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Imperator Outknocker[x31x] Outknocker
TR BR 129

KDR: 3.96

Score: 35.4m

Last Seen: Aug 29th, 2017 9:18 AM
- OFFLINE - 609.1 hour(s)

Battle Rank 102 (129 total) - Terran Republic on Miller
Level Progress (to 103): 86%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M60-A Bulldog M14 Banshee Hellfire Rocket Pods AP30 Shredder M18 Needler TSAR-42 L105 Zephyr
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,045,836 MLG Score: 836
Fun Score: N/A
Cheeseburgers Flipped: 193TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.056%19.905%45925119414,1622.392631.569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.793%0.37C**-0.145C0.056C+HEAD ++ (~8.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.388C**10.50.264C*35.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.13%1.315%531512148,213157534845.2113236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.828%-0.867D---0.253C0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.80.183C++38.40.276C*93.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.432%2.858%487512142,3797075733.36017414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.973%0.043C+0.192C++-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.717B++4.50.638B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.027%0.858%276315120421,5588201249926.2902172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.891%-0.57D-0.886D--0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.828B++6.20.845B*14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.456%75.109%2763412152,76455155.00725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.901%-0.231C0.521B+1.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.412B1.90.389C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.199%15.761%27632121718442500.432941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.397%0.221C++0.222C++1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.495B+2.90.395B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.4m193.2%433 (26k)382 (22.9k)3.9612557,95714,6314.51008129 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219235622.324%9.823%21906:2016

7% Combat Medic32% Engineer7% Heavy Assault7% Infiltrator45% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2014 1:59 PMMar 18th, 2017 7:50 PMSep 25th, 2017 2:12 PM (779d) (PST)Aug 29th, 2017 5:26 AM (806d) (PST)Aug 29th, 2017 5:18 AM (806d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,025879380.6260.1580.0621.5940.199836

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,4705,24156,2293894961222,927

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1542.3h/64.3d 8,030 5,693 13,166 147.5k 1,205 3,039 18,377 94.8m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,162
Deaths:550
KDR:2.113
Accuracy:22.594% C
HSR:16.437% C--
LC3 Jaguar
D
Kills:1,157
Deaths:718
KDR:1.611
Accuracy:20.806% D
HSR:14.953% D--
T5 AMC
B
Kills:1,143
Deaths:587
KDR:1.947
Accuracy:25.182% B
HSR:19.248% C+
TRAC-5
B+
Kills:607
Deaths:329
KDR:1.845
Accuracy:23.806% B+
HSR:20.264% C*
LC2 Lynx
B++
Kills:465
Deaths:231
KDR:2.013
Accuracy:22.152% C
HSR:26.022% B++
FA1 Barrage
C+
Kills:105
Deaths:72
KDR:1.458
Accuracy:39.406% C+
HSR:15.238% C+
HC1 Cougar
B**
Kills:81
Deaths:31
KDR:2.613
Accuracy:29.754% B**
HSR:23.457% C*
TAS-16 Blackjack
C**
Kills:79
Deaths:41
KDR:1.927
Accuracy:63.158% C**
HSR:16.456% C*
Kills:4,799
Deaths (as Engineer):2,559
Deaths (to Engineers):4,045
KDR:1.87534
Kill Difference:2,240
Playtime:496.535 hours
Usage:32%
Score:12.969m
Score/min:435
Accuracy (listed only):30.857%
HSR (listed only):19.009%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C*
Kills:1,169
Deaths:418
KDR:2.797
Accuracy:23.587% C*
HSR:21.044% C+
T9 CARV
C*
Kills:1,162
Deaths:516
KDR:2.252
Accuracy:20.558% C*
HSR:20.654% C
TMG-50
B**
Kills:527
Deaths:241
KDR:2.187
Accuracy:23.617% B+
HSR:30.740% B**
MSW-R
B
Kills:489
Deaths:212
KDR:2.307
Accuracy:23.184% C++
HSR:26.994% B
T16 Rhino
C++
Kills:272
Deaths:148
KDR:1.838
Accuracy:20.332% C+
HSR:22.794% C++
Kills:3,619
Deaths (as Heavy Assault):1,535
Deaths (to Heavy Assaults):3,566
KDR:2.35765
Kill Difference:2,084
Playtime:108.383 hours
Usage:7%
Score:1.855m
Score/min:285
Accuracy (listed only):22.256%
HSR (listed only):24.445%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,162
Deaths:550
KDR:2.113
Accuracy:22.594% C
HSR:16.437% C--
LC3 Jaguar
D
Kills:1,157
Deaths:718
KDR:1.611
Accuracy:20.806% D
HSR:14.953% D--
T5 AMC
B
Kills:1,143
Deaths:587
KDR:1.947
Accuracy:25.182% B
HSR:19.248% C+
TRAC-5
B+
Kills:607
Deaths:329
KDR:1.845
Accuracy:23.806% B+
HSR:20.264% C*
LC2 Lynx
B++
Kills:465
Deaths:231
KDR:2.013
Accuracy:22.152% C
HSR:26.022% B++
NS-7 PDW
C**
Kills:259
Deaths:118
KDR:2.195
Accuracy:26.051% C**
HSR:17.375% C+
SMG-46 Armistice
B+
Kills:211
Deaths:83
KDR:2.542
Accuracy:28.338% B+
HSR:18.483% C**
PDW-16 Hailstorm
C++
Kills:185
Deaths:114
KDR:1.623
Accuracy:24.219% C++
HSR:12.973% D
FA1 Barrage
C+
Kills:105
Deaths:72
KDR:1.458
Accuracy:39.406% C+
HSR:15.238% C+
HC1 Cougar
B**
Kills:81
Deaths:31
KDR:2.613
Accuracy:29.754% B**
HSR:23.457% C*
TAS-16 Blackjack
C**
Kills:79
Deaths:41
KDR:1.927
Accuracy:63.158% C**
HSR:16.456% C*
Kills:5,454
Deaths (as Light Assault):2,874
Deaths (to Light Assaults):3,147
KDR:1.8977
Kill Difference:2,580
Playtime:694.215 hours
Usage:45%
Score:16.026m
Score/min:385
Accuracy (listed only):29.588%
HSR (listed only):18.264%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:1,263
Deaths:653
KDR:1.934
Accuracy:22.796% C+
HSR:16.310% D
T1 Cycler
C++
Kills:1,165
Deaths:562
KDR:2.073
Accuracy:22.473% C++
HSR:20.687% C+
Cycler TRV
C++
Kills:609
Deaths:308
KDR:1.977
Accuracy:23.334% C++
HSR:16.913% C--
TORQ-9
C*
Kills:356
Deaths:196
KDR:1.816
Accuracy:25.656% C*
HSR:24.157% C+
NS-7 PDW
C**
Kills:259
Deaths:118
KDR:2.195
Accuracy:26.051% C**
HSR:17.375% C+
SMG-46 Armistice
B+
Kills:211
Deaths:83
KDR:2.542
Accuracy:28.338% B+
HSR:18.483% C**
PDW-16 Hailstorm
C++
Kills:185
Deaths:114
KDR:1.623
Accuracy:24.219% C++
HSR:12.973% D
NS-11A
B
Kills:160
Deaths:67
KDR:2.388
Accuracy:26.129% B
HSR:18.750% C--
FA1 Barrage
C+
Kills:105
Deaths:72
KDR:1.458
Accuracy:39.406% C+
HSR:15.238% C+
NS-11P
B+
Kills:80
Deaths:59
KDR:1.356
Accuracy:25.540% B+
HSR:18.750% C+
TAS-16 Blackjack
C**
Kills:79
Deaths:41
KDR:1.927
Accuracy:63.158% C**
HSR:16.456% C*
Kills:4,472
Deaths (as Combat Medic):2,273
Deaths (to Combat Medics):1,301
KDR:1.96744
Kill Difference:2,199
Playtime:105.044 hours
Usage:7%
Score:2.105m
Score/min:334
Accuracy (listed only):29.736%
HSR (listed only):17.827%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:1,712
Deaths:496
KDR:3.452
Accuracy:34.600% D
HSR:71.904% B
NS-44 Commissioner
C-
Kills:813
Deaths:818
KDR:0.994
Accuracy:28.121% D--
HSR:19.188% C-
RAMS .50M
B*
Kills:808
Deaths:133
KDR:6.075
Accuracy:36.917% C
HSR:84.530% B*
TX1 Repeater
D
Kills:384
Deaths:337
KDR:1.139
Accuracy:19.791% D-
HSR:16.667% D
NS-30 Vandal
C
Kills:293
Deaths:97
KDR:3.021
Accuracy:30.483% C
HSR:23.550% C
NS-7 PDW
C**
Kills:259
Deaths:118
KDR:2.195
Accuracy:26.051% C**
HSR:17.375% C+
SMG-46 Armistice
B+
Kills:211
Deaths:83
KDR:2.542
Accuracy:28.338% B+
HSR:18.483% C**
PDW-16 Hailstorm
C++
Kills:185
Deaths:114
KDR:1.623
Accuracy:24.219% C++
HSR:12.973% D
M77-B
B**
Kills:167
Deaths:25
KDR:6.680
Accuracy:41.239% B+
HSR:85.030% B**
KSR-35
A++
Kills:86
Deaths:30
KDR:2.867
Accuracy:34.115% C+
HSR:41.861% A++
TRAP-M1
C++
Kills:77
Deaths:35
KDR:2.200
Accuracy:22.985% D*
HSR:25.974% C++
SOAS-20
B+
Kills:64
Deaths:26
KDR:2.462
Accuracy:30.055% B+
HSR:25% B+
Kills:5,059
Deaths (as Infiltrator):2,312
Deaths (to Infiltrators):1,719
KDR:2.18815
Kill Difference:2,747
Playtime:110.766 hours
Usage:7%
Score:1.816m
Score/min:273
Accuracy (listed only):29.743%
HSR (listed only):36.878%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:333
Deaths:140
KDR:2.379
Accuracy:17.076% B++
HSR:18.318% C++
M1 Heavy Cycler
B+
Kills:331
Deaths:140
KDR:2.364
Accuracy:16.607% C++
HSR:21.450% B+
M3 Pounder HEG
B++
Kills:321
Deaths:127
KDR:2.528
Accuracy:42.494% B+
HSR:4.050% B++
M3 Pounder HEG
A*
Kills:274
Deaths:127
KDR:2.157
Accuracy:44.013% B
HSR:5.839% A*
MRC3 Mercy
B++
Kills:117
Deaths:28
KDR:4.179
Accuracy:20.469% B++
HSR:17.949% C--
MRC3 Mercy
B+
Kills:93
Deaths:28
KDR:3.321
Accuracy:19.293% B+
HSR:22.581% B
Kills:1,469
Deaths (as MAX Suit):295
Deaths (to MAX Suits):688
KDR:4.97966
Kill Difference:1,174
Playtime:24.157 hours
Usage:2%
Score:0.590m
Score/min:407
Accuracy (listed only):26.659%
HSR (listed only):15.031%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:2,720
V. Kills:142 N/A
Deaths:217
KDR:12.535
Accuracy:29.082% C+
KPH:97.800 A++
VKPH:5.100 B*
Hellfire Rocket Pods
M
Kills:2,036
V. Kills:239 N/A
Deaths:69
KDR:29.507
Accuracy:56.391% B**
KPH:238 M
VKPH:27.900 A+
M18 Needler
A
Kills:1,788
V. Kills:1,543 116%
Deaths:579
KDR:3.088
Accuracy:25.075% D*
KPH:19.300 B++
VKPH:16.700 A
Hornet Missiles
A
Kills:1,049
V. Kills:315 332%
Deaths:52
KDR:20.173
Accuracy:62.961% B
KPH:125.200 A
VKPH:37.600 C+
M18 Rotary
B+
Kills:288
V. Kills:272 105%
Deaths:152
KDR:1.895
Accuracy:26.631% D-
KPH:13.700 C+
VKPH:12.900 B+
Kills:7,881 (4,796 + 0)
Deaths:1,069
KDR:7.372
VKDR:2.349
Vehicle Kills:2,511
Kill Difference:6,812
Playtime:158.376 hours
Usage:10%
Score:3.259m
Score/min:343
Piloting Accuracy:26.631%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:13,286
V. Kills:10,712 124%
Deaths:1,381
KDR:9.621
Accuracy:28.670% D*
KPH:44.400 B+
VKPH:35.800 B**
AP30 Shredder
M++
Kills:1,873
V. Kills:596 314%
Deaths:96
KDR:19.510
Accuracy:24.703% D-
KPH:76.200 M++
VKPH:24.200 B+
L105 Zephyr
A**
Kills:1,466
V. Kills:128 N/A
Deaths:57
KDR:25.719
Accuracy:50.323% B*
KPH:113 A**
VKPH:9.900 C*
CAS30 Tank Buster
B++
Kills:1,381
V. Kills:1,270 109%
Deaths:485
KDR:2.847
Accuracy:44.705% C+
KPH:11.800 B++
VKPH:10.800 B++
Kills:18,006 (1,381 + 16,625)
Deaths:2,019
KDR:8.918
VKDR:6.293
Vehicle Kills:12,706
Kill Difference:15,987
Playtime:453.612 hours
Usage:29%
Score:11.732m
Score/min:431
Piloting Accuracy:44.705%
Gunner Accuracy:50.323%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:1,143
V. Kills:151 N/A
Deaths:66
KDR:17.318
Accuracy:41.360% C**
KPH:90.400 M**
VKPH:11.900 B*
L100 Python HEAT
M++
Kills:204
V. Kills:31 N/A
Deaths:23
KDR:8.870
Accuracy:54.207% C**
KPH:76.700 M++
VKPH:11.700 C+
L100 Python AP
M+
Kills:85
V. Kills:50 167%
Deaths:6
KDR:14.167
Accuracy:42.289% F
KPH:60.400 A*
VKPH:35.600 M+
Kills:1,432 (1,432 + 0)
Deaths:95
KDR:15.074
VKDR:2.442
Vehicle Kills:232
Kill Difference:1,337
Playtime:16.709 hours
Usage:1%
Score:0.400m
Score/min:399
Driving Accuracy:42.289%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B++
Kills:625
V. Kills:334 187%
Deaths:72
KDR:8.681
Accuracy:38.578% C
KPH:31.200 B+
VKPH:16.700 B++
P2-120 AP
A++
Kills:584
V. Kills:251 232%
Deaths:46
KDR:12.696
Accuracy:39.233% D
KPH:51.700 A++
VKPH:22.200 B*
P2-120 HEAT
M*
Kills:363
V. Kills:77 465%
Deaths:27
KDR:13.444
Accuracy:41.794% C+
KPH:64.600 M*
VKPH:13.700 B*
Kills:1,572 (947 + 625)
Deaths:145
KDR:10.841
VKDR:4.566
Vehicle Kills:662
Kill Difference:1,427
Playtime:36.966 hours
Usage:2%
Score:0.994m
Score/min:448
Driving Accuracy:41.794%
Gunner Accuracy:38.578%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:406
V. Kills:19 N/A
Deaths:22
KDR:18.455
Accuracy:32.855% C
KPH:113.600 C**
VKPH:5.300 C
G20 Vulcan-H
C*
Kills:169
V. Kills:101 166%
Deaths:25
KDR:6.760
Accuracy:45.453% C
KPH:47.900 C*
VKPH:28.600 C*
E540 Halberd-H
C
Kills:119
V. Kills:45 259%
Deaths:22
KDR:5.409
Accuracy:52.529% D
KPH:37.200 C
VKPH:14.100 D-
M40 Fury-H
C
Kills:89
V. Kills:16 N/A
Deaths:6
KDR:14.833
Accuracy:41.160% C
KPH:72.700 C
VKPH:13.100 C
M12 Kobalt-H
D
Kills:74
V. Kills: N/A
Deaths:9
KDR:8.222
Accuracy:18.434% D
KPH:75.500 D
VKPH:0 F
Kills:857 (0 + 857)
Deaths:84
KDR:10.202
VKDR:2.155
Vehicle Kills:181
Kill Difference:773
Playtime:12.507 hours
Usage:1%
Score:0.244m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:18.434%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:184
V. Kills:19 N/A
Deaths:10
KDR:18.400
Accuracy:31.872% C
KPH:81.600 A++
VKPH:8.400 C+
M40 Fury
B**
Kills:84
V. Kills:8 N/A
Deaths:2
KDR:42
Accuracy:37.269% C++
KPH:78.400 B**
VKPH:7.500 D
M60-G Bulldog
A*
Kills:72
V. Kills:7 N/A
Deaths:8
KDR:9
Accuracy:41.519% B+
KPH:81.400 A*
VKPH:7.900 C+
M60-G Bulldog
A**
Kills:66
V. Kills:5 N/A
Deaths:2
KDR:33
Accuracy:41.789% B++
KPH:70.900 A**
VKPH:5.400 C+
M20 Basilisk
B++
Kills:66
V. Kills:14 440%
Deaths:14
KDR:4.714
Accuracy:45.246% B++
KPH:28.400 B++
VKPH:6 C--
Kills:472 (0 + 472)
Deaths:36
KDR:13.111
VKDR:1.472
Vehicle Kills:53
Kill Difference:436
Playtime:7.468 hours
Usage:0%
Score:0.155m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:45.246%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 23,99813,2861,3819.621B+5.6628.67%D*N/A44.4B+35.8B**477299h2.9B**10B+
M60-A Bulldog 3,3262,97911027.082M23.1249.247%A1.141%C71.1A++8.3B37741.9h3.7A+7.6A
M14 Banshee 2,8622,72021712.535B++8.5729.082%C+N/A97.8A++5.1B*33027.8h12.6B++43.4B++
Hellfire Rocket Pods 2,2752,0366929.507M+25.5556.391%B**N/A236.7M27.8A+10038.6h12.1B+21.5B++
AP30 Shredder 2,4691,8739619.51B+15.5524.703%D-1.281%D76.1M++24.2B+47224.6h27.9A113.1B**
M18 Needler 3,3311,7885793.088B+0.8725.075%D*2.069%C+19.3B++16.7A26792.5h94.9B++378.6B+
TSAR-42 1,7171,7124963.452C++0.5134.6%D71.904%B44.2C**N/A14938.7h1.9B*5.4B+
L105 Zephyr 1,5941,4665725.719A21.7650.323%B*N/A112.8A**9.8C*49213h4.2B**8.4B**
CAS30 Tank Buster 2,6511,3814852.847B++1.1144.705%C+1.738%B+11.8B++10.8B++298117.1h38.8B++86.7B+
TAR 1,2681,2636531.934B+2.0322.796%C+16.31%D41.5B+N/A12330.4h10.9B*48B+
NS-15M1 1,1731,1694182.797B**1.1623.587%C*21.044%C+67.6B**N/A19617.3h10.5B*44.5B+
T1 Cycler 1,1691,1655622.073B**1.8922.473%C++20.687%C+48.7A+N/A18023.9h10.5A46.9B*
T9 CARV 1,1671,1625162.252B++1.7120.558%C*20.654%C44B++N/A16126.4h9.7A47.2B++
NS-11C 1,1721,1625502.113A1.8522.594%C16.437%C--23.7C+N/A7149.1h12.2B+54B
LC3 Jaguar 1,1641,1577181.611C*2.3520.806%D14.953%D--15.7DN/A5773.7h11.5B+55.3C*
T5 AMC 1,1671,1435871.947B**2.0125.182%B19.248%C+28.5BN/A9240.1h12.5B++49.5B+
C75 Viper 1,2941,1436617.318M13.3641.36%C**N/A90.7M**12B*37012.6h5.4B**13.1A
Hornet Missiles 1,3641,0495220.173A*16.2162.961%B1.716%C**124.9A37.5C+7768.4h5.8B**9.3B**
NS-44 Commissioner 8278138180.994C++2.9728.121%D--19.188%C-18.6DN/A5743.7h3.6B+13C+
RAMS .50M 8088081336.075B*2.1136.917%C84.53%B*57.7A++N/A17514h1.6B**4.4B+
E540 Halberd 959625728.681B4.7238.578%C5.12%B*31.3B+16.7B++27820h4.3B**11.2B++
Cycler TRV 6106093081.977B++1.9823.334%C++16.913%C--58.6AN/A18310.4h11.2B*48B+
TRAC-5 6186073291.845A2.1223.806%B+20.264%C*25.8B+N/A10423.5h10.9B*45.9B++
M60-A Bulldog 6796041060.4B*56.4453.124%B++1.159%D-77.4A++9.6A++2837.8h4.6B**8.6B*
P2-120 AP 8355844612.696B*8.7339.233%D5.308%B**51.7A++22.2B*70711.3h4.2A10.6B*
M60-A Bulldog 6105301535.333C*31.3756.029%B*1.132%D--93A++14M+3975.7h4.5B**8B*
TMG-50 5305272412.187B**1.7723.617%B+30.74%B**68.4A+N/A2187.7h8.6B**36.3B++
MSW-R 4914892122.307C*1.6523.184%C++26.994%B58.9B++N/A2268.3h9.7B**42B+
LC2 Lynx 4674652312.013B*1.9522.152%C26.022%B++30.6C++N/A9315.2h12.2B++55.1B+
P525 Marauder-H 4254062218.455B+14.4932.855%C1.478%B*112.8C*5.3C3323.6h5B*15.1B++
NS Decimator 5573893141.239C**2.7237.589%F**1.799%C22.6D9.8D20517.2h3.4B*9C
TX1 Repeater 3933843371.139B+2.8219.791%D-16.667%D16.6DN/A6323.1h11.6B+58.7C++
P2-120 HEAT 4403632713.444B**9.4841.794%C+5.234%A64.8M*13.8B*5345.6h3.6A++8.6A
TORQ-9 3613561961.816B+2.1525.656%C*24.157%C+41.9B+N/A1328.5h13.4B+52.1B+
C-4 5393364640.724C--3.2417.81%D**N/A5.3F3.2F-6762.9h1.8C--10D*
M1 Heavy Cycler 3343331402.379B*1.5817.076%B++18.318%C++36.6A+N/A1129.1h13A76.3B++
M1 Heavy Cycler 3323311402.364B+1.6016.607%C++21.45%B+36.4B+N/A919.1h13B**78.1B++
M3 Pounder HEG 3503211272.528B++1.4342.494%B+4.05%B++28.4A2.6C-13711.3h9.3A21.9B*
NS-30 Vandal 294293973.021B++0.9430.483%C23.55%C62.3B**N/A1544.7h5.4B17.7C*
M18 Rotary 5602881521.895C++2.0726.631%D-2.083%C+13.6C+12.9B+25521.1h114.7B430.8C++
Chainblade 2912786,4360.043B++3.9224.432%CN/A0.6C+N/A2472.8h2B+8.2B
M3 Pounder HEG 2952741272.157B1.8044.013%B5.839%A*24.2B++1.9D*11711.3h11.3B**25.6B*
T16 Rhino 2752721481.838B++2.1220.332%C+22.794%C++49.5B++N/A1845.5h10.9B++53.6B+
NS-7 PDW 2612591182.195A++1.7726.051%C**17.375%C+54AN/A2024.8h11.3B*43.4B++
Frag Grenade 2202191219N/A215.0446.965%C**N/A547.5B2.5D--19130.4h3.2B++6.8B+
SMG-46 Armistice 213211832.542A1.4228.338%B+18.483%C**72.8A*N/A2662.9h11.8B*41.8B+
L100 Python HEAT 235204238.87B++4.9154.207%C**4.412%A75.6M+11.5C+3662.7h2.7B**5A
PDW-16 Hailstorm 1851851141.623B++2.3424.219%C++12.973%D37B+N/A1445h13.4B+55.2B+
M40 Fury 2031841018.4A+14.4431.872%C1.63%C+80A+8.3C+3772.3h6.7A21.1B**
G20 Vulcan-H 270169256.76B*2.8045.453%C2.959%C++48.3C*28.9C*4503.5h70.6B**155.3B*
M77-B 167167256.68M**2.7241.239%B+85.03%B**66.8MN/A2172.5h1.6A4B**
NS-11A 163160672.388B**1.5726.129%B18.75%C--59.3A1.1B**1912.7h11.4B*43.7B++
Claymore 152151344.441C0.4849.505%A++N/A116.2CN/A4601.3h1.3D2.7B*
E540 Halberd-H 164119225.409C1.4552.529%D1.681%C+37.2C14.1D-2253.2h5.4B+10.3C**
MRC3 Mercy 118117284.179B*0.2220.469%B++17.949%C--78M**N/A2881.5h11A*53.9B**
FA1 Barrage 105105721.458B+2.5039.406%C+15.238%C+40.4B++N/A2402.6h3.7B**9.3B+
T7 Mini-Chaingun 9898551.782B*2.1816.94%C+10.204%D51.6B**N/A4261.9h11.1B*65.3B+
Anti-Vehicle Grenade 10798198N/A94.0453.324%BN/A490B+45D29690.2h3.9B**7.4B*
MRC3 Mercy 9493283.321B+0.6419.293%B+22.581%B62A**N/A2651.5h13.3A+69B*
M40 Fury-H 10589614.833C**10.8741.16%C1.124%C+74.2C13.3C3041.2h9.8C++23.8C+
A30 Walker 19286352.457B++1.5015.008%FN/A13.7C+16.8B+3606.3h54A360B*
KSR-35 8686302.867B+1.0934.115%C+41.861%A++78.2A++N/A1921.1h3.7B*10.9B+
Tank Mine 14185223.864B++0.1082.23%M**N/A77.3D50.9C10921.1h2.8D**3.4A++
L100 Python AP 13585614.167A++10.2142.289%F3.529%B+60.7A*35.7M+7191.4h3.1B**7.4B*
M40 Fury 9284242S38.0437.269%C++1.19%D76.4B**7.3D5071.1h9.4B*25.1B*
HC1 Cougar 8181312.613A+1.3529.754%B**23.457%C*57.9AN/A2621.4h8.1A27.1B*
ML-7 11081681.191B*2.7731.122%T3.704%B+16.2D5.8D-3285h3.9A+12.7C++
NS-11P 8280591.356C*2.6125.54%B+18.75%C+40B+1A2082h12.3B++48B++
TAS-16 Blackjack 7979411.927B+2.0363.158%C**16.456%C*60.8B*N/A1841.3h2B*3.1B+
TRAP-M1 7777352.2B+1.7622.985%D*25.974%C++59.2B**N/A1771.3h8B+34.6C+
M12 Kobalt-H 747498.222C--4.2618.434%D13.514%D74DN/A2011h15.7C++85.1C+
M60-G Bulldog 797289B**5.0441.519%B+5.556%A++80A++7.8C+3790.9h4.6B**11B*
M60-G Bulldog 7166233S29.0441.789%B++3.03%C+73.3A**5.6C+4170.9h3.9A+9.3A
M20 Basilisk 8066144.714B+0.7545.246%B++3.03%D*28.7B++6.1C--2012.3h56.1B**124B**
SOAS-20 6464262.462B*1.5030.055%B+25%B+71.1A++N/A2340.9h10.3B++34.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1131,1498.4h
Anti-Vehicle MANA Turret42190.8h
Nano-Armor Kit431528,30365.9h
Nanite Revive Grenade05660.2h
Medical Applicator20875,63610.3h
Motion Spotter113460.9h
Medical Kit4242,51316.8h
Ammunition Package143990.9h
Anti-Infantry MANA Turret2640.1h
Recon Detection Device218322.6h
Xiphos Anti-Personnel Phalanx Turret0890h

Check the help document for the dictionary if you want to learn more about words used here.


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