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Destroyer P4nda[FFLx] P4nda
VS BR 114

KDR: 1.48

Score: 25.9m

Last Seen: Oct 31st, 2018 1:34 AM
- OFFLINE - 6326.1 hour(s)

Battle Rank 105 (114 total) - Vanu Sovereignty on Connery
Level Progress (to 106): 15%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Terminus VX-9 NS-15M AE Orion VS54 Sirius SX12 H-V45 Pulsar LSW NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 591TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.512%19.425%49619119523,1872.34047-0.857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.687%0.849B*-0.218C0.132C++HEAD ++ (~6.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.421B110.23C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.337%1.894%59112132648923340.29596479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.588A+-0.429C---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++6.20.502B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.035%1.662%68212123616472120.557099169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.38%-0.107C+-0.688D-1.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.729B++11.30.716B++21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.294%63.158%68112135784100.067696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.046C+-0.255C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.156C++2.90.074C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.9m361.6%319 (19.1k)266 (16k)1.4833129,38019,8071.68779114 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214116218.007%16.852%30304:568

34% Combat Medic21% Engineer29% Heavy Assault9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:54 PMJul 31st, 2016 5:00 AMNov 30th, 2018 12:33 AM (233d) (PST)Oct 30th, 2018 9:38 PM (264d) (PST)Oct 30th, 2018 9:34 PM (264d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3001391610.3020.2030.0511.1700.022276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,9838,3119,6721812370115,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1623.2h/67.6d 4,050 4,951 12,436 114k 2,622 3,476 2,138 29.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:5,125
Deaths:2,238
KDR:2.290
Accuracy:26.691% B+
HSR:24.020% C+
NS-15M AE
C+
Kills:2,578
Deaths:1,267
KDR:2.035
Accuracy:24.621% C+
HSR:22.614% D
Orion VS54
B++
Kills:2,161
Deaths:1,164
KDR:1.857
Accuracy:24.466% B++
HSR:21.286% C--
Pulsar LSW
B++
Kills:1,453
Deaths:634
KDR:2.292
Accuracy:27.262% B++
HSR:16.655% D--
Flare VE6
C++
Kills:430
Deaths:242
KDR:1.777
Accuracy:23.180% C++
HSR:20.930% C--
VX29 Polaris
B++
Kills:294
Deaths:100
KDR:2.940
Accuracy:27.370% B++
HSR:19.728% C-
Kills:12,041
Deaths (as Heavy Assault):5,645
Deaths (to Heavy Assaults):6,118
KDR:2.13304
Kill Difference:6,396
Playtime:464.540 hours
Usage:29%
Score:9.119m
Score/min:327
Accuracy (listed only):25.598%
HSR (listed only):20.872%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,685
Deaths:1,677
KDR:1.005
Accuracy:24.274% C+
HSR:12.819% D-
Pulsar C
C--
Kills:922
Deaths:622
KDR:1.482
Accuracy:21.914% C--
HSR:14.534% D**
Eridani SX5
B+
Kills:435
Deaths:334
KDR:1.302
Accuracy:29.548% B+
HSR:13.103% D--
Serpent VE92
B+
Kills:96
Deaths:72
KDR:1.333
Accuracy:26.144% B+
HSR:16.667% D
Kills:3,138
Deaths (as Light Assault):2,705
Deaths (to Light Assaults):3,517
KDR:1.16007
Kill Difference:433
Playtime:138.046 hours
Usage:9%
Score:1.065m
Score/min:129
Accuracy (listed only):25.470%
HSR (listed only):14.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:922
Deaths:622
KDR:1.482
Accuracy:21.914% C--
HSR:14.534% D**
Serpent VE92
B+
Kills:96
Deaths:72
KDR:1.333
Accuracy:26.144% B+
HSR:16.667% D
Kills:1,018
Deaths (as Engineer):694
Deaths (to Engineers):3,914
KDR:1.46686
Kill Difference:324
Playtime:338.565 hours
Usage:21%
Score:4.399m
Score/min:217
Accuracy (listed only):24.029%
HSR (listed only):15.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:3,816
Deaths:1,856
KDR:2.056
Accuracy:28.900% B++
HSR:20.178% D-
Sirius SX12
C+
Kills:1,685
Deaths:1,677
KDR:1.005
Accuracy:24.274% C+
HSR:12.819% D-
H-V45
C
Kills:1,460
Deaths:1,327
KDR:1.100
Accuracy:23.040% C
HSR:14.795% D-
NS-11A
C
Kills:1,437
Deaths:1,336
KDR:1.076
Accuracy:22.652% C
HSR:16.493% D
Eridani SX5
B+
Kills:435
Deaths:334
KDR:1.302
Accuracy:29.548% B+
HSR:13.103% D--
Corvus VA55
B+
Kills:292
Deaths:242
KDR:1.207
Accuracy:26.349% B+
HSR:20.206% C-
CME
C++
Kills:140
Deaths:47
KDR:2.979
Accuracy:27.286% C++
HSR:10.714% F
Pulsar VS1
B*
Kills:66
Deaths:78
KDR:0.846
Accuracy:27.733% B*
HSR:12.121% D*
Kills:9,331
Deaths (as Combat Medic):6,897
Deaths (to Combat Medics):2,071
KDR:1.35291
Kill Difference:2,434
Playtime:546.862 hours
Usage:34%
Score:8.893m
Score/min:271
Accuracy (listed only):26.223%
HSR (listed only):15.054%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,685
Deaths:1,677
KDR:1.005
Accuracy:24.274% C+
HSR:12.819% D-
Eridani SX5
B+
Kills:435
Deaths:334
KDR:1.302
Accuracy:29.548% B+
HSR:13.103% D--
NS-44 Commissioner
D--
Kills:427
Deaths:544
KDR:0.785
Accuracy:27.987% D--
HSR:13.583% D*
NS-357 Underboss
C
Kills:186
Deaths:185
KDR:1.005
Accuracy:34.615% C
HSR:10.215% D**
Beamer VS3
C-
Kills:184
Deaths:226
KDR:0.814
Accuracy:19.282% D*
HSR:19.022% C-
Ghost
C--
Kills:57
Deaths:46
KDR:1.239
Accuracy:35.294% D
HSR:63.158% C--
Kills:2,974
Deaths (as Infiltrator):3,012
Deaths (to Infiltrators):2,567
KDR:0.98738
Kill Difference:38
Playtime:50.806 hours
Usage:3%
Score:0.497m
Score/min:163
Accuracy (listed only):28.500%
HSR (listed only):21.983%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:539
Deaths:223
KDR:2.417
Accuracy:18.119% C*
HSR:20.965% B+
Quasar VM1
B+
Kills:528
Deaths:240
KDR:2.200
Accuracy:18.467% B+
HSR:18.939% C+
Comet VM2
A+
Kills:265
Deaths:212
KDR:1.250
Accuracy:56.069% A+
HSR:3.774% C
Blueshift VM5
B+
Kills:241
Deaths:94
KDR:2.564
Accuracy:22.240% B+
HSR:18.672% C--
Blueshift VM5
B+
Kills:198
Deaths:93
KDR:2.129
Accuracy:21.538% B+
HSR:18.687% C-
Comet VM2
A
Kills:189
Deaths:194
KDR:0.974
Accuracy:57.537% A
HSR:5.291% B+
NS-10 Burster
B+
Kills:139
Deaths:138
KDR:1.007
Accuracy:33.184% B+
HSR:5.755% C+
NS-10 Burster
B+
Kills:120
Deaths:138
KDR:0.870
Accuracy:33.009% B+
HSR:6.667% C+
Kills:2,219
Deaths (as MAX Suit):666
Deaths (to MAX Suits):1,452
KDR:3.33183
Kill Difference:1,553
Playtime:73.964 hours
Usage:5%
Score:1.916m
Score/min:432
Accuracy (listed only):32.520%
HSR (listed only):12.344%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:73
V. Kills:3 N/A
Deaths:15
KDR:4.867
Accuracy:33.525% D*
KPH:41.800 C
VKPH:1.700 D*
Kills:73 (0 + 73)
Deaths:15
KDR:4.867
VKDR:0.200
Vehicle Kills:3
Kill Difference:58
Playtime:1.748 hours
Usage:0%
Score:0.023m
Score/min:219
Piloting Accuracy:N/A%
Gunner Accuracy:33.525%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:264
V. Kills:268 98%
Deaths:86
KDR:3.070
Accuracy:57.337% B+
KPH:16 D-
VKPH:16.300 C*
Supernova PC
D-
Kills:83
V. Kills:30 268%
Deaths:16
KDR:5.188
Accuracy:39.547% D--
KPH:14.100 D-
VKPH:5.100 D--
Kills:347 (347 + 0)
Deaths:102
KDR:3.402
VKDR:2.922
Vehicle Kills:298
Kill Difference:245
Playtime:22.349 hours
Usage:1%
Score:0.430m
Score/min:320
Driving Accuracy:39.547%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:183
V. Kills:30 N/A
Deaths:17
KDR:10.765
Accuracy:35.546% C+
KPH:43.200 C
VKPH:7.100 D
M40 Fury
C++
Kills:178
V. Kills:29 N/A
Deaths:21
KDR:8.476
Accuracy:34.472% C+
KPH:45.700 C++
VKPH:7.400 C
Kills:361 (0 + 361)
Deaths:38
KDR:9.500
VKDR:1.553
Vehicle Kills:59
Kill Difference:323
Playtime:8.138 hours
Usage:1%
Score:0.185m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:34.472%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 5,1635,1252,2382.29C**0.8126.691%B+24.02%C+41C+N/A131124.9h10.7B+40.3B+
Terminus VX-9 3,8413,8161,8562.056C**0.5728.9%B++20.178%D-39.1C+N/A13297.7h10.8B++37.2B++
NS-15M AE 2,5862,5781,2672.035C+0.5524.621%C+22.614%D39.8C-N/A17864.8h11.1C**45C*
Orion VS54 2,1692,1611,1641.857C**0.3724.466%B++21.286%C--37.2C*N/A16458.1h10.8B++44.3C*
Sirius SX12 1,6881,6851,6771.005C+0.4824.274%C+12.819%D-11.5D-N/A43145.9h13.6B+56.1C**
H-V45 1,4651,4601,3271.1C+0.3823.04%C14.795%D-13.6D-N/A50107.4h12.1B+52.5C**
Pulsar LSW 1,4671,4536342.292B++0.8127.262%B++16.655%D--66.3B*N/A32121.9h11.3B+41.3B+
NS-11A 1,4391,4371,3361.076C+0.4122.652%C16.493%D12.4D-N/A44115.9h12.3B+54.2C**
Pulsar C 9249226221.482C++0.0021.914%C--14.534%D**11.2DN/A5782.4h10.9B+49.7C*
Cosmos VM3 5425392232.417C**0.9318.119%C*20.965%B+25.3CN/A11421.3h10.5A57.8B++
Quasar VM1 5315282402.2B+0.7218.467%B+18.939%C+23.4C+N/A11322.6h11.4B**61.6B+
NS Decimator 6954743871.225C*0.2667.427%B*1.688%C24.1D11.2D22819.7h6D9C
Eridani SX5 4434353341.302C++0.1829.548%B+13.103%D--26.2CN/A10716.6h10.9B+37B+
Flare VE6 4304302421.777B+0.2923.18%C++20.93%C--40.6C+N/A15710.6h9.3B+40B+
NS-44 Commissioner 4294275440.785C+0.7027.987%D--13.583%D*14.4DN/A7229.7h3.5B+12.6C+
VX29 Polaris 2982941002.94A1.4627.37%B++19.728%C-79.5A1.1B**2733.7h9.8B**35.6B++
Corvus VA55 2942922421.207C++0.2826.349%B+20.206%C-27.3C+N/A12910.7h10.3B*39.3B++
Comet VM2 3982652121.25B+0.2356.069%A+3.774%C15.1B++7.6A++16817.5h18.5B+33.1B++
Supernova FPC 532264863.07C1.5957.337%B+1.894%C16D-16.2C*37516.5h6.2C10.9C+
C-4 3262422590.934C0.5524.773%C+N/A25.2D*8.8D**3409.6h1.7C6.8C+
Blueshift VM5 243241942.564C++1.0822.24%B+18.672%C--43.8B+N/A1755.5h12.2B**54.9B*
Hades VSH4 3252162950.732B0.7570.611%BN/A16C+8.1C19113.5h7.7B+10.9B+
Blueshift VM5 201198932.129C+0.6521.538%B+18.687%C-36.7C*N/A1535.4h13.9B+64.5B+
Comet VM2 2801891940.974C+0.5157.537%A5.291%B+11.6C+5.6B12316.3h25.9C*44.9B+
NS-357 Underboss 1881861851.005C+0.4834.615%C10.215%D**31.5CN/A975.9h4.1C*11.9C++
S1 2771842430.757C++0.7363.727%B++2.717%C+19.2C-9.7C-3489.6h7.3C+11.5C*
Beamer VS3 1851842260.814C++0.6719.282%D*19.022%C-17.9CN/A7310.3h7.1B*36.6C+
M40 Fury 2131831710.765B+9.2835.546%C+2.186%B43.6C7.1D3644.2h11.9B33.4B
M40 Fury 207178218.476B+6.9934.472%C+1.124%D45.6C++7.4C3943.9h10.8B++31.2B+
Lasher X2 170168981.714B**0.2328.29%B1.19%D**19.8DN/A1258.5h17.8B+62.8B+
CME 141140472.979A++1.5027.286%C++10.714%F58.3B**N/A2232.4h12.3B+45.1B+
NS-10 Burster 2421391381.007C+0.4833.184%B+5.755%C+5.8C++4.3C**10624h123.4B+371.7B++
Tank Mine 2161331001.33D0.1531.567%C+N/A35.9D**22.4D**7953.7h2.2C-6.8C
Frag Grenade 1301271127N/A125.5243.712%CN/A423.3C10C++26190.3h3.4B+7.8C**
NS-10 Burster 2161201380.87C+0.6133.009%B+6.667%C+5C4C**10024.2h143.2C+434C**
Lancer VS22 2681173260.359C--1.1267.18%B++N/A7.2D-9.3D20816.3h47D-70D
Serpent VE92 9696721.333C*0.1526.144%B+16.667%D19.2C-N/A1185h10.9B++41.7B+
Supernova PC 11383165.188C+3.7039.547%D--N/A14.1D-5.1D--1675.9h3.8B*9.6B+
L105 Zephyr 7673154.867C-3.3833.525%D*N/A42.9C+1.8D*2181.7h4A+11.9B++
Pulsar VS1 6666780.846C+0.6427.733%B*12.121%D*12.2DN/A1275.4h17.2D62C*
Ghost 5757461.239C-0.2435.294%D63.158%C--21.9DN/A1362.6h2.9D-8.4D
Damascus Edge 745211,6820.004D1.4825.949%C+1.923%D0.1CN/A0599.3h6.4T*24.8D**
M60-A Bulldog 635168.5C7.0241.046%DN/A20.4D4.8C++1812.5h6.2C+15C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon763,4409.8h
Nano-Armor Kit283278,24139.5h
Nanite Revive Grenade02,5890.7h
Nanite Healing Grenade01240h
Medical Applicator1,058384,59248.4h
Spitfire Auto-Turret51190.3h
Restoration Kit161781.9h
Motion Spotter271,0692.1h
Deconstruction Tool0610h
Smoke Grenade06620.2h
Ammunition Package155200.4h
Shield Recharging Field773,4712.7h
Medical Kit9706,61154h
Anti-Infantry MANA Turret112491.1h

Check the help document for the dictionary if you want to learn more about words used here.


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