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Colonel Oscarcar2Terran[PURE] Oscarcar2Terran
TR BR 72

KDR: 3.52

Score: 6.2m

Last Seen: Aug 14th, 2018 7:01 PM
- OFFLINE - 11.8 hour(s)

Battle Rank 72 - Terran Republic on Miller - Outfit Member of Unit Lost[PURE] Unit Lost
TR outfit on Miller

Members: 1
Level Progress (to 73): 41%
Level 100 Progress: 33% 419h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH T1 Cycler T9 CARV TRAC-5 P525 Marauder-H MR11 Gatekeeper-H G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $582,966 MLG Score: 466
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.565%17.177%38879972,2532.781480.742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.139%0.293C*-0.517D-0.232CHEAD + (~5.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.173C++140.022C+48

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.758%0.374%1887210022,1382299719.33624220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.713%1.559A+-1.472F-1.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.774B++4.80.606B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.443%1.449%771210026211623893.83333159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.992%1.997A++-0.741D--1.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.463B+35.90.067C+26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.122%75.843%7711100317810611.67924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.582B+0.527B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.20.33C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Unit Lost[PURE] Unit Lost
TR outfit on Miller

Members: 1
6.2m511.4%503 (30.2k)454 (27.2k)3.52377,8792,2364.4534972 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR100440818.238%7.196%13106:081

9% Combat Medic69% Engineer14% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 3:42 PMJan 16th, 2013 6:17 PMAug 14th, 2018 5:13 PM (9h) (PST)Aug 14th, 2018 5:57 PM (8h) (PST)Aug 14th, 2018 3:01 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
985918940.5750.1630.0413.7060.150466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,0775,45953,61834102222927,257

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
228.5h/9.5d 2,079 567 2,496 50.8k 169 620 2,055 13.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:492
Deaths:230
KDR:2.139
Accuracy:24.916% B*
HSR:14.634% D
Kills:492
Deaths (as Engineer):230
Deaths (to Engineers):655
KDR:2.13913
Kill Difference:262
Playtime:156.933 hours
Usage:69%
Score:4.686m
Score/min:498
Accuracy (listed only):24.916%
HSR (listed only):14.634%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:511
Deaths:245
KDR:2.086
Accuracy:17.231% C
HSR:15.069% D*
MSW-R
B+
Kills:256
Deaths:94
KDR:2.723
Accuracy:23.804% B
HSR:26.953% B+
T16 Rhino
A++
Kills:157
Deaths:60
KDR:2.617
Accuracy:28.899% A++
HSR:23.567% C**
Kills:924
Deaths (as Heavy Assault):399
Deaths (to Heavy Assaults):537
KDR:2.31579
Kill Difference:525
Playtime:32.872 hours
Usage:14%
Score:0.993m
Score/min:503
Accuracy (listed only):23.311%
HSR (listed only):21.863%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:492
Deaths:230
KDR:2.139
Accuracy:24.916% B*
HSR:14.634% D
Kills:492
Deaths (as Light Assault):230
Deaths (to Light Assaults):299
KDR:2.13913
Kill Difference:262
Playtime:5.591 hours
Usage:2%
Score:0.025m
Score/min:75
Accuracy (listed only):24.916%
HSR (listed only):14.634%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B
Kills:178
Deaths:43
KDR:4.140
Accuracy:39.122% B
HSR:75.843% C+
TX1 Repeater
D--
Kills:154
Deaths:144
KDR:1.069
Accuracy:18.397% D--
HSR:14.286% D--
Kills:332
Deaths (as Infiltrator):187
Deaths (to Infiltrators):296
KDR:1.7754
Kill Difference:145
Playtime:9.300 hours
Usage:4%
Score:0.142m
Score/min:254
Accuracy (listed only):28.759%
HSR (listed only):45.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:518
Deaths:288
KDR:1.799
Accuracy:23.802% B+
HSR:17.568% C--
TAR
B*
Kills:165
Deaths:93
KDR:1.774
Accuracy:27.121% B*
HSR:11.515% D*
Kills:683
Deaths (as Combat Medic):381
Deaths (to Combat Medics):164
KDR:1.79265
Kill Difference:302
Playtime:20.716 hours
Usage:9%
Score:0.370m
Score/min:298
Accuracy (listed only):25.461%
HSR (listed only):14.541%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):125
KDR:0
Kill Difference:UNR
Playtime:1.693 hours
Usage:1%
Score:0.013m
Score/min:130
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,368
V. Kills:720 190%
Deaths:81
KDR:16.889
Accuracy:56.294% A
KPH:49.600 A++
VKPH:26.100 A+
P2-120 HESH
A*
Kills:770
V. Kills:221 347%
Deaths:19
KDR:40.526
Accuracy:61.139% A**
KPH:71.300 B**
VKPH:20.500 A*
E540 Halberd
A++
Kills:95
V. Kills:41 226%
Deaths:7
KDR:13.571
Accuracy:55.350% A++
KPH:35.200 B**
VKPH:15.200 B+
Kills:2,233 (2,138 + 95)
Deaths:107
KDR:20.869
VKDR:9.178
Vehicle Kills:982
Kill Difference:2,126
Playtime:41.088 hours
Usage:18%
Score:1.333m
Score/min:541
Driving Accuracy:61.139%
Gunner Accuracy:55.350%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:341
V. Kills:40 N/A
Deaths:18
KDR:18.944
Accuracy:55.007% M
KPH:133 B++
VKPH:15.600 M
MR11 Gatekeeper-H
A++
Kills:340
V. Kills:292 116%
Deaths:41
KDR:8.293
Accuracy:68.172% A++
KPH:50.800 A++
VKPH:43.600 A+
G20 Vulcan-H
A
Kills:280
V. Kills:151 184%
Deaths:41
KDR:6.829
Accuracy:57.813% A
KPH:67.100 A
VKPH:36.200 B*
E540 Halberd-H
M*
Kills:195
V. Kills:104 186%
Deaths:7
KDR:27.857
Accuracy:79.827% M+
KPH:97.400 M
VKPH:52 M*
G40-F Ranger
A+
Kills:54
V. Kills:34 154%
Deaths:2
KDR:27
Accuracy:32.817% C++
KPH:48.600 B**
VKPH:30.600 A+
Kills:1,210 (0 + 1,210)
Deaths:109
KDR:11.101
VKDR:5.697
Vehicle Kills:621
Kill Difference:1,101
Playtime:16.542 hours
Usage:7%
Score:0.566m
Score/min:570
Driving Accuracy:N/A%
Gunner Accuracy:32.817%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,0881,3688116.889A+13.3756.294%AN/A49.6A++26.1A+60927.6h5.1B**9.1A
P2-120 HESH 9917701940.526A+37.0061.139%A**N/A71.3B**20.5A*27510.8h4.3B+7B**
T1 Cycler 5225182881.799B++1.7223.802%B+17.568%C--42.5AN/A13812.2h13B+54.8B+
T9 CARV 5185112452.086B++1.4417.231%C15.069%D*39B++N/A29413.1h10.8B*62.8B+
TRAC-5 5114922302.139A++1.3824.916%B*14.634%D16.6C+N/A6929.6h19.9D79.9C++
P525 Marauder-H 3813411818.944B+15.4255.007%MN/A131.2B+15.4M3212.6h8.3D15B++
MR11 Gatekeeper-H 632340418.293B**4.7768.172%A++N/A50.7A++43.6A+4316.7h40.5B*59.4A
G20 Vulcan-H 431280416.829B**3.3157.813%A2.5%C66.7A36B*9224.2h69.5B**120.2A
MSW-R 261256942.723B0.8023.804%B26.953%B+52.2B+1A++2024.9h11B+46.2B+
E540 Halberd-H 299195727.857A**24.3379.827%M+N/A97.5M52M*7262h5.2B+6.5B**
M77-B 179178434.14B*0.6239.122%B75.843%C+36.3B++N/A1684.9h2.2B+5.5B+
TAR 170165931.774C**1.7527.121%B*11.515%D*34.4C++1A++1154.8h14.4C53.2B
T16 Rhino 163157602.617A+0.9128.899%A++23.567%C**74.8A*2.9S1602.1h12B+41.7B++
TX1 Repeater 1641541441.069B+2.4518.397%D--14.286%D--35B+2.3M+2034.4h15.1C+81.9C
C-4 196133452.956B**0.5725.277%C++N/A147.8A++70M+16250.9h0.9B**3.4B*
ML-7 200133941.415A2.1159.63%B+2.256%C22.5C+11.4C+4905.9h6.3C**10.6B+
E540 Halberd 13695713.571B*10.0555.35%A++N/A35.2B**15.2B+9022.7h4.4A8A
T2 Striker 11771401.775M++1.7561.258%B**N/A23.7B**15.3B+2903h41.4C**67.6B+
Chainblade 80671,5540.043B++3.4821.356%DN/A0.7C++N/A2101.6h2.5C**11.7C++
G40-F Ranger 8854227A*23.4832.817%C++N/A49.1B**30.9A+3751.1h48.3B++147.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0810h
Nano-Repair Grenade0840h
Spawn Beacon0530h
Nano-Armor Kit96255,42019.5h
Anti-Infantry MANA Turret31320.2h
Ammunition Package05550.2h
Medical Applicator3319,2751.9h
M12 Kobalt0990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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