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Paragon Chosen Orizim[TFDN] Orizim
VS BR 137

KDR: 2.49

Score: 41.6m

Last Seen: Nov 11th, 2018 6:43 PM
- OFFLINE - 95.7 hour(s)

Prestige 1, Battle Rank 100 (137 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 255
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC C-4 H-V45 VE-S Canis Betelgeuse 54-A VE-H Maw Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,298,538 MLG Score: 1038
Fun Score: N/A
Cheeseburgers Flipped: 797TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.159%22.997%5333797735,5872.5086-0.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.073%0.416B0.385C**-0.909D--HEAD ++ (~11.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.315C*11.90.168C++39.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.323%1.133%142210127069111540.774123455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.385%1.579A+-0.415C--0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.8B++16.60.681B+15.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.946%1.376%1044710079,665152143936.35437220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.181%0.611B+-0.825D-0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.6B+7.30.419B8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.128%3.645%227810061,70110279171.65628185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.162%0.291C*-0.182C1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.556B+20.50.475B+31.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.101%74.249%227410101,930194750.99076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.516%0.91B*0.469B+-1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.444B2.20.291C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.006%12.27%22721012978106390.919173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.983%0.469B+-0.455D-0.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.248C++4.70.039C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 255
41.6m365.9%437 (26.2k)386 (23.2k)2.4941770,13128,1183.00036137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014468519.673%16.184%31803:5031

18% Combat Medic25% Engineer28% Heavy Assault6% Infiltrator18% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2015 7:48 AMJun 10th, 2016 6:48 PMNov 13th, 2018 11:58 PM (2d) (PST)Nov 11th, 2018 3:49 PM (4d) (PST)Nov 11th, 2018 2:43 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9081947140.6500.2610.1052.7180.0931038

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,50811,65142,85739166163623,131

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1798.8h/75d 14,233 11,350 23,584 293.3k 3,304 5,431 10,023 98.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,892
Deaths:897
KDR:2.109
Accuracy:23.018% D
HSR:22.674% D--
VE-H Maw
C**
Kills:1,880
Deaths:759
KDR:2.477
Accuracy:21.922% D
HSR:28.351% C**
Lasher X2
B+
Kills:1,810
Deaths:822
KDR:2.202
Accuracy:28.904% B+
HSR:2.873% D
NS-15M AE
C++
Kills:1,338
Deaths:473
KDR:2.829
Accuracy:21.800% D
HSR:27.653% C++
NSX Naginata
C
Kills:1,225
Deaths:519
KDR:2.360
Accuracy:20.310% C
HSR:25.959% C
Pulsar LSW
C*
Kills:1,188
Deaths:436
KDR:2.725
Accuracy:22.537% C+
HSR:25.589% C*
Ursa
B
Kills:1,169
Deaths:548
KDR:2.133
Accuracy:20.194% C
HSR:25.920% B
VX29 Polaris
C+
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:21.232% C
HSR:22.845% C+
Orion VS54
B++
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:22.398% B+
HSR:29.188% B++
Flare VE6
C++
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:21.222% C+
HSR:24.611% C++
NS-15M2
C+
Kills:1,158
Deaths:490
KDR:2.363
Accuracy:20.424% D
HSR:25.130% C+
Kills:15,136
Deaths (as Heavy Assault):6,494
Deaths (to Heavy Assaults):7,018
KDR:2.33077
Kill Difference:8,642
Playtime:504.335 hours
Usage:28%
Score:9.996m
Score/min:330
Accuracy (listed only):22.178%
HSR (listed only):23.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:1,923
Deaths:982
KDR:1.958
Accuracy:24.132% C-
HSR:26.157% B++
Serpent VE92
C*
Kills:1,447
Deaths:705
KDR:2.052
Accuracy:24.288% C++
HSR:20.594% C*
MKV Suppressed
C*
Kills:1,327
Deaths:779
KDR:1.703
Accuracy:22.722% D
HSR:20.723% C*
NS-11C
C++
Kills:1,268
Deaths:635
KDR:1.997
Accuracy:24.016% C++
HSR:19.795% C++
Pulsar C
B+
Kills:1,200
Deaths:698
KDR:1.719
Accuracy:27.139% B+
HSR:24.833% B
Eridani SX5
C++
Kills:1,184
Deaths:614
KDR:1.928
Accuracy:24.050% C
HSR:20.524% C++
NS-7 PDW
C++
Kills:1,179
Deaths:603
KDR:1.955
Accuracy:25.078% C++
HSR:18.236% C++
NS Baron G5AE
C**
Kills:1,172
Deaths:529
KDR:2.216
Accuracy:48.606% C**
HSR:14.249% C+
Eridani SX5-AE
C
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:27.262% C-
HSR:21.709% C
Sirius SX12
C++
Kills:1,166
Deaths:607
KDR:1.921
Accuracy:22.752% C
HSR:18.268% C++
Pandora VX25
B++
Kills:840
Deaths:475
KDR:1.768
Accuracy:46.550% B++
HSR:12.976% C--
VX6-7
C++
Kills:552
Deaths:388
KDR:1.423
Accuracy:22.564% C
HSR:21.015% C++
NS Baron G5
B*
Kills:446
Deaths:251
KDR:1.777
Accuracy:52.733% B*
HSR:8.969% D*
NSX Tengu
C+
Kills:376
Deaths:253
KDR:1.486
Accuracy:35.193% C+
HSR:14.628% D--
NSX Tanto
B+
Kills:202
Deaths:118
KDR:1.712
Accuracy:28.997% B+
HSR:28.713% B+
Solstice VE3
B++
Kills:158
Deaths:104
KDR:1.519
Accuracy:26.321% B++
HSR:20.253% C++
Phobos VX86
C--
Kills:138
Deaths:99
KDR:1.394
Accuracy:52.157% C--
HSR:7.971% D**
Kills:15,748
Deaths (as Light Assault):8,340
Deaths (to Light Assaults):5,545
KDR:1.88825
Kill Difference:7,408
Playtime:323.315 hours
Usage:18%
Score:6.789m
Score/min:350
Accuracy (listed only):31.445%
HSR (listed only):18.801%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,447
Deaths:705
KDR:2.052
Accuracy:24.288% C++
HSR:20.594% C*
NS-11C
C++
Kills:1,268
Deaths:635
KDR:1.997
Accuracy:24.016% C++
HSR:19.795% C++
Pulsar C
B+
Kills:1,200
Deaths:698
KDR:1.719
Accuracy:27.139% B+
HSR:24.833% B
NS Baron G5AE
C**
Kills:1,172
Deaths:529
KDR:2.216
Accuracy:48.606% C**
HSR:14.249% C+
Pandora VX25
B++
Kills:840
Deaths:475
KDR:1.768
Accuracy:46.550% B++
HSR:12.976% C--
VX6-7
C++
Kills:552
Deaths:388
KDR:1.423
Accuracy:22.564% C
HSR:21.015% C++
NS Baron G5
B*
Kills:446
Deaths:251
KDR:1.777
Accuracy:52.733% B*
HSR:8.969% D*
Eidolon VE33
C+
Kills:310
Deaths:148
KDR:2.095
Accuracy:24.367% C--
HSR:25.484% C+
NSX Tanto
B+
Kills:202
Deaths:118
KDR:1.712
Accuracy:28.997% B+
HSR:28.713% B+
Solstice VE3
B++
Kills:158
Deaths:104
KDR:1.519
Accuracy:26.321% B++
HSR:20.253% C++
Phobos VX86
C--
Kills:138
Deaths:99
KDR:1.394
Accuracy:52.157% C--
HSR:7.971% D**
Kills:7,733
Deaths (as Engineer):4,150
Deaths (to Engineers):5,224
KDR:1.86337
Kill Difference:3,583
Playtime:446.541 hours
Usage:25%
Score:10.436m
Score/min:390
Accuracy (listed only):34.340%
HSR (listed only):18.623%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:1,923
Deaths:982
KDR:1.958
Accuracy:24.132% C-
HSR:26.157% B++
MKV Suppressed
C*
Kills:1,327
Deaths:779
KDR:1.703
Accuracy:22.722% D
HSR:20.723% C*
Eridani SX5
C++
Kills:1,184
Deaths:614
KDR:1.928
Accuracy:24.050% C
HSR:20.524% C++
NS-7 PDW
C++
Kills:1,179
Deaths:603
KDR:1.955
Accuracy:25.078% C++
HSR:18.236% C++
Eridani SX5-AE
C
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:27.262% C-
HSR:21.709% C
Sirius SX12
C++
Kills:1,166
Deaths:607
KDR:1.921
Accuracy:22.752% C
HSR:18.268% C++
Parallax VX3
B+
Kills:1,105
Deaths:186
KDR:5.941
Accuracy:41.553% B+
HSR:73.484% C-
NS-44 Commissioner
B
Kills:692
Deaths:474
KDR:1.460
Accuracy:38.547% B
HSR:18.931% C
Parallax VX3-AE
C+
Kills:667
Deaths:84
KDR:7.940
Accuracy:40.229% C+
HSR:80.510% C+
NS-61 Emissary
C++
Kills:414
Deaths:195
KDR:2.123
Accuracy:27.492% C+
HSR:17.150% C++
NSX Tengu
C+
Kills:376
Deaths:253
KDR:1.486
Accuracy:35.193% C+
HSR:14.628% D--
NSX Tomoe
C++
Kills:290
Deaths:126
KDR:2.302
Accuracy:29.748% C++
HSR:28.276% D-
NS-30 Vandal
B+
Kills:252
Deaths:98
KDR:2.571
Accuracy:28.120% D
HSR:31.349% B+
Artemis VX26
C*
Kills:236
Deaths:120
KDR:1.967
Accuracy:28.256% C*
HSR:20.763% C
NS-357 Underboss
C+
Kills:173
Deaths:79
KDR:2.190
Accuracy:35.434% C+
HSR:20.231% C+
XM98
B+
Kills:90
Deaths:21
KDR:4.286
Accuracy:40.605% B+
HSR:53.333% F--
V10
C**
Kills:68
Deaths:14
KDR:4.857
Accuracy:42.531% C**
HSR:52.941% F**
NS-AM7 Archer
B++
Kills:59
Deaths:93
KDR:0.634
Accuracy:53.153% D
HSR:23.729% B++
Kills:12,371
Deaths (as Infiltrator):5,828
Deaths (to Infiltrators):4,691
KDR:2.12268
Kill Difference:6,543
Playtime:104.076 hours
Usage:6%
Score:1.839m
Score/min:294
Accuracy (listed only):32.603%
HSR (listed only):31.163%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:2,004
Deaths:1,252
KDR:1.601
Accuracy:22.758% C+
HSR:20.309% C+
VE-S Canis
B++
Kills:1,923
Deaths:982
KDR:1.958
Accuracy:24.132% C-
HSR:26.157% B++
MKV Suppressed
C*
Kills:1,327
Deaths:779
KDR:1.703
Accuracy:22.722% D
HSR:20.723% C*
CME
C
Kills:1,233
Deaths:692
KDR:1.782
Accuracy:24.198% C
HSR:19.627% C
Corvus VA55
C+
Kills:1,205
Deaths:763
KDR:1.579
Accuracy:23.345% C+
HSR:20.415% C
Eridani SX5
C++
Kills:1,184
Deaths:614
KDR:1.928
Accuracy:24.050% C
HSR:20.524% C++
H-V45 AE
D
Kills:1,180
Deaths:545
KDR:2.165
Accuracy:23.910% D-
HSR:22.119% D
NS-7 PDW
C++
Kills:1,179
Deaths:603
KDR:1.955
Accuracy:25.078% C++
HSR:18.236% C++
NS Baron G5AE
C**
Kills:1,172
Deaths:529
KDR:2.216
Accuracy:48.606% C**
HSR:14.249% C+
Eridani SX5-AE
C
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:27.262% C-
HSR:21.709% C
Sirius SX12
C++
Kills:1,166
Deaths:607
KDR:1.921
Accuracy:22.752% C
HSR:18.268% C++
Terminus VX-9
D
Kills:1,157
Deaths:592
KDR:1.954
Accuracy:20.939% D--
HSR:21.176% D
Equinox VE2
C
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:23.226% C-
HSR:18.095% C
Pandora VX25
B++
Kills:840
Deaths:475
KDR:1.768
Accuracy:46.550% B++
HSR:12.976% C--
NS Baron G5
B*
Kills:446
Deaths:251
KDR:1.777
Accuracy:52.733% B*
HSR:8.969% D*
NSX Tengu
C+
Kills:376
Deaths:253
KDR:1.486
Accuracy:35.193% C+
HSR:14.628% D--
Pulsar VS1
B*
Kills:159
Deaths:78
KDR:2.038
Accuracy:27.652% B*
HSR:18.868% C
Phobos VX86
C--
Kills:138
Deaths:99
KDR:1.394
Accuracy:52.157% C--
HSR:7.971% D**
Darkstar
D-
Kills:121
Deaths:87
KDR:1.391
Accuracy:20.218% D**
HSR:17.355% D-
Kills:19,135
Deaths (as Combat Medic):10,392
Deaths (to Combat Medics):2,641
KDR:1.84132
Kill Difference:8,743
Playtime:318.304 hours
Usage:18%
Score:9.994m
Score/min:523
Accuracy (listed only):29.867%
HSR (listed only):18.020%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:936
Deaths:270
KDR:3.467
Accuracy:18.139% C+
HSR:17.735% D
Blueshift VM5
C++
Kills:922
Deaths:269
KDR:3.428
Accuracy:18.537% C+
HSR:21.150% C++
Nebula VM20
C
Kills:841
Deaths:394
KDR:2.135
Accuracy:16.313% C
HSR:18.549% C
Nebula VM20
C++
Kills:799
Deaths:367
KDR:2.177
Accuracy:16.656% C
HSR:21.026% C++
Comet VM2
A
Kills:322
Deaths:227
KDR:1.419
Accuracy:54.388% A
HSR:1.863% D*
Comet VM2
B**
Kills:309
Deaths:219
KDR:1.411
Accuracy:55.378% B**
HSR:2.913% D
NS-10 Burster
B**
Kills:172
Deaths:73
KDR:2.356
Accuracy:36.661% B**
HSR:1.744% D*
NS-10 Burster
B**
Kills:145
Deaths:74
KDR:1.959
Accuracy:36.503% B**
HSR:3.448% D-
Vortex VM21
A++
Kills:85
Deaths:19
KDR:4.474
Accuracy:54.640% A++
HSR:1.176% D*
Vortex VM21
A++
Kills:68
Deaths:19
KDR:3.579
Accuracy:55.061% A++
HSR:0% F
Kills:4,599
Deaths (as MAX Suit):965.500
Deaths (to MAX Suits):1,091
KDR:4.76334
Kill Difference:3,633.500
Playtime:99.779 hours
Usage:6%
Score:2.554m
Score/min:427
Accuracy (listed only):36.228%
HSR (listed only):8.961%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:450
V. Kills:59 N/A
Deaths:79
KDR:5.696
Accuracy:60.820% B**
KPH:122.700 B*
VKPH:16.100 C+
Light PPA
C+
Kills:256
V. Kills:15 N/A
Deaths:116
KDR:2.207
Accuracy:39.932% C+
KPH:34.200 C
VKPH:2 D
Saron Laser Cannon
N/A
Kills:50
V. Kills:53 93%
Deaths:266
KDR:0.188
Accuracy:43.762% N/A
KPH:2.800 N/A
VKPH:3 N/A
Kills:756 (306 + 0)
Deaths:461
KDR:1.640
VKDR:0.275
Vehicle Kills:127
Kill Difference:295
Playtime:28.995 hours
Usage:2%
Score:0.313m
Score/min:180
Piloting Accuracy:43.762%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:58
V. Kills:62 92%
Deaths:14
KDR:4.143
Accuracy:44.216% A+
KPH:20.400 C--
VKPH:21.800 C++
Kills:58 (0 + 58)
Deaths:14
KDR:4.143
VKDR:4.429
Vehicle Kills:62
Kill Difference:44
Playtime:2.848 hours
Usage:0%
Score:0.043m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:44.216%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:704
V. Kills:508 138%
Deaths:155
KDR:4.542
Accuracy:63.177% B*
KPH:31.800 B
VKPH:22.900 B*
L100 Python HESH
C*
Kills:418
V. Kills:63 N/A
Deaths:24
KDR:17.417
Accuracy:48.095% C+
KPH:56.100 C*
VKPH:8.500 C++
L100 Python HEAT
B**
Kills:206
V. Kills:91 224%
Deaths:50
KDR:4.120
Accuracy:55.091% B+
KPH:36.300 B+
VKPH:16 B**
Skyguard
B++
Kills:181
V. Kills:141 127%
Deaths:61
KDR:2.967
Accuracy:33.276% B++
KPH:15.500 C**
VKPH:12.100 B++
Kills:1,509 (1,509 + 0)
Deaths:290
KDR:5.203
VKDR:2.769
Vehicle Kills:803
Kill Difference:1,219
Playtime:46.926 hours
Usage:3%
Score:0.845m
Score/min:300
Driving Accuracy:33.276%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:4,968
V. Kills:3,157 157%
Deaths:588
KDR:8.449
Accuracy:62.673% B**
KPH:35 A
VKPH:22.200 A+
Supernova VPC
A
Kills:3,113
V. Kills:397 N/A
Deaths:141
KDR:22.078
Accuracy:54.527% B+
KPH:68.200 A
VKPH:8.700 B
Saron HRB
B++
Kills:800
V. Kills:472 169%
Deaths:111
KDR:7.207
Accuracy:49.916% B++
KPH:30.400 B+
VKPH:17.900 C*
E540 Halberd
B++
Kills:319
V. Kills:136 233%
Deaths:30
KDR:10.633
Accuracy:54.039% B++
KPH:32.700 C++
VKPH:14 C-
Proton II PPA
A++
Kills:167
V. Kills:14 N/A
Deaths:5
KDR:33.400
Accuracy:28.393% B++
KPH:87.300 B**
VKPH:7.300 A++
Aphelion VEX-4
C++
Kills:122
V. Kills:74 163%
Deaths:28
KDR:4.357
Accuracy:34.998% C+
KPH:27.300 C++
VKPH:16.500 C+
Supernova PC
B**
Kills:75
V. Kills:27 268%
Deaths:26
KDR:2.885
Accuracy:58.473% B**
KPH:20.300 C+
VKPH:7.300 C
Kills:9,564 (8,156 + 1,408)
Deaths:929
KDR:10.295
VKDR:4.604
Vehicle Kills:4,277
Kill Difference:8,635
Playtime:233.803 hours
Usage:13%
Score:4.237m
Score/min:302
Driving Accuracy:58.473%
Gunner Accuracy:34.998%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:91
V. Kills:44 202%
Deaths:7
KDR:13
Accuracy:67.370% A
KPH:58.200 B++
VKPH:28.200 B++
Aphelion VEX-4H
B*
Kills:72
V. Kills:38 185%
Deaths:20
KDR:3.600
Accuracy:52.544% B*
KPH:35.700 C+
VKPH:18.900 D
Proton II PPA-H
C+
Kills:59
V. Kills:1 N/A
Deaths:8
KDR:7.375
Accuracy:36.497% C+
KPH:81.200 C+
VKPH:1.400 D*
Kills:222 (0 + 222)
Deaths:35
KDR:6.343
VKDR:2.371
Vehicle Kills:83
Kill Difference:187
Playtime:4.305 hours
Usage:0%
Score:0.124m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:36.497%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:118
V. Kills:26 437%
Deaths:14
KDR:8.429
Accuracy:42.640% B++
KPH:43.200 C+
VKPH:9.500 C++
M20 Basilisk
C++
Kills:93
V. Kills:18 N/A
Deaths:24
KDR:3.875
Accuracy:35.389% C
KPH:21.200 C++
VKPH:4.100 D--
M12 Kobalt
C++
Kills:83
V. Kills:6 N/A
Deaths:4
KDR:20.750
Accuracy:15.545% C-
KPH:47.700 C-
VKPH:3.400 C++
M12 Kobalt
C+
Kills:61
V. Kills:1 N/A
Deaths:7
KDR:8.714
Accuracy:16.112% C
KPH:68.700 C+
VKPH:1.100 D-
M40 Fury
C*
Kills:60
V. Kills:10 N/A
Deaths:7
KDR:8.571
Accuracy:38.749% C*
KPH:39.100 C--
VKPH:6.500 D
Kills:415 (0 + 415)
Deaths:56
KDR:7.411
VKDR:1.089
Vehicle Kills:61
Kill Difference:359
Playtime:11.274 hours
Usage:1%
Score:0.183m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:38.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,1254,9685888.449B+5.9562.673%B**1.55%D35A22.2A+298142h5.7C+9.1B+
Supernova VPC 3,5103,11314122.078B**19.5854.527%B+N/A68.3A8.7B21945.6h2.8B+5.1B++
C-4 3,6642,7707053.929A++1.4324.472%C+N/A188.4A**60.8A*122014.7h1.2B+5C++
H-V45 2,0242,0041,2521.601C*0.8922.758%C+20.309%C+37.2BN/A17053.9h13.2C++58C++
VE-S Canis 1,9481,9239821.958B++0.5424.132%C-26.157%B++38.7C+N/A10649.7h11.1C**46C*
Betelgeuse 54-A 1,9121,8928972.109C+0.3923.018%D22.674%D--46.5C-N/A15040.7h12.7D--55.3D
VE-H Maw 1,8971,8807592.477B+0.0221.922%D28.351%C**48.1C+N/A15739.1h10.8C++49C+
Lasher X2 1,8601,8108222.202A++0.2928.904%B+2.873%D46.9B**1.3C*14538.6h24D83C++
Serpent VE92 1,4601,4477052.052B**0.4424.288%C++20.594%C*45.1B*N/A13932.1h11.3B+46.6B+
Frag Grenade 1,3871,36511365N/A1,362.5149.79%B+N/A620.5B+10B+21152.2h3B++5.9B++
NS-15M AE 1,3611,3384732.829B+0.3321.8%D27.653%C++49.9C+N/A12726.8h12.5C+57.5C+
MKV Suppressed 1,3461,3277791.703B++0.7922.722%D20.723%C*30.3C+N/A8843.8h13.6C**59.8C++
NS-11C 1,2821,2686351.997B**0.5024.016%C++19.795%C++43.4B**N/A14129.2h12.6B+52.3B+
CME 1,2521,2336921.782B+0.7124.198%C19.627%C34.3C+N/A12135.9h13.9C+57.4C+
NSX Naginata 1,2351,2255192.36B*0.1320.31%C25.959%C48.2BN/A12425.4h12.6C+61.8C++
Corvus VA55 1,2141,2057631.579B+0.9223.345%C+20.415%C32.4C**N/A18437.2h12.8C+54.9C++
Pulsar C 1,2131,2006981.719B+0.7827.139%B+24.833%B30.2C++N/A9339.7h10.8B+40B+
Pulsar LSW 1,2091,1884362.725B**0.2322.537%C+25.589%C*56.8B++1A19920.9h13.1C+58C++
Eridani SX5 1,1931,1846141.928B*0.5724.05%C20.524%C++35.7C++N/A10533.2h11.7C**48.8C++
H-V45 AE 1,1961,1805452.165C**0.3323.91%D-22.119%D41.4CN/A13828.5h12C++50C+
NS-7 PDW 1,1951,1796031.955A0.5425.078%C++18.236%C++38.7B++N/A10330.5h13.6B+54B+
NS Baron G5AE 1,1861,1725292.216B*0.2848.606%C**14.249%C+36.9C+N/A10731.8h5.7D*11.7C+
Eridani SX5-AE 1,1861,1705002.34B++0.1527.262%C-21.709%C43.7C+N/A14126.8h10.4C**38.2C++
Ursa 1,1821,1695482.133B**0.3620.194%C25.92%B42.4C**N/A10227.6h10.1B+49.9C**
Sirius SX12 1,1781,1666071.921B*0.5722.752%C18.268%C++36.1B+N/A10532.3h13.5B+59.4C**
VX29 Polaris 1,1691,1605722.028B+0.4721.232%C22.845%C+41.6C+N/A11627.9h12.2C++57.4C++
Orion VS54 1,1661,1584932.349B++0.1522.398%B+29.188%B++42B+N/A20227.6h11.7B+52.2C*
Flare VE6 1,1681,1584852.388B**0.1121.222%C+24.611%C++47.7BN/A14024.3h10.2B48.1C*
NS-15M2 1,1651,1584902.363B+0.1320.424%D25.13%C+39.1C+N/A11029.6h11.9B58C++
Terminus VX-9 1,1721,1575921.954B0.5420.939%D--21.176%D38.1C+N/A9530.4h12.9C+61.7C
Equinox VE2 1,1601,1556911.671B+0.8223.226%C-18.095%C33C++N/A13435h12.6C++54.2C+
Parallax VX3 1,1051,1051865.941B*3.4541.553%B+73.484%C-48.9AN/A14622.6h2.2C*5.4C**
Blueshift VM5 9589362703.467B+0.9718.139%C+17.735%D41.2B+1B**12622.7h16.3C+89.8C++
Blueshift VM5 9319222693.428B+0.9318.537%C+21.15%C++40.4B+N/A12822.8h16.9C+90.9C++
Nebula VM20 8528413942.135C+0.3616.313%C18.549%C37.5BN/A12722.4h17.3C106C+
Pandora VX25 8488404751.768B*0.7346.55%B++12.976%C--58.7B**N/A17714.3h4.9C+10.6B
Saron HRB 1,2728001117.207B+4.7149.916%B++1.25%C30.3B+17.9C*40226.4h24.1C+48.2B
Nebula VM20 8227993672.177C++0.3216.656%C21.026%C++37.9B1.1A+12421.1h17.7C106.2C+
L100 Python AP 1,2127041554.542C++2.0563.177%B*1.989%D31.7C**22.9B*30122.2h7.9C12.5C++
NS-44 Commissioner 7006924741.46B+1.0338.547%B18.931%C40.5BN/A16517.1h3.7C**9.5B+
NS Decimator 1,0086904341.59B++0.9072.258%A+1.739%C-41.8B+19.3B+28916.5h5.2C+7.2B+
Parallax VX3-AE 670667847.94B**5.4540.229%C+80.51%C+47.3C+N/A12514.1h2.1C-5.2C+
VX6-7 5565523881.423C*1.0722.564%C21.015%C++37.6C**N/A19814.7h12.5C*55.4C++
S1 7655042911.732A++0.7670.261%A+N/A40A20.7A45012.6h6.8C++9.7B+
Dual Photon Pods 509450795.696C+3.2060.82%B**1.556%B121.6B*15.9C+5703.7h18B+29.5B++
NS Baron G5 4504462511.777B*0.7252.733%B*8.969%D*43.7B+N/A11010.2h4.7C++8.9C+
L100 Python HESH 4814182417.417B+14.9248.095%C+1.435%C+56.5C*8.5C++2977.4h3.3C++6.8C**
NS-61 Emissary 4174141952.123A++0.3727.492%C+17.15%C++66.8A*N/A2096.2h10.4B+38B+
Rocklet Rifle 7724032021.995M0.5059.897%B*N/A65M++59.5M+7916.2h22.9B**38.2B**
NSX Tengu 3813762531.486C**1.0135.193%C+14.628%D--33.3C+N/A8611.3h14.4C+40.9C+
Tank Mine 491325635.159A+2.6639.743%B+N/A147.7B**75.5B+14472.2h2.6D--6.5C+
Comet VM2 5313222271.419B++1.0854.388%A1.863%D*12.2C*7.9A++13526.4h37.1D*68.2C
E540 Halberd 4553193010.633C*8.1454.039%B++1.567%D32.9C++14C-3069.7h6.5C12.1C*
Nemesis VSH9 5853152841.109B++1.3972.214%AN/A14.4C+12.4C**20221.8h8.8C+12.1B
Eidolon VE33 3133101482.095B*0.4024.367%C--25.484%C+34.8B++N/A1608.9h7.3B++29.9B+
Comet VM2 5403092191.411B+1.0855.378%B**2.913%D11.8C+8.8A++11826.2h38.9D70.2C+
NSX Tomoe 2942901262.302B0.1929.748%C++28.276%D-51.8B+N/A1675.6h13B+43.8B+
Light PPA 2712561162.207C0.2939.932%C+N/A34.1C2D1187.5h14.2C++35.6C++
NS-30 Vandal 254252982.571B+0.0828.12%D31.349%B+40.6C++N/A1226.2h5.9C+21C+
Artemis VX26 2392361201.967B+0.5328.256%C*20.763%C31.9C+N/A1167.4h11.3B+40.1B+
MANA Anti-Vehicle Turret 355207952.179C0.3263.422%C1.932%D--2070B+1480B+4025050.1h8.8C**13.9C**
L100 Python HEAT 297206504.12C+1.6355.091%B+1.942%C--36.1B+16B**5195.7h6C*10.9B+
NSX Tanto 2052021181.712B+0.7828.997%B+28.713%B+20.6C-N/A739.8h15.9C54.8C*
Spear Anti-Vehicle Phalanx Turret 313184247.667C++5.1758.585%A+2.174%D--46B+32.3B**4884h10.4C17.8B+
Skyguard 322181612.967C++0.4733.276%B++N/A15.6C**12.2B++19411.6h135.4C+406.8B
NS-357 Underboss 174173792.19A0.3035.434%C+20.231%C+50.9B+N/A1733.4h3.5B*10B+
NS-10 Burster 287172732.356A++0.1436.661%B**1.744%D*12.3M*8.2M++13414h110.7B**301.9B**
Lancer VS22 3611712090.818C++1.6871.497%AN/A14.4C++16B+29611.9h23.7C*33.2C**
Proton II PPA 181167533.4A30.9128.393%B++1.796%C87.9B**7.4A++4611.9h12D42.2C++
Pulsar VS1 161159782.038B**0.4627.652%B*18.868%C41.8B**N/A5433.8h12.7B++46B*
Solstice VE3 1611581041.519B**0.9826.321%B++20.253%C++32.9B**N/A5794.8h14.1B53.4B
Proximity Mine 1511501212.5M+10.0139.206%CN/A136.4BN/A5701.1h2.1C--5.4C
NS-10 Burster 238145741.959A++0.5436.503%B**3.448%D-10.2A++6.5A++12414.2h132.1C*362B+
Phobos VX86 139138991.394C++1.1052.157%C--7.971%D**41.8C+N/A1363.3h3D5.7C
Aphelion VEX-4 196122284.357C+1.8634.998%C+4.098%C++27.1C++16.4C3364.5h67.7C+193.5C+
Darkstar 122121871.391C+1.1020.218%D**17.355%D-34.6CN/A1073.5h14C-69.1D--
M40 Fury 144118148.429B+5.9342.64%B++3.39%A++43.7C+9.6C++3332.7h15.2C+35.7B+
M20 Basilisk 11193243.875B+1.3835.389%C7.527%B++21.1C++4.1D--2254.4h67.7B++191.2B++
E540 Halberd-H 13591713B+10.5167.37%AN/A56.9B++27.5B++5381.6h7.4C10.9C*
XM98 9290214.286B**1.7940.605%B+53.333%F--37.5B++N/A2162.4h2.8C7C++
Vortex VM21 13885194.474M1.9854.64%A++1.176%D*11B+6.9C*1407.7h32.7B+59.8B+
M12 Kobalt 8983420.75B*18.2615.545%C-20.482%B+48.8C-3.5C++2451.7h18.3C*117.7C++
Supernova PC 10275262.885C0.3958.473%B**1.333%D-20.3C+7.3C6213.7h6.5C--11.2C++
Aphelion VEX-4H 11072203.6C+1.1152.544%B*1.389%D--36C+19D4552h75.2C143C++
V10 6868144.857B++2.3642.531%C**52.941%F**40BN/A1511.7h3D--7.1C
Vortex VM21 11568193.579A**1.0855.061%A++N/A8.8B6.1B+1157.7h41.3B+75B+
Auraxium Force-Blade 1176612,5900.005D2.4925.021%C7.576%C++0.1DN/A0650.2h4.6T*18.5D
MANA Anti-Personnel Turret 6463272.333N/A0.1618.537%UN/A630U10U3626600.1h19.1T*102.8T*
M12 Kobalt 626178.714C6.2216.112%C24.59%A67.8C+1.1D-2700.9h13.2B**81.7B+
M40 Fury 706078.571C*6.0838.749%C*1.667%C+40C--6.7D3181.5h18C46.4C
Proton II PPA-H 605987.375C4.8836.497%C+N/A84.3C+1.4D*4110.7h11.4C31.3C+
NS-AM7 Archer 8959930.634B+1.8653.153%D23.729%B++6.8C+3.4C**798.7h18.3C**34.4C*
AP30 Shredder 12058144.143C+1.6544.216%A+N/A20.7C--22.1C++2542.8h142.1D321.3C+
Saron Laser Cannon 103502660.188C-2.3143.762%A++6%A**2.8D--3D--12517.8h393.9F--900.1D*

Consumables
  Name Deaths Consumed Time Equipped
Cerberus0700h
Motion Spotter71,6500.8h
Restoration Kit631,8321h
V30-F Starfall0720h
Nano-Armor Kit273762,55938h
Anti-Vehicle MANA Turret55550.9h
Spawn Beacon38760.6h
Structure Shield Module0580.2h
Nanite Revive Grenade01,0290.3h
Medical Applicator860474,32029.4h
VS Triumph Flare Gun03140.3h
Deconstruction Tool03,6280.2h
Spitfire Auto-Turret1860.1h
Rampart Wall0880.8h
Pelter Rocket Pod0500h
M40 Fury-F1950.4h
Shield Recharging Field5510,6983.2h
Medical Kit3586,4314.6h
Anti-Infantry MANA Turret1960.1h
Ammunition Package161,5400.6h
WLT-Howler Mining Laser05900h
NS-45 Pilot0990h
Nano-Repair Grenade05600.2h
Recon Detection Device121,5212.2h

Check the help document for the dictionary if you want to learn more about words used here.


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