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Maj. General Oscarcar2Terran[PURE] Oscarcar2Terran
TR BR 84

KDR: 4.24

Score: 9m

Last Seen: Jul 20th, 2019 3:31 PM
- OFFLINE - 878.3 hour(s)

Battle Rank 84 - Terran Republic on Miller
Level Progress (to 85): 1%
Level 100 Progress: 47% 274h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH TRAC-5 P525 Marauder-H T1 Cycler T9 CARV E540 Halberd-H MR11 Gatekeeper-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $530,424 MLG Score: 424
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.909%17.098%392712072,3982.737441.506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.193%0.342C**-0.572D-0.234CHEAD + (~5.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.174C++14.10.013C+47.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.629%0.271%2719212123,322255145513.0274228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.428%1.811A++-1.475F-1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.802B++4.60.636B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.846%0.861%1431312111,2781845976.94565214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.777%2.095A*-0.885D--0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.708B++20.50.485B+14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.961%75.691%14311121318110611.69159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.597B+0.559B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.441B2.20.323C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9m502.3%603 (36.2k)552 (33.1k)4.2436410,3462,4385.3474284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121458917.705%5.78%10206:402

8% Combat Medic73% Engineer13% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 3:42 PMJan 16th, 2013 6:17 PMAug 16th, 2019 1:18 PM (9d) (PST)Jul 20th, 2019 11:52 AM (37d) (PST)Jul 20th, 2019 11:31 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,130811,0490.6380.1500.0374.0800.174424

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,7824,86962,91338922451033,148

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
270.1h/11.3d 2,691 598 3,362 66.1k 194 746 2,818 18.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:562
Deaths:287
KDR:1.958
Accuracy:25.859% B*
HSR:14.591% D-
Kills:562
Deaths (as Engineer):287
Deaths (to Engineers):734
KDR:1.95819
Kill Difference:275
Playtime:197.900 hours
Usage:73%
Score:7.330m
Score/min:617
Accuracy (listed only):25.859%
HSR (listed only):14.591%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C-
Kills:511
Deaths:245
KDR:2.086
Accuracy:17.231% C-
HSR:15.069% D*
MSW-R
C**
Kills:309
Deaths:114
KDR:2.711
Accuracy:24.019% C**
HSR:24.272% C+
T16 Rhino
A+
Kills:157
Deaths:60
KDR:2.617
Accuracy:28.899% A+
HSR:23.567% C*
Kills:977
Deaths (as Heavy Assault):419
Deaths (to Heavy Assaults):568
KDR:2.33174
Kill Difference:558
Playtime:34.500 hours
Usage:13%
Score:1.071m
Score/min:517
Accuracy (listed only):23.383%
HSR (listed only):20.969%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:562
Deaths:287
KDR:1.958
Accuracy:25.859% B*
HSR:14.591% D-
Kills:562
Deaths (as Light Assault):287
Deaths (to Light Assaults):318
KDR:1.95819
Kill Difference:275
Playtime:6.043 hours
Usage:2%
Score:0.025m
Score/min:70
Accuracy (listed only):25.859%
HSR (listed only):14.591%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C**
Kills:181
Deaths:43
KDR:4.209
Accuracy:38.961% C**
HSR:75.691% C+
TX1 Repeater
D
Kills:175
Deaths:157
KDR:1.115
Accuracy:18.214% D*
HSR:16% D
Kills:356
Deaths (as Infiltrator):200
Deaths (to Infiltrators):311
KDR:1.78
Kill Difference:156
Playtime:9.469 hours
Usage:4%
Score:0.143m
Score/min:252
Accuracy (listed only):28.588%
HSR (listed only):45.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B
Kills:519
Deaths:289
KDR:1.796
Accuracy:23.819% B
HSR:17.726% D
TAR
B++
Kills:165
Deaths:93
KDR:1.774
Accuracy:27.121% B++
HSR:11.515% D**
Kills:684
Deaths (as Combat Medic):382
Deaths (to Combat Medics):177
KDR:1.79058
Kill Difference:302
Playtime:21.049 hours
Usage:8%
Score:0.371m
Score/min:294
Accuracy (listed only):25.470%
HSR (listed only):14.621%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):125
KDR:0
Kill Difference:UNR
Playtime:1.894 hours
Usage:1%
Score:0.013m
Score/min:116
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,066
V. Kills:1,042 198%
Deaths:93
KDR:22.215
Accuracy:58.238% A
KPH:58.600 A*
VKPH:29.600 A*
P2-120 HESH
A**
Kills:1,256
V. Kills:383 327%
Deaths:27
KDR:46.519
Accuracy:62.275% A*
KPH:72.400 B**
VKPH:22.100 A**
E540 Halberd
A++
Kills:102
V. Kills:44 227%
Deaths:7
KDR:14.571
Accuracy:55.368% A++
KPH:34.200 B++
VKPH:14.700 B
Kills:3,424 (3,322 + 102)
Deaths:127
KDR:26.961
VKDR:11.567
Vehicle Kills:1,469
Kill Difference:3,297
Playtime:55.568 hours
Usage:21%
Score:2.066m
Score/min:620
Driving Accuracy:62.275%
Gunner Accuracy:55.368%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:525
V. Kills:49 N/A
Deaths:23
KDR:22.826
Accuracy:55.978% M
KPH:146.500 B**
VKPH:13.700 A++
E540 Halberd-H
M**
Kills:465
V. Kills:247 188%
Deaths:14
KDR:33.214
Accuracy:76.904% A**
KPH:105 M++
VKPH:55.800 M**
MR11 Gatekeeper-H
A++
Kills:340
V. Kills:292 116%
Deaths:41
KDR:8.293
Accuracy:68.172% A++
KPH:50.800 A+
VKPH:43.600 A+
G20 Vulcan-H
A
Kills:288
V. Kills:156 183%
Deaths:44
KDR:6.545
Accuracy:57.954% A
KPH:67.300 B**
VKPH:36.500 B*
G40-F Ranger
A+
Kills:129
V. Kills:74 172%
Deaths:5
KDR:25.800
Accuracy:42.276% A
KPH:54.300 A
VKPH:31.200 A+
Kills:1,747 (0 + 1,747)
Deaths:127
KDR:13.756
VKDR:6.441
Vehicle Kills:818
Kill Difference:1,620
Playtime:21.354 hours
Usage:8%
Score:0.954m
Score/min:745
Driving Accuracy:N/A%
Gunner Accuracy:42.276%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,1082,0669322.215A*17.9758.238%AN/A58.7A*29.6A*73835.2h4.7B**8A
P2-120 HESH 1,6391,2562746.519M42.2862.275%A*N/A72.6B**22.1A**28417.3h4.3B+7B**
TRAC-5 5845622871.958A+2.2925.859%B*14.591%D-16.5C+N/A7734h20.2D78.1C++
P525 Marauder-H 5745252322.826B*18.5855.978%MN/A145.8B**13.6A++5513.6h7.3C+13B*
T1 Cycler 5235192891.796B++2.4523.819%B17.726%D42.5B**N/A13912.2h13B+54.8B+
T9 CARV 5185112452.086B++2.1617.231%C-15.069%D*39B+N/A29713.1h10.8B*62.8B+
E540 Halberd-H 7124651433.214M**28.9776.904%A**N/A105.7M*56.1M**11744.4h4.6B++6A
MR11 Gatekeeper-H 632340418.293B*4.0568.172%A++N/A50.7A+43.6A+4326.7h40.5B*59.4B**
MSW-R 3153091142.711B1.5324.019%C**24.272%C+53.3B+1A2425.8h10.9B+45.3B+
G20 Vulcan-H 444288446.545B++2.3057.954%A2.431%C67B**36.3B*9554.3h70.4B**121.5A
C-4 272184523.538A+0.7124.844%C+N/A167.3A++80M**19601.1h0.9B**3.5B**
M77-B 182181434.209A++0.0338.961%C**75.691%C+36.2B++N/A1685h2.2B+5.5B+
TX1 Repeater 1871751571.115B+3.1318.214%D*16%D36.5B+2.5M++2154.8h14.4C+78.8C-
TAR 170165931.774C**2.4727.121%B++11.515%D**34.4C++1A1164.8h14.4C53.2C**
T16 Rhino 163157602.617A+1.6328.899%A+23.567%C*74.8A++2.9S1602.1h12B+41.7B++
ML-7 208137981.398B**2.8560.382%B+2.19%C22.5C+11.6C+4936.1h6.7C++11.1B
G40-F Ranger 203129525.8M**21.5642.276%AN/A53.8A30.8A+7382.4h63.4B+150B*
E540 Halberd 146102714.571B**10.3355.368%A++N/A34B++14.7B11723h4.5B**8.1A
T2 Striker 12475441.705M+2.5461.658%B**N/A21.4B*14C**2993.5h46C+74.6B
Chainblade 85721,6860.043B++4.2020.444%DN/A0.6C+N/A2113.7h2.4C**11.9C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0730.1h
Nano-Armor Kit119338,18824.8h
Spitfire Auto-Turret1670.1h
Motion Spotter0870h
M12 Kobalt0990.1h
Medical Applicator3319,2751.9h
Ammunition Package06840.3h
Anti-Infantry MANA Turret31330.2h
Nano-Repair Grenade0960h

Check the help document for the dictionary if you want to learn more about words used here.


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