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Paragon Oscarcar2[SLID] Oscarcar2
VS BR 186

KDR: 3.76

Score: 90.4m

Last Seen: Jul 29th, 2020 3:24 PM
- OFFLINE - 2.1 hour(s)

Prestige 1, Battle Rank 100 (186 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd-H Saron HRB-H M60-G Bulldog-H C-4 Supernova VPC Deimos VA29 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $462,870 MLG Score: 370
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.568%17.265%47628132123,3831.97961.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.277%1.222B**-0.578D-1.695F-HEAD (~3.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.396B12.30.136C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.905%2.782%145413451,438121117051.1864784%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.502%-0.246C1.129B**-0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
342.7-1.111D*119.6-1.248D*223.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.131%1.223%12397134216,768247093156.78866180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.453%1.075B**-0.826D-0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.744B++5.10.589B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.181%1.554%192919133026,83723451237811.4395217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.22%1.105B**-0.717D-0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.707B++170.578B+18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.584%70.66%1929413453,0301216182.48973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.416%1.299A0.232C++-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+2.10.344C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.18%11.397%1929413454,115887694.63923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.658%1.269A-0.666D0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.596B+30.376C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
90.4m343.4%448 (26.9k)414 (24.8k)3.76358112,00829,7614.69719186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349583715.869%7.226%11507:2123

7% Combat Medic77% Engineer7% Heavy Assault6% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:44 AMApr 3rd, 2020 10:14 PMJul 30th, 2020 8:45 PM (118d) (PST)Jul 29th, 2020 11:40 AM (119d) (PST)Jul 29th, 2020 11:24 AM (119d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
878758030.5130.1360.0372.2550.144370

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,6514,47748,1743182135924,851

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3639.6h/151.7d 27,785 8,094 36,382 492.5k 2,287 8,087 31,421 191.6m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:2,394
Deaths:1,195
KDR:2.003
Accuracy:62.869% C
HSR:11.069% D--
Pulsar C
C
Kills:2,260
Deaths:1,401
KDR:1.613
Accuracy:26.252% C
HSR:17.611% D*
Zenith VX-5
C+
Kills:1,203
Deaths:556
KDR:2.164
Accuracy:27.177% C+
HSR:20.283% C--
Thanatos VE70
B++
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:50.503% B++
HSR:11.740% D-
Solstice VE3
D--
Kills:1,144
Deaths:525
KDR:2.179
Accuracy:20.473% D--
HSR:14.423% D--
Solstice SF
C
Kills:739
Deaths:348
KDR:2.124
Accuracy:24.186% C
HSR:9.608% D--
VE-LR Obelisk
C*
Kills:611
Deaths:150
KDR:4.073
Accuracy:37.161% C*
HSR:34.697% C+
Phobos VX86
B*
Kills:375
Deaths:194
KDR:1.933
Accuracy:72.184% B*
HSR:12.800% D
Pandora VX25
C**
Kills:162
Deaths:56
KDR:2.893
Accuracy:47.829% C**
HSR:10.494% D*
Kills:10,072
Deaths (as Engineer):5,085
Deaths (to Engineers):9,486
KDR:1.98073
Kill Difference:4,987
Playtime:2,808.156 hours
Usage:77%
Score:72.096m
Score/min:428
Accuracy (listed only):40.959%
HSR (listed only):15.858%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,410
Deaths:644
KDR:2.189
Accuracy:21.780% C--
HSR:14.752% F
SVA-88
C
Kills:813
Deaths:394
KDR:2.063
Accuracy:24.530% C
HSR:20.295% D-
VE-H Maw
D
Kills:382
Deaths:189
KDR:2.021
Accuracy:25.167% D
HSR:24.084% D
Flare VE6
C
Kills:365
Deaths:180
KDR:2.028
Accuracy:24.330% C
HSR:21.096% D-
NS-15M2
D
Kills:175
Deaths:83
KDR:2.108
Accuracy:24.340% D
HSR:14.857% F
Kills:3,145
Deaths (as Heavy Assault):1,490
Deaths (to Heavy Assaults):6,509
KDR:2.11074
Kill Difference:1,655
Playtime:265.998 hours
Usage:7%
Score:6.871m
Score/min:431
Accuracy (listed only):24.029%
HSR (listed only):19.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C
Kills:2,394
Deaths:1,195
KDR:2.003
Accuracy:62.869% C
HSR:11.069% D--
Pulsar C
C
Kills:2,260
Deaths:1,401
KDR:1.613
Accuracy:26.252% C
HSR:17.611% D*
Zenith VX-5
C+
Kills:1,203
Deaths:556
KDR:2.164
Accuracy:27.177% C+
HSR:20.283% C--
Thanatos VE70
B++
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:50.503% B++
HSR:11.740% D-
Solstice VE3
D--
Kills:1,144
Deaths:525
KDR:2.179
Accuracy:20.473% D--
HSR:14.423% D--
Solstice SF
C
Kills:739
Deaths:348
KDR:2.124
Accuracy:24.186% C
HSR:9.608% D--
MKV Suppressed
D*
Kills:600
Deaths:271
KDR:2.214
Accuracy:22.735% D*
HSR:12% D*
Phobos VX86
B*
Kills:375
Deaths:194
KDR:1.933
Accuracy:72.184% B*
HSR:12.800% D
VE-S Canis
B+
Kills:173
Deaths:74
KDR:2.338
Accuracy:33.502% B+
HSR:28.324% B
Pandora VX25
C**
Kills:162
Deaths:56
KDR:2.893
Accuracy:47.829% C**
HSR:10.494% D*
Eridani SX5
A
Kills:140
Deaths:61
KDR:2.295
Accuracy:35.332% A
HSR:10.714% D**
Kills:10,374
Deaths (as Light Assault):5,341
Deaths (to Light Assaults):4,314
KDR:1.94233
Kill Difference:5,033
Playtime:58.781 hours
Usage:2%
Score:0.607m
Score/min:172
Accuracy (listed only):38.458%
HSR (listed only):14.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
D
Kills:1,717
Deaths:1,532
KDR:1.121
Accuracy:27.061% D
HSR:16.773% D-
NS-AM7 Archer
B+
Kills:1,479
Deaths:1,290
KDR:1.147
Accuracy:63.146% B+
HSR:10.210% D-
XM98
B+
Kills:1,208
Deaths:391
KDR:3.090
Accuracy:43.607% B+
HSR:75.662% C+
Parallax VX3
B+
Kills:914
Deaths:165
KDR:5.539
Accuracy:43.392% B+
HSR:70.022% D*
Manticore SX40
C-
Kills:728
Deaths:501
KDR:1.453
Accuracy:27.699% D
HSR:19.918% C-
Ghost
B+
Kills:669
Deaths:212
KDR:3.156
Accuracy:46.192% B+
HSR:63.079% D*
MKV Suppressed
D*
Kills:600
Deaths:271
KDR:2.214
Accuracy:22.735% D*
HSR:12% D*
NS-357 Underboss
C-
Kills:584
Deaths:597
KDR:0.978
Accuracy:37.230% C-
HSR:20.719% D
NS-45 Pilot
C+
Kills:551
Deaths:381
KDR:1.446
Accuracy:33.188% C+
HSR:16.878% F
Artemis VX26
C
Kills:330
Deaths:172
KDR:1.919
Accuracy:27.605% C
HSR:13.333% D**
Phaseshift VX-S
C+
Kills:239
Deaths:42
KDR:5.690
Accuracy:39.338% C+
HSR:69.038% D
Beamer VS3
D--
Kills:211
Deaths:141
KDR:1.496
Accuracy:21.268% D--
HSR:14.692% D*
NS CandyCannon 3000
C+
Kills:204
Deaths:326
KDR:0.626
Accuracy:33.023% C
HSR:34.804% C+
VE-S Canis
B+
Kills:173
Deaths:74
KDR:2.338
Accuracy:33.502% B+
HSR:28.324% B
NS-30 Vandal
C**
Kills:164
Deaths:56
KDR:2.929
Accuracy:29.172% D*
HSR:31.707% C**
NS Patriot Flare Gun
U
Kills:160
Deaths:312
KDR:0.513
Accuracy:11.376% D
HSR:0% U
Eridani SX5
A
Kills:140
Deaths:61
KDR:2.295
Accuracy:35.332% A
HSR:10.714% D**
Soldier Soaker
C+
Kills:128
Deaths:64
KDR:2
Accuracy:37.644% C+
HSR:7.031% D*
NS-44 Commissioner
B+
Kills:71
Deaths:72
KDR:0.986
Accuracy:44.730% B+
HSR:16.901% D--
Kills:10,270
Deaths (as Infiltrator):6,660
Deaths (to Infiltrators):3,739
KDR:1.54204
Kill Difference:3,610
Playtime:218.280 hours
Usage:6%
Score:3.606m
Score/min:275
Accuracy (listed only):34.592%
HSR (listed only):27.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C
Kills:2,394
Deaths:1,195
KDR:2.003
Accuracy:62.869% C
HSR:11.069% D--
NS-11AB
C+
Kills:1,802
Deaths:844
KDR:2.135
Accuracy:29.500% C+
HSR:18.979% D*
Thanatos VE70
B++
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:50.503% B++
HSR:11.740% D-
Corvus VA55
B++
Kills:1,174
Deaths:498
KDR:2.357
Accuracy:31.104% B++
HSR:21.976% D
NS-11A
C
Kills:1,170
Deaths:479
KDR:2.443
Accuracy:25.686% C
HSR:15.470% D*
H-V45
B+
Kills:1,159
Deaths:513
KDR:2.259
Accuracy:29.668% B+
HSR:14.754% D*
NS-11P
D
Kills:1,154
Deaths:465
KDR:2.482
Accuracy:24.379% D
HSR:14.211% D*
Terminus VX-9
C*
Kills:1,136
Deaths:419
KDR:2.711
Accuracy:28.708% C*
HSR:16.989% D**
Pulsar VS1
C++
Kills:677
Deaths:320
KDR:2.116
Accuracy:27.101% C++
HSR:10.044% F
MKV Suppressed
D*
Kills:600
Deaths:271
KDR:2.214
Accuracy:22.735% D*
HSR:12% D*
Phobos VX86
B*
Kills:375
Deaths:194
KDR:1.933
Accuracy:72.184% B*
HSR:12.800% D
VE-S Canis
B+
Kills:173
Deaths:74
KDR:2.338
Accuracy:33.502% B+
HSR:28.324% B
Pandora VX25
C**
Kills:162
Deaths:56
KDR:2.893
Accuracy:47.829% C**
HSR:10.494% D*
Eridani SX5
A
Kills:140
Deaths:61
KDR:2.295
Accuracy:35.332% A
HSR:10.714% D**
Kills:13,300
Deaths (as Combat Medic):6,049
Deaths (to Combat Medics):2,755
KDR:2.19871
Kill Difference:7,251
Playtime:238.574 hours
Usage:7%
Score:6.361m
Score/min:444
Accuracy (listed only):37.221%
HSR (listed only):14.969%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:519
Deaths:75
KDR:6.920
Accuracy:23.063% C*
HSR:15.800% D*
Quasar VM1
C
Kills:499
Deaths:75
KDR:6.653
Accuracy:17.012% C
HSR:15.231% D--
Blueshift VM5
C++
Kills:493
Deaths:75
KDR:6.573
Accuracy:23.383% C++
HSR:13.185% F
Cosmos VM3
C++
Kills:295
Deaths:45
KDR:6.556
Accuracy:19.062% C
HSR:20.678% C++
NS-10 Burster
B+
Kills:107
Deaths:35
KDR:3.057
Accuracy:30.261% C
HSR:8.411% B+
Comet VM2
C+
Kills:57
Deaths:17
KDR:3.353
Accuracy:46.593% C+
HSR:1.754% D*
Kills:1,970
Deaths (as MAX Suit):161
Deaths (to MAX Suits):1,102
KDR:12.23602
Kill Difference:1,809
Playtime:37.276 hours
Usage:1%
Score:0.908m
Score/min:406
Accuracy (listed only):26.562%
HSR (listed only):12.510%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
C
Kills:753
V. Kills:743 101%
Deaths:320
KDR:2.353
Accuracy:36.414% B++
KPH:10.900 D
VKPH:10.800 C
Saron Laser Cannon
C
Kills:484
V. Kills:548 88%
Deaths:245
KDR:1.976
Accuracy:32.985% C*
KPH:8.700 D
VKPH:9.900 C
Photon A2A Missile Pods
A++
Kills:246
V. Kills:246 100%
Deaths:12
KDR:20.500
Accuracy:73.834% D
KPH:93.900 B++
VKPH:93.900 A++
Coyote Missiles
B*
Kills:85
V. Kills:114 74%
Deaths:26
KDR:3.269
Accuracy:50.649% D
KPH:27.200 D
VKPH:36.500 B*
Dual Photon Pods
C+
Kills:84
V. Kills:26 311%
Deaths:9
KDR:9.333
Accuracy:53.560% C
KPH:60.100 D
VKPH:18.600 C+
Kills:1,652 (1,237 + 0)
Deaths:612
KDR:2.699
VKDR:2.740
Vehicle Kills:1,677
Kill Difference:1,040
Playtime:131.810 hours
Usage:4%
Score:2.470m
Score/min:312
Piloting Accuracy:32.985%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:719
V. Kills:574 125%
Deaths:67
KDR:10.731
Accuracy:51.015% A+
KPH:30.700 D
VKPH:24.500 C
CAS30 Tank Buster
D
Kills:117
V. Kills:135 86%
Deaths:93
KDR:1.258
Accuracy:40.542% D
KPH:4.200 D-
VKPH:4.800 D
L105 Zephyr
B**
Kills:89
V. Kills:40 217%
Deaths:7
KDR:12.714
Accuracy:53.912% B**
KPH:37.700 D
VKPH:16.900 B**
AP30 Shredder
U
Kills:88
V. Kills:105 83%
Deaths:15
KDR:5.867
Accuracy:32.659% D
KPH:316,800 U
VKPH:378,000 U
Kills:1,013 (117 + 896)
Deaths:182
KDR:5.566
VKDR:4.692
Vehicle Kills:854
Kill Difference:831
Playtime:53.820 hours
Usage:1%
Score:1.037m
Score/min:321
Piloting Accuracy:40.542%
Gunner Accuracy:32.659%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:627
V. Kills:159 392%
Deaths:14
KDR:44.786
Accuracy:63.230% A+
KPH:80.500 B+
VKPH:20.400 M+
L100 Python AP
C*
Kills:461
V. Kills:301 153%
Deaths:35
KDR:13.171
Accuracy:65.212% B*
KPH:35.700 C
VKPH:23.300 C*
C75 Viper
B++
Kills:254
V. Kills:55 454%
Deaths:4
KDR:63.500
Accuracy:50.525% B++
KPH:45.100 C++
VKPH:9.800 C+
L100 Python HEAT
D--
Kills:219
V. Kills:92 235%
Deaths:11
KDR:19.909
Accuracy:50.748% C
KPH:19.500 D*
VKPH:8.200 D--
Skyguard
C**
Kills:169
V. Kills:136 123%
Deaths:28
KDR:6.036
Accuracy:34.478% B+
KPH:14.800 C
VKPH:11.900 C**
Kills:1,730 (1,730 + 0)
Deaths:92
KDR:18.804
VKDR:8.076
Vehicle Kills:743
Kill Difference:1,638
Playtime:48.946 hours
Usage:1%
Score:1.359m
Score/min:463
Driving Accuracy:34.478%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:11,883
V. Kills:7,557 157%
Deaths:603
KDR:19.707
Accuracy:62.792% B**
KPH:40.900 B+
VKPH:26 A+
Supernova VPC
A+
Kills:2,718
V. Kills:620 438%
Deaths:94
KDR:28.915
Accuracy:64.467% A
KPH:69.600 B++
VKPH:15.900 A+
Saron HRB
C++
Kills:1,408
V. Kills:936 150%
Deaths:93
KDR:15.140
Accuracy:55.678% B**
KPH:31.700 C++
VKPH:21.100 C++
Supernova PC
C+
Kills:1,064
V. Kills:395 269%
Deaths:43
KDR:24.744
Accuracy:55.346% B+
KPH:26.700 C+
VKPH:9.900 C+
E540 Halberd
B++
Kills:819
V. Kills:484 169%
Deaths:27
KDR:30.333
Accuracy:56.445% B*
KPH:39.400 C++
VKPH:23.300 B++
Proton II PPA
C+
Kills:352
V. Kills:23 N/A
Deaths:9
KDR:39.111
Accuracy:26.710% C+
KPH:59.600 C
VKPH:3.900 C+
M20 Basilisk
B*
Kills:184
V. Kills:45 400%
Deaths:9
KDR:20.444
Accuracy:30.812% C*
KPH:26.300 B*
VKPH:6.400 C+
G30 Walker
A**
Kills:99
V. Kills:82 119%
Deaths:9
KDR:11
Accuracy:32.076% B
KPH:55 A++
VKPH:45.600 A**
Kills:18,527 (15,665 + 2,862)
Deaths:887
KDR:20.887
VKDR:11.434
Vehicle Kills:10,142
Kill Difference:17,640
Playtime:449.676 hours
Usage:12%
Score:12.749m
Score/min:473
Driving Accuracy:55.346%
Gunner Accuracy:32.076%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:7,746
V. Kills:3,929 197%
Deaths:276
KDR:28.065
Accuracy:72.045% A++
KPH:80.900 B**
VKPH:41 A++
Saron HRB-H
A++
Kills:5,060
V. Kills:4,014 126%
Deaths:601
KDR:8.419
Accuracy:71.052% A++
KPH:55.500 B+
VKPH:44 A++
M60-G Bulldog-H
B*
Kills:3,637
V. Kills:365 N/A
Deaths:79
KDR:46.038
Accuracy:69.225% B*
KPH:122.400 C*
VKPH:12.300 D
M40 Fury-H
B
Kills:2,197
V. Kills:191 N/A
Deaths:139
KDR:15.806
Accuracy:47.750% C++
KPH:116.400 B
VKPH:10.100 D
Proton II PPA-H
B++
Kills:2,015
V. Kills:115 N/A
Deaths:115
KDR:17.522
Accuracy:45.913% B++
KPH:139.100 B++
VKPH:7.900 C*
G40-F Ranger
A
Kills:1,111
V. Kills:615 180%
Deaths:32
KDR:34.719
Accuracy:44.153% A
KPH:49.700 B+
VKPH:27.500 B+
M12 Kobalt-H
B**
Kills:795
V. Kills:46 N/A
Deaths:18
KDR:44.167
Accuracy:28.355% B*
KPH:152.700 C+
VKPH:8.800 B**
G30 Walker
A++
Kills:659
V. Kills:557 118%
Deaths:94
KDR:7.011
Accuracy:43.260% A
KPH:31.400 C--
VKPH:26.500 A++
Kills:23,220 (0 + 23,220)
Deaths:1,354
KDR:17.149
VKDR:7.261
Vehicle Kills:9,832
Kill Difference:21,866
Playtime:298.464 hours
Usage:8%
Score:8.895m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:43.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:207
V. Kills:69 296%
Deaths:27
KDR:7.667
Accuracy:39.909% C
KPH:20.300 C
VKPH:6.800 C-
M40 Fury
B**
Kills:140
V. Kills:24 N/A
Deaths:9
KDR:15.556
Accuracy:39.476% C++
KPH:95.600 B**
VKPH:16.400 B+
M12 Kobalt
A+
Kills:126
V. Kills:4 N/A
Deaths:1
KDR:126
Accuracy:29.112% A+
KPH:115.700 B++
VKPH:3.700 C+
M20 Basilisk
B+
Kills:98
V. Kills:22 426%
Deaths:15
KDR:6.533
Accuracy:40.255% C+
KPH:31 B+
VKPH:6.900 D
M40 Fury
B++
Kills:86
V. Kills:13 N/A
Deaths:1
KDR:86
Accuracy:37.384% C+
KPH:75 B++
VKPH:11.300 C++
Kills:657 (0 + 657)
Deaths:53
KDR:12.396
VKDR:2.491
Vehicle Kills:132
Kill Difference:604
Playtime:17.083 hours
Usage:0%
Score:0.408m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:37.384%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:930
V. Kills:463 200%
Deaths:376
KDR:2.473
Accuracy:59.221% B++
KPH:28.300 C++
VKPH:14.100 B*
S12 Renegade
B+
Kills:184
V. Kills:17 N/A
Deaths:75
KDR:2.453
Accuracy:53.738% B**
KPH:30.200 D-
VKPH:2.800 B+
Kills:1,114 (1,114 + 0)
Deaths:451
KDR:2.470
VKDR:1.064
Vehicle Kills:480
Kill Difference:663
Playtime:38.962 hours
Usage:1%
Score:0.507m
Score/min:217
Driving Accuracy:53.738%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 19,44011,88360319.706B++15.9462.792%B**1.161%C--40.8B+26A+470290.9h4.1B6.5B++
E540 Halberd-H 11,6757,74627628.065B+24.3072.045%A++N/A80.9B**41.1A++51795.7h4.4B+6.1B**
Saron HRB-H 9,0745,0606018.419C++4.6671.052%A++N/A55.5B+44.1A++59191.1h19.8B+27.9B*
M60-G Bulldog-H 4,0023,6377946.038A42.2769.225%B*N/A122.5C*12.3D36029.7h4.2B+6.1B+
C-4 4,8012,9831,5031.985C++1.7817.961%D**N/A77.1C--47B**95238.7h1.3C+7.1D
Supernova VPC 3,3382,7189428.915B+25.1564.467%A1.067%C69.7B++15.9A+41239h2.9C++4.5B+
Deimos VA29 2,4492,3941,1952.003C*1.7662.869%C11.069%D--53.4C1.2B+18044.8h2.6D-4.1C
Pulsar C 2,3132,2601,4011.613C+2.1526.252%C17.611%D*21.6DN/A103104.8h13.5D-51.5C-
M40 Fury-H 2,3882,19713915.806C+12.0447.75%C++1.684%B*116.2B10.1D41918.9h6.4B++13.5B*
Proton II PPA-H 2,1302,01511517.522C++13.7645.913%B++1.935%B+139B++7.9C*46914.5h7.1B*15.4B*
NS-11AB 1,8321,8028442.135B+1.6329.5%C+18.979%D*53.5C--N/A14333.7h13.6D*46.2D
Spiker 1,7391,7171,5321.121C+2.6427.061%D16.773%D-40.6CN/A13442.3h8.6C+31.8C+
NS-AM7 Archer 2,2831,4791,2901.147B**2.6263.146%B+10.21%D-10.3C++5.6A++84143.6h15.4C++24.5C**
Orion VS54 1,4301,4106442.189C+1.5721.78%C--14.752%F36.1C--N/A26839.1h10.9C++49.8C+
Saron HRB 2,3441,4089315.14A+11.3855.678%B**N/A31.7C++21.1C++74144.4h16.8B++30.2B**
XM98 1,2131,2083913.09C+0.6743.607%B+75.662%C+30.1CN/A11140.1h2.1C**4.8B+
Zenith VX-5 1,2471,2035562.164B+1.6027.177%C+20.283%C--39.7C1.5B**12130.3h15.9D**58.6D
Thanatos VE70 1,1911,1846601.794B+1.9750.503%B++11.74%D-37.8C+N/A12531.3h3.9B+7.6B+
Corvus VA55 1,2031,1744982.357B++1.4131.104%B++21.976%D51.3C**1.3B*15822.9h11.5C+37B
NS-11A 1,1841,1704792.443B+1.3225.686%C15.47%D*49.8C+N/A23623.5h13.4C52.2C+
Lancer VS22 2,2821,1686371.834B1.9365.218%B++N/A22.1C++21.1B41252.8h9.5B+14.6B+
H-V45 1,1681,1595132.259C++1.5029.668%B+14.754%D*42.6C+N/A18727.2h13.3C--44.8C++
NS-11P 1,1631,1544652.482B+1.2824.379%D14.211%D*42.7CN/A20727h13.8D56.7C-
Solstice VE3 1,1881,1445252.179A1.5820.473%D--14.423%D--12.4DN/A7392h17.6D85.9C+
Terminus VX-9 1,1561,1364192.711C*1.0528.708%C*16.989%D**66.8B+1.2B++19817h12.2C42.7C++
G40-F Ranger 1,7261,1113234.719A30.9644.153%AN/A49.8B+27.6B+40422.3h58.7B+132.9B**
Force-Blade 1,2971,10112,2070.09A++3.6729.637%C+N/A1.3C*N/A8860.2h3.6D*12C+
Supernova PC 1,4591,0644324.744A++20.9855.346%B+1.88%C+26.7C+9.9C+20139.9h3.4B*6.2B**
M40 Fury-F 1,3939303762.473C*1.2959.221%B++N/A28.3C++14.1B*23132.9h10.4C++17.5B
Parallax VX3 9239141655.539C*1.7843.392%B+70.022%D*43.7C++N/A17520.9h2.1C+4.7C*
E540 Halberd 1,3038192730.333B*26.5756.445%B*2.686%B+39.4C++23.3B++68020.8h4.5B++7.9B*
SVA-88 8438133942.063C+1.7024.53%C20.295%D-46.7C-1.7B**18617.4h11.5C46.9C+
M12 Kobalt-H 8417951844.167B+40.4028.355%B*16.352%C152.9C+8.8B**3765.2h14.1C++49.7B+
V26 Maelstrom Turbo Laser 1,4967533202.353C+1.4136.414%B++3.187%B++10.9D10.8C24169.1h112.1C307.8C+
Solstice SF 7697393482.124B*1.6424.186%C9.608%D--25.8C+1C*9128.6h9.8C++40.5C++
Manticore SX40 7697285011.453C++2.3127.699%D19.918%C-33.5C1.9A++14421.7h8C29C
C150 Dalton 1,2937196710.731C**6.9751.015%A+N/A30.7D24.5C47723.4h6.1F-11.9D
Pulsar VS1 6866773202.116B*1.6527.101%C++10.044%F29.4CN/A14923h14.9D55C+
Ghost 6736692123.156C+0.6146.192%B+63.079%D*53.1C+N/A19512.6h1.9C*4.2B+
G30 Walker 1,216659947.011C-3.2543.26%A2.58%D31.4C--26.5A++40921h174D402.1C++
L100 Python HESH 7866271444.786B**41.0263.23%A+N/A80.4B+20.4M+5177.8h3C++4.7B++
Lasher X2 6256162842.169B+1.5928.877%C3.247%C41.6CN/A24614.8h12A+41.6B++
VE-LR Obelisk 6306111504.073B+0.3137.161%C*34.697%C+81.5B*2.5A*2067.5h6.5C17.4C+
MKV Suppressed 6016002712.214B+1.5522.735%D*12%D*39CN/A17115.4h12.7C+55.9C
NS-357 Underboss 5945845970.978C2.7937.23%C-20.719%D28.3DN/A12820.6h4.9D*13.2D
Sticky Grenade 5585551555N/A551.2453.733%C+N/A792.9D4.3D--28900.7h1.8B3.4C**
NS-45 Pilot 5545513811.446C+2.3233.188%C+16.878%F58C-N/A1689.5h8.4D*25.3D
Blueshift VM5 521519756.92A+3.1623.063%C*15.8%D*46.8C++N/A19511.1h14.1B61.1B+
Quasar VM1 507499756.653M2.8917.012%C15.231%D--26.3CN/A13419h15.4C90.7C+
Blueshift VM5 497493756.573A2.8123.383%C++13.185%F45.2C++N/A19410.9h14.7C*62.8B
Auraxium Force-Blade 5184888,9130.055C**3.7114.109%D*N/A0.9CN/A5568.6h3F21.6D-
Saron Laser Cannon 1,0324842451.976C+1.7932.985%C*2.893%B*8.7D9.9C23455.6h167.2D507C--
L100 Python AP 7624613513.171B9.4165.212%B*1.735%C35.7C23.3C*60712.9h6.1C9.3C+
Lumine Edge 4274162501.664M++2.1032.48%C*17.548%C*27.4B**N/A10915.2h1.3C**3.9B+
VE-H Maw 3863821892.021C+1.7425.167%D24.084%D48.4DN/A1547.9h11C--43.6C-
Phobos VX86 3823751941.933C**1.8372.184%B*12.8%D85.2B+1.6A++2634.4h2.5C3.5C++
Flare VE6 3683651802.028C+1.7424.33%C21.096%D-42.9C--N/A2388.5h11.5D-47.2C
Proton II PPA 375352939.111B++35.3526.71%C+2.273%B+59.7C3.9C+3005.9h8.4B+31.3B+
Artemis VX26 3323301721.919C+1.8427.605%C13.333%D**34C-N/A1509.7h11.4C+41.2C+
S1 6723202751.164C++2.6060.427%C+1.563%D20.1D-22.1B+50115.9h6.6C11C+
Plasma Grenade 3163141314N/A310.2443.108%D--N/A523.3C--3.3D26160.6h3.3C+7.6C
Spear Anti-Vehicle Phalanx Turret 5252981717.529B*13.7749.336%C+4.362%B42C32B+7407.1h8.7C+17.7C+
Cosmos VM3 299295456.556A++2.7919.062%C20.678%C++36.9CN/A1488h13.9C+73C+
MANA Anti-Personnel Turret 281277634.397N/A0.6335.952%UN/A2770U40U7125400.1h26T*72.2T*
Tank Mine 3522641264U260.240%F--N/A440S146.7A**65610.6h12.6T*0M**
C75 Viper 309254463.5S59.7450.525%B++1.181%C+45.4C++9.8C+6105.6h8.3B++16.5B+
Photon A2A Missile Pods 4922461220.5M16.7473.834%DN/A94.6B*94.6A++22832.6h6.6B**9B*
The Slasher 2452406720.357S3.4156.992%A++5%D6.9B++N/A3134.8h2.7D-4.7B+
Phaseshift VX-S 239239425.69B++1.9339.338%C+69.038%D37.3C+N/A3006.4h2.6C++6.6C*
L100 Python HEAT 3112191119.909B*16.1550.748%C1.826%C19.6D*8.2D--22111.2h4.8B+9.5C++
Beamer VS3 2192111411.496B++2.2721.268%D--14.692%D*22.9C-N/A1159.2h12.1D-57D-
M20 Basilisk 276207277.667A+3.9039.909%C8.696%B**20.3C6.8C-25110.2h73.5B184.2C**
NS CandyCannon 3000 2062043260.626C+3.1433.023%C34.804%C+16.7C-N/A8012.2h4.7C+14.2C++
S12 Renegade 201184752.453C1.3153.738%B**8.696%B*30.2D-2.8B+1446.1h3.1C++5.8B+
M20 Basilisk 229184920.444S16.6830.812%C*8.152%B*26.3B*6.4C+2017h40.8A+132.4B**
NS-15M2 177175832.108C+1.6624.34%D14.857%F60.3CN/A2692.9h10.3B42.4C++
VE-S Canis 175173742.338B++1.4333.502%B+28.324%B64.1C+N/A2632.7h13.4C-40C+
Hunter QCX 1731731541.123B2.6436.561%C--20.231%C+23.4B+N/A1767.4h3.1B+8.5B
Skyguard 305169286.036C++2.2734.478%B+1.775%C++14.8C11.9C**42711.4h119.7C+347.3C**
NS-30 Vandal 165164562.929C+0.8329.172%D*31.707%C**33.5DN/A1634.9h5.2C+17.8C-
Pandora VX25 162162562.893B**0.8747.829%C**10.494%D*38.6C--N/A2964.2h4.8D10C+
NS Patriot Flare Gun 1641603120.513C+3.2511.376%DN/A12DN/A3513.3h2.8C++24.6C**
M60-A Bulldog 1701501113.636C++9.8741.263%C+1.333%C+1500U200U8330600.1h5.6C13.6C+
M40 Fury 164140915.556B11.7939.476%C++N/A93.3B**16B+8941.5h9.6B+24.3B++
Eridani SX5 142140612.295B+1.4735.332%A10.714%D**34.1C--N/A2334.1h14.3D*40.4C+
Soldier Soaker 131128642B1.7637.644%C+7.031%D*71.1C++1.7C++1991.8h6.1C+16.3C*
M12 Kobalt 1301261126S122.2429.112%A+19.048%C+114.5B++3.6C+5311.1h19.3C+66.4C**
CAS30 Tank Buster 252117931.258C2.5140.542%DN/A4.2D-4.8D10728.1h45.4B+111.9C*
Aspis Anti-Aircraft Phalanx Turret 214108157.2B**3.4429.866%C++1.852%C+17.1B+16.8B++5266.3h131.1B+438.9C*
NS-10 Burster 122107353.057A++0.7130.261%C8.411%B+10.6A1.5F-15810.1h54.5A**180.1B**
Fatestealer 106103601.717U2.0550.753%B**23.301%C**51.5B*1.5A++1062h2.3C4.5B++
G30 Walker 18199911B+7.2432.076%B3.03%C55A++45.6A**8511.8h113.6B+354.2B+
M20 Basilisk 12098156.533B**2.7740.255%C+8.163%B*30.6B6.9D3993.2h58.9B**146.3B*
L105 Zephyr 12989712.714B+8.9553.912%B**N/A37.1D16.7B**2852.4h10F-18.5C
AP30 Shredder 19388155.867C2.1032.659%D1.136%D880U1050U14639700.1h139.1F-426.1F-
M40 Fury 9986186S82.2437.384%C+5.814%S78.2B*11.8C*9371.1h9.3B++25B++
Coyote Missiles 19985263.269C+0.4950.649%DN/A27.4D36.8B*7463.1h59.7D*117.8D*
Dual Photon Pods 1108499.333C++5.5753.56%C1.19%C++60D18.6C+22761.4h16.3B+30.4B
MAX Punch 102811730.468A++3.3045.994%C+N/A2.8B+N/A1128.8h5.5C-11.9D
M20 Basilisk 15676238A++34.2469.772%A*2.632%D--34.5C--36.4A++7492.2h258.9F**371F-
NS Decimator 11471491.449C+2.3161.727%C+N/A17.8D**10.8D-5844h6D--9.8D--
NS-44 Commissioner 7471720.986C+2.7844.73%B+16.901%D--12.2D--N/A1015.8h4.9D*11C
MANA Anti-Vehicle Turret 8557511.4A++7.6430.492%T*N/A570D-280D*1620660.1h1.6A+5.4B*
Comet VM2 8357173.353M0.4146.593%C+1.754%D*11.4C-5.2C++3775h19.2C*41.2C++
NS Annihilator 11756351.6A*2.1681.359%C*N/A14B+15.3A++6334h8.3B*10.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,1954,126,005392.8h
Anti-Vehicle MANA Turret22850.6h
Spawn Beacon91,6672.6h
Repair Module0920.5h
Turret AI Module0620.4h
Rampart Wall1890.8h
Nanite Revive Grenade02950.1h
Motion Spotter37500.5h
Restoration Kit112261h
Deconstruction Tool01,0800.1h
Spitfire Auto-Turret455,1445.5h
Ammunition Package3512,0264.8h
Recon Detection Device181,6143.7h
Shield Recharging Field11020.1h
Medical Kit0570.2h
Medical Applicator324271,47019.2h
M12 Kobalt-F02430.1h
Anti-Infantry MANA Turret217472.5h
Snowman Soldier21610.1h
WLT-Howler Mining Laser03,7781.1h
Nano-Repair Grenade03510.1h
IPC Targeting Dart0880.3h

Check the help document for the dictionary if you want to learn more about words used here.


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