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Lt. Colonel Commissar Overhaul[1TAB] Overhaul
TR BR 67

KDR: 7.55

Score: 17.7m

Last Seen: Jul 4th, 2020 4:17 AM
- OFFLINE - 9.8 hour(s)

Prestige 1, Battle Rank 67 - Terran Republic on Emerald
Level Progress (to 68): 5%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R L100 Python HEAT L100 Python HESH TRAC-5 T9 CARV CAS 14-E M12 Kobalt T2 Striker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,388,159 MLG Score: 1909
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.526%22.511%7105134418,3827.66236-0.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.171%1.989A++0.211C++-0.201CHEAD ++ (~6.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.552B+10.50.266C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.378%0.463%5595213474,536177115525.6271392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.185%2.067A*-1.317D**-1.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*3.70.704B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.631%1.957%778313464601112294.14414200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.104%1.608A+-0.62D-0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.90.344C**42.3-0.052C+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.137%59.172%7782134772518813.83598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.965%0.779B++-0.506D0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.353C**2.60.191C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m351.9%397 (23.8k)347 (20.8k)7.554233,4504,4288.2086767 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349446132.473%14.278%46411:306

83% Heavy Assault8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 11:01 PMJun 11th, 2020 2:43 AMJul 4th, 2020 12:19 AM (87d) (PST)Jul 4th, 2020 12:57 AM (87d) (PST)Jul 4th, 2020 12:17 AM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
578545240.6550.0870.0942.5030.0561909

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7083,25031,4583956150320,801

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
851.2h/35.5d 2,898 4,776 13,175 127.8k 956 2,649 2,874 29.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:14,944
Deaths:2,379
KDR:6.282
Accuracy:31.947% B**
HSR:22.303% D-
T9 CARV
A
Kills:1,280
Deaths:195
KDR:6.564
Accuracy:30.712% A
HSR:26.016% C+
Kills:16,224
Deaths (as Heavy Assault):2,574
Deaths (to Heavy Assaults):1,313
KDR:6.30303
Kill Difference:13,650
Playtime:706.317 hours
Usage:83%
Score:15.067m
Score/min:356
Accuracy (listed only):31.329%
HSR (listed only):24.159%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:1,547
Deaths:307
KDR:5.039
Accuracy:29.027% B*
HSR:21.138% C+
Kills:1,547
Deaths (as Light Assault):307
Deaths (to Light Assaults):917
KDR:5.03909
Kill Difference:1,240
Playtime:67.558 hours
Usage:8%
Score:1.144m
Score/min:282
Accuracy (listed only):29.027%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:1,547
Deaths:307
KDR:5.039
Accuracy:29.027% B*
HSR:21.138% C+
Kills:1,547
Deaths (as Engineer):307
Deaths (to Engineers):654
KDR:5.03909
Kill Difference:1,240
Playtime:37.955 hours
Usage:4%
Score:0.901m
Score/min:396
Accuracy (listed only):29.027%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:565
Deaths:72
KDR:7.847
Accuracy:42.353% C+
HSR:67.257% D
NS-44 Commissioner
C
Kills:550
Deaths:373
KDR:1.475
Accuracy:31.326% D--
HSR:23.091% C
99SV
B
Kills:160
Deaths:13
KDR:12.308
Accuracy:36.794% B
HSR:30.625% D
TX1 Repeater
B*
Kills:61
Deaths:31
KDR:1.968
Accuracy:21.352% D-
HSR:29.508% B*
Soldier Soaker
D*
Kills:52
Deaths:19
KDR:2.737
Accuracy:12.853% F*
HSR:7.692% D*
Kills:1,388
Deaths (as Infiltrator):508
Deaths (to Infiltrators):519
KDR:2.73228
Kill Difference:880
Playtime:33.525 hours
Usage:4%
Score:0.583m
Score/min:290
Accuracy (listed only):28.936%
HSR (listed only):31.635%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:150
V. Kills:86 172%
Deaths:4
KDR:37.500
Accuracy:49.545% A++
KPH:35.200 C+
VKPH:20.200 C
Kills:150 (0 + 150)
Deaths:4
KDR:37.500
VKDR:21.500
Vehicle Kills:86
Kill Difference:146
Playtime:4.259 hours
Usage:1%
Score:0.073m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:49.545%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:2,793
V. Kills:813 343%
Deaths:68
KDR:41.074
Accuracy:62.506% B*
KPH:64.500 B**
VKPH:18.800 B+
L100 Python HESH
B**
Kills:1,743
V. Kills:260 N/A
Deaths:19
KDR:91.737
Accuracy:61.983% B**
KPH:91 B+
VKPH:13.600 B+
C75 Viper
B+
Kills:161
V. Kills:53 298%
Deaths:1
KDR:161
Accuracy:51.781% B*
KPH:41.100 C+
VKPH:13.500 B+
Kills:4,697 (4,697 + 0)
Deaths:88
KDR:53.375
VKDR:12.795
Vehicle Kills:1,126
Kill Difference:4,609
Playtime:66.345 hours
Usage:8%
Score:1.228m
Score/min:309
Driving Accuracy:51.781%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:112
V. Kills:29 373%
Deaths:2
KDR:56
Accuracy:60.165% A++
KPH:45.700 D
VKPH:11.800 C++
Kills:112 (112 + 0)
Deaths:2
KDR:56
VKDR:14.500
Vehicle Kills:29
Kill Difference:110
Playtime:2.453 hours
Usage:0%
Score:0.042m
Score/min:282
Driving Accuracy:60.165%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
A
Kills:214
V. Kills:48 437%
Deaths:1
KDR:214
Accuracy:65.068% B**
KPH:131.400 B**
VKPH:29.500 A
G20 Vulcan-H
A++
Kills:96
V. Kills:42 223%
Deaths:4
KDR:24
Accuracy:61.930% A++
KPH:71.200 B*
VKPH:31.100 C++
E540 Halberd-H
B*
Kills:60
V. Kills:12 462%
Deaths:1
KDR:60
Accuracy:63.174% B+
KPH:74.900 B*
VKPH:15 D--
Kills:370 (0 + 370)
Deaths:6
KDR:61.667
VKDR:17
Vehicle Kills:102
Kill Difference:364
Playtime:3.779 hours
Usage:0%
Score:0.177m
Score/min:780
Driving Accuracy:N/A%
Gunner Accuracy:63.174%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:1,271
V. Kills:123 N/A
Deaths:41
KDR:31
Accuracy:41.818% A
KPH:81.200 C+
VKPH:7.900 B+
M20 Wyvern
C
Kills:106
V. Kills:59 177%
Deaths:15
KDR:7.067
Accuracy:37.914% C
KPH:10.100 D*
VKPH:5.600 F
Kills:1,377 (0 + 1,377)
Deaths:56
KDR:24.589
VKDR:3.250
Vehicle Kills:182
Kill Difference:1,321
Playtime:26.098 hours
Usage:3%
Score:0.535m
Score/min:342
Piloting Accuracy:N/A%
Gunner Accuracy:37.914%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,17914,9442,3796.282B**1.2731.947%B**22.303%D-48.2CN/A142310h10.7C++33.4B+
L100 Python HEAT 3,6062,7936841.074S33.5262.506%B*N/A64.5B**18.8B+30943.3h4.5B+7.3B++
L100 Python HESH 2,0031,7431991.737S84.1861.983%B**N/A91.3B++13.6B+32219.1h2.3B++3.8B*
TRAC-5 1,5671,5473075.039S2.5229.027%B*21.138%C+35C++N/A13044.2h11B+38B+
T9 CARV 1,3081,2801956.564A*0.9930.712%A26.016%C+58.4C*1.3B++16921.9h10.7B+34.7B+
CAS 14-E 1,3941,2714131B23.4541.818%AN/A81C+7.8B36515.7h31.6C+75.5C**
M12 Kobalt 7797387105.429A+97.8730.389%A+14.499%D-150.6B8.4B**5974.9h15C*49.5B++
T2 Striker 974574906.378S1.1861.484%B*N/A33.8B++23.5B+30717h27.1B*44B**
TSAR-42 566565727.847B**0.2942.353%C+67.257%D33DN/A9517.1h2.1C+5C++
NS-44 Commissioner 5595503731.475C++6.0831.326%D--23.091%C21.8D-N/A7425.2h3.1B+10C+
M60-G Bulldog-H 2622141214U206.4565.068%B**1.402%A+133.8B**30A7771.6h4.7B7.2B++
NS Decimator 304192296.621M**0.9363.957%C*N/A48C++28B++3944h3.7C*5.8B
C-4 203163227.409M++0.1533.098%B++N/A148.2B+36.4C**15611.1h1.4C4.3C*
C75 Viper 2141611161U153.4551.781%B*N/A41.3C+13.6B+2383.9h11C+21.3B
99SV 1601601312.308S4.7536.794%B30.625%D34.8C+N/A1154.6h4.3B+11.6B+
The Slasher 1521512,9430.051C+7.509.197%F-7.285%C0.4C--N/A1339.9h1.7B++18.2D*
AP30 Shredder 236150437.5B+29.9549.545%A++1.333%D34.9C+20C2854.3h81.6C+164.8B++
M9 SKEP Launcher 240143207.15S0.4063.253%D-N/A40.9C*27.7C*3013.5h4.9B**7.8B*
Frag Grenade 1171161116N/A108.4537.981%D**N/A290D*2.5D*12140.4h4.8F12.6F
P2-120 HESH 141112256A++48.4560.165%A++N/A44.8D11.6C++2822.5h4.6C+7.6B+
M20 Wyvern 165106157.067C**0.4937.914%C1.887%D-10.2D*5.7F30710.4h88.7C234C
Orbital Strike Uplink 1461041104N/A96.45455.172%UN/A1040U420U28360.1h1.3T*0.3T*
G20 Vulcan-H 13896424A*16.4561.93%A++4.167%B**73.8B**32.3C++9791.3h64.8B*104.6A
Tank Mine 9674174U66.4514500%UN/A92.5D27.5D*7900.8h5.9T*0M**
TX1 Repeater 6561311.968B**5.5921.352%D-29.508%B*19.7D1.3B*1003.1h8.8B**41.2B
E540 Halberd-H 7260160S52.4563.174%B+N/A75B*15D--4480.8h3.5B+5.6B*
Sticky Grenade 6055155N/A47.4559.756%B++N/A550D--50M+40190.1h1.8B3B+
Anti-Vehicle Grenade 7653153N/A45.4537.5%FN/A265D115C++12580.2h5.2C++13.7C--
Soldier Soaker 5552192.737B*4.8212.853%F*7.692%D*37.1D2.1C**1071.4h5.1B++39.5F**
M60-A Bulldog 5751151A*43.4559.85%A++N/A56.7C**6.7C3040.9h4.7B+7.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4486,5386h
Spawn Beacon21,2470.6h
Medical Applicator01,0320.1h
Cortium Silo01320.2h
Welding Device03,3500.2h
Recon Detection Device52940.6h
Ammunition Package1870h
Medical Kit3264,2856.5h
Anti-Infantry MANA Turret2560.1h
M4-F Pillager01760.1h

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