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General Owaki[CSTY] Owaki
TR BR 99

KDR: 7.86

Score: 14.1m

Last Seen: Jun 23rd, 2019 12:54 PM
- OFFLINE - 4.6 hour(s)

Battle Rank 99 - Terran Republic on Miller - Outfit Member of Chaos Theory TR[CSTY] Chaos Theory TR
TR outfit on Miller

Members: 3
Level Progress (to 100): 49%
Level 100 Progress: 75% 143h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt TRAC-5 G20 Vulcan-H M20 Basilisk M40 Fury-H Tank Mine T9 CARV Spitfire Auto-Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $286,479 MLG Score: 229
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.181%13.582%301312079942.745865.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.179%0.188C++-1.103D*0.358C**HEAD (~2.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.266C*12.10.154C++42.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.874%0.654%18611209153132241.15909612%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.479B+-1.238D*-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.721B++4.90.605B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.193%12.632%5003712034,92410477847.3461632%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.131%-0.537D2.053A*1.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.90.165C++30.20.24C++69.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chaos Theory TR[CSTY] Chaos Theory TR
TR outfit on Miller

Members: 3
14.1m789.6%554 (33.2k)502 (30.1k)7.862079,3481,1899.1606499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121096712.237%8.398%10323:491

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2016 8:48 AMMay 13th, 2019 11:02 PMJun 23rd, 2019 2:38 PM (2d) (PST)Jun 23rd, 2019 2:58 PM (2d) (PST)Jun 23rd, 2019 8:54 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
374343400.3330.0420.0282.9630.042229

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4382,06320,3752032178330,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
467.9h/19.5d 1,544 785 9,078 83.2k 426 1,214 1,187 10.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:261
Deaths:104
KDR:2.510
Accuracy:19.524% C++
HSR:17.625% D
Kills:261
Deaths (as Heavy Assault):104
Deaths (to Heavy Assaults):220
KDR:2.50962
Kill Difference:157
Playtime:11.351 hours
Usage:2%
Score:0.150m
Score/min:220
Accuracy (listed only):19.524%
HSR (listed only):17.625%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:682
Deaths:380
KDR:1.795
Accuracy:23.389% B+
HSR:12.024% D*
Kills:682
Deaths (as Engineer):380
Deaths (to Engineers):395
KDR:1.79474
Kill Difference:302
Playtime:438.839 hours
Usage:94%
Score:13.592m
Score/min:516
Accuracy (listed only):23.389%
HSR (listed only):12.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B
Kills:51
Deaths:29
KDR:1.759
Accuracy:23.793% B
HSR:13.726% D*
Kills:51
Deaths (as Combat Medic):29
Deaths (to Combat Medics):59
KDR:1.75862
Kill Difference:22
Playtime:7.801 hours
Usage:2%
Score:0.184m
Score/min:392
Accuracy (listed only):23.793%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:130
Deaths:29
KDR:4.483
Accuracy:45.930% B*
HSR:0.769% F
M3 Pounder HEG
B++
Kills:115
Deaths:29
KDR:3.966
Accuracy:47.159% B++
HSR:1.739% D--
MRC3 Mercy
N/A
Kills:50
Deaths:2
KDR:25
Accuracy:12.502% N/A
HSR:12% N/A
Kills:295
Deaths (as MAX Suit):30
Deaths (to MAX Suits):34
KDR:9.83333
Kill Difference:265
Playtime:7.151 hours
Usage:2%
Score:0.146m
Score/min:339
Accuracy (listed only):35.197%
HSR (listed only):4.836%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:153
V. Kills:24 N/A
Deaths:6
KDR:25.500
Accuracy:45.874% B+
KPH:38.100 C--
VKPH:6 C--
E540 Halberd
B++
Kills:67
V. Kills:33 197%
Deaths:4
KDR:16.750
Accuracy:49.458% B**
KPH:31.800 B++
VKPH:15.700 B++
Kills:220 (153 + 67)
Deaths:10
KDR:22
VKDR:5.700
Vehicle Kills:57
Kill Difference:210
Playtime:6.115 hours
Usage:1%
Score:0.073m
Score/min:200
Driving Accuracy:45.874%
Gunner Accuracy:49.458%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
S
Kills:647
V. Kills:229 281%
Deaths:10
KDR:64.700
Accuracy:56.981% A
KPH:197.300 S
VKPH:69.800 M**
M40 Fury-H
A**
Kills:341
V. Kills:101 334%
Deaths:2
KDR:170.500
Accuracy:52.978% B**
KPH:156.600 A++
VKPH:46.400 A**
M12 Kobalt-H
A
Kills:157
V. Kills:6 N/A
Deaths:1
KDR:157
Accuracy:19.456% C
KPH:184.900 A
VKPH:7.100 B+
G40-F Ranger
B*
Kills:73
V. Kills:44 162%
Deaths:
KDR:
Accuracy:32.811% C+
KPH:42.600 B++
VKPH:25.700 B*
Kills:1,218 (0 + 1,218)
Deaths:13
KDR:93.692
VKDR:29.231
Vehicle Kills:380
Kill Difference:1,205
Playtime:8.021 hours
Usage:2%
Score:0.431m
Score/min:897
Driving Accuracy:N/A%
Gunner Accuracy:32.811%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:3,208
V. Kills:117 N/A
Deaths:15
KDR:213.867
Accuracy:16.793% C+
KPH:120.400 A++
VKPH:4.400 B+
M20 Basilisk
M
Kills:380
V. Kills:193 196%
Deaths:8
KDR:47.500
Accuracy:49.141% B**
KPH:43.100 A++
VKPH:21.900 M
M20 Basilisk
M*
Kills:124
V. Kills:22 N/A
Deaths:5
KDR:24.800
Accuracy:40.847% C**
KPH:57.800 M*
VKPH:10.300 B++
Kills:3,712 (0 + 3,712)
Deaths:28
KDR:132.571
VKDR:11.857
Vehicle Kills:332
Kill Difference:3,684
Playtime:37.606 hours
Usage:8%
Score:0.788m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:40.847%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 3,3253,20815213.867U206.0016.793%C+17.082%C120.1A++4.4B+37426.7h15.2B++90.5B+
TRAC-5 6916823801.795A6.0723.389%B+12.024%D*8.2DN/A3283.2h11.7B*50B++
G20 Vulcan-H 8766471064.7U56.8456.981%A2.628%C+196.1S69.4M**11213.3h61.4A107.8A
M20 Basilisk 573380847.5U39.6449.141%B**5.789%C+43.2A++21.9M2938.8h119C-242.1C**
M40 Fury-H 4423412170.5U162.6452.978%B**N/A155A+45.9A**8692.2h15.2D*28.7C--
Tank Mine 4002711518.067S10.2031.783%C+N/A338.8S161.3M*23310.8h1.7B+5.2B++
T9 CARV 2652611042.51B*5.3519.524%C++17.625%D32.6C**N/A1228h12.9B+66.3B
M12 Kobalt-H 1631571157S149.1419.456%C15.924%C+196.3A+7.5B++8120.8h15.8C+81.2C+
P2-120 HESH 177153625.5B**17.6445.874%B+N/A38.3C-6C--1554h4.9C++10.8B+
M3 Pounder HEG 154130294.483A++3.3845.93%B*N/A24.1B*4.4B++795.4h19C41.3C*
M20 Basilisk 146124524.8S16.9440.847%C**5.645%C+59M*10.5B++2792.1h53.6B**131.3B**
M3 Pounder HEG 138115293.966A+3.9047.159%B++1.739%D--21.3C**4.3C**745.4h22C--46.7C++
Hunter QCX 15395372.568M+5.2973.884%A*N/A67.9S41.4S6961.4h10.5C14.1C++
G40-F Ranger 11773173U65.1432.811%C+N/A42.9B++25.9B*5421.7h76.8C+234.1C++
E540 Halberd 10067416.75A+8.8949.458%B**2.985%C31.9B++15.7B++2862.1h7.5D--15.1C++
T1 Cycler 5251291.759B+6.1023.793%B13.726%D*20.4CN/A1412.5h13.7B57.7B+
ML-7 6751143.643S4.2257.197%C++3.922%B+30B++9.4C-2741.7h5.9B+10.4B+
MRC3 Mercy 5250225S17.1412.502%D-12%F45.5A1.8M1881.1h15.3B**122.1C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02240.1h
Nano-Armor Kit106884,46945.6h
Medical Applicator37,1960.5h
Spitfire Auto-Turret42,6241.5h
Welding Device01,2180.1h
Ammunition Package31,8560.5h
Nano-Repair Grenade01,1540.3h
AP30 Shredder01040h

Check the help document for the dictionary if you want to learn more about words used here.


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