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Paragon Chosen Orizim[TFDN] Orizim
VS BR 147

KDR: 2.7

Score: 49.4m

Last Seen: Oct 18th, 2019 6:32 PM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Supernova VPC C-4 VE-H Maw Lasher X2 H-V45 VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,526,220 MLG Score: 1220
Fun Score: N/A
Cheeseburgers Flipped: 944TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.663%23.313%55242118544,8802.681480.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.057%0.477B+0.355C**-0.839D-HEAD ++ (~11.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.338C**11.60.185C++37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.191%1.075%208312241,39610602031.31698684%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.332%0.835B++-0.467D-0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.606B+28.90.457B+35

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.619%1.236%10267122011,567172151656.72109224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.412%0.25C*-0.834D-0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.528B+7.90.366C**10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.891%3.958%229812191,920114010091.68421190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.028%0.247C++-0.131C0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.562B+20.50.491B+32.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.074%74.918%229412232,444233751.04534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.484%0.919B*0.509B+-1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.456B+2.20.305C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.433%13.153%229312241,4751306141.12854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.943%0.482B+-0.308C-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.313C*4.30.118C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.4m344.6%433 (26k)382 (22.9k)2.6972689,36333,1313.20295147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227622320.426%16.866%34403:5439

15% Combat Medic25% Engineer29% Heavy Assault8% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2015 7:48 AMJun 10th, 2016 6:48 PMOct 19th, 2019 3:17 AM (49d) (PST)Oct 18th, 2019 2:51 PM (50d) (PST)Oct 18th, 2019 2:32 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9261937330.6910.2560.1172.7000.0921220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,56611,59943,96741157162622,929

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2154.7h/89.8d 16,754 15,072 29,057 349.1k 3,883 6,650 11,945 119.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:5,354
Deaths:1,999
KDR:2.678
Accuracy:23.731% D
HSR:25.028% D
VE-H Maw
C+
Kills:2,864
Deaths:1,114
KDR:2.571
Accuracy:22.641% C--
HSR:26.501% C+
NS-15M AE
C+
Kills:1,550
Deaths:550
KDR:2.818
Accuracy:21.920% D
HSR:26.774% C+
NSX Naginata
C
Kills:1,230
Deaths:521
KDR:2.361
Accuracy:20.320% C
HSR:25.935% C
NSX-P Naginata
C++
Kills:1,211
Deaths:392
KDR:3.089
Accuracy:23.494% C++
HSR:25.103% C-
Pulsar LSW
C++
Kills:1,188
Deaths:437
KDR:2.719
Accuracy:22.541% C+
HSR:25.589% C++
Ursa
C*
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:20.209% C-
HSR:25.872% C*
NS-15M2
C+
Kills:1,169
Deaths:492
KDR:2.376
Accuracy:20.466% D
HSR:24.893% C+
VX29 Polaris
C+
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:21.232% C
HSR:22.845% C+
Flare VE6
C+
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:21.231% C
HSR:24.655% C+
Orion VS54
B+
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:22.398% C**
HSR:29.188% B+
SVA-88
B++
Kills:88
Deaths:41
KDR:2.146
Accuracy:27.819% B++
HSR:27.273% C*
Kills:19,307
Deaths (as Heavy Assault):7,648
Deaths (to Heavy Assaults):8,304
KDR:2.52445
Kill Difference:11,659
Playtime:623.785 hours
Usage:29%
Score:12.663m
Score/min:338
Accuracy (listed only):22.333%
HSR (listed only):25.805%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:1,961
Deaths:1,005
KDR:1.951
Accuracy:24.196% C-
HSR:26.109% B++
Serpent VE92
C++
Kills:1,471
Deaths:720
KDR:2.043
Accuracy:24.273% C++
HSR:20.870% C++
MKV Suppressed
C++
Kills:1,464
Deaths:818
KDR:1.790
Accuracy:22.890% D
HSR:20.902% C++
NS-11C
C+
Kills:1,312
Deaths:650
KDR:2.018
Accuracy:24.003% C+
HSR:19.588% C+
Eridani SX5
C+
Kills:1,239
Deaths:632
KDR:1.960
Accuracy:24.141% C-
HSR:19.855% C+
NS-7 PDW
C++
Kills:1,219
Deaths:627
KDR:1.944
Accuracy:24.920% C+
HSR:18.786% C++
Pulsar C
B+
Kills:1,203
Deaths:698
KDR:1.724
Accuracy:27.126% B+
HSR:24.855% C**
Eridani SX5-AE
C--
Kills:1,202
Deaths:517
KDR:2.325
Accuracy:27.351% C--
HSR:21.547% C--
NS Baron G5AE
C*
Kills:1,179
Deaths:535
KDR:2.204
Accuracy:48.683% C*
HSR:14.249% C
Pandora VX25
B+
Kills:1,177
Deaths:599
KDR:1.965
Accuracy:46.452% B+
HSR:13.424% C-
Sirius SX12
C+
Kills:1,168
Deaths:607
KDR:1.924
Accuracy:22.747% C
HSR:18.322% C+
VX6-7
C++
Kills:1,160
Deaths:625
KDR:1.856
Accuracy:24.600% C+
HSR:22.155% C++
VE-C Horizon
B+
Kills:1,146
Deaths:433
KDR:2.647
Accuracy:28.052% D--
HSR:26.614% B+
NS Baron G5
B*
Kills:535
Deaths:303
KDR:1.766
Accuracy:52.448% B*
HSR:10.467% D-
NSX Tengu
C
Kills:394
Deaths:264
KDR:1.492
Accuracy:34.931% C
HSR:14.975% D--
Zenith VX-5
B+
Kills:232
Deaths:90
KDR:2.578
Accuracy:28.039% B+
HSR:17.672% D
NSX Tanto
B+
Kills:202
Deaths:118
KDR:1.712
Accuracy:28.946% B+
HSR:28.713% B+
Solstice VE3
B+
Kills:195
Deaths:123
KDR:1.585
Accuracy:26.145% B+
HSR:18.462% C
Phobos VX86
D
Kills:154
Deaths:108
KDR:1.426
Accuracy:51.442% D
HSR:11.039% D-
Deimos VA29
C++
Kills:144
Deaths:64
KDR:2.250
Accuracy:61.905% C++
HSR:13.194% D
Skorpios
A*
Kills:56
Deaths:24
KDR:2.333
Accuracy:36.322% A*
HSR:25% B+
Kills:18,813
Deaths (as Light Assault):9,560
Deaths (to Light Assaults):6,514
KDR:1.96789
Kill Difference:9,253
Playtime:377.739 hours
Usage:18%
Score:7.889m
Score/min:348
Accuracy (listed only):32.839%
HSR (listed only):19.371%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C*
Kills:1,679
Deaths:192
KDR:8.745
Accuracy:33.524% C*
HSR:27.516% C--
Serpent VE92
C++
Kills:1,471
Deaths:720
KDR:2.043
Accuracy:24.273% C++
HSR:20.870% C++
NS-11C
C+
Kills:1,312
Deaths:650
KDR:2.018
Accuracy:24.003% C+
HSR:19.588% C+
Pulsar C
B+
Kills:1,203
Deaths:698
KDR:1.724
Accuracy:27.126% B+
HSR:24.855% C**
NS Baron G5AE
C*
Kills:1,179
Deaths:535
KDR:2.204
Accuracy:48.683% C*
HSR:14.249% C
Pandora VX25
B+
Kills:1,177
Deaths:599
KDR:1.965
Accuracy:46.452% B+
HSR:13.424% C-
VX6-7
C++
Kills:1,160
Deaths:625
KDR:1.856
Accuracy:24.600% C+
HSR:22.155% C++
VE-C Horizon
B+
Kills:1,146
Deaths:433
KDR:2.647
Accuracy:28.052% D--
HSR:26.614% B+
NS Baron G5
B*
Kills:535
Deaths:303
KDR:1.766
Accuracy:52.448% B*
HSR:10.467% D-
Eidolon VE33
C+
Kills:312
Deaths:150
KDR:2.080
Accuracy:24.242% D
HSR:25.641% C+
Zenith VX-5
B+
Kills:232
Deaths:90
KDR:2.578
Accuracy:28.039% B+
HSR:17.672% D
NSX Tanto
B+
Kills:202
Deaths:118
KDR:1.712
Accuracy:28.946% B+
HSR:28.713% B+
Solstice VE3
B+
Kills:195
Deaths:123
KDR:1.585
Accuracy:26.145% B+
HSR:18.462% C
Phobos VX86
D
Kills:154
Deaths:108
KDR:1.426
Accuracy:51.442% D
HSR:11.039% D-
Deimos VA29
C++
Kills:144
Deaths:64
KDR:2.250
Accuracy:61.905% C++
HSR:13.194% D
Kills:12,101
Deaths (as Engineer):5,408
Deaths (to Engineers):5,929
KDR:2.23761
Kill Difference:6,693
Playtime:531.463 hours
Usage:25%
Score:12.434m
Score/min:390
Accuracy (listed only):35.325%
HSR (listed only):19.631%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:1,961
Deaths:1,005
KDR:1.951
Accuracy:24.196% C-
HSR:26.109% B++
MKV Suppressed
C++
Kills:1,464
Deaths:818
KDR:1.790
Accuracy:22.890% D
HSR:20.902% C++
Eridani SX5
C+
Kills:1,239
Deaths:632
KDR:1.960
Accuracy:24.141% C-
HSR:19.855% C+
NS-7 PDW
C++
Kills:1,219
Deaths:627
KDR:1.944
Accuracy:24.920% C+
HSR:18.786% C++
Eridani SX5-AE
C--
Kills:1,202
Deaths:517
KDR:2.325
Accuracy:27.351% C--
HSR:21.547% C--
Sirius SX12
C+
Kills:1,168
Deaths:607
KDR:1.924
Accuracy:22.747% C
HSR:18.322% C+
Parallax VX3-AE
C+
Kills:1,162
Deaths:121
KDR:9.603
Accuracy:40.463% C+
HSR:79.088% C
Parallax VX3
B+
Kills:1,124
Deaths:186
KDR:6.043
Accuracy:41.632% B+
HSR:73.666% C-
Artemis VX26
B+
Kills:995
Deaths:316
KDR:3.149
Accuracy:30.043% B+
HSR:22.412% C+
NS-44 Commissioner
C*
Kills:843
Deaths:553
KDR:1.524
Accuracy:38.803% C*
HSR:18.743% C--
NS-61 Emissary
C++
Kills:701
Deaths:314
KDR:2.232
Accuracy:28.790% C++
HSR:17.261% C++
NSX Tengu
C
Kills:394
Deaths:264
KDR:1.492
Accuracy:34.931% C
HSR:14.975% D--
NSX Tomoe
C++
Kills:325
Deaths:138
KDR:2.355
Accuracy:29.678% C++
HSR:26.769% D--
NS-30 Vandal
B+
Kills:281
Deaths:104
KDR:2.702
Accuracy:28.521% D
HSR:31.317% B+
NS-357 Underboss
C
Kills:179
Deaths:84
KDR:2.131
Accuracy:35.252% C
HSR:20.670% C
XM98
B+
Kills:90
Deaths:21
KDR:4.286
Accuracy:40.605% B+
HSR:53.333% F--
V10
C**
Kills:68
Deaths:14
KDR:4.857
Accuracy:42.531% C**
HSR:52.941% F**
NS-AM7 Archer
B+
Kills:65
Deaths:108
KDR:0.602
Accuracy:52.882% D-
HSR:21.539% B+
Skorpios
A*
Kills:56
Deaths:24
KDR:2.333
Accuracy:36.322% A*
HSR:25% B+
Kills:14,536
Deaths (as Infiltrator):6,453
Deaths (to Infiltrators):5,567
KDR:2.2526
Kill Difference:8,083
Playtime:172.828 hours
Usage:8%
Score:3.036m
Score/min:293
Accuracy (listed only):32.984%
HSR (listed only):30.697%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:2,014
Deaths:1,254
KDR:1.606
Accuracy:22.771% C
HSR:20.308% C+
VE-S Canis
B++
Kills:1,961
Deaths:1,005
KDR:1.951
Accuracy:24.196% C-
HSR:26.109% B++
MKV Suppressed
C++
Kills:1,464
Deaths:818
KDR:1.790
Accuracy:22.890% D
HSR:20.902% C++
H-V45 AE
D
Kills:1,276
Deaths:591
KDR:2.159
Accuracy:24.045% D-
HSR:22.571% D
Eridani SX5
C+
Kills:1,239
Deaths:632
KDR:1.960
Accuracy:24.141% C-
HSR:19.855% C+
CME
C-
Kills:1,233
Deaths:692
KDR:1.782
Accuracy:24.198% C-
HSR:19.627% C-
NS-7 PDW
C++
Kills:1,219
Deaths:627
KDR:1.944
Accuracy:24.920% C+
HSR:18.786% C++
Corvus VA55
C+
Kills:1,205
Deaths:763
KDR:1.579
Accuracy:23.345% C+
HSR:20.415% C-
Eridani SX5-AE
C--
Kills:1,202
Deaths:517
KDR:2.325
Accuracy:27.351% C--
HSR:21.547% C--
NS Baron G5AE
C*
Kills:1,179
Deaths:535
KDR:2.204
Accuracy:48.683% C*
HSR:14.249% C
Pandora VX25
B+
Kills:1,177
Deaths:599
KDR:1.965
Accuracy:46.452% B+
HSR:13.424% C-
Sirius SX12
C+
Kills:1,168
Deaths:607
KDR:1.924
Accuracy:22.747% C
HSR:18.322% C+
Terminus VX-9
D
Kills:1,157
Deaths:592
KDR:1.954
Accuracy:20.939% D--
HSR:21.176% D
Equinox VE2
C
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:23.226% C--
HSR:18.095% C
NS Baron G5
B*
Kills:535
Deaths:303
KDR:1.766
Accuracy:52.448% B*
HSR:10.467% D-
NSX Tengu
C
Kills:394
Deaths:264
KDR:1.492
Accuracy:34.931% C
HSR:14.975% D--
Pulsar VS1
B*
Kills:159
Deaths:78
KDR:2.038
Accuracy:27.652% B*
HSR:18.868% C
Phobos VX86
D
Kills:154
Deaths:108
KDR:1.426
Accuracy:51.442% D
HSR:11.039% D-
NS-11A
C
Kills:144
Deaths:75
KDR:1.920
Accuracy:23.209% C
HSR:20.139% C
Deimos VA29
C++
Kills:144
Deaths:64
KDR:2.250
Accuracy:61.905% C++
HSR:13.194% D
Darkstar
D-
Kills:132
Deaths:92
KDR:1.435
Accuracy:20.174% F
HSR:18.182% D-
Skorpios
A*
Kills:56
Deaths:24
KDR:2.333
Accuracy:36.322% A*
HSR:25% B+
Kills:20,367
Deaths (as Combat Medic):10,931
Deaths (to Combat Medics):3,122
KDR:1.86323
Kill Difference:9,436
Playtime:327.175 hours
Usage:15%
Score:10.220m
Score/min:521
Accuracy (listed only):31.272%
HSR (listed only):18.511%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,421
Deaths:366
KDR:3.883
Accuracy:18.751% C+
HSR:19.704% C
Blueshift VM5
C+
Kills:1,399
Deaths:365
KDR:3.833
Accuracy:19.003% C+
HSR:21.444% C+
Nebula VM20
C
Kills:995
Deaths:436
KDR:2.282
Accuracy:16.939% C
HSR:19.297% C
Nebula VM20
C*
Kills:946
Deaths:409
KDR:2.313
Accuracy:17.410% C
HSR:21.776% C*
Comet VM2
A
Kills:336
Deaths:232
KDR:1.448
Accuracy:54.938% A
HSR:1.786% D*
Comet VM2
B**
Kills:321
Deaths:224
KDR:1.433
Accuracy:55.871% B**
HSR:3.115% C--
NS-10 Burster
B**
Kills:234
Deaths:78
KDR:3
Accuracy:36.646% B**
HSR:1.709% D*
NS-10 Burster
B**
Kills:208
Deaths:79
KDR:2.633
Accuracy:36.468% B**
HSR:2.404% D--
Vortex VM21
A+
Kills:97
Deaths:21
KDR:4.619
Accuracy:55.135% A+
HSR:1.031% D*
Vortex VM21
A+
Kills:82
Deaths:21
KDR:3.905
Accuracy:55.732% A+
HSR:0% F-
Cosmos VM3
A
Kills:72
Deaths:11
KDR:6.545
Accuracy:23.568% B**
HSR:25% A
Cosmos VM3
B**
Kills:63
Deaths:11
KDR:5.727
Accuracy:22.843% B**
HSR:12.698% D**
Kills:6,174
Deaths (as MAX Suit):1,126.500
Deaths (to MAX Suits):1,255
KDR:5.48069
Kill Difference:5,047.500
Playtime:118.177 hours
Usage:5%
Score:3.162m
Score/min:446
Accuracy (listed only):34.442%
HSR (listed only):10.830%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:879
V. Kills:39 N/A
Deaths:256
KDR:3.434
Accuracy:41.330% C+
KPH:46.500 C+
VKPH:2.100 D
Dual Photon Pods
B**
Kills:461
V. Kills:66 N/A
Deaths:79
KDR:5.835
Accuracy:60.534% B**
KPH:122.300 B++
VKPH:17.500 C+
Hornet Missiles
C+
Kills:74
V. Kills:47 154%
Deaths:18
KDR:4.111
Accuracy:60.907% C+
KPH:59.500 C+
VKPH:37.800 C+
Saron Laser Cannon
A++
Kills:56
V. Kills:56 98%
Deaths:274
KDR:0.204
Accuracy:42.895% A++
KPH:3.100 D--
VKPH:3.100 D--
Coyote Missiles
B+
Kills:53
V. Kills:28 183%
Deaths:16
KDR:3.313
Accuracy:51.492% C
KPH:53 B
VKPH:28 B+
Antares LC
N/A
Kills:50
V. Kills:32 152%
Deaths:41
KDR:1.220
Accuracy:29.146% N/A
KPH:15.300 N/A
VKPH:9.800 N/A
Kills:1,573 (985 + 0)
Deaths:684
KDR:2.300
VKDR:0.392
Vehicle Kills:268
Kill Difference:889
Playtime:46.296 hours
Usage:2%
Score:0.528m
Score/min:190
Piloting Accuracy:29.146%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:58
V. Kills:62 92%
Deaths:14
KDR:4.143
Accuracy:44.216% A
KPH:20.400 D
VKPH:21.800 C+
Kills:58 (0 + 58)
Deaths:14
KDR:4.143
VKDR:4.429
Vehicle Kills:62
Kill Difference:44
Playtime:2.848 hours
Usage:0%
Score:0.044m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:44.216%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,513
V. Kills:887 170%
Deaths:212
KDR:7.137
Accuracy:63.527% B*
KPH:41.500 B++
VKPH:24.300 B**
L100 Python HESH
C++
Kills:506
V. Kills:81 N/A
Deaths:26
KDR:19.462
Accuracy:49.236% C+
KPH:54.200 C++
VKPH:8.700 C++
Skyguard
B**
Kills:405
V. Kills:257 157%
Deaths:76
KDR:5.329
Accuracy:31.766% B
KPH:21.600 B**
VKPH:13.700 B**
L100 Python HEAT
B*
Kills:206
V. Kills:91 224%
Deaths:50
KDR:4.120
Accuracy:55.091% B
KPH:36.300 B+
VKPH:16 B*
Kills:2,630 (2,630 + 0)
Deaths:364
KDR:7.225
VKDR:3.615
Vehicle Kills:1,316
Kill Difference:2,266
Playtime:70.213 hours
Usage:3%
Score:1.291m
Score/min:306
Driving Accuracy:55.091%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:5,554
V. Kills:3,393 164%
Deaths:609
KDR:9.120
Accuracy:62.677% B**
KPH:36.800 B*
VKPH:22.500 A+
Supernova VPC
B**
Kills:3,308
V. Kills:420 N/A
Deaths:148
KDR:22.351
Accuracy:54.159% B+
KPH:67.600 B**
VKPH:8.600 C++
Saron HRB
B*
Kills:880
V. Kills:510 172%
Deaths:116
KDR:7.586
Accuracy:50.545% B*
KPH:31 B+
VKPH:18 C**
E540 Halberd
B*
Kills:383
V. Kills:156 244%
Deaths:30
KDR:12.767
Accuracy:53.609% B*
KPH:35.300 B
VKPH:14.400 C
Proton II PPA
A++
Kills:169
V. Kills:14 N/A
Deaths:5
KDR:33.800
Accuracy:28.626% B++
KPH:87 B**
VKPH:7.200 A++
Aphelion VEX-4
B+
Kills:127
V. Kills:75 167%
Deaths:29
KDR:4.379
Accuracy:37.211% B+
KPH:26.100 C++
VKPH:15.400 C+
Supernova PC
B**
Kills:75
V. Kills:27 268%
Deaths:26
KDR:2.885
Accuracy:58.473% B**
KPH:20.300 C
VKPH:7.300 C
Kills:10,496 (8,937 + 1,559)
Deaths:963
KDR:10.899
VKDR:4.772
Vehicle Kills:4,595
Kill Difference:9,533
Playtime:249.729 hours
Usage:12%
Score:4.644m
Score/min:310
Driving Accuracy:58.473%
Gunner Accuracy:37.211%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:104
V. Kills:50 204%
Deaths:10
KDR:10.400
Accuracy:67.120% A
KPH:60.600 B*
VKPH:29.100 B*
Aphelion VEX-4H
B*
Kills:82
V. Kills:43 186%
Deaths:22
KDR:3.727
Accuracy:52.634% B*
KPH:36.600 C+
VKPH:19.200 D
Proton II PPA-H
C+
Kills:64
V. Kills:2 N/A
Deaths:9
KDR:7.111
Accuracy:36.037% C+
KPH:79.700 C+
VKPH:2.500 D--
Kills:250 (0 + 250)
Deaths:41
KDR:6.098
VKDR:2.317
Vehicle Kills:95
Kill Difference:209
Playtime:4.758 hours
Usage:0%
Score:0.142m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:36.037%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:131
V. Kills:7 N/A
Deaths:6
KDR:21.833
Accuracy:16.046% C-
KPH:55.700 C
VKPH:3 C+
M40 Fury
C+
Kills:118
V. Kills:26 437%
Deaths:14
KDR:8.429
Accuracy:42.702% B++
KPH:42.700 C+
VKPH:9.400 C+
M20 Basilisk
C++
Kills:107
V. Kills:20 N/A
Deaths:26
KDR:4.115
Accuracy:36.854% C
KPH:21.700 C++
VKPH:4.100 D--
M12 Kobalt
C++
Kills:72
V. Kills:1 N/A
Deaths:8
KDR:9
Accuracy:17.107% C+
KPH:72.900 C++
VKPH:1 D--
M40 Fury
C**
Kills:60
V. Kills:10 N/A
Deaths:7
KDR:8.571
Accuracy:38.787% C**
KPH:38.900 C--
VKPH:6.500 D
Kills:488 (0 + 488)
Deaths:61
KDR:8
VKDR:1.049
Vehicle Kills:64
Kill Difference:427
Playtime:12.570 hours
Usage:1%
Score:0.207m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:38.787%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,9475,5546099.12B6.4262.677%B**1.476%C--36.8B*22.5A+308151.1h5.5C+8.8B+
Betelgeuse 54-A 5,4365,3541,9992.678C+0.0223.731%D25.028%D55.7CN/A16496.2h12D50.7C--
Supernova VPC 3,7283,30814822.351B*19.6554.159%B+N/A67.6B**8.6C++22048.9h2.8B+5.2B+
C-4 4,2183,2107784.126A++1.4325.141%C+N/A194.5A**61.1A*123116.5h1.2B+4.9B+
VE-H Maw 2,8942,8641,1142.571B**0.1322.641%C--26.501%C+50.2C+N/A15157.1h11C++48.6C+
Lasher X2 2,1672,0959062.312A++0.3929.529%B+2.721%D50.7B*1.7B+15341.3h24D81.4C++
H-V45 2,0342,0141,2541.606C++1.0922.771%C20.308%C+37.3C*N/A17254h13.2C++57.9C++
VE-S Canis 1,9861,9611,0051.951B*0.7524.196%C-26.109%B++38.2C+N/A10951.3h11.2B46.2C++
VE-LR Obelisk 1,7211,6791928.745S6.0533.524%C*27.516%C--55.6B*1.4B*14330.2h5.6B+16.7B+
Plasma Grenade 1,6031,57311573N/A1,570.3050.283%B+N/A629.2B++12C**21282.5h2.9B*5.8B++
NS-15M AE 1,5781,5505502.818B+0.1221.92%D26.774%C+48.7C+N/A12431.8h12.6C+57.5C
L100 Python AP 2,4001,5132127.137B+4.4463.527%B*N/A41.6B++24.4B**31836.4h6C*9.5B+
Serpent VE92 1,4851,4717202.043B*0.6524.273%C++20.87%C++44.4B+N/A14233.1h11.4B+46.8B
MKV Suppressed 1,4851,4648181.79B*0.9122.89%D20.902%C++31.4C+N/A9346.6h13.5C**58.9C++
Blueshift VM5 1,4531,4213663.883B++1.1918.751%C+19.704%C45.3B++1B+13731.4h15.7C*83.5C*
Blueshift VM5 1,4171,3993653.833B++1.1419.003%C+21.444%C+44.4B+N/A13631.5h16.1C*84.7C*
NS-11C 1,3281,3126502.018B**0.6824.003%C+19.588%C+43.7B++N/A14630h12.7B+52.8B+
H-V45 AE 1,2941,2765912.159B+0.5424.045%D-22.571%D40.8CN/A13431.3h11.9C++49.6C+
Eridani SX5 1,2481,2396321.96B++0.7424.141%C-19.855%C+36.8C++N/A11233.7h11.6C**48.1C++
CME 1,2521,2336921.782B*0.9224.198%C-19.627%C-34.3C+N/A12135.9h13.9C++57.4C+
NSX Naginata 1,2401,2305212.361B**0.3420.32%C25.935%C48.2C*N/A12625.5h12.6C++61.8C++
NS-7 PDW 1,2351,2196271.944A0.7524.92%C+18.786%C++38.6B+N/A10631.6h13.6B54.6B
NSX-P Naginata 1,2301,2113923.089A++0.3923.494%C++25.103%C-72.5B*1.1C+20516.7h11.5B49B+
Corvus VA55 1,2141,2057631.579B++1.1223.345%C+20.415%C-32.4C++N/A18637.2h12.8C+54.9C++
Pulsar C 1,2161,2036981.723C*0.9727.126%B+24.855%C**30.3C+N/A9639.7h10.8B+39.9B+
Eridani SX5-AE 1,2181,2025172.325B++0.3727.351%C--21.547%C--44.2CN/A14227.2h10.5C*38.2C++
Pulsar LSW 1,2091,1884372.719A0.0222.541%C+25.589%C++56.8B+1B*20520.9h13.1C+58C++
NS Baron G5AE 1,1931,1795352.204B*0.4948.683%C*14.249%C37CN/A10731.9h5.7D*11.7C+
Pandora VX25 1,1881,1775991.965B*0.7346.452%B+13.424%C-61B++N/A18519.3h4.7C+10.1B+
Ursa 1,1881,1755512.132B**0.5720.209%C-25.872%C*42.4C++N/A10427.7h10.1B+50C*
NS-15M2 1,1771,1694922.376B0.3220.466%D24.893%C+39.4C+N/A11829.7h11.8B57.9C++
Sirius SX12 1,1801,1686071.924B*0.7722.747%C18.322%C+36C**N/A10932.4h13.5B+59.5C*
Parallax VX3-AE 1,1651,1621219.603A+6.9140.463%C+79.088%C46.3C+N/A11725.1h2.1C5.3C+
VX29 Polaris 1,1691,1605722.028B+0.6721.232%C22.845%C+41.6C+N/A11927.9h12.2C*57.4C++
Flare VE6 1,1701,1604862.387A0.3121.231%C24.655%C+47.3C*N/A14324.5h10.2B48.1C*
VX6-7 1,1711,1606251.856B+0.8424.6%C+22.155%C++41.7C**N/A16227.8h12.6C++51.3C**
Orion VS54 1,1661,1584932.349B++0.3522.398%C**29.188%B+42B+N/A22027.6h11.7B+52.2C++
Terminus VX-9 1,1721,1575921.954C*0.7420.939%D--21.176%D37.9C+N/A9830.5h12.9C+61.7C
Equinox VE2 1,1601,1556911.671B+1.0323.226%C--18.095%C33C++N/A13535h12.6C++54.2C+
VE-C Horizon 1,1671,1464332.647B**0.0528.052%D--26.614%B+41.2C+N/A12027.8h13.8B+49.3C++
Parallax VX3 1,1241,1241866.043B++3.3541.632%B+73.666%C-49.3B**N/A14922.8h2.2C*5.3B
Artemis VX26 1,0119953163.149A+0.4530.043%B+22.412%C+51B++N/A14219.5h11.8C*39.4B+
Nebula VM20 1,0079954362.282C++0.4216.939%C19.297%C40.3B+N/A13724.7h16.7C++98.6C++
Nebula VM20 9699464092.313C++0.3817.41%C21.776%C*40.4B1B+13223.4h17.3C+99.2C++
Saron HRB 1,3908801167.586B+4.8950.545%B*1.136%C-31B+18C**40728.4h24.3C+48B
Light PPA 9188792563.434C+0.7441.33%C+N/A46.5C+2.1D13218.9h12.9C++31.3C*
NS-44 Commissioner 8528435531.524B+1.1738.803%C*18.743%C--42.2C**N/A17020h3.6B9.4B+
S1 1,2938343902.138M+0.5670.417%A+N/A43.2A+23.8A+44919.3h7C+10B+
NS Decimator 1,0767364491.639B++1.0672.3%A+1.63%C-42.3B19.5B+31117.4h5.2C7.1C**
NS-61 Emissary 7077013142.232A*0.4728.79%C++17.261%C++64.3A*N/A18210.9h11.1C**38.6B+
Rocklet Rifle 1,0165362542.11M+0.5958.353%B++N/A65.4M++58.5M++7968.2h23.1A39.6B*
NS Baron G5 5405353031.766B**0.9352.448%B*10.467%D-44.6B+N/A11312h4.9C+9.4C+
L100 Python HESH 5875062619.462B++16.7649.236%C+1.581%C++54.4C++8.7C++2869.3h3.6C+7.4C++
Dual Photon Pods 527461795.835C+3.1460.534%B**1.518%B121.3B++17.4C+5903.8h18.4B+30.5B+
Skyguard 662405765.329B*2.6331.766%BN/A21.5B**13.7B**22318.8h96.4B++303.4B*
NSX Tengu 3993942641.492B1.2134.931%C14.975%D--32.8C+N/A8912h14.4C+41.3C++
E540 Halberd 5393833012.767B+10.0753.609%B*1.305%D35.1B14.3C32310.9h6.1C+11.4B
Tank Mine 559372645.813A++3.1241.384%B+N/A155B*77.9B+15072.4h2.6D*6.2C++
Nemesis VSH9 6753713011.233B*1.4672.316%A1.078%D15.5C+12.7C**21223.9h8.4C+11.5B+
Comet VM2 5533362321.448B++1.2554.938%A1.786%D*12.3C*7.9A++13927.3h37.4D*68.1C+
NSX Tomoe 3293251382.355B+0.3429.678%C++26.769%D--52.4B+N/A1796.2h13B+43.8B+
Comet VM2 5563212241.433B+1.2655.871%B**3.115%C--11.9C+8.7A*11827h39.4D70.5C+
Eidolon VE33 3153121502.08B**0.6224.242%D25.641%C+34.3B+N/A1669.1h7.4B++30.5B
NS-30 Vandal 2832811042.702B+0.0028.521%D31.317%B+41.3C+N/A1346.8h6C+21.2C
NS-10 Burster 387234783A**0.3036.646%B**1.709%D*12.6M+8.2M++12718.6h109B**297.4B**
Zenith VX-5 233232902.578A++0.1228.039%B+17.672%D33.1C+N/A1307h12.4B44.2B+
NS-10 Burster 334208792.633A**0.0636.468%B**2.404%D--11.1A*6.7A*12118.8h123B337.2B++
MANA Anti-Vehicle Turret 356208952.189C+0.5163.46%C++1.923%C2080B+1480B**4079430.1h8.8C+13.9C*
Spear Anti-Vehicle Phalanx Turret 346207267.962C++5.2659.791%A+1.932%D--46B+30.9B*4904.5h10.8C18.1B
L100 Python HEAT 297206504.12C+1.4255.091%B1.942%C36.1B+16B*5415.7h6C*10.9B
NSX Tanto 2052021181.712B+0.9928.946%B+28.713%B+20.6C-N/A789.8h15.9C+55C++
Solstice VE3 1991951231.585A1.1126.145%B+18.462%C32.5B++N/A5546h14.2B+54.4C*
NS-357 Underboss 180179842.131B**0.5735.252%C20.67%C51.1C**N/A1823.5h3.6B++10.1B+
Proximity Mine 1771761412.571M+9.8739.558%CN/A146.7B+N/A5931.2h2C5.1C+
Lancer VS22 3631722100.819C+1.8871.337%AN/A14.3C+15.9C*29712h23.8C++33.4C**
Proton II PPA 183169533.8B**31.1028.626%B++1.775%C+88.9B**7.4A*4731.9h12.1C-42.2C*
Pulsar VS1 161159782.038B**0.6627.652%B*18.868%C41.8B*N/A6233.8h12.7B++46B++
Phobos VX86 1551541081.426C++1.2751.442%D11.039%D-44C+N/A1533.5h2.9D5.6C
NS-11A 146144751.92B+0.7823.209%C20.139%C41.1BN/A2573.5h12.8B+55.1C*
Deimos VA29 146144642.25B*0.4561.905%C++13.194%D65.5B++N/A2752.2h2.4C++3.9C*
Darkstar 133132921.435C+1.2620.174%F18.182%D-33.8C-N/A1093.9h13.9C68.8D--
M12 Kobalt 138131621.833B++19.1416.046%C-21.374%B++54.6C2.9C2692.4h17.6B+109.6C*
Aphelion VEX-4 202127294.379C+1.6837.211%B+4.724%B+25.9C++15.3C+3164.9h75.1C-201.8C+
M40 Fury 144118148.429B+5.7342.702%B++3.39%A++42.1C+9.3C+3352.8h15.3C+35.9B+
M20 Basilisk 127107264.115B+1.4236.854%C8.411%B**21.8C++4.1D--2254.9h69B++187.1B++
E540 Halberd-H 1541041010.4C++7.7067.12%AN/A61.2B*29.4B**5941.7h7.1C10.6C++
Vortex VM21 15697214.619A**1.9255.135%A+1.031%D*11C*6.7C**1448.8h33.5B60.7B+
XM98 9290214.286A1.5940.605%B+53.333%F--37.5B+N/A2402.4h2.8C7C++
SVA-88 9088412.146C**0.5527.819%B++27.273%C*46.3C+1.1A4991.9h17.1F61.5C+
Aphelion VEX-4H 12582223.727C+1.0352.634%B*1.22%D*37.3C+19.5D4502.2h70.3C+133.6C*
Vortex VM21 13782213.905A*1.2155.732%A+N/A9.3C*6.3B++1258.8h40.1B+72B+
Supernova PC 10275262.885C0.1958.473%B**1.333%D20.3C7.3C6923.7h6.5D11.2C++
Hornet Missiles 12174184.111C+1.4160.907%C+N/A61.7C+39.2C+7101.2h13.2C+21.7C+
Auraxium Force-Blade 1267214,9430.005D2.6924.807%C--6.944%C+0.1DN/A0765.7h4.5T*18D-
M12 Kobalt 737289C6.3017.107%C+22.222%B++72C++1D--3021h14.2B*83.1B+
Cosmos VM3 7572116.545M*3.8523.568%B**25%A51.4A2.1M++2201.4h13.7B57.9C**
Spear Anti-Vehicle Phalanx Tower 10669234.5B++31.8056.642%B+2.899%C43.1C+23.1C3601.6h10.1C+17.8C**
V10 6868144.857B*2.1642.531%C**52.941%F**40C*N/A1691.7h3D--7.1C
NS-AM7 Archer 97651080.602C**2.1052.882%D-21.539%B+6.4C3.2B+7810.1h19.3C++36.6C+
MANA Anti-Personnel Turret 6665282.321N/A0.3818.861%UN/A650U10U3947300.1h19.6T*103.8T*
Proton II PPA-H 666497.111C4.4136.037%C+N/A80C+2.5D--4250.8h11.5C+31.8C+
Cosmos VM3 6563115.727A*3.0322.843%B**12.698%D**45B*1.4A++2291.4h15.1C66.2B+
M40 Fury 706078.571C++5.8738.787%C**1.667%C+40C-6.7D3191.5h18C-46.5C+
AP30 Shredder 12058144.143C1.4544.216%AN/A20.7D22.1C++2562.8h142.1D*321.3C+
Skorpios 5656242.333B+0.3636.322%A*25%B+32.9C--N/A1521.7h16.9F--46.6C
Saron Laser Cannon 112562740.204C-2.4942.895%A++5.357%A*3.1D--3.1D--13318.1h365.3F--851.6D*
Coyote Missiles 8153163.313B*0.6251.492%CN/A53B28B+4121h50.1C97.4C
Lumine Edge 71515,4570.009C2.6922.141%C--9.804%D--0.2C--N/A1305.3h1.8D8.1C+
Antares LC 8250411.22C1.4829.146%C--N/A15.2C9.7C-1123.3h145.1C+497.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret55560.9h
Spawn Beacon41,1160.7h
Nano-Armor Kit346912,72445.1h
Structure Shield Module0600.2h
Turret AI Module0500.2h
Nanite Revive Grenade01,1970.3h
Medical Applicator899495,46930.7h
Spitfire Auto-Turret11180.1h
Restoration Kit681,9651.1h
Motion Spotter103,6101.7h
Rampart Wall0950.8h
VS Triumph Flare Gun03140.3h
Deconstruction Tool03,6280.2h
Welding Device03740h
Cerberus0700.1h
Shield Recharging Field5610,7703.3h
Recon Detection Device172,6423.7h
Ammunition Package211,7740.6h
M40 Fury-F1950.4h
Medical Kit4748,5946h
Anti-Infantry MANA Turret11080.2h
Pelter Rocket Pod0500h
Nano-Repair Grenade09180.3h
NS-45 Pilot0990h
V30-F Starfall0720h
WLT-Howler Mining Laser05900h

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