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General Commissar Overhaul[LUWD] Overhaul
TR BR 98

KDR: 7.76

Score: 12.8m

Last Seen: Jun 24th, 2019 4:56 PM
- OFFLINE - 17.1 hour(s)

Battle Rank 98 - Terran Republic on Emerald - Outfit Leader of Monster Girl Encyclopedia[LUWD] Monster Girl Encyclopedia
TR outfit on Emerald

Members: 7
Level Progress (to 99): 79%
Level 100 Progress: 68% 267h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R L100 Python HEAT L100 Python HESH TRAC-5 T9 CARV CAS 14-E M12 Kobalt TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,609,586 MLG Score: 2086
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.925%23.517%7275120814,0587.81869-0.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.035%1.885A++0.478B+-0.028C+HEAD ++ (~8.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.545B+10.50.269C*23.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.322%0.482%6740212114,357141109230.9007399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.161%2.064A*-1.348D**-1.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.849B*3.70.71B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.75%3.333%214112129090930.98901196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.131A*-0.156C-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.70.238C++62.2-0.352C-38.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.259%58.997%2142121167815914.26415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.146%0.779B++-0.523D0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.35C**2.60.188C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Monster Girl Encyclopedia[LUWD] Monster Girl Encyclopedia
TR outfit on Emerald

Members: 7
12.8m314.6%378 (22.7k)332 (19.9k)7.7640925,7693,3198.4808798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1213338532.839%15.069%49511:385

81% Heavy Assault9% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 11:01 PMSep 8th, 2015 7:12 AMJun 24th, 2019 10:48 PM (2d) (PST)Jun 24th, 2019 2:10 PM (2d) (PST)Jun 24th, 2019 12:56 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
611555560.6670.0860.1012.2860.0592086

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6523,28233,3704056137419,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
643.9h/26.8d 2,379 3,883 9,303 88.3k 662 1,997 2,295 23.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:10,797
Deaths:1,611
KDR:6.702
Accuracy:31.334% A++
HSR:23.451% C+
T9 CARV
A**
Kills:1,280
Deaths:195
KDR:6.564
Accuracy:30.712% A**
HSR:26.016% B+
Kills:12,077
Deaths (as Heavy Assault):1,806
Deaths (to Heavy Assaults):966
KDR:6.68715
Kill Difference:10,271
Playtime:522.297 hours
Usage:81%
Score:10.726m
Score/min:342
Accuracy (listed only):31.023%
HSR (listed only):24.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,547
Deaths:307
KDR:5.039
Accuracy:29.036% A+
HSR:21.138% B+
Kills:1,547
Deaths (as Light Assault):307
Deaths (to Light Assaults):698
KDR:5.03909
Kill Difference:1,240
Playtime:59.463 hours
Usage:9%
Score:1.020m
Score/min:286
Accuracy (listed only):29.036%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,547
Deaths:307
KDR:5.039
Accuracy:29.036% A+
HSR:21.138% B+
Kills:1,547
Deaths (as Engineer):307
Deaths (to Engineers):496
KDR:5.03909
Kill Difference:1,240
Playtime:28.743 hours
Usage:4%
Score:0.533m
Score/min:309
Accuracy (listed only):29.036%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:518
Deaths:62
KDR:8.355
Accuracy:42.863% B++
HSR:67.761% C+
NS-44 Commissioner
B+
Kills:373
Deaths:260
KDR:1.435
Accuracy:29.658% D
HSR:25.737% B+
99SV
B*
Kills:160
Deaths:13
KDR:12.308
Accuracy:36.794% B*
HSR:30.625% D
TX1 Repeater
A
Kills:61
Deaths:30
KDR:2.033
Accuracy:21.308% D
HSR:29.508% A
Kills:1,112
Deaths (as Infiltrator):365
Deaths (to Infiltrators):410
KDR:3.04658
Kill Difference:747
Playtime:29.834 hours
Usage:5%
Score:0.524m
Score/min:293
Accuracy (listed only):32.656%
HSR (listed only):38.408%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):331
KDR:0
Kill Difference:UNR
Playtime:3.411 hours
Usage:1%
Score:0.005m
Score/min:25
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:2,614
V. Kills:750 348%
Deaths:61
KDR:42.853
Accuracy:62.439% A
KPH:64.900 A*
VKPH:18.600 A+
L100 Python HESH
A++
Kills:1,743
V. Kills:260 N/A
Deaths:19
KDR:91.737
Accuracy:61.983% A+
KPH:91 A++
VKPH:13.600 A+
C75 Viper
A
Kills:161
V. Kills:53 298%
Deaths:1
KDR:161
Accuracy:51.781% A+
KPH:41.100 B++
VKPH:13.500 A
Kills:4,518 (4,518 + 0)
Deaths:81
KDR:55.778
VKDR:13.123
Vehicle Kills:1,063
Kill Difference:4,437
Playtime:63.346 hours
Usage:10%
Score:1.155m
Score/min:304
Driving Accuracy:51.781%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:112
V. Kills:29 373%
Deaths:2
KDR:56
Accuracy:60.165% A*
KPH:52.500 C++
VKPH:13.600 B*
Kills:112 (112 + 0)
Deaths:2
KDR:56
VKDR:14.500
Vehicle Kills:29
Kill Difference:110
Playtime:2.135 hours
Usage:0%
Score:0.041m
Score/min:321
Driving Accuracy:60.165%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:90
V. Kills:40 220%
Deaths:4
KDR:22.500
Accuracy:61.750% A++
KPH:88.900 A*
VKPH:39.500 B**
M60-G Bulldog-H
A
Kills:62
V. Kills:9 N/A
Deaths:1
KDR:62
Accuracy:59.851% A+
KPH:117.300 B**
VKPH:17 A
Kills:152 (0 + 152)
Deaths:5
KDR:30.400
VKDR:9.800
Vehicle Kills:49
Kill Difference:147
Playtime:1.541 hours
Usage:0%
Score:0.084m
Score/min:909
Driving Accuracy:N/A%
Gunner Accuracy:59.851%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:1,104
V. Kills:104 N/A
Deaths:38
KDR:29.053
Accuracy:41.920% A
KPH:85.900 B+
VKPH:8.100 B+
M20 Wyvern
C
Kills:93
V. Kills:54 169%
Deaths:15
KDR:6.200
Accuracy:36.902% C
KPH:9.600 D*
VKPH:5.600 D*
Kills:1,197 (0 + 1,197)
Deaths:53
KDR:22.585
VKDR:2.981
Vehicle Kills:158
Kill Difference:1,144
Playtime:22.505 hours
Usage:3%
Score:0.479m
Score/min:355
Piloting Accuracy:N/A%
Gunner Accuracy:36.902%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,92910,7971,6116.702A*1.0631.334%A++23.451%C+47.3B+N/A132228.4h10.6B++33.9B*
L100 Python HEAT 3,3642,6146142.852S35.0962.439%AN/A64.9A*18.6A+30440.3h4.5B+7.3B*
L100 Python HESH 2,0031,7431991.737S83.9761.983%A+N/A91.3A++13.6A+32119.1h2.3B**3.8B**
TRAC-5 1,5671,5473075.039S2.7329.036%A+21.138%B+35.2AN/A12644h11B*38B*
T9 CARV 1,3081,2801956.564M++1.2030.712%A**26.016%B+58.4A++1.3A*16321.9h10.7B**34.7B**
CAS 14-E 1,2081,1043829.053B+21.2941.92%AN/A86.3B+8.1B+37612.8h30.1C++71.9B+
M12 Kobalt 7637257103.571M+95.8130.184%A+14.345%D-148B++7.8C**5934.9h14.9B+49.2B*
TSAR-42 519518628.355B**0.5942.863%B++67.761%C+33.2C+N/A9015.6h2B++4.8B+
T2 Striker 817481687.074U0.6960.896%B*N/A34.6M**24.2M+30613.9h26.4B**43.4B**
NS-44 Commissioner 3803732601.435B+6.3329.658%D25.737%B+18.2DN/A5620.5h3.3B++11.1C*
C75 Viper 2141611161U153.2451.781%A+N/A41.3B++13.6A2213.9h11B+21.3B*
99SV 1601601312.308S4.5436.794%B*30.625%D34.8B++N/A1094.6h4.3B*11.6B*
C-4 190153217.286S0.4831.355%B**N/A170A*41.1B*15410.9h1.3B+4.3B++
M9 SKEP Launcher 203118157.867U0.1062.745%DN/A42.1A*30.4M*3022.8h4.3A++6.9A+
Frag Grenade 1171161116N/A108.2437.981%D-N/A290D-2.5D--11160.4h4.8D12.6D
The Slasher 1131132,0880.054C++7.7110.55%F1.77%D--0.4C-N/A1262h1.7B++15.8C
P2-120 HESH 141112256M*48.2460.165%A*N/A53.3C++13.8B**3212.1h4.6C**7.6B**
Orbital Strike Uplink 12693193N/A85.24426.923%UN/A930U330U24790.1h1.2T*0.3T*
M20 Wyvern 14793156.2C++1.5636.902%C1.075%D*9.6D*5.6D*3279.7h90.9C246.4C
G20 Vulcan-H 13090422.5S14.7461.75%A++3.333%C**90A*40A11271h62.2A100.7A+
NS Decimator 10665115.909S1.8665.333%B+1.538%C--40.6B+25.6B**3931.6h3.8B++5.8B*
M60-G Bulldog-H 7162162S54.2459.851%A+N/A124A18A+4900.5h5.2B8.7B*
TX1 Repeater 6561302.033A++5.7321.308%D29.508%A20.3C1.3A933h8.7B**40.9B+
Tank Mine 7559159U51.240%F--N/A118C**32D--9870.5h5.8T*0M*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon29760.5h
Nano-Armor Kit3047,6183.1h
Cortium Silo01180.2h
Medical Applicator08890.1h
Welding Device02,9980.2h
Ammunition Package1670h
Medical Kit2663,3285.1h
Anti-Infantry MANA Turret1530.1h
M4-F Pillager01760.1h
Recon Detection Device42190.5h

Check the help document for the dictionary if you want to learn more about words used here.


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