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Maj. General Oscargolf[YLBT] Oscargolf
TR BR 84

KDR: 0.66

Score: 7.9m

Last Seen: Jun 16th, 2018 5:41 PM
- OFFLINE - 10383 hour(s)

Battle Rank 84 - Terran Republic on Connery
Level Progress (to 85): 38%
Level 100 Progress: 42% 1000h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS TRAC-5 NS-7 PDW M77-B Claymore C-4 LC2 Lynx TX1 Repeater Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-48,789 MLG Score: -39
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.781%17.833%371812063,7570.5486270.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.007%-0.072C+-0.461D-0.82D-HEAD ++ (~7.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.018C+15.2-0.064C+57.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.632%1.709%105312113513011731.16611202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.815%-1.236D*0.111C+-1.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
478.2-1.963F-122.6-1.313D**355.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.877%1.97%58312114067592400.534914168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.332%-0.982D---0.38C-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.336C**7.90.368C**17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.688%1.923%1011213525751500.090277834%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.324C-0.623D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
623-4.212T*203.6-4.104T*419.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.396%70.345%102121258064870.893683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.143%-1.142D*0.212C++-0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.129C3.10.039C+8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.761%21.72%101121322142880.515152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.642F1.398A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.8-0.884D--5.4-0.112C+19.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m464.1%183 (11k)157 (9.4k)0.6565598,48812,9280.80484284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121435614.681%14.892%21903:531

31% Engineer20% Infiltrator38% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2015 9:46 AMNov 2nd, 2017 1:36 AMJul 15th, 2018 3:49 AM (404d) (PST)Jun 16th, 2018 1:57 PM (433d) (PST)Jun 16th, 2018 1:41 PM (433d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2511311200.1690.2570.0250.9540.037-39

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,0537,8597,194101525729,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
838.3h/34.9d 1,917 1,264 5,922 48k 1,361 2,096 1,849 12.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D*
Kills:56
Deaths:157
KDR:0.357
Accuracy:11.881% D**
HSR:14.286% D*
Kills:56
Deaths (as Heavy Assault):157
Deaths (to Heavy Assaults):3,757
KDR:0.35669
Kill Difference:101
Playtime:42.776 hours
Usage:5%
Score:0.401m
Score/min:156
Accuracy (listed only):11.881%
HSR (listed only):14.286%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:2,083
Deaths:3,891
KDR:0.535
Accuracy:20.282% C
HSR:17.811% C
LC2 Lynx
C-
Kills:337
Deaths:629
KDR:0.536
Accuracy:21.089% C-
HSR:11.573% F
FA1 Barrage
A
Kills:221
Deaths:659
KDR:0.335
Accuracy:21.761% F-
HSR:21.720% A
AMR-66
B**
Kills:110
Deaths:317
KDR:0.347
Accuracy:19.629% D*
HSR:31.818% B**
Kills:2,751
Deaths (as Engineer):5,496
Deaths (to Engineers):2,815
KDR:0.50055
Kill Difference:2,745
Playtime:257.413 hours
Usage:31%
Score:2.242m
Score/min:145
Accuracy (listed only):20.690%
HSR (listed only):20.730%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:587
Deaths:1,316
KDR:0.446
Accuracy:19.914% D-
HSR:18.910% C*
M77-B
C
Kills:504
Deaths:355
KDR:1.420
Accuracy:28.426% D*
HSR:73.810% C
TX1 Repeater
B*
Kills:282
Deaths:633
KDR:0.445
Accuracy:29.885% B*
HSR:22.695% C*
TS2 Inquisitor
C**
Kills:179
Deaths:440
KDR:0.407
Accuracy:30.146% C**
HSR:13.967% D-
99SV
A
Kills:76
Deaths:86
KDR:0.884
Accuracy:25.194% D--
HSR:47.368% A
Kills:1,628
Deaths (as Infiltrator):2,830
Deaths (to Infiltrators):2,253
KDR:0.57527
Kill Difference:1,202
Playtime:169.578 hours
Usage:20%
Score:1.381m
Score/min:136
Accuracy (listed only):26.713%
HSR (listed only):35.350%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:2,083
Deaths:3,891
KDR:0.535
Accuracy:20.282% C
HSR:17.811% C
NS-7 PDW
C*
Kills:587
Deaths:1,316
KDR:0.446
Accuracy:19.914% D-
HSR:18.910% C*
LC2 Lynx
C-
Kills:337
Deaths:629
KDR:0.536
Accuracy:21.089% C-
HSR:11.573% F
FA1 Barrage
A
Kills:221
Deaths:659
KDR:0.335
Accuracy:21.761% F-
HSR:21.720% A
Kills:3,228
Deaths (as Light Assault):6,495
Deaths (to Light Assaults):2,026
KDR:0.497
Kill Difference:3,267
Playtime:314.500 hours
Usage:38%
Score:3.208m
Score/min:170
Accuracy (listed only):20.761%
HSR (listed only):17.503%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:587
Deaths:1,316
KDR:0.446
Accuracy:19.914% D-
HSR:18.910% C*
FA1 Barrage
A
Kills:221
Deaths:659
KDR:0.335
Accuracy:21.761% F-
HSR:21.720% A
T1 Cycler
D
Kills:123
Deaths:281
KDR:0.438
Accuracy:18.673% D
HSR:13.821% D*
Kills:931
Deaths (as Combat Medic):2,256
Deaths (to Combat Medics):961
KDR:0.41268
Kill Difference:1,325
Playtime:33.469 hours
Usage:4%
Score:0.501m
Score/min:250
Accuracy (listed only):20.116%
HSR (listed only):18.150%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:154
Deaths:237
KDR:0.650
Accuracy:8.425% D**
HSR:18.182% C++
M2 Mutilator
D*
Kills:77
Deaths:119
KDR:0.647
Accuracy:6.591% F-
HSR:12.987% D*
M3 Pounder HEG
D-
Kills:51
Deaths:144
KDR:0.354
Accuracy:28.788% D*
HSR:1.961% D-
Kills:282
Deaths (as MAX Suit):250
Deaths (to MAX Suits):454
KDR:1.128
Kill Difference:32
Playtime:18.786 hours
Usage:2%
Score:0.155m
Score/min:137
Accuracy (listed only):14.601%
HSR (listed only):11.043%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:189
V. Kills:35 N/A
Deaths:39
KDR:4.846
Accuracy:28.019% F--
KPH:63.800 C
VKPH:11.800 C
M18 Needler
D-
Kills:111
V. Kills:69 159%
Deaths:239
KDR:0.464
Accuracy:25.799% D*
KPH:4.500 D-
VKPH:2.800 D--
M18 Rotary
D-
Kills:51
V. Kills:53 94%
Deaths:212
KDR:0.241
Accuracy:24.841% D*
KPH:2.700 D-
VKPH:2.800 D--
Kills:351 (162 + 0)
Deaths:490
KDR:0.716
VKDR:0.320
Vehicle Kills:157
Kill Difference:139
Playtime:46.474 hours
Usage:6%
Score:0.136m
Score/min:49
Piloting Accuracy:24.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:187
V. Kills:54 340%
Deaths:45
KDR:4.156
Accuracy:38.674% D*
KPH:21.700 D*
VKPH:6.300 C--
C75 Viper
D-
Kills:130
V. Kills:24 N/A
Deaths:46
KDR:2.826
Accuracy:24.809% D**
KPH:14.300 D-
VKPH:2.600 D*
L100 Python AP
D*
Kills:89
V. Kills:82 107%
Deaths:48
KDR:1.854
Accuracy:40.744% F-
KPH:11.900 D**
VKPH:10.900 D*
Kills:406 (406 + 0)
Deaths:139
KDR:2.921
VKDR:1.151
Vehicle Kills:160
Kill Difference:267
Playtime:25.209 hours
Usage:3%
Score:0.130m
Score/min:86
Driving Accuracy:40.744%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D--
Kills:59
V. Kills:20 281%
Deaths:31
KDR:1.903
Accuracy:30.697% D*
KPH:12.900 D--
VKPH:4.400 D**
Kills:59 (59 + 0)
Deaths:31
KDR:1.903
VKDR:0.645
Vehicle Kills:20
Kill Difference:28
Playtime:4.571 hours
Usage:1%
Score:0.025m
Score/min:92
Driving Accuracy:30.697%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
B**
Kills:65
V. Kills:53 120%
Deaths:15
KDR:4.333
Accuracy:32.224% C+
KPH:23.900 B+
VKPH:19.500 B**
G30 Walker
B+
Kills:52
V. Kills:25 200%
Deaths:15
KDR:3.467
Accuracy:32.688% B+
KPH:20.200 B
VKPH:9.700 C+
Kills:117 (0 + 117)
Deaths:30
KDR:3.900
VKDR:2.600
Vehicle Kills:78
Kill Difference:87
Playtime:5.299 hours
Usage:1%
Score:0.063m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:32.688%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 2,1502,0833,8910.535C0.1220.282%C17.811%C10.8C--N/A29193h14.5C*71.3C*
NS-7 PDW 6125871,3160.446D0.2119.914%D-18.91%C*12DN/A2948.9h17.6C-88.4C--
M77-B 5095043551.42C--0.7628.426%D*73.81%C12.1D--N/A2741.7h2.5C+8.8C--
Claymore 453453558.236C**7.5828.441%CN/A161.8B+N/A3882.8h1.2C++4.1C++
C-4 8144055430.746C-0.0925.312%C+N/A49.4D49.9A+4788.2h3.2T-12.5F-
LC2 Lynx 3533376290.536C--0.1221.089%C-11.573%F11.2DN/A2930.2h17.6C-83.4C
TX1 Repeater 2912826330.445C0.2129.885%B*22.695%C*4.8D*N/A1358.4h15.7C52.5C**
Tank Mine 4702681162.31C+1.6518.394%D*N/A74.4D56.1C6533.6h2C+10.7F--
FA1 Barrage 2292216590.335C--0.3221.761%F-21.72%A6.6D*N/A1833.6h5.4C+24.8D**
T7 Mini-Chaingun 2182144720.453D0.209.555%D**11.215%C--14.6D--N/A4414.7h19C--199.3D*
Hellfire Rocket Pods 224189394.846C4.1928.019%F--N/A63C11.7C2413h27C+96.4D-
L100 Python HESH 241187454.156D3.5038.674%D*2.674%B**21.7D*6.3C--878.6h4.4D-11.4D*
TS2 Inquisitor 1861794400.407D0.2530.146%C**13.967%D-7D*N/A1825.6h13.3D44.1C+
M1 Heavy Cycler 1591542370.65C--0.018.425%D**18.182%C++10.8D--N/A2814.3h17.6C**209D
C75 Viper 154130462.826C2.1724.809%D**N/A14.3D-2.6D*669.1h11.8C**47.4C-
T1 Cycler 1241232810.438C--0.2218.673%D13.821%D*11.4D-N/A4410.8h13.5B+72.4C+
Frag Grenade 1231221122N/A121.3431.948%FN/A203.3D*1.7D*5250.6h5.6D**17.5F-
Spear Anti-Vehicle Phalanx Turret 152118235.13C4.4732.531%D*5.932%B**38.1C+11D--1853.1h6.2B++19C**
M18 Needler 1801112390.464C0.1925.799%D*3.604%B**4.5D-2.8D--3724.7h181.8C+704.7C--
AMR-66 1161103170.347D0.3119.629%D*31.818%B**6D--N/A1718.3h11.6D59.3D-
L100 Python AP 17189481.854D1.2040.744%F-2.247%C+11.9D**10.9D*1087.5h9.6D--23.6F--
Rocklet Rifle 259812710.299D0.3656.592%B+N/A11.9D*26.2C++2566.8h79.9T-141.2F-
M2 Mutilator 80771190.647D0.016.591%F-12.987%D*13.8D*N/A345.6h20D303.4F--
99SV 7876860.884C0.2325.194%D--47.368%A7.5D*N/A2310.1h6.8D27.2D-
G40-F Ranger 11865154.333C+3.6832.224%C+N/A24.1B+19.6B**2372.7h104B+322.6B+
P2-120 HEAT 7959311.903C-1.2530.697%D*N/A12.8D--4.3D**924.6h7.8C+25.3D
T9 CARV 58561570.357C--0.3011.881%D**14.286%D*7.1D--N/A507.9h17.1D144.3D--
G30 Walker 7752153.467C--2.8132.688%B+1.923%D*20B9.6C+1562.6h203.6C+623B
MANA Anti-Personnel Turret 5552760.684N/A0.037.084%UN/A520U30U875700.1h30.6T*431.9T*
M3 Pounder HEG 68511440.354D0.3028.788%D*1.961%D-5.3D**1.8D-289.7h22.4D77.6D-
M18 Rotary 104512120.241D0.4224.841%D*1.961%C+2.7D-2.8D--3418.8h347.8F--1400F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35560.5h
Nano-Armor Kit322294,29622.5h
Anti-Vehicle MANA Turret32060.4h
Nanite Revive Grenade06060.2h
Medical Applicator43578,8109h
Spitfire Auto-Turret196981h
Restoration Kit132000.3h
Motion Spotter242,3712.4h
Welding Device19390.1h
M12 Kobalt01920h
Ammunition Package192,2070.9h
Smoke Grenade02100.1h
Anti-Infantry MANA Turret133510.6h
Nano-Repair Grenade01310h
Recon Detection Device251,0362.8h
Shield Recharging Field261,2810.6h
M20 Drake01270.1h
A30 Walker1560h

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