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Commissar Oscarcar2Terran[PURE] Oscarcar2Terran
TR BR 79

KDR: 4.12

Score: 7.9m

Last Seen: May 25th, 2019 2:27 PM
- OFFLINE - 599.3 hour(s)

Battle Rank 79 - Terran Republic on Miller - Outfit Member of Unit Lost[PURE] Unit Lost
NS outfit on Miller

Members: 0
Level Progress (to 80): 14%
Level 100 Progress: 42% 331h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH TRAC-5 T1 Cycler T9 CARV P525 Marauder-H E540 Halberd-H MR11 Gatekeeper-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $537,930 MLG Score: 430
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.888%17.125%392712032,3652.756411.362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.174%0.342C**-0.563D-0.221CHEAD + (~5.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.174C++14.10.013C+47.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.34%0.286%2594212083,147251135712.4881232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.628%1.789A++-1.474F-0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.802B++4.50.637B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.681%1.184%852212087601805364.22222142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.637%1.99A++-0.806D--1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.545B+31.30.212C++23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.275%75.691%8521120918110511.70755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.642B+0.56B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.20.323C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Unit Lost[PURE] Unit Lost
NS outfit on Miller

Members: 0
7.9m473.6%551 (33.1k)504 (30.2k)4.118319,8512,3925.1906479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121056117.711%5.999%10606:352

8% Combat Medic73% Engineer13% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 3:42 PMJan 16th, 2013 6:17 PMJun 17th, 2019 8:35 AM (2d) (PST)May 25th, 2019 10:28 AM (25d) (PST)May 25th, 2019 10:27 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,100831,0170.6280.1520.0383.7730.169430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,9894,97161,01838922261030,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
261.6h/10.9d 2,565 591 3,114 59.2k 190 727 2,650 17.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:546
Deaths:281
KDR:1.943
Accuracy:25.740% B*
HSR:14.652% D
Kills:546
Deaths (as Engineer):281
Deaths (to Engineers):725
KDR:1.94306
Kill Difference:265
Playtime:189.669 hours
Usage:73%
Score:6.311m
Score/min:555
Accuracy (listed only):25.740%
HSR (listed only):14.652%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:511
Deaths:245
KDR:2.086
Accuracy:17.231% C
HSR:15.069% D*
MSW-R
B
Kills:298
Deaths:106
KDR:2.811
Accuracy:24.140% B
HSR:24.497% C++
T16 Rhino
A++
Kills:157
Deaths:60
KDR:2.617
Accuracy:28.899% A++
HSR:23.567% C**
Kills:966
Deaths (as Heavy Assault):411
Deaths (to Heavy Assaults):560
KDR:2.35036
Kill Difference:555
Playtime:34.254 hours
Usage:13%
Score:1.047m
Score/min:510
Accuracy (listed only):23.423%
HSR (listed only):21.044%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:546
Deaths:281
KDR:1.943
Accuracy:25.740% B*
HSR:14.652% D
Kills:546
Deaths (as Light Assault):281
Deaths (to Light Assaults):310
KDR:1.94306
Kill Difference:265
Playtime:6.043 hours
Usage:2%
Score:0.025m
Score/min:70
Accuracy (listed only):25.740%
HSR (listed only):14.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B
Kills:181
Deaths:43
KDR:4.209
Accuracy:39.275% B
HSR:75.691% C+
TX1 Repeater
D
Kills:169
Deaths:150
KDR:1.127
Accuracy:18.355% D--
HSR:15.976% D
Kills:350
Deaths (as Infiltrator):193
Deaths (to Infiltrators):305
KDR:1.81347
Kill Difference:157
Playtime:9.412 hours
Usage:4%
Score:0.143m
Score/min:253
Accuracy (listed only):28.815%
HSR (listed only):45.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:519
Deaths:289
KDR:1.796
Accuracy:23.819% B+
HSR:17.726% D
TAR
B*
Kills:165
Deaths:93
KDR:1.774
Accuracy:27.121% B*
HSR:11.515% D*
Kills:684
Deaths (as Combat Medic):382
Deaths (to Combat Medics):171
KDR:1.79058
Kill Difference:302
Playtime:21.049 hours
Usage:8%
Score:0.371m
Score/min:294
Accuracy (listed only):25.470%
HSR (listed only):14.621%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):125
KDR:0
Kill Difference:UNR
Playtime:1.894 hours
Usage:1%
Score:0.013m
Score/min:116
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,891
V. Kills:944 200%
Deaths:89
KDR:21.247
Accuracy:57.671% A
KPH:57.300 A*
VKPH:28.600 A++
P2-120 HESH
A**
Kills:1,256
V. Kills:383 327%
Deaths:27
KDR:46.519
Accuracy:62.275% A*
KPH:72.400 B**
VKPH:22.100 A**
E540 Halberd
A++
Kills:102
V. Kills:44 227%
Deaths:7
KDR:14.571
Accuracy:55.314% A++
KPH:34.300 B*
VKPH:14.800 B+
Kills:3,249 (3,147 + 102)
Deaths:123
KDR:26.415
VKDR:11.146
Vehicle Kills:1,371
Kill Difference:3,126
Playtime:53.345 hours
Usage:20%
Score:1.824m
Score/min:570
Driving Accuracy:62.275%
Gunner Accuracy:55.314%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:472
V. Kills:46 N/A
Deaths:20
KDR:23.600
Accuracy:56.153% M
KPH:147.900 B**
VKPH:14.400 A*
E540 Halberd-H
M**
Kills:371
V. Kills:195 189%
Deaths:13
KDR:28.539
Accuracy:78.059% M
KPH:105.400 M++
VKPH:55.400 M**
MR11 Gatekeeper-H
A++
Kills:340
V. Kills:292 116%
Deaths:41
KDR:8.293
Accuracy:68.172% A++
KPH:50.800 A+
VKPH:43.600 A
G20 Vulcan-H
A
Kills:288
V. Kills:156 183%
Deaths:44
KDR:6.545
Accuracy:57.954% A
KPH:67.300 B**
VKPH:36.500 B*
G40-F Ranger
A++
Kills:116
V. Kills:69 166%
Deaths:4
KDR:29
Accuracy:38.553% B**
KPH:53.600 A+
VKPH:31.900 A++
Kills:1,587 (0 + 1,587)
Deaths:122
KDR:13.008
VKDR:6.213
Vehicle Kills:758
Kill Difference:1,465
Playtime:19.839 hours
Usage:8%
Score:0.770m
Score/min:647
Driving Accuracy:N/A%
Gunner Accuracy:38.553%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,8351,8918921.247A*17.1357.671%AN/A57.3A*28.6A++67433h4.7B**8.1A
P2-120 HESH 1,6391,2562746.519M42.4062.275%A*N/A72.6B**22.1A**28317.3h4.3B+7B**
TRAC-5 5685462811.943A+2.1825.74%B*14.652%D16.4C+N/A7233.2h20.2D-78.6C++
T1 Cycler 5235192891.796B++2.3223.819%B+17.726%D42.5B**N/A13912.2h13B+54.8B+
T9 CARV 5185112452.086B+2.0317.231%C15.069%D*39B+N/A29613.1h10.8B**62.8B+
P525 Marauder-H 5184722023.6B++19.4856.153%MN/A147.5B**14.4A*4573.2h7.5C+13.3B++
E540 Halberd-H 5663711328.538M24.4278.059%MN/A106M++55.7M**9083.5h4.7B++6.1A
MR11 Gatekeeper-H 632340418.293B*4.1768.172%A++N/A50.7A+43.6A4326.7h40.5B*59.4B**
MSW-R 3042981062.811B+1.3124.14%B24.497%C++53.2B++1.1A++2135.6h10.9B+45.2B+
G20 Vulcan-H 444288446.545B++2.4357.954%A2.431%C67B**36.3B*9384.3h70.4B**121.5A
M77-B 182181434.209A+0.0939.275%B75.691%C+36.2B++N/A1695h2.2B+5.5B+
C-4 261176513.451A+0.6725.333%C+N/A160A++77.3M*18211.1h0.9B**3.4B**
TX1 Repeater 1811691501.127B+2.9918.355%D--15.976%D36B+2.6M**2104.7h14.6C+79.3C-
TAR 170165931.774C**2.3427.121%B*11.515%D*34.4C++1A+1154.8h14.4C53.2B
T16 Rhino 163157602.617A+1.5028.899%A++23.567%C**74.8A*2.9S1602.1h12B+41.7B++
ML-7 208137981.398A2.7260.265%B+2.19%C22.5C+11.6C+4876.1h6.6C*11B+
G40-F Ranger 185116429S24.8838.553%B**N/A52.7A31.4A+5862.2h56.9B++147.5B*
E540 Halberd 146102714.571B**10.4555.314%A++N/A34B*14.7B+10853h4.5B**8.1A
T2 Striker 12475431.744M+2.3761.745%B**N/A22.1A++14.4B++3023.4h45.7C+74B
Chainblade 85721,6530.044B++4.0720.516%DN/A0.6C+N/A2111.4h2.4B11.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0730.1h
Nano-Armor Kit111322,71423.8h
Spitfire Auto-Turret0510.1h
Motion Spotter0830h
M12 Kobalt0990.1h
Medical Applicator3319,2751.9h
Ammunition Package06580.2h
Anti-Infantry MANA Turret31330.2h
Nano-Repair Grenade0930h

Check the help document for the dictionary if you want to learn more about words used here.


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