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Ovesu[KOTV] Ovesu
VS BR 102

KDR: 1.84

Score: 19.8m

Last Seen: Aug 5th, 2018 5:50 AM
- OFFLINE - 6159.4 hour(s)

Battle Rank 101 (102 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 36%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Dual Photon Pods NS-11A NS-7 PDW MKV Suppressed L100 Python AP Proximity Mine Sirius SX12 Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $316,503 MLG Score: 253
Fun Score: N/A
Cheeseburgers Flipped: 721TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.082%12.632%2661910169,5551.633610.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.088%-0.002C+-1.24D*-0.163CHEAD (~2.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.125C++13.80.035C+51.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.168%1.778%1459310323,093260132211.8506234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.545%-0.236C0.162C++0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.416B33.10.375C**61

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.575%2.267%475610292,20646410344.75431213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.101%-1.201D*-0.219C0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.3-0.998D--22.1-0.76D-55.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.097%3.95%185310324813181911.50784251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.575%-0.099C+-0.11C+-1.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.297C*29.30.259C*54.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.616%71.626%1852103328931220.923323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.73%0.089C+0.295C*-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.006C+3.5-0.099C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.497%10.952%1851103421047020.44586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.671B+-0.714D--1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.355C**4.20.132C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.8m375.5%254 (15.2k)253 (15.2k)1.8437222,22612,0552.44106102 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103517420.778%8.877%18406:302

18% Combat Medic32% Engineer11% Heavy Assault20% Infiltrator12% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:43 PMApr 13th, 2013 10:04 PMSep 3rd, 2018 1:12 AM (228d) (PST)Aug 5th, 2018 2:47 AM (257d) (PST)Aug 5th, 2018 1:50 AM (257d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5051423630.2850.1540.0251.2720.054253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,2788,51321,765179276315,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1302h/54.2d 7,201 1,973 5,082 99.4k 2,594 4,851 4,236 39.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:513
Deaths:537
KDR:0.955
Accuracy:19.295% D
HSR:14.620% D--
SVA-88
C-
Kills:343
Deaths:53
KDR:6.472
Accuracy:21.127% C-
HSR:12.828% F
Orion VS54
C--
Kills:319
Deaths:228
KDR:1.399
Accuracy:18.129% C--
HSR:16.614% D*
Flare VE6
D-
Kills:261
Deaths:159
KDR:1.642
Accuracy:17.434% D-
HSR:14.559% D**
Lasher X2
A+
Kills:59
Deaths:79
KDR:0.747
Accuracy:22.769% C
HSR:6.780% A+
Kills:1,495
Deaths (as Heavy Assault):1,056
Deaths (to Heavy Assaults):3,496
KDR:1.41572
Kill Difference:439
Playtime:140.334 hours
Usage:11%
Score:1.983m
Score/min:235
Accuracy (listed only):19.751%
HSR (listed only):13.080%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:606
Deaths:508
KDR:1.193
Accuracy:22.176% C-
HSR:12.541% D**
Solstice VE3
B+
Kills:464
Deaths:72
KDR:6.444
Accuracy:25.352% B+
HSR:9.698% F-
Pulsar C
C
Kills:361
Deaths:1
KDR:361
Accuracy:22.366% C
HSR:14.959% D**
Solstice SF
D
Kills:309
Deaths:284
KDR:1.088
Accuracy:20.174% D
HSR:7.443% F
Phobos VX86
D
Kills:210
Deaths:157
KDR:1.338
Accuracy:49.497% D
HSR:10.952% D-
NS-11C
D--
Kills:89
Deaths:128
KDR:0.695
Accuracy:18.828% D--
HSR:11.236% D**
Kills:2,039
Deaths (as Engineer):1,150
Deaths (to Engineers):2,745
KDR:1.77304
Kill Difference:889
Playtime:417.576 hours
Usage:32%
Score:6.304m
Score/min:252
Accuracy (listed only):26.399%
HSR (listed only):11.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:1,046
Deaths:900
KDR:1.162
Accuracy:21.677% D
HSR:10.038% D*
MKV Suppressed
C--
Kills:997
Deaths:1,035
KDR:0.963
Accuracy:22.966% C--
HSR:13.440% D--
Sirius SX12
D
Kills:660
Deaths:524
KDR:1.260
Accuracy:21.428% D
HSR:11.818% D--
Eridani SX5
D
Kills:646
Deaths:739
KDR:0.874
Accuracy:22.933% D
HSR:13.468% D-
VX6-7
C-
Kills:606
Deaths:508
KDR:1.193
Accuracy:22.176% C-
HSR:12.541% D**
Solstice VE3
B+
Kills:464
Deaths:72
KDR:6.444
Accuracy:25.352% B+
HSR:9.698% F-
Pulsar C
C
Kills:361
Deaths:1
KDR:361
Accuracy:22.366% C
HSR:14.959% D**
Solstice SF
D
Kills:309
Deaths:284
KDR:1.088
Accuracy:20.174% D
HSR:7.443% F
Phobos VX86
D
Kills:210
Deaths:157
KDR:1.338
Accuracy:49.497% D
HSR:10.952% D-
NS-11C
D--
Kills:89
Deaths:128
KDR:0.695
Accuracy:18.828% D--
HSR:11.236% D**
Kills:5,388
Deaths (as Light Assault):4,348
Deaths (to Light Assaults):2,128
KDR:1.23919
Kill Difference:1,040
Playtime:158.153 hours
Usage:12%
Score:2.181m
Score/min:230
Accuracy (listed only):24.740%
HSR (listed only):11.559%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:1,046
Deaths:900
KDR:1.162
Accuracy:21.677% D
HSR:10.038% D*
MKV Suppressed
C--
Kills:997
Deaths:1,035
KDR:0.963
Accuracy:22.966% C--
HSR:13.440% D--
Sirius SX12
D
Kills:660
Deaths:524
KDR:1.260
Accuracy:21.428% D
HSR:11.818% D--
Eridani SX5
D
Kills:646
Deaths:739
KDR:0.874
Accuracy:22.933% D
HSR:13.468% D-
Artemis VX26
D--
Kills:439
Deaths:294
KDR:1.493
Accuracy:22.590% D--
HSR:13.895% D*
Nyx VX31
D**
Kills:295
Deaths:270
KDR:1.093
Accuracy:24.633% D**
HSR:14.915% D**
NS-30 Vandal
D-
Kills:248
Deaths:214
KDR:1.159
Accuracy:27.484% D-
HSR:12.097% F
Parallax VX3
C+
Kills:228
Deaths:55
KDR:4.145
Accuracy:37.107% C
HSR:75.877% C+
NS-44 Commissioner
C+
Kills:134
Deaths:188
KDR:0.713
Accuracy:35.372% C+
HSR:10.448% F
XM98
D
Kills:61
Deaths:23
KDR:2.652
Accuracy:32.213% D
HSR:55.738% F--
Beamer VS3
C+
Kills:59
Deaths:29
KDR:2.034
Accuracy:26.177% C+
HSR:11.864% D**
Kills:4,813
Deaths (as Infiltrator):4,271
Deaths (to Infiltrators):1,373
KDR:1.1269
Kill Difference:542
Playtime:258.590 hours
Usage:20%
Score:3.678m
Score/min:237
Accuracy (listed only):26.780%
HSR (listed only):22.145%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D*
Kills:1,795
Deaths:1,524
KDR:1.178
Accuracy:18.481% D*
HSR:11.476% D**
NS-7 PDW
D
Kills:1,046
Deaths:900
KDR:1.162
Accuracy:21.677% D
HSR:10.038% D*
MKV Suppressed
C--
Kills:997
Deaths:1,035
KDR:0.963
Accuracy:22.966% C--
HSR:13.440% D--
Sirius SX12
D
Kills:660
Deaths:524
KDR:1.260
Accuracy:21.428% D
HSR:11.818% D--
Eridani SX5
D
Kills:646
Deaths:739
KDR:0.874
Accuracy:22.933% D
HSR:13.468% D-
H-V45
D
Kills:280
Deaths:191
KDR:1.466
Accuracy:19.603% D-
HSR:16.429% D
Phobos VX86
D
Kills:210
Deaths:157
KDR:1.338
Accuracy:49.497% D
HSR:10.952% D-
Pulsar VS1
C
Kills:68
Deaths:
KDR:
Accuracy:21.527% C
HSR:4.412% F--
Kills:5,702
Deaths (as Combat Medic):5,070
Deaths (to Combat Medics):1,438
KDR:1.12465
Kill Difference:632
Playtime:232.276 hours
Usage:18%
Score:3.454m
Score/min:248
Accuracy (listed only):24.764%
HSR (listed only):11.504%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:534
Deaths:168
KDR:3.179
Accuracy:16.643% C*
HSR:16.854% C
Quasar VM1
C-
Kills:490
Deaths:168
KDR:2.917
Accuracy:15.951% C-
HSR:15.714% D--
Blueshift VM5
C++
Kills:457
Deaths:231
KDR:1.978
Accuracy:19.856% C++
HSR:17.287% D
Blueshift VM5
C++
Kills:448
Deaths:231
KDR:1.939
Accuracy:20.411% C++
HSR:17.188% D
NS-10 Burster
C+
Kills:153
Deaths:105
KDR:1.457
Accuracy:27.768% C+
HSR:3.922% D
NS-10 Burster
C+
Kills:151
Deaths:105
KDR:1.438
Accuracy:27.791% C
HSR:5.298% C+
Comet VM2
C+
Kills:146
Deaths:114
KDR:1.281
Accuracy:37.291% D
HSR:4.110% C+
Comet VM2
D
Kills:131
Deaths:114
KDR:1.149
Accuracy:38.024% D
HSR:1.527% D*
Kills:2,510
Deaths (as MAX Suit):618
Deaths (to MAX Suits):723
KDR:4.06149
Kill Difference:1,892
Playtime:90.309 hours
Usage:7%
Score:2.183m
Score/min:403
Accuracy (listed only):25.467%
HSR (listed only):10.237%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:2,124
V. Kills:649 327%
Deaths:180
KDR:11.800
Accuracy:52.169% C+
KPH:39.900 D
VKPH:12.200 C-
Maelstrom Turbo Laser
C-
Kills:592
V. Kills:470 126%
Deaths:247
KDR:2.397
Accuracy:26.169% D-
KPH:8.800 C--
VKPH:7 C-
Light PPA
D
Kills:377
V. Kills:44 N/A
Deaths:169
KDR:2.231
Accuracy:36.508% D
KPH:15.100 D--
VKPH:1.800 D
Photon A2A Missile Pods
C--
Kills:101
V. Kills:103 97%
Deaths:
KDR:
Accuracy:72.801% D*
KPH:27.800 D
VKPH:28.400 C--
Coyote Missiles
C*
Kills:60
V. Kills:9 N/A
Deaths:7
KDR:8.571
Accuracy:41.804% F
KPH:46.600 C*
VKPH:7 D*
Kills:3,254 (969 + 0)
Deaths:603
KDR:5.396
VKDR:2.114
Vehicle Kills:1,275
Kill Difference:2,651
Playtime:150.225 hours
Usage:12%
Score:1.582m
Score/min:176
Piloting Accuracy:36.508%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:728
V. Kills:472 154%
Deaths:109
KDR:6.679
Accuracy:50.425% D
KPH:20.500 D
VKPH:13.300 D-
L100 Python HESH
D
Kills:442
V. Kills:56 N/A
Deaths:16
KDR:27.625
Accuracy:43.392% D
KPH:32.300 D
VKPH:4.100 D*
Skyguard
D
Kills:275
V. Kills:217 126%
Deaths:47
KDR:5.851
Accuracy:25.925% D
KPH:8.800 D
VKPH:7 D
L100 Python HEAT
D
Kills:248
V. Kills:77 318%
Deaths:14
KDR:17.714
Accuracy:44.796% D
KPH:20.900 D
VKPH:6.500 D--
Kills:1,693 (1,693 + 0)
Deaths:186
KDR:9.102
VKDR:4.419
Vehicle Kills:822
Kill Difference:1,507
Playtime:92.174 hours
Usage:7%
Score:1.008m
Score/min:182
Driving Accuracy:44.796%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:394
V. Kills:138 283%
Deaths:49
KDR:8.041
Accuracy:41.169% D-
KPH:22.200 C+
VKPH:7.800 C+
Supernova FPC
D
Kills:119
V. Kills:70 168%
Deaths:36
KDR:3.306
Accuracy:41.568% D**
KPH:16.700 D
VKPH:9.800 D*
Kills:513 (513 + 0)
Deaths:85
KDR:6.035
VKDR:2.447
Vehicle Kills:208
Kill Difference:428
Playtime:24.881 hours
Usage:2%
Score:0.371m
Score/min:249
Driving Accuracy:41.568%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:331
V. Kills:42 N/A
Deaths:14
KDR:23.643
Accuracy:31.971% C
KPH:43.100 B*
VKPH:5.500 C+
M20 Basilisk
B
Kills:75
V. Kills:19 375%
Deaths:8
KDR:9.375
Accuracy:33.140% D
KPH:24.400 B
VKPH:6.200 C-
M20 Basilisk
C++
Kills:75
V. Kills:31 234%
Deaths:6
KDR:12.500
Accuracy:37.917% C+
KPH:23.300 C++
VKPH:9.600 C+
Kills:481 (0 + 481)
Deaths:28
KDR:17.179
VKDR:3.286
Vehicle Kills:92
Kill Difference:453
Playtime:13.976 hours
Usage:1%
Score:0.192m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:37.917%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 2,7732,12418011.8B*9.9652.169%C+1.224%C+39.8D12.2C-28953.3h23.4C++44.9C++
NS-11A 1,8091,7951,5241.178C+0.6718.481%D*11.476%D**15.1DN/A59118.5h13.9C++75.5C-
NS-7 PDW 1,0521,0469001.162B0.6821.677%D10.038%D*16.8C-N/A6662.3h15.1C++69.7C+
MKV Suppressed 1,0079971,0350.963C+0.8822.966%C--13.44%D--13.6D-N/A5673.2h16.6C72.2C+
L100 Python AP 1,2007281096.679B+4.8450.425%D1.923%C-20.5D13.3D-20935.5h6.8C+13.4C+
Proximity Mine 6896895113.51M++11.6739.312%CN/A186.2A+N/A6023.7h1.7B++4.4B
Sirius SX12 6626605241.26C*0.5821.428%D11.818%D--20.5CN/A9432.2h13.8B+64.2C++
Eridani SX5 6536467390.874C0.9722.933%D13.468%D-14.4DN/A5844.8h14.1C61.6C
VX6-7 6116065081.193C+0.6522.176%C-12.541%D**14.2DN/A7242.7h14.5C65.2C+
Maelstrom Turbo Laser 1,0625922472.397C*0.5526.169%D-4.223%B**8.8C--7C-11967.1h80.6B+308B
Quasar VM1 5385341683.179B**1.3416.643%C*16.854%C28.4B+N/A13218.8h12.7B++76.3B+
NS-15M1 5235135370.955C0.8919.295%D14.62%D--16.8DN/A7130.6h15.6D80.9C
Quasar VM1 4944901682.917B+1.0715.951%C-15.714%D--26.1CN/A10618.8h13.4C*83.8C++
Solstice VE3 467464726.444S4.6025.352%B+9.698%F-17.7C+N/A16726.2h16.9C+66.7C**
Blueshift VM5 4624572311.978C+0.1319.856%C++17.287%D26CN/A11317.6h17.5C88.3C++
Blueshift VM5 4514482311.939C+0.1020.411%C++17.188%D25.5C-N/A11317.6h18.3C-89.8C++
L100 Python HESH 4984421627.625A25.7843.392%D1.584%C+32.3D4.1D*18113.7h3.7C+8.5C+
Artemis VX26 4394392941.493C++0.3522.59%D--13.895%D*20.4DN/A7521.5h13.5C59.6C--
Supernova PC 532394498.041B+6.2041.169%D-1.269%D-22.3C+7.8C+21617.7h4.1B*10.1B
Light PPA 4213771692.231C0.3936.508%D1.061%C15.1D--1.8D7624.9h12.9C*35.4C++
Pulsar C 3633611361U359.1622.366%C14.959%D**24.9C+N/A14514.5h10.6B+47.2C**
SVA-88 346343536.472A*4.6321.127%C-12.828%F25.4DN/A13213.5h12.8C+60.8C+
M60-G Bulldog 3733311423.643S21.8031.971%C1.813%D43B*5.5C+2327.7h6.1B++19.1B+
Orion VS54 3223192281.399C++0.4418.129%C--16.614%D*21.7C-N/A15614.7h12.8C*70.9C++
Solstice SF 3123092841.088C++0.7620.174%D7.443%F12.7C--N/A6124.4h12.6C+62.3C+
Nyx VX31 2972952701.093C--0.7524.633%D**14.915%D**14.8D-N/A6720h6.9D28.2D*
H-V45 2812801911.466C++0.3819.603%D-16.429%D16.5DN/A9417h13.6C+69.4C
Skyguard 492275475.851A4.0125.925%D3.636%A+8.8D7D15931.1h139.6C538.6C
Flare VE6 2622611591.642C**0.2017.434%D-14.559%D**20.9DN/A11912.5h12.2C69.8C
C-4 4362512351.068C0.7827.083%C*N/A51.2D37.8B+10264.9h2D7.5C
L100 Python HEAT 3252481417.714M++15.8744.796%D2.823%C*20.8D6.5D--16611.9h5.8C**12.9C++
NS-30 Vandal 2502482141.159C0.6827.484%D-12.097%F17.2D--N/A6314.4h6.1C+22.1C
Parallax VX3 228228554.145B2.3037.107%C75.877%C+14.8D-N/A6315.4h3.2D**8.6D-
Phobos VX86 2122101571.338C+0.5149.497%D10.952%D-17.9D-N/A8511.7h4.2F--8.5D*
Frag Grenade 1711681168N/A166.1633.263%FN/A840A+15B++27990.2h2.8B**8.4C*
Tank Mine 298163533.075C**1.2335.315%C++N/A108.7C++90B**16721.5h1.9C++5.3B+
NS-10 Burster 2581531051.457B++0.3927.768%C+3.922%D5C3.4C+9830.7h139.7C+503.1C++
NS-10 Burster 2521511051.438B+0.4127.791%C5.298%C+4.9C3.3C9830.8h141.1C**507.9C*
Comet VM2 2291461141.281B+0.5637.291%D4.11%C+9.5C5.4B+13715.3h24.8C+66.6C+
NS-44 Commissioner 1381341880.713C1.1335.372%C+10.448%F22C-N/A1036.1h4.8D13.5C+
NS Decimator 1941321161.138C++0.7151.423%D*N/A21.3D-10D2326.2h5.8D11.2D-
Comet VM2 2221311141.149C*0.6938.024%D1.527%D*8.7C--6B+12315.1h28.1C++73.9C+
Supernova FPC 189119363.306C1.4641.568%D**5.882%A**16.8D9.9D*3287.1h5.9C+14.3D-
Photon A2A Missile Pods 2041011101U99.1672.801%D*N/A28.1D28.6C--2023.6h7.1B++9.8B+
NS-11C 91891280.695C1.1518.828%D--11.236%D**9.4DN/A549.5h17.6C-93.2D
Lancer VS22 18677820.939C**0.9052.598%D*N/A7.1D10C--21410.9h44.4D84.5D
M20 Basilisk 947589.375M+7.5333.14%D4%D24.2B6.1C-1953.1h69.9B*210.9B+
M20 Basilisk 10675612.5S10.6637.917%C+13.333%M++23.4C++9.7C+2513.2h90.9B+239.7B+
Pulsar VS1 6868168U66.1621.527%C4.412%F--16.6C-N/A2394.1h16.4C76.1C+
Spear Anti-Vehicle Phalanx Turret 11766611B+9.1644.474%C+1.515%D*30C23.2C*7472.2h12.7D-28.5C-
XM98 6361232.652C**0.8132.213%D55.738%F--9.1D--N/A616.7h4.6F**14.1F-
Coyote Missiles 696078.571M++6.7341.804%FN/A46.2C*6.9D*2901.3h14.8A+35.3B**
Lasher X2 5959790.747C1.1022.769%C6.78%A+14.4D-N/A1024.1h21.8C95.7C+
Beamer VS3 6059292.034A++0.1926.177%C+11.864%D**25.7C+N/A2302.3h10.1C+38.5C+
S1 8554890.607C+1.2454.461%C3.704%B+13.8D-7.9D5243.9h9.7D*17.9D--
MAX Punch 53536430.082C1.7640.659%CN/A0.6CN/A383.3h2.1C++5.2C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret4790.5h
Motion Spotter82,3491.4h
Nano-Armor Kit157338,06526.4h
Spawn Beacon31910.8h
Nanite Revive Grenade01920.1h
Spitfire Auto-Turret0720.1h
Anti-Infantry MANA Turret11290.3h
Medical Applicator17889,6539.8h
Ammunition Package92810.2h
Shield Recharging Field0780h
Recon Detection Device71,1301.5h
Smoke Grenade01140h

Check the help document for the dictionary if you want to learn more about words used here.


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