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Immortal OrthoDuexxx[BWAE] OrthoDuexxx
VS BR 68

KDR: 2.22

Score: 11.7m

Last Seen: May 24th, 2019 1:12 AM
- OFFLINE - 5.5 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 69): 29%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Terminus VX-9 Betelgeuse 54-A H-V45 Pulsar LSW NS-15M2 SVA-88 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,432,395 MLG Score: 1145
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.002%20.615%55736116117,7592.62863-0.404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.257%1.148B**-0.021C+-1.008D*HEAD ++ (~7.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.428B11.50.193C++31.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.651%0.825%406311941,0914392602.48519418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.711%0.557B+-1.136D*0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.351C**11.70.067C+13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.788%9.542%9621195262332610.786787423%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.399%-0.129C1.285A-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.90.194C++33.40.159C++62.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.769%61.088%96311941,930806112.39454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.598%0.263C*-0.394C---0.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.269C*2.70.165C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.672%9.922%963119451453270.966165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.813%1.1B**-0.921D---1.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.427B4.10.15C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
11.7m579.2%350 (21k)277 (16.6k)2.2243626,59011,9542.4080668 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197166322.533%19.902%44803:328

18% Combat Medic17% Engineer47% Heavy Assault13% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2015 12:32 AMJun 18th, 2018 11:57 PMMay 24th, 2019 8:09 AM (19h) (PST)May 23rd, 2019 9:13 PM (1d) (PST)May 23rd, 2019 9:12 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5662073590.6290.2830.1253.8000.0271145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,97512,40721,56838178228216,593

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
705h/29.4d 2,196 5,292 7,579 160.8k 1,082 2,304 1,163 24m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:3,189
Deaths:1,290
KDR:2.472
Accuracy:26.342% B**
HSR:22.390% C
Betelgeuse 54-A
B+
Kills:1,694
Deaths:611
KDR:2.773
Accuracy:27.918% B+
HSR:24.439% D
Pulsar LSW
C
Kills:1,174
Deaths:547
KDR:2.146
Accuracy:21.115% C
HSR:16.695% D--
NS-15M2
C+
Kills:1,161
Deaths:491
KDR:2.365
Accuracy:23.658% C+
HSR:15.848% D*
SVA-88
C
Kills:1,158
Deaths:557
KDR:2.079
Accuracy:22.048% C
HSR:13.558% D**
Flare VE6
C*
Kills:1,158
Deaths:467
KDR:2.480
Accuracy:23.652% C*
HSR:15.285% D*
VE-H Maw
B++
Kills:252
Deaths:91
KDR:2.769
Accuracy:29.446% B++
HSR:27.778% C++
Lasher X2
B*
Kills:167
Deaths:82
KDR:2.037
Accuracy:20.639% D
HSR:5.389% B*
NS-15MP
B+
Kills:165
Deaths:49
KDR:3.367
Accuracy:30.071% B+
HSR:13.939% F
NS-15M AE
B+
Kills:160
Deaths:52
KDR:3.077
Accuracy:27.963% B+
HSR:22.500% C--
VX29 Polaris
D
Kills:75
Deaths:39
KDR:1.923
Accuracy:19.339% D
HSR:12% D**
Kills:10,353
Deaths (as Heavy Assault):4,276
Deaths (to Heavy Assaults):3,525
KDR:2.42119
Kill Difference:6,077
Playtime:331.513 hours
Usage:47%
Score:4.765m
Score/min:240
Accuracy (listed only):24.745%
HSR (listed only):17.257%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:382
Deaths:332
KDR:1.151
Accuracy:28.427% B*
HSR:14.922% C
Eridani SX5
B++
Kills:203
Deaths:94
KDR:2.160
Accuracy:26.475% C+
HSR:24.138% B++
VE-S Canis
A++
Kills:196
Deaths:89
KDR:2.202
Accuracy:39.171% A++
HSR:32.143% A
NSX-P Tanto
A++
Kills:194
Deaths:62
KDR:3.129
Accuracy:35.162% A++
HSR:26.289% C++
Pandora VX25
A
Kills:190
Deaths:92
KDR:2.065
Accuracy:53.363% A
HSR:10.526% D*
Pulsar C
B+
Kills:188
Deaths:159
KDR:1.182
Accuracy:26.222% B+
HSR:9.043% F--
MKV Suppressed
A+
Kills:180
Deaths:62
KDR:2.903
Accuracy:33.640% A+
HSR:18.333% C+
Serpent VE92
B+
Kills:174
Deaths:113
KDR:1.540
Accuracy:26.431% B+
HSR:21.839% B+
NS-7 PDW
A
Kills:169
Deaths:72
KDR:2.347
Accuracy:31.027% A
HSR:23.077% B*
Eridani SX5G
B*
Kills:166
Deaths:68
KDR:2.441
Accuracy:32.135% B*
HSR:24.699% B+
VX6-7
C**
Kills:165
Deaths:106
KDR:1.557
Accuracy:25.778% C**
HSR:20.606% C+
NS Baron G5B
C
Kills:164
Deaths:72
KDR:2.278
Accuracy:41.282% C
HSR:12.195% D
NS-11CP
B+
Kills:163
Deaths:79
KDR:2.063
Accuracy:31.567% B+
HSR:17.178% D-
Nova
B**
Kills:163
Deaths:97
KDR:1.680
Accuracy:56.522% B**
HSR:9.816% D*
Thanatos VE70
A+
Kills:161
Deaths:74
KDR:2.176
Accuracy:54.275% A+
HSR:9.317% D**
Zenith VX-5AE
B*
Kills:131
Deaths:43
KDR:3.047
Accuracy:32.311% B*
HSR:26.718% C**
Kills:2,989
Deaths (as Light Assault):1,614
Deaths (to Light Assaults):2,205
KDR:1.85192
Kill Difference:1,375
Playtime:19.239 hours
Usage:3%
Score:0.247m
Score/min:214
Accuracy (listed only):35.862%
HSR (listed only):18.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,715
Deaths:782
KDR:2.193
Accuracy:31.111% A
HSR:26.472% C++
H-V45
A++
Kills:1,329
Deaths:478
KDR:2.780
Accuracy:31.612% A++
HSR:21.971% C*
Pulsar VS1
B*
Kills:296
Deaths:179
KDR:1.654
Accuracy:27.869% B*
HSR:17.230% C--
CME
B
Kills:263
Deaths:169
KDR:1.556
Accuracy:28.105% B
HSR:18.251% D
NS-11A "Heatwave"
B**
Kills:215
Deaths:86
KDR:2.500
Accuracy:32.976% B**
HSR:29.767% B+
Eridani SX5
B++
Kills:203
Deaths:94
KDR:2.160
Accuracy:26.475% C+
HSR:24.138% B++
VE-S Canis
A++
Kills:196
Deaths:89
KDR:2.202
Accuracy:39.171% A++
HSR:32.143% A
Pandora VX25
A
Kills:190
Deaths:92
KDR:2.065
Accuracy:53.363% A
HSR:10.526% D*
MKV Suppressed
A+
Kills:180
Deaths:62
KDR:2.903
Accuracy:33.640% A+
HSR:18.333% C+
NS-7 PDW
A
Kills:169
Deaths:72
KDR:2.347
Accuracy:31.027% A
HSR:23.077% B*
Eridani SX5G
B*
Kills:166
Deaths:68
KDR:2.441
Accuracy:32.135% B*
HSR:24.699% B+
NS Baron G5B
C
Kills:164
Deaths:72
KDR:2.278
Accuracy:41.282% C
HSR:12.195% D
Nova
B**
Kills:163
Deaths:97
KDR:1.680
Accuracy:56.522% B**
HSR:9.816% D*
Thanatos VE70
A+
Kills:161
Deaths:74
KDR:2.176
Accuracy:54.275% A+
HSR:9.317% D**
Kills:5,410
Deaths (as Combat Medic):2,414
Deaths (to Combat Medics):1,425
KDR:2.24109
Kill Difference:2,996
Playtime:126.629 hours
Usage:18%
Score:2.776m
Score/min:365
Accuracy (listed only):37.111%
HSR (listed only):19.853%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:382
Deaths:332
KDR:1.151
Accuracy:28.427% B*
HSR:14.922% C
NSX-P Tanto
A++
Kills:194
Deaths:62
KDR:3.129
Accuracy:35.162% A++
HSR:26.289% C++
Pandora VX25
A
Kills:190
Deaths:92
KDR:2.065
Accuracy:53.363% A
HSR:10.526% D*
Pulsar C
B+
Kills:188
Deaths:159
KDR:1.182
Accuracy:26.222% B+
HSR:9.043% F--
Serpent VE92
B+
Kills:174
Deaths:113
KDR:1.540
Accuracy:26.431% B+
HSR:21.839% B+
VX6-7
C**
Kills:165
Deaths:106
KDR:1.557
Accuracy:25.778% C**
HSR:20.606% C+
NS Baron G5B
C
Kills:164
Deaths:72
KDR:2.278
Accuracy:41.282% C
HSR:12.195% D
NS-11CP
B+
Kills:163
Deaths:79
KDR:2.063
Accuracy:31.567% B+
HSR:17.178% D-
Nova
B**
Kills:163
Deaths:97
KDR:1.680
Accuracy:56.522% B**
HSR:9.816% D*
Thanatos VE70
A+
Kills:161
Deaths:74
KDR:2.176
Accuracy:54.275% A+
HSR:9.317% D**
Eidolon VE33
A+
Kills:160
Deaths:41
KDR:3.902
Accuracy:36.345% A+
HSR:21.875% C--
Zenith VX-5AE
B*
Kills:131
Deaths:43
KDR:3.047
Accuracy:32.311% B*
HSR:26.718% C**
Kills:2,235
Deaths (as Engineer):1,270
Deaths (to Engineers):1,944
KDR:1.75984
Kill Difference:965
Playtime:118.732 hours
Usage:17%
Score:1.882m
Score/min:264
Accuracy (listed only):37.307%
HSR (listed only):16.694%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
D
Kills:1,076
Deaths:244
KDR:4.410
Accuracy:35.806% D
HSR:65.799% D**
Ghost
C+
Kills:690
Deaths:172
KDR:4.012
Accuracy:37.872% C+
HSR:62.174% D
NS-44 Commissioner
A++
Kills:296
Deaths:216
KDR:1.370
Accuracy:49.591% A++
HSR:15.878% D-
NS-44B Commissioner
B
Kills:268
Deaths:247
KDR:1.085
Accuracy:42.576% B
HSR:15.299% D--
Eridani SX5
B++
Kills:203
Deaths:94
KDR:2.160
Accuracy:26.475% C+
HSR:24.138% B++
VE-S Canis
A++
Kills:196
Deaths:89
KDR:2.202
Accuracy:39.171% A++
HSR:32.143% A
MKV Suppressed
A+
Kills:180
Deaths:62
KDR:2.903
Accuracy:33.640% A+
HSR:18.333% C+
NS-357 Underboss
B**
Kills:175
Deaths:165
KDR:1.061
Accuracy:45.061% B**
HSR:15.429% D
NS-7 PDW
A
Kills:169
Deaths:72
KDR:2.347
Accuracy:31.027% A
HSR:23.077% B*
Beamer VS3
B++
Kills:169
Deaths:143
KDR:1.182
Accuracy:31.981% B++
HSR:12.426% D*
Eridani SX5G
B*
Kills:166
Deaths:68
KDR:2.441
Accuracy:32.135% B*
HSR:24.699% B+
VA39 Spectre
B**
Kills:164
Deaths:45
KDR:3.644
Accuracy:37.887% B**
HSR:25.610% D*
Phantom VA23
B++
Kills:162
Deaths:52
KDR:3.115
Accuracy:39.076% B++
HSR:19.136% D*
NS-61 Emissary
B+
Kills:162
Deaths:151
KDR:1.073
Accuracy:31.635% B+
HSR:14.198% C
Artemis VX26
A++
Kills:161
Deaths:48
KDR:3.354
Accuracy:33.505% A
HSR:34.162% A++
NS-30 Vandal
B+
Kills:160
Deaths:48
KDR:3.333
Accuracy:35.841% B+
HSR:18.750% D--
Artemis VX26 AE
B*
Kills:113
Deaths:45
KDR:2.511
Accuracy:34.298% B*
HSR:30.089% C*
Kills:4,510
Deaths (as Infiltrator):1,961
Deaths (to Infiltrators):1,876
KDR:2.29985
Kill Difference:2,549
Playtime:92.917 hours
Usage:13%
Score:1.453m
Score/min:261
Accuracy (listed only):36.328%
HSR (listed only):26.549%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:691
Deaths:315
KDR:2.194
Accuracy:24.615% A+
HSR:14.761% D*
Nebula VM20
A
Kills:632
Deaths:315
KDR:2.006
Accuracy:24.804% A
HSR:18.513% C
Kills:1,323
Deaths (as MAX Suit):315
Deaths (to MAX Suits):549
KDR:4.2
Kill Difference:1,008
Playtime:19.770 hours
Usage:3%
Score:0.577m
Score/min:486
Accuracy (listed only):24.710%
HSR (listed only):16.637%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:674
V. Kills:121 N/A
Deaths:87
KDR:7.747
Accuracy:45.501% B+
KPH:37.700 B+
VKPH:6.800 C
L100 Python HESH
C
Kills:294
V. Kills:40 N/A
Deaths:16
KDR:18.375
Accuracy:46.368% C
KPH:42 C
VKPH:5.700 D
L100 Python AP
C--
Kills:123
V. Kills:81 150%
Deaths:32
KDR:3.844
Accuracy:58.767% C**
KPH:23.100 D
VKPH:15.200 C--
Kills:1,091 (1,091 + 0)
Deaths:135
KDR:8.081
VKDR:1.793
Vehicle Kills:242
Kill Difference:956
Playtime:30.188 hours
Usage:4%
Score:0.348m
Score/min:192
Driving Accuracy:58.767%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:167
V. Kills:3 N/A
Deaths:10
KDR:16.700
Accuracy:26.583% A+
KPH:141.900 A*
VKPH:2.500 C
M20 Basilisk
B**
Kills:95
V. Kills:20 452%
Deaths:23
KDR:4.130
Accuracy:39.026% C+
KPH:31 B**
VKPH:6.500 C
Kills:262 (0 + 262)
Deaths:33
KDR:7.939
VKDR:0.697
Vehicle Kills:23
Kill Difference:229
Playtime:4.241 hours
Usage:1%
Score:0.067m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:39.026%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,2293,1891,2902.472B+0.2526.342%B**22.39%C40.9B+N/A11878h11.5B+43.6C**
Terminus VX-9 1,7471,7157822.193B+0.0331.111%A26.472%C++42.2C*N/A12140.6h12.3C++39.5B+
Betelgeuse 54-A 1,7161,6946112.773C+0.5527.918%B+24.439%D58C+N/A21129.2h11.2C+40.2C*
H-V45 1,3481,3294782.78B*0.5631.612%A++21.971%C*49.6B**N/A16926.8h13.2C++41.6B++
Pulsar LSW 1,1841,1745472.146B+0.0821.115%C16.695%D--31.5CN/A7837.3h12.3C++58.3C++
NS-15M2 1,1691,1614912.365B+0.1423.658%C+15.848%D*31.5CN/A8336.8h13.4C+56.6C++
SVA-88 1,1621,1585572.079C*0.1522.048%C13.558%D**30.2C--N/A9838.3h12.4C+56.4C+
Flare VE6 1,1681,1584672.48B**0.2623.652%C*15.285%D*32.6CN/A8235.5h11.3C+47.8C*
V10 1,0791,0762444.41B+2.1935.806%D65.799%D**32.5C+N/A8733.1h2.5C6.9C
Nebula VM20 6986913152.194C+0.0324.615%A+14.761%D*53.6AN/A16112.9h12A48.7B**
Ghost 6976901724.012B+1.7937.872%C+62.174%D48.6B+N/A15014.2h2.5C6.6C+
C75 Viper 795674877.747B*5.5245.501%B+N/A37.7B+6.8C16017.9h15.1C+33.2C**
Nebula VM20 6396323152.006C+0.2224.804%A18.513%C49B**N/A15712.9h13.3B*53.7B*
NS Decimator 6244252761.54B+0.6859.721%C+1.176%D-31.7C+14.9C+25613.4h5.6C-9.5C
Sticky Grenade 4114111411N/A408.7858.982%B*N/A1027.5C++N/A34680.4h2B3.3B+
Solstice SF 3853823321.151C*1.0728.427%B*14.922%C13.8C-N/A3827.6h15.8C-55.5C++
C-4 3782971681.768C**0.4626.701%C**N/A106.1B++28.9C+8002.8h1.4C**5.2B+
NS-44 Commissioner 2982962161.37B+0.8549.591%A++15.878%D-68.8A+N/A1994.3h3.3B++6.6B*
Pulsar VS1 2982961791.654B++0.5727.869%B*17.23%C--26.7C++N/A11511.1h14.3C*51.3B+
L100 Python HESH 3342941618.375B+16.1546.368%CN/A42C5.7D1977h4.4D9.4D
Force-Blade 2752758,0590.034B2.1944.716%A2.545%D0.6C+N/A2441.1h1.7B*3.7B++
NS-44B Commissioner 2692682471.085C++1.1442.576%B15.299%D--70.5B++N/A1543.8h3.1B++7.2B+
CME 2692631691.556C**0.6728.105%B18.251%D28.9CN/A769.1h14.1C+50.2C**
VE-H Maw 254252912.769B**0.5429.446%B++27.778%C++61.5B+N/A1914.1h9.7B+33.1B+
NS-11A "Heatwave" 219215862.5B++0.2832.976%B**29.767%B+58.1B++1.1B+1183.7h11.1B*33.8B*
Eridani SX5 204203942.16B**0.0626.475%C+24.138%B++36.3C++N/A1075.6h10.3B+38.8B+
VE-S Canis 197196892.202B*0.0239.171%A++32.143%A53B+N/A1403.7h9.9B++25.3B*
NSX-P Tanto 200194623.129A**0.9035.162%A++26.289%C++58.8A+1.8A+1263.3h13.7B+38.9B*
Pandora VX25 193190922.065B**0.1653.363%A10.526%D*59.4B**N/A1423.2h3.8B+7.2B*
Pulsar C 1881881591.182C+1.0426.222%B+9.043%F--15.2DN/A6512.4h11.8C++45.2B
MKV Suppressed 182180622.903A*0.6833.64%A+18.333%C+60AN/A1523h12.4B+36.9B++
NS-357 Underboss 1751751651.061C++1.1645.061%B**15.429%D102.9A*N/A3791.7h3.6B++7.9B*
Serpent VE92 1741741131.54B+0.6826.431%B+21.839%B+21.5CN/A778.1h14.7C55.5C*
NS-7 PDW 171169722.347A++0.1231.027%A23.077%B*62.6A++N/A1822.7h11.7B*37.8B++
Beamer VS3 1711691431.182B+1.0431.981%B++12.426%D*45.7B**N/A1393.7h7.8B+24.5C**
Frag Grenade 1681681168N/A165.7852.407%B**N/A560BN/A23520.3h3.4B+6.6B+
M12 Kobalt 1701671016.7B14.4826.583%A+11.976%D*139.2A*2.5C3841.2h13.6B**51.2B*
Lasher X2 170167822.037A++0.1920.639%D5.389%B*32.1C++N/A1075.2h15.9B*77C*
Eridani SX5G 170166682.441B*0.2232.135%B*24.699%B+48.8C++1.2A++993.4h10.9C*33.8B+
NS-15MP 167165493.367B+1.1430.071%B+13.939%F41.3DN/A964h13.1D--43.6C+
VX6-7 1671651061.557C*0.6725.778%C**20.606%C+31.7C+N/A955.2h12.7C++49.3C**
VA39 Spectre 165164453.644A1.4237.887%B**25.61%D*71.3M*N/A2082.3h4.5B*11.8B*
NS Baron G5B 167164722.278B**0.0541.282%C12.195%D42.1C*N/A863.9h3.5B**8.5B+
NS-11CP 168163792.063C**0.1631.567%B+17.178%D-34.7C--1.1B++1004.7h15D47.5C+
Nova 166163971.68C**0.5456.522%B**9.816%D*37C++N/A1234.4h4.3C*7.6B+
Phantom VA23 166162523.115C*0.8939.076%B++19.136%D*55.9B++1.4M1242.9h4.6C++11.9B
NS-61 Emissary 1631621511.073B+1.1531.635%B+14.198%C42.6B*N/A1343.8h11.9B+37.6B+
Thanatos VE70 162161742.176A+0.0554.275%A+9.317%D**44.7B**N/A1873.6h4.3B+7.9B*
Artemis VX26 164161483.354A++1.1333.505%A34.162%A++57.5A1.1A**1512.8h10.9B+32.5B*
NS-30 Vandal 160160483.333B*1.1135.841%B+18.75%D--47.1B+N/A1203.4h5.5C*15.5B+
NS-15M AE 161160523.077B+0.8527.963%B+22.5%C--57.1C++N/A1372.8h12C+43C**
Eidolon VE33 162160413.902A**1.6836.345%A+21.875%C--64A*N/A1942.5h7.7B+21.1B*
Zenith VX-5AE 132131433.047A0.8232.311%B*26.718%C**46.8B+N/A1032.8h13.4C+41.6B+
L100 Python AP 204123323.844C+1.6258.767%C**2.439%C23.2D15.3C-2945.3h10.5F17.8D--
Artemis VX26 AE 114113452.511C**0.2934.298%B*30.089%C*62.8B++N/A1381.8h11B32.1B+
Spear Anti-Vehicle Phalanx Turret 1511121110.182B+7.9647.186%C**6.25%B**50.9B++17.7C3312.2h6.1B*12.8B*
S1 145105811.296B**0.9352.477%C--N/A21.4C8.2D2054.9h7.5C14.2C
Tank Mine 145101520.2S17.9850.474%AN/A202A*88B*16530.5h2.6D--5.2B++
M20 Basilisk 11595234.13B+1.9139.026%C+5.263%C30.6B*6.5C2143.1h68.1B++174.4B++
VX29 Polaris 7575391.923B+0.3019.339%D12%D**23.4DN/A813.2h12.2C++63.3C+
Nemesis VSH9 10870541.296B**0.9359.342%C-4.286%B**28B+15.2C**3132.5h6.4B*10.9B++
Icikill 70703,1080.023D2.2042.756%B*N/A0.4C+N/A1165.3h1.7B++4B++
Anti-Vehicle Grenade 6155155N/A52.7844.406%D-N/A275C--30D-10540.2h7D15.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44040.3h
Anti-Vehicle MANA Turret0600.2h
Nano-Armor Kit83164,08310h
AE Medical Applicator7653,5733.2h
Nanite Revive Grenade06480.2h
Medical Applicator7063,3734.1h
Spitfire Auto-Turret31490.2h
Motion Spotter32,4920.8h
Restoration Kit111640.1h
Shield Recharging Field42450.1h
Ammunition Package281,2841h
Medical Kit1,0068,37412.5h
Recon Detection Device151,3922.2h

Check the help document for the dictionary if you want to learn more about words used here.


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