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Maj. General Private Overhaul[LUWD] Overhaul
TR BR 87

KDR: 8.06

Score: 8.5m

Last Seen: Feb 2nd, 2019 2:43 AM
- OFFLINE - 483.8 hour(s)

Battle Rank 87 - Terran Republic on Emerald - Outfit Leader of Monster Girl Encyclopedia[LUWD] Monster Girl Encyclopedia
TR outfit on Emerald

Members: 0
Level Progress (to 88): 45%
Level 100 Progress: 45% 431h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R L100 Python HESH L100 Python HEAT TRAC-5 T9 CARV CAS 14-E M12 Kobalt TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,896,065 MLG Score: 2315
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.471%24.386%743510179,3628.049870.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.853%1.835A++0.569B+0.007C+HEAD ++ (~9.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.542B+10.40.268C*23.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.301%0.421%8705210203,3278175740.5732439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.306%1.988A++-1.408D**-1.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.857B*3.40.73B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.54%58.559%02102055512014.58678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.721%0.828B++-0.563D0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.336C**2.70.164C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Monster Girl Encyclopedia[LUWD] Monster Girl Encyclopedia
TR outfit on Emerald

Members: 0
8.5m314.7%401 (24.1k)352 (21.1k)8.0646716,9602,1038.8478487 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022222832.073%16.191%51911:305

6% Engineer74% Heavy Assault6% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 11:01 PMSep 8th, 2015 7:12 AMFeb 17th, 2019 4:46 AM (5d) (PST)Feb 1st, 2019 10:58 PM (20d) (PST)Feb 1st, 2019 10:43 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
666586080.7020.0870.1142.4070.0632315

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,9523,48236,4704257144421,123

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
402.6h/16.8d 1,647 2,746 5,617 58.1k 385 1,191 1,514 16.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:6,268
Deaths:888
KDR:7.059
Accuracy:30.963% A++
HSR:24.825% C++
T9 CARV
A*
Kills:1,279
Deaths:194
KDR:6.593
Accuracy:30.710% A*
HSR:26.036% B+
Kills:7,547
Deaths (as Heavy Assault):1,082
Deaths (to Heavy Assaults):589
KDR:6.97505
Kill Difference:6,465
Playtime:298.584 hours
Usage:74%
Score:6.557m
Score/min:366
Accuracy (listed only):30.837%
HSR (listed only):25.430%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,544
Deaths:303
KDR:5.096
Accuracy:28.956% A+
HSR:21.179% B+
Kills:1,544
Deaths (as Light Assault):303
Deaths (to Light Assaults):461
KDR:5.09571
Kill Difference:1,241
Playtime:55.671 hours
Usage:14%
Score:0.991m
Score/min:297
Accuracy (listed only):28.956%
HSR (listed only):21.179%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,544
Deaths:303
KDR:5.096
Accuracy:28.956% A+
HSR:21.179% B+
Kills:1,544
Deaths (as Engineer):303
Deaths (to Engineers):317
KDR:5.09571
Kill Difference:1,241
Playtime:22.203 hours
Usage:6%
Score:0.492m
Score/min:370
Accuracy (listed only):28.956%
HSR (listed only):21.179%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:395
Deaths:50
KDR:7.900
Accuracy:44.476% B*
HSR:69.873% C++
NS-44 Commissioner
C*
Kills:210
Deaths:139
KDR:1.511
Accuracy:27.816% D--
HSR:23.333% C*
99SV
B*
Kills:160
Deaths:13
KDR:12.308
Accuracy:36.780% B*
HSR:30.625% D
TX1 Repeater
A
Kills:61
Deaths:29
KDR:2.103
Accuracy:21.848% C--
HSR:29.508% A
Kills:826
Deaths (as Infiltrator):231
Deaths (to Infiltrators):285
KDR:3.57576
Kill Difference:595
Playtime:22.864 hours
Usage:6%
Score:0.463m
Score/min:337
Accuracy (listed only):32.730%
HSR (listed only):38.335%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):202
KDR:0
Kill Difference:UNR
Playtime:3.094 hours
Usage:1%
Score:0.002m
Score/min:11
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,729
V. Kills:259 N/A
Deaths:18
KDR:96.056
Accuracy:61.859% A+
KPH:90.700 A+
VKPH:13.600 A+
L100 Python HEAT
A*
Kills:1,598
V. Kills:417 382%
Deaths:36
KDR:44.389
Accuracy:60.993% B**
KPH:63.400 A*
VKPH:16.600 B**
C75 Viper
A+
Kills:161
V. Kills:53 298%
Deaths:1
KDR:161
Accuracy:51.781% A+
KPH:41.800 B++
VKPH:13.800 A+
Kills:3,488 (3,488 + 0)
Deaths:55
KDR:63.418
VKDR:13.255
Vehicle Kills:729
Kill Difference:3,433
Playtime:48.109 hours
Usage:12%
Score:0.924m
Score/min:320
Driving Accuracy:51.781%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A
Kills:109
V. Kills:28 376%
Deaths:2
KDR:54.500
Accuracy:60% A*
KPH:61.200 B+
VKPH:15.700 A
Kills:109 (109 + 0)
Deaths:2
KDR:54.500
VKDR:14
Vehicle Kills:28
Kill Difference:107
Playtime:1.780 hours
Usage:0%
Score:0.039m
Score/min:364
Driving Accuracy:60%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:920
V. Kills:76 N/A
Deaths:30
KDR:30.667
Accuracy:41.823% B**
KPH:98.300 B++
VKPH:8.100 B+
M20 Wyvern
C
Kills:72
V. Kills:44 160%
Deaths:15
KDR:4.800
Accuracy:36.370% C
KPH:8.300 D*
VKPH:5.100 D*
Kills:992 (0 + 992)
Deaths:45
KDR:22.044
VKDR:2.667
Vehicle Kills:120
Kill Difference:947
Playtime:17.978 hours
Usage:4%
Score:0.439m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:36.370%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,3376,2688887.059A*1.0130.963%A++24.825%C++46.3BN/A140135.5h10.5B++34B*
L100 Python HESH 1,9881,7291896.056S87.9961.859%A+N/A90.5A+13.6A+31919.1h2.3B**3.8B**
L100 Python HEAT 2,0151,5983644.389S36.3260.993%B**N/A63.4A*16.5B**33825.2h4.5B*7.4B**
TRAC-5 1,5641,5443035.096S2.9728.956%A+21.179%B+35.4AN/A12243.6h11B*37.9B**
T9 CARV 1,3071,2791946.593M++1.4730.71%A*26.036%B+58.7A++1.3A*15721.8h10.7B**34.7B*
CAS 14-E 9969203030.667B+22.6041.823%B**N/A97.9B++8.1B+4569.4h27B64.5B++
M12 Kobalt 673638791.143A**83.0830.952%A++14.42%D145B++8C**6064.4h15.3B+49.6B*
TSAR-42 396395507.9A+0.1644.476%B*69.873%C++35C+N/A9711.3h2B++4.5B++
T2 Striker 469275406.875U1.1961.208%B**N/A37.2M*26.2M+3527.4h23.9A39.1B**
NS-44 Commissioner 2152101391.511B+6.5527.816%D--23.333%C*16.4DN/A5612.8h3.1B*11.2C++
C75 Viper 2141611161U152.9451.781%A+N/A41.3B++13.6A+2063.9h11B+21.3B*
99SV 1601601312.308S4.2436.78%B*30.625%D34.8B*N/A1034.6h4.3B*11.6B*
C-4 172141216.714M**1.3529.78%B++N/A176.3A*38.8B++13740.8h1.2B+4.2B++
M9 SKEP Launcher 196113148.071U0.0162.595%DN/A43.5A++31.9M**3102.6h4.4A++7A+
P2-120 HESH 137109254.5M++46.4460%A*N/A60.6B+15.6A3641.8h4.5B+7.4B**
Frag Grenade 1051041104N/A95.9439.051%DN/A346.7D3.3D-11580.3h4.5C-11.5C-
Orbital Strike Uplink 11283183N/A74.94506.667%UN/A830U290U27210.1h0.9T*0.2T*
M20 Wyvern 11672154.8C+3.2636.37%C1.389%D--8.4D*5.1D*3548.6h100.7C--276.8D
TX1 Repeater 6561292.103A++5.9621.848%C--29.508%A20.3C1.3A843h8.6B**39.4B++

Consumables
  Name Deaths Consumed Time Equipped
M4-F Pillager01760.1h
Spawn Beacon15580.2h
Nano-Armor Kit2638,3862.4h
Cortium Silo0780.1h
Medical Applicator04660h
Welding Device02,1760.1h
Medical Kit1742,2263.3h
Recon Detection Device21100.2h

Check the help document for the dictionary if you want to learn more about words used here.


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