48.1C*
Orion VS54 1,1661,1584932.349B++0.2522.398%B29.188%B++42B+N/A21027.6h11.7B+52.2C++
Terminus VX-9 1,1721,1575921.954C**0.6520.939%D--21.176%D37.9C+N/A9630.5h12.9C+61.7C
Equinox VE2 1,1601,1556911.671B+0.9323.226%C--18.095%C33C++N/A13535h12.6C++54.2C+
Parallax VX3 1,1241,1241866.043B**3.4441.626%B+73.666%C-49.3A+N/A14822.8h2.2C*5.3B
Blueshift VM5 1,1101,0863063.549B+0.9518.241%C+18.232%C--42.3B++N/A12725.7h15.9C++87.3C++
Blueshift VM5 1,0611,0523053.449B+0.8518.499%C21.578%C++40.9B+N/A12625.7h16.6C+90C++
Pandora VX25 1,0029925381.844B*0.7646.403%B++13.105%C--59.8B**N/A18116.6h4.8C+10.3B+
VX6-7 9829735431.792B+0.8124.613%C++21.172%C++40.9B+N/A16823.8h12.7C++51.7C**
Nebula VM20 9088974022.231C++0.3716.51%C17.949%C--38.8B+N/A13323.1h17C+102.9C+
L100 Python AP 1,4948891784.994C++2.3963.431%B*1.575%D33.9B+23.1B**29226.2h7.4C11.7C*
Saron HRB 1,3648611147.553B+4.9550.37%B*1.161%C-31.1B++18.2C**40127.7h24C+47.6B+
Nebula VM20 8678443752.251C++0.3516.9%C20.616%C+38.5B1.1B**12721.9h17.6C+104.3C+
NS-44 Commissioner 7727635221.462B+1.1438.859%C**18.873%C-40.4C**N/A16618.9h3.7C**9.5B+
NS Decimator 1,0747344491.635B++0.9772.37%A+1.635%C--42.4B+19.7B+30017.3h5.2C+7.1B+
NS-61 Emissary 6496442872.244A*0.3629.165%C++17.081%C++63.1A*N/A18010.2h11.2B+38.3B+
S1 9676313241.948A*0.6570.328%A+N/A41.2A22A45215.3h6.8C++9.7B+
Artemis VX26 5705622072.715A0.1130.292%B+23.31%C++42.9B+N/A14013.1h11.7C**38.7B+
Light PPA 5325041952.585C0.0242.595%C*N/A39.7C+2.2C--12112.7h14.1C++33.1C*
L100 Python HESH 5724922618.923B+16.3251.038%C**1.626%C+55.9C*9.1C*2908.8h3.6C+7C**
Rocklet Rifle 8834642242.071M0.5359.339%B++N/A66.3M++59.9M++8027h22.8A38.3B**
Dual Photon Pods 514453795.734C+3.1360.68%B**1.545%B+122.4B*16.5C+5753.7h18.1B+29.9B++
NS Baron G5 4504462511.777B*0.8252.733%B*8.969%D*43.7B+N/A11210.2h4.7C++8.9C++
NSX Tengu 3813762531.486C**1.1135.193%C14.628%D--33C+N/A8711.4h14.4C+40.9C++
E540 Halberd 5103593011.967C**9.3753.988%B*1.393%D34.9B14.7C32310.3h6.3C11.7C**
Tank Mine 529351635.571A++2.9740.494%B+N/A152.6B**77.4B+14862.3h2.5D-6.2C++
Nemesis VSH9 6253402921.164B*1.4472.56%A+N/A14.9C+12.5B+20922.8h8.6C+11.8B+
Comet VM2 5483332281.461B++1.1454.638%A1.802%D*12.4C**8A++13826.9h36.8D*67.4C+
Comet VM2 5533182201.445B+1.1655.595%B**2.83%D11.9C++8.8A*11826.7h38.8D69.8C+
NSX Tomoe 3153111352.304B+0.3029.732%C++27.331%D-51.8B+N/A1706h13B+43.8B+
Eidolon VE33 3133101482.095B*0.5124.337%D25.484%C+34.1B+N/A1639.1h7.4B++30.3B+
NS-30 Vandal 267265992.677B++0.0828.446%D31.321%B+40.2C++N/A1256.6h6.1C+21.5C
Skyguard 417243653.738B+1.1433.263%B++N/A17.6B+12.6B*20213.8h119.5C**359.3B+
Zenith VX-5 228227872.609A0.0128.3%B+17.621%D33.9C+N/A1306.7h12.4B43.8B+
MANA Anti-Vehicle Turret 356208952.189C++0.4163.46%B+1.923%C--2080C+1480C-4046830.1h8.8B**13.9A
L100 Python HEAT 297206504.12C+1.5255.091%B1.942%C-36.1B+16B**5325.7h6C*10.9B+
NS-10 Burster 340205762.697A*0.1036.638%B**1.463%D*12.3M++8.1M++12916.7h113.4B*309.5B**
NSX Tanto 2052021181.712B+0.8928.997%B+28.713%B+20.6C-N/A759.8h15.9C+54.8C++
NSX-P Naginata 194191942.032B+0.5721.986%C+27.225%C56.2B+N/A2793.4h13.4C+60.7C+
NS-10 Burster 307190772.468A*0.1336.457%B**2.632%D--11.2A*6.9A*12516.9h122.8B336.9B++
Spear Anti-Vehicle Phalanx Turret 322189247.875C++5.2758.578%A+2.116%D--45B+31.7B**4904.2h10.8C18.4B+
NS-357 Underboss 176175822.134A0.4735.365%C+20.571%C+51.5B+N/A1783.4h3.5B++10B+
Lancer VS22 3611712090.818C++1.7871.416%AN/A14.4C++16B+29611.9h23.8C*33.4C**
Proximity Mine 1721711412.214M+9.6139.438%CN/A142.5B+N/A5661.2h2.1C--5.2C
Proton II PPA 182168533.6A31.0028.387%B++1.786%C88.4A7.4A*4611.9h11.9C-42C*
Pulsar VS1 161159782.038B**0.5627.652%B*18.868%C41.8B**N/A5743.8h12.7B++46B++
Solstice VE3 1611581041.519B**1.0826.321%B++20.253%C++32.9B**N/A6254.8h14.1B+53.4B
Phobos VX86 1401391001.39C++1.2151.81%C--8.633%D*42.1C+N/A1413.3h3D5.8C
Aphelion VEX-4 201126294.345C+1.7437.186%B4.762%B+26.3C+15.6C3224.8h74.3C199.9C+
Darkstar 122121871.391C+1.2120.218%F17.355%D-34.6C-N/A1123.5h14C69.1D--
M40 Fury 144118148.429B5.8342.702%B++3.39%A++42.1C+9.3C+3332.8h15.3C+35.9B+
M20 Basilisk 125105264.038B+1.4436.314%C7.619%B++22.8C*4.3D-2284.6h66.7B**183.6B++
E540 Halberd-H 1541041010.4C*7.8067.495%AN/A61.2B*29.4B*5621.7h7C10.4C**
M12 Kobalt 107100520B++17.4015.886%C-20%B+52.6C3.7C++2811.9h17.3B+108.8C*
Vortex VM21 15395214.524M*1.9255.588%A++1.053%D--11B6.7C**1468.6h33.7B+60.6B+
XM98 9290214.286B**1.6940.605%B+53.333%F--37.5B++N/A2272.4h2.8C7C++
Aphelion VEX-4H 12582223.727C+1.1352.634%B*1.22%D*37.3C+19.5D4362.2h70.3C+133.6C++
Vortex VM21 13782213.905M*1.3056.209%A++N/A9.5B+6.4B++1288.6h39.5B+70.3B+
Supernova PC 10275262.885C0.2858.473%B**1.333%D20.3C+7.3C6653.7h6.5C--11.2C++
M12 Kobalt 706988.625C6.0217.185%C+23.188%B**69C+1D2871h14.6B*84.8B+
V10 6868144.857B*2.2642.531%C**52.941%F**40C**N/A1551.7h3D--7.1C
Auraxium Force-Blade 1176612,5910.005D2.6025.021%C7.576%C++0.1DN/A0650.6h4.6T*18.5D
MANA Anti-Personnel Turret 6463282.25N/A0.3518.65%UN/A630U10U3676400.1h19.7T*105.6T*
Proton II PPA-H 646397C4.4036.272%C+N/A78.8C1.3D**4150.8h11.4C+31.3C+
NS-AM7 Archer 92611000.61B1.9952.928%D-22.951%B++6.2C+3.2B+749.8h19.3C*36.4C++
Cosmos VM3 636078.571S5.9722.977%A+28.333%A++50A++2.5S2241.2h12.7B+55.2B+
M40 Fury 706078.571C++5.9738.749%C*1.667%C+40C-6.7D3201.5h18C--46.4C+
AP30 Shredder 12058144.143C1.5444.216%A+N/A20.7D22.1C++2542.8h142.1D*321.3C+
Cosmos VM3 545277.429M*4.8322.712%A+15.385%D--43.3A1.7M++2431.2h14.5C+63.7B++
Hornet Missiles 8250143.571C0.9761.342%C+N/A50C32C7321h13C+21.2C+
Saron Laser Cannon 103502690.186C-2.4143.429%A++6%A**2.8D--3D--13017.9h398.4F--917.4D*

Consumables
  Name Deaths Consumed Time Equipped
Cerberus0700.1h
V30-F Starfall0720h
Motion Spotter103,0691.4h
Restoration Kit631,8981h
Anti-Vehicle MANA Turret55560.9h
Nanite Revive Grenade01,0690.3h
Nano-Armor Kit292824,19741.1h
Medical Applicator872480,44229.8h
Spawn Beacon41,0000.6h
Turret AI Module0500.2h
Structure Shield Module0600.2h
VS Triumph Flare Gun03140.3h
Spitfire Auto-Turret1980.1h
Rampart Wall0920.8h
Welding Device03740h
Deconstruction Tool03,6280.2h
M40 Fury-F1950.4h
Ammunition Package161,5920.6h
Shield Recharging Field5510,7303.3h
Medical Kit3987,3115.2h
Anti-Infantry MANA Turret11040.2h
WLT-Howler Mining Laser05900h
Nano-Repair Grenade07260.2h
NS-45 Pilot0990h
Pelter Rocket Pod0500h
Recon Detection Device122,0132.9h

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