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P1atinum[XXX] P1atinum
VS BR 108

KDR: 1.59

Score: 23.1m

Last Seen: Nov 22nd, 2017 10:58 PM
- OFFLINE - 15302.5 hour(s)

Battle Rank 101 (108 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 4%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris Serpent VE92 Sirius SX12 Solstice SF Orion VS54 SVA-88 Pandora VX25 VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $434,097 MLG Score: 347
Fun Score: N/A
Cheeseburgers Flipped: 488TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.282%16.974%39520119418,1041.98487-0.398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.399%0.415B-0.592D-0.381C-HEAD + (~5.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.303C*12.10.153C++39.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.625%3.077%281121365325390.2163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.241C++1.374A-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.30.44B35.80.325C*54.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.18%2.34%538412102,6077166213.64106419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.675%0.116C+-0.142C0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++40.683B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.953%3.704%21212121356151110.219512121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.594%-0.854D---0.184C-0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.658B+110.724B++29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.939%64.08%213121145166020.683333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.583%0.895B*-0.195C-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.241C++3.10.034C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.563%10.539%21212121,67084521.97633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.793%-0.496D-0.809D-1.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.133C++4.10.163C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.1m350.9%287 (17.2k)284 (17k)1.5872931,54119,8711.92622108 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121425619.419%12.961%25204:0612

24% Engineer38% Heavy Assault6% Infiltrator21% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:25 PMJun 7th, 2014 12:21 AMDec 22nd, 2017 9:11 PM (607d) (PST)Nov 22nd, 2017 7:00 PM (638d) (PST)Nov 22nd, 2017 6:58 PM (638d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4782452330.3880.2440.0501.4940.038347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,65714,67113,9862315390217,029

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1354.9h/56.5d 6,735 4,088 4,639 121.4k 2,609 5,305 3,060 38.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:2,866
Deaths:686
KDR:4.178
Accuracy:21.561% C
HSR:16.643% D-
Orion VS54
C+
Kills:1,534
Deaths:828
KDR:1.853
Accuracy:20.828% C+
HSR:17.080% D*
SVA-88
C--
Kills:1,319
Deaths:745
KDR:1.770
Accuracy:21.064% C--
HSR:18.575% D-
NS-15M1
C++
Kills:1,162
Deaths:640
KDR:1.816
Accuracy:23.151% C++
HSR:18.331% D
Flare VE6
C+
Kills:1,161
Deaths:504
KDR:2.304
Accuracy:21.732% C+
HSR:24.117% C+
Betelgeuse 54-A
D
Kills:1,142
Deaths:506
KDR:2.257
Accuracy:23.365% D
HSR:25.131% D
Kills:9,184
Deaths (as Heavy Assault):3,909
Deaths (to Heavy Assaults):5,380
KDR:2.34945
Kill Difference:5,275
Playtime:515.993 hours
Usage:38%
Score:8.335m
Score/min:269
Accuracy (listed only):21.950%
HSR (listed only):19.979%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:2,375
Deaths:1,321
KDR:1.798
Accuracy:25.216% C**
HSR:15.747% D
Solstice SF
C++
Kills:1,802
Deaths:1,038
KDR:1.736
Accuracy:24.837% C++
HSR:12.819% D
Pandora VX25
D
Kills:1,311
Deaths:1,067
KDR:1.229
Accuracy:33.713% D
HSR:9.306% D**
VX6-7
C**
Kills:1,283
Deaths:707
KDR:1.815
Accuracy:26.124% C**
HSR:16.758% D
Solstice VE3
B**
Kills:367
Deaths:193
KDR:1.902
Accuracy:28.731% B**
HSR:18.256% C
Phobos VX86
C*
Kills:359
Deaths:265
KDR:1.355
Accuracy:61.412% C*
HSR:15.042% C
Pulsar C
B
Kills:153
Deaths:82
KDR:1.866
Accuracy:26.352% B
HSR:24.183% C++
Kills:7,650
Deaths (as Engineer):4,673
Deaths (to Engineers):4,366
KDR:1.63706
Kill Difference:2,977
Playtime:325.283 hours
Usage:24%
Score:5.188m
Score/min:266
Accuracy (listed only):32.341%
HSR (listed only):16.016%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:2,375
Deaths:1,321
KDR:1.798
Accuracy:25.216% C**
HSR:15.747% D
Sirius SX12
C+
Kills:1,806
Deaths:1,634
KDR:1.105
Accuracy:23.710% C+
HSR:13.621% D
Solstice SF
C++
Kills:1,802
Deaths:1,038
KDR:1.736
Accuracy:24.837% C++
HSR:12.819% D
Pandora VX25
D
Kills:1,311
Deaths:1,067
KDR:1.229
Accuracy:33.713% D
HSR:9.306% D**
VX6-7
C**
Kills:1,283
Deaths:707
KDR:1.815
Accuracy:26.124% C**
HSR:16.758% D
Eridani SX5
C
Kills:1,151
Deaths:1,133
KDR:1.016
Accuracy:24.448% C
HSR:11.208% D*
Solstice VE3
B**
Kills:367
Deaths:193
KDR:1.902
Accuracy:28.731% B**
HSR:18.256% C
Phobos VX86
C*
Kills:359
Deaths:265
KDR:1.355
Accuracy:61.412% C*
HSR:15.042% C
Pulsar C
B
Kills:153
Deaths:82
KDR:1.866
Accuracy:26.352% B
HSR:24.183% C++
MKV Suppressed
A
Kills:110
Deaths:50
KDR:2.200
Accuracy:32.820% A
HSR:15.455% D
Kills:10,717
Deaths (as Light Assault):7,490
Deaths (to Light Assaults):3,825
KDR:1.43084
Kill Difference:3,227
Playtime:288.400 hours
Usage:21%
Score:5.450m
Score/min:315
Accuracy (listed only):30.736%
HSR (listed only):15.239%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,806
Deaths:1,634
KDR:1.105
Accuracy:23.710% C+
HSR:13.621% D
Pandora VX25
D
Kills:1,311
Deaths:1,067
KDR:1.229
Accuracy:33.713% D
HSR:9.306% D**
Eridani SX5
C
Kills:1,151
Deaths:1,133
KDR:1.016
Accuracy:24.448% C
HSR:11.208% D*
H-V45
D
Kills:656
Deaths:403
KDR:1.628
Accuracy:21.082% D
HSR:11.738% D*
Phobos VX86
C*
Kills:359
Deaths:265
KDR:1.355
Accuracy:61.412% C*
HSR:15.042% C
MKV Suppressed
A
Kills:110
Deaths:50
KDR:2.200
Accuracy:32.820% A
HSR:15.455% D
Corvus VA55
B+
Kills:60
Deaths:32
KDR:1.875
Accuracy:27.379% B+
HSR:26.667% B+
Kills:5,453
Deaths (as Combat Medic):4,584
Deaths (to Combat Medics):2,560
KDR:1.18957
Kill Difference:869
Playtime:71.232 hours
Usage:5%
Score:1.480m
Score/min:346
Accuracy (listed only):32.081%
HSR (listed only):14.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,806
Deaths:1,634
KDR:1.105
Accuracy:23.710% C+
HSR:13.621% D
Eridani SX5
C
Kills:1,151
Deaths:1,133
KDR:1.016
Accuracy:24.448% C
HSR:11.208% D*
Beamer VS3
B+
Kills:432
Deaths:417
KDR:1.036
Accuracy:31.241% B+
HSR:12.269% D**
V10
B
Kills:239
Deaths:73
KDR:3.274
Accuracy:42.750% B
HSR:63.598% F
NS-44 Commissioner
D
Kills:225
Deaths:341
KDR:0.660
Accuracy:30.748% D
HSR:6.667% F--
Artemis VX26
C+
Kills:154
Deaths:62
KDR:2.484
Accuracy:26.088% C
HSR:22.078% C+
Parallax VX3
C+
Kills:145
Deaths:37
KDR:3.919
Accuracy:39.421% C+
HSR:75.172% C
MKV Suppressed
A
Kills:110
Deaths:50
KDR:2.200
Accuracy:32.820% A
HSR:15.455% D
NS-357 Underboss
B
Kills:87
Deaths:99
KDR:0.879
Accuracy:39.346% B
HSR:13.793% D--
Ghost
C
Kills:67
Deaths:40
KDR:1.675
Accuracy:36.419% C
HSR:41.791% F*
NS-30 Vandal
C++
Kills:61
Deaths:33
KDR:1.848
Accuracy:30.233% C-
HSR:27.869% C++
Kills:4,477
Deaths (as Infiltrator):3,919
Deaths (to Infiltrators):2,342
KDR:1.14238
Kill Difference:558
Playtime:86.905 hours
Usage:6%
Score:1.042m
Score/min:200
Accuracy (listed only):32.475%
HSR (listed only):27.593%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:382
Deaths:189
KDR:2.021
Accuracy:20.169% C++
HSR:15.707% D--
Nebula VM20
B+
Kills:260
Deaths:110
KDR:2.364
Accuracy:20.422% B+
HSR:19.615% C+
NS-10 Burster
B**
Kills:183
Deaths:117
KDR:1.564
Accuracy:35.918% B**
HSR:4.918% C--
NS-10 Burster
B*
Kills:172
Deaths:117
KDR:1.470
Accuracy:35.934% B*
HSR:5.814% C+
Cosmos VM3
B++
Kills:78
Deaths:45
KDR:1.733
Accuracy:20.318% B++
HSR:17.949% C
Comet VM2
C-
Kills:63
Deaths:69
KDR:0.913
Accuracy:39.160% C-
HSR:0% F-
Blueshift VM5
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:15.563% N/A
HSR:12% N/A
Kills:1,188
Deaths (as MAX Suit):340.500
Deaths (to MAX Suits):1,345
KDR:3.48899
Kill Difference:847.500
Playtime:61.166 hours
Usage:5%
Score:1.577m
Score/min:430
Accuracy (listed only):26.783%
HSR (listed only):10.858%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:65
V. Kills:30 210%
Deaths:30
KDR:2.167
Accuracy:39.625% D**
KPH:31.900 D-
VKPH:14.700 C
Kills:65 (0 + 0)
Deaths:30
KDR:2.167
VKDR:1
Vehicle Kills:30
Kill Difference:35
Playtime:2.038 hours
Usage:0%
Score:0.072m
Score/min:590
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:53
V. Kills:22 230%
Deaths:3
KDR:17.667
Accuracy:56.863% A*
KPH:32.500 C+
VKPH:13.500 D-
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:7.333
Vehicle Kills:22
Kill Difference:50
Playtime:1.630 hours
Usage:0%
Score:0.055m
Score/min:567
Piloting Accuracy:N/A%
Gunner Accuracy:56.863%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:1,214
V. Kills:373 325%
Deaths:98
KDR:12.388
Accuracy:44.136% D
KPH:25 C
VKPH:7.700 D-
L100 Python HESH
C+
Kills:1,075
V. Kills:94 N/A
Deaths:45
KDR:23.889
Accuracy:47.422% C+
KPH:31.800 D
VKPH:2.800 D**
C75 Viper
C+
Kills:205
V. Kills:32 N/A
Deaths:17
KDR:12.059
Accuracy:28.869% D*
KPH:27.600 C+
VKPH:4.300 D-
L100 Python AP
C+
Kills:113
V. Kills:92 122%
Deaths:27
KDR:4.185
Accuracy:49.536% D-
KPH:21 D
VKPH:17.100 C+
Kills:2,607 (2,607 + 0)
Deaths:187
KDR:13.941
VKDR:3.160
Vehicle Kills:591
Kill Difference:2,420
Playtime:95.213 hours
Usage:7%
Score:1.249m
Score/min:219
Driving Accuracy:49.536%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C+
Kills:69
V. Kills:3 N/A
Deaths:4
KDR:17.250
Accuracy:23.939% C+
KPH:32.300 D-
VKPH:1.400 D*
Saron HRB
D*
Kills:66
V. Kills:33 194%
Deaths:6
KDR:11
Accuracy:31.275% D**
KPH:12.500 D*
VKPH:6.300 D*
Kills:135 (0 + 135)
Deaths:10
KDR:13.500
VKDR:3.600
Vehicle Kills:36
Kill Difference:125
Playtime:7.411 hours
Usage:1%
Score:0.117m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:31.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
N/A
Kills:50
V. Kills:7 N/A
Deaths:10
KDR:5
Accuracy:30.230% N/A
KPH:13.100 N/A
VKPH:1.800 N/A
Kills:50 (0 + 50)
Deaths:10
KDR:5
VKDR:0.700
Vehicle Kills:7
Kill Difference:40
Playtime:3.808 hours
Usage:0%
Score:0.030m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:30.230%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:69
V. Kills:21 314%
Deaths:87
KDR:0.793
Accuracy:27.988% F-
KPH:4 D--
VKPH:1.200 D*
Kills:69 (69 + 0)
Deaths:87
KDR:0.793
VKDR:0.241
Vehicle Kills:21
Kill Difference:18
Playtime:17.211 hours
Usage:1%
Score:0.046m
Score/min:44
Driving Accuracy:27.988%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 2,8702,8666864.178A*2.5921.561%C16.643%D-27.1DN/A200105.7h11.5B+53.6C*
Serpent VE92 2,3822,3751,3211.798B+0.2125.216%C**15.747%D30.1C+N/A16478.9h12.4C**49.1B
Sirius SX12 1,8121,8061,6341.105C++0.4823.71%C+13.621%D18.8C-N/A9396.2h14.2C**60C*
Solstice SF 1,8061,8021,0381.736B*0.1524.837%C++12.819%D23.1C++N/A13477.9h11.1C*44.8B+
Orion VS54 1,5371,5348281.853C**0.2720.828%C+17.08%D*26.1CN/A16958.7h12B+57.9C++
SVA-88 1,3241,3197451.77C+0.1821.064%C--18.575%D-37.1CN/A16135.6h12.8C60.9C+
Pandora VX25 1,3111,3111,0671.229C++0.3633.713%D9.306%D**20.9DN/A10962.7h4.6C+13.6C+
VX6-7 1,2881,2837071.815B+0.2326.124%C**16.758%D31.6C+N/A14640.6h12.4C*47.4B
L100 Python HEAT 1,5871,2149812.388A++10.8044.136%D2.965%B25C7.7D-20848.6h4B**9B++
NS-15M1 1,1661,1626401.816C**0.2323.151%C++18.331%D32CN/A15036.3h12.4C++53.7C**
Flare VE6 1,1711,1615042.304B*0.7221.732%C+24.117%C+42.5C++N/A20827.3h10.9C++50.3C++
Eridani SX5 1,1561,1511,1331.016C+0.5724.448%C11.208%D*14.7D-N/A6578.5h13.7C56.1C+
Betelgeuse 54-A 1,1561,1425062.257C+0.6723.365%D25.131%D48.2C--N/A15623.7h11.1C+47.6C
L100 Python HESH 1,1691,0754523.889A22.3047.422%C+1.86%C**31.7D2.8D**23433.9h3C**6.4B+
C-4 1,2789705051.921B0.3327.11%C*N/A89.8C*28.5C+102810.8h1.1B*4.2B++
H-V45 6566564031.628C++0.0421.082%D11.738%D*18.4DN/A12335.6h12.5B+59.1C++
Frag Grenade 5045011501N/A499.4135.681%D*N/A1252.5M*7.5C+41700.4h1.5A*4.3B**
NS Decimator 7454814840.994C+0.5961.737%C++2.079%C+23.5D12.9C32820.5h5.5C8.9C
Beamer VS3 4354324171.036B+0.5531.241%B+12.269%D**45.5B*N/A2449.5h10.4C+33.4C++
Lasher X2 3963955060.781C0.8126.156%C+6.835%A++19.9DN/A12219.8h22.5C--85.9C++
Blueshift VM5 3853821892.021C+0.4320.169%C++15.707%D--25.6C--N/A13914.9h14.4B+71.5B+
Proximity Mine 3693692713.667M*12.0842.033%C+N/A160.4B*N/A6272.3h1.2A*2.8A
Solstice VE3 3683671931.902A++0.3128.731%B**18.256%C29.8B+N/A20712.3h12.2B++42.3B+
Phobos VX86 3613592651.355C++0.2361.412%C*15.042%C32.3C-N/A15311.1h2.2B+3.6B+
Spear Anti-Vehicle Phalanx Turret 4583322016.6A+15.0138.116%D3.012%C--33.5C12.7D-3949.9h6.5B++16.9B+
Nebula VM20 2612601102.364C++0.7820.422%B+19.615%C+30.6C+N/A1678.5h14.2B++69.4B+
Tank Mine 5102501042.404C+0.8224.811%DN/A78.1D81.3B++15833.2h1.7B6.9C
Nemesis VSH9 4342491192.092M0.5062.285%C+2.811%C++10.8C8C+19323h8.6C+13.7C+
V10 239239733.274C++1.6942.75%B63.598%F18.1DN/A10013.2h3.6F-8.3D-
Force-Blade 23723615,8350.015C1.5734.655%BN/A0.3C-N/A1841.9h2B+5.8B+
NS-44 Commissioner 2282253410.66C0.9330.748%D6.667%F--33.6C+N/A1626.7h4C+12.9C+
C75 Viper 2372051712.059A++10.4728.869%D*1.463%C++27.7C+4.3D-1957.4h7.3B**25.3B+
Lancer VS22 4561973270.602C+0.9961.211%C+N/A8.2C--10.8C24423.9h31.2C+50.9C+
NS-10 Burster 3241831171.564B**0.0235.918%B**4.918%C--5.4C+4.2B+15933.7h135.8C++378.1B+
NS-10 Burster 3091721171.47B+0.1235.934%B*5.814%C+5.1C4.1C*16433.7h146.8C++408.6B+
Artemis VX26 154154622.484B**0.9026.088%C22.078%C+21.1DN/A1357.3h11.3B+43.1C**
Pulsar C 154153821.866B+0.2826.352%B24.183%C++34C*N/A2384.5h9.7B++37B+
Parallax VX3 147145373.919C*2.3339.421%C+75.172%C31.5C*N/A1484.6h2.4C+6.2C+
L100 Python AP 205113274.185C+2.6049.536%D-1.77%C-20.9D-17C+2495.4h7.1C14.3C-
MANA Anti-Vehicle Turret 261112751.493C0.0951.408%C-4.464%B+1120C**1490B*17083200.1h10.3C--20C
MKV Suppressed 112110502.2A+0.6132.82%A15.455%D45.8B+N/A1162.4h10.7B*32.5B++
NS-357 Underboss 8787990.879C+0.7139.346%B13.793%D--32.2CN/A1152.7h3.5B*8.8B++
Cosmos VM3 7878451.733C+0.1520.318%B++17.949%C20.5DN/A1163.8h17.2D-84.6C++
Proton II PPA 7269417.25C*15.6623.939%C+2.899%B*32.9D-1.4D*1702.1h11.3C47.1C+
M40 Fury-F 9069870.793C0.7927.988%F-N/A4D--1.2D*4417.2h12.6C+45.1D*
Ghost 6767401.675C0.0936.419%C41.791%F*21.6DN/A893.1h2.7C--7.4C
Saron HRB 9966611B**9.4131.275%D**4.545%M+12.5D*6.2D*2995.3h10.7A++34.3B**
Dual Photon Pods 9565302.167D0.5839.625%D**3.077%M32.5D-15C5902h35.8D*90.3D**
Comet VM2 9663690.913C+0.6739.16%C-N/A7.9D4.1C+2078h20.3B51.8C*
NS-30 Vandal 6161331.848C++0.2630.233%C-27.869%C++46.9BN/A2241.3h4.9B++16.2B
Corvus VA55 6160321.875B**0.2927.379%B+26.667%B+42.9B++N/A1931.4h10.2B*37.1B++
MAX Punch 60583980.146C*1.4444.444%C+N/A1.2C+N/A649.8h2.3C+5.1C++
C150 Dalton 7553317.667A+16.0856.863%A*N/A33.1C+13.8D-5671.6h7.1D**12.5C+
Hades VSH4 9853640.828B+0.7665.557%CN/A9.8C8.3C+2725.4h10.8D16.4D
Blueshift VM5 5150341.471C0.1215.563%D-12%F17.9D--N/A1772.8h13.4B*86.4C++
M60-G Bulldog 5750105C*3.4130.23%C-N/A13.2D--1.8D*1313.8h6B++20B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret181072.1h
Spawn Beacon2830.7h
Nano-Armor Kit167402,79131h
Nanite Revive Grenade02540.1h
Motion Spotter44540.4h
Recon Detection Device211,2392.9h
M12 Kobalt12920.1h
Ammunition Package2790.1h
Medical Kit1261,8102.8h
Anti-Infantry MANA Turret01610.5h
Medical Applicator26977,48112.4h

Check the help document for the dictionary if you want to learn more about words used here.


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