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Praetor Oronoko[EDIM] Oronoko
VS BR 85

KDR: 0.9

Score: 9.2m

Last Seen: Feb 9th, 2019 11:38 AM
- OFFLINE - 297.3 hour(s)

Battle Rank 85 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 74
Level Progress (to 86): 22%
Level 100 Progress: 49% 917h
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Sirius SX12 Artemis VX26 Pandora VX25 Phobos VX86 Blueshift VM5 Blueshift VM5 H-V45 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $60,048 MLG Score: 48
Fun Score: N/A
Cheeseburgers Flipped: 541TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.705%23.365%5542010027,1730.998469-0.098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.372%0.513B+0.412B-1.833F-HEAD ++ (~11.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.326C**120.163C++38.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.692%0.826%34110211214281240.2827197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.136C-0.898D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.735B++10.90.724B++20.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.12%85.714%342102038588130.436508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.968%0.464B+1.218B**-0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.437B2.10.333C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.477%18.593%34310191,592525183.03238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.179%0.587B+0.808B++0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.422B3.70.238C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 74
9.2m421.3%176 (10.6k)165 (9.9k)0.90053813,71715,2321.0573185 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102226116.538%20.515%33903:390

12% Combat Medic20% Engineer28% Heavy Assault21% Infiltrator10% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 5:24 PMJul 1st, 2018 6:10 PMFeb 21st, 2019 5:23 AM (10h) (PST)Feb 9th, 2019 7:44 AM (12d) (PST)Feb 9th, 2019 7:38 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
24324520.2470.2740.0511.1040.01548

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,55514,698143151636619,910

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
927.3h/38.6d 2,388 2,814 4,137 61.4k 1,612 2,667 856 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:558
Deaths:611
KDR:0.913
Accuracy:18.527% D
HSR:21.864% C
SVA-88
C+
Kills:322
Deaths:437
KDR:0.737
Accuracy:19.528% D
HSR:25.155% C+
Pulsar LSW
D
Kills:263
Deaths:117
KDR:2.248
Accuracy:12.681% F-
HSR:18.631% D
Flare VE6
B+
Kills:241
Deaths:221
KDR:1.091
Accuracy:19.432% C--
HSR:28.216% B+
Lasher X2
A++
Kills:228
Deaths:357
KDR:0.639
Accuracy:18.384% D--
HSR:7.018% A++
Orion VS54
C*
Kills:125
Deaths:120
KDR:1.042
Accuracy:19.492% C
HSR:26.400% C*
Kills:1,737
Deaths (as Heavy Assault):1,863
Deaths (to Heavy Assaults):4,292
KDR:0.93237
Kill Difference:126
Playtime:262.781 hours
Usage:28%
Score:2.350m
Score/min:149
Accuracy (listed only):18.007%
HSR (listed only):21.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B
Kills:1,077
Deaths:1,076
KDR:1.001
Accuracy:26.211% B
HSR:18.292% C++
Pandora VX25
B**
Kills:676
Deaths:741
KDR:0.912
Accuracy:50.364% B**
HSR:19.527% B**
Phobos VX86
B+
Kills:648
Deaths:733
KDR:0.884
Accuracy:59.241% C++
HSR:19.753% B+
VX6-7
B**
Kills:465
Deaths:523
KDR:0.889
Accuracy:19.988% D-
HSR:27.097% B**
Solstice SF
B**
Kills:452
Deaths:674
KDR:0.671
Accuracy:25.697% B
HSR:23.009% B**
VE-S Canis
A++
Kills:447
Deaths:343
KDR:1.303
Accuracy:38.632% A++
HSR:15.213% D
Thanatos VE70
C+
Kills:268
Deaths:312
KDR:0.859
Accuracy:38.591% C+
HSR:13.433% C--
Pulsar C
A
Kills:208
Deaths:299
KDR:0.696
Accuracy:24.511% C++
HSR:30.289% A
Eridani SX5
C+
Kills:188
Deaths:234
KDR:0.803
Accuracy:25.440% C+
HSR:18.085% C
Zenith VX-5
B+
Kills:84
Deaths:144
KDR:0.583
Accuracy:27.497% B+
HSR:20.238% C+
Kills:4,513
Deaths (as Light Assault):5,079
Deaths (to Light Assaults):2,272
KDR:0.88856
Kill Difference:566
Playtime:90.132 hours
Usage:10%
Score:0.829m
Score/min:153
Accuracy (listed only):33.617%
HSR (listed only):20.493%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:676
Deaths:741
KDR:0.912
Accuracy:50.364% B**
HSR:19.527% B**
Phobos VX86
B+
Kills:648
Deaths:733
KDR:0.884
Accuracy:59.241% C++
HSR:19.753% B+
VX6-7
B**
Kills:465
Deaths:523
KDR:0.889
Accuracy:19.988% D-
HSR:27.097% B**
Solstice SF
B**
Kills:452
Deaths:674
KDR:0.671
Accuracy:25.697% B
HSR:23.009% B**
Eidolon VE33
C**
Kills:345
Deaths:361
KDR:0.956
Accuracy:29.514% C**
HSR:22.319% C-
Thanatos VE70
C+
Kills:268
Deaths:312
KDR:0.859
Accuracy:38.591% C+
HSR:13.433% C--
Pulsar C
A
Kills:208
Deaths:299
KDR:0.696
Accuracy:24.511% C++
HSR:30.289% A
VE-LR Obelisk
C+
Kills:109
Deaths:123
KDR:0.886
Accuracy:31.949% C+
HSR:27.523% C--
Zenith VX-5
B+
Kills:84
Deaths:144
KDR:0.583
Accuracy:27.497% B+
HSR:20.238% C+
Kills:3,255
Deaths (as Engineer):3,910
Deaths (to Engineers):2,951
KDR:0.83248
Kill Difference:655
Playtime:188.487 hours
Usage:20%
Score:1.782m
Score/min:158
Accuracy (listed only):34.150%
HSR (listed only):22.576%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,077
Deaths:1,076
KDR:1.001
Accuracy:26.211% B
HSR:18.292% C++
Artemis VX26
B**
Kills:861
Deaths:811
KDR:1.062
Accuracy:31.616% B*
HSR:29.733% B**
VE-S Canis
A++
Kills:447
Deaths:343
KDR:1.303
Accuracy:38.632% A++
HSR:15.213% D
Nyx VX31
B+
Kills:432
Deaths:409
KDR:1.056
Accuracy:30.824% D
HSR:34.722% B+
NS-44 Commissioner
A
Kills:288
Deaths:302
KDR:0.954
Accuracy:47.224% A
HSR:27.431% B++
Ghost
A++
Kills:224
Deaths:113
KDR:1.982
Accuracy:39.402% C+
HSR:87.946% A++
NS-357 Underboss
B++
Kills:209
Deaths:263
KDR:0.795
Accuracy:41.790% B++
HSR:22.488% C++
Eridani SX5
C+
Kills:188
Deaths:234
KDR:0.803
Accuracy:25.440% C+
HSR:18.085% C
Parallax VX3
B+
Kills:161
Deaths:116
KDR:1.388
Accuracy:36.663% C
HSR:82.609% B+
NS-61 Emissary
M
Kills:65
Deaths:115
KDR:0.565
Accuracy:36.452% A
HSR:32.308% M
Phantom VA23
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:29.756% N/A
HSR:22% N/A
Kills:4,002
Deaths (as Infiltrator):3,819
Deaths (to Infiltrators):2,458
KDR:1.04792
Kill Difference:183
Playtime:197.510 hours
Usage:21%
Score:1.967m
Score/min:166
Accuracy (listed only):34.910%
HSR (listed only):35.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:1,077
Deaths:1,076
KDR:1.001
Accuracy:26.211% B
HSR:18.292% C++
Pandora VX25
B**
Kills:676
Deaths:741
KDR:0.912
Accuracy:50.364% B**
HSR:19.527% B**
Phobos VX86
B+
Kills:648
Deaths:733
KDR:0.884
Accuracy:59.241% C++
HSR:19.753% B+
H-V45
C+
Kills:572
Deaths:788
KDR:0.726
Accuracy:23.653% C+
HSR:17.133% D
VE-S Canis
A++
Kills:447
Deaths:343
KDR:1.303
Accuracy:38.632% A++
HSR:15.213% D
CME
C-
Kills:314
Deaths:272
KDR:1.154
Accuracy:22.520% D
HSR:19.108% C-
Thanatos VE70
C+
Kills:268
Deaths:312
KDR:0.859
Accuracy:38.591% C+
HSR:13.433% C--
Eridani SX5
C+
Kills:188
Deaths:234
KDR:0.803
Accuracy:25.440% C+
HSR:18.085% C
Kills:4,190
Deaths (as Combat Medic):4,499
Deaths (to Combat Medics):1,531
KDR:0.93132
Kill Difference:309
Playtime:113.051 hours
Usage:12%
Score:1.240m
Score/min:183
Accuracy (listed only):35.582%
HSR (listed only):17.568%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:583
Deaths:284
KDR:2.053
Accuracy:19.357% C+
HSR:16.638% D-
Blueshift VM5
C+
Kills:573
Deaths:280
KDR:2.046
Accuracy:19.750% C+
HSR:19.197% C
Comet VM2
C*
Kills:146
Deaths:223
KDR:0.655
Accuracy:44.220% C*
HSR:3.425% C
Comet VM2
C+
Kills:139
Deaths:224
KDR:0.621
Accuracy:45.491% C+
HSR:3.597% C
Kills:1,441
Deaths (as MAX Suit):505.500
Deaths (to MAX Suits):924
KDR:2.85064
Kill Difference:935.500
Playtime:67.784 hours
Usage:7%
Score:1.021m
Score/min:251
Accuracy (listed only):32.204%
HSR (listed only):10.714%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:79
V. Kills:6 N/A
Deaths:4
KDR:19.750
Accuracy:39.168% C
KPH:284,400 U
VKPH:21,600 U
Kills:79 (0 + 79)
Deaths:4
KDR:19.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:75
Playtime:0.001 hours
Usage:0%
Score:0.024m
Score/min:725,550
Piloting Accuracy:N/A%
Gunner Accuracy:39.168%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:121
V. Kills:65 183%
Deaths:17
KDR:7.118
Accuracy:34.692% D--
KPH:16.500 D-
VKPH:8.900 D-
Kills:121 (0 + 121)
Deaths:17
KDR:7.118
VKDR:3.824
Vehicle Kills:65
Kill Difference:104
Playtime:7.330 hours
Usage:1%
Score:0.072m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:34.692%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,0871,0771,0761.001C+0.1026.211%B18.292%C++18.1C-N/A7159.4h14.5C*55.3B
Artemis VX26 8738618111.062C0.1631.616%B*29.733%B**25.2CN/A7234.1h12.5C+39.4B+
Pandora VX25 6886767410.912C0.0150.364%B**19.527%B**29.3CN/A8523.1h4.5C++8.9B+
Phobos VX86 6506487330.884C0.0259.241%C++19.753%B+23DN/A8828.2h2.2B+3.7B
Blueshift VM5 5875832842.053C+1.1519.357%C+16.638%D-16.9D--N/A6434.5h16.2C+83.6C*
Blueshift VM5 5795732802.046C+1.1519.75%C+19.197%C16.7D--N/A6134.3h16.7C+84.8C*
H-V45 5815727880.726C0.1723.653%C+17.133%D12.9DN/A4744.4h14.4C60.8C+
Ursa 5655586110.913C0.0118.527%D21.864%C14.8D-N/A5137.8h13C70.4C
VX6-7 4694655230.889C0.0119.988%D-27.097%B**11.4D-N/A5240.8h12.4C*61.8C+
Solstice SF 4554526740.671C0.2325.697%B23.009%B**10.9DN/A4041.6h12.6C+48.9C**
VE-S Canis 4544473431.303C++0.4038.632%A++15.213%D34.7C+N/A9812.9h10.4B+27B++
Nyx VX31 4334324091.056C0.1630.824%D34.722%B+20.6DN/A7021h6.3C20.5C
Eidolon VE33 3493453610.956C+0.0629.514%C**22.319%C-16.6CN/A5620.8h9.6C++32.4C**
SVA-88 3233224370.737C--0.1619.528%D25.155%C+16.3D--N/A7319.8h14.3D73.1C-
CME 3163142721.154C+0.2522.52%D19.108%C-12.3D-N/A5825.6h13.2C*58.5C+
Proximity Mine 294294783.769C+2.8741.403%C+N/A101.4CN/A4012.9h1.9C++4.5C*
NS-44 Commissioner 2882883020.954C+0.0547.224%A27.431%B++22.3C-N/A6912.9h3.6B+7.6B++
Force-Blade 29428112,6560.022C+0.8837.814%B++7.473%C++0.5C+N/A2608.8h2.4C**6.4B+
Thanatos VE70 2722683120.859C+0.0438.591%C+13.433%C--12.2D-N/A4321.9h5.4C13.9C+
Pulsar LSW 2642631172.248B++1.3512.681%F-18.631%D13.2D--N/A6120h15.4D121.3F
Flare VE6 2442412211.09C0.1919.432%C--28.216%B+16.5D-N/A5814.6h13.8D-71C
Lasher X2 2352283570.639C-0.2618.384%D--7.018%A++13.7DN/A6916.7h30.6F-166.5D**
Ghost 2272241131.982C+1.0839.402%C+87.946%A++22.2DN/A6410.1h2B+5.1B+
NS-357 Underboss 2102092630.795C+0.1141.79%B++22.488%C++33.7C+N/A896.2h3.5B++8.4B++
Pulsar C 2112082990.696C0.2024.511%C++30.289%A12.2DN/A4517h12.2C++49.6C*
C-4 2811892070.913C0.0124.109%CN/A67.5C32.9C**5752.8h1.2B+5B+
Eridani SX5 1891882340.803C0.1025.44%C+18.085%C15DN/A4912.5h11.8C*46.5C*
Parallax VX3 1611611161.388C-0.4936.663%C82.609%B+12.9D-N/A5212.5h2.3C+6.2C++
Comet VM2 2331462230.655C0.2544.22%C*3.425%C8.1C--4.8B8718.1h30.2D68.2C
Comet VM2 2081392240.621C-0.2845.491%C+3.597%C7.8D3.9D6917.9h32.3C71C+
Orion VS54 1261251201.042C+0.1419.492%C26.4%C*15.4DN/A1248.1h15.2C-78.1C+
Saron HRB 186121177.118B+6.2234.692%D--N/A16.6D8.9D-1637.3h10.9A++31.4B**
VE-LR Obelisk 1121091230.886C--0.0131.949%C+27.523%C--19.5DN/A535.6h5.9B+18.6B+
Zenith VX-5 87841440.583D0.3227.497%B+20.238%C+10.9D-N/A307.7h17.4D--63.3C+
L105 Zephyr 8579419.75A18.8539.168%CN/A790U60S2418500.1h4.6B**11.9B++
NS Annihilator 142691210.57C+0.3375.059%D**N/A7.3D7.8C949.4h13.9D18.5D-
NS-61 Emissary 65651150.565C0.3436.452%A32.308%M16.7C-N/A473.9h12.6C**34.7B++
Lumine Edge 59561820.308B*0.5934.783%B++21.429%B*6.3C++N/A288.9h1.1B++3.3B+
Phantom VA23 5050371.351C+0.4529.756%D-22%D-12.2D-N/A414.1h5.6D18.8D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32590.3h
Restoration Kit601,0511.7h
Spawn Beacon6700.2h
Nano-Armor Kit278209,34523.1h
Nanite Revive Grenade0930h
G30 Walker02040.1h
Ammunition Package164390.4h
Anti-Infantry MANA Turret3680.5h
Medical Applicator388113,07413.2h
Recon Detection Device793,1355.6h

Check the help document for the dictionary if you want to learn more about words used here.


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