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Maj. General Private Overhaul[LUWD] Overhaul
TR BR 84

KDR: 8.49

Score: 7.5m

Last Seen: Dec 8th, 2018 11:05 PM
- OFFLINE - 13.6 hour(s)

Battle Rank 84 - Terran Republic on Emerald - Outfit Leader of Monster Girl Encyclopedia[LUWD] Monster Girl Encyclopedia
TR outfit on Emerald

Members: 4
Level Progress (to 85): 36%
Level 100 Progress: 40% 453h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R L100 Python HESH TRAC-5 T9 CARV L100 Python HEAT CAS 14-E M12 Kobalt T2 Striker
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,680,893 MLG Score: 2143
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.215%24.638%744510177,8628.80403-0.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.421%1.782A++0.636B+-0.639DHEAD ++ (~9.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.536B+10.50.267C*24.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.114%0.377%8328210202,9207563038.9333463%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.454%1.974A++-1.45F-1.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*3.30.742B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.78%30.625%01102116010001.58416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.259C*-2.407F*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.182C4.3-0.349C-7.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Monster Girl Encyclopedia[LUWD] Monster Girl Encyclopedia
TR outfit on Emerald

Members: 4
7.5m321.6%419 (25.1k)374 (22.4k)8.4913314,2061,6739.3263684 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022191531.549%14.944%47111:545

6% Engineer75% Heavy Assault16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 11:01 PMSep 8th, 2015 7:12 AMDec 9th, 2018 4:14 PM (20h) (PST)Dec 8th, 2018 8:46 PM (2d) (PST)Dec 8th, 2018 7:05 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
677546230.7110.0840.1062.4890.0632143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6103,26537,3454356149422,442

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
333.1h/13.9d 1,397 2,123 4,744 49.7k 316 968 1,257 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:4,917
Deaths:666
KDR:7.383
Accuracy:30.697% A++
HSR:25.259% C*
T9 CARV
A**
Kills:1,279
Deaths:194
KDR:6.593
Accuracy:30.710% A**
HSR:26.036% B+
Kills:6,196
Deaths (as Heavy Assault):860
Deaths (to Heavy Assaults):455
KDR:7.20465
Kill Difference:5,336
Playtime:250.276 hours
Usage:75%
Score:5.789m
Score/min:386
Accuracy (listed only):30.704%
HSR (listed only):25.648%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,517
Deaths:284
KDR:5.342
Accuracy:28.983% A+
HSR:21.424% B+
Kills:1,517
Deaths (as Light Assault):284
Deaths (to Light Assaults):365
KDR:5.34155
Kill Difference:1,233
Playtime:54.176 hours
Usage:16%
Score:0.977m
Score/min:301
Accuracy (listed only):28.983%
HSR (listed only):21.424%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,517
Deaths:284
KDR:5.342
Accuracy:28.983% A+
HSR:21.424% B+
Kills:1,517
Deaths (as Engineer):284
Deaths (to Engineers):268
KDR:5.34155
Kill Difference:1,233
Playtime:18.745 hours
Usage:6%
Score:0.466m
Score/min:414
Accuracy (listed only):28.983%
HSR (listed only):21.424%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B*
Kills:160
Deaths:13
KDR:12.308
Accuracy:36.780% B*
HSR:30.625% D
NS-44 Commissioner
C+
Kills:88
Deaths:60
KDR:1.467
Accuracy:20.958% F
HSR:21.591% C+
TX1 Repeater
A
Kills:61
Deaths:29
KDR:2.103
Accuracy:21.848% C
HSR:29.508% A
Kills:309
Deaths (as Infiltrator):102
Deaths (to Infiltrators):230
KDR:3.02941
Kill Difference:207
Playtime:9.014 hours
Usage:3%
Score:0.240m
Score/min:445
Accuracy (listed only):26.529%
HSR (listed only):27.241%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,729
V. Kills:259 N/A
Deaths:18
KDR:96.056
Accuracy:61.859% A+
KPH:90.700 A++
VKPH:13.600 A+
L100 Python HEAT
A*
Kills:1,191
V. Kills:290 409%
Deaths:28
KDR:42.536
Accuracy:60.576% B**
KPH:61 A*
VKPH:14.800 B++
C75 Viper
A+
Kills:161
V. Kills:53 298%
Deaths:1
KDR:161
Accuracy:51.781% A+
KPH:41.800 B++
VKPH:13.800 A+
Kills:3,081 (3,081 + 0)
Deaths:47
KDR:65.553
VKDR:12.809
Vehicle Kills:602
Kill Difference:3,034
Playtime:42.453 hours
Usage:13%
Score:0.826m
Score/min:324
Driving Accuracy:51.781%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A
Kills:109
V. Kills:28 376%
Deaths:2
KDR:54.500
Accuracy:60% A*
KPH:62 B+
VKPH:15.900 A
Kills:109 (109 + 0)
Deaths:2
KDR:54.500
VKDR:14
Vehicle Kills:28
Kill Difference:107
Playtime:1.759 hours
Usage:1%
Score:0.037m
Score/min:355
Driving Accuracy:60%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:797
V. Kills:60 N/A
Deaths:26
KDR:30.654
Accuracy:41.331% A
KPH:103 B*
VKPH:7.800 B
M20 Wyvern
C
Kills:68
V. Kills:42 158%
Deaths:15
KDR:4.533
Accuracy:36.181% C
KPH:8 D*
VKPH:4.900 D*
Kills:865 (0 + 865)
Deaths:41
KDR:21.098
VKDR:2.488
Vehicle Kills:102
Kill Difference:824
Playtime:16.283 hours
Usage:5%
Score:0.412m
Score/min:422
Piloting Accuracy:N/A%
Gunner Accuracy:36.181%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,9654,9176667.383A*1.1130.697%A++25.259%C*46.9B+N/A149104.8h10.5B++34.2B*
L100 Python HESH 1,9881,7291896.056S87.5661.859%A+N/A90.5A++13.6A+31919.1h2.3B**3.8B**
TRAC-5 1,5371,5172845.342S3.1528.983%A+21.424%B+36.2AN/A12541.9h10.9B**37.7B*
T9 CARV 1,3071,2791946.593S1.9030.71%A**26.036%B+58.9A++1.3A**15521.7h10.7B**34.7B**
L100 Python HEAT 1,4811,1912842.536S34.0460.576%B**N/A61.1A*14.9B*35519.5h4.6B++7.6B**
CAS 14-E 8577972630.654B+22.1641.331%A1.004%D-103.5B*7.8B4987.7h25.9B+62.6B++
M12 Kobalt 632599785.571A**77.0830.374%A++14.691%D146.1B*8B6074.1h14.8B+48.8B*
T2 Striker 372220356.286U2.2161.789%B**N/A38.6A*26.7A++3785.7h23.1A37.3B**
C75 Viper 2141611161U152.5151.781%A+N/A41.3B++13.6A+1993.9h11B+21.3B*
99SV 1601601312.308S3.8236.78%B*30.625%D34.8B*N/A994.6h4.3B**11.6B*
C-4 150125215.952M*2.5428.03%B+N/A156.3A++31.3C++13250.8h1.2B+4.2B++
M9 SKEP Launcher 194112148U0.4962.389%DN/A44.8B**32.8A3182.5h4.4A+7A+
P2-120 HESH 137109254.5M*46.0160%A*N/A60.6B+15.6A3541.8h4.5B+7.4B**
NS-44 Commissioner 9088601.467B+7.0220.958%F21.591%C+11.3D-N/A447.8h3.2B++15.2C
Frag Grenade 8483183N/A74.5139.096%D-N/A276.7D-3.3D-12090.3h4.7D12D
M20 Wyvern 11068154.533C+3.9636.181%C1.471%D--8D*4.9D*3548.5h105D290.1D
TX1 Repeater 6561292.103A++6.3921.848%C29.508%A21C1.4A+832.9h8.6A39.4B

Consumables
  Name Deaths Consumed Time Equipped
M4-F Pillager01760h
Spawn Beacon03540.1h
Nano-Armor Kit2536,9622.3h
Cortium Silo0720.1h
Medical Applicator04660h
Welding Device09150.1h
Medical Kit1371,7232.4h

Check the help document for the dictionary if you want to learn more about words used here.


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