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General OverProwlered[0NR0] OverProwlered
TR BR 97

KDR: 3.74

Score: 9.5m

Last Seen: Sep 12th, 2019 4:46 AM
- OFFLINE - 240.8 hour(s)

Battle Rank 97 - Terran Republic on Connery - Outfit Leader of New Republic TR[0NR0] New Republic TR
TR outfit on Connery

Members: 2
Level Progress (to 98): 11%
Level 100 Progress: 50% 237h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R P2-120 HESH P2-120 HEAT T9 CARV G30 Vulcan E540 Halberd NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,489,941 MLG Score: 1191
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.799%33.49%964812062,9742.004041.732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.884%1.513A+1.951A++-0.038C+HEAD ++ (~19.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.547B+9.80.317C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.156%1.754%93112135768660.82608785%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.21B**68.51B**144.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.239%0.309%4420312115,500258232821.3178236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.446%1.74A++-1.443D**-1.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.803B++4.30.642B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.473%1.51%988212129271454976.34932186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.111%0.759B++-0.723D--0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.50.268C*38.90.027C+48.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.563%13.462%988112135213820.374101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.832B++-0.232C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.253C*5.1-0.045C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Republic TR[0NR0] New Republic TR
TR outfit on Connery

Members: 2
9.5m559.8%661 (39.7k)596 (35.8k)3.7364611,4563,0664.8786797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121457525.626%10.03%25705:114

70% Engineer23% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2016 4:43 AMApr 27th, 2016 4:51 AMSep 20th, 2019 9:28 PM (1d) (PST)Sep 12th, 2019 12:50 AM (10d) (PST)Sep 12th, 2019 12:46 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2781091,1690.7220.1930.0725.1940.2061191

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,6766,56270,114431243121235,784

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
264.4h/11d 3,502 1,149 4,248 82.4k 208 562 3,265 20.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:135
Deaths:122
KDR:1.107
Accuracy:27.698% A
HSR:28.889% A++
MG-C1 Kindred
B+
Kills:88
Deaths:96
KDR:0.917
Accuracy:29.125% B+
HSR:26.136% B+
FA1 Barrage
B**
Kills:52
Deaths:37
KDR:1.405
Accuracy:51.563% B**
HSR:13.462% C-
Kills:275
Deaths (as Engineer):255
Deaths (to Engineers):723
KDR:1.07843
Kill Difference:20
Playtime:185.469 hours
Usage:70%
Score:6.984m
Score/min:628
Accuracy (listed only):36.128%
HSR (listed only):22.829%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,291
Deaths:553
KDR:2.335
Accuracy:29.736% A
HSR:34.005% A
T9 CARV
A++
Kills:623
Deaths:364
KDR:1.712
Accuracy:27.703% A++
HSR:35.474% A++
NS-15M2
B*
Kills:409
Deaths:190
KDR:2.153
Accuracy:28.468% B*
HSR:32.763% B*
MG-H1 Watchman
B*
Kills:149
Deaths:77
KDR:1.935
Accuracy:25.656% B+
HSR:32.215% B*
Kills:2,472
Deaths (as Heavy Assault):1,184
Deaths (to Heavy Assaults):805
KDR:2.08784
Kill Difference:1,288
Playtime:59.554 hours
Usage:23%
Score:1.849m
Score/min:518
Accuracy (listed only):27.891%
HSR (listed only):33.614%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:135
Deaths:122
KDR:1.107
Accuracy:27.698% A
HSR:28.889% A++
MG-C1 Kindred
B+
Kills:88
Deaths:96
KDR:0.917
Accuracy:29.125% B+
HSR:26.136% B+
FA1 Barrage
B**
Kills:52
Deaths:37
KDR:1.405
Accuracy:51.563% B**
HSR:13.462% C-
Kills:275
Deaths (as Light Assault):255
Deaths (to Light Assaults):495
KDR:1.07843
Kill Difference:20
Playtime:4.049 hours
Usage:2%
Score:0.055m
Score/min:226
Accuracy (listed only):36.128%
HSR (listed only):22.829%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:126
Deaths:101
KDR:1.248
Accuracy:30.753% A++
HSR:34.921% A*
TAR-AE
C+
Kills:81
Deaths:73
KDR:1.110
Accuracy:26.915% C+
HSR:23.457% C
FA1 Barrage
B**
Kills:52
Deaths:37
KDR:1.405
Accuracy:51.563% B**
HSR:13.462% C-
Kills:259
Deaths (as Combat Medic):211
Deaths (to Combat Medics):257
KDR:1.22749
Kill Difference:48
Playtime:8.909 hours
Usage:3%
Score:0.348m
Score/min:651
Accuracy (listed only):36.410%
HSR (listed only):23.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:160
Deaths:225
KDR:0.711
Accuracy:37.806% C*
HSR:32.500% A+
Kills:160
Deaths (as Infiltrator):225
Deaths (to Infiltrators):356
KDR:0.71111
Kill Difference:65
Playtime:2.004 hours
Usage:1%
Score:0.024m
Score/min:201
Accuracy (listed only):37.806%
HSR (listed only):32.500%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:154
Deaths:39
KDR:3.949
Accuracy:48.597% B**
HSR:2.597% C
M3 Pounder HEG
B**
Kills:130
Deaths:39
KDR:3.333
Accuracy:50.187% B**
HSR:1.538% D*
Kills:284
Deaths (as MAX Suit):39
Deaths (to MAX Suits):127
KDR:7.28205
Kill Difference:245
Playtime:4.117 hours
Usage:2%
Score:0.202m
Score/min:819
Accuracy (listed only):49.392%
HSR (listed only):2.068%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:239
V. Kills:14 N/A
Deaths:54
KDR:4.426
Accuracy:32.560% B+
KPH:63 B++
VKPH:3.700 C++
M18 Needler
B**
Kills:57
V. Kills:36 154%
Deaths:24
KDR:2.375
Accuracy:32.156% C+
KPH:24.400 B**
VKPH:15.400 B**
Kills:296 (296 + 0)
Deaths:78
KDR:3.795
VKDR:0.641
Vehicle Kills:50
Kill Difference:218
Playtime:6.133 hours
Usage:2%
Score:0.082m
Score/min:223
Piloting Accuracy:32.156%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:3,142
V. Kills:1,466 214%
Deaths:177
KDR:17.751
Accuracy:59.331% A+
KPH:56 A*
VKPH:26.100 A+
P2-120 HESH
A**
Kills:1,193
V. Kills:373 319%
Deaths:77
KDR:15.494
Accuracy:60.228% A*
KPH:70.800 B**
VKPH:22.100 A**
P2-120 HEAT
A++
Kills:1,165
V. Kills:471 247%
Deaths:107
KDR:10.888
Accuracy:58.446% A++
KPH:43.500 A+
VKPH:17.600 A++
G30 Vulcan
A++
Kills:486
V. Kills:245 198%
Deaths:55
KDR:8.836
Accuracy:44.009% A++
KPH:41.200 A++
VKPH:20.800 B*
E540 Halberd
A++
Kills:441
V. Kills:202 217%
Deaths:25
KDR:17.640
Accuracy:55.638% A++
KPH:46.500 A++
VKPH:21.300 A+
Kills:6,427 (5,500 + 927)
Deaths:441
KDR:14.574
VKDR:6.252
Vehicle Kills:2,757
Kill Difference:5,986
Playtime:120.962 hours
Usage:46%
Score:3.218m
Score/min:443
Driving Accuracy:58.446%
Gunner Accuracy:55.638%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,6083,14217717.751A+14.0159.331%A+N/A56A*26.1A+51956.1h3.9A6.6A+
MSW-R 1,3211,2915532.335C*1.4029.736%A34.005%A65.9B**1.5A**22619.6h9.5B**32B*
P2-120 HESH 1,5661,1937715.494C*11.7660.228%A*N/A70.6B**22.1A**48716.9h3.8B*6.4A
P2-120 HEAT 1,6361,16510710.888B++7.1558.446%A++N/A43.5A+17.6A++23126.8h6B++10.2B**
T9 CARV 6366233641.712B+2.0227.703%A++35.474%A++61.1A++1.3A*31110.2h9.7A34.8B*
G30 Vulcan 731486558.836B*5.1044.009%A++1.646%D--41.2A++20.8B*39911.8h70.6B*160.3B**
E540 Halberd 6434412517.64A+13.9055.638%A++1.361%D--46.4A++21.3A+5739.5h4.1A7.3A+
NS-15M2 4214091902.153B1.5828.468%B*32.763%B*48.7C*1.4A++1928.4h10.6B++37.1B++
M14 Banshee 253239544.426C+0.6932.56%B+N/A62.9B++3.7C++1983.8h17.9B+54.8B+
NS-44 Commissioner 1641602250.711C3.0337.806%C*32.5%A+26.2CN/A1076.1h3.6B9.5B+
M3 Pounder HEG 178154393.949A+0.2148.597%B**2.597%C38.5A**6A++2374h13.6B+28B++
MG-H1 Watchman 151149771.935B1.8025.656%B+32.215%B*49.7C**N/A2273h11.2B*43.7B++
TRAC-5 1391351221.107B+2.6327.698%A28.889%A++11.7C-N/A5411.5h12.8B+46.3B++
M3 Pounder HEG 147130393.333B**0.4050.187%B**1.538%D*32.5A++4.3C**1964h16.5B32.9B+
T1 Cycler 1291261011.248C*2.4930.753%A++34.921%A*36B++N/A1793.5h12.7B++41.3B**
NS Decimator 13595452.111A1.6368.545%B**N/A59.4A+25B**6711.6h3.1B**4.5A
MG-C1 Kindred 9088960.917C+2.8229.125%B+26.136%B+16.3D-N/A1075.4h10.2B+34.9B+
TAR-AE 8381731.11C-2.6326.915%C+23.457%C45C+1.1B+2741.8h11.1B+41.4C**
T2 Striker 12174511.451A*2.2947.341%C-N/A19B++12.1C+2863.9h20.9A44.2B**
C-4 7658351.657C*2.0847.155%M**N/A193.3A**60A*31750.3h1B**2.1A
Tank Mine 765869.667M**5.93151.282%SN/A145B*45D16060.4h4.1T*2.7A*
M18 Needler 9357242.375C*1.3632.156%C+1.754%C24.8A15.7B**2632.3h68.5B*213.2B*
FA1 Barrage 5452371.405B+2.3351.563%B**13.462%C-16.8DN/A553.1h5.1C++9.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32860.4h
Nano-Armor Kit62148,79210h
Medical Applicator3812,4480.9h
Spitfire Auto-Turret4790.5h
Ammunition Package54450.6h
M1 Heavy Cycler01200h
Medical Kit1359022.2h
Anti-Infantry MANA Turret0580.2h
Nano-Repair Grenade02910.1h
Shield Recharging Field61920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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