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Dreadnaught OrpH3uZ1[] OrpH3uZ1
TR BR 118

KDR: 27.59

Score: 28.2m

Last Seen: May 13th, 2018 4:38 PM
- OFFLINE - 84.6 hour(s)

Battle Rank 120 (118 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M 99SV SR-7 M77-B TSAR-42 SMG-46 Armistice Frag Grenade TORQ-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,027,071 MLG Score: 821
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.714%27.846%688159822,75819.56038.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.184%0.748B++1.186B**-3.68T*HEAD ++ (~15.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.09C+16.9-0.189C51.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.318%76.28%059925,8771659345.706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.478%-0.578D0.605B+-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.152C++2.60.18C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.989%11.667%0199660608.57143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.436C---0.532D-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.314C6.3-0.291C11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.2m1350%278 (16.7k)205 (12.3k)27.590810,78839130.0409118 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR997114323.22%50.76%1179333:205

86% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2016 3:51 PMNov 19th, 2016 4:05 PMMay 21st, 2018 8:42 AM (34d) (PST)May 13th, 2018 12:41 PM (42d) (PST)May 13th, 2018 12:38 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
18911880.0780.0030.0401.4250.027821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,3405811,28250286212,282

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2299h/95.8d 958 5,476 15,109 196.6k 3,595 7,132 3,775 26.1m

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:514
Deaths:22
KDR:23.364
Accuracy:24.306% C+
HSR:22.957% A
NS-7 PDW
A+
Kills:253
Deaths:6
KDR:42.167
Accuracy:23.650% C+
HSR:26.482% A+
LC2 Lynx
A*
Kills:250
Deaths:9
KDR:27.778
Accuracy:21.126% C
HSR:33.200% A*
T5 AMC
A
Kills:172
Deaths:5
KDR:34.400
Accuracy:25.745% B+
HSR:26.163% A
NS-11C
A++
Kills:167
Deaths:4
KDR:41.750
Accuracy:26.771% B++
HSR:28.743% A++
TRAC-5
A
Kills:161
Deaths:8
KDR:20.125
Accuracy:23.623% B+
HSR:26.087% A
PDW-16 Hailstorm
B+
Kills:161
Deaths:12
KDR:13.417
Accuracy:24.712% C++
HSR:18.012% B+
MKV Suppressed
A++
Kills:160
Deaths:14
KDR:11.429
Accuracy:26.236% C++
HSR:29.375% A++
TS4 Haymaker
A
Kills:60
Deaths:
KDR:
Accuracy:37.194% C
HSR:18.333% A
TAS-16 Blackjack
M++
Kills:60
Deaths:
KDR:
Accuracy:37.849% F
HSR:31.667% M++
FA1 Barrage
C-
Kills:60
Deaths:1
KDR:60
Accuracy:35.989% C-
HSR:11.667% D
Kills:2,018
Deaths (as Light Assault):81
Deaths (to Light Assaults):39
KDR:24.91358
Kill Difference:1,937
Playtime:23.707 hours
Usage:1%
Score:0.121m
Score/min:85
Accuracy (listed only):27.927%
HSR (listed only):24.790%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
A*
Kills:68
Deaths:
KDR:
Accuracy:21.160% C
HSR:39.706% A*
NS-15M2
C+
Kills:60
Deaths:5
KDR:12
Accuracy:22.162% C
HSR:23.333% C+
T9 CARV
B**
Kills:60
Deaths:2
KDR:30
Accuracy:21.828% B++
HSR:28.333% B**
Kills:188
Deaths (as Heavy Assault):7
Deaths (to Heavy Assaults):71
KDR:26.85714
Kill Difference:181
Playtime:70.998 hours
Usage:3%
Score:0.471m
Score/min:111
Accuracy (listed only):21.716%
HSR (listed only):30.458%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,228
Deaths:11
KDR:111.636
Accuracy:35.001% D
HSR:84.121% B++
99SV
A
Kills:1,175
Deaths:10
KDR:117.500
Accuracy:27.798% D
HSR:47.404% A
SR-7
A
Kills:1,159
Deaths:11
KDR:105.364
Accuracy:33.828% D-
HSR:88.525% A
M77-B
B**
Kills:1,158
Deaths:16
KDR:72.375
Accuracy:33.101% D
HSR:84.974% B**
TSAR-42
B*
Kills:1,157
Deaths:15
KDR:77.133
Accuracy:34.796% C--
HSR:76.318% B*
SMG-46 Armistice
A
Kills:514
Deaths:22
KDR:23.364
Accuracy:24.306% C+
HSR:22.957% A
NS-7 PDW
A+
Kills:253
Deaths:6
KDR:42.167
Accuracy:23.650% C+
HSR:26.482% A+
PDW-16 Hailstorm
B+
Kills:161
Deaths:12
KDR:13.417
Accuracy:24.712% C++
HSR:18.012% B+
MKV Suppressed
A++
Kills:160
Deaths:14
KDR:11.429
Accuracy:26.236% C++
HSR:29.375% A++
NS-44L Blackhand
M*
Kills:98
Deaths:53
KDR:1.849
Accuracy:71.192% M*
HSR:69.388% A*
NS-44 Commissioner
M**
Kills:62
Deaths:37
KDR:1.676
Accuracy:33.807% C+
HSR:48.387% M**
NS-30 Vandal
B**
Kills:61
Deaths:
KDR:
Accuracy:27.418% D-
HSR:34.426% B**
Kills:7,186
Deaths (as Infiltrator):207
Deaths (to Infiltrators):50
KDR:34.71498
Kill Difference:6,979
Playtime:1,982.980 hours
Usage:86%
Score:25.942m
Score/min:218
Accuracy (listed only):32.987%
HSR (listed only):52.531%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:250
Deaths:9
KDR:27.778
Accuracy:21.126% C
HSR:33.200% A*
T5 AMC
A
Kills:172
Deaths:5
KDR:34.400
Accuracy:25.745% B+
HSR:26.163% A
NS-11C
A++
Kills:167
Deaths:4
KDR:41.750
Accuracy:26.771% B++
HSR:28.743% A++
TRAC-5
A
Kills:161
Deaths:8
KDR:20.125
Accuracy:23.623% B+
HSR:26.087% A
TS4 Haymaker
A
Kills:60
Deaths:
KDR:
Accuracy:37.194% C
HSR:18.333% A
TAS-16 Blackjack
M++
Kills:60
Deaths:
KDR:
Accuracy:37.849% F
HSR:31.667% M++
FA1 Barrage
C-
Kills:60
Deaths:1
KDR:60
Accuracy:35.989% C-
HSR:11.667% D
Kills:930
Deaths (as Engineer):27
Deaths (to Engineers):68
KDR:34.44444
Kill Difference:903
Playtime:106.864 hours
Usage:5%
Score:0.863m
Score/min:135
Accuracy (listed only):29.757%
HSR (listed only):25.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:514
Deaths:22
KDR:23.364
Accuracy:24.306% C+
HSR:22.957% A
TORQ-9
B++
Kills:312
Deaths:14
KDR:22.286
Accuracy:21.834% C-
HSR:27.244% B++
NS-7 PDW
A+
Kills:253
Deaths:6
KDR:42.167
Accuracy:23.650% C+
HSR:26.482% A+
NS-11A
B++
Kills:165
Deaths:9
KDR:18.333
Accuracy:27.328% B++
HSR:24.242% B+
T1 Cycler
B++
Kills:163
Deaths:8
KDR:20.375
Accuracy:24.525% B++
HSR:21.472% C++
PDW-16 Hailstorm
B+
Kills:161
Deaths:12
KDR:13.417
Accuracy:24.712% C++
HSR:18.012% B+
T1S Cycler
B*
Kills:160
Deaths:9
KDR:17.778
Accuracy:25.006% B
HSR:26.875% B*
MKV Suppressed
A++
Kills:160
Deaths:14
KDR:11.429
Accuracy:26.236% C++
HSR:29.375% A++
TS4 Haymaker
A
Kills:60
Deaths:
KDR:
Accuracy:37.194% C
HSR:18.333% A
TAS-16 Blackjack
M++
Kills:60
Deaths:
KDR:
Accuracy:37.849% F
HSR:31.667% M++
FA1 Barrage
C-
Kills:60
Deaths:1
KDR:60
Accuracy:35.989% C-
HSR:11.667% D
Kills:2,068
Deaths (as Combat Medic):95
Deaths (to Combat Medics):9
KDR:21.76842
Kill Difference:1,973
Playtime:98.257 hours
Usage:4%
Score:0.838m
Score/min:142
Accuracy (listed only):28.057%
HSR (listed only):23.484%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,2321,22811111.636U84.0535.001%D84.121%B++17.8DN/A4068.9h1.8B*5.1B+
99SV 1,2031,17510117.5U89.9127.798%D47.404%A6.5D*N/A14181.5h5.1B+18.3C*
SR-7 1,1691,15911105.364U77.7733.828%D-88.525%A12.8D--N/A2890.5h2B+5.8C++
M77-B 1,1701,1581672.375U44.7833.101%D84.974%B**10.2D--N/A24113.2h2B*6.1B
TSAR-42 1,1621,1571577.133U49.5434.796%C--76.318%B*14.2D--N/A3481.4h2B++5.8C**
SMG-46 Armistice 5185142223.364U4.2324.306%C+22.957%A8.7D--N/A1859.4h18.6D-76.7C
Frag Grenade 4134041404N/A376.4143.115%CN/A505C++11.3B*12030.8h3.7C++8.6C++
TORQ-9 3183121422.286U5.3021.834%C-27.244%B++7.3D*N/A1542.8h18.3D--84C--
Claymore 303303650.5S22.9112.442%F--N/A21.8F-N/A5213.9h1.2C+9.3T*
NS-7 PDW 255253642.167U14.5823.65%C+26.482%A+11.4DN/A2522.2h17.2C72.7C+
LC2 Lynx 253250927.778U0.1921.126%C33.2%A*9D-N/A2227.8h17C80.3C+
Spear Anti-Vehicle Phalanx Tower 5162202110S82.4160.347%A4.545%C+8.4F11.3D--12026.3h33T*54.7T
T5 AMC 174172534.4U6.8125.745%B+26.163%A7.1D--N/A1524.2h16.2C62.8C*
NS-11C 168167441.75U14.1626.771%B++28.743%A++13.9DN/A3312h15.7C+58.6C**
NS-11A 166165918.333U9.2627.328%B++24.242%B+20.9C-N/A467.9h11.8B++43.1B++
T1 Cycler 165163820.375U7.2224.525%B++21.472%C++15.7C--N/A3910.4h12.6B++51.3B++
TRAC-5 165161820.125U7.4723.623%B+26.087%A13.9CN/A4311.6h16.1C+68.2C**
PDW-16 Hailstorm 1611611213.417U14.1724.712%C++18.012%B+7.9D--N/A1720.4h19.6D-79.4C+
T1S Cycler 162160917.778U9.8125.006%B26.875%B*14.5D-N/A3211h14.3C--57.2C++
MKV Suppressed 1601601411.429U16.1626.236%C++29.375%A++11.9D-N/A2913.5h17.2C--65.6C+
Spear Anti-Vehicle Phalanx Turret 327144436S8.4149.667%B++7.639%A++7.5F-9.5D--9219.2h20.7F-41.7F
NS-44L Blackhand 10198531.849B++25.7471.192%M*69.388%A*0.4D**N/A9271.9h22.8T*32F*
T32 Bull 7468168U40.4121.16%C39.706%A*5.2D**N/A1513.2h24.7T*116.9F
T2 Striker 29365165U37.4150.988%C+N/A4.3D-15.1B*7215.1h71.4D*140.1D-
NS-44 Commissioner 6262371.676B++25.9133.807%C+48.387%M**0.2D*N/A0380h7.3F**21.6D**
Tank Mine 20561161U33.4135.279%C++N/A50.8D--120A++5211.2h4.6T*12.9T-
NS-30 Vandal 6261161U33.4127.418%D-34.426%B**5.5D**N/A1411.1h8.2F29.8D*
TS4 Haymaker 6060160U32.4137.194%C18.333%A40B+N/A781.5h4.6C++12.2C+
NS-15M2 6060512S15.5922.162%C23.333%C+9.1D*N/A276.6h15.6D70.2C
TAS-16 Blackjack 6060160U32.4137.849%F31.667%M++8.3D*N/A187.2h3.2D-8.4D*
T9 CARV 6060230U2.4121.828%B++28.333%B**11.8D-N/A515.1h20.5D**93.9C+
FA1 Barrage 6060160U32.4135.989%C-11.667%D10.9D--N/A285.5h6.3D17.4C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret05150.5h
Motion Spotter46,0276.6h
NS Deep Freeze0550.1h
Nano-Armor Kit7136,2439h
MG-H1 Watchman03030.1h
Spawn Beacon0620.3h
Turret AI Module03451.3h
Structure Shield Module11010.5h
Repair Module02680.8h
Cortium Silo11,7844.4h
Skywall Shield Emitter01610.7h
Nanite Revive Grenade01,6980.5h
Medical Applicator14158,64819.4h
Spear Anti-Vehicle Tower23383.5h
Deconstruction Tool111,0554h
Spitfire Auto-Turret01050.3h
Hoplon Anti-Aircraft Phalanx Tower01930.6h
Rampart Wall01472.2h
Xiphos Anti-Personnel Tower01260.5h
Anti-Infantry MANA Turret0700.2h
Ammunition Package01,2700.4h
Elysium Spawn Tube01672.3h
Spear Anti-Vehicle Turret0772.1h
Shield Recharging Field07840.3h
Recon Detection Device520,56142.1h

Check the help document for the dictionary if you want to learn more about words used here.


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