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Warden A.S.P. Operative OutWorldBlood[91AR] OutWorldBlood
NC BR 63

KDR: 3.14

Score: 51.5m

Last Seen: Nov 9th, 2018 5:46 PM
- OFFLINE - 144.7 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1282
Level Progress (to 64): 98%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS The Moonshot AF-41 Hacksaw NS-44 Commissioner Blitz GD-10 C-4 AF-34 Mattock S12 Renegade LA39 Bruiser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,423,187 MLG Score: 1937
Fun Score: N/A
Cheeseburgers Flipped: 2022TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.677%22.402%5983398142,5492.257360.884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.505%1.111B**0.288C*-1.222D*HEAD ++ (~9.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+9.40.338C**26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.017%0.782%311310111,6638413421.97506485%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.515%0.791B++-0.766D-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.728B++19.60.628B+23.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.746%4.174%432101255117324530.318129121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%-0.203C0.97B*0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.534B+70.442B11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.941%4.593%1951110032,112117110441.80205202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.66%-0.481D0.063C+-0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.2-0.517D55.1-0.415C--123

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.224%70.064%1956100820,31319459810.4437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.941%1.217B**0.199C++0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.10.333C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.554%16.488%195510096,9991340505.21924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.064%1.019B**0.411B0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.623B+2.70.451B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1282
51.5m197.6%362 (21.7k)331 (19.9k)3.14159115,06436,6263.4816363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10141163420.476%24.787%50804:1439

14% Engineer14% Heavy Assault39% Infiltrator17% Light Assault10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2014 5:31 AMOct 8th, 2018 10:12 PMNov 14th, 2018 4:23 PM (20h) (PST)Nov 9th, 2018 3:14 PM (6d) (PST)Nov 9th, 2018 1:46 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7702105600.7400.2360.1831.5890.0641937

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,21912,59433,62544141195419,874

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2590.9h/108d 12,454 28,521 45,523 247k 2,059 11,665 9,913 119.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:1,653
Deaths:1,200
KDR:1.378
Accuracy:20.135% C--
HSR:22.565% C+
NC05 Jackhammer
B+
Kills:1,251
Deaths:529
KDR:2.365
Accuracy:43.932% C++
HSR:16.787% B+
LA1 Anchor
C**
Kills:1,175
Deaths:344
KDR:3.416
Accuracy:25.549% C*
HSR:27.149% C**
NS-15M2
B
Kills:1,162
Deaths:407
KDR:2.855
Accuracy:25.087% B
HSR:22.806% C
NC6 Gauss SAW
C*
Kills:1,147
Deaths:676
KDR:1.697
Accuracy:20.878% C*
HSR:21.360% C
EM6
C**
Kills:1,139
Deaths:450
KDR:2.531
Accuracy:20.236% C
HSR:25.461% C**
MGR-L1 Promise
B++
Kills:966
Deaths:310
KDR:3.116
Accuracy:26.884% B++
HSR:28.571% B+
NC6A GODSAW
B++
Kills:337
Deaths:110
KDR:3.064
Accuracy:26.484% C
HSR:31.454% B++
Kills:8,830
Deaths (as Heavy Assault):4,026
Deaths (to Heavy Assaults):9,557
KDR:2.19324
Kill Difference:4,804
Playtime:365.520 hours
Usage:14%
Score:6.653m
Score/min:303
Accuracy (listed only):26.148%
HSR (listed only):24.519%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B*
Kills:14,416
Deaths:1,730
KDR:8.333
Accuracy:47.543% B*
HSR:70.651% D**
NS-44 Commissioner
B*
Kills:5,948
Deaths:2,165
KDR:2.747
Accuracy:42.510% B*
HSR:23.790% C**
Blitz GD-10
B++
Kills:5,771
Deaths:3,013
KDR:1.915
Accuracy:27.591% B++
HSR:20.759% B++
Tempest
C**
Kills:1,280
Deaths:357
KDR:3.585
Accuracy:27.604% C**
HSR:21.328% C++
NC14 Bolt Driver
D
Kills:1,252
Deaths:824
KDR:1.519
Accuracy:30.111% D-
HSR:67.093% D
AF-4 Cyclone
C*
Kills:1,233
Deaths:500
KDR:2.466
Accuracy:26.232% C*
HSR:17.762% C+
LA8 Rebel
B+
Kills:1,211
Deaths:821
KDR:1.475
Accuracy:34.613% B+
HSR:14.699% D-
AF-8 RailJack
C++
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:37.056% C++
HSR:68.883% D
SAS-R
C
Kills:1,164
Deaths:434
KDR:2.682
Accuracy:36.581% C
HSR:61.684% D
NSX Tomoe
C+
Kills:1,162
Deaths:348
KDR:3.339
Accuracy:27.191% C
HSR:34.510% C+
NS-357 Underboss
B*
Kills:1,161
Deaths:371
KDR:3.129
Accuracy:42.373% B*
HSR:17.227% C-
EM4 Longshot
C*
Kills:1,160
Deaths:180
KDR:6.444
Accuracy:40.640% C*
HSR:71.724% D-
MKV Suppressed
B++
Kills:1,153
Deaths:310
KDR:3.719
Accuracy:28.954% B++
HSR:22.810% B+
NS-61 Emissary
B*
Kills:1,153
Deaths:318
KDR:3.626
Accuracy:33.580% B*
HSR:19.081% B+
NS-7 PDW
B**
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:29.833% B**
HSR:20.417% B+
NC4 Mag-Shot
B++
Kills:1,149
Deaths:585
KDR:1.964
Accuracy:32.121% B++
HSR:18.625% C+
LA80
C++
Kills:1,148
Deaths:155
KDR:7.406
Accuracy:41.935% C++
HSR:73.955% C-
AF-18 Stalker
B*
Kills:700
Deaths:145
KDR:4.828
Accuracy:30.712% B++
HSR:25.857% B*
NS-AM7 Archer
B**
Kills:409
Deaths:439
KDR:0.932
Accuracy:54.650% C--
HSR:27.139% B**
MGR-S1 Gladius
A+
Kills:368
Deaths:108
KDR:3.407
Accuracy:27.976% C**
HSR:33.152% A+
AF-6 Shadow
D
Kills:304
Deaths:170
KDR:1.788
Accuracy:30.767% D
HSR:20.395% D-
NSX Tengu
C++
Kills:288
Deaths:112
KDR:2.571
Accuracy:37.377% C++
HSR:20.486% C+
The Executive
C
Kills:68
Deaths:43
KDR:1.581
Accuracy:26.404% D**
HSR:22.059% C
Kills:44,822
Deaths (as Infiltrator):13,728
Deaths (to Infiltrators):6,219
KDR:3.26501
Kill Difference:31,094
Playtime:1,019.476 hours
Usage:39%
Score:19.565m
Score/min:320
Accuracy (listed only):34.537%
HSR (listed only):34.525%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:5,771
Deaths:3,013
KDR:1.915
Accuracy:27.591% B++
HSR:20.759% B++
LA39 Bruiser
B*
Kills:3,174
Deaths:1,213
KDR:2.617
Accuracy:70.554% B*
HSR:18.463% B*
19A Fortuna
C++
Kills:1,392
Deaths:639
KDR:2.178
Accuracy:25.547% C+
HSR:20.690% C++
Tempest
C**
Kills:1,280
Deaths:357
KDR:3.585
Accuracy:27.604% C**
HSR:21.328% C++
GD-66 Claw
B+
Kills:1,234
Deaths:473
KDR:2.609
Accuracy:62.678% B+
HSR:15.235% C++
AF-4 Cyclone
C*
Kills:1,233
Deaths:500
KDR:2.466
Accuracy:26.232% C*
HSR:17.762% C+
AC-X11
C+
Kills:1,225
Deaths:1,056
KDR:1.160
Accuracy:24.120% C+
HSR:21.469% C+
NSX Tanto
C**
Kills:1,216
Deaths:469
KDR:2.593
Accuracy:27.400% C**
HSR:25.740% C++
AF-19 Mercenary
C+
Kills:1,183
Deaths:1,180
KDR:1.003
Accuracy:20.463% C
HSR:20.541% C+
AF-57 Piston
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:45.408% B+
HSR:13.613% C+
NS Baron G5
A
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:56.726% A
HSR:18.986% B**
AF-4A Bandit
C**
Kills:1,156
Deaths:563
KDR:2.053
Accuracy:26.390% C**
HSR:21.799% C+
MKV Suppressed
B++
Kills:1,153
Deaths:310
KDR:3.719
Accuracy:28.954% B++
HSR:22.810% B+
Mauler S6
C*
Kills:1,153
Deaths:484
KDR:2.382
Accuracy:41.495% C*
HSR:14.397% C+
NS-11C
B++
Kills:1,151
Deaths:516
KDR:2.231
Accuracy:26.941% B++
HSR:15.986% C--
NS-7 PDW
B**
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:29.833% B**
HSR:20.417% B+
Gauss Compact Burst
C+
Kills:1,150
Deaths:489
KDR:2.352
Accuracy:26.732% C+
HSR:20.522% D
NSX-P Tanto
B*
Kills:814
Deaths:359
KDR:2.267
Accuracy:29.093% B*
HSR:27.027% C**
MGR-S1 Gladius
A+
Kills:368
Deaths:108
KDR:3.407
Accuracy:27.976% C**
HSR:33.152% A+
NSX Tengu
C++
Kills:288
Deaths:112
KDR:2.571
Accuracy:37.377% C++
HSR:20.486% C+
NC12 Sweeper
A++
Kills:270
Deaths:130
KDR:2.077
Accuracy:50.977% B*
HSR:20.370% A++
Kills:28,694
Deaths (as Light Assault):13,306
Deaths (to Light Assaults):6,427
KDR:2.15647
Kill Difference:15,388
Playtime:442.218 hours
Usage:17%
Score:8.865m
Score/min:334
Accuracy (listed only):35.242%
HSR (listed only):20.550%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B*
Kills:3,174
Deaths:1,213
KDR:2.617
Accuracy:70.554% B*
HSR:18.463% B*
19A Fortuna
C++
Kills:1,392
Deaths:639
KDR:2.178
Accuracy:25.547% C+
HSR:20.690% C++
GD-66 Claw
B+
Kills:1,234
Deaths:473
KDR:2.609
Accuracy:62.678% B+
HSR:15.235% C++
AC-X11
C+
Kills:1,225
Deaths:1,056
KDR:1.160
Accuracy:24.120% C+
HSR:21.469% C+
NSX Tanto
C**
Kills:1,216
Deaths:469
KDR:2.593
Accuracy:27.400% C**
HSR:25.740% C++
AF-19 Mercenary
C+
Kills:1,183
Deaths:1,180
KDR:1.003
Accuracy:20.463% C
HSR:20.541% C+
AF-57 Piston
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:45.408% B+
HSR:13.613% C+
NS Baron G5
A
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:56.726% A
HSR:18.986% B**
AF-4A Bandit
C**
Kills:1,156
Deaths:563
KDR:2.053
Accuracy:26.390% C**
HSR:21.799% C+
Mauler S6
C*
Kills:1,153
Deaths:484
KDR:2.382
Accuracy:41.495% C*
HSR:14.397% C+
NS-11C
B++
Kills:1,151
Deaths:516
KDR:2.231
Accuracy:26.941% B++
HSR:15.986% C--
Gauss Compact Burst
C+
Kills:1,150
Deaths:489
KDR:2.352
Accuracy:26.732% C+
HSR:20.522% D
NSX-P Tanto
B*
Kills:814
Deaths:359
KDR:2.267
Accuracy:29.093% B*
HSR:27.027% C**
NC12 Sweeper
A++
Kills:270
Deaths:130
KDR:2.077
Accuracy:50.977% B*
HSR:20.370% A++
Kills:17,450
Deaths (as Engineer):8,490
Deaths (to Engineers):6,759
KDR:2.05536
Kill Difference:8,960
Playtime:363.778 hours
Usage:14%
Score:6.439m
Score/min:295
Accuracy (listed only):38.180%
HSR (listed only):19.631%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:5,771
Deaths:3,013
KDR:1.915
Accuracy:27.591% B++
HSR:20.759% B++
LA39 Bruiser
B*
Kills:3,174
Deaths:1,213
KDR:2.617
Accuracy:70.554% B*
HSR:18.463% B*
Tempest
C**
Kills:1,280
Deaths:357
KDR:3.585
Accuracy:27.604% C**
HSR:21.328% C++
NC1 Gauss Rifle
B
Kills:1,252
Deaths:755
KDR:1.658
Accuracy:22.750% C+
HSR:23.163% B
GD-66 Claw
B+
Kills:1,234
Deaths:473
KDR:2.609
Accuracy:62.678% B+
HSR:15.235% C++
AF-4 Cyclone
C*
Kills:1,233
Deaths:500
KDR:2.466
Accuracy:26.232% C*
HSR:17.762% C+
AF-57 Piston
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:45.408% B+
HSR:13.613% C+
NS Baron G5
A
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:56.726% A
HSR:18.986% B**
MKV Suppressed
B++
Kills:1,153
Deaths:310
KDR:3.719
Accuracy:28.954% B++
HSR:22.810% B+
Mauler S6
C*
Kills:1,153
Deaths:484
KDR:2.382
Accuracy:41.495% C*
HSR:14.397% C+
NS-7 PDW
B**
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:29.833% B**
HSR:20.417% B+
Gauss Rifle S
B**
Kills:490
Deaths:174
KDR:2.816
Accuracy:29.818% B**
HSR:20.204% C+
MGR-S1 Gladius
A+
Kills:368
Deaths:108
KDR:3.407
Accuracy:27.976% C**
HSR:33.152% A+
NSX Tengu
C++
Kills:288
Deaths:112
KDR:2.571
Accuracy:37.377% C++
HSR:20.486% C+
NC12 Sweeper
A++
Kills:270
Deaths:130
KDR:2.077
Accuracy:50.977% B*
HSR:20.370% A++
NSX Yumi
B+
Kills:210
Deaths:78
KDR:2.692
Accuracy:22.331% D-
HSR:29.524% B+
Kills:21,359
Deaths (as Combat Medic):9,042
Deaths (to Combat Medics):3,616
KDR:2.3622
Kill Difference:12,317
Playtime:141.019 hours
Usage:5%
Score:4.135m
Score/min:489
Accuracy (listed only):38.019%
HSR (listed only):20.667%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:6,920
Deaths:1,143
KDR:6.054
Accuracy:40.831% B**
HSR:16.402% B+
AF-34 Mattock
B++
Kills:3,680
Deaths:718
KDR:5.125
Accuracy:42.256% B++
HSR:15.598% C--
NCM1 Scattercannon
B++
Kills:3,075
Deaths:477
KDR:6.447
Accuracy:44.874% B++
HSR:17.886% B+
NCM3 Raven
B**
Kills:628
Deaths:315
KDR:1.994
Accuracy:36.907% C
HSR:4.299% B**
NCM3 Raven
C+
Kills:548
Deaths:191
KDR:2.869
Accuracy:38.316% C+
HSR:2.007% C--
NS-10 Burster
C+
Kills:202
Deaths:70
KDR:2.886
Accuracy:29.184% C+
HSR:3.465% D
NS-10 Burster
C+
Kills:183
Deaths:67
KDR:2.731
Accuracy:29.722% C+
HSR:3.825% C--
NCM2 Falcon
C*
Kills:108
Deaths:173
KDR:0.624
Accuracy:24.853% F
HSR:5.556% C*
Kills:15,344
Deaths (as MAX Suit):1,577
Deaths (to MAX Suits):1,754
KDR:9.72987
Kill Difference:13,767
Playtime:253.232 hours
Usage:10%
Score:5.834m
Score/min:384
Accuracy (listed only):35.868%
HSR (listed only):8.630%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,345
V. Kills:96 N/A
Deaths:172
KDR:7.820
Accuracy:59.891% B+
KPH:53.100 C*
VKPH:3.800 C
Breaker Rocket Pods
C
Kills:198
V. Kills:40 483%
Deaths:26
KDR:7.615
Accuracy:38.962% D*
KPH:64.400 C
VKPH:13 C
Vortek Rotary
B**
Kills:120
V. Kills:90 132%
Deaths:94
KDR:1.277
Accuracy:35.981% B**
KPH:10.800 C
VKPH:8.100 C
Kills:1,663 (1,465 + 0)
Deaths:292
KDR:5.695
VKDR:0.774
Vehicle Kills:226
Kill Difference:1,371
Playtime:39.526 hours
Usage:2%
Score:0.413m
Score/min:174
Piloting Accuracy:35.981%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:101
V. Kills:32 306%
Deaths:27
KDR:3.741
Accuracy:31.713% D
KPH:28.500 C+
VKPH:9 B+
Kills:101 (101 + 0)
Deaths:27
KDR:3.741
VKDR:1.185
Vehicle Kills:32
Kill Difference:74
Playtime:3.547 hours
Usage:0%
Score:0.087m
Score/min:409
Driving Accuracy:31.713%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:450
V. Kills:347 129%
Deaths:62
KDR:7.258
Accuracy:45.297% D
KPH:24.100 C++
VKPH:18.600 B*
Enforcer ML85
B+
Kills:227
V. Kills:207 109%
Deaths:44
KDR:5.159
Accuracy:43.796% C**
KPH:21.800 C+
VKPH:19.900 B+
E540 Halberd
C+
Kills:224
V. Kills:134 166%
Deaths:33
KDR:6.788
Accuracy:39.570% D
KPH:24.700 C
VKPH:14.800 C+
M20 Basilisk
B++
Kills:73
V. Kills:35 203%
Deaths:27
KDR:2.704
Accuracy:32.221% C**
KPH:18.600 C+
VKPH:8.900 B++
Kills:974 (450 + 524)
Deaths:166
KDR:5.867
VKDR:4.355
Vehicle Kills:723
Kill Difference:808
Playtime:42.079 hours
Usage:2%
Score:0.709m
Score/min:281
Driving Accuracy:45.297%
Gunner Accuracy:32.221%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:128
V. Kills:142 90%
Deaths:50
KDR:2.560
Accuracy:53.240% B+
KPH:20.300 D*
VKPH:22.500 D
C85 Canister-H
D-
Kills:75
V. Kills:2 N/A
Deaths:14
KDR:5.357
Accuracy:40.512% D-
KPH:55.200 D-
VKPH:1.500 D*
Kills:203 (0 + 203)
Deaths:64
KDR:3.172
VKDR:2.250
Vehicle Kills:144
Kill Difference:139
Playtime:7.674 hours
Usage:0%
Score:0.119m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:40.512%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:415
V. Kills:109 377%
Deaths:33
KDR:12.576
Accuracy:30.043% D
KPH:41.300 C+
VKPH:10.800 B
G30 Walker
B++
Kills:358
V. Kills:196 182%
Deaths:10
KDR:35.800
Accuracy:28.487% C+
KPH:19.700 B++
VKPH:10.800 C**
M20 Basilisk
B+
Kills:334
V. Kills:110 301%
Deaths:42
KDR:7.952
Accuracy:39.126% C*
KPH:24.300 B+
VKPH:8 C++
M20 Basilisk
B+
Kills:154
V. Kills:54 280%
Deaths:29
KDR:5.310
Accuracy:36.762% C+
KPH:28 B+
VKPH:9.800 C++
M12 Kobalt
C+
Kills:120
V. Kills:6 N/A
Deaths:8
KDR:15
Accuracy:19.729% B+
KPH:47.100 C-
VKPH:2.400 C+
M40 Fury
C
Kills:69
V. Kills:8 N/A
Deaths:10
KDR:6.900
Accuracy:23.835% D**
KPH:47.600 C
VKPH:5.500 D-
M12 Kobalt
C+
Kills:63
V. Kills:4 N/A
Deaths:2
KDR:31.500
Accuracy:14.863% D
KPH:38.800 D-
VKPH:2.500 C+
Kills:1,513 (0 + 1,513)
Deaths:134
KDR:11.291
VKDR:3.634
Vehicle Kills:487
Kill Difference:1,379
Playtime:53.173 hours
Usage:2%
Score:0.559m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:14.863%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:3,183
V. Kills:124 N/A
Deaths:650
KDR:4.897
Accuracy:47.964% B++
KPH:65.200 B
VKPH:2.500 B+
M40 Fury-F
A++
Kills:125
V. Kills:37 329%
Deaths:39
KDR:3.205
Accuracy:61.455% B**
KPH:51.700 A++
VKPH:15.300 A++
Kills:3,308 (3,308 + 0)
Deaths:689
KDR:4.801
VKDR:0.234
Vehicle Kills:161
Kill Difference:2,619
Playtime:51.223 hours
Usage:2%
Score:0.471m
Score/min:153
Driving Accuracy:61.455%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 14,48014,4161,7308.333B++5.1947.543%B*70.651%D**57.8C**N/A146249.4h2C-4.3C*
AF-41 Hacksaw 7,0016,9201,1436.054A2.9140.831%B**16.402%B+45.2B**N/A122153.2h6.4C++15.6B*
NS-44 Commissioner 5,9745,9482,1652.747A++0.3942.51%B*23.79%C**89.4A*N/A23266.5h3B*7B*
Blitz GD-10 5,8235,7713,0131.915B*1.2327.591%B++20.759%B++56.3A+N/A133102.5h11.8B*42.7B++
C-4 4,9103,8009494.004A++0.8626.976%BN/A187.2A**54.7A++103620.3h1.1B*4.1C++
AF-34 Mattock 3,7153,6807185.125B++1.9842.256%B++15.598%C--39.3C+N/A10493.7h6.3C++14.9B+
S12 Renegade 3,3073,1836504.897B1.7647.964%B++4.241%C65.2B2.5B+15048.8h3.1C++6.5B+
LA39 Bruiser 3,1933,1741,2132.617A0.5270.554%B*18.463%B*74.3AN/A20142.7h2.1B++2.9B++
NCM1 Scattercannon 3,0983,0754776.447A*3.3144.874%B++17.886%B+49.9A*N/A14961.6h5.7B*12.8B*
Auraxium Mag-Cutter 1,8671,70122,1190.077B**3.0633.276%BN/A1.2C++N/A31424.7h2.3C+6.8B+
GD-22S 1,6881,6531,2001.378C+1.7620.135%C--22.565%C+39.8C*N/A11541.5h11.9C+58.9C+
Spear Anti-Vehicle Phalanx Turret 2,3541,4019614.594A11.4548.854%B++3.854%C+41.1C*27.9B++29334.1h8.8C+18.1B+
19A Fortuna 1,4141,3926392.178B*0.9625.547%C+20.69%C++37.7C++N/A10236.9h9.3B+36.5C**
M30 Mustang AH 1,4411,3451727.82B4.6859.891%B+N/A53.2C*3.8C16625.3h11.7C19.6C+
Tempest 1,2971,2803573.585A**0.4427.604%C**21.328%C++46C+N/A11527.8h9.6C**34.8B
NC14 Bolt Driver 1,2581,2528241.519C+1.6230.111%D-67.093%D29.3B+N/A9042.7h2.8C+9.3C
NC1 Gauss Rifle 1,2721,2527551.658B++1.4822.75%C+23.163%B35.9B*N/A12434.9h11.4B+50.3B+
NC05 Jackhammer 1,2561,2515292.365B**0.7843.932%C++16.787%B+67.3B**N/A21118.6h3.7B**8.5B+
GD-66 Claw 1,2381,2344732.609B**0.5362.678%B+15.235%C++53.7B+N/A13823h2.2B+3.6B+
AF-4 Cyclone 1,2461,2335002.466B**0.6826.232%C*17.762%C+46.7B++N/A14126.4h10.3B39.2B
AC-X11 1,2471,2251,0561.16C++1.9824.12%C+21.469%C+28.6C++N/A7842.9h10.1C++41.8C*
NSX Tanto 1,2301,2164692.593A+0.5527.4%C**25.74%C++52.2B*N/A13223.3h11.1B+40.6B+
LA8 Rebel 1,2371,2118211.475B++1.6734.613%B+14.699%D-31.7C++N/A8638.2h5.2B++14.9C++
AF-19 Mercenary 1,2021,1831,1801.003C**2.1420.463%C20.541%C+27.8B++N/A13242.6h12.8C**62.4C*
LA1 Anchor 1,1891,1753443.416B+0.2725.549%C*27.149%C**56.5B+N/A17820.8h9.7C**38B
AF-8 RailJack 1,1831,1731846.375A+3.2337.056%C++68.883%D40.7AN/A9828.8h2.3C*6.1C**
AF-57 Piston 1,1821,1684322.704A+0.4445.408%B+13.613%C+50.6B++N/A12623.1h3.5B*7.7B+
SAS-R 1,1671,1644342.682C+0.4636.581%C61.684%D41C*N/A11828.4h2.2C*6.1C++
NS Baron G5 1,1681,1644872.39A++0.7556.726%A18.986%B**75.1A*N/A17215.5h3.6B*6.4C+
NSX Tomoe 1,1801,1623483.339B*0.2027.191%C34.51%C+37.9C+N/A9030.7h14.2C++52.1C++
NS-15M2 1,1811,1624072.855B++0.2925.087%B22.806%C62.1B*1A21418.7h11.1B+44.1B+
NS-357 Underboss 1,1641,1613713.129A*0.0142.373%B*17.227%C-58.6B++N/A13719.8h3.4B*8.1B++
EM4 Longshot 1,1691,1601806.444B**3.3040.64%C*71.724%D-53.2A+N/A17121.8h2B+4.9B+
AF-4A Bandit 1,1801,1565632.053B++1.0926.39%C**21.799%C+38.3C*N/A9930.2h10.4C**39.4B+
MKV Suppressed 1,1661,1533103.719M++0.5828.954%B++22.81%B+55.2B**N/A14820.9h12.1B+41.9B+
Mauler S6 1,1641,1534842.382A++0.7641.495%C*14.397%C+45.8B**N/A13125.2h3.5B**8.5B*
NS-61 Emissary 1,1591,1533183.626S0.4833.58%B*19.081%B+75.4MN/A19515.3h8.7B*26B*
NS-11C 1,1711,1515162.231A+0.9126.941%B++15.986%C--38.9B++N/A15129.6h12.7B+47.2B+
NS-7 PDW 1,1661,1514162.767A*0.3729.833%B**20.417%B+54.8A+N/A16321h11.7B*39.2B++
Gauss Compact Burst 1,1781,1504892.352C**0.7926.732%C+20.522%D31.2CN/A7336.9h11.3C++42.2C*
NC4 Mag-Shot 1,1571,1495851.964A++1.1832.121%B++18.625%C+46AN/A13725h6.1B+19C++
LA80 1,1541,1481557.406A4.2641.935%C++73.955%C-44C**N/A11726.1h2.1C*5.1C**
NC6 Gauss SAW 1,1651,1476761.697B+1.4420.878%C*21.36%C45.2B*N/A21425.4h8.5B+40.6B+
EM6 1,1651,1394502.531B++0.6120.236%C25.461%C**38.5C+N/A11329.6h10.5B52.1C*
NS Decimator 1,3271,1053972.783A*0.3650.866%D*5.158%A*50.2B**10.1D25122h3.9B++7.7C*
Shrike 1,3901,0667481.425A1.7248.977%D-4.409%B*35B**10.6C22230.5h5.1B*10.4B+
Carver 1,0461,0386,7650.153C*2.9926.101%C+14.355%C3.7C+N/A8284.3h1.2B+4.5C**
MGR-L1 Promise 9809663103.116A0.0326.884%B++28.571%B+81.2A+1.2B*24711.9h12.5B+46.6B+
Tank Mine 1,3369423152.99C**0.1548.434%B**N/A147.2B**61.6C+10386.4h2.1C4.3B**
NSX-P Tanto 8258143592.267A+0.8729.093%B*27.027%C**61.7A++N/A17913.2h11.3B*38.8B*
Frag Grenade 8007861786N/A782.8650.449%B+N/A524C++9.3C**17631.5h3.6C**7.1B+
AF-18 Stalker 7067001454.828M*1.6930.712%B++25.857%B*52.2B**N/A14713.4h10.9B++35.6B+
MAX Punch 6736531,5770.414M+2.7335.504%DN/A2.7B++N/A5238.6h1.8C++5.2C++
NC15 Phoenix 1,3456522043.196A*0.0546.818%D--N/A15.7C++16.7B+18741.6h10.4C++22.2C
NCM3 Raven 1,0846283151.994A+1.1536.907%C4.299%B**11.9B++8.6B**9452.8h27.2B73.7C*
NCM3 Raven 9235481912.869M0.2738.316%C+2.007%C--13.4B*9.2B**10340.8h25.7C**67.2C**
Gauss Rifle S 5064901742.816A++0.3329.818%B**20.204%C+59A++1.9M**1678.3h8.9B**29.7B*
Titan-150 AP 797450627.258C**4.1245.297%D4.889%B**24.1C++18.6B*37018.7h5.2C+11.4C+
M40 Fury 5244153312.576B**9.4330.043%D1.205%D41.1C+10.8B19210.1h14.1C+46.9C+
NS-AM7 Archer 5134094390.932B**2.2154.65%C--27.139%B**12.9A3.3C*7331.7h14.3B+26.2B+
Bouncing Betty 405404577.088B**3.9547.074%B+N/A82.4D-N/A2444.9h2.2D-4.7C+
MGR-S1 Gladius 3713681083.407A0.2727.976%C**33.152%A+41.8C*N/A1248.8h10.4C++37.2C**
G30 Walker 5543581035.8U32.6628.487%C+4.749%C**19.7B++10.8C**16118.2h158.9B*557.8B++
Rocklet Rifle 6713461751.977A**1.1649.263%CN/A37.6B*35.3B*4039.2h34.1B69.2C*
Aspis Anti-Aircraft Phalanx Turret 703340546.296A3.1528.058%B+N/A13.8B+14.8B++19824.6h121.1B++431.5B+
NC6A GODSAW 3433371103.064B0.0826.484%C31.454%B++73.3B+1.3C**2694.6h8.2C++31.1C**
M20 Basilisk 444334427.952M4.8139.126%C*5.389%C24.2B+8C++15513.8h75.4C**192.6B+
NS Annihilator 7073273540.924B*2.2278.083%DN/A9.1C10.5B+12736.1h11.9C+15.3C+
AF-6 Shadow 3083041701.788C+1.3530.767%D20.395%D-34.5CN/A838.8h6.2C20.1C
NSX Tengu 2902881122.571A0.5737.377%C++20.486%C+52.4B++N/A1435.5h10.4B++27.9B+
NC12 Sweeper 2722701302.077B**1.0650.977%B*20.37%A++48.2B++N/A1185.6h4.3C**8.3B+
Enforcer ML85 434227445.159C++2.0243.796%C**1.762%C21.8C+19.9B+22110.4h16.9D-38.6C
E540 Halberd 358224336.788C+3.6539.57%D1.339%D--24.6C-14.7C+2329.1h6.4C16.2D
MANA Anti-Vehicle Turret 3742131251.704U1.4441.655%UN/A2130U1610U631790.1h9.5T*22.8T*
NSX Yumi 212210782.692B**0.4522.331%D-29.524%B+30.9C+N/A846.8h12.5C+56C
NS-10 Burster 379202702.886M+0.2629.184%C+3.465%D5.9B5.1B**7434.5h151.6C++519.4C*
Breaker Rocket Pods 238198267.615C++4.4738.962%D*1.01%C+63.9C12.9C3773.1h16.4C++42.1C+
Sticky Grenade 1901851185N/A181.8648.097%DN/A616.7D16.7B+24270.3h2.3C+4.7C+
NS-10 Burster 360183672.731A*0.4129.722%C+3.825%C--5.4C++5.3B**7133.7h166.4C+559.9C++
Xiphos Anti-Personnel Phalanx Tower 1851801180A++176.8626.052%CN/A200C+5.6D5630.9h14.4C**55.4B+
M20 Basilisk 208154295.31A2.1736.762%C+3.896%D28B+9.8C++2165.5h67.2C*182.7B+
MANA Anti-Personnel Turret 135134781.718N/A1.4215.387%UN/A1340U10U4214600.1h20.9T*135.9T*
M96 Mjolnir-H 270128502.56C0.5853.24%B+N/A20.3D*22.5D2606.3h53D99.5C-
M40 Fury-F 162125393.205B*0.0661.455%B**N/A52.1A++15.4A++2212.4h8.6B+14B++
M12 Kobalt 126120815C**11.8619.729%B+15.833%D48C-2.4C+1922.5h25.7D--130.2C+
Vortek Rotary 210120941.277C+1.8635.981%B**2.5%C++10.8C8.1C13711.1h113.1C--314.4C+
NS-R3 Swarm 233110432.558S0.5860.153%DN/A6.4C7.2C++10117.2h34.3C57D
NCM2 Falcon 1591081730.624C2.5224.853%F5.556%C*7.9D3.8C7213.6h14.9D60D*
C75 Viper 133101273.741C+0.6031.713%DN/A28.9C+9.1B+4093.5h15C47.5C-
C85 Canister-H 7775145.357C2.2240.512%D-14.667%B*53.6D-1.4D*2571.4h6.1C*15.1C+
M20 Basilisk 10873272.704C+0.4432.221%C**6.849%B+18.7C+9B++1263.9h98.5D305.7C+
M40 Fury 7769106.9C+3.7623.835%D**2.899%B**46C5.3D-2531.5h7.8B*32.7B
The Executive 6868431.581C*1.5626.404%D**22.059%C15.1D--N/A334.5h7.9D-29.9D*
Anti-Vehicle Grenade 9964164N/A60.8645.646%DN/A213.3D116.7B15730.3h7.1D15.6C--
M12 Kobalt 6763231.5A*28.3614.863%D11.111%F39.4D-2.5C+1731.6h25.7D*172.9D

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall0850.6h
Anti-Vehicle MANA Turret211,6852h
Motion Spotter13259,80741.2h
Nano-Armor Kit6081,068,12952.5h
Medical Kit4034,38413.2h
Medical Applicator828522,38834.4h
Spawn Beacon141,0151.2h
Nanite Revive Grenade01,2820.4h
Restoration Kit457900.6h
Xiphos Anti-Personnel Tower21360.7h
Hoplon Anti-Aircraft Phalanx Tower0720.4h
Rampart Wall0630.8h
Skywall Shield Emitter11020.6h
Turret AI Module01390.8h
Structure Shield Module01040.4h
Repair Module02040.8h
Spitfire Auto-Turret222,6613.2h
Deconstruction Tool09,2701.1h
Spear Anti-Vehicle Tower0900.5h
Ammunition Package466,3184.3h
Anti-Infantry MANA Turret123830.7h
Lumifiber Rampart Wall21801.9h
Infantry Tower1690.8h
Nano-Repair Grenade0650h
IPC Targeting Dart11570.2h
Recon Detection Device19921,60327.2h
Shield Recharging Field5610,3313.2h

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