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Commissar Commander OttoKrieg[AODR] OttoKrieg
TR BR 79

KDR: 0.8

Score: 6.9m

Last Seen: Oct 14th, 2019 3:50 AM
- OFFLINE - 7.2 hour(s)

Battle Rank 79 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 957
Level Progress (to 80): 90%
Level 100 Progress: 36% 1025h
PRIMARY CLASSESMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TMG-50 Cycler TRV TS4 Haymaker MRC3 Mercy P2-120 HEAT T5 AMC MRC3 Mercy TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $46,287 MLG Score: 37
Fun Score: N/A
Cheeseburgers Flipped: 469TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.361%14.666%2991412024,2410.88761-0.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.045%-0.177C-0.966D--0.636B+HEAD + (~4.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.1-0.08C+16.7-0.141C65.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.844%2.825%83212141772831810.6232497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.136%0.057C+1.141B**-1.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
399.3-1.459F151.1-1.837F-248.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.711%0.698%119312135735653131.01237182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.627%-0.06C+-1.247D*-1.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.245C++200.061C+39.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.014%72.414%01121511645540.254945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.057B**0.346C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.003C+4.2-0.311C5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.459%10.653%011215873375342.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.741M-0.779D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.223C12-1.472F4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 957
6.9m507%195 (11.7k)212 (12.7k)0.797148,30710,4211.1220679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12166620.105%11.436%23003:061

36% Combat Medic20% Engineer22% Heavy Assault7% Light Assault11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:09 PMSep 30th, 2019 1:11 AMOct 14th, 2019 11:25 AM (1d) (PST)Oct 14th, 2019 2:43 AM (2d) (PST)Oct 13th, 2019 11:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4193021170.2570.3220.0291.5290.04537

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,15518,1187,0371519292312,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
539.4h/22.5d 3,386 950 2,720 49.5k 1,082 1,070 1,449 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:1,240
Deaths:1,290
KDR:0.961
Accuracy:19.413% C
HSR:14.032% D**
T9 CARV
C+
Kills:183
Deaths:262
KDR:0.698
Accuracy:18.265% C
HSR:22.404% C+
NSX-P Naginata
D*
Kills:94
Deaths:143
KDR:0.657
Accuracy:16.910% D*
HSR:15.957% F
MSW-R
D--
Kills:92
Deaths:182
KDR:0.505
Accuracy:17.721% D--
HSR:15.217% D*
Kills:1,609
Deaths (as Heavy Assault):1,877
Deaths (to Heavy Assaults):3,093
KDR:0.85722
Kill Difference:268
Playtime:121.167 hours
Usage:22%
Score:1.637m
Score/min:225
Accuracy (listed only):18.077%
HSR (listed only):16.903%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TS4 Haymaker
M+
Kills:873
Deaths:584
KDR:1.495
Accuracy:74.459% M+
HSR:10.653% D
T5 AMC
C
Kills:239
Deaths:433
KDR:0.552
Accuracy:22.173% C
HSR:15.481% D-
TRAC-5
C
Kills:196
Deaths:211
KDR:0.929
Accuracy:20.100% C
HSR:8.163% F-
LC2 Lynx
C
Kills:172
Deaths:299
KDR:0.575
Accuracy:22.196% C
HSR:17.442% D
NSX-P Tanto
D
Kills:157
Deaths:289
KDR:0.543
Accuracy:21.878% D
HSR:13.376% F-
Kills:1,637
Deaths (as Engineer):1,816
Deaths (to Engineers):2,329
KDR:0.90143
Kill Difference:179
Playtime:110.312 hours
Usage:20%
Score:1.387m
Score/min:210
Accuracy (listed only):32.161%
HSR (listed only):13.023%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TS4 Haymaker
M+
Kills:873
Deaths:584
KDR:1.495
Accuracy:74.459% M+
HSR:10.653% D
T5 AMC
C
Kills:239
Deaths:433
KDR:0.552
Accuracy:22.173% C
HSR:15.481% D-
TRAC-5
C
Kills:196
Deaths:211
KDR:0.929
Accuracy:20.100% C
HSR:8.163% F-
LC2 Lynx
C
Kills:172
Deaths:299
KDR:0.575
Accuracy:22.196% C
HSR:17.442% D
NSX-P Tanto
D
Kills:157
Deaths:289
KDR:0.543
Accuracy:21.878% D
HSR:13.376% F-
Kills:1,637
Deaths (as Light Assault):1,816
Deaths (to Light Assaults):1,668
KDR:0.90143
Kill Difference:179
Playtime:36.912 hours
Usage:7%
Score:0.454m
Score/min:205
Accuracy (listed only):32.161%
HSR (listed only):13.023%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D**
Kills:168
Deaths:351
KDR:0.479
Accuracy:23.177% F
HSR:11.310% D**
SR-7
C*
Kills:116
Deaths:51
KDR:2.275
Accuracy:42.014% C*
HSR:72.414% D
TX1 Repeater
D
Kills:99
Deaths:86
KDR:1.151
Accuracy:17.837% D*
HSR:17.172% D
Kills:383
Deaths (as Infiltrator):488
Deaths (to Infiltrators):1,259
KDR:0.78484
Kill Difference:105
Playtime:14.436 hours
Usage:3%
Score:0.122m
Score/min:141
Accuracy (listed only):27.676%
HSR (listed only):33.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
D
Kills:1,086
Deaths:1,405
KDR:0.773
Accuracy:20.229% D
HSR:15.009% D
TS4 Haymaker
M+
Kills:873
Deaths:584
KDR:1.495
Accuracy:74.459% M+
HSR:10.653% D
T1 Cycler
C-
Kills:195
Deaths:322
KDR:0.606
Accuracy:20.224% C-
HSR:12.821% D*
NS-11A
C--
Kills:170
Deaths:405
KDR:0.420
Accuracy:22.027% C--
HSR:14.706% D--
SABR-13
C
Kills:165
Deaths:317
KDR:0.521
Accuracy:24.850% C
HSR:18.182% D--
NS-11P
D
Kills:79
Deaths:133
KDR:0.594
Accuracy:20.021% D
HSR:12.658% D--
Kills:2,568
Deaths (as Combat Medic):3,166
Deaths (to Combat Medics):1,005
KDR:0.81112
Kill Difference:598
Playtime:192.946 hours
Usage:36%
Score:2.518m
Score/min:218
Accuracy (listed only):30.302%
HSR (listed only):14.005%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D--
Kills:338
Deaths:277
KDR:1.220
Accuracy:12.478% D--
HSR:11.834% F
MRC3 Mercy
C
Kills:206
Deaths:125
KDR:1.648
Accuracy:13.335% D
HSR:18.932% C
NS-10 Burster
B++
Kills:91
Deaths:169
KDR:0.538
Accuracy:33.324% B++
HSR:4.396% C-
M3 Pounder HEG
C
Kills:59
Deaths:151
KDR:0.391
Accuracy:36.964% C
HSR:1.695% D--
NS-10 Burster
B+
Kills:57
Deaths:128
KDR:0.445
Accuracy:32.610% B+
HSR:5.263% C+
Kills:751
Deaths (as MAX Suit):425
Deaths (to MAX Suits):524
KDR:1.76706
Kill Difference:326
Playtime:58.688 hours
Usage:11%
Score:0.756m
Score/min:215
Accuracy (listed only):25.742%
HSR (listed only):8.424%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
D
Kills:94
V. Kills:83 112%
Deaths:152
KDR:0.618
Accuracy:37.479% B**
KPH:6.500 D
VKPH:5.800 D
Hellfire Rocket Pods
C
Kills:83
V. Kills:29 277%
Deaths:39
KDR:2.128
Accuracy:40.693% D-
KPH:31.600 D
VKPH:11 C
Kills:177 (94 + 0)
Deaths:191
KDR:0.927
VKDR:0.586
Vehicle Kills:112
Kill Difference:14
Playtime:17.010 hours
Usage:3%
Score:0.148m
Score/min:145
Piloting Accuracy:37.479%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:162
V. Kills:81 198%
Deaths:73
KDR:2.219
Accuracy:39.511% C++
KPH:15.600 D
VKPH:7.800 C+
Skyguard
A+
Kills:81
V. Kills:37 213%
Deaths:21
KDR:3.857
Accuracy:28.426% C+
KPH:24 A+
VKPH:11 B+
Kills:243 (243 + 0)
Deaths:94
KDR:2.585
VKDR:1.255
Vehicle Kills:118
Kill Difference:149
Playtime:13.740 hours
Usage:3%
Score:0.126m
Score/min:152
Driving Accuracy:28.426%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:330
V. Kills:171 192%
Deaths:136
KDR:2.426
Accuracy:42.073% C+
KPH:16.700 D
VKPH:8.700 C
Kills:330 (330 + 0)
Deaths:136
KDR:2.426
VKDR:1.257
Vehicle Kills:171
Kill Difference:194
Playtime:19.706 hours
Usage:4%
Score:0.165m
Score/min:140
Driving Accuracy:42.073%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 1,2671,2401,2900.961C0.1619.413%C14.032%D**21.1DN/A7858.9h14.7D75.6C
Cycler TRV 1,1201,0861,4050.773C0.0220.229%D15.009%D20.8C--N/A6852.3h17.3D*85.5D
TS4 Haymaker 9078735841.495B0.7074.459%M+10.653%D15.4D-N/A6056.8h12T*16.1D
MRC3 Mercy 3493382771.22C0.4212.478%D--11.834%F14.8D--N/A7122.9h20.7C+165.5C
P2-120 HEAT 5013301362.426C1.6342.073%C+N/A16.8D8.7C14019.7h9.1D21.5C
T5 AMC 2442394330.552C-0.2522.173%C15.481%D-21C+N/A6311.4h16.8C-75.8C+
MRC3 Mercy 2142061251.648C+0.8513.335%D18.932%C28.2C+1.1B**1317.3h16.8B++126.2C++
TRAC-5 1991962110.929C++0.1320.1%C8.163%F-13.7CN/A6914.3h16C+79.5C+
T1 Cycler 2031953220.606C0.1920.224%C-12.821%D*18.9CN/A9610.3h18.6D*92D
T9 CARV 1891832620.698C0.1018.265%C22.404%C+20.3C-N/A1149h15.9C86.8C+
LC2 Lynx 1801722990.575C-0.2222.196%C17.442%D20CN/A828.6h22.2D**100D
NS-11A 1721704050.42D0.3822.027%C--14.706%D--14.8D-N/A6611.5h24.8T-112.7F-
NS-44 Commissioner 1731683510.479C-0.3223.177%F11.31%D**21.5C-N/A777.8h5.2D--22.4D**
SABR-13 1681653170.521C-0.2824.85%C18.182%D--20.1DN/A528.2h20F**80.7D**
C75 Viper 243162732.219C1.4239.511%C++N/A15.6D7.8C+13010.4h18.1D45.9C
NSX-P Tanto 1621572890.543C-0.2521.878%D13.376%F-13.9DN/A5211.3h21D--96D-
C-4 2361541640.939C0.1419.91%D--N/A61.6C-32.8C**6132.5h1.4C*7.2C
Frag Grenade 1561471147N/A146.2034.125%D**N/A490C++30M**9700.3h3.2B++9.4C+
SR-7 119116512.275C1.4842.014%C*72.414%D17.6D-N/A586.6h4.2T9.9D**
TX1 Repeater 10299861.151B+0.3517.837%D*17.172%D28.3C+N/A1173.5h13.8C++77.2C
M18 Rotary 177941520.618C0.1837.479%B**4.255%A6.5D5.8D10814.4h249.8D*666.6D
NSX-P Naginata 99941430.657D0.1416.91%D*15.957%F24.1D1.3C**1203.9h14.8C-87.3D
ML-7 193922120.434C0.3656.04%C+N/A15.6D17.1B++3595.9h11F19.7D*
MSW-R 98921820.505C--0.2917.721%D--15.217%D*18D-1.2A++935.1h19.6F--110.5D**
NS-10 Burster 151911690.538D0.2633.324%B++4.396%C-4.7C+3.1C+8619.3h143C**429.2B+
Hellfire Rocket Pods 11283392.128D1.3340.693%D-1.205%C**31.9D11.2C3442.6h39.3D96.7D-
Skyguard 11881213.857B+3.0628.426%C+1.235%D23.8A+10.9B2213.4h68.1A239.5B**
NS-11P 82791330.594C--0.2020.021%D12.658%D--12.7D-N/A476.2h19.6F97.7D--
T2 Striker 166691510.457C0.3460.315%B*N/A8.6C-12.1C+2988h41.7C*69.1B+
M3 Pounder HEG 111591510.391D0.4136.964%C1.695%D--6.1D*5.4A1329.7h31.2F-84.5D*
NS-10 Burster 95571280.445D0.3532.61%B+5.263%C+4.4C2.9D8313h138.7B+425.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon25000.4h
Nanite Revive Grenade05050.1h
Medical Applicator36791,59414.3h
Restoration Kit801,0371.5h
Welding Device02240.1h
Nano-Armor Kit172111,77313.9h
Ammunition Package74400.2h
Shield Recharging Field683,0381.2h
Recon Detection Device11090.2h
Xiphos Anti-Personnel Phalanx Turret0860h

Check the help document for the dictionary if you want to learn more about words used here.


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