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Maj. General Owaki[CSTY] Owaki
TR BR 84

KDR: 8.06

Score: 22.8m

Last Seen: Oct 13th, 2019 11:54 AM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Miller
Level Progress (to 85): 77%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt G20 Vulcan-H TRAC-5 M12 Kobalt-H M20 Basilisk M40 Fury-H Tank Mine Spitfire Auto-Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $311,499 MLG Score: 249
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.433%13.766%295412231,2642.584875.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.203%0.044C+-1.091D*0.483B+HEAD (~3.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.237C++12.20.149C++44.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.738%0.488%15111226205213430.962441466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.359C**-1.316D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.703B++5.10.59B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.677%12.041%5712912187,699139127754.9929602%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.278%-0.604D1.839A++1.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.90.203C++28.50.293C*67.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.8m851.6%619 (37.1k)560 (33.6k)8.0589913,9341,7299.374284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227150312.597%8.598%10823:492

93% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2016 8:48 AMMay 13th, 2019 11:02 PMOct 18th, 2019 3:07 AM (59d) (PST)Oct 13th, 2019 8:04 AM (64d) (PST)Oct 13th, 2019 7:54 AM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
388373510.3420.0420.0293.2970.045249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2702,20521,0652132198333,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
679.4h/28.3d 2,274 1,198 23,161 134.4k 629 1,871 1,849 15.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:306
Deaths:122
KDR:2.508
Accuracy:18.917% C+
HSR:17.320% D-
Kills:306
Deaths (as Heavy Assault):122
Deaths (to Heavy Assaults):307
KDR:2.5082
Kill Difference:184
Playtime:16.136 hours
Usage:2%
Score:0.177m
Score/min:182
Accuracy (listed only):18.917%
HSR (listed only):17.320%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B
Kills:701
Deaths:393
KDR:1.784
Accuracy:23.318% B
HSR:11.840% D*
LC2 Lynx
D
Kills:204
Deaths:160
KDR:1.275
Accuracy:19.778% D
HSR:14.706% D*
Kills:905
Deaths (as Engineer):553
Deaths (to Engineers):561
KDR:1.63653
Kill Difference:352
Playtime:630.095 hours
Usage:93%
Score:22.052m
Score/min:583
Accuracy (listed only):21.548%
HSR (listed only):13.273%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):228
KDR:0
Kill Difference:UNR
Playtime:5.771 hours
Usage:1%
Score:0.075m
Score/min:215
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C**
Kills:53
Deaths:31
KDR:1.710
Accuracy:23.613% C**
HSR:15.094% D--
Kills:53
Deaths (as Combat Medic):31
Deaths (to Combat Medics):77
KDR:1.70968
Kill Difference:22
Playtime:9.937 hours
Usage:1%
Score:0.241m
Score/min:404
Accuracy (listed only):23.613%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:211
Deaths:33
KDR:6.394
Accuracy:14.926% C
HSR:19.905% C
MRC3 Mercy
C+
Kills:197
Deaths:33
KDR:5.970
Accuracy:14.811% C-
HSR:20.305% C+
M3 Pounder HEG
B++
Kills:171
Deaths:30
KDR:5.700
Accuracy:45.030% B++
HSR:1.170% D*
M3 Pounder HEG
B+
Kills:158
Deaths:30
KDR:5.267
Accuracy:46.168% B+
HSR:1.899% D-
Kills:737
Deaths (as MAX Suit):63
Deaths (to MAX Suits):43
KDR:11.69841
Kill Difference:674
Playtime:13.713 hours
Usage:2%
Score:0.256m
Score/min:311
Accuracy (listed only):30.233%
HSR (listed only):10.820%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:205
V. Kills:43 466%
Deaths:8
KDR:25.625
Accuracy:44.738% C**
KPH:35 D
VKPH:7.300 C
E540 Halberd
B++
Kills:67
V. Kills:33 197%
Deaths:4
KDR:16.750
Accuracy:49.220% B**
KPH:31.600 B+
VKPH:15.500 B++
Kills:272 (205 + 67)
Deaths:12
KDR:22.667
VKDR:6.333
Vehicle Kills:76
Kill Difference:260
Playtime:7.978 hours
Usage:1%
Score:0.095m
Score/min:199
Driving Accuracy:44.738%
Gunner Accuracy:49.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M**
Kills:1,296
V. Kills:517 250%
Deaths:29
KDR:44.690
Accuracy:59.551% A+
KPH:115.800 M**
VKPH:46.200 A++
M12 Kobalt-H
A+
Kills:628
V. Kills:29 N/A
Deaths:1
KDR:628
Accuracy:20.590% C+
KPH:205.200 A+
VKPH:9.500 A+
M40 Fury-H
A*
Kills:358
V. Kills:103 344%
Deaths:3
KDR:119.333
Accuracy:52.645% B*
KPH:156.300 A++
VKPH:45 A*
P525 Marauder-H
A+
Kills:194
V. Kills:9 N/A
Deaths:1
KDR:194
Accuracy:47.787% A+
KPH:163.600 A
VKPH:7.600 C*
G40-F Ranger
B+
Kills:95
V. Kills:58 161%
Deaths:
KDR:
Accuracy:31.824% C
KPH:37.400 B
VKPH:22.800 B+
Kills:2,571 (0 + 2,571)
Deaths:34
KDR:75.618
VKDR:21.059
Vehicle Kills:716
Kill Difference:2,537
Playtime:20.270 hours
Usage:3%
Score:0.727m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:31.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:4,486
V. Kills:197 N/A
Deaths:17
KDR:263.882
Accuracy:16.437% C+
KPH:118.100 A+
VKPH:5.200 B*
M20 Basilisk
M+
Kills:382
V. Kills:193 197%
Deaths:8
KDR:47.750
Accuracy:49.112% B**
KPH:43.300 A++
VKPH:21.900 M+
M12 Kobalt
A*
Kills:159
V. Kills:17 N/A
Deaths:2
KDR:79.500
Accuracy:17.773% C++
KPH:96 B++
VKPH:10.300 A*
M20 Basilisk
M**
Kills:129
V. Kills:22 N/A
Deaths:5
KDR:25.800
Accuracy:40.544% C++
KPH:58.800 M**
VKPH:10 B+
G40-F Ranger
B**
Kills:119
V. Kills:73 161%
Deaths:2
KDR:59.500
Accuracy:35.838% B+
KPH:28.300 B**
VKPH:17.400 B*
Kills:5,275 (0 + 5,275)
Deaths:34
KDR:155.147
VKDR:14.765
Vehicle Kills:502
Kill Difference:5,241
Playtime:54.859 hours
Usage:8%
Score:1.289m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:35.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 4,6834,48617263.882U255.8216.437%C+16.986%C118.1A+5.2B*38438h15.7B+95.3B
G20 Vulcan-H 1,8131,2962944.69S36.6359.551%A+1.929%D115.7M**46.2A++59711.2h60.6A101.7A+
TRAC-5 7107013931.784A+6.2723.318%B11.84%D*8.1DN/A3486.4h11.7B*50B+
M12 Kobalt-H 6576281628U619.9420.59%C+14.65%C--202.6A+9.4A+5593.1h13.1B+63.7B+
M20 Basilisk 575382847.75U39.6949.112%B**5.759%C++43.4A++21.9M+3028.8h118.5C241.2B
M40 Fury-H 4613583119.333S111.2752.645%B*N/A155.7A++44.8A*8442.3h15.1D--28.7C
Tank Mine 5273562017.8S9.7430.945%CN/A273.8M*131.5A*19651.3h1.7B5.6B+
T9 CARV 3103061222.508B**5.5518.917%C+17.32%D-31.9C++N/A1259.6h12.6B+66.7B
MRC3 Mercy 215211336.394A++1.6614.926%C19.905%C37B+N/A1005.7h17.8B+119.5C*
P2-120 HESH 248205825.625B**17.5744.738%C**N/A34.7D7.3C1555.9h5.1C+11.4C**
LC2 Lynx 2102041601.275C*6.7819.778%D14.706%D*5.8D--N/A2434.9h12.7B+64C*
MRC3 Mercy 201197335.97A++2.0914.811%C-20.305%C+34.6BN/A925.7h18.9B+127.9C++
P525 Marauder-H 2031941194U185.9447.787%A+N/A161.7A7.5C*5771.2h6.6C**13.9B++
M3 Pounder HEG 198171305.7M2.3645.03%B++1.17%D*25.1B*4B+776.8h18.6C+41.4C**
M12 Kobalt 176159279.5M+71.4417.773%C++9.434%F-93.5B++10A*13171.7h17.9C++100.9C**
M3 Pounder HEG 183158305.267A*2.7946.168%B+1.899%D-23.2B+3.7C+736.8h20.7C+44.8C*
Hunter QCX 248154513.02M*5.0469.869%A+N/A70S42.7S6272.2h9.4C+13.4C*
M20 Basilisk 151129525.8S17.7440.544%C++5.426%C+58.6M**10B+3352.2h52.7A130.1B**
G40-F Ranger 192119259.5U51.4435.838%B+N/A28.3B**17.4B*3154.2h134.8C+376.1B
G40-F Ranger 15395195U86.9431.824%CN/A38B+23.2B+4362.5h79.2C+248.7C+
Claymore 7474174U65.9432.208%C+N/A148C++N/A5190.5h1.7T*5.2D
E540 Halberd 10067416.75A8.6949.22%B**2.985%C+31.9B++15.7B++3192.1h7.5D--15.3C+
T1 Cycler 5453311.71B+6.3523.613%C**15.094%D--18.9CN/A1692.8h14.1C*59.5B+
ML-7 6953192.789M*5.2756.661%C+3.774%B+27.9B+8.4D2771.9h6.3B11.2B
C-4 6353510.6S2.5454.815%SN/A132.5B**25C30680.4h1.4C*2.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03560.1h
Nano-Armor Kit2201,281,97865.1h
Medical Applicator317,3861.1h
Spitfire Auto-Turret124,4262.5h
NS Patriot Flare Gun01950.4h
Welding Device01,2180.1h
PDW-16 Hailstorm01480.6h
Ammunition Package43,5071h
Nano-Repair Grenade02,4070.7h
AP30 Shredder01040h
Recon Detection Device01650.2h

Check the help document for the dictionary if you want to learn more about words used here.


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