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Major Warrior OverProwlered[FooI] OverProwlered
TR BR 64

KDR: 3.78

Score: 13.7m

Last Seen: May 17th, 2020 2:05 AM
- OFFLINE - 44 minute(s)

Prestige 1, Battle Rank 64 - Terran Republic on Connery
Level Progress (to 65): 73%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R P2-120 HESH T9 CARV P2-120 HEAT NS-15M2 G30 Vulcan E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,577,511 MLG Score: 1261
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.76%33.08%9511212714,7342.068151.715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.48%1.468A+1.869A++0.14C++HEAD ++ (~18.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.539B+9.90.311C*24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.827%0.349%606212815731011355.61765421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.319%-0.674D-0.472D-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.5-0.269C29.8-0.195C66.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.151%0.227%4612312808,376375368522.2766227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.449%1.766A++-1.456F-1.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.817B++40.666B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.594%1.602%752312809992126064.71226165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.513%0.862B*-0.703D--0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.10.256C*41.1-0.013C+49

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.262%13.462%752112825220120.257426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.816B++-0.256C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.251C*5.1-0.045C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.7m526.7%647 (38.8k)586 (35.2k)3.7832517,7514,6924.905864 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR128387524.575%10.557%25904:595

70% Engineer22% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2016 4:43 AMMay 11th, 2020 8:35 PMMay 17th, 2020 12:14 PM (12d) (PST)May 17th, 2020 1:10 AM (13d) (PST)May 16th, 2020 10:05 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3471111,2360.7590.2010.0805.1410.2171261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,8366,67474,162461253081335,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
389.9h/16.2d 5,267 1,874 6,080 120.3k 306 815 5,084 31.5m

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
B**
Kills:261
Deaths:318
KDR:0.821
Accuracy:28.202% C**
HSR:30.651% B**
LC3 Jaguar
A
Kills:211
Deaths:77
KDR:2.740
Accuracy:29.903% A
HSR:22.749% B+
LC2 Lynx
A+
Kills:167
Deaths:61
KDR:2.738
Accuracy:29.266% B**
HSR:31.138% A+
TRAC-5
A+
Kills:166
Deaths:138
KDR:1.203
Accuracy:27.850% A
HSR:27.711% A+
FA1 Barrage
B**
Kills:52
Deaths:37
KDR:1.405
Accuracy:51.262% B**
HSR:13.462% C-
Kills:857
Deaths (as Engineer):631
Deaths (to Engineers):1,065
KDR:1.35816
Kill Difference:226
Playtime:271.800 hours
Usage:70%
Score:10.151m
Score/min:622
Accuracy (listed only):33.297%
HSR (listed only):25.142%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,308
Deaths:567
KDR:2.307
Accuracy:29.697% A
HSR:33.945% A
T9 CARV
A++
Kills:1,181
Deaths:628
KDR:1.881
Accuracy:27.743% A++
HSR:34.716% A++
NS-15M2
B++
Kills:563
Deaths:297
KDR:1.896
Accuracy:29.259% B++
HSR:32.860% B+
T9 CARV-S
A+
Kills:379
Deaths:216
KDR:1.755
Accuracy:28.061% B**
HSR:35.356% A+
MG-H1 Watchman
B++
Kills:276
Deaths:163
KDR:1.693
Accuracy:27.081% B++
HSR:32.246% B++
Kills:3,707
Deaths (as Heavy Assault):1,871
Deaths (to Heavy Assaults):1,180
KDR:1.98129
Kill Difference:1,836
Playtime:85.285 hours
Usage:22%
Score:2.560m
Score/min:500
Accuracy (listed only):28.368%
HSR (listed only):33.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
B**
Kills:261
Deaths:318
KDR:0.821
Accuracy:28.202% C**
HSR:30.651% B**
LC3 Jaguar
A
Kills:211
Deaths:77
KDR:2.740
Accuracy:29.903% A
HSR:22.749% B+
LC2 Lynx
A+
Kills:167
Deaths:61
KDR:2.738
Accuracy:29.266% B**
HSR:31.138% A+
TRAC-5
A+
Kills:166
Deaths:138
KDR:1.203
Accuracy:27.850% A
HSR:27.711% A+
FA1 Barrage
B**
Kills:52
Deaths:37
KDR:1.405
Accuracy:51.262% B**
HSR:13.462% C-
Kills:857
Deaths (as Light Assault):631
Deaths (to Light Assaults):800
KDR:1.35816
Kill Difference:226
Playtime:10.722 hours
Usage:3%
Score:0.240m
Score/min:374
Accuracy (listed only):33.297%
HSR (listed only):25.142%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:132
Deaths:109
KDR:1.211
Accuracy:30.350% A+
HSR:34.091% A+
MG-A1 Arbalest
A++
Kills:124
Deaths:58
KDR:2.138
Accuracy:25.419% C
HSR:41.936% A++
TAR-AE
C
Kills:82
Deaths:75
KDR:1.093
Accuracy:26.971% C
HSR:23.171% D
FA1 Barrage
B**
Kills:52
Deaths:37
KDR:1.405
Accuracy:51.262% B**
HSR:13.462% C-
Kills:390
Deaths (as Combat Medic):279
Deaths (to Combat Medics):438
KDR:1.39785
Kill Difference:111
Playtime:12.037 hours
Usage:3%
Score:0.421m
Score/min:583
Accuracy (listed only):33.501%
HSR (listed only):28.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:190
Deaths:277
KDR:0.686
Accuracy:38.132% C++
HSR:33.684% A
NS-357 Underboss
A++
Kills:79
Deaths:112
KDR:0.705
Accuracy:28.601% D--
HSR:37.975% A++
Kills:269
Deaths (as Infiltrator):389
Deaths (to Infiltrators):552
KDR:0.69152
Kill Difference:120
Playtime:3.743 hours
Usage:1%
Score:0.074m
Score/min:331
Accuracy (listed only):33.366%
HSR (listed only):35.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:217
Deaths:57
KDR:3.807
Accuracy:49.873% B**
HSR:3.226% C+
M3 Pounder HEG
B**
Kills:179
Deaths:57
KDR:3.140
Accuracy:51.347% B**
HSR:1.117% D**
Kills:396
Deaths (as MAX Suit):57
Deaths (to MAX Suits):183
KDR:6.94737
Kill Difference:339
Playtime:5.345 hours
Usage:1%
Score:0.263m
Score/min:819
Accuracy (listed only):50.610%
HSR (listed only):2.172%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:396
V. Kills:20 N/A
Deaths:54
KDR:7.333
Accuracy:33.227% B++
KPH:70.500 B++
VKPH:3.600 C++
M18 Needler
A++
Kills:177
V. Kills:98 179%
Deaths:24
KDR:7.375
Accuracy:29.498% C--
KPH:29.600 A++
VKPH:16.400 B**
Kills:573 (573 + 0)
Deaths:78
KDR:7.346
VKDR:1.513
Vehicle Kills:118
Kill Difference:495
Playtime:11.597 hours
Usage:3%
Score:0.192m
Score/min:275
Piloting Accuracy:29.498%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:108
V. Kills:76 140%
Deaths:
KDR:
Accuracy:44.515% C*
KPH:56.300 B**
VKPH:39.600 A
Kills:108 (0 + 108)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:76
Kill Difference:108
Playtime:1.918 hours
Usage:0%
Score:0.088m
Score/min:764
Piloting Accuracy:N/A%
Gunner Accuracy:44.515%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:85
V. Kills:31 266%
Deaths:1
KDR:85
Accuracy:67.639% A+
KPH:89 S
VKPH:32.500 A*
Kills:85 (85 + 0)
Deaths:1
KDR:85
VKDR:31
Vehicle Kills:31
Kill Difference:84
Playtime:0.955 hours
Usage:0%
Score:0.074m
Score/min:1,300
Driving Accuracy:67.639%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:6,018
V. Kills:2,805 214%
Deaths:177
KDR:34
Accuracy:59.156% A+
KPH:59.600 A*
VKPH:27.800 A++
P2-120 HESH
M+
Kills:1,193
V. Kills:373 319%
Deaths:77
KDR:15.494
Accuracy:60.228% A*
KPH:70.800 B*
VKPH:22.100 M+
P2-120 HEAT
A++
Kills:1,165
V. Kills:471 247%
Deaths:107
KDR:10.888
Accuracy:58.446% A++
KPH:43.500 A
VKPH:17.600 A++
G30 Vulcan
A++
Kills:491
V. Kills:248 197%
Deaths:55
KDR:8.927
Accuracy:44.016% A++
KPH:41.300 A++
VKPH:20.800 B**
E540 Halberd
A++
Kills:441
V. Kills:202 217%
Deaths:25
KDR:17.640
Accuracy:55.638% A++
KPH:46.500 A++
VKPH:21.300 A+
MR11 Gatekeeper
B++
Kills:76
V. Kills:42 177%
Deaths:5
KDR:15.200
Accuracy:41.547% C++
KPH:31.900 B++
VKPH:17.600 C+
Kills:9,384 (8,376 + 1,008)
Deaths:446
KDR:21.040
VKDR:9.285
Vehicle Kills:4,141
Kill Difference:8,938
Playtime:168.328 hours
Usage:43%
Score:4.807m
Score/min:476
Driving Accuracy:58.446%
Gunner Accuracy:41.547%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
B**
Kills:69
V. Kills:41 164%
Deaths:1
KDR:69
Accuracy:56.359% B
KPH:44.400 B**
VKPH:26.400 C+
G20 Vulcan-H
B**
Kills:67
V. Kills:32 203%
Deaths:2
KDR:33.500
Accuracy:56.667% B**
KPH:66 B**
VKPH:31.500 B+
Kills:136 (0 + 136)
Deaths:3
KDR:45.333
VKDR:24.333
Vehicle Kills:73
Kill Difference:133
Playtime:2.571 hours
Usage:1%
Score:0.128m
Score/min:827
Driving Accuracy:N/A%
Gunner Accuracy:56.667%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:75
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:25.337% A+
KPH:147.700 A*
VKPH:7.900 A*
Kills:75 (0 + 75)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:75
Playtime:0.508 hours
Usage:0%
Score:0.029m
Score/min:939
Driving Accuracy:N/A%
Gunner Accuracy:25.337%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,8236,01817734M*30.2259.156%A+N/A59.6A*27.8A++501100.9h3.7A+6.2A+
MSW-R 1,3381,3085672.307C++1.4829.697%A33.945%A65.4B*1.5A*22920h9.5B**32B*
P2-120 HESH 1,5661,1937715.494C+11.7160.228%A*N/A70.6B++22.1M+49116.9h3.8B++6.4B**
T9 CARV 1,2061,1816281.881B1.9027.743%A++34.716%A++64.5A++1.4A*26318.3h9.9B**35.7B*
P2-120 HEAT 1,6361,16510710.888B++7.1058.446%A++N/A43.5A17.6A++23626.8h6B+10.2B**
NS-15M2 5815632971.896C+1.8929.259%B++32.86%B+50.3C+1.6A21411.2h10.6B+36.3B+
G30 Vulcan 739491558.927B+5.1444.016%A++1.629%D--41.3A++20.8B**40911.9h70.4B++159.9B**
E540 Halberd 6434412517.64B**13.8655.638%A++1.361%D--46.4A++21.3A+5859.5h4.1A7.3A+
M14 Banshee 416396547.333C++3.5533.227%B++N/A70.7B++3.6C++2395.6h16.5B+49.8B+
T9 CARV-S 3933792161.755C++2.0328.061%B**35.356%A+56.6B+2.1M*2146.7h10.4B++37.1B++
MG-H1 Watchman 2872761631.693C++2.0927.081%B++32.246%B++51.1C*2A*2095.4h11.6B*42.8B++
MG-C1 Kindred 2682613180.821C2.9628.202%C**30.651%B**15.9D-N/A7516.4h9.2B*32.7B++
M3 Pounder HEG 244217573.807A0.0249.873%B**3.226%C+41.7A*5.2B**2435.2h12.7B++25.5B++
LC3 Jaguar 216211772.74B*1.0429.903%A22.749%B+84.4A*2M**2852.5h10.1B+33.8B*
NS-44 Commissioner 1941902770.686C3.1038.132%C++33.684%A27.5CN/A1136.9h3.4B+9B+
M3 Pounder HEG 198179573.14B++0.6451.347%B**1.117%D**34.4A3.7C+1945.2h15.8B30.7B+
M18 Needler 275177247.375A+3.5929.498%C--N/A29.5A++16.3B**3106h59.3B**201.1B**
LC2 Lynx 171167612.738A1.0529.266%B**31.138%A+66.8A+1.6M2252.5h10.7B**36.6B*
TRAC-5 1721661381.203B+2.5827.85%A27.711%A+13.3C-N/A6612.5h12.5B+44.7B++
C-4 2131581351.17C2.6134.587%AN/A98.8C++34.4B11381.6h1.2B+3.4B*
NS Decimator 204138562.464B**1.3267.586%B*N/A62.7A30A6562.2h2.8B**4.2B**
T1 Cycler 1351321091.211C+2.5730.35%A+34.091%A+34.7C**N/A1883.8h12.8B+42.2B*
MG-A1 Arbalest 125124582.138B++1.6525.419%C41.936%A++65.3B++N/A1711.9h12.8B++50.5B+
T2 Striker 180109711.535A*2.2550.461%CN/A19.8B**12.9C**2855.5h24.6A48.7B**
C150 Dalton 1841081108U104.2244.515%C*N/A56.8A40A7631.9h3.3B++7.3B*
L100 Python AP 11685185U81.2267.639%A+N/A85M**31A++12971h3A+4.4A++
TAR-AE 8482751.093C2.6926.971%C23.171%D43.2C1.1B+2691.9h11.3C**41.9C*
NS-357 Underboss 79791120.705C3.0828.601%D--37.975%A++23.9DN/A1453.3h3.5B+12.4C+
MR11 Gatekeeper 11876515.2A++11.4241.547%C++N/A31.7B+17.5C+18822.4h29.4A70.8B**
M12 Kobalt 7975175M++71.2225.337%A+26.667%A++150A**8A*9360.5h12.3A48.5B*
MR11 Gatekeeper-H 11069169U65.2256.359%BN/A43.1B*25.6C3641.6h31.7A56.3A
G20 Vulcan-H 9967233.5S29.7256.667%B**2.985%C++67A32B+15361h69.8B**123.1A
Tank Mine 8566611M**7.22184.848%UN/A132B+38D-15250.5h4.6T*2.5A*
FA1 Barrage 5452371.405B+2.3851.262%B**13.462%C-16.8DN/A623.1h5.1C+9.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit244234,18815.4h
Spawn Beacon84380.6h
Nanite Revive Grenade0710h
Medical Applicator4317,4921.1h
Spitfire Auto-Turret71130.6h
Shield Recharging Field83040.1h
Ammunition Package85431h
M1 Heavy Cycler01200h
Medical Kit1731,0922.5h
Anti-Infantry MANA Turret0580.2h
Nano-Repair Grenade04630.1h
Recon Detection Device1650.1h

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