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Commissar Space OrpH3uZ1[] OrpH3uZ1
TR BR 77

KDR: 29.26

Score: 33.3m

Last Seen: Nov 23rd, 2018 4:42 PM
- OFFLINE - 25.9 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Miller
Level Progress (to 78): 6%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M 99SV SR-7 M77-B TSAR-42 SMG-46 Armistice MG-HBR1 Dragoon Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $659,277 MLG Score: 527
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.857%30.718%7641710053,42822.7026.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.861%0.749B++1.568A+-2.949THEAD ++ (~18.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.189C++15.1-0.057C+45.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.291%76.271%0510175,8831859309.632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.483%-0.564D0.599B+-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.16C++2.60.184C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.989%11.667%01102160608.57143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.448C---0.564D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.315C6.3-0.288C11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.3m1501.4%283 (17k)207 (12.4k)29.263212,23241831.911577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022124916.17%48.201%779333:205

6% Combat Medic8% Engineer81% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2016 3:51 PMNov 19th, 2016 4:05 PMNov 29th, 2018 12:32 PM (14d) (PST)Nov 23rd, 2018 12:43 PM (20d) (PST)Nov 23rd, 2018 12:42 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
18011790.0760.0030.0371.5350.026527

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,8055210,75350292212,398

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2682.9h/111.8d 1,107 5,896 20,843 247.1k 4,003 8,206 4,222 29m

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B**
Kills:514
Deaths:22
KDR:23.364
Accuracy:24.306% C
HSR:22.957% B**
LC2 Lynx
A*
Kills:256
Deaths:10
KDR:25.600
Accuracy:20.839% C-
HSR:32.422% A*
NS-7 PDW
A+
Kills:253
Deaths:6
KDR:42.167
Accuracy:23.496% C+
HSR:26.482% A+
T5 AMC
A
Kills:172
Deaths:5
KDR:34.400
Accuracy:25.745% B+
HSR:26.163% A
NS-11C
A++
Kills:167
Deaths:4
KDR:41.750
Accuracy:26.771% B+
HSR:28.743% A++
TRAC-5
A
Kills:161
Deaths:8
KDR:20.125
Accuracy:23.623% B+
HSR:26.087% A
PDW-16 Hailstorm
B
Kills:161
Deaths:12
KDR:13.417
Accuracy:24.712% C++
HSR:18.012% B
MKV Suppressed
A++
Kills:160
Deaths:14
KDR:11.429
Accuracy:26.236% C++
HSR:29.375% A++
TS4 Haymaker
A
Kills:60
Deaths:
KDR:
Accuracy:37.194% C-
HSR:18.333% A
TAS-16 Blackjack
M++
Kills:60
Deaths:
KDR:
Accuracy:37.849% F-
HSR:31.667% M++
FA1 Barrage
C-
Kills:60
Deaths:1
KDR:60
Accuracy:35.989% C-
HSR:11.667% D
Kills:2,024
Deaths (as Light Assault):82
Deaths (to Light Assaults):41
KDR:24.68293
Kill Difference:1,942
Playtime:27.830 hours
Usage:1%
Score:0.131m
Score/min:79
Accuracy (listed only):27.887%
HSR (listed only):24.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,228
Deaths:11
KDR:111.636
Accuracy:35.001% C--
HSR:84.121% B++
99SV
A
Kills:1,181
Deaths:10
KDR:118.100
Accuracy:27.772% D
HSR:47.502% A
SR-7
A
Kills:1,159
Deaths:11
KDR:105.364
Accuracy:33.828% D--
HSR:88.525% A
M77-B
B**
Kills:1,158
Deaths:16
KDR:72.375
Accuracy:33.101% D
HSR:84.974% B**
TSAR-42
B*
Kills:1,157
Deaths:15
KDR:77.133
Accuracy:34.796% C--
HSR:76.318% B*
SMG-46 Armistice
B**
Kills:514
Deaths:22
KDR:23.364
Accuracy:24.306% C
HSR:22.957% B**
NS-7 PDW
A+
Kills:253
Deaths:6
KDR:42.167
Accuracy:23.496% C+
HSR:26.482% A+
PDW-16 Hailstorm
B
Kills:161
Deaths:12
KDR:13.417
Accuracy:24.712% C++
HSR:18.012% B
HSR-1
M++
Kills:161
Deaths:3
KDR:53.667
Accuracy:25.662% D**
HSR:55.280% M++
NS-30 Vandal
M
Kills:161
Deaths:
KDR:
Accuracy:25.214% D*
HSR:49.068% M
MKV Suppressed
A++
Kills:160
Deaths:14
KDR:11.429
Accuracy:26.236% C++
HSR:29.375% A++
NS-44L Blackhand
M*
Kills:106
Deaths:59
KDR:1.797
Accuracy:71.674% M*
HSR:70.755% A*
NS-44 Commissioner
M**
Kills:62
Deaths:37
KDR:1.676
Accuracy:33.807% C
HSR:48.387% M**
Kills:7,461
Deaths (as Infiltrator):216
Deaths (to Infiltrators):56
KDR:34.54167
Kill Difference:7,245
Playtime:2,180.508 hours
Usage:81%
Score:28.689m
Score/min:219
Accuracy (listed only):32.277%
HSR (listed only):53.981%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
A*
Kills:68
Deaths:
KDR:
Accuracy:21.160% C-
HSR:39.706% A*
NS-15M2
C
Kills:60
Deaths:5
KDR:12
Accuracy:22.162% C
HSR:23.333% C
T9 CARV
B*
Kills:60
Deaths:2
KDR:30
Accuracy:21.828% B+
HSR:28.333% B*
Kills:188
Deaths (as Heavy Assault):7
Deaths (to Heavy Assaults):74
KDR:26.85714
Kill Difference:181
Playtime:78.238 hours
Usage:3%
Score:0.509m
Score/min:108
Accuracy (listed only):21.716%
HSR (listed only):30.458%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B*
Kills:493
Deaths:6
KDR:82.167
Accuracy:26.584% D-
HSR:37.931% B*
LC2 Lynx
A*
Kills:256
Deaths:10
KDR:25.600
Accuracy:20.839% C-
HSR:32.422% A*
T5 AMC
A
Kills:172
Deaths:5
KDR:34.400
Accuracy:25.745% B+
HSR:26.163% A
AMR-66
M+
Kills:169
Deaths:
KDR:
Accuracy:22.919% D
HSR:44.379% M+
NS-11C
A++
Kills:167
Deaths:4
KDR:41.750
Accuracy:26.771% B+
HSR:28.743% A++
TRAC-5
A
Kills:161
Deaths:8
KDR:20.125
Accuracy:23.623% B+
HSR:26.087% A
TS4 Haymaker
A
Kills:60
Deaths:
KDR:
Accuracy:37.194% C-
HSR:18.333% A
TAS-16 Blackjack
M++
Kills:60
Deaths:
KDR:
Accuracy:37.849% F-
HSR:31.667% M++
FA1 Barrage
C-
Kills:60
Deaths:1
KDR:60
Accuracy:35.989% C-
HSR:11.667% D
Kills:1,598
Deaths (as Engineer):34
Deaths (to Engineers):73
KDR:47
Kill Difference:1,564
Playtime:221.023 hours
Usage:8%
Score:2.881m
Score/min:217
Accuracy (listed only):28.612%
HSR (listed only):28.599%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B**
Kills:514
Deaths:22
KDR:23.364
Accuracy:24.306% C
HSR:22.957% B**
TORQ-9
B+
Kills:314
Deaths:14
KDR:22.429
Accuracy:21.559% D
HSR:27.707% B+
NS-7 PDW
A+
Kills:253
Deaths:6
KDR:42.167
Accuracy:23.496% C+
HSR:26.482% A+
NS-11A
B++
Kills:165
Deaths:9
KDR:18.333
Accuracy:27.328% B++
HSR:24.242% B+
T1 Cycler
B+
Kills:163
Deaths:8
KDR:20.375
Accuracy:24.522% B+
HSR:21.472% C+
PDW-16 Hailstorm
B
Kills:161
Deaths:12
KDR:13.417
Accuracy:24.712% C++
HSR:18.012% B
MKV Suppressed
A++
Kills:160
Deaths:14
KDR:11.429
Accuracy:26.236% C++
HSR:29.375% A++
T1S Cycler
B*
Kills:160
Deaths:9
KDR:17.778
Accuracy:25.006% C**
HSR:26.875% B*
TS4 Haymaker
A
Kills:60
Deaths:
KDR:
Accuracy:37.194% C-
HSR:18.333% A
TAS-16 Blackjack
M++
Kills:60
Deaths:
KDR:
Accuracy:37.849% F-
HSR:31.667% M++
FA1 Barrage
C-
Kills:60
Deaths:1
KDR:60
Accuracy:35.989% C-
HSR:11.667% D
Kills:2,070
Deaths (as Combat Medic):95
Deaths (to Combat Medics):12
KDR:21.78947
Kill Difference:1,975
Playtime:157.264 hours
Usage:6%
Score:1.053m
Score/min:112
Accuracy (listed only):28.018%
HSR (listed only):23.526%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,2321,22811111.636U82.3735.001%C--84.121%B++17.8DN/A4068.9h1.8B*5.1B+
99SV 1,2091,18110118.1U88.8427.772%D47.502%A6.4D*N/A14184.4h5.1B+18.4C*
SR-7 1,1691,15911105.364U76.1033.828%D--88.525%A12.8D--N/A2890.5h2B+5.8C++
M77-B 1,1701,1581672.375U43.1133.101%D84.974%B**10.2D--N/A24113.2h2B*6.1B
TSAR-42 1,1621,1571577.133U47.8734.796%C--76.318%B*14.2D--N/A3581.4h2B++5.8C**
SMG-46 Armistice 5185142223.364U5.9024.306%C22.957%B**8.7D--N/A1859.4h18.6D-76.7C
MG-HBR1 Dragoon 517493682.167U52.9026.584%D-37.931%B*5.5D*N/A1289h6.3B+23.6C++
Frag Grenade 4414291429N/A399.7442.815%CN/A476.7C+13.3B*11910.9h3.7C++8.7C++
Spear Anti-Vehicle Phalanx Tower 7273262163S133.7464.384%A+3.067%C--11.3D--13.9D12128.8h28.7T*44.6F--
Claymore 326326746.571S17.3112.181%F--N/A21.9F-N/A5214.9h1.2C++9.5T-
TORQ-9 3203141422.429U6.8321.559%D27.707%B+7D*N/A1544.8h18.4D--85.6D
LC2 Lynx 2592561025.6U3.6620.839%C-32.422%A*5.7D--N/A1445.2h17.5C-83.9C
NS-7 PDW 255253642.167U12.9023.496%C+26.482%A+11.3DN/A2522.4h17.2C73.2C+
MANA Anti-Vehicle Turret 5201751175U145.7491.173%M**N/A10.2D*20.2C13617.1h67.1T*73.6T*
T5 AMC 174172534.4U5.1425.745%B+26.163%A7.1D--N/A1524.2h16.2C62.8C*
AMR-66 1781691169U139.7422.919%D44.379%M+6.2D--N/A1527.3h9.6C+41.7C+
NS-11C 168167441.75U12.4926.771%B+28.743%A++13.9DN/A3312h15.7C+58.6C**
NS-11A 166165918.333U10.9327.328%B++24.242%B+20.9C--N/A477.9h11.8B++43.1B++
T1 Cycler 165163820.375U8.8924.522%B+21.472%C+15.7C--N/A4110.4h12.6B++51.4B++
TRAC-5 165161820.125U9.1423.623%B+26.087%A13.6CN/A4411.8h16.1C+68.2C**
PDW-16 Hailstorm 1611611213.417U15.8524.712%C++18.012%B7.9D--N/A1720.4h19.6D79.4C+
HSR-1 163161353.667U24.4025.662%D**55.28%M++6.9D**N/A1523.2h8F31.2F
NS-30 Vandal 1631611161U131.7425.214%D*49.068%M8.4D**N/A1919.2h6.6C--26.2D-
MKV Suppressed 1601601411.429U17.8326.236%C++29.375%A++11.9D-N/A3013.5h17.2C65.6C+
T1S Cycler 162160917.778U11.4925.006%C**26.875%B*14.5D-N/A3211h14.3C-57.2C++
Spear Anti-Vehicle Phalanx Turret 334148437S7.7449.56%B+7.432%A++7.5F-9.4D*9119.7h20.5F--41.4F
NS-44L Blackhand 109106591.797B+27.4771.674%M*70.755%A*0.3D**N/A10363.3h24.8T*34.7T
T2 Striker 32181181U51.7451.631%C+N/A4.7D14C**7217.2h66.8D*129.4D
T32 Bull 7468168U38.7421.16%C-39.706%A*5.2D**N/A1513.2h24.7T*116.9F
Tank Mine 21367167U37.7433.105%C+N/A51.5D--112.3A++5111.3h4.3T*13.1T*
NS-44 Commissioner 6262371.676B++27.5933.807%C48.387%M**0.2D*N/A0380h7.3F**21.6D*
NS-15M2 6060512S17.2622.162%C23.333%C9.1D*N/A276.6h15.6D70.2C
TS4 Haymaker 6060160U30.7437.194%C-18.333%A40B+N/A781.5h4.6C++12.2C+
TAS-16 Blackjack 6060160U30.7437.849%F-31.667%M++8.3D*N/A197.2h3.2D-8.4D*
T9 CARV 6060230U0.7421.828%B+28.333%B*11.5D-N/A545.2h20.5D**93.9C+
FA1 Barrage 6060160U30.7435.989%C-11.667%D10.9D--N/A295.5h6.3D17.4C
C-4 25260320U9.2646.791%M**N/A20.7D*66.2A**2102.9h8.8T*18.7T*
Spear Anti-Vehicle Phalanx Turret 15558158M*28.7466.425%A++N/A8.8D*14.7D1226.6h31.6F--47.5F-

Consumables
  Name Deaths Consumed Time Equipped
MG-H1 Watchman03030.1h
Motion Spotter46,3597.2h
NS Deep Freeze0630.1h
Nano-Armor Kit9554,89430h
M4-F Pillager02850.3h
Spawn Beacon0620.3h
Anti-Vehicle MANA Turret06810.9h
Turret AI Module03751.4h
Repair Module02990.9h
Skywall Shield Emitter01630.7h
Structure Shield Module11020.5h
Cortium Silo11,9514.8h
Nanite Revive Grenade02,6860.7h
Medical Applicator15170,23921.7h
Welding Device115,3104.3h
Spear Anti-Vehicle Tower23643.6h
Spitfire Auto-Turret03741h
Rampart Wall02192.7h
Xiphos Anti-Personnel Tower01520.6h
Hoplon Anti-Aircraft Phalanx Tower02350.8h
Anti-Infantry MANA Turret0730.2h
Ammunition Package02,3431.2h
Elysium Spawn Tube01712.3h
Spear Anti-Vehicle Turret01032.4h
Shield Recharging Field07840.3h
Recon Detection Device622,71946.5h
Nano-Repair Grenade01420h

Check the help document for the dictionary if you want to learn more about words used here.


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