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Brigadier A.S.P. Operative OutWorldBlood[91AR] OutWorldBlood
NC BR 78

KDR: 3.19

Score: 54.8m

Last Seen: Oct 3rd, 2019 11:03 AM
- OFFLINE - 362.2 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1196
Level Progress (to 79): 86%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS The Moonshot AF-41 Hacksaw NS-44 Commissioner Blitz GD-10 C-4 AF-34 Mattock S12 Renegade LA39 Bruiser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,544,534 MLG Score: 2034
Fun Score: N/A
Cheeseburgers Flipped: 2044TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.765%22.33%59833118344,0182.22560.967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.544%1.091B**0.228C++-1.21D*HEAD ++ (~8.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.533B+9.30.349C**25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.041%0.782%299312131,6638763441.89624482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.492%0.812B++-0.746D-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.729B++19.70.628B+24

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.746%4.174%422121455117874540.308166121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%-0.217C1.039B**0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.532B+70.442B11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.292%4.582%2061212042,270120610801.8807210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.66%-0.457D0.046C+-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.1-0.45D53.8-0.358C-118.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.899%69.88%2066121023,795202812411.7275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.964%1.337A0.183C++0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+2.10.335C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.6%16.463%206512117,0281433524.90098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.067%1.001B**0.36C**0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.623B+2.70.452B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1196
54.8m199%367 (22k)335 (20.1k)3.1929122,70038,4293.5320278 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12161237820.47%25.649%52504:1540

6% Combat Medic14% Engineer14% Heavy Assault41% Infiltrator17% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2014 5:31 AMOct 8th, 2018 10:12 PMOct 16th, 2019 8:03 PM (2d) (PST)Oct 3rd, 2019 7:48 AM (15d) (PST)Oct 3rd, 2019 7:03 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7672105570.7490.2350.1921.6160.0622034

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,01812,61733,40145141297420,081

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2729h/113.7d 13,032 31,471 48,439 264.6k 2,210 12,334 10,222 125.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:1,653
Deaths:1,200
KDR:1.378
Accuracy:20.135% D
HSR:22.565% C
LA1 Anchor
C*
Kills:1,175
Deaths:344
KDR:3.416
Accuracy:25.549% C++
HSR:27.149% C*
NS-15M2
C*
Kills:1,162
Deaths:407
KDR:2.855
Accuracy:25.087% C*
HSR:22.806% C
NC6 Gauss SAW
C++
Kills:1,147
Deaths:676
KDR:1.697
Accuracy:20.878% C++
HSR:21.360% C
EM6
C*
Kills:1,139
Deaths:450
KDR:2.531
Accuracy:20.236% C
HSR:25.461% C*
MGR-L1 Promise
B+
Kills:981
Deaths:313
KDR:3.134
Accuracy:26.702% B+
HSR:28.237% B+
NC6A GODSAW
B+
Kills:347
Deaths:119
KDR:2.916
Accuracy:26.375% C-
HSR:31.989% B+
NSX-P Naginata
B*
Kills:103
Deaths:43
KDR:2.395
Accuracy:17.013% D*
HSR:34.952% B*
Kills:7,707
Deaths (as Heavy Assault):3,552
Deaths (to Heavy Assaults):10,044
KDR:2.16976
Kill Difference:4,155
Playtime:373.481 hours
Usage:14%
Score:6.805m
Score/min:304
Accuracy (listed only):22.747%
HSR (listed only):26.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B++
Kills:17,893
Deaths:2,371
KDR:7.547
Accuracy:47.687% B++
HSR:70.285% D**
NS-44 Commissioner
B++
Kills:7,016
Deaths:2,563
KDR:2.737
Accuracy:42.611% B++
HSR:22.819% C++
Blitz GD-10
B++
Kills:5,771
Deaths:3,013
KDR:1.915
Accuracy:27.591% B+
HSR:20.759% B++
Tempest
C*
Kills:1,280
Deaths:357
KDR:3.585
Accuracy:27.604% C*
HSR:21.328% C+
NC14 Bolt Driver
D-
Kills:1,252
Deaths:824
KDR:1.519
Accuracy:30.111% D-
HSR:67.093% D-
AF-4 Cyclone
C++
Kills:1,233
Deaths:500
KDR:2.466
Accuracy:26.232% C++
HSR:17.762% C+
LA8 Rebel
B+
Kills:1,211
Deaths:821
KDR:1.475
Accuracy:34.561% B+
HSR:14.699% D-
AF-8 RailJack
C+
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:37.056% C+
HSR:68.883% D
SAS-R
C
Kills:1,169
Deaths:434
KDR:2.694
Accuracy:36.523% C
HSR:61.848% D
NSX Tomoe
C
Kills:1,162
Deaths:348
KDR:3.339
Accuracy:27.191% C
HSR:34.510% C
NS-357 Underboss
B++
Kills:1,161
Deaths:371
KDR:3.129
Accuracy:42.345% B++
HSR:17.227% D
EM4 Longshot
C++
Kills:1,160
Deaths:180
KDR:6.444
Accuracy:40.640% C++
HSR:71.724% D-
MKV Suppressed
B++
Kills:1,153
Deaths:310
KDR:3.719
Accuracy:28.954% B++
HSR:22.810% B+
NS-61 Emissary
B*
Kills:1,153
Deaths:318
KDR:3.626
Accuracy:33.569% B*
HSR:19.081% B+
NS-7 PDW
B**
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:29.833% B**
HSR:20.417% B+
NC4 Mag-Shot
B++
Kills:1,149
Deaths:585
KDR:1.964
Accuracy:32.049% B++
HSR:18.625% C+
LA80
C++
Kills:1,148
Deaths:155
KDR:7.406
Accuracy:41.935% C++
HSR:73.955% C--
AF-18 Stalker
B++
Kills:700
Deaths:145
KDR:4.828
Accuracy:30.712% B+
HSR:25.857% B++
NS-AM7 Archer
A
Kills:483
Deaths:477
KDR:1.013
Accuracy:55.314% C--
HSR:27.950% A
MGR-S1 Gladius
A++
Kills:450
Deaths:151
KDR:2.980
Accuracy:27.932% C*
HSR:33.333% A++
NSX Tengu
B+
Kills:445
Deaths:193
KDR:2.306
Accuracy:39.258% B+
HSR:19.775% C+
AF-6 Shadow
D
Kills:304
Deaths:170
KDR:1.788
Accuracy:30.512% D
HSR:20.395% D-
The Executive
C
Kills:73
Deaths:47
KDR:1.553
Accuracy:25.794% F-
HSR:21.918% C
Kills:49,690
Deaths (as Infiltrator):14,933
Deaths (to Infiltrators):6,481
KDR:3.32753
Kill Difference:34,757
Playtime:1,115.582 hours
Usage:41%
Score:21.820m
Score/min:326
Accuracy (listed only):34.609%
HSR (listed only):34.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:5,771
Deaths:3,013
KDR:1.915
Accuracy:27.591% B+
HSR:20.759% B++
LA39 Bruiser
B*
Kills:3,198
Deaths:1,221
KDR:2.619
Accuracy:70.557% B*
HSR:18.387% B+
19A Fortuna
C++
Kills:1,586
Deaths:716
KDR:2.215
Accuracy:25.624% C
HSR:21.248% C++
Tempest
C*
Kills:1,280
Deaths:357
KDR:3.585
Accuracy:27.604% C*
HSR:21.328% C+
GD-66 Claw
B
Kills:1,238
Deaths:476
KDR:2.601
Accuracy:62.731% B
HSR:15.267% C++
AF-4 Cyclone
C++
Kills:1,233
Deaths:500
KDR:2.466
Accuracy:26.232% C++
HSR:17.762% C+
AC-X11
C+
Kills:1,225
Deaths:1,056
KDR:1.160
Accuracy:24.120% C+
HSR:21.469% C+
NSX Tanto
C*
Kills:1,216
Deaths:469
KDR:2.593
Accuracy:27.400% C*
HSR:25.740% C++
AF-19 Mercenary
C+
Kills:1,183
Deaths:1,180
KDR:1.003
Accuracy:20.463% C
HSR:20.541% C+
AF-57 Piston
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:45.408% B+
HSR:13.613% C+
NS Baron G5
A
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:56.726% A
HSR:18.986% B*
AF-4A Bandit
C*
Kills:1,156
Deaths:563
KDR:2.053
Accuracy:26.390% C*
HSR:21.799% C+
MKV Suppressed
B++
Kills:1,153
Deaths:310
KDR:3.719
Accuracy:28.954% B++
HSR:22.810% B+
Mauler S6
C++
Kills:1,153
Deaths:484
KDR:2.382
Accuracy:41.495% C++
HSR:14.397% C
NS-7 PDW
B**
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:29.833% B**
HSR:20.417% B+
NS-11C
B+
Kills:1,151
Deaths:516
KDR:2.231
Accuracy:26.941% B+
HSR:15.986% D
Gauss Compact Burst
C+
Kills:1,150
Deaths:489
KDR:2.352
Accuracy:26.732% C+
HSR:20.522% D
NSX-P Tanto
B++
Kills:816
Deaths:359
KDR:2.273
Accuracy:29.063% B++
HSR:26.961% C*
MGR-S1 Gladius
A++
Kills:450
Deaths:151
KDR:2.980
Accuracy:27.932% C*
HSR:33.333% A++
NSX Tengu
B+
Kills:445
Deaths:193
KDR:2.306
Accuracy:39.258% B+
HSR:19.775% C+
NC12 Sweeper
A++
Kills:271
Deaths:131
KDR:2.069
Accuracy:51.041% B*
HSR:20.295% A++
Kills:29,158
Deaths (as Light Assault):13,519
Deaths (to Light Assaults):6,727
KDR:2.15682
Kill Difference:15,639
Playtime:451.041 hours
Usage:17%
Score:9.090m
Score/min:336
Accuracy (listed only):35.338%
HSR (listed only):20.543%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B*
Kills:3,198
Deaths:1,221
KDR:2.619
Accuracy:70.557% B*
HSR:18.387% B+
19A Fortuna
C++
Kills:1,586
Deaths:716
KDR:2.215
Accuracy:25.624% C
HSR:21.248% C++
GD-66 Claw
B
Kills:1,238
Deaths:476
KDR:2.601
Accuracy:62.731% B
HSR:15.267% C++
AC-X11
C+
Kills:1,225
Deaths:1,056
KDR:1.160
Accuracy:24.120% C+
HSR:21.469% C+
NSX Tanto
C*
Kills:1,216
Deaths:469
KDR:2.593
Accuracy:27.400% C*
HSR:25.740% C++
AF-19 Mercenary
C+
Kills:1,183
Deaths:1,180
KDR:1.003
Accuracy:20.463% C
HSR:20.541% C+
AF-57 Piston
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:45.408% B+
HSR:13.613% C+
NS Baron G5
A
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:56.726% A
HSR:18.986% B*
AF-4A Bandit
C*
Kills:1,156
Deaths:563
KDR:2.053
Accuracy:26.390% C*
HSR:21.799% C+
Mauler S6
C++
Kills:1,153
Deaths:484
KDR:2.382
Accuracy:41.495% C++
HSR:14.397% C
NS-11C
B+
Kills:1,151
Deaths:516
KDR:2.231
Accuracy:26.941% B+
HSR:15.986% D
Gauss Compact Burst
C+
Kills:1,150
Deaths:489
KDR:2.352
Accuracy:26.732% C+
HSR:20.522% D
NSX-P Tanto
B++
Kills:816
Deaths:359
KDR:2.273
Accuracy:29.063% B++
HSR:26.961% C*
NC12 Sweeper
A++
Kills:271
Deaths:131
KDR:2.069
Accuracy:51.041% B*
HSR:20.295% A++
Kills:17,675
Deaths (as Engineer):8,579
Deaths (to Engineers):6,982
KDR:2.06026
Kill Difference:9,096
Playtime:374.608 hours
Usage:14%
Score:6.677m
Score/min:297
Accuracy (listed only):38.192%
HSR (listed only):19.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:5,771
Deaths:3,013
KDR:1.915
Accuracy:27.591% B+
HSR:20.759% B++
LA39 Bruiser
B*
Kills:3,198
Deaths:1,221
KDR:2.619
Accuracy:70.557% B*
HSR:18.387% B+
Tempest
C*
Kills:1,280
Deaths:357
KDR:3.585
Accuracy:27.604% C*
HSR:21.328% C+
NC1 Gauss Rifle
C**
Kills:1,252
Deaths:755
KDR:1.658
Accuracy:22.750% C+
HSR:23.163% C**
GD-66 Claw
B
Kills:1,238
Deaths:476
KDR:2.601
Accuracy:62.731% B
HSR:15.267% C++
AF-4 Cyclone
C++
Kills:1,233
Deaths:500
KDR:2.466
Accuracy:26.232% C++
HSR:17.762% C+
AF-57 Piston
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:45.408% B+
HSR:13.613% C+
NS Baron G5
A
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:56.726% A
HSR:18.986% B*
MKV Suppressed
B++
Kills:1,153
Deaths:310
KDR:3.719
Accuracy:28.954% B++
HSR:22.810% B+
Mauler S6
C++
Kills:1,153
Deaths:484
KDR:2.382
Accuracy:41.495% C++
HSR:14.397% C
NS-7 PDW
B**
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:29.833% B**
HSR:20.417% B+
Gauss Rifle S
B*
Kills:763
Deaths:291
KDR:2.622
Accuracy:29.410% B*
HSR:19.790% C+
MGR-S1 Gladius
A++
Kills:450
Deaths:151
KDR:2.980
Accuracy:27.932% C*
HSR:33.333% A++
NSX Tengu
B+
Kills:445
Deaths:193
KDR:2.306
Accuracy:39.258% B+
HSR:19.775% C+
NC12 Sweeper
A++
Kills:271
Deaths:131
KDR:2.069
Accuracy:51.041% B*
HSR:20.295% A++
NSX Yumi
C*
Kills:229
Deaths:81
KDR:2.827
Accuracy:22.605% D-
HSR:28.384% C*
Kills:21,919
Deaths (as Combat Medic):9,298
Deaths (to Combat Medics):3,822
KDR:2.35739
Kill Difference:12,621
Playtime:152.240 hours
Usage:6%
Score:4.496m
Score/min:492
Accuracy (listed only):38.133%
HSR (listed only):20.529%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:7,018
Deaths:1,161
KDR:6.045
Accuracy:40.929% B*
HSR:16.372% B+
AF-34 Mattock
B+
Kills:3,680
Deaths:718
KDR:5.125
Accuracy:42.256% B+
HSR:15.598% D
NCM1 Scattercannon
B++
Kills:3,181
Deaths:495
KDR:6.426
Accuracy:45.041% B++
HSR:17.856% B+
NCM3 Raven
B**
Kills:633
Deaths:315
KDR:2.010
Accuracy:36.934% C
HSR:4.265% B**
NCM3 Raven
C+
Kills:550
Deaths:191
KDR:2.880
Accuracy:38.321% C+
HSR:2% C--
NS-10 Burster
C+
Kills:213
Deaths:73
KDR:2.918
Accuracy:29.224% C+
HSR:3.286% D
NS-10 Burster
C+
Kills:185
Deaths:70
KDR:2.643
Accuracy:29.758% C+
HSR:4.324% C
NCM2 Falcon
B
Kills:108
Deaths:173
KDR:0.624
Accuracy:24.853% F
HSR:5.556% B
Kills:15,568
Deaths (as MAX Suit):1,598
Deaths (to MAX Suits):1,842
KDR:9.74218
Kill Difference:13,970
Playtime:256.018 hours
Usage:9%
Score:5.914m
Score/min:385
Accuracy (listed only):35.914%
HSR (listed only):8.657%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,345
V. Kills:96 N/A
Deaths:172
KDR:7.820
Accuracy:59.891% B+
KPH:53.100 C++
VKPH:3.800 C
Breaker Rocket Pods
C+
Kills:198
V. Kills:40 483%
Deaths:26
KDR:7.615
Accuracy:38.962% D*
KPH:64.400 C
VKPH:13 C+
Vortek Rotary
B*
Kills:120
V. Kills:90 132%
Deaths:95
KDR:1.263
Accuracy:36.113% B*
KPH:10.600 C
VKPH:8 C
Kills:1,663 (1,465 + 0)
Deaths:293
KDR:5.676
VKDR:0.771
Vehicle Kills:226
Kill Difference:1,370
Playtime:39.705 hours
Usage:1%
Score:0.415m
Score/min:174
Piloting Accuracy:36.113%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:101
V. Kills:32 306%
Deaths:27
KDR:3.741
Accuracy:31.713% D
KPH:28.500 C+
VKPH:9 C*
Kills:101 (101 + 0)
Deaths:27
KDR:3.741
VKDR:1.185
Vehicle Kills:32
Kill Difference:74
Playtime:3.547 hours
Usage:0%
Score:0.089m
Score/min:417
Driving Accuracy:31.713%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:450
V. Kills:347 129%
Deaths:62
KDR:7.258
Accuracy:45.297% D
KPH:24.100 C+
VKPH:18.600 B*
E540 Halberd
C++
Kills:232
V. Kills:139 166%
Deaths:35
KDR:6.629
Accuracy:40.393% D
KPH:25.100 C-
VKPH:15.100 C++
Enforcer ML85
B+
Kills:232
V. Kills:210 110%
Deaths:45
KDR:5.156
Accuracy:43.850% B
KPH:21.400 C+
VKPH:19.400 B+
M20 Basilisk
B
Kills:79
V. Kills:36 214%
Deaths:27
KDR:2.926
Accuracy:32.228% C*
KPH:19.600 C+
VKPH:8.900 B
Kills:993 (450 + 543)
Deaths:169
KDR:5.876
VKDR:4.331
Vehicle Kills:732
Kill Difference:824
Playtime:42.789 hours
Usage:2%
Score:0.726m
Score/min:283
Driving Accuracy:45.297%
Gunner Accuracy:32.228%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:133
V. Kills:145 91%
Deaths:52
KDR:2.558
Accuracy:52.965% B+
KPH:20.400 D*
VKPH:22.300 D
C85 Canister-H
D
Kills:93
V. Kills:3 N/A
Deaths:15
KDR:6.200
Accuracy:43.732% D
KPH:60.500 D-
VKPH:2 D**
Kills:226 (0 + 226)
Deaths:67
KDR:3.373
VKDR:2.209
Vehicle Kills:148
Kill Difference:159
Playtime:8.043 hours
Usage:0%
Score:0.125m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:43.732%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:417
V. Kills:109 379%
Deaths:33
KDR:12.636
Accuracy:30.063% D
KPH:41.400 C+
VKPH:10.800 B
G30 Walker
B+
Kills:372
V. Kills:201 184%
Deaths:10
KDR:37.200
Accuracy:28.763% C+
KPH:20 B+
VKPH:10.800 C*
M20 Basilisk
B+
Kills:361
V. Kills:115 311%
Deaths:43
KDR:8.395
Accuracy:39.967% C**
KPH:25.200 B+
VKPH:8 C*
M20 Basilisk
B+
Kills:158
V. Kills:57 272%
Deaths:29
KDR:5.448
Accuracy:36.774% C+
KPH:27.600 B+
VKPH:9.900 C**
M12 Kobalt
C**
Kills:142
V. Kills:8 N/A
Deaths:9
KDR:15.778
Accuracy:19.993% B+
KPH:51 C
VKPH:2.900 C**
M40 Fury
C
Kills:69
V. Kills:8 N/A
Deaths:10
KDR:6.900
Accuracy:23.835% D**
KPH:47.300 C
VKPH:5.500 D-
M12 Kobalt
C+
Kills:63
V. Kills:4 N/A
Deaths:2
KDR:31.500
Accuracy:14.899% D
KPH:37.600 D-
VKPH:2.400 C+
M60-G Bulldog
B
Kills:52
V. Kills:24 208%
Deaths:22
KDR:2.364
Accuracy:30.167% C-
KPH:15.500 D-
VKPH:7.200 B
Kills:1,634 (0 + 1,634)
Deaths:158
KDR:10.342
VKDR:3.329
Vehicle Kills:526
Kill Difference:1,476
Playtime:57.994 hours
Usage:2%
Score:0.609m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:30.167%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:3,363
V. Kills:135 N/A
Deaths:674
KDR:4.990
Accuracy:48.029% B++
KPH:66.200 B+
VKPH:2.700 B++
M40 Fury-F
A*
Kills:145
V. Kills:46 309%
Deaths:47
KDR:3.085
Accuracy:61.126% B**
KPH:49.100 A+
VKPH:15.600 A*
Kills:3,508 (3,508 + 0)
Deaths:721
KDR:4.865
VKDR:0.251
Vehicle Kills:181
Kill Difference:2,787
Playtime:53.779 hours
Usage:2%
Score:0.505m
Score/min:157
Driving Accuracy:61.126%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 17,98317,8932,3717.547B++4.3547.687%B++70.285%D**57.3C++N/A147312.2h2.1D-4.3C++
AF-41 Hacksaw 7,1017,0181,1616.045A2.8540.929%B*16.372%B+45.3B**N/A123154.8h6.4C**15.7B++
NS-44 Commissioner 7,0497,0162,5632.737A++0.4642.611%B++22.819%C++90.6A*N/A23977.4h2.9B**6.9B++
Blitz GD-10 5,8235,7713,0131.915B**1.2827.591%B+20.759%B++56.3AN/A133102.5h11.8B*42.7B++
C-4 5,1083,9781,0033.966A++0.7727.256%C*N/A190.3A*54.1A++105020.9h1.1B*4.1B++
AF-34 Mattock 3,7153,6807185.125B++1.9342.256%B+15.598%D39.3C+N/A10493.7h6.3B14.9B+
S12 Renegade 3,4983,3636744.99B+1.8048.029%B++4.252%C66.2B+2.7B++15350.8h3.1C**6.5B+
LA39 Bruiser 3,2193,1981,2212.619A0.5770.557%B*18.387%B+74.4A+N/A20343h2.1B++2.9B++
NCM1 Scattercannon 3,2063,1814956.426M+3.2345.041%B++17.856%B+50.3A*N/A15163.2h5.8B*12.9B++
Auraxium Mag-Cutter 2,2662,08623,7830.088B**3.1035.243%B+N/A1.4C++N/A31536.1h2.2C+6.1B+
GD-22S 1,6881,6531,2001.378C+1.8120.135%D22.565%C39.8C++N/A11641.5h11.9C+58.9C+
19A Fortuna 1,6101,5867162.215B*0.9825.624%C21.248%C++38.8C++N/A10340.9h9.3B36.3C*
Spear Anti-Vehicle Phalanx Turret 2,4091,4409814.694B**11.5048.88%B+3.75%C+41.1C++27.7B++29035h8.8C+18.1B
M30 Mustang AH 1,4411,3451727.82B4.6359.891%B+N/A53.2C++3.8C16725.3h11.7C19.6C+
Tempest 1,2971,2803573.585A*0.3927.604%C*21.328%C+46C+N/A11527.8h9.6C**34.8B
NC1 Gauss Rifle 1,2721,2527551.658B+1.5322.75%C+23.163%C**35.9B++N/A12634.9h11.4B+50.3B+
NC14 Bolt Driver 1,2581,2528241.519C+1.6730.111%D-67.093%D-29B+N/A9143.1h2.8C+9.3C
NC05 Jackhammer 1,2561,2515292.365B**0.8343.932%C+16.787%B+67.3B**N/A21318.6h3.7B**8.5B+
GD-66 Claw 1,2421,2384762.601A0.5962.731%B15.267%C++53.8B+N/A13923h2.2B+3.6B+
AF-4 Cyclone 1,2461,2335002.466B*0.7326.232%C++17.762%C+46.7B+N/A14226.4h10.3B+39.2B
AC-X11 1,2471,2251,0561.16C++2.0324.12%C+21.469%C+28.6C+N/A7942.9h10.1C*41.8C++
NSX Tanto 1,2301,2164692.593A+0.6027.4%C*25.74%C++52.2B*N/A13323.3h11.1B+40.6B
LA8 Rebel 1,2371,2118211.475B++1.7234.561%B+14.699%D-31.7C++N/A8638.2h5.2B++14.9B++
Carver 1,2001,1926,8380.174C++3.0227.036%C+14.094%C4.1C+N/A10288.5h1.2B+4.3B
AF-19 Mercenary 1,2021,1831,1801.003C*2.1920.463%C20.541%C+27.7B+N/A13542.7h12.8C*62.4C++
LA1 Anchor 1,1891,1753443.416B+0.2225.549%C++27.149%C*56.5C**N/A18120.8h9.7C**38C**
AF-8 RailJack 1,1831,1731846.375A+3.1837.056%C+68.883%D40.6AN/A9828.9h2.3C*6.1C**
SAS-R 1,1721,1694342.694C++0.5036.523%C61.848%D40.6C++N/A11928.8h2.2C*6.1C++
AF-57 Piston 1,1821,1684322.704A+0.4945.408%B+13.613%C+50.6B++N/A12623.1h3.5B*7.7B+
NS Baron G5 1,1681,1644872.39A++0.8056.726%A18.986%B*75.1A++N/A17415.5h3.6B**6.4C+
NSX Tomoe 1,1801,1623483.339A0.1527.191%C34.51%C37.9C+N/A9030.7h14.2C++52.1C++
NS-15M2 1,1811,1624072.855B++0.3425.087%C*22.806%C62.1B+1B++21618.7h11.1B+44.1B+
NS-357 Underboss 1,1641,1613713.129A*0.0642.345%B++17.227%D58.6B+N/A13819.8h3.4B*8.1B+
EM4 Longshot 1,1691,1601806.444B**3.2540.64%C++71.724%D-53.2AN/A17221.8h2B+4.9B+
AF-4A Bandit 1,1801,1565632.053B++1.1426.39%C*21.799%C+38.3C++N/A10030.2h10.4C**39.4B
MKV Suppressed 1,1661,1533103.719M*0.5328.954%B++22.81%B+55.2B**N/A14920.9h12.1B+41.9B+
NS-61 Emissary 1,1591,1533183.626M**0.4333.569%B*19.081%B+75.4A**N/A19615.3h8.7B++26B**
Mauler S6 1,1641,1534842.382A0.8141.495%C++14.397%C45.8B**N/A13225.2h3.5B**8.5B++
NS-7 PDW 1,1661,1514162.767A*0.4329.833%B**20.417%B+54.8AN/A16421h11.7B*39.2B++
NS-11C 1,1711,1515162.231A0.9626.941%B+15.986%D38.9B+N/A15229.6h12.7B+47.2B+
Gauss Compact Burst 1,1781,1504892.352B0.8426.732%C+20.522%D31.2CN/A7436.9h11.3C++42.2C++
NC4 Mag-Shot 1,1571,1495851.964A++1.2332.049%B++18.625%C+45.8B**N/A13825.1h6.1B*19B++
LA80 1,1541,1481557.406A+4.2141.935%C++73.955%C--44C**N/A11726.1h2.1C*5.1C**
NC6 Gauss SAW 1,1651,1476761.697B+1.5020.878%C++21.36%C45B++N/A21925.5h8.5B+40.6B+
EM6 1,1651,1394502.531B+0.6620.236%C25.461%C*38.5C+N/A11429.6h10.5B52.1C*
NS Decimator 1,3581,1274032.797A*0.4051.022%D*5.058%A**50.3B*10.3D25422.4h3.9B+7.7C++
Shrike 1,3961,0717511.426A1.7749.041%D-4.388%B**35B**10.6C22630.6h5.1B*10.5B+
Tank Mine 1,4031,0033273.067C**0.1349.557%B**N/A154.3B**61.5C+10586.5h2C+4.1A
MGR-L1 Promise 9969813133.134A+0.0626.702%B+28.237%B+81.1A+1.2B+25412.1h12.5B+46.8B+
NSX-P Tanto 8278163592.273A+0.9229.063%B++26.961%C*61.4A+N/A18213.3h11.3B*38.9B++
Frag Grenade 8308151815N/A811.8150.726%B++N/A509.4C++9.4C*18101.6h3.6B7B+
Gauss Rifle S 7967632912.622A+0.5729.41%B*19.79%C+56.1A+2.4A+15713.6h8.8B**29.9B*
AF-18 Stalker 7067001454.828M++1.6430.712%B+25.857%B++52.2B**N/A14813.4h10.9B++35.6B+
NC15 Phoenix 1,3786712063.257A*0.0646.988%D--N/A15.8C**16.7B++18942.4h10.3C++22C
MAX Punch 6846641,5980.416M*2.7835.746%DN/A2.8B**N/A5241.3h1.8C++5.1C*
NCM3 Raven 1,0916333152.01A++1.1836.934%C4.265%B**11.9B++8.6A9453.2h27.2B73.7C*
NCM3 Raven 9275501912.88M+0.3138.321%C+2%C--13.3B*9.2A10241.2h25.9C**67.7C**
NS-AM7 Archer 6014834771.013A2.1855.314%C--27.95%A14A+3.4B+7834.5h13.3B++24.1B+
Titan-150 AP 797450627.258C*4.0745.297%D4.889%A24.1C+18.6B*37818.7h5.2C11.4C
MGR-S1 Gladius 4544501512.98A0.2127.932%C*33.333%A++40.9C++N/A12511h10.1C*36.2C**
NSX Tengu 4524451932.306B**0.8939.258%B+19.775%C+48.9B+N/A1339.1h11.2B+28.4B+
M40 Fury 5264173312.636A9.4430.063%D1.199%D41.3C+10.8B19210.1h14.1C+46.8C+
Bouncing Betty 415414577.263A4.0747.126%B+N/A82.8D-N/A2465h2.2D4.7C++
Rocklet Rifle 7223751881.995M1.2049.419%CN/A38.3B*35.4B**4159.8h33.6B+67.9C**
NS Annihilator 7793723551.048B**2.1478.255%D-N/A9.5C10.4B++12839h11.7C++14.9C+
G30 Walker 5733721037.2U34.0128.763%C+4.57%C++20B+10.8C*16318.6h157.9B*548.9B++
M20 Basilisk 476361438.395M5.2039.967%C**5.263%C25.2B+8C*15714.3h75.5B++188.8B++
Aspis Anti-Aircraft Phalanx Turret 717348556.327B**3.1328.334%BN/A13.9B+14.7B++19825.1h122.4B++431.8B+
NC6A GODSAW 3533471192.916B0.2826.375%C-31.989%B+70.8B1.2B+2664.9h8.4C++31.7C*
M12 Kobalt 3333243108B*104.8119.774%C-20.062%B+95.3C+2.6D2533.4h14.4B+72.8B+
AF-6 Shadow 3083041701.788C+1.4030.512%D20.395%D-34.5CN/A858.8h6.2C20.3C
NC12 Sweeper 2732711312.069B*1.1251.041%B*20.295%A++48.4B*N/A1185.6h4.3C**8.3B+
E540 Halberd 371232356.629C+3.4440.393%D1.293%D--25.2C15.1C++2359.2h6.5D16D
Enforcer ML85 442232455.156C++1.9643.85%B1.724%C21.5C+19.4B+21510.8h16.8D*38.4C-
NSX Yumi 232229812.827B**0.3722.605%D-28.384%C*31.8C+N/A867.2h12.2C++54.1C+
MANA Anti-Vehicle Turret 3792171281.695A++1.5041.662%C3.226%D2170M**1620M+6687250.1h9.4A22.6A+
NS-10 Burster 394213732.918M0.2729.224%C+3.286%D6.1B5.2B**7435.1h146.5C*501.2C**
Sticky Grenade 2162071207N/A203.8149.341%C-N/A690D30A++25860.3h2.2C++4.4C++
Breaker Rocket Pods 238198267.615C++4.4238.962%D*1.01%C+63.9C12.9C3793.1h16.4C++42.1C+
NS-10 Burster 362185702.643A++0.5529.758%C+4.324%C5.4C++5.2B**7134.3h167.8C+563.8C++
Xiphos Anti-Personnel Phalanx Tower 1851801180A++176.8126.052%CN/A200C+5.6D5660.9h14.4B55.4C*
M20 Basilisk 215158295.448A2.2636.774%C+3.797%D27.7B+10C**2115.7h68.3B*185.6B++
MANA Anti-Personnel Turret 148147831.771N/A1.4216.607%UN/A1470U10U4543000.1h22.1T*133T*
M40 Fury-F 191145473.085A0.1161.126%B**N/A48.3A15.3A*2263h9.4B15.3B++
M12 Kobalt 150142915.778C**12.5919.993%B+15.493%D50.7C2.9C**2192.8h24.6D123C++
M96 Mjolnir-H 278133522.558C-0.6352.965%B+N/A20.5D*22.3D2596.5h52.7D-99.5C-
Vortek Rotary 210120951.263C+1.9336.113%B*2.5%C++10.6C8C13611.3h114.6D317.4C+
NS-R3 Swarm 233110432.558S0.6360.153%D-N/A6.4C7.2C++10217.2h34.3D57D-
NCM2 Falcon 1591081730.624C2.5724.853%F5.556%B7.9D3.8C7313.6h14.9D60D*
NSX-P Naginata 103103432.395B*0.8017.013%D*34.952%B*46.8C+N/A1452.2h11.3B+66.4C+
C75 Viper 133101273.741C+0.5531.713%DN/A28.9C+9.1C*4173.5h15C47.5C--
C85 Canister-H 9693156.2C-3.0143.732%D12.903%B+62D2D**2561.5h6.6C*15.1C+
M20 Basilisk 11579272.926C++0.2732.228%C*7.595%B*19.8C+9B1294h94.2C-292.3C+
The Executive 7373471.553C*1.6425.794%F-21.918%C12.6D--N/A285.8h7.9D30.6F-
M40 Fury 7769106.9C+3.7123.835%D**2.899%B**46C5.3D-2511.5h7.8B*32.7B
Anti-Vehicle Grenade 9964164N/A60.8145.825%C--N/A213.3D116.7C*15800.3h7.2D15.7C-
M12 Kobalt 6763231.5A**28.3114.899%D11.111%F37.1D--2.4C+1811.7h26D--174.8D
M60-G Bulldog 7652222.364D0.8330.167%C-1.923%D15.3D-7.1B1313.4h9D30C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,5131.7h
Nano-Armor Kit6211,107,81554.2h
Anti-Vehicle MANA Turret221,7362.1h
Nanite Revive Grenade01,3540.4h
Medical Applicator892555,48036.5h
Medical Kit4054,40413.3h
Rampart Wall0630.8h
Hoplon Anti-Aircraft Phalanx Tower0720.4h
Xiphos Anti-Personnel Tower21360.7h
Repair Module02040.8h
Turret AI Module01390.8h
Structure Shield Module01040.4h
Skywall Shield Emitter11030.6h
Restoration Kit571,1100.8h
Motion Spotter14565,08845.1h
Blast Wall0850.6h
Deconstruction Tool09,2701.1h
Spear Anti-Vehicle Tower0900.5h
Spitfire Auto-Turret232,8783.4h
Shield Recharging Field5710,5973.3h
Recon Detection Device20023,52029.5h
Ammunition Package466,5534.4h
Anti-Infantry MANA Turret124160.7h
Nano-Repair Grenade01070h
IPC Targeting Dart11570.2h
Infantry Tower1690.8h
WLT-Howler Mining Laser151,4423.7h
Lumifiber Rampart Wall21801.9h

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