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Paragon Chosen Orizim[TFDN] Orizim
VS BR 139

KDR: 2.54

Score: 43.1m

Last Seen: Jan 13th, 2019 4:40 PM
- OFFLINE - 8.8 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 291
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC C-4 VE-H Maw Betelgeuse 54-A H-V45 Lasher X2 VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,356,084 MLG Score: 1084
Fun Score: N/A
Cheeseburgers Flipped: 815TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.379%23.031%5383998338,2882.58423-0.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.057%0.452B+0.368C**-0.896D--HEAD ++ (~11.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.326C**11.80.175C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.799%1.186%146210207599421640.805732460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.11%1.519A+-0.378C-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.802B++16.40.688B+15.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.478%1.351%1041710159,993156045166.40167221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.2%0.549B+-0.82D-0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.586B+7.40.407B8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.275%3.618%230810141,76910559611.67519184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.111%0.295C*-0.187C0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.558B+20.60.477B+31.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.087%74.539%230410182,062205851.00146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.522%0.904B*0.477B+-1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.447B2.20.294C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.825%12.589%230210201,1281133110.994709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.901%0.452B+-0.382C--0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.26C*4.60.057C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 291
43.1m356%433 (26k)382 (22.9k)2.5409674,50129,3203.0455139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022502919.931%16.364%32603:5131

17% Combat Medic25% Engineer28% Heavy Assault7% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2015 7:48 AMJun 10th, 2016 6:48 PMJan 14th, 2019 1:04 AM (2d) (PST)Jan 13th, 2019 2:26 PM (2d) (PST)Jan 13th, 2019 12:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9081937150.6600.2600.1082.6770.0921084

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,49111,60842,88340166161622,921

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1882.4h/78.4d 14,793 12,191 24,737 302.4k 3,404 5,685 10,444 102.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C+
Kills:2,549
Deaths:1,012
KDR:2.519
Accuracy:22.426% D
HSR:26.677% C+
Betelgeuse 54-A
D
Kills:2,115
Deaths:994
KDR:2.128
Accuracy:23.175% D
HSR:22.837% D-
Lasher X2
B+
Kills:1,928
Deaths:855
KDR:2.255
Accuracy:29.190% B+
HSR:2.801% D
NS-15M AE
C++
Kills:1,490
Deaths:525
KDR:2.838
Accuracy:22.016% D
HSR:27.114% C++
NSX Naginata
C
Kills:1,225
Deaths:519
KDR:2.360
Accuracy:20.310% C
HSR:25.959% C
Pulsar LSW
C*
Kills:1,188
Deaths:437
KDR:2.719
Accuracy:22.541% C+
HSR:25.589% C*
Ursa
C**
Kills:1,171
Deaths:549
KDR:2.133
Accuracy:20.208% C
HSR:25.875% C**
VX29 Polaris
C+
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:21.232% C
HSR:22.845% C+
Orion VS54
B++
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:22.398% B
HSR:29.188% B++
NS-15M2
C+
Kills:1,158
Deaths:490
KDR:2.363
Accuracy:20.424% D
HSR:25.130% C+
Flare VE6
C++
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:21.222% C+
HSR:24.611% C++
NSX-P Naginata
C+
Kills:178
Deaths:83
KDR:2.145
Accuracy:22.238% C+
HSR:28.090% C+
Kills:16,478
Deaths (as Heavy Assault):7,014
Deaths (to Heavy Assaults):7,326
KDR:2.3493
Kill Difference:9,464
Playtime:531.388 hours
Usage:28%
Score:10.545m
Score/min:331
Accuracy (listed only):22.282%
HSR (listed only):23.893%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:1,928
Deaths:988
KDR:1.951
Accuracy:24.152% C--
HSR:26.089% B++
Serpent VE92
C*
Kills:1,447
Deaths:705
KDR:2.052
Accuracy:24.288% C++
HSR:20.594% C*
MKV Suppressed
C*
Kills:1,334
Deaths:781
KDR:1.708
Accuracy:22.756% D
HSR:20.615% C*
NS-11C
C++
Kills:1,279
Deaths:635
KDR:2.014
Accuracy:24.058% C++
HSR:19.781% C++
Pulsar C
B+
Kills:1,203
Deaths:698
KDR:1.724
Accuracy:27.126% B+
HSR:24.855% B
Eridani SX5
C++
Kills:1,187
Deaths:617
KDR:1.924
Accuracy:24.055% C-
HSR:20.556% C++
NS Baron G5AE
C*
Kills:1,179
Deaths:535
KDR:2.204
Accuracy:48.683% C*
HSR:14.249% C+
NS-7 PDW
C++
Kills:1,179
Deaths:603
KDR:1.955
Accuracy:25.078% C++
HSR:18.236% C++
Eridani SX5-AE
C
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:27.262% C--
HSR:21.709% C
Sirius SX12
C++
Kills:1,166
Deaths:607
KDR:1.921
Accuracy:22.752% C
HSR:18.268% C++
Pandora VX25
B++
Kills:989
Deaths:537
KDR:1.842
Accuracy:46.435% B++
HSR:13.145% C-
VX6-7
C++
Kills:787
Deaths:465
KDR:1.692
Accuracy:23.879% C+
HSR:21.601% C++
NS Baron G5
B*
Kills:446
Deaths:251
KDR:1.777
Accuracy:52.733% B*
HSR:8.969% D*
NSX Tengu
C+
Kills:376
Deaths:253
KDR:1.486
Accuracy:35.193% C+
HSR:14.628% D--
Zenith VX-5
B+
Kills:217
Deaths:83
KDR:2.614
Accuracy:28.104% B+
HSR:17.972% D
NSX Tanto
B+
Kills:202
Deaths:118
KDR:1.712
Accuracy:28.997% B+
HSR:28.713% B+
Solstice VE3
B++
Kills:158
Deaths:104
KDR:1.519
Accuracy:26.321% B++
HSR:20.253% C++
Phobos VX86
D
Kills:139
Deaths:100
KDR:1.390
Accuracy:51.810% D
HSR:8.633% D*
Kills:16,386
Deaths (as Light Assault):8,580
Deaths (to Light Assaults):5,789
KDR:1.90979
Kill Difference:7,806
Playtime:333.785 hours
Usage:18%
Score:7.028m
Score/min:351
Accuracy (listed only):31.316%
HSR (listed only):18.826%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,447
Deaths:705
KDR:2.052
Accuracy:24.288% C++
HSR:20.594% C*
NS-11C
C++
Kills:1,279
Deaths:635
KDR:2.014
Accuracy:24.058% C++
HSR:19.781% C++
Pulsar C
B+
Kills:1,203
Deaths:698
KDR:1.724
Accuracy:27.126% B+
HSR:24.855% B
NS Baron G5AE
C*
Kills:1,179
Deaths:535
KDR:2.204
Accuracy:48.683% C*
HSR:14.249% C+
Pandora VX25
B++
Kills:989
Deaths:537
KDR:1.842
Accuracy:46.435% B++
HSR:13.145% C-
VX6-7
C++
Kills:787
Deaths:465
KDR:1.692
Accuracy:23.879% C+
HSR:21.601% C++
VE-LR Obelisk
C+
Kills:725
Deaths:100
KDR:7.250
Accuracy:32.311% C+
HSR:26.897% D
NS Baron G5
B*
Kills:446
Deaths:251
KDR:1.777
Accuracy:52.733% B*
HSR:8.969% D*
Eidolon VE33
C+
Kills:310
Deaths:148
KDR:2.095
Accuracy:24.367% D
HSR:25.484% C+
Zenith VX-5
B+
Kills:217
Deaths:83
KDR:2.614
Accuracy:28.104% B+
HSR:17.972% D
NSX Tanto
B+
Kills:202
Deaths:118
KDR:1.712
Accuracy:28.997% B+
HSR:28.713% B+
Solstice VE3
B++
Kills:158
Deaths:104
KDR:1.519
Accuracy:26.321% B++
HSR:20.253% C++
Phobos VX86
D
Kills:139
Deaths:100
KDR:1.390
Accuracy:51.810% D
HSR:8.633% D*
Kills:9,081
Deaths (as Engineer):4,479
Deaths (to Engineers):5,379
KDR:2.02746
Kill Difference:4,602
Playtime:464.361 hours
Usage:25%
Score:10.744m
Score/min:386
Accuracy (listed only):33.778%
HSR (listed only):19.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:1,928
Deaths:988
KDR:1.951
Accuracy:24.152% C--
HSR:26.089% B++
MKV Suppressed
C*
Kills:1,334
Deaths:781
KDR:1.708
Accuracy:22.756% D
HSR:20.615% C*
Eridani SX5
C++
Kills:1,187
Deaths:617
KDR:1.924
Accuracy:24.055% C-
HSR:20.556% C++
NS-7 PDW
C++
Kills:1,179
Deaths:603
KDR:1.955
Accuracy:25.078% C++
HSR:18.236% C++
Eridani SX5-AE
C
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:27.262% C--
HSR:21.709% C
Sirius SX12
C++
Kills:1,166
Deaths:607
KDR:1.921
Accuracy:22.752% C
HSR:18.268% C++
Parallax VX3
B
Kills:1,124
Deaths:186
KDR:6.043
Accuracy:41.626% B
HSR:73.666% C-
Parallax VX3-AE
C+
Kills:780
Deaths:91
KDR:8.571
Accuracy:40.217% C+
HSR:80.128% C+
NS-44 Commissioner
C**
Kills:695
Deaths:477
KDR:1.457
Accuracy:38.495% C**
HSR:18.849% C-
NS-61 Emissary
C++
Kills:585
Deaths:260
KDR:2.250
Accuracy:29.292% C++
HSR:17.436% C++
Artemis VX26
B++
Kills:451
Deaths:180
KDR:2.506
Accuracy:30.202% B++
HSR:23.503% C++
NSX Tengu
C+
Kills:376
Deaths:253
KDR:1.486
Accuracy:35.193% C+
HSR:14.628% D--
NSX Tomoe
C++
Kills:309
Deaths:133
KDR:2.323
Accuracy:29.751% C++
HSR:27.508% D-
NS-30 Vandal
B+
Kills:252
Deaths:98
KDR:2.571
Accuracy:28.120% D
HSR:31.349% B+
NS-357 Underboss
C+
Kills:175
Deaths:82
KDR:2.134
Accuracy:35.365% C+
HSR:20.571% C+
XM98
B+
Kills:90
Deaths:21
KDR:4.286
Accuracy:40.605% B+
HSR:53.333% F--
V10
C**
Kills:68
Deaths:14
KDR:4.857
Accuracy:42.531% C**
HSR:52.941% F**
NS-AM7 Archer
B+
Kills:61
Deaths:95
KDR:0.642
Accuracy:53.218% D
HSR:22.951% B+
Kills:12,930
Deaths (as Infiltrator):5,986
Deaths (to Infiltrators):4,920
KDR:2.16004
Kill Difference:6,944
Playtime:128.294 hours
Usage:7%
Score:2.193m
Score/min:285
Accuracy (listed only):32.815%
HSR (listed only):31.241%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:2,004
Deaths:1,252
KDR:1.601
Accuracy:22.758% C
HSR:20.309% C+
VE-S Canis
B++
Kills:1,928
Deaths:988
KDR:1.951
Accuracy:24.152% C--
HSR:26.089% B++
MKV Suppressed
C*
Kills:1,334
Deaths:781
KDR:1.708
Accuracy:22.756% D
HSR:20.615% C*
CME
C
Kills:1,233
Deaths:692
KDR:1.782
Accuracy:24.198% C
HSR:19.627% C
H-V45 AE
D
Kills:1,217
Deaths:562
KDR:2.165
Accuracy:24.032% D-
HSR:22.679% D
Corvus VA55
C+
Kills:1,205
Deaths:763
KDR:1.579
Accuracy:23.345% C+
HSR:20.415% C
Eridani SX5
C++
Kills:1,187
Deaths:617
KDR:1.924
Accuracy:24.055% C-
HSR:20.556% C++
NS Baron G5AE
C*
Kills:1,179
Deaths:535
KDR:2.204
Accuracy:48.683% C*
HSR:14.249% C+
NS-7 PDW
C++
Kills:1,179
Deaths:603
KDR:1.955
Accuracy:25.078% C++
HSR:18.236% C++
Eridani SX5-AE
C
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:27.262% C--
HSR:21.709% C
Sirius SX12
C++
Kills:1,166
Deaths:607
KDR:1.921
Accuracy:22.752% C
HSR:18.268% C++
Terminus VX-9
D
Kills:1,157
Deaths:592
KDR:1.954
Accuracy:20.939% D--
HSR:21.176% D
Equinox VE2
C
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:23.226% C-
HSR:18.095% C
Pandora VX25
B++
Kills:989
Deaths:537
KDR:1.842
Accuracy:46.435% B++
HSR:13.145% C-
NS Baron G5
B*
Kills:446
Deaths:251
KDR:1.777
Accuracy:52.733% B*
HSR:8.969% D*
NSX Tengu
C+
Kills:376
Deaths:253
KDR:1.486
Accuracy:35.193% C+
HSR:14.628% D--
Pulsar VS1
B*
Kills:159
Deaths:78
KDR:2.038
Accuracy:27.652% B*
HSR:18.868% C
Phobos VX86
D
Kills:139
Deaths:100
KDR:1.390
Accuracy:51.810% D
HSR:8.633% D*
Darkstar
D-
Kills:121
Deaths:87
KDR:1.391
Accuracy:20.218% F
HSR:17.355% D-
Kills:19,344
Deaths (as Combat Medic):10,489
Deaths (to Combat Medics):2,760
KDR:1.84422
Kill Difference:8,855
Playtime:319.792 hours
Usage:17%
Score:10.030m
Score/min:523
Accuracy (listed only):29.857%
HSR (listed only):18.085%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:974
Deaths:289
KDR:3.370
Accuracy:18.177% C
HSR:18.173% C--
Blueshift VM5
C++
Kills:955
Deaths:288
KDR:3.316
Accuracy:18.512% C
HSR:21.152% C++
Nebula VM20
C
Kills:858
Deaths:399
KDR:2.150
Accuracy:16.425% C
HSR:18.182% C-
Nebula VM20
C++
Kills:817
Deaths:372
KDR:2.196
Accuracy:16.803% C
HSR:20.808% C++
Comet VM2
A
Kills:329
Deaths:228
KDR:1.443
Accuracy:54.604% A
HSR:1.824% D*
Comet VM2
B**
Kills:315
Deaths:220
KDR:1.432
Accuracy:55.577% B**
HSR:2.857% D
NS-10 Burster
B**
Kills:180
Deaths:74
KDR:2.432
Accuracy:36.667% B**
HSR:1.667% D*
NS-10 Burster
B**
Kills:155
Deaths:75
KDR:2.067
Accuracy:36.453% B**
HSR:3.226% D-
Vortex VM21
A+
Kills:85
Deaths:19
KDR:4.474
Accuracy:54.578% A+
HSR:1.176% D*
Vortex VM21
A++
Kills:68
Deaths:19
KDR:3.579
Accuracy:54.997% A++
HSR:0% F
Kills:4,736
Deaths (as MAX Suit):991.500
Deaths (to MAX Suits):1,137
KDR:4.7766
Kill Difference:3,744.500
Playtime:102.053 hours
Usage:5%
Score:2.607m
Score/min:426
Accuracy (listed only):36.279%
HSR (listed only):8.906%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:450
V. Kills:59 N/A
Deaths:79
KDR:5.696
Accuracy:60.820% B**
KPH:122.700 B*
VKPH:16.100 C+
Light PPA
C+
Kills:309
V. Kills:19 N/A
Deaths:135
KDR:2.289
Accuracy:40.710% C+
KPH:35.200 C
VKPH:2.200 D
Saron Laser Cannon
N/A
Kills:50
V. Kills:53 93%
Deaths:269
KDR:0.186
Accuracy:43.429% N/A
KPH:2.800 N/A
VKPH:3 N/A
Kills:809 (359 + 0)
Deaths:483
KDR:1.675
VKDR:0.271
Vehicle Kills:131
Kill Difference:326
Playtime:30.380 hours
Usage:2%
Score:0.324m
Score/min:178
Piloting Accuracy:43.429%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:58
V. Kills:62 92%
Deaths:14
KDR:4.143
Accuracy:44.216% A
KPH:20.400 D
VKPH:21.800 C+
Kills:58 (0 + 58)
Deaths:14
KDR:4.143
VKDR:4.429
Vehicle Kills:62
Kill Difference:44
Playtime:2.848 hours
Usage:0%
Score:0.043m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:44.216%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:767
V. Kills:538 142%
Deaths:162
KDR:4.735
Accuracy:63.433% B*
KPH:32.800 B
VKPH:23 B*
L100 Python HESH
C*
Kills:444
V. Kills:67 N/A
Deaths:26
KDR:17.077
Accuracy:47.534% C+
KPH:55.700 C*
VKPH:8.400 C++
Skyguard
B++
Kills:220
V. Kills:160 137%
Deaths:61
KDR:3.607
Accuracy:33.467% B++
KPH:16.900 B+
VKPH:12.300 B++
L100 Python HEAT
B**
Kills:206
V. Kills:91 224%
Deaths:50
KDR:4.120
Accuracy:55.091% B+
KPH:36.300 B+
VKPH:16 B**
Kills:1,637 (1,637 + 0)
Deaths:299
KDR:5.475
VKDR:2.863
Vehicle Kills:856
Kill Difference:1,338
Playtime:50.023 hours
Usage:3%
Score:0.886m
Score/min:295
Driving Accuracy:55.091%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:5,094
V. Kills:3,217 158%
Deaths:596
KDR:8.547
Accuracy:62.734% B**
KPH:35.400 B**
VKPH:22.300 A+
Supernova VPC
A
Kills:3,187
V. Kills:407 N/A
Deaths:145
KDR:21.979
Accuracy:54.412% B+
KPH:68.200 A
VKPH:8.700 B
Saron HRB
B++
Kills:833
V. Kills:488 170%
Deaths:113
KDR:7.372
Accuracy:50.143% B++
KPH:30.500 B+
VKPH:17.900 C**
E540 Halberd
B*
Kills:337
V. Kills:143 234%
Deaths:30
KDR:11.233
Accuracy:53.856% B*
KPH:33.700 C*
VKPH:14.300 C
Proton II PPA
A*
Kills:168
V. Kills:14 N/A
Deaths:5
KDR:33.600
Accuracy:28.387% B++
KPH:87.500 B**
VKPH:7.300 A*
Aphelion VEX-4
B
Kills:126
V. Kills:75 166%
Deaths:29
KDR:4.345
Accuracy:37.186% B
KPH:26.400 C++
VKPH:15.700 C
Supernova PC
B**
Kills:75
V. Kills:27 268%
Deaths:26
KDR:2.885
Accuracy:58.473% B**
KPH:20.300 C+
VKPH:7.300 C
Kills:9,820 (8,356 + 1,464)
Deaths:944
KDR:10.403
VKDR:4.630
Vehicle Kills:4,371
Kill Difference:8,876
Playtime:238.395 hours
Usage:13%
Score:4.335m
Score/min:303
Driving Accuracy:58.473%
Gunner Accuracy:37.186%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:103
V. Kills:50 202%
Deaths:8
KDR:12.875
Accuracy:67.322% A
KPH:61.900 B**
VKPH:30 B**
Aphelion VEX-4H
B*
Kills:79
V. Kills:42 184%
Deaths:22
KDR:3.591
Accuracy:52.694% B*
KPH:35.900 C
VKPH:19.100 D
Proton II PPA-H
C+
Kills:63
V. Kills:1 N/A
Deaths:9
KDR:7
Accuracy:36.272% C+
KPH:79.800 C+
VKPH:1.300 D*
Kills:245 (0 + 245)
Deaths:39
KDR:6.282
VKDR:2.385
Vehicle Kills:93
Kill Difference:206
Playtime:4.654 hours
Usage:0%
Score:0.132m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:36.272%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:118
V. Kills:26 437%
Deaths:14
KDR:8.429
Accuracy:42.702% B++
KPH:42.800 C+
VKPH:9.400 C+
M20 Basilisk
C*
Kills:100
V. Kills:19 N/A
Deaths:26
KDR:3.846
Accuracy:35.824% C
KPH:22.100 C*
VKPH:4.200 D--
M12 Kobalt
C++
Kills:88
V. Kills:6 N/A
Deaths:4
KDR:22
Accuracy:15.787% C-
KPH:49.400 C-
VKPH:3.400 C++
M12 Kobalt
C+
Kills:65
V. Kills:1 N/A
Deaths:7
KDR:9.286
Accuracy:16.440% C
KPH:69.500 C+
VKPH:1.100 D--
M40 Fury
C*
Kills:60
V. Kills:10 N/A
Deaths:7
KDR:8.571
Accuracy:38.749% C*
KPH:39.100 D
VKPH:6.500 D
Kills:431 (0 + 431)
Deaths:58
KDR:7.431
VKDR:1.069
Vehicle Kills:62
Kill Difference:373
Playtime:11.536 hours
Usage:1%
Score:0.189m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:38.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,3115,0945968.547B+6.0162.734%B**1.531%D35.4B**22.3A+300144h5.7C+9B+
Supernova VPC 3,5943,18714521.979B**19.4454.412%B+N/A68.2A8.7B21946.7h2.8B+5.1B+
C-4 3,8502,9147254.019A++1.4824.694%C+N/A191.7M61.6A*122915.2h1.2B+4.9B+
VE-H Maw 2,5772,5491,0122.519B++0.0222.426%D26.677%C+49.6C+N/A14951.4h11C++49.3C+
Betelgeuse 54-A 2,1372,1159942.128C+0.4123.175%D22.837%D-47.9C-N/A15144.2h12.8D--55.1D
H-V45 2,0242,0041,2521.601C*0.9422.758%C20.309%C+37.2BN/A17153.9h13.2C++58C++
Lasher X2 1,9871,9288552.255A*0.2929.19%B+2.801%D48.4B**1.5B*14839.8h24.1D-82.4C++
VE-S Canis 1,9531,9289881.951B++0.5924.152%C--26.089%B++38.6C+N/A10649.9h11.1B46C++
NS-15M AE 1,5181,4905252.838B+0.3022.016%D27.114%C++49.3C+N/A12430.2h12.6C+57.2C+
Serpent VE92 1,4601,4477052.052B**0.4924.288%C++20.594%C*45.1B*N/A14032.1h11.3B+46.6B+
Frag Grenade 1,4321,40711407N/A1,404.4650.024%B++N/A611.7B+10.9B+21002.3h3B++5.9B*
MKV Suppressed 1,3531,3347811.708B*0.8322.756%D20.615%C*30.4C+N/A8943.9h13.6C*59.7C++
NS-11C 1,2931,2796352.014B**0.5324.058%C++19.781%C++43.7B**N/A14329.3h12.6B+52.2B+
CME 1,2521,2336921.782B+0.7624.198%C19.627%C34.3C+N/A12135.9h13.9C+57.4C+
NSX Naginata 1,2351,2255192.36B**0.1820.31%C25.959%C48.2BN/A12525.4h12.6C+61.8C++
H-V45 AE 1,2341,2175622.165B0.3824.032%D-22.679%D41.5CN/A13729.3h11.9C++49.6C+
Corvus VA55 1,2141,2057631.579B+0.9623.345%C+20.415%C32.4C**N/A18537.2h12.8C+54.9C++
Pulsar C 1,2161,2036981.723B0.8227.126%B+24.855%B30.3C++N/A9439.7h10.8B+39.9B+
Pulsar LSW 1,2091,1884372.719B**0.1822.541%C+25.589%C*56.8B+1A20020.9h13.1C+58C++
Eridani SX5 1,1961,1876171.924B++0.6224.055%C-20.556%C++35.8C++N/A10533.2h11.7C**48.7C++
NS Baron G5AE 1,1931,1795352.204B*0.3448.683%C*14.249%C+37C+N/A10731.9h5.7D*11.7C+
NS-7 PDW 1,1951,1796031.955B**0.5925.078%C++18.236%C++38.7B++N/A10430.5h13.6B+54B+
Ursa 1,1841,1715492.133B**0.4120.208%C25.875%C**42.4C*N/A10227.6h10.1B+49.9C*
Eridani SX5-AE 1,1861,1705002.34B++0.2027.262%C--21.709%C43.7CN/A14126.8h10.4C**38.2C++
Sirius SX12 1,1781,1666071.921B*0.6222.752%C18.268%C++36.1B+N/A10632.3h13.5B+59.4C*
VX29 Polaris 1,1691,1605722.028B+0.5121.232%C22.845%C+41.6C+N/A11627.9h12.2C++57.4C++
Orion VS54 1,1661,1584932.349B+0.1922.398%B29.188%B++42B+N/A20627.6h11.7B+52.2B+
NS-15M2 1,1651,1584902.363B+0.1820.424%D25.13%C+39.1C+N/A11229.6h11.9B58C++
Flare VE6 1,1681,1584852.388B**0.1521.222%C+24.611%C++47.5C**N/A14024.4h10.2B48.1C*
Terminus VX-9 1,1721,1575921.954C**0.5920.939%D--21.176%D37.9C+N/A9630.5h12.9C+61.7C
Equinox VE2 1,1601,1556911.671B+0.8723.226%C-18.095%C33C++N/A13435h12.6C++54.2C+
Parallax VX3 1,1241,1241866.043B*3.5041.626%B73.666%C-49.3AN/A14722.8h2.2C++5.3B
Pandora VX25 9999895371.842B++0.7046.435%B++13.145%C-60.3B**N/A18016.4h4.8C+10.3B+
Blueshift VM5 9979742893.37B+0.8318.177%C18.173%C--41.3B+1B**12623.6h16.3C+89.4C++
Blueshift VM5 9649552883.316B+0.7818.512%C21.152%C++40.3B+N/A12623.7h16.8C+91C+
Nebula VM20 8698583992.15C+0.3916.425%C18.182%C-38BN/A12722.6h17.3C105.3C+
Saron HRB 1,3218331137.372B+4.8350.143%B++1.2%C-30.5B+17.9C**39727.3h24.1C+48.1B
Nebula VM20 8408173722.196C++0.3416.803%C20.808%C++38.2C**1.1A12421.4h17.7C105.3C+
VX6-7 7947874651.692B0.8523.879%C+21.601%C++41.9B+N/A18418.8h12.3C**51.7C*
Parallax VX3-AE 783780918.571A6.0340.217%C+80.128%C+46.4C+N/A11916.8h2.1C5.3C+
L100 Python AP 1,3057671624.735C++2.1963.433%B*1.825%D32.8B23B*29723.4h7.7C12.1C++
VE-LR Obelisk 7497251007.25M++4.7132.311%C+26.897%D51.4B*1.7A++11614.1h5.4B++16.9B+
NS Decimator 1,0337074421.6B++0.9472.212%A+1.697%C-42.1B+19.4B+29716.8h5.2C+7.1B+
NS-44 Commissioner 7036954771.457B+1.0838.495%C**18.849%C-40.4C**N/A16617.2h3.7C**9.5B+
NS-61 Emissary 5905852602.25A*0.2929.292%C++17.436%C++65A*N/A1889h11.2B+38.1B+
S1 8825753081.867A*0.6770.608%A+N/A41.1A+21.9A+45614h6.8C+9.7B+
Artemis VX26 4584511802.506B**0.0330.202%B++23.503%C++39.2BN/A12611.5h11.9C*39.4B+
Dual Photon Pods 509450795.696C+3.1660.82%B**1.556%B121.6B*15.9C+5743.7h18B+29.5B++
NS Baron G5 4504462511.777B*0.7652.733%B*8.969%D*43.7B+N/A11110.2h4.7C++8.9C+
L100 Python HESH 5114442617.077B+14.5447.534%C+1.577%C+55.5C*8.4C++2908h3.3C*6.9C*
Rocklet Rifle 8264322142.019M0.5259.914%B*N/A66.5M++60.6M++7976.5h22.8A38B**
NSX Tengu 3813762531.486C**1.0535.193%C+14.628%D--33.3C+N/A8711.3h14.4C+40.9C+
Tank Mine 509338635.365A+2.8240%B+N/A147B*74.3B+14672.3h2.5D-6.3C++
E540 Halberd 4803373011.233C**8.6953.856%B*1.484%D33.7C*14.3C31010h6.4C12C*
Comet VM2 5403292281.443B++1.1054.604%A1.824%D*12.3C*7.9A++13626.7h37D*67.7C
Nemesis VSH9 5933202861.119B*1.4272.293%AN/A14.5C+12.4C**20422h8.7C+12.1B
Comet VM2 5493152201.432B+1.1155.577%B**2.857%D11.9C+8.8A++11826.5h38.9D-69.9C+
Eidolon VE33 3133101482.095B*0.4524.367%D25.484%C+34.8B++N/A1638.9h7.3B++29.9B+
NSX Tomoe 3133091332.323B+0.2229.751%C++27.508%D-52.4B+N/A1715.9h13B+43.7B+
Light PPA 3283091352.289C0.2540.71%C+N/A35.1C2.2D1168.8h14.2C++35C++
NS-30 Vandal 254252982.571B+0.0328.12%D31.349%B+40.6C++N/A1236.2h5.9C+21C
Skyguard 380220613.607B+1.0733.467%B++N/A16.9B+12.3B++19313h124.9C++373.1B+
Zenith VX-5 218217832.614A+0.0728.104%B+17.972%D40.9BN/A1585.3h12.3B43.6B+
MANA Anti-Vehicle Turret 355207952.179C++0.3663.422%C1.932%D-2070B**1480C*4039800.1h8.8B+13.9B++
L100 Python HEAT 297206504.12C+1.5855.091%B+1.942%C--36.1B+16B**5265.7h6C++10.9B+
NSX Tanto 2052021181.712B+0.8328.997%B+28.713%B+20.6C-N/A749.8h15.9C+54.8C++
Spear Anti-Vehicle Phalanx Turret 321188247.833C++5.2958.454%A+2.128%D--44.8B+31.7B**4864.2h10.7C18.3B+
NS-10 Burster 300180742.432A*0.1136.667%B**1.667%D*12.2M++8.2M++13214.7h111.6B*304.4B**
NSX-P Naginata 181178832.145B+0.4022.238%C+28.09%C+59.3B+1C+2903h13C+58.3C++
NS-357 Underboss 176175822.134A0.4135.365%C+20.571%C+51.5B+N/A1753.4h3.5B*10B+
Lancer VS22 3611712090.818C++1.7271.426%AN/A14.4C++16B+29511.9h23.8C++33.3C**
Proton II PPA 182168533.6A31.0628.387%B++1.786%C88.4B**7.4A*4601.9h11.9D42C++
Proximity Mine 1631621312.462M+9.9239.365%CN/A135C**N/A5541.2h2.1C--5.3C
Pulsar VS1 161159782.038B**0.5027.652%B*18.868%C41.8B**N/A5593.8h12.7B++46B++
Solstice VE3 1611581041.519B**1.0226.321%B++20.253%C++32.9B*N/A6044.8h14.1B+53.4B
NS-10 Burster 253155752.067A++0.4736.453%B**3.226%D-10.5A*6.6A*12314.8h130.2C**357.1B++
Phobos VX86 1401391001.39C++1.1551.81%D8.633%D*42.1C+N/A1393.3h3D5.8C+
Aphelion VEX-4 201126294.345C+1.8037.186%B4.762%B+26.3C++15.6C3194.8h74.3C199.9C+
Darkstar 122121871.391C+1.1520.218%F17.355%D-34.6CN/A1093.5h14C69.1D--
M40 Fury 144118148.429B5.8942.702%B++3.39%A++42.1C+9.3C+3312.8h15.3C+35.9B
E540 Halberd-H 153103812.875B+10.3367.322%AN/A60.6B*29.4B*5581.7h7C10.4C**
M20 Basilisk 119100263.846B+1.3135.824%C8%B*22.2C*4.2D--2264.5h66.7B*186.2B++
XM98 9290214.286A1.7540.605%B+53.333%F--37.5B++N/A2212.4h2.8C7C++
M12 Kobalt 9488422B**19.4615.787%C-19.318%C**48.9C-3.3C+2581.8h18.4C*116.3C++
Vortex VM21 13885194.474M+1.9354.578%A+1.176%D*11B+6.9C**1407.7h32.8B+60B+
Aphelion VEX-4H 12179223.591C+1.0552.694%B*1.266%D*35.9C19.1D4342.2h71.8C136.3C++
Supernova PC 10275262.885C0.3458.473%B**1.333%D-20.3C+7.3C6513.7h6.5D11.2C++
V10 6868144.857B++2.3242.531%C**52.941%F**40C**N/A1521.7h3D--7.1C
Vortex VM21 11568193.579M1.0454.997%A++N/A8.8B+6.1B+1157.7h41.4B+75.2B+
Auraxium Force-Blade 1176612,5900.005D2.5425.021%C7.576%C++0.1DN/A0650.4h4.6T*18.5D
M12 Kobalt 666579.286C6.7516.44%C24.615%A72.2C+1.1D--2840.9h14B*84.9B+
MANA Anti-Personnel Turret 6463272.333N/A0.2118.537%UN/A630U10U3647700.1h19.1T*102.8T*
Proton II PPA-H 646397C4.4636.272%C+N/A78.8C1.3D*4010.8h11.4C31.3C+
NS-AM7 Archer 9261950.642B+1.9053.218%D22.951%B+6.8C+3.4B+799h18.6C*34.9C++
M40 Fury 706078.571C++6.0338.749%C*1.667%C+40C--6.7D3211.5h18C--46.4C
AP30 Shredder 12058144.143C+1.6044.216%AN/A20.7D22.1C+2542.8h142.1D*321.3C+
Saron Laser Cannon 103502690.186C-2.3543.429%A++6%A**2.8D--3D--12717.9h398.4F*917.4D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,2421h
Restoration Kit631,8731h
Cerberus0700.1h
Nano-Armor Kit278791,18739.3h
V30-F Starfall0720h
Anti-Vehicle MANA Turret55550.9h
Spawn Beacon39640.6h
Turret AI Module0500.2h
Structure Shield Module0600.2h
Nanite Revive Grenade01,0530.3h
Medical Applicator867477,87829.6h
VS Triumph Flare Gun03140.3h
Welding Device03740h
Deconstruction Tool03,6280.2h
Spitfire Auto-Turret1980.1h
Rampart Wall0910.8h
M40 Fury-F1950.4h
Ammunition Package161,5670.6h
Shield Recharging Field5510,7083.2h
Medical Kit3836,8974.9h
Anti-Infantry MANA Turret1960.1h
WLT-Howler Mining Laser05900h
NS-45 Pilot0990h
Nano-Repair Grenade06410.2h
Pelter Rocket Pod0500h
Recon Detection Device121,8192.6h

Check the help document for the dictionary if you want to learn more about words used here.


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