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Arcanus Osiruss[T42] Osiruss
VS BR 102

KDR: 1.19

Score: 19.8m

Last Seen: Dec 29th, 2017 11:52 PM
- OFFLINE - 11551.9 hour(s)

Battle Rank 113 (102 total) - Vanu Sovereignty on Connery
Level Progress (to 114): 73%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 L100 Python HESH Proximity Mine NS-44LB Blackhand Eridani SX5 Tank Mine NS-11C NS-44B Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $424,089 MLG Score: 339
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.054%23.367%4921010254,7460.6190970.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.899%-0.009C+0.406B-2.934THEAD ++ (~12.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.207C++12.50.126C++46.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.047%1.712%339510302,803133311292.1012248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.182%0.499B+-0.571D-0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+5.40.571B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.205%2.351%82610298088325040.969988160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.413%-1.11D*-0.513D-0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
221.2-0.861D--53.5-0.352C-167.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.413%75.122%82210336,1741328124.6456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.489%1.862A++0.523B+1.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+2.30.284C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.762%8.889%821103418051410.349515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.194C++-1.124D*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.275C7.4-0.516D9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.8m714.5%275 (16.5k)280 (16.8k)1.1931619,69216,5041.40614102 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103569016.823%30.469%51304:164

17% Engineer13% Heavy Assault65% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 5:16 PMApr 29th, 2017 1:23 PMJan 28th, 2018 3:11 PM (451d) (PST)Dec 29th, 2017 8:20 PM (481d) (PST)Dec 29th, 2017 7:52 PM (481d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4211242970.2790.2340.0852.2950.042339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,2517,42617,82517145138316,808

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1175.2h/49d 3,515 6,000 5,986 161.8k 1,405 2,577 2,955 29.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D--
Kills:260
Deaths:443
KDR:0.587
Accuracy:16.421% F
HSR:18.077% D--
Lasher X2
C*
Kills:117
Deaths:224
KDR:0.522
Accuracy:14.740% D**
HSR:4.274% C*
Kills:377
Deaths (as Heavy Assault):667
Deaths (to Heavy Assaults):4,003
KDR:0.56522
Kill Difference:290
Playtime:147.161 hours
Usage:13%
Score:1.870m
Score/min:212
Accuracy (listed only):15.581%
HSR (listed only):11.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:634
Deaths:1,245
KDR:0.509
Accuracy:17.150% D*
HSR:14.353% D-
Thanatos VE70
B+
Kills:180
Deaths:328
KDR:0.549
Accuracy:43.762% B+
HSR:8.889% D**
Kills:814
Deaths (as Engineer):1,573
Deaths (to Engineers):4,427
KDR:0.51748
Kill Difference:759
Playtime:204.264 hours
Usage:17%
Score:4.308m
Score/min:351
Accuracy (listed only):30.456%
HSR (listed only):11.621%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:6,105
Deaths:2,893
KDR:2.110
Accuracy:47.650% A
HSR:75.577% C
NS-44LB Blackhand
B+
Kills:1,229
Deaths:1,493
KDR:0.823
Accuracy:52.541% B+
HSR:44.182% C
Eridani SX5
C+
Kills:907
Deaths:1,544
KDR:0.587
Accuracy:26.164% C+
HSR:15.766% D
NS-44B Commissioner
C+
Kills:551
Deaths:1,159
KDR:0.475
Accuracy:39.387% C+
HSR:17.423% D
NS-7B PDW
C
Kills:249
Deaths:326
KDR:0.764
Accuracy:21.471% D
HSR:16.466% C
MKV Suppressed
C
Kills:197
Deaths:345
KDR:0.571
Accuracy:23.565% C
HSR:12.183% D*
NS-61B Emissary
C**
Kills:114
Deaths:207
KDR:0.551
Accuracy:33.276% C**
HSR:14.035% C-
NS-30 Vandal
C+
Kills:102
Deaths:102
KDR:1
Accuracy:32.325% C+
HSR:26.471% C+
XM98
C++
Kills:69
Deaths:129
KDR:0.535
Accuracy:37.781% C++
HSR:34.783% T*
Kills:9,523
Deaths (as Infiltrator):8,198
Deaths (to Infiltrators):3,409
KDR:1.16162
Kill Difference:1,325
Playtime:762.508 hours
Usage:65%
Score:12.172m
Score/min:266
Accuracy (listed only):34.907%
HSR (listed only):28.543%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C+
Kills:907
Deaths:1,544
KDR:0.587
Accuracy:26.164% C+
HSR:15.766% D
NS-11C
D-
Kills:634
Deaths:1,245
KDR:0.509
Accuracy:17.150% D*
HSR:14.353% D-
NS-7B PDW
C
Kills:249
Deaths:326
KDR:0.764
Accuracy:21.471% D
HSR:16.466% C
MKV Suppressed
C
Kills:197
Deaths:345
KDR:0.571
Accuracy:23.565% C
HSR:12.183% D*
Thanatos VE70
B+
Kills:180
Deaths:328
KDR:0.549
Accuracy:43.762% B+
HSR:8.889% D**
Kills:2,167
Deaths (as Light Assault):3,788
Deaths (to Light Assaults):2,348
KDR:0.57207
Kill Difference:1,621
Playtime:6.212 hours
Usage:1%
Score:0.051m
Score/min:136
Accuracy (listed only):26.423%
HSR (listed only):13.531%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:907
Deaths:1,544
KDR:0.587
Accuracy:26.164% C+
HSR:15.766% D
NS-11A
D
Kills:503
Deaths:947
KDR:0.531
Accuracy:15.463% F-
HSR:16.103% D
NS-7B PDW
C
Kills:249
Deaths:326
KDR:0.764
Accuracy:21.471% D
HSR:16.466% C
MKV Suppressed
C
Kills:197
Deaths:345
KDR:0.571
Accuracy:23.565% C
HSR:12.183% D*
Thanatos VE70
B+
Kills:180
Deaths:328
KDR:0.549
Accuracy:43.762% B+
HSR:8.889% D**
Kills:2,036
Deaths (as Combat Medic):3,490
Deaths (to Combat Medics):1,305
KDR:0.58338
Kill Difference:1,454
Playtime:50.491 hours
Usage:4%
Score:1.334m
Score/min:440
Accuracy (listed only):26.085%
HSR (listed only):13.881%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:60
V. Kills:27 214%
Deaths:27
KDR:2.222
Accuracy:36.265% C+
KPH:216,000 U
VKPH:97,200 U
Kills:60 (0 + 60)
Deaths:27
KDR:2.222
VKDR:1
Vehicle Kills:27
Kill Difference:33
Playtime:0.001 hours
Usage:0%
Score:0.049m
Score/min:1,480,470
Piloting Accuracy:N/A%
Gunner Accuracy:36.265%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,442
V. Kills:233 N/A
Deaths:298
KDR:4.839
Accuracy:45.822% C
KPH:39.600 C-
VKPH:6.400 C--
L100 Python AP
C
Kills:458
V. Kills:402 114%
Deaths:243
KDR:1.885
Accuracy:51.780% C--
KPH:18.600 D-
VKPH:16.400 C
L100 Python HEAT
C--
Kills:202
V. Kills:91 220%
Deaths:89
KDR:2.270
Accuracy:46.555% C--
KPH:20.100 D
VKPH:9.100 C--
Kills:2,102 (2,102 + 0)
Deaths:630
KDR:3.337
VKDR:1.152
Vehicle Kills:726
Kill Difference:1,472
Playtime:71.004 hours
Usage:6%
Score:0.931m
Score/min:219
Driving Accuracy:46.555%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:534
V. Kills:224 237%
Deaths:148
KDR:3.608
Accuracy:39.881% D--
KPH:11.700 D--
VKPH:4.900 D--
Saron HRB
D
Kills:222
V. Kills:151 146%
Deaths:82
KDR:2.707
Accuracy:31.685% D**
KPH:16 D-
VKPH:10.900 D
Proton II PPA
D-
Kills:211
V. Kills:13 N/A
Deaths:30
KDR:7.033
Accuracy:16.943% D*
KPH:31 D-
VKPH:1.900 D-
Supernova FPC
D
Kills:167
V. Kills:160 104%
Deaths:93
KDR:1.796
Accuracy:43.513% D*
KPH:12.900 D*
VKPH:12.300 D
E540 Halberd
D
Kills:61
V. Kills:35 169%
Deaths:23
KDR:2.652
Accuracy:37.185% D**
KPH:20.300 D--
VKPH:11.700 D
Kills:1,195 (701 + 494)
Deaths:376
KDR:3.178
VKDR:1.551
Vehicle Kills:583
Kill Difference:819
Playtime:82.182 hours
Usage:7%
Score:1.013m
Score/min:206
Driving Accuracy:43.513%
Gunner Accuracy:37.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:156
V. Kills:39 390%
Deaths:58
KDR:2.690
Accuracy:27.130% D
KPH:17.900 D
VKPH:4.500 C-
M20 Basilisk
D
Kills:84
V. Kills:38 215%
Deaths:60
KDR:1.400
Accuracy:28.044% D*
KPH:11.100 D
VKPH:5 D
G30 Walker
C
Kills:75
V. Kills:81 91%
Deaths:41
KDR:1.829
Accuracy:22.207% D--
KPH:7.200 D--
VKPH:7.800 C
Kills:315 (0 + 315)
Deaths:159
KDR:1.981
VKDR:0.994
Vehicle Kills:158
Kill Difference:156
Playtime:26.654 hours
Usage:2%
Score:0.240m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:22.207%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 6,1176,1052,8932.11C0.9247.65%A75.577%C19.2C--N/A87318h2.3C+4.7B+
L100 Python HESH 1,6751,4422984.839C--3.6545.822%C1.595%C+39.6C-6.4C--16136.4h3.9C8.5C+
Proximity Mine 1,3281,3283244.099C++2.9128.697%D**N/A207.5A++N/A7986.4h1.4A+5C+
NS-44LB Blackhand 1,2381,2291,4930.823D0.3752.541%B+44.182%C12.7DN/A4896.6h4.1C*7.9B
Eridani SX5 9209071,5440.587C--0.6126.164%C+15.766%D14.8DN/A4961.3h15D57.4C+
Tank Mine 1,2877351614.565B**3.3724.581%DN/A98C+73.6B+13607.5h1.7B+6.9C
NS-11C 6506341,2450.509C--0.6817.15%D*14.353%D-10.3DN/A5661.4h22D*128.3D**
NS-44B Commissioner 5545511,1590.475D--0.7239.387%C+17.423%D15.6DN/A7335.3h4C10.1C++
Supernova PC 7585341483.608C2.4139.881%D--N/A11.7D--4.9D--12845.5h4.7B+11.9C+
NS-11A 5075039470.531D0.6615.463%F-16.103%D15.6DN/A7132.2h18.2D*117.8F-
Frag Grenade 4884851485N/A483.8142.166%CN/A440.9C+2.7D15371.1h3.8C++8.9C++
L100 Python AP 8604582431.885C--0.6951.78%C--2.402%C+18.6D-16.3C29524.6h9.3D--17.9D*
Spear Anti-Vehicle Phalanx Turret 497278604.633C3.4443.351%C+2.878%D21.4D-16.8C-30313h11.1C25.6C+
NS-15M AE 2682604430.587D0.6116.421%F18.077%D--15.1D*N/A6717.2h22.4T*136.4T
NS-7B PDW 2502493260.764C0.4321.471%D16.466%C17.1DN/A7514.6h12.7B+59.1C++
Saron HRB 373222822.707C-1.5131.685%D**3.604%A*16D-10.9D23513.9h24.2C+76.3D--
Proton II PPA 224211307.033C5.8416.943%D*N/A31D-1.9D-1496.8h10.4C+61.5D
L100 Python HEAT 293202892.27C--1.0846.555%C--3.96%B**20.2D9.1C--23910h7.6C--16.3D
MKV Suppressed 1991973450.571D0.6223.565%C12.183%D*14.7DN/A6413.4h18.4D77.9C
Thanatos VE70 1811803280.549C0.6443.762%B+8.889%D**6.9D--N/A5626.2h7.4D**16.8C
Supernova FPC 327167931.796D0.6043.513%D*1.198%D-12.8D*12.3D45713h6.9D15.9D*
M60-G Bulldog 195156582.69D1.5027.13%D2.564%C17.9D4.5C-1458.7h9C33.1D
Blackheart 1431411820.775C0.4251.207%B43.262%B*11.4DN/A2412.4h2.9C**5.6B+
Lasher X2 1171172240.522D0.6714.74%D**4.274%C*15.8DN/A887.4h18.4B+125.1D
NS-61B Emissary 1181142070.551C--0.6433.276%C**14.035%C-11.5DN/A269.9h17.1C-51.2C+
NS Decimator 1431133050.37D-0.8254.444%D2.655%B+17.4D--4.6D*2286.5h5.6C-10.4D
NS-30 Vandal 1021021021C-0.1932.325%C+26.471%C+18.2D-N/A755.6h6.9D21.4C
Force-Blade 100999,7690.01C1.1839.065%B++3.03%D0.2DN/A1638.2h2.1B+5.4B+
M20 Basilisk 12284601.4D0.2128.044%D*4.762%C11.1D5D1247.6h125.9D448.9D*
G30 Walker 15675411.829D0.6422.207%D--1.333%D*7.2D--7.8C17310.4h309.5D**1393.8F
XM98 69691290.535D0.6637.781%C++34.783%T*5.3D*N/A5013h3.9F-10.3D-
E540 Halberd 9661232.652C--1.4637.185%D**N/A20.3D--11.7D2853h7D-18.9D**
C150 Dalton 8760272.222D1.0336.265%C+1.667%B**600U270U4934900.1h8.3F--22.9F-
Aspis Anti-Aircraft Phalanx Turret 12957282.036C--0.8423.621%C1.754%C6.7D8.5C-2308.5h174.9C-740.6C+
NS-R3 Swarm 118531670.317C--0.8861.686%C--N/A4D-5C-6213.1h37.5D-60.9D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret175921.1h
Nano-Armor Kit253299,19919.1h
Nanite Revive Grenade01,4380.4h
Medical Applicator21153,3674.6h
Nanite Healing Grenade0700h
Spitfire Auto-Turret62060.2h
Anti-Infantry MANA Turret11030.4h
Ammunition Package321,4800.8h
Shield Recharging Field292790.2h
WLT-Howler Mining Laser19840.2h
Recon Detection Device20410,22716.4h

Check the help document for the dictionary if you want to learn more about words used here.


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