Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,949)players online:
LatrodectusVS (68)  ShrimpeHx (11)  JakeTheDoge_ (2)  Weee240 (2)  Hamstertron (2)  fbmarder (2) 87
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (26 days). The data shown below may not be accurate.

Commissar Commander OttoKrieg[AODR] OttoKrieg
TR BR 76

KDR: 0.81

Score: 6.2m

Last Seen: Jun 22nd, 2019 7:20 PM
- OFFLINE - 626.8 hour(s)

Battle Rank 76 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1101
Level Progress (to 77): 14%
Level 100 Progress: 33% 1114h
PRIMARY CLASSESMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TMG-50 TS4 Haymaker Cycler TRV P2-120 HEAT MRC3 Mercy TRAC-5 T1 Cycler T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:OttoKrieg



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $65,052 MLG Score: 52
Fun Score: N/A
Cheeseburgers Flipped: 446TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.242%14.521%2941412003,6430.903746-0.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.988%-0.177C-0.966D--0.636B+HEAD + (~4.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.4-0.08C+16.3-0.141C64.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.882%2.825%87212121772691770.65799299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.319%0.057C+1.141B**-1.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
396.9-1.459F150.4-1.837F-246.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.369%0.625%134212124805072720.944882176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.225%-0.06C+-1.247D*-1.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.245C++11.80.061C+17.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.014%72.414%01121311638340.302872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.057B**0.346C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.003C+4.2-0.311C5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.558%10.69%011213870327332.66055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.741M-0.779D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.223C12-1.472F4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1101
6.2m481.4%189 (11.3k)212 (12.7k)0.8149717,3609,0311.1638876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12144920.953%11.372%23803:151

34% Combat Medic20% Engineer24% Heavy Assault7% Light Assault11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:09 PMMay 8th, 2019 8:49 AMJul 17th, 2019 2:22 AM (2d) (PST)Jun 22nd, 2019 3:33 PM (26d) (PST)Jun 22nd, 2019 3:20 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4173061110.2500.3070.0281.4180.04452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,01918,3416,6781518285312,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
490.3h/20.4d 3,151 837 2,245 41.7k 984 963 1,303 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:1,240
Deaths:1,286
KDR:0.964
Accuracy:19.410% C
HSR:14.032% D**
T9 CARV
C+
Kills:183
Deaths:262
KDR:0.698
Accuracy:18.265% C
HSR:22.404% C+
NSX-P Naginata
D*
Kills:94
Deaths:143
KDR:0.657
Accuracy:16.910% D*
HSR:15.957% F
MSW-R
D-
Kills:70
Deaths:133
KDR:0.526
Accuracy:17.965% D-
HSR:15.714% D*
Kills:1,587
Deaths (as Heavy Assault):1,824
Deaths (to Heavy Assaults):2,642
KDR:0.87007
Kill Difference:237
Playtime:119.366 hours
Usage:24%
Score:1.619m
Score/min:226
Accuracy (listed only):18.138%
HSR (listed only):17.027%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TS4 Haymaker
M+
Kills:870
Deaths:580
KDR:1.500
Accuracy:74.558% M+
HSR:10.690% D
TRAC-5
C
Kills:196
Deaths:211
KDR:0.929
Accuracy:20.100% C
HSR:8.163% F-
T5 AMC
C--
Kills:174
Deaths:306
KDR:0.569
Accuracy:20.857% C--
HSR:16.092% D
NSX-P Tanto
D
Kills:157
Deaths:289
KDR:0.543
Accuracy:21.878% D
HSR:13.376% F-
LC2 Lynx
D
Kills:105
Deaths:172
KDR:0.610
Accuracy:20.593% D
HSR:17.143% D
Kills:1,502
Deaths (as Engineer):1,558
Deaths (to Engineers):2,093
KDR:0.96406
Kill Difference:56
Playtime:98.339 hours
Usage:20%
Score:1.270m
Score/min:215
Accuracy (listed only):31.597%
HSR (listed only):13.093%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TS4 Haymaker
M+
Kills:870
Deaths:580
KDR:1.500
Accuracy:74.558% M+
HSR:10.690% D
TRAC-5
C
Kills:196
Deaths:211
KDR:0.929
Accuracy:20.100% C
HSR:8.163% F-
T5 AMC
C--
Kills:174
Deaths:306
KDR:0.569
Accuracy:20.857% C--
HSR:16.092% D
NSX-P Tanto
D
Kills:157
Deaths:289
KDR:0.543
Accuracy:21.878% D
HSR:13.376% F-
LC2 Lynx
D
Kills:105
Deaths:172
KDR:0.610
Accuracy:20.593% D
HSR:17.143% D
Kills:1,502
Deaths (as Light Assault):1,558
Deaths (to Light Assaults):1,461
KDR:0.96406
Kill Difference:56
Playtime:33.341 hours
Usage:7%
Score:0.412m
Score/min:206
Accuracy (listed only):31.597%
HSR (listed only):13.093%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D**
Kills:168
Deaths:348
KDR:0.483
Accuracy:23.206% F
HSR:11.310% D**
SR-7
C*
Kills:116
Deaths:51
KDR:2.275
Accuracy:42.014% C*
HSR:72.414% D
TX1 Repeater
D
Kills:99
Deaths:86
KDR:1.151
Accuracy:17.837% D*
HSR:17.172% D
Kills:383
Deaths (as Infiltrator):485
Deaths (to Infiltrators):1,077
KDR:0.78969
Kill Difference:102
Playtime:14.168 hours
Usage:3%
Score:0.118m
Score/min:139
Accuracy (listed only):27.686%
HSR (listed only):33.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
M+
Kills:870
Deaths:580
KDR:1.500
Accuracy:74.558% M+
HSR:10.690% D
Cycler TRV
D
Kills:642
Deaths:667
KDR:0.963
Accuracy:20.343% D
HSR:14.642% D-
T1 Cycler
C-
Kills:195
Deaths:322
KDR:0.606
Accuracy:20.224% C-
HSR:12.821% D*
NS-11A
C--
Kills:170
Deaths:405
KDR:0.420
Accuracy:22.027% C--
HSR:14.706% D--
SABR-13
C
Kills:165
Deaths:317
KDR:0.521
Accuracy:24.850% C
HSR:18.182% D--
NS-11P
D
Kills:79
Deaths:133
KDR:0.594
Accuracy:20.021% D
HSR:12.658% D--
Kills:2,121
Deaths (as Combat Medic):2,424
Deaths (to Combat Medics):907
KDR:0.875
Kill Difference:303
Playtime:164.451 hours
Usage:34%
Score:2.094m
Score/min:212
Accuracy (listed only):30.337%
HSR (listed only):13.950%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D--
Kills:321
Deaths:233
KDR:1.378
Accuracy:12.201% D--
HSR:10.903% F-
MRC3 Mercy
C
Kills:182
Deaths:94
KDR:1.936
Accuracy:12.818% D-
HSR:19.231% C
NS-10 Burster
B++
Kills:83
Deaths:150
KDR:0.553
Accuracy:33.172% B++
HSR:3.614% D
NS-10 Burster
B+
Kills:52
Deaths:118
KDR:0.441
Accuracy:32.293% B+
HSR:3.846% C-
M3 Pounder HEG
C
Kills:52
Deaths:138
KDR:0.377
Accuracy:36.036% C
HSR:1.923% D-
Kills:690
Deaths (as MAX Suit):366.500
Deaths (to MAX Suits):472
KDR:1.88267
Kill Difference:323.500
Playtime:55.865 hours
Usage:11%
Score:0.721m
Score/min:215
Accuracy (listed only):25.304%
HSR (listed only):7.904%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
D
Kills:94
V. Kills:83 112%
Deaths:152
KDR:0.618
Accuracy:37.479% B**
KPH:6.500 D
VKPH:5.800 D
Hellfire Rocket Pods
C
Kills:83
V. Kills:29 277%
Deaths:39
KDR:2.128
Accuracy:41.211% D-
KPH:31.600 D
VKPH:11 C
Kills:177 (94 + 0)
Deaths:191
KDR:0.927
VKDR:0.586
Vehicle Kills:112
Kill Difference:14
Playtime:17.010 hours
Usage:3%
Score:0.147m
Score/min:144
Piloting Accuracy:37.479%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:150
V. Kills:74 200%
Deaths:73
KDR:2.055
Accuracy:38.609% C+
KPH:15.400 D-
VKPH:7.600 C+
Skyguard
N/A
Kills:50
V. Kills:22 217%
Deaths:21
KDR:2.381
Accuracy:26.591% N/A
KPH:27.300 N/A
VKPH:12 N/A
Kills:200 (200 + 0)
Deaths:94
KDR:2.128
VKDR:1.021
Vehicle Kills:96
Kill Difference:106
Playtime:11.567 hours
Usage:2%
Score:0.108m
Score/min:155
Driving Accuracy:26.591%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:330
V. Kills:171 192%
Deaths:136
KDR:2.426
Accuracy:42.073% C+
KPH:16.700 D
VKPH:8.700 C
Kills:330 (330 + 0)
Deaths:136
KDR:2.426
VKDR:1.257
Vehicle Kills:171
Kill Difference:194
Playtime:19.706 hours
Usage:4%
Score:0.163m
Score/min:138
Driving Accuracy:42.073%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 1,2671,2401,2860.964C0.1519.41%C14.032%D**21.1DN/A7858.8h14.6D75.5C
TS4 Haymaker 9038705801.5B0.6974.558%M+10.69%D15.4D-N/A6056.6h12T*16.1D
Cycler TRV 6516426670.963C+0.1520.343%D14.642%D-19.3DN/A7033.3h16.9D*83.1D
P2-120 HEAT 5013301362.426C1.6142.073%C+N/A16.8D8.7C13819.7h9.1D21.5C
MRC3 Mercy 3313212331.378C0.5612.201%D--10.903%F-14.7D--N/A7221.8h19.7C++161.2C
TRAC-5 1991962110.929C++0.1120.1%C8.163%F-13.8CN/A6714.2h16C+79.5C+
T1 Cycler 2031953220.606C0.2120.224%C-12.821%D*19.1CN/A9610.2h18.6D*92D
T9 CARV 1891832620.698C0.1218.265%C22.404%C+20.3C-N/A1099h15.9C86.8C+
MRC3 Mercy 189182941.936C+1.1212.818%D-19.231%C28C+1.1B**1356.5h16.2B*126.1C++
T5 AMC 1771743060.569C-0.2520.857%C--16.092%D20.5C+N/A568.5h15.9C+76.3C+
NS-11A 1721704050.42D0.3922.027%C--14.706%D--14.8D-N/A6611.5h24.8T*112.7F-
NS-44 Commissioner 1731683480.483C-0.3323.206%F11.31%D**21.5C-N/A777.8h5.2D--22.4F
SABR-13 1681653170.521C-0.2924.85%C18.182%D--20.1DN/A518.2h20F**80.7D**
NSX-P Tanto 1621572890.543C-0.2721.878%D13.376%F-13.9DN/A5111.3h21D--96D-
C75 Viper 224150732.055C1.2438.609%C+N/A15.5D-7.6C+1299.7h17.7C--45.8C
Frag Grenade 1531441144N/A143.1933.964%D**N/A480C+30M**8730.3h3.2B++9.5C+
C-4 1821191210.983C0.1719.419%D*N/A66.1C35B+7191.8h1.4C*7.2C
SR-7 119116512.275C1.4642.014%C*72.414%D17.6D-N/A586.6h4.2T9.9D**
LC2 Lynx 1071051720.61C-0.2020.593%D17.143%D23.9C+N/A1264.4h18.8D91.3C--
TX1 Repeater 10299861.151B+0.3417.837%D*17.172%D28.3C+N/A1163.5h13.8C++77.2C
NSX-P Naginata 99941430.657D0.1616.91%D*15.957%F24.1D1.3C**1193.9h14.8C-87.3D
M18 Rotary 177941520.618C0.2037.479%B**4.255%A6.5D5.8D10814.4h249.8D*666.6D
ML-7 182862010.428C-0.3956.482%C+N/A15.4D17.1B++3635.6h11.3F-20.1D**
Hellfire Rocket Pods 11283392.128D1.3141.211%D-1.205%C**31.9D11.2C3392.6h37.7D91.6D-
NS-10 Burster 139831500.553C--0.2633.172%B++3.614%D4.6C3.1C+9017.9h146.7C*442.4B+
NS-11P 82791330.594C--0.2220.021%D12.658%D--12.7D-N/A476.2h19.6F97.7D--
MSW-R 76701330.526C--0.2917.965%D-15.714%D*18.4D-1.6M1033.8h18.5F-103.1D*
T2 Striker 166691510.457C0.3660.315%B*N/A8.6C-12.1C+2978h41.7C*69.1B+
NS-10 Burster 88521180.441D0.3732.293%B+3.846%C-4.4C3C--8911.9h138.9B+430.2B++
M3 Pounder HEG 102521380.377D0.4436.036%C1.923%D-5.6D*5.4A1339.3h33.3F--92.3D**
Skyguard 7250212.381C+1.5726.591%C-2%C+27.8A*12.2B++2911.8h62.9A236.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14380.3h
Nanite Revive Grenade03420.1h
Medical Applicator29865,82012.4h
Restoration Kit801,0231.5h
Welding Device0780.1h
Nano-Armor Kit13784,22112.1h
Ammunition Package72790.2h
Recon Detection Device11080.2h
Shield Recharging Field401,9260.8h
Xiphos Anti-Personnel Phalanx Turret0860h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 1.62s on queries, 1.16s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.