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Field Marshal Surfer Oxygen23TR[FU] Oxygen23TR
TR BR 151

KDR: 1.24

Score: 53.3m

Last Seen: Jun 23rd, 2020 6:28 PM
- OFFLINE - 358 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS TAS-16 Blackjack C-4 TAR P2-120 AP E540 Halberd-H LC3 Jaguar RAMS .50M T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $311,499 MLG Score: 249
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.026%25.248%65722132718,6790.6697140.568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.809%0.924B*0.622B+-2.073F--HEAD ++ (~12.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.435B10.90.237C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.728%0.768%109313461,04210654040.977486257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.365%-0.582D-0.74D--0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.90.477B+26.90.494B+57.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.829%0.924%421413456,601257228672.56648230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.576%0.561B+-1.019D*-0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++4.50.64B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.923%1.499%327913404,404216318702.03606235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.418%0.896B*-0.731D--0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.483B+28.60.29C*33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.35%75.779%327113481,540257300.598291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.359C**0.562B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.429B2.10.336C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.985%16.246%3276134315,57317621638.83825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.799%1.171B**0.278C*-0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.647B+2.60.466B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.3m524.6%404 (24.2k)341 (20.5k)1.2380765,40052,8241.42905151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349253117.402%14.362%25002:5822

29% Combat Medic44% Engineer6% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2014 7:17 AMFeb 13th, 2020 3:55 PMJun 23rd, 2020 11:24 PM (157d) (PST)Jun 23rd, 2020 3:24 PM (157d) (PST)Jun 23rd, 2020 2:28 PM (157d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4561832730.4180.3380.0602.5150.061249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,35510,95316,40225204151420,444

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2607.8h/108.7d 10,088 9,393 48,274 393.6k 4,650 4,439 9,619 71.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:439
Deaths:412
KDR:1.066
Accuracy:24.705% C
HSR:23.235% C-
T9 CARV
D*
Kills:245
Deaths:465
KDR:0.527
Accuracy:15.439% D**
HSR:17.551% D*
Kills:684
Deaths (as Heavy Assault):877
Deaths (to Heavy Assaults):15,681
KDR:0.77993
Kill Difference:193
Playtime:58.049 hours
Usage:2%
Score:0.870m
Score/min:250
Accuracy (listed only):20.072%
HSR (listed only):20.393%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:10,501
Deaths:9,345
KDR:1.124
Accuracy:63.818% C+
HSR:15.646% C+
LC3 Jaguar
B
Kills:1,561
Deaths:1,474
KDR:1.059
Accuracy:25.309% C
HSR:25.753% B
T5 AMC
C+
Kills:1,449
Deaths:2,366
KDR:0.612
Accuracy:22.947% D
HSR:20.980% C+
TRS-12 Uppercut
C++
Kills:1,377
Deaths:1,458
KDR:0.944
Accuracy:58.315% C
HSR:17.139% C++
TRAC-5
B*
Kills:1,180
Deaths:1,105
KDR:1.068
Accuracy:25.840% C*
HSR:26.525% B*
LC2 Lynx
B**
Kills:1,178
Deaths:1,089
KDR:1.082
Accuracy:24.683% C
HSR:32.852% B**
AS16 NightHawk
B*
Kills:1,178
Deaths:1,179
KDR:0.999
Accuracy:45.788% C*
HSR:18.846% B*
FA1 Barrage
B++
Kills:1,176
Deaths:1,378
KDR:0.853
Accuracy:47.876% C**
HSR:19.218% B++
TS4 Haymaker
B+
Kills:1,171
Deaths:1,259
KDR:0.930
Accuracy:49.296% B+
HSR:15.799% B+
TRAC-5 S
B*
Kills:1,166
Deaths:1,482
KDR:0.787
Accuracy:25.904% C++
HSR:23.671% B*
Havoc
D-
Kills:170
Deaths:240
KDR:0.708
Accuracy:45.166% F
HSR:10.588% D-
NS-30 Tranquility
C
Kills:68
Deaths:60
KDR:1.133
Accuracy:36.388% C
HSR:22.059% D**
Kills:22,175
Deaths (as Engineer):22,435
Deaths (to Engineers):9,687
KDR:0.98841
Kill Difference:260
Playtime:1,146.912 hours
Usage:44%
Score:22.140m
Score/min:322
Accuracy (listed only):39.277%
HSR (listed only):20.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:10,501
Deaths:9,345
KDR:1.124
Accuracy:63.818% C+
HSR:15.646% C+
LC3 Jaguar
B
Kills:1,561
Deaths:1,474
KDR:1.059
Accuracy:25.309% C
HSR:25.753% B
T5 AMC
C+
Kills:1,449
Deaths:2,366
KDR:0.612
Accuracy:22.947% D
HSR:20.980% C+
TRS-12 Uppercut
C++
Kills:1,377
Deaths:1,458
KDR:0.944
Accuracy:58.315% C
HSR:17.139% C++
TRAC-5
B*
Kills:1,180
Deaths:1,105
KDR:1.068
Accuracy:25.840% C*
HSR:26.525% B*
LC2 Lynx
B**
Kills:1,178
Deaths:1,089
KDR:1.082
Accuracy:24.683% C
HSR:32.852% B**
AS16 NightHawk
B*
Kills:1,178
Deaths:1,179
KDR:0.999
Accuracy:45.788% C*
HSR:18.846% B*
FA1 Barrage
B++
Kills:1,176
Deaths:1,378
KDR:0.853
Accuracy:47.876% C**
HSR:19.218% B++
TS4 Haymaker
B+
Kills:1,171
Deaths:1,259
KDR:0.930
Accuracy:49.296% B+
HSR:15.799% B+
TRAC-5 S
B*
Kills:1,166
Deaths:1,482
KDR:0.787
Accuracy:25.904% C++
HSR:23.671% B*
PDW-16 Hailstorm
C*
Kills:1,161
Deaths:1,424
KDR:0.815
Accuracy:25.432% C
HSR:20.586% C*
SMG-46 Armistice
B++
Kills:443
Deaths:375
KDR:1.181
Accuracy:31.090% B+
HSR:24.831% B++
Havoc
D-
Kills:170
Deaths:240
KDR:0.708
Accuracy:45.166% F
HSR:10.588% D-
NS-7 PDW
B++
Kills:165
Deaths:355
KDR:0.465
Accuracy:22.894% D--
HSR:26.667% B++
MG-S1 Jackal
D
Kills:122
Deaths:126
KDR:0.968
Accuracy:24.742% D-
HSR:18.033% D
NSX Tengu
C--
Kills:83
Deaths:62
KDR:1.339
Accuracy:37.367% C--
HSR:16.868% D-
Kills:24,081
Deaths (as Light Assault):24,717
Deaths (to Light Assaults):7,294
KDR:0.97427
Kill Difference:636
Playtime:441.901 hours
Usage:17%
Score:7.981m
Score/min:301
Accuracy (listed only):36.029%
HSR (listed only):20.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
D
Kills:1,540
Deaths:896
KDR:1.719
Accuracy:37.350% D
HSR:75.779% D
PDW-16 Hailstorm
C*
Kills:1,161
Deaths:1,424
KDR:0.815
Accuracy:25.432% C
HSR:20.586% C*
NS-44 Commissioner
C-
Kills:803
Deaths:1,044
KDR:0.769
Accuracy:32.189% D-
HSR:21.669% C-
SMG-46 Armistice
B++
Kills:443
Deaths:375
KDR:1.181
Accuracy:31.090% B+
HSR:24.831% B++
NS-AM7 Archer
B+
Kills:411
Deaths:863
KDR:0.476
Accuracy:62.089% B+
HSR:17.518% C
NS-61 Emissary
B+
Kills:388
Deaths:454
KDR:0.855
Accuracy:26.781% C-
HSR:21.650% B+
NS-357 Underboss
D
Kills:236
Deaths:371
KDR:0.636
Accuracy:33.937% D-
HSR:20.763% D
NS-44L Blackhand
B+
Kills:198
Deaths:158
KDR:1.253
Accuracy:48.462% B+
HSR:27.778% D*
NS-7 PDW
B++
Kills:165
Deaths:355
KDR:0.465
Accuracy:22.894% D--
HSR:26.667% B++
MG-S1 Jackal
D
Kills:122
Deaths:126
KDR:0.968
Accuracy:24.742% D-
HSR:18.033% D
NS-44L Showdown
D
Kills:110
Deaths:170
KDR:0.647
Accuracy:30.898% D*
HSR:29.091% D
PSA-01 Hammerhead AMR
D
Kills:88
Deaths:430
KDR:0.205
Accuracy:56.372% D
HSR:10.227% D-
NSX Tengu
C--
Kills:83
Deaths:62
KDR:1.339
Accuracy:37.367% C--
HSR:16.868% D-
Soldier Soaker
N/A
Kills:50
Deaths:55
KDR:0.909
Accuracy:17.919% N/A
HSR:12% N/A
Kills:5,798
Deaths (as Infiltrator):6,783
Deaths (to Infiltrators):7,111
KDR:0.85478
Kill Difference:985
Playtime:153.839 hours
Usage:6%
Score:1.920m
Score/min:208
Accuracy (listed only):34.823%
HSR (listed only):24.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:10,501
Deaths:9,345
KDR:1.124
Accuracy:63.818% C+
HSR:15.646% C+
TAR
B+
Kills:3,809
Deaths:4,313
KDR:0.883
Accuracy:25.267% C
HSR:28.800% B+
TRS-12 Uppercut
C++
Kills:1,377
Deaths:1,458
KDR:0.944
Accuracy:58.315% C
HSR:17.139% C++
NS-11A
C*
Kills:1,182
Deaths:1,154
KDR:1.024
Accuracy:28.345% C*
HSR:26.565% C+
Cycler TRV
C++
Kills:1,180
Deaths:1,226
KDR:0.962
Accuracy:26.890% C++
HSR:21.271% C
AS16 NightHawk
B*
Kills:1,178
Deaths:1,179
KDR:0.999
Accuracy:45.788% C*
HSR:18.846% B*
FA1 Barrage
B++
Kills:1,176
Deaths:1,378
KDR:0.853
Accuracy:47.876% C**
HSR:19.218% B++
T1 Cycler
B+
Kills:1,172
Deaths:1,237
KDR:0.947
Accuracy:27.535% B+
HSR:27.218% C*
TS4 Haymaker
B+
Kills:1,171
Deaths:1,259
KDR:0.930
Accuracy:49.296% B+
HSR:15.799% B+
TORQ-9
C+
Kills:1,169
Deaths:1,196
KDR:0.977
Accuracy:27.534% C+
HSR:24.294% C
PDW-16 Hailstorm
C*
Kills:1,161
Deaths:1,424
KDR:0.815
Accuracy:25.432% C
HSR:20.586% C*
SMG-46 Armistice
B++
Kills:443
Deaths:375
KDR:1.181
Accuracy:31.090% B+
HSR:24.831% B++
Havoc
D-
Kills:170
Deaths:240
KDR:0.708
Accuracy:45.166% F
HSR:10.588% D-
NS-7 PDW
B++
Kills:165
Deaths:355
KDR:0.465
Accuracy:22.894% D--
HSR:26.667% B++
MG-S1 Jackal
D
Kills:122
Deaths:126
KDR:0.968
Accuracy:24.742% D-
HSR:18.033% D
PSA-02 Diamondback
C--
Kills:102
Deaths:126
KDR:0.810
Accuracy:23.133% D**
HSR:26.471% C--
NSX Tengu
C--
Kills:83
Deaths:62
KDR:1.339
Accuracy:37.367% C--
HSR:16.868% D-
T1A Unity
C
Kills:78
Deaths:90
KDR:0.867
Accuracy:21.969% D*
HSR:24.359% C
Kills:26,239
Deaths (as Combat Medic):26,543
Deaths (to Combat Medics):5,420
KDR:0.98855
Kill Difference:304
Playtime:767.694 hours
Usage:29%
Score:19.589m
Score/min:425
Accuracy (listed only):35.136%
HSR (listed only):21.289%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:666
Deaths:421
KDR:1.582
Accuracy:15.499% D-
HSR:26.727% B+
MRC3 Mercy
C**
Kills:522
Deaths:286
KDR:1.825
Accuracy:15.743% D-
HSR:24.904% C**
M1 Heavy Cycler
A+
Kills:181
Deaths:155
KDR:1.168
Accuracy:14.750% C
HSR:25.967% A+
MR1 Fracture
B*
Kills:130
Deaths:125
KDR:1.040
Accuracy:48.103% B*
HSR:0.769% D**
MR1 Fracture
B++
Kills:120
Deaths:126
KDR:0.952
Accuracy:48.311% B++
HSR:3.333% C+
Kills:1,619
Deaths (as MAX Suit):556.500
Deaths (to MAX Suits):2,035
KDR:2.90925
Kill Difference:1,062.500
Playtime:36.346 hours
Usage:1%
Score:0.814m
Score/min:373
Accuracy (listed only):28.481%
HSR (listed only):16.340%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:591
V. Kills:56 N/A
Deaths:346
KDR:1.708
Accuracy:23.099% F
KPH:21.800 D--
VKPH:2.100 D
Hellfire Rocket Pods
C*
Kills:277
V. Kills:39 N/A
Deaths:29
KDR:9.552
Accuracy:39.812% D**
KPH:136.600 C*
VKPH:19.200 C++
M18 Needler
D
Kills:204
V. Kills:151 134%
Deaths:239
KDR:0.854
Accuracy:27.955% D-
KPH:8.900 D
VKPH:6.600 D
Tomcat A2AM Pods
C
Kills:66
V. Kills:58 112%
Deaths:14
KDR:4.714
Accuracy:83.091% B++
KPH:48 C-
VKPH:42.200 C
Kills:1,138 (795 + 0)
Deaths:628
KDR:1.812
VKDR:0.484
Vehicle Kills:304
Kill Difference:510
Playtime:53.516 hours
Usage:2%
Score:0.433m
Score/min:135
Piloting Accuracy:27.955%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:505
V. Kills:104 481%
Deaths:124
KDR:4.073
Accuracy:35.801% D*
KPH:36.600 D
VKPH:7.500 C--
AP30 Shredder
B++
Kills:199
V. Kills:254 78%
Deaths:45
KDR:4.422
Accuracy:37.558% B+
KPH:22.900 D
VKPH:29.300 B++
CAS30 Tank Buster
D
Kills:174
V. Kills:100 172%
Deaths:65
KDR:2.677
Accuracy:43.113% D
KPH:5.600 D
VKPH:3.200 D--
C150 Dalton
C-
Kills:114
V. Kills:64 175%
Deaths:25
KDR:4.560
Accuracy:29.898% D--
KPH:35.500 C-
VKPH:20 D
Kills:992 (174 + 818)
Deaths:259
KDR:3.830
VKDR:2.015
Vehicle Kills:522
Kill Difference:733
Playtime:56.661 hours
Usage:2%
Score:0.560m
Score/min:165
Piloting Accuracy:43.113%
Gunner Accuracy:29.898%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:758
V. Kills:325 233%
Deaths:23
KDR:32.957
Accuracy:48.460% D--
KPH:56.500 B*
VKPH:24.200 B+
Skyguard
C--
Kills:91
V. Kills:53 169%
Deaths:34
KDR:2.676
Accuracy:26.101% D
KPH:13 C--
VKPH:7.600 D
Kills:849 (849 + 0)
Deaths:57
KDR:14.895
VKDR:6.632
Vehicle Kills:378
Kill Difference:792
Playtime:20.413 hours
Usage:1%
Score:0.362m
Score/min:296
Driving Accuracy:26.101%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:3,407
V. Kills:1,615 211%
Deaths:337
KDR:10.110
Accuracy:49.393% C++
KPH:50.100 B++
VKPH:23.800 B+
P2-120 HESH
B**
Kills:1,322
V. Kills:428 308%
Deaths:106
KDR:12.472
Accuracy:43.097% C
KPH:52.500 C-
VKPH:17 B**
P2-120 HEAT
C
Kills:1,114
V. Kills:429 259%
Deaths:248
KDR:4.492
Accuracy:43.990% C+
KPH:27.500 C
VKPH:10.600 C
E540 Halberd
D
Kills:192
V. Kills:91 209%
Deaths:64
KDR:3
Accuracy:35.496% D*
KPH:23.300 D
VKPH:11 D-
Kills:6,035 (5,843 + 192)
Deaths:755
KDR:7.993
VKDR:3.395
Vehicle Kills:2,563
Kill Difference:5,280
Playtime:141.912 hours
Usage:5%
Score:2.651m
Score/min:311
Driving Accuracy:43.990%
Gunner Accuracy:35.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,666
V. Kills:573 290%
Deaths:145
KDR:11.490
Accuracy:56.634% C
KPH:73.900 B*
VKPH:25.400 C+
G20 Vulcan-H
C+
Kills:1,109
V. Kills:539 205%
Deaths:274
KDR:4.047
Accuracy:49.396% C+
KPH:51.300 C+
VKPH:24.900 C
P525 Marauder-H
C-
Kills:351
V. Kills:26 N/A
Deaths:40
KDR:8.775
Accuracy:39.771% C++
KPH:77.100 D-
VKPH:5.700 C-
Kills:3,126 (0 + 3,126)
Deaths:459
KDR:6.810
VKDR:2.479
Vehicle Kills:1,138
Kill Difference:2,667
Playtime:48.697 hours
Usage:2%
Score:1.149m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:39.771%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:209
V. Kills:44 464%
Deaths:28
KDR:7.464
Accuracy:52.170% B**
KPH:76.200 A
VKPH:16 B**
M20 Basilisk
D
Kills:59
V. Kills:30 190%
Deaths:15
KDR:3.933
Accuracy:42.916% C++
KPH:12.800 D-
VKPH:6.500 D
G40-F Ranger
C++
Kills:51
V. Kills:32 155%
Deaths:14
KDR:3.643
Accuracy:46.711% A+
KPH:26.200 C++
VKPH:16.400 C++
Kills:319 (0 + 319)
Deaths:57
KDR:5.596
VKDR:1.860
Vehicle Kills:106
Kill Difference:262
Playtime:9.287 hours
Usage:0%
Score:0.157m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:46.711%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:123
V. Kills:59 205%
Deaths:167
KDR:0.737
Accuracy:49.243% C
KPH:15.300 D
VKPH:7.300 C
Kills:123 (123 + 0)
Deaths:167
KDR:0.737
VKDR:0.353
Vehicle Kills:59
Kill Difference:44
Playtime:8.059 hours
Usage:0%
Score:0.049m
Score/min:101
Driving Accuracy:49.243%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAS-16 Blackjack 10,61310,5019,3451.124C0.1163.818%C+15.646%C+40.4C--N/A128259.9h2.1B3.2C**
C-4 5,5604,3572,9831.461C0.2228.751%C++N/A130.1B35.9C**75033.5h1.1B+4B
TAR 3,8573,8094,3130.883C-0.3625.267%C28.8%B+27.1DN/A82140.5h11.5C*45.4C++
P2-120 AP 5,0223,40733710.11C+8.8749.393%C++N/A50.1B++23.8B+35868h4.4B*9B*
E540 Halberd-H 2,2391,66614511.49C10.2556.634%CN/A74B*25.5C+38322.5h3.9B+6.8B++
LC3 Jaguar 1,5821,5611,4741.059C0.1825.309%C25.753%B34.6CN/A9345.1h10.9C++43C++
RAMS .50M 1,5401,5408961.719D0.4837.35%D75.779%D38.1C+N/A8940.4h2.1C+5.7C
T5 AMC 1,4661,4492,3660.612D0.6322.947%D20.98%C+15.7DN/A4992.3h12.4B54.2C+
TRS-12 Uppercut 1,3901,3771,4580.944C-0.2958.315%C17.139%C++33.3DN/A11741.3h2.3C*3.9C++
P2-120 HESH 1,7501,32210612.472C11.2343.097%CN/A52.5C-17B**22325.2h3.8B+8.8B
NS-11A 1,2101,1821,1541.024C--0.2128.345%C*26.565%C+30.6DN/A7838.6h10.7B+37.9B+
Cycler TRV 1,2011,1801,2260.962C-0.2826.89%C++21.271%C33.5C--N/A11635.2h10.5B+39B+
TRAC-5 1,1941,1801,1051.068C+0.1725.84%C*26.525%B*31.5C+N/A10937.5h10.6B+40.9B+
LC2 Lynx 1,1961,1781,0891.082C0.1624.683%C32.852%B**41C+N/A11428.7h11.7B+47.2C*
AS16 NightHawk 1,1891,1781,1790.999C0.2445.788%C*18.846%B*33.8C--N/A10934.9h3.9C**8.6B
FA1 Barrage 1,1931,1761,3780.853C0.3947.876%C**19.218%B++29.6CN/A8439.7h4.4C++9.1B
T1 Cycler 1,1901,1721,2370.947C0.2927.535%B+27.218%C*27.8C-N/A9342.2h10.8B++39.1B+
TS4 Haymaker 1,1801,1711,2590.93C0.3149.296%B+15.799%B+33.1C-N/A7635.4h4.4C9C*
TORQ-9 1,1861,1691,1960.977C0.2627.534%C+24.294%C31.7DN/A8236.9h11.8B++42.8B+
TRAC-5 S 1,1941,1661,4820.787C0.4525.904%C++23.671%B*16.8C--N/A4669.3h11.2C++43.2C*
PDW-16 Hailstorm 1,1731,1611,4240.815C-0.4225.432%C20.586%C*28.1C--N/A6941.3h12.7C**49.9C++
P2-120 HEAT 1,5431,1142484.492C--3.2543.99%C+3.142%C++27.5C10.6C21040.5h6.1C**13.9B
G20 Vulcan-H 1,6481,1092744.047C2.8149.396%C+3.156%C**51.3C+25C42221.6h74.6B+151.1B+
NS-44 Commissioner 8088031,0440.769C0.4732.189%D-21.669%C-21.7D-N/A6637h4.2D13.2D
L100 Python AP 1,0837582332.957A++31.7248.46%D--N/A56.6B*24.3B+34713.4h3.5B+7.2B+
M60-A Bulldog 8266841684S682.7657.511%B++N/A54.3C**11.3A30412.6h5B+8.7B++
MRC3 Mercy 6826664211.582C0.3415.499%D-26.727%B+32.2CN/A9520.7h18.5C+119.4C
M14 Banshee 6475913461.708C--0.4723.099%FN/A21.7D--2.1D7327.2h19C++82.3C
Rocklet Rifle 9235405181.042C++0.2050.22%C-N/A40.6B++28.8C++36813.3h24.1B**48B++
MRC3 Mercy 5375222861.825C0.5915.743%D-24.904%C**34.6C1C++11215.1h19.2C121.8C
L105 Zephyr 6095051244.073D2.8335.801%D*N/A36.6D7.5C--17313.8h6.1C+16.9C
Frag Grenade 4684631463N/A461.7642.247%DN/A330.7D--3.6D*11731.4h4.6D**10.9D*
SMG-46 Armistice 4454433751.181C+0.0631.09%B+24.831%B++76.4B**N/A2215.8h10.6B*34.2B+
NS-15M1 4574394121.066C--0.1724.705%C23.235%C-35.1D1.4B**10712.5h11.4C+45.9C++
NS-AM7 Archer 5494118630.476C+0.7662.089%B+17.518%C9.1C+3.1C**5945.1h13.3B21.4B+
NS-61 Emissary 3933884540.855C0.3826.781%C-21.65%B+14.3D-N/A5227.2h11.1C*41.3C*
P525 Marauder-H 377351408.775D7.5439.771%C++N/A76.3D-5.7C-3084.6h7.1C+17.9C++
Tank Mine 5143211082.972C+1.7340.782%C++N/A110.7C66.6C+11322.9h2.5D--6.2C--
Hellfire Rocket Pods 316277299.552C+8.3139.812%D**N/A138.5C*19.5C++6872h14.7C++36.9C++
T9 CARV 2472454650.527D0.7115.439%D**17.551%D*18.6D-N/A16613.2h11.9C++77.4C
M60-A Bulldog 285237459.25C+58.0153.739%C*N/A53.9C++10.9A+4114.4h5.2B9.6B+
NS-357 Underboss 2372363710.636C--0.6033.937%D-20.763%D11.3D*N/A3420.8h4.1C12.2C-
Claymore 212212703.029D1.7928.707%DN/A106DN/A3212h1.3D-4.5C
M60-G Bulldog 253209287.464C+6.2352.17%B**N/A77.4A16.3A3262.7h5.6B+10.8B++
M18 Needler 3552042390.854D0.3827.955%D-N/A8.9D6.6D13323h91.1B325.9C*
AP30 Shredder 453199454.422C3.1837.558%B+4.02%A++22.9D29.2B++3958.7h113.9D-303.3C-
NS-44L Blackhand 1991981581.253C0.0148.462%B+27.778%D*40.4C+N/A864.9h3.2B++6.6B++
E540 Halberd 283192643D1.7635.496%D*2.083%C--23.1D11D-6918.3h5.1C*14.5C-
M1 Heavy Cycler 1841811551.168C0.0714.75%C25.967%A+28.7C++N/A966.3h14.5B++98B
CAS30 Tank Buster 274174652.677C*1.4443.113%DN/A5.6D3.2D--5731h73.3C-170.1C--
Havoc 1711702400.708D0.5345.166%F10.588%D-30.4D-N/A1045.6h4.1C+9.1D--
NS-7 PDW 1651653550.465D0.7722.894%D--26.667%B++9.3D--N/A4317.8h13.8C+60.2C
The Slasher 20716514,5270.011D-1.2310.553%F-11.515%C*0.4C--N/A1415h3.8F*35.7T*
ML-7 2111373620.378D0.8655.716%C--1.46%D-20.8D11.2C-3776.6h6.2C++11.1C+
T2 Striker 2391332070.643C0.6041.915%D*N/A13.7C10.9C2349.7h28.8B++68.6C*
MR1 Fracture 2031301251.04C+0.2048.103%B*N/A16.7B**9.4A+1267.8h34B+70.7B+
M40 Fury-F 1821231670.737D0.5049.243%CN/A15.2D7.3C1018.1h11.1C++22.6C+
MG-S1 Jackal 1251221260.968C-0.2724.742%D-18.033%D24.9D-N/A1024.9h9.6B+39C+
Auraxium Chainblade 1531216,8280.018C1.225.34%F-7.438%C++0.6CN/A2195.8h2.9D*53.9T*
MR1 Fracture 1811201260.952C+0.2948.311%B++3.333%C+15.2B**7.7B**1157.9h37.3B+77.2B+
NSX Amaterasu 1361177,6330.015D1.223.753%F10.256%D0.5C--N/A2249.2h5.4C143.7T*
C150 Dalton 178114254.56D-3.3229.898%D--N/A35.6C-20D5463.2h2.8B+9.4C+
NS-44L Showdown 1101101700.647D0.5930.898%D*29.091%D25DN/A894.4h4.2D*13.6D*
NS-TMC-01 "His Regards" 1231069,2850.011D1.233.4%F-7.547%C++0.3DN/A1357.1h4F--117.1T*
Ripper 1111047,2460.014C--1.225.836%F6.731%D*0.4C-N/A1246.2h2.1F35.3T*
PSA-02 Diamondback 1031021260.81D0.4323.133%D**26.471%C--34DN/A933h11.6C++50.1D
Skyguard 14491342.676C--1.4426.101%DN/A13C--7.6D1977h100C*383C+
T7 Mini-Chaingun 9291970.938C-0.3013.459%D*17.582%B+32.5DN/A1902.8h11.6B+86.2C+
PSA-01 Hammerhead AMR 133884300.205D1.0356.372%D10.227%D-4.9D-2.5C2517.8h11.2C**19.8C*
NSX Tengu 8383621.339C0.1037.367%C--16.868%D-34.6DN/A2322.4h10.2B+27.2C*
Bastion Battery 12883183N/A81.7641.401%DN/A48.8C26.5C5681.7h14.1C34C-
T1A Unity 8078900.867C--0.3721.969%D*24.359%C15.3D**N/A535.1h9.9B**44.9C+
NS-30 Tranquility 6868601.133D0.1136.388%C22.059%D**45.3C-N/A1061.5h6.1C+16.7C+
Tomcat A2AM Pods 12466144.714C-3.4883.091%B++N/A47.1C-41.4C5741.4h11.2D**13.5D--
M20 Basilisk 8959153.933C2.6942.916%C++5.085%C12.8D-6.5D2604.6h99.7C232.3C+
A30 Walker 8758229B*27.7628.423%CN/A11.4C5.7D-1795.1h144.8B+509.6C**
G40-F Ranger 8351143.643C2.4046.711%A+N/A26.8C++16.8C++2731.9h132.7D284.1C**
Soldier Soaker 5050550.909C0.3317.919%F--12%C-45.5C--N/A1051.1h6.2C+34.6F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,3971,003,381121.1h
Anti-Vehicle MANA Turret94200.9h
Spawn Beacon718,9795.7h
Hardlight Canopy1870.2h
Rampart Wall1860.9h
Nanite Revive Grenade07,5732.2h
Medical Applicator2,498516,66059.8h
Motion Spotter95230.5h
Restoration Kit659520.8h
Welding Device03,5410.4h
Spitfire Auto-Turret113460.4h
Recon Detection Device823,1385.4h
Shield Recharging Field131,4020.7h
Ammunition Package515,1752.3h
Medical Kit295311h
M20 Basilisk-F02660.1h
Anti-Infantry MANA Turret223110.7h
Xiphos Anti-Personnel Phalanx Turret02200h
WLT-Howler Mining Laser12,5180.8h
M20 Drake11850.2h
L-30R Vektor13571.4h
Hardlight Barrier191260.3h
Nano-Repair Grenade02,4700.7h

Check the help document for the dictionary if you want to learn more about words used here.


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