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Overseer A.S.P. Operative OutWorldBlood[91AR] OutWorldBlood
NC BR 68

KDR: 3.16

Score: 52.4m

Last Seen: Jan 13th, 2019 7:47 PM
- OFFLINE - 9 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1330
Level Progress (to 69): 86%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS The Moonshot AF-41 Hacksaw NS-44 Commissioner Blitz GD-10 C-4 AF-34 Mattock S12 Renegade LA39 Bruiser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,454,462 MLG Score: 1962
Fun Score: N/A
Cheeseburgers Flipped: 2029TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.699%22.403%5983398943,0622.251260.909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.508%1.105B**0.272C*-1.211D*HEAD ++ (~9.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.53B+9.40.342C**25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.014%0.782%308310191,6638513431.95417483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.514%0.796B++-0.759D-0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.729B++19.60.629B+23.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.746%4.174%432102055117494540.315037121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%-0.207C0.99B*0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.533B+70.442B11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.052%4.624%2031210102,206118310551.86475209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.488%-0.472D0.069C+-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.8-0.472D54-0.375C-119.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.408%70.057%2036101621,314196910410.8193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.939%1.256A0.191C++0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+2.10.334C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.569%16.491%203510177,0041369505.11241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.067%1.014B**0.397B0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.623B+2.70.451B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1330
52.4m197.8%362 (21.7k)331 (19.9k)3.16016117,40337,1513.5010668 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221182620.439%25.049%51204:1539

6% Combat Medic14% Engineer14% Heavy Assault40% Infiltrator17% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2014 5:31 AMOct 8th, 2018 10:12 PMJan 14th, 2019 7:35 AM (2d) (PST)Jan 13th, 2019 3:54 PM (2d) (PST)Jan 13th, 2019 3:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7692105590.7420.2350.1861.5940.0631962

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,13712,58933,54845141196419,874

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2635.8h/109.8d 12,665 29,408 46,419 252k 2,107 11,867 10,014 121.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:1,653
Deaths:1,200
KDR:1.378
Accuracy:20.135% C--
HSR:22.565% C+
NC05 Jackhammer
B+
Kills:1,251
Deaths:529
KDR:2.365
Accuracy:43.932% C+
HSR:16.787% B+
LA1 Anchor
C**
Kills:1,175
Deaths:344
KDR:3.416
Accuracy:25.549% C*
HSR:27.149% C**
NS-15M2
C**
Kills:1,162
Deaths:407
KDR:2.855
Accuracy:25.087% C**
HSR:22.806% C
NC6 Gauss SAW
C*
Kills:1,147
Deaths:676
KDR:1.697
Accuracy:20.878% C*
HSR:21.360% C
EM6
B
Kills:1,139
Deaths:450
KDR:2.531
Accuracy:20.236% C
HSR:25.461% B
MGR-L1 Promise
B+
Kills:977
Deaths:311
KDR:3.141
Accuracy:26.907% B+
HSR:28.352% B+
NC6A GODSAW
B++
Kills:342
Deaths:116
KDR:2.948
Accuracy:26.360% C
HSR:31.287% B++
Kills:8,846
Deaths (as Heavy Assault):4,033
Deaths (to Heavy Assaults):9,704
KDR:2.1934
Kill Difference:4,813
Playtime:368.200 hours
Usage:14%
Score:6.706m
Score/min:304
Accuracy (listed only):26.135%
HSR (listed only):24.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B*
Kills:15,417
Deaths:1,908
KDR:8.080
Accuracy:47.535% B*
HSR:70.604% D**
NS-44 Commissioner
B*
Kills:6,268
Deaths:2,279
KDR:2.750
Accuracy:42.477% B*
HSR:23.564% C**
Blitz GD-10
B*
Kills:5,771
Deaths:3,013
KDR:1.915
Accuracy:27.591% B++
HSR:20.759% B*
Tempest
C*
Kills:1,280
Deaths:357
KDR:3.585
Accuracy:27.604% C*
HSR:21.328% C++
NC14 Bolt Driver
D
Kills:1,252
Deaths:824
KDR:1.519
Accuracy:30.111% D-
HSR:67.093% D
AF-4 Cyclone
C*
Kills:1,233
Deaths:500
KDR:2.466
Accuracy:26.232% C*
HSR:17.762% C+
LA8 Rebel
B+
Kills:1,211
Deaths:821
KDR:1.475
Accuracy:34.577% B+
HSR:14.699% D-
AF-8 RailJack
C++
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:37.056% C++
HSR:68.883% D
SAS-R
C
Kills:1,164
Deaths:434
KDR:2.682
Accuracy:36.581% C
HSR:61.684% D
NSX Tomoe
C
Kills:1,162
Deaths:348
KDR:3.339
Accuracy:27.191% C
HSR:34.510% C
NS-357 Underboss
B++
Kills:1,161
Deaths:371
KDR:3.129
Accuracy:42.373% B++
HSR:17.227% C-
EM4 Longshot
C*
Kills:1,160
Deaths:180
KDR:6.444
Accuracy:40.640% C*
HSR:71.724% D-
NS-61 Emissary
B*
Kills:1,153
Deaths:318
KDR:3.626
Accuracy:33.569% B*
HSR:19.081% B+
MKV Suppressed
B+
Kills:1,153
Deaths:310
KDR:3.719
Accuracy:28.954% B+
HSR:22.810% B+
NS-7 PDW
B**
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:29.833% B**
HSR:20.417% B+
NC4 Mag-Shot
B++
Kills:1,149
Deaths:585
KDR:1.964
Accuracy:32.107% B++
HSR:18.625% C+
LA80
C++
Kills:1,148
Deaths:155
KDR:7.406
Accuracy:41.935% C++
HSR:73.955% C--
AF-18 Stalker
B*
Kills:700
Deaths:145
KDR:4.828
Accuracy:30.712% B++
HSR:25.857% B*
NS-AM7 Archer
B**
Kills:419
Deaths:444
KDR:0.944
Accuracy:54.756% C--
HSR:27.208% B**
MGR-S1 Gladius
A+
Kills:397
Deaths:121
KDR:3.281
Accuracy:27.825% C*
HSR:33.249% A+
NSX Tengu
C*
Kills:322
Deaths:124
KDR:2.597
Accuracy:37.923% C*
HSR:21.118% C++
AF-6 Shadow
D
Kills:304
Deaths:170
KDR:1.788
Accuracy:30.767% D
HSR:20.395% D-
The Executive
C
Kills:69
Deaths:44
KDR:1.568
Accuracy:26.014% F
HSR:21.739% C
Kills:46,217
Deaths (as Infiltrator):14,051
Deaths (to Infiltrators):6,292
KDR:3.28923
Kill Difference:32,166
Playtime:1,049.110 hours
Usage:40%
Score:20.133m
Score/min:320
Accuracy (listed only):34.537%
HSR (listed only):34.534%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B*
Kills:5,771
Deaths:3,013
KDR:1.915
Accuracy:27.591% B++
HSR:20.759% B*
LA39 Bruiser
B*
Kills:3,174
Deaths:1,213
KDR:2.617
Accuracy:70.554% B*
HSR:18.463% B*
19A Fortuna
C++
Kills:1,510
Deaths:673
KDR:2.244
Accuracy:25.597% C
HSR:21.391% C++
Tempest
C*
Kills:1,280
Deaths:357
KDR:3.585
Accuracy:27.604% C*
HSR:21.328% C++
GD-66 Claw
B
Kills:1,238
Deaths:476
KDR:2.601
Accuracy:62.731% B
HSR:15.267% C++
AF-4 Cyclone
C*
Kills:1,233
Deaths:500
KDR:2.466
Accuracy:26.232% C*
HSR:17.762% C+
AC-X11
C+
Kills:1,225
Deaths:1,056
KDR:1.160
Accuracy:24.120% C+
HSR:21.469% C+
NSX Tanto
C*
Kills:1,216
Deaths:469
KDR:2.593
Accuracy:27.400% C*
HSR:25.740% C++
AF-19 Mercenary
C+
Kills:1,183
Deaths:1,180
KDR:1.003
Accuracy:20.463% C
HSR:20.541% C+
AF-57 Piston
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:45.408% B+
HSR:13.613% C+
NS Baron G5
A
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:56.726% A
HSR:18.986% B**
AF-4A Bandit
C**
Kills:1,156
Deaths:563
KDR:2.053
Accuracy:26.390% C**
HSR:21.799% C+
MKV Suppressed
B+
Kills:1,153
Deaths:310
KDR:3.719
Accuracy:28.954% B+
HSR:22.810% B+
Mauler S6
C++
Kills:1,153
Deaths:484
KDR:2.382
Accuracy:41.495% C++
HSR:14.397% C+
NS-11C
B++
Kills:1,151
Deaths:516
KDR:2.231
Accuracy:26.941% B++
HSR:15.986% C--
NS-7 PDW
B**
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:29.833% B**
HSR:20.417% B+
Gauss Compact Burst
C+
Kills:1,150
Deaths:489
KDR:2.352
Accuracy:26.732% C+
HSR:20.522% D
NSX-P Tanto
B++
Kills:814
Deaths:359
KDR:2.267
Accuracy:29.093% B++
HSR:27.027% C**
MGR-S1 Gladius
A+
Kills:397
Deaths:121
KDR:3.281
Accuracy:27.825% C*
HSR:33.249% A+
NSX Tengu
C*
Kills:322
Deaths:124
KDR:2.597
Accuracy:37.923% C*
HSR:21.118% C++
NC12 Sweeper
A++
Kills:271
Deaths:131
KDR:2.069
Accuracy:51.041% B*
HSR:20.295% A++
Kills:28,880
Deaths (as Light Assault):13,369
Deaths (to Light Assaults):6,518
KDR:2.16022
Kill Difference:15,511
Playtime:445.419 hours
Usage:17%
Score:8.928m
Score/min:334
Accuracy (listed only):35.269%
HSR (listed only):20.616%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B*
Kills:3,174
Deaths:1,213
KDR:2.617
Accuracy:70.554% B*
HSR:18.463% B*
19A Fortuna
C++
Kills:1,510
Deaths:673
KDR:2.244
Accuracy:25.597% C
HSR:21.391% C++
GD-66 Claw
B
Kills:1,238
Deaths:476
KDR:2.601
Accuracy:62.731% B
HSR:15.267% C++
AC-X11
C+
Kills:1,225
Deaths:1,056
KDR:1.160
Accuracy:24.120% C+
HSR:21.469% C+
NSX Tanto
C*
Kills:1,216
Deaths:469
KDR:2.593
Accuracy:27.400% C*
HSR:25.740% C++
AF-19 Mercenary
C+
Kills:1,183
Deaths:1,180
KDR:1.003
Accuracy:20.463% C
HSR:20.541% C+
AF-57 Piston
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:45.408% B+
HSR:13.613% C+
NS Baron G5
A
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:56.726% A
HSR:18.986% B**
AF-4A Bandit
C**
Kills:1,156
Deaths:563
KDR:2.053
Accuracy:26.390% C**
HSR:21.799% C+
Mauler S6
C++
Kills:1,153
Deaths:484
KDR:2.382
Accuracy:41.495% C++
HSR:14.397% C+
NS-11C
B++
Kills:1,151
Deaths:516
KDR:2.231
Accuracy:26.941% B++
HSR:15.986% C--
Gauss Compact Burst
C+
Kills:1,150
Deaths:489
KDR:2.352
Accuracy:26.732% C+
HSR:20.522% D
NSX-P Tanto
B++
Kills:814
Deaths:359
KDR:2.267
Accuracy:29.093% B++
HSR:27.027% C**
NC12 Sweeper
A++
Kills:271
Deaths:131
KDR:2.069
Accuracy:51.041% B*
HSR:20.295% A++
Kills:17,573
Deaths (as Engineer):8,528
Deaths (to Engineers):6,827
KDR:2.06062
Kill Difference:9,045
Playtime:367.763 hours
Usage:14%
Score:6.518m
Score/min:295
Accuracy (listed only):38.192%
HSR (listed only):19.678%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B*
Kills:5,771
Deaths:3,013
KDR:1.915
Accuracy:27.591% B++
HSR:20.759% B*
LA39 Bruiser
B*
Kills:3,174
Deaths:1,213
KDR:2.617
Accuracy:70.554% B*
HSR:18.463% B*
Tempest
C*
Kills:1,280
Deaths:357
KDR:3.585
Accuracy:27.604% C*
HSR:21.328% C++
NC1 Gauss Rifle
B
Kills:1,252
Deaths:755
KDR:1.658
Accuracy:22.750% C+
HSR:23.163% B
GD-66 Claw
B
Kills:1,238
Deaths:476
KDR:2.601
Accuracy:62.731% B
HSR:15.267% C++
AF-4 Cyclone
C*
Kills:1,233
Deaths:500
KDR:2.466
Accuracy:26.232% C*
HSR:17.762% C+
AF-57 Piston
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:45.408% B+
HSR:13.613% C+
NS Baron G5
A
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:56.726% A
HSR:18.986% B**
MKV Suppressed
B+
Kills:1,153
Deaths:310
KDR:3.719
Accuracy:28.954% B+
HSR:22.810% B+
Mauler S6
C++
Kills:1,153
Deaths:484
KDR:2.382
Accuracy:41.495% C++
HSR:14.397% C+
NS-7 PDW
B**
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:29.833% B**
HSR:20.417% B+
Gauss Rifle S
B**
Kills:592
Deaths:208
KDR:2.846
Accuracy:30.194% B**
HSR:20.777% C++
MGR-S1 Gladius
A+
Kills:397
Deaths:121
KDR:3.281
Accuracy:27.825% C*
HSR:33.249% A+
NSX Tengu
C*
Kills:322
Deaths:124
KDR:2.597
Accuracy:37.923% C*
HSR:21.118% C++
NC12 Sweeper
A++
Kills:271
Deaths:131
KDR:2.069
Accuracy:51.041% B*
HSR:20.295% A++
NSX Yumi
C*
Kills:229
Deaths:81
KDR:2.827
Accuracy:22.605% D-
HSR:28.384% C*
Kills:21,548
Deaths (as Combat Medic):9,108
Deaths (to Combat Medics):3,674
KDR:2.36583
Kill Difference:12,440
Playtime:145.351 hours
Usage:6%
Score:4.248m
Score/min:487
Accuracy (listed only):38.092%
HSR (listed only):20.674%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:6,941
Deaths:1,147
KDR:6.051
Accuracy:40.817% B**
HSR:16.367% B+
AF-34 Mattock
B++
Kills:3,680
Deaths:718
KDR:5.125
Accuracy:42.256% B++
HSR:15.598% C--
NCM1 Scattercannon
B++
Kills:3,099
Deaths:481
KDR:6.443
Accuracy:44.837% B++
HSR:17.941% B+
NCM3 Raven
B**
Kills:632
Deaths:315
KDR:2.006
Accuracy:36.884% C
HSR:4.272% B**
NCM3 Raven
C+
Kills:550
Deaths:191
KDR:2.880
Accuracy:38.276% C+
HSR:2% C--
NS-10 Burster
C+
Kills:202
Deaths:71
KDR:2.845
Accuracy:29.207% C+
HSR:3.465% D
NS-10 Burster
C+
Kills:184
Deaths:68
KDR:2.706
Accuracy:29.738% C+
HSR:3.804% C--
NCM2 Falcon
C**
Kills:108
Deaths:173
KDR:0.624
Accuracy:24.853% F
HSR:5.556% C**
Kills:15,396
Deaths (as MAX Suit):1,582
Deaths (to MAX Suits):1,776
KDR:9.73198
Kill Difference:13,814
Playtime:254.130 hours
Usage:10%
Score:5.852m
Score/min:384
Accuracy (listed only):35.859%
HSR (listed only):8.625%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,345
V. Kills:96 N/A
Deaths:172
KDR:7.820
Accuracy:59.891% B+
KPH:53.100 C*
VKPH:3.800 C
Breaker Rocket Pods
C
Kills:198
V. Kills:40 483%
Deaths:26
KDR:7.615
Accuracy:38.962% D*
KPH:64.400 C
VKPH:13 C
Vortek Rotary
B*
Kills:120
V. Kills:90 132%
Deaths:94
KDR:1.277
Accuracy:35.983% B*
KPH:10.800 C
VKPH:8.100 C
Kills:1,663 (1,465 + 0)
Deaths:292
KDR:5.695
VKDR:0.774
Vehicle Kills:226
Kill Difference:1,371
Playtime:39.561 hours
Usage:2%
Score:0.414m
Score/min:174
Piloting Accuracy:35.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:101
V. Kills:32 306%
Deaths:27
KDR:3.741
Accuracy:31.713% D
KPH:28.500 C+
VKPH:9 B+
Kills:101 (101 + 0)
Deaths:27
KDR:3.741
VKDR:1.185
Vehicle Kills:32
Kill Difference:74
Playtime:3.547 hours
Usage:0%
Score:0.088m
Score/min:413
Driving Accuracy:31.713%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:450
V. Kills:347 129%
Deaths:62
KDR:7.258
Accuracy:45.297% D
KPH:24.100 C++
VKPH:18.600 B*
E540 Halberd
C+
Kills:230
V. Kills:138 165%
Deaths:34
KDR:6.765
Accuracy:40.211% D
KPH:25 C
VKPH:15 C+
Enforcer ML85
B+
Kills:227
V. Kills:207 109%
Deaths:44
KDR:5.159
Accuracy:43.796% B
KPH:21.800 C+
VKPH:19.900 B+
M20 Basilisk
C*
Kills:75
V. Kills:35 208%
Deaths:27
KDR:2.778
Accuracy:32.238% C**
KPH:19 C+
VKPH:8.900 C*
Kills:982 (450 + 532)
Deaths:167
KDR:5.880
VKDR:4.353
Vehicle Kills:727
Kill Difference:815
Playtime:42.251 hours
Usage:2%
Score:0.715m
Score/min:282
Driving Accuracy:45.297%
Gunner Accuracy:32.238%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:128
V. Kills:142 90%
Deaths:50
KDR:2.560
Accuracy:53.206% B+
KPH:20.100 D*
VKPH:22.300 D
C85 Canister-H
D-
Kills:75
V. Kills:2 N/A
Deaths:14
KDR:5.357
Accuracy:40.512% D-
KPH:55.200 D-
VKPH:1.500 D**
Kills:203 (0 + 203)
Deaths:64
KDR:3.172
VKDR:2.250
Vehicle Kills:144
Kill Difference:139
Playtime:7.740 hours
Usage:0%
Score:0.119m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:40.512%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:415
V. Kills:109 377%
Deaths:33
KDR:12.576
Accuracy:30.043% D
KPH:41.300 C+
VKPH:10.800 B
G30 Walker
B++
Kills:366
V. Kills:198 184%
Deaths:10
KDR:36.600
Accuracy:28.579% C+
KPH:19.800 B++
VKPH:10.700 C*
M20 Basilisk
B+
Kills:342
V. Kills:112 303%
Deaths:43
KDR:7.953
Accuracy:39.518% C*
KPH:24.400 B+
VKPH:8 C++
M20 Basilisk
B+
Kills:155
V. Kills:54 282%
Deaths:29
KDR:5.345
Accuracy:36.778% C+
KPH:27.700 B+
VKPH:9.600 C++
M12 Kobalt
C++
Kills:137
V. Kills:7 N/A
Deaths:9
KDR:15.222
Accuracy:19.753% B+
KPH:51.400 C
VKPH:2.600 C++
M40 Fury
C+
Kills:69
V. Kills:8 N/A
Deaths:10
KDR:6.900
Accuracy:23.835% D**
KPH:47.600 C+
VKPH:5.500 D-
M12 Kobalt
C+
Kills:63
V. Kills:4 N/A
Deaths:2
KDR:31.500
Accuracy:14.863% D
KPH:38.800 D-
VKPH:2.500 C+
M60-G Bulldog
C**
Kills:52
V. Kills:24 208%
Deaths:22
KDR:2.364
Accuracy:30.278% C
KPH:15.600 D-
VKPH:7.200 C**
Kills:1,599 (0 + 1,599)
Deaths:158
KDR:10.120
VKDR:3.266
Vehicle Kills:516
Kill Difference:1,441
Playtime:57.181 hours
Usage:2%
Score:0.595m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:30.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:3,287
V. Kills:130 N/A
Deaths:662
KDR:4.965
Accuracy:48.018% B++
KPH:65.800 B+
VKPH:2.600 B++
M40 Fury-F
A*
Kills:128
V. Kills:39 320%
Deaths:40
KDR:3.200
Accuracy:62.174% B**
KPH:50.400 A+
VKPH:15.400 A*
Kills:3,415 (3,415 + 0)
Deaths:702
KDR:4.865
VKDR:0.241
Vehicle Kills:169
Kill Difference:2,713
Playtime:52.527 hours
Usage:2%
Score:0.483m
Score/min:153
Driving Accuracy:62.174%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 15,48715,4171,9088.08B++4.9247.535%B*70.604%D**57.3C*N/A144269h2C-4.3C++
AF-41 Hacksaw 7,0236,9411,1476.051A2.8940.817%B**16.367%B+45.2B**N/A122153.6h6.4C++15.6B++
NS-44 Commissioner 6,2976,2682,2792.75A++0.4142.477%B*23.564%C**89.5A*N/A23270h2.9B**6.9B*
Blitz GD-10 5,8235,7713,0131.915B**1.2527.591%B++20.759%B*56.3A+N/A133102.5h11.8B*42.7B++
C-4 4,9653,8489663.983A++0.8227.06%BN/A187.7A**54.5A++103520.5h1.1B*4.1B++
AF-34 Mattock 3,7153,6807185.125B++1.9642.256%B++15.598%C--39.3C+N/A10493.7h6.3C++14.9B+
S12 Renegade 3,4173,2876624.965B1.8048.018%B++4.107%C65.7B+2.6B++15050h3.1B6.5B+
LA39 Bruiser 3,1933,1741,2132.617A0.5470.554%B*18.463%B*74.3A+N/A20242.7h2.1B++2.9B++
NCM1 Scattercannon 3,1223,0994816.443M3.2844.837%B++17.941%B+50A*N/A14962h5.7B*12.8B++
Auraxium Mag-Cutter 2,0231,84722,6050.082B**3.0834.299%B+N/A1.3C++N/A31462.4h2.2C+6.5B
GD-22S 1,6881,6531,2001.378C+1.7820.135%C--22.565%C+39.8C*N/A11541.5h11.9C+58.9C+
19A Fortuna 1,5331,5106732.244B*0.9225.597%C21.391%C++38.6C*N/A10239.1h9.3B+36.2C**
Spear Anti-Vehicle Phalanx Turret 2,3741,4159614.74A11.5848.93%B++3.816%C+41.1C*27.9B++29134.4h8.9C+18.1B+
M30 Mustang AH 1,4411,3451727.82B+4.6659.891%B+N/A53.2C*3.8C16625.3h11.7C19.6C+
Tempest 1,2971,2803573.585A++0.4227.604%C*21.328%C++46C+N/A11527.8h9.6C**34.8B
NC14 Bolt Driver 1,2581,2528241.519C+1.6430.111%D-67.093%D29.2B+N/A9042.9h2.8C+9.3C
NC1 Gauss Rifle 1,2721,2527551.658B+1.5022.75%C+23.163%B35.9B*N/A12534.9h11.4B+50.3B+
NC05 Jackhammer 1,2561,2515292.365B**0.8043.932%C+16.787%B+67.3B**N/A21118.6h3.7B**8.5B+
GD-66 Claw 1,2421,2384762.601B**0.5662.731%B15.267%C++53.8B+N/A13923h2.2B+3.6B+
AF-4 Cyclone 1,2461,2335002.466B**0.6926.232%C*17.762%C+46.7B++N/A14126.4h10.3B+39.2B
AC-X11 1,2471,2251,0561.16C++2.0024.12%C+21.469%C+28.6C++N/A7842.9h10.1C++41.8C*
NSX Tanto 1,2301,2164692.593A+0.5727.4%C*25.74%C++52.2B*N/A13223.3h11.1B+40.6B
LA8 Rebel 1,2371,2118211.475B++1.6934.577%B+14.699%D-31.7C++N/A8638.2h5.2B++14.9B++
AF-19 Mercenary 1,2021,1831,1801.003C**2.1620.463%C20.541%C+27.8B++N/A13342.6h12.8C**62.4C*
LA1 Anchor 1,1891,1753443.416B+0.2625.549%C*27.149%C**56.5B+N/A17920.8h9.7B38B
AF-8 RailJack 1,1831,1731846.375A+3.2137.056%C++68.883%D40.7A+N/A9828.8h2.3C*6.1C**
AF-57 Piston 1,1821,1684322.704A+0.4645.408%B+13.613%C+50.6B++N/A12623.1h3.5B*7.7B+
NS Baron G5 1,1681,1644872.39A++0.7756.726%A18.986%B**75.1A*N/A17315.5h3.6B*6.4C+
SAS-R 1,1671,1644342.682C+0.4836.581%C61.684%D41C++N/A11928.4h2.2C*6.1C++
NSX Tomoe 1,1801,1623483.339A0.1827.191%C34.51%C37.9C+N/A9030.7h14.2C++52.1C+
NS-15M2 1,1811,1624072.855B++0.3125.087%C**22.806%C62.1B++1B**21518.7h11.1B+44.1B+
NS-357 Underboss 1,1641,1613713.129A*0.0342.373%B++17.227%C-58.6B++N/A13819.8h3.4B*8.1B*
EM4 Longshot 1,1691,1601806.444B**3.2840.64%C*71.724%D-53.2AN/A17121.8h2B+4.9B+
AF-4A Bandit 1,1801,1565632.053B++1.1126.39%C**21.799%C+38.3C++N/A10030.2h10.4C**39.4B
NS-61 Emissary 1,1591,1533183.626S0.4733.569%B*19.081%B+75.4MN/A19615.3h8.7B*26B**
MKV Suppressed 1,1661,1533103.719M*0.5628.954%B+22.81%B+55.2B**N/A14820.9h12.1B+41.9B+
Mauler S6 1,1641,1534842.382A0.7841.495%C++14.397%C+45.8B**N/A13125.2h3.5B**8.5B++
NS-11C 1,1711,1515162.231A+0.9326.941%B++15.986%C--38.9B++N/A15229.6h12.7B+47.2B+
NS-7 PDW 1,1661,1514162.767A*0.3929.833%B**20.417%B+54.8A+N/A16421h11.7B*39.2B++
Gauss Compact Burst 1,1781,1504892.352C**0.8126.732%C+20.522%D31.2CN/A7336.9h11.3C++42.2C++
NC4 Mag-Shot 1,1571,1495851.964A++1.2032.107%B++18.625%C+46AN/A13725h6.1B*19B+
LA80 1,1541,1481557.406A+4.2541.935%C++73.955%C--44C**N/A11726.1h2.1C*5.1C**
NC6 Gauss SAW 1,1651,1476761.697B+1.4620.878%C*21.36%C45.2B*N/A21625.4h8.5B++40.6B+
EM6 1,1651,1394502.531B++0.6320.236%C25.461%B38.5C+N/A11329.6h10.5B52.1C*
NS Decimator 1,3271,1053972.783A*0.3850.864%D*5.158%A*50.2B**10.1D25222h3.9B+7.7C*
Carver 1,0891,0816,7840.159B+3.0026.484%C+14.431%C3.8C+N/A8285h1.2B+4.4C*
Shrike 1,3911,0677501.423A1.7449.012%D-4.405%B*34.9B**10.6C22330.6h5.1B*10.5B+
MGR-L1 Promise 9929773113.141A0.0226.907%B+28.352%B+81.4A+1.3B**24912h12.5B+46.4B+
Tank Mine 1,3489523163.013C**0.1548.859%B**N/A148.8B**61.9C+10396.4h2.1C4.2A
NSX-P Tanto 8258143592.267A+0.8929.093%B++27.027%C**61.7A++N/A18013.2h11.3B*38.8B*
Frag Grenade 8127981798N/A794.8450.481%B++N/A532C*9.3B17741.5h3.6C**7B+
AF-18 Stalker 7067001454.828M*1.6730.712%B++25.857%B*52.2B**N/A14813.4h10.9B++35.6B+
MAX Punch 6786581,5820.416M++2.7435.598%DN/A2.7C*N/A5239.5h1.8C++5.1C*
NC15 Phoenix 1,3546572063.189A*0.0346.883%D--N/A15.7C*16.6B+18741.9h10.4C++22.3C
NCM3 Raven 1,0906323152.006A++1.1536.884%C4.272%B**11.9B++8.6B**9453.1h27.2B73.7C*
Gauss Rifle S 6135922082.846A++0.3130.194%B**20.777%C++58A++2.1A15710.2h8.9B*29.5B*
NCM3 Raven 9275501912.88M0.2838.276%C+2%C--13.4B*9.2B**10241.1h25.8C**67.5C**
Titan-150 AP 797450627.258C**4.1045.297%D4.889%B**24.1C++18.6B*37318.7h5.2C+11.4C+
NS-AM7 Archer 5274194440.944B**2.2254.756%C--27.208%B**12.9A3.3B+7332.5h14.2B+25.9B+
M40 Fury 5244153312.576A9.4230.043%D1.205%D41.1C+10.8B19210.1h14.1C+46.9C+
Bouncing Betty 408407577.14B**3.9847.062%B+N/A83.1D-N/A2454.9h2.2D4.7C+
MGR-S1 Gladius 4003971213.281A0.1227.825%C*33.249%A+40.5C*N/A1209.8h10.4C++37.4C**
G30 Walker 5643661036.6U33.4428.579%C+4.645%C*19.8B++10.7C*16018.5h158B*552.7B++
Rocklet Rifle 6823531771.994A**1.1749.23%CN/A37.6B*35B*4059.4h34B69C*
NS Annihilator 7413473540.98B**2.1878.079%DN/A9.4C+10.6B++12837h11.6C++14.9C+
NC6A GODSAW 3483421162.948B0.2126.36%C31.287%B++71.3B+1.3C**2644.8h8.3C++31.3C**
M20 Basilisk 454342437.953M4.7939.518%C*5.263%C24.4B+8C++15514h76.1C**192.5B+
Aspis Anti-Aircraft Phalanx Turret 706342546.333A3.1728.122%B+N/A13.8B+14.7B++19824.8h121.7B++432.7B+
NSX Tengu 3243221242.597A0.5637.923%C*21.118%C++51.1B++N/A1366.3h10.8B++28.4B+
AF-6 Shadow 3083041701.788C+1.3730.767%D20.395%D-34.5CN/A838.8h6.2C20.1C
NC12 Sweeper 2732711312.069B*1.0951.041%B*20.295%A++48.4B**N/A1185.6h4.3C**8.3B++
E540 Halberd 368230346.765C+3.6040.211%D1.304%D--25C15C+2329.2h6.5C-16.1C--
NSX Yumi 232229812.827B**0.3322.605%D-28.384%C*31.8C+N/A857.2h12.2C++54.1C+
Enforcer ML85 434227445.159C++2.0043.796%B1.762%C21.8C+19.9B+22110.4h16.9D--38.6C
MANA Anti-Vehicle Turret 3762151271.693C+1.4741.714%C+3.256%D*2150B++1610B*634230.1h9.5C22.7C**
NS-10 Burster 379202712.845M++0.3229.207%C+3.465%D5.8C**5.1B**7334.6h152.3C++521.6C*
Breaker Rocket Pods 238198267.615C++4.4538.962%D*1.01%C+63.9C12.9C3773.1h16.4C++42.1C+
Sticky Grenade 1941891189N/A185.8448.347%C--N/A630D16.7B+24310.3h2.2C++4.6C++
NS-10 Burster 361184682.706A**0.4529.738%C+3.804%C--5.4C++5.2B**7133.8h166.3C+559.3C++
Xiphos Anti-Personnel Phalanx Tower 1851801180A*176.8426.052%CN/A200C+5.6D5660.9h14.4C**55.4C**
M20 Basilisk 209155295.345A2.1836.778%C+3.871%D27.7B+9.6C++2135.6h67.3C**182.9B+
MANA Anti-Personnel Turret 140139791.759N/A1.4015.852%UN/A1390U10U4313900.1h21.5T*135.4T*
M12 Kobalt 144137915.222C**12.0619.753%B+16.058%C--50.7C2.6C++2102.7h24.1D122.2C++
M40 Fury-F 167128403.2B*0.0462.174%B**N/A51.2A++15.6A*2172.5h8.9B+14.4B++
M96 Mjolnir-H 270128502.56C-0.6053.206%B+N/A20D*22.2D2576.4h53D99.5C
Vortek Rotary 210120941.277C+1.8835.983%B*2.5%C++10.8C8.1C13711.1h113.2C--314.6C+
NS-R3 Swarm 233110432.558S0.6060.153%D-N/A6.4C7.2C++10217.2h34.3C-57D
NCM2 Falcon 1591081730.624C2.5424.853%F5.556%C**7.9D3.8C7213.6h14.9D60D*
C75 Viper 133101273.741C+0.5831.713%DN/A28.9C+9.1B+4133.5h15C47.5C-
C85 Canister-H 7775145.357C2.2040.512%D-14.667%B**53.6D-1.4D**2571.4h6.1C**15.1C+
M20 Basilisk 11075272.778C+0.3832.238%C**8%B**19.2C+9C**1273.9h96.5C--299.5C+
The Executive 6969441.568C*1.5926.014%F21.739%C15D--N/A324.6h7.9D30.4F-
M40 Fury 7769106.9C+3.7423.835%D**2.899%B**46C5.3D-2531.5h7.8B**32.7B+
Anti-Vehicle Grenade 9964164N/A60.8445.7%DN/A213.3D116.7C**15880.3h7.1C--15.6C--
M12 Kobalt 6763231.5A**28.3414.863%D11.111%F39.4D-2.5C+1791.6h25.7D--172.9D
M60-G Bulldog 7652222.364C--0.8030.278%C1.923%D15.8D-7.3B1313.3h9D29.8C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret211,7032h
Nanite Revive Grenade01,3050.4h
Motion Spotter13461,11141.9h
Blast Wall0850.6h
Nano-Armor Kit6101,085,45653.2h
Medical Kit4054,39513.3h
Medical Applicator852537,55135.3h
Spawn Beacon161,1511.3h
Rampart Wall0630.8h
Turret AI Module01390.8h
Repair Module02040.8h
Structure Shield Module01040.4h
Skywall Shield Emitter11020.6h
Spitfire Auto-Turret232,7493.3h
Hoplon Anti-Aircraft Phalanx Tower0720.4h
Xiphos Anti-Personnel Tower21360.7h
Deconstruction Tool09,2701.1h
Spear Anti-Vehicle Tower0900.5h
Restoration Kit499020.7h
Ammunition Package466,4114.3h
Anti-Infantry MANA Turret123910.7h
IPC Targeting Dart11570.2h
Infantry Tower1690.8h
Lumifiber Rampart Wall21801.9h
Nano-Repair Grenade0830h
Recon Detection Device20023,18229.1h
Shield Recharging Field5610,4793.3h

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