Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,713)players online:
CAMIKAZE78 (50)  VTGone (6)  bezerkerzer0 (2)  DeVoich (2)  jackd23 (2)  Valkryir (1) 63
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (262 days). The data shown below may not be accurate.

Justicar Over9000Mags[GOKU] Over9000Mags
VS BR 38

KDR: 2.4

Score: 20.4m

Last Seen: Jul 30th, 2018 10:46 PM
- OFFLINE - 6299.9 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Emerald
Level Progress (to 39): 67%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Ghost Sirius SX12 Parallax VX3 Lasher X2 Pulsar C C-4 Nova
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Over9000Mags



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $584,217 MLG Score: 467
Fun Score: N/A
Cheeseburgers Flipped: 269TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.309%23.009%5362310126,9801.792960.607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.253%0.433B0.353C**-1.74F-HEAD ++ (~11.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.429B100.303C*32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.352%0.712%16411034281176591.59659468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.848D---0.818D--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.773B++10.70.797B++25.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.019%2.368%143310325493501631.56857335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.819%-1.45F-0.153C0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.5-1.366D**23.8-0.898D--67.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.207%5.186%271510308872531253.49213704%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.336%-1.295D**0.201C++0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.689B+8.20.792B++28.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.243%72.784%271310322,39248624.92181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.335%0.634B+0.37C**-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+2.10.346C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.837%14.731%271410311,15430663.77124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.067%0.45B0.037C+-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.557B+2.70.436B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m424.4%358 (21.5k)305 (18.3k)2.3998221,1168,7992.7292938 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103536116.656%19.222%32007:353

8% Combat Medic42% Engineer13% Heavy Assault26% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 9:49 PMApr 28th, 2016 4:53 AMAug 28th, 2018 5:16 PM (234d) (PST)Jul 30th, 2018 6:49 PM (262d) (PST)Jul 30th, 2018 6:46 PM (262d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
347862610.3160.1320.0611.4480.025467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,8425,14315,699198487218,291

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1113.7h/46.4d 2,899 4,059 7,418 96.8k 1,755 4,009 1,687 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C-
Kills:964
Deaths:612
KDR:1.575
Accuracy:22.218% C-
HSR:2.386% D-
Orion VS54
C++
Kills:538
Deaths:377
KDR:1.427
Accuracy:19.305% C
HSR:25.279% C++
SVA-88
B++
Kills:138
Deaths:83
KDR:1.663
Accuracy:17.188% D*
HSR:30.435% B++
Flare VE6
C-
Kills:79
Deaths:41
KDR:1.927
Accuracy:18.304% D
HSR:21.519% C-
NS-15M AE
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:17.539% N/A
HSR:30% N/A
Kills:1,769
Deaths (as Heavy Assault):1,139
Deaths (to Heavy Assaults):2,520
KDR:1.55312
Kill Difference:630
Playtime:145.436 hours
Usage:13%
Score:2.559m
Score/min:293
Accuracy (listed only):18.911%
HSR (listed only):21.924%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:659
Deaths:320
KDR:2.059
Accuracy:21.256% D
HSR:28.528% B**
Nova
C*
Kills:633
Deaths:392
KDR:1.615
Accuracy:43.583% C+
HSR:15.798% C*
Solstice SF
C--
Kills:518
Deaths:336
KDR:1.542
Accuracy:21.343% C--
HSR:9.073% D*
Eidolon VE33
A+
Kills:451
Deaths:205
KDR:2.200
Accuracy:27.300% C+
HSR:36.142% A+
Deimos VA29
C-
Kills:354
Deaths:232
KDR:1.526
Accuracy:55.674% C-
HSR:12.147% D
Serpent VE92
B++
Kills:280
Deaths:216
KDR:1.296
Accuracy:21.596% C-
HSR:23.571% B++
Solstice VE3
C++
Kills:189
Deaths:213
KDR:0.887
Accuracy:20.778% C
HSR:20.106% C++
NS Baron G5AE
C++
Kills:149
Deaths:105
KDR:1.419
Accuracy:47.809% C++
HSR:10.067% D--
Solstice Burst
D
Kills:127
Deaths:52
KDR:2.442
Accuracy:20.667% D*
HSR:18.898% D
Phobos VX86
C*
Kills:95
Deaths:42
KDR:2.262
Accuracy:61.356% C*
HSR:9.474% D*
Pandora VX25
A**
Kills:72
Deaths:44
KDR:1.636
Accuracy:46.838% B++
HSR:25% A**
Kills:3,527
Deaths (as Engineer):2,157
Deaths (to Engineers):1,887
KDR:1.63514
Kill Difference:1,370
Playtime:462.611 hours
Usage:42%
Score:8.426m
Score/min:304
Accuracy (listed only):35.291%
HSR (listed only):18.982%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:1,175
Deaths:806
KDR:1.458
Accuracy:25.699% C**
HSR:14.128% D
Nova
C*
Kills:633
Deaths:392
KDR:1.615
Accuracy:43.583% C+
HSR:15.798% C*
Corvus VA55
B*
Kills:392
Deaths:249
KDR:1.574
Accuracy:18.814% D--
HSR:28.316% B*
Deimos VA29
C-
Kills:354
Deaths:232
KDR:1.526
Accuracy:55.674% C-
HSR:12.147% D
Eridani SX5
C
Kills:231
Deaths:142
KDR:1.627
Accuracy:25.137% C
HSR:16.883% C
NS-7 PDW
C++
Kills:212
Deaths:108
KDR:1.963
Accuracy:25.451% C++
HSR:18.396% C++
NS Baron G5AE
C++
Kills:149
Deaths:105
KDR:1.419
Accuracy:47.809% C++
HSR:10.067% D--
Terminus VX-9
D
Kills:143
Deaths:80
KDR:1.788
Accuracy:21.775% D-
HSR:20.979% D
Phobos VX86
C*
Kills:95
Deaths:42
KDR:2.262
Accuracy:61.356% C*
HSR:9.474% D*
CME
D-
Kills:84
Deaths:43
KDR:1.953
Accuracy:18.054% F
HSR:16.667% D-
H-V45
C*
Kills:74
Deaths:52
KDR:1.423
Accuracy:17.460% D*
HSR:22.973% C*
Pandora VX25
A**
Kills:72
Deaths:44
KDR:1.636
Accuracy:46.838% B++
HSR:25% A**
Kills:3,614
Deaths (as Combat Medic):2,295
Deaths (to Combat Medics):950
KDR:1.57473
Kill Difference:1,319
Playtime:90.848 hours
Usage:8%
Score:1.594m
Score/min:292
Accuracy (listed only):33.971%
HSR (listed only):17.569%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:1,175
Deaths:806
KDR:1.458
Accuracy:25.699% C**
HSR:14.128% D
Pulsar C
B**
Kills:659
Deaths:320
KDR:2.059
Accuracy:21.256% D
HSR:28.528% B**
Nova
C*
Kills:633
Deaths:392
KDR:1.615
Accuracy:43.583% C+
HSR:15.798% C*
Solstice SF
C--
Kills:518
Deaths:336
KDR:1.542
Accuracy:21.343% C--
HSR:9.073% D*
Deimos VA29
C-
Kills:354
Deaths:232
KDR:1.526
Accuracy:55.674% C-
HSR:12.147% D
Serpent VE92
B++
Kills:280
Deaths:216
KDR:1.296
Accuracy:21.596% C-
HSR:23.571% B++
Eridani SX5
C
Kills:231
Deaths:142
KDR:1.627
Accuracy:25.137% C
HSR:16.883% C
NS-7 PDW
C++
Kills:212
Deaths:108
KDR:1.963
Accuracy:25.451% C++
HSR:18.396% C++
Solstice VE3
C++
Kills:189
Deaths:213
KDR:0.887
Accuracy:20.778% C
HSR:20.106% C++
NS Baron G5AE
C++
Kills:149
Deaths:105
KDR:1.419
Accuracy:47.809% C++
HSR:10.067% D--
Solstice Burst
D
Kills:127
Deaths:52
KDR:2.442
Accuracy:20.667% D*
HSR:18.898% D
Phobos VX86
C*
Kills:95
Deaths:42
KDR:2.262
Accuracy:61.356% C*
HSR:9.474% D*
Pandora VX25
A**
Kills:72
Deaths:44
KDR:1.636
Accuracy:46.838% B++
HSR:25% A**
Kills:4,694
Deaths (as Light Assault):3,008
Deaths (to Light Assaults):1,400
KDR:1.56051
Kill Difference:1,686
Playtime:85.286 hours
Usage:8%
Score:1.853m
Score/min:362
Accuracy (listed only):33.630%
HSR (listed only):17.082%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,221
Deaths:340
KDR:3.591
Accuracy:39.127% C+
HSR:65.029% C
Sirius SX12
C**
Kills:1,175
Deaths:806
KDR:1.458
Accuracy:25.699% C**
HSR:14.128% D
Parallax VX3
B+
Kills:1,053
Deaths:178
KDR:5.916
Accuracy:40.062% C++
HSR:80.912% B+
NS-30 Vandal
B*
Kills:464
Deaths:131
KDR:3.542
Accuracy:31.197% C
HSR:33.405% B*
NS-44 Commissioner
D
Kills:446
Deaths:464
KDR:0.961
Accuracy:31.279% D
HSR:13.229% D*
NS-AM7 Archer
B
Kills:381
Deaths:334
KDR:1.141
Accuracy:57.475% C+
HSR:19.948% B
Artemis VX26
C**
Kills:262
Deaths:175
KDR:1.497
Accuracy:20.928% D*
HSR:24.809% C**
Phantom VA23
B*
Kills:250
Deaths:70
KDR:3.571
Accuracy:33.635% C
HSR:37.200% B*
Eridani SX5
C
Kills:231
Deaths:142
KDR:1.627
Accuracy:25.137% C
HSR:16.883% C
NS-7 PDW
C++
Kills:212
Deaths:108
KDR:1.963
Accuracy:25.451% C++
HSR:18.396% C++
Spiker
D
Kills:139
Deaths:126
KDR:1.103
Accuracy:24.749% D
HSR:15.108% D
Cerberus
D-
Kills:136
Deaths:121
KDR:1.124
Accuracy:25.717% D-
HSR:13.235% D*
Beamer VS3
C+
Kills:130
Deaths:151
KDR:0.861
Accuracy:21.657% D-
HSR:22.308% C+
Phaseshift VX-S
B+
Kills:118
Deaths:15
KDR:7.867
Accuracy:35.043% C+
HSR:80.509% B+
Kills:6,218
Deaths (as Infiltrator):3,161
Deaths (to Infiltrators):1,103
KDR:1.9671
Kill Difference:3,057
Playtime:287.698 hours
Usage:26%
Score:4.704m
Score/min:273
Accuracy (listed only):31.225%
HSR (listed only):32.507%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:243
Deaths:86
KDR:2.826
Accuracy:17.767% C**
HSR:23.868% B**
Cosmos VM3
A
Kills:235
Deaths:74
KDR:3.176
Accuracy:18.758% B+
HSR:25.532% A
NS-10 Burster
B++
Kills:93
Deaths:37
KDR:2.514
Accuracy:34.211% B++
HSR:6.452% C++
NS-10 Burster
B++
Kills:88
Deaths:37
KDR:2.378
Accuracy:33.634% B++
HSR:4.545% D
Comet VM2
B*
Kills:86
Deaths:47
KDR:1.830
Accuracy:42.653% C+
HSR:5.814% B*
Comet VM2
B+
Kills:77
Deaths:41
KDR:1.878
Accuracy:41.608% C
HSR:5.195% B+
Blueshift VM5
A++
Kills:74
Deaths:25
KDR:2.960
Accuracy:21.715% B+
HSR:29.730% A++
Blueshift VM5
B+
Kills:69
Deaths:25
KDR:2.760
Accuracy:22.300% B+
HSR:24.638% B+
Quasar VM1
B+
Kills:60
Deaths:21
KDR:2.857
Accuracy:18.474% B+
HSR:21.667% B+
Kills:1,025
Deaths (as MAX Suit):196.500
Deaths (to MAX Suits):820
KDR:5.21628
Kill Difference:828.500
Playtime:33.722 hours
Usage:3%
Score:1.236m
Score/min:611
Accuracy (listed only):27.902%
HSR (listed only):16.382%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:281
V. Kills:21 N/A
Deaths:121
KDR:2.322
Accuracy:29.352% D**
KPH:29.900 C--
VKPH:2.200 C--
Kills:281 (281 + 0)
Deaths:121
KDR:2.322
VKDR:0.174
Vehicle Kills:21
Kill Difference:160
Playtime:9.408 hours
Usage:1%
Score:0.105m
Score/min:186
Piloting Accuracy:29.352%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:98
V. Kills:78 124%
Deaths:11
KDR:8.909
Accuracy:25.155% D
KPH:11.100 C-
VKPH:8.800 C
C75 Viper
C+
Kills:87
V. Kills:12 N/A
Deaths:10
KDR:8.700
Accuracy:26.252% D**
KPH:29.500 C+
VKPH:4.100 D-
Kills:185 (185 + 0)
Deaths:21
KDR:8.810
VKDR:4.286
Vehicle Kills:90
Kill Difference:164
Playtime:11.810 hours
Usage:1%
Score:0.179m
Score/min:253
Driving Accuracy:26.252%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A+
Kills:548
V. Kills:24 N/A
Deaths:21
KDR:26.095
Accuracy:20.710% C--
KPH:94.800 A+
VKPH:4.100 C*
Supernova PC
C+
Kills:364
V. Kills:70 N/A
Deaths:57
KDR:6.386
Accuracy:38.898% D*
KPH:22.100 C+
VKPH:4.300 D*
Saron HRB
C
Kills:94
V. Kills:43 214%
Deaths:14
KDR:6.714
Accuracy:40.078% C-
KPH:20.500 C
VKPH:9.400 D
Kills:1,006 (364 + 642)
Deaths:92
KDR:10.935
VKDR:1.489
Vehicle Kills:137
Kill Difference:914
Playtime:26.821 hours
Usage:2%
Score:0.352m
Score/min:219
Driving Accuracy:38.898%
Gunner Accuracy:40.078%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:99
V. Kills:6 N/A
Deaths:9
KDR:11
Accuracy:35.180% C+
KPH:55.200 B*
VKPH:3.300 D-
M12 Kobalt
C+
Kills:86
V. Kills: N/A
Deaths:2
KDR:43
Accuracy:14.509% D
KPH:59.100 C+
VKPH:0 D**
M60-G Bulldog
B**
Kills:60
V. Kills:3 N/A
Deaths:9
KDR:6.667
Accuracy:33.038% C+
KPH:44.300 B**
VKPH:2.200 D--
M40 Fury
B
Kills:54
V. Kills:7 N/A
Deaths:9
KDR:6
Accuracy:30.640% D
KPH:51.600 B
VKPH:6.700 C--
Kills:299 (0 + 299)
Deaths:29
KDR:10.310
VKDR:0.552
Vehicle Kills:16
Kill Difference:270
Playtime:5.651 hours
Usage:1%
Score:0.102m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:30.640%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,2731,2722165.889B++3.4939.877%CN/A127.2C++N/A48610h1.5A3.7B*
Ghost 1,2231,2213403.591C**1.1939.127%C+65.029%C34.3C+N/A15235.6h2.1B+5.5C**
Sirius SX12 1,1761,1758061.458B+0.9425.699%C**14.128%D17.1C--N/A5468.9h12B++46.5B+
Parallax VX3 1,0531,0531785.916B*3.5240.062%C++80.912%B+34.3B+N/A14230.7h2B+4.9B+
Lasher X2 9819646121.575B**0.8222.218%C-2.386%D-23.9CN/A10140.4h24.4D-109.8C
Pulsar C 6626593202.059B++0.3421.256%D28.528%B**22.7C+N/A13429h10.9B+51.5C++
C-4 7596482642.455B++0.0618.516%D*N/A38.3D-6.6D**34616.9h1.1B*5.7C*
Nova 6376333921.615C*0.7843.583%C+15.798%C*24.3C-N/A10026.1h3.2B*7.3B+
Proton II PPA 5725482126.095B*23.7020.71%C--3.102%B**94.5A+4.1C*4065.8h7.4B*35.6B+
Orion VS54 5465383771.427C++0.9719.305%C25.279%C++16.2DN/A10533.2h11.3B+58.6C**
Sticky Grenade 5195181518N/A515.6060.207%B**N/A1295B*2.5D*63130.4h1.5B*2.4B*
Solstice SF 5425183361.542B+0.8621.343%C--9.073%D*7.7D-N/A2967.4h9.1B+42.5B+
NS-30 Vandal 4664641313.542A1.1431.197%C33.405%B*34.1C+N/A11413.6h5.9C+19C+
Eidolon VE33 4614512052.2B*0.2027.3%C+36.142%A+17.1CN/A12026.3h7.7B+28.4B+
Tank Mine 674446607.433A**5.0317.855%D*N/A75.6D38.6D-10585.9h1.1A6.2C++
NS-44 Commissioner 4484464640.961C+1.4431.279%D13.229%D*22.5C-N/A10419.8h3.4B+11C*
Corvus VA55 3963922491.574B++0.8318.814%D--28.316%B*12.9D-N/A5330.5h11B+58.6C+
NS-AM7 Archer 4703813341.141A+1.2657.475%C+19.948%B13.1A3.1B9029.1h9.6B*16.7B**
Supernova PC 434364576.386C*3.9938.898%D*2.473%C++22.2C+4.3D*15216.4h3.2A8.3B++
Deimos VA29 3553542321.526C**0.8755.674%C-12.147%D7.4D*N/A3347.7h1.9B*3.5B
Force-Blade 3472966,9380.043B++2.3629.828%C+2.027%D0.4CN/A2780.1h2.8C+9.4C*
Light PPA 3022811212.322C0.0829.352%D**N/A29.9C--2.2C--1869.4h10.7B+36.6C++
Serpent VE92 2932802161.296C**1.1021.596%C-23.571%B++11.2DN/A7524.9h14.1C+65.2C+
MANA Anti-Personnel Turret 267264743.568N/A1.1721.453%UN/A2640U30U9560800.1h25.5T*118.9T*
Artemis VX26 2662621751.497C++0.9020.928%D*24.809%C**18.5DN/A7914.2h13C+61.9D
Phantom VA23 251250703.571A1.1733.635%C37.2%B*32.9CN/A1037.6h4.8C+14.2C+
Cosmos VM3 244243862.826B+0.4317.767%C**23.868%B**32C**N/A1677.6h10.3A57.7B++
Cosmos VM3 237235743.176B*0.7818.758%B+25.532%A34.6B+N/A1646.8h9.9A+53B*
Eridani SX5 2332311421.627B+0.7725.137%C16.883%C23.6CN/A969.8h8.7B**34.8B+
S1 3142301801.278B**1.1249.124%D-N/A23C+8.4D25210h4.4B**8.9B++
NS-7 PDW 2152121081.963A+0.4425.451%C++18.396%C++22.6C+N/A1259.4h10.2B**40.1B++
Anti-Vehicle Grenade 1951911191N/A188.6073.558%MN/A955M+20D-84770.2h2.4A++3.3A+
Solstice VE3 1901892130.887C*1.5120.778%C20.106%C++6.4DN/A4229.5h14.2B+68.3C*
MANA Anti-Vehicle Turret 287177355.057A+2.6648.521%C--2.825%C-1770C-1100D9228100.1h6.7B13.8C*
NS Baron G5AE 1511491051.419C++0.9847.809%C++10.067%D--31CN/A2164.8h4B+8.4C**
Terminus VX-9 146143801.788B+0.6121.775%D-20.979%D16.6D-N/A1118.6h15.6D-71.7D
Spiker 1411391261.103C++1.3024.749%D15.108%D29.6C+N/A1294.7h7.3B+29.4C**
SVA-88 138138831.663C+0.7417.188%D*30.435%B++18.9D--N/A1417.3h11.1B64.7C
Cerberus 1381361211.124C++1.2825.717%D-13.235%D*28.9CN/A1064.7h4.6B**17.7B
Beamer VS3 1311301510.861C*1.5421.657%D-22.308%C+19.7CN/A1226.6h7.9B+36.4C+
Solstice Burst 128127522.442B*0.0420.667%D*18.898%D19.5DN/A746.5h12.6B61.2C+
Phaseshift VX-S 118118157.867A++5.4735.043%C+80.509%B+35.8B+N/A1633.3h2.4B+6.9B+
Spear Anti-Vehicle Phalanx Turret 160114338S35.6042.735%C+3.509%C43.8B+17.7C4372.6h8.3B19.4B
M60-G Bulldog 10599911A++8.6035.18%C+3.03%C+55B*3.3D-2991.8h5.3B++15.1B+
Skyguard 17698118.909M6.5125.155%D1.02%D-11C-8.8C2608.9h116.6C**463.4C+
Nemesis VSH9 14098931.054B++1.3554.146%D*4.082%B**11.7C5D-2228.4h6.7B++12.3B
Phobos VX86 9595422.262B++0.1461.356%C*9.474%D*29.7C--N/A1803.2h1.9B*3.1B+
Saron HRB 13794146.714B4.3140.078%C-3.191%A++20.4C-9.3D2204.6h14.3A35.6B**
NS-10 Burster 17093372.514A++0.1134.211%B++6.452%C++5.3C+4.4B+13717.7h155.9C+455.6B+
NS-10 Burster 15788372.378A*0.0233.634%B++4.545%D5C3.9C**13817.7h164.3C--488.4C++
Frag Grenade 8888188N/A85.6049.766%B+N/A880A++N/A71020.1h2.4A4.9B**
C75 Viper 9987108.7B**6.3026.252%D**3.448%M30C++4.1D-2302.9h5.5A+20.9B**
Comet VM2 11086471.83B**0.5742.653%C+5.814%B*14.6B++4.1C+2215.9h18.8B+44B+
M12 Kobalt 8686243M+40.6014.509%D25.581%A++57.3C+N/A3051.5h12.8B**88.6B+
CME 8784431.953B++0.4518.054%F16.667%D-16.5D-N/A945.1h15.1C83.7D--
Flare VE6 7979411.927B+0.4718.304%D21.519%C-17.2D-N/A1404.6h10.5C*57.3C+
Comet VM2 9377411.878B**0.5241.608%C5.195%B+13.5B2.8D*1825.7h20B++48B+
Lancer AE 17076611.246C++1.1547.8%FN/A7.5D--9.3D--19710.1h23.3C+48.8C
Blueshift VM5 7574252.96B0.5621.715%B+29.73%A++49.3B**N/A6401.5h12.5B**57.7B++
H-V45 7474521.423C++0.9817.46%D*22.973%C*14.5DN/A1165.1h11.6B++66.7C+
Pandora VX25 7372441.636B+0.7646.838%B++25%A**45BN/A1611.6h3.8B+8.1B++
Blueshift VM5 6969252.76C*0.3622.3%B+24.638%B+49.3B**N/A6281.4h12.4A55.8B*
Spear Anti-Vehicle Phalanx Tower 7567167M++64.6050.267%C+N/A95.7A*11.4D-2790.7h4.2A8.4A
M60-G Bulldog 6863231.5M**29.1043.017%D-1.587%D78.8B+6.3D--1960.8h6.7B++15.6B+
Lumine Edge 65621,4400.043C2.365.303%F-17.742%C**0.4DN/A1150.1h1.4C++25.5F--
M60-G Bulldog 636096.667B++4.2733.038%C+1.667%D-42.9B*2.1D--2941.4h4.4A13.2B*
Quasar VM1 6060212.857B**0.4618.474%B+21.667%B+31.6B*N/A3371.9h12.6B*68.4B+
M40 Fury 615496C+3.6030.64%DN/A54B+7C-3091h5.8A18.8B**
M60-A Bulldog 5953182.944C0.5427.207%D--N/A25.2C--2.9D--1542.1h4.2B**15.6C**
NS-15M AE 5050261.923C+0.4817.539%D**30%B33.3DN/A1261.5h12.3C+69.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter314,82533.6h
Anti-Vehicle MANA Turret93971.5h
Nano-Armor Kit125382,42353.3h
Spawn Beacon11000.3h
Turret AI Module0620.2h
Cortium Silo1730.3h
Nanite Revive Grenade04700.1h
Medical Applicator5551,31917h
Deconstruction Tool01,0140h
Spitfire Auto-Turret68591.4h
Rampart Wall1660.5h
Hoplon Anti-Aircraft Phalanx Tower0620.3h
G30 Walker0520h
Ammunition Package93,3092.5h
Shield Recharging Field39040.7h
Anti-Infantry MANA Turret165773.4h
WLT-Howler Mining Laser01740.2h
Hardlight Barrier41920.3h
Recon Detection Device9611,86025.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 2.22s on queries, 1.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.