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Commander Commissar Overhaul[LUWD] Overhaul
TR BR 52

KDR: 7.74

Score: 15.5m

Last Seen: Aug 18th, 2019 8:49 AM
- OFFLINE - 25.5 hour(s)

Prestige 1, Battle Rank 52 - Terran Republic on Emerald - Outfit Leader of Monster Girl Encyclopedia[LUWD] Monster Girl Encyclopedia
TR outfit on Emerald

Members: 5
Level Progress (to 53): 68%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R L100 Python HEAT L100 Python HESH TRAC-5 T9 CARV CAS 14-E M12 Kobalt TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,433,195 MLG Score: 1945
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.188%22.901%7145120915,9957.82152-0.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.074%1.926A++0.326C**-0.14CHEAD ++ (~7.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.549B+10.50.269C*23.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.219%0.474%5882212124,430163111327.0122398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.111%2.063A*-1.343D**-1.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*3.70.705B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.943%2.083%44921212240991862.42424128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.413%1.549A+-0.584D-0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.5-0.184C74.9-0.878D--66.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.348%59.192%4492121271817714.03371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.107%0.813B++-0.511D0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.357C**2.60.193C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Monster Girl Encyclopedia[LUWD] Monster Girl Encyclopedia
TR outfit on Emerald

Members: 5
15.5m347.2%397 (23.8k)347 (20.8k)7.7428529,5083,8118.4392552 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214390632.161%14.498%46611:466

81% Heavy Assault9% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 11:01 PMSep 8th, 2015 7:12 AMAug 18th, 2019 3:14 PM (14h) (PST)Aug 18th, 2019 5:59 AM (23h) (PST)Aug 18th, 2019 4:49 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
591545370.6610.0850.0962.4950.0581945

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4883,21532,2734056150320,791

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
744.4h/31d 2,654 4,278 11,395 111.4k 778 2,335 2,582 26.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:12,685
Deaths:1,896
KDR:6.690
Accuracy:31.604% A++
HSR:22.688% C+
T9 CARV
A*
Kills:1,280
Deaths:195
KDR:6.564
Accuracy:30.712% A*
HSR:26.016% B+
Kills:13,965
Deaths (as Heavy Assault):2,091
Deaths (to Heavy Assaults):1,094
KDR:6.67862
Kill Difference:11,874
Playtime:605.045 hours
Usage:81%
Score:12.874m
Score/min:355
Accuracy (listed only):31.158%
HSR (listed only):24.352%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,547
Deaths:307
KDR:5.039
Accuracy:29.036% A+
HSR:21.138% B+
Kills:1,547
Deaths (as Light Assault):307
Deaths (to Light Assaults):810
KDR:5.03909
Kill Difference:1,240
Playtime:65.917 hours
Usage:9%
Score:1.139m
Score/min:288
Accuracy (listed only):29.036%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,547
Deaths:307
KDR:5.039
Accuracy:29.036% A+
HSR:21.138% B+
Kills:1,547
Deaths (as Engineer):307
Deaths (to Engineers):574
KDR:5.03909
Kill Difference:1,240
Playtime:36.908 hours
Usage:5%
Score:0.895m
Score/min:404
Accuracy (listed only):29.036%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:558
Deaths:69
KDR:8.087
Accuracy:42.753% B++
HSR:67.384% C+
NS-44 Commissioner
B+
Kills:422
Deaths:291
KDR:1.450
Accuracy:30.022% D
HSR:25.355% B+
99SV
B*
Kills:160
Deaths:13
KDR:12.308
Accuracy:36.794% B*
HSR:30.625% D
TX1 Repeater
A
Kills:61
Deaths:30
KDR:2.033
Accuracy:21.308% D
HSR:29.508% A
Soldier Soaker
D*
Kills:52
Deaths:19
KDR:2.737
Accuracy:13.141% F--
HSR:7.692% D*
Kills:1,253
Deaths (as Infiltrator):422
Deaths (to Infiltrators):465
KDR:2.96919
Kill Difference:831
Playtime:31.987 hours
Usage:4%
Score:0.560m
Score/min:292
Accuracy (listed only):28.804%
HSR (listed only):32.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):388
KDR:0
Kill Difference:UNR
Playtime:3.807 hours
Usage:1%
Score:0.009m
Score/min:41
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:150
V. Kills:86 172%
Deaths:4
KDR:37.500
Accuracy:49.545% A*
KPH:35.200 B+
VKPH:20.200 C++
Kills:150 (0 + 150)
Deaths:4
KDR:37.500
VKDR:21.500
Vehicle Kills:86
Kill Difference:146
Playtime:4.259 hours
Usage:1%
Score:0.073m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:49.545%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:2,687
V. Kills:771 348%
Deaths:68
KDR:39.515
Accuracy:62.297% B**
KPH:64.400 A*
VKPH:18.500 A
L100 Python HESH
A+
Kills:1,743
V. Kills:260 N/A
Deaths:19
KDR:91.737
Accuracy:61.983% A+
KPH:91 A+
VKPH:13.600 A
C75 Viper
A
Kills:161
V. Kills:53 298%
Deaths:1
KDR:161
Accuracy:51.781% A
KPH:41.100 B++
VKPH:13.500 A
Kills:4,591 (4,591 + 0)
Deaths:88
KDR:52.170
VKDR:12.318
Vehicle Kills:1,084
Kill Difference:4,503
Playtime:64.795 hours
Usage:9%
Score:1.197m
Score/min:308
Driving Accuracy:51.781%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:112
V. Kills:29 373%
Deaths:2
KDR:56
Accuracy:60.165% A*
KPH:45.700 C+
VKPH:11.800 B+
Kills:112 (112 + 0)
Deaths:2
KDR:56
VKDR:14.500
Vehicle Kills:29
Kill Difference:110
Playtime:2.453 hours
Usage:0%
Score:0.041m
Score/min:282
Driving Accuracy:60.165%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
A+
Kills:106
V. Kills:14 N/A
Deaths:1
KDR:106
Accuracy:61.275% A+
KPH:132.400 A+
VKPH:17.500 A+
G20 Vulcan-H
A++
Kills:90
V. Kills:40 220%
Deaths:4
KDR:22.500
Accuracy:62.027% A++
KPH:78.500 A++
VKPH:34.900 B++
E540 Halberd-H
A++
Kills:58
V. Kills:10 N/A
Deaths:1
KDR:58
Accuracy:62.987% B++
KPH:75.800 A++
VKPH:13.100 D--
Kills:254 (0 + 254)
Deaths:6
KDR:42.333
VKDR:10.667
Vehicle Kills:64
Kill Difference:248
Playtime:2.712 hours
Usage:0%
Score:0.134m
Score/min:824
Driving Accuracy:N/A%
Gunner Accuracy:62.987%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:1,251
V. Kills:121 N/A
Deaths:41
KDR:30.512
Accuracy:41.917% B**
KPH:82.300 B+
VKPH:8 B+
M20 Wyvern
C
Kills:93
V. Kills:54 169%
Deaths:15
KDR:6.200
Accuracy:36.997% C
KPH:9.500 D--
VKPH:5.500 D*
Kills:1,344 (0 + 1,344)
Deaths:56
KDR:24
VKDR:3.125
Vehicle Kills:175
Kill Difference:1,288
Playtime:24.939 hours
Usage:3%
Score:0.527m
Score/min:352
Piloting Accuracy:N/A%
Gunner Accuracy:36.997%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,84812,6851,8966.69A++1.0531.604%A++22.688%C+47.7C**N/A140265.8h10.6B++33.6B*
L100 Python HEAT 3,4582,6876839.515S31.7762.297%B**N/A64.4A*18.5A30841.7h4.6B+7.3B*
L100 Python HESH 2,0031,7431991.737S83.9961.983%A+N/A91.3A++13.6A32219.1h2.3B**3.8A
TRAC-5 1,5671,5473075.039S2.7029.036%A+21.138%B+35.2B**N/A12944h11B*38B*
T9 CARV 1,3081,2801956.564M**1.1830.712%A*26.016%B+58.4A+1.3A*16621.9h10.7B**34.7B*
CAS 14-E 1,3721,2514130.512B++22.7741.917%B**N/A82.3B+8B+37015.2h31.8C++75.8B+
M12 Kobalt 7757357105M+97.2630.217%A+14.286%D-150B*8.2B5944.9h14.9B+49.4B*
TSAR-42 559558698.087B**0.3442.753%B++67.384%C+33.6C+N/A9616.6h2.1B+4.9B+
T2 Striker 874517766.803U0.9461.06%B**N/A34.2A*23.6A30915.1h26.8B**43.9B**
NS-44 Commissioner 4294222911.45B+6.2930.022%D25.355%B+19.1DN/A6422.1h3.2B++10.7C*
C75 Viper 2141611161U153.2651.781%AN/A41.3B++13.6A2343.9h11B+21.3B*
99SV 1601601312.308S4.5736.794%B*30.625%D34.8B++N/A1134.6h4.3B*11.6B*
C-4 196157217.476S0.2731.384%B**N/A157A++39B++16391h1.4C*4.5B+
AP30 Shredder 236150437.5A29.7649.545%A*1.333%D34.9B20C++2844.3h81.6C*164.8B*
NS Decimator 234149226.773S0.9762.178%C++N/A46.6B++26.6A3983.2h3.6B*5.7B*
The Slasher 1201202,3030.052C+7.699.321%F-2.5%D--0.4C-N/A1287.6h1.7B++17.8C
M9 SKEP Launcher 203118157.867U0.1262.668%DN/A42.1A30.4A3022.8h4.3A++6.9A+
Frag Grenade 1171161116N/A108.2637.981%D-N/A290D-2.5D--11930.4h4.8D12.6D
P2-120 HESH 141112256M*48.2660.165%A*N/A44.8C+11.6B+2812.5h4.6C**7.6B**
M60-G Bulldog-H 1201061106U98.2661.275%A+N/A132.5A+17.5A+7820.8h4.9B+8B++
M20 Wyvern 14793156.2C*1.5436.997%C1.075%D*9.6D--5.6D*3249.7h91.5C247.2C
Orbital Strike Uplink 12693193N/A85.26396.429%UN/A930U330U24460.1h1.2T*0.3T*
G20 Vulcan-H 13090422.5S14.7662.027%A++3.333%B81.8A++36.4B*11011.1h63.7A102.7A+
Tank Mine 8467167U59.260%F--N/A83.8C-21.3D**7440.8h5.9T*0M*
TX1 Repeater 6561302.033A++5.7121.308%D29.508%A19.7C1.3B**953.1h8.7B**40.9B+
E540 Halberd-H 6858158S50.2662.987%B++N/A72.5A+12.5D*4460.8h3.3B**5.3A
Sticky Grenade 6055155N/A47.2661.635%B**N/A550D-50M**42130.1h1.8B+2.9B+
Soldier Soaker 5552192.737A+5.0113.141%F--7.692%D*37.1C2.1A+1091.4h5.1B+38.6F-
M60-A Bulldog 5751151S43.2659.85%A**N/A56.7B**6.7C+2980.9h4.7B*7.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,0980.5h
Nano-Armor Kit4485,9376h
Medical Applicator09590.1h
Cortium Silo01250.2h
Welding Device02,9980.2h
Ammunition Package1740h
Medical Kit2873,7555.9h
Anti-Infantry MANA Turret2550.1h
M4-F Pillager01760.1h
Recon Detection Device52880.6h

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