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Brigadier A.S.P. Operative OutWorldBlood[91AR] OutWorldBlood
NC BR 77

KDR: 3.19

Score: 54.4m

Last Seen: May 4th, 2019 8:58 PM
- OFFLINE - 544.1 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Cobalt
Level Progress (to 78): 27%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS The Moonshot AF-41 Hacksaw NS-44 Commissioner Blitz GD-10 C-4 AF-34 Mattock S12 Renegade LA39 Bruiser
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,524,518 MLG Score: 2018
Fun Score: N/A
Cheeseburgers Flipped: 2039TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.757%22.356%59833116443,8362.230840.956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.548%1.098B**0.238C++-1.216D*HEAD ++ (~8.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.534B+9.30.349C**25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.041%0.782%300311941,6638733441.90275482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.492%0.808B++-0.749D-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.729B++19.70.628B+24

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.746%4.174%422119555117804540.309377121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%-0.214C1.026B**0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.533B+70.442B11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.253%4.635%2041211852,244120310721.86379209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.57%-0.457D0.053C+-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.3-0.455D54.2-0.363C-119.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.872%69.901%2046119123,223201011911.5537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.978%1.333A0.183C++0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+2.10.334C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.6%16.463%204511927,0281415524.96328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.067%1.007B**0.371C**0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.623B+2.70.452B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.4m199.2%366 (22k)335 (20.1k)3.18683121,60038,1573.5265177 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC11971225920.465%25.499%52204:1540

6% Combat Medic14% Engineer14% Heavy Assault41% Infiltrator17% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2014 5:31 AMOct 8th, 2018 10:12 PMMay 26th, 2019 6:03 PM (14h) (PST)May 4th, 2019 5:34 PM (23d) (PST)May 4th, 2019 4:58 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7682105580.7480.2350.1911.6150.0632018

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,05112,62133,43045141197420,078

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2708.8h/112.9d 12,961 31,007 48,006 262.4k 2,192 12,220 10,180 124.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:1,653
Deaths:1,200
KDR:1.378
Accuracy:20.135% C--
HSR:22.565% C+
NC05 Jackhammer
B+
Kills:1,251
Deaths:529
KDR:2.365
Accuracy:43.932% C+
HSR:16.787% B+
LA1 Anchor
C**
Kills:1,175
Deaths:344
KDR:3.416
Accuracy:25.549% C++
HSR:27.149% C**
NS-15M2
C*
Kills:1,162
Deaths:407
KDR:2.855
Accuracy:25.087% C*
HSR:22.806% C
NC6 Gauss SAW
C++
Kills:1,147
Deaths:676
KDR:1.697
Accuracy:20.878% C++
HSR:21.360% C
EM6
B
Kills:1,139
Deaths:450
KDR:2.531
Accuracy:20.236% C
HSR:25.461% B
MGR-L1 Promise
B+
Kills:981
Deaths:313
KDR:3.134
Accuracy:26.702% B+
HSR:28.237% B+
NC6A GODSAW
B++
Kills:347
Deaths:119
KDR:2.916
Accuracy:26.375% C
HSR:31.989% B++
NSX-P Naginata
B++
Kills:86
Deaths:40
KDR:2.150
Accuracy:17.092% D*
HSR:33.721% B++
Kills:8,941
Deaths (as Heavy Assault):4,078
Deaths (to Heavy Assaults):9,963
KDR:2.1925
Kill Difference:4,863
Playtime:372.571 hours
Usage:14%
Score:6.789m
Score/min:304
Accuracy (listed only):25.109%
HSR (listed only):25.564%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B*
Kills:17,321
Deaths:2,251
KDR:7.695
Accuracy:47.782% B*
HSR:70.325% D**
NS-44 Commissioner
B*
Kills:6,877
Deaths:2,502
KDR:2.749
Accuracy:42.629% B*
HSR:23.048% C++
Blitz GD-10
B++
Kills:5,771
Deaths:3,013
KDR:1.915
Accuracy:27.591% B++
HSR:20.759% B++
Tempest
C*
Kills:1,280
Deaths:357
KDR:3.585
Accuracy:27.604% C*
HSR:21.328% C++
NC14 Bolt Driver
D
Kills:1,252
Deaths:824
KDR:1.519
Accuracy:30.111% D-
HSR:67.093% D
AF-4 Cyclone
C++
Kills:1,233
Deaths:500
KDR:2.466
Accuracy:26.232% C++
HSR:17.762% C+
LA8 Rebel
B+
Kills:1,211
Deaths:821
KDR:1.475
Accuracy:34.561% B+
HSR:14.699% D-
AF-8 RailJack
C+
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:37.056% C+
HSR:68.883% D
SAS-R
C
Kills:1,169
Deaths:434
KDR:2.694
Accuracy:36.523% C
HSR:61.848% D
NSX Tomoe
C
Kills:1,162
Deaths:348
KDR:3.339
Accuracy:27.191% C
HSR:34.510% C
NS-357 Underboss
B++
Kills:1,161
Deaths:371
KDR:3.129
Accuracy:42.345% B++
HSR:17.227% C--
EM4 Longshot
C*
Kills:1,160
Deaths:180
KDR:6.444
Accuracy:40.640% C*
HSR:71.724% D-
NS-61 Emissary
B*
Kills:1,153
Deaths:318
KDR:3.626
Accuracy:33.569% B*
HSR:19.081% B+
MKV Suppressed
B++
Kills:1,153
Deaths:310
KDR:3.719
Accuracy:28.954% B++
HSR:22.810% B+
NS-7 PDW
B**
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:29.833% B**
HSR:20.417% B+
NC4 Mag-Shot
B++
Kills:1,149
Deaths:585
KDR:1.964
Accuracy:32.049% B++
HSR:18.625% C+
LA80
C++
Kills:1,148
Deaths:155
KDR:7.406
Accuracy:41.935% C++
HSR:73.955% C-
AF-18 Stalker
B*
Kills:700
Deaths:145
KDR:4.828
Accuracy:30.712% B++
HSR:25.857% B*
NS-AM7 Archer
B**
Kills:481
Deaths:477
KDR:1.008
Accuracy:55.375% C-
HSR:27.859% B**
MGR-S1 Gladius
A+
Kills:441
Deaths:145
KDR:3.041
Accuracy:27.957% C*
HSR:33.107% A+
NSX Tengu
B+
Kills:439
Deaths:188
KDR:2.335
Accuracy:39.365% B+
HSR:19.818% C+
AF-6 Shadow
D
Kills:304
Deaths:170
KDR:1.788
Accuracy:30.512% D
HSR:20.395% D-
The Executive
C
Kills:73
Deaths:47
KDR:1.553
Accuracy:25.846% F
HSR:21.918% C
Kills:48,962
Deaths (as Infiltrator):14,741
Deaths (to Infiltrators):6,444
KDR:3.32148
Kill Difference:34,221
Playtime:1,100.057 hours
Usage:41%
Score:21.504m
Score/min:326
Accuracy (listed only):34.625%
HSR (listed only):34.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:5,771
Deaths:3,013
KDR:1.915
Accuracy:27.591% B++
HSR:20.759% B++
LA39 Bruiser
B*
Kills:3,198
Deaths:1,221
KDR:2.619
Accuracy:70.557% B*
HSR:18.387% B++
19A Fortuna
C++
Kills:1,554
Deaths:695
KDR:2.236
Accuracy:25.652% C
HSR:21.171% C++
Tempest
C*
Kills:1,280
Deaths:357
KDR:3.585
Accuracy:27.604% C*
HSR:21.328% C++
GD-66 Claw
B
Kills:1,238
Deaths:476
KDR:2.601
Accuracy:62.731% B
HSR:15.267% C*
AF-4 Cyclone
C++
Kills:1,233
Deaths:500
KDR:2.466
Accuracy:26.232% C++
HSR:17.762% C+
AC-X11
C+
Kills:1,225
Deaths:1,056
KDR:1.160
Accuracy:24.120% C+
HSR:21.469% C+
NSX Tanto
C*
Kills:1,216
Deaths:469
KDR:2.593
Accuracy:27.400% C*
HSR:25.740% C++
AF-19 Mercenary
C+
Kills:1,183
Deaths:1,180
KDR:1.003
Accuracy:20.463% C
HSR:20.541% C+
AF-57 Piston
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:45.408% B+
HSR:13.613% C+
NS Baron G5
A
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:56.726% A
HSR:18.986% B**
AF-4A Bandit
C*
Kills:1,156
Deaths:563
KDR:2.053
Accuracy:26.390% C*
HSR:21.799% C+
Mauler S6
C++
Kills:1,153
Deaths:484
KDR:2.382
Accuracy:41.495% C++
HSR:14.397% C+
MKV Suppressed
B++
Kills:1,153
Deaths:310
KDR:3.719
Accuracy:28.954% B++
HSR:22.810% B+
NS-7 PDW
B**
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:29.833% B**
HSR:20.417% B+
NS-11C
B+
Kills:1,151
Deaths:516
KDR:2.231
Accuracy:26.941% B+
HSR:15.986% C--
Gauss Compact Burst
C++
Kills:1,150
Deaths:489
KDR:2.352
Accuracy:26.732% C++
HSR:20.522% D
NSX-P Tanto
B++
Kills:816
Deaths:359
KDR:2.273
Accuracy:29.063% B++
HSR:26.961% C*
MGR-S1 Gladius
A+
Kills:441
Deaths:145
KDR:3.041
Accuracy:27.957% C*
HSR:33.107% A+
NSX Tengu
B+
Kills:439
Deaths:188
KDR:2.335
Accuracy:39.365% B+
HSR:19.818% C+
NC12 Sweeper
A++
Kills:271
Deaths:131
KDR:2.069
Accuracy:51.041% B*
HSR:20.295% A++
Kills:29,111
Deaths (as Light Assault):13,487
Deaths (to Light Assaults):6,676
KDR:2.15845
Kill Difference:15,624
Playtime:450.237 hours
Usage:17%
Score:9.073m
Score/min:336
Accuracy (listed only):35.345%
HSR (listed only):20.530%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B*
Kills:3,198
Deaths:1,221
KDR:2.619
Accuracy:70.557% B*
HSR:18.387% B++
19A Fortuna
C++
Kills:1,554
Deaths:695
KDR:2.236
Accuracy:25.652% C
HSR:21.171% C++
GD-66 Claw
B
Kills:1,238
Deaths:476
KDR:2.601
Accuracy:62.731% B
HSR:15.267% C*
AC-X11
C+
Kills:1,225
Deaths:1,056
KDR:1.160
Accuracy:24.120% C+
HSR:21.469% C+
NSX Tanto
C*
Kills:1,216
Deaths:469
KDR:2.593
Accuracy:27.400% C*
HSR:25.740% C++
AF-19 Mercenary
C+
Kills:1,183
Deaths:1,180
KDR:1.003
Accuracy:20.463% C
HSR:20.541% C+
AF-57 Piston
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:45.408% B+
HSR:13.613% C+
NS Baron G5
A
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:56.726% A
HSR:18.986% B**
AF-4A Bandit
C*
Kills:1,156
Deaths:563
KDR:2.053
Accuracy:26.390% C*
HSR:21.799% C+
Mauler S6
C++
Kills:1,153
Deaths:484
KDR:2.382
Accuracy:41.495% C++
HSR:14.397% C+
NS-11C
B+
Kills:1,151
Deaths:516
KDR:2.231
Accuracy:26.941% B+
HSR:15.986% C--
Gauss Compact Burst
C++
Kills:1,150
Deaths:489
KDR:2.352
Accuracy:26.732% C++
HSR:20.522% D
NSX-P Tanto
B++
Kills:816
Deaths:359
KDR:2.273
Accuracy:29.063% B++
HSR:26.961% C*
NC12 Sweeper
A++
Kills:271
Deaths:131
KDR:2.069
Accuracy:51.041% B*
HSR:20.295% A++
Kills:17,643
Deaths (as Engineer):8,558
Deaths (to Engineers):6,953
KDR:2.06158
Kill Difference:9,085
Playtime:372.942 hours
Usage:14%
Score:6.643m
Score/min:297
Accuracy (listed only):38.194%
HSR (listed only):19.652%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:5,771
Deaths:3,013
KDR:1.915
Accuracy:27.591% B++
HSR:20.759% B++
LA39 Bruiser
B*
Kills:3,198
Deaths:1,221
KDR:2.619
Accuracy:70.557% B*
HSR:18.387% B++
Tempest
C*
Kills:1,280
Deaths:357
KDR:3.585
Accuracy:27.604% C*
HSR:21.328% C++
NC1 Gauss Rifle
B
Kills:1,252
Deaths:755
KDR:1.658
Accuracy:22.750% C+
HSR:23.163% B
GD-66 Claw
B
Kills:1,238
Deaths:476
KDR:2.601
Accuracy:62.731% B
HSR:15.267% C*
AF-4 Cyclone
C++
Kills:1,233
Deaths:500
KDR:2.466
Accuracy:26.232% C++
HSR:17.762% C+
AF-57 Piston
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:45.408% B+
HSR:13.613% C+
NS Baron G5
A
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:56.726% A
HSR:18.986% B**
Mauler S6
C++
Kills:1,153
Deaths:484
KDR:2.382
Accuracy:41.495% C++
HSR:14.397% C+
MKV Suppressed
B++
Kills:1,153
Deaths:310
KDR:3.719
Accuracy:28.954% B++
HSR:22.810% B+
NS-7 PDW
B**
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:29.833% B**
HSR:20.417% B+
Gauss Rifle S
B*
Kills:737
Deaths:271
KDR:2.720
Accuracy:29.495% B*
HSR:20.217% C+
MGR-S1 Gladius
A+
Kills:441
Deaths:145
KDR:3.041
Accuracy:27.957% C*
HSR:33.107% A+
NSX Tengu
B+
Kills:439
Deaths:188
KDR:2.335
Accuracy:39.365% B+
HSR:19.818% C+
NC12 Sweeper
A++
Kills:271
Deaths:131
KDR:2.069
Accuracy:51.041% B*
HSR:20.295% A++
NSX Yumi
C**
Kills:229
Deaths:81
KDR:2.827
Accuracy:22.605% D-
HSR:28.384% C**
Kills:21,878
Deaths (as Combat Medic):9,267
Deaths (to Combat Medics):3,789
KDR:2.36085
Kill Difference:12,611
Playtime:151.561 hours
Usage:6%
Score:4.473m
Score/min:492
Accuracy (listed only):38.146%
HSR (listed only):20.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:7,012
Deaths:1,157
KDR:6.061
Accuracy:40.925% B*
HSR:16.358% B+
AF-34 Mattock
B+
Kills:3,680
Deaths:718
KDR:5.125
Accuracy:42.256% B+
HSR:15.598% C--
NCM1 Scattercannon
B++
Kills:3,164
Deaths:491
KDR:6.444
Accuracy:45.015% B++
HSR:17.920% B+
NCM3 Raven
B**
Kills:633
Deaths:315
KDR:2.010
Accuracy:36.932% C
HSR:4.265% B**
NCM3 Raven
C+
Kills:550
Deaths:191
KDR:2.880
Accuracy:38.328% C+
HSR:2% C--
NS-10 Burster
C+
Kills:213
Deaths:73
KDR:2.918
Accuracy:29.202% C+
HSR:3.286% D
NS-10 Burster
C+
Kills:185
Deaths:70
KDR:2.643
Accuracy:29.741% C+
HSR:4.324% C
NCM2 Falcon
C**
Kills:108
Deaths:173
KDR:0.624
Accuracy:24.853% F
HSR:5.556% C**
Kills:15,545
Deaths (as MAX Suit):1,594
Deaths (to MAX Suits):1,836
KDR:9.7522
Kill Difference:13,951
Playtime:255.392 hours
Usage:9%
Score:5.906m
Score/min:385
Accuracy (listed only):35.907%
HSR (listed only):8.663%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,345
V. Kills:96 N/A
Deaths:172
KDR:7.820
Accuracy:59.891% B+
KPH:53.100 C*
VKPH:3.800 C
Breaker Rocket Pods
C
Kills:198
V. Kills:40 483%
Deaths:26
KDR:7.615
Accuracy:38.962% D*
KPH:64.400 C
VKPH:13 C
Vortek Rotary
B**
Kills:120
V. Kills:90 132%
Deaths:95
KDR:1.263
Accuracy:36.113% B**
KPH:10.600 C
VKPH:8 C
Kills:1,663 (1,465 + 0)
Deaths:293
KDR:5.676
VKDR:0.771
Vehicle Kills:226
Kill Difference:1,370
Playtime:39.705 hours
Usage:1%
Score:0.415m
Score/min:174
Piloting Accuracy:36.113%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:101
V. Kills:32 306%
Deaths:27
KDR:3.741
Accuracy:31.713% D
KPH:28.500 C+
VKPH:9 B
Kills:101 (101 + 0)
Deaths:27
KDR:3.741
VKDR:1.185
Vehicle Kills:32
Kill Difference:74
Playtime:3.547 hours
Usage:0%
Score:0.089m
Score/min:417
Driving Accuracy:31.713%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:450
V. Kills:347 129%
Deaths:62
KDR:7.258
Accuracy:45.297% D
KPH:24.100 C+
VKPH:18.600 B*
E540 Halberd
C++
Kills:232
V. Kills:139 166%
Deaths:35
KDR:6.629
Accuracy:40.393% D
KPH:25.100 C-
VKPH:15.100 C++
Enforcer ML85
B+
Kills:227
V. Kills:207 109%
Deaths:44
KDR:5.159
Accuracy:43.798% B
KPH:21.800 C+
VKPH:19.900 B+
M20 Basilisk
B
Kills:75
V. Kills:35 208%
Deaths:27
KDR:2.778
Accuracy:32.215% C**
KPH:19 C+
VKPH:8.900 B
Kills:984 (450 + 534)
Deaths:168
KDR:5.857
VKDR:4.333
Vehicle Kills:728
Kill Difference:816
Playtime:42.303 hours
Usage:2%
Score:0.720m
Score/min:284
Driving Accuracy:45.297%
Gunner Accuracy:32.215%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:128
V. Kills:142 90%
Deaths:50
KDR:2.560
Accuracy:53.206% B+
KPH:20.100 D*
VKPH:22.300 D
C85 Canister-H
D-
Kills:80
V. Kills:2 N/A
Deaths:14
KDR:5.714
Accuracy:42.071% D-
KPH:56.200 D-
VKPH:1.400 D**
Kills:208 (0 + 208)
Deaths:64
KDR:3.250
VKDR:2.250
Vehicle Kills:144
Kill Difference:144
Playtime:7.805 hours
Usage:0%
Score:0.122m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:42.071%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:417
V. Kills:109 379%
Deaths:33
KDR:12.636
Accuracy:30.063% D
KPH:41.400 C+
VKPH:10.800 B
G30 Walker
B+
Kills:372
V. Kills:201 184%
Deaths:10
KDR:37.200
Accuracy:28.763% C+
KPH:20 B+
VKPH:10.800 C*
M20 Basilisk
B+
Kills:357
V. Kills:114 310%
Deaths:43
KDR:8.302
Accuracy:39.891% C**
KPH:25 B+
VKPH:8 C++
M20 Basilisk
B+
Kills:158
V. Kills:57 272%
Deaths:29
KDR:5.448
Accuracy:36.756% C+
KPH:27.600 B+
VKPH:10 C**
M12 Kobalt
C**
Kills:142
V. Kills:8 N/A
Deaths:9
KDR:15.778
Accuracy:19.912% B+
KPH:51.400 C
VKPH:2.900 C**
M40 Fury
C
Kills:69
V. Kills:8 N/A
Deaths:10
KDR:6.900
Accuracy:23.835% D**
KPH:47.300 C
VKPH:5.500 D-
M12 Kobalt
C+
Kills:63
V. Kills:4 N/A
Deaths:2
KDR:31.500
Accuracy:14.886% D
KPH:38 D--
VKPH:2.400 C+
M60-G Bulldog
B
Kills:52
V. Kills:24 208%
Deaths:22
KDR:2.364
Accuracy:30.167% C-
KPH:15.500 D-
VKPH:7.200 B
Kills:1,630 (0 + 1,630)
Deaths:158
KDR:10.316
VKDR:3.323
Vehicle Kills:525
Kill Difference:1,472
Playtime:57.877 hours
Usage:2%
Score:0.607m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:30.167%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:3,346
V. Kills:134 N/A
Deaths:673
KDR:4.972
Accuracy:48.041% B++
KPH:66 B+
VKPH:2.600 B
M40 Fury-F
A*
Kills:145
V. Kills:46 309%
Deaths:47
KDR:3.085
Accuracy:61.126% B**
KPH:49.100 A+
VKPH:15.600 A*
Kills:3,491 (3,491 + 0)
Deaths:720
KDR:4.849
VKDR:0.250
Vehicle Kills:180
Kill Difference:2,771
Playtime:53.628 hours
Usage:2%
Score:0.503m
Score/min:156
Driving Accuracy:61.126%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 17,40617,3212,2517.695B++4.5147.782%B*70.325%D**57.5C++N/A148301.4h2.1D-4.3C++
AF-41 Hacksaw 7,0957,0121,1576.061A2.8740.925%B*16.358%B+45.4B**N/A123154.6h6.4C*15.6B++
NS-44 Commissioner 6,9096,8772,5022.749A++0.4442.629%B*23.048%C++90.4A*N/A23976.1h2.9B**6.9B*
Blitz GD-10 5,8235,7713,0131.915B*1.2727.591%B++20.759%B++56.3A+N/A133102.5h11.8B*42.7B++
C-4 5,0883,9589983.966A++0.7827.192%BN/A190.3M54.3A++105020.8h1.1B*4.1B*
AF-34 Mattock 3,7153,6807185.125B++1.9442.256%B+15.598%C--39.3C+N/A10493.7h6.3C*14.9B+
S12 Renegade 3,4803,3466734.972B+1.7948.041%B++4.214%C66B+2.6B15250.7h3.1B6.5B+
LA39 Bruiser 3,2193,1981,2212.619A0.5770.557%B*18.387%B++74.4A+N/A20243h2.1B++2.9B++
NCM1 Scattercannon 3,1893,1644916.444A**3.2645.015%B++17.92%B+50.3A*N/A15162.9h5.8B*12.9B++
Auraxium Mag-Cutter 2,2192,04223,5260.087B**3.1034.982%B+N/A1.3C*N/A31520.8h2.2C+6.2B+
GD-22S 1,6881,6531,2001.378C+1.8120.135%C--22.565%C+39.8C++N/A11541.5h11.9C+58.9C+
19A Fortuna 1,5781,5546952.236B*0.9525.652%C21.171%C++38.6C++N/A10340.3h9.3B36.3C*
Spear Anti-Vehicle Phalanx Turret 2,3911,4279714.711A11.5248.894%B++3.784%C+41C++27.7B++29034.8h8.9C+18.1B
M30 Mustang AH 1,4411,3451727.82B4.6359.891%B+N/A53.2C*3.8C16725.3h11.7C19.6C+
Tempest 1,2971,2803573.585A*0.4027.604%C*21.328%C++46C+N/A11527.8h9.6C**34.8B
NC14 Bolt Driver 1,2581,2528241.519C+1.6730.111%D-67.093%D29.1B+N/A9143h2.8C+9.3C
NC1 Gauss Rifle 1,2721,2527551.658B+1.5322.75%C+23.163%B35.9B*N/A12634.9h11.4B+50.3B+
NC05 Jackhammer 1,2561,2515292.365B**0.8243.932%C+16.787%B+67.3B**N/A21218.6h3.7B**8.5B+
GD-66 Claw 1,2421,2384762.601B**0.5962.731%B15.267%C*53.8B+N/A13923h2.2B+3.6B+
AF-4 Cyclone 1,2461,2335002.466B**0.7226.232%C++17.762%C+46.7B+N/A14226.4h10.3B39.2B
AC-X11 1,2471,2251,0561.16C++2.0324.12%C+21.469%C+28.6C++N/A7942.9h10.1C++41.8C++
NSX Tanto 1,2301,2164692.593A+0.5927.4%C*25.74%C++52.2B++N/A13323.3h11.1B+40.6B
LA8 Rebel 1,2371,2118211.475B++1.7134.561%B+14.699%D-31.7C++N/A8638.2h5.2B++14.9B++
Carver 1,2001,1926,8350.174C*3.0127.062%C+14.094%C4.1C+N/A10288.2h1.2B+4.3B+
AF-19 Mercenary 1,2021,1831,1801.003C**2.1820.463%C20.541%C+27.7B+N/A13542.7h12.8C*62.4C++
LA1 Anchor 1,1891,1753443.416B+0.2325.549%C++27.149%C**56.5BN/A18120.8h9.7C**38B
AF-8 RailJack 1,1831,1731846.375A+3.1937.056%C+68.883%D40.6AN/A9828.9h2.3C*6.1C**
SAS-R 1,1721,1694342.694C+0.4936.523%C61.848%D40.6C++N/A11928.8h2.2C*6.1C++
AF-57 Piston 1,1821,1684322.704A+0.4845.408%B+13.613%C+50.6B++N/A12623.1h3.5B*7.7B+
NS Baron G5 1,1681,1644872.39A++0.8056.726%A18.986%B**75.1A*N/A17315.5h3.6B*6.4C++
NSX Tomoe 1,1801,1623483.339B*0.1527.191%C34.51%C37.9C+N/A9030.7h14.2C++52.1C+
NS-15M2 1,1811,1624072.855B++0.3325.087%C*22.806%C62.1B++1B**21518.7h11.1B+44.1B+
NS-357 Underboss 1,1641,1613713.129A*0.0642.345%B++17.227%C--58.6B++N/A13819.8h3.4B*8.1B*
EM4 Longshot 1,1691,1601806.444B**3.2640.64%C*71.724%D-53.2A+N/A17221.8h2B+4.9B+
AF-4A Bandit 1,1801,1565632.053B++1.1326.39%C*21.799%C+38.3C++N/A10030.2h10.4C**39.4B
NS-61 Emissary 1,1591,1533183.626M**0.4433.569%B*19.081%B+75.4MN/A19615.3h8.7B*26B**
Mauler S6 1,1641,1534842.382A0.8041.495%C++14.397%C+45.8B**N/A13225.2h3.5B**8.5B++
MKV Suppressed 1,1661,1533103.719M*0.5328.954%B++22.81%B+55.2B**N/A14920.9h12.1B+41.9B+
NS-7 PDW 1,1661,1514162.767A*0.4229.833%B**20.417%B+54.8A+N/A16421h11.7B*39.2B++
NS-11C 1,1711,1515162.231A+0.9626.941%B+15.986%C--38.9B++N/A15229.6h12.7B+47.2B+
Gauss Compact Burst 1,1781,1504892.352B0.8326.732%C++20.522%D31.2CN/A7436.9h11.3C++42.2C++
NC4 Mag-Shot 1,1571,1495851.964A++1.2232.049%B++18.625%C+45.8B**N/A13825.1h6.1B*19C++
LA80 1,1541,1481557.406B**4.2241.935%C++73.955%C-44BN/A11726.1h2.1C**5.1C**
NC6 Gauss SAW 1,1651,1476761.697B+1.4920.878%C++21.36%C45B*N/A21825.5h8.5B++40.6B+
EM6 1,1651,1394502.531B++0.6620.236%C25.461%B38.5C+N/A11429.6h10.5B52.1C*
NS Decimator 1,3561,1264032.794A*0.3950.988%D*5.062%A*50.3B**10.3D25422.4h3.9B++7.7C*
Shrike 1,3911,0677501.423A1.7649.003%D-4.405%B**34.9B**10.6C22430.6h5.1B*10.5B+
Tank Mine 1,4011,0013253.08C**0.1149.434%AN/A154B**61.5C+10596.5h2C+4.1A
MGR-L1 Promise 9969813133.134A+0.0526.702%B+28.237%B+81.1A+1.2B++25312.1h12.5B+46.8B+
NSX-P Tanto 8278163592.273A+0.9129.063%B++26.961%C*61.4A++N/A18213.3h11.3B*38.9B*
Frag Grenade 8278121812N/A808.8150.738%B++N/A507.5C++9.4C**18061.6h3.6C**7B+
Gauss Rifle S 7667372712.72A+0.4729.495%B*20.217%C+55.8A+2.2A+15813.2h8.9B**30B*
AF-18 Stalker 7067001454.828M++1.6430.712%B++25.857%B*52.2B**N/A14813.4h10.9B++35.6B++
NC15 Phoenix 1,3746682063.243A*0.0646.987%D--N/A15.8B+16.7B*18942.3h10.4C+22.1C
MAX Punch 6826621,5940.415M*2.7735.691%DN/A2.7B*N/A5240.8h1.8C++5.1C++
NCM3 Raven 1,0916333152.01A++1.1836.932%C4.265%B**11.9B++8.6B**9453.1h27.2C**73.6C*
NCM3 Raven 9275501912.88M0.3138.328%C+2%C--13.3B++9.2B**10241.2h25.9C*67.6C*
NS-AM7 Archer 5984814771.008A2.1855.375%C-27.859%B**14A+3.4B+7834.4h13.3B++24.1B+
Titan-150 AP 797450627.258C*4.0745.297%D4.889%B**24.1C+18.6B*37518.7h5.2C+11.4C
MGR-S1 Gladius 4454411453.041A0.1527.957%C*33.107%A+40.5C++N/A12410.9h10.2C*36.5C**
NSX Tengu 4464391882.335B**0.8539.365%B+19.818%C+49.3B+N/A1348.9h11.2B+28.4B+
M40 Fury 5264173312.636A9.4530.063%D1.199%D41.3C+10.8B19210.1h14.1C+46.8C+
Bouncing Betty 415414577.263B**4.0847.074%C**N/A82.8D-N/A2455h2.2D4.7C+
Rocklet Rifle 7203741872M1.1949.395%CN/A38.6B*35.7B**4159.7h33.5B67.9C*
G30 Walker 5733721037.2U34.0128.763%C+4.57%C++20B+10.8C*16318.6h157.9B*548.9B++
NS Annihilator 7723683551.037B**2.1578.167%DN/A9.5C+10.5B+12838.6h11.6C++14.8C++
M20 Basilisk 471357438.302M5.1239.891%C**5.322%C25B+8C++15714.3h75.9B+190.2B++
Aspis Anti-Aircraft Phalanx Turret 717348556.327A3.1428.309%B+N/A13.9B+14.7B++19825.1h122.2B++431.5B+
NC6A GODSAW 3533471192.916B+0.2726.375%C31.989%B++70.8B+1.2B+2634.9h8.4C++31.7C*
AF-6 Shadow 3083041701.788C+1.4030.512%D20.395%D-34.5CN/A848.8h6.2C20.3C
NC12 Sweeper 2732711312.069B*1.1251.041%B*20.295%A++48.4B**N/A1185.6h4.3C**8.3B++
E540 Halberd 371232356.629C+3.4440.393%D1.293%D--25.2C15.1C++2349.2h6.5D16D
NSX Yumi 232229812.827B**0.3622.605%D-28.384%C**31.8C+N/A867.2h12.2C++54.1C+
Enforcer ML85 434227445.159C++1.9743.798%B1.762%C21.8C+19.9B+22210.4h16.9D*38.6C-
M12 Kobalt 231224374.667B+71.4820.052%C17.857%C+97.4C+3D2792.3h14.6B+72.6B+
MANA Anti-Vehicle Turret 3772161271.701B++1.4941.694%D3.241%B+2160M**1610A*6686000.1h9.5C++22.7C--
NS-10 Burster 394213732.918M+0.2729.202%C+3.286%D6.1B+5.2B**7534.9h145.6C*498.8C**
Sticky Grenade 2162071207N/A203.8149.394%CN/A690D30A++25670.3h2.2C++4.4C++
Breaker Rocket Pods 238198267.615C++4.4338.962%D*1.01%C+63.9C12.9C3793.1h16.4C++42.1C+
NS-10 Burster 362185702.643A*0.5429.741%C+4.324%C5.4C++5.2B**7134.1h166.8C+561C++
Xiphos Anti-Personnel Phalanx Tower 1851801180A++176.8126.052%CN/A200C+5.6D5660.9h14.4B+55.4C**
M20 Basilisk 215158295.448A2.2636.756%C+3.797%D27.7B+10C**2125.7h67.7B*184.3B++
MANA Anti-Personnel Turret 148147831.771N/A1.4216.607%UN/A1470U10U4514200.1h22.1T*133T*
M40 Fury-F 191145473.085B*0.1061.126%B**N/A48.3A+15.3A*2263h9.4B15.3B++
M12 Kobalt 150142915.778C**12.5919.912%B+15.493%D50.7C2.9C**2182.8h24.2D121.5C++
M96 Mjolnir-H 270128502.56C-0.6353.206%B+N/A20D**22.2D2606.4h53D-99.5C-
Vortek Rotary 210120951.263C+1.9236.113%B**2.5%C++10.6C8C13611.3h114.6C--317.4C+
NS-R3 Swarm 233110432.558S0.6360.153%D-N/A6.4C7.2C++10217.2h34.3D57D
NCM2 Falcon 1591081730.624C2.5624.853%F5.556%C**7.9D3.8C7213.6h14.9D60D**
C75 Viper 133101273.741C+0.5531.713%DN/A28.9C+9.1B4173.5h15C47.5C--
NSX-P Naginata 8686402.15B+1.0417.092%D*33.721%B++45.3C++N/A1451.9h11.3B+66.1C+
C85 Canister-H 8280145.714C2.5342.071%D-15%B**57.1D-1.4D**2591.4h6.4C*15.2C+
M20 Basilisk 11075272.778C+0.4132.215%C**8%B*18.8C+8.8C**1284h96.5D299.7C+
The Executive 7373471.553C*1.6325.846%F21.918%C12.6D*N/A285.8h7.8D30.4F
M40 Fury 7769106.9C+3.7123.835%D**2.899%B**46C5.3D-2511.5h7.8B*32.7B
Anti-Vehicle Grenade 9964164N/A60.8145.916%DN/A213.3D116.7C**15890.3h7.2D15.7D
M12 Kobalt 6763231.5A*28.3114.886%D11.111%F37.1D--2.4C+1811.7h26D*174.4D
M60-G Bulldog 7652222.364D0.8230.167%C-1.923%D15.3D-7.1B1313.4h9D30C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,4651.6h
Anti-Vehicle MANA Turret221,7292h
Nano-Armor Kit6171,102,44054h
Skywall Shield Emitter11030.6h
Structure Shield Module01040.4h
Repair Module02040.8h
Turret AI Module01390.8h
Nanite Revive Grenade01,3480.4h
Medical Kit4054,40413.3h
Medical Applicator886553,63936.4h
Blast Wall0850.6h
Spitfire Auto-Turret232,8633.4h
Motion Spotter14064,17744.5h
Restoration Kit571,0770.8h
Hoplon Anti-Aircraft Phalanx Tower0720.4h
Xiphos Anti-Personnel Tower21360.7h
Rampart Wall0630.8h
Spear Anti-Vehicle Tower0900.5h
Deconstruction Tool09,2701.1h
Shield Recharging Field5710,5833.3h
Recon Detection Device20023,39329.3h
Ammunition Package466,5284.4h
Anti-Infantry MANA Turret124140.7h
Nano-Repair Grenade01010h
IPC Targeting Dart11570.2h
WLT-Howler Mining Laser121,4422.8h
Infantry Tower1690.8h
Lumifiber Rampart Wall21801.9h

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