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Raider OsoboNybasenNC[DOKA] OsoboNybasenNC
NC BR 60

KDR: 4.22

Score: 3.6m

Last Seen: Nov 9th, 2018 9:03 PM
- OFFLINE - 36.8 hour(s)

Battle Rank 60 - New Conglomerate on Miller - Outfit Leader of WINTER SOSI[DOKA] WINTER SOSI
NC outfit on Miller

Members: 1
Level Progress (to 61): 70%
Level 100 Progress: 19% 539h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Breaker Rocket Pods M30 Mustang AH NSX-P Tanto GD-22S M20 Mustang NC6 Gauss SAW AF-19 Mercenary MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,200,509 MLG Score: 1759
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.769%24.462%606710074,0883.653260.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.316%0.738B++0.603B+0.396BHEAD ++ (~12.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.399B11.20.218C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.448%0.66%2955310114,54520795721.9565474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.072%0.08C+-0.862D--0.986

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.799B++12.10.767B++19.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WINTER SOSI[DOKA] WINTER SOSI
NC outfit on Miller

Members: 1
3.6m168.9%471 (28.3k)415 (24.9k)4.215999,7012,3014.6179960 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC101473626.399%10.906%28803:493

52% Engineer24% Heavy Assault23% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2016 5:45 PMOct 5th, 2018 12:25 PMNov 10th, 2018 7:12 PM (2d) (PST)Nov 9th, 2018 5:04 PM (3d) (PST)Nov 9th, 2018 5:03 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0551379181.1070.2620.1212.0880.1291759

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,3128,19155,12166167125824,928

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
146.1h/6.1d 925 1,058 2,156 18.3k 161 360 1,134 9.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B
Kills:809
Deaths:295
KDR:2.742
Accuracy:24.398% B
HSR:25.464% C*
NC6 Gauss SAW
B+
Kills:747
Deaths:290
KDR:2.576
Accuracy:22.921% B+
HSR:23.829% C++
MGR-L1 Promise
B*
Kills:376
Deaths:153
KDR:2.458
Accuracy:23.019% C+
HSR:31.117% B*
Kills:1,932
Deaths (as Heavy Assault):738
Deaths (to Heavy Assaults):615
KDR:2.61789
Kill Difference:1,194
Playtime:34.673 hours
Usage:24%
Score:0.700m
Score/min:337
Accuracy (listed only):23.446%
HSR (listed only):26.803%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C**
Kills:1,187
Deaths:404
KDR:2.938
Accuracy:26.513% C**
HSR:22.915% C
AF-19 Mercenary
B+
Kills:515
Deaths:183
KDR:2.814
Accuracy:24.893% B+
HSR:23.107% B
NS-11CB
B++
Kills:260
Deaths:114
KDR:2.281
Accuracy:23.986% C+
HSR:25.769% B++
Kills:1,962
Deaths (as Light Assault):701
Deaths (to Light Assaults):454
KDR:2.79886
Kill Difference:1,261
Playtime:34.230 hours
Usage:23%
Score:0.791m
Score/min:385
Accuracy (listed only):25.131%
HSR (listed only):23.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C**
Kills:1,187
Deaths:404
KDR:2.938
Accuracy:26.513% C**
HSR:22.915% C
AF-19 Mercenary
B+
Kills:515
Deaths:183
KDR:2.814
Accuracy:24.893% B+
HSR:23.107% B
NS-11CB
B++
Kills:260
Deaths:114
KDR:2.281
Accuracy:23.986% C+
HSR:25.769% B++
Kills:1,962
Deaths (as Engineer):701
Deaths (to Engineers):424
KDR:2.79886
Kill Difference:1,261
Playtime:76.591 hours
Usage:52%
Score:2.142m
Score/min:466
Accuracy (listed only):25.131%
HSR (listed only):23.930%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:2,013
V. Kills:228 N/A
Deaths:123
KDR:16.366
Accuracy:61.626% A+
KPH:151.600 B*
VKPH:17.200 C++
M30 Mustang AH
A*
Kills:1,744
V. Kills:93 N/A
Deaths:130
KDR:13.415
Accuracy:60.354% B+
KPH:114.400 A*
VKPH:6.100 B
M20 Mustang
A**
Kills:788
V. Kills:446 176%
Deaths:159
KDR:4.956
Accuracy:29.584% C+
KPH:41 A**
VKPH:23.200 A*
Vortek Rotary
A*
Kills:359
V. Kills:190 188%
Deaths:85
KDR:4.224
Accuracy:29.540% C+
KPH:42.100 A*
VKPH:22.300 A++
Kills:4,904 (2,891 + 0)
Deaths:497
KDR:9.867
VKDR:1.926
Vehicle Kills:957
Kill Difference:4,407
Playtime:56.276 hours
Usage:39%
Score:1.117m
Score/min:331
Piloting Accuracy:29.540%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 2,2412,01312316.366A12.1561.626%A+N/A151.4B++17.1C++46413.3h7.4A12B**
M30 Mustang AH 1,8371,74413013.415B**9.2060.354%B+N/A114.7A*6.1B28015.2h5.6B++9.3B++
NSX-P Tanto 1,1921,1874042.938A*1.2826.513%C**22.915%C56.5A+N/A15321h13.1B+49.3B+
GD-22S 8188092952.742B*1.4724.398%B25.464%C*66.3AN/A14612.2h11.2C++46B
M20 Mustang 1,2347881594.956A0.7429.584%C+N/A41A**23.2A*29119.2h38.7B**130.8B**
NC6 Gauss SAW 7547472902.576A1.6422.921%B+23.829%C++63.3A++N/A14911.8h9B+39.4B+
AF-19 Mercenary 5215151832.814A**1.4024.893%B+23.107%B41.2A++N/A12112.5h10.7B++42.8B+
MGR-L1 Promise 3773761532.458B*1.7623.019%C+31.117%B*62.7B*N/A1716h13B+56.4B
Vortek Rotary 549359854.224B**0.0129.54%C+N/A42.2A*22.4A++3048.5h27.6B**93.5B**
NS-11CB 2632601142.281B**1.9323.986%C+25.769%B++50B++N/A1375.2h12.7B+52.7B
NS-44 Commissioner AE 1961941881.032C+3.1830.462%D*21.134%C-71.9B++N/A1882.7h3.1B+10.1C+
Frag Grenade 1391341134N/A129.7847.63%C*N/A670B*25M++15600.2h3B*6.3B++
Shrike 8255541.019B+3.2051.442%D3.636%B+27.5C**13.5C++2412h6.2C*12C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11020h
AE Nano-Armor Kit719,6391.1h
Medical Kit979811h
Nano-Armor Kit2443,5652.7h

Check the help document for the dictionary if you want to learn more about words used here.


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