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Field Marshal Abominable Ostbahn[RNX] Ostbahn
TR BR 197

KDR: 1.5

Score: 103.9m

Last Seen: Jun 6th, 2020 7:49 PM
- OFFLINE - 15.7 hour(s)

Prestige 1, Battle Rank 100 (197 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy AS16 NightHawk SMG-46 Armistice MG-S1 Jackal MG-HBR1 Dragoon Claymore MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $351,531 MLG Score: 281
Fun Score: N/A
Cheeseburgers Flipped: 5551TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.104%17.766%39340130965,7141.113830.388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.829%0.164C++-0.502D-1.378D**HEAD ++ (~6.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.282C*11.80.176C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.507%0.764%309413455,494177511813.09521465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.87%-0.923D---0.743D--0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.349C**30.10.433B75.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.529%0.676%169313463,10625993221.19462962%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.262%-0.05C+-1.179D*0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.799B++3.10.749B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.137%2.424%1791413354,414251211791.75647374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.032%-0.655D-0.507D0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.451B+19.20.522B+46.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.467%63.438%179413451,053592960.177572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.371%-0.829D--0.232C1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.313C3.8-0.205C9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.937%11.53%1796134314,58846922083.10846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.457%0.095C+-0.64D-0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.231C++4.30.108C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
103.9m332%284 (17k)257 (15.4k)1.502163,874109,1041.67562197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349545718.125%12.819%23203:4252

17% Combat Medic22% Engineer15% Heavy Assault17% Infiltrator15% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:43 PMSep 13th, 2018 4:14 PMJun 6th, 2020 3:52 PM (66d) (PST)Jun 6th, 2020 4:21 PM (66d) (PST)Jun 6th, 2020 3:49 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3802581220.4050.2700.0521.4270.024281

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,81215,4517,3612416386115,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6737.1h/280.7d 18,943 21,007 50,286 576.8k 11,906 26,505 9,853 153.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:4,137
Deaths:3,070
KDR:1.348
Accuracy:18.241% D-
HSR:19.483% D-
T9A "Butcher"
D*
Kills:2,702
Deaths:2,010
KDR:1.344
Accuracy:19.129% F-
HSR:21.207% D*
MG-H1 Watchman
D*
Kills:2,512
Deaths:3,206
KDR:0.784
Accuracy:19.503% D**
HSR:20.820% D*
TMG-50
D
Kills:1,872
Deaths:965
KDR:1.940
Accuracy:20.345% D
HSR:16.186% D**
T9 CARV-S
D-
Kills:1,351
Deaths:1,035
KDR:1.305
Accuracy:20.755% D-
HSR:19.245% D--
MSW-R
D*
Kills:1,221
Deaths:970
KDR:1.259
Accuracy:19.575% D*
HSR:18.182% D*
T16 Rhino
D
Kills:1,162
Deaths:1,042
KDR:1.115
Accuracy:20.982% D
HSR:14.802% D**
NS-15M1
D
Kills:571
Deaths:502
KDR:1.137
Accuracy:17.248% F
HSR:21.541% D
Kills:15,528
Deaths (as Heavy Assault):12,800
Deaths (to Heavy Assaults):24,394
KDR:1.21313
Kill Difference:2,728
Playtime:1,025.314 hours
Usage:15%
Score:15.822m
Score/min:257
Accuracy (listed only):19.472%
HSR (listed only):18.933%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C--
Kills:7,549
Deaths:8,243
KDR:0.916
Accuracy:39.193% C--
HSR:12.253% D
SMG-46 Armistice
D--
Kills:7,353
Deaths:6,443
KDR:1.141
Accuracy:23.842% D--
HSR:11.914% D--
MG-S1 Jackal
D
Kills:5,217
Deaths:6,089
KDR:0.857
Accuracy:25.619% D
HSR:15.277% D--
Shuriken
D--
Kills:3,102
Deaths:2,995
KDR:1.036
Accuracy:22.713% F-
HSR:14.281% D--
TRAC-5 S
C+
Kills:3,083
Deaths:1,473
KDR:2.093
Accuracy:25.045% C+
HSR:8.596% D*
T5 AMC
C--
Kills:2,581
Deaths:1,328
KDR:1.944
Accuracy:22.257% D
HSR:19.062% C--
LC2 Lynx
D
Kills:2,209
Deaths:2,068
KDR:1.068
Accuracy:22.959% D
HSR:17.610% D--
TRS-12 Uppercut
D-
Kills:2,106
Deaths:3,334
KDR:0.632
Accuracy:51.643% D-
HSR:10.114% D-
TRAC-5
C-
Kills:1,597
Deaths:1,071
KDR:1.491
Accuracy:21.688% C--
HSR:17.909% C-
TAS-16 Blackjack
D--
Kills:1,590
Deaths:2,149
KDR:0.740
Accuracy:52.666% D--
HSR:9.560% D*
LC3 Jaguar
D--
Kills:1,400
Deaths:1,429
KDR:0.980
Accuracy:20.877% D*
HSR:15.786% D--
FA1 Barrage
C+
Kills:1,225
Deaths:1,609
KDR:0.761
Accuracy:44.760% C+
HSR:10.939% D--
TS4 Haymaker
C++
Kills:1,173
Deaths:1,618
KDR:0.725
Accuracy:47.085% C++
HSR:11.083% D
PDW-16 Hailstorm
D
Kills:1,160
Deaths:1,144
KDR:1.014
Accuracy:23.290% D
HSR:11.466% D--
NS-7 PDW
D
Kills:1,152
Deaths:1,087
KDR:1.060
Accuracy:23.834% D-
HSR:14.670% D
MKV Suppressed
D-
Kills:1,149
Deaths:965
KDR:1.191
Accuracy:22.898% D*
HSR:15.057% D-
TRAC-Shot
D--
Kills:960
Deaths:1,180
KDR:0.814
Accuracy:20.253% F
HSR:14.375% D--
Havoc
C
Kills:945
Deaths:1,121
KDR:0.843
Accuracy:45.914% D**
HSR:13.545% C
NSX Tanto
D
Kills:724
Deaths:1,073
KDR:0.675
Accuracy:21.232% F
HSR:23.204% D
NS Baron G5
C+
Kills:408
Deaths:665
KDR:0.614
Accuracy:46.922% C+
HSR:12.990% C--
HC1 Cougar
B+
Kills:74
Deaths:167
KDR:0.443
Accuracy:21.188% D*
HSR:28.378% B+
NSX Tengu
F-
Kills:61
Deaths:93
KDR:0.656
Accuracy:27.352% F-
HSR:4.918% F--
Kills:46,818
Deaths (as Light Assault):47,344
Deaths (to Light Assaults):19,040
KDR:0.98889
Kill Difference:526
Playtime:999.088 hours
Usage:15%
Score:12.705m
Score/min:212
Accuracy (listed only):30.601%
HSR (listed only):14.227%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C--
Kills:7,549
Deaths:8,243
KDR:0.916
Accuracy:39.193% C--
HSR:12.253% D
MG-HBR1 Dragoon
C+
Kills:5,106
Deaths:3,679
KDR:1.388
Accuracy:30.146% D-
HSR:30.964% C+
TRAC-5 S
C+
Kills:3,083
Deaths:1,473
KDR:2.093
Accuracy:25.045% C+
HSR:8.596% D*
T5 AMC
C--
Kills:2,581
Deaths:1,328
KDR:1.944
Accuracy:22.257% D
HSR:19.062% C--
LC2 Lynx
D
Kills:2,209
Deaths:2,068
KDR:1.068
Accuracy:22.959% D
HSR:17.610% D--
TRS-12 Uppercut
D-
Kills:2,106
Deaths:3,334
KDR:0.632
Accuracy:51.643% D-
HSR:10.114% D-
TRAC-5
C-
Kills:1,597
Deaths:1,071
KDR:1.491
Accuracy:21.688% C--
HSR:17.909% C-
TAS-16 Blackjack
D--
Kills:1,590
Deaths:2,149
KDR:0.740
Accuracy:52.666% D--
HSR:9.560% D*
AMR-66
B++
Kills:1,544
Deaths:1,125
KDR:1.372
Accuracy:35.253% B++
HSR:7.642% F--
LC3 Jaguar
D--
Kills:1,400
Deaths:1,429
KDR:0.980
Accuracy:20.877% D*
HSR:15.786% D--
FA1 Barrage
C+
Kills:1,225
Deaths:1,609
KDR:0.761
Accuracy:44.760% C+
HSR:10.939% D--
TS4 Haymaker
C++
Kills:1,173
Deaths:1,618
KDR:0.725
Accuracy:47.085% C++
HSR:11.083% D
TRAC-Shot
D--
Kills:960
Deaths:1,180
KDR:0.814
Accuracy:20.253% F
HSR:14.375% D--
Havoc
C
Kills:945
Deaths:1,121
KDR:0.843
Accuracy:45.914% D**
HSR:13.545% C
NSX Tanto
D
Kills:724
Deaths:1,073
KDR:0.675
Accuracy:21.232% F
HSR:23.204% D
NS Baron G5
C+
Kills:408
Deaths:665
KDR:0.614
Accuracy:46.922% C+
HSR:12.990% C--
NS-30 Tranquility
C
Kills:78
Deaths:93
KDR:0.839
Accuracy:23.462% F--
HSR:34.615% C
HC1 Cougar
B+
Kills:74
Deaths:167
KDR:0.443
Accuracy:21.188% D*
HSR:28.378% B+
Kills:34,352
Deaths (as Engineer):33,425
Deaths (to Engineers):16,755
KDR:1.02773
Kill Difference:927
Playtime:1,489.836 hours
Usage:22%
Score:21.654m
Score/min:242
Accuracy (listed only):32.919%
HSR (listed only):16.590%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C--
Kills:7,549
Deaths:8,243
KDR:0.916
Accuracy:39.193% C--
HSR:12.253% D
SMG-46 Armistice
D--
Kills:7,353
Deaths:6,443
KDR:1.141
Accuracy:23.842% D--
HSR:11.914% D--
MG-S1 Jackal
D
Kills:5,217
Deaths:6,089
KDR:0.857
Accuracy:25.619% D
HSR:15.277% D--
Cycler TRV
D--
Kills:3,975
Deaths:2,899
KDR:1.371
Accuracy:21.710% D--
HSR:14.390% D*
Shuriken
D--
Kills:3,102
Deaths:2,995
KDR:1.036
Accuracy:22.713% F-
HSR:14.281% D--
TRS-12 Uppercut
D-
Kills:2,106
Deaths:3,334
KDR:0.632
Accuracy:51.643% D-
HSR:10.114% D-
T1 Cycler
D-
Kills:1,751
Deaths:1,911
KDR:0.916
Accuracy:21.271% D-
HSR:18.504% D-
TAS-16 Blackjack
D--
Kills:1,590
Deaths:2,149
KDR:0.740
Accuracy:52.666% D--
HSR:9.560% D*
FA1 Barrage
C+
Kills:1,225
Deaths:1,609
KDR:0.761
Accuracy:44.760% C+
HSR:10.939% D--
TORQ-9
D*
Kills:1,182
Deaths:1,013
KDR:1.167
Accuracy:19.945% D**
HSR:17.344% D*
TS4 Haymaker
C++
Kills:1,173
Deaths:1,618
KDR:0.725
Accuracy:47.085% C++
HSR:11.083% D
PDW-16 Hailstorm
D
Kills:1,160
Deaths:1,144
KDR:1.014
Accuracy:23.290% D
HSR:11.466% D--
NS-11A
D
Kills:1,160
Deaths:977
KDR:1.187
Accuracy:21.207% D*
HSR:20.517% D
TAR
C--
Kills:1,159
Deaths:1,030
KDR:1.125
Accuracy:20.209% D*
HSR:20.880% C--
NS-7 PDW
D
Kills:1,152
Deaths:1,087
KDR:1.060
Accuracy:23.834% D-
HSR:14.670% D
MKV Suppressed
D-
Kills:1,149
Deaths:965
KDR:1.191
Accuracy:22.898% D*
HSR:15.057% D-
T1A Unity
D-
Kills:1,039
Deaths:1,218
KDR:0.853
Accuracy:18.922% F-
HSR:20.597% D-
Havoc
C
Kills:945
Deaths:1,121
KDR:0.843
Accuracy:45.914% D**
HSR:13.545% C
NS Baron G5
C+
Kills:408
Deaths:665
KDR:0.614
Accuracy:46.922% C+
HSR:12.990% C--
NS-11P
D--
Kills:174
Deaths:205
KDR:0.849
Accuracy:22.324% D--
HSR:14.943% D*
NSX Tengu
F-
Kills:61
Deaths:93
KDR:0.656
Accuracy:27.352% F-
HSR:4.918% F--
Kills:44,630
Deaths (as Combat Medic):46,808
Deaths (to Combat Medics):11,768
KDR:0.95347
Kill Difference:2,178
Playtime:1,135.494 hours
Usage:17%
Score:20.775m
Score/min:305
Accuracy (listed only):30.634%
HSR (listed only):14.059%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D--
Kills:7,353
Deaths:6,443
KDR:1.141
Accuracy:23.842% D--
HSR:11.914% D--
MG-S1 Jackal
D
Kills:5,217
Deaths:6,089
KDR:0.857
Accuracy:25.619% D
HSR:15.277% D--
Shuriken
D--
Kills:3,102
Deaths:2,995
KDR:1.036
Accuracy:22.713% F-
HSR:14.281% D--
NS-30 Vandal
D
Kills:1,192
Deaths:870
KDR:1.370
Accuracy:30.581% D-
HSR:23.154% D
SOAS-20
C
Kills:1,165
Deaths:1,121
KDR:1.039
Accuracy:23.679% D**
HSR:21.030% C
PDW-16 Hailstorm
D
Kills:1,160
Deaths:1,144
KDR:1.014
Accuracy:23.290% D
HSR:11.466% D--
NS-7 PDW
D
Kills:1,152
Deaths:1,087
KDR:1.060
Accuracy:23.834% D-
HSR:14.670% D
MKV Suppressed
D-
Kills:1,149
Deaths:965
KDR:1.191
Accuracy:22.898% D*
HSR:15.057% D-
NS-44 Commissioner
D*
Kills:916
Deaths:1,452
KDR:0.631
Accuracy:28.807% D*
HSR:16.048% D*
SR-7
C++
Kills:497
Deaths:127
KDR:3.913
Accuracy:38.782% D
HSR:80.081% C++
NS-61 Emissary
C+
Kills:361
Deaths:556
KDR:0.649
Accuracy:27.179% C
HSR:18.283% C+
RAMS .50M
D-
Kills:255
Deaths:114
KDR:2.237
Accuracy:36.188% D-
HSR:72.157% D--
NS-44L Blackhand
D--
Kills:242
Deaths:370
KDR:0.654
Accuracy:36.077% D--
HSR:22.314% F
TRAP-M1
C+
Kills:184
Deaths:138
KDR:1.333
Accuracy:23.392% D**
HSR:27.717% C+
NS-357 Underboss
D*
Kills:177
Deaths:301
KDR:0.588
Accuracy:30.709% D*
HSR:15.254% D*
NS-AM7 Archer
B+
Kills:149
Deaths:485
KDR:0.307
Accuracy:61.891% B+
HSR:4.027% D**
99SV
C+
Kills:117
Deaths:86
KDR:1.360
Accuracy:33.673% C+
HSR:29.915% D
TS2 Inquisitor
C++
Kills:81
Deaths:124
KDR:0.653
Accuracy:31.285% C++
HSR:20.988% C
T4 AMP
C
Kills:68
Deaths:147
KDR:0.463
Accuracy:27.544% C
HSR:17.647% D
TX1 Repeater
B
Kills:67
Deaths:117
KDR:0.573
Accuracy:16.970% F
HSR:25.373% B
NSX Tengu
F-
Kills:61
Deaths:93
KDR:0.656
Accuracy:27.352% F-
HSR:4.918% F--
Kills:24,665
Deaths (as Infiltrator):24,824
Deaths (to Infiltrators):16,908
KDR:0.99359
Kill Difference:159
Playtime:1,159.192 hours
Usage:17%
Score:16.984m
Score/min:244
Accuracy (listed only):29.348%
HSR (listed only):22.932%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:10,489
Deaths:2,984
KDR:3.515
Accuracy:18.729% C
HSR:16.484% D*
MRC3 Mercy
C+
Kills:9,898
Deaths:2,902
KDR:3.411
Accuracy:19.057% C+
HSR:16.539% D*
M6 Onslaught
C++
Kills:2,397
Deaths:734
KDR:3.266
Accuracy:20.987% C++
HSR:19.608% C--
M3 Pounder HEG
C+
Kills:1,596
Deaths:654
KDR:2.440
Accuracy:42.708% C+
HSR:2.381% C--
M6 Onslaught
C+
Kills:1,337
Deaths:595
KDR:2.247
Accuracy:16.561% D
HSR:22.364% C+
M2 Mutilator
C++
Kills:1,263
Deaths:224
KDR:5.638
Accuracy:17.424% C++
HSR:16.548% D
M3 Pounder HEG
C+
Kills:1,260
Deaths:654
KDR:1.927
Accuracy:43.937% C+
HSR:2.619% C
MR1 Fracture
B+
Kills:743
Deaths:379
KDR:1.960
Accuracy:35.707% C--
HSR:4.845% B+
MR1 Fracture
C+
Kills:687
Deaths:379
KDR:1.813
Accuracy:36.859% C-
HSR:3.639% C+
M1 Heavy Cycler
B++
Kills:429
Deaths:118
KDR:3.636
Accuracy:16.001% C+
HSR:22.145% B++
M1 Heavy Cycler
C
Kills:419
Deaths:117
KDR:3.581
Accuracy:15.520% D
HSR:19.809% C
NS-10 Burster
D
Kills:207
Deaths:182
KDR:1.137
Accuracy:26.144% D
HSR:1.932% D*
NS-10 Burster
D-
Kills:195
Deaths:184
KDR:1.060
Accuracy:26.245% D-
HSR:2.051% D--
Kills:30,920
Deaths (as MAX Suit):5,053
Deaths (to MAX Suits):6,224
KDR:6.11914
Kill Difference:25,867
Playtime:695.238 hours
Usage:10%
Score:12.990m
Score/min:311
Accuracy (listed only):25.837%
HSR (listed only):11.613%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:3,092
V. Kills:461 N/A
Deaths:485
KDR:6.375
Accuracy:46.841% D
KPH:32.300 D--
VKPH:4.800 D*
M14 Banshee
D
Kills:1,985
V. Kills:103 N/A
Deaths:473
KDR:4.197
Accuracy:24.531% D*
KPH:38.600 D
VKPH:2 D-
M18 Rotary
D--
Kills:311
V. Kills:430 72%
Deaths:442
KDR:0.704
Accuracy:25.164% D*
KPH:3.500 D--
VKPH:4.800 D--
Coyote Missiles
D--
Kills:277
V. Kills:233 118%
Deaths:221
KDR:1.253
Accuracy:46.758% D**
KPH:9.500 D--
VKPH:8 D--
M18 Needler
D-
Kills:106
V. Kills:118 89%
Deaths:156
KDR:0.679
Accuracy:21.176% F-
KPH:4.300 D--
VKPH:4.800 D-
Tomcat A2AM Pods
D--
Kills:59
V. Kills:68 86%
Deaths:15
KDR:3.933
Accuracy:69.111% D**
KPH:15 D--
VKPH:17.300 D--
Kills:5,830 (2,402 + 0)
Deaths:1,792
KDR:3.253
VKDR:0.789
Vehicle Kills:1,413
Kill Difference:4,038
Playtime:293.964 hours
Usage:4%
Score:2.802m
Score/min:159
Piloting Accuracy:21.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:991
V. Kills:188 N/A
Deaths:25
KDR:39.640
Accuracy:46.480% C++
KPH:38.400 D
VKPH:7.300 C--
C150 Dalton
B+
Kills:507
V. Kills:176 286%
Deaths:73
KDR:6.945
Accuracy:46.014% B+
KPH:32.400 D
VKPH:11.200 D*
AP30 Shredder
D-
Kills:57
V. Kills:22 248%
Deaths:11
KDR:5.182
Accuracy:17.211% F-
KPH:20.500 D-
VKPH:7.900 D**
Kills:1,555 (0 + 1,555)
Deaths:109
KDR:14.266
VKDR:3.541
Vehicle Kills:386
Kill Difference:1,446
Playtime:44.224 hours
Usage:1%
Score:0.730m
Score/min:275
Piloting Accuracy:N/A%
Gunner Accuracy:17.211%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:309
V. Kills:21 N/A
Deaths:8
KDR:38.625
Accuracy:49.625% C
KPH:30.900 D*
VKPH:2.100 D**
Kills:309 (309 + 0)
Deaths:8
KDR:38.625
VKDR:2.625
Vehicle Kills:21
Kill Difference:301
Playtime:10.006 hours
Usage:0%
Score:0.118m
Score/min:196
Driving Accuracy:49.625%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:2,571
V. Kills:117 N/A
Deaths:114
KDR:22.553
Accuracy:42.261% C
KPH:51.600 C-
VKPH:2.300 D**
P2-120 HEAT
D
Kills:472
V. Kills:68 N/A
Deaths:20
KDR:23.600
Accuracy:34.646% D--
KPH:24.400 D
VKPH:3.500 F
E540 Halberd
D
Kills:464
V. Kills:205 225%
Deaths:77
KDR:6.026
Accuracy:40.204% D
KPH:23.600 D
VKPH:10.400 D--
P2-120 AP
D--
Kills:226
V. Kills:101 222%
Deaths:44
KDR:5.136
Accuracy:28.868% F--
KPH:22.100 D--
VKPH:9.900 D**
G30 Vulcan
C++
Kills:200
V. Kills:100 198%
Deaths:40
KDR:5
Accuracy:23.177% D--
KPH:27.900 C++
VKPH:13.900 C
MR11 Gatekeeper
C-
Kills:79
V. Kills:38 203%
Deaths:12
KDR:6.583
Accuracy:38.315% D
KPH:22.500 C-
VKPH:10.800 D-
G30 Walker
C
Kills:58
V. Kills:18 305%
Deaths:10
KDR:5.800
Accuracy:24.722% C
KPH:17.300 C--
VKPH:5.400 D*
Kills:4,070 (3,269 + 801)
Deaths:317
KDR:12.839
VKDR:2.041
Vehicle Kills:647
Kill Difference:3,753
Playtime:113.113 hours
Usage:2%
Score:1.915m
Score/min:282
Driving Accuracy:28.868%
Gunner Accuracy:24.722%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C-
Kills:773
V. Kills:20 N/A
Deaths:55
KDR:14.055
Accuracy:35.742% C-
KPH:88 D
VKPH:2.300 D**
E540 Halberd-H
D--
Kills:255
V. Kills:109 232%
Deaths:65
KDR:3.923
Accuracy:52.211% D--
KPH:30.900 D--
VKPH:13.200 D*
G20 Vulcan-H
D
Kills:244
V. Kills:108 224%
Deaths:52
KDR:4.692
Accuracy:36% F-
KPH:34.500 D
VKPH:15.300 D--
M40 Fury-H
D
Kills:136
V. Kills:4 N/A
Deaths:18
KDR:7.556
Accuracy:39.970% D
KPH:68.800 D
VKPH:2 D**
Kills:1,408 (0 + 1,408)
Deaths:190
KDR:7.411
VKDR:1.268
Vehicle Kills:241
Kill Difference:1,218
Playtime:26.072 hours
Usage:0%
Score:0.542m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:39.970%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:289
V. Kills:27 N/A
Deaths:5
KDR:57.800
Accuracy:13.205% D**
KPH:18.800 F
VKPH:1.800 D-
M60-G Bulldog
C+
Kills:167
V. Kills:12 N/A
Deaths:43
KDR:3.884
Accuracy:39.553% C+
KPH:17.300 D--
VKPH:1.200 D*
M40 Fury
C
Kills:139
V. Kills:16 N/A
Deaths:26
KDR:5.346
Accuracy:35.934% C
KPH:24.700 D*
VKPH:2.800 F
M20 Basilisk
D
Kills:139
V. Kills:53 257%
Deaths:43
KDR:3.233
Accuracy:36.079% D
KPH:11.100 D--
VKPH:4.200 D*
M20 Basilisk
D
Kills:123
V. Kills:52 232%
Deaths:22
KDR:5.591
Accuracy:35.494% D
KPH:12.700 D--
VKPH:5.400 D--
M40 Fury
D*
Kills:87
V. Kills:23 363%
Deaths:28
KDR:3.107
Accuracy:33.342% D
KPH:20.900 F
VKPH:5.500 D*
M60-G Bulldog
D--
Kills:65
V. Kills:10 N/A
Deaths:14
KDR:4.643
Accuracy:34.079% D-
KPH:24.500 D*
VKPH:3.800 D--
Kills:1,009 (0 + 1,009)
Deaths:181
KDR:5.575
VKDR:1.066
Vehicle Kills:193
Kill Difference:828
Playtime:59.657 hours
Usage:1%
Score:0.472m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:34.079%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 10,56810,4892,9843.515C*2.0118.729%C16.484%D*22.3D--N/A108469.5h17.4C*93.1C++
MRC3 Mercy 9,9539,8982,9023.411C++1.9119.057%C+16.539%D*21.7D--N/A104457h17.1C*89.7C*
AS16 NightHawk 7,6627,5498,2430.916C-0.5939.193%C--12.253%D18.7D--N/A68404.5h4.5C11.6C
SMG-46 Armistice 7,3827,3536,4431.141C0.3623.842%D--11.914%D--23.5DN/A85313.2h12.7C*53.1C+
MG-S1 Jackal 5,2945,2176,0890.857D0.6525.619%D15.277%D--22.4D-N/A59233.1h11.2C+43.7C+
MG-HBR1 Dragoon 5,3145,1063,6791.388C0.1130.146%D-30.964%C+24.2D1C+62210.9h6.6C+21.7C
Claymore 5,0505,05049410.223C*8.7241.59%B*N/A195B++N/A71925.9h1.2C+2.8B++
MANA Anti-Personnel Turret 4,3004,1711,5942.617N/A1.1219.516%UN/A41710U1290U67838000.1h22.2T*113.5T*
T9 CARV 4,1614,1373,0701.348C0.1518.241%D-19.483%D-24.7DN/A126167.2h12.1C+66.6C+
Cycler TRV 3,9833,9752,8991.371C+0.1321.71%D--14.39%D*20.3D-N/A94195.6h11.4C*52.3C+
T7 Mini-Chaingun 3,6283,6132,9431.228C+0.2719.952%C+9.549%D*20.8D--N/A89173.3h12.4C**62B
Shuriken 3,1313,1022,9951.036D0.4722.713%F-14.281%D--23.5D*N/A76132.2h14.1D62.2F
Hellfire Rocket Pods 3,5533,0924856.375C--4.8746.841%DN/A32.3D--4.8D*19195.7h16.6C+35.5C++
TRAC-5 S 3,2143,0831,4732.093B*0.5925.045%C+8.596%D*16.9C--N/A93182.4h6.8A27.2B++
Frag Grenade 2,9452,89212892N/A2,890.5049.179%C++N/A964A17.7B+32013h2.1A4.4B*
T9A "Butcher" 2,7252,7022,0101.344C-0.1619.129%F-21.207%D*28.8D*N/A14993.9h12.1D-63.2F
T5 AMC 2,5922,5811,3281.944B*0.4422.257%D19.062%C--16.5DN/A89156.7h12.5C**56C+
P2-120 HESH 2,6882,57111422.553C++21.0542.261%CN/A51.6C-2.3D**23349.8h3B**7.1B++
MG-H1 Watchman 2,5522,5123,2060.784C-0.7219.503%D**20.82%D*19.7D*N/A55127.7h17.1D--87.8D*
M6 Onslaught 2,4092,3977343.266C**1.7620.987%C++19.608%C--26.6D-N/A10990.2h17.4C++83.1C**
LC2 Lynx 2,2282,2092,0681.068C0.4322.959%D17.61%D--17.9DN/A85123.7h12.4C**53.8C+
TRS-12 Uppercut 2,1392,1063,3340.632D0.8751.643%D-10.114%D-17.8D--N/A60118.5h3.6F-7.1D--
M14 Banshee 2,0881,9854734.197C2.7024.531%D*N/A38.6D2D-19851.4h13.5B+55.1C**
TMG-50 1,8771,8729651.94C++0.4420.345%D16.186%D**20.8D--N/A10390h9.5C*46.9C+
C-4 2,2191,7931,2061.487C+0.0124.841%C-N/A61.6D14.6D--63329.1h1.1B+4.5C++
T1 Cycler 1,7751,7511,9110.916C0.5921.271%D-18.504%D-20.7DN/A12484.6h14C65.7C
Tank Mine 2,5301,7363694.705B++3.2019.644%D*N/A107.2C49D92716.2h1.1A5.4C+
C-4 ARX 2,0361,6761,5971.049D0.4522.806%D-N/A71.3D-15.3D*38723.5h1.2C+5.1C
Anti-Vehicle Grenade 1,7131,59811598N/A1,596.5066.327%A++N/A799A++57.5C--48082h3B**4.5A
TRAC-5 1,6171,5971,0711.491B+0.0121.688%C--17.909%C-14.7DN/A110108.5h11.3B+52.3C*
M3 Pounder HEG 1,8021,5966542.44C++0.9442.708%C+2.381%C--18.9C2.4D-9484.5h15.2C++35.6C++
TAS-16 Blackjack 1,6191,5902,1490.74C--0.7652.666%D--9.56%D*18.6D--N/A5885.4h3.1D**6D-
AMR-66 1,7001,5441,1251.372C+0.1335.253%B++7.642%F--27.5C2.8M++8356.1h6.3B++17.7B++
Sticky Grenade 1,4551,42511425N/A1,423.5065.129%AN/A1295.5B+27.3B*51491.1h1.7B+2.6B+
LC3 Jaguar 1,4121,4001,4290.98C-0.5220.877%D*15.786%D--17.4DN/A9280.6h12C+57.4C
T9 CARV-S 1,3521,3511,0351.305C0.2020.755%D-19.245%D--28.3D--N/A11947.7h11.6C+56.1C
M6 Onslaught 1,3691,3375952.247C+0.7516.561%D22.364%C+24.4D--N/A8154.8h20.6D-124.5C
NS Decimator 1,5521,2741,1771.082C0.4253.182%D*3.768%A++28.3D-6.2D*21945h3.6C**6.7C++
M2 Mutilator 1,2671,2632245.638B**4.1417.424%C++16.548%D26.3C--N/A15548.1h13.9B++79.8B+
M3 Pounder HEG 1,4711,2606541.927C+0.4343.937%C+2.619%C14.9D-2.5D--7284.5h19.9C--45.2C
FA1 Barrage 1,2341,2251,6090.761C0.7444.76%C+10.939%D--22.8DN/A9753.8h4.5C++10C*
MSW-R 1,2231,2219701.259C-0.2419.575%D*18.182%D*24.2D--N/A16250.4h11.9C60.8D
NS-30 Vandal 1,2241,1928701.37C0.1330.581%D-23.154%D30.3D-N/A10039.3h5.7C-18.7D
TORQ-9 1,1971,1821,0131.167C0.3419.945%D**17.344%D*22.7D-N/A10352h16.3D--81.8D*
TS4 Haymaker 1,1861,1731,6180.725D0.7847.085%C++11.083%D20.9D-N/A5356.1h5D-10.7C+
SOAS-20 1,1801,1651,1211.039D0.4623.679%D**21.03%C25.9D-N/A7745h11.3C++47.7C--
T16 Rhino 1,1661,1621,0421.115C0.3920.982%D14.802%D**24.7DN/A12747.1h11.2B53.6C++
PDW-16 Hailstorm 1,1631,1601,1441.014C0.4923.29%D11.466%D--21DN/A11055.2h12.9C*55.2C+
NS-11A 1,1691,1609771.187C0.3221.207%D*20.517%D28DN/A10241.5h13.6C-64D
TAR 1,1641,1591,0301.125C0.3820.209%D*20.88%C--25.1DN/A10946.1h13.5D66.9D-
NS-7 PDW 1,1551,1521,0871.06C0.4423.834%D-14.67%D18.2D-N/A10563.4h12.8C++53.5C+
MKV Suppressed 1,1541,1499651.191C0.3122.898%D*15.057%D-28DN/A11441h12.4C++54.3C
T1A Unity 1,0471,0391,2180.853C--0.6518.922%F-20.597%D-20.5D*N/A5450.6h14.3D**75.6F--
ASP-30 Grounder 1,5081,0281,0840.948C+0.5558.681%D-3.405%B17C7.9C15360.6h5.9B++10B+
L105 Zephyr 1,1799912539.64A+38.1446.48%C++N/A38.4D7.3C--23925.8h5.7C*12.2C**
TRAC-Shot 9639601,1800.814C0.6920.253%F14.375%D--16.3D--N/A7558.9h12.1C-59.7D--
Havoc 9569451,1210.843C--0.6645.914%D**13.545%C25.5D--N/A7237h5.1F-11.2F--
NS-44 Commissioner 9349161,4520.631C-0.8728.807%D*16.048%D*12.8D--N/A5471.7h3.9C13.6D
P525 Marauder-H 7937735514.055C12.5535.742%C-N/A87.8D2.3D**3918.8h5.3B++14.9B+
MR1 Fracture 9047433791.96A0.4635.707%C--4.845%B+10.6C+2.3F7569.9h22.9B**64.2B++
NSX Tanto 7497241,0730.675D--0.8321.232%F23.204%D9.4D*N/A2877.2h17.9D**84.3F
MR1 Fracture 8756873791.813A0.3136.859%C-3.639%C+9.8C+2.7D**7769.9h25.7B**69.7B++
Chainblade 64363151,8170.012C-1.4930.368%C+N/A0.2DN/A12731.2h2.1B7.1B+
NS-15M1 5765715021.137C-0.3717.248%F21.541%D23.6D--N/A9624.2h13.1D76D*
C150 Dalton 683507736.945D5.4446.014%B+N/A32.3D11.2D*32015.7h4.1C8.8C*
SR-7 4974971273.913C+2.4138.782%D80.081%C++20.6D--N/A8124.1h2.1C+5.4C
P2-120 HEAT 5404722023.6A*22.1034.646%D--N/A24.5D3.5F24719.3h3.9B**11.3B++
E540 Halberd 669464776.026C-4.5240.204%D1.509%D-23.6D10.4D--21619.7h5.6C+14C
M1 Heavy Cycler 4414291183.636B**2.1316.001%C+22.145%B++22.9CN/A16118.7h17.5C+109.1C*
M1 Heavy Cycler 4244191173.581B*2.0815.52%D19.809%C22.6D--N/A10818.5h17.1C110.3C
NS Baron G5 4184086650.614D*0.8946.922%C+12.99%C--19.2D--N/A6021.3h5.6D*11.9C+
MAX Punch 3993825,0630.075C1.4341.313%CN/A0.5DN/A2711.5h2.1C+5.1C++
NS-61 Emissary 3643615560.649D0.8527.179%C18.283%C+16.9DN/A4721.3h13.1C+48.3C+
Orbital Strike Uplink 4793381338N/A336.50755.172%UN/A1690U705U43730.2h1.3T*0.2T*
M18 Rotary 7413114420.704D0.8025.164%D*1.929%C+3.5D--4.8D--7889.1h218.3D**867.6F-
L100 Python HESH 330309838.625A+37.1249.625%CN/A30.9D*2.1D**19610h2.8C**5.6C*
T2 Striker 5542953660.806C+0.7044.361%D-N/A10.6C9.3C25427.8h30.2B+68.1C*
Rocklet Rifle 5022923580.816C+0.6939.636%FN/A16.9D*12.1D*17317.3h40.1C--101.2D*
M12 Kobalt 316289557.8B**56.3013.205%D**21.453%B+18.8F1.8D-7215.4h26.7F--202.5F-
Coyote Missiles 5102772211.253D--0.2546.758%D**N/A9.5D--8D--19729.2h54.9D**117.5F
E540 Halberd-H 364255653.923D-2.4252.211%D--2.745%B*31.1D--13.3D*2398.2h5.2C++10C+
RAMS .50M 2552551142.237C--0.7436.188%D-72.157%D--16.9D--N/A12615.1h2.2C6.1C-
G20 Vulcan-H 352244524.692C3.1936%F-1.639%D-34.4D-15.2D*4097.1h62.3B*173C**
NS-44L Blackhand 2502423700.654D0.8536.077%D--22.314%F12.5D--N/A4319.3h5.8F16D**
Spear Anti-Vehicle Phalanx Turret 334238288.5C+7.0047.021%C+1.261%D**30.9D-12.5D*2317.7h8.7C+18.5C+
P2-120 AP 327226445.136D3.6328.868%F--6.195%A*22.2D--9.9D**80810.2h5.2B+17.9D
NS-10 Burster 3582071821.137C+0.3726.144%D1.932%D*4D-2.9D9351.2h168.1C643.1D
G30 Vulcan 300200405C+3.5023.177%D--4%C**27.8C++13.9C3027.2h53.2B*229.6B+
NS-10 Burster 3401951841.06C0.4426.245%D-2.051%D--3.8D-2.8D--8051.3h179.6C684.3D
TRAP-M1 1881841381.333C-0.1723.392%D**27.717%C+24.5D-N/A917.5h9.3C+39.9D
NS-357 Underboss 1811773010.588C--0.9130.709%D*15.254%D*12.6D*N/A6014.1h4.2C-13.8D-
NS-11P 1741742050.849D0.6522.324%D--14.943%D*14.4D--N/A11512.1h13.5C--60.6D
The Slasher 17116815,5360.011D-1.4921.469%D--N/A0.3C--N/A1643h1.6B*7.5C++
M60-G Bulldog 179167433.884C-2.3839.553%C+1.198%D--17.2D--1.2D*1209.7h6C**15.3C**
M9 SKEP Launcher 2261601800.889C+0.6163.177%D-N/A14.8C6.1C17410.8h6.5B+10.3C**
MANA Anti-Vehicle Turret 2431501101.364C0.1440.738%D**2%D23.8D14.8D--2976.3h8C*19.7C+
NS-AM7 Archer 2251494850.307C-1.2061.891%B+4.027%D**3.5D1.8C-4042h28.5D*46D--
M40 Fury 155139265.346C3.8435.934%CN/A24.8D*2.9F2355.6h12.5C++34.9C++
M20 Basilisk 192139433.233C-1.7336.079%D2.158%D**11.1D--4.2D*10212.5h98.7C273.7C-
M40 Fury-H 140136187.556C--6.0539.97%DN/A68D2D**3692h5.9B**14.8B**
Auraxium Chainblade 13813416,2720.008D1.4920.4%D-N/A0.2CN/A0665.7h1.5B**7.5C*
M20 Basilisk 175123225.591C++4.0935.494%D2.439%D*12.7D--5.4D--1219.7h98.3C+277.1C-
99SV 119117861.36D0.1433.673%C+29.915%D16D-N/A1647.3h6.2D-18.5C
Icikill 1101087,5810.014D-1.4917.826%D*1.852%D--0.3C-N/A1388.3h1.5B**8.5C+
M18 Needler 2241061560.679D0.8221.176%F-N/A4.3D--4.8D-18124.6h184.1D869.4D*
M40 Fury 11087283.107D1.6133.342%DN/A20.7F5.5D*3284.2h14.7C+44.1C--
TS2 Inquisitor 82811240.653C-0.8531.285%C++20.988%C27.9DN/A1422.9h9.7C++31.1C*
MR11 Gatekeeper 11779126.583C5.0838.315%DN/A22.6C-10.9D-1643.5h44C++114.8C+
NS-30 Tranquility 8078930.839D0.6623.462%F--34.615%C12D*N/A326.5h8.9F37.9F--
M12 Kobalt 8377177B++75.5014.272%F18.182%C+27.5F2.1D--1212.8h32.7T-228.9T*
HC1 Cougar 80741670.443D-1.0621.188%D*28.378%B+6.7D*N/A10911.1h18.9F*89.4F-
M60-A Bulldog 777489.25C7.7546.994%C1.351%D-11.6D--N/A806.4h5.2B+11C**
T4 AMP 69681470.463D1.0427.544%C17.647%D5.1D*N/A2813.4h17.5D*63.6C--
TX1 Repeater 69671170.573C-0.9316.97%F25.373%B4.1D*N/A8516.4h16.4D--96.8D**
M60-G Bulldog 7565144.643D3.1434.079%D-4.615%A*24.1D*3.7D--1772.7h4.9B++14.4C++
NSX Tengu 6261930.656D--0.8527.352%F-4.918%F--9.2D*N/A456.6h22F**80.5F**
Tomcat A2AM Pods 12759153.933C--2.4369.111%D**N/A15.1D--17.4D--2713.9h7.5B+10.9C+
G30 Walker 7658105.8C+4.3024.722%C1.724%C-17.1C--5.3D*853.4h115.7B*468B+
AP30 Shredder 7957115.182C3.6817.211%F-N/A20.4D-7.9D**3572.8h51.1B*297C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1811,130,189110.5h
Medical Applicator2,2391,002,63991.5h
Anti-Vehicle MANA Turret247382.7h
Spawn Beacon1603,9618.5h
Nanite Revive Grenade09,7172.7h
Hardlight Canopy7630.4h
Ordnance Dampener253911.4h
Xiphos Anti-Personnel Tower1530.3h
Welding Device03,2540.4h
Turret AI Module2810.5h
Repair Module0770.3h
Cortium Silo1830.4h
Spitfire Auto-Turret1074,1834.6h
Restoration Kit1232,3724.3h
Motion Spotter20149,43419.2h
TR Patriot Flare Gun01700.2h
Ammunition Package11918,9388.1h
Recon Detection Device395,37210.1h
Smoke Grenade03070.1h
Shield Recharging Field14313,8486.4h
Medical Kit59212,63319.9h
M12 Kobalt-F02270.1h
Anti-Infantry MANA Turret2558,97911.2h
Flail Targeting Dart212883.3h
Routing Spire0570.1h
Elysium Spawn Tube1580.2h
WLT-Howler Mining Laser0159,18032.4h
Nano-Repair Grenade01,4370.4h
Router04750.6h
Snowman Soldier41290.2h
Orbital Strike Target Designator461394.5h
Hardlight Barrier13560.2h

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