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Ovesu[KOTV] Ovesu
VS BR 103

KDR: 1.84

Score: 20.1m

Last Seen: Jun 1st, 2019 6:11 PM
- OFFLINE - 1060.7 hour(s)

Battle Rank 101 (103 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 70%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Dual Photon Pods NS-11A NS-7 PDW MKV Suppressed L100 Python AP Proximity Mine Eridani SX5 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 721TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.048%12.631%2661911959,6111.620740.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.071%-0.02C+-1.254D**-0.145CHEAD (~2.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.117C+13.80.031C+51.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.223%1.765%1466312113,116262132911.8931234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.539%-0.224C0.163C++0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.90.418B33.10.376C**60.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.832%2.28%502612082,32546610864.97859214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4%-1.18D*-0.181C0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.4-0.927D--21.4-0.713D-52.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.975%3.838%184312114953302081.5237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.708%-0.113C+-0.151C-1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.90.273C*30.40.238C++56.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.571%71.626%1842121228931520.914557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.704%0.088C+0.295C*-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.005C+3.5-0.1C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.497%10.952%1841121321047820.43933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.661B+-0.727D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.354C**4.20.133C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.1m375.4%254 (15.2k)253 (15.2k)1.844522,51412,2062.44339103 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121418320.725%8.812%18306:302

18% Combat Medic32% Engineer11% Heavy Assault20% Infiltrator12% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:43 PMApr 13th, 2013 10:04 PMJul 1st, 2019 10:05 AM (14d) (PST)Jun 1st, 2019 3:10 PM (44d) (PST)Jun 1st, 2019 2:11 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5071413660.2840.1540.0251.2720.055250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4258,44821,977179276315,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1320.5h/55d 7,310 1,984 5,206 100.8k 2,624 4,901 4,328 40.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:513
Deaths:537
KDR:0.955
Accuracy:19.295% D
HSR:14.620% D--
SVA-88
C-
Kills:343
Deaths:53
KDR:6.472
Accuracy:21.127% C-
HSR:12.828% F
Orion VS54
D
Kills:332
Deaths:242
KDR:1.372
Accuracy:18.085% D
HSR:16.265% D*
Flare VE6
D-
Kills:261
Deaths:159
KDR:1.642
Accuracy:17.434% D-
HSR:14.559% D**
Kills:1,449
Deaths (as Heavy Assault):991
Deaths (to Heavy Assaults):3,536
KDR:1.46216
Kill Difference:458
Playtime:142.233 hours
Usage:11%
Score:2.012m
Score/min:236
Accuracy (listed only):18.985%
HSR (listed only):14.568%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:606
Deaths:508
KDR:1.193
Accuracy:22.176% C-
HSR:12.541% D**
Solstice VE3
B+
Kills:464
Deaths:72
KDR:6.444
Accuracy:25.352% B+
HSR:9.698% F-
Pulsar C
C
Kills:361
Deaths:1
KDR:361
Accuracy:22.366% C
HSR:14.959% D**
Solstice SF
D
Kills:309
Deaths:284
KDR:1.088
Accuracy:20.174% D
HSR:7.443% F
Phobos VX86
D
Kills:210
Deaths:157
KDR:1.338
Accuracy:49.497% D
HSR:10.952% D-
NS-11C
D--
Kills:89
Deaths:128
KDR:0.695
Accuracy:18.828% D--
HSR:11.236% D**
Kills:2,039
Deaths (as Engineer):1,150
Deaths (to Engineers):2,772
KDR:1.77304
Kill Difference:889
Playtime:427.619 hours
Usage:32%
Score:6.460m
Score/min:252
Accuracy (listed only):26.399%
HSR (listed only):11.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:1,046
Deaths:900
KDR:1.162
Accuracy:21.673% D
HSR:10.038% D*
MKV Suppressed
D
Kills:1,012
Deaths:1,082
KDR:0.935
Accuracy:22.799% D
HSR:13.538% D--
Eridani SX5
D
Kills:667
Deaths:778
KDR:0.857
Accuracy:22.703% D
HSR:13.493% D-
Sirius SX12
D
Kills:665
Deaths:541
KDR:1.229
Accuracy:21.343% D
HSR:11.729% D--
VX6-7
C-
Kills:606
Deaths:508
KDR:1.193
Accuracy:22.176% C-
HSR:12.541% D**
Solstice VE3
B+
Kills:464
Deaths:72
KDR:6.444
Accuracy:25.352% B+
HSR:9.698% F-
Pulsar C
C
Kills:361
Deaths:1
KDR:361
Accuracy:22.366% C
HSR:14.959% D**
Solstice SF
D
Kills:309
Deaths:284
KDR:1.088
Accuracy:20.174% D
HSR:7.443% F
Phobos VX86
D
Kills:210
Deaths:157
KDR:1.338
Accuracy:49.497% D
HSR:10.952% D-
NS-11C
D--
Kills:89
Deaths:128
KDR:0.695
Accuracy:18.828% D--
HSR:11.236% D**
Kills:5,429
Deaths (as Light Assault):4,451
Deaths (to Light Assaults):2,157
KDR:1.21973
Kill Difference:978
Playtime:159.426 hours
Usage:12%
Score:2.197m
Score/min:230
Accuracy (listed only):24.691%
HSR (listed only):11.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:1,046
Deaths:900
KDR:1.162
Accuracy:21.673% D
HSR:10.038% D*
MKV Suppressed
D
Kills:1,012
Deaths:1,082
KDR:0.935
Accuracy:22.799% D
HSR:13.538% D--
Eridani SX5
D
Kills:667
Deaths:778
KDR:0.857
Accuracy:22.703% D
HSR:13.493% D-
Sirius SX12
D
Kills:665
Deaths:541
KDR:1.229
Accuracy:21.343% D
HSR:11.729% D--
Artemis VX26
D--
Kills:439
Deaths:294
KDR:1.493
Accuracy:22.590% D--
HSR:13.895% D*
Nyx VX31
D**
Kills:295
Deaths:270
KDR:1.093
Accuracy:24.633% F
HSR:14.915% D**
NS-30 Vandal
D-
Kills:248
Deaths:214
KDR:1.159
Accuracy:27.484% D-
HSR:12.097% F-
Parallax VX3
C
Kills:228
Deaths:56
KDR:4.071
Accuracy:37.033% C
HSR:75.877% C
NS-44 Commissioner
C+
Kills:136
Deaths:191
KDR:0.712
Accuracy:35.154% C+
HSR:10.294% F
XM98
D
Kills:61
Deaths:23
KDR:2.652
Accuracy:32.213% D
HSR:55.738% F--
Beamer VS3
C+
Kills:59
Deaths:29
KDR:2.034
Accuracy:26.177% C+
HSR:11.864% D**
Kills:4,856
Deaths (as Infiltrator):4,378
Deaths (to Infiltrators):1,392
KDR:1.10918
Kill Difference:478
Playtime:263.734 hours
Usage:20%
Score:3.747m
Score/min:237
Accuracy (listed only):26.709%
HSR (listed only):22.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D*
Kills:1,795
Deaths:1,524
KDR:1.178
Accuracy:18.481% D*
HSR:11.476% D**
NS-7 PDW
D
Kills:1,046
Deaths:900
KDR:1.162
Accuracy:21.673% D
HSR:10.038% D*
MKV Suppressed
D
Kills:1,012
Deaths:1,082
KDR:0.935
Accuracy:22.799% D
HSR:13.538% D--
Eridani SX5
D
Kills:667
Deaths:778
KDR:0.857
Accuracy:22.703% D
HSR:13.493% D-
Sirius SX12
D
Kills:665
Deaths:541
KDR:1.229
Accuracy:21.343% D
HSR:11.729% D--
H-V45
D
Kills:280
Deaths:191
KDR:1.466
Accuracy:19.603% D-
HSR:16.429% D
Phobos VX86
D
Kills:210
Deaths:157
KDR:1.338
Accuracy:49.497% D
HSR:10.952% D-
Pulsar VS1
C-
Kills:68
Deaths:
KDR:
Accuracy:21.527% C-
HSR:4.412% F--
Kills:5,743
Deaths (as Combat Medic):5,173
Deaths (to Combat Medics):1,454
KDR:1.11019
Kill Difference:570
Playtime:232.342 hours
Usage:18%
Score:3.455m
Score/min:248
Accuracy (listed only):24.703%
HSR (listed only):11.508%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:534
Deaths:168
KDR:3.179
Accuracy:16.643% C*
HSR:16.854% C
Quasar VM1
C-
Kills:490
Deaths:168
KDR:2.917
Accuracy:15.951% C-
HSR:15.714% D--
Blueshift VM5
C++
Kills:457
Deaths:231
KDR:1.978
Accuracy:19.856% C++
HSR:17.287% D
Blueshift VM5
C++
Kills:448
Deaths:231
KDR:1.939
Accuracy:20.411% C++
HSR:17.188% D
NS-10 Burster
C
Kills:153
Deaths:105
KDR:1.457
Accuracy:27.768% C
HSR:3.922% D
NS-10 Burster
C+
Kills:151
Deaths:105
KDR:1.438
Accuracy:27.791% C
HSR:5.298% C+
Comet VM2
C+
Kills:146
Deaths:114
KDR:1.281
Accuracy:37.291% D
HSR:4.110% C+
Comet VM2
D
Kills:131
Deaths:114
KDR:1.149
Accuracy:38.024% D
HSR:1.527% D*
Kills:2,510
Deaths (as MAX Suit):618
Deaths (to MAX Suits):725
KDR:4.06149
Kill Difference:1,892
Playtime:90.309 hours
Usage:7%
Score:2.183m
Score/min:403
Accuracy (listed only):25.467%
HSR (listed only):10.237%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:2,131
V. Kills:651 327%
Deaths:180
KDR:11.839
Accuracy:52.177% C+
KPH:39.900 D
VKPH:12.200 C-
Maelstrom Turbo Laser
C--
Kills:592
V. Kills:470 126%
Deaths:247
KDR:2.397
Accuracy:26.169% D-
KPH:8.800 C--
VKPH:7 C--
Light PPA
D
Kills:393
V. Kills:49 N/A
Deaths:175
KDR:2.246
Accuracy:36.779% C--
KPH:14.900 D--
VKPH:1.900 D
Photon A2A Missile Pods
C-
Kills:101
V. Kills:103 97%
Deaths:
KDR:
Accuracy:72.801% D--
KPH:27.800 D
VKPH:28.400 C-
Coyote Missiles
C*
Kills:60
V. Kills:9 N/A
Deaths:7
KDR:8.571
Accuracy:41.804% F
KPH:46.600 C*
VKPH:7 D*
Kills:3,277 (985 + 0)
Deaths:609
KDR:5.381
VKDR:2.105
Vehicle Kills:1,282
Kill Difference:2,668
Playtime:151.707 hours
Usage:11%
Score:1.588m
Score/min:174
Piloting Accuracy:36.779%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:846
V. Kills:524 161%
Deaths:115
KDR:7.357
Accuracy:49.831% D-
KPH:21.700 D
VKPH:13.400 D-
L100 Python HESH
D
Kills:442
V. Kills:56 N/A
Deaths:16
KDR:27.625
Accuracy:43.392% D
KPH:32.300 D
VKPH:4.100 D*
Skyguard
D
Kills:276
V. Kills:217 127%
Deaths:47
KDR:5.872
Accuracy:26.110% C--
KPH:8.800 D-
VKPH:6.900 D
L100 Python HEAT
D
Kills:248
V. Kills:77 318%
Deaths:14
KDR:17.714
Accuracy:44.796% D
KPH:20.900 D
VKPH:6.500 D--
Kills:1,812 (1,812 + 0)
Deaths:192
KDR:9.438
VKDR:4.552
Vehicle Kills:874
Kill Difference:1,620
Playtime:95.927 hours
Usage:7%
Score:1.048m
Score/min:182
Driving Accuracy:44.796%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:394
V. Kills:138 283%
Deaths:49
KDR:8.041
Accuracy:41.169% D-
KPH:22.200 C+
VKPH:7.800 C+
Supernova FPC
D-
Kills:119
V. Kills:70 168%
Deaths:36
KDR:3.306
Accuracy:41.568% D**
KPH:16.700 D-
VKPH:9.800 D*
Kills:513 (513 + 0)
Deaths:85
KDR:6.035
VKDR:2.447
Vehicle Kills:208
Kill Difference:428
Playtime:24.881 hours
Usage:2%
Score:0.374m
Score/min:250
Driving Accuracy:41.568%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:331
V. Kills:42 N/A
Deaths:14
KDR:23.643
Accuracy:31.971% C
KPH:43.100 B*
VKPH:5.500 C+
M20 Basilisk
B
Kills:84
V. Kills:22 365%
Deaths:8
KDR:10.500
Accuracy:32.684% D
KPH:24.300 B
VKPH:6.400 C
M20 Basilisk
C++
Kills:80
V. Kills:33 235%
Deaths:6
KDR:13.333
Accuracy:38.212% C+
KPH:22.800 C++
VKPH:9.400 C+
Kills:495 (0 + 495)
Deaths:28
KDR:17.679
VKDR:3.464
Vehicle Kills:97
Kill Difference:467
Playtime:14.649 hours
Usage:1%
Score:0.197m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:38.212%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 2,7822,13118011.839B++9.9952.177%C+1.22%C+40D12.2C-28953.3h23.5C+45.1C++
NS-11A 1,8091,7951,5241.178C+0.6718.481%D*11.476%D**15.1DN/A59118.5h13.9C++75.5C--
NS-7 PDW 1,0521,0469001.162C**0.6821.673%D10.038%D*16.8C--N/A6662.4h15.1C++69.7C+
MKV Suppressed 1,0221,0121,0820.935C+0.9122.799%D13.538%D--13.4D-N/A5575.7h16.8C73.5C
L100 Python AP 1,3708461157.357B+5.5149.831%D-2.009%C21.7D13.4D-20639h6.5C+13C
Proximity Mine 6926925113.569M++11.7239.112%CN/A182.1AN/A5993.8h1.7B+4.4C**
Eridani SX5 6756677780.857C0.9922.703%D13.493%D-14.2D-N/A5746.9h14.4C-63.3C
Sirius SX12 6676655411.229C*0.6221.343%D11.729%D--20.2CN/A9333h13.9B65.1C++
VX6-7 6116065081.193C+0.6522.176%C-12.541%D**14.2DN/A7242.7h14.5C65.2C+
Maelstrom Turbo Laser 1,0625922472.397C**0.5526.169%D-4.223%B**8.8C--7C--11967.1h80.6B+308B
Quasar VM1 5385341683.179B**1.3316.643%C*16.854%C28.4B+N/A13218.8h12.7B++76.3B
NS-15M1 5235135370.955C0.8919.295%D14.62%D--16.8D-N/A7130.6h15.6D-80.9C--
Quasar VM1 4944901682.917B+1.0715.951%C-15.714%D--26.1C-N/A10618.8h13.4C++83.8C++
Solstice VE3 467464726.444S4.6025.352%B+9.698%F-17.7C+N/A16726.2h16.9C+66.7C++
Blueshift VM5 4624572311.978C+0.1319.856%C++17.287%D26C-N/A11317.6h17.5C-88.3C++
Blueshift VM5 4514482311.939C+0.0920.411%C++17.188%D25.5C--N/A11317.6h18.3D89.8C+
L100 Python HESH 4984421627.625A25.7843.392%D1.584%C+32.3D4.1D*18113.7h3.7C+8.5C
Artemis VX26 4394392941.493C++0.3522.59%D--13.895%D*20.4DN/A7521.5h13.5C59.6D
Supernova PC 532394498.041B+6.2041.169%D-1.269%D22.3C+7.8C+21717.7h4.1B++10.1B
Light PPA 4423931752.246C0.4036.779%C--1.018%C14.9D--1.9D7426.3h13.1C*35.7C++
Pulsar C 3633611361U359.1622.366%C14.959%D**24.9C+N/A14514.5h10.6B+47.2C**
SVA-88 346343536.472A*4.6321.127%C-12.828%F25.4DN/A13313.5h12.8C60.8C+
Orion VS54 3353322421.372C+0.4718.085%D16.265%D*21.6C-N/A15215.4h12.9C++71.4C+
M60-G Bulldog 3733311423.643S21.8031.971%C1.813%D43B*5.5C+2327.7h6.1B++19.1B+
Solstice SF 3123092841.088C++0.7620.174%D7.443%F12.7C--N/A6124.4h12.6C+62.3C+
Nyx VX31 2972952701.093C0.7524.633%F14.915%D**14.8D-N/A6720h6.9D28.2D*
H-V45 2812801911.466C++0.3819.603%D-16.429%D16.5DN/A9517h13.6C+69.4C
Skyguard 493276475.872A4.0326.11%C--3.623%A8.8D-6.9D15831.3h141.3C541C-
Flare VE6 2622611591.642C**0.2017.434%D-14.559%D**20.9DN/A11912.5h12.2C69.8C-
C-4 4492612361.106C+0.7427.132%C**N/A53.3D38.4B++10404.9h2D-7.2C
NS-30 Vandal 2502482141.159C0.6927.484%D-12.097%F-17.2D--N/A6314.4h6.1C+22.1C
L100 Python HEAT 3252481417.714M++15.8744.796%D2.823%C*20.8D6.5D--16711.9h5.8C**12.9C+
Parallax VX3 228228564.071C**2.2337.033%C75.877%C14.7D-N/A6315.5h3.2D**8.7D-
Phobos VX86 2122101571.338C+0.5149.497%D10.952%D-17.9D--N/A8511.7h4.2F--8.5D*
Frag Grenade 1731701170N/A168.1633.633%FN/A850A++15B++27590.2h2.9B*8.5C++
Tank Mine 308170592.881C++1.0434.276%C++N/A106.3C+86.3B*15981.6h1.9C++5.4B+
NS-10 Burster 2581531051.457B++0.3927.768%C3.922%D5C3.4C+9830.7h139.7C+503.1C+
NS-10 Burster 2521511051.438B+0.4127.791%C5.298%C+4.9C3.3C9830.8h141.1C*507.9C++
Comet VM2 2291461141.281B+0.5637.291%D4.11%C+9.5C5.4B+13715.3h24.8C+66.6C+
NS-44 Commissioner 1401361910.712C1.1335.154%C+10.294%F21.9C-N/A1036.2h4.8D13.6C
NS Decimator 1961341201.117C++0.7351.092%D*N/A20.9D-9.7D2296.4h5.8D11.3D--
Comet VM2 2221311141.149C*0.7038.024%D1.527%D*8.7C--6B+12315.1h28.1C+73.9C+
Supernova FPC 189119363.306C1.4641.568%D**5.882%A*16.8D9.9D*3337.1h5.9C14.3D--
Photon A2A Missile Pods 2041011101U99.1672.801%D--N/A28.1D28.6C-2023.6h7.1B++9.8B+
NS-11C 91891280.695C1.1518.828%D--11.236%D**9.4D-N/A549.5h17.6C--93.2D
M20 Basilisk 10684810.5M**8.6632.684%D3.571%D-24C**6.3C1953.5h70.3B*215B+
M20 Basilisk 11380613.333S11.4938.212%C+12.5%M22.9C++9.4C+2373.5h89B+233B+
Lancer VS22 18979830.952C*0.8952.751%D*N/A7.1D-9.8D21111.2h44.7D84.7D--
Pulsar VS1 6868168U66.1621.527%C-4.412%F--16.6C-N/A2404.1h16.4C76.1C+
Spear Anti-Vehicle Phalanx Turret 11766611B+9.1644.492%C+1.515%D*30C-23.2C++7482.2h12.7D28.6C-
XM98 6361232.652B0.8132.213%D55.738%F--9.1D--N/A616.7h4.6T14.1F-
Coyote Missiles 696078.571A*6.7341.804%FN/A46.2C*6.9D*2901.3h14.8A+35.3B**
Beamer VS3 6059292.034A++0.1926.177%C+11.864%D**25.7C+N/A2312.3h10.1C+38.5C+
Lasher X2 5959790.747C1.1022.769%C-6.78%A+14.4D-N/A1034.1h21.8C95.7C+
S1 8554890.607C+1.2454.461%C3.704%B+13.8D-7.9D5273.9h9.7D*17.9D-
MAX Punch 53536430.082C+1.7640.659%CN/A0.6C-N/A383.3h2.1C++5.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31910.8h
Anti-Vehicle MANA Turret4790.5h
Nano-Armor Kit159351,99626.9h
Motion Spotter82,4041.5h
Nanite Revive Grenade01920.1h
Spitfire Auto-Turret0850.1h
Smoke Grenade01140h
Shield Recharging Field0780h
Ammunition Package102940.2h
Anti-Infantry MANA Turret11290.3h
Medical Applicator17889,6599.8h
Recon Detection Device71,1301.5h

Check the help document for the dictionary if you want to learn more about words used here.


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