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Harbinger Oscarcar2[] Oscarcar2
VS BR 93

KDR: 3.62

Score: 84.8m

Last Seen: Oct 2nd, 2019 8:05 PM
- OFFLINE - 36 minute(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Cobalt
Level Progress (to 94): 86%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd-H Saron HRB-H C-4 Supernova VPC M60-G Bulldog-H Pulsar C M40 Fury-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $464,121 MLG Score: 371
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.479%16.979%46728118822,3401.96881.652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.264%1.18B**-0.59D-1.556FHEAD (~3.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.396B12.30.142C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.91%2.789%148412121,434118117031.213284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.5%-0.256C1.112B**-0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
343.4-1.128D*119.9-1.263D**223.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.851%1.294%11997120915,691237488716.60674177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.456%1.015B**-0.739D-0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.72B++5.30.556B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.843%1.603%176419119723,51222321128110.534208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.265%1.155B**-0.725D-1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.673B+18.10.523B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.652%70.765%1764412122,9041143172.54068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.599%1.325A0.241C++-0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+2.10.335C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.315%11.388%1764412123,495838504.17064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.974%1.001B**-0.606D-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.53B+3.10.317C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
84.8m342.8%442 (26.5k)409 (24.5k)3.62064102,88428,4164.5381593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216511616.08%7.433%12007:1822

7% Combat Medic76% Engineer8% Heavy Assault6% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:44 AMDec 31st, 1969 6:00 PMOct 3rd, 2019 8:50 AM (13d) (PST)Oct 2nd, 2019 6:31 PM (14d) (PST)Oct 2nd, 2019 4:05 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
853767770.4970.1370.0372.1910.142371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,1674,54046,6273082131924,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3452.6h/143.9d 26,072 7,647 33,454 453.8k 2,131 7,685 29,518 176.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:2,260
Deaths:1,401
KDR:1.613
Accuracy:26.252% B+
HSR:17.611% D--
Deimos VA29
C**
Kills:2,059
Deaths:1,022
KDR:2.015
Accuracy:63.692% C**
HSR:11.268% D--
Thanatos VE70
B**
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:50.503% B**
HSR:11.740% D--
Solstice VE3
C-
Kills:1,144
Deaths:525
KDR:2.179
Accuracy:20.473% C-
HSR:14.423% D--
Zenith VX-5
B+
Kills:839
Deaths:389
KDR:2.157
Accuracy:27.892% B+
HSR:20.262% C
Solstice SF
C+
Kills:739
Deaths:348
KDR:2.124
Accuracy:24.186% C+
HSR:9.608% D*
VE-LR Obelisk
B*
Kills:421
Deaths:108
KDR:3.898
Accuracy:37.941% B*
HSR:32.542% C++
Pandora VX25
B*
Kills:162
Deaths:56
KDR:2.893
Accuracy:47.829% B*
HSR:10.494% D*
Phobos VX86
A
Kills:90
Deaths:56
KDR:1.607
Accuracy:73.469% A
HSR:11.111% D-
Kills:8,898
Deaths (as Engineer):4,565
Deaths (to Engineers):9,150
KDR:1.94918
Kill Difference:4,333
Playtime:2,638.033 hours
Usage:76%
Score:66.752m
Score/min:422
Accuracy (listed only):41.359%
HSR (listed only):15.451%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,410
Deaths:644
KDR:2.189
Accuracy:21.780% C*
HSR:14.752% D**
SVA-88
C*
Kills:808
Deaths:393
KDR:2.056
Accuracy:24.533% C*
HSR:20.297% D
VE-H Maw
C+
Kills:382
Deaths:189
KDR:2.021
Accuracy:25.167% C+
HSR:24.084% C
Flare VE6
C**
Kills:365
Deaths:180
KDR:2.028
Accuracy:24.330% C**
HSR:21.096% C--
NS-15M2
C++
Kills:175
Deaths:83
KDR:2.108
Accuracy:24.340% C++
HSR:14.857% D**
Kills:3,140
Deaths (as Heavy Assault):1,489
Deaths (to Heavy Assaults):6,232
KDR:2.1088
Kill Difference:1,651
Playtime:265.251 hours
Usage:8%
Score:6.851m
Score/min:430
Accuracy (listed only):24.030%
HSR (listed only):19.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:2,260
Deaths:1,401
KDR:1.613
Accuracy:26.252% B+
HSR:17.611% D--
Deimos VA29
C**
Kills:2,059
Deaths:1,022
KDR:2.015
Accuracy:63.692% C**
HSR:11.268% D--
Thanatos VE70
B**
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:50.503% B**
HSR:11.740% D--
Solstice VE3
C-
Kills:1,144
Deaths:525
KDR:2.179
Accuracy:20.473% C-
HSR:14.423% D--
Zenith VX-5
B+
Kills:839
Deaths:389
KDR:2.157
Accuracy:27.892% B+
HSR:20.262% C
Solstice SF
C+
Kills:739
Deaths:348
KDR:2.124
Accuracy:24.186% C+
HSR:9.608% D*
MKV Suppressed
D
Kills:600
Deaths:271
KDR:2.214
Accuracy:22.735% D
HSR:12% D*
VE-S Canis
B**
Kills:173
Deaths:74
KDR:2.338
Accuracy:33.502% B**
HSR:28.324% B**
Pandora VX25
B*
Kills:162
Deaths:56
KDR:2.893
Accuracy:47.829% B*
HSR:10.494% D*
Eridani SX5
A++
Kills:140
Deaths:61
KDR:2.295
Accuracy:35.332% A++
HSR:10.714% D*
Phobos VX86
A
Kills:90
Deaths:56
KDR:1.607
Accuracy:73.469% A
HSR:11.111% D-
Kills:9,390
Deaths (as Light Assault):4,863
Deaths (to Light Assaults):4,158
KDR:1.93091
Kill Difference:4,527
Playtime:58.342 hours
Usage:2%
Score:0.605m
Score/min:173
Accuracy (listed only):38.715%
HSR (listed only):14.323%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
C
Kills:1,706
Deaths:1,524
KDR:1.119
Accuracy:27.013% C
HSR:16.706% D
NS-AM7 Archer
B+
Kills:1,376
Deaths:1,201
KDR:1.146
Accuracy:62.850% B+
HSR:10.247% D
XM98
B**
Kills:1,208
Deaths:391
KDR:3.090
Accuracy:43.607% B**
HSR:75.662% C++
Parallax VX3
B++
Kills:908
Deaths:164
KDR:5.537
Accuracy:43.377% B++
HSR:70.044% D-
Manticore SX40
C
Kills:728
Deaths:501
KDR:1.453
Accuracy:27.699% C
HSR:19.918% C
MKV Suppressed
D
Kills:600
Deaths:271
KDR:2.214
Accuracy:22.735% D
HSR:12% D*
NS-357 Underboss
C++
Kills:584
Deaths:597
KDR:0.978
Accuracy:37.230% C++
HSR:20.719% C+
NS-45 Pilot
C**
Kills:551
Deaths:381
KDR:1.446
Accuracy:33.188% C**
HSR:16.878% D--
Ghost
A
Kills:549
Deaths:195
KDR:2.815
Accuracy:47.162% A
HSR:61.931% D
Artemis VX26
C++
Kills:330
Deaths:172
KDR:1.919
Accuracy:27.605% C++
HSR:13.333% D**
Phaseshift VX-S
B+
Kills:239
Deaths:42
KDR:5.690
Accuracy:39.338% B+
HSR:69.038% C
Beamer VS3
D-
Kills:211
Deaths:141
KDR:1.496
Accuracy:21.268% D-
HSR:14.692% D--
NS CandyCannon 3000
C+
Kills:204
Deaths:326
KDR:0.626
Accuracy:33.023% C
HSR:34.804% C+
VE-S Canis
B**
Kills:173
Deaths:74
KDR:2.338
Accuracy:33.502% B**
HSR:28.324% B**
NS-30 Vandal
B+
Kills:164
Deaths:56
KDR:2.929
Accuracy:29.172% D
HSR:31.707% B+
NS Patriot Flare Gun
U
Kills:160
Deaths:312
KDR:0.513
Accuracy:11.376% C-
HSR:0% U
Eridani SX5
A++
Kills:140
Deaths:61
KDR:2.295
Accuracy:35.332% A++
HSR:10.714% D*
Soldier Soaker
B+
Kills:128
Deaths:64
KDR:2
Accuracy:37.644% B+
HSR:7.031% D*
NS-44 Commissioner
B**
Kills:69
Deaths:71
KDR:0.972
Accuracy:44.689% B**
HSR:17.391% D
Kills:10,028
Deaths (as Infiltrator):6,544
Deaths (to Infiltrators):3,592
KDR:1.5324
Kill Difference:3,484
Playtime:216.466 hours
Usage:6%
Score:3.566m
Score/min:275
Accuracy (listed only):34.622%
HSR (listed only):27.955%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C**
Kills:2,059
Deaths:1,022
KDR:2.015
Accuracy:63.692% C**
HSR:11.268% D--
NS-11AB
B++
Kills:1,434
Deaths:629
KDR:2.280
Accuracy:29.783% B++
HSR:18.201% D-
Thanatos VE70
B**
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:50.503% B**
HSR:11.740% D--
Corvus VA55
A
Kills:1,174
Deaths:498
KDR:2.357
Accuracy:31.104% A
HSR:21.976% C+
NS-11A
C*
Kills:1,170
Deaths:479
KDR:2.443
Accuracy:25.686% C*
HSR:15.470% D-
H-V45
B**
Kills:1,159
Deaths:513
KDR:2.259
Accuracy:29.668% B**
HSR:14.754% D-
NS-11P
C**
Kills:1,154
Deaths:465
KDR:2.482
Accuracy:24.379% C**
HSR:14.211% D-
Terminus VX-9
B++
Kills:1,136
Deaths:419
KDR:2.711
Accuracy:28.708% B++
HSR:16.989% D*
Pulsar VS1
B++
Kills:677
Deaths:320
KDR:2.116
Accuracy:27.101% B++
HSR:10.044% F
MKV Suppressed
D
Kills:600
Deaths:271
KDR:2.214
Accuracy:22.735% D
HSR:12% D*
VE-S Canis
B**
Kills:173
Deaths:74
KDR:2.338
Accuracy:33.502% B**
HSR:28.324% B**
Pandora VX25
B*
Kills:162
Deaths:56
KDR:2.893
Accuracy:47.829% B*
HSR:10.494% D*
Eridani SX5
A++
Kills:140
Deaths:61
KDR:2.295
Accuracy:35.332% A++
HSR:10.714% D*
Phobos VX86
A
Kills:90
Deaths:56
KDR:1.607
Accuracy:73.469% A
HSR:11.111% D-
Kills:12,312
Deaths (as Combat Medic):5,523
Deaths (to Combat Medics):2,618
KDR:2.22922
Kill Difference:6,789
Playtime:225.676 hours
Usage:7%
Score:6.081m
Score/min:449
Accuracy (listed only):37.392%
HSR (listed only):14.807%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:519
Deaths:75
KDR:6.920
Accuracy:23.063% B++
HSR:15.800% D--
Quasar VM1
C*
Kills:499
Deaths:75
KDR:6.653
Accuracy:17.012% C*
HSR:15.231% D
Blueshift VM5
B++
Kills:493
Deaths:75
KDR:6.573
Accuracy:23.383% B++
HSR:13.185% D**
Cosmos VM3
B+
Kills:295
Deaths:45
KDR:6.556
Accuracy:19.062% B
HSR:20.678% B+
NS-10 Burster
C**
Kills:107
Deaths:35
KDR:3.057
Accuracy:30.261% C*
HSR:8.411% C**
Comet VM2
B+
Kills:57
Deaths:17
KDR:3.353
Accuracy:46.593% B+
HSR:1.754% D*
Kills:1,970
Deaths (as MAX Suit):161
Deaths (to MAX Suits):1,076
KDR:12.23602
Kill Difference:1,809
Playtime:37.276 hours
Usage:1%
Score:0.908m
Score/min:406
Accuracy (listed only):26.562%
HSR (listed only):12.510%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:753
V. Kills:743 101%
Deaths:320
KDR:2.353
Accuracy:36.414% B*
KPH:10.900 C
VKPH:10.800 C+
Saron Laser Cannon
C++
Kills:484
V. Kills:548 88%
Deaths:245
KDR:1.976
Accuracy:33.010% C*
KPH:8.700 C-
VKPH:9.900 C++
Photon A2A Missile Pods
A++
Kills:246
V. Kills:246 100%
Deaths:12
KDR:20.500
Accuracy:73.901% D
KPH:93.900 B**
VKPH:93.900 A++
Coyote Missiles
B**
Kills:85
V. Kills:114 74%
Deaths:26
KDR:3.269
Accuracy:50.701% C
KPH:27.200 C-
VKPH:36.500 B**
Dual Photon Pods
C++
Kills:84
V. Kills:26 311%
Deaths:9
KDR:9.333
Accuracy:53.560% C*
KPH:60.100 C
VKPH:18.600 C++
Kills:1,652 (1,237 + 0)
Deaths:612
KDR:2.699
VKDR:2.740
Vehicle Kills:1,677
Kill Difference:1,040
Playtime:131.686 hours
Usage:4%
Score:2.453m
Score/min:310
Piloting Accuracy:33.010%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:719
V. Kills:574 125%
Deaths:67
KDR:10.731
Accuracy:51.022% A+
KPH:30.800 C
VKPH:24.600 C+
CAS30 Tank Buster
C--
Kills:113
V. Kills:133 84%
Deaths:93
KDR:1.215
Accuracy:40.292% D
KPH:4 D
VKPH:4.800 C--
L105 Zephyr
B**
Kills:89
V. Kills:40 217%
Deaths:7
KDR:12.714
Accuracy:53.912% A
KPH:37.700 C
VKPH:16.900 B**
AP30 Shredder
U
Kills:88
V. Kills:105 83%
Deaths:15
KDR:5.867
Accuracy:32.659% C
KPH:316,800 U
VKPH:378,000 U
Kills:1,009 (113 + 896)
Deaths:182
KDR:5.544
VKDR:4.681
Vehicle Kills:852
Kill Difference:827
Playtime:53.669 hours
Usage:2%
Score:1.023m
Score/min:318
Piloting Accuracy:40.292%
Gunner Accuracy:32.659%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:627
V. Kills:159 392%
Deaths:14
KDR:44.786
Accuracy:63.230% A++
KPH:80.500 A
VKPH:20.400 M*
L100 Python AP
B*
Kills:461
V. Kills:301 153%
Deaths:35
KDR:13.171
Accuracy:65.212% B**
KPH:35.700 C**
VKPH:23.300 B*
C75 Viper
B**
Kills:254
V. Kills:55 454%
Deaths:4
KDR:63.500
Accuracy:50.525% B**
KPH:45.200 B*
VKPH:9.800 C**
L100 Python HEAT
D
Kills:219
V. Kills:92 235%
Deaths:11
KDR:19.909
Accuracy:50.748% C+
KPH:19.500 D
VKPH:8.200 D
Skyguard
B+
Kills:169
V. Kills:136 123%
Deaths:28
KDR:6.036
Accuracy:34.492% B*
KPH:14.800 C+
VKPH:11.900 B+
Kills:1,730 (1,730 + 0)
Deaths:92
KDR:18.804
VKDR:8.076
Vehicle Kills:743
Kill Difference:1,638
Playtime:48.926 hours
Usage:1%
Score:1.308m
Score/min:446
Driving Accuracy:34.492%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:10,806
V. Kills:7,113 152%
Deaths:603
KDR:17.920
Accuracy:62.866% B**
KPH:39 B**
VKPH:25.700 A*
Supernova VPC
A++
Kills:2,718
V. Kills:620 438%
Deaths:94
KDR:28.915
Accuracy:64.467% A+
KPH:69.600 A
VKPH:15.900 A++
Saron HRB
A
Kills:1,408
V. Kills:936 150%
Deaths:93
KDR:15.140
Accuracy:55.660% A
KPH:31.700 B++
VKPH:21.100 B++
Supernova PC
B++
Kills:1,064
V. Kills:395 269%
Deaths:43
KDR:24.744
Accuracy:55.346% B++
KPH:26.700 B+
VKPH:9.900 B
E540 Halberd
B**
Kills:620
V. Kills:399 155%
Deaths:27
KDR:22.963
Accuracy:55.768% B**
KPH:35.700 B+
VKPH:23 B**
Proton II PPA
B+
Kills:352
V. Kills:23 N/A
Deaths:9
KDR:39.111
Accuracy:26.633% B+
KPH:59.600 C*
VKPH:3.900 C++
M20 Basilisk
B**
Kills:184
V. Kills:45 400%
Deaths:9
KDR:20.444
Accuracy:30.812% C++
KPH:26.300 B**
VKPH:6.400 C+
G30 Walker
S
Kills:99
V. Kills:82 119%
Deaths:9
KDR:11
Accuracy:32.076% B+
KPH:55 M*
VKPH:45.600 S
Kills:17,251 (14,588 + 2,663)
Deaths:887
KDR:19.449
VKDR:10.838
Vehicle Kills:9,613
Kill Difference:16,364
Playtime:432.193 hours
Usage:13%
Score:12.094m
Score/min:466
Driving Accuracy:55.346%
Gunner Accuracy:32.076%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:6,227
V. Kills:3,224 193%
Deaths:276
KDR:22.562
Accuracy:72.281% A++
KPH:78.300 A++
VKPH:40.500 A*
Saron HRB-H
A++
Kills:5,060
V. Kills:4,014 126%
Deaths:601
KDR:8.419
Accuracy:71.052% A++
KPH:55.500 B**
VKPH:44 A++
M60-G Bulldog-H
A++
Kills:2,469
V. Kills:211 N/A
Deaths:79
KDR:31.253
Accuracy:69.441% A++
KPH:121.600 B**
VKPH:10.400 C+
M40 Fury-H
B++
Kills:2,197
V. Kills:191 N/A
Deaths:139
KDR:15.806
Accuracy:47.750% B+
KPH:116.400 B++
VKPH:10.100 C-
Proton II PPA-H
B**
Kills:1,998
V. Kills:114 N/A
Deaths:115
KDR:17.374
Accuracy:45.846% B**
KPH:138.800 B**
VKPH:7.900 B+
G40-F Ranger
A
Kills:836
V. Kills:470 177%
Deaths:32
KDR:26.125
Accuracy:42.147% A
KPH:49.400 B*
VKPH:27.800 B*
M12 Kobalt-H
B**
Kills:675
V. Kills:39 N/A
Deaths:18
KDR:37.500
Accuracy:27.821% B**
KPH:151.800 B
VKPH:8.800 B**
G30 Walker
A++
Kills:659
V. Kills:557 118%
Deaths:94
KDR:7.011
Accuracy:43.260% A
KPH:31.400 C+
VKPH:26.500 A++
Kills:20,121 (0 + 20,121)
Deaths:1,354
KDR:14.860
VKDR:6.514
Vehicle Kills:8,820
Kill Difference:18,767
Playtime:266.598 hours
Usage:8%
Score:7.951m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:43.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:206
V. Kills:69 294%
Deaths:27
KDR:7.630
Accuracy:39.871% C++
KPH:20.200 C+
VKPH:6.800 C
M40 Fury
A++
Kills:140
V. Kills:24 N/A
Deaths:9
KDR:15.556
Accuracy:39.476% C**
KPH:95.600 A++
VKPH:16.400 B*
M12 Kobalt
A++
Kills:101
V. Kills:4 N/A
Deaths:1
KDR:101
Accuracy:28.657% A++
KPH:129.100 A++
VKPH:5.100 B*
M20 Basilisk
B++
Kills:97
V. Kills:22 422%
Deaths:15
KDR:6.467
Accuracy:40.155% C++
KPH:30.700 B++
VKPH:7 C--
M40 Fury
A
Kills:86
V. Kills:13 N/A
Deaths:1
KDR:86
Accuracy:37.384% C++
KPH:75 A
VKPH:11.300 B+
Kills:630 (0 + 630)
Deaths:53
KDR:11.887
VKDR:2.491
Vehicle Kills:132
Kill Difference:577
Playtime:16.744 hours
Usage:0%
Score:0.399m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:37.384%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:930
V. Kills:463 200%
Deaths:376
KDR:2.473
Accuracy:59.221% B*
KPH:28.400 B
VKPH:14.100 A++
S12 Renegade
B++
Kills:184
V. Kills:17 N/A
Deaths:75
KDR:2.453
Accuracy:53.738% A+
KPH:30.200 D
VKPH:2.800 B++
Kills:1,114 (1,114 + 0)
Deaths:451
KDR:2.470
VKDR:1.064
Vehicle Kills:480
Kill Difference:663
Playtime:38.839 hours
Usage:1%
Score:0.504m
Score/min:216
Driving Accuracy:53.738%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 17,91910,80660317.92A+14.3062.866%B**1.259%D39B**25.7A*463276.8h4.2B++6.7B**
E540 Halberd-H 9,4516,22727622.562B**18.9472.281%A++N/A78.3A++40.6A*51379.5h4.6B++6.3A
Saron HRB-H 9,0745,0606018.419B++4.8071.052%A++N/A55.5B**44.1A*59091.1h19.8B++27.9B**
C-4 4,5652,8091,4521.935B+1.690.005%T*N/A74.5C+46.6A94737.7h0M+7.2C
Supernova VPC 3,3382,7189428.915A+25.2964.467%A+1.067%C-69.7A15.9A++40739h2.9B+4.5B*
M60-G Bulldog-H 2,6802,4697931.253A++27.6369.441%A++N/A121.6B**10.4C+34120.3h4.3B*6.2B**
Pulsar C 2,3132,2601,4011.613B2.0126.252%B+17.611%D--21.6CN/A103104.8h13.5C51.5C++
M40 Fury-H 2,3882,19713915.806B12.1947.75%B+1.684%B+116.2B++10.1C-41518.9h6.4B++13.5B*
Deimos VA29 2,1012,0591,0222.015B++1.6163.692%C**11.268%D--59.7B+1.2B+19734.5h2.5C+4C++
Proton II PPA-H 2,1121,99811517.374B+13.7545.846%B**1.952%C**138.8B**7.9B+46614.4h7.1B**15.5B*
Spiker 1,7281,7061,5241.119C++2.5027.013%C16.706%D40.4C*N/A13442.2h8.6C*31.9C*
NS-11AB 1,4561,4346292.28B++1.3429.783%B++18.201%D-57.6B+N/A15924.9h13.6C+45.7B
Orion VS54 1,4301,4106442.189B++1.4321.78%C*14.752%D**36.1C*N/A26539.1h10.9B++49.8C*
Saron HRB 2,3441,4089315.14A++11.5255.66%AN/A31.7B++21.1B++73844.4h16.8B*30.2A
NS-AM7 Archer 2,1331,3761,2011.146A+2.4762.85%B+10.247%D10.3B++5.7A*82133.8h15.5B+24.6B+
XM98 1,2131,2083913.09B+0.5343.607%B**75.662%C++30.1C++N/A11140.1h2.1B++4.8B*
Thanatos VE70 1,1911,1846601.794B**1.8350.503%B**11.74%D--37.8B+N/A12531.3h3.9B++7.6B*
Corvus VA55 1,2031,1744982.357A++1.2631.104%A21.976%C+51.3B**1.3A++15822.9h11.5B+37B++
NS-11A 1,1841,1704792.443B**1.1825.686%C*15.47%D-49.8B*N/A23523.5h13.4C*52.2B
H-V45 1,1681,1595132.259B+1.3629.668%B**14.754%D-42.6B+N/A18627.2h13.3C++44.8B+
NS-11P 1,1631,1544652.482A1.1424.379%C**14.211%D-42.7B*N/A20527h13.8C*56.7B
Lancer VS22 2,2571,1526301.829B**1.7965.359%B+N/A22B+21.1B+41252.3h9.6B++14.6B++
Solstice VE3 1,1881,1445252.179A*1.4420.473%C-14.423%D--12.4C-N/A7292h17.6C+85.9C+
Terminus VX-9 1,1561,1364192.711B++0.9128.708%B++16.989%D*66.8A1.2A19617h12.2C*42.7B+
Force-Blade 1,2971,10112,2070.09A*3.5329.637%C+N/A1.3B++N/A8860.2h3.6C--12C+
Supernova PC 1,4591,0644324.744M21.1255.346%B++1.88%C26.7B+9.9B19839.9h3.4B**6.2A
M40 Fury-F 1,3939303762.473B+1.1559.221%B*N/A28.4B14.2A++23032.7h10.4C**17.5B+
Parallax VX3 9179081645.537B++1.9243.377%B++70.044%D-43.7B*N/A17420.8h2.1B4.7B+
Zenith VX-5 8678393892.157B**1.4627.892%B+20.262%C41.3C**1.4A++13920.3h15.8D56.8C+
G40-F Ranger 1,3068363226.125A++22.5042.147%AN/A49.5B**27.8B*37116.9h57.9B+137.4B*
SVA-88 8378083932.056C*1.5624.533%C*20.297%D47C++1.7M+18517.2h11.5C*46.9C**
Maelstrom Turbo Laser 1,4967533202.353C*1.2736.414%B*3.187%B+10.9C10.8C+24169.1h112.1C+307.8C**
Solstice SF 7697393482.124A1.5024.186%C+9.608%D*25.8B1B*9028.6h9.8B40.5B+
Manticore SX40 7697285011.453B+2.1727.699%C19.918%C33.5C*1.9A*14421.7h8C++29C++
C150 Dalton 1,2937196710.731B+7.1151.022%A+N/A30.7C24.5C+47223.4h6.1D--11.9C++
Pulsar VS1 6866773202.116A1.5027.101%B++10.044%F29.4C**N/A14623h14.9C++55B+
M12 Kobalt-H 7146751837.5A+33.8827.821%B**15.852%C153.4B+8.9A3684.4h14B50.3B++
G30 Walker 1,216659947.011C++3.3943.26%A2.58%D31.4C+26.5A++40821h174C+402.1B
L100 Python HESH 7866271444.786M+41.1763.23%A++N/A80.4A20.4M*4987.8h3B+4.7B**
E540 Halberd 1,0196202722.963B**19.3455.768%B**3.548%B*35.6B+22.9B**69717.4h4.8B*8.7B**
Lasher X2 6256162842.169A*1.4528.877%B+3.247%C41.6B+N/A24514.8h12A++41.6B**
MKV Suppressed 6016002712.214A+1.4122.735%D12%D*39BN/A17115.4h12.7B+55.9C*
NS-357 Underboss 5945845970.978C+2.6437.23%C++20.719%C+28.3CN/A12820.6h4.9C--13.2C+
NS-45 Pilot 5545513811.446C*2.1733.188%C**16.878%D--58C*N/A1679.5h8.4C25.3C+
Ghost 5525491952.815C++0.8147.162%A61.931%D50.4B+N/A19410.9h2B+4.3B++
Blueshift VM5 521519756.92A*3.3023.063%B++15.8%D--46.8B*N/A19511.1h14.1B++61.1B++
Sticky Grenade 5205171517N/A513.3853.356%C++N/A861.7C+5D-29160.6h1.8B+3.4B+
Quasar VM1 507499756.653M**3.0317.012%C*15.231%D26.3C*N/A13419h15.4C++90.7C*
Blueshift VM5 497493756.573A*2.9523.383%B++13.185%D**45.2B++N/A19310.9h14.7B+62.8B++
Saron Laser Cannon 1,0324842451.976C++1.6433.01%C*2.893%B+8.7C-9.9C++23155.4h167.2C506.5C+
L100 Python AP 7624613513.171A++9.5565.212%B**1.735%C-35.7C**23.3B*57512.9h6.1C++9.3B+
Auraxium Force-Blade 4724497,6060.059B+3.5613.851%D*N/A0.9C+N/A6501.5h3.2F22.8D--
VE-LR Obelisk 4364211083.898A0.2837.941%B*32.542%C++82.5A*2.9M**2095.1h6.9C++18.2B+
Lumine Edge 4274162501.664S1.9632.48%B+17.548%C*27.4A*N/A10915.2h1.3B3.9B+
VE-H Maw 3863821892.021B+1.6025.167%C+24.084%C49C+N/A1497.8h11C++43.6C++
Flare VE6 3683651802.028B++1.5924.33%C**21.096%C--42.9C++N/A2378.5h11.5C+47.2C**
Proton II PPA 375352939.111A+35.4926.633%B+2.273%C*59.7C*3.9C++3005.9h8.3B+31.2B++
Artemis VX26 3323301721.919B+1.7027.605%C++13.333%D**34C+N/A1489.7h11.4B+41.2B
S1 6723202751.164B*2.4660.427%B1.563%D20.1C22.1A49315.9h6.6C++11C**
Frag Grenade 3163141314N/A310.3843.108%CN/A523.3C++3.3D25320.6h3.3B+7.6B
Cosmos VM3 299295456.556A**2.9419.062%B20.678%B+36.9B+N/A1478h13.9C++73B+
Spear Anti-Vehicle Phalanx Turret 5192931717.235A++13.6149.286%B+4.437%C**41.9C*32.3B**7377h8.8C*17.9B+
MANA Anti-Personnel Turret 281277634.397N/A0.7836.013%UN/A2770U40U7068800.1h26T*72.1T*
C75 Viper 309254463.5U59.8850.525%B**1.181%C45.4B*9.8C**5875.6h8.3B**16.5B**
Photon A2A Missile Pods 4922461220.5M++16.8873.901%DN/A94.6B**94.6A++22822.6h6.6B*9B*
Tank Mine 3282421242U238.380%F--N/A484S172M**64080.5h12.8T*0M*
The Slasher 2452406720.357S3.2656.992%A++5%D6.9B**N/A3134.8h2.7C-4.7C*
Phaseshift VX-S 239239425.69B**2.0739.338%B+69.038%C37.3B+N/A2976.4h2.6B6.6B+
L100 Python HEAT 3112191119.909M**16.2950.748%C+1.826%C-19.6D8.2D21511.2h4.8B++9.5B+
Beamer VS3 2192111411.496B**2.1221.268%D-14.692%D--22.9C+N/A1139.2h12.1C-57C
M20 Basilisk 275206277.63A**4.0139.871%C++8.252%B**20.2C+6.8C25010.2h73.6B++184.7B++
NS CandyCannon 3000 2062043260.626C+2.9933.023%C34.804%C+16.7CN/A7912.2h4.7C++14.2C*
M20 Basilisk 229184920.444S16.8230.812%C++8.152%A26.3B**6.4C+2017h40.8A++132.4A
S12 Renegade 201184752.453C+1.1753.738%A+8.696%B**30.2D2.8B++1436.1h3.1B+5.8B++
NS-15M2 177175832.108B1.5124.34%C++14.857%D**60.3B+N/A2532.9h10.3B++42.4B+
Hunter QCX 1731731541.123B++2.5036.561%C20.231%C24B**N/A1787.2h3.1B+8.5B
VE-S Canis 175173742.338B**1.2833.502%B**28.324%B**64.1B++N/A2462.7h13.4C+40B
Skyguard 305169286.036B**2.4234.492%B*1.775%C+14.8C+11.9B+41911.4h119.7C++347.1B+
NS-30 Vandal 165164562.929B++0.6929.172%D31.707%B+33.5CN/A1614.9h5.2B+17.8C++
Pandora VX25 162162562.893A++0.7347.829%B*10.494%D*38.6C+N/A2924.2h4.8C+10B+
NS Patriot Flare Gun 1641603120.513C+3.1111.376%C-N/A12C-N/A3513.3h2.8C++24.6C*
M60-A Bulldog 1701501113.636A+10.0241.263%B1.333%C+1500U200U8267800.1h5.6C*13.6B+
Eridani SX5 142140612.295B**1.3335.332%A++10.714%D*34.1C+N/A2284.1h14.3C40.4B
M40 Fury 164140915.556A11.9439.476%C**N/A93.3A++16B++8941.5h9.6B++24.3B*
Soldier Soaker 131128642B*1.6237.644%B+7.031%D*71.1B++1.7B**1991.8h6.1C++16.3B+
CAS30 Tank Buster 246113931.215C+2.4140.292%DN/A4.1D4.8C--10527.9h46.1B+114.5B
NS-10 Burster 122107353.057M++0.5630.261%C*8.411%C**10.6A++1.5D*15610.1h54.5A++180.1A
Aspis Anti-Aircraft Phalanx Turret 211106147.571A++3.9529.813%B++1.887%C+16.8B**16.7A5266.3h132.7B+445.3B++
Fatestealer 106103601.717U1.9050.753%A+23.301%C++51.5B**1.5A*1062h2.3C++4.5B**
M12 Kobalt 1051011101S97.3828.657%A++17.822%C+126.3A++5B++6150.8h17B+59.4B++
G30 Walker 18199911A++7.3832.076%B+3.03%C+55M*45.6S8391.8h113.6B++354.2B+
M20 Basilisk 11997156.467A*2.8540.155%C++8.247%B**30.3B++6.9C--3913.2h59.2A147.3B**
Phobos VX86 9190561.607C**2.0173.469%A11.111%D-56.3B+N/A2051.6h2.8C3.8C**
L105 Zephyr 12989712.714B+9.0953.912%AN/A37.1C16.7B*2822.4h10D**18.5C+
AP30 Shredder 19388155.867C+2.2532.659%C1.136%D880U1050U14625300.1h139.1D--426.1D-
M40 Fury 9986186U82.3837.384%C++5.814%S78.2A+11.8B+9361.1h9.3B*25B*
Coyote Missiles 19985263.269C*0.3550.701%CN/A27.4C-36.8B**7373.1h59.6D117.5D
Dual Photon Pods 1108499.333B+5.7153.56%C*1.19%C+60C18.6C++22321.4h16.3B++30.4B++
MAX Punch 102811730.468A*3.1545.994%C+N/A2.8C*N/A1128.8h5.5C+11.9C
M20 Basilisk 15676238S34.3869.772%A++2.632%D-34.5C36.4A++7492.2h258.9F--371D--
NS-44 Commissioner 7269710.972C++2.6544.689%B**17.391%D12.1D-N/A965.7h5D-11.2C++
NS Decimator 11269491.408B+2.2161.727%C++N/A17.3D*10.8D5554h6.2D-10.1D
Comet VM2 8357173.353M++0.2746.593%B+1.754%D*11.4C++5.2B+3755h19.2B+41.2B+
NS Annihilator 11756351.6A**2.0281.359%C++N/A14B*15.3A**6104h8.3A10.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,6212.6h
Nano-Armor Kit1,7723,842,790371.1h
Turret AI Module0620.4h
Repair Module0920.5h
Nanite Revive Grenade01870.1h
Spitfire Auto-Turret434,4505h
Restoration Kit112261h
Motion Spotter36690.5h
Rampart Wall1890.8h
Deconstruction Tool01,0800.1h
Shield Recharging Field11020.1h
Ammunition Package3310,9284.5h
Anti-Infantry MANA Turret217462.5h
M12 Kobalt-F02430.1h
Medical Applicator298250,32817.9h
Recon Detection Device181,6143.7h
Snowman Soldier21270.1h
Nano-Repair Grenade03310.1h
IPC Targeting Dart0880.3h
WLT-Howler Mining Laser03,7781.1h

Check the help document for the dictionary if you want to learn more about words used here.


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