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Lt. Colonel Loyal Soldier Overhaul[LUWD] Overhaul
TR BR 70

KDR: 8.42

Score: 5.3m

Last Seen: Oct 15th, 2018 5:19 PM
- OFFLINE - 4.6 hour(s)

Battle Rank 70 - Terran Republic on Emerald - Outfit Leader of Monster Girl Encyclopedia[LUWD] Monster Girl Encyclopedia
TR outfit on Emerald

Members: 3
Level Progress (to 71): 31%
Level 100 Progress: 28% 635h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R L100 Python HESH TRAC-5 T9 CARV M12 Kobalt L100 Python HEAT T2 Striker C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,790,981 MLG Score: 2231
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.182%25.055%756510086,8179.19973-0.776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.626%1.81A++0.708B++-0.499DHEAD ++ (~9.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.54B+10.40.269C*24.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.067%0.334%7114210112,0966443932.75476%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.191%2.059A*-1.488F-1.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.891B*2.70.792B++1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.78%30.625%0110121608701.83908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.256C*-2.416F*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.184C4.3-0.351C-7.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Monster Girl Encyclopedia[LUWD] Monster Girl Encyclopedia
TR outfit on Emerald

Members: 3
5.3m241.9%357 (21.4k)317 (19k)8.4237311,4311,3579.1289670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1013160731.072%16.455%51112:124

73% Heavy Assault19% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 11:01 PMSep 8th, 2015 7:12 AMOct 15th, 2018 1:28 PM (3h) (PST)Oct 15th, 2018 1:20 PM (4h) (PST)Oct 15th, 2018 1:19 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
605545510.6880.0820.1131.7990.0562231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2873,25933,0284157108318,998

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
277.1h/11.5d 957 1,881 3,742 29.9k 260 804 935 10.1m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,458
Deaths:269
KDR:5.420
Accuracy:28.931% A+
HSR:21.468% B+
Kills:1,458
Deaths (as Light Assault):269
Deaths (to Light Assaults):323
KDR:5.42007
Kill Difference:1,189
Playtime:52.650 hours
Usage:19%
Score:0.865m
Score/min:274
Accuracy (listed only):28.931%
HSR (listed only):21.468%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:3,965
Deaths:477
KDR:8.312
Accuracy:30.725% A++
HSR:25.952% C**
T9 CARV
A**
Kills:1,279
Deaths:194
KDR:6.593
Accuracy:30.773% A**
HSR:26.036% B+
Kills:5,244
Deaths (as Heavy Assault):671
Deaths (to Heavy Assaults):366
KDR:7.8152
Kill Difference:4,573
Playtime:201.453 hours
Usage:73%
Score:4.163m
Score/min:344
Accuracy (listed only):30.749%
HSR (listed only):25.994%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B**
Kills:160
Deaths:13
KDR:12.308
Accuracy:36.780% B**
HSR:30.625% D
TX1 Repeater
A
Kills:61
Deaths:29
KDR:2.103
Accuracy:21.848% C
HSR:29.508% A
NS-44 Commissioner
B*
Kills:54
Deaths:40
KDR:1.350
Accuracy:19.662% F-
HSR:27.778% B*
Kills:275
Deaths (as Infiltrator):82
Deaths (to Infiltrators):192
KDR:3.35366
Kill Difference:193
Playtime:7.011 hours
Usage:3%
Score:0.080m
Score/min:191
Accuracy (listed only):26.096%
HSR (listed only):29.304%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,458
Deaths:269
KDR:5.420
Accuracy:28.931% A+
HSR:21.468% B+
Kills:1,458
Deaths (as Engineer):269
Deaths (to Engineers):210
KDR:5.42007
Kill Difference:1,189
Playtime:11.716 hours
Usage:4%
Score:0.153m
Score/min:218
Accuracy (listed only):28.931%
HSR (listed only):21.468%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):111
KDR:0
Kill Difference:UNR
Playtime:1.511 hours
Usage:1%
Score:0.002m
Score/min:17
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,717
V. Kills:257 N/A
Deaths:18
KDR:95.389
Accuracy:61.916% A++
KPH:90.500 A++
VKPH:13.600 A+
L100 Python HEAT
A++
Kills:379
V. Kills:105 358%
Deaths:11
KDR:34.455
Accuracy:62.455% A
KPH:58.300 A++
VKPH:16.100 B**
C75 Viper
A+
Kills:161
V. Kills:53 298%
Deaths:1
KDR:161
Accuracy:51.781% A+
KPH:41.800 B++
VKPH:13.800 A+
Kills:2,257 (2,257 + 0)
Deaths:30
KDR:75.233
VKDR:13.833
Vehicle Kills:415
Kill Difference:2,227
Playtime:29.317 hours
Usage:11%
Score:0.471m
Score/min:268
Driving Accuracy:51.781%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A
Kills:99
V. Kills:24 396%
Deaths:1
KDR:99
Accuracy:62.500% A**
KPH:65.800 B++
VKPH:15.900 A
Kills:99 (99 + 0)
Deaths:1
KDR:99
VKDR:24
Vehicle Kills:24
Kill Difference:98
Playtime:1.505 hours
Usage:1%
Score:0.024m
Score/min:268
Driving Accuracy:62.500%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:100
V. Kills:6 N/A
Deaths:5
KDR:20
Accuracy:33.365% C+
KPH:78.900 C**
VKPH:4.700 C-
Kills:100 (0 + 100)
Deaths:5
KDR:20
VKDR:1.200
Vehicle Kills:6
Kill Difference:95
Playtime:1.268 hours
Usage:0%
Score:0.015m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:33.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,0023,9654778.312A**0.1130.725%A++25.952%C**49.2B+N/A15280.6h10.3B*33.5B*
L100 Python HESH 1,9741,7171895.389S86.9761.916%A++N/A90.4A++13.5A+31019h2.3B**3.8B**
TRAC-5 1,4751,4582695.42S3.0028.931%A+21.468%B+37A+N/A12539.4h10.9B**37.5B**
T9 CARV 1,3071,2791946.593M**1.8330.773%A**26.036%B+59.2A++1.3A**15321.6h10.7B**34.6B**
M12 Kobalt 625592784.571A*76.1530.167%A++14.527%D144.4B*8B++4944.1h14.5B+48B*
L100 Python HEAT 4843791134.455S26.0362.455%AN/A58.3A++16.2B**2006.5h4.1B**6.6B**
T2 Striker 275162276U2.4261.954%B**N/A36A*25.1A++3444.5h24.9B**40.3B**
C75 Viper 2141611161U152.5851.781%A+N/A41.3B++13.6A+1763.9h11B+21.3B**
99SV 1601601312.308S3.8836.78%B**30.625%D34.8B*N/A934.6h4.3B**11.6B*
M9 SKEP Launcher 194112148U0.4262.389%DN/A44.8B*32.8A3062.5h4.4A+7A+
C-4 130109176.412M**2.0126.176%C*N/A181.7A**35B+11350.6h1.2B+4.5C++
CAS 14-E 106100520C++11.5833.365%C+3%B**76.9C*4.6C--2011.3h21.2B++63.5B++
P2-120 HESH 12399199S90.5862.5%A**N/A66B*16A2681.5h4.4B+7.1B**
Frag Grenade 6969169N/A60.5838.426%D-N/A345DN/A10660.2h4.8D12.5D
TX1 Repeater 6561292.103A++6.3221.848%C29.508%A21C1.4A+762.9h8.6B**39.4C**
NS-44 Commissioner 5454401.35B+7.0719.662%F-27.778%B*9D-N/A336h3.4B+17.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02830.1h
Cortium Silo0530.1h
Medical Applicator04660h
Welding Device09150.1h
Nano-Armor Kit1720,6161.1h
Medical Kit1141,4312.1h

Check the help document for the dictionary if you want to learn more about words used here.


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