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Paragon Chosen Orizim[TFDN] Orizim
VS BR 143

KDR: 2.63

Score: 46.1m

Last Seen: May 26th, 2019 11:12 AM
- OFFLINE - 18 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 331
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Supernova VPC C-4 VE-H Maw Lasher X2 H-V45 VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,451,160 MLG Score: 1160
Fun Score: N/A
Cheeseburgers Flipped: 894TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.565%23.116%54539115841,6812.67049-0.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.06%0.475B+0.355C**-0.865D--HEAD ++ (~11.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.338C**11.60.185C++37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.319%0.991%176211951,00910081831.00099548%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.421%1.364A-0.556D0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.806B++15.70.704B++15.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.303%1.301%10167119010,684163148086.55058222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.289%0.326C**-0.822D-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.54B+7.90.372C**9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.04%3.72%232811891,85510939961.69716186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.139%0.266C*-0.175C0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.562B+20.40.487B+31.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.065%74.918%232411932,444217051.12575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.486%0.911B*0.509B+-1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+2.20.304C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.458%12.649%232311941,2571211121.03713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.736%0.492B+-0.374C--0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.296C*4.40.093C+4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 331
46.1m346.1%432 (25.9k)381 (22.9k)2.6343681,51530,9433.14711143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197562320.249%16.676%33803:5535

16% Combat Medic25% Engineer28% Heavy Assault8% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2015 7:48 AMJun 10th, 2016 6:48 PMMay 26th, 2019 11:51 AM (20h) (PST)May 26th, 2019 9:00 AM (23h) (PST)May 26th, 2019 7:12 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9181927260.6730.2550.1122.6480.0921160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,05811,51843,54040157159622,847

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2019.2h/84.1d 15,866 13,593 26,593 320.8k 3,618 6,153 11,168 111.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:3,783
Deaths:1,507
KDR:2.510
Accuracy:23.599% D
HSR:24.055% D-
VE-H Maw
C+
Kills:2,758
Deaths:1,070
KDR:2.578
Accuracy:22.614% C--
HSR:26.541% C+
Lasher X2
B+
Kills:2,073
Deaths:899
KDR:2.306
Accuracy:29.467% B+
HSR:2.750% D
NS-15M AE
C+
Kills:1,513
Deaths:534
KDR:2.833
Accuracy:22.015% D
HSR:26.966% C+
NSX Naginata
C
Kills:1,225
Deaths:519
KDR:2.360
Accuracy:20.310% C
HSR:25.959% C
Pulsar LSW
C*
Kills:1,188
Deaths:437
KDR:2.719
Accuracy:22.541% C+
HSR:25.589% C*
Ursa
C**
Kills:1,173
Deaths:550
KDR:2.133
Accuracy:20.216% C-
HSR:25.831% C**
VX29 Polaris
C+
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:21.232% C
HSR:22.845% C+
Flare VE6
C++
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:21.231% C+
HSR:24.655% C++
NS-15M2
C+
Kills:1,158
Deaths:490
KDR:2.363
Accuracy:20.424% D
HSR:25.130% C+
Orion VS54
B++
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:22.398% B
HSR:29.188% B++
NSX-P Naginata
C+
Kills:236
Deaths:106
KDR:2.226
Accuracy:21.951% C+
HSR:26.271% C
Kills:18,585
Deaths (as Heavy Assault):7,663
Deaths (to Heavy Assaults):7,713
KDR:2.42529
Kill Difference:10,922
Playtime:574.314 hours
Usage:28%
Score:11.492m
Score/min:333
Accuracy (listed only):22.333%
HSR (listed only):23.815%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:1,948
Deaths:1,000
KDR:1.948
Accuracy:24.190% C-
HSR:26.181% B++
Serpent VE92
C*
Kills:1,452
Deaths:706
KDR:2.057
Accuracy:24.322% C++
HSR:20.661% C*
MKV Suppressed
C*
Kills:1,334
Deaths:781
KDR:1.708
Accuracy:22.756% D
HSR:20.615% C*
NS-11C
C++
Kills:1,289
Deaths:640
KDR:2.014
Accuracy:24.093% C++
HSR:19.705% C++
Eridani SX5
C++
Kills:1,236
Deaths:629
KDR:1.965
Accuracy:24.179% C-
HSR:19.822% C++
Pulsar C
B+
Kills:1,203
Deaths:698
KDR:1.724
Accuracy:27.126% B+
HSR:24.855% B
Eridani SX5-AE
C-
Kills:1,185
Deaths:508
KDR:2.333
Accuracy:27.318% C--
HSR:21.519% C-
NS Baron G5AE
C*
Kills:1,179
Deaths:535
KDR:2.204
Accuracy:48.683% C*
HSR:14.249% C+
NS-7 PDW
C++
Kills:1,179
Deaths:603
KDR:1.955
Accuracy:25.078% C++
HSR:18.236% C++
Sirius SX12
C++
Kills:1,167
Deaths:607
KDR:1.923
Accuracy:22.757% C
HSR:18.252% C++
Pandora VX25
B++
Kills:1,003
Deaths:541
KDR:1.854
Accuracy:46.484% B++
HSR:12.961% C--
VX6-7
C++
Kills:983
Deaths:546
KDR:1.800
Accuracy:24.641% C++
HSR:21.363% C++
NS Baron G5
B*
Kills:446
Deaths:251
KDR:1.777
Accuracy:52.733% B*
HSR:8.969% D*
NSX Tengu
C
Kills:376
Deaths:253
KDR:1.486
Accuracy:35.193% C
HSR:14.628% D--
VE-C Horizon
B+
Kills:362
Deaths:159
KDR:2.277
Accuracy:28.278% D--
HSR:28.177% B+
Zenith VX-5
B+
Kills:232
Deaths:90
KDR:2.578
Accuracy:28.083% B+
HSR:17.672% D
NSX Tanto
B+
Kills:202
Deaths:118
KDR:1.712
Accuracy:28.946% B+
HSR:28.713% B+
Solstice VE3
B++
Kills:158
Deaths:104
KDR:1.519
Accuracy:26.321% B++
HSR:20.253% C++
Phobos VX86
C-
Kills:151
Deaths:107
KDR:1.411
Accuracy:52.619% C-
HSR:9.934% D--
Deimos VA29
C++
Kills:103
Deaths:38
KDR:2.711
Accuracy:61.353% C++
HSR:13.592% C--
Kills:17,188
Deaths (as Light Assault):8,914
Deaths (to Light Assaults):6,081
KDR:1.9282
Kill Difference:8,274
Playtime:350.238 hours
Usage:17%
Score:7.367m
Score/min:351
Accuracy (listed only):32.758%
HSR (listed only):19.018%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,452
Deaths:706
KDR:2.057
Accuracy:24.322% C++
HSR:20.661% C*
VE-LR Obelisk
C*
Kills:1,447
Deaths:162
KDR:8.932
Accuracy:33.534% C*
HSR:26.538% D
NS-11C
C++
Kills:1,289
Deaths:640
KDR:2.014
Accuracy:24.093% C++
HSR:19.705% C++
Pulsar C
B+
Kills:1,203
Deaths:698
KDR:1.724
Accuracy:27.126% B+
HSR:24.855% B
NS Baron G5AE
C*
Kills:1,179
Deaths:535
KDR:2.204
Accuracy:48.683% C*
HSR:14.249% C+
Pandora VX25
B++
Kills:1,003
Deaths:541
KDR:1.854
Accuracy:46.484% B++
HSR:12.961% C--
VX6-7
C++
Kills:983
Deaths:546
KDR:1.800
Accuracy:24.641% C++
HSR:21.363% C++
NS Baron G5
B*
Kills:446
Deaths:251
KDR:1.777
Accuracy:52.733% B*
HSR:8.969% D*
VE-C Horizon
B+
Kills:362
Deaths:159
KDR:2.277
Accuracy:28.278% D--
HSR:28.177% B+
Eidolon VE33
C+
Kills:310
Deaths:148
KDR:2.095
Accuracy:24.337% D
HSR:25.484% C+
Zenith VX-5
B+
Kills:232
Deaths:90
KDR:2.578
Accuracy:28.083% B+
HSR:17.672% D
NSX Tanto
B+
Kills:202
Deaths:118
KDR:1.712
Accuracy:28.946% B+
HSR:28.713% B+
Solstice VE3
B++
Kills:158
Deaths:104
KDR:1.519
Accuracy:26.321% B++
HSR:20.253% C++
Phobos VX86
C-
Kills:151
Deaths:107
KDR:1.411
Accuracy:52.619% C-
HSR:9.934% D--
Deimos VA29
C++
Kills:103
Deaths:38
KDR:2.711
Accuracy:61.353% C++
HSR:13.592% C--
Kills:10,520
Deaths (as Engineer):4,843
Deaths (to Engineers):5,637
KDR:2.17221
Kill Difference:5,677
Playtime:497.892 hours
Usage:25%
Score:11.467m
Score/min:384
Accuracy (listed only):35.437%
HSR (listed only):19.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:1,948
Deaths:1,000
KDR:1.948
Accuracy:24.190% C-
HSR:26.181% B++
MKV Suppressed
C*
Kills:1,334
Deaths:781
KDR:1.708
Accuracy:22.756% D
HSR:20.615% C*
Eridani SX5
C++
Kills:1,236
Deaths:629
KDR:1.965
Accuracy:24.179% C-
HSR:19.822% C++
Eridani SX5-AE
C-
Kills:1,185
Deaths:508
KDR:2.333
Accuracy:27.318% C--
HSR:21.519% C-
NS-7 PDW
C++
Kills:1,179
Deaths:603
KDR:1.955
Accuracy:25.078% C++
HSR:18.236% C++
Sirius SX12
C++
Kills:1,167
Deaths:607
KDR:1.923
Accuracy:22.757% C
HSR:18.252% C++
Parallax VX3-AE
C
Kills:1,162
Deaths:120
KDR:9.683
Accuracy:40.449% C
HSR:79.088% C
Parallax VX3
B
Kills:1,124
Deaths:186
KDR:6.043
Accuracy:41.626% B
HSR:73.666% C--
NS-44 Commissioner
B
Kills:798
Deaths:530
KDR:1.506
Accuracy:38.979% B
HSR:18.546% C--
NS-61 Emissary
C*
Kills:660
Deaths:289
KDR:2.284
Accuracy:29.132% C++
HSR:17.576% C*
Artemis VX26
B+
Kills:648
Deaths:227
KDR:2.855
Accuracy:30.045% B+
HSR:22.531% C+
NSX Tengu
C
Kills:376
Deaths:253
KDR:1.486
Accuracy:35.193% C
HSR:14.628% D--
NSX Tomoe
C++
Kills:325
Deaths:138
KDR:2.355
Accuracy:29.678% C++
HSR:26.769% D--
NS-30 Vandal
B+
Kills:281
Deaths:104
KDR:2.702
Accuracy:28.521% D
HSR:31.317% B+
NS-357 Underboss
C+
Kills:175
Deaths:82
KDR:2.134
Accuracy:35.365% C+
HSR:20.571% C+
XM98
B+
Kills:90
Deaths:21
KDR:4.286
Accuracy:40.605% B+
HSR:53.333% F--
V10
C**
Kills:68
Deaths:14
KDR:4.857
Accuracy:42.531% C**
HSR:52.941% F**
NS-AM7 Archer
B+
Kills:61
Deaths:100
KDR:0.610
Accuracy:52.928% D-
HSR:22.951% B+
Kills:13,817
Deaths (as Infiltrator):6,192
Deaths (to Infiltrators):5,209
KDR:2.23143
Kill Difference:7,625
Playtime:159.597 hours
Usage:8%
Score:2.777m
Score/min:290
Accuracy (listed only):32.852%
HSR (listed only):31.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:2,004
Deaths:1,252
KDR:1.601
Accuracy:22.758% C
HSR:20.309% C+
VE-S Canis
B++
Kills:1,948
Deaths:1,000
KDR:1.948
Accuracy:24.190% C-
HSR:26.181% B++
MKV Suppressed
C*
Kills:1,334
Deaths:781
KDR:1.708
Accuracy:22.756% D
HSR:20.615% C*
H-V45 AE
D
Kills:1,248
Deaths:574
KDR:2.174
Accuracy:24.064% D-
HSR:22.676% D
Eridani SX5
C++
Kills:1,236
Deaths:629
KDR:1.965
Accuracy:24.179% C-
HSR:19.822% C++
CME
C
Kills:1,233
Deaths:692
KDR:1.782
Accuracy:24.198% C
HSR:19.627% C
Corvus VA55
C+
Kills:1,205
Deaths:763
KDR:1.579
Accuracy:23.345% C+
HSR:20.415% C
Eridani SX5-AE
C-
Kills:1,185
Deaths:508
KDR:2.333
Accuracy:27.318% C--
HSR:21.519% C-
NS Baron G5AE
C*
Kills:1,179
Deaths:535
KDR:2.204
Accuracy:48.683% C*
HSR:14.249% C+
NS-7 PDW
C++
Kills:1,179
Deaths:603
KDR:1.955
Accuracy:25.078% C++
HSR:18.236% C++
Sirius SX12
C++
Kills:1,167
Deaths:607
KDR:1.923
Accuracy:22.757% C
HSR:18.252% C++
Terminus VX-9
D
Kills:1,157
Deaths:592
KDR:1.954
Accuracy:20.939% D--
HSR:21.176% D
Equinox VE2
C
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:23.226% C-
HSR:18.095% C
Pandora VX25
B++
Kills:1,003
Deaths:541
KDR:1.854
Accuracy:46.484% B++
HSR:12.961% C--
NS Baron G5
B*
Kills:446
Deaths:251
KDR:1.777
Accuracy:52.733% B*
HSR:8.969% D*
NSX Tengu
C
Kills:376
Deaths:253
KDR:1.486
Accuracy:35.193% C
HSR:14.628% D--
Pulsar VS1
B*
Kills:159
Deaths:78
KDR:2.038
Accuracy:27.652% B*
HSR:18.868% C
Phobos VX86
C-
Kills:151
Deaths:107
KDR:1.411
Accuracy:52.619% C-
HSR:9.934% D--
Darkstar
D-
Kills:126
Deaths:89
KDR:1.416
Accuracy:20.505% D**
HSR:17.460% D-
Deimos VA29
C++
Kills:103
Deaths:38
KDR:2.711
Accuracy:61.353% C++
HSR:13.592% C--
Kills:19,594
Deaths (as Combat Medic):10,584
Deaths (to Combat Medics):2,911
KDR:1.85128
Kill Difference:9,010
Playtime:322.311 hours
Usage:16%
Score:10.091m
Score/min:522
Accuracy (listed only):31.501%
HSR (listed only):17.879%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,209
Deaths:327
KDR:3.697
Accuracy:18.435% C+
HSR:18.528% C-
Blueshift VM5
C++
Kills:1,176
Deaths:326
KDR:3.607
Accuracy:18.706% C
HSR:21.344% C++
Nebula VM20
C
Kills:940
Deaths:417
KDR:2.254
Accuracy:16.716% C
HSR:18.404% C
Nebula VM20
C++
Kills:886
Deaths:390
KDR:2.272
Accuracy:17.102% C
HSR:20.880% C++
Comet VM2
A
Kills:333
Deaths:230
KDR:1.448
Accuracy:54.703% A
HSR:1.802% D*
Comet VM2
B**
Kills:319
Deaths:222
KDR:1.437
Accuracy:55.652% B**
HSR:2.821% D
NS-10 Burster
B**
Kills:214
Deaths:77
KDR:2.779
Accuracy:36.532% B**
HSR:1.402% D*
NS-10 Burster
B**
Kills:193
Deaths:78
KDR:2.474
Accuracy:36.369% B**
HSR:2.591% D--
Vortex VM21
A++
Kills:95
Deaths:21
KDR:4.524
Accuracy:55.594% A++
HSR:1.053% D*
Vortex VM21
A++
Kills:82
Deaths:21
KDR:3.905
Accuracy:56.204% A++
HSR:0% F-
Cosmos VM3
A+
Kills:66
Deaths:7
KDR:9.429
Accuracy:22.671% A
HSR:25.758% A+
Cosmos VM3
A
Kills:60
Deaths:7
KDR:8.571
Accuracy:22.142% A
HSR:13.333% D*
Kills:5,573
Deaths (as MAX Suit):1,061.500
Deaths (to MAX Suits):1,194
KDR:5.25012
Kill Difference:4,511.500
Playtime:111.943 hours
Usage:6%
Score:2.938m
Score/min:437
Accuracy (listed only):34.235%
HSR (listed only):10.660%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:556
V. Kills:31 N/A
Deaths:214
KDR:2.598
Accuracy:42.519% C*
KPH:41.200 C+
VKPH:2.300 C--
Dual Photon Pods
B**
Kills:453
V. Kills:61 N/A
Deaths:79
KDR:5.734
Accuracy:60.680% B**
KPH:121.800 B*
VKPH:16.400 C+
Hornet Missiles
C+
Kills:53
V. Kills:34 151%
Deaths:14
KDR:3.786
Accuracy:61.037% C+
KPH:52.400 C
VKPH:33.600 C+
Saron Laser Cannon
N/A
Kills:50
V. Kills:53 93%
Deaths:269
KDR:0.186
Accuracy:43.429% N/A
KPH:2.800 N/A
VKPH:3 N/A
Kills:1,112 (606 + 0)
Deaths:576
KDR:1.931
VKDR:0.311
Vehicle Kills:179
Kill Difference:536
Playtime:36.170 hours
Usage:2%
Score:0.415m
Score/min:191
Piloting Accuracy:43.429%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:58
V. Kills:62 92%
Deaths:14
KDR:4.143
Accuracy:44.216% A
KPH:20.400 D
VKPH:21.800 C+
Kills:58 (0 + 58)
Deaths:14
KDR:4.143
VKDR:4.429
Vehicle Kills:62
Kill Difference:44
Playtime:2.848 hours
Usage:0%
Score:0.043m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:44.216%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,062
V. Kills:681 156%
Deaths:186
KDR:5.710
Accuracy:63.169% B*
KPH:36.100 B+
VKPH:23.100 B*
L100 Python HESH
C**
Kills:492
V. Kills:80 N/A
Deaths:26
KDR:18.923
Accuracy:51.038% C*
KPH:55.900 C*
VKPH:9.100 C**
Skyguard
B**
Kills:332
V. Kills:226 146%
Deaths:72
KDR:4.611
Accuracy:32.064% B+
KPH:20.100 B*
VKPH:13.700 B**
L100 Python HEAT
B**
Kills:206
V. Kills:91 224%
Deaths:50
KDR:4.120
Accuracy:55.091% B+
KPH:36.300 B+
VKPH:16 B**
Kills:2,092 (2,092 + 0)
Deaths:334
KDR:6.263
VKDR:3.228
Vehicle Kills:1,078
Kill Difference:1,758
Playtime:60.382 hours
Usage:3%
Score:1.086m
Score/min:300
Driving Accuracy:55.091%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:5,245
V. Kills:3,275 160%
Deaths:599
KDR:8.756
Accuracy:62.733% B**
KPH:35.800 B**
VKPH:22.400 A+
Supernova VPC
A
Kills:3,272
V. Kills:419 N/A
Deaths:147
KDR:22.259
Accuracy:54.294% B+
KPH:67.800 A
VKPH:8.700 B
Saron HRB
B*
Kills:863
V. Kills:504 171%
Deaths:114
KDR:7.570
Accuracy:50.412% B*
KPH:31 B+
VKPH:18.100 C**
E540 Halberd
B*
Kills:364
V. Kills:152 238%
Deaths:30
KDR:12.133
Accuracy:53.903% B*
KPH:35.200 B
VKPH:14.700 C
Proton II PPA
A++
Kills:169
V. Kills:14 N/A
Deaths:5
KDR:33.800
Accuracy:28.434% B++
KPH:87.700 B**
VKPH:7.300 A++
Aphelion VEX-4
B
Kills:126
V. Kills:75 166%
Deaths:29
KDR:4.345
Accuracy:37.186% B
KPH:26.400 C+
VKPH:15.700 C
Supernova PC
B**
Kills:75
V. Kills:27 268%
Deaths:26
KDR:2.885
Accuracy:58.473% B**
KPH:20.300 C+
VKPH:7.300 C
Kills:10,114 (8,592 + 1,522)
Deaths:950
KDR:10.646
VKDR:4.701
Vehicle Kills:4,466
Kill Difference:9,164
Playtime:243.168 hours
Usage:12%
Score:4.468m
Score/min:306
Driving Accuracy:58.473%
Gunner Accuracy:37.186%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:104
V. Kills:50 204%
Deaths:10
KDR:10.400
Accuracy:67.120% A
KPH:60.600 B*
VKPH:29.100 B*
Aphelion VEX-4H
B*
Kills:82
V. Kills:43 186%
Deaths:22
KDR:3.727
Accuracy:52.634% B*
KPH:36.600 C+
VKPH:19.200 D
Proton II PPA-H
C+
Kills:63
V. Kills:1 N/A
Deaths:9
KDR:7
Accuracy:36.272% C+
KPH:79.800 C+
VKPH:1.300 D**
Kills:249 (0 + 249)
Deaths:41
KDR:6.073
VKDR:2.293
Vehicle Kills:94
Kill Difference:208
Playtime:4.744 hours
Usage:0%
Score:0.137m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:36.272%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:118
V. Kills:26 437%
Deaths:14
KDR:8.429
Accuracy:42.702% B++
KPH:42.800 C+
VKPH:9.400 C+
M12 Kobalt
C+
Kills:107
V. Kills:7 N/A
Deaths:5
KDR:21.400
Accuracy:15.056% D
KPH:52.300 C
VKPH:3.400 C+
M20 Basilisk
C*
Kills:105
V. Kills:20 N/A
Deaths:26
KDR:4.038
Accuracy:36.235% C
KPH:22.400 C*
VKPH:4.300 D-
M12 Kobalt
C+
Kills:69
V. Kills:1 N/A
Deaths:8
KDR:8.625
Accuracy:17.185% C+
KPH:71.100 C+
VKPH:1 D--
M40 Fury
C*
Kills:60
V. Kills:10 N/A
Deaths:7
KDR:8.571
Accuracy:38.749% C*
KPH:39 D
VKPH:6.500 D
Kills:459 (0 + 459)
Deaths:60
KDR:7.650
VKDR:1.067
Vehicle Kills:64
Kill Difference:399
Playtime:12.011 hours
Usage:1%
Score:0.199m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:38.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,5205,2455998.756B+6.1262.733%B**1.506%D35.9B**22.4A+303146.3h5.6C+9B+
Betelgeuse 54-A 3,8233,7831,5072.51C+0.1223.599%D24.055%D-51.2CN/A15273.9h12.2D51.7D
Supernova VPC 3,6913,27214722.259B**19.6254.294%B+N/A67.7A8.7B21948.3h2.8B+5.2B+
C-4 4,0113,0437454.085A++1.4524.9%C+N/A193.8M61.7A*123115.7h1.2B++4.9B+
VE-H Maw 2,7882,7581,0702.578B*0.0622.614%C--26.541%C+50.2C++N/A15154.9h11C++48.5C+
Lasher X2 2,1412,0738992.306A*0.3329.467%B+2.75%D50.6B**1.7B**15241h23.9D81C++
H-V45 2,0242,0041,2521.601C*1.0322.758%C20.309%C+37.2BN/A17153.9h13.2C++58C++
VE-S Canis 1,9731,9481,0001.948B++0.6924.19%C-26.181%B++38.1C+N/A10751.1h11.2B46.2C++
NS-15M AE 1,5411,5135342.833B+0.2022.015%D26.966%C+49.4C+N/A12530.6h12.6C57.2C
Frag Grenade 1,5101,48311483N/A1,480.3750.12%B++N/A617.9B+11.3B+21302.4h2.9B*5.9B++
Serpent VE92 1,4651,4527062.057B*0.5824.322%C++20.661%C*45B*N/A14232.3h11.3B+46.6B+
VE-LR Obelisk 1,4881,4471628.932S6.3033.534%C*26.538%D54.4B*1.5A13526.6h5.5B++16.5B+
MKV Suppressed 1,3531,3347811.708B*0.9322.756%D20.615%C*30.4C+N/A9043.9h13.6C**59.7C++
NS-11C 1,3051,2896402.014B**0.6224.093%C++19.705%C++43.5B*N/A14429.6h12.6B+52.3B+
H-V45 AE 1,2651,2485742.174B0.4624.064%D-22.676%D41.1CN/A13530.4h11.9C++49.5C+
Eridani SX5 1,2451,2366291.965B++0.6724.179%C-19.822%C++36.7C++N/A11133.7h11.6C**48.1C++
CME 1,2521,2336921.782B+0.8524.198%C19.627%C34.3C+N/A12135.9h13.9C+57.4C+
NSX Naginata 1,2351,2255192.36B*0.2720.31%C25.959%C48.2C*N/A12525.4h12.6C+61.8C++
Blueshift VM5 1,2351,2093273.697B+1.0618.435%C+18.528%C-43.3B++N/A13127.9h15.8C+85.6C++
Corvus VA55 1,2141,2057631.579B+1.0623.345%C+20.415%C32.4C**N/A18537.2h12.8C+54.9C++
Pulsar C 1,2161,2036981.723B+0.9127.126%B+24.855%B30.3C++N/A9539.7h10.8B+39.9B+
Pulsar LSW 1,2091,1884372.719B**0.0822.541%C+25.589%C*56.8B+1B**20220.9h13.1C+58C++
Eridani SX5-AE 1,2011,1855082.333B++0.3027.318%C--21.519%C-44.1CN/A14226.9h10.4C**38.1C++
NS Baron G5AE 1,1931,1795352.204B*0.4348.683%C*14.249%C+37C+N/A10731.9h5.7D*11.7C+
NS-7 PDW 1,1951,1796031.955A0.6825.078%C++18.236%C++38.7B++N/A10530.5h13.6B+54B
Blueshift VM5 1,1871,1763263.607B+0.9718.706%C21.344%C++42B+N/A12928h16.4C+87.9C++
Ursa 1,1861,1735502.133B*0.5020.216%C-25.831%C**42.3C*N/A10327.7h10.1B+49.9C*
Sirius SX12 1,1791,1676071.923B*0.7122.757%C18.252%C++36B+N/A10732.4h13.5B+59.4C*
Parallax VX3-AE 1,1651,1621209.683A*7.0540.449%C79.088%C46.5C+N/A11725h2.1C5.3C
VX29 Polaris 1,1691,1605722.028B+0.6121.232%C22.845%C+41.6C+N/A11727.9h12.2C++57.4C++
Flare VE6 1,1701,1604862.387B**0.2521.231%C+24.655%C++47.3C**N/A14124.5h10.2C**48.1C*
NS-15M2 1,1651,1584902.363B+0.2720.424%D25.13%C+39.1C+N/A11429.6h11.9B58C++
Orion VS54 1,1661,1584932.349B+0.2922.398%B29.188%B++42B+N/A21327.6h11.7B+52.2C*
Terminus VX-9 1,1721,1575921.954B0.6820.939%D--21.176%D37.9C+N/A9730.5h12.9C+61.7C
Equinox VE2 1,1601,1556911.671B+0.9623.226%C-18.095%C33C++N/A13535h12.6C++54.2C+
Parallax VX3 1,1241,1241866.043B*3.4141.626%B73.666%C--49.3AN/A14822.8h2.2C++5.3B
L100 Python AP 1,7431,0621865.71C**3.0863.169%B*1.412%D-36.1B+23.2B*30029.4h6.9C+10.9C*
Pandora VX25 1,0131,0035411.854B++0.7846.484%B++12.961%C--60.1B**N/A18316.7h4.8C+10.3B
VX6-7 9929835461.8B+0.8324.641%C++21.363%C++41B+N/A16824h12.7C++51.5C*
Nebula VM20 9529404172.254C+0.3816.716%C18.404%C39.3B+N/A13323.9h16.8C+100.5C+
Nebula VM20 9098863902.272C++0.3617.102%C20.88%C++39B1B**12822.7h17.4C+101.8C+
Saron HRB 1,3678631147.57B+4.9450.412%B*1.159%C-30.9B+18.1C**40227.9h24.1C47.8C**
NS-44 Commissioner 8077985301.506B+1.1338.979%B18.546%C--41.1BN/A16819.4h3.7C**9.4B+
NS Decimator 1,0757354491.637B++1.0072.37%A+1.633%C--42.5B+19.7B+30217.3h5.2C+7.1B+
S1 1,0326703371.988A*0.6570.363%A+N/A41.4A22.3A45016.2h6.9C+9.9B+
NS-61 Emissary 6656602892.284A*0.3529.132%C++17.576%C*64.1A*N/A18210.3h11.1B+38B+
Artemis VX26 6566482272.855A0.2230.045%B+22.531%C+44.4B+N/A13814.6h12.1C++40.2B+
Light PPA 5875562142.598C+0.0442.519%C*N/A41.2C+2.3C--12413.5h13.7C++32.3C*
L100 Python HESH 5724922618.923B++16.2951.038%C*1.626%C+55.9C*9.1C**2918.8h3.6C+7C*
Rocklet Rifle 9304902322.112M0.5258.895%B++N/A66.2M++59.5M+7987.4h22.7B**38.6B**
Dual Photon Pods 514453795.734C+3.1060.68%B**1.545%B122.4B*16.5C+5783.7h18.1B+29.9B++
NS Baron G5 4504462511.777B*0.8652.733%B*8.969%D*43.7B+N/A11210.2h4.7C++8.9C+
NSX Tengu 3813762531.486C**1.1535.193%C14.628%D--33C+N/A8711.4h14.4C+40.9C+
Tank Mine 551365635.794A++3.1640.85%B+N/A158.7B**80.9B+15182.3h2.5D-6.1C*
E540 Halberd 5163643012.133B9.5053.903%B*1.374%D35.3B14.8C32410.3h6.2C11.5B
VE-C Horizon 3663621592.277B+0.3628.278%D--28.177%B+38.9C+N/A1229.3h13.6B+47.9C++
Nemesis VSH9 6383482941.184B*1.4572.405%A+N/A15C+12.5C++21023.2h8.6C+11.8B+
Comet VM2 5483332301.448B++1.1954.703%A1.802%D*12.3C*8A++13827h37.1D**67.7C
Skyguard 558332724.611B++1.9832.064%B+N/A20.1B*13.7B**22216.5h103.7B+323.4B++
NSX Tomoe 3293251382.355B+0.2829.678%C++26.769%D--52.4B+N/A1766.2h13B+43.8B+
Comet VM2 5543192221.437B+1.2055.652%B**2.821%D11.9C+8.8A*11826.8h38.9D-69.9C+
Eidolon VE33 3133101482.095B*0.5424.337%D25.484%C+34.1B++N/A1639.1h7.4B++30.3B
NS-30 Vandal 2832811042.702B+0.0728.521%D31.317%B+41.3C++N/A1326.8h6C+21.2C
NSX-P Naginata 2392361062.226B++0.4121.951%C+26.271%C60.5B+N/A2973.9h14C63.9C+
Zenith VX-5 233232902.578A0.0628.083%B+17.672%D33.1C+N/A1277h12.4C**44.1B+
NS-10 Burster 354214772.779A*0.1436.532%B**1.402%D*12.3M++8M+12717.4h113.1B*309.6B**
MANA Anti-Vehicle Turret 356208952.189B+0.4563.46%C++1.923%D2080C1480C4061800.1h8.8C*13.9C**
L100 Python HEAT 297206504.12C+1.4955.091%B+1.942%C-36.1B+16B**5365.7h6C++10.9B
NSX Tanto 2052021181.712B+0.9228.946%B+28.713%B+20.6C-N/A769.8h15.9C+55C++
NS-10 Burster 312193782.474A*0.1636.369%B**2.591%D--11A*6.8A*12217.6h125.9C**346.1B++
Spear Anti-Vehicle Phalanx Turret 325191247.958C++5.3258.464%A+2.094%D--44.4B31.2B*4914.3h10.7C18.3B
NS-357 Underboss 176175822.134B**0.5035.365%C+20.571%C+51.5B+N/A1823.4h3.5B*10B+
Proximity Mine 1761751412.5M9.8739.6%CN/A145.8B+N/A5801.2h2C5.1C
Lancer VS22 3631722090.823C++1.8171.354%AN/A14.3C++15.9B+29512h23.8C++33.3C**
Proton II PPA 183169533.8B**31.1728.434%B++1.775%C88.9B**7.4A++4681.9h11.9D42C++
Pulsar VS1 161159782.038B**0.6027.652%B*18.868%C41.8B**N/A5913.8h12.7B++46B++
Solstice VE3 1611581041.519B**1.1226.321%B++20.253%C++32.9B*N/A6404.8h14.1B53.4B
Phobos VX86 1521511071.411C++1.2252.619%C-9.934%D--44.4C++N/A1473.4h2.9C--5.6C
Aphelion VEX-4 201126294.345C+1.7137.186%B4.762%B+26.3C+15.6C3224.8h74.3C-199.9C+
Darkstar 127126891.416C+1.2220.505%D**17.46%D-36CN/A1153.5h13.8C67.5D-
M40 Fury 144118148.429B5.7942.702%B++3.39%A++42.1C+9.3C+3332.8h15.3C+35.9B
M12 Kobalt 114107521.4B++18.7715.056%D20.561%B+53.5C3.5C++2732h16.9B+112.4C++
M20 Basilisk 125105264.038B+1.4036.235%C7.619%B++22.3C*4.3D-2274.7h67.2B+185.4B++
E540 Halberd-H 1541041010.4C*7.7767.12%AN/A61.2B*29.4B**5681.7h7.1C10.6C*
Deimos VA29 104103382.711A0.0861.353%C++13.592%C--60.6B++N/A2951.7h2.5C+4C++
Vortex VM21 15395214.524M+1.8955.594%A++1.053%D*10.9C**6.7C*1458.7h33.7B60.7B+
XM98 9290214.286A1.6540.605%B+53.333%F--37.5B++N/A2312.4h2.8C7C++
Vortex VM21 13782213.905M1.2756.204%A++N/A9.4B+6.3B+1288.7h39.6B+70.5B+
Aphelion VEX-4H 12582223.727C+1.0952.634%B*1.22%D*37.3C+19.5D4362.2h70.3C133.6C++
Supernova PC 10275262.885C0.2558.473%B**1.333%D20.3C+7.3C6753.7h6.5D11.2C+
M12 Kobalt 706988.625C5.9917.185%C+23.188%B**69C+1D--2941h14.6B++84.8B+
Auraxium Force-Blade 1216912,9750.005D2.6324.663%C-7.246%C+0.1DN/A0671.2h4.5T*18.3D
V10 6868144.857B++2.2242.531%C**52.941%F**40BN/A1601.7h3D--7.1C
Cosmos VM3 696679.429S6.7922.671%A25.758%A+50.8A+2.3S2141.3h13.3B58.5B
MANA Anti-Personnel Turret 6665282.321N/A0.3118.861%UN/A650U10U3776400.1h19.6T*103.8T*
Proton II PPA-H 646397C4.3736.272%C+N/A78.8C1.3D**4210.8h11.4C31.3C+
NS-AM7 Archer 92611000.61C**2.0252.928%D-22.951%B+6.2C+3.2B759.8h19.3C*36.4C++
M40 Fury 706078.571C++5.9438.749%C*1.667%C+40C--6.7D3201.5h18D46.4C
Cosmos VM3 626078.571M**5.9422.142%A13.333%D*46.2A1.5A*2311.3h14.3C+64.4B+
AP30 Shredder 12058144.143C1.5144.216%AN/A20.7D22.1C++2542.8h142.1D*321.3C+
Hornet Missiles 8753143.786C1.1561.037%C+N/A53C34C+7301h12.9C+21.1C+
Lumine Edge 71515,3860.009C-2.6322.249%C-9.804%D--0.2DN/A1301h1.8D8C+
Saron Laser Cannon 103502690.186C-2.4543.429%A*6%A**2.8D--3D--13217.9h398.4F**917.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,0300.7h
Cerberus0700.1h
Anti-Vehicle MANA Turret55560.9h
Nano-Armor Kit299848,37542.1h
Turret AI Module0500.2h
Structure Shield Module0600.2h
Medical Applicator881484,31130.1h
Nanite Revive Grenade01,1000.3h
Spitfire Auto-Turret11050.1h
Motion Spotter103,3701.6h
Restoration Kit641,9151.1h
Rampart Wall0920.8h
VS Triumph Flare Gun03140.3h
Welding Device03740h
Deconstruction Tool03,6280.2h
M40 Fury-F1950.4h
Shield Recharging Field5510,7503.3h
Ammunition Package181,6430.6h
Medical Kit4137,5635.4h
Anti-Infantry MANA Turret11070.2h
NS-45 Pilot0990h
Nano-Repair Grenade07800.2h
Pelter Rocket Pod0500h
V30-F Starfall0720h
Recon Detection Device122,0532.9h
WLT-Howler Mining Laser05900h

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