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Lt. General OverProwlered[0NR0] OverProwlered
TR BR 90

KDR: 3.75

Score: 7.6m

Last Seen: Jul 19th, 2019 6:39 PM
- OFFLINE - 4.5 hour(s)

Battle Rank 90 - Terran Republic on Connery - Outfit Leader of New Republic TR[0NR0] New Republic TR
TR outfit on Connery

Members: 4
Level Progress (to 91): 39%
Level 100 Progress: 40% 315h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R P2-120 HESH P2-120 HEAT G30 Vulcan E540 Halberd NS-15M2 T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,452,411 MLG Score: 1161
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.928%33.684%974812062,5682.059341.687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.9%1.513A+1.951A++-0.038C+HEAD ++ (~19.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.547B+9.80.317C*24

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.9%0.319%4343312114,698222194821.0673241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.505%1.74A++-1.443D**-1.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++4.50.642B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.4%1.517%1095212129231314807.0458192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.139%0.759B++-0.723D--0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.50.268C*38.80.027C+48.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.563%13.462%1095112135211720.440678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.832B++-0.232C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.253C*5.1-0.045C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Republic TR[0NR0] New Republic TR
TR outfit on Connery

Members: 4
7.6m530.2%597 (35.8k)537 (32.2k)3.74599,8332,6254.9337190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121450325.712%10.038%25805:234

72% Engineer21% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2016 4:43 AMApr 27th, 2016 4:51 AMJul 21st, 2019 4:24 AM (18h) (PST)Jul 19th, 2019 2:40 PM (2d) (PST)Jul 19th, 2019 2:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2251001,1250.6980.1860.0704.7380.1961161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,5085,99167,517421142841232,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
235h/9.8d 3,118 987 3,547 66.8k 192 487 2,764 17.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:135
Deaths:122
KDR:1.107
Accuracy:27.698% A
HSR:28.889% A++
MG-C1 Kindred
B*
Kills:67
Deaths:54
KDR:1.241
Accuracy:30.524% B*
HSR:26.866% B+
FA1 Barrage
B**
Kills:52
Deaths:37
KDR:1.405
Accuracy:51.563% B**
HSR:13.462% C-
Kills:254
Deaths (as Engineer):213
Deaths (to Engineers):635
KDR:1.19249
Kill Difference:41
Playtime:168.655 hours
Usage:72%
Score:5.742m
Score/min:567
Accuracy (listed only):36.595%
HSR (listed only):23.072%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,203
Deaths:509
KDR:2.363
Accuracy:29.762% A
HSR:34.248% A
NS-15M2
B*
Kills:409
Deaths:187
KDR:2.187
Accuracy:28.568% B*
HSR:32.763% B*
T9 CARV
A*
Kills:344
Deaths:225
KDR:1.529
Accuracy:27.429% A++
HSR:36.919% A*
MG-H1 Watchman
B*
Kills:129
Deaths:64
KDR:2.016
Accuracy:26.322% B++
HSR:33.333% B*
Kills:2,085
Deaths (as Heavy Assault):985
Deaths (to Heavy Assaults):655
KDR:2.11675
Kill Difference:1,100
Playtime:49.944 hours
Usage:21%
Score:1.342m
Score/min:448
Accuracy (listed only):28.020%
HSR (listed only):34.316%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:135
Deaths:122
KDR:1.107
Accuracy:27.698% A
HSR:28.889% A++
MG-C1 Kindred
B*
Kills:67
Deaths:54
KDR:1.241
Accuracy:30.524% B*
HSR:26.866% B+
FA1 Barrage
B**
Kills:52
Deaths:37
KDR:1.405
Accuracy:51.563% B**
HSR:13.462% C-
Kills:254
Deaths (as Light Assault):213
Deaths (to Light Assaults):429
KDR:1.19249
Kill Difference:41
Playtime:3.850 hours
Usage:2%
Score:0.053m
Score/min:229
Accuracy (listed only):36.595%
HSR (listed only):23.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:117
Deaths:92
KDR:1.272
Accuracy:30.389% A++
HSR:36.752% A*
TAR-AE
C+
Kills:81
Deaths:73
KDR:1.110
Accuracy:26.915% C+
HSR:23.457% C
FA1 Barrage
B**
Kills:52
Deaths:37
KDR:1.405
Accuracy:51.563% B**
HSR:13.462% C-
Kills:250
Deaths (as Combat Medic):202
Deaths (to Combat Medics):222
KDR:1.23762
Kill Difference:48
Playtime:8.225 hours
Usage:4%
Score:0.316m
Score/min:640
Accuracy (listed only):36.289%
HSR (listed only):24.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:150
Deaths:211
KDR:0.711
Accuracy:38.168% C*
HSR:32% A
Kills:150
Deaths (as Infiltrator):211
Deaths (to Infiltrators):314
KDR:0.7109
Kill Difference:61
Playtime:1.948 hours
Usage:1%
Score:0.023m
Score/min:198
Accuracy (listed only):38.168%
HSR (listed only):32%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:90
Deaths:26
KDR:3.462
Accuracy:47.813% B**
HSR:2.222% D
M3 Pounder HEG
B**
Kills:71
Deaths:26
KDR:2.731
Accuracy:50.023% B**
HSR:1.408% D*
Kills:161
Deaths (as MAX Suit):26
Deaths (to MAX Suits):100
KDR:6.19231
Kill Difference:135
Playtime:2.139 hours
Usage:1%
Score:0.101m
Score/min:790
Accuracy (listed only):48.918%
HSR (listed only):1.815%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:229
V. Kills:13 N/A
Deaths:54
KDR:4.241
Accuracy:32.659% B+
KPH:64 B++
VKPH:3.600 C++
Kills:229 (229 + 0)
Deaths:54
KDR:4.241
VKDR:0.241
Vehicle Kills:13
Kill Difference:175
Playtime:3.576 hours
Usage:2%
Score:0.040m
Score/min:185
Piloting Accuracy:32.659%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:2,341
V. Kills:1,089 215%
Deaths:177
KDR:13.226
Accuracy:58.591% A
KPH:50.600 A+
VKPH:23.500 B**
P2-120 HESH
A**
Kills:1,192
V. Kills:372 320%
Deaths:77
KDR:15.481
Accuracy:60.263% A*
KPH:70.900 B**
VKPH:22.100 A**
P2-120 HEAT
A++
Kills:1,165
V. Kills:471 247%
Deaths:107
KDR:10.888
Accuracy:58.446% A++
KPH:43.500 A+
VKPH:17.600 A++
G30 Vulcan
A++
Kills:482
V. Kills:243 198%
Deaths:55
KDR:8.764
Accuracy:43.931% A++
KPH:41.200 A++
VKPH:20.800 B*
E540 Halberd
A++
Kills:441
V. Kills:202 217%
Deaths:25
KDR:17.640
Accuracy:55.638% A++
KPH:46.500 A++
VKPH:21.300 A+
Kills:5,621 (4,698 + 923)
Deaths:441
KDR:12.746
VKDR:5.390
Vehicle Kills:2,377
Kill Difference:5,180
Playtime:111.044 hours
Usage:47%
Score:2.715m
Score/min:407
Driving Accuracy:58.446%
Gunner Accuracy:55.638%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,4302,34117713.226B*9.4858.591%AN/A50.6A+23.5B**45646.3h4A6.9A+
MSW-R 1,2301,2035092.363C*1.3829.762%A34.248%A67.2B**1.5A**19617.9h9.5B**31.9B*
P2-120 HESH 1,5641,1927715.481C*11.7460.263%A*N/A71B**22.1A**48816.8h3.9B++6.4A
P2-120 HEAT 1,6361,16510710.888B++7.1458.446%A++N/A43.5A+17.6A++23026.8h6B++10.2B**
G30 Vulcan 725482558.764B*5.0243.931%A++1.66%D--41.2A++20.8B*37411.7h70.6B*160.8B**
E540 Halberd 6434412517.64A+13.8955.638%A++1.361%D--46.4A++21.3A+5709.5h4.1A7.3A+
NS-15M2 4214091872.187B1.5628.568%B*32.763%B*49.3C*1.4A++1938.3h10.5B++36.9B++
T9 CARV 3483442251.529C**2.2227.429%A++36.919%A*54.6AN/A2406.3h9.4A34.4B*
M14 Banshee 242229544.241C+0.5032.659%B+N/A63.6B++3.6C++1853.6h17.9B+54.8B+
NS-44 Commissioner 1541502110.711C3.0338.168%C*32%A26.8CN/A1075.6h3.7C**9.6B+
TRAC-5 1391351221.107B+2.6427.698%A28.889%A++11.9C-N/A4811.3h12.8B+46.3B++
MG-H1 Watchman 131129642.016B+1.7326.322%B++33.333%B*53.8B+N/A2492.4h11.4B*43.2B++
T1 Cycler 120117921.272C**2.4730.389%A++36.752%A*36.6B++N/A1603.2h12.2B*40.2B**
M3 Pounder HEG 10090263.462A0.2847.813%B**2.222%D45M*5B**2362h11.9B*24.9B*
TAR-AE 8381731.11C-2.6426.915%C+23.457%C45C+1.1B+2731.8h11.1B+41.4C**
M3 Pounder HEG 7771262.731B++1.0150.023%B**1.408%D*35.5A*3C--1362h15.5B+31.1B++
MG-C1 Kindred 6767541.241C+2.5030.524%B*26.866%B+19.7DN/A1183.4h10.7B35.1B+
T2 Striker 11067461.457A*2.2948.399%CN/A19.7B++12.6C++2303.4h19.9A+41B**
NS Decimator 8964272.37A+1.3867.681%B*N/A64A++25B**5601h2.8A4.1A
FA1 Barrage 5452371.405B+2.3451.563%B**13.462%C-16.8DN/A553.1h5.1C++9.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22620.4h
Nano-Armor Kit24130,7229.1h
Medical Applicator3312,0460.9h
Spitfire Auto-Turret2750.5h
Ammunition Package34260.5h
M1 Heavy Cycler01200h
Medical Kit1228432.1h
Anti-Infantry MANA Turret0580.2h
Nano-Repair Grenade02630.1h
Shield Recharging Field51600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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