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Adept Hater Ortas[DPSO] Ortas
VS BR 22

KDR: 1.75

Score: 63.7m

Last Seen: Mar 28th, 2019 3:32 AM
- OFFLINE - 547 hour(s)

Prestige 1, Battle Rank 22 - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 110
Level Progress (to 23): 44%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 C-4 Serpent VE92 Pulsar C Supernova VPC Sticky Grenade Sirius SX12 Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $611,739 MLG Score: 489
Fun Score: N/A
Cheeseburgers Flipped: 1064TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.089%18.35%38735100042,2561.601820.151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.231%-0C+-0.362C--0.995D--HEAD ++ (~7.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.328C**10.60.258C*39.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.029%1.026%452103358512897600.4538477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.238%-0.987D---0.529D-1.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
386.6-1.399D**108.4-1.045D*278.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.464%2.17%388610294,932211017252.33744286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.672%0.638B+-0.281C0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.50.723B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.303%1.976%184910263,036157417011.92762178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.244%-0.822D--0.607D0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
740.376C**20.20.489B+53.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.055%68.781%184210331,624212970.762799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.572%0.305C*0.108C+-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.364C**2.30.268C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.083%12.717%184610296,9042255593.06164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.731%0.221C++-0.363C--0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.362C**3.70.235C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 110
63.7m337.1%539 (32.3k)402 (24.1k)1.7528588,33550,3951.9514622 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035241419.865%12.765%25403:0941

27% Engineer24% Heavy Assault13% Infiltrator27% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 1:03 AMNov 19th, 2017 3:41 AMApr 18th, 2019 3:56 PM (1d) (PST)Mar 27th, 2019 11:41 PM (23d) (PST)Mar 27th, 2019 11:32 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6092203890.5580.3180.0712.0570.053489

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,51413,21023,30433194123324,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2639.9h/110d 10,009 11,276 18,453 325.8k 2,720 7,708 8,320 96.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:5,421
Deaths:3,014
KDR:1.799
Accuracy:19.688% C
HSR:18.410% D-
Betelgeuse 54-A
F
Kills:1,971
Deaths:894
KDR:2.205
Accuracy:18.607% F-
HSR:18.214% F
NS-15M AE
D
Kills:1,380
Deaths:662
KDR:2.085
Accuracy:20.192% D--
HSR:20.435% D
Flare VE6
C+
Kills:1,297
Deaths:916
KDR:1.416
Accuracy:18.379% D
HSR:22.976% C+
Pulsar LSW
C
Kills:1,226
Deaths:603
KDR:2.033
Accuracy:21.091% C
HSR:18.026% D-
SVA-88
D
Kills:1,212
Deaths:688
KDR:1.762
Accuracy:20.462% D
HSR:16.337% D*
Lasher X2
B*
Kills:1,167
Deaths:774
KDR:1.508
Accuracy:31.732% B*
HSR:3.685% C+
VX29 Polaris
D
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:19.321% D
HSR:13.362% D**
Ursa
D
Kills:195
Deaths:80
KDR:2.438
Accuracy:18.948% D
HSR:20% D
NSX Naginata
D--
Kills:124
Deaths:91
KDR:1.363
Accuracy:15.975% D*
HSR:20.968% D--
Lasher X2 AE
C
Kills:72
Deaths:50
KDR:1.440
Accuracy:26.761% C
HSR:1.389% D--
Kills:15,225
Deaths (as Heavy Assault):8,587
Deaths (to Heavy Assaults):15,131
KDR:1.77303
Kill Difference:6,638
Playtime:623.315 hours
Usage:24%
Score:16.459m
Score/min:440
Accuracy (listed only):21.014%
HSR (listed only):15.800%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:3,196
Deaths:2,248
KDR:1.422
Accuracy:20.797% D
HSR:18.899% C+
Pulsar C
C
Kills:3,099
Deaths:1,971
KDR:1.572
Accuracy:22.268% C
HSR:19.845% D
Phobos VX86
D
Kills:1,739
Deaths:1,508
KDR:1.153
Accuracy:49.161% D-
HSR:11.903% D
Zenith VX-5
C+
Kills:1,230
Deaths:696
KDR:1.767
Accuracy:24.570% C+
HSR:14.634% D*
Thanatos VE70
B+
Kills:1,199
Deaths:747
KDR:1.605
Accuracy:43.817% B+
HSR:14.929% C
Deimos VA29
C*
Kills:1,178
Deaths:859
KDR:1.371
Accuracy:63.261% C*
HSR:12.564% D
Solstice VE3
C+
Kills:1,175
Deaths:630
KDR:1.865
Accuracy:22.294% C+
HSR:16.766% C--
Eidolon VE33
C
Kills:1,161
Deaths:967
KDR:1.201
Accuracy:24.674% C--
HSR:23.945% C
NS Baron G5AE
C
Kills:1,161
Deaths:777
KDR:1.494
Accuracy:44.232% C
HSR:11.800% D
NS-11C
D
Kills:1,160
Deaths:731
KDR:1.587
Accuracy:20.613% D
HSR:12.241% D*
Nova
C+
Kills:1,155
Deaths:676
KDR:1.709
Accuracy:43.124% C+
HSR:10.736% D--
Pandora VX25
C
Kills:1,154
Deaths:639
KDR:1.806
Accuracy:35.283% C-
HSR:13.865% C
Eclipse VE3A
C
Kills:692
Deaths:738
KDR:0.938
Accuracy:19.296% F
HSR:18.353% C
Chaos
D
Kills:479
Deaths:481
KDR:0.996
Accuracy:42.523% F
HSR:12.526% D
Solstice Burst
C**
Kills:157
Deaths:123
KDR:1.276
Accuracy:24.194% C--
HSR:25.478% C**
VX6-7
C
Kills:129
Deaths:92
KDR:1.402
Accuracy:22.541% C
HSR:19.380% C
Solstice SF
C
Kills:119
Deaths:131
KDR:0.908
Accuracy:22.173% C
HSR:13.445% D
NS Baron G5
D
Kills:102
Deaths:86
KDR:1.186
Accuracy:36.525% D
HSR:6.863% F
Kills:20,285
Deaths (as Engineer):14,100
Deaths (to Engineers):10,127
KDR:1.43865
Kill Difference:6,185
Playtime:723.805 hours
Usage:27%
Score:20.756m
Score/min:478
Accuracy (listed only):32.297%
HSR (listed only):15.454%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:2,220
Deaths:1,989
KDR:1.116
Accuracy:20.000% D-
HSR:13.198% D-
Eridani SX5G
C
Kills:1,865
Deaths:1,196
KDR:1.559
Accuracy:19.942% D**
HSR:18.713% C
Phobos VX86
D
Kills:1,739
Deaths:1,508
KDR:1.153
Accuracy:49.161% D-
HSR:11.903% D
Eridani SX5
D
Kills:1,345
Deaths:1,052
KDR:1.279
Accuracy:21.689% D-
HSR:15.167% D
Thanatos VE70
B+
Kills:1,199
Deaths:747
KDR:1.605
Accuracy:43.817% B+
HSR:14.929% C
Deimos VA29
C*
Kills:1,178
Deaths:859
KDR:1.371
Accuracy:63.261% C*
HSR:12.564% D
NS Baron G5AE
C
Kills:1,161
Deaths:777
KDR:1.494
Accuracy:44.232% C
HSR:11.800% D
MKV Suppressed
C
Kills:1,159
Deaths:753
KDR:1.539
Accuracy:23.624% C
HSR:10.268% D**
Nova
C+
Kills:1,155
Deaths:676
KDR:1.709
Accuracy:43.124% C+
HSR:10.736% D--
Pandora VX25
C
Kills:1,154
Deaths:639
KDR:1.806
Accuracy:35.283% C-
HSR:13.865% C
NS-7 PDW
C
Kills:1,151
Deaths:720
KDR:1.599
Accuracy:22.712% C
HSR:10.860% D*
NS-11P
B+
Kills:1,151
Deaths:705
KDR:1.633
Accuracy:21.281% C
HSR:23.197% B+
Chaos
D
Kills:479
Deaths:481
KDR:0.996
Accuracy:42.523% F
HSR:12.526% D
Terminus VX-9
C+
Kills:236
Deaths:248
KDR:0.952
Accuracy:19.249% D*
HSR:25.424% C+
CME
D*
Kills:189
Deaths:181
KDR:1.044
Accuracy:20.043% D*
HSR:13.757% D*
NS Baron G5
D
Kills:102
Deaths:86
KDR:1.186
Accuracy:36.525% D
HSR:6.863% F
Kills:17,483
Deaths (as Combat Medic):12,617
Deaths (to Combat Medics):5,485
KDR:1.38567
Kill Difference:4,866
Playtime:81.912 hours
Usage:3%
Score:2.456m
Score/min:500
Accuracy (listed only):32.904%
HSR (listed only):14.111%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,196
Deaths:2,248
KDR:1.422
Accuracy:20.797% D
HSR:18.899% C+
Pulsar C
C
Kills:3,099
Deaths:1,971
KDR:1.572
Accuracy:22.268% C
HSR:19.845% D
Sirius SX12
D-
Kills:2,220
Deaths:1,989
KDR:1.116
Accuracy:20.000% D-
HSR:13.198% D-
Eridani SX5G
C
Kills:1,865
Deaths:1,196
KDR:1.559
Accuracy:19.942% D**
HSR:18.713% C
Phobos VX86
D
Kills:1,739
Deaths:1,508
KDR:1.153
Accuracy:49.161% D-
HSR:11.903% D
Eridani SX5
D
Kills:1,345
Deaths:1,052
KDR:1.279
Accuracy:21.689% D-
HSR:15.167% D
Zenith VX-5
C+
Kills:1,230
Deaths:696
KDR:1.767
Accuracy:24.570% C+
HSR:14.634% D*
Thanatos VE70
B+
Kills:1,199
Deaths:747
KDR:1.605
Accuracy:43.817% B+
HSR:14.929% C
Deimos VA29
C*
Kills:1,178
Deaths:859
KDR:1.371
Accuracy:63.261% C*
HSR:12.564% D
Solstice VE3
C+
Kills:1,175
Deaths:630
KDR:1.865
Accuracy:22.294% C+
HSR:16.766% C--
NS Baron G5AE
C
Kills:1,161
Deaths:777
KDR:1.494
Accuracy:44.232% C
HSR:11.800% D
NS-11C
D
Kills:1,160
Deaths:731
KDR:1.587
Accuracy:20.613% D
HSR:12.241% D*
MKV Suppressed
C
Kills:1,159
Deaths:753
KDR:1.539
Accuracy:23.624% C
HSR:10.268% D**
Nova
C+
Kills:1,155
Deaths:676
KDR:1.709
Accuracy:43.124% C+
HSR:10.736% D--
Pandora VX25
C
Kills:1,154
Deaths:639
KDR:1.806
Accuracy:35.283% C-
HSR:13.865% C
NS-7 PDW
C
Kills:1,151
Deaths:720
KDR:1.599
Accuracy:22.712% C
HSR:10.860% D*
Eclipse VE3A
C
Kills:692
Deaths:738
KDR:0.938
Accuracy:19.296% F
HSR:18.353% C
Chaos
D
Kills:479
Deaths:481
KDR:0.996
Accuracy:42.523% F
HSR:12.526% D
Solstice Burst
C**
Kills:157
Deaths:123
KDR:1.276
Accuracy:24.194% C--
HSR:25.478% C**
VX6-7
C
Kills:129
Deaths:92
KDR:1.402
Accuracy:22.541% C
HSR:19.380% C
Solstice SF
C
Kills:119
Deaths:131
KDR:0.908
Accuracy:22.173% C
HSR:13.445% D
NS Baron G5
D
Kills:102
Deaths:86
KDR:1.186
Accuracy:36.525% D
HSR:6.863% F
Kills:26,864
Deaths (as Light Assault):18,843
Deaths (to Light Assaults):9,387
KDR:1.42568
Kill Difference:8,021
Playtime:717.533 hours
Usage:27%
Score:14.133m
Score/min:328
Accuracy (listed only):30.211%
HSR (listed only):14.656%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:2,220
Deaths:1,989
KDR:1.116
Accuracy:20.000% D-
HSR:13.198% D-
Eridani SX5G
C
Kills:1,865
Deaths:1,196
KDR:1.559
Accuracy:19.942% D**
HSR:18.713% C
Eridani SX5
D
Kills:1,345
Deaths:1,052
KDR:1.279
Accuracy:21.689% D-
HSR:15.167% D
NS-44 Commissioner
C--
Kills:1,229
Deaths:1,310
KDR:0.938
Accuracy:31.433% D
HSR:18.470% C--
Parallax VX3
C+
Kills:1,202
Deaths:359
KDR:3.348
Accuracy:38.404% C+
HSR:77.122% C+
Artemis VX26
C+
Kills:1,169
Deaths:676
KDR:1.729
Accuracy:23.191% D-
HSR:22.669% C+
NS-357 Underboss
D
Kills:1,167
Deaths:1,321
KDR:0.883
Accuracy:27.892% D--
HSR:16.538% D
MKV Suppressed
C
Kills:1,159
Deaths:753
KDR:1.539
Accuracy:23.624% C
HSR:10.268% D**
Nyx VX31
C+
Kills:1,158
Deaths:820
KDR:1.412
Accuracy:26.994% D*
HSR:28.670% C+
NS-30 Vandal
C
Kills:1,154
Deaths:706
KDR:1.635
Accuracy:26.919% D--
HSR:24.004% C
NS-7 PDW
C
Kills:1,151
Deaths:720
KDR:1.599
Accuracy:22.712% C
HSR:10.860% D*
Beamer VS3
C--
Kills:479
Deaths:643
KDR:0.745
Accuracy:20.640% D--
HSR:18.789% C--
Ghost
D
Kills:422
Deaths:271
KDR:1.557
Accuracy:33.958% D
HSR:45.024% F--
NS-44L Blackhand
D--
Kills:273
Deaths:248
KDR:1.101
Accuracy:31.311% D*
HSR:28.571% D--
NS-AM7 Archer
B+
Kills:233
Deaths:563
KDR:0.414
Accuracy:53.324% D
HSR:20.601% B+
NS-44 Commissioner AE
D-
Kills:93
Deaths:91
KDR:1.022
Accuracy:31.667% D*
HSR:18.280% D-
Kills:16,319
Deaths (as Infiltrator):12,718
Deaths (to Infiltrators):6,037
KDR:1.28314
Kill Difference:3,601
Playtime:344.584 hours
Usage:13%
Score:6.563m
Score/min:317
Accuracy (listed only):28.356%
HSR (listed only):24.184%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:1,020
Deaths:332
KDR:3.072
Accuracy:15.957% C+
HSR:18.529% C
Cosmos VM3
C+
Kills:1,010
Deaths:336
KDR:3.006
Accuracy:16.327% C+
HSR:17.129% C-
Nebula VM20
C++
Kills:786
Deaths:286
KDR:2.748
Accuracy:13.755% D-
HSR:20.992% C++
Nebula VM20
C+
Kills:616
Deaths:188
KDR:3.277
Accuracy:17.661% C+
HSR:20.455% C+
Comet VM2
C+
Kills:523
Deaths:327
KDR:1.599
Accuracy:41.214% C+
HSR:3.442% C
Comet VM2
B++
Kills:485
Deaths:313
KDR:1.550
Accuracy:43.345% C+
HSR:5.567% B++
Blueshift VM5
D-
Kills:259
Deaths:107
KDR:2.421
Accuracy:11.703% F
HSR:16.602% D-
Blueshift VM5
D**
Kills:167
Deaths:60
KDR:2.783
Accuracy:12.054% D**
HSR:11.976% F
Quasar VM1
D*
Kills:150
Deaths:47
KDR:3.191
Accuracy:9.440% D*
HSR:10.667% F
NS-10 Burster
C*
Kills:126
Deaths:101
KDR:1.248
Accuracy:30.363% C*
HSR:4.762% D
NS-10 Burster
C*
Kills:125
Deaths:101
KDR:1.238
Accuracy:30.870% C*
HSR:5.600% C+
Vortex VM21
D-
Kills:81
Deaths:58
KDR:1.397
Accuracy:33.881% D-
HSR:0% F
Vortex VM21
C+
Kills:79
Deaths:72
KDR:1.097
Accuracy:31.570% D--
HSR:3.797% C+
Kills:5,427
Deaths (as MAX Suit):1,164
Deaths (to MAX Suits):3,654
KDR:4.66237
Kill Difference:4,263
Playtime:133.291 hours
Usage:5%
Score:3.298m
Score/min:412
Accuracy (listed only):23.703%
HSR (listed only):10.732%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:295
V. Kills:293 100%
Deaths:473
KDR:0.624
Accuracy:27.877% D
KPH:7.700 D
VKPH:7.700 C
Light PPA
B+
Kills:115
V. Kills:22 N/A
Deaths:64
KDR:1.797
Accuracy:33.768% D--
KPH:23.800 D
VKPH:4.600 B+
Saron Laser Cannon
D
Kills:92
V. Kills:103 88%
Deaths:214
KDR:0.430
Accuracy:29.961% C
KPH:5.100 D
VKPH:5.700 D
Dual Photon Pods
C-
Kills:79
V. Kills:38 203%
Deaths:46
KDR:1.717
Accuracy:36.635% F-
KPH:25.900 D--
VKPH:12.500 C-
Hornet Missiles
B
Kills:60
V. Kills:46 128%
Deaths:21
KDR:2.857
Accuracy:59.281% C
KPH:60.200 C+
VKPH:46.200 B
Kills:641 (502 + 0)
Deaths:818
KDR:0.784
VKDR:0.614
Vehicle Kills:502
Kill Difference:177
Playtime:65.242 hours
Usage:2%
Score:0.976m
Score/min:249
Piloting Accuracy:29.961%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:888
V. Kills:813 109%
Deaths:255
KDR:3.482
Accuracy:36.986% C+
KPH:3,196,800 U
VKPH:2,926,800 U
CAS30 Tank Buster
C
Kills:290
V. Kills:270 107%
Deaths:387
KDR:0.749
Accuracy:28.549% F
KPH:5.900 C
VKPH:5.500 C-
AP30 Shredder
U
Kills:233
V. Kills:263 88%
Deaths:86
KDR:2.709
Accuracy:27.641% D-
KPH:838,800 U
VKPH:946,800 U
L105 Zephyr
U
Kills:189
V. Kills:44 420%
Deaths:33
KDR:5.727
Accuracy:39.637% C
KPH:680,400 U
VKPH:158,400 U
Dual-75 Duster
D
Kills:177
V. Kills:9 N/A
Deaths:22
KDR:8.045
Accuracy:33.408% D
KPH:45.800 D
VKPH:2.300 D--
Kills:1,777 (290 + 1,487)
Deaths:783
KDR:2.269
VKDR:1.787
Vehicle Kills:1,399
Kill Difference:994
Playtime:53.148 hours
Usage:2%
Score:2.511m
Score/min:787
Piloting Accuracy:28.549%
Gunner Accuracy:33.408%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:122
V. Kills:14 N/A
Deaths:6
KDR:20.333
Accuracy:42.199% D
KPH:69.800 B*
VKPH:8 C+
C75 Viper
B++
Kills:80
V. Kills:6 N/A
Deaths:7
KDR:11.429
Accuracy:32.821% D
KPH:42.100 B++
VKPH:3.200 D*
L100 Python AP
B*
Kills:61
V. Kills:55 109%
Deaths:28
KDR:2.179
Accuracy:54.072% C
KPH:25.200 C
VKPH:22.700 B*
Kills:263 (263 + 0)
Deaths:41
KDR:6.415
VKDR:1.829
Vehicle Kills:75
Kill Difference:222
Playtime:6.071 hours
Usage:0%
Score:0.330m
Score/min:906
Driving Accuracy:54.072%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B
Kills:3,047
V. Kills:301 N/A
Deaths:222
KDR:13.725
Accuracy:50.028% C+
KPH:49.800 B
VKPH:4.900 D
Supernova FPC
B*
Kills:1,433
V. Kills:1,246 115%
Deaths:381
KDR:3.761
Accuracy:47.033% D-
KPH:22.100 C
VKPH:19.200 B*
Proton II PPA
C**
Kills:1,120
V. Kills:64 N/A
Deaths:94
KDR:11.915
Accuracy:24.681% C++
KPH:62.200 C**
VKPH:3.600 C+
Saron HRB
C++
Kills:303
V. Kills:207 146%
Deaths:79
KDR:3.835
Accuracy:40.602% C
KPH:24.200 C+
VKPH:16.500 C++
Supernova PC
C++
Kills:189
V. Kills:65 286%
Deaths:31
KDR:6.097
Accuracy:46.787% C
KPH:22.600 C++
VKPH:7.800 C+
E540 Halberd
B*
Kills:145
V. Kills:94 153%
Deaths:20
KDR:7.250
Accuracy:47.262% C+
KPH:34 C**
VKPH:22.100 B*
M12 Kobalt
D-
Kills:108
V. Kills:4 N/A
Deaths:12
KDR:9
Accuracy:11.728% D-
KPH:36.700 D-
VKPH:1.400 D-
Kills:6,345 (4,669 + 1,676)
Deaths:839
KDR:7.563
VKDR:2.361
Vehicle Kills:1,981
Kill Difference:5,506
Playtime:172.108 hours
Usage:7%
Score:4.375m
Score/min:424
Driving Accuracy:46.787%
Gunner Accuracy:11.728%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:97
V. Kills:69 139%
Deaths:24
KDR:4.042
Accuracy:53.181% D
KPH:19.200 D*
VKPH:13.700 D-
Proton II PPA-H
C
Kills:89
V. Kills:6 N/A
Deaths:19
KDR:4.684
Accuracy:34.280% C
KPH:70.900 C-
VKPH:4.800 C-
Kills:186 (0 + 186)
Deaths:43
KDR:4.326
VKDR:1.744
Vehicle Kills:75
Kill Difference:143
Playtime:6.296 hours
Usage:0%
Score:0.102m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:34.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:85
V. Kills:8 N/A
Deaths:19
KDR:4.474
Accuracy:31.498% C--
KPH:42.200 C+
VKPH:4 D--
M20 Basilisk
C+
Kills:57
V. Kills:18 300%
Deaths:11
KDR:5.182
Accuracy:29.236% D--
KPH:19.600 C+
VKPH:6.200 D
M60-G Bulldog
N/A
Kills:50
V. Kills:6 N/A
Deaths:7
KDR:7.143
Accuracy:27.214% N/A
KPH:17.100 N/A
VKPH:2 N/A
Kills:192 (0 + 192)
Deaths:37
KDR:5.189
VKDR:0.865
Vehicle Kills:32
Kill Difference:155
Playtime:7.849 hours
Usage:0%
Score:0.143m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:27.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,4445,4213,0141.799C**0.0519.688%C18.41%D-38.3BN/A158141.4h10.3B*52.6B+
C-4 4,4543,6731,5662.345B++0.5922.044%DN/A120.4B**25.6C105430.5h1.1B*5.1B+
Serpent VE92 3,2073,1962,2481.422B0.3320.797%D18.899%C+25.2C+N/A100126.6h12.5C**60.1C++
Pulsar C 3,1153,0991,9711.572B0.1822.268%C19.845%D32.6C*N/A11495.2h10.6B+47.4C**
Supernova VPC 3,3483,04722213.725C**11.9750.028%C+1.411%C+49.9B4.9D26961.1h2.3B**4.6B*
Sticky Grenade 2,8972,88012880N/A2,878.2555.24%B+N/A1252.2B++7.4D62752.3h1.6B++2.9B++
Sirius SX12 2,2312,2201,9891.116C++0.6420%D-13.198%D-20.7CN/A70107.3h13.7B+68.6C+
Betelgeuse 54-A 1,9941,9718942.205C+0.4518.607%F-18.214%F48.7C-N/A26140.5h11.6C62.5D*
Eridani SX5G 1,8751,8651,1961.559C++0.1919.942%D**18.713%C34.4CN/A18854.2h10.8C**54.2C
Anti-Vehicle Grenade 1,9341,79011790N/A1,788.2561.408%AN/A596.7B**48D37763h4B*6.4B**
Phobos VX86 1,7471,7391,5081.153C+0.6049.161%D-11.903%D25DN/A6669.5h2.7C5.5C
Frag Grenade 1,6371,62811628N/A1,626.2548.413%B+N/A603B+3.3D36722.7h3.1B++6.3B++
NS Decimator 1,8451,4681,3641.076C++0.6860.62%C+2.725%B+32.2C+8.3D-27645.6h3.6B*5.9B++
Supernova FPC 2,6791,4333813.761C2.0147.033%D-3.35%B++22.1C19.2B*51064.9h5.4C++11.5C+
NS-15M AE 1,4011,3806622.085C++0.3320.192%D--20.435%D39.7CN/A29934.8h12.5C+62.1C
Eridani SX5 1,3521,3451,0521.279C++0.4721.689%D-15.167%D28.1CN/A17547.8h11.3B+52C+
Flare VE6 1,3051,2979161.416C++0.3418.379%D22.976%C+39.3C+N/A28833h10.2B55.3C+
Zenith VX-5 1,2311,2306961.767B+0.0124.57%C+14.634%D*38.7C**N/A24031.8h11.4B+46.4B+
NS-44 Commissioner 1,2331,2291,3100.938C+0.8131.433%D18.47%C--48.4B+N/A21525.4h3.2B++10.2C**
Pulsar LSW 1,2321,2266032.033B+0.2821.091%C18.026%D-46.8C*N/A23326.2h10.4B++49.5B
SVA-88 1,2171,2126881.762C+0.0120.462%D16.337%D*45.4C+N/A38526.7h11.9C++58.3C+
Parallax VX3 1,2061,2023593.348C++1.6038.404%C+77.122%C+31C*N/A12938.8h2.3C+5.9C++
Thanatos VE70 1,2031,1997471.605B*0.1543.817%B+14.929%C40.5B++N/A19329.6h4.5B+10.3B+
Deimos VA29 1,1901,1788591.371C++0.3863.261%C*12.564%D45C++N/A19626.2h2.8C-4.4C+
Proximity Mine 1,1781,1774012.935C1.1848.324%B++N/A156.9B*N/A7597.5h1.3A++2.8A
Solstice VE3 1,1761,1756301.865A++0.1122.294%C+16.766%C--33.5B**N/A30035.1h11.6B*52.2B+
Artemis VX26 1,1751,1696761.729B0.0223.191%D-22.669%C+45B+N/A18626h9.8B*42.1B
NS-357 Underboss 1,1761,1671,3210.883C+0.8727.892%D--16.538%D39.2C+N/A12329.8h3.9B13.8C+
Lasher X2 1,1821,1677741.508B*0.2431.732%B*3.685%C+44.9B*N/A31026h15.8B*49.7B++
Eidolon VE33 1,1741,1619671.201C++0.5524.674%C--23.945%C13.7C--N/A5484.8h7.4B++29.9B+
NS Baron G5AE 1,1731,1617771.494C++0.2644.232%C11.8%D39.6C+N/A21929.3h4.6C+10.3C+
NS-11C 1,1631,1607311.587B++0.1720.613%D12.241%D*21C+N/A6355.3h13.1B+63.3C*
VX29 Polaris 1,1631,1608151.423C+0.3319.321%D13.362%D**34.9CN/A17433.2h11.3B+58.3C++
MKV Suppressed 1,1651,1597531.539B++0.2123.624%C10.268%D**39.3BN/A22629.5h12.8B+54.2C*
Nyx VX31 1,1691,1588201.412C0.3426.994%D*28.67%C+30.7CN/A7737.7h5.1B+19C+
Nova 1,1701,1556761.709C**0.0443.124%C+10.736%D--57.2B**N/A16420.2h4.3C*9.9C*
Pandora VX25 1,1721,1546391.806B++0.0535.283%C-13.865%C48.3B+N/A16923.9h4.3C*12.2C++
NS-30 Vandal 1,1701,1547061.635C+0.1226.919%D--24.004%C40.1C++N/A10228.8h5B+18.6C++
NS-7 PDW 1,1641,1517201.599B**0.1522.712%C10.86%D*36.7B+N/A24231.4h13.2B+58.2C**
Blackheart 1,1721,1511,5720.732C1.0233.385%D-13.206%D*23.9C+N/A13448.2h2.6C**7.9C*
NS-11P 1,1811,1517051.633B+0.1221.281%C23.197%B+37.9B+1A+23430.4h14.5C+68.2C+
Proton II PPA 1,1841,1209411.915C+10.1624.681%C++2.054%C+62.2C**3.6C+32418h9.1B36.7B+
Cosmos VM3 1,0291,0203323.072B++1.3215.957%C+18.529%C37.8B++N/A18527h11.5B*72B+
Cosmos VM3 1,0151,0103363.006B++1.2516.327%C+17.129%C-36.6B++N/A16627.6h11.8B**72.2B+
NS Decimator-B 1,1969357421.26C0.4957.677%D-2.567%C++31.4D8.8D29129.8h4.6C--7.9D
C150 Dalton 1,7018882553.482C1.7336.986%C+N/A8880U8130U135419400.1h5.5D14.7C
Force-Blade 85680139,4400.02C+1.7331.185%C++3.246%C--0.5C+N/A21708.1h2.3B+7.3B+
Nebula VM20 7917862862.748B+1.0013.755%D-20.992%C++32.9C+N/A15123.9h15.3B111.1C+
Eclipse VE3A 6996927380.938C0.8119.296%F18.353%C13.8D--N/A7750.2h13.8C71.3D*
Nebula VM20 6256161883.277B++1.5217.661%C+20.455%C+47.8B*N/A20912.9h14B*79.4B+
Comet VM2 7155233271.599B*0.1541.214%C+3.442%C13.2B+4.8B14239.6h16.1B++39.1B+
C-4 ARX 5654942422.041C+0.2921.148%D**N/A126.7C**18.2D--6983.9h1.3C+6.2D
Comet VM2 6884853131.55B++0.2043.345%C+5.567%B++14.8B+6.2B++15232.8h16.9B*39B++
Chaos 4814794810.996C0.7642.523%F12.526%D25.6D--N/A8418.7h5D--11.9F
Beamer VS3 4854796430.745C+1.0120.64%D--18.789%C--36.3B+N/A18913.2h7.8B+37.8C+
Ghost 4254222711.557C0.2033.958%D45.024%F--32.2CN/A12113.1h2.5C7.3C
Tank Mine 5153611662.175C+0.4240.158%B+N/A100.3C+42.8D17153.6h1.8C**4.6B**
Saron HRB 510303793.835C2.0840.602%CN/A24.2C+16.6C++66912.5h18.1B++44.5B+
Maelstrom Turbo Laser 5882954730.624C1.1327.877%D1.695%C--7.7D7.7C19738.3h165.3D592.9D
CAS30 Tank Buster 5602903870.749C1.0028.549%FN/A5.9C5.5C-22449.3h50.4B176.6C
NS-44L Blackhand 2742732481.101C+0.6531.311%D*28.571%D--34.6B+N/A1807.9h4.3C*13.9C
Blueshift VM5 2612591072.421C++0.6711.703%F16.602%D-24.7C--N/A16910.5h15B+128D
Lancer VS22 5002433310.734C+1.0258.587%C1.646%C+11.4C12.1C+35021.3h17.7B+30.3B+
S1 3252432680.907B+0.8562.223%B+1.646%D20.9C7.1D63111.6h5.6B+8.9B++
Terminus VX-9 2412362480.952C0.8019.249%D*25.424%C+20.5DN/A11711.5h12.9C+67.1C--
AP30 Shredder 496233862.709C0.9627.641%D-1.717%C2330U2630U30852700.1h142.2D*514.3D**
NS-AM7 Archer 2672335630.414C+1.3453.324%D20.601%B+8.3C**1.2D--6328.2h10.2B*19.2B*
Ursa 199195802.438A+0.6918.948%D20%D46.4B+1A2554.2h10.1B+53.1C++
CME 1911891811.044C0.7120.043%D*13.757%D*21.5DN/A1168.8h13.4C*66.8C
L105 Zephyr 233189335.727C3.9739.637%CN/A1890U440U10955600.1h7.5C19C
Supernova PC 254189316.097C*4.3446.787%C3.704%B**22.5C++7.7C5188.4h4.5B+9.7B+
Dual-75 Duster 186177228.045C6.2933.408%DN/A45.4D2.3D--3333.9h5.9C++17.6C+
Blueshift VM5 167167602.783C**1.0312.054%D**11.976%F24.6C--N/A2416.8h14.8B+122.8D
Solstice Burst 1571571231.276C+0.4824.194%C--25.478%C**28.5CN/A1085.5h13.2C*54.7C++
Quasar VM1 153150473.191B**1.449.44%D*10.667%F13D-N/A19111.5h14.1B+149.2C
E540 Halberd 239145207.25C+5.5047.262%C+2.069%C33.7C*21.9B*10314.3h6.1C+13C+
VX6-7 130129921.402C*0.3522.541%C19.38%C39.1BN/A4343.3h10.6B+46.8B+
NS-10 Burster 2271261011.248B+0.5030.363%C*4.762%D5.8C++4.7B*14621.6h153C504C++
NS-10 Burster 2411251011.238C*0.5130.87%C*5.6%C+6.1C**5.6A14620.6h151.8C+491.6C*
NSX Naginata 125124911.363C+0.3915.975%D*20.968%D--29.5C-N/A934.2h13C+81.1C
L100 Python HESH 136122620.333B++18.5842.199%D4.098%A**71.8B*8.2C+8411.7h2.3B**5.5B++
Solstice SF 1191191310.908C+0.8422.173%C13.445%D10.2DN/A10111.7h10.1B45.7B+
M60-A Bulldog 125116157.733C5.9846.629%C+N/A27C2.1D1624.3h5.7C**12.3B
Light PPA 137115641.797C0.0433.768%D--N/A24D4.6B+2734.8h17.8C+52.7C
M60-A Bulldog 115110166.875C5.1243.115%CN/A26.8C1.2D-1704.1h5.4B+12.6B
M12 Kobalt 112108129C7.2511.728%D-12.037%C37.2D-1.4D-1512.9h23.6D-201.4D-
NS Baron G5 103102861.186C++0.5736.525%D6.863%F56.7AN/A3001.8h4.6C*12.7C+
E540 Halberd-H 16697244.042C2.2953.181%D2.062%C++19.4D*13.8D-2355h6.7C+12.6C
NS-44 Commissioner AE 9493911.022C+0.7331.667%D*18.28%D-51.7C+N/A1321.8h3.9C12.3D-
MANA Anti-Personnel Turret 9493481.938N/A0.1916.828%UN/A930U10U6203200.1h28.7T*170.7T*
Saron Laser Cannon 195922140.43C1.3229.961%CN/A5.1D5.7D21618.1h207.1D691.4D
Proton II PPA-H 9589194.684D2.9334.28%CN/A68.5C-4.6C--4041.3h9.9C*28.9C++
NSX Masamune 10688881C*0.7554.847%C3.409%A33.8C*6.9D1392.6h5.1B**9.3B*
M40 Fury 9385194.474C2.7231.498%C--2.353%B++42.5C+4D--5692h11.4B+36.1B+
Auraxium Force-Blade 84842,3760.035C+1.7230.139%C+10.714%B+0.9C+N/A290.5h2.1C++6.8C**
Vortex VM21 14581581.397C**0.3633.881%D-N/A9.9C*7.8B++2618.2h25.4B+75.1B+
C75 Viper 8680711.429A++9.6832.821%D1.25%C+42.1B++3.2D*9091.9h8.5B**26B++
Dual Photon Pods 11779461.717D0.0436.635%F-N/A26.3D-12.7C-6183h47.1F--128.6F*
Vortex VM21 16579721.097C*0.6631.57%D--3.797%C+7C+7.6A20111.3h34.7B+110.1B
Lasher X2 AE 7372501.44C++0.3126.761%C1.389%D--37.9C+N/A1081.9h18.2C*68C++
MANA Anti-Vehicle Turret 10668531.283C--0.4757.929%C++5.882%A++680D380D-2609430.1h6.5B+11.2B+
MAX Punch 85651,1660.056C1.7025%D*N/A0.6CN/A3105.2h2.7C+10.8C
L100 Python AP 11661282.179C-0.4354.072%C4.918%A25.4C22.9B*9472.4h8.2D15.1D
Hornet Missiles 10660212.857C1.1059.281%C1.667%C++60C+46B16281h13.7C+23.2C
M20 Basilisk 7557115.182A3.4329.236%D--8.772%A19.7C+6.2D2602.9h47.3A+161.7B**
M60-A Bulldog 6454143.857C2.1031.319%DN/A540U100U6929800.1h5.8C++18.4C+
M60-G Bulldog 565077.143B++5.3927.214%D2%D17.2D2.1D--1622.9h5B**18.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter264,7052.7h
Nano-Armor Kit523642,64259.5h
Anti-Vehicle MANA Turret113640.6h
Spawn Beacon62960.8h
Nanite Revive Grenade01,8450.5h
Medical Applicator31594,15711h
Deconstruction Tool11,9200.2h
Spitfire Auto-Turret21070.2h
Rampart Wall1760.9h
Ammunition Package451,0280.8h
Medical Kit99810,61015.5h
Anti-Infantry MANA Turret211041h
Recon Detection Device433,6237.1h
Smoke Grenade03000h
WLT-Howler Mining Laser2019,4674.9h

Check the help document for the dictionary if you want to learn more about words used here.


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