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Primus Oscarcar2[] Oscarcar2
VS BR 48

KDR: 3.32

Score: 74.5m

Last Seen: Jun 13th, 2018 2:34 PM
- OFFLINE - 10.5 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Cobalt
Level Progress (to 49): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB-H E540 Halberd-H Supernova VPC C-4 Pulsar C M40 Fury-H Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $460,368 MLG Score: 368
Fun Score: N/A
Cheeseburgers Flipped: 295TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.8%16.546%4272597218,4211.841731.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.167%0.962B*-0.599D-0.329C-HEAD + (~3.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.376C**12.10.149C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.916%2.801%16049931,428109417001.305384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.499%-0.285C1.056B**-0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
344.1-1.175D*120.2-1.299D**224

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.156%1.449%1140799013,522212278246.36929173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.484%1.028B**-0.827D-0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.714B++5.60.548B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.543%1.552%14461798016,951199191078.50954186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.492%1.176B**-0.716D-1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.636B+20.40.464B+21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.771%70.747%144649932,810964142.91192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.612%1.29A0.234C++-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.502B+2.10.326C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.91%11.56%144639941,981687162.88355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.928%0.893B*-0.555D-0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.489B+3.50.276C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74.5m360.5%440 (26.4k)407 (24.4k)3.3222884,02725,2924.2066348 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997370116.523%7.822%12907:1517

6% Combat Medic75% Engineer8% Heavy Assault7% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:44 AMDec 31st, 1969 6:00 PMJun 13th, 2018 11:34 AM (12d) (PST)Jun 13th, 2018 12:06 PM (12d) (PST)Jun 13th, 2018 10:34 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
824787460.4600.1380.0362.1610.139368

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,4594,65144,8082882130824,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3045.6h/126.9d 22,367 6,573 25,890 394.8k 1,847 6,822 25,479 150.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:2,247
Deaths:1,399
KDR:1.606
Accuracy:26.265% B+
HSR:17.579% D-
Thanatos VE70
B**
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:50.503% B**
HSR:11.740% D-
Solstice VE3
C
Kills:1,144
Deaths:525
KDR:2.179
Accuracy:20.473% C
HSR:14.423% D-
Solstice SF
C++
Kills:739
Deaths:348
KDR:2.124
Accuracy:24.186% C++
HSR:9.608% D*
Deimos VA29
C+
Kills:635
Deaths:354
KDR:1.794
Accuracy:59.041% C+
HSR:11.496% D
Pandora VX25
B*
Kills:162
Deaths:56
KDR:2.893
Accuracy:47.829% B*
HSR:10.494% D*
Zenith VX-5
C++
Kills:140
Deaths:94
KDR:1.489
Accuracy:25.720% C++
HSR:20% C+
Kills:6,251
Deaths (as Engineer):3,436
Deaths (to Engineers):8,305
KDR:1.81927
Kill Difference:2,815
Playtime:2,283.230 hours
Usage:75%
Score:57.539m
Score/min:420
Accuracy (listed only):36.288%
HSR (listed only):13.620%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,410
Deaths:644
KDR:2.189
Accuracy:21.780% C**
HSR:14.752% D**
SVA-88
B
Kills:717
Deaths:340
KDR:2.109
Accuracy:24.486% B
HSR:20.502% D
Lasher X2
B+
Kills:616
Deaths:284
KDR:2.169
Accuracy:28.995% B+
HSR:3.247% C
Flare VE6
B+
Kills:362
Deaths:177
KDR:2.045
Accuracy:24.308% B+
HSR:20.442% C--
VE-H Maw
C+
Kills:311
Deaths:150
KDR:2.073
Accuracy:24.761% C+
HSR:24.116% C
NS-15M2
C*
Kills:175
Deaths:83
KDR:2.108
Accuracy:24.340% C*
HSR:14.857% D*
Kills:3,591
Deaths (as Heavy Assault):1,678
Deaths (to Heavy Assaults):5,593
KDR:2.14005
Kill Difference:1,913
Playtime:251.908 hours
Usage:8%
Score:6.564m
Score/min:434
Accuracy (listed only):24.778%
HSR (listed only):16.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:2,247
Deaths:1,399
KDR:1.606
Accuracy:26.265% B+
HSR:17.579% D-
Thanatos VE70
B**
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:50.503% B**
HSR:11.740% D-
Solstice VE3
C
Kills:1,144
Deaths:525
KDR:2.179
Accuracy:20.473% C
HSR:14.423% D-
Solstice SF
C++
Kills:739
Deaths:348
KDR:2.124
Accuracy:24.186% C++
HSR:9.608% D*
Deimos VA29
C+
Kills:635
Deaths:354
KDR:1.794
Accuracy:59.041% C+
HSR:11.496% D
MKV Suppressed
D
Kills:600
Deaths:271
KDR:2.214
Accuracy:22.735% D
HSR:12% D*
VE-S Canis
B**
Kills:173
Deaths:74
KDR:2.338
Accuracy:33.502% B**
HSR:28.324% B*
Pandora VX25
B*
Kills:162
Deaths:56
KDR:2.893
Accuracy:47.829% B*
HSR:10.494% D*
Zenith VX-5
C++
Kills:140
Deaths:94
KDR:1.489
Accuracy:25.720% C++
HSR:20% C+
Eridani SX5
A++
Kills:139
Deaths:60
KDR:2.317
Accuracy:35.358% A++
HSR:10.791% D*
Kills:7,163
Deaths (as Light Assault):3,841
Deaths (to Light Assaults):3,747
KDR:1.86488
Kill Difference:3,322
Playtime:55.136 hours
Usage:2%
Score:0.540m
Score/min:163
Accuracy (listed only):34.561%
HSR (listed only):14.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
C
Kills:1,694
Deaths:1,508
KDR:1.123
Accuracy:26.994% C
HSR:16.706% D
XM98
B*
Kills:1,208
Deaths:391
KDR:3.090
Accuracy:43.607% B*
HSR:75.662% C++
NS-AM7 Archer
B+
Kills:911
Deaths:975
KDR:0.934
Accuracy:61.741% B+
HSR:11.087% D-
Parallax VX3
B++
Kills:815
Deaths:157
KDR:5.191
Accuracy:43.742% B++
HSR:69.939% D-
Manticore SX40
C+
Kills:728
Deaths:501
KDR:1.453
Accuracy:27.699% C
HSR:19.918% C+
MKV Suppressed
D
Kills:600
Deaths:271
KDR:2.214
Accuracy:22.735% D
HSR:12% D*
NS-357 Underboss
C*
Kills:584
Deaths:597
KDR:0.978
Accuracy:37.230% C*
HSR:20.719% C++
NS-45 Pilot
C**
Kills:551
Deaths:381
KDR:1.446
Accuracy:33.188% C**
HSR:16.878% D--
Ghost
A
Kills:548
Deaths:194
KDR:2.825
Accuracy:47.215% A
HSR:61.861% D
Artemis VX26
C++
Kills:330
Deaths:172
KDR:1.919
Accuracy:27.605% C++
HSR:13.333% D**
Phaseshift VX-S
B+
Kills:239
Deaths:42
KDR:5.690
Accuracy:39.338% B+
HSR:69.038% C
Beamer VS3
D-
Kills:211
Deaths:141
KDR:1.496
Accuracy:21.268% D-
HSR:14.692% D--
NS CandyCannon 3000
C+
Kills:204
Deaths:326
KDR:0.626
Accuracy:33.023% C
HSR:34.804% C+
VE-S Canis
B**
Kills:173
Deaths:74
KDR:2.338
Accuracy:33.502% B**
HSR:28.324% B*
NS-30 Vandal
B++
Kills:164
Deaths:56
KDR:2.929
Accuracy:29.172% D
HSR:31.707% B++
NS Patriot Flare Gun
U
Kills:160
Deaths:312
KDR:0.513
Accuracy:11.376% C--
HSR:0% U
Eridani SX5
A++
Kills:139
Deaths:60
KDR:2.317
Accuracy:35.358% A++
HSR:10.791% D*
Kills:9,259
Deaths (as Infiltrator):6,158
Deaths (to Infiltrators):3,169
KDR:1.50357
Kill Difference:3,101
Playtime:211.065 hours
Usage:7%
Score:3.507m
Score/min:277
Accuracy (listed only):33.811%
HSR (listed only):29.851%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B**
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:50.503% B**
HSR:11.740% D-
NS-11A
B+
Kills:1,170
Deaths:479
KDR:2.443
Accuracy:25.686% B+
HSR:15.470% D
H-V45
A
Kills:1,159
Deaths:513
KDR:2.259
Accuracy:29.668% A
HSR:14.754% D
NS-11P
B
Kills:1,154
Deaths:465
KDR:2.482
Accuracy:24.379% B
HSR:14.211% D
NS-11AB
B*
Kills:1,154
Deaths:538
KDR:2.145
Accuracy:29.797% B*
HSR:17.851% D-
Terminus VX-9
B++
Kills:1,136
Deaths:419
KDR:2.711
Accuracy:28.708% B++
HSR:16.989% D--
Pulsar VS1
B*
Kills:677
Deaths:320
KDR:2.116
Accuracy:27.101% B*
HSR:10.044% D**
Deimos VA29
C+
Kills:635
Deaths:354
KDR:1.794
Accuracy:59.041% C+
HSR:11.496% D
MKV Suppressed
D
Kills:600
Deaths:271
KDR:2.214
Accuracy:22.735% D
HSR:12% D*
Corvus VA55
A+
Kills:291
Deaths:147
KDR:1.980
Accuracy:31.224% A+
HSR:14.433% D*
VE-S Canis
B**
Kills:173
Deaths:74
KDR:2.338
Accuracy:33.502% B**
HSR:28.324% B*
Pandora VX25
B*
Kills:162
Deaths:56
KDR:2.893
Accuracy:47.829% B*
HSR:10.494% D*
Eridani SX5
A++
Kills:139
Deaths:60
KDR:2.317
Accuracy:35.358% A++
HSR:10.791% D*
Kills:9,634
Deaths (as Combat Medic):4,356
Deaths (to Combat Medics):2,337
KDR:2.21166
Kill Difference:5,278
Playtime:197.930 hours
Usage:6%
Score:5.396m
Score/min:454
Accuracy (listed only):34.271%
HSR (listed only):14.508%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:519
Deaths:75
KDR:6.920
Accuracy:23.063% B**
HSR:15.800% D-
Quasar VM1
B
Kills:499
Deaths:75
KDR:6.653
Accuracy:17.012% B
HSR:15.231% D
Blueshift VM5
B*
Kills:493
Deaths:75
KDR:6.573
Accuracy:23.383% B*
HSR:13.185% D**
Cosmos VM3
B++
Kills:295
Deaths:45
KDR:6.556
Accuracy:19.062% B++
HSR:20.678% B
NS-10 Burster
C*
Kills:107
Deaths:35
KDR:3.057
Accuracy:30.261% C*
HSR:8.411% C*
Comet VM2
B+
Kills:57
Deaths:17
KDR:3.353
Accuracy:46.593% B+
HSR:1.754% D*
Kills:1,970
Deaths (as MAX Suit):161
Deaths (to MAX Suits):1,001
KDR:12.23602
Kill Difference:1,809
Playtime:36.940 hours
Usage:1%
Score:0.908m
Score/min:410
Accuracy (listed only):26.562%
HSR (listed only):12.510%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:753
V. Kills:743 101%
Deaths:320
KDR:2.353
Accuracy:36.414% B*
KPH:10.900 C
VKPH:10.800 C++
Saron Laser Cannon
C++
Kills:480
V. Kills:546 88%
Deaths:244
KDR:1.967
Accuracy:33.012% C*
KPH:8.700 C
VKPH:9.900 C++
Photon A2A Missile Pods
A++
Kills:246
V. Kills:246 100%
Deaths:12
KDR:20.500
Accuracy:73.759% D
KPH:94.500 B**
VKPH:94.500 A++
Coyote Missiles
B*
Kills:85
V. Kills:114 74%
Deaths:26
KDR:3.269
Accuracy:50.675% C
KPH:27.200 C
VKPH:36.500 B*
Dual Photon Pods
C++
Kills:84
V. Kills:26 311%
Deaths:9
KDR:9.333
Accuracy:53.560% C*
KPH:60.100 C
VKPH:18.600 C++
Kills:1,648 (1,233 + 0)
Deaths:611
KDR:2.697
VKDR:2.741
Vehicle Kills:1,675
Kill Difference:1,037
Playtime:131.331 hours
Usage:4%
Score:2.428m
Score/min:308
Piloting Accuracy:33.012%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:719
V. Kills:574 125%
Deaths:67
KDR:10.731
Accuracy:51.034% A
KPH:30.900 C++
VKPH:24.700 C++
CAS30 Tank Buster
D
Kills:111
V. Kills:132 83%
Deaths:92
KDR:1.207
Accuracy:40.432% D
KPH:4 D
VKPH:4.800 D
L105 Zephyr
B**
Kills:89
V. Kills:40 217%
Deaths:7
KDR:12.714
Accuracy:53.912% A
KPH:37.700 C-
VKPH:16.900 B**
AP30 Shredder
U
Kills:88
V. Kills:105 83%
Deaths:15
KDR:5.867
Accuracy:32.659% C
KPH:316,800 U
VKPH:378,000 U
Kills:1,007 (111 + 896)
Deaths:181
KDR:5.564
VKDR:4.702
Vehicle Kills:851
Kill Difference:826
Playtime:53.228 hours
Usage:2%
Score:1.007m
Score/min:315
Piloting Accuracy:40.432%
Gunner Accuracy:32.659%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:461
V. Kills:301 153%
Deaths:35
KDR:13.171
Accuracy:65.212% B**
KPH:35.700 B*
VKPH:23.300 B**
C75 Viper
A
Kills:254
V. Kills:55 454%
Deaths:4
KDR:63.500
Accuracy:50.525% A
KPH:45.200 B*
VKPH:9.800 B++
L100 Python HESH
M
Kills:228
V. Kills:61 368%
Deaths:7
KDR:32.571
Accuracy:64.499% A++
KPH:67.300 B++
VKPH:18 M
L100 Python HEAT
D
Kills:219
V. Kills:92 235%
Deaths:11
KDR:19.909
Accuracy:50.748% C+
KPH:19.500 D
VKPH:8.200 D
Skyguard
B++
Kills:169
V. Kills:136 123%
Deaths:28
KDR:6.036
Accuracy:34.492% B*
KPH:14.800 B
VKPH:11.900 B++
Kills:1,331 (1,331 + 0)
Deaths:85
KDR:15.659
VKDR:7.588
Vehicle Kills:645
Kill Difference:1,246
Playtime:44.522 hours
Usage:1%
Score:1.134m
Score/min:424
Driving Accuracy:34.492%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:8,715
V. Kills:6,186 141%
Deaths:572
KDR:15.236
Accuracy:63.108% A
KPH:35.400 A+
VKPH:25.100 A*
Supernova VPC
A**
Kills:2,640
V. Kills:598 441%
Deaths:92
KDR:28.696
Accuracy:64.651% A++
KPH:69.300 A+
VKPH:15.700 A**
Saron HRB
A+
Kills:1,405
V. Kills:935 150%
Deaths:93
KDR:15.108
Accuracy:55.648% A+
KPH:31.700 B*
VKPH:21.100 B++
Supernova PC
B++
Kills:1,064
V. Kills:395 269%
Deaths:43
KDR:24.744
Accuracy:55.346% B++
KPH:26.700 B+
VKPH:9.900 B++
E540 Halberd
B*
Kills:584
V. Kills:381 153%
Deaths:27
KDR:21.630
Accuracy:55.854% B**
KPH:34.800 B+
VKPH:22.700 B*
Proton II PPA
C++
Kills:352
V. Kills:23 N/A
Deaths:9
KDR:39.111
Accuracy:26.633% B+
KPH:59.600 C++
VKPH:3.900 C++
M20 Basilisk
B*
Kills:184
V. Kills:45 400%
Deaths:9
KDR:20.444
Accuracy:30.684% C++
KPH:26.300 B*
VKPH:6.400 C+
G30 Walker
S
Kills:99
V. Kills:82 119%
Deaths:9
KDR:11
Accuracy:32.076% B++
KPH:55 M*
VKPH:45.600 S
Kills:15,043 (12,419 + 2,624)
Deaths:854
KDR:17.615
VKDR:10.123
Vehicle Kills:8,645
Kill Difference:14,189
Playtime:399.775 hours
Usage:13%
Score:11.186m
Score/min:466
Driving Accuracy:55.346%
Gunner Accuracy:32.076%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:5,048
V. Kills:4,009 126%
Deaths:601
KDR:8.399
Accuracy:71.030% A++
KPH:55.500 B**
VKPH:44.100 A++
E540 Halberd-H
A*
Kills:2,926
V. Kills:1,637 179%
Deaths:176
KDR:16.625
Accuracy:72.609% A++
KPH:72.800 A+
VKPH:40.700 A*
M40 Fury-H
B+
Kills:2,197
V. Kills:191 N/A
Deaths:139
KDR:15.806
Accuracy:47.750% B+
KPH:116.400 B+
VKPH:10.100 C
Proton II PPA-H
B**
Kills:1,987
V. Kills:114 N/A
Deaths:114
KDR:17.430
Accuracy:45.813% B**
KPH:138.600 B**
VKPH:8 B+
M60-G Bulldog-H
A++
Kills:766
V. Kills:67 N/A
Deaths:32
KDR:23.938
Accuracy:68.005% A++
KPH:112.100 B**
VKPH:9.800 C+
G30 Walker
A
Kills:659
V. Kills:557 118%
Deaths:94
KDR:7.011
Accuracy:43.260% B**
KPH:31.400 C+
VKPH:26.500 A
G40-F Ranger
A*
Kills:205
V. Kills:109 186%
Deaths:10
KDR:20.500
Accuracy:41.949% A+
KPH:64.600 A*
VKPH:34.400 A++
M12 Kobalt-H
C++
Kills:137
V. Kills:8 N/A
Deaths:13
KDR:10.539
Accuracy:25.150% B+
KPH:102.300 C
VKPH:6 C++
Kills:13,925 (0 + 13,925)
Deaths:1,179
KDR:11.811
VKDR:5.676
Vehicle Kills:6,692
Kill Difference:12,746
Playtime:196.664 hours
Usage:6%
Score:6.298m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:25.150%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:192
V. Kills:67 282%
Deaths:27
KDR:7.111
Accuracy:39.704% C++
KPH:19.100 C+
VKPH:6.700 C
M40 Fury
A++
Kills:140
V. Kills:24 N/A
Deaths:9
KDR:15.556
Accuracy:39.476% B
KPH:95.600 A++
VKPH:16.400 B*
M20 Basilisk
B*
Kills:93
V. Kills:22 404%
Deaths:15
KDR:6.200
Accuracy:39.810% C++
KPH:29.900 B*
VKPH:7.100 C-
M40 Fury
A
Kills:86
V. Kills:13 N/A
Deaths:1
KDR:86
Accuracy:37.384% C++
KPH:75.200 A
VKPH:11.400 B+
Kills:511 (0 + 511)
Deaths:52
KDR:9.827
VKDR:2.423
Vehicle Kills:126
Kill Difference:459
Playtime:15.760 hours
Usage:1%
Score:0.354m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:37.384%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:929
V. Kills:463 200%
Deaths:376
KDR:2.471
Accuracy:59.236% B*
KPH:28.900 B
VKPH:14.400 A++
S12 Renegade
B+
Kills:184
V. Kills:17 N/A
Deaths:75
KDR:2.453
Accuracy:53.738% A
KPH:30.200 D
VKPH:2.800 B+
Kills:1,113 (1,113 + 0)
Deaths:451
KDR:2.468
VKDR:1.064
Vehicle Kills:480
Kill Difference:662
Playtime:38.203 hours
Usage:1%
Score:0.498m
Score/min:217
Driving Accuracy:53.738%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 14,9018,71557215.236A++11.9163.108%A1.48%D-35.4A+25.1A*471246h4.4B++7B**
Saron HRB-H 9,0575,0486018.399B++5.0871.03%A++N/A55.5B**44.1A++59090.9h19.8B+27.9B**
E540 Halberd-H 4,5632,92617616.625B*13.3072.609%A++N/A72.8A+40.7A*60040.2h4.8B++6.6B**
Supernova VPC 3,2382,6409228.696A++25.3764.651%A++1.098%D69.3A+15.7A**40738.1h2.9B+4.5B*
C-4 3,8492,2901,2931.771C**1.5516.695%D**N/A65.4C44.5B**92635h1.3B+8C
Pulsar C 2,3002,2471,3991.606C**1.7226.265%B+17.579%D-21.5CN/A102104.5h13.5C+51.6C++
M40 Fury-H 2,3882,19713915.806C**12.4847.75%B+1.684%B+116.2B+10.1C41518.9h6.4B+13.5B++
Proton II PPA-H 2,1011,98711417.43B+14.1145.813%B**1.963%C++139B**8B+46514.3h7.1B*15.5B*
Spiker 1,7161,6941,5081.123C++2.2026.994%C16.706%D40.4C**N/A13441.9h8.6C*31.9C*
Orion VS54 1,4301,4106442.189B+1.1321.78%C**14.752%D**36.1C**N/A25939.1h10.9B++49.8C*
Saron HRB 2,3401,4059315.108A*11.7955.648%A+N/A31.6B*21.1B++73244.4h16.8B*30.2B**
XM98 1,2131,2083913.09B+0.2343.607%B*75.662%C++30.1C**N/A11040.1h2.1B++4.8B++
Thanatos VE70 1,1911,1846601.794B**1.5350.503%B**11.74%D-37.8B+N/A12331.3h3.9B++7.6B*
NS-11A 1,1841,1704792.443B++0.8825.686%B+15.47%D49.8B*N/A23323.5h13.4C*52.2B+
H-V45 1,1681,1595132.259B++1.0629.668%A14.754%D42.6B+N/A18327.2h13.3C++44.8B++
NS-11P 1,1631,1544652.482A0.8424.379%B14.211%D42.7B*N/A20527h13.8C*56.7B
NS-11AB 1,1711,1545382.145B+1.1829.797%B*17.851%D-55.7B+N/A16120.7h13.9C+46.6B
Solstice VE3 1,1881,1445252.179A*1.1420.473%C14.423%D-12.4CN/A7092h17.6C85.9C+
Terminus VX-9 1,1561,1364192.711B*0.6128.708%B++16.989%D--66.8A1.2A*19417h12.2C++42.7B+
Force-Blade 1,2971,10112,2070.09A*3.2329.637%C+N/A1.3BN/A8860.1h3.6C--12C+
Supernova PC 1,4591,0644324.744M21.4255.346%B++1.88%C-26.7B+9.9B++19239.9h3.4B**6.2B**
Lancer VS22 1,9899826121.605A1.7265.587%B+N/A20.3B**20.8A+41748.4h10.2B++15.5B++
M40 Fury-F 1,3929293762.471B+0.8559.236%B*N/A28.9B14.4A++23232.1h10.4C**17.5B+
NS-AM7 Archer 1,4819119750.934A2.3961.741%B+11.087%D-8.6B5.4A+79105.7h17.5C**28.3B+
Parallax VX3 8218151575.191B++1.8743.742%B++69.939%D-45.5B**N/A19017.9h2.1C**4.7B+
M60-G Bulldog-H 8337663223.938A++20.6268.005%A++N/A112.6B**9.9C+3326.8h4.5B++6.7B*
Maelstrom Turbo Laser 1,4967533202.353C**0.9736.414%B*3.187%C*10.9C10.8C++24069.1h112.1C++307.8B+
Solstice SF 7697393482.124A1.2024.186%C++9.608%D*25.8B+1A8928.6h9.8B+40.5B+
Manticore SX40 7697285011.453B+1.8727.699%C19.918%C+33.5C*1.9M++14421.7h8C+29C++
C150 Dalton 1,2937196710.731B**7.4151.034%AN/A30.9C++24.6C++46723.3h6.1D11.9C**
SVA-88 7417173402.109C*1.2124.486%B20.502%D50.1C**1.7S20314.3h11.2B45.9B+
Pulsar VS1 6866773202.116A1.2127.101%B*10.044%D**29.4BN/A14123h14.9C+55B+
G30 Walker 1,216659947.011C++3.6943.26%B**2.58%D31.4C+26.5A40821h174C+402.1B+
Deimos VA29 6446353541.794B+1.5359.041%C+11.496%D53.8B+N/A22611.8h2.5C+4.3C++
Lasher X2 6256162842.169A++1.1528.995%B+3.247%C41.9B*N/A24014.7h12A++41.4B**
MKV Suppressed 6016002712.214A+1.1122.735%D12%D*39BN/A16915.4h12.7B+55.9C*
NS-357 Underboss 5945845970.978C+2.3437.23%C*20.719%C++28.3CN/A12720.6h4.9D13.2C+
E540 Halberd 9655842721.63A+18.3155.854%B**3.767%B+34.8B+22.7B*61016.8h5B++8.9B**
NS-45 Pilot 5545513811.446C*1.8833.188%C**16.878%D--58B+N/A1649.5h8.4C25.3C++
Ghost 5515481942.825C++0.5047.215%A61.861%D50.7B++N/A18810.8h2B+4.3B++
Blueshift VM5 521519756.92A*3.6023.063%B**15.8%D-48.5B**N/A19910.7h14.1B+61.1B++
Quasar VM1 507499756.653M*3.3317.012%B15.231%D26.3BN/A13219h15.4C+90.7C*
Blueshift VM5 497493756.573A*3.2523.383%B*13.185%D**47B**N/A19810.5h14.7B+62.8B++
Saron Laser Cannon 1,0264802441.967C++1.3633.012%C*2.917%B8.7C9.9C++22855.1h168C+509C++
L100 Python AP 7624613513.171A*9.8565.212%B**1.735%D-35.7B*23.3B**53412.9h6.1B+9.3B++
Sticky Grenade 4604591459N/A455.6852.236%C+N/A765C1.7D*28180.6h1.8B+3.5B+
Lumine Edge 4274162491.671S1.6532.5%B+17.548%C*27.7A**N/A11015h1.3C**3.9B+
Auraxium Force-Blade 3913715,4390.068B*3.2513.85%D*N/A1C+N/A7364.1h3.5F-25.4D**
Flare VE6 3653621772.045B++1.2824.308%B+20.442%C--43.1C*N/A2328.4h11.5C+47.5C**
Proton II PPA 375352939.111A++35.7926.633%B+2.273%C++59.7C++3.9C++2985.9h8.3B+31.2B++
Artemis VX26 3323301721.919B+1.4027.605%C++13.333%D**34C++N/A1469.7h11.4B41.2B
S1 6723202751.164B++2.1660.427%B+1.563%D-20.1C22.1A+47215.9h6.6C++11C**
Frag Grenade 3153131313N/A309.6843.026%CN/A521.7C++3.3C-24540.6h3.3B+7.6B
VE-H Maw 3153111502.073C**1.2524.761%C+24.116%C56.5C*N/A1415.5h10.7C++43C++
Cosmos VM3 299295456.556M3.2319.062%B++20.678%B36.9B++N/A1458h13.9C+73B+
Corvus VA55 2962911471.98B**1.3431.224%A+14.433%D*42.2B++N/A2146.9h12.2C++39.1B++
Spear Anti-Vehicle Phalanx Turret 4952751617.188A++13.8748.49%B+4.727%C*40.4C*32.4B**7236.8h8.9C++18.4B+
C75 Viper 309254463.5U60.1850.525%A1.181%C45.4B*9.8B++5465.6h8.3B**16.5B**
Photon A2A Missile Pods 4922461220.5A+17.1873.759%DN/A94.6B**94.6A++22922.6h6.6B*8.9B++
The Slasher 2452406720.357S2.9757.244%A++5%D6.9C**N/A3134.8h2.7C--4.7B+
Phaseshift VX-S 239239425.69B**2.3739.338%B+69.038%C37.3B+N/A2956.4h2.6B6.6B+
L100 Python HESH 289228732.571A*29.2564.499%A++N/A67.1B++17.9M6493.4h3.2C++5B++
L100 Python HEAT 3112191119.909M**16.5950.748%C+1.826%D19.6D8.2D20011.2h4.8B++9.5B+
Beamer VS3 2192111411.496B**1.8321.268%D-14.692%D--22.9C+N/A1099.2h12.1C-57C
G40-F Ranger 3142051020.5B**17.1841.949%A+N/A64.1A*34.1A++4853.2h52.1B+124.1B*
NS CandyCannon 3000 2062043260.626C+2.7033.023%C34.804%C+16.7CN/A7912.2h4.7C+14.2C++
Tank Mine 2751981198U194.680%F*N/A396S154M++57810.5h12.5T*0M*
M20 Basilisk 259192277.111A*3.7939.704%C++8.333%B**19.2C+6.7C23610h76.9B+193.8B++
S12 Renegade 201184752.453C+0.8753.738%A8.696%B*30.2D2.8B+1426.1h3.1B5.8B++
M20 Basilisk 229184920.444S17.1230.684%C++8.152%B**26.3B*6.4C+1977h40.5A+132A
NS-15M2 177175832.108B1.2124.34%C*14.857%D*60.3B++N/A2322.9h10.3B*42.4B+
Hunter QCX 1731731541.123B++2.2036.561%C20.231%C-25.8B**N/A1876.7h3.1B8.5B
VE-S Canis 175173742.338B*0.9833.502%B**28.324%B*64.1B++N/A1852.7h13.4C40B
Skyguard 305169286.036A++2.7134.492%B*1.775%C14.8B11.9B++39511.4h119.7B+347.1B++
MANA Anti-Personnel Turret 168166473.532N/A0.2139.134%UN/A1660U20U5675300.1h33.3T*85.2T*
NS-30 Vandal 165164562.929B++0.3929.172%D31.707%B++33.5C+N/A1554.9h5.2B+17.8C++
Pandora VX25 162162562.893A*0.4347.829%B*10.494%D*38.6C++N/A2844.2h4.8C+10B+
NS Patriot Flare Gun 1641603120.513C2.8111.376%C--N/A12CN/A3513.3h2.8C+24.6C++
M60-A Bulldog 1681481113.455A++10.1341.555%B+1.351%C1480U200U8208800.1h5.7C++13.6B+
Zenith VX-5 144140941.489B1.8325.72%C++20%C+31.1C+N/A1464.5h15.6D60.7C+
M40 Fury 164140915.556B**12.2339.476%BN/A93.3A+16B*8841.5h9.6B+24.3B++
Eridani SX5 141139602.317B**1.0135.358%A++10.791%D*33.9C++N/A2154.1h14.3C40.4B+
M12 Kobalt-H 1451371310.538C7.2225.15%B+16.058%C+105.4C6.2C*2471.3h17.7C70.5C++
CAS30 Tank Buster 243111921.207C+2.1240.432%DN/A4D4.8D10527.6h46.4B+114.7B
NS-10 Burster 122107353.057M*0.2730.261%C*8.411%C*10.6A**1.5D**14510.1h54.5A++180.1A
Aspis Anti-Aircraft Phalanx Turret 211106147.571A++4.2529.724%B++1.887%C+16.8A16.7B**5196.3h132B+444B++
G30 Walker 18199911A++7.6832.076%B++3.03%C55M*45.6S8361.8h113.6B**354.2B*
M20 Basilisk 11593156.2A*2.8839.81%C++8.602%B**30B*7.1C-3783.1h59.5B**149.6B**
L105 Zephyr 12989712.714B+9.3953.912%AN/A37.1C-16.7B**2582.4h10F-18.5C
AP30 Shredder 19388155.867C+2.5432.659%C1.136%D880U1050U14371900.1h139.1D426.1D
M40 Fury 9986186U82.6837.384%C++5.814%S78.2A11.8B+9331.1h9.3B++25B*
Coyote Missiles 19985263.269C*0.0550.675%CN/A27.4C36.8B*7323.1h59.2D116.8C--
Dual Photon Pods 1108499.333B+6.0153.56%C*1.19%C+60C18.6C++21701.4h16.3B++30.4B++
MAX Punch 102811730.468A**2.8545.994%C+N/A2.8B+N/A1128.5h5.5C+11.9C
M20 Basilisk 15676238S34.6869.874%A++2.632%D-34.5C36.4A+7362.2h258.7F-370.3D-
NS Decimator 9961471.298B+2.0262.338%C**N/A16.1D--10D5063.8h6.3D10.1C--
Comet VM2 8357173.353M+0.0346.593%B+1.754%D*11.4C++5.2B+3595h19.2B+41.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25260.4h
Restoration Kit112261h
Nano-Armor Kit1,4673,208,587322.1h
Snowman Soldier11080.1h
Spawn Beacon81,4412.5h
Turret AI Module0580.3h
Repair Module0880.5h
Spitfire Auto-Turret343,0464h
Deconstruction Tool01,0800.1h
Rampart Wall1860.8h
Anti-Infantry MANA Turret175952.4h
M12 Kobalt-F02430.1h
Ammunition Package298,4543.7h
Medical Applicator265222,14216.3h
WLT-Howler Mining Laser03,7781.1h
Nano-Repair Grenade02230.1h
IPC Targeting Dart0880.3h
Shield Recharging Field11020.1h
Recon Detection Device181,6143.7h

Check the help document for the dictionary if you want to learn more about words used here.


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