Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,136)players online:
Sephuku (31)  MoarBassPLZ (8)  HEKOMIn (6)  pr0XY420_ (2)  Furry_Ergo (2)  DiGiTaLCLeaNeR (1) 50
stats.dasanfall.com
Lt. Colonel Loyal Soldier Overhaul[LUWD] Overhaul
TR BR 68

KDR: 8.38

Score: 4.9m

Last Seen: Aug 12th, 2018 3:28 AM
- OFFLINE - 75.4 hour(s)

Battle Rank 68 - Terran Republic on Emerald - Outfit Leader of Monster Girl Encyclopedia[LUWD] Monster Girl Encyclopedia
TR outfit on Emerald

Members: 4
Level Progress (to 69): 13%
Level 100 Progress: 26% 642h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R L100 Python HESH TRAC-5 T9 CARV M12 Kobalt C75 Viper 99SV T2 Striker
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Overhaul



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,114,990 MLG Score: 2490
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.266%25.037%758410006,6909.17695-0.799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.125%1.827A++0.721B++-0.217CHEAD ++ (~9.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.538B+10.50.264C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.975%0.236%6135110031,6976035028.2833483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.079A*-1.577F-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.902B*2.30.813B++1.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.78%30.625%0110031608501.86047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.25C++-2.431F*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.19C4.3-0.355C-7.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Monster Girl Encyclopedia[LUWD] Monster Girl Encyclopedia
TR outfit on Emerald

Members: 4
4.9m231%363 (21.8k)321 (19.3k)8.3775210,8071,2909.0255868 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1004153032.449%17.146%55611:464

74% Heavy Assault20% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 11:01 PMSep 8th, 2015 7:12 AMAug 13th, 2018 12:55 PM (2d) (PST)Aug 12th, 2018 1:05 AM (3d) (PST)Aug 11th, 2018 11:28 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
591585330.7100.0850.1221.7610.0532490

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4673,49131,9764357106319,259

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
253.8h/10.6d 836 1,853 3,550 26.8k 249 770 800 9m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,442
Deaths:265
KDR:5.442
Accuracy:28.994% A++
HSR:21.567% B+
Kills:1,442
Deaths (as Light Assault):265
Deaths (to Light Assaults):316
KDR:5.44151
Kill Difference:1,177
Playtime:51.473 hours
Usage:20%
Score:0.862m
Score/min:279
Accuracy (listed only):28.994%
HSR (listed only):21.567%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:3,908
Deaths:463
KDR:8.441
Accuracy:30.774% A++
HSR:25.921% B
T9 CARV
A**
Kills:1,279
Deaths:194
KDR:6.593
Accuracy:30.773% A**
HSR:26.036% B+
Kills:5,187
Deaths (as Heavy Assault):657
Deaths (to Heavy Assaults):356
KDR:7.89498
Kill Difference:4,530
Playtime:187.314 hours
Usage:74%
Score:3.931m
Score/min:350
Accuracy (listed only):30.774%
HSR (listed only):25.979%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B*
Kills:160
Deaths:13
KDR:12.308
Accuracy:36.780% B*
HSR:30.625% D
TX1 Repeater
A
Kills:61
Deaths:29
KDR:2.103
Accuracy:21.848% C-
HSR:29.508% A
NS-44 Commissioner
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:19.752% N/A
HSR:26% N/A
Kills:271
Deaths (as Infiltrator):76
Deaths (to Infiltrators):189
KDR:3.56579
Kill Difference:195
Playtime:6.963 hours
Usage:3%
Score:0.080m
Score/min:191
Accuracy (listed only):26.126%
HSR (listed only):28.711%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,442
Deaths:265
KDR:5.442
Accuracy:28.994% A++
HSR:21.567% B+
Kills:1,442
Deaths (as Engineer):265
Deaths (to Engineers):197
KDR:5.44151
Kill Difference:1,177
Playtime:3.964 hours
Usage:2%
Score:0.014m
Score/min:58
Accuracy (listed only):28.994%
HSR (listed only):21.567%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):106
KDR:0
Kill Difference:UNR
Playtime:1.511 hours
Usage:1%
Score:0.002m
Score/min:17
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,697
V. Kills:254 N/A
Deaths:18
KDR:94.278
Accuracy:61.975% A+
KPH:90.100 A+
VKPH:13.500 A+
C75 Viper
A++
Kills:161
V. Kills:53 298%
Deaths:1
KDR:161
Accuracy:51.781% A+
KPH:41.800 B++
VKPH:13.800 A++
L100 Python HEAT
A+
Kills:130
V. Kills:43 295%
Deaths:4
KDR:32.500
Accuracy:60.463% B**
KPH:52.700 A+
VKPH:17.400 A
Kills:1,988 (1,988 + 0)
Deaths:23
KDR:86.435
VKDR:15.217
Vehicle Kills:350
Kill Difference:1,965
Playtime:25.153 hours
Usage:10%
Score:0.420m
Score/min:278
Driving Accuracy:60.463%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,9423,9084638.441M0.0630.774%A++25.921%B50.2B+N/A15677.8h10.3B*33.5B*
L100 Python HESH 1,9511,6971894.278S85.9061.975%A+N/A90.3A+13.5A+30918.8h2.3B**3.8B**
TRAC-5 1,4591,4422655.442S2.9428.994%A++21.567%B+37.6A+N/A12738.4h10.9B**37.5B**
T9 CARV 1,3071,2791946.593S1.7830.773%A**26.036%B+60.9A++1.3A**15621h10.7B**34.6B**
M12 Kobalt 624591784.429M76.0530.161%A++14.552%D144.1B++8B*4944.1h14.5B+48B*
C75 Viper 2141611161U152.6251.781%A+N/A41.3B++13.6A++1753.9h11B+21.3B*
99SV 1601601312.308S3.9336.78%B*30.625%D34.8B*N/A934.6h4.3B**11.6B*
T2 Striker 266156256.24U2.1463.122%B**N/A39A*27.5A++3764h24.3A38.5A
L100 Python HEAT 173130432.5S24.1260.463%B**N/A52A+17.2A2042.5h4.2B+7B**
M9 SKEP Launcher 194112148U0.3862.389%DN/A44.8B*32.8A++3062.5h4.4A+7A+
C-4 128107176.294M**2.0825.673%C++N/A178.3A*35B+11260.6h1.2B+4.5B+
Frag Grenade 6868168N/A59.6238.39%D-N/A340DN/A10590.2h4.8D12.6D-
TX1 Repeater 6561292.103A++6.2721.848%C-29.508%A21C1.4A+762.9h8.6A39.4C**
NS-44 Commissioner 5050341.471B+6.9119.752%F-26%B+8.9D--N/A335.6h3.2B++16.1C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02610.1h
Cortium Silo0520.1h
Medical Applicator04660h
Deconstruction Tool09150.1h
Nano-Armor Kit21,9730.1h
Medical Kit1141,4052h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.12s on queries, 1.09s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.