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Brigadier A.S.P. Operative Ottak[BHO] Ottak
NC BR 77

KDR: 3.8

Score: 28m

Last Seen: May 25th, 2020 5:23 PM
- OFFLINE - 1496.9 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Miller
Level Progress (to 78): 64%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS NC6 Gauss SAW Breaker Rocket Pods Bouncing Betty The Moonshot EM4 Longshot Frag Grenade L100 Python HESH Gauss SPR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,331,064 MLG Score: 1064
Fun Score: N/A
Cheeseburgers Flipped: 2442TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.581%19.992%39119133021,3043.552440.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.541%-0.325C-0.168C-1.173D*HEAD ++ (~10.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.311C*100.3C*41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.087%1.254%1072213473,1104067217.64128431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.656%0.303C*-0.289C0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.75B++16.20.695B+24.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.007%2.31%1291813418,137617203713.1667399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.969%-1.263D**-0.122C+0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.223C++8.40.329C**21.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.143%3.39%131134859411810.14320472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.931D---0.274C-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.9-0.92D--60.4-0.5D170.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.733%71.272%137134210,1129966010.1526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.972%-0.186C0.272C*-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.24C++2.50.203C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.438%12.701%132134768554811.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.634%0.384C**-0.412C---1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.151C++5.2-0.065C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28m216.9%147 (8.8k)167 (10k)3.8045966,74417,5434.7507377 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349196222.201%20.43%45409:3124

17% Engineer31% Heavy Assault38% Infiltrator11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:59 PMMar 12th, 2020 12:47 AMMay 29th, 2020 9:54 AM (71d) (PST)May 25th, 2020 4:57 PM (75d) (PST)May 25th, 2020 1:23 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881583300.3980.1050.0810.9410.0351064

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2709,49819,772246556210,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2791.9h/116.3d 16,598 13,636 13,865 157.6k 4,075 12,122 5,941 81.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:6,279
Deaths:1
KDR:6,279
Accuracy:16.916% D*
HSR:17.471% D*
NC6A GODSAW
D-
Kills:1,171
Deaths:714
KDR:1.640
Accuracy:15.679% F--
HSR:23.826% D-
EM1
D*
Kills:1,160
Deaths:566
KDR:2.049
Accuracy:14.431% F-
HSR:16.035% D*
NC6S Gauss SAW S
D*
Kills:1,149
Deaths:
KDR:
Accuracy:16.147% F-
HSR:17.581% D*
GD-22S
D--
Kills:1,143
Deaths:
KDR:
Accuracy:18.241% F
HSR:18.985% D--
EM6
D**
Kills:1,143
Deaths:335
KDR:3.412
Accuracy:14.541% F-
HSR:17.060% D**
LA1 Anchor
F-
Kills:1,135
Deaths:480
KDR:2.365
Accuracy:16.452% F--
HSR:14.097% F-
Kills:13,180
Deaths (as Heavy Assault):2,096
Deaths (to Heavy Assaults):4,813
KDR:6.28817
Kill Difference:11,084
Playtime:862.989 hours
Usage:31%
Score:6.382m
Score/min:123
Accuracy (listed only):16.058%
HSR (listed only):17.865%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:1,165
Deaths:713
KDR:1.634
Accuracy:23.577% D
HSR:11.846% D--
MKV Suppressed
D
Kills:1,159
Deaths:833
KDR:1.391
Accuracy:25.435% D
HSR:11.648% D*
NS-7 PDW
D
Kills:896
Deaths:653
KDR:1.372
Accuracy:24.126% D
HSR:14.174% D-
AF-19 Mercenary
D*
Kills:715
Deaths:435
KDR:1.644
Accuracy:18.453% D*
HSR:15.804% D*
AF-57 Piston
C*
Kills:521
Deaths:313
KDR:1.665
Accuracy:46.117% C*
HSR:12.668% C--
Mauler S6
B
Kills:164
Deaths:132
KDR:1.242
Accuracy:47.909% B
HSR:12.805% C-
Gauss Compact S
C+
Kills:121
Deaths:192
KDR:0.630
Accuracy:17.028% F
HSR:19.008% C+
AC-X11
D**
Kills:111
Deaths:128
KDR:0.867
Accuracy:19.856% F
HSR:14.414% D**
Kills:4,852
Deaths (as Light Assault):3,399
Deaths (to Light Assaults):3,153
KDR:1.42748
Kill Difference:1,453
Playtime:28.531 hours
Usage:1%
Score:0.165m
Score/min:96
Accuracy (listed only):27.813%
HSR (listed only):14.046%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C++
Kills:1,181
Deaths:274
KDR:4.310
Accuracy:34.328% C
HSR:35.140% C++
Warden
C**
Kills:1,179
Deaths:363
KDR:3.248
Accuracy:32.310% C++
HSR:29.347% C**
AF-19 Mercenary
D*
Kills:715
Deaths:435
KDR:1.644
Accuracy:18.453% D*
HSR:15.804% D*
GD Guardian
C-
Kills:534
Deaths:127
KDR:4.205
Accuracy:33.759% C--
HSR:29.214% C-
AF-57 Piston
C*
Kills:521
Deaths:313
KDR:1.665
Accuracy:46.117% C*
HSR:12.668% C--
Mauler S6
B
Kills:164
Deaths:132
KDR:1.242
Accuracy:47.909% B
HSR:12.805% C-
Gauss Compact S
C+
Kills:121
Deaths:192
KDR:0.630
Accuracy:17.028% F
HSR:19.008% C+
AC-X11
D**
Kills:111
Deaths:128
KDR:0.867
Accuracy:19.856% F
HSR:14.414% D**
NS-30 Tranquility
C*
Kills:100
Deaths:13
KDR:7.692
Accuracy:34.645% D
HSR:40% C*
Kills:4,626
Deaths (as Engineer):1,977
Deaths (to Engineers):3,578
KDR:2.33991
Kill Difference:2,649
Playtime:485.136 hours
Usage:17%
Score:5.307m
Score/min:182
Accuracy (listed only):31.601%
HSR (listed only):23.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D
Kills:2,400
Deaths:403
KDR:5.955
Accuracy:33.842% F
HSR:76.542% D
EM4 Longshot
B+
Kills:1,673
Deaths:281
KDR:5.954
Accuracy:35.547% D-
HSR:83.622% B+
Gauss SPR
D
Kills:1,266
Deaths:212
KDR:5.972
Accuracy:32.195% D
HSR:30.964% D
NC14 Bolt Driver
C--
Kills:1,254
Deaths:163
KDR:7.693
Accuracy:32.859% D-
HSR:72.887% C--
LA80
C**
Kills:1,198
Deaths:137
KDR:8.745
Accuracy:36.211% D*
HSR:81.720% C**
AF-6 Shadow
C+
Kills:1,190
Deaths:257
KDR:4.630
Accuracy:32.662% D
HSR:30% C+
Blitz GD-10
D
Kills:1,165
Deaths:713
KDR:1.634
Accuracy:23.577% D
HSR:11.846% D--
NS-30 Vandal
C**
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:30.476% D--
HSR:31.502% C**
AF-8 RailJack
B+
Kills:1,162
Deaths:157
KDR:7.401
Accuracy:36.539% C--
HSR:80.723% B+
MKV Suppressed
D
Kills:1,159
Deaths:833
KDR:1.391
Accuracy:25.435% D
HSR:11.648% D*
SAS-R
D--
Kills:1,159
Deaths:192
KDR:6.036
Accuracy:31.878% F
HSR:64.538% D--
NS-7 PDW
D
Kills:896
Deaths:653
KDR:1.372
Accuracy:24.126% D
HSR:14.174% D-
NC4 Mag-Shot
C+
Kills:739
Deaths:830
KDR:0.890
Accuracy:28.662% C+
HSR:15.697% D
AF-18 Stalker
D
Kills:83
Deaths:44
KDR:1.886
Accuracy:20.390% F-
HSR:18.072% D
NS CandyCannon 3000
C-
Kills:58
Deaths:197
KDR:0.294
Accuracy:29.399% D
HSR:29.310% C-
Kills:16,567
Deaths (as Infiltrator):5,436
Deaths (to Infiltrators):2,863
KDR:3.04765
Kill Difference:11,131
Playtime:1,059.212 hours
Usage:38%
Score:11.128m
Score/min:175
Accuracy (listed only):30.253%
HSR (listed only):43.550%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,165
Deaths:713
KDR:1.634
Accuracy:23.577% D
HSR:11.846% D--
MKV Suppressed
D
Kills:1,159
Deaths:833
KDR:1.391
Accuracy:25.435% D
HSR:11.648% D*
NS-7 PDW
D
Kills:896
Deaths:653
KDR:1.372
Accuracy:24.126% D
HSR:14.174% D-
AF-57 Piston
C*
Kills:521
Deaths:313
KDR:1.665
Accuracy:46.117% C*
HSR:12.668% C--
Mauler S6
B
Kills:164
Deaths:132
KDR:1.242
Accuracy:47.909% B
HSR:12.805% C-
NC1 Gauss Rifle
D*
Kills:162
Deaths:51
KDR:3.176
Accuracy:16.269% F-
HSR:13.580% D*
NS-11A
D*
Kills:137
Deaths:90
KDR:1.522
Accuracy:18.325% F-
HSR:13.869% D*
Kills:4,204
Deaths (as Combat Medic):2,785
Deaths (to Combat Medics):1,654
KDR:1.50952
Kill Difference:1,419
Playtime:41.251 hours
Usage:1%
Score:0.439m
Score/min:178
Accuracy (listed only):28.823%
HSR (listed only):12.941%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B
Kills:1,172
Deaths:261
KDR:4.490
Accuracy:42.515% B
HSR:14.249% C
AF-41 Hacksaw
C+
Kills:1,161
Deaths:248
KDR:4.681
Accuracy:35.472% C+
HSR:11.370% D--
AF-41 Hacksaw
C+
Kills:1,158
Deaths:217
KDR:5.336
Accuracy:33.376% C+
HSR:10.104% D*
AF-23 Grinder
C**
Kills:1,158
Deaths:293
KDR:3.952
Accuracy:45.354% C**
HSR:13.558% D--
NCM1 Scattercannon
D**
Kills:1,139
Deaths:233
KDR:4.888
Accuracy:25.051% F-
HSR:10.448% D**
NCM1 Scattercannon
D--
Kills:1,132
Deaths:194
KDR:5.835
Accuracy:27.195% F
HSR:11.661% D--
AF-34 Mattock
C++
Kills:1,073
Deaths:276
KDR:3.888
Accuracy:37.923% C++
HSR:12.302% D--
AF-34 Mattock
C++
Kills:888
Deaths:257
KDR:3.455
Accuracy:40.116% C++
HSR:17.793% C
NCM2 Falcon
A
Kills:646
Deaths:200
KDR:3.230
Accuracy:35.649% D--
HSR:8.050% A
NCM2 Falcon
C**
Kills:351
Deaths:200
KDR:1.755
Accuracy:38.651% D-
HSR:5.128% C**
NS-10 Burster
C++
Kills:279
Deaths:109
KDR:2.560
Accuracy:33.874% C++
HSR:3.584% C-
NS-10 Burster
C++
Kills:270
Deaths:104
KDR:2.596
Accuracy:34.519% C++
HSR:1.852% D--
NCM3 Raven
C+
Kills:106
Deaths:66
KDR:1.606
Accuracy:37.937% D
HSR:2.830% C+
NCM3 Raven
A*
Kills:88
Deaths:66
KDR:1.333
Accuracy:39.003% C--
HSR:5.682% A*
Kills:10,621
Deaths (as MAX Suit):1,362
Deaths (to MAX Suits):917
KDR:7.79809
Kill Difference:9,259
Playtime:305.774 hours
Usage:11%
Score:4.531m
Score/min:247
Accuracy (listed only):36.188%
HSR (listed only):9.186%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:2,998
V. Kills:572 N/A
Deaths:91
KDR:32.945
Accuracy:51.991% C+
KPH:64.300 D
VKPH:12.300 C-
M20 Mustang
D*
Kills:112
V. Kills:132 84%
Deaths:90
KDR:1.244
Accuracy:27.509% D
KPH:2.600 D*
VKPH:3 D*
Kills:3,110 (112 + 0)
Deaths:181
KDR:17.182
VKDR:3.890
Vehicle Kills:704
Kill Difference:2,929
Playtime:90.519 hours
Usage:3%
Score:0.723m
Score/min:133
Piloting Accuracy:27.509%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,277
V. Kills:146 N/A
Deaths:73
KDR:17.493
Accuracy:43.010% D-
KPH:45.100 D
VKPH:5.200 D--
C75 Viper
C
Kills:1,097
V. Kills:95 N/A
Deaths:28
KDR:39.179
Accuracy:25.580% F
KPH:38.100 C
VKPH:3.300 D*
L100 Python AP
D
Kills:1,090
V. Kills:416 261%
Deaths:34
KDR:32.059
Accuracy:41.242% D**
KPH:31.900 D
VKPH:12.200 D**
L100 Python HEAT
C
Kills:1,021
V. Kills:269 378%
Deaths:82
KDR:12.451
Accuracy:41.591% D*
KPH:35.500 C
VKPH:9.400 D
Skyguard
D
Kills:384
V. Kills:241 159%
Deaths:35
KDR:10.971
Accuracy:23.561% D*
KPH:11.700 D
VKPH:7.400 D--
Kills:4,869 (4,869 + 0)
Deaths:252
KDR:19.321
VKDR:4.631
Vehicle Kills:1,167
Kill Difference:4,617
Playtime:152.803 hours
Usage:5%
Score:1.516m
Score/min:165
Driving Accuracy:23.561%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:1,121
V. Kills:463 242%
Deaths:30
KDR:37.367
Accuracy:39.789% D*
KPH:33.300 C++
VKPH:13.800 D
Titan-150 HEAT
B++
Kills:1,099
V. Kills:225 486%
Deaths:3
KDR:366.333
Accuracy:43.238% D
KPH:38.100 B++
VKPH:7.800 D
Titan-150 HESH
D--
Kills:1,048
V. Kills:182 N/A
Deaths:75
KDR:13.973
Accuracy:33.765% F-
KPH:29.600 D--
VKPH:5.100 D--
Kills:3,268 (3,268 + 0)
Deaths:108
KDR:30.259
VKDR:8.056
Vehicle Kills:870
Kill Difference:3,160
Playtime:97.934 hours
Usage:4%
Score:0.957m
Score/min:163
Driving Accuracy:33.765%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:59
V. Kills:15 369%
Deaths:3
KDR:19.667
Accuracy:26.143% F-
KPH:16.400 D
VKPH:4.200 D--
Kills:59 (0 + 59)
Deaths:3
KDR:19.667
VKDR:5
Vehicle Kills:15
Kill Difference:56
Playtime:3.591 hours
Usage:0%
Score:0.034m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:26.143%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 6,2806,27916279U6,275.2016.916%D*17.471%D*28.9DN/A115217h8.4C*49.6C
Breaker Rocket Pods 3,5702,9989132.945A**29.1451.991%C+1.201%B+64.3D12.3C-22446.6h11.2B+21.6C**
Bouncing Betty 2,4882,48819212.958S9.1528.181%F-N/A167B+N/A48014.9h1.6B++5.7D--
The Moonshot 2,4102,4004035.955B+2.1533.842%F76.542%D17.6F-N/A44136.1h2.3F--6.7F--
EM4 Longshot 1,6751,6732815.954B2.1535.547%D-83.622%B+22.4D-N/A6174.7h2.1C5.9C--
Frag Grenade 1,4801,46711467N/A1,463.2025.162%T-N/A2095.7S18.6B+26500.7h1.1M4.5B*
L100 Python HESH 1,4231,2777317.493C+13.6943.01%D-2.349%A45.1D5.2D--14928.3h3C+7C
Gauss SPR 1,3041,2662125.972A+2.1732.195%D30.964%D29.6DN/A8342.8h4.7C+14.7C
NC14 Bolt Driver 1,2581,2541637.693B**3.8932.859%D-72.887%C--16.2D-N/A6277.3h2.6C-7.9C--
LA80 1,1981,1981378.745B*4.9436.211%D*81.72%C**22.9D*N/A7252.4h2.1C5.7D
AF-6 Shadow 1,1971,1902574.63B**0.8332.662%D30%C+29.5D-N/A9940.4h6.1D--18.8D
MGR-M1 Bishop 1,1991,1812744.31B*0.5134.328%C35.14%C++32.8C--N/A9536h5.6C++16.2C++
Warden 1,1961,1793633.248A++0.5632.31%C++29.347%C**32.4CN/A9136.4h7.9C++24.6C*
AF-23 Grinder 1,1721,1722614.49B+0.6942.515%B14.249%C31.2C--N/A8937.6h5.3B+12.4B++
NC6A GODSAW 1,1801,1717141.64C2.1615.679%F--23.826%D-15.8D**N/A4373.9h10.4C+66.3F--
Blitz GD-10 1,1651,1657131.634C++2.1723.577%D11.846%D--18.7DN/A6262.2h15.2C64.5C+
NS-30 Vandal 1,1681,1653643.201C++0.6030.476%D--31.502%C**18.8D*N/A6661.9h6.4D--21D-
AF-8 RailJack 1,1631,1621577.401A*3.6036.539%C--80.723%B+23.4DN/A6449.6h1.9B+5.3C*
AF-41 Hacksaw 1,1621,1612484.681B+0.8835.472%C+11.37%D--25.3DN/A8945.9h7.4C++21C*
EM1 1,1631,1605662.049C++1.7614.431%F-16.035%D*13.7D*N/A4384.7h13.8D95.6D**
MKV Suppressed 1,1601,1598331.391C+2.4125.435%D11.648%D*14.3D*N/A4981.1h15C--58.9C-
SAS-R 1,1641,1591926.036B++2.2331.878%F64.538%D--20.1D*N/A6357.7h2.5D*7.7D**
AF-41 Hacksaw 1,1601,1582175.336B+1.5333.376%C+10.104%D*29DN/A11139.9h6.3C**18.9C**
AF-23 Grinder 1,1621,1582933.952B0.1545.354%C**13.558%D--25.5D--N/A7945.5h6.3B13.9B+
NC6S Gauss SAW S 1,1491,14911149U1,145.2016.147%F-17.581%D*20.3D*N/A11456.5h11.1D68.8F-
GD-22S 1,1441,14311143U1,139.2018.241%F18.985%D--22.3D--N/A13351.3h10.9C59.7D-
EM6 1,1461,1433353.412B+0.3914.541%F-17.06%D**18.9D*N/A5960.4h11.2C--77.2D**
NCM1 Scattercannon 1,1391,1392334.888A1.0825.051%F-10.448%D**21.9D*N/A6752h4.6B++18.2D
LA1 Anchor 1,1361,1354802.365C+1.4416.452%F--14.097%F-15.8D*N/A6172h12.3F-74.7T
NCM1 Scattercannon 1,1341,1321945.835A*2.0327.195%F11.661%D--22.1DN/A7451.3h5.7B*20.8C
Titan-150 AP 1,5841,1213037.367A**33.5639.789%D*3.033%B+33.3C++13.7D20033.7h4C++10.1C--
Titan-150 HEAT 1,3241,0993366.333U362.5343.238%D1.274%D-38.2B++7.8D18828.8h3.3B*7.7B+
C75 Viper 1,1921,0972839.179S35.3725.58%FN/A38.1C3.3D*15428.8h6.3B*24.7C*
L100 Python AP 1,5061,0903432.059A++28.2541.242%D**3.394%B*31.9D12.2D**17234.2h4.4C**10.6C-
AF-34 Mattock 1,0811,0732763.888C+0.0837.923%C++12.302%D--21.2D*N/A5850.7h6.7C+17.7C++
Titan-150 HESH 1,2301,0487513.973C+10.1733.765%F-2.29%B++29.6D--5.1D--10735.4h3.4C--10.1F
L100 Python HEAT 1,2901,0218212.451B+8.6541.591%D*3.526%B++35.6C9.4D18228.7h4.3C*10.3C+
NS-7 PDW 9008966531.372C+2.4324.126%D14.174%D-12.6D--N/A3971.2h15.1D62.5C-
AF-34 Mattock 8988882573.455C+0.3540.116%C++17.793%C19.7D**N/A5745.1h8.1C20.2C+
Shrike 1,1577741774U770.2053.14%D2.584%C+29.5C+14.6C+19326.2h5B+9.4B
NC4 Mag-Shot 7407398300.89C+2.9128.662%C+15.697%D23.4C-N/A7831.6h7.5C++26.3C++
AF-19 Mercenary 7167154351.644C*2.1618.453%D*15.804%D*7.2D-N/A6799.7h12.9C70.1C
Tank Mine 1,0536915612.339S8.5320.779%D*N/A160.7B+84.2B+12054.3h1.2B**5.9C
NCM2 Falcon 7826462003.23B++0.5735.649%D--8.05%A16.5C3.5D8139.1h7.1B+19.9B
GD Guardian 5545341274.205B+0.4033.759%C--29.214%C-36.8D-1.4B**9414.5h7.9D*23.3D
AF-57 Piston 5215213131.665C++2.1446.117%C*12.668%C--22.7D-N/A7823h5.5D**12C
NS Decimator 5774622751.68C++2.1249.213%F3.68%A++26D--6.5D*15017.8h4.3C+8.8D
Skyguard 6253843510.971A7.1723.561%D*1.302%D11.7D7.4D--16832.7h94.8C**402.3C
Mag-Cutter 3703707,1920.051B+3.7533.975%C**N/A0.4C-N/A11052.5h1.6B*4.8B+
NC05 Jackhammer 3543533121.131C2.6749.97%C*13.598%C--21.9D--N/A8516.1h4.8C9.5C++
NCM2 Falcon 4463512001.755B+2.0538.651%D-5.128%C**9D-2.4D4738.9h14.2C+36.8C
Sticky Grenade 3363361336N/A332.2020.535%T*N/A3360SN/A40490.1h0.5A*2.4B++
Spear Anti-Vehicle Phalanx Turret 4623162313.739B+9.9346.051%C+3.481%C+43.9C20.3C-3437.2h6.6B14.2B
NS Annihilator 5682911731.682A**2.1270.508%F**N/A6.8D--6.5D--8942.9h12C17D-
NS-10 Burster 5172791092.56A1.2433.874%C++3.584%C-4.2D--3.6C--7066.9h186.1D--549.3C-
NS-10 Burster 5052701042.596B*1.2134.519%C++1.852%D--4.5D-3.9C7259.8h176.9D-512.6C
C-4 3152541132.248C*1.5635.439%B**N/A94.1C22.6C--7592.7h1.2C**3.4B+
Hawk GD-68 338196414.78S0.9856.858%D*N/A11.6D-8.4C--12216.9h7.9C+13.8C--
Mauler S6 1651641321.242C+2.5647.909%B12.805%C-12.9D--N/A5312.7h4B+8.3B+
NC1 Gauss Rifle 162162513.176A*0.6316.269%F-13.58%D*12.2D--N/A9713.3h12C73.5D*
Anti-Vehicle Grenade 1481451145N/A141.2052.796%C++N/A483.3C**10D--19410.3h5.1C++9.7C*
MAX Punch 1421411,3620.104C++3.7042.169%C+N/A0.5DN/A1286.1h1.7C*4.1B
NS-11A 138137901.522C+2.2818.325%F-13.869%D*13.8D--N/A469.9h17.1F93.4F--
Gauss Compact S 1221211920.63D3.1717.028%F19.008%C+4D--N/A2530.2h10.9C64.1D--
M20 Mustang 244112901.244D2.5627.509%D2.679%B**2.6D*3D*3743.9h150.5D*547.2D**
AC-X11 1121111280.867C-2.9419.856%F14.414%D**7.3D--N/A4715.2h10.7D-53.9D**
NCM3 Raven 188106661.606B++2.2037.937%D2.83%C+6D*4.6D-6817.8h40.9F107.8D**
NS-30 Tranquility 101100137.692A++3.8934.645%D40%C*24.4D--N/A824.1h6.7C-19.3C
NCM3 Raven 15888661.333C**2.4739.003%C--5.682%A*4.9D**3.9D*5717.8h50.7F-129.9F-
AF-18 Stalker 8483441.886C+1.9220.39%F-18.072%D10.4D*N/A368h15.7D**77.2F-
Spear Anti-Vehicle Phalanx Turret 11181181A++77.2047.478%C6.173%B54B**20C1961.5h6.5A13.7B++
The Slasher 80805270.152A*3.6551.877%AN/A1.3CN/A460.8h1.9B+3.7B+
M20 Basilisk 7459319.667S15.8626.143%F-3.39%D*16.4D4.2D--1563.6h60.4B*230.9C+
NS CandyCannon 3000 58581970.294D3.5129.399%D29.31%C-10.2DN/A335.7h6.8F-23.2D--
NC15 Phoenix 11058262.231B+1.5750.98%CN/A9.5D8.5C--1766.1h13.4D*26.4D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit145317,81535.6h
Spawn Beacon125560.6h
Repair Module0540.3h
Turret AI Module21260.8h
Rampart Wall2731.5h
Nanite Revive Grenade01510h
Medical Kit173350.7h
Medical Applicator4829,7283.9h
Restoration Kit308881.4h
Motion Spotter01,0650.5h
Deconstruction Tool01,3300.1h
Welding Device04,9550.4h
Xiphos Anti-Personnel Tower1530.5h
Hoplon Anti-Aircraft Phalanx Tower1660.6h
Spear Anti-Vehicle Tower2570.5h
Spitfire Auto-Turret12210.2h
Recon Detection Device8225,79531.3h
Smoke Grenade0650h
Shield Recharging Field15250.3h
Ammunition Package301,1481.5h
Anti-Infantry MANA Turret5690.5h
Flail Targeting Dart0970.8h
Orbital Strike Target Designator8911.1h

Check the help document for the dictionary if you want to learn more about words used here.


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