Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,342)players online:
Myian (47)  larx_x (7)  Darkwolves1 (3)  valenok00 (1)  Spejhle (1)  davinator791 (1) 60
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (103 days). The data shown below may not be accurate.

Immortal Oscarcar2[] Oscarcar2
VS BR 69

KDR: 3.42

Score: 78m

Last Seen: Aug 31st, 2018 7:59 PM
- OFFLINE - 22.5 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Cobalt
Level Progress (to 70): 31%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB-H E540 Halberd-H Supernova VPC C-4 Pulsar C M40 Fury-H Proton II PPA-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Oscarcar2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $470,376 MLG Score: 376
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.214%16.984%4622799521,0311.982191.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.029%1.21B**-0.561D-1.6FHEAD (~3.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.399B12.30.142C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.917%2.793%155410181,432112817021.269584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.498%-0.266C1.084B**-0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
343.5-1.138D*119.9-1.27D**223.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.431%1.412%11407101514,018221381426.33153172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.497%1.033B**-0.788D-0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++5.60.556B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.688%1.509%153018100418,555206697498.97678190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.591%1.167B**-0.724D-1.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.668B+190.513B+20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.796%70.789%1530410182,8141049142.68255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.614%1.313A0.238C++-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.508B+2.10.332C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.601%11.564%1530310192,378743213.19624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.989%1.018B**-0.584D-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.531B+3.30.316C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
78m352.4%441 (26.5k)408 (24.5k)3.4186190,73026,5404.3058869 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022425716.402%7.795%12807:1219

7% Combat Medic75% Engineer8% Heavy Assault7% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:44 AMDec 31st, 1969 6:00 PMSep 2nd, 2018 4:33 PM (101d) (PST)Aug 31st, 2018 6:24 PM (103d) (PST)Aug 31st, 2018 3:59 PM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
833787550.4750.1390.0372.1660.140376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,0084,66545,3432882130824,494

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3185.2h/132.7d 23,548 7,072 29,120 414k 1,956 7,177 26,752 159.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:2,260
Deaths:1,401
KDR:1.613
Accuracy:26.252% B+
HSR:17.611% D-
Thanatos VE70
B**
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:50.503% B**
HSR:11.740% D-
Solstice VE3
C-
Kills:1,144
Deaths:525
KDR:2.179
Accuracy:20.473% C-
HSR:14.423% D-
Deimos VA29
C*
Kills:1,032
Deaths:513
KDR:2.012
Accuracy:62.789% C*
HSR:11.531% D-
Solstice SF
C++
Kills:739
Deaths:348
KDR:2.124
Accuracy:24.186% C++
HSR:9.608% D*
VE-LR Obelisk
B**
Kills:375
Deaths:97
KDR:3.866
Accuracy:38.488% B**
HSR:33.333% C++
Zenith VX-5
B+
Kills:323
Deaths:171
KDR:1.889
Accuracy:27.851% B+
HSR:19.814% C
Pandora VX25
B*
Kills:162
Deaths:56
KDR:2.893
Accuracy:47.829% B*
HSR:10.494% D*
Kills:7,219
Deaths (as Engineer):3,771
Deaths (to Engineers):8,570
KDR:1.91435
Kill Difference:3,448
Playtime:2,389.016 hours
Usage:75%
Score:60.322m
Score/min:421
Accuracy (listed only):37.296%
HSR (listed only):16.069%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,410
Deaths:644
KDR:2.189
Accuracy:21.780% C*
HSR:14.752% D**
SVA-88
B
Kills:751
Deaths:363
KDR:2.069
Accuracy:24.718% B
HSR:20.772% D
Lasher X2
B+
Kills:616
Deaths:284
KDR:2.169
Accuracy:28.995% B+
HSR:3.247% C
VE-H Maw
C+
Kills:382
Deaths:188
KDR:2.032
Accuracy:25.188% C+
HSR:24.084% C
Flare VE6
B
Kills:365
Deaths:180
KDR:2.028
Accuracy:24.330% B
HSR:21.096% C-
NS-15M2
C++
Kills:175
Deaths:83
KDR:2.108
Accuracy:24.340% C++
HSR:14.857% D**
Kills:3,699
Deaths (as Heavy Assault):1,742
Deaths (to Heavy Assaults):5,882
KDR:2.12342
Kill Difference:1,957
Playtime:259.153 hours
Usage:8%
Score:6.738m
Score/min:433
Accuracy (listed only):24.892%
HSR (listed only):16.468%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:2,260
Deaths:1,401
KDR:1.613
Accuracy:26.252% B+
HSR:17.611% D-
Thanatos VE70
B**
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:50.503% B**
HSR:11.740% D-
Solstice VE3
C-
Kills:1,144
Deaths:525
KDR:2.179
Accuracy:20.473% C-
HSR:14.423% D-
Deimos VA29
C*
Kills:1,032
Deaths:513
KDR:2.012
Accuracy:62.789% C*
HSR:11.531% D-
Solstice SF
C++
Kills:739
Deaths:348
KDR:2.124
Accuracy:24.186% C++
HSR:9.608% D*
MKV Suppressed
D
Kills:600
Deaths:271
KDR:2.214
Accuracy:22.735% D
HSR:12% D*
Zenith VX-5
B+
Kills:323
Deaths:171
KDR:1.889
Accuracy:27.851% B+
HSR:19.814% C
VE-S Canis
B**
Kills:173
Deaths:74
KDR:2.338
Accuracy:33.502% B**
HSR:28.324% B*
Pandora VX25
B*
Kills:162
Deaths:56
KDR:2.893
Accuracy:47.829% B*
HSR:10.494% D*
Eridani SX5
A++
Kills:140
Deaths:61
KDR:2.295
Accuracy:35.332% A++
HSR:10.714% D*
Kills:7,757
Deaths (as Light Assault):4,080
Deaths (to Light Assaults):3,933
KDR:1.90123
Kill Difference:3,677
Playtime:57.301 hours
Usage:2%
Score:0.596m
Score/min:173
Accuracy (listed only):35.145%
HSR (listed only):14.626%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
C
Kills:1,695
Deaths:1,515
KDR:1.119
Accuracy:27.007% C
HSR:16.696% D
XM98
B*
Kills:1,208
Deaths:391
KDR:3.090
Accuracy:43.607% B*
HSR:75.662% C++
NS-AM7 Archer
B+
Kills:1,045
Deaths:1,045
KDR:1
Accuracy:62.085% B+
HSR:11.005% D
Parallax VX3
B++
Kills:819
Deaths:160
KDR:5.119
Accuracy:43.831% B++
HSR:70.086% D-
Manticore SX40
C+
Kills:728
Deaths:501
KDR:1.453
Accuracy:27.699% C
HSR:19.918% C+
MKV Suppressed
D
Kills:600
Deaths:271
KDR:2.214
Accuracy:22.735% D
HSR:12% D*
NS-357 Underboss
C++
Kills:584
Deaths:597
KDR:0.978
Accuracy:37.230% C++
HSR:20.719% C+
NS-45 Pilot
B
Kills:551
Deaths:381
KDR:1.446
Accuracy:33.188% B
HSR:16.878% D--
Ghost
A
Kills:548
Deaths:194
KDR:2.825
Accuracy:47.215% A
HSR:61.861% D
Artemis VX26
C++
Kills:330
Deaths:172
KDR:1.919
Accuracy:27.605% C++
HSR:13.333% D**
Phaseshift VX-S
B+
Kills:239
Deaths:42
KDR:5.690
Accuracy:39.338% B+
HSR:69.038% C
Beamer VS3
D-
Kills:211
Deaths:141
KDR:1.496
Accuracy:21.268% D-
HSR:14.692% D--
NS CandyCannon 3000
C+
Kills:204
Deaths:326
KDR:0.626
Accuracy:33.023% C
HSR:34.804% C+
VE-S Canis
B**
Kills:173
Deaths:74
KDR:2.338
Accuracy:33.502% B**
HSR:28.324% B*
NS-30 Vandal
B++
Kills:164
Deaths:56
KDR:2.929
Accuracy:29.172% D
HSR:31.707% B++
NS Patriot Flare Gun
U
Kills:160
Deaths:312
KDR:0.513
Accuracy:11.376% D
HSR:0% U
Eridani SX5
A++
Kills:140
Deaths:61
KDR:2.295
Accuracy:35.332% A++
HSR:10.714% D*
Soldier Soaker
B+
Kills:104
Deaths:54
KDR:1.926
Accuracy:37.955% B+
HSR:6.731% D*
Kills:9,503
Deaths (as Infiltrator):6,293
Deaths (to Infiltrators):3,351
KDR:1.51009
Kill Difference:3,210
Playtime:211.441 hours
Usage:7%
Score:3.511m
Score/min:277
Accuracy (listed only):34.065%
HSR (listed only):28.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B**
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:50.503% B**
HSR:11.740% D-
Corvus VA55
A
Kills:1,174
Deaths:498
KDR:2.357
Accuracy:31.104% A
HSR:21.976% C+
NS-11A
B
Kills:1,170
Deaths:479
KDR:2.443
Accuracy:25.686% B
HSR:15.470% D-
H-V45
A
Kills:1,159
Deaths:513
KDR:2.259
Accuracy:29.668% A
HSR:14.754% D-
NS-11AB
B++
Kills:1,155
Deaths:538
KDR:2.147
Accuracy:29.789% B++
HSR:17.836% D-
NS-11P
B
Kills:1,154
Deaths:465
KDR:2.482
Accuracy:24.379% B
HSR:14.211% D
Terminus VX-9
B++
Kills:1,136
Deaths:419
KDR:2.711
Accuracy:28.708% B++
HSR:16.989% D*
Deimos VA29
C*
Kills:1,032
Deaths:513
KDR:2.012
Accuracy:62.789% C*
HSR:11.531% D-
Pulsar VS1
B++
Kills:677
Deaths:320
KDR:2.116
Accuracy:27.101% B++
HSR:10.044% D**
MKV Suppressed
D
Kills:600
Deaths:271
KDR:2.214
Accuracy:22.735% D
HSR:12% D*
VE-S Canis
B**
Kills:173
Deaths:74
KDR:2.338
Accuracy:33.502% B**
HSR:28.324% B*
Pandora VX25
B*
Kills:162
Deaths:56
KDR:2.893
Accuracy:47.829% B*
HSR:10.494% D*
Eridani SX5
A++
Kills:140
Deaths:61
KDR:2.295
Accuracy:35.332% A++
HSR:10.714% D*
Kills:10,916
Deaths (as Combat Medic):4,867
Deaths (to Combat Medics):2,458
KDR:2.24286
Kill Difference:6,049
Playtime:220.388 hours
Usage:7%
Score:5.943m
Score/min:449
Accuracy (listed only):34.548%
HSR (listed only):15.083%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:519
Deaths:75
KDR:6.920
Accuracy:23.063% B*
HSR:15.800% D-
Quasar VM1
C**
Kills:499
Deaths:75
KDR:6.653
Accuracy:17.012% C**
HSR:15.231% D
Blueshift VM5
B*
Kills:493
Deaths:75
KDR:6.573
Accuracy:23.383% B*
HSR:13.185% D**
Cosmos VM3
B+
Kills:295
Deaths:45
KDR:6.556
Accuracy:19.062% B+
HSR:20.678% C**
NS-10 Burster
C**
Kills:107
Deaths:35
KDR:3.057
Accuracy:30.261% C*
HSR:8.411% C**
Comet VM2
B+
Kills:57
Deaths:17
KDR:3.353
Accuracy:46.593% B+
HSR:1.754% D*
Kills:1,970
Deaths (as MAX Suit):161
Deaths (to MAX Suits):1,038
KDR:12.23602
Kill Difference:1,809
Playtime:37.265 hours
Usage:1%
Score:0.908m
Score/min:406
Accuracy (listed only):26.562%
HSR (listed only):12.510%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:753
V. Kills:743 101%
Deaths:320
KDR:2.353
Accuracy:36.414% B*
KPH:10.900 C
VKPH:10.800 C++
Saron Laser Cannon
C++
Kills:484
V. Kills:548 88%
Deaths:244
KDR:1.984
Accuracy:33.018% C++
KPH:8.800 C
VKPH:9.900 C++
Photon A2A Missile Pods
A++
Kills:246
V. Kills:246 100%
Deaths:12
KDR:20.500
Accuracy:73.759% D-
KPH:93.900 B**
VKPH:93.900 A++
Coyote Missiles
B**
Kills:85
V. Kills:114 74%
Deaths:26
KDR:3.269
Accuracy:50.682% C-
KPH:27.200 C--
VKPH:36.500 B**
Dual Photon Pods
C+
Kills:84
V. Kills:26 311%
Deaths:9
KDR:9.333
Accuracy:53.560% C++
KPH:60.100 C
VKPH:18.600 C+
Kills:1,652 (1,237 + 0)
Deaths:611
KDR:2.704
VKDR:2.745
Vehicle Kills:1,677
Kill Difference:1,041
Playtime:131.396 hours
Usage:4%
Score:2.438m
Score/min:309
Piloting Accuracy:33.018%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:719
V. Kills:574 125%
Deaths:67
KDR:10.731
Accuracy:51.034% A
KPH:30.900 C+
VKPH:24.700 C+
CAS30 Tank Buster
D
Kills:111
V. Kills:132 83%
Deaths:92
KDR:1.207
Accuracy:40.432% C--
KPH:4 D
VKPH:4.800 D
L105 Zephyr
B**
Kills:89
V. Kills:40 217%
Deaths:7
KDR:12.714
Accuracy:53.912% A
KPH:37.700 C-
VKPH:16.900 B**
AP30 Shredder
U
Kills:88
V. Kills:105 83%
Deaths:15
KDR:5.867
Accuracy:32.659% C
KPH:316,800 U
VKPH:378,000 U
Kills:1,007 (111 + 896)
Deaths:181
KDR:5.564
VKDR:4.702
Vehicle Kills:851
Kill Difference:826
Playtime:53.228 hours
Usage:2%
Score:1.012m
Score/min:317
Piloting Accuracy:40.432%
Gunner Accuracy:32.659%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:627
V. Kills:159 392%
Deaths:14
KDR:44.786
Accuracy:63.230% A++
KPH:80.500 A
VKPH:20.400 M++
L100 Python AP
B**
Kills:461
V. Kills:301 153%
Deaths:35
KDR:13.171
Accuracy:65.212% B**
KPH:35.700 B+
VKPH:23.300 B**
C75 Viper
B**
Kills:254
V. Kills:55 454%
Deaths:4
KDR:63.500
Accuracy:50.525% B**
KPH:45.200 B*
VKPH:9.800 B+
L100 Python HEAT
D
Kills:219
V. Kills:92 235%
Deaths:11
KDR:19.909
Accuracy:50.748% C+
KPH:19.500 D
VKPH:8.200 D
Skyguard
B+
Kills:169
V. Kills:136 123%
Deaths:28
KDR:6.036
Accuracy:34.492% B*
KPH:14.800 C++
VKPH:11.900 B+
Kills:1,730 (1,730 + 0)
Deaths:92
KDR:18.804
VKDR:8.076
Vehicle Kills:743
Kill Difference:1,638
Playtime:48.926 hours
Usage:2%
Score:1.246m
Score/min:424
Driving Accuracy:34.492%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:9,211
V. Kills:6,406 144%
Deaths:581
KDR:15.854
Accuracy:63.304% A
KPH:36.400 A
VKPH:25.300 A*
Supernova VPC
A*
Kills:2,640
V. Kills:598 441%
Deaths:92
KDR:28.696
Accuracy:64.651% A+
KPH:69.300 A
VKPH:15.700 A*
Saron HRB
A
Kills:1,408
V. Kills:936 150%
Deaths:93
KDR:15.140
Accuracy:55.660% A
KPH:31.700 B++
VKPH:21.100 B++
Supernova PC
B+
Kills:1,064
V. Kills:395 269%
Deaths:43
KDR:24.744
Accuracy:55.346% B++
KPH:26.700 B+
VKPH:9.900 B+
E540 Halberd
B**
Kills:595
V. Kills:387 153%
Deaths:27
KDR:22.037
Accuracy:55.866% B**
KPH:35.400 B+
VKPH:23 B**
Proton II PPA
C++
Kills:352
V. Kills:23 N/A
Deaths:9
KDR:39.111
Accuracy:26.633% B+
KPH:59.600 C++
VKPH:3.900 C++
M20 Basilisk
B*
Kills:184
V. Kills:45 400%
Deaths:9
KDR:20.444
Accuracy:30.684% C++
KPH:26.300 B*
VKPH:6.400 C
G30 Walker
S
Kills:99
V. Kills:82 119%
Deaths:9
KDR:11
Accuracy:32.076% B++
KPH:55 M**
VKPH:45.600 S
Kills:15,553 (12,915 + 2,638)
Deaths:863
KDR:18.022
VKDR:10.280
Vehicle Kills:8,872
Kill Difference:14,690
Playtime:406.618 hours
Usage:13%
Score:11.430m
Score/min:468
Driving Accuracy:55.346%
Gunner Accuracy:32.076%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:5,048
V. Kills:4,009 126%
Deaths:601
KDR:8.399
Accuracy:71.030% A++
KPH:55.500 B**
VKPH:44.100 A++
E540 Halberd-H
A*
Kills:3,876
V. Kills:2,108 184%
Deaths:212
KDR:18.283
Accuracy:72.279% A++
KPH:75.400 A+
VKPH:41 A*
M40 Fury-H
B+
Kills:2,197
V. Kills:191 N/A
Deaths:139
KDR:15.806
Accuracy:47.750% B+
KPH:116.400 B+
VKPH:10.100 C
Proton II PPA-H
B**
Kills:1,987
V. Kills:114 N/A
Deaths:114
KDR:17.430
Accuracy:45.813% B**
KPH:138.600 B**
VKPH:8 B+
M60-G Bulldog-H
A*
Kills:1,312
V. Kills:102 N/A
Deaths:47
KDR:27.915
Accuracy:68.863% A*
KPH:116.500 A
VKPH:9.100 C+
G30 Walker
A+
Kills:659
V. Kills:557 118%
Deaths:94
KDR:7.011
Accuracy:43.260% A
KPH:31.400 C+
VKPH:26.500 A+
G40-F Ranger
A+
Kills:390
V. Kills:216 180%
Deaths:15
KDR:26
Accuracy:41.928% A+
KPH:56.500 A+
VKPH:31.300 A
M12 Kobalt-H
B+
Kills:165
V. Kills:10 N/A
Deaths:14
KDR:11.786
Accuracy:25.025% B+
KPH:112.800 C
VKPH:6.800 B+
Kills:15,634 (0 + 15,634)
Deaths:1,236
KDR:12.649
VKDR:5.912
Vehicle Kills:7,307
Kill Difference:14,398
Playtime:216.164 hours
Usage:7%
Score:6.726m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:25.025%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:199
V. Kills:68 288%
Deaths:27
KDR:7.370
Accuracy:39.973% C++
KPH:19.700 C+
VKPH:6.700 C
M40 Fury
A+
Kills:140
V. Kills:24 N/A
Deaths:9
KDR:15.556
Accuracy:39.476% C**
KPH:95.600 A+
VKPH:16.400 B*
M20 Basilisk
B++
Kills:95
V. Kills:22 413%
Deaths:15
KDR:6.333
Accuracy:40.215% C++
KPH:30.200 B++
VKPH:7 C-
M40 Fury
B**
Kills:86
V. Kills:13 N/A
Deaths:1
KDR:86
Accuracy:37.384% C++
KPH:75.200 B**
VKPH:11.400 B+
M12 Kobalt
A++
Kills:57
V. Kills:2 N/A
Deaths:1
KDR:57
Accuracy:27.119% A++
KPH:115.400 A+
VKPH:4 B
Kills:577 (0 + 577)
Deaths:53
KDR:10.887
VKDR:2.434
Vehicle Kills:129
Kill Difference:524
Playtime:16.356 hours
Usage:1%
Score:0.380m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:27.119%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:929
V. Kills:463 200%
Deaths:376
KDR:2.471
Accuracy:59.236% B*
KPH:28.800 C**
VKPH:14.400 A++
S12 Renegade
B+
Kills:184
V. Kills:17 N/A
Deaths:75
KDR:2.453
Accuracy:53.738% A
KPH:30.200 D
VKPH:2.800 B+
Kills:1,113 (1,113 + 0)
Deaths:451
KDR:2.468
VKDR:1.064
Vehicle Kills:480
Kill Difference:662
Playtime:38.348 hours
Usage:1%
Score:0.501m
Score/min:218
Driving Accuracy:53.738%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,6179,21158115.854A++12.4463.304%A1.422%D36.4A25.3A*472252.8h4.4B++6.9B**
Saron HRB-H 9,0575,0486018.399B++4.9871.03%A++N/A55.5B**44.1A++59090.9h19.8B+27.9B**
E540 Halberd-H 5,9843,87621218.283B*14.8672.279%A++N/A75.4A+41A*55751.4h4.7B++6.5B**
Supernova VPC 3,2382,6409228.696A+25.2864.651%A+1.098%C--69.3A15.7A*40838.1h2.9B+4.5B*
C-4 4,0892,4661,3461.832B1.5917.144%D**N/A68.7C45.2B**93035.9h1.3B+7.7C
Pulsar C 2,3132,2601,4011.613C**1.8126.252%B+17.611%D-21.6CN/A102104.8h13.5C51.5C++
M40 Fury-H 2,3882,19713915.806C*12.3947.75%B+1.684%B+116.2B+10.1C41518.9h6.4B+13.5B++
Proton II PPA-H 2,1011,98711417.43B+14.0145.813%B**1.963%C++139B**8B+46614.3h7.1B*15.5B*
Spiker 1,7171,6951,5151.119C++2.3027.007%C16.696%D40.4C*N/A13342h8.6C*32C++
Orion VS54 1,4301,4106442.189B+1.2321.78%C*14.752%D**36.1C**N/A26139.1h10.9B++49.8C*
Saron HRB 2,3441,4089315.14A*11.7255.66%AN/A31.7B++21.1B++73544.4h16.8B*30.2B**
M60-G Bulldog-H 1,4141,3124727.915A++24.5068.863%A*N/A116.1A9C+31311.3h4.4B++6.4B**
XM98 1,2131,2083913.09B+0.3343.607%B*75.662%C++30.1C**N/A11040.1h2.1B++4.8B*
Thanatos VE70 1,1911,1846601.794B**1.6250.503%B**11.74%D-37.8B+N/A12431.3h3.9B++7.6B*
Corvus VA55 1,2031,1744982.357A+1.0631.104%A21.976%C+51.3A1.3A*15622.9h11.5B37B++
NS-11A 1,1841,1704792.443B**0.9825.686%B15.47%D-49.8B**N/A23423.5h13.4C*52.2B+
H-V45 1,1681,1595132.259B+1.1629.668%A14.754%D-42.6B++N/A18427.2h13.3C++44.8B+
NS-11AB 1,1721,1555382.147B+1.2729.789%B++17.836%D-55.5B+N/A16020.8h13.9C+46.6B
NS-11P 1,1631,1544652.482A0.9424.379%B14.211%D42.7B*N/A20527h13.8C*56.7B+
Solstice VE3 1,1881,1445252.179A*1.2420.473%C-14.423%D-12.4CN/A7192h17.6C+85.9C+
Terminus VX-9 1,1561,1364192.711B*0.7128.708%B++16.989%D*66.8A1.2A++19517h12.2C++42.7B+
Force-Blade 1,2971,10112,2070.09A*3.3329.637%C+N/A1.3B+N/A8860.2h3.6D12C+
Lancer VS22 2,1581,0886211.752A+1.6765.299%B+N/A21.6B**21.2A+41650.4h9.7B++14.8B++
Supernova PC 1,4591,0644324.744M21.3355.346%B++1.88%C26.7B+9.9B+19439.9h3.4B**6.2B**
NS-AM7 Archer 1,6681,0451,0451A2.4262.085%B+11.005%D9.1B+5.4A++79114.6h17B27.4B+
Deimos VA29 1,0461,0325132.012B++1.4162.789%C*11.531%D-62.9B*N/A22516.4h2.5C+3.9C*
M40 Fury-F 1,3929293762.471B+0.9559.236%B*N/A28.8C**14.3A++23232.3h10.4C*17.5B+
Parallax VX3 8258191605.119B+1.7043.831%B++70.086%D-45.5B**N/A19018h2.1B4.7B+
Maelstrom Turbo Laser 1,4967533202.353C*1.0736.414%B*3.187%C**10.9C10.8C++24069.1h112.1C++307.8B
SVA-88 7787513632.069C*1.3524.718%B20.772%D48.1C*1.7M**19415.6h11.4C**46.2B
Solstice SF 7697393482.124A1.2924.186%C++9.608%D*25.8B+1A9028.6h9.8B+40.5B+
Manticore SX40 7697285011.453B+1.9727.699%C19.918%C+33.5C++1.9B**14421.7h8C++29C++
C150 Dalton 1,2937196710.731B++7.3151.034%AN/A30.9C+24.6C+46923.3h6.1D11.9C++
Pulsar VS1 6866773202.116A1.3027.101%B++10.044%D**29.4BN/A14323h14.9C++55B+
G30 Walker 1,216659947.011C++3.5943.26%A2.58%D31.4C+26.5A+40821h174C+402.1B
L100 Python HESH 7866271444.786M++41.3763.23%A++N/A80.4A20.4M++4747.8h3C**4.7B*
Lasher X2 6256162842.169A++1.2528.995%B+3.247%C41.9B++N/A24214.7h12A++41.4B**
MKV Suppressed 6016002712.214A+1.2022.735%D12%D*39BN/A17015.4h12.7B+55.9C*
E540 Halberd 9825952722.037A18.6255.866%B**3.697%B++35.4B+23B**63516.8h4.9B*8.7B**
NS-357 Underboss 5945845970.978C+2.4437.23%C++20.719%C+28.3CN/A12720.6h4.9D13.2C+
NS-45 Pilot 5545513811.446C*1.9733.188%B16.878%D--58BN/A1649.5h8.4C25.3C++
Ghost 5515481942.825C++0.5947.215%A61.861%D50.7B++N/A19110.8h2B+4.3B++
Blueshift VM5 521519756.92A*3.5023.063%B*15.8%D-46.8B**N/A19411.1h14.1B+61.1B++
Quasar VM1 507499756.653M*3.2317.012%C**15.231%D26.3BN/A13319h15.4C+90.7C*
Blueshift VM5 497493756.573A++3.1523.383%B*13.185%D**45.6B*N/A19210.8h14.7B+62.8B++
Saron Laser Cannon 1,0324842441.984C++1.4333.018%C++2.893%B8.8C9.9C++23055.2h167C+505.7C+
Sticky Grenade 4654621462N/A458.5852.022%C+N/A770C5D27990.6h1.8B+3.5B+
L100 Python AP 7624613513.171A*9.7565.212%B**1.735%D35.7B+23.3B**54512.9h6.1B9.3B+
Lumine Edge 4274162501.664S1.7532.5%B+17.548%C++27.4A**N/A10915.2h1.3C**3.9B+
Auraxium Force-Blade 4264056,5020.062B++3.3613.66%D*N/A0.9C+N/A6427.2h3.3F24.4D--
G40-F Ranger 6063901526A+22.5841.928%A+N/A56.5A+31.3A4026.9h54.2B+129.2B**
VE-H Maw 3863821882.032C**1.3925.188%C+24.084%C50.3C++N/A1447.6h11C++43.5C++
VE-LR Obelisk 389375973.866A0.4538.488%B**33.333%C++81.5A*3M**1874.6h7C+18.2B+
Flare VE6 3683651802.028B++1.3924.33%B21.096%C-42.9C++N/A2348.5h11.5C+47.2C**
Proton II PPA 375352939.111A+35.6926.633%B+2.273%C*59.7C++3.9C++2985.9h8.3B+31.2B++
Artemis VX26 3323301721.919B+1.5027.605%C++13.333%D**34C++N/A1479.7h11.4B41.2B
Zenith VX-5 3333231711.889B++1.5327.851%B+19.814%C38.5C**1.2A*1338.4h15.1C-54.3C++
S1 6723202751.164B*2.2560.427%B1.563%D20.1C22.1A+47915.9h6.6C++11C**
Frag Grenade 3163141314N/A310.5843.108%CN/A523.3C++3.3D-24640.6h3.3B+7.6B
Cosmos VM3 299295456.556A**3.1419.062%B+20.678%C**36.9B++N/A1458h13.9C+73B+
Spear Anti-Vehicle Phalanx Turret 5002791617.438A++14.0248.527%B+4.66%C**40.4C++32B**7306.9h8.9C++18.3B+
C75 Viper 309254463.5U60.0850.525%B**1.181%C45.4B*9.8B+5555.6h8.3B**16.5B**
Photon A2A Missile Pods 4922461220.5M++17.0873.759%D-N/A94.6B**94.6A++22792.6h6.6B*8.9B++
The Slasher 2452406720.357S3.0657.244%A++5%D6.9B+N/A3134.8h2.7C-4.7B
Phaseshift VX-S 239239425.69B**2.2739.338%B+69.038%C37.3B+N/A2966.4h2.6B6.6B+
Tank Mine 3082251225U221.580%F--N/A450S166M**61690.5h11.8T*0M*
L100 Python HEAT 3112191119.909M**16.4950.748%C+1.826%D19.6D8.2D20411.2h4.8B++9.5B++
Beamer VS3 2192111411.496B**1.9221.268%D-14.692%D--22.9C+N/A1109.2h12.1C-57C
NS CandyCannon 3000 2062043260.626C+2.7933.023%C34.804%C+16.7CN/A7912.2h4.7C+14.2C++
M20 Basilisk 267199277.37A*3.9539.973%C++8.04%B*19.7C+6.7C24310.1h75.6B++189.2B++
M20 Basilisk 229184920.444S17.0330.684%C++8.152%A26.3B*6.4C1977h40.5A+132A
S12 Renegade 201184752.453C+0.9753.738%A8.696%B**30.2D2.8B+1426.1h3.1B5.8B++
NS-15M2 177175832.108C**1.3124.34%C++14.857%D**60.3B++N/A2412.9h10.3B*42.4B+
Hunter QCX 1731731541.123B+2.3036.561%C20.231%C-25.8B**N/A1896.7h3.1B+8.5B+
VE-S Canis 175173742.338B**1.0833.502%B**28.324%B*64.1B*N/A2112.7h13.4C+40B
Skyguard 305169286.036A+2.6234.492%B*1.775%C14.8C++11.9B+40611.4h119.7C**347.1B+
MANA Anti-Personnel Turret 168166473.532N/A0.1139.134%UN/A1660U20U5714100.1h33.3T*85.2T*
M12 Kobalt-H 1751651411.786C8.3725.025%B+16.364%C+110C6.7B+2711.5h17C+68C*
NS-30 Vandal 165164562.929B++0.4929.172%D31.707%B++33.5C+N/A1574.9h5.2B+17.8C++
Pandora VX25 162162562.893A*0.5347.829%B*10.494%D*38.6C++N/A2884.2h4.8C+10B+
NS Patriot Flare Gun 1641603120.513C2.9111.376%DN/A12CN/A3513.3h2.8C+24.6C++
M60-A Bulldog 1681481113.455A+10.0441.555%B+1.351%C1480U200U8220200.1h5.7C*13.6B+
Eridani SX5 142140612.295B**1.1235.332%A++10.714%D*34.1C+N/A2204.1h14.3C40.4B+
M40 Fury 164140915.556B**12.1439.476%C**N/A93.3A+16B++8881.5h9.6B++24.3B*
CAS30 Tank Buster 243111921.207C+2.2140.432%C--N/A4D4.8D10527.6h46.4B+114.7B
NS-10 Burster 122107353.057M*0.3630.261%C*8.411%C**10.6A*1.5D*14810.1h54.5A++180.1A
Aspis Anti-Aircraft Phalanx Turret 211106147.571A++4.1529.724%B++1.887%C+16.8A16.7B**5206.3h132B+444B+
Soldier Soaker 107104541.926B++1.4937.955%B+6.731%D*80B**2.3A++2371.3h6.2C+16.4B+
G30 Walker 18199911A++7.5832.076%B++3.03%C+55M**45.6S8371.8h113.6B*354.2B++
M20 Basilisk 11795156.333A++2.9140.215%C++8.421%B**30.6B++7.1C-3813.1h60.2B**149.7B**
L105 Zephyr 12989712.714B+9.3053.912%AN/A37.1C-16.7B**2732.4h10F-18.5C
AP30 Shredder 19388155.867C+2.4532.659%C1.136%D880U1050U14397200.1h139.1D-426.1D
M40 Fury 9986186U82.5837.384%C++5.814%S78.2A11.8B+9321.1h9.3B*25B*
Coyote Missiles 19985263.269C*0.1550.682%C-N/A27.4C-36.8B**7333.1h59.5D117.3D
Dual Photon Pods 1108499.333B+5.9153.56%C++1.19%C+60C18.6C+21861.4h16.3B++30.4B++
MAX Punch 102811730.468A**2.9545.994%C+N/A2.8B+N/A1128.8h5.5C+11.9C
M20 Basilisk 15676238S34.5869.821%A++2.632%D-34.5C36.4A7382.2h258.8F--370.7D-
NS Decimator 10263481.313B+2.1162.025%C*N/A16.6D--10.3D5213.8h6.2D10C--
M12 Kobalt 5957157S53.5827.119%A++19.298%C**114A+4B6200.5h16.1B+59.2B*
Comet VM2 8357173.353M++0.0746.593%B+1.754%D*11.4C+5.2B+3635h19.2B+41.2B+
NS Annihilator 10952351.486A*1.9380.847%C++N/A14.1B*15.4A**5923.7h8.4B**10.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25320.4h
Nano-Armor Kit1,5483,405,626336.2h
Spawn Beacon91,5212.6h
Restoration Kit112261h
Nanite Revive Grenade01360h
Turret AI Module0610.3h
Repair Module0920.5h
Rampart Wall1890.8h
Spitfire Auto-Turret363,4464.3h
Snowman Soldier11080.1h
Deconstruction Tool01,0800.1h
Anti-Infantry MANA Turret175952.4h
M12 Kobalt-F02430.1h
Ammunition Package299,0703.9h
Medical Applicator287241,42617.3h
IPC Targeting Dart0880.3h
WLT-Howler Mining Laser03,7781.1h
Nano-Repair Grenade02680.1h
Shield Recharging Field11020.1h
Recon Detection Device181,6143.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.12s
Server spent 1.59s on queries, 1.47s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.