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Primarch Oronoko[EDIM] Oronoko
VS BR 95

KDR: 0.92

Score: 11.8m

Last Seen: Jul 14th, 2019 5:36 PM
- OFFLINE - 838.5 hour(s)

Battle Rank 95 - Vanu Sovereignty on Miller
Level Progress (to 96): 37%
Level 100 Progress: 62% 602h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Artemis VX26 Sirius SX12 NSX Tomoe Pandora VX25 VE-S Canis Phobos VX86 Blueshift VM5 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 566TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.462%24.302%61930118410,4931.10209-0.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.18%0.839B++0.525B+-1.665F-HEAD ++ (~11.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.365C**120.157C++35.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.539%3.774%61121353934620.056684584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.917D--0.781B++-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.546B+5.50.558B+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.692%0.826%26112131215641270.21453995%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.139C-0.894D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.737B++10.90.727B++20.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.825%77.974%2631211454113350.400353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.299%-0.323C0.708B++1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.183C++2.70.166C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.791%18.462%26412101,977674232.93323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.831%0.685B+0.755B++0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.45B+3.60.257C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m468.4%196 (11.8k)181 (10.9k)0.92101917,79519,3211.0554895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121445017.839%21.349%38103:232

11% Combat Medic18% Engineer25% Heavy Assault29% Infiltrator9% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 5:24 PMJul 1st, 2018 6:10 PMAug 12th, 2019 12:28 AM (6d) (PST)Jul 14th, 2019 1:41 PM (35d) (PST)Jul 14th, 2019 1:36 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
25424770.2730.2960.0581.3500.01561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,23614,8274091618381110,841

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1087h/45.3d 2,598 3,799 5,760 88k 1,856 3,151 994 16.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:579
Deaths:625
KDR:0.926
Accuracy:18.730% D
HSR:22.280% C
SVA-88
C+
Kills:331
Deaths:448
KDR:0.739
Accuracy:19.453% D-
HSR:25.680% C+
Pulsar LSW
D
Kills:284
Deaths:135
KDR:2.104
Accuracy:13.067% F-
HSR:19.718% D
Flare VE6
B+
Kills:253
Deaths:231
KDR:1.095
Accuracy:19.640% C--
HSR:28.854% B+
Orion VS54
B+
Kills:205
Deaths:224
KDR:0.915
Accuracy:20.966% C+
HSR:28.781% B+
VX29 Polaris
B++
Kills:59
Deaths:106
KDR:0.557
Accuracy:27.899% B++
HSR:25.424% B
Kills:1,711
Deaths (as Heavy Assault):1,769
Deaths (to Heavy Assaults):5,350
KDR:0.96721
Kill Difference:58
Playtime:275.015 hours
Usage:25%
Score:2.512m
Score/min:152
Accuracy (listed only):19.959%
HSR (listed only):25.123%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:1,167
Deaths:1,168
KDR:0.999
Accuracy:26.523% B+
HSR:18.938% C++
Pandora VX25
B**
Kills:745
Deaths:806
KDR:0.924
Accuracy:50.349% B**
HSR:19.060% B*
VE-S Canis
A+
Kills:661
Deaths:518
KDR:1.276
Accuracy:36.619% A+
HSR:14.675% D
Phobos VX86
B+
Kills:648
Deaths:733
KDR:0.884
Accuracy:59.141% C+
HSR:19.753% B+
VX6-7
B**
Kills:465
Deaths:523
KDR:0.889
Accuracy:19.988% D-
HSR:27.097% B**
Solstice SF
B**
Kills:453
Deaths:676
KDR:0.670
Accuracy:25.657% C**
HSR:22.958% B**
Thanatos VE70
C+
Kills:320
Deaths:371
KDR:0.863
Accuracy:39.703% C+
HSR:13.750% C--
Eridani SX5
C*
Kills:312
Deaths:359
KDR:0.869
Accuracy:27.629% C*
HSR:19.872% C+
NSX Tengu
B**
Kills:278
Deaths:258
KDR:1.078
Accuracy:42.834% B**
HSR:21.223% C+
Deimos VA29
B+
Kills:264
Deaths:319
KDR:0.828
Accuracy:66.802% B+
HSR:19.318% B+
Pulsar C
B**
Kills:209
Deaths:300
KDR:0.697
Accuracy:24.457% C+
HSR:30.144% B**
Zenith VX-5
B+
Kills:97
Deaths:165
KDR:0.588
Accuracy:27.387% B+
HSR:21.650% C+
Serpent VE92
M++
Kills:55
Deaths:108
KDR:0.509
Accuracy:28.067% B*
HSR:38.182% M++
Kills:5,674
Deaths (as Light Assault):6,304
Deaths (to Light Assaults):2,975
KDR:0.90006
Kill Difference:630
Playtime:101.322 hours
Usage:9%
Score:1.013m
Score/min:167
Accuracy (listed only):36.550%
HSR (listed only):22.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B++
Kills:1,283
Deaths:1,201
KDR:1.068
Accuracy:30.482% B++
HSR:27.592% B++
Sirius SX12
B+
Kills:1,167
Deaths:1,168
KDR:0.999
Accuracy:26.523% B+
HSR:18.938% C++
NSX Tomoe
C*
Kills:945
Deaths:806
KDR:1.172
Accuracy:29.844% C*
HSR:33.016% C
VE-S Canis
A+
Kills:661
Deaths:518
KDR:1.276
Accuracy:36.619% A+
HSR:14.675% D
Nyx VX31
C++
Kills:581
Deaths:550
KDR:1.056
Accuracy:30.954% C--
HSR:31.153% C++
NS-45 Pilot
B++
Kills:332
Deaths:260
KDR:1.277
Accuracy:35.311% B++
HSR:25.602% C+
NS-44 Commissioner
A
Kills:317
Deaths:332
KDR:0.955
Accuracy:46.996% A
HSR:26.814% B++
Eridani SX5
C*
Kills:312
Deaths:359
KDR:0.869
Accuracy:27.629% C*
HSR:19.872% C+
NSX Tengu
B**
Kills:278
Deaths:258
KDR:1.078
Accuracy:42.834% B**
HSR:21.223% C+
Ghost
A++
Kills:235
Deaths:126
KDR:1.865
Accuracy:37.625% C+
HSR:85.957% A++
NS-357 Underboss
B+
Kills:212
Deaths:267
KDR:0.794
Accuracy:41.435% B+
HSR:22.170% C++
Parallax VX3
B+
Kills:163
Deaths:119
KDR:1.370
Accuracy:36.301% C-
HSR:81.595% B+
Spiker
B**
Kills:140
Deaths:159
KDR:0.881
Accuracy:37.257% B**
HSR:24.286% B+
NS-61 Emissary
A
Kills:124
Deaths:170
KDR:0.729
Accuracy:36.937% A
HSR:23.387% B**
NS-44L Blackhand
B*
Kills:65
Deaths:80
KDR:0.813
Accuracy:48.980% B*
HSR:36.923% C
Beamer VS3
A
Kills:63
Deaths:95
KDR:0.663
Accuracy:25.485% C
HSR:31.746% A
Manticore SX40
A
Kills:57
Deaths:80
KDR:0.713
Accuracy:37.626% A
HSR:22.807% C++
VA39 Spectre
C
Kills:56
Deaths:44
KDR:1.273
Accuracy:25.592% D*
HSR:33.929% C
Phantom VA23
D-
Kills:53
Deaths:39
KDR:1.359
Accuracy:29.792% D-
HSR:22.642% D-
Kills:7,044
Deaths (as Infiltrator):6,631
Deaths (to Infiltrators):3,265
KDR:1.06228
Kill Difference:413
Playtime:315.833 hours
Usage:29%
Score:3.823m
Score/min:202
Accuracy (listed only):34.959%
HSR (listed only):31.807%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:745
Deaths:806
KDR:0.924
Accuracy:50.349% B**
HSR:19.060% B*
Phobos VX86
B+
Kills:648
Deaths:733
KDR:0.884
Accuracy:59.141% C+
HSR:19.753% B+
VX6-7
B**
Kills:465
Deaths:523
KDR:0.889
Accuracy:19.988% D-
HSR:27.097% B**
Solstice SF
B**
Kills:453
Deaths:676
KDR:0.670
Accuracy:25.657% C**
HSR:22.958% B**
Eidolon VE33
B
Kills:421
Deaths:451
KDR:0.933
Accuracy:30.108% B
HSR:22.328% C--
Thanatos VE70
C+
Kills:320
Deaths:371
KDR:0.863
Accuracy:39.703% C+
HSR:13.750% C--
Deimos VA29
B+
Kills:264
Deaths:319
KDR:0.828
Accuracy:66.802% B+
HSR:19.318% B+
VE-LR Obelisk
B+
Kills:213
Deaths:211
KDR:1.009
Accuracy:35.409% B+
HSR:23.944% D-
Pulsar C
B**
Kills:209
Deaths:300
KDR:0.697
Accuracy:24.457% C+
HSR:30.144% B**
Zenith VX-5
B+
Kills:97
Deaths:165
KDR:0.588
Accuracy:27.387% B+
HSR:21.650% C+
Serpent VE92
M++
Kills:55
Deaths:108
KDR:0.509
Accuracy:28.067% B*
HSR:38.182% M++
Kills:3,890
Deaths (as Engineer):4,663
Deaths (to Engineers):3,596
KDR:0.83423
Kill Difference:773
Playtime:195.665 hours
Usage:18%
Score:1.895m
Score/min:161
Accuracy (listed only):37.006%
HSR (listed only):23.471%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,167
Deaths:1,168
KDR:0.999
Accuracy:26.523% B+
HSR:18.938% C++
Pandora VX25
B**
Kills:745
Deaths:806
KDR:0.924
Accuracy:50.349% B**
HSR:19.060% B*
VE-S Canis
A+
Kills:661
Deaths:518
KDR:1.276
Accuracy:36.619% A+
HSR:14.675% D
Phobos VX86
B+
Kills:648
Deaths:733
KDR:0.884
Accuracy:59.141% C+
HSR:19.753% B+
H-V45
C+
Kills:572
Deaths:788
KDR:0.726
Accuracy:23.653% C+
HSR:17.133% D
Thanatos VE70
C+
Kills:320
Deaths:371
KDR:0.863
Accuracy:39.703% C+
HSR:13.750% C--
CME
C--
Kills:314
Deaths:272
KDR:1.154
Accuracy:22.520% D
HSR:19.108% C--
Eridani SX5
C*
Kills:312
Deaths:359
KDR:0.869
Accuracy:27.629% C*
HSR:19.872% C+
NSX Tengu
B**
Kills:278
Deaths:258
KDR:1.078
Accuracy:42.834% B**
HSR:21.223% C+
Deimos VA29
B+
Kills:264
Deaths:319
KDR:0.828
Accuracy:66.802% B+
HSR:19.318% B+
Equinox VE2 Burst
C*
Kills:124
Deaths:137
KDR:0.905
Accuracy:28.398% C*
HSR:18.548% D--
Kills:5,405
Deaths (as Combat Medic):5,729
Deaths (to Combat Medics):1,991
KDR:0.94345
Kill Difference:324
Playtime:120.270 hours
Usage:11%
Score:1.416m
Score/min:196
Accuracy (listed only):38.561%
HSR (listed only):18.307%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:625
Deaths:320
KDR:1.953
Accuracy:18.991% C+
HSR:16.960% D
Blueshift VM5
C+
Kills:613
Deaths:316
KDR:1.940
Accuracy:19.465% C+
HSR:18.434% C--
Comet VM2
B
Kills:169
Deaths:256
KDR:0.660
Accuracy:46.101% B
HSR:2.959% D
Comet VM2
C*
Kills:159
Deaths:257
KDR:0.619
Accuracy:47.535% C*
HSR:3.774% C
Kills:1,566
Deaths (as MAX Suit):574.500
Deaths (to MAX Suits):1,020
KDR:2.72585
Kill Difference:991.500
Playtime:70.851 hours
Usage:7%
Score:1.125m
Score/min:265
Accuracy (listed only):33.023%
HSR (listed only):10.532%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:79
V. Kills:6 N/A
Deaths:4
KDR:19.750
Accuracy:39.168% C-
KPH:284,400 U
VKPH:21,600 U
Kills:79 (0 + 79)
Deaths:4
KDR:19.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:75
Playtime:0.001 hours
Usage:0%
Score:0.024m
Score/min:725,550
Piloting Accuracy:N/A%
Gunner Accuracy:39.168%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:121
V. Kills:65 183%
Deaths:17
KDR:7.118
Accuracy:34.692% D--
KPH:16.500 D-
VKPH:8.900 D-
Supernova FPC
D**
Kills:53
V. Kills:32 161%
Deaths:31
KDR:1.710
Accuracy:31.539% F*
KPH:9.700 D**
VKPH:5.900 F-
Kills:174 (53 + 121)
Deaths:48
KDR:3.625
VKDR:2.021
Vehicle Kills:97
Kill Difference:126
Playtime:12.799 hours
Usage:1%
Score:0.130m
Score/min:170
Driving Accuracy:31.539%
Gunner Accuracy:34.692%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Artemis VX26 1,2991,2831,2011.068C0.1530.482%B++27.592%B++26.8CN/A10047.9h12.8C+41.9C**
Sirius SX12 1,1801,1671,1680.999C+0.0826.523%B+18.938%C++18.7C-N/A7462.3h14.5C*54.8B
NSX Tomoe 9589458061.172C0.2529.844%C*33.016%C30.9CN/A7830.6h16.3C54.7C+
Pandora VX25 7587458060.924C0.0050.349%B**19.06%B*29.6CN/A8525.2h4.5C++9B+
VE-S Canis 6736615181.276C++0.3536.619%A+14.675%D37.1C+N/A12717.8h10.8B+29.4B+
Phobos VX86 6506487330.884C0.0459.141%C+19.753%B+23DN/A8828.2h2.2B+3.7B
Blueshift VM5 6306253201.953C+1.0318.991%C+16.96%D17.5D--N/A6935.8h16.3C+85.6C++
Blueshift VM5 6196133161.94C+1.0219.465%C+18.434%C--17.2D--N/A6435.6h16.9C+86.8C++
Nyx VX31 5885815501.056C-0.1330.954%C--31.153%C++21.4DN/A7027.1h6.5C--20.9C
Ursa 5875796250.926C0.0018.73%D22.28%C15D-N/A5238.5h13.1C-70.2C
H-V45 5815727880.726C0.2023.653%C+17.133%D12.9D-N/A4744.4h14.4C60.8C+
VX6-7 4694655230.889C0.0319.988%D-27.097%B**11.4DN/A5340.8h12.4C*61.8C+
Solstice SF 4564536760.67C0.2525.657%C**22.958%B**10.9DN/A4141.7h12.6C+49C**
Eidolon VE33 4274214510.933C+0.0130.108%B22.328%C--17.7CN/A6223.8h9.5C++31.7C**
NS-45 Pilot 3343322601.277C++0.3635.311%B++25.602%C+38.2CN/A1698.7h6.5B+18.4B+
SVA-88 3323314480.739C--0.1819.453%D-25.68%C+16.4D--N/A7420.2h14.3D-73.5D
Thanatos VE70 3253203710.863C+0.0639.703%C+13.75%C--13.3DN/A4824h5.3C+13.2C++
NS-44 Commissioner 3173173320.955C+0.0346.996%A26.814%B++22.6C-N/A7414h3.6B7.7B++
CME 3163142721.154C+0.2322.52%D19.108%C--12.2D--N/A5925.7h13.2C*58.5C+
Eridani SX5 3163123590.869C0.0527.629%C*19.872%C+19.3DN/A6316.2h12.2C++44.3C*
Proximity Mine 304304803.8C+2.8841.49%C+N/A104.8CN/A4102.9h1.9C++4.5C*
Pulsar LSW 2872841352.104B+1.1813.067%F-19.718%D13.9D--N/A6620.4h15.1D115.6F
Force-Blade 29428113,3460.021C+0.9037.701%B+7.473%C++0.4CN/A2629.9h2.4C**6.4B+
NSX Tengu 2802782581.078C+0.1642.834%B**21.223%C+34.8C+N/A1258h10.3B++24B++
Deimos VA29 2672643190.828C0.0966.802%B+19.318%B+37.7CN/A1367h2.5C+3.7C**
Lasher X2 2662583970.65C-0.2718.768%D--6.589%A+14.7D-N/A7317.5h29.5F-157.3D*
Flare VE6 2562532311.095C0.1719.64%C--28.854%B+16.5D-N/A6215.3h13.5D-68.7C
Ghost 2402351261.865C0.9437.625%C+85.957%A++20.8DN/A6211.3h2.1B+5.5C**
C-4 3342242320.966C0.0424.486%CN/A70C34.4B5773.2h1.2B+5B+
VE-LR Obelisk 2212132111.009C0.0935.409%B+23.944%D-24.2CN/A638.8h6.2B17.5B+
NS-357 Underboss 2132122670.794C+0.1341.435%B+22.17%C++31.6CN/A876.7h3.5B*8.5B++
Pulsar C 2122093000.697C0.2224.457%C+30.144%B**12.2DN/A4717.2h12.2C++49.8C++
Orion VS54 2072052240.915C0.0120.966%C+28.781%B+17.8DN/A12711.5h15.2C-72.3C+
Comet VM2 2691692560.66C0.2646.101%B2.959%D8.7C-5.2B+9219.4h30.4D65.9C+
Parallax VX3 1631631191.37C-0.4536.301%C-81.595%B+12.9D--N/A5412.6h2.3C+6.3C+
Comet VM2 2401592570.619C-0.3047.535%C*3.774%C8.3D4.2C7819.2h32.7C68.9C+
Spiker 1401401590.881C+0.0437.257%B**24.286%B+36.8C++N/A1043.8h8.4C*22.5B++
NS-61 Emissary 1241241700.729C+0.1936.937%A23.387%B**19.7CN/A676.3h12.4B33.5B++
Equinox VE2 Burst 1301241370.905C-0.0228.398%C*18.548%D--26.4D1.3A1214.7h14.4C-50.5C+
Saron HRB 186121177.118B+6.2034.692%D--N/A16.6D-8.9D-1657.3h10.9A++31.4B**
Lumine Edge 1171123,4830.032C0.8938.342%B**26.786%A++0.9C--N/A4124.5h1.3B3.4B+
Zenith VX-5 100971650.588D0.3327.387%B+21.65%C+11.8D-N/A418.2h16.6D-60.8C+
NS Annihilator 159791470.537C+0.3876.155%D*N/A7.7D7.8C9710.2h14.2D18.6D--
L105 Zephyr 8579419.75A18.8339.168%C-N/A790U60S2418500.1h4.6B**11.9B++
NS-44L Blackhand 6565800.813C0.1148.98%B*36.923%C14.1DN/A414.6h3.3B*6.8B++
Beamer VS3 6363950.663C+0.2625.485%C31.746%A10.9DN/A595.8h8.6B33.6C++
VX29 Polaris 60591060.557D0.3627.899%B++25.424%B14.8D--N/A694h16.1D--57.6C++
Manticore SX40 5757800.713C0.2137.626%A22.807%C++16.8DN/A543.4h7.2B19.2B++
VA39 Spectre 5656441.273C+0.3525.592%D*33.929%C13.7DN/A734.1h6.2C+24.1C
Serpent VE92 58551080.509C--0.4128.067%B*38.182%M++14.9DN/A1183.7h20.1F71.6C
Phantom VA23 5353391.359C0.4429.792%D-22.642%D-12.6D*N/A434.2h5.7D-19D
Supernova FPC 8553311.71D0.7931.539%F*3.774%B**9.6D**5.8F-1765.5h5.5C+17.5F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101770.3h
Nano-Armor Kit298234,72424.4h
Nanite Revive Grenade01260h
Restoration Kit741,6682.2h
Motion Spotter32590.3h
Ammunition Package185270.5h
G30 Walker02040.1h
Medical Kit122710.3h
Anti-Infantry MANA Turret3680.5h
Medical Applicator413120,69613.9h
Recon Detection Device20210,29416.6h

Check the help document for the dictionary if you want to learn more about words used here.


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