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Signifer Veteran OwenM87[va1l] OwenM87
VS BR 56

KDR: 1.7

Score: 40.5m

Last Seen: Apr 11th, 2019 5:31 PM
- OFFLINE - 244.5 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Cobalt - Outfit Leader of VA11HallA[va1l] VA11HallA
VS outfit on Cobalt

Members: 1
Level Progress (to 57): 71%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Zenith VX-5 C-4 Proximity Mine Parallax VX3 Ursa Eridani SX5 NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,033,326 MLG Score: 826
Fun Score: N/A
Cheeseburgers Flipped: 374TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.087%12.747%3844499155,9201.83398-0.136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.707%1.752A++-1.224D*-1.34D**BODY (~2.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.517B+10.90.241C++25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.215%1.436%1174103197510274660.948444209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.872%-0.23C-0.151C0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1510.064C+53.2-0.003C+97.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.574%2.602%635103088428805560.306838159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.752%1.719A++0C+-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.717B++6.40.488B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.398%2.339%71810271,02620994690.488804218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.445%0.485B+-0.516D0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.42B28.50.279C*40.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.577%61.268%71510305,5512965171.87217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.098%2.487A**-0.383C--0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+2.60.191C++2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.822%10.07%71510305,3031923382.75624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.65%1.697A++-0.89D---0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+3.40.31C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VA11HallA[va1l] VA11HallA
VS outfit on Cobalt

Members: 1
40.5m178%433 (26k)364 (21.8k)1.6977393,64555,1591.8731756 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035239822.758%13.355%30402:0147

13% Combat Medic18% Engineer18% Heavy Assault22% Infiltrator26% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:11 PMSep 23rd, 2018 3:08 PMApr 20th, 2019 1:13 PM (1d) (PST)Apr 11th, 2019 1:36 PM (10d) (PST)Apr 11th, 2019 1:31 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8512955560.8420.4960.1121.6130.065826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,06117,73033,3315030797421,844

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1854.5h/77.3d 9,677 12,506 23,100 179.5k 3,223 5,779 7,208 94.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B+
Kills:2,194
Deaths:1,220
KDR:1.798
Accuracy:25.259% B+
HSR:14.676% D**
Betelgeuse 54-A
C
Kills:1,711
Deaths:816
KDR:2.097
Accuracy:24.664% C
HSR:17.475% F
Pulsar LSW
B*
Kills:1,216
Deaths:678
KDR:1.794
Accuracy:27.251% B*
HSR:13.322% D**
VX29 Polaris
B
Kills:1,191
Deaths:589
KDR:2.022
Accuracy:25.528% B
HSR:12.259% D**
NSX Naginata
B+
Kills:1,166
Deaths:786
KDR:1.483
Accuracy:24.957% B+
HSR:18.096% D**
Lasher X2
B++
Kills:1,164
Deaths:915
KDR:1.272
Accuracy:30.796% B++
HSR:3.608% C+
Orion VS54
C**
Kills:1,162
Deaths:571
KDR:2.035
Accuracy:22.444% C**
HSR:15.232% D**
NS-15M2
B+
Kills:1,160
Deaths:585
KDR:1.983
Accuracy:26.201% B+
HSR:13.276% D**
SVA-88
B+
Kills:1,158
Deaths:588
KDR:1.969
Accuracy:25.990% B+
HSR:16.235% D*
VE-H Maw
B+
Kills:272
Deaths:180
KDR:1.511
Accuracy:28.010% B+
HSR:16.544% D--
Kills:12,394
Deaths (as Heavy Assault):6,928
Deaths (to Heavy Assaults):15,439
KDR:1.78897
Kill Difference:5,466
Playtime:336.977 hours
Usage:18%
Score:7.631m
Score/min:377
Accuracy (listed only):26.110%
HSR (listed only):14.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:7,796
Deaths:3,234
KDR:2.411
Accuracy:27.923% B**
HSR:11.942% D**
Zenith VX-5
A
Kills:4,657
Deaths:2,518
KDR:1.849
Accuracy:31.555% A
HSR:11.789% F
Eridani SX5
A+
Kills:1,760
Deaths:1,028
KDR:1.712
Accuracy:33.713% A+
HSR:10.114% D**
Phobos VX86
B++
Kills:1,374
Deaths:783
KDR:1.755
Accuracy:67.499% B++
HSR:9.025% D*
Eclipse VE3A
A
Kills:1,263
Deaths:664
KDR:1.902
Accuracy:32.615% A
HSR:9.739% F-
NS-11C
A+
Kills:1,254
Deaths:699
KDR:1.794
Accuracy:31.850% A+
HSR:6.938% F--
Nova
B**
Kills:1,246
Deaths:659
KDR:1.891
Accuracy:57.526% B**
HSR:10.433% D--
Skorpios
B*
Kills:1,242
Deaths:693
KDR:1.792
Accuracy:30.755% B*
HSR:10.225% F
Deimos VA29
B**
Kills:1,212
Deaths:666
KDR:1.820
Accuracy:73.868% B**
HSR:10.479% D--
Pulsar C
B**
Kills:1,196
Deaths:543
KDR:2.203
Accuracy:29.586% B**
HSR:13.378% F
NS-7 PDW
A
Kills:1,193
Deaths:722
KDR:1.652
Accuracy:31.235% A
HSR:9.891% D*
Sirius SX12
B**
Kills:1,188
Deaths:720
KDR:1.650
Accuracy:30.547% B**
HSR:8.418% F
Solstice SF
A++
Kills:1,188
Deaths:705
KDR:1.685
Accuracy:33.145% A++
HSR:9.343% D*
NSX Tengu
B*
Kills:1,186
Deaths:909
KDR:1.305
Accuracy:42.259% B*
HSR:13.659% D*
NSX Tanto
B**
Kills:1,178
Deaths:952
KDR:1.237
Accuracy:32.100% B**
HSR:13.497% F
NS Baron G5
A++
Kills:1,169
Deaths:882
KDR:1.325
Accuracy:60.932% A++
HSR:10.864% D-
MKV Suppressed
A++
Kills:1,160
Deaths:720
KDR:1.611
Accuracy:34.521% A++
HSR:12.586% D*
Thanatos VE70
A++
Kills:1,159
Deaths:642
KDR:1.805
Accuracy:56.557% A++
HSR:9.405% D**
VX6-7
B+
Kills:1,156
Deaths:958
KDR:1.207
Accuracy:27.436% B+
HSR:13.235% D*
VE-S Canis
B**
Kills:1,101
Deaths:724
KDR:1.521
Accuracy:33.755% B**
HSR:12.171% D--
Chaos
B**
Kills:312
Deaths:210
KDR:1.486
Accuracy:61.064% B**
HSR:14.103% C
NSX-P Tanto
B**
Kills:196
Deaths:143
KDR:1.371
Accuracy:30.850% B**
HSR:17.857% D--
Kills:35,186
Deaths (as Light Assault):19,774
Deaths (to Light Assaults):9,578
KDR:1.77941
Kill Difference:15,412
Playtime:485.204 hours
Usage:26%
Score:10.334m
Score/min:355
Accuracy (listed only):40.513%
HSR (listed only):11.322%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:7,796
Deaths:3,234
KDR:2.411
Accuracy:27.923% B**
HSR:11.942% D**
Zenith VX-5
A
Kills:4,657
Deaths:2,518
KDR:1.849
Accuracy:31.555% A
HSR:11.789% F
Phobos VX86
B++
Kills:1,374
Deaths:783
KDR:1.755
Accuracy:67.499% B++
HSR:9.025% D*
Eclipse VE3A
A
Kills:1,263
Deaths:664
KDR:1.902
Accuracy:32.615% A
HSR:9.739% F-
NS-11C
A+
Kills:1,254
Deaths:699
KDR:1.794
Accuracy:31.850% A+
HSR:6.938% F--
Nova
B**
Kills:1,246
Deaths:659
KDR:1.891
Accuracy:57.526% B**
HSR:10.433% D--
Deimos VA29
B**
Kills:1,212
Deaths:666
KDR:1.820
Accuracy:73.868% B**
HSR:10.479% D--
Pulsar C
B**
Kills:1,196
Deaths:543
KDR:2.203
Accuracy:29.586% B**
HSR:13.378% F
Solstice SF
A++
Kills:1,188
Deaths:705
KDR:1.685
Accuracy:33.145% A++
HSR:9.343% D*
NSX Tanto
B**
Kills:1,178
Deaths:952
KDR:1.237
Accuracy:32.100% B**
HSR:13.497% F
NS Baron G5
A++
Kills:1,169
Deaths:882
KDR:1.325
Accuracy:60.932% A++
HSR:10.864% D-
Thanatos VE70
A++
Kills:1,159
Deaths:642
KDR:1.805
Accuracy:56.557% A++
HSR:9.405% D**
VX6-7
B+
Kills:1,156
Deaths:958
KDR:1.207
Accuracy:27.436% B+
HSR:13.235% D*
Eidolon VE33
A++
Kills:349
Deaths:300
KDR:1.163
Accuracy:38.852% A++
HSR:20.057% D
Chaos
B**
Kills:312
Deaths:210
KDR:1.486
Accuracy:61.064% B**
HSR:14.103% C
NSX-P Tanto
B**
Kills:196
Deaths:143
KDR:1.371
Accuracy:30.850% B**
HSR:17.857% D--
VE-LR Obelisk
A+
Kills:103
Deaths:52
KDR:1.981
Accuracy:41.803% A+
HSR:16.505% F
Kills:26,808
Deaths (as Engineer):14,610
Deaths (to Engineers):11,133
KDR:1.83491
Kill Difference:12,198
Playtime:337.325 hours
Usage:18%
Score:7.336m
Score/min:362
Accuracy (listed only):43.245%
HSR (listed only):12.270%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:2,483
Deaths:635
KDR:3.910
Accuracy:52.334% A*
HSR:72.332% D
Eridani SX5
A+
Kills:1,760
Deaths:1,028
KDR:1.712
Accuracy:33.713% A+
HSR:10.114% D**
NS-44 Commissioner
A
Kills:1,725
Deaths:1,241
KDR:1.390
Accuracy:46.760% A
HSR:13.449% D*
NS-61 Emissary
A+
Kills:1,360
Deaths:1,080
KDR:1.259
Accuracy:38.540% A+
HSR:9.926% D*
NS-357 Underboss
A
Kills:1,247
Deaths:1,046
KDR:1.192
Accuracy:47.226% A
HSR:11.708% D*
Skorpios
B*
Kills:1,242
Deaths:693
KDR:1.792
Accuracy:30.755% B*
HSR:10.225% F
Cerberus
B++
Kills:1,199
Deaths:872
KDR:1.375
Accuracy:37.564% B++
HSR:13.845% D--
NS-7 PDW
A
Kills:1,193
Deaths:722
KDR:1.652
Accuracy:31.235% A
HSR:9.891% D*
Sirius SX12
B**
Kills:1,188
Deaths:720
KDR:1.650
Accuracy:30.547% B**
HSR:8.418% F
NSX Tengu
B*
Kills:1,186
Deaths:909
KDR:1.305
Accuracy:42.259% B*
HSR:13.659% D*
V10
A++
Kills:1,168
Deaths:306
KDR:3.817
Accuracy:51.789% A++
HSR:67.380% D*
Ghost
A*
Kills:1,168
Deaths:528
KDR:2.212
Accuracy:53.506% A*
HSR:48.031% F-
NSX Tomoe
A+
Kills:1,167
Deaths:745
KDR:1.566
Accuracy:36.252% A+
HSR:19.880% F
MKV Suppressed
A++
Kills:1,160
Deaths:720
KDR:1.611
Accuracy:34.521% A++
HSR:12.586% D*
Manticore SX40
A+
Kills:1,160
Deaths:940
KDR:1.234
Accuracy:39.649% A+
HSR:14.052% D--
VE-S Canis
B**
Kills:1,101
Deaths:724
KDR:1.521
Accuracy:33.755% B**
HSR:12.171% D--
VA39 Spectre
M
Kills:455
Deaths:156
KDR:2.917
Accuracy:48.389% M
HSR:19.560% F
XM98
A++
Kills:277
Deaths:96
KDR:2.885
Accuracy:49.058% A++
HSR:60.650% F
Beamer VS3
B*
Kills:269
Deaths:84
KDR:3.202
Accuracy:32.818% B*
HSR:16.729% D
Artemis VX26
A*
Kills:246
Deaths:173
KDR:1.422
Accuracy:37.608% A*
HSR:13.415% D**
Spiker
B**
Kills:214
Deaths:165
KDR:1.297
Accuracy:37.085% B**
HSR:15.421% D
NS CandyCannon 3000
A
Kills:186
Deaths:285
KDR:0.653
Accuracy:49.953% A
HSR:27.419% C-
NS-30 Vandal
A
Kills:181
Deaths:105
KDR:1.724
Accuracy:40.564% A
HSR:20.442% D
Ectoblaster
B++
Kills:150
Deaths:122
KDR:1.230
Accuracy:45.590% B++
HSR:7.333% C
Soldier Soaker
A++
Kills:124
Deaths:71
KDR:1.746
Accuracy:50.734% A++
HSR:10.484% D
NS-AM7 Archer
B++
Kills:69
Deaths:119
KDR:0.580
Accuracy:64.445% B++
HSR:7.246% D*
Kills:23,678
Deaths (as Infiltrator):14,285
Deaths (to Infiltrators):8,510
KDR:1.65754
Kill Difference:9,393
Playtime:409.742 hours
Usage:22%
Score:8.334m
Score/min:339
Accuracy (listed only):42.179%
HSR (listed only):21.014%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:1,760
Deaths:1,028
KDR:1.712
Accuracy:33.713% A+
HSR:10.114% D**
Corvus VA55
B**
Kills:1,562
Deaths:979
KDR:1.596
Accuracy:29.644% B**
HSR:12.100% F
Phobos VX86
B++
Kills:1,374
Deaths:783
KDR:1.755
Accuracy:67.499% B++
HSR:9.025% D*
CME
B**
Kills:1,329
Deaths:826
KDR:1.609
Accuracy:31.602% B**
HSR:11.437% F
Nova
B**
Kills:1,246
Deaths:659
KDR:1.891
Accuracy:57.526% B**
HSR:10.433% D--
Skorpios
B*
Kills:1,242
Deaths:693
KDR:1.792
Accuracy:30.755% B*
HSR:10.225% F
Deimos VA29
B**
Kills:1,212
Deaths:666
KDR:1.820
Accuracy:73.868% B**
HSR:10.479% D--
NS-7 PDW
A
Kills:1,193
Deaths:722
KDR:1.652
Accuracy:31.235% A
HSR:9.891% D*
Terminus VX-9
A
Kills:1,192
Deaths:654
KDR:1.823
Accuracy:31.727% A
HSR:13.171% F
Sirius SX12
B**
Kills:1,188
Deaths:720
KDR:1.650
Accuracy:30.547% B**
HSR:8.418% F
NSX Tengu
B*
Kills:1,186
Deaths:909
KDR:1.305
Accuracy:42.259% B*
HSR:13.659% D*
H-V45
B*
Kills:1,176
Deaths:710
KDR:1.656
Accuracy:28.055% B*
HSR:11.905% D*
NS Baron G5
A++
Kills:1,169
Deaths:882
KDR:1.325
Accuracy:60.932% A++
HSR:10.864% D-
NS-11P
A++
Kills:1,166
Deaths:672
KDR:1.735
Accuracy:31.565% A++
HSR:13.036% D--
NSX Yumi
B**
Kills:1,164
Deaths:1,070
KDR:1.088
Accuracy:31.890% B**
HSR:13.230% D*
MKV Suppressed
A++
Kills:1,160
Deaths:720
KDR:1.611
Accuracy:34.521% A++
HSR:12.586% D*
Thanatos VE70
A++
Kills:1,159
Deaths:642
KDR:1.805
Accuracy:56.557% A++
HSR:9.405% D**
Pulsar VS1
A
Kills:1,159
Deaths:613
KDR:1.891
Accuracy:30.431% A
HSR:11.907% D*
VE-S Canis
B**
Kills:1,101
Deaths:724
KDR:1.521
Accuracy:33.755% B**
HSR:12.171% D--
Darkstar
B+
Kills:313
Deaths:229
KDR:1.367
Accuracy:29.615% B+
HSR:8.946% F--
Chaos
B**
Kills:312
Deaths:210
KDR:1.486
Accuracy:61.064% B**
HSR:14.103% C
Kills:24,363
Deaths (as Combat Medic):15,111
Deaths (to Combat Medics):6,622
KDR:1.61227
Kill Difference:9,252
Playtime:235.694 hours
Usage:13%
Score:5.851m
Score/min:414
Accuracy (listed only):40.893%
HSR (listed only):11.291%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:786
Deaths:179
KDR:4.391
Accuracy:17.821% B+
HSR:16.031% D
Nebula VM20
C++
Kills:769
Deaths:159
KDR:4.836
Accuracy:18.426% C++
HSR:14.825% D*
Blueshift VM5
B
Kills:529
Deaths:166
KDR:3.187
Accuracy:21.569% B
HSR:15.501% D--
Blueshift VM5
B+
Kills:518
Deaths:157
KDR:3.299
Accuracy:21.091% B+
HSR:19.498% C
Vortex VM21
A+
Kills:94
Deaths:108
KDR:0.870
Accuracy:54.473% A+
HSR:3.191% C
Comet VM2
B++
Kills:77
Deaths:67
KDR:1.149
Accuracy:48.328% B++
HSR:1.299% D**
NS-10 Burster
A++
Kills:76
Deaths:44
KDR:1.727
Accuracy:29.733% C++
HSR:14.474% A++
Vortex VM21
A*
Kills:55
Deaths:63
KDR:0.873
Accuracy:59.472% A*
HSR:3.636% C+
Kills:2,904
Deaths (as MAX Suit):471.500
Deaths (to MAX Suits):3,106
KDR:6.15907
Kill Difference:2,432.500
Playtime:46.795 hours
Usage:3%
Score:1.024m
Score/min:365
Accuracy (listed only):33.864%
HSR (listed only):11.057%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M**
Kills:506
V. Kills:249 202%
Deaths:48
KDR:10.542
Accuracy:60.978% B**
KPH:132.100 B**
VKPH:65 M**
Light PPA
B*
Kills:257
V. Kills:19 N/A
Deaths:126
KDR:2.040
Accuracy:47.174% B*
KPH:33.600 C
VKPH:2.500 C
Maelstrom Turbo Laser
D
Kills:160
V. Kills:157 101%
Deaths:294
KDR:0.544
Accuracy:26.974% D
KPH:6.300 D
VKPH:6.200 D
Antares LC
C++
Kills:70
V. Kills:68 101%
Deaths:172
KDR:0.407
Accuracy:32.614% C++
KPH:4.100 D--
VKPH:3.900 D--
Coyote Missiles
B++
Kills:58
V. Kills:37 153%
Deaths:29
KDR:2
Accuracy:58.185% B++
KPH:10.900 D--
VKPH:7 D*
Saron Laser Cannon
C
Kills:52
V. Kills:39 130%
Deaths:82
KDR:0.634
Accuracy:30.497% C
KPH:4.400 D-
VKPH:3.300 D--
Kills:1,103 (539 + 0)
Deaths:751
KDR:1.469
VKDR:0.758
Vehicle Kills:569
Kill Difference:352
Playtime:71.446 hours
Usage:4%
Score:1.378m
Score/min:321
Piloting Accuracy:30.497%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:131
V. Kills:115 113%
Deaths:56
KDR:2.339
Accuracy:63.448% B*
KPH:28.400 C+
VKPH:24.900 A
L100 Python HEAT
B+
Kills:126
V. Kills:58 214%
Deaths:38
KDR:3.316
Accuracy:57.746% B+
KPH:31.300 C++
VKPH:14.400 B+
Skyguard
N/A
Kills:50
V. Kills:39 125%
Deaths:25
KDR:2
Accuracy:32.853% N/A
KPH:12.700 N/A
VKPH:9.900 N/A
Kills:307 (307 + 0)
Deaths:119
KDR:2.580
VKDR:1.782
Vehicle Kills:212
Kill Difference:188
Playtime:12.576 hours
Usage:1%
Score:0.257m
Score/min:340
Driving Accuracy:32.853%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:296
V. Kills:216 136%
Deaths:116
KDR:2.552
Accuracy:56.625% B
KPH:25.800 C++
VKPH:18.800 B*
Saron HRB
A
Kills:286
V. Kills:132 215%
Deaths:35
KDR:8.171
Accuracy:46.224% C**
KPH:37.800 A
VKPH:17.500 C*
Supernova VPC
C-
Kills:206
V. Kills:41 N/A
Deaths:28
KDR:7.357
Accuracy:55.389% B+
KPH:30.900 D
VKPH:6.200 C-
Supernova PC
A*
Kills:125
V. Kills:64 192%
Deaths:26
KDR:4.808
Accuracy:62.016% A+
KPH:31.800 B**
VKPH:16.300 A*
E540 Halberd
B++
Kills:125
V. Kills:63 195%
Deaths:17
KDR:7.353
Accuracy:50.770% B+
KPH:39.300 B++
VKPH:19.800 B+
Proton II PPA
C**
Kills:122
V. Kills:5 N/A
Deaths:6
KDR:20.333
Accuracy:23.724% C+
KPH:63.500 C**
VKPH:2.600 D
Kills:1,160 (627 + 533)
Deaths:228
KDR:5.088
VKDR:2.285
Vehicle Kills:521
Kill Difference:932
Playtime:34.719 hours
Usage:2%
Score:0.764m
Score/min:367
Driving Accuracy:62.016%
Gunner Accuracy:23.724%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:69
V. Kills:25 265%
Deaths:8
KDR:8.625
Accuracy:61.812% B+
KPH:49.400 C*
VKPH:17.900 C-
Kills:69 (0 + 69)
Deaths:8
KDR:8.625
VKDR:3.125
Vehicle Kills:25
Kill Difference:61
Playtime:1.398 hours
Usage:0%
Score:0.041m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:61.812%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:123
V. Kills:48 251%
Deaths:39
KDR:3.154
Accuracy:40.935% C*
KPH:22.700 C*
VKPH:8.800 C**
M40 Fury
B**
Kills:118
V. Kills:25 454%
Deaths:23
KDR:5.130
Accuracy:48.809% A
KPH:69.500 B**
VKPH:14.700 B**
M60-G Bulldog
B*
Kills:100
V. Kills:19 N/A
Deaths:14
KDR:7.143
Accuracy:42.313% B*
KPH:32.300 C*
VKPH:6.100 C+
M20 Basilisk
C++
Kills:83
V. Kills:30 268%
Deaths:31
KDR:2.677
Accuracy:39.948% C++
KPH:21.800 C+
VKPH:7.900 C
Kills:424 (0 + 424)
Deaths:107
KDR:3.963
VKDR:1.140
Vehicle Kills:122
Kill Difference:317
Playtime:14.028 hours
Usage:1%
Score:0.205m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:39.948%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:306
V. Kills:81 373%
Deaths:242
KDR:1.264
Accuracy:54.519% B+
KPH:18.300 C
VKPH:4.800 C
Kills:306 (306 + 0)
Deaths:242
KDR:1.264
VKDR:0.335
Vehicle Kills:81
Kill Difference:64
Playtime:16.744 hours
Usage:1%
Score:0.095m
Score/min:95
Driving Accuracy:54.519%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 7,8177,7963,2342.411A**0.7127.923%B**11.942%D**42.2A+N/A150184.7h11.5B*41.3B++
Zenith VX-5 4,6844,6572,5181.849B++0.1531.555%A11.789%F56.7B**N/A16082.2h11.4B+36.1B++
C-4 4,3182,9211,4841.968B+0.2724.576%C+N/A125.9B**60.2A*108823.2h1.3B+5.4B
Proximity Mine 2,5752,5727013.669C+1.9753.584%AN/A242.6MN/A68510.6h1.7B++3.2B**
Parallax VX3 2,4832,4836353.91C**2.2152.334%A*72.332%D42.4B*N/A12658.5h2.3C+4.3B++
Ursa 2,1982,1941,2201.798B++0.1025.259%B+14.676%D**57.6B*N/A16738.1h9.5B++37.6B+
Eridani SX5 1,7611,7601,0281.712B+0.0133.713%A+10.114%D**54.3B*N/A16532.4h11.5B34.2B+
NS-44 Commissioner 1,7431,7251,2411.39B+0.3146.76%A13.449%D*69A+N/A21125h3.6B7.8B++
Betelgeuse 54-A 1,7251,7118162.097C+0.4024.664%C17.475%F80.3B+N/A24921.3h10.7C++43.3C+
Corvus VA55 1,5671,5629791.596B++0.1029.644%B**12.1%F44B*N/A12235.5h10.8B++36.6B*
Phobos VX86 1,3881,3747831.755B0.0667.499%B++9.025%D*57.5B+N/A17223.9h2.7C4.1C*
NS-61 Emissary 1,3661,3601,0801.259B++0.4438.54%A+9.926%D*51.1AN/A12126.6h12.4B32.3B*
CME 1,3521,3298261.609B0.0931.602%B**11.437%F66.8A++1.2A++16519.9h11.9B++37.6B*
Eclipse VE3A 1,2751,2636641.902C*0.2032.615%A9.739%F-72.6A+N/A21417.4h11.6C**35.5B++
NS-11C 1,2571,2546991.794B**0.1031.85%A+6.938%F--72.9A**N/A21217.2h11.4B*35.8B*
NS-357 Underboss 1,2551,2471,0461.192C*0.5147.226%A11.708%D*78.4AN/A23015.9h4.1C*8.6B++
Nova 1,2521,2466591.891B+0.1957.526%B**10.433%D--76.4A++N/A26516.3h4.2C**7.3B++
Skorpios 1,2451,2426931.792C++0.0930.755%B*10.225%F75.7A+N/A22416.4h11C*35.7B+
Pulsar LSW 1,2331,2166781.794C**0.1027.251%B*13.322%D**68.3B**1B**20617.8h11.4B+41.7B+
Deimos VA29 1,2201,2126661.82B+0.1273.868%B**10.479%D--77.7AN/A22615.6h2.5C+3.4B+
Cerberus 1,2181,1998721.375B0.3237.564%B++13.845%D--69.7A1.1B++17417.2h6.3C+16.7B+
Pulsar C 1,1991,1965432.203B++0.5129.586%B**13.378%F56.7AN/A20621.1h9.4B++31.7B++
Frag Grenade 1,2021,19511195N/A1,193.3045.685%C++N/A663.9B++3.9C--18231.8h2.7B**5.8B*
NS-7 PDW 1,1951,1937221.652B**0.0531.235%A9.891%D*62.8A++N/A19119h12.5B++39.9B++
Terminus VX-9 1,2051,1926541.823B+0.1331.727%A13.171%F73.6A+N/A21016.2h11.4B+35.9B++
VX29 Polaris 1,2011,1915892.022B+0.3225.528%B12.259%D**81A+N/A21614.7h10.3B++40.2B+
Sirius SX12 1,1881,1887201.65B+0.0530.547%B**8.418%F74.3A*N/A21616h13.3B+43.5B+
Solstice SF 1,1941,1887051.685B*0.0133.145%A++9.343%D*56.3A*N/A14521.1h12.2C++36.7B++
NSX Tengu 1,2191,1869091.305C++0.3942.259%B*13.659%D*58.1B*1.6A*14720.4h11.9B+28.2B+
NSX Tanto 1,2041,1789521.237C++0.4632.1%B**13.497%F46.6B+1A15425.3h13.2C*41.2B+
H-V45 1,1901,1767101.656C*0.0428.055%B*11.905%D*60AN/A17619.6h12B+42.8B++
NS Baron G5 1,1861,1698821.325B0.3760.932%A++10.864%D-55.4B**N/A14221.1h4.6C++7.5C++
V10 1,1771,1683063.817B2.1251.789%A++67.38%D*64.5A+N/A16518.1h2.3C++4.4B+
Ghost 1,1691,1685282.212C+0.5153.506%A*48.031%F-56.2B*N/A17220.8h2.5C4.7B+
NSX Tomoe 1,1831,1677451.566C+0.1336.252%A+19.88%F53B++N/A13922h15.2C+41.9B+
NS-11P 1,1811,1666721.735B+0.0431.565%A++13.036%D--53.7A+N/A16521.7h12B++38.1B*
NSX Naginata 1,1831,1667861.483C++0.2124.957%B+18.096%D**56.3B++N/A15520.7h11.1B44.3B+
NSX Yumi 1,2221,1641,0701.088C+0.6131.89%B**13.23%D*43C**2.1A*11727.1h9.8B*30.8B*
Lasher X2 1,1801,1649151.272B+0.4330.796%B++3.608%C+48.5B**N/A13924h14.2A46.1B*
Orion VS54 1,1641,1625712.035B+0.3422.444%C**15.232%D**54.6B**N/A30321.3h10.5B*46.7B+
MKV Suppressed 1,1621,1607201.611B++0.0934.521%A++12.586%D*68.6A++N/A28116.9h13.4B38.8B+
NS-15M2 1,1741,1605851.983C**0.2926.201%B+13.276%D**71.2B**N/A19516.3h10.4B++39.5B+
Manticore SX40 1,1711,1609401.234C**0.4639.649%A+14.052%D--55.5AN/A12920.9h7.7C++19.4B++
Thanatos VE70 1,1661,1596421.805B**0.1156.557%A++9.405%D**75.8MN/A24115.3h3.7B*6.6B**
Pulsar VS1 1,1681,1596131.891B**0.1930.431%A11.907%D*61.6A*N/A21718.8h11.5B**37.8B**
SVA-88 1,1721,1585881.969C++0.2725.99%B+16.235%D*82.7A+1A25614h10.9B+42.1B+
VX6-7 1,1761,1569581.207C+0.4927.436%B+13.235%D*43.1B+N/A11926.8h12.8C++46.6B+
VE-S Canis 1,1291,1017241.521C**0.1833.755%B**12.171%D--55.9B+1.4A+14119.7h12.2C++36.3B+
NS Decimator 1,5449961,6410.607C--1.0974.183%A++2.209%C+31.4C+17.3C++26731.7h6.7D--9C+
The Slasher 1,0329568,6410.111A1.5953.603%A+15.063%B+4.1C++N/A10233.9h2.5C4.7B+
Quasar VM1 7887861794.391A*2.6917.821%B+16.031%D38.9A+N/A12220.2h11.4B**63.7B+
Nebula VM20 7707691594.836A++3.1418.426%C++14.825%D*45.5B*N/A11716.9h11.9A64.7B++
Force-Blade 1,00174022,3930.033B1.6664.91%M+N/A1B+N/A3735h4D--6.1B+
C-4 ARX 9186643341.988C+0.2926.212%C+N/A170.3B**65.1A++10553.9h1.3C+4.9C+
Blueshift VM5 5345291663.187B+1.4921.569%B15.501%D--42.7B++N/A13412.4h14B++64.9B+
Blueshift VM5 5265181573.299B+1.6021.091%B+19.498%C43.9B++N/A14111.8h13.2B*62.6B+
Dual Photon Pods 7555064810.542B+8.8460.978%B**1.186%C+133.2B**65.5M**10313.8h34.8D--57.1C
VA39 Spectre 4624551562.917B**1.2248.389%M19.56%F46A++N/A1649.9h5.4B+11.3B*
Nemesis VSH9 8494418370.527C1.1769.903%B**2.268%C+10.9C10.1C+17140.5h11.6D*16.6D
MANA Anti-Vehicle Turret 7514324271.012D0.6964.51%B+3.009%C4320B3190C++8289730.1h9.6D14.8C++
Eidolon VE33 3563493001.163C++0.5338.852%A++20.057%D39.2B*N/A1448.9h8.3B+21.3B*
Spear Anti-Vehicle Phalanx Turret 537343487.146C+5.4556.596%A2.332%D-78A*44.1A*6374.4h7B++12.3B**
Darkstar 3213132291.367C+0.3329.615%B+8.946%F--54B+1.4A1325.8h13.4C+45.2B
Chaos 3153122101.486C+0.2161.064%B**14.103%C56.7B+N/A1325.5h4.6D7.6C*
Tank Mine 4933091152.687C++0.9962.19%A*N/A154.5B**92B**18852h2.9D**4.7B**
M40 Fury-F 3873062421.264C+0.4354.519%B+1.307%B+18.3C4.9C9516.7h12.3C+22.5C**
Supernova FPC 5122961162.552C-0.8556.625%B3.041%B+25.7C++18.8B*43911.5h7D-12.3C
Saron HRB 418286358.171B+6.4746.224%C**1.399%C+37.6A17.4C*3877.6h18.7B++40.4B++
XM98 277277962.885B1.1949.058%A++60.65%F48.6A+N/A1935.7h2.4C**4.8B++
VE-H Maw 2782721801.511C+0.1928.01%B+16.544%D--57.9B1.3B**1574.7h11.5C+41.2C**
Beamer VS3 275269843.202M*1.5032.818%B*16.729%D48.9B**1.1B++2685.5h8.4B25.5C*
Lumine Edge 3062694,3630.062C+1.6440.258%B**16.729%C++2.5CN/A6109.7h1.7C4.3B
Light PPA 2762571262.04C0.3447.174%B*1.167%C+33.4C2.5C1537.7h8.9B+18.9B+
Sticky Grenade 2542501250N/A248.3052.521%C++N/A833.3C+13.3C++25120.3h2.2C*4.2C**
Artemis VX26 2482461731.422C++0.2837.608%A*13.415%D**60AN/A2184.1h12.3C++32.8B++
Icikill 2892376,3600.037C1.6653.695%A++6.751%C-1.4C+N/A4166.4h2.8D-5.1B+
Spiker 2182141651.297C**0.4037.085%B**15.421%D73.8A+1.4B*1832.9h8.6C*23.2B+
MANA Anti-Personnel Turret 2192141401.529N/A0.1722.511%UN/A2140U50U4706600.1h27.7T*123.2T*
Anti-Vehicle Grenade 3192071207N/A205.3057.1%B++N/A258.8C--140B+25270.8h7.3D12.7C+
Supernova VPC 247206287.357C5.6655.389%B+1.942%B+30.7D6.1C-1706.7h3.8C6.8C++
NSX-P Tanto 2021961431.371B+0.3330.85%B**17.857%D--35.6B+1.1B+1195.5h15.6C++50.7B+
NS CandyCannon 3000 1891862850.653C+1.0449.953%A27.419%C-22.7C+N/A578.2h5.7D11.3B+
NS-30 Vandal 1811811051.724C+0.0340.564%A20.442%D54.8B++N/A1633.3h6.2C+15.3B+
Maelstrom Turbo Laser 3171602940.544C1.1526.974%D1.875%C6.3D6.2D25625.5h128C+474.6C
Ectoblaster 1591501221.23B*0.4745.59%B++7.333%C25.9C1.6B585.8h18.6C+40.8B+
S1 2071341660.807C*0.8970.79%A+N/A24.8C+13.5C++6765.4h7.6C10.7B+
Auraxium Force-Blade 1721328,3440.016C--1.6848.361%A15.152%A0.6CN/A2207.9h3.6F--7.4C*
L100 Python AP 246131562.339C-0.6463.448%B*3.053%C++28.5C+25A4364.6h8.9D-14C
L100 Python HEAT 184126383.316C1.6257.746%B+N/A31.5C++14.5B+3264h7.6C--13.2C+
Supernova PC 189125264.808C+3.1162.016%A+4%A32.1B**16.4A*5403.9h5.8C+9.3B+
E540 Halberd 188125177.353C+5.6650.77%B+3.2%B+39.1B++19.7B+3413.2h5.3B+10.4B+
Soldier Soaker 125124711.746B+0.0550.734%A++10.484%D88.6AN/A4011.4h5.9C*11.5B**
M20 Basilisk 171123393.154C++1.4640.935%C*4.065%D22.8C*8.9C**2325.4h90.8C**221.7B+
Proton II PPA 127122620.333B+18.6423.724%C+1.639%C64.2B2.6D2221.9h7.4B*31B++
M40 Fury 143118235.13C+3.4348.809%AN/A69.4B**14.7B**4071.7h15.5C+31.7B+
Lancer VS22 2911063970.267D1.4379.333%A*1.887%C++7.8D13.6C+19113.6h55.4D--69.9C-
VE-LR Obelisk 106103521.981C++0.2841.803%A+16.505%F54.2B*1.6A1641.9h7.4C+17.8B+
Rocklet Rifle 1981021640.622C+1.0865.044%AN/A35.2B+33.1B++4662.9h39.7C+61B+
M60-G Bulldog 119100147.143B**5.4542.313%B*3%C+32.3C*6.1C+2053.1h9.1C21.5C**
Vortex VM21 160941080.87C+0.8354.473%A+3.191%C9.8B+6.9B*1089.6h42.4B+77.9B+
M20 Basilisk 11383312.677C+0.9839.948%C++4.819%C21.8C+7.9C2203.8h98.1C*245.7B
Comet VM2 10677671.149B0.5548.328%B++1.299%D**13.1B+4.9B2255.9h19.5B+40.4B+
NS-10 Burster 9576441.727B**0.0329.733%C++14.474%A++12.7M+3.2C1146h57.3A++192.7A
Antares LC 138701720.407D1.2932.614%C++1.429%C4.1D--4D--31217.2h172.6C529.4C
E540 Halberd-H 946988.625C+6.9361.812%B+1.449%C49.3C*17.9C-4941.4h5B++8.2B*
NS-AM7 Archer 99691190.58C*1.1264.445%B++7.246%D*11.1B*4.8A+676.2h14.7B+22.8B++
Coyote Missiles 9558292C0.3058.185%B++N/A10.9D--7D*815.3h72.2D*124.1D
NSX Masamune 108561860.301D1.4065.164%B*N/A15.6D-14.4C++1973.6h33.8F--51.9D**
Vortex VM21 10155630.873C0.8259.472%A*3.636%C+11.5B+9.6A1394.8h42.2C++70.9B+
Saron Laser Cannon 9152820.634C1.0630.497%C3.846%B**4.3D-3.3D--46112h219.8D720.8D
Skyguard 8950252C0.3032.853%B+2%C+12.8C+10C++2433.9h210.7F-641.4D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit933792,64345.1h
Anti-Vehicle MANA Turret382,1953h
Spawn Beacon43120.6h
Nanite Revive Grenade03990.1h
Medical Applicator919408,76626.3h
Deconstruction Tool11,3410.2h
Spitfire Auto-Turret104390.4h
Ammunition Package476,9723.7h
Shield Recharging Field262,3750.7h
Medical Kit3510.2h
Anti-Infantry MANA Turret154850.8h
Snowman Soldier01740.1h
Hardlight Barrier81060.1h
Recon Detection Device19914,46721.9h
Smoke Grenade0830h

Check the help document for the dictionary if you want to learn more about words used here.


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